Kinda Funny Gamescast: Video Game Podcast - Bethesda E3 2019 Review - Kinda Funny Gamescast
Episode Date: June 10, 2019Hurry to http://upstart.com/morning to find out HOW LOW your Upstart rate is. For a total of $75 off your first 3 boxes visit http://greenchef.us/kinda75 All the biggest Bethesda news of E3 2019! Do...om Eternal, Fallout 76, Deathloop, Ghostwire Tokyo, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up guys? Welcome to Kind of Funnies post-show analysis of Bethesda's E3-2019 showcase.
I'm Tim Geddes.
This is Andy Cortez.
That one of the coolest dudes in video games, Greg Miller and I love him so damn.
It's apparently going to be 90 tomorrow is what I just heard.
I feel it right now.
I'm packing basketball shorts.
I'm just wearing basketball shorts.
I don't care.
It's spicy and hot, dude.
It is spicy and hot.
And it's not just the E3 announcements.
It's literally hot.
Oh, I like what you did there.
So we just watched the.
Bethesda Press conference.
We're now going to do our entire breakdown, get into it.
This is the Kind of Funny Gamescast.
If you're not familiar, we do the show every week.
We talk about video games, all things that we love about them.
You can get it on YouTube.com slash Kind of Funny Games or podcast services.
Just search for Kind of Funny Gamescast.
Leave your reviews.
We'll appreciate it all that.
But let's get right into it because it's E3 and I'm not trying to waste any time, Andy Cortez,
number one game journalist.
I know that, dude.
All right.
What are our feelings overall?
Bethesda.
Keep us off, Andy.
I thought it was more entertaining than I thought it'd be.
Honestly, like I think we went in there knowing, at least I in the pre-show said there's zero percent chance we see anything about Sarfield and Lower Scrolls.
He did say that.
He said that.
And that's about it.
And so I went there going with low expectations.
I was pleasantly surprised with Death Loop.
That's sort of, I feel like that's the thing that Microsoft was missing for me, like that big sort of unknown thing that we haven't seen yet.
You know, there's tons of things we know, right?
I would personally toss Ghost Wire there too.
Oh, good.
Yeah.
That was a really great challenge.
Totally, totally, yeah.
Two new IPs, man.
Yeah.
And so that paired along with, you know, obviously Doom Maternal is going to be fucking awesome.
Wolfestine.
A new Wolfenstein.
Blood.
New Blood.
Young blood.
I was pleasantly surprised.
I thought it's one of the best conferences I've seen Bethes to put on.
Sure.
Yeah.
I'm in the same fellow I don't care about, but.
And that's always the tough thing.
When we come in, if you're new to us, we're doing a press conference, right?
There's the, what did we think of it personally versus what do we think of it as?
as a press conference, what do we think of it in the lay of the land of what E3's been.
This delivered, I thought more than Microsoft did.
I had a better time here with Microsoft.
I enjoyed a shorter presentation.
Even though I guess, was it the exact same?
No, we just ended a little bit over an hour.
Right?
Was it like an hour 15.
Yeah, but I would say the other one was closer to two than this one was.
Okay, yeah.
I thought this is a tighter presentation, but I do think it sagged in the middle.
And what I said during it, I think, I believe now at the end of it is that it felt like PlayStation a few E3s ago.
You know what I mean?
a handful again where it was like everything's great and we're having a good time and you're
getting a good mix of games it might not all be for you but then here's wonder book you're like
what the fuck why are we spending so much time in this like when we got in it was like elder scrolls
blades right which is an interesting way to start but has an audience obviously and they didn't hang on it
too long fall 76 and it was exactly what I said it should be right Todd Howard made some jokes and
then talked about how they've been fixing it and how they have a great community and let's see what's
coming and then well I know we're going to go game by game later yeah it got prediction it kept
going, kept going. And then it was the Commander Keen thing where it was like,
wait, what the, and then even before that, I guess,
Elder Scrolls Online went out, that was a long trailer for that.
But again, there is an audience for it. Yeah, exactly.
Then Legends, but then we, and then it was, the audience for it's not watching
this. Then it was raging and went back up. Are, are, I don't think they are. I think
the audience, which one are we're talking about, we're talking about Elder Scrolls online.
Like, see, I think they are. I feel like they're playing the game right now.
They're not, not watching this.
Like, they're going to, they'll see the Morse's up's coming.
They're like, all right, cool. I'm going to keep playing this game that I haven't stopped
I know we talk about it a lot in terms of what we like about Bethesda and how interesting
they are in terms of being a publisher, right?
I think it still hangs true that like the Bethesda fan base is a very similar in a way
bigger way and different in its own to the kind of funny group where I do think like,
you might not like all.
If you're kind of funny best friend,
it doesn't necessarily mean you care about cooking with Greggie but you love KFAF or
whatever.
Like if we were doing a press conference,
you show up to watch it and see what.
what's going on, or at least tune in later.
Like, I think Elder Scrolls online people do care enough to come out and check it out and see what's going on
because they are Bethesda fans that way.
I think.
I mean, obviously, there's crossover.
And I do think that there are Elder Scrolls online fans that watch this stuff.
But I would imagine that it's a much smaller piece of the pie compared to Elder Scrolls online players
compared to other Bethesda traditional games, like the games that we at this table would be more excited for.
But I also do think then, too, you have to keep in mind that part of this is trying to catch
the fan who is just, I am just
a Skyrim fan. I'm waiting for the
next Elder Scrolls in that vein to look year
after year at Elder Scrolls online to be like,
oh, that's interesting, that's getting better. You know what I mean?
Like, for Fallout 76 when they talked about,
when it was expressed to the more
general public of when I stood up and started clapping,
no one knew why, like, hey,
quest lines, decisions, human
NPCs, like that is going to bring a lot of
normal people, in quotes. The people
who, oh, I don't care about an online fallout, that'll bring
a lot of people into it, I think, of getting
into Fallout 76. And that's the idea you want, right?
in terms of this crossover and grabbing people from the different buckets to bringing them in.
I personally, and maybe I'm wrong and maybe I'm usually excited, don't think anybody cared
about Commander Keene, right?
Like, I don't think that's a game that, like, even fall at shelter, like, you know, fall at
shelter, of course, it's fallout.
It was a fun idea and we were all starving for a fallout and happened and it was super
successful as a mobile game, right?
And then for them to talk about Blades and get it out of the way, talk about being their
second straight to number one mobile game after Shelter.
Again, Elder Scrolls people care about that.
Keen's going to be number three.
Watch out.
I mean, that, that, that, that,
That's based on gameplay there, like with both blades and shelter.
I mean, I download a shelter, I guess I'm played for a little bit.
But both of those, I can see me being like, oh, and I win, maybe I'd play those.
Keen, I'm looking at him like, I would never play this.
And it's not because I can grant you the other one to have licenses attached that I have some affection for.
This one, I don't think there's many people who have attached to it.
And also just, it looks like a kid's game one.
I don't think that's what they're going for.
But then the gameplay just doesn't look engaging at all.
Yeah.
Anyways, my, we're getting into the games.
I apologize, Tim.
I thought as a conference overall,
it was better than Microsofts.
I thought it went quicker.
I thought it had personality, which I love.
I thought it that at heart, which we love.
We talk about, you know,
I like the interstitials of in between stuff.
And they didn't do it too much for like,
what, three times overall,
going to the audience and talking to them, right?
I love the developers coming out.
Hey, we're super into this fucking stuff.
We're in a curse.
We're going to deal those different chain.
Here's a look at it.
I thought, as we've talked about with Microsoft,
not as much gameplay as I would like overall.
like we had definitely had more gameplay I thought here.
We got to do like gameplay.
Healthy chunk.
Yeah.
Which is we haven't seen that all day.
Which by the way, two minutes ago, the embargo lifted on.
I can say that I have played Doom Maternal.
I've played what you saw there.
We can talk about it when you get there.
But overall, I was like, I thought this was a really good,
I thought this is a really good conference.
And I'm, you know, I mean, I don't score anything or anything.
I thought it was better than Microsoft's.
I thought it dragged a bit in the middle, but they're doing the thing where they have so many games
and they want to get everything out there.
And they do want to try to get Commander Keen to somebody.
And you can always just shorten stuff up.
I feel like a short trailer for Commander Keen could have done better than a presentation, right?
I feel like a short trailer for Elder Scrolls Legends could have done better than the longer thing of him getting sucked into the tavern.
And you know what I mean?
It's a card game.
Got it.
Why do I care about it?
And I'm not even trying to be a dick about it, right?
Like, just why do I need to know about it?
Yeah.
I thought that overall it was, it was very, it was good.
Not very good.
It was good.
Better than Microsoft?
I thought it was better than Microsoft.
I feel Microsoft had a couple better moments.
but like they have cyberpunk.
It's like that's almost cheating, right?
I will say two new IP wasn't expecting it when we were doing the pre-show.
I was like, I don't know anything that they can do that's really going to excite me.
Same here.
Both those IP excited me.
I was talking about predicting that evil within, there wouldn't be an evil within.
It would be another horror game.
And like that happened.
And I'm happy because some of the evil within just look and aesthetic.
I didn't like this.
What was it.
Ghostwire Tokyo.
What a fucking good name.
I'm like,
it'll just disappear in a snap.
And it looks cool.
And it's like, all right, I was like, I can get into this.
This seems like a great jump on point.
I like horror games like that and like that could be cool and death loop like everything we've seen looks fantastic. I'm all about that
Both of those don't know what the gameplay looks like for either of them, but it's still fun to get excited about new IP and let alone two of them. So that's great
I also you know I'm a huge fan of the production of these
E3 conferences and Bethesda year after year there's always a theme. There's always an idea the idea this year was community
they did that because of fall at 76. I thought they nailed that aspect of it having said that I feel like this year
year didn't have enough big things to show off to warrant the Shrine Theater.
Like the couple years back when they did essentially just do a VOD that they played on a
at a theater, you know, like that felt like it made more sense and was tighter.
This having the amount of people come out on stage, like the Commander King thing, why'd
someone come out on stage for that, right?
Yeah.
Yeah, we don't need this mobile game explained.
And I feel like they did that for every single thing.
And while it did fit the tone of it all, I feel like it hurt the pacing of it.
And I, it's a weird catch-22 where.
but Desda years ago we would have been like they don't have enough to throw their own conference
yeah and now they've done it four years in a row and it seems like they they they want to see
themselves as a Ubisoft um I think they prove it and they prove it time after time but it's like
but a lot of that stuff that they do the breadth of their library doesn't necessarily speak to everybody
sure and I feel like their their press conferences suffer because of that because they focus on
that stuff in spite of it right um doom looks really cool and I feel like it's a great way to
to end it.
Doom is really cool.
Yeah.
Do you want to run through the games
and talk about them as we go?
Let's go from the top.
So it starts off
with a Fallout 76 apology.
Yeah.
Well,
they do,
they do blades first.
Well,
you're right.
I apologize.
I see your own.
Yeah,
it starts off just with the,
hey,
we got it.
We fucked up.
Cool.
Great.
Transparency.
Oh,
yeah,
we've had a lot of big announcements
in the past year.
Based on some of them,
I'm surprised you're all here.
Yeah.
So yeah,
just a quick apology.
and then straight into Elder Scrolls Blade.
It's on mobile now.
Switch, fall 2019,
free crossplay, cross progression,
all that stuff.
Interesting way to start with that type of do.
Sure.
All right.
I guess.
Hey,
you know what?
It's what we've talked about,
right?
It's that not everything you need to use for everybody.
It's cool to get it.
I don't think they spent too long on it.
It was a good transition.
It was a fall of 76 like you're saying.
You say apology,
in quotes,
there was never the I'm sorry.
It was like,
hey, this and then the criticism that was well
learned yet, yeah, yeah, Todd Howard addressed in the same way he did with McCaffrey on,
unfiltered, right? But to go into Blades and be like, hey, it's our second first number,
or number one mobile game after Shelter. There's an update out tonight and here's something
you didn't expect. It's coming to switch. It's trailer, fall 2019. It's free. Just like it's free
on phones. It's cross regression. So you can play right now, blah, blah. Hey, we're in, we're out.
That's cool. It's 2019 cross progression. You know, your games are everywhere kind of thing.
I thought it was, I thought a lot of the ones we're going to bitch about later could
have learned from that and been served by that for me. I'm like, hey, here's this thing.
placement was odd.
Like they started the show with that.
Sure.
They had the hype trailer we liked.
They had the hype trailer we liked.
Yeah, but I mean in terms of like games like they were seeing is that.
And then it goes into fall 76.
Wastelanders come in fall 2019 is a free trial week of fall at 76 starting tomorrow.
Great, do you want to take this one?
Yeah, I mean, with all the respect, you're burning past a lot of the headlines and you're a monster.
All right.
So Wastelanders, yeah, of course coming in the fall.
New quest line, a new main quest line.
The big part that I freaked out at NPC humans, because if you have, because if you
haven't played Fallout 76, the deal is there and their vision was, and no matter where it got
off track, was that you and the other players in the world would be the humans running around
the world, whereas, as you know, playing Fallout, usually there are other people there who
have their own lives that you talk to and a quest from and have decisions and choices and
consequences. This for Wastelanders was shown, giving you the narrative thread that since
you've all escaped the Vault 76 and started rebuilding community, now people are coming back.
So there's NPCs coming into it. They're going to be human. They're going to have dialogue trees.
They are going to have choices and consequences to your actions and stuff for you to run through on the main quest line, which is so huge.
Like, I can't, even today when I turned it back on and I was playing around tinkering because I was like, I have had the itch lately.
Going back into it and it running way better, it was awesome.
And then the first thing I did was like, Rosie needs you to come drop this thing off.
And I ran in and like it was, I, you know, dropped off, you know, months ago, right?
When we were still playing at launchish or the window and came back and dropped it off and she was a robot.
She's like, hey, probably not you're expecting.
I was like, oh, yeah, right.
I guess at this point I'm not,
I'm supposed to think there's still a chance for humans in this game.
Like, I know there aren't.
Yeah, you know what I mean?
So it's cool to see that coming back.
That's exciting.
Then they talked about, yeah, Vault 51.
Or you said, yeah, June 10th through the 17th,
the free trial for everyone to jump in and try it out right now.
When you were clapping in the guys name was Daniel,
I was like, is this guy, like, it's a callback to a lot.
No, no, no, no.
I was just super excited.
There's another human being there to give me a quest.
So anyways, I guess I should, before I transition out of that.
I think that's such a huge move.
that's what's actually interesting about what they're doing right now is
hey wastelanders is kind of making it a fallout game
like the way most people think about a fallout game
giving them a free week now and even though they're giving them vault 51
which is a different mode we'll talk about here in a second
uh i would have waited i think given to the free week later it's cool like hey
here's all much influx for people to come back but
i don't know if what's there right now is compelling enough and i say this is somebody
who just turned out for what the first time
since january i don't even remember when i fell off playing right um i guess it was like
lead up to Anthem, I think I've been playing a lot of it still.
It doesn't matter.
I haven't played it in a long time, I turned it on today.
So I don't know if they've added in more stuff.
I know they've done the wild Appalachia content,
but I don't know, even know if that's going to be in the face enough to be like,
hey, this game's a lot better than what people were saying it was.
But they are doing the free week.
Vault 51 is this part of a thing called Nuclear Winner,
which is basically a 52 player battle rail.
The winner will become the next overseer of Vault 51.
There is a literal ring of fire that just sinks around you.
It is you fighting other people in PVP,
But then there are PVE elements as they show, you know, all sorts of monsters trying to chase you down.
There's going to be a sneak peek on June 10th, they said.
But I don't know.
So it'll be there for the full week.
Interested how the how the base building mechanics are implemented.
Yeah.
It's something like a battle royale game.
Yeah, yeah.
Well, I mean, like that could ever work.
Battle of a building.
Yeah.
Do you picture somebody fucking.
I mean, it's not that crazy to think of because you do build pretty quick in there.
But it's more a resource thing of how you're getting all the wood, how you're getting all the stuff.
using all the glue.
Yeah, those are the big highlights for fall 76.
For me, again, as somebody who did enjoy it, despite all its flaws, but obviously
knew it wasn't a great game.
I'm so excited.
I'm very excited for that to come to.
I wish it was sooner instead of fall, because I'd love to jump in there and have that.
I wish that content was like, and now it's available.
And I understand I'm being greedy there.
But I'm super excited.
That's a great thing.
I thought the reaction of our chat was pretty awesome because people were like, oh, man, that's
really cool.
Maybe I'll check it out.
And I saw Schizep, who I didn't realize Jamie was.
super into it talking to a whole bunch of people who were like maybe I'll give it a shot
during this week she's like yes come play with me do this different stuff like yeah that's
awesome and I think that I saw that on Twitter in a glance uh you know reverberating
throughout the uh the you know our community of people I follow on Twitter being
oh okay it was interesting right this has been such an interesting conversation since
the launch of Fallout 76 when it was like can Bethesda even show another
ether can they have another E3 conference on the heels of this when they get there
will they have something to show people to make them happy when they
they get there, do they apologize?
Do they make a big deal about it?
I guess that's kind of where I'm at.
And again, I'm not a follow player.
I'm not a Fallout player.
So who gives a shit what I have to say?
I agree.
But going from that, I just feel like
a lot of this does reek of
we're trying to fix this.
And I think that if it was a focus on one
or the other of these two things,
I have a little bit more faith.
But I feel like the Questline
and all the stuff they're going to add
is going to feel like at best
half a Fallout game,
not a real Fallout game.
Oh, I mean, no, no, no.
by no means, no if, hands, or buts, do I think when they say,
and Wastelanders out, it's going to be like 300 hours of storyline content.
I think you're getting, there's going to be a new main quest line, right,
that I'm doing stuff that's making choices that's doing things.
That just, to me, feels like a distraction.
Like, to me, that feels like, we fucked up, so we're going to double down and try
to fixing, and, like, trying to make you happy.
Just try to make you happy.
Instead of, like, just do the thing, right?
Dedicate to it and make it a whole experience.
I disagree.
Well, the other side, then, it's Battle Royale.
It's like we're really getting a Fallout Battle Royale.
Like, I've never heard people enjoy the combat of Fallout.
Enjoy the shooting mechanics of Fallout.
So we're going to make that a Battle Royale now?
That seems weird.
I can't imagine this being good, especially in a time where we have so many battle Royals.
We've seen so many battle Royals fail.
Sure, sure, sure.
I'm going to climb on my defense horse here.
My defense, uh, Wastelander, put on my, uh, my vault helmet or whatever.
Um, for the first part, right, of, uh, we're going to,
that's just something they're throwing out there or whatever, this quest line.
You know what I mean?
We should have done this.
We're sorry.
It's too little too late, basically is what you're saying, right?
It's not too little too late.
It's almost like, just to cut your losses, man.
I feel like, okay, people bought Fallout 76.
They fucked Fallout 76 up.
Like, you can put as many bandies as you.
It reminds me of Final Fantasy 15.
Cool.
So much DLC kept coming out and improved the story.
It didn't fix the story.
There's problems with the story, in my opinion.
People can disagree with me.
But I feel like at this point, it's all opinions, right?
put out, like, start working on the next fallout.
Well, I would imagine
somewhere they are already doing that, but they have
so much stuff in front of it still.
You figure they're going to be, uh, the space one.
And what's the name I can never remember?
Starfield.
And then the next elder scrolls and then another fallout.
I think the thing with this is that they see this very much
as being another elder scrolls online,
which did launch and people didn't give a shit about, right?
But then year after year, the player base does get better because they build on it.
I see this being their first shot at,
Hey, everybody.
this is, and I haven't read everything.
I don't know the oral histories.
I haven't read the scuttle,
but our vision,
maybe not from the genesis of what we said 76 is going to be,
but our vision going forward of what it's going to be
of like, we've listened to you,
you want this, we're putting it in,
and we will continue to do that.
They said it was one of the,
the first of many quest lines like this, right?
That's great then.
If they do commit and somehow turn this
into an elder scroll online situation,
then like I take everything I'm saying back.
Oh, I mean, I'm glad you're here to do it to balance it out
because I'm probably giving them too much.
credit. You know what I mean? I think someone I just feel like honestly we're going to look at this in
November when it comes out and I don't think it's going to be very positively received. I feel like
people are still going to not be happy with it. There's still going to be enough issues that people
like this is still not what I want from this. And that's fair. Yeah, but I do feel like the people
that are in there right now are happy with what they have because like I do know, I've been seeing
articles resurface about like, oh, fall 1726 is like getting better and it is improving. And I think
the people in there right now are enjoying it for what it is and any sort of improvement done
to it is going to make people even happier and bring in newer audiences.
And that would excite me, especially as, hey, let's talk about a fallout that is a games
as a service. And so if it was that four times a year, I'm going to get a major quest line
that gives me, I don't know, however many hours of gameplay, things to do, updates and all that
stuff, that would be exciting to me in the same, instead of getting it in terms of, and I mean,
I don't know me wrong. I'd love another's fallout. But even fallout launch and had a whole
bunch of problems, right? And it wasn't exactly what we wanted. I appreciate this being able to
hem hachanged whatever. And yeah, no matter what, when it drops in November, people are going to want
this, that the other, et cetera, right? But you hope that it's a glimpse of the future of this is
going to be in that, yeah, we do keep getting stuff like this, even if they figure out to do some kind
of, you know, quarterly is the big epic quest line and then every month or whatever, some other little
30 minute thing to go do that story and ongoing thing like that. I think would be.
be great to pepper into what it is.
Yeah.
Tell your other thing,
Battle Royale,
I think that I'm with you.
Yeah,
I'm like,
I,
you know,
I don't PVE,
or I'm sorry,
I don't PVP
when I play Fallout,
right?
I never,
I really,
I think I've shot Grimecraft once
as a joke.
I don't fucking,
I don't attack people,
you know what I mean?
I know that that,
and like,
they did say in there,
you know,
Todd,
when he's talking about it,
talking about like,
we gave you this,
you know,
thing in the guns
and all these weapons
and all this shit in the wasteland
and you guys used
know if you're not paying attention to the fallout community that might sound like lip service and
bullshit it's the reality that the people who stuck around in fallout totally became each other's
NPCs that was a big thing and people were really role playing in there of like we are the
militia and we're in the and so there's stuff all the time now where you're dropping it now that you can
one of the updates they've done since then is the ability to be a vendor like set up your own
thing you stock it people buy it and give you caps and you know what I mean like they have a
system in a world in there so this is just another thing to add to that I think of
like, cool, yeah, there's this overseer mode that's, it sounds like it's limited time, right?
Oh, sneak peek on the 10th. I don't think it'll be around forever.
It's something to do. I don't know, yeah, if the combat of it will be the fun part of it.
But like, you know, you saw the guy camping and then going out to try to shoot him in the back and
the other PVE things to get in there. I don't know. It's interesting enough that I want
to try that, even though that's for sure, not why I play Fallout at 76. Yeah, yeah, yeah.
I mean, the two people on stage seemed really stoked, and they said the F word.
I mean, I believe him. I believe him, man.
Then we got Ghost Wire.
Ghost Wire.
That's the next game from Tango.
Wow.
Really cool.
But it was another example.
I love that Bethesda is showing their developers off
and having people come out and present.
But I just feel like it's weird pacing when it's like they just have that trailer.
And that trailer was after someone came out to talk a little bit.
You know, it just feels like there's a, it's incongruent to what they're trying to accomplish.
Sure.
But I mean, I think a lot of what Bethesda does is like,
These are the people making the games that you love, you know.
And so I do think that they want to showcase the people that pour their hearts into these projects.
So I wasn't, I will never be shocked if they have developers come up before game.
I feel like that, though.
I love that.
I just feel like what they are saying should add something that we don't see from the trailer.
And I just thought it was weird that we saw her talk and then we saw the trailer.
They described the thing you're about to say.
I did.
I hear you.
I do appreciate that she came out and like, obviously, we would have known it was spooky.
We wouldn't have known, right, that it's actually.
action adventure. She was very clear this is not our traditional survival horror we're known for.
I thought that was helpful information that honestly made me more excited.
Because like I haven't done the evil within the stuff before. I'm like, survival horror.
You know, I have to be in a mood. I have to do whatever.
Whereas this is like action adventure. People are disappearing in Tokyo. I was like, oh, all. All right, cool.
And the trailer looked awesome. I mean, granted, again, no, no gameplay. Just running through.
But what they told us when we saw, I'm like, this looks awesome.
Yeah. Can't wait to see more. No release window or anything at all.
Not that I saw you.
I think this is going to be really good.
Yeah.
Then Elder Scrolls online, elsewhere, Dragonhold and Scalebreaker.
They talked about the stuff, showed a lot of stuff for this.
Yeah, again, I don't care about these, about MMOs anymore, really,
but I know that Elder Scrolls has a huge dedicated audience,
and they must have been fucking stoked to see everything that's coming to this,
including the 82-minute short with that cat jumping on the dream.
Meow. Way too long.
It was cool, but like, it was awesome.
It was just way too long.
I would, the next time we get Pete Hines in here,
which we've already, we've got a chalkboard over there
lined up with questions for him already on a million other things.
I do want to talk to him about
what they see on the back end that makes them do what we're talking about, right?
Oh, such a long trailer.
Yeah, but year after year they do it and seems like it's getting longer,
so it must be tracking, well, somebody must be,
are they watching? Do they know if people are watching it?
Yeah, I don't know.
Nobody knows.
nobody nobody will ever know um then what else do we got commander keene iOS and android making
a valiant return bringing his sister now good for him man yeah it's just totally one of those where i
oof that was a checkout bathroom moment yeah you know what i mean i understand here's the thing
is i i totally get it as a student of the game as somebody critiquing and trying to be um as even
keel as possible i get that there's going to be trailers and things we don't care about and because of
personal preferences.
Yeah.
This one,
I think,
was just a bad presentation.
This one should have had
the presentation of blades in the front.
Hey,
you're in,
you're out.
This is what it is.
Great.
Let's go.
Cool.
It's over.
You know what I mean?
Like,
if you want more,
go to the Commander Keene website.
And,
in it especially,
yeah.
Yeah.
Yeah.
No, no.
No, no.
No, no.
Thank you.
No, thank you.
I can not.
I don't think it's going to be their third
number one iOS game.
And then we got the,
uh,
and then we got the,
the card game.
Yeah.
So the commercial for that.
Freed Night.
June 27th, they're getting a major update.
Again, a trailer I thought that was too long.
But it's also that thing of like, cool, it's a card game.
So every screenshot and action item kind of looks exactly the same.
But so I guess we put in live action having them in a thing.
Like, I get.
Like, do we need that?
Yeah.
It's a hard game to sell, but they do well.
So.
Yeah.
Card games.
All right.
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So easy, dude. To this. It is so easy, man.
Rage 2. Rise of
the Ghost expansion.
New enemies to kill? That looks
pretty cool. You got a new faction.
You got a new story stuff.
You have a new area.
Yeah, I thought the trailer was really silly and fun.
We had that sort of 80s
90s sitcom vibe.
And then they showed us, again, we were kind of confused,
being bared because all the same titles were popping up of, like, new weapons,
and then new vehicle and this and that, and they showed us all twice.
I'm not sure why.
Other people noticed it on Twitter as well of, like,
we're running short on this conference here.
I just do two trailers.
Yeah, you know, put in the trailer we weren't going to show.
Were those trailers for the same thing, though?
Yeah, they were.
That's what I'm saying, yeah.
Like I
Because like the first half
Kind of seemed like it was for like a
Not the expansion pack
Just kind of it's common to rage too
And then because all the other stuff
Was clearly the rage
Rise of the Ghost
Yeah I feel like we
It was definitive
It was easy to see that it was Rise of the Ghost
At the on the second part
But we were still getting the same sort of
Titles popping up telling us that there
New Vehicles
This new vehicle
Back in all this stuff
Like yeah
Already it was interesting
Yeah it was confusing
Is it free?
Was it free?
The D.O.C?
Yeah.
I thought so, yeah.
Let me see.
I don't think I have any of my notes.
Well, I guess, yeah, I mean, they're talking about new shit weekly.
I don't, I think all that shit's free.
Oh, okay.
Yeah.
I'll look in, I'm in the back end of here, the press stuff.
Let me see.
Looks interesting.
It looks fun.
I enjoyed rage for what it was.
I put, you know, maybe 15 hours into it.
I was like, all right, I'm good.
Like, I've kind of had my fill of this, this sort of a variety of combat.
And it got a little samey for me.
Yeah, we'll see if this brings me back.
I know, Nick Scarpino somewhere.
Really excited about all this.
Yeah, yeah.
He's definitely watching this right now.
100% watching this.
Yeah, I don't know.
I didn't really, that didn't vie with me.
I just, I don't like that humor where it's kind of just so on the nose of what it's going
for.
And I feel like seeing, like, it's helping put it into words, seeing Rage 2 today and
then seeing Doom, where both of them I feel are going for like, yeah, we're cool.
But like, Doom does it.
Yeah.
For me, at least.
Whereas the rage trailer, I'm just kind of like, it never hits like cringe-worthy levels,
but it's kind of just like, okay, I get it.
You know, the neon colors apocalypse and here's some jokes.
It's like, I just feel like that's such a genre of its own at this point.
It's a little tired.
Then Wolfenstein, cyber pilot, VR, July.
We've heard about that before.
Then, it didn't do much for me as a VR guy.
Oh, you played it?
No, I'm saying, like, looking at it.
And I was like, oh, yeah, what is that going to be?
and they were like, oh, you get to pilot Nazi weapon
and turn it against them, and I was like, oh.
And it just like, it would look like you're in a meek shooting stuff.
I'm like, that doesn't make me want to run out and play it.
Again, I'm not really drawn to Wolfensstein General, so I don't know.
Also, the guy, he had kind of a thicker accent,
and when he said, you get to fight Nazis,
and I thought he said fuck Nazis in VR, yeah.
Wow.
They're taking it to another dimension.
That is a very different game.
Then Wolfenson, Youngblood, July 26.
This looks incredible.
can't wait to play this damn game.
It's going to be the same sort of over-the-top
gory action that we're used to
in Wolfenstein. The visuals
are going to be fantastic. That's just kind of
if anybody played Wolfenstein 2
and New Colossus, you saw how
gorgeous that game could look.
And I'm just excited to try this and then
try it co-op. I think that's a really
cool added component
to this already awesome franchise.
And this trailer did what I'm talking
about Doom doing as well where it's like, I feel like
it does nail the tone in a way that I didn't
like the rage one. Like, I like the aesthetic they went with this one. I feel like it is fresh and
different, even though it is 80s neon. Like, it was its own take on 80s neon. The characters seem
interesting. The comedy that they had together, I believed more. Yeah, that's the thing about it is
both Wolfenstein's one and two. And I know there's the DLC, but both the boxed Wolfenstein's,
right? I started thought they are beautiful games, thought they handle really well, but they were just
too shudery for me. Like, I'm just not that kind of shooter guy, right? Like, I don't mind
playing first person shooter games, but I need
a narrative and character,
like, granted, Wulf and Son has that. I'm not
saying it doesn't have that. It just still felt too much
of, fuck, you really want me
actioning the fuck out of this.
Whereas the idea of playing it with Andy,
playing it with Kev, playing with Barrett, whatever,
seems like that would keep me going in a way of like,
all right, we're having fun already. Like, it's the cool mechanics
you know, but when I fuck up, which I never will,
somebody can run and save me, right? And take care of me
or get me back up.
Natural rifle will carry you, big, Dodd. That's what I take her, buddy.
There we go, man.
Flapjack and Nitro.
Flip, yeah.
And then here we go, baby.
Death Loop.
Dude.
You kidding me?
You're kidding me with this game right now?
Right now, my games of the show are Cyberpunk and Death Loop.
Yep.
I would agree.
I would agree.
Death Loop, everything that they showed there, I was like, I'm in.
The story looks cool.
DeFernoy, sign me up.
Daveh-Fernoy back again.
Gears and Death-loop.
We were talking earlier about the, like, the style of it.
And it's like, it's hard to kind of put your finger on it, but it's like 70s funk, like,
sci-fi future shit
it's one of those pulpy like it's like
you know it's like got the film
spots it's like one of the things that like
like Grindhouse right like it's like got that what
Tarantino is always talking about being inspired by
yeah you're saying pulp and grindos like wow you nailed
it right there well I mean even the logo
right looks death look like death loop looks like a 70s movie right
it looks like uh death proof
death proof yeah I have the fact sheet
for you hit me on death loop all right
first off I thought it was interesting
it's a platform's TBCC
or whatever, or TBC, I think, but doesn't matter.
We're past it. It'll be everywhere you'd expect it to, I imagine.
Description officially is this.
From the team at Arcane Line comes an innovative take on first-person action.
Death Loop transports the players to the lawless island of Black Reef in an eternal
struggle between two extraordinary assassins.
Explore stunning environments and meticulously designed levels in an immersive gameplay
experience that lets you approach every situation any way you'd like.
Hunt down targets all over the island in an effort to put an end to the cycle once
for all. And remember, if at first
you don't succeed, die, die again.
Die and die again.
We were kind of discussing during this, like
Barrett was talking about what we think
the game's going to be, like, in terms of
how it functions. I really hope that it's a linear, single player
story. Like, I hope that it's all
you go through. I don't want branching pads.
I don't want it to be a... Do you mind open environments?
...and stuff like that. I'm fine with opening...
And I don't even mean like... I want to be a linear story, is what I'm saying.
Because I mean, it's the team we did dishonor, right, Arcane or
whatever. I imagine it's going to be the same. That was their whole hook with that game, right?
I should approach however you, or I should hit, Tap Barrett, approach wherever you want to.
How do you want to take down this loud, soft quiet? Yeah. Yeah. I feel like it's going to be what
you want. Again, my pitch on it is going to be, is that since it's this time loop of them
killing each other, I think once we, you're doing a mission to get out and it says, you know,
or whatever, I close to kill other people on the island or targets on the island, right? I feel
like you're going to go do that and that's the story mission. And then at the end, they kill you or
you kill them. And then it moves back and you're the other person in the next one. I, I
Super love that.
I like something that they said after we saw the trailer where they're talking about
intricate level design.
And like the way they were focusing on talking about level design makes me think that it is
going to be like linear in the way that like there's set pieces and build up that like
it's not just this giant world where it's like story might happen.
That's exactly how dishonored was where it was.
That's, yeah, those are dishonored games.
Yeah.
Like you want to, again, Dishonor 2 is one of the best games of this generation because of
its level design.
I wish I could agree.
It's not what I heard from Nick.
God damn it.
Like the Clockwork Tower level in that game is like one of the most, like, well-designed levels ever.
And so I think it's going to be like, it's going to be semi-branching path of how you can take things down.
There will be some choices that will kind of affect like little story beats, but you're going to get like a story, which is what they did for the...
I don't know why.
I saw this as a way more contained experience.
Like based on the trailer, I didn't see this as like this giant kind of big story player-driven narrative.
I saw this more of like there's different, you're going to take down the other assassin in different environments and different situations.
But it'll feel like it's super replayable because you're doing it in different ways and different methods.
Maybe I'm going to take the taller route where I'm on top of this building or whatever.
I didn't, I guess what I got from that, I didn't see this big narrative story.
I don't know.
I guess I'm alone.
I hope it's not that.
Yeah.
Because I can see it going that direction as well.
That's what I thought I was.
Especially because Dishonor 2.
came out, what, two years ago,
a year ago?
Yeah, but then,
I think Desanard 2 was two years ago
and then we had the expansion.
Oh, Death of the Outsider
was last year, I believe.
Yeah, so I don't know.
Desonautner 2 was 2016.
2016.
November 11th, 26th.
Death of the outsider was 2017.
I guess we also just don't know when,
do we get a date on this?
On Death Loop?
No, no, right?
Okay.
So, yeah, it could be forever away
and they're still working on this giant story,
but, yeah, I don't know.
then Orion.
I would say the surprise of this conference for sure.
Streaming technology.
They did a demo with Doom.
You go to Slayersclub.com now to sign up for the beta or whatever.
Yeah, to try to get it when they're ready to try it.
It's kind of a like streaming technology that's going to work in tandem with all these things.
Yeah.
It's weird that they were doing the beta because it sounds like it's more of an idea that,
Hey, this is a technology.
We're licensing or sell to these other companies to make their shit run better and make it what it was a whole bunch of percentages make everything better and faster and less latency.
Yeah.
Which is good.
Again, this is what we've been talking about a lot when we do the Stadia conversation.
Everyone needs to be on board for this, for this to work.
Yeah.
And we need the technology.
We need the cloud stuff.
We need the gamers to want to be a part of this.
Like, everyone needs to work together for the streaming future to work out how we want it to.
I liked the way they showed the demo of it of having someone come out and she's playing and their time about input lag and their time about all the stuff and Doom is a fast-paced shooter.
The fact that they're like focused on input lag is really good because the stadium shirt didn't talk about that at all.
You know, XCloud didn't mention that at all.
Like they always talk about, you know, you can get 4K and 60 frames, but cool.
But how long does it take for my player to move when I get the button?
I think that was really important for them to focus on that because they know what types of games that they make, you know.
Yeah.
I thought it was cool that they were putting a foot out there
to own the conversation of being the, you know,
not the big guys that are trying to have the streaming platforms,
but the technology we're going to help to try to make everyone work a little bit better.
We'll see.
Yeah, I don't know.
It's cool at least it's being talked about.
And then close another show, Doom Eternal.
Do, Maternal.
November 22nd, the Giant Collector's Edition with the damn helmet you can wear if you want.
Yeah.
Yeah, this is one I got to play, Judges Week.
Got to run around and shoot stuff.
And it was the, it was more, but it was the demo you saw there of.
What did I think you call the dude?
Mario.
No, the fucking guy.
Yeah, what did I think?
Ding dong.
Ding dong floating around chasing you.
That giant area.
That's what ended it.
Running up to it and why I asked about the platforming, which we saw in there,
the wall climb and the wall jump and stuff.
That was a big part of what we had played.
And that was, I'm not good at Doom.
Like I played the first part of the first few.
levels of the last doom.
Got it.
Understood why people like it.
But again, just shootery.
That's not my thing.
Let alone the pace of Doom having to be like that.
This is an even more amped up pace of that.
But what I found helpful that I got out of the demo of it as they gave us their speech
beforehand, it was them saying like, hey, we're doing this.
It's a direct, you know, it's more doom, obviously.
It's crazy or doom.
You, even if you were bad at Doom, you have a bad time of this getting going.
But they said, like, all of you in this room are going to die a lot.
And they're like, that's the point.
Like, and that was never, I don't know why that I never thought of Doom originally that way.
I'm like, oh, that's the point of like, a kid shooter.
Run around, shoot the thing, you die.
Well, how can I get further?
And what do I need to do?
What do I need to be watching and stuff?
And I never processed the original Doom that way.
And again, not really, even knowing that not my type of game.
Like, I'll probably kick a turn around a little bit, but not get into it.
Anyways, having that lens of the gameplay, I had a way more fun playing Doom.
maternal and running around and it's still gorgeous
and it still plays incredibly well and it's still
like I said during it right of watching the gameplay
where you're like if this was anybody else you'd look at this and be like
this is doctored footage when in reality the game looks
that good and controls that well and plays that awesome
what did you play it on a PC of course okay
yeah you know I think it had some chips in it like
240 the hurts or whatever I'm pretty sure there's
a hard drive and I think it ran
windows cool
I thought that that looked so so impressive
so cool yeah and
even beyond the original
2016 one I
loved how it looked like it controlled as well as that one did, but platforming and first-person
shooters is never fun.
Yeah.
That looks fun.
You should play Destiny Raid.
I still, I saw that.
I, that was, again, like, I got my head wrapped around the gameplay better.
I, in the normal thing of, and I forget, I'm not, don't have my notes in front of me right
now, but you know how it is of, you know, you chainsaw guy for ammo or you have, you
melee a dude or kill for health, like that.
Those mechanics are still there where there's a language to it in like, you know,
you keep up the momentum.
Yeah.
You're never on the defensive.
And you do specific things to get specific things back to go further and further.
But yeah, there was a good for me where it ground to a halt where it was like, cool, now rock climb, jump to that wall and grab it and then jump to that wall.
And it turned out, nobody, nobody saw me struggling.
So nobody came to give me the things.
I had to figure out on my own.
And it, you know, I don't know, two minutes of fucking it up over and over again.
And like, it's pre-alpha or whatever.
So like, there was a little bit of a load or whatever.
And I was getting angry.
And it was just that I was thinking of it in a very specific way of like, how.
how we think about like Mario wall jumping and hanging and sliding and stuff when in reality there is something I forget if I could if I could double jump or I could see here's grab on a hook or do some other shit.
I'm looking at this and I'm seeing those the fireballs.
I like this looks like Castle levels of Mario.
I love that whatever.
There was the wall running, climbing, whatever that they were showing.
Then I was like there's something about this that I'm really liking and I don't know what it is.
Then when I started seeing the dash, I'm like, oh my God, this is Celeste.
Like this looks like it plays like it plays like.
It might have been the dash that I had forgotten about or something because I hadn't used it.
like, oh my God, that looks fun.
It looks like a controls well.
I can't wait.
The problem I was having was totally a sign posting issue.
And if you're not familiar, I mean, like,
a game telling, giving you the hint of popping up or like reminding you of an ability
you don't have to use and you, but you have to use here.
I think that's totally just a QA thing.
Similar.
Oh my gosh.
Wait till this one game that's, I mean, Bargered from from Judge Week gets announced.
It's a great game and I can't wait.
But like, there was a mo.
I haven't seen this in the long.
This is not a Bethesda game at all.
It's just a complete non-second order.
I have, I don't know if I've ever seen this in my career where I was like, fuck, how the fuck do I get to this door?
How do I, and I'm trying all these different things.
And finally had to pop off my earphone and be like, hey man, and I looked around and everyone was doing the same thing.
And you saw them all start freaking out.
I'm like, oh, fuck.
We knew this was, shit.
We thought about putting something in the demo to say go that way, but we didn't.
You don't have to go that way.
It's not.
There's a thing.
You see that thing that's like dark.
That's a thing you can climb.
Oh, okay.
And like everybody would be popping their head set up.
He's like, no, fuck shit.
Sorry, is that I'm not.
The glowing orbs in the game that you were, I believe he was hooking towards.
I got Messenger vibes out of that.
See, dude, that's what I'm saying.
It's like they're taking the arcade shooting.
Traversal, though, of Messenger and Celeste.
Fuck yeah, man.
In 3D, like that could be a lot.
And again, first person platforming is typically not the best.
But when you have that many mobility options, I think that that could be a lot of fun.
Yeah.
I thought that was a great way to end it.
You know, of course, we all was a more thing.
Oh, that's right.
Slayer versus it's Slayer where one person plays the Slayer and then two of the others plays demons.
So yeah, battle mode strategy versus skill.
And they're talking about it as like it's a fighting game.
First person shooter.
They have the announcer, round one, round two and all that.
I like that.
Me and Barry were talking about this a little bit.
They're at least trying to make this unique to Doom.
Yeah.
And not just kind of like shoehorning in typical multiplayer.
Which is what the first Doom did.
I don't think, I mean, I don't think it was that typical.
Like I just feel like they didn't do a great job of it.
Like they had the, the idea.
of when you shoot enough, you become a demon,
which I thought like, oh, this is kind of a doom thing
to have in a multiplayer game.
But just all across the board,
it seems like a lot of people were really unhappy
with either how it felt or just the systems.
I don't know.
I guess, I don't know if maybe.
It felt like an afterthought.
Like, they had an idea,
but the actual design of it felt like an afterthought.
It was made, it was, a lot of it was made by,
oh gosh, studio in Austin that is not,
they're just sort of like,
a contract house.
I can't think of the name.
Roost your teeth.
No.
But they do a lot.
They've done like multiplayer maps for Halo and shit like that.
So it was,
I don't think it was the Doom team necessarily.
Surely they were consulting on it.
But yeah,
I hope people get what they want to get out of,
get what they want out of this multiplayer because I don't think they will.
Yeah.
Honestly.
But I do think it's cool that they're trying something different.
But it just always feels weird when these,
like I feel like we're out of point with games where it's like just focused on what you're trying to do.
Certain affinity.
Nailed it.
Thank you.
Yeah.
Thank you, Mount Othriss.
Mount Othriss coming through.
Yes, that was Bethesda.
I will say so far, this E3 is not the most exciting.
Yeah.
It's kind of a weaker one, but it's funny because even then, like, this being a weaker E3,
there's, we still just got two new IP announcements.
Like, there's still, these conferences are better paced than they were even three years ago,
I would say.
Like, there's still value to E3.
Sure.
We'll see tomorrow, man.
We got Ubisoft and Squabre.
and Square.
And we already know
what we're getting from Square.
And Kind of Funny Games Showcase.
Yeah, asshole.
2, 29, 430, YouTube.com
slash Kind of Funny Games.
Enjoy it then.
So what do you think for tomorrow?
This is our games cast for tonight,
or our last games cast for tonight,
wrapping this up, right?
Like, I'm tomorrow right now,
outside of our own thing, obviously.
It's just exciting to do that.
I'm most excited, I think, for Square
because of Avengers.
And that's just because I'm, you know,
I like superheroes and I like superhero games.
And it's exciting.
that they're going to do that and see what that game is finally like and what it what is it you know
what is it we know i like ubysoft obviously i think you know a lot of my most favorite games i'm
excited to see what i'm sure there'll be a division update tomorrow i'm excited to know what that's going to be
uh i like well i loved watchdogs too right what is watchdogs legion that stuff gets me excited
is ubi pass real you know what i mean what are they going to do with odyssey like there's a
lot of great questions for ubysoft but i feel square taking the sony slot which is a statement
you know what i mean and they know that that's a statement
taking that and having Final Fantasy and Avengers,
what do you have in between there?
Like, what else are you putting in there?
I mean, honestly, it might as you don't need anything else.
But they're going to have other things.
That'd be interesting.
That'd be tight.
Hey, man.
30 minute presentation.
We'll see you later.
Yeah, we'll see.
I'm expecting some surprises in the middle of squares.
I don't know if any of them are going to be like the craziest get hype things,
but it's going to speak to the different audiences, you know?
Yeah.
Specifically the Japanese audience, I imagine.
But yeah, Ubisoft, I don't know.
It's kind of like Bethesda where I'm just going.
I'm like, there's nothing I'm really like excited to see.
But I hope that there's some things that catch me off guard like death.
Death was one or self.
Yeah.
Prince Persia, baby.
Jesus.
Can you imagine?
Yeah, you can lose it for that.
Let's go.
Just play Assassin's Creed.
All right.
I love you.
We'll see you guys tomorrow.
