Kinda Funny Gamescast: Video Game Podcast - Astro's Playroom PS5 Review - Kinda Funny Gamescast Ep. 46

Episode Date: November 6, 2020

Is Astro's Playroom more than just a tech demo? Let's find out! PlayStation provided our PS5s for review. Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
Discussion (0)
Starting point is 00:00:06 What's up everybody? Welcome to the Kind of Funny Gamescast. I'm one of your host, Greg Miller, alongside the new face of video games blessing. Adio, Yee, Jr. What's up, Greg? This is the second games cast we're recording in the same day. Yeah, if you were getting like a two-for-one special with these ones, right?
Starting point is 00:00:23 Well, no, they're getting two. There's two. Yeah, like, two-for-one. Well, two-for-one would, I think they'd be, like, included with each other, but they're independent of each other. It's one day, two games cast. That's true, but it's more confusing because I'm sure. somebody's like, wait, is Greg and
Starting point is 00:00:38 Blessing again, I'm confused? They didn't pay attention. You know what I mean? They're not clicking the buttons the right way. Everybody, I assume everybody here is going on. I don't think you're understanding. Normally, on a Thursday they get one games cast. But this Friday, they're getting two and a PSI
Starting point is 00:00:54 I love you, XOXO. That's right, ladies and gentlemen, the PlayStation 5 review embargo has lifted right now on YouTube.com slash kind of funny games. Actually, throw that link out. Kindoffoney.com slash PS5. you can go get all of our PlayStation 5 hands-on coverage. Of course, it's on podcast services to.
Starting point is 00:01:12 P.S. I Love You XOXO is our full review. Blessing and myself of the PlayStation 5, which, of course, was provided by PlayStation 4 review purposes. And then you have this game's cast, which is a review of Astros Playroom, and another game's cast that is a review of Spider-Man Miles Morales. Tons and tons of content. There's also a video up of my first time using the PlayStation 5 ever,
Starting point is 00:01:35 filming me, turning it on, going through nerding out about a bunch of different stuff. And there's probably some other stuff too that I'm forgetting. But you don't need to remember it. Kindof Funny.com slash PS5. You can get all the coverage we're doing for the PlayStation 5. Let's not waste any more time getting into all this stuff. Let's thank our Patreon producers, Blackjack, Tom Bach,
Starting point is 00:01:52 ALWT Gaming. Kevin is the best Christmas elf, Jeffrey PPP, Pee, P-P-Long, Sancha West Gaming and James Hastings. Of course, they went to patreon.com slash Kind of Funny Games, kicked us a few bucks to be Patreon producers. You could do the same on patreon.com slash kind of funny games, or you could give us even less money and get every episode ad-free, usually get to watch it live and we're not dealing with embargoes,
Starting point is 00:02:14 and of course get it with the exclusive post show that we're not doing this week either because we're giving you two different games cast than a PSI love you and all those other stuff. There's only so much blessing that I can talk without exploding. Remember everybody, if you're watching this on Friday, Extra Life is Saturday, Twitch.tv.com slash Kind of Funny Games, 10 a.m. to 10 p.m. Pacific time. We are playing video games for the big, beautiful kids. as part of the Extra Life Fundraiser,
Starting point is 00:02:37 raising money for the Children's Miracle Network hospitals. We'll be raising money for UCSF Benioff hospitals. Of course, you can join our team, play games and raise money on your own for your local hospital. Still be part of the kind of funny team, but send the money to your local hospital. Or you can just go to kind of funny.com slash extra life and donate to our cause,
Starting point is 00:02:55 no matter what you do. Thank you so much. And we hope to see you Saturday. Today we're brought to you by Upstart and Guideline, but I'll tell you about that later. For now, let's start with Astros, Playroom. Blessing.
Starting point is 00:03:07 Greg. I've known you for what, seven, eight, nine years now. Yes. And I've never in my life met somebody more hyped for a tech demo than you were for Astros Playroom. Did it live up to your hype and expectations? Yeah, but I'm going to say yes.
Starting point is 00:03:25 That doesn't sound like a ringing endorsement. Here's the thing. Lay the thing on me. The, the, hmm, it lived up. Like, the game is fantastic. The game is, the game is, the game is marvelous. What, like, what of the game exists is marvelous.
Starting point is 00:03:39 It is, it is, it. So, we mean you had a back and forth, me and you had a back and forth, right? Yeah, on a PSLUV, right? We're predicting the PlayStation 5 launch library, what the Metacritics are going to be, what we are, our expectations for all these games are. And we kind of had a, like a small disconnect
Starting point is 00:03:57 as far as Astros' Playroom and what to expect from it. And I kind of expected, like I I think in my heart of hearts I knew it was a tech demo but I expected a little bit more right because it's the follow up to Astrobat Rescue Mission
Starting point is 00:04:12 Astrolet Rescue Mission is this wonderful fantastic VR game that blew me away blew a lot of people away Blue me away too Blue Kevin away right Kevin? right Kevin? Kevin just got a couch delivered
Starting point is 00:04:23 so he might be sawing legs off it or whatever it blew me away who you know what I mean what a fun little game that was you did it for real Astrobat Rescue Mission PlayStation VR I don't
Starting point is 00:04:32 Yeah, these are real, like, Kevin, don't lie. What I say is what I feel, all right? All right, yeah, sure. Like, you're my Halloween king. Thank you. So what I've landed on as far as the disconnect that me and you had regarding Astro's Playroom,
Starting point is 00:04:49 because you're on the side of, yeah, it seems very much like a tech demo sort of thing, right? It's packed in. I thought it was going to be like the Playroom, right, that we got with PlayStation 4. Yeah, and I think I was expecting something more along the lines of Astrobat Rescue Mission. At least, like, that was my hope, right?
Starting point is 00:05:03 Fingers crossed. And it's kind of a meeting in the middle where it is what you expect from Astrobot, which is fantastic platforming, you know, really fun Astrobot characters, you know, really, really great level design, all that stuff. But then on the tech demo side, like it is this two and a half hour at most display of what the dual sense can do. Yeah. Which I think is. is for what it is it is fantastic uh part of part of part of part of me is heartbroken that it isn't more that said what is here i absolutely love like i do adore what they did with this thing i think it is excellent yeah yeah uh astro's playroom is fantastic and i think that's what's again interesting
Starting point is 00:05:50 about it with the two sides of the spectrum we brought to it of me just expecting it to be here's what the controller can do like ah the triggers are tough to pull back and oh can you feel the rumble like coming into it it I like you know I this is my I platinum it this is another one of my PlayStation 5 platinum's already uh and it was that experience of going through and trying to find every puzzle piece and trying to find every artifact and as it started is the sun started to get pretty low and it was like all right I'm wrapping this up my PlayStation 5 o'clock says I put four hours into it uh the thing about that is that the PlayStation 5 o'clock I believe on that is accurate.
Starting point is 00:06:28 But for games that are like the trophies aren't live yet, like Miles Morales, it doesn't give accurate times. But I believe Astrobat Rescue mission being four is probably a little bit over four o'clock, but not, or four hours, but not like crazy. I think it's right, basically. When I was wrapping the platinum up, there was that feeling of like, oh, this fucking sucks that this is ending. Like it got me hype for two things.
Starting point is 00:06:51 Number one, sackboy. I'm like, all right, well, at least I have sackboy to look forward to and some more platforming or whatever coming out at launch. But number two, the fact that they have to understand what they have. Because Astro's playroom is so endearing and cute and fun. It's so good. There is so much love poured into this that I know. I forget who was.
Starting point is 00:07:12 I want to say it was Gene Park from the Washington Post put out that. You know, Astrobot's kind of like Sony's Mario or whatever. And it's like, yeah. And they need to make more of these games. They need to give them a full-fledged. We're just making a platformer because there were times. in this game of, because if you're not familiar, of course, this is included for free on your PlayStation 5 Astros Playroom.
Starting point is 00:07:33 It is a big old demo of what your controller can do, but it's also a platformer built around your love of PlayStation and your nostalgia for PlayStation. And there were so many times playing this where I'd stop and, oh my God, that's adorable, of, you know, the Astrobots dressed like Cretos and Atreus, or the other ones where you, there's these little scenes hidden all over the place of Astrobots making other PlayStation game,
Starting point is 00:07:56 references and other things to nostalgia. The amount of references in this game, oh my God. Like I was playing earlier today and there was a Resilgun reference and I was like, really Rezo Gun? That's awesome. Yeah. And like, that is the characters making the references. That is the artifacts you're unlocking. That is
Starting point is 00:08:12 interacting with the artifacts that then make a joke on top of the joke that you have already. Like, this is this game made me miss PSX more than anything in the world. Yeah. Because PSX is that with all the other PlayStation fans. This game is all of that and all that PlayStation love boiled down to an amazing platformer.
Starting point is 00:08:31 Yeah. In our first impressions video that we put up on YouTube.com, so it's kind of footy games that people can go check out from last week. I made the comment, like, because we could only play the cooling springs level. And it was our first time, it was my first time playing and our first time experiencing it. And so, like, immediately I kind of had that analog of, oh, yeah, this kind of reminds me of New Donk City from Mario Odyssey. Sure. Where if you played Mario Odyssey, New Doc City is this whole level that is an homage to the original Donkey
Starting point is 00:08:56 Kong game and like towards the end of that level you get into like this literal celebration of the original Donkey Kong that is such a cool thing such a beautiful thing especially if you have a past with Donkey Kong for for me Astro's Playroom feels like New Donk City stretched across the course of a whole game where it is yeah three hours of you going through the history of PlayStation it is you unlocking all these different artifacts that are either PlayStation consoles themselves or peripherals that you had forgot about. Like I just unlocked the eye toy for the PS2 and I got
Starting point is 00:09:30 very excited about it and you and you are like going around and like seeing these references just in the levels themselves of characters recreating cradles in Atreus or I saw I don't want to I don't want to spoil too many things. Yeah there's a lot of cool stuff for you when you're in there
Starting point is 00:09:47 and it is it is that right like it feels like such a great celebration and homage to everything that's come to in a way that, like, we want to call it, we call it a tech demo and I feel like, even though I feel like that is accurate, it is also doing it a disservice because it understands it, it understands it. It understands it, because like it is probably one of the best tech demos I played,
Starting point is 00:10:10 like in, in that case. It is, it does such a great job, I guess, usering us into a new generation, you know, via the artifacts and all this stuff that I just mentioned via the different levels being the different, I guess parts of the PlayStation. Yeah, yeah. So like, yeah, we talked about it in our, again, Kind of Funny.com slash PS5. You can watch our hands-on impressions of Astros Playroom.
Starting point is 00:10:36 But we showed cooling springs, which of course is the fan and the cooling unit. Then it's GPU jungle, SSD Speedway, and then Memory Meadow are all, are the four worlds that then each of them has four different segments. I wouldn't even call them levels because I would say that. Cooling Springs is the level, but then it's broken into four segments that you can.
Starting point is 00:10:55 can jump in and move around and do stuff in. On top of that, then there's a thing called PlayStation Labo, which is where all the artifacts you are unlocking in the game are stored and displayed. And there's down there a wall art. There's amazing wall art. Oh, yeah. That is puzzle pieces you're collecting in the game. And then as well, you are going to the grab machine.
Starting point is 00:11:16 So you collect coins in the level and then down in PlayStation Labo, you walk over to the grab, like the casino, you know, gumball machine, pop in the coins, pull, down with the casino arm and then one pops out, you crush it and you get a puzzle piece, you get an interactive demo station out there for the Astropods to go play with. You can get, I think, an artifact from there too, maybe one or two. Yeah, as much as I'm a little bit sad in that this game wasn't more, I can't help but to be of the mind that this was the smartest idea that PlayStation could have had as far as having a pack-in game, as far as having this game, as far as having this game that shows off what the dual sense does,
Starting point is 00:11:57 which we should talk about because they do a good job of that. But then also having it be Astrobat, which is this newer franchise for PlayStation, the newest platforming franchise, right? This newest platforming character for PlayStation, I feel like they've set Astrobot up for such success. And like going forward, I have to imagine that Astrobot is going to be ubiquitous.
Starting point is 00:12:21 When we think of Crash with the Playbishop, with the PlayStation 1 or we think of Spire with the PlayStation 1, right? I think I think Astrobat has like taken up, is moving forward going to take the reins of this is the character for PlayStation. Like the Mario reference with Nintendo I think is apt. Like I can't imagine people not falling in love with Astrobat because Astrobat is so lovable. Both in this like both the character, but then yeah, like the game itself is just very, very well done, very good.
Starting point is 00:12:50 Yeah, I think you're right. And I think, you know, something you said earlier, but we got away from a point I want to go back to is you're talking about this ushering in the PlayStation 5 generation. It does it so well because it is this celebration of all things, PlayStation, and like we're talking about, reminding you of all the great memories you've had with PlayStation. And like even when you get, you know,
Starting point is 00:13:11 I have Labo completely built out now. And so to be down there and have not only the PS3 there, the giant fat, but to have the slim, slim right and then to have uh over on the PS2 side like all the different versions of that and the funny dialogue written them and then the you know aim controller hanging from the rafters and then there's a great one of uh like i said you're getting all these like demo stations or exhibits for the astrobots to work at there's one where it's the this is and this is like i think it's not a
Starting point is 00:13:41 spoiler but it's like dialing into the level of PlayStation nerddom that is in this game if you want there to be where you walk over and there's the Sony interactive and If you punch it, it falls over and reveals Sony computer entertainment. Then when the Asterovots flips out and comes, picks the card back up and puts it over it. It's like, that's the level of like nerdy-ass PlayStation shit they're pouring into this. And really, again, to what you're talking about, making it to, hey, this is welcoming you to the PlayStation 5 in this really familiar way of like, this is who you are. This is your, the gaming DNA of us. And if you want that, it's there and so powerful.
Starting point is 00:14:19 I'm with you, like I said, that you know, you beat the entire thing, and there's some secret stuff that'll happen. You beat the entire thing, right? And I am, me, like, fuck, I want so much more of this. Like, I already said, this is why I'm so excited now for Sackboy. I'm like, I want to keep platforming. But in the same breath, it does what it needs to do, which is, like you're talking about what, I think to platinum it, like I said, it's four hours, a little bit more.
Starting point is 00:14:44 You're saying grand total maybe to just to beat it is two hours. like it does the thing of if you get in, you can fuck around with it and then you get to whatever the big AAA title you want to play on your PlayStation 5 is, right? Or you do a little bit of it and understand the controller and bounce back but then you get to come back and for
Starting point is 00:14:59 November here, November 12th, the PlayStation 5 releases and everybody's going to be so excited and about PlayStation like this is a celebration and I think this game does such a great job of celebrating PlayStation. Exactly. During our, the first impressions that we recorded,
Starting point is 00:15:15 I was the one playing and I was kind of talking about how the dual sense felt as I was going through cooling springs. Now that you've gotten a chance to actually play through the whole thing, what are your thoughts on how it shows off the dual sense? Because for me, cooling springs was like pretty immediately, I was like, oh, fuck, I can like feel like the pitter-patter's of the walking and like the, oh, snap, like the way in which they're constraining
Starting point is 00:15:35 the triggers so that I have to like pull a certain way for it to work, right? Like, how did that stuff affect how you receive the dual sense? Oh, I think it shows a, and beyond any other game that I've played on PlayStation 5, what this thing can do. And that's not to take away from Miles Morales, which also uses it and has feedback on it and all that jazz.
Starting point is 00:15:56 But like this was the one where, you know, in that first impressions, we started early because you're freaking out at just the opening screens of showing you what it's like. That experience never leaves. You know what I mean? When you're in memory meadow, there's one section where it starts pouring rain.
Starting point is 00:16:13 And the way it feels, it feels like the raindrops are hitting the controller. And it's like, holy shit, that's fucking crazy. And there's one. There's one. I can't remember exactly what was going on. It was a similar thing of like, there was stuff environmentally that was going on. It might have been rain that I was feeling in my haptic feedback in my controller, which
Starting point is 00:16:30 I was like, okay, okay, cool. I started running around as Astrobat and I was feeling that at the same time as I was feeling the rain, at the same time as like another thing like exploded towards the side. Yeah. It's really, it's truly wild, like how, like how high definition, right, like how accurate the, the haptic feedback and vibration feels in the dual sense controller,
Starting point is 00:16:52 so much so that, that like, after completing this game, I'm like, yo, this might be my favorite video game controller. Like, at this point,
Starting point is 00:16:58 like moving forward. Yeah, like, before this, I would have probably said the Xbox controller, Xbox one controller, just because I, I think is a fantastic controller.
Starting point is 00:17:06 But the dual sense, technologically, I just think is something else. Like, it is impressive. It's the same thing of, and like, I'm saying it's not lost,
Starting point is 00:17:14 right? Like, there's all the stuff that's happening there. I think it was also memory meadows, but it could have been, no, I think it was memory meadows, where I shorted a jump, or I, yeah, I shorted a jump at one point and fell down into this gray clay mud. And the controller felt like what it looked like in never-ending story.
Starting point is 00:17:36 Like, you know what I mean? The controller felt like what never-ending story looked like when the horse died, when I got caught in the mud. Because it was that suction and that pull and trying to get out of it to, like trying to jump away from it to try to get back to. where I was to get moving. And like, that sounds goofy, I'm sure, but when you play it, it does feel different. It does change it.
Starting point is 00:17:55 I think, you know, like, even like you, the touchpad, which we haven't talked a lot about in any of the stuff we've been able to do so far. Which one was it? Memory Meadow, again, later on, you, you get different suits, basically, that Astrobach can go into on every level. So cooling springs is that frog jumper we had shown before. GPU, he can get into this giant monkey suit. SSD Speedway.
Starting point is 00:18:17 get into a rocket that you have to navigate around and then memory meta you get into basically a ball from like marble madness or whatever right uh that you can roll around and do stuff in and the way you control it is by pushing it on the touchpad and i was impressed with i mean the touchpad obviously is on PlayStation 4 i was impressed with this one of how point to point it was where like i'm trying to get collectibles and i'm able to make like very hairpin turns or slow myself down or get where it was like wow i can't believe that feels so good Yeah. It had me actually excited to see if and when other developers start to use the touchpad more
Starting point is 00:18:53 because it does, it does feel more accurate than the PS4 one does. Yeah, and also playing this game, it has me excited for, I have to imagine they make an Astrobot 2 or a new Astrobot game. Oh, my God. Yeah, no, they have to. Because this as a taste of that, like, it pretty much is Astrobat. Astro's playroom feels like a, like a 10 out of 10 experience. that is like a he just a taste of it right like i the the from the the the how it looks like it is a it is a beautiful game how it plays how it controls how i'm always a fan of platformers that
Starting point is 00:19:30 uh feel good like to move like marg sixty four is one of my favorite games and a big part of that is because actually controlling mario in that game is fun like the flips he does like the side flips the back the um uh the which i would call it ground pound he does yeah uh Like all that stuff feels great and it's fun to do by itself. I feel like Astrobat has a bit of a similar thing going on where like the jump in the lasers that come out of his feet, you know, it's such a good like platform platform mechanic because I, most of the time I'm taking out enemies using that. Like I am lasering enemies with my with my feet lasers more than I am punching them with the with the square button. Yeah, if you didn't know if you didn't play Astrobat Rescue Mission and you didn't watch our first impressions shame on you. you can basically, yeah, you jump with X, obviously,
Starting point is 00:20:17 but if you hold it, he'll shoot out little lasers that give him time in the air that can blow stuff up. You could also use square to punch or hold square to do a spin attack, but I'm the exact same way where I was using the, I use the jump ability all the time. But yeah, like even the spin attack is another example of, man, it is fun just to like mess around
Starting point is 00:20:33 and see how this character controls, let alone the pickups that are in the game. Like there's like a, they have like a, actually I'll just talk about like the gun that's in the game that if you hold on your trigger, like it does like a pop pop pop pop like kind of thing. That then reflects on the trigger. I don't know if we're able to or,
Starting point is 00:20:51 um, part of me was to turn on the game. I actually like show how it looks, but I don't know if I can do that yet. Show the game or show the triggers. Like show the controller while it's on. No, you're fine with that. Can I do that?
Starting point is 00:21:02 All right. I might do that if I get a second. But like it is really cool. Here's what I'll do. Ladies and gentlemen, of course, we have two games cast going on. I'm sure this one will be a little bit shorter. But while Blessing sets that up,
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Starting point is 00:24:27 All right, we're back, everybody. Blessings there. We're putting this in. If for some reason beforehand you heard stuff, that's because we forgot to edit it out. Don't make a big deal about it. But yeah, like this is how it looks. Right? When I'm like holding the trigger, like the shoot button.
Starting point is 00:24:41 It's fighting back. It's fighting back. Like it's funny. You know what I mean? Like it has like a spray animation to it and it's fucking cool. Like that type of shit, uh, I'm really down for it. Like I can't wait to see this game across like eight hours. Like I did have, I did have the small, I had the smallest fear that, okay, like, Astrobat,
Starting point is 00:25:06 rescue mission was awesome in VR. but once they take it out, is it going to be everything I want it to be? Is it going to hit the same? Or is it going to be like a, all right, no, now this is just a regular platformer. And no, like, it is still really cool, really excellently put together. It still has all the same personality, the same magnificent level design. Like, they really, really knocked this thing out of the park. Yeah.
Starting point is 00:25:28 And I think, you know, one of the things I want to speak to, obviously, I've already said I have the platinum. Haley, shout out to you. Kind of Funny Day. Or patreon.com slash kind of funny games had written in it says, does Astros play have a platinum. It does. And again, it's incredibly well done because of the designs of these levels where, you know, lots of times you'll, we'll play a game ahead for review. And there will be some collectible in there that's so annoying that there's no way in hell that I'm going to be
Starting point is 00:25:56 able to get it without a guide. Like I don't want to, I don't even want to bother with it. You know what I mean? Like, I'm not going to look for everyone of these Ravens from Cratos or whatever. Because I know I'm going to miss one. It's going to be a huge pain of the ass. This time around with this one, like, the game is so rewarding at every corner that when I, I was so excited yesterday after having beaten it to be able to have the time to go back and look for every puzzle piece and look around every nook and cranny. And so many times I'd find something and it wouldn't be the puzzle piece, but it would be an awesome Easter egg. It would be a cool thing with the Astrobot. Like, again, to your point, we talked about this earlier, but finding all these
Starting point is 00:26:35 different PlayStation references because obviously you are the astrobat with your cape there's the other bots around some of them are chilling some of them are interacting with the environment some of them are reenacting PlayStation scenes finding those and then even the few of them that were I was like what are you doing like wait what is this a game reference ah I get it like there's all of that like the game is such a joy to explore and I think that speaks so well to the platinum of it of going through it and they do an amazing thing too that again you want to talk about knowing your audience, there's two trophy lists for the game installed on your system where number one, there's the game trophy list.
Starting point is 00:27:09 And number two, there's the add-on thing. And I was like, oh, wow, they're teasing that there's going to be more content. It wasn't until I was playing through. And I popped one of the add-on trophies. I was like, oh, and I really went in there and exposed the hidden trophy information where that's where they put like the, there's a, I even talk about this in terms of all this stuff. There's a network speed run, which is the levels you've unlocked then, like go through and do them to do these challenges set in those levels.
Starting point is 00:27:32 as fast as you can and then put your your times up on the leaderboards and see if you're fast or whatever. Like that's the kind of shit that would keep me away from a platinum in terms of usually because I don't want to I'm not going to I don't feel like sitting there
Starting point is 00:27:44 and pounding my head against the wall trying to do it. They put that trophy as an add on. So it's there but it doesn't affect your platinum. I'm like great, good call there. Like it's a game again that top to bottom I mean it's just like so designed for the PlayStation fan base and it's you know
Starting point is 00:27:58 included for free on there. Yeah, four hours to platinum or whatever but not a lot of time. but it does what I wanted to do. How fun was the was platinuming it? Like did it make the game feel more full slash? 100%. Yeah, because it was that thing of, you know,
Starting point is 00:28:12 playing through my first time through the levels was very much like, let's try to do it in one run. And then it would be that thing of getting the end and be like, fuck, I'm still short of puzzle piece and an artifact. Like, what didn't I? I thought I was being so thorough in the end to go back
Starting point is 00:28:27 and, you know, have that eureka moment of seeing it off in the distance or, you know, standing somewhere and just spinning the camera around looking at every little thing trying to figure out what they want me to do. I love that kind of shit. I think they do such a great job with here. Yeah. I also like
Starting point is 00:28:42 this game as like a secondary like hey, I just want to look at models of PlayStation 10% because yeah like once we once you unlock artifacts they go into your PlayStation Labo and you can go in and just like stare at shit and like rotate it
Starting point is 00:28:58 like literally with the dual sense you rotate it and look around it and that like that stuff is detailed in a way that is really impressive. I like rate tracing is still not a new idea to me, but something I'm still trying to keep an eye out for because I'm not, you know, entirely I don't entirely see when it's being implemented in every game because I'm blind, I guess.
Starting point is 00:29:22 Like I just don't, it doesn't, I just don't pay attention to that stuff. But like even the way the lighting reflects on some of these models, I'm like, oh my God, that is incredible. the way in which they're able to model that stuff out and have it look that amazing.
Starting point is 00:29:37 Yeah, I can't say enough nice thing about that. And again, like, it's hard. I know how I don't want to ruin stuff for everybody. But like, again, the love of going down there and, you know, punching the PlayStation logo on the PS2 and having it spin around, like, you know, to the vertical stance. Or, you know, you punch these different things and they'll turn on the handhelds. And then it's that moment of like, oh, what are they going to put on the screen? Like they've done a bunch of really, really cool stuff here.
Starting point is 00:30:02 And I think, again, for something that's packed in and is a tech demo, they did not have to go this hard by any stretch of the imagination. And I'm so glad they did. Yeah. No, I definitely agree. And like at the end of the day, I think this is the, this is the greatest idea for the simple reason. It's just going to expose so many people to Astrobot.
Starting point is 00:30:20 Yeah. And that's a sad thing. You know, all three of us here on this podcast right now, including Kev, right? Like, we love PlayStation VR and we loved Astrobot Rescue Mission. And that was one of those games that I think a lot of people heard, oh man, that's great. But I don't have PlayStation VR. I'm never going to do it.
Starting point is 00:30:36 Cool. It's a good platformer. I don't really get it. I don't know. Now here it is for free, a taste of it. You know, it looks great, plays great. There's a question here from Yosef Barker who wrote in to patreon.com slash kind of funny games and says, hey, Greg and Blessing, have you been able to test out 3D audio on Astros' Playroom?
Starting point is 00:30:52 And if so, is it worth it? I've been using the PlayStation headset, and I think it sounds. good, but for Astro in particular, I would say play without the headphones, play it off your sound bar, your TV or whatever, because there's so many sounds coming out of the controller. Yeah. Where in the same way we're talking about the haptics and the feedback and the triggers, like the speaker on the controller is used really well here too in terms of making you, hearing their, you know, whee's and whooos and whatnot.
Starting point is 00:31:24 So from the Astro people, like, I love it. Yeah. And I think in some portions, like the, you get to, you get to parts of the game where, and this is similar to rescue mission, where you got to blow on the controller. Yeah. Because that'll then make a fan go. And I don't think that stuff works if you're wearing headphones. I think that stuff is just automatic. Yeah.
Starting point is 00:31:42 My mic was muted on my controller. And so those would just go automatically. Yeah. But you got to get the full experience. You got to blow on the controller. Yeah. So yeah. Astros Playroom, of course, is free on your PlayStation 5.
Starting point is 00:31:55 It's a short. So this is a short. short a review of it. But yeah, I thought it was great. I'm with you blessing. I obviously wanted more. I think it's an interesting way of where, you know, if you go watch the Miles Morales review, one of the things I talk about is it left me wanting more. But I felt satiated. This one left me wanting more and I really want more. Like, I don't feel like I got the full asteroid experience, which is to be expected in a glorified tech demo, a free pack in, all these other things. And again, better than me being sick of it and not even wanting to platinum it, sure.
Starting point is 00:32:26 But this was so comforting to go through and get all this PlayStation nostalgia and an amazing platformer that, yes, I want more. Yeah. No, I'm very much of a similar place. I want more, though I get why this was probably necessary for what this is. Like, I'm not mad at it by any means. Like I get it and I can't wait for whatever they put out next because like they, between rescue commission in this, like they've proven to me that these guys, I think I said this on PSLV,
Starting point is 00:32:56 that these guys can make a game. Like, they know how to make a game. They're really good in making a game. And so I can't wait for the next game they put out. Well, ladies and gentlemen, what do you think of what you've seen of Astros Playroom? Let us know in the comments below. If you're listening on a podcast server, just yell out, just yell out your window. Open up your window right now and scream what you want to hear about Astros. And somehow it'll get to us and we'll know. Remember, this is just one piece of Kind of Funnies, PlayStation 5, launch coverage. you can go to kind of funny.com slash PS5. Get our PSI Love You, XOXO, review of the PlayStation 5.
Starting point is 00:33:26 Get our review of Spider-Man Miles Morales. Get the video of me turning on my PlayStation 5 for the first time. And so much more. Remember, the coverage continues into next week as we build up to the big old launch day where everybody will be out there playing Astros Playroom and playing PlayStation 5. Wherever you're getting this show, thank you so much for listening or watching. Please like, subscribe, share.
Starting point is 00:33:45 Remember, PlayStation sent us these PS5s for review. Thank you for that. Don't come after us. F.T.C. We've communicated the disclosure agreement, right? Blessing. We did it. Ladies and gentlemen, until next time, it's been our pleasure to serve you.

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