Kinda Funny Gamescast: Video Game Podcast - Astral Chain Impressions - Kinda Funny Gamescast Ep. 234
Episode Date: August 19, 2019Hurry to http://upstart.com/kindafunny to find out HOW LOW your Upstart rate is. Quip starts at just $25 and if you go to http://getquip.com/KF right now, you can get your first refill pack for FREE.... Tim gives his first impressions on Astral Chain, Fran talks about Rebel Galaxy Outlaw, and Andrea and Greg discuss the latest preview of Borderlands 3. Time Stamps - 00:07:27 - Greg Embargo Complaints 00:09:19 - Astral Chain 00:28:39 - Borderlands 3 00:51:39 - Ads 00:54:27 - Overwatch 00:59:32 - Rebel Galaxy Outlaw 01:11:52 - Destiny 2 Solstice 01:16:19 - Topic of the Show: Sega Genesis Mini Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys? Welcome to the first ever episode 234 of the kind of funny games cast each and every week
I consider getting rid of the number altogether
Oh, why I'm just because like I feel like we get to like once you get to matter anymore
Yeah, things have changed you know what I mean like recently we got rid of the number for internet explorers and for KFAF
And that makes sense because those are just more like I don't want anyone to be intimidated on jumping in
Sure you know it's like for those shows definitely it's all kind of like you can come in a
I mean there's a date and they're organized right? Yeah that's the thing is like I don't want to
You can still do upload date.
You can still do any of that stuff.
Like there still would be a number associated with it.
It just wouldn't necessarily have to be called out.
I'm with you in terms of sentiment.
I think there will be a major, like, lashback if you do it.
Oh, yeah.
Well, that's change in general.
That's the thing is like with the kind of funny podcast and Gamescast,
I've kept the numbers forever because it's like, games daily is not numbered.
It's dated because that makes more sense.
Yeah.
A daily news show.
Sure does.
But for this, I don't know.
I've been thinking because 234, how many people are not listening to this?
because they're like, ugh, I don't want to jump on now.
Interesting.
You know what I mean?
It's like comic book.
I see what you.
Maybe we'll just start over at some point.
Like people should know.
The all new kind of funny games cast.
It's not like it's a narrative.
Just do volume, yeah, reboot it.
Yeah.
Well, anyway, this is the first episode.
Game's cast, volume two.
I mean, this would be a great spot to end it on.
Just right now?
Two, three, four.
Call it dead.
The numbers are in, you know what I mean?
And then just snap, it's done.
Now, from here on now, it's just the kind of funny games cast with whatever the headline is.
I don't know.
Let us know in the comments below what you would do if you would mean.
What would your reaction?
If you're in the podcast, you've got to come over.
Leave a YouTube comment.
Leave those comments, man.
I'm Tim Geddes.
This is Fran Mirabella the third, aka FM3 underscore on Twitch.
Love the underscore.
Fran Fridays, you do all that stuff.
It's great.
How's the Twitchman going?
Good, man.
Have you replaced Niji yet?
I know, but like I said, he left a good $14 million behind.
I'm just trying to pick up a little bit of that.
One by one.
That's how we do it.
I heard there was a video of you that they played on his channel.
What?
Wait, really?
What?
You banging that?
What is he talking about?
He's talking about the porn video on Ninja's thing.
I believe the word was rail.
Oh, I see.
That was a good joke.
Railed.
That was me in the video.
That's great.
And that's why you should follow and subscribe to my channel on Twitch
if you want to see more of that.
There you go.
And then the busiest lady in the business, Andrew Renek.
What's good, Tim?
Many things are good, especially this iced coffee right now.
I'm just honest.
I'm jealous.
I could go for a nice coffee too.
Why didn't you bring me one?
Did you got any sugar-free vanilla in there, Tim?
No, no.
Do you hear that?
He's not thinking about you.
He's not a thoughtful person.
I know.
We all knew that.
Yeah, he's busy.
But my good friend Andy could go fill a giant mug with ice and give me some ice coffee,
couldn't he?
Yeah, what kind of mug?
Give me one of these kind of funny mugs.
You can find out kind of funny.com slash store.
And you want coffee in there as well?
Yeah.
What do I do with the coffee?
You just brew it over the ice.
So take the big mug and you put a,
much ice in there. Then you slide in the curing.
Then you put the pot in. Then you hit the button
that says iced. Isn't it going to melt the coffee?
Yes, slightly.
It's watery. But if you put more ice in
than coffee, it'll work out.
See, that's what... I'm with you. That's ice.
That ain't iced coffee.
Hey, again, though. When your friend and partner
just fucking forgets you. You knew
this is E3 levels of hot. I didn't.
I wasn't here this morning.
I didn't realize Tim Gettys got
hitting the head with a giant rock last night.
Woke up, forgot everything.
it was like the living nightmare
it was covering E3 in this hot box.
I didn't know it was hot like that.
What you?
During E-3, you look out.
During E-3, I didn't know that this was E-3.
Like, he just is saying it's as hot as it was
then.
I understand that. I didn't know that.
How did you not? You and Sarah, you live here, you walk outside.
It's a hot outside.
Doesn't the coffee get watered down?
Gentlemen, gentlemen.
I went to answer.
Gentlemen.
Andy, on sheer principle.
I feel like this is easily rectifiable
by Tim just asking
Siri when he wakes up.
Hey, Siri,
What's the weather like this morning?
It's San Francisco.
The weather's going to be 10 different
weather's at once at all times.
You actually need to set a timer
that asks him.
You know what happened to me today?
I was walking to the park, playing Pokemon going.
I was like, who would it be a hot one today?
I knew by being outside and the fucking seeing this sun.
I was outside all day.
It's not bad.
It's not the weather.
I'm going outside.
I'm going to see what it's like.
You're already hot.
It's hot in here.
It's going to make you hotter.
I get what you're saying, though, Tim.
Because the weather is actually nice
because you can get a full breeze.
The problem is.
We don't have enough air flow and the studio.
And we're underneath these lights that make it warmer.
You're going to stand there with a straight face and tell me standing out in the sun.
You don't know it's going to be hot in this greenhouse of a studio.
I don't know.
I was chilling.
I get your point, though.
The weather app only takes from one specific part of the city.
So you don't know what the sunset's going to be like.
You don't know what the richmond's going to be like.
But you do know what the studio is going to be like if the sun is shining,
regardless of it's hot or not.
Y'all tripping balls right now.
It is not that hot.
You sent your zip code.
And you Google home, you Siri, or whatever.
She doesn't go.
Oh, I don't know.
S-F, let me take it from fucking downtown.
That's what they do.
This is the kind of funny games.
She doesn't know shit, dude.
She fucking knows anything.
I was in Daily City, which is supposed to be hotter than here.
And it wasn't.
Y'all got the heat crazies.
Can we do the show?
I'm taking off my shoes.
It sucks.
It sucks.
Each and every week right here on YouTube.
dot com slash kind of funny games we get together
talk about video games all the things that we
love about them
it's making us all goddamn crazy
Craig's rolling his pants up
they're so tight
oh also maybe it is on
because Frank can you can you stand up
and give the people a little twirl
why because we're wearing shorts
yeah why they're not just shorts
they're cut off
they're get in the front
they're clearly they're
they clearly were pants and then they were cut off
and then they were cut off
did you cut them yourself or is that
No, they come that way.
They're very expensive to have somebody else cut them at half.
This is, I want to point out, not to you.
Nah, I'm no longer yelling at you, Tim.
I'm yelling at Fran.
Fran, of course, the one man who watched,
geez, knocking boots with Ryan Keely on the IGN set years ago
and watched it and went, turned to us and goes,
none of you are allowed to wear shorts on camera ever again.
They were like, okay.
But see, mine are under the desk.
See, I'm adhering to my own rule.
Jesus, fucking.
True stories.
This is the kind of funny games, guys.
We talk about video games, blah, blah, blah.
What episode is?
Episode 24.
You can get the show early for some godforsaken reason by going to patreon.com slash kind of funny games.
And also you can be a Patreon producer like Tom Bach or James Hastings.
You also can get the show ad free.
Get the pre and post shows.
That's the real draw, I would say.
A lot of content, a lot of real quality content.
You want to watch Greg and I eat pizza.
A muckbang.
A muckbang?
Macbong. You know, when you watch people eat, you don't know that.
I think it's Korean, right? You just watch people eat food. It's very popular.
So, this. Oh, no.
No, half a million times.
You can also get this as a video on YouTube or roost your T.com or audio.
Just search for kind of putting games cast on your favorite podcast service.
Around. You killed it, Andy. Great job. Thank you.
That's how you do it. We're brought to you by Quip and Upstart today, but we'll tell you all about that later.
Now I want to tell you, a whole bunch of embargoed games, right, Greg?
Yeah.
What bullshit you got for me today?
Wait.
Oh, me?
Yeah.
No, no, no, no.
You have a quick segment.
Yeah, no, no.
You can leave it.
It's not, this isn't the new part.
Okay.
No, my quick segment is, I feel, you know, I hate it when you hit me up.
And you say, what are you been playing, Greg?
We're talking about games you've been playing.
And I'm like, here are the same games I've been playing since last week.
I'm addicted to them, whatever.
I've been playing a whole bunch of cool shit.
I'm embargoed out the wazoo on so many things.
So, and none of them line up for this show or even Monday's posting.
So I have other, I have things to talk about.
Borderlands 3.
Sega, but nothing of the big stuff to talk about.
That's what it was.
Next week.
I just wanted to complain about that.
Next week, I think one or two of them is up yet.
It's exciting stuff.
But I have it in bargaining game that I can talk about,
but you guys just can't hear about it until tomorrow morning.
If you're watching live,
but people watch it live,
but people watch it live.
Yeah, because if we were recording on Thursdays like we normally do,
we'd be totally in the clear.
Most people listen.
So if you're watching live, I'm sorry,
but for the next, I don't know, probably 10 minutes.
It's going to be muted.
I mean, kind of funny time.
That means 30.
We'll wave when it's over.
I don't think it's gonna be that long.
It's gonna be that.
All right, I'm meeting.
There's nothing they need to do.
But what's-
Five people are getting muted right now.
Oh no, just in case they muted on top of it for some gosh-sign.
Oh, wow, okay, wow, that's interesting.
That'd be weird, but you never know.
A double redundancy.
Producer, don't redonez.
I'm reading the stream and then I just want to double check.
Let's take a minute over here so I can just double check over here that the audio is gone.
Oh, good.
We've got to be safe and sorry.
We'll talk about death stranding.
Yeah, exactly.
So, well, you need to run that into the ground, like, in the future.
Even falling after we've come out.
Once it comes out, we need to still say every time we do this, hey, man, that's Death Stranding.
That's how it is, you know.
What a play-through.
Yeah.
Who would have thought it?
Norman Redis was the baby all along.
Clip that out if it's right.
If it turns out, that's how it.
Amuse yourself for a little bit.
Oh, no, more.
More amusement.
It's because it's YouTube.
It's a hell of the way.
I'm really excited to talk about a game later, Fran.
Rebel Galaxy Outlaw.
Yes.
A game I was jokingly talking shit about making fun of on Games Daily.
You were?
And the developer was in the chat?
In the chat.
And you're all.
No, you're wrong, yeah.
That's awesome.
All right, we're good to go.
We're good to go, says Barrett.
All right.
I want to tell about Astral Chain.
Ooh.
New game from Platinum Games.
Nintendo Switch exclusive,
published by Nintendo.
They're kind of treating this as if it's, you know,
exclusive to them, like one of their big kind of tent pole games like Marvel Ultimate Alliance.
Baynett was originally an exclusive when it first launched, right?
Bainette 2.
Baynet 2 was.
But same kind of setup.
Yes.
Same team.
It's exclusive with Nintendo.
Similar team.
Yeah, you know.
And they also had wonderful one on one.
101 on the switch.
This game, to start everything off, is awesome.
So much fun.
I'm about two and a half hours in.
It is a platinum game through and through.
It is anime as all fuck in all the right ways.
Is this a Greg Miller game?
That was the question, remember?
Absolutely not.
No.
Because he watched a trailer, remember,
and I was like, fuck this.
It kind of reminds me of Freedom Wars.
Freedom Wars was weird.
Yeah, but okay.
So that stuff's weird, but it's a, you're not a big character action guy.
Bayonetta, Devil May Cry.
Yeah, no, that's not a Greg Miller.
You're like a bit more.
Shout Greg Miller.
Yeah, exactly.
We're Andy Cortez.
This is an Andy Cortez ass ass game.
Both gameplay and aesthetic and story.
Cool hairstyles.
Sirens are on.
So many customizable hair sizes.
You start the game and then there's these twins.
You get to choose if you're brother and sister.
No, I guess they're twins.
20 years can be brothers.
That's what they're up there.
One of them dumb kids, 20 years.
You get to choose the boy.
You get to choose the girl.
I usually choose the girls.
It always goes back to send Super Mario Brothers too.
You know what I mean?
Yeah, sure.
Same.
You're fighting for representation.
You know what I mean?
Exactly, since day one.
So, I chose the girl, and then immediately you get to choose your hair style.
You get to choose your hair color.
You could choose your hair color.
That already sounds pretty good to me.
You could choose your skin color.
See, I like this so far.
Yeah, I don't might.
I was like, didn't expect this for this type of game, you know?
It doesn't really change too much of it.
It's mostly style, not your face or anything like that.
You can change.
There's different faces, but it's more like color of the face.
Oh, even though they're related, you can change.
Oh, it's coloring.
Yes.
That's what I mean.
It's more stylistic.
It's not like changing structure.
No, not structure.
And they don't really, even though the twins, they don't look that much alike.
But that's how twins work sometimes.
You know what I mean?
What's that called?
Fraternal.
Are you actually changing the color of their skin or is it more like makeup type of stuff?
You choose like there's just a bunch of different colors that you.
Like maybe like 15 colors you can choose from.
Like emojis, right?
Yes.
It's very similar to emojis.
You do that and you can change the eye colors, the hair style color.
And the hair has like different physics and stuff.
And it's like you can tell the people who make.
in this game, they're like, we want you to look fucking cool
the way you want to. They all have Andy Cortez's ass hair.
All of them.
No matter what hairstyle you pick.
Like, I tried to make mine look like Gia as much as I could.
That was not happening.
It looks like if Gia and Andy were like doing the weird like face mix thing.
Animorphs.
Yeah, it's an animorph in the middle of Gia and Andy, right?
In the middle.
So anyways, start playing the game.
You have to choose your character, do all that.
Then you get in and immediately it starts with a legit anime
animation intro opening
where it's like a really shitty fucking
semi pop semi rock song that is sang
by somebody that I don't think's ever sung before in their life
butt rock probably
it's like Japanese butt rock
it's like butt rock mixed with
like with J.Pop
okay so it is a little more poppy then
yeah so but it's like you're watching
death note it's like you're watching anything
like super crazy stuff introduced all the characters
and I'm like I can't wait to these fucking weirdos
gameplay cut scene or is it like illustrated style
storyball
Not storyboard, but like anime.
It's in-game engine, but it's not gameplay.
Oh, okay.
Cutting through, just kind of giving you an introduction to the world and stuff.
And as soon as that edit, I was like, all right, I'm in.
You're in.
You got my attention here.
The gameplay starts right off the bat, and it's gameplay that's not the core of the game.
You know, we always complain about, like, you get to the final boss of a game,
and all of a sudden they switch things up.
Here's a brand new mechanic.
Here's a bit of a perspective.
I'm like, what the hell.
It was kind of like that, but reverse.
Where you start off, it's this on-rails shooter-type feeling thing.
Kind of like sin and punishment.
Yeah, sure.
You're on a motorcycle, which is cool as fuck, in this tunnel.
And, like, you're just blasting motherfigothers and go in.
And I was happy that that part ended quickly.
Because I was like, this doesn't feel.
That's pretty much it.
And I was just like, this doesn't feel great.
I want to get off this motorcycle.
It looks cool.
But, like, I want to get to some real platinum gameplay.
Once you get off that and you're actually walking around and stuff and you're introduced, like,
the tutorial section is fairly long, but it's fun.
Like, it didn't hit the point where I'm like, all right, all right.
Let's keep moving.
It was like they're introducing you to a lot of different mechanics that are interesting.
I'm sorry, did I miss how long, how much you played?
Two and a half hours.
Yeah.
And it's from how much I played, it looks like it doesn't really matter if you choose the boy or girl.
It just kind of flips the story of like your character, at least so far for me, doesn't talk.
The other kid, like the, since I'm the girl, the boy talks a lot and like his name's Akira.
And it's like that said that way, your character's kind of just there doing stuff.
So far at least, there's effort noises and stuff.
stuff they make, but there's not like dialogue stuff yet.
But pretty quickly, you're introduced, you're kind of just thrown in and just like fight these
enemies and they're pretty low level and you're just like having fun with it.
And they don't get in the way with the tutorial until after that.
And then little by little, they introduce you to the different mechanics.
And it's cool because it's very unique and unlike anything that I've played before where
it feels like a platinum game, but you're playing two characters at once.
Because you have your main character and then there's your astral chain, which is the, these,
because they're called legions.
The dogs that we've seen are like,
they're essentially Gundams.
Oh my God,
what an indie game.
There's five in the game,
total.
They are actually with you in your fighting,
just one at a time.
So far,
one,
I think that,
like later you can mix it.
But in terms of general,
it's like a dog.
It's like a summon or something.
So here's the thing.
In the two and a half hours I played,
jumping around a bit here,
but in the two and a half hours I played,
this game went from like,
oh, cool,
this is a platinum action game
that is super anime.
And then I was just like,
oh,
it's super anime,
kind of like Power Ranger.
And it's like, oh, it's super anime, kind of like Pokemon.
Oh, it's super anime kind of like Dragon Ball.
It's like they keep adding elements where it's so clear that their sole goal with this game was,
let's just fucking do something cool.
Like, let's impress Andy every 15 minutes and make this.
They need my sale.
And they do.
It's true.
And you need to Twitch stream this.
It's going to be so great because things just keep happening that are like the epic hero sacrifice.
That's like, I don't know they needed to do that.
But I'm happy they did because there's epic orchestral music play underneath it.
And you're like, I need to avenge his death.
I need to write in a half.
Get out there and fuck these other fronters up.
You're talking about the action being a turnoff for Greg mother because it's more like a band at a devil my crass.
Yeah, it sounds like that.
Is it in the way that when it ends, like it's like your star rated, did you get ass rank?
So it's clear that they're trying to speak more to you if you don't like that game, those type of games, because they're the different modes that they have.
Like you don't choose like easy, medium hard like that.
There's the casual mode that is a bit more how I'd imagine you'd want to play it.
more focused on the light action RPG elements.
I think that they learned a lot from Neeratomita,
and you can see a lot of influence of that game in this.
But then if you go down to the regular mode,
I forgot what it was called,
but it's like essentially the description is like,
if you like platinum action games,
this is how you're going to want to play.
This is how you're actually going to get the S rank, A rank.
You'll get ranked at the end of the levels.
More arcade mode, sort of.
It's not arcade mode, more like just traditional character action game,
Where it's about stylish combos.
It's about kind of really deep knowledge of playing this third person action game like a fighting game.
You know?
And what's cool is the mission breakdown.
Every mission kind of has micro missions within it.
So it's like chapter one, right, we'll have, so you're cops.
So you have different files that you're going through.
This is not a cool, great game.
What's up?
Not a cool great game.
Definitely not a cool great game.
But with the with the, with the.
The five, file one, there's a case that you're investigating and stuff.
And within that, you're in this, not an open world, but an open area.
And in that open area, you can go through the critical path and do the file itself.
Or there's a bunch of different, like, mini things you can investigate.
And that opens up different stuff that at the end of the mission, you get ranked on all five of the different ones if you do them.
But you don't need to do them all.
But that's how you get the S rank and kind of go on from there.
But going back to what I was saying, Greg, about it not being necessarily a game for you is it very much is a character action game of running around and mashing buttons over and over to do really cool combos.
And in the beginning, I was like, this seems a lot more simple than even a bayonetta where there's only one weapon button.
There's only one attack button.
And you're switching between, you have this like police baton that you can either use as melee or if you hit up in the D-pad, it turns into a gun.
but you're still only hidden one button
the R2, whatever you want to call it.
Sure.
I refuse to use it as not PlayStation terminology,
but you're always just hitting that button to do a text.
I was like, this seems kind of limited
compared to other games like this
that normally have like a light, heavy,
like different kind of variations of that.
But pretty quickly when you're introduced to these legions
the different characters you're controlling,
you realize that you're controlling both at the same time.
So as you're attacking, this other creature you have,
is also attacking with you.
And it looks really chaotic on the screen
until you realize that the chain,
the astral chain that you have attached to this thing,
is a weapon as well.
You can hold the L2 button to start controlling
the Legion, the little monster guy,
and then you use the right stick to control where they're going.
So you can move both characters using the left and right stick
at the exact same time, and then you kind of create this tether,
and then you use the chain you can wrap around other enemies
to tie them up, and then they get staggered,
Then you get to go in and just like do dual combos together to fuck them up.
And that's where it gets really cool.
So for the people like me who are listening or watching and who are all the way confused about everything you're talking about,
I just looked up some gameplay on YouTube to be like, I've heard of this game, I don't recall seeing this game.
I have no idea what the fuck Tim is talking about right now.
So, no, I'm serious because like if you don't know what the premise for the game is and all you hear is the name Astral Chain.
No, definitely.
And that it's a platinum game.
You kind of go, okay, well, if I know who.
platinum is as a developer, I can
maybe suss out what this game looks like.
100%. Right? But if you don't know
who platinum is as a developer, I've never played a
platinum game, then maybe you're like,
this sounds weird.
It's character action game. But yeah,
so essentially it's like a third person over the shoulder
like character action game. What he means by
a creature to the chain, which I did not
understand until I actually saw the gameplay,
was that he essentially has like a cuff
on his left arm
or her, or her,
whatever gender you choose, right?
with the chain attached to it so it's like it's like a dog.
Yeah, so it's like a leash.
It's like a dog on a leash.
Yeah.
Yeah.
And it's like some kind of weird creature and like the actual like leash, the chain is the astral chain.
Okay.
Because get into the story that doesn't fucking matter.
Yeah.
Who cares?
Who cares?
It looks cool.
But it's like there's the astral plane that's coming over into our world.
And we need to stop.
Who gives a shit?
It's just cool stuff and it's an excuse to fight big monsters.
So that's what the chain is what brings these creatures in from this other dimension to fight alongside.
to fight alongside you?
Because most of the running around
and the world stuff I see,
the chain is just coiled up
by your arm and there's no creature with you.
This goes back to it.
The point of this game is being cool as fuck.
Why?
I don't know.
Is that what's happening?
I don't know.
I can tell you in the opening cinematic,
it reminds me
a lot of Ruby or Genlock
where it's just like the art style
and characters of that.
But it opens up.
There's like this like mad scientist looking dude
and there's like a,
cage and there's this robot in the cage, the robot starts attacking everybody, but he looks like he hasn't under control.
He's like, it's gonna be fine.
And you can tell the robot's bad because it's red.
But then all of a sudden he like pushes a button and the robot turns blue.
Shut the hell, I was kidding.
Swear it's like, there's nothing crazy.
It's like, we've seen this before.
It's pretty black and white.
It's red and blue.
So then it turns blue and then all of a sudden it's like, oh, he's controlling it.
And then there's this like weird thing that puts on their arm that can put out this leash that you attach the
Like a bracer.
Yeah, it's like, I don't even know.
It's just like a leash attached to this weird ass thing.
The transforms on you.
Why?
Because it looks fucking cool.
But to ant, yeah.
So I get that a lot more now.
That was good to go through that.
But how do you summon this thing or is it always there?
That was one piece I wasn't totally clear.
So it's not always there.
Like is it a super.
It's not a super.
It's definitely part of your like.
Core abilities.
Where you summon it, I think, with the L1 button.
And it'll pop up.
but there's kind of like a stamina meter.
Okay.
So there is like a...
That starts going down.
And if it hits zero, you need to wait for the battery to recharge.
And then you get to use it again.
But it recharge is pretty quickly.
No.
That one character you had to like summon the...
Yes.
It's like a little like that.
Yeah, V.
Made a little like that.
Anyway.
It is like that like Joker and Smash, but you get it a lot more often.
Got it.
You have these things constantly.
It's just you only don't have them when it's like...
It's like, it's a cool,
down that's necessary or else you would just be like yeah you'd go haul out the entire time um
but it's it's cool because it's you can go through and just kind of button mash and have fun
but when you start using the chain to combo things up and stagger the enemies and then decide
when you want to attack with your character versus the the legion or both at the same time or have
the legion attack and melee while you're kind of back uh with projectiles like that's where
the real fun comes and already like i was saying like every 15 minutes i feel like the story
up to the ante and introduces something
that's just that shit insane in a
good way where I'm like
I just can't wait to see where this game ends because
the characters have a very
metal gear quality to them
where you're just like why are these characters
so ridiculous like
there's like an Oticon character
that's just like the you know the kind of
the woman in the seat who's just
back at the computer like ridiculous
crazy blonde or pink hair
and she's just like so
over the top and everything she does it's like
why it's like because it's cool. Every fucking
thing about this game is because it's cool. It plays
it feels cool to play. It looks cool
to watch. It sounds cool. The music's cool.
I still want to try it. It's cool.
Based on when we talked about this a few games
cast ago and we watched the trailer
that's when I was like okay yeah like I see
where I think I would be able to actually like this
and get into it. The police angle seems
cool. These officers that have these guys
that are attached to them that are going to go out there and do this thing.
Story-wise, yes. So my
cons to the game so far, the
investigation stuff
is not fun.
It's really basic and it so far really feels like,
okay, I'm here, there's a glowing red thing there.
That's where I need to go.
Of course.
You go, you hit A and then text comes up
and stuff starts happening.
It's kind of like detective mode.
It's something we've seen before.
It just doesn't feel well implemented.
And I'm constantly just like,
let me get back to the fights.
And I get that they're doing that
to kind of not make it feel like every other platinum game,
but it just kind of feels unnecessary at this point,
especially because it's like,
I'm having a bunch of story stuff
that like, isn't working for you.
Let's just get to the big part where we have to fight the big monster.
You know what I mean?
Cause that's what we, that's what we want.
Sounds like you want a freedom war, so you should have supported it.
Yeah, no.
But the other thing is visually, I like the aesthetic of the game, but it kind of looks like vanquish.
And it's like, which is cool, but, hmm.
But a game in 2019 looking that way, like it very much looks like a.
You mean it looks like Vanguish on P.
It looks dated.
Yeah, it looks like a PS3 game.
Which is not a problem, but, and especially because it's playing on Switch.
And so far, no real issues with frame rate or anything.
It's very smooth.
And, like, it's very responsive to what I'm doing, which you need for,
but I think that it's because they decided to have the visual fidelity.
Scale down, quite a bit.
Yeah, scale down.
Do you remember if it runs at 60 frames per second?
I don't know.
Okay.
But, and I'm not the most attuned person to that type of stuff.
But it feels good, because it's the type of game that should.
It should.
And I think that it does.
So it's got to be then 720 P60.
Oh yeah.
If it is probably.
It's all right.
We can answer after.
I don't want to put anybody on the spot.
You know, Mr. PC turbo tax always thinking about your Hertz and your frames.
I need to play PC builder.
To be quite honest, it is the superior way to play action games.
You should have played God of War that way.
And if you played it in cinematic, like, blurry mode, that's fine and all.
It looks very nice, but you played it the wrong way.
And that's fact.
PS4 Pro, God of War.
Is that straight from the lips of Mr. Barlog?
Is that what he said?
No, but I bet you if we call him right now, he'll agree.
Actually, he probably won't.
I know.
He'll dance around and be like,
he will say the best way to play God of War is on PlayStation 4 Pro
because that's what the marketing folks told him to say.
Or even better yet.
The best way to play God of War is however you want to play.
That's what I'm saying.
He would dance around it.
But it wouldn't be that straightforward.
He'd dance around it.
He would say that afterwards.
In any event.
60 frames per second.
Let's go.
Now it's down.
I mean,
but that's really good.
And that's why I thought it probably was.
And if you're not noticing performance,
it's awesome because I would have,
you know,
they try to do a lot in their games.
Actually,
I believe if I'm thinking,
thank you.
Maybe it's like a 540 like a witcher is.
It might be.
I mean,
it's just like,
it's not the biggest con
because like the aesthetic
and style of the game is,
they nailed it.
Like the neon look of everything,
it's like,
yep,
this is everything I want from it.
It's got a very highly animated look.
It's not trying for photo realism.
And so I think that,
a lower resolution would work.
But it reminds me earlier I was saying
Genlock and Ruby.
Like it definitely looks like those more than like
a high quality TV anime.
You know,
like there's this kind of like lower level to it overall,
which doesn't matter because the gameplay's fun.
Like the gameplay is totally there.
It looks fun.
It fits.
It doesn't fit?
What?
In other words,
would you want it to look better?
Do you wish that they had more horsepower
and you're left feeling it?
You're left thinking about it?
Okay.
I feel like...
It's a little flat.
So far, there's nothing about this
that I'm like, ooh, I'm happy this is a Switch exclusive.
I'd always be like, I'd rather it be on PS4 and Xbox One.
Are you ever happy a game is a Switch exclusive?
Yeah, a lot of times.
It's portable.
Well, exclusive.
But doesn't have to be exclusive, right?
For you to enjoy it on your Switch.
I mean, okay, whatever.
Not about exclusive, but I prefer to play games on Switch.
That's what I was saying.
I think she was most to say, how often do you want to play it on your Switch versus
this?
Maybe you would want to hire Fidelity.
Yeah.
But this type of game, I think it just fits better.
Because the fidelity matters when you're talking about frame rates
and you're talking about how the game fuels moments to moment.
Yeah, the only cry is a perfect example because it looks so great.
Ari Engine, man.
Especially on PC.
This with the RE Engine would be fantastic.
Yep.
But anyway, that's that.
We can now unmute.
All right.
Bear, we need to unmute.
So, man, death strand.
It was like so much death stranding that we got.
It was like, we're still muted.
So much more complicated than I thought it was going to be too.
I think every time we have done a muted, we always joke that it's death.
Yeah, we joke about it all the time.
Border Lams 3.
Yeah, buddy.
So I was invited by 2K to come up to their offices and get hands on with a new build where they gave us access to about four to five hours of gameplay, like a big chunk.
So we spent the first part of the day playing flak, the Volt Hunters.
who's the Beastmaster character.
And we'd seen a little bit of him,
but really hadn't gotten to dive into his skill tree.
And I'm pretty set on playing Amara
because I'm a siren person,
but he's a close contender for a potential second pick.
Zanesman from running for me right now.
Yeah, I've been soldier every game, right?
I just like that basically, except for Athena and pre-sequel.
When they brought this by the office and let Andy and I play and capture,
that was my thought, too, of like,
man, this is actually pretty awesome.
Like having the pet run out and attack things for you, right?
I had to keep saving Andy.
You know what I mean?
I was really, right?
Well, you know, I just, I didn't have something doing all the work for me.
Well, you know, I just invested my points correctly.
Oh, okay.
So, yeah, having a little animal by your side is great.
So there's three different animals that you could choose from.
I went with the spider ant.
There's also a jabber that throws acid barrels.
And then there is the...
Why is it a spider ant?
Why not just one or the other?
It looks like an insect from a fucking Starship Troopers sort of thing.
It's kind of a combo because it's got like, it's got the multi-sections that an ant has, but it doesn't have eight legs.
The thorax?
And it's got, yeah, and it's got like a big armored piece on its front part of its thorax.
And then it's got like the kind of spider-looking legs that ants are similar, but they're different.
It doesn't have eight legs, though.
Yeah, it's just an alien-looking insect.
Yeah.
So is there an animal at the top of it?
each tree is that what you're getting at? Correct.
That's your main classability you're choosing.
The final one's a guard skag.
Spider-Rat thingy, a...
The scag.
Skag.
Yeah. And then the jabber.
Like a dog-ish.
Skaggs. You skaggs are the
first things you ever kill in Borderland.
They're kind of like
a wolf. Monster hybrid.
Yeah, yeah. They're weird... Dolf. Yeah.
So you got a skag. I just googled
Skag. Nope. That's...
You need more information than that, I bet.
Borderland. Sagg.
The same.
The Skag definition is a smelly pirate hooker.
It's some believe that it comes from a mix of skank
and other various terms.
Just in case people are confused.
Yeah, exactly.
And some other third thing.
Yeah, no, there's no confusion.
Anyway, what's cool about Flack as a character
is that I believe Flack is a non-binary character.
And so Flack's pronouns are they,
which is, I think, a really progressive thing
for Borderlands to do.
And he's some, are they?
them...
Robot, it.
What's the singular of they?
They just say that.
You just say that.
I apologize if I get the pronouns wrong because I'm bad at grammar just in life.
So, flak is really fun because you get to have an animal buddy with you the whole time.
And I don't know why I just keep gravitating towards the idea that you get to have all of your
skins that flak wears are also skinned on your animal buddy.
And so the first skin that I unlocked in the vener.
machine. I had no idea that it was also
going to skin my little friend.
And so as your friend runs around the world, you can
see the skin on them too, which I thought is really cool.
You can buy them for you and your dog.
That's true, he's the buddy band.
Make your better half, match your bottom half.
There we go, and Portillo.
Okay.
Okay. Sorry, I thought you were going to say something
than you did it.
No, I was just, I was going with the Mi-Undi shit.
It's as much as Greg had to offer.
So you have the skill tree up here?
I was going to bring gameplay, and then I forgot my hard drive
at home. Sorry, guys. My bad.
But I'll upload it later and you guys can check it out if you want to see me.
You go to YouTube.com slash kind of funny game.
See the party mode.
Nitro rifle and flapjack bag.
It's not done yet, though.
But by the time this goes up for everybody else on Monday.
How bad could Andy's computer issues be that it's not?
Not bad.
He takes it.
Yeah, me and Greg both play this flak.
And I think the first power that I went with was to summon the two eagles that fly.
Like, it wasn't an actual summon.
It was just like this superpower that you send out two sort of fire.
looking kind of birds. I forgot what the name of those birds are. And they cut into enemies and it's
really fucking awesome. It's really cool. They dive on them. Yeah. It's a really cool ability. To do that
while also be shooting other enemies. Like it's just the game feels great. It, you know, it looks
great. Obviously, you know, being on a higher end console, the texture fidelity is gorgeous.
Like this game's going to, this game's going to be very addicting. Yeah. Yeah.
What I really like about what they've done with the skill trees, and we've talked about this before when we've
done previews is that they've really let you customize them in a way that we haven't seen in
the Borderlands franchise before. So specifically with Flack, you're able to kind of pick and choose
like which animal friend you want and then what you want his passive ability to be. So you could
really split the trees more than you can with even some of the other vault hunters that are
in Borderlands 3, which I really like. And so I tried out a couple of the other animals and I tried
out some of his passives. I mean, obviously you're going to want to make a commitment relatively
quickly because you can swap around as much as you want, but once your upgrade points are in,
you know, you want to really kind of commit to a specific path to like dump all your points
down a specific tree. But there's a lot more flexibility this time around. So you could have
multiple people playing flack on your team and they could all have their own different version of that
character. Well, that's back to what we've talked about before, right, the fact that everybody
has the three different skill trees, right? So that even though I, me and Andy,
during the party mode, went out of our way to be like,
I was doing the scag one, you're doing the ant one,
so it was like we were trying to show each other different things, right?
So, like, yeah, your super was the birds or whatever, right?
But then mine was the gamma, where I was like,
I let this gamma radiation bomb go, which then made my scag bigger.
And suddenly he was doing, he was huge in doing more damage,
and it was a great distraction if I was picking up Andy.
It's like, oh, that's what they're called.
You know what I mean?
Or get up there and do all this different stuff.
Andrew, how'd you like Amara?
I really loved Amara.
She was awesome.
Yeah, she was my favorite, and I've gotten to play with all four of the vault hunters now,
because in the second half of my play-through, when they fast-forwarded us to Eden Six,
a different planet in the Borderlands universe, I played as Mo's, the girl that has the mech.
But Amar was my favorite, and I played her at the reveal event,
and what I really like about her is that at first I thought she was going to be a more melee-focused siren,
and I was really hesitant about that because I'm a ranged player.
but you can of course
customize the three different
trees that she has and you can play her
very much like I played Maya in
Borderlands too and so I think
that's what I'm probably going to start with
just because I prefer that
type of gameplay. I like to do
more range stuff.
I like to do more CC, more crowd control
I usually am not like the
tank that gets right up in the mix
and there's like a shotgun or anything.
I had the ability that I ended up
upgrading the ability that I guess
a huge hand comes out of the ground
and holds the enemy in the air.
Phase grasp.
Yeah, it's like a very like holographic
sort of look thing and it holds the enemy
and basically holds it in place so you could just
you know, pump bullets into it.
Yeah, that's just like Maya's ability
from Borderlands too, which I really like.
I mean, obviously it's different for a variety of reasons.
You don't need to like get into the details
with me, people in the comments about why it's different.
I know it's different.
But, I mean, the concept is like you're essentially
stunning or freezing an enemy in place.
Yeah.
Yeah, I can't wait to try it.
Flack.
Yeah, I've tried all three before.
for flack
and I was
just really like Zane is the one that I'm
still excited about and what I was like
Paul said the guy. Yeah Zane
the guy with the shield
He has like the shield it's Zane right yeah you put the shield
Yeah that's right so he's the operative
Exactly so it's very I would just say
That was I specifically chose Zane
And this was at the reveal event because it's not the type
of character that I normally gravitate
towards I do I played yeah
Siren in Borderlands 1
I'm Gage in Borderlands 2
Like those were my mains.
But then I was like, you know, like no, I always felt like nobody was picking Zane.
That was part of it.
Everyone wanted to be Amar at the time because they were just so excited about Amara.
And I totally understand why.
I mean, those abs, right?
They're amazing.
But for Zane, just carrying around a shield and big guns, I was like, this sounds interesting.
And once I started playing, Zane also has the warp, right?
So you can warp to, you can leave.
He's got the digital clone, the shield, and the Sentinel drone.
Exactly.
So you can't have all three at once.
but I used the clone and the shield,
which they actually, when they did the demo,
they recommended the drone and the clone, which was fine.
But anyway, the point is there's so much flexibility
in each character that the truth is,
it's not even just about the character.
It's like you guys were just getting it.
It's what skills within there, you know,
that you choose that really define how you play.
And again, when I switched off the drone
and the clone to having the shield,
I literally, like my eyes lit up.
I was like, this is so much fun.
And I put the shield done.
And I didn't know at the time, and I saw that I could like pick it back up and take it with me and moving around, which just, again, was something, a detail I didn't expect to be there.
And there's a lot of that going on, Boardland.
So I'm super stoked.
I think they've added so many little quality of life improvements over what they've done previously in the franchise.
That really excites me.
Are they reinventing the wheel here?
No, but I don't care as long as the polish is there.
And so far, it's definitely about the box.
It really feels like it is.
And so the game is officially gold.
They did say that the build that we had wasn't the completely full.
final bill that they were still doing some last minute polishes and fixes. But because I got to
play for such an extended period of time, I got to try a wide variety of guns. And they all just
feel so much fun to play. I got to the point where I got anxiety about not being able to try
all of the different guns because you pick up so many guns all the time through the loot drops that
I hate like dropping things or not being able to vault it. And so I always spend money right away to
upload or increase my backpack
size so I can carry more
stuff but the alt firing
modes adds just another layer
to that so this is something new for Borderlands 3
that they've added so not every
gun has an alt firing mode but a lot
of them do and so essentially you just hit down
on the D pad and it changes
from potentially doing like burst fire
to like slugs or something like that
or if you have a shotgun
maybe it goes into like a grenade launcher
and so things like that that
really make it just that much
more fun to really nerd out
about the loot chase
is really what is the defining
characters you want to see in a looter shooter.
And that's what scares me about it, right?
Is how nerdy you can get
with it. So Fran, what I'm going to point
out is if you go to the Borderlands
website right now, you can go and
experiment with the skill trees and build
it out so that maybe when you're playing
with your friends, you don't sit in your
menus for 45 minutes.
Hemming and all with whatever skill
because I know. I'm not. I'm
We've all been victim to this fan.
Did we possibly make that joke similar during party mode?
Did you're like, well?
Well, I'm just in the menus right now, just checking Fran's streams.
Whatever.
I happen to play games that have a lot of menu.
I'm saying you could do some homework ahead of time.
I'm with you.
I actually think that is amazing and it's a pro tip.
I'll take it as a constructive tip.
Is there you just shove it up your ass?
Is there anything about Borderlands 3 for you guys right now that you don't think
looks too hot?
The one thing that I did notice was that there's a couple of the characters who clearly are not original voice actors, and it's obvious that they aren't original voice.
The good thing about it is you don't see those characters.
I'm talking about specifically Clapcharp and Reese are the two characters that I saw.
And you don't see Reese very much in the beginning.
And I'm not going to say anything more about that because I don't want to get into story spoilers about what.
And that's pretty much all they've said publicly anyway.
Like once you get there, it won't be that big video.
It feels like you'll have a little bit of interaction with him
and then you hopefully won't have to ever see him again
because I really don't like what they've done.
I don't like what they've done.
No, it's not good.
But for me, for new players, is it going to bother you the performance?
See what I mean?
For new players?
If you're a big fan, it's going to bother you.
If you never play Tales from the Borderland, you probably won't care.
You'll just think that he's a super annoying character.
That's right.
He's from Tales, that's right.
Yeah.
Claptrap, on the other hand, is different
because he's been so involved in the franchise
for so long. He's one of the
poster kids for this franchise
and I
hard yet to say how involved clap trap
is going to be in the story overall
but it's
noticeable. That said
he's still funny. The writing's still good
his performance is good. It's
just different and I can tell
that it's different and for
me it's tough because
that's one of my favorite characters
in this franchise and I know people have a love
hate relationship with claptrap I think
people are like, clap trap's my homeboy.
They're like, I want him to die in a fire.
I love it.
Sometimes too much chalky.
I love clap trap.
When we were at the reveal event and he popped up and it was like, oh, that's really
cool.
And then it was like, oh, well, it's not him.
And it's like, oh, my gosh, whatever.
It wasn't that I went back and played Borderlands Two stuff again and I like watch
videos and I think we're taking around where I was like, oh, my God, he sounds so different.
It was that thing that I didn't catch it after, you know, it being so long since I
touched our borderlands game with Claptrap in it to get there and then hear it and be like,
oh, that's normal.
but then to have them back to back, I was like, oh shit, that is really different.
That said, they have a bunch of new characters that are awesome,
and we got to meet one in Eden 6.
So this might constitute light story spoilers.
It's a big news story today if I know where you're going.
Yeah.
We talked about in Games Daily.
It's one of the tidbits today.
Oh, okay, about Ice tea?
Yeah.
Okay, so there's a character called...
Ice motherfucking teas in this game.
And I recognize his voice instantly.
So you're telling me these lands don't have borders?
And he's, I mean, without question, he's fantastic.
And the character he plays is super ridiculous.
And I'm not going to say anything about how you meet his character or anything like that.
There are videos out there.
I'm sure if you want to go find them, you want to look.
It's so much fun.
And that, I think, is, you know, Borderlands doing what it does best is to introduce these wacky characters with these weird, like, background stories about why they're in Pandora,
wherever planet you meet them on Eden 6 for
Baylex's case, but
he was super fun and
I'm really looking forward to
seeing more new characters
come into the storyline
and be part of the universe. Also good for him
for being as big
of a gamer as he is.
This isn't just some random celebrity
kind of coming into a different ecosystem
that they're not used to. This is like
Ice T fucking plays games
all the time and he tweets about him all the time.
What's his Twitter? Final level.
Final level.
Yeah.
Final level.
He tweets all the time about, you know,
and he always puts a hashtag
to let his non-gamer followers know,
oh, this is a gamer tweet.
And he'll hashtag it like gaming tweet
or something like that.
He's the best.
It's awesome.
Division 2.
He was huge on Division 2.
And then when he was like,
I'm going to stop.
I've been grinding the same thing.
And he's like, this is always heartbreaking
when you see a game.
Dude is like, damn.
I see.
I fucking knows about the gear grind.
And when the Division 2 is up,
it's gear scoring shit.
It's so cool.
You gotta follow IST on Twitter.
Like, I don't even know what he's talking about here
because I tweets on the available of it.
You've always been a little bitch boy.
Oh no.
If you talk shit I see.
Broke motherfucker trying to talk shit.
Yeah, he's trying to throw it.
Oh, I see.
And he totally just fucking rips you apart.
He will clap back.
It sends everybody back.
Clap back.
Yeah, Borderlands 3.
My one thing off the demo,
you know, what we played,
what we capture, whatever.
This is a Greg Miller thing.
I'm just not good at it.
I'm just not good at it.
I'm never good at driving these kind of vehicles.
You know what I mean?
Where it's like the up is always
go but it's where you're pointing your head
and I'm just like Halo
Wardhawk controls me it breaks my brain
man I was real bad yeah
especially bad at this
I know you guys driver man I got that shit on lock
vehicles are always the driver too
yeah let's go boom
Tim are you gonna play this because we'll be your driver
dude let's go
but I know real talk like looking at it
like with you guys talking I've never played a borderlands game
I was really interested in one when it first came out
but I was staying in Alfredo's house
for a while while he was playing it
so I watched him play it for a long time
and I was like this look dope as
fuck, but I just never got into it.
So with this one, I want to give it a shot, but I don't think it's my type of a game, but
what's the last shooter you've played?
Shooter?
Yeah, first person shooter.
I wouldn't even go that way because you love Halo and stuff like that.
Yeah, I play a lot of like the campaign ones.
Yeah, I played a little bit of apex.
But you're more like, that's right.
I remember you replayed that.
It's a lute shooter that I think would be to stop.
Oh, yeah, yeah.
No, I love that stuff.
I like campaigns.
You know, I like story modes.
It's open world leveling that's kind of like not.
The moment there's an open world.
I don't know, man.
See, that's what I'm so excited.
about when we were playing and we were doing the stuff and it was like well run through this to get
to do the prolog faster to do okay cool and I started picking up side missions and I was like I can't
wait and coming home and telling Jen about it because we're excited to play it together you know we're
trying to get to finish the DLC that's a story to itself but we're so excited to play borderlands
together and I was like awesome keep in mind as soon as I get I'm gonna start playing she's like what
the hell I'm like but no they fixed it in this game where we're playing each other I can come
to your instance and help you your story and then our things will be ought to match and I'm getting
gear. So it's like to just go into my
world and nerd out and do every little
side quest and do every little thing.
I mean, hopefully it's smooth. Did you guys
experience that recently? Like the actual
have you played at different levels with anyone
yet and had hands on? Well, again, for us in party
mud, I got way ahead of Andy really quick.
But in other words, it sounds good, it looks
good. Yeah. I don't know if anyone's...
Obviously, we haven't seen the instance
in action because they
haven't given us an opportunity to have like a level
40 in with a level 10. Right?
but everything that I've played is great.
What I think is so much more approachable
about Borderlands being a first-person shooter
RPG hybrid is that the RPG components
are not as intensive as they are
even in like Destiny 2, right?
Even just seeing all the changes that they're making to Destiny,
the individual grind for pieces
for like the gauntlet you want or the helmet that you want,
that is not as big of a deal here
because that stuff's more cosmetic.
Where here it's just about the guns,
you just got to figure out which gun you're,
you like and the style of gun you like and figure out like, do I want an elemental or do I want
like a special alt firing mode?
And it's really all about the weapons.
And so I think having that laser focus for the RPG progression element just beyond
gear for guns makes it much more approachable to people who are like, I don't want to be in
my menus all the time.
I want to be out there having fun, you know, just getting into the action and having combat
scenarios and not like feeling like I have to be in my vault managing my inventory for an
hour.
There's not a whole lot to learn.
The thing that scares me about every time I want to go back to destiny is
there's always a new system that changed where, you know,
breaking down these two items can give you an item that you put on your helmet
that then gives you an item that boosts your whatever the fuck.
It's just like it's a lot of stuff to worry about and a lot of item management.
And with Borderlands, it's you pick the character of the archetype that you prefer
and then the guns are cool and the better colored gun is going to be better
than the other colored gun that you had, you know.
Fixing some of the thing.
that now by the way with armor 2.0 but
that's a different discussion. I don't know
the word fixing is the word I would use. No, but with what he
described. You now in theory, it's longer
discussion. Is there a quick path story? Oh yeah.
There's a board a three main story. Like is that
I mean one of those
but I want to please but I one of the strengths I think
starting with borderlands to boardlands one didn't do it for me and I
to stick around but that's a different story too. But
Borderlands two I think introduced such a great cast of
characters that had so many comedic moments
moments talking to them that I thought, yeah, I think crit pathing, Borderlands 2, the pre-sequel.
Great writing.
Yeah, exactly.
Like, you're getting all these great characters and really funny things.
I'm expecting that from Borderlands 30.
It's going to be hard for you to crit path because you're going to pick up so many fun
side quests that you're going to want to do them.
And it was hard for me just in my demo.
And they specifically said, you don't have enough time to do all these side quests.
You could maybe pick one.
And there was like eight that popped up when I was crit pathing in this like three
to four hour session in the first section that we played.
played in. But I really love where they're going with the Calypso twins as these new characters,
these quote, new media asshole antagonists. You know that, yeah, and like, it's like like,
subscribe and obey. You know, it's like this whole like tongue and cheek thing about people who do
what we do. Yeah, totally. They're making fun of YouTubers and content. Yeah. I love it. But they're
running a cult. It's, it's great. I love it. Because we all know that new media asshole. We all
know one or multiples.
It's Tim. It's me.
Yeah, for those who don't know in terms of the main mission stuff,
literally they're labeled main missions,
and the only thing keeping you from doing them normally is your level.
So worst case, you know what you have to do, Tim,
and you just might have to level up.
And that's where it sort of depends.
But usually if you're just following main missions,
you pretty much you can always do something that carries you forward.
And it's not confusing at all.
Cool.
You should definitely give it a truck.
Yeah, I will give it a stuff.
It's nothing like destiny in terms of, yeah, or division by any means,
like in terms of how much detail I think there is.
and like, wait, do I keep it?
Do I lead it?
That was the big thing for me coming into Borland's
that I'm just still excited to start grinding
because I never quite got to deep end game grind in it.
But in other words, in these other games I mentioned,
there's like so many items and stuff.
But in Borland's I quickly learned
to what Andrew was even getting at.
There's so many cool guns.
But the good news is it doesn't matter
if you throw it away, really.
Like, kind of for a brief moment,
you'd be like, I wish I kept that one.
But then like 30 minutes later.
Another cool gun.
Just so many cool guns.
And then eventually the end game,
is for the really, really, really cool guns
and those we will be targeting.
But anyway, the point is you can throw stuff away
and not worry about it, which I think gives me
and everybody anxiety in those other games.
Totally. And ultimately,
if you're not me, you won't have that anxiety.
I still get tons of anxiety deleting stuff
in borderlands, but you don't need to worry.
On each of the individual guns, I took time
in my footage to, like, just inspect
and like swing the guns around and just look
at the detail they put in.
He talks about you could just throw it away,
throw it away. But like each of those
an artist like handcrafted
each of those guns and it might
speak to you as a player might speak to me
as a player that's the style of
the style of FPS I like
I'm very impressed by everything I've seen so far
and I can't wait
Yeah me too 100%
By the way I had the question about the birds
Are they the racks or whatever?
The racks yeah
Oh they are rack okay so it is the enemies
from the game at your control
Yeah there's two of them and they're on fire
They'll dive bomb it's a one of your specials
I know we were almost there before
I figured I'd land on that
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Andy.
Overwatch.
Oh yeah, real quick.
Overwatch update went through.
for competitive, where it is this new thing they introduced called Roll Q.
So back in the day when you would queue up to play competitive, Overwatch, obviously the best sort of composition you want is two tanks, two damage, two support players.
Obviously.
Obviously.
Whenever you join up a competitive, a lot of people prefer to play damage, so you end up with like one tank and four damage players and one healer.
and then your team loses and everybody gets pissed off
and fucking quit getting get you know
don't play widow maker you're fucking your trash dude
fucking play with a lot of fighting
and so what they're what they're
doing to alleviate a lot of that and not only
not only for online players but for
Overwatch League they
instituted this thing called Roll Lock
where it is
you are locked to two tanks
to attack or two damage
and two support and the way it
works is back in the day
you would queue up for competitive
And if I join a match and I really only maybe feel comfortable playing as support,
and I join a match and two supports are already selected, it's like, oh, fuck.
And they're like, hey, Maxim Quortez, can you play a tank?
I'm like, fuck, not really, but okay.
And you get into blues in because you're not very good at that role or whatever.
So now you queue up for just a tank or just us damage or just support.
Oh, you can queue in to matches that need it.
You queue in only for those matches needed.
And it tells you, and what it does is it gives you a competitive rating, your skill rating,
by role.
So you have a tank skill rating,
you have a damage skill rating,
and a support skill rating.
And so when you join up for these matches,
you know I selected support here,
and there's only going to be
one other person playing support,
and these are all people
that are comfortable in these roles.
And I just think it's changed the game,
not only for that,
but also for Overwatch League,
where Overwatch League kind of,
the meta got really shitty,
and every team was running three tanks
and three supports, and it wasn't fun to watch.
And the people who are super good at getting headshots
with snipers and stuff like that,
they were being relegated to not even being played.
They were on the bench because they only, like,
oh, those roles aren't needed.
We're just playing three tanks.
It's like the league got really, really,
it started to look like a MOBA.
It just started to look like league or Dota
where it's just six people pushing into each other,
and when one person dies, that team loses, you know?
So now it's great for the league
because snipers are back.
and headshots are back, and players that can carry their teams are back now, where, oh, maybe it's like two of us left and four of them, but then I get three headshots and suddenly like, oh, these exciting moments are back, and it's super, super exciting to be watching these teams again.
When did they make these changes?
Yesterday.
So it had been in the 2-22 had been in the PTR, the public test realm, for a couple months, only on PC, and it finally got updated everywhere yesterday.
consoles and PC.
And it's great.
It's just like it's, in my opinion, it's saving the game.
I made the Joker earlier where they,
people were asking me about the NBA,
how like the Warriors are being broken up
and how the NBA is like just a two-star team,
a two-star league now.
And it really feels like Overwatch
where it's like it's going to be exciting to watch again
because we don't know what's going to happen.
We will see these superstar moments
of like the guy playing Widow and Widowmaker
and he gets three big headshots
and it kind of turns the tides for the team.
So it's really exciting.
I'm so soaked for it.
Hell yeah.
Yeah, it's really cool.
Who have you been playing us?
I mean Zenata on support,
but I've been playing, like, again, what's cool is like I can queue up as damage.
And because what would normally happen, you would queue up,
and one person would pick support, and there would be three damage players.
I'm like, well, I wanted to play damage, but if I want our team away,
and I should probably move to support, right?
So that's what would happen all the time when I would play.
play with me and a couple of people in the kind of funny community.
And so it's great now that I know what I'm queuing up for.
And it's just the best decision the game has made in a long time.
And a lot of the pros are super happy about it too.
And this is just for competitive, yeah.
Has that support.
Yeah, that's great.
And just one point of clarity there, when you die, you normally can pick another character if you want, right?
Yeah, you can pick another character within support.
Within the support role or damage role or tank role, yeah.
Okay.
So it's not like you're locked to that.
one character. It's just anywhere within the role
you can still choose from. Unless the other player picks
the character you just wore or something. Right. That's the only thing you have to
worry about. But even that, it's like fine. But it's
good. It's great. It's like, I think it's going to lessen a lot of
toxic. I think the only toxicity you'll see now is
like, oh, well, you're just bad at that player, play another
character in that. You shouldn't be as supportive.
As opposed to like, look, dude, I never
play this fucking character. That's why we're doing bad
right now. Like, I'm more comfortable with here.
And like, it's going to just lessen a lot of, like, arguing
on the internet. Nice. On the internet
as a whole. On the internet is a whole.
All the internet with this Overwatch update.
Somebody figured it out.
I didn't know it was all Overwatch.
Ice T's chilling now.
Brian.
Rebel Galaxy Outlaw.
Rebel Galaxy Outlaw.
Two very similar words that are different, though.
We found out.
Thanks to the developer for watching
Kind of Funny Games Daily.
On Games Daily, I mentioned this earlier,
but I was talking shit because I was like,
how are you going to have the words Rebel and Outlaw in your title at the same time?
Like a rebel versus an outlaw?
I know they're not the exact same thing, but it's just like...
They're not the exact same thing.
That's like calling someone pretty and beautiful.
It's like, all right, you say something better.
I like that.
I watch Bachelor every goddamn week.
And the amount of times they're on a dange.
Like, you're beautiful.
You're just so, you're just so pretty.
And like, you're saying the same thing, you fucking get in the inside.
Dive a little deeper.
Fighting brawler battler.
It's not taking too seriously on the name of the game.
That reminds me of the, uh, Bo Burnham, took.
You're incomparable like a.
Wait, what?
That's funny.
But fighting and brawl aren't the same.
Just like Rebel and Outlaw aren't the same.
They're not the same.
The heat crazies are full effect the last few days.
I'm not crazy.
I'm right.
No, I'm just saying that I don't care about that.
I just want to talk about the game.
What is this game, Fran?
What's the game, Fran?
Rebel Galaxy Outlaw.
Apparently, it's so prequel to a game that this indie team.
I say indie because it's a very small team, like five or six people right.
Is it double damage?
What was the name of the?
I forgot the name.
I should have prepared it.
I'll look it up for you, Fran.
But a very small team.
and there was, you know, this has existed before.
I think it was Rebel Outlaw, I think before, something.
Now we're going to go to the Galaxy.
Anyway, I didn't mean to comment on the previous one
because I haven't really played that one,
but I know that it exists, and this is prequel story,
but it is a sequel of development.
So anyway, long story short, it's an epic store exclusive right now.
So it's a little of how I stumbled onto it.
Yeah, double damage.
Good, I'm glad I got that part, right?
We're off to a great start.
But it is on the Epic Store exclusively right now.
It's $30.00, so $29.99 here in the States.
And so, right, it's not like a full $60 game.
I think that's worth noting at least in terms of maybe the potential scope.
But it is definitely inspired by games of your, you know, like Wing Commander or just those space shoot-em-ups, right?
And it is all about upgrading your hunk junk in this, you know, galaxy system to get something better.
There's a lot of games that have done this.
Even games, obviously, like FTL, which are very different, a little more like real-time strategy-type feeling.
So it's not like that.
You literally pretty much you hop in.
It's got this, I guess I would say almost expected.
It's a little cartoony space outlaw style.
So it's not like hyper real or anything.
So they actually use their storyboard stuff to push forward some of the story stuff in the beginning.
And it also has just a killer soundtrack lineup.
I think I heard, now this is down the chain of what my chat told me.
There was something like 24 hours or something.
They said on their.
website they have over 20 hours of music.
Over 20 hours, good. Is the music like space
western? It's, no, it's very
like Texas
rock and
Outlaw, indie rock,
you know, it's a lot, it's a big swath. Are you
talking like Cowboys?
Western. Yeah. I thought this was interesting. On their
side, there's a, there's an FAQ
page and there's a lot of funny questions,
but the one of question I want to point out is, why
should I play your game? And they say,
if you don't think spaceships, biker gang,
decaying blue collar Americana,
machine guns and a complete disregard for accurate space physics go together, then there's
probably not a good reason.
And that last point, and there's probably the one that I'm moving towards, which is, I guess I would
describe this as a space shooter with casual complexity.
What I mean by that is, when you look at it, I think you look at the trailer and you see
all these different, trying to chase ships down and get accuracy and use different guns.
You probably think, man, I don't know, there's probably like a lot going on.
Plus, I've got to navigate space.
There's a lot, you know, a lot of directions to worry about, a lot of places to go.
Like, No Man Sky, I know people are very looking forward to.
That is what much bigger in scope.
This, you pretty much like hop in, you're at a small outpost space station, and you just talk to somebody in the bar kind of thing, and pick up a mission, and you go.
And the cool part about it, so just to describe this casual complexity.
Fair.
You do hop in your ship, very quick load times on the PC.
So you actually hop out right into space, and your target is always lit up in.
space. So you just start looking around on your radar. I'm going towards this yellow dot. Now, the cool
thing that they did that I really like is that you can press A on the yellow dot and it will fast travel
you towards it. Or you can actually hold the trigger and it will actually warp you through hyperspace.
You can see how far you are away, like whatever, 40,000 meters or whatever it is. And you can choose
two ways to travel. So you can actually get this feeling of hyper warping through space. And it doesn't
take like a lifetime, but it might take 45 seconds, 60 seconds.
And sometimes things happen along the way.
It's like, you know, you've noticed the distress signal, so it'll, like, stop you.
And you can choose to like, oh, I'm just going to do this little side mission.
There's a bunch of landmines, and I need to shoot them down to help this cargo ship.
And you're going to get something from that.
Now, part of the mechanics here are, again, you start with this hunk of junk.
The stuff you're seeing in the trailer is, like, I wish I had this.
You're way further ahead.
Yeah.
The ships are very expensive.
So you're earning money.
I mean, it's as simple as that.
Yeah, you are a space cowboy.
And you can choose to be an outlaw.
you definitely can make some choices story-wise in terms of if you're carrying cargo and you want to piss the cops off, you can go down that path.
There is apparently some wanted level and I haven't gone down that road yet.
So it's got a little bit of that going on.
But again, at the core, you literally just fly around and you go from point A to point B.
And I'd actually stress that as the first thing.
You don't always have to be shooting stuff.
What happens when you're not in ship form when you're not in the ship?
So you literally just like at an outpost and it's all very, I would say,
is very PC in the sense where there's a menu at the bottom of which room in the outpost you're
going to. So if you go to the bar, it's like it's a loading screen and then you're in the bar
and you're just like talking to someone. So you're not walking around as the character. You're either
in the ship or you're in a static screen, you know, or well, it's not static, but there's,
you're standing still yourself anyway. But are you having dialogue that you're selecting with
talking to people? There's a little, a little bit of, well, actually no, the conversations
you have in the outpost right now tend to just be, hey, I'd like to sign up for the mercenaries
Guild. And they're like, so, here's the information on it. You page through it. And it's just a
tree of dialogue that you go through. In space, however, you can pull up this stuff. And so let's
say you get into a shootout with some mercenaries. It does give you an opportunity. You can select
like three things like, you know, get the hell out of here. Or you can be like, whoa, whoa,
I think we can talk this out. So they give you a, I would say it's light dialogue, but it does
have some decision making. I did effectively as an example. I was a,
able to talk my way out of getting shot up.
Just by taking that time, it's optional, right?
Like the dialogue doesn't come up.
I hit the menu button and I was like, whoa, whoa, whoa, I'm going to die, but I knew I was
going to die.
I was not upgraded at this point.
And I was like, I haven't tried this yet.
And I said, whoa, sorry, can we talk it out?
And they're like, all right, yeah, we don't have to get into this.
And they flew off.
I was like, thank goodness.
Because otherwise, it would have set me back just like a little bit.
Yeah.
So again, it's casual complex in a sense that don't overthink it.
You jump in.
And it's really cool that I got confused at first because the buttons are
so fast, like the B button, I'm used to backing out to say, I want to go back to the launch bay,
which is the menu.
That's the top tree of it, right?
And if you press it too often, they actually designed it as if you back out, you go
into space like pretty immediately.
So if you watch the beginning of my stream yesterday, I was trying to load in and I'd get
to the dock because I didn't know how to play and there was no tutorial, which I actually
like, but I accidentally would tap B in it very quickly would throw me back in the space.
I was like, oh, crap, I'm trying to just land.
Anyway, the point is you grab a mission.
and there's random missions.
I think they had a big list of stuff,
and you get different amounts of credits for those missions.
There's also like the level of difficulty that you're playing at.
So it rates like, is this going to be difficult?
Is it easy?
So for lack of a better way to put it, you kind of grind out your greens.
Those are easy missions to start.
Go deliver some cargo.
But it's got some nice details.
Again, for $30, for $30, it is an indie game.
I define indie as a small studio.
It's a five person too much.
No matter how long you worked on, it's a small studio.
more limited budgets, et cetera.
So there's a lot in the game.
They even have a commodity system.
So you'll go to space stations and they'll be selling diamonds
and it's a little like the stock market.
You only have so much room in your ship so you gotta carry this stuff.
And cargo's one of these things you upgrade.
But you can buy like diamonds.
You might be like, wait, the market price is more.
And I think you don't know where it's more.
But you're like, I think this other space station happened.
You can take that moment to fly around
and try to find the other space station to buy it to sell it for more.
Sure.
This is pretty cool.
My one question for you, and I don't know how much
I set you have on or how much you've played the other one.
Would you pick this over No Man Sky,
especially with Beyond coming out this week?
I haven't played No Man Sky, and I'm going to.
I've been waiting to play it, honestly,
because I know it's a very deep game,
and I think that's the only thing I can say having observed.
This looks way more combat-focused, more dog-fight-y.
It's got a different vibe going for it,
except that you are in space, you are running.
No-Mey Sky has the exact same thing you're talking about,
a scarcity of, you know,
you can bring uranium over here,
but you can sell it from more over there.
This is much more narrow, right, in the sense
that you're not exploring a vast, ever-expanding space.
Like, there's a lot of places to go.
But it's a lot of go to point A, to go to point B.
And again, they make it simple.
You go into space and you very quickly
can just warp to your next spot.
There's no landing.
You get over there and you'll either shoot somebody up
or you'll pick up some cargo.
And it's pretty straightforward in that sense.
But you start to get into this grind of like, oh.
Like, for example, it costs a thousand credits
to join the merchant.
mercenary skill, there's two of them.
So you look at that and you're like,
I only have 5,000 credits.
I'm early in the game and I just sort of had that sense
that I've played games like this.
I should buy this.
They don't really describe it, but I'm going to get more missions.
And I did it.
I was like, oh my God, there's so many good missions in here
that I can earn a lot more money.
So it's a lot about, I'd say that above all.
You've got this ship.
It's a hunk of junk.
And that's what you start with.
And you're like, I just need some shields, man.
I just need to get these lasers.
I need to get these heat-seeking missiles
because I want to go destroy these ships,
switcher destroying me and it definitely punishes you.
You don't, at least I did not have the experience where I flew out in a space, got in
a fight, and I was like, woo, let's go.
I was like, crap, this ship sucks.
And I realized, like, I can't be getting into fights.
And it does a really good job of that progression.
It is, I'm a huge Metroid fan, right?
And so it's that stripped down feeling of like, I've got nothing and I've got to build
it up before I take on anything big.
So I've found it very enjoyable.
I actually thought it would make a perfect switch game, you know, on that topic of which
platform should it be on because I would love to take this with me.
It's going to be.
I know.
So it's coming to other platforms and Switch.
They're working on something to.
Switching PS4 is what they said.
They said eventually coming to consoles.
They're working on it and that a year from now it'll be on Steam and other.
Ah, so it's exclusive in the Epic store for right now.
Again, yeah, full disclosure, right?
It was provided copy in the sense that I'm part of the Epic Creator program.
So it just was sitting there.
I can install games for free sometimes as part of the program.
But if you decide to pick it up, I'm on the Epic Store as a creator.
so you can use my code if you decide to pick it up.
But, you know, and that's the grain of salt with,
am I biased?
Because if you buy it, I might make some money from it.
But no, I generally really enjoy it.
I thought I was just going to play it for like an hour
and check it out and talk about it on the show.
And that's the best way to end this is I totally was like,
all right, I'm not playing Destiny right now.
I'm just going to keep.
Wow.
Yeah, I'm just going to grind this out.
I mean, we don't have a lot to do in Destiny right now
other than grind out.
So just some vanity items.
We don't have a lot to do.
I mean, it's a lot to do.
We have a grocery.
list of shit to do right now
like a set of armor that you probably
will never use. The most beautiful glowy set of
armor you've ever had. Let's do
the dusty conversation but can we keep it
to two minutes or less?
Before you jump for that I just want to close it out here.
I did look it up. Outlaw, noun.
A person who has broken the law
especially one who remains at large or is a fugitive.
Rebel Wilson
is an Australian actress writer and producer.
See? Same thing I told me. No, they're different.
Insane. They're different people.
I'm not saying to the exact same thing.
I'm saying that they are very, very similar.
Just Shush and let them talk about them.
For two minutes.
Two minutes.
Two minutes.
Do we really want to talk about it?
The only thing I would like to mention is that they had a stream today.
The crew at Bungy, it had a really cool vibe, very down to earth, very relaxed,
where they went through some gameplay showcasing how Armored 2.0 is going to work.
And it's really exciting for people who have dumped as many hours into Destiny as people like Fran and I or potentially more.
In fact, a lot more.
and because it adds a layer of complexity that I think people who are playing destiny every day or every week really were yearning for something to chase.
And I think that they, so far, it's really exciting.
It's going to be, in my mind, the first thing I thought was is like, oh man, this is a lot more busy work.
Armor 2.0.
Yeah.
But that being said, I haven't gotten to experiment it with it myself and actually see the effects in combat and see how the.
this new mod system that they're adding to all of the gear is actually going to manifest itself out in the field.
Yeah.
The thing I would just note with the little time we have left is if you are thinking of getting back into Destiny and you hear about all these things changing.
And again, Grand Assault, because we haven't played this yet.
But I do see what they're doing.
Tim was talking about getting a piece of armor and you're like crab.
If I shred it, what are the materials?
And what perks does it have?
It's actually more about the perks.
So without getting too deep into it.
but perks now on your armor will actually just be like mods that you acquire permanently.
They are not consumable anymore.
This is the big change.
So what I'm excited about is once you get this sweet perk on a helmet and maybe you don't know much about it,
I assume, well, actually perks come from certain areas.
But the point is you keep it and all you do is slot your armor now.
You don't have to like go chasing to get all these different types of armor that might have your drop,
which in destiny became very overwhelming for a lot of people you're like,
I'm not even going to worry about my armor.
Like, I just like the way I look.
Yeah.
And they're focusing a lot more on you still get all those perks and more.
But the way you look, you can now look awesome and not feel like this pressure to, you know, save
all this armor and figure it out.
It's honestly been overwhelming.
It was to a point where you would get the same drop of a gun, like, let's say a pulse rifle,
that had a different set of perks.
And you kept chasing this godroll of the RNG system of the same pulse rifle.
because you're like, I like that gun, but it doesn't have the perks I want.
And so you could have up to like seven or eight of the same gun with different perks in your inventory.
I had the same thing where I was like, ooh, but weapons aren't changing that we know of.
Different types of guns, sure, that's different.
But what I'm saying, I'm saying about like the same.
Two minutes is up.
The same thing.
It's been two to a half, man.
The point is you would chase a bunch of armor.
And now, just check it out, actually.
Check out Bungie's Twitter feed.
They did a good job of some quick compartmentalized videos and probably a good way to look at it until further notice.
Now, Baird, I sent you a link from the Reddit
I want to, I know, it's hard for you to do your fucking job
Look at the screens
Just look at the screen!
This one crack me up, it's...
Wait, what do you go? I saw it win Fran...
When you're 25 minutes into frame talking about a live service game and it's Charles Barclay Falls Leaf
Now I of course, we're all guilty of this as I rant and rave about
I remember I did like 45, well DC for sure, but I did 45 minutes on some other game runs
Oh, Marvel
Yeah, I was super into the minutia and shit
It's and we all do it I just thought it was funny
that's the problem with video games at this point
where it's like these, especially with service games
at this point what game's not a service game
to some extent and it's like
the games we're playing, we're gonna talk about them.
I'm not saying stuff, I'm not saying BUSC too.
And yeah, like Tim did it with Astral Change and I thought it was great.
What I would say to the audience
and bear in mind, we rely on each other
to at the right times interrupt
each other and ask
a question, right? Not take over
the conversation, we don't want to do that, but that's the goal.
Meaning when I go off on one of these live
service games, I'm waiting for one of these to be
Like, hold on, hold on, hold on, hold on.
Like, we have this question, and that's what we rely on each other for.
So when they don't, it means that they think that you're doing a good job.
So when we do interrupt, we think you're doing a good job.
That's not the different.
Yeah, but the point is, as hosts, right, it's we look to each other to ask the pertinent questions when we're going deep on stuff.
So as an audience, sometimes we'll talk forever on a topic, but that means you're all at the table being like, sounds good.
But I would at least that's what I would say.
I'd look to you guys be like, that's enough.
We get it.
We're going to move on, you know, and like whatever.
All right, friend, that's enough about this topic.
We get it.
That's right.
Barry, you don't count.
You're not host of the show.
Oh.
Wait a second.
You're both hosting kind of funny games dating tomorrow.
Not anymore, Brett.
Not anymore.
Great more.
Top of the show.
Sega Genesis.
It's back, baby.
It's smaller form.
It's back.
It's small, tiny form.
It's heavy.
It is heavy.
It's here.
Can I open this?
Yeah, go.
This is our official unboxing for the Sega Genesis Mini, of course.
Today on its 30th anniversary.
Wow.
814.
Can you move it?
It's actually today?
August 14, that's when it came out in North America.
In North America, everybody calmer.
Okay.
That's Sonic and FAPP.
We got a plug.
Okay.
Very interesting.
Great.
I'm going to give you some fact sheet stuff.
You ready?
Yeah.
Thank you very much.
Of course, this is coming out officially very, very soon.
It's going to be $79.99.
It comes with 42 games.
Two replica, three button USB Genesis controllers with six foot cables.
The worst controller ever made.
I'm sorry.
No, that's true. I remember, I mean, you got the thin one and then you got the with the six buttons,
whatever they call it at the time, whatever.
One USB to microbe power cable, one powered after, North American only.
One H-DMI cable.
What's actual release date?
42 games.
I already said that, right?
September 19th, 2019 in the U.S.
October 4th in Europe, Africa and the Middle East.
September 19th, you said?
That's what I said, correct?
Yeah, yeah, yeah.
Kevin Smiles' birthday.
A few days after Borderlands, I think.
Fire Eratians.
Yeah, September 13th is Borderlands.
Yeah, yeah.
So if you ever want to play out of the Dolphin, you could?
Yeah.
Look at it.
Oh, it's so mini.
So small.
I love it so much.
Wow, it is, what would you say that's the size of like?
Well, here's my iPhone.
Excess.
Oh my God.
It's almost, it's like maybe 20% bigger than an iPhone excess with a case.
It's approximately 55% of the model one size.
Yeah.
Wow.
It's the size of a face.
I mean, it's a good line of a game.
Face size, too.
It's very tiny.
Much smaller than I was expecting.
The controllers or the heavy part, I think.
Yeah.
But here's the thing.
Genesis, I know it gets a lot of shit.
But it does it have, yeah, definitely.
Right?
I don't know.
Yeah, it does.
I have a Sega kid.
I'm not sure any of the real.
How many games do you love on the Sega Genesis?
Ah.
I don't think that anybody would argue that Genesis is un-conditional love.
Or even compared to Super Nintendo at the point, right?
But there's some, there is some good stuff.
It's just like, looking at the controller.
It's like.
Road Rash 2.
Streets of Rage 2.
Yeah.
You got Toadjamm and Earl.
You got Streets of Rage.
Sondon.
You got Mean Bean Machine.
Street Rage 2.
Shinobi 3.
Hell yeah.
Shinobes back.
Earthworm Gym.
Contra Hard Corps.
No, yeah.
Contra Hard Corps.
Best country.
Golden Ax.
I mean, come on.
Yeah.
Shining.
There's good stuff.
Wait, Fran, is it Earthworm Gym or Earthworm Gym 2?
It's just Earthworm Gym, I think, right?
It's up here.
Yep, just one.
Just the first one.
Kid Chameleons on here,
which is the favorite line.
Gunstar heroes.
Got it on my birthday.
I remember playing in my house with friends before going to leaps and bounds.
How much was this again?
I do remember.
79.99?
Yeah, see.
That's the question, though.
That's the question, though.
Do you want and...
M2 handle all the ports.
I assume...
That's fantastic.
M2 do such a great job with the old games.
It is Sega Ages and Sega 3D classics collection.
Yeah.
Well, that's the question.
Does it, does everything port and run well emulate?
Sure.
Well, if it does and you assume it does.
It does.
Which is that's the reason you might be interested.
didn't go down this road other than also
I'm the nostalgic because it's cool I love these little
spills water on it. Don't spill water
on a frame. Yeah. Get it away
for somebody who grew up with the
Genesis right and I remember Genesis for me
my memory obviously is I'm a
Sigmaster System kid. Got it you know when I saw
Ghostbusters on it was able to get it for my birthday
next time around and then in first grade
had a good report card and they said what do you want
I was like I want a Genesis because I was
locked in I'm not deviating from this
path at all and got my Genesis
and then, you know,
was off to the races,
obviously the Sonic
with Spider-Man over on the wall.
Yeah.
Yeah, Golden Axe streets of rage.
Yeah, my...
Golden Axe.
I'm super excited to play Road Rush.
Genesis.
Genesis for me was Sonic and Echo the Dolphin
and that's it.
Yeah.
I know Sonic 3.
I was a Nintendo kid.
Which is such a bummer.
I get it.
It's the weird licensing
and all that stuff.
What was the license for Sonic 3?
Sonic 3?
Sonic 3 has a lot of issues with music
because Michael Jackson
may or may not have composed
some of the music,
may or may not have stolen things.
There's a lot of layers
with Sonic 3.
I'm going to see star four as well.
And it sucks because Sonic 3 is a legitimately great game.
Yeah.
You know,
everybody shits on Sonic,
but two and three are very good.
Street Fighter 2 Special Champion Edition with the two controllers.
That's pretty good right there.
Yeah, no MK2.
Yeah,
I was going to say that was the big thing that I remember most was,
because I didn't have Genesis.
My friends did,
but it supported, you know,
blood and moral combat.
Yeah, of course, yeah.
I still remember, I think the blood code.
It was like Abacab or something.
A, B, B, C, A, B, maybe.
I don't know.
Yeah.
Yeah, I always,
Ab-A-Cat, we'll have to look at it out.
Was there anything cooler than Vector Man?
Because I don't think so.
Nah, man.
Me, when I was fucking eight years old at Toys or else,
that would be like the demo game.
I'm like, this is the future, man.
It looked like that was their attempt to looking at Donkey Kong country
and be in line.
No, no, no, we're going to do something neat, like cooler.
You guys ain't seen nothing.
Oh, yeah.
We got you.
They nailed it, though.
It was.
It's A-B-A-C-A-B-B-B.
I mix it up with A-B-B-B-A-B-A-B-C-A-B.
A, B, A, C, A, C, A, B, the cheat code for blood, nonsense for fatality in more combat on the Genesis.
Remember it to this day.
Man, almost.
Licensing sucks.
It does, man.
They could have Spider-Man on this.
You fucking kidding me.
It'd be great.
Because, yeah, 40 games.
I mean, that's a ton of games.
You say it sucks until it's your IP, somebody's licensing.
And then you'll be like, licensing is the best.
I can't believe I ever thought this sucked.
True.
But it's like, if you're going to do these nostalgia things, it's like people are nostalgic for a reason.
And I feel like they, they,
They nailed licensing stuff with Mickey there.
It gets into...
I don't even know, actually. I don't even want to...
I'm not even going to hazard guesses.
Why, this would be so tough now.
Yeah.
Anyway, it's kind of cool.
But it's a trip just to have a little Genesis.
Yeah.
Right?
I haven't held a real Genesis in so long,
let alone had one like this with all the sliders and the buttons
and the stupid-ass headphone jack they had on the front of it.
Just that little slot move at all for the cartridge?
Yeah.
Yeah.
How do you guys think this is going to do
compared to the other classic mini things that we've gotten?
Better than PlayStation, not as good as Nintendo.
Yeah, it's not going to do as well as the Nintendo.
The PlayStation one was just...
Overpriced.
Totally overpriced and its library was not up to par.
And 20 games was just not enough.
At least this is like, there's a couple of missions here, but for the most part, this is the Sega Genesis collection.
Yeah.
I think it has to be old enough, too, to warrant it.
Like, I didn't...
Meaning it's a weird communication that, like, with PlayStation, like, why isn't it just release that stuff on PlayStation 4?
like why are you selling me this other thing?
Whereas this, and I know you can say the same with Nintendo,
but it just feels different to me.
It's old enough.
30 years.
And that's part of what you're getting is this package
with the style of the controllers and all that stuff.
I guess I just have seen these in like bed, bath, and beyond.
But you have it.
That's the key, though.
It's the M2 emulation, though.
That's what makes this thing actually.
Yeah, you've seen like the wall green's.
I think that that's the part.
That's going to be difficult to convey to consumers
who aren't actively looking at gaming
marketing material, right?
I think the hardest part is gonna be getting people excited about the Genesis in general.
Like I don't think that there's like an overall fond look back at the Genesis of like,
man, can't wait to play these games in the same way that they can release Mario World 10 more
times and people are gonna buy it.
Oh man.
And that's the thing is like, you know, when you think of the Nintendo consoles, right?
I feel like so many, like we, it's obviously proofs in the pudding and everybody knows it,
but like Nintendo games sell Nintendo consoles.
Whereas like when we start getting, stretching our legs more, it starts to become, in PlayStation
more, it starts to become,
man, I really missed this thing, but I know it was third party,
and I know I had a license, and I know yada, yeah.
And also it's like the jigs up on these.
Where it's like, you know, NES was like, what the fuck?
That's awesome.
And then I hope they asked, oh my God, they did NES.
And I was like, all right, cool.
And here's, okay, everybody else can stop.
Like, we don't need.
We don't need that.
We don't need that.
Yeah, exactly.
You can stop, stop what you're doing.
Don't do that.
Like, it's still cool.
But yeah, we're going to hit a point where it's like, I'm still excited to see how they do Game Boy.
I feel like they will at some point, but I just don't know what that would look like, but...
It'll look like this.
Oh my God, you know what I mean?
Damn, you figured it out, great.
Pretty stoked about it.
Is there any game that you're, besides Spider-Man, that you're upset's not part of this?
Spotter, I mean, for me personally, Spider-Man such the one.
You know what I mean?
From a more historical outlook, or at least looking back at like what the Genesis is.
It's also the thing that the Genesis collection, again, to France point, right, of like,
that has been put out so many times and it's a great platinum trophy, like, covered the base
is so well as well. It's just, I don't
I mean, yeah, you talked about early with Mortal Kombat
right? Yeah. Like that, okay, sure,
that was a great one. I mean, NHL 94, like, remember, the Sega sports games are always
so great. Yeah, that's true. Sports games on Sega were so great.
But yeah, it's the exact same situation we're talking about in terms of licensing,
who's got that, how you need the rights from that person.
These people signed their, you know, likenesses away thinking it would be one game
and in a year nobody would care. Here we are.
Here we are. Buying mini versions of them. Give me a mini-Jemond.
Tana frame? What?
Ladies and gentlemen, this has been the kind of funny games cast. Thank you very much for joining us. We will be back next week.
But until then, we're going to talk to the post show. Patreon supporters get hyped.
