Kinda Funny Gamescast: Video Game Podcast - Astro Bot Review One Year Later - Kinda Funny Gamescast
Episode Date: July 18, 2025Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the show: Astrobot 2025 - Ads ...- What you want from Astro Bot and the future of Team Asobi Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome to the Kind of Funny Games cast for Friday, July 18th, 20205.
The last couple days have been filled with red.
A lot of that Nintendo red goodness.
But today I'm feeling pretty blue, bless.
How about you?
I'm feeling pretty blue as well, Tim.
And it's nice.
Yeah.
You know, because it still feels a little red if you know what I'm talking about.
Oh, yeah.
Like Astrobot may be the closest video game to a Nintendo video game that's not made by
Nintendo in history.
Everything got a little bit of red in it.
Yeah.
You know, just a little bit of red in it
Because, you know, we all came from Nintendo.
How are you doing these days?
I'm doing good.
I had a fun day yesterday, of course, playing Don Kong Bananza.
Very excited to get back to it during the stream later today.
And then afterwards went and grabbed drinks with Janet Garcia, who's in town for a preview event.
How was that?
How is she?
It was fantastic.
She's awesome, right?
It was me, what?
It was me, Janet, Jill from the Indian former, Barry and Alyssa.
Right.
So we were just all kicking it, yeah, having a good time.
And like, it was one of those ones where I was like trying to be the,
be an adult and I looked at the time. I was like,
all right, it's like, you know, it's 8.30.
I should probably get home, go to bed at a decent
time so I can do all that stuff. And they were like,
I think I got time for one more drink. One more. Just
one more. See, what surprises me is that
group of people, right? Oh, really? Janet, Jill, Barrett, you,
Alyssa. Out.
Yeah? A launch night
at Donkey Kong. Oh, yeah.
Any other time now, but I mean, that group
specifically? Yeah. That's a don't
up group. Legitimately, it was
the thing where I don't think, you know,
I think I had realized when Janet first hit me up that it was the launch night of Donkey Kong.
And so like, it was this week where I looked at the calendar and I was like, oh no, what have I done?
But it's like, you know, Jane, it's not in town often.
Yeah, exactly.
Don's not going anywhere.
Did you play any more after the stream yesterday?
Not much more.
So I ended up doing that last drink and then got home late.
And honestly, it was one drink too many.
I slept like shit last night.
But got home, played like, I probably got like five.
more golden bananas and I was like,
I just got to go to bed.
Barrett's not here yet.
Yeah.
You're just putting it together.
You're just putting it together.
Yeah.
Yeah, Bear's not here yet.
Kevin walked out.
I was like, where's Barrett?
I don't know.
I haven't seen him yet.
That is very, very, very funny.
Yeah.
So I don't want to spend too much time talking about this
because we do have to talk about the little bot,
Astro bot.
But you haven't officially talked about Donkey Kong Bonanza
and your first three hours with it.
Yeah.
I mean, I'm enjoying it.
I almost don't want to like,
let it out until I'm furthering.
Because also like, we will be doing
another review, at least another review
of Donkey Kong with more people playing.
Yeah, but it's also, this is one,
it's funny, because I think I'm going to say this
with Astrobot as well, as far as
letting games
marinate and simmer a little bit,
where my first three hours
with D.K. Bonanza, I'm actually surprised
by how much I have to get used to the controls
and used to like the type of game it is,
which is very refreshing, because going into
a Nintendo 3D platformer, I should know what that is, right? It should be the easy thing of like,
okay, cool, I'm going to go collect the things and like hop around and do all that shit, right?
But like, I'm so used to Nintendo 3D platformers or I'm so used to an Astrobot situation.
DK Bonanza is very interesting because it's way more based around destruction and breaking through
things and looking for things and all this shit, right? Which is like, I think is akin to how
DK games are to an extent, right? And also like, I'm, you know, I'm from the streets of DK64. And so,
you know, in a way, this does kind of harken back to how that works as a collectathon platformer
where you're seeking and searching for collectibles or whatever. But my brain has been having
to adjust in these first three hours of playing this game. And so I'm enjoying it. I mean,
I'm in love with like the aesthetic and the music and like the decay aspects and how much
cinematic and story there is so far to it. But also I don't think I'm, I'm not at, you know,
peak fun yet. I think I'll get there once I fully adjust to this game.
Definitely a game that I enjoyed more and more as we went on.
And it didn't become a 10 in my minds until towards the end of the game,
but specifically the post game is where it really crystallized for me.
Yeah.
But enough about Donkey Kong for now, everybody.
This is the kind of funny games cast each and every weekday.
We get together to talk about the biggest reviews,
previews, and topics and video games live on YouTube,
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If you love what we do, please support us with the kind of funny membership on Patreon,
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please submit your thoughts and opinions as YouTube superchats as we go.
Today we're talking all about Astrobot,
specifically the DLC that they've added since the game has launched last year,
but also we're going to be giving an updated review
of what we think of the game overall.
So if you have any thoughts on Astrobot, please send them in.
Little housekeeping for you,
our first strand-type premium collector's item has arrived.
It's a lore-accurate recreat.
of Roger putting Kojima onto Caroline's music created by the incredible Panama Musk.
Grab it before the month ends exclusively on patreon.com slash kind of funny.
And a very fun thing for me, I am hosting the San Diego Comic-Con panel for Marvel
Cosmic Invasion next Thursday, July 24th.
If you have any questions about Marvel Cosmic Invasion, the follow-up to TM&T, Shredder's
Revenge, please go to the kind of funny Twitter or the kind of funny blue sky and reply to the
tweets or the blue sky post about with your questions so I can ask the panel about them.
This is going to be very, very cool.
And more than that, if you're at Comic Con, please come through.
I would love to see you.
It's going to be a great time next Thursday.
We are an 11-person business, all about live talk shows.
Today, after games, or you already got games daily.
We're doing our Astrobras Games costs now.
After this, it's something very, very special.
Game Showdown returns for a special four-episode Nick Scarpino-led miniseries.
Nine contestants are vying for a price.
that can, for a prize, that can change their lives,
which is, can't wait for you to hear what it is.
Tune in after Gamescast for the premiere episode,
and then after that,
Bless is playing more TK.
Oh, yeah.
And it's going to be a great time with Barrett.
If you're kind of funny member,
today's Greg Ways 20 minutes with Mike and Roger,
and it's the freakyest of Fridays you could possibly imagine.
Me and Nick make cameos in it.
You're going to want to see it.
They were having conversations in here that,
I don't think anybody should have,
and people definitely should not listen to.
So, you know, be careful.
Everybody. Be safe out there. It's a freaky Friday.
Now I want to listen to it. Yeah. Now I want to go check it out.
It gets weird. I'm going to be real. Thank you to our, I don't want to use too much, but I'm going to.
Okay. It is about Mike starting an only fan. Oh, okay. You know what?
Yep. Yep. In detail. So, thank you to our Patreon producers, Carl Jacobs, Omega Buster and Delaney.
Hold on. Is Roger the one who's going to be managing it? Is he going to be the one who's talking to people and the messages talking about?
You'll have to listen to the great way to find out. Okay.
I've always wondered about that person.
About that person.
Because you know you're not talking to them directly.
You know what I mean?
It's their manager.
Just like me and their manager has a vibe.
You know what I mean?
You know what I mean.
We're right.
We're Rodsey by Shady Ray's,
but we'll tell you about that later.
For now,
let's start with the topic of the show.
Tats,
dot's,
dot,
and yes to everybody in the chat,
I am wearing a hat
because it is haircut day.
The main's getting too long.
See that?
Some said I'm looking like Clark Kent
in the new Superman movie.
Yeah.
him walking down the street all like bouncing shit.
A little horn sweat.
No.
I don't know I said it like that.
All right.
Here we are,
Bless Astrobon.
Our game of the year here,
it kind of funny last year.
We reviewed it then and now there was a lot more content.
All free.
Kind of wild.
There was one Christmas level that they dropped.
There was actually kind of a whole level.
There was multiple bots to collect in that.
There was the speed run challenges.
Right? A whole galaxy of speed running.
And then there was the Void Galaxy that had two sets of five levels that are very, very difficult.
But guess what?
If you beat them all, you unlock the final challenge level.
And then you get to do all of that.
And it was very damn hard.
I'll be real.
The last challenge level?
Yes, the last challenge level.
And a handful of the other ones.
I'm just like, oh, my God.
That good type of hard.
You know what I mean?
So I want to talk all about that stuff.
But let's start just overall with our review of Astrobat.
I forgot where you landed last year.
and I want to know where you are now.
Yeah, so last year when I reviewed Astrobot,
I gave it a 9.5 out of 10.
I'm not gone back to like fully listen to my review,
but if I were to like transport myself back into time
and even like, you know, thinking about how I felt going into this DLC, right?
Like I remember probably my main complaints might have been
that the roster of villains didn't, they didn't move the needle for me, right?
Like I look at the fucking alien guy and like there's something to the visual design of
Astrobot that I think I start to
like veer toward the Tim Getty's side of the
spectrum of like looking at these guys and being like
I feel like this could be better especially toward the villains
I think Astrobot's design itself I'm with you
but I'm also like I think he kind of works as an avatar
where he can put on any sort of outfit and it can kind of work with his design right
so I kind of go back and forth on that but I know that was an element to it
I think there was also maybe a challenge element to it where I wanted the game
to like be more challenging in some places
now that we're here in 2025
with I imagine all
if not just most of the DLC is out
I don't know if they spoken on that anymore
They haven't spoken on it but this feels very final
Like the fact that there was the unlockable
Final challenge level
And the way that that was presented
Feeling like the main game had that as well
And it did the thank you for playing after it
And also there was like the custom music for that level
It feels very put in a bow on this amazing project
And earlier right I mentioned
DK and the idea of like, you know, I got to let my feelings simmer on this thing.
Astrobot has been very interesting to go back to over the year.
And like, I think I had the moment this last week after beating the like final challenge and then
going to the hub area and like all of the astrobots greeting me and like seeing that they've done
it.
Yeah.
Like you got Cloud.
You got Cephy.
They did it.
You got Toen from Dark Cloud.
You got like, you got like, too B.
You got 2B, you got the characters from the Christmas level,
which are like an assortment of like the Spider-Man, the fucking Spider-Man, dude.
When Miles popped up, like, I know we saw in the state of play,
but having him join this crew, it's like, whoa, this is kind of amazing.
I think letting myself sit with Astrobot over the course of the year has made me reflect on it.
And like, I think now I'm at the place where I can safely say that it's a 10 out of 10 video game for me, right?
I think there was something that was holding it back when we reviewed it about a year ago.
but now, like, looking back at it, like, I don't know.
Like, I think it's been able to hit and maintain that level of specialness when you're
talking about what makes a platformer special.
It is the feelings that they evoke in terms of, like, bringing you into the world.
It is, like, maybe the nostalgia that they can invoke or maybe the feelings of connection
that they can invoke when you see these characters that you love and, you know, want to,
like, experience more of.
It is, for me, the challenge, and the challenge was brought with the vicious void galaxy,
right?
Like getting to that final challenge
and it taking me
maybe like an hour, hour and a half
to beat of just
doing that one more
one more try and not being able to put the controller down.
That is the feeling that I strive for
in video games.
That's the feeling I want to feel
of being frustrated but also
I cannot put this controller down
until I beat this thing.
And I think it was even cemented
as more special when I
went through all the levels once,
I then played through them all again
and having the muscle memory
of like,
knowing the places that I wanted to skip in the level so I can like you know get to the end faster
and all this stuff right like these are really really well designed levels as dLC levels and I
I like um I mean obviously in the main the main assortment of levels there's something special
about you know them having to balance the thing of you know making the astrobots collectible
and making them feel like they're full-fledged polish and also maintaining the a to b feel
I think getting this game in short bursts that are A to B fucking
see if you can get to the end.
Now see if you can get there in under 45 seconds
or whatever it is, right?
Like, I think that experience,
getting, you know, accrual levels that is that.
And then also getting the Christmas level
that, for me, is also the other side
of the spectrum of what I love out of a platformer.
Let me explore something that's open.
Let me just, you know, play around with the tools
and being able to switch between the different abilities
and go around and have to solve how to get each of the bots.
Like, man, this game did it all for me.
And so, yeah, my up-to-date review on Astrobot overall,
is a 10 out of 10.
Yeah.
What about you?
I mean, I love that, right?
I gave it a 10 out of 10 last year.
And I not only stand by it, I feel it even more.
I'm right there with you where I do think that time has only benefited this game.
And Tundra Boy in the chat says,
I kind of wish they did a big paid DLC instead.
Didn't feel much fanfare about the smaller updates.
And yeah, you know, there's the post game kind of support is,
I don't think there's a one-size-fits-all answer to, like, what is the best plan.
In fact, I don't even think that there necessarily is a
best plan that fits any situation because no matter what it's going to be very difficult to get
everyone on the same page of like we're going to do this like in fact the reason we've been doing
this episode is I realized that I hadn't played since one of the um like not even all of the
speed run levels were out yet when I stopped keeping up with it all and I was like oh my god I got
to get back to this so I kind of pitched us on like what if we did that like what if we actually
went back and made sure that we got to all of them and holy crap everybody listening to this right now
If you fell off of those or like didn't even get to them, there is a games worth of content.
Oh, there's a weekends worth of content for you in Astrobot.
Like it's substantial.
And I feel like the speed run stuff was cool and I enjoyed it a lot.
But it wasn't until the vicious void stuff galaxy that I really think that they kicked it up a notch where I was like, oh man.
Running through in the speed run, I love the novelty of that.
Yeah.
But there's something about just having to get through the whole challenge as fast as possible from the jump that doesn't feel as satisfying to me.
as, hey, just get to the end.
Take your time.
Think about what you want to do.
And I love how short the levels are when you know what you're doing.
But when you're first trying to get through, it might take you four, five minutes without dying to get to the end.
But the next time you do it, it'll take you 20 seconds.
Oh, yeah.
And I love that.
I feel like that really just shows that you get good at it.
You get better.
You understand how they're trying to have you use the abilities.
And for game that focuses so much on abilities, I thought the challenge levels really.
really showed off them taking what we played in the base game
just further enough to remind me, oh wow, this game is so special.
And some of the criticisms we might have had before of like,
ah, that wasn't hard enough.
There weren't enough of the challenge levels.
Yeah.
That is solved.
Yeah.
That's entirely solved with this collection of DLC.
And the last thing for me is I have had one of the best weeks of my life in video games
playing these levels in Astrobot and Donkey Kong Mananza.
And switching back and forth like two games I give a 10 out of 10.
I love that they can live side by side.
They're very different as 3D platforms.
I think we are living in probably the greatest time for 3D platforms in history
when it comes to how many different teams out there are proving that they actually give a shit
about the genre and about trying to either push it forward or just do what's been done
before, but better than it was before.
And I think that the sheer technical feats that this game pulls off and how much this
pushes, or not a pushes, uses the PlayStation 5's tech was.
whether it's the dual sense, the sounds,
the haptics coming from the controller,
but even the visuals, like how sharp everything looks
and just how amazing it all is.
Like, God, I love the art style that Nintendo has.
Obviously, I do have the same problems
that we've talked about, ad nauseum,
about some of the character designs
and the villains in the game and all of that.
But the look of the game is on a next level.
And playing this, it really is something
as a Nintendo fanboy.
I look at this and go,
God damn, I wish Nintendo hardware could do this.
I really wish Donkey Kong could be like this.
Keep the yard style, but have this technical prowess that the PlayStation 5 has because
goddamn, Team of Sobi is on another level.
And I feel like I look at it and I'm like, which team do I care about more at this point?
Team Osobi or the Nintendo team, the Mario, the 3D Mario team.
And I'm like, I kind of put them on equal pedestal.
Yeah, yeah.
It's funny.
You know, you talk about the abilities earlier.
And I think there's something to be said about, well, one of the things you mentioned in
the D.K. Bananza review was,
gimmicks and like how fully committing and fully expounding upon your gimmick can really lead to
something special and you know astrobot it's tough to even say like what the gimmick of astrobot is
it's just a good ass 3D platformer right but like the abilities is what makes every level feel
different is what makes every level feel unique and i think going through these challenge levels
has really enhanced like how i feel about the abilities they give you right like as whereas
Kevin's been, you know, showing B-roll from level to level.
I don't, I think there's rarely like a weak link in the chain, right?
Like I, the one ability that I don't love is.
Let me guess.
Yeah, go for it.
The monkey climbing one.
We have to turn the controller.
I hate that shit.
Yeah.
I was like, why?
And I get why, right?
Because it's like, cool.
You all had fun within the office.
Like, also like, was that in the original, like, Astrobat, Astros playroom?
Yeah.
So, like, I think that's just like a carryover from.
what they've had before.
So I get it, but also get rid of that shit.
But outside of that, I fucking love these abilities.
Even with that, right?
Like, it's not that bad.
I just don't want to do like the motion.
It's just not as good.
I mean, that's the thing is I think that the quality level of the game is so high in every aspect
that when you do get to something that's not as fun, it feels like a sore thought.
Yeah.
Like it feels like it really stands out.
So, yeah, I'm very, very impressed with this game and how well it holds up,
which like sounds stupid, but I'm saying how well it holds up in terms of like,
it feels like the first time playing it.
Like, I'll never forget my first time playing this game at Summer Game Fest,
where I sat there and I got to do all the way up to,
I think it was the first boss fight,
like fighting the big octopus thing.
And that was thrilling.
That was one of my favorite video game sequences ever,
because it just added so well between the music,
playing the game,
the cinematics,
just the set piece of it all was so special.
And the game just kind of kept delivering on that.
And that is true all the way to the end.
Like the final challenge,
in the DLC pack
I mean I have
no notes like it was very difficult
The music was amazing
Like it's the Astrobot music that we know
But like they're like fuck it
This is the Eldon Ring Final Boss version
And when you start getting up to the top
And the choir version of the fucking theme starts
I was like holy shit
How could this possibly get better?
And then you get to the top and you unlock Sephiroth
Yeah
And I'm like the choir was leading to Sephiroth
This is insane
My thing is I
Because I was going through the levels this last time
I was signing each level a number score based off of how I felt.
And I gave the last level 10 out of 10.
The one thing I'll say is that I thought that that level was going to be twice as long and
make you have to have to do every ability, which would have been my ultimate version of what
you could have done with that, but also might have been excessive.
And so like, it's fine that they didn't do that.
But part of me was like, yo, is this really going to be like the ultimate ultimate gauntlet?
And granted, it is, it is a difficult challenge.
And like, I do love how far they go with it because I had to lock in.
man, I love the part where I think this is like the tambourine clap part, right, where like you have
the rotating platforms and you have to like run across like three almost like Tetris piece
shaped rotating platforms while using the Tetris or using the tambourine clap to like rotate them
back and forth. And it's so crazy going from my first time approaching that platform to being like,
damn, this seems kind of impossible to now like I get on that platform and I don't fail on that
shit now. Now I'm like so locked in when I know exactly what to do here. Right. And that goes for pretty
much every, like, every part of a level. There's something to be said about their level design,
because, like, yeah, every part of a level almost has the thought of, all right, we know how
a player might try to attempt this the first time. But for every part of a level, we kind of have
the idea of, like, what the ideal optimized way of getting through this level, what the most
speed is. And so when I have my, um, uh, the dog thing that, like, thrust you for this,
right here. Oh yeah, the thruster bust
dog is what we can call it. Right. Like,
when I have this thing, I know
if I see the little, the big bell
enemies that come down and do the
way, the damage wave thing,
right? Like, I know that I am fucking
zoom in right into that motherfucker
and then right, like, to the next
direction I need to go, right? Like, there
is an, I am optimizing
as I play of knowing, okay, this
is exactly the way they
want me to go in order to optimize my route.
And it feels so satisfying to
do that. And like even with that, another thing I want to compliment is when we're talking about
the variety of abilities, earlier on Kevin was showing the balloon ability where you fill up like
Linky Kong and DK 64 for the people that get that, right? Like that level where you're kind of
having to the practice like, okay, I'm going to bounce off the ground so I can like get this
at the perfect time. Maybe the bounce feels good. And the bounce feels great and I'm going to inflate and
I'm going to like find the first change that I can bounce again so I don't like run out of stamina.
bounce boom back up the way that that feels completely different than um the suck it up level which is the one where you where you have the guy the elephant yeah that sucks up the gooey material to then create platforms for yourself and the different ways that i think about how to optimize my um run through through that level you know what i mean like the suck it up level especially i fucking love because you have to get oh this this yeah this one right no not this one i'm talking i'm talking about the elephant actually okay yeah yeah yeah but
But oh yeah.
In this level as well,
it's just a different part of it.
Yeah, it's funny because there are all opens
in that clip too.
But like,
um,
it's so funny how,
how creative I feel like I can be when it is like,
I'm creating those little like icicle ramps that I can go through and having to
figure out,
okay,
can I just create my own level essentially here?
Like to get to the end of this thing.
What is a,
how do I skip as much level as possible here?
And that shit is so fucking satisfying.
It is such good level design.
Yeah.
It really,
really is.
Uh,
in the chat,
we have
Carl Alexander
saying that's wild
to put Timosobi
to a decade's worth
of legendary games
from Nintendo.
Obviously what I'm saying
comes with a level of
I mean insane respect
for Nintendo and what they have done
but I do think that it's not crazy
to say that.
When you look at,
you talk about,
you know,
decades of Nintendo.
Yeah.
In the last decade,
not even,
five years of
Timosobi,
putting out Astros
Rescue Mission.
Oh,
Asteroi Rescue Mission.
Yeah.
Astrobot Rescue Mission, we got AstroBots Playroom and then now this.
And the way that they followed it up with all this DLC that we're talking about today,
like we're just getting consistent 10 out of 10 quality Astrobot content for the last five years.
And I don't think that's going to end anytime soon.
I feel like maybe we don't get anything this year or anything more in the next 365 days.
But maybe we do.
Like I feel like Team of Sobi are just cooking and ready to put meals on the table.
I wouldn't be surprised to get another Team of Sobi game in the next.
18 months, right?
Like, I think they have something special there at Sony.
I think we're seeing a shift in how you think about producing games in the industry.
And I was listening to a really good podcast.
I've, dude, I've referenced post games from Chris Plant like once every two days, right?
But he had an episode with Zaliver Nelson, who we're actually going to be interviewing within the next couple of weeks.
But in talking about the games industry with Zalavier, one of the things that I think Zalavir said that really stuck with me was it being a thing of, you know,
the thing that you have to focus on as a studio is less about like how do you put out a good game
and more so how do you create a how do you create an ecosystem that can put out good games right
how do you create a structure in a studio that can continually put out good games and you know
be able to sustain that and be able to do that in a healthy way i think that's what you're
seeing a lot of people find challenge with and team of so we like when me and roger went there
to check out um asked about like a week early it felt like they had some
a good head on their shoulders.
And one of the questions I asked was like, hey, like, do you guys think you're going to expand
or make bigger games, right?
And like, they were very much like, hey, we, like, we like, we like the scope of game
that we make.
If we were to expand as a studio, we wouldn't then make bigger games.
We would probably just then make more games, right?
Like, they want to keep, like, the size at the rat because that allows them to be able
to do things like this and make games that are, yeah, at a reasonable scope.
And I again, I wouldn't be surprised to see if they came out,
came back around with the game in the next like couple years because they distract me as that kind of studio.
I expect it.
Yeah.
Right.
Like that especially now that it very much seemingly feels like this DLC is over with the things you've been playing kind of end to this game.
Like, yeah, they're probably already working on whatever's next.
Yeah.
That's Astrobat too or something different.
And to the, to the, to the Nintendo thing I want to mention as well.
I think I agree wholeheartedly with.
like the comparison you make.
And the reason I do is I think it's less so even like,
you know, the history of Nintendo versus
the history of Timossoby, because obviously that's not
comparable.
But I think there's something to be said about how much
reverence Team of Sobi has for Nintendo.
You look back at that Game Award speech
and how much they directly, essentially thank Nintendo
for, you know, giving them the Bible
of how to do this.
And even like on the stage, Nicholas,
Ducey or Ducet from a team of Sobe even mentioned like,
yo, we're not supposed to say this, right?
but like, hey, like, you know, shout out Nintendo.
My guy, Mario.
Yeah, like, it's about that guy, Mario, really changed our game.
And I think that's special.
I think the fact that Nintendo and multiple companies, right, like, I look at a rare as well.
And, like, you know, so many companies that have put out quality platformers and quality
video games, you then get the scenario where, like, years past and new developers
rise up and get to level up off of those past games.
So I look at it less so like a, you know, Nintendo.
versus Timosobi and more so like Kendrick,
how Kendrick Lamar took inspiration from Tupac's situation, right?
Absolutely.
We're getting better.
That is an incredibly apt comparison.
Yeah, we get to get better content year over a year
because these studios get to learn from the previous grades.
And I, you know, to expound a little bit more on what I was saying earlier,
like it's so impressive where you look at Nintendo
and it's almost like their special sauce is
creativity within boundaries of technology.
and you know like trying to like
the fact the tiers of the kingdom works
at all on the Switch one is insane
you know yeah but it's like that's part
of what makes the game special is that
they stripped back a lot of the stuff that quote unquote doesn't matter
to find what does and kind of create the game around that
on the other side team of Sobi like you look at them
and it's every single Astrobaugh game
has been pushing the tech to use it in ways
that are incredibly unique and that dates back
to PSVR, right?
Like, they created one of the most special
VR games, kind of unanimously of what
people have experienced with the game,
something that is different than a lot
of even some of the other very
highly regarded VR titles.
People love Rescue Mission.
And you take that, you take Playroom,
which was like the greatest pack-in
tech demo to show off a new console
ever besides WeSports.
And WeSports, again,
was less about the tech and more about, again,
the limitations of the we not
being that powerful, but had motion controls that took advantage of this gimmick.
Astrobot and Timosobi take advantage of gimmicks and the tech.
And that, I think, is incredibly special.
We do not see this from anybody else with 3D platformers.
Yeah.
Nowhere close.
Oh, yeah.
And again, I think it's why PlayStation values them, right?
And, like, you know, I think there's something to be said about when a team can
play by the rules that's set for them, right?
Or play with it, like, with the game that they,
given and excel so much that they're then elevated, right?
The fact that like, Team Oswee was out here and they're like, all right, cool, we're making
a PSVR thing.
And they did such a fucking good job.
And then it's like, all right, we're going to make a tech demo.
And then they did such a fucking good job.
That PlayStation had to be like, make a full game.
Like, just make a full game.
Local Go says, is the Astrobot new content free?
Yes, it is.
And then after they made a full game, they made a bunch of free amazing DLC.
Yeah.
It's kind of a perfect story.
Winning game of the year.
and then just continuing to deliver to the point that a year later,
Bless is upping his review to attend.
Yeah.
Like that, they earned that.
That's so,
so cool and so special.
So I love it.
We're going to keep talking about Astro.
We got a whole bunch of super chats.
If you have any,
you want to get in,
please get them in now.
But real quick,
here's a word.
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And we're back with some super chats.
El Capitan says I got stuck at the Mega Mix.
mastery or whatever the final level is.
Yeah, I think that's the time of it.
I had to stop when I almost broke my Astrobot controller and I wasn't even using it.
That's great.
I get it though, man.
It is one of those like anger inducing type of experiences, but it's not frustrating.
Yeah.
I think it's that special thing of like, yes, it is going to take you a long time and it is going to try your patience.
But in a way that is on you, you know, slow down, figure out what they want you to do and do.
and do it.
Yeah.
And then figure out how you,
like what I love about Astrobat,
I feel like this is true
about a lot of these type of games.
You'll be in a section
and you'll die.
And then you do it again,
you run out of it,
you die.
Then the third time you run at it
and you're like,
I'm gonna stop and figure this out.
And then you almost make it,
but you still die,
but you're like,
okay, I get what I'm supposed to do.
Yeah.
And then you just kind of times that by 15.
Yeah, exactly.
You're now three sections ahead.
And when you do that first section,
you can do it with your eyes closed.
Yeah.
You know, what felt so hard just 10 runs ago,
all of a sudden you're like, oh, okay,
I use this power, I do this, I do this, and I'm good.
You know, and you kind of like get this like knowledge base
that just adds on top of itself.
And at a certain point, you get into a rhythm game like flow state
where you're just zooming.
The two things I'll say about this level is one,
fuck the slime guys that spit out at you.
When I tell you, I've had these fuckers,
I've had so many unnecessary deaths to those guys
because they'll be sitting on a platform
that doesn't have any space
to now, as somebody who hasn't watched the Titanic, right?
I feel like Leonardo DiCaprio
where I'm like, makes it a space on this fucking thing.
Is that what happened?
A direct quote actually.
Yeah, he makes some space on this fucking door.
Was it a door?
Yeah, like a cabinet door thing, yeah.
I've seen so many memes and so many family guys.
You gotta watch Titanic.
I should watch Titanic.
I know the song.
I like my heart will go on.
Amazing.
Yeah, good ass song.
Paint me like one of your French girls.
Mm-hmm.
Yeah.
Great scene.
Great movie.
So fuck those slime guys.
That's the first thing.
The second thing is to the super chat.
I think there's something so special about how well Astrobat the game, like, holds itself together.
Like the game, in the way that, like, I always mentioned this with Breath of the Wild about, like, man, crazy how I just don't get bugs in this game.
I feel like this game should be breaking every two seconds.
Same here's the Kingdom.
This game should be breaking.
Oh, is it part of a door?
Oh, interesting.
It's the like above the door.
You see that?
Oh.
The doors directly underneath it.
Wow.
That's so freaking weird.
I also don't see it.
It looks like they just took the shape and just put it there.
Like, that's not that.
But maybe we're blocking apart that I can't see.
I mean, definitely we're blocking apart on the bottom.
I'm sorry to distract this.
And I can't zoom out of this photo.
God dang.
That's funny.
But it does look like they just put a yellow outline in the shape.
for the other thing.
Yeah, they really did.
It's like, that's not what that shape is.
It's definitely not the exact same molding,
but you can tell where the framing was.
Got it.
It's just hard because, yes,
the part that you guys are covering,
and I'm trying to figure out how to turn off your camera.
That's so funny.
That's hilarious.
But yeah, like I talked about it with Jesus King.
Okay, yeah.
That does change things.
Oh, yeah.
Okay, that lines up.
That game doesn't break, right?
And like, and it feels so many times like,
man, this should, this should just break apart.
Same thing with Asherbot for me,
where I'm doing these platforming,
challenges. I am like doing this hardcore platforming challenge where if anything feels unfair,
then it is like, I should be getting so mad. I'm throwing my controller around. You know what I mean?
Like if any of this feels like it's like not solid, um, the player gets mad. And there are very few times,
maybe like one, maybe one time where I was like, oh man, I'm, I'm, I'm collisioning with geometry
in a way that I don't like. But like, the other 80 times that I'm running through this
level, it's all, it's on me.
I jumped at the wrong time.
I ran into a wall because I,
I panicked or something, right? Like,
the, the games is so solid
and so polished. And I think that is
an underrated feature of a
really good platform, right?
The way that it keeps you immersed.
Immersed. Are there options?
Are there choices you need to make
about performance or quality? No.
It just fucking works.
Yes. It just fucking works.
It's so great, man.
Gondos Condor says Astrobot stands is the best first party PS5 game.
I love that.
Because that makes me think of.
It does make me think.
I mean,
you of course you hear a statement.
You want to be like,
nah,
not,
I'm not mad at the same thing.
But I'm not mad at it either.
It's like,
yeah,
it's like,
I mean,
I feel like at the end of the day,
if we thought it through,
it might be.
I think I would still put,
I'm a big returnal fan.
I know,
more people would probably say Asthabout over Returnal.
I'm a big returnal fan.
And then God of War Racken Rock is like a tough one.
for me to be as far as first party stuff, but
top three probably, I know I'm missing
things in my head. Like, top three, I can see it.
Yeah.
Kabab says, can't believe we never got another shrinking
level. Yeah. Although I do feel like the little mouse one. Yeah.
Like that was such a special level. So it is weird that we
that's a gimmick we didn't go back to. Well, that showed up
in the Christmas level. You're right?
Yeah. There was a little bit of it. Yeah. Where you got to
go into like a little, I don't even know
what it was like a house or something. I don't know. But you
were in like a little town actually
And you could like go into, like shrink down, go into them.
They should have done like a whole level from it.
You know what I mean?
Yeah.
But then like I think the problem with that and the challenge level is that that ability feels more inherent to exploring around.
You're right.
As opposed to like A to B.
Yeah, you're right.
Let's see.
Ed Reed Fentz's Tim off topic, but the Fantastic Four First Steps soundtracks now available to purchase.
See, I hate that for a couple of reasons.
One, available to purchase.
Does that mean I can down?
download it now or just pre-order, like pre-buy, whatever.
And even if I can, why are you giving me the music before the movie's out?
Don't do that.
That should be spoiling stuff.
Yeah.
You know, then Star Wars Episode 1 was spoiled?
Wait, out.
The soundtrack came out and, like, one of the song titles was like, the death of Quigon Jin.
Oh, my God.
Like something that fucking, like, Quigon Jin's fate or some shit like that.
It was like, guys, what the hell are we doing here?
God.
Ugh.
But I'm very excited for the Fantastic Four movie and soundtrack.
I'm also excited for the Fantastic Four movie.
It's your last chance.
It's their last chance, Marvel.
Dave, bro.
Yeah, it's got the noble death of Quigon.
That's amazing.
Dave, bro says Astro is special.
First game I got the platinum for,
and it was the first game I got to let my first born experience with me,
and now he loves it too.
I love that.
And I do think,
I remember when the game came out,
there was a lot of stories like that as well.
And on both ends, right?
Like being able to have these brand new games that feel like our childhood,
that new kids can have as their childhood.
Like that's, I saw a tweet a couple days ago
about Donkey Kong Bonanza that was just like,
can you believe that this is going to be some kids' childhood?
Yeah.
And it's like, God, that's special.
That's so cool.
But on top of that, the platinum,
like I do feel like this is a game that more people,
I know that don't have a single other platinum,
have the Astrobot platinum for a playroom and for this game.
Like, it's just people want to do everything the game has to offer.
That's a great sign of a great game.
Can you mean?
Now that you mentioned it as far as this is going to be a kid's childhood, right?
Like, I just imagine, are there still the school yard conversations in the way that when I was, when I was growing up, the big debate was always Ocarina of Time versus Final Fantasy 7?
Like, what's the greatest game of all time?
Are there going to be the playground debates of Astrobot versus D.K. Bonanza?
Because if so, I want to be in those debates.
I want to be part of it.
I love your idea.
I'm going to hit up my little, my nephews.
Yeah.
It'd be like, yo, I'm going to play both these games.
And then we're going to have a fucking, we're going to go to court.
Like, we're going to, like, have my sister is going to be the judge.
You know, my brother-in-law, he's going to be, I guess, either the jury or the bailiff, I don't know.
And then we're going to have an argument.
We're going to have a debate, me and my nephews.
It's so funny.
I see people saying it's going to be Roblox or Fortnite and Minecraft.
I truly believe that, like, yes, kids are playing those things.
I don't think that the same kids that are playing those things are the,
ones that would be playing these games. I think that the traditional gamers are still going to exist.
I just think that they're not going to be the dominant form. It's going to be more of a niche thing.
But guess what? When we grew up playing games, they were niche too. I think that like there will
be more people that are into making Nintendo their personality than there were for our generation.
And that sounds hard to believe, but I bet it's true just by sheer numbers.
Yeah. Despite the fact that there's no argument that Roblox and Fortnite and Minecraft are going to be
way bigger for a bunch of more kids,
but there's just more people playing all these games.
Yeah, I think that last part for sure.
Like, yeah, there are more people playing video games,
so I think there's going to be room for all of it.
Rabbit of Carbonog says,
would it be crazy to say Astrobots the best PS5 exclusive?
I'm pretty comfortable saying it.
The PS5 exclusive part is just like, in my opinion,
it just gets weird this generation because it almost doesn't matter.
There are so few of those.
Oh, like true PS5.
true PS5 exclusive because it's like
Returnal.
Spider-Man 2.
It's,
World 7 Rebirth.
Yeah.
Was that a PS5 exclusive?
Yeah.
Yeah, it is a weird conversation.
Yeah.
But, I mean, again, it's out there.
Like, we're talking about a couple tens.
So,
yeah.
It's, I feel like at that point, it's just like,
what are you looking for from a video game?
And, like,
I personally don't have any way of truly putting
my foot down on Astrobot versus God of War,
Ragnarok.
Not that that's a PS5 exclusive.
Yeah, yeah, yeah, yeah.
But it's almost like, what are we doing?
Yeah, what are we doing?
What are we doing?
Amazing.
We're lucky that we have them.
One day we'll do the bracket.
Like, maybe at the end of the generation or like, whatever time it makes sense.
I'm down to do the PS5 game bracket, the PS5 generation bracket.
Yeah.
And then we're going to have that conversation for fun.
And like, you know, I think that would be a really fun one to see, even if we put a poll in the audience, see where people go.
Yeah.
But it's so based on taste and what you're looking for.
Totally.
Two opposite video games.
and he had rebirth
Oh my God, what a game
We have Tundra Boys saying
Ari Hub is missing Rebecca
Any bots missing for you
Oh, the Resident Evil Hub is missing Rebecca
Is that what you're saying?
You want Rebecca?
You care about Rebecca?
Which one is Rebecca from?
Resident Evil Zero
Oh
Maybe the-
I respect you.
Maybe it just has every single other
What's the deal?
What's the status on?
Is this name Ethan?
What's his name from Resident Evil?
Ethan Winters? Yeah. Is Ethan Winters in the game? I don't think so. Do we even know
how Ethan Winters looks? I don't know, man. Have we ever seen his face? I know it is for, I don't
think of know. I've seen his missing thumb or whatever. Omega Buzz's Tim shaming R.E. Zero. I'm not
shaming it. I'm just saying that that is a deep, deep poll specifically on the PlayStation side of
things. It's a GameCube game. Hey, Sweet Tooth not in this game. See, Steve Splits and says Sweet Tooth. He's
the only real big missing bot. Which is insane. Why? Why is he not in there? I don't know. I remember
being upset about it when the game first came out. No way. This is Ethan Winters.
I fucking knew he was a loser.
Sorry.
You see that guy and you go loser?
I just know what he sounds like.
God,
what he plays like.
It's so funny you say the word loser.
Every once in a while I go through this phase
where I see comments that I just need to just not worry about.
Or I see tweets like not even necessarily geared towards me.
Just like people say and stuff.
And I had this like internal need to yell at them
or like just respond and just like, you know,
get at them.
and just like let all my toxic negativity out on them.
Yeah.
Sometimes I just want to fucking like scream loud sounds of them.
But today I would just see in a bunch of stuff that I just wanted to reply to
a bunch of people in all caps, just say loser.
Oh, that'd be great.
Because you shouldn't do that.
If you ever are feeling negative towards people or things or anything, open up a notepad,
write all the words you want to write, write them again and then delete the note.
I like that.
It feels good.
I like that.
It feels good.
Thank you there.
I like that.
I responded to some reddits the other week.
Nobody noticed those.
That's fine.
Nobody noticed.
I was frustrated.
They thought I hated Xbox.
I'll let them know.
That'll teach them.
God, that's freaking funny.
They taught nobody.
Bless.
Yes.
Let's talk about the future of Astrobot.
Let's talk about the future of Timosobi.
Does it need to be Astrobot?
Well, I want two conversations here.
Because they do want to know what you want from the future of Astrobot.
Like specifically, what do you want to do you want to?
see from Astrobot too, but then also, yeah, I do want to talk about Timosobi as well.
More. That's it. Like, I, it's funny because I feel like the biggest actual criticism
towards Astrobot, specifically a year later, is it didn't do anything original. It's just
Mario. Why are we complaining about that? We don't get that much Mario. Like, that's the thing
is, like, it might hit a point that we have been there, done that enough times that there is
nothing novel. I don't agree that there's nothing
original here. Like I feel like the amount of
creativity with the gimmicks, like they really go
a lot. And the difference of it being the tech,
to me, that makes it original. This does
feel different than Mario games because
Mario games can't do a lot of this stuff
allegedly. And even
then, it's not geared towards that. So
I just want more Astrobot.
What I, the dream would be, yeah,
like a more story-based thing with
just light story, but something I can care about
and a team
of enemies that
I also just care about
I don't care about these dudes at all
Having said that
I love the boss fights
So it's not that the enemies
Are the problem
It's their designs and their story
That's the problem
Like for this game being so much
About collecting PlayStation's past
And all that stuff like I
Feel like they could have had a team
Of PlayStation villains or whatever
And that would have been really cool right
But I am also somebody
That doesn't think that the PlayStation nostalgia stuff
Like this game doesn't feel like a commercial to me in any negative way possible.
So I just want more of this.
I don't think they can do the exact same thing again of like it being all the PlayStation
things.
But also why the fuck not?
Yeah, it's,
I think that part is tough because yeah,
I don't,
I don't want to just recollect all of the same bots I just collected.
And I don't know.
I mean,
I'd be very fascinated to see can you create another well that's this deep of PlayStation
characters that like I'm going to see and pop off for.
Right? Like, that's a tough ask when you got all of the main ones here.
And so could that look cool in like a different form?
Could you do a thing where every like galaxy is modeled around a place state?
Like I'm, instead of just one horizon level, I'm going through five.
You know, instead of just one local local level, I'm going through a local local universe kind of thing.
I mean, more than that, I just feel like just we had all the representation, except for Sweet Tooth, from PlayStation here.
but it's like they were just bots.
Give us little levels or even parts of a level.
Imagine there's one level you're going through
and it's like one area is Resident Evil.
And then the next area is Final Fantasy or whatever.
It's like I would love that stuff.
What you're proposing is PlayStation All Stars Battle Real.
Yeah.
What they did with the stages.
I mean, honestly, which honestly would be fucking sick.
If every, if you do it where like, yeah, the levels are a mismatch of things.
A mismatch of two different IPs and like this,
the story for the next Astrobot.
is like essentially battle world kind of situation where yeah all these PlayStation games is like
fucking smashed together kind of thing that could be really cool it could yeah i mean that's the thing
right it's like donkey con country tropical freeze like they had a gimmick for that game in terms
of uh beaming right like with the tropical freeze yeah it's like yeah just do something like that
where it's like mash like coming up with mashing the world's together that's pretty damn cool yeah
i i think you know ideas like that i would be so down for on the
I agree with you as far as the boss stuff, right, of I think the boss design, the gameplay design of the boss is fantastic.
The visual aesthetic, like the visual design and like the personalities of them, I would want more from, I would like more levels that are like the Christmas level.
It doesn't have to be most levels or all the levels, right?
But I like, I just love the like exploring around and collectathony levels, right?
I want more of those.
but I also think Astrobot really does excel with the A to B stuff, right?
So I want more of a balance, I guess.
I think I had like one more thing.
I forgot what it was.
But like overall, you know, I think I'm with you that is one more.
Like I'm totally okay also with it not doing anything that's like super unique.
Because yeah, like I'll take a premium like, you know, well-funded 3D platformer.
Because we don't really get those.
We just don't get that.
We don't get those.
And, you know, again, we now have gotten a fair amount of Astro in the last five years
because this seems so good about putting content out consistently.
So I do think that it could get oversaturated at a certain point.
I think we're far from that.
And I think that this team has shown that they have enough creativity to make each of these projects stand alone,
even if there is a lot of crossover from this game to that game to this game.
But I think that an Astrobot too, especially now that, I mean, this is by far the most successful project, right?
I mean, you know, at Playroom being a pack-in is cheating.
But it's like, I feel like this is definitely the most money that Team of Sobi has made PlayStation.
So I think that that's going to be shown in their next game.
And you talking about them, not wanting to have bigger scope for their games, but wanting to make more games.
I also feel that I could just go the way like putting the money into the same-sized game.
What could that look like?
You know, what are the elements and ways that these games could be bigger or better?
and I do think it could be more story,
more like emphasis put into thinking about the characters
and thinking about Astrobot as an IP
because not everyone's going to want this,
but like I know PlayStation wants an Astrobot movie or TV show
or Bean Park or whatever it is.
Like this is just where video games are at now.
I think that's the tough thing is, yeah, figuring out what that is
because I don't like, does PlayStation want an Astrobot TV show or like?
I'm sure.
It won game of the year.
I mean, that's a good point.
Yeah.
It's huge.
I just don't know what an astrobat IP itself
the power of the IP is gameplay and other IPs
like those are like the two secret sauces that they got
and if you do a TV show right like if you could do a thing
where every episode is maybe like a based off of a different IP
then that could be really fun but I don't I can't imagine that that's what they
would chase right because that seems like a big undertaking
I mean that's what I'm saying though
like that I have facing the team to be able to do it though like I feel like that is
where the extra that's the new difference that astrobot two can have would be like figuring that
out to make it make sense but i also think that playstation owns so many properties and does have access
to so many characters at this point it's not like a PlayStation all-stars battle royale situation
where they're like really really just like scraping the bottom of the barrel yeah and on top of that
it's like even with the iconic third party stuff the clouds and the crash bandicoots they're here
they're in the game and i don't think that they'd be necessarily in the movie but they could be yeah
And I do think that after this game, I think Timosobi has earned a lot of trust from the PlayStation teams around them as far as using their IP and like doing it justice and not doing something that's going to like mess up the perception of a god of war or mess up the perception of a local roco or whatever horizon.
Like I think after this game, I totally wouldn't be surprised to see if they were to do the thing where all right, full world horizon.
full galaxy god of war full galaxy spider man right like i and not that spired a man is a
PlayStation IP so that's not not be the best example but like i think there's a lot of trust now
in letting astrobot do things with other PlayStation owned IP so i think there's probably
a lot to look forward to there yeah besides astrobot do you think that they might be doing
something else or do you think they're doing something else i i think they're doing something else right
Like I think having Astrobot as maybe you're like main guy and then going back and forth between that and something else or maybe like just other weird projects.
They're such a creative studio.
And I don't think a studio that creative wants to keep doing kind of like the same thing.
I imagine they want to try out different types of games.
I, if I'm going by like my desire, I would love an Astro Kart.
Like I know that's like a very weird specific one.
Right.
but like the quality, the amount of quality they have in Astorbot, like just the 3D platformers,
I think that polishing quality can translate to a successful car racer.
Yeah.
I mean, obviously we've seen it many times before, but I mean, even just looking at naughty dog with Crash Bandicoot with Crash 1,2,3 and then Crash Team Racing.
Same team, you know.
Like they do think that the creativity of a 3D platformer, specifically these type obstacle-based 3D platformers,
does translate well to at least what we traditionally think of.
for cart racers.
I do think that
this more open world
forts of Horizon
style Mario Kart World
style of
cart racer might be
a little more
ambitious
and not necessarily
what I want
from them to do
but
yeah and I don't even
that's my thing
is I don't even want
something that's like
big in scope
yeah
I just want a straightforward
40 and $50
car racer
like let me choose
my Aloid bot
race around
and like have items
like weapons
projectiles
that are from different games
but you drive around
to use my crados axe to throw
at other carts and shit like that, right?
And call it a day.
Like, I think, and like, yeah,
have the levels be different PlayStation IP.
Again, I think the Astrobot formula,
what you have going on there,
can copy and paste so well into a cart racer formula.
Yeah.
Very naturally.
I don't necessarily want this.
But would you be interested in them
reviving a IP that is not theirs?
Ooh, that's a really good question.
Ape Escape, Jack and Daxter.
sly you know i could see sly jack and dexter for some reason is a is tougher for me to see from them
i think jack and daxter has like such a distinct style to it that i i think might be a bit like weird
for them um sly though for some reason seems like it fits and i think there's a demand for it that
like honestly could i i think that could work apescape i mean i personally don't really care for
apiscape that much i think it's neat i think like the the game is very
cool, but I don't think a modern ape escape is necessary.
I totally agree with you, and I know they're Apiscape fans, and I'm not rooting for them
to not get what they want.
But in my opinion, Astrobot already is the successor to Apiscape.
It's just, it is the platformer that uses the hardware and tech gimmicks.
Like that's the entire thing of Apiscape was the dual sense, right?
So I feel like, or dual shock.
So here, I feel like we already kind of get that.
But that also means that it wouldn't be that surprising to me.
and we already saw a full level of it, right, in Astrobot.
Is there enough, like, nostalgia power and Apescape, do you think?
No, I don't.
I think I could see a cool, maybe tech demo for the PlayStation 6.
Like, in the way that we got Astros' Playroom,
if you did, like, an Ape Escape playroom situation from Timosobie,
I think that could be a cool way to do it.
But even then it's like...
Yeah, but even then it's like,
better and more powerful, brand of the...
I know Roger's a big Ape Escape guy,
and again, I'm not yucking anyone's yum here.
I just don't see Ape Escape.
as I put Apescape in the same category as Legend of Dragoon where yes, it can get a reboot
or remake whatever you want to call it and it's like some people will be really excited.
Yeah.
That is not a let's put our best men on this project type project.
Let's put Timosbe on it.
Yeah, it's funny.
I've opened up now the like a Wikipedia page that just has a list of Sony IP.
And yeah, like it's weird trying to think of like what would make sense to bring back, right?
like you don't really
Parapa the rapper
isn't the answer
That's another one right
And I love Parap of the rapper
Yeah
Let's just be real
It's like nobody wants neck
They're gone
Oh I think it was Ernie Cooper in the chat
I was saying that ape escapes
The game they never played
But they still want it so bad
That's their Parasite Eve
Parasite Eve
Parasite Eve another one of those
Yeah Parasite Eve
But like that doesn't strike me
As a team of Sobe Joint
No
I mean I would love a dark cloud
But also I don't see them
Making a dark cloud
If they made a dark cloud
I feel like they're
like it's tough because we've only seen them do astrobot right like we've only seen team
of soby do this IP so really i just i don't know the scope of their abilities right i don't
know like you know nicholas duet the studio ahead what are his favorite games like what are the
things like what yeah where does his brain go as far as like the kind of things that he thinks
that he could make and wants to make we had eric williams on our god of war ragnerox spoiler
cast, right? And he expressed his love for Castlevania Symphony of the Night. And I think that
that says a lot, right? Yeah. That definitely is like, okay, cool. You can keep that in mind as
the next Sony Santa Monica games are being developed. And, uh, yeah, you and Raj going to Japan and
seeing the team. I feel like that did give you guys a huge insight into their creative mindset and,
uh, like what directions they might go. And what's crazy about this is, it seems limitless.
It just seems like the potential is just creative. Yeah. Right. Uh, but, uh, but,
What about an astrobot 2D platformer?
I mean, yeah, right?
Like, that definitely is also a possibility.
Like, I, I think that that would be kind of surprising for them to do because I...
It would have to be like a...
I think it would have to be like a small project, right?
Like, I think it would have to be one of those things where it's like, oh, yeah, we, we knocked this shit out.
Kind of thing on the PlayStation side.
Like, it almost seems like something PlayStation wouldn't do.
But we're talking about a god of war, possible Greek 2D action Metroidvania.
Yeah, the difference between those, though, is I would, I imagine that if the Greek,
3D, Metrodvania, God of War exists, I do see that as coming to steam.
Oh.
And if it doesn't, I think that's a major fucking mistake.
Yeah.
I don't know that a 2D platform or astrobot would make that jump.
I mean, but like Switch 2, though.
I mean, I would love that.
That makes sense to me.
Yeah.
Hmm.
Be cool.
Yeah.
Omega Buster says, who would be the Sony villain Sinister 6?
Oh, that's such a good question.
That's such a great question.
The problem is, you know, it's, it's, are we, what type of reality are we dealing with?
But these days, reality can change, Sephora.
Yeah.
You know, yeah, okay, I see what you're saying.
But this game even treated him that way.
He was the final thing.
I mean, depending on where you stand on Lasso's two, there's multiple answers I can get, Ellie,
uh, Abby, um, I guess you couldn't really do a last,
was last was villain right because like no yeah that last was what you would do what's his name from
last was one who's chase nelly around this in the snow david david like no no but it can just be a
clicker you know oh that's but i i feel that's more just like cannon fodder those are just like
the random enemies yeah fighting again i mean yeah do you get fucking the pharaoh dude from um
horizon i don't think so that's the thing is i don't know that a sinister six actually works for
for PlayStation villain.
If you wanted to get real
and like do,
yeah,
if you wanted to be like
Sephiroth
Liquid Snake,
right?
Like if you wanted to
kind of get almost
unrealistic with that.
Psycho mantis.
God,
that'd be so fucking sick.
Um,
but like,
I mean,
Dr.
Deferius,
is he the,
who's the crash one?
Neocortex.
Neocortex,
thank you.
And then Nefarious is ratchet
and clank.
Which.
That would really work.
Yeah.
That's four right there.
Yeah.
Trying to think of other,
who's the fucking.
I don't know that this works
as well as we thought it was.
Yeah.
The problem is that like the big PlayStation IP are all like the big villains.
Yeah, the stories are too complex.
The villains are just dudes.
Like the return.
Like who's the villain in Returnal?
It's the planet.
Yeah, for real.
Aries probably from God of War.
Oh, yeah.
See, I would have thought like Balder or like, what's his name from God of War, Ragnarock?
Big Bad.
The old guy.
Odin.
Oh,
And thank you.
Yeah.
God, he was so good.
He was really good.
That wasn't Christopher Wacken, was it?
Why am I thinking it was Christopher Wachian?
He was a big deal guy, though.
Who was he?
Odin voice actor.
Christopher Wocked.
For some reason, I have Chris.
Richard Schiff.
There you go.
Yeah, God, he's so good.
Why did I think he was Christopher Wachin?
I mean, because you're blessed.
Yeah, you know, that's fair.
Checkmate says Rocket Knight
Slash Sparkster needs a reboot button 3D
That'd be cool
I never really played those games
But I respect them
I don't I'm not familiar with Rocket Night
Slarkster
Shred Jaws says
Has Tim played rare Sabrewolf on Gameboy Advance
It's basically DK and cross Pokemon
Collect and Place Mons to platforms and DK levels
And EGU Snorlax as a bounce pad
I never played Sabre Wolf
I was always interested in it though did you
No I did not
I'm still looking at
of Rocket Night over here also.
It should looks kind of cool.
I'm not going to lie.
And that's all the super chats we have for today.
Any final thoughts on Astrobot?
What a game.
You know, like, I'm very excited.
I think the conversation about the future of Team Osloby is the one that
excites me, which is nice, because that's not always the case
when it comes to video game companies and like, you know,
talking about the future.
Usually it's like, all right, how are they going to get out of this fuck up kind of
situation?
So to be in a place where it feels like things are looking up
and I'm going to knock on wood, right?
Of like, you know, hey, PlayStation,
like, you know, foster the studio well.
Like, don't fuck up the bag with Timosobi.
Like, you got something here, right?
Like, I'm very excited to see what that looks like.
I'm very happy that we're going to have Astrobot
being a game that exists in the current generation
and current ecosystem of what video games are
because a game like this is, like, there's not many.
Like there's not you we're talking about like these premium prestige well funded 3D platformers that are polished and have great game design and great great minds behind them right like this is special and I'm glad that we're in a place now where we can look back and be like yo all right this is something special and like we got the DLC and it's fantastic and all this shit and so yeah shout out astrobot.
Yeah and one other thing I want to say in line with that is how wild is it blessed that Astrobot won game of the year at the game awards a 3D platformer it wasn't.
made by Nintendo, one game of the year,
2024. That was
in December.
The game came out in
September.
Yeah, I think so. It was August, September, yeah.
The game was announced in like May.
Yeah, yeah. We didn't know
about the game. Like, there weren't
rumors about like, oh, like,
the team, we all were like, they must
be doing something. But remember when they
announced Astrobot and it was called Astrobot? It's like,
we're getting a full 3D platformer.
Yep. From this team.
Wow. Incredible stuff.
It's so cool. It's so cool, man.
Let us know in the comments below what you think of Astrobot.
If you've played the DLC or if you haven't and because of this conversation, you now have your weekend plans.
I hope that is you or I also hope you might have a switch to and are playing Donkey Kong Bonanza.
Either way, you're going to have a great weekend, everybody.
We have a full day of fun stuff still to come.
Kind of funny game showdown featuring Nick Scarpino hosting.
The Prize of a Lifetime is on the line.
That's about to be next.
blessed playing donkey Kong until next time love y'all goodbye kind of find the crystal
