Kinda Funny Gamescast: Video Game Podcast - Biggest Video Games News From CES 2025 - Kinda Funny Gamescast
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What's up and welcome back to the Kind of Funny Games cast for Wednesday, January 8th, 2025.
Of course, I am Tim Getty's. I am joined today by Tech Poppy Andy Cortez.
Good afternoon, Tim.
How you doing?
I'm doing fantastic.
Yeah.
Oh, good morning, rather.
Sorry.
Good morning.
I had the time wrong.
It's all good.
What shirt is this?
Oh, this is a bloodborne one I got in Japan.
Oh, that's cool.
I like the kind of like fade on it.
Yeah.
It has a nice.
I don't know what the word would be, but it's nice.
Up at a tier.
Farewell.
good hunter, may you find your worth
in the waking world. That's what she says
whenever you love, I love him. You would know if you play it.
One day, one day. I have a lot
on that modded BS5, 60s phrase for a second. Yeah,
yeah. Still sitting there. Still sitting there.
Yeah, now you just
have a PS5 that can only play
Bloodbord. It's 60 frames per second.
We're going to be talking about frames today.
I'm excited, this is a big tech episode.
Of course, we are
Nvidia-G-Force partners, as y'all
very, very well know. Over the last
couple years, Nvidia's been very, very good
to us. But in addition to that, we just love Invidia. It's everywhere. It's everywhere.
So, Nvidia was like, hey, CES is happening. The computer entertainment show?
Consumer electronics show. That's what it is. That's what it is. Right?
Entertend. They're just juggling up there. You got that lady like flipping bowls into the bowls.
Computer and payment system. You know what I mean? Yeah, yeah. Yeah. Consumer electronics show.
Show. I think it's a show because it's actually a show.
You know, people get to go.
I've never went.
It happens in Vegas beginning of the year, every year.
I'm always a huge fan of watching the announcements from home, though.
Like, I feel like this is, it's kind of like tech Christmas.
It's tech E3 in a lot of ways.
A little different than E3 though, because I feel like E3,
eh, maybe this is true sometimes.
But E3, they announce things and then we know that they're actually going to come out.
There's always, I'm still waiting on agent.
You know what I mean?
I'm still waiting on some stuff that, like, sure.
Maybe it didn't actually happen.
but CES, I feel, is a nice balance between like, hey, here's the next lineup of products from all your favorite tech providers, but also here's some wild concept stuff.
Like, here's some stuff that might not ever actually see the light of day, but it's possible and it's possible now or it will be possible soon.
It's that conversation that I always love.
And I know you love too as a big tech guy.
Oh, I love it.
Especially at the end of the year when you notice all the things going on sale, like this laptop that I bought from Best.
bought this sucker hell of cheap and it's obviously because Asus is prepping their new line for
new laptops which we'll see coming up soon because I saw a bit of the Nvidia thing already
and they showed off the new sort of Asus Zephyrus line or whatever the hell they call it.
But the yeah, getting towards the end of the year, you start kind of expect,
you start seeing things going on sale and you're like, okay, ooh, the new stuff is on the way,
right?
And anytime that I've talked to you, I mean, me, you and Ken,
Kevin, I'd say, are like the biggest tech nerds when he comes to specs and just wanting the latest and greatest.
I'll add Raj to that too. Yeah, yeah. You're right.
Rod, Roger is the tinkerer. Like, he likes to, he might not necessarily want the biggest and best.
He just wants to know about it, though. And he's very, it's all in there. Oh, yeah. And so whenever we get towards it at the end of the year and I'm, you know, I'm talking to you or Kevin or Roger, it's like, I want this new 4K monitor.
But I want 32 inch instead of 27 inch or I want 240 hertz instead of.
of 144 Hertz and it's like, oh, wait for
CES, there may be some stuff on the horizon
and luckily there usually is.
What I'm excited about today is
it's not only going to be
Nvidia we're talking about, but also all the other
cool sort of things being
discussed by Xbox, Xbox
and LG and everything like that. Exactly,
exactly. A lot of fun announcements, but
I will say, like this is
presented by Nvidia and Nvidia are the ones
that showed up the most.
DeVueing the 50 series cards, we're going to get all
into that. And I'm very,
excited because there's some really, really, really cool stuff there.
But we'll get into that in just a second
because this is the kind of funny games cast
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Our 10th anniversary went so very well.
And now we're just kind of kicking off what is sure to be the best year of Kind of Funny.
And y'all have been awesome getting the kind of funny membership on Apple Podcast and Spotify.
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It kicked in today and I see you there.
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We've been working hard.
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A little housekeeping for you.
You already got Greg Ann Bless's gaming therapy session on Kind of Funny Games Daily.
They've been in a little bit of a rut where they want to play games, but don't know what to play.
So you can check out the fun conversation, the two of them and Barrett had there.
Craig wants to play a Western RPG when we're a month away from Avowed.
And, you know, there's just a lot of conversations that spewed off from that.
where it's like, do you really want to start up a game
a month before a vowed?
That's always rough.
You don't want to, like, with anything,
but I think Barrett's in the right in mind,
and I feel like a lot of other gamers sort of share that sentiment.
When this, when a certain genre's coming out,
I don't want to, I don't want to blow my load on that genre.
I get it.
You know, I don't want to feel burned out,
even though some games are just so damn good
that it's kind of impossible to feel burned out by it.
But yeah, I definitely feel that sentiment.
Remember you can super chat as well
If you have any questions about any of the things
We're going to be discussing today
Or any thoughts yourself, please super chat them in
If you're a kind of funny member
Of course, you can get today's Gregway as well
Thank you to our Patreon producers
Delaney Twining and Carl Jacobs.
After this, we're going to be doing a stream of Marvel rivals
And if I understand correctly, I think Stella Chung
will be joining us for that.
Nice. That is going to be a lot of fun.
Today we're brought to you by Rocket Money
And of course, InVidia, but we'll tell you about that later.
For now, let's get into it, the biggest video game news.
from CES 2025, the topic of the show.
The Nvidia keynote was done, of course, by the CEO Jensen Hong.
Wang, Wong, who came up and just dropped a whole bunch of stuff.
I'd say the big ticket items that we're going to be discussing here.
The jacket.
Of course the jacket.
My man's styling profiling out there, okay?
That was a big win.
That was a big win.
But dropping the 50 series cards, talking all about it, what we're getting here,
DLSS4.
and then also what I think is a very, very big deal.
InVIDIA G-FORce now, full compatibility on Steam Deck.
And amongst other systems as well, other places.
Very, very exciting stuff.
Make it so that I don't got to do some weird work around on the desktop mode and all that.
This is so exciting.
It's going to be big.
And again, we're kind of all over the place already.
But we've been talking a lot recently about how Steam Deck might not be in everyone's house right now.
There's still only a handful of million out there in the wild period.
But as more devices kind of adopt the Steam OS and the Steam pushes that even more,
and everybody kind of works together, including Invidia with the tech that they have
and offering all the different cloud systems.
But in addition to that, backing it up with all of this tech, the RTX tech and the DLSS tech,
et cetera, et cetera, like we're just about to get to a really, really special place.
And I'm excited what this means for Nintendo and PlayStation and Xbox, uh,
adopting these systems and stuff.
So have you used
NvidiaGForce now?
Yes.
It's by far the best
I mean it's wild.
I mean,
here's my thing.
I feel like a lot of the cloud things have gotten pretty good recently.
But Invidia,
it's almost cheating because they have so much of their own tech
to back it up to start with.
And especially now,
I mean,
them just straight up using the Steam Library.
I feel like gives them a leg up in a specific way.
If that is what,
if your home is PC gaming,
Yeah, G-Force Now is awesome.
If I remember correctly, like, Rogers really, I know Roger's really into all the cloud stuff,
but, like, he is, he swears by the stuff too.
So I think the homie-washy almost plays exclusively on cloud.
And that's wild, but that's possible.
And we'll get into later, like, how crazy it is that it's not just, oh, streaming games on cloud.
It's streaming games now.
We're talking 4K, 60, RtX, like all the things you want to hear, they're there.
But let's get into it here.
There's, uh, Baird, if you want to bring up the reveal video, we can kind of just show
this as I talk about it here.
So it's powered by the Nvidia Blackwell
RTX architecture,
Gforce RTX 50 series graphics cards
and 50 series laptops.
Accelerate frame rates by up to eight times
using the new Nvidia DLSS4
with multi-frame generation.
Reduce latency by up to 75% using
Nvidia Reflex 2.
Enabled next level graphical fidelity for gamers and
creators with Nvidia RTX
neural Shaders.
So hard for me to say that word for some reason.
Neural.
Neural.
Neural.
And much more.
The new big thing here is neural.
Neural rendering.
It's the next era of computer graphics by integrating, oh my God, how many times is it the word going to come up?
Neural.
You point to me every time you're going to say, you do it.
By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance,
image quality, and interactivity to deliver new levels of immersion.
The very first example of neural rendering was, that was good.
That was good.
was DLSS, where they used lower resolution rendered frames as an input to a neural network,
which was trained to output a full resolution frame.
We're now evolving DLSS on the fourth generation of it all.
Now DLSS is just the beginning of its integrating neural networks inside of programmable shaders to create neural.
Shaders. RTFs.
Nural.
Shaders will drive the next decade of graphics innovations.
They can be used to compress textures by up to seven times.
No, no, sorry.
I thought you were pointing to me.
I'm using the hand by up to seven times saving massive amounts of graphics memory
and be used to create cinematic quality textures and even more advanced lighting effects in games.
Cool, that's great.
Blah, blah, blah, blah, blah.
Andy, what does this mean?
Okay, so after watching their video, after watching a bit of even digital foundry,
small breakdown that they don't fully have out and great work to them,
just sort of breaking down whatever videos that they could show and they always have the caveat,
out that I always give out as well. It's like, this is still YouTube. You can't fully see exactly
what's happening. But here, you know, this is the effect that we're trying to get across to you.
What I'm excited about with these new GPUs is obviously DLSS4 is massive. And DLSS4 is also, I think,
backwards compatible to the 20 series. I think. I think I saw it on their, on their own sort of like
a video. Yeah, I'm looking right here.
DLSS of...
Yeah, every more, Del in the chat saying nothing's outdated
and a lot of DLSS improvements are coming to
every RTX card. Yeah, I'm seeing
like enhanced rate reconstruction is going
all the way back to the 20 series.
DLS has super resolution beta
all the way back to the 20 series.
Multi-frame generation is a 50
card series thing period
though. And I think
the most shocking thing there is
you know, with frame generation,
frame generation uses
AI to insert a frame
wherever a frame wasn't. So if you wanted to play a game
at 30 frames per second, because it's easier on your PC,
you flick on frame generation, and now you're playing
at 60 or more, you know, whatever you're
sort of limiting your frame rate to. And that's great.
And with that, like before we get even to the new stuff,
like even just talking about DLSS 3 and below,
the frame generation, I mean, you care about the stuff
deeply and you tinker with these type of settings all the time.
All the time. Tinkering.
So you, when you play a game, you are playing with DLSS.
I'm always playing with DLSS. That is the preferred option.
That's my preferred re-scaling option.
I'll take the other options if they're there, but DLSS is always the main one to go for.
And what DLSS does is it, again, it's really, really costly and hard to run a game at full
native 4K with all of the full path tracing where you're getting the most accurate lighting possible.
It's really tough for a PC to do that on its own, for a GP to do that on its own.
It's so much computation.
It's really, really expensive.
And you're going to be maxing out most likely and probably crashing your PC.
So instead of running all of those amazing visuals at 4K, you click on DLSS.
And it takes that, depending on the DLSS setting you're going for, so you might go for a DLSS
performance or balanced or quality mode or whatever.
But if you go for performance, it's usually taking that 4K image,
dialing it down to, I don't know, 900P or 720P,
and then uses AI to reconstruct the image to make the image look just as sharp as the 4K image was.
And the cool thing about that is we've seen all of the advancements they've had
in the last several years going from DLSS2 to 3 to 3.5.
And we are seeing the improvements happening where you might be running DLSS and you might notice some ghosting on some images.
You might notice that whenever you see, you know, I remember when you swing the camera or you see NPCs walking in Cyropunk, they might leave a trail kind of behind them.
And for me, it's like those little issues were totally okay with me because I'm still getting this game running at the most advanced it possibly could in a 4K frame.
It looks beautiful.
It's sharp.
It looks amazing.
And I'll deal with those little issues here and there if I see some artifacting here or there or whatever.
But 4.0, DLSS4 is seemingly cleaning so much of that up based on the video that we saw that I watched with Digital Founds earlier with Richard.
And that is because of the multi-frame generation, correct?
Well, multi-frame generation, I believe, is just a more advanced version of frame generation where you click that sucker on instead of going from 30 to 60.
you're going from 30 to 200 in some cases.
The DLSS is just kind of improving on taking away a lot of the ghosting
and the artifacting that you would see in to clean up the image
and make it less noisy in some circumstances.
Because watching the keynote last night,
I was seeing that he was talking about how the new multi-frame generation
is actually generating frames like before they even happen.
So it's like getting ahead of.
of it so that it can kind of be prepared to be able to even run smoother than you would expect it to.
Yeah.
And I just, I don't understand any of that.
Like, that sounds illegal.
Like, I don't know.
That, that shit sounds-
We're breaking the visual triangle here.
That shit sounds crazy to me.
And it's kind of the same feeling I had when I first saw DLSS in action.
When you and I saw DLSS in action, when we went down to NVIDIA and saw them demo death stranding for us.
And we were like, and control.
How does this, how is it running?
this way, you know, I think that was on like a 30 series. Yeah, I mean, I remember we were playing on a,
we were playing an 8K at one point, like, which is wild. And yeah, so not only is multi-frame
generation sort of, it's using AI to create multiple and multiple frames so that, you know,
if you're running a 30 frame per second, you know, a gameplay scenario with like the most
advanced lighting and rendering possible, then you turn on your advanced frame generation and it's
using DLSS to just crank your frame rates all the way up to OZer.
You're seeing right here on the screen from 27 frames to 246 frames per second.
And obviously, it's just a still image.
You're not really getting a whole lot of benefit.
And also, we're not showing you or broadcasting this to you in high frame rate,
but that's how the thing operates.
I think not only DLSS, but I watched the homie Niles video on Reflex.
And what they're doing to shorten the,
the response time
seems like also black magic
where they are assuming
and
in a way when I hear them talking about
we are predicting that next frame
that will be rendered
I'm like okay well can I fake you out
like I don't know I don't it's so hard
for me because I'm not
I'm not as advanced as anybody
at digital foundry I'm a big fan
and I it's an enthusiast
I'm more on the enthusiast side of it
more than I am on the you know I'm going to try to
you know, check out frame times or anything.
Like, I'm not doing analysis like that.
But when we talk about predicting the frame that you, that was, is going to pop up next based
on the mouse movement, I just, I can't even comprehend how that works.
Yeah, I mean, so, Bear, can you bring back up that DLSS from off all the way, way to four here?
Because, I mean, you have so much experience playing games with the different eras of DLSS.
Like, looking at this, like, with it off on the left and, you know,
four on the right here.
Like the numbers jumping from two having 70-ish,
3.5 having 140,
all the up to 245.
Like, that is absolutely wild, right?
Now, are you expecting like this is going to, like,
change your gaming personally?
Um, I mean, well, whenever I'm,
well, absolutely, first off, yes.
But I'm always sort of figuring out what,
whether I want more DLSS or maybe I want more frame generation.
or maybe I want more ray tracing.
Like I'm always kind of like finding the right balance for me
and that's why I love sort of getting in the system
and tinkering. I see somebody in the chat asking,
does anybody even need 200 frames per second?
And the question is the high-end, you know,
e-sports players absolutely do.
And I've gotten to the point where I was unplugging,
I was resetting up my monitor setup at home
and I have a 4K 240 hertz display
and boot up Marvel Rivals.
And I immediately get in the game,
I'm like, oh, this is at 60.
And you can feel it.
You can definitely feel it.
You can feel like, oh, something's chugging right here
because it's not responding as quickly as it can, right?
I think the displays that we just saw right now,
it's more of a flex, right?
I don't think it's definitely a possibility
if you want to play cyberpunk at the most max settings
to get 200 frames or something like that.
I think that's still absolutely nuts.
And a lot of people don't have 240-Hurt monitors,
to display that.
But I think the next wave for people is to see as Sony has already sort of started saying,
hey, get 120 frames per second on your LGTV or whatever, right?
Like, that's already kind of becoming the norm.
Getting more than 60 frames per second is becoming less and less of a rarity these days.
And as someone who like does claim to not notice these things,
I remember when the first time I played Fortnite on 120, like on PS5 and stuff,
like it does it does feel different and it does feel like you're you're getting more to help you game better
yeah frames win games we all know that frames win games baby but it's a lot of it is the response for me
whenever i when i hop in somewhere because if you are at 60 frames per second it is going to
just take longer to feel that input from when you move your mouse because there's less information there
so it's catching the next time that a frame displays on screen there's a lot of you're
lot less, there's a lot less
information of work there as opposed to
240 hertz where
when I play Valerant I play it
you know, because Valoran is
just one of the lightest things you could play
and plays on really any PC.
You could play on a crappy laptop. I get like
300 frames on Valerant. So on top of that
though, you're talking about, you know, the
top end e-sports, like you want
as many frames as possible just because it's like
that twitchy. But there is the other
side of it that it's the more
like single player
premium just like let's look at how beautiful this game can be and I saw a power GPU over on
Twitter saying that the the RTX 5090 and how it works with DLSS4 with Blackmuth Wukong at 4K and he was
saying that Blackmuth Wukong is kind of a this generation's crisis in a lot of ways where it is
kind of the benchmark of like you know this game's kind of it's hard difficult to really really push
and yeah, Barrett here, I mean, obviously there's compression and stuff, but this is showing Blackmouth Wu Kong running with DLS4, sorry, DLSS 4 with full ray tracing on at 220 frames per second, whereas if you're playing it even with the 50 series cards natively, you're getting less than 30, like 28, 29 frames per second on that.
And I think that is a perfect example of where that boost up in frames can really, really, really help while still maintaining
the resolution and ray tracing, right?
Yeah, that's absolutely nuts.
To think of anything running with full ray tracing on
and getting above 60 to 70,
like when I, when all of,
when the enthusiast side of me started really popping out
with raid tracing and just Nvidia tech in general,
I was happy to play.
I think I streamed my cyberpunk play through.
I was limiting myself to 1080p,
and I had not even the full ray tracing on
because they didn't even offer that.
It was the limited ray tracing that you might see
in a Sony PlayStation game where it's,
hey, we'll do certain materials might be reflective
or certain lights might have ray tracing properties.
Well, they'll bounce accurately,
but we're not going to do everything
because that's really, really tough to do
and very taxing on the machine.
And I was happy to get over 60 frames per second there
with DLSS on.
turn that sucker on, it's like, oh, wow, suddenly I'm going from 28 frames per second to 65.
This is amazing.
To see anything running with full ray tracing on in the 200 frame per second area is fucking crazy.
Yeah.
Bear, can you bring up the RTX demo video there?
Because the RTX, it's on clip because it's just wild.
I love that they are flexing so hard, obviously, because they got the stuff.
but there's this game black slate
and there's just so many things to reflect
so many different things to bet like look at the floor
look at the lighting bouncing off the floor like that's
that's wild yeah and
and all that also benefits from
from ray reconstruction where
earlier in the days where you would see
ray traced reflections it might get noisy
in some circumstances but to see
what seems to be like a
near 100% ray-traced reflection resolution.
A lot of times whenever you see ray tracing in games,
when you're getting the accurate ray tracing,
it might be running at 50, you know,
the reflections might be half resolution to kind of ease on the cost.
But the reflections we're seeing look so sharp,
and the fidelity on there looks incredible.
And I got to assume it's definitely over 50% resolution on the reflections.
It looks insanely sharp.
Black State's at one game where it looks like in Metal Gear or whatever.
But the visuals look fantastic in all those environments.
And you're right, when you get to that point,
when you know that the tech can kind of carry that load for you,
it's like, oh my gosh, let's just flip on every switch possible.
Yeah, there's another video too, Bear, that shows other games like Indiana Jones,
which are for, Doom the Dark Ages.
And the Doom part specifically for me, I was like, oh, man.
I mean, ID engine is already insanely optimized.
Like, Doom,
um,
uh,
Doom Eternal and Doom.
What's the prior one version?
What's Doom?
Is it just Doom?
Yeah.
Doom 2016.
What video are you?
Did you want me to bring up?
The RTX showcase one on the dock.
Gotcha.
Okay.
Yeah, that version of the ID engine.
Oh, wait.
I was wrong.
From those last two, uh,
versions of Doom.
Those games are insanely optimized.
and they run great with ray tracing and all that on,
I can't even fathom how the next version's going to look and operate and perform.
My bad, Barrett, I just added one on the dock.
Gotcha.
Yeah, so this one, we'll have to look at Doom as well, which, yeah, exactly.
Like, it's very, very, very impressive.
And Doom is exactly one of those where if you're playing on PC, mouse, and keyboard,
you want more than 60.
1,000%.
Like, that's a fast twitchy type shooter that, um,
feels like a dream to kind of run and perform on,
but the level of fidelity we're seeing,
so much of it still looks like,
it looks like just pre-rendered cutscenes.
Like the Witcher one blew my mind,
and we saw that little notifier on the bottom,
running on an unannounced.
Yeah, exactly.
And now it's announced, baby.
So actually,
speaking of the announcement,
Bear,
can you bring up the pricing clip there,
and you can even just pause it on it?
Because as is kind of tradition,
we have the different levels of the card as well.
well, we have the 50, RTCX 5070, RTS 5070, TI, RTX 5080 and RTX 5090.
5090, topping out just shy at $2,000.
$2,000.
It's a lot of money.
That is a beefy, beefy investment, right?
But you're seeing what you're getting for that, right?
Like that is the top of the line.
It is the number one.
And that's more than, I think we have to reiterate that that's more than, that's more
than the general consumer would ever fully necessarily even need.
Again, for a lot of these people who might be wanting to get into PC gaming,
you'll also have to invest in a really good monitor.
And if you don't have a 240-Hurt monitor, then what are all those frames even for, right?
And for me, I always tell people don't feel like, oh, if I don't get the 50-90,
then what's the point?
No, no, no, no, no.
Like the 50-80, the 50-70 TI, those are all going to be extremely viable.
And it will definitely serve you for three, four years, you know.
And what they were saying during the keynote is that even the, the 5070 coming in at $550 is comparable to the 40 series cards, the high end 40 series cards.
And that's using different tech.
And so it's not necessarily one to one.
We'll have to see exactly what that all means.
But like that price coming in there with those cards being a lot more expensive than $550.
Like this is great that there is this kind of like range from five.
550 all the way up to, which 550, I would say, used to be kind of like the top end of graphics cards,
but we're just advancing that much where there is so much in the power of this type of AI to be able to really,
I mean, again, we keep saying this, but like talking about resolutions as high as 4K and frame rates over 60 with ray tracing.
Playing balacha's going to be crazy.
Oh, it's got to be wild, man.
Also, nothing less than a 5090 for Nick Scarpino, please.
Oh, he needs two of them.
Of course, of course.
Yeah, and a lot of the comparisons that they've been making numbers-wise,
and it's kind of hard to put on a graph because they have like three sort of different versions of tech rendering what you're seeing on the screen.
So they have so many amount of terraflops for ray tracing,
and then they have all of those AI like tensor cores.
I'm probably just watching all of these terms.
But so much of what these cards are doing is using the AI to also render a lot of what you're seeing.
And that's how you're getting a lot of this power.
Yeah.
Moving on from the cards, unless you have anything more to say about the card line.
I'll take three. I mean, real talk.
Like, how hyped are you for these cards?
Very excited. Oh, yeah. Super stoked.
I'm stoked to see how we could, you know, see our PCs here getting a boost, whether we're not.
Whether we're even playing games or whether we're like running shows.
Yeah,
rendering.
Oh my God.
We've been having a lot of incredibly exciting conversations about,
we don't need to get too into the nerdy weeds on this,
but AV1,
which is this like,
I mean,
new-ish kind of format for video encoding that is just,
I mean,
way smaller file sizes for similar,
if not exactly the same quality.
And a lot of that's possible due to a lot of the tech in these cards
and 40 series and above.
So,
I mean,
we've been excited about like what the,
40 series is doing can do
but like God that was even better, stronger
newer ones. I'm like, let's freaking go.
Yeah, very, very exciting stuff.
But jumping off of the cards,
the thing that I am even more
excited for is this G-Force now, full
support for Steam Deck.
Barrett, there's a video there too
if you want to play that, but
while I read this here,
so...
This is massive.
G-Force now turns any device into
a G-Forse R-TX gaming PC
and is bringing cloud gaming and AAA
titles to more devices and regions.
We've been seeing everything's an Xbox and it's like, yo, everything is a high-end gaming
PC, right?
Like that's kind of a wild proposition announced today at the CES trade show.
Gamers will soon be able to play titles from their Steam library at G4's RTC quality
with the launch of a native G4S now app for Steam Deck.
In video is working to bring cloud gaming to the popular PC gaming handheld device later this year.
In collaboration with Apple, meta, and byte dance, Nvidia's expanding G4
Now, Cloud Gaming to the Applevision Pro spatial computers, MetaQuest 3 and 3S, and Pico, Virtual
and Mixed Reality devices with all the bells and whistles of Nvidia technologies, including ray tracing
and DLSS.
In addition, they're launching the first GTX-R-TX Power Data Center in India, making gaming more
accessible around the world.
Plus, G-Force now's extensive library of over 2,100 supported titles is expanding, with highly
anticipated AAA titles, doomed the Dark Ages, and avowed joining the cloud when they launch on PC
this year. I mean, what do you have to say about this? It's very exciting because there's certainly
a lot of games that you want to play in your Steam Deck and you want to play portably, but your
Seam Deck just can't handle it. I think back to my time trying to play Dragon's Dogma 2 on Steam
deck or trying to play Dragon Age Inquisition. And, you know, you're having to make some sacrifices
visually or just performance-wise.
You're not getting maybe even 30 frames per second in some circumstances.
But I'm most soaked for this because
Nvidia G-Force now is the only cloud thing that I've ever used that I've been really,
really impressed with.
And I've tried them all over the years and sure, there's been a lot of improvement.
So it's been a while since I've even tried, you know, Xbox's version of it.
But this is just super exciting because I don't have to do any weird,
wonky stuff in my Steam deck.
And whenever that's the case, it's the best.
I play cloud gaming.
I don't want to say exclusively, but probably a majority, definitely.
A majority of my gaming these days is using the cloud to some extent, using streaming
to some extent.
And yeah, I'm very excited to see this, having it have native support.
And again, with all these bells and whistles with the tech to back it up,
in addition to things like Steam Deck gamers can now gain access to all the same benefits as
RTX4080 GPU owners with the GForce now Ultimate membership,
including DLSS3
for the highest frame rates
in video reflex for ultra low latency
and this is a cool part
because GForce now streams from an RTS
gaming rig in the cloud
the Steam Deck uses less processing power
which extends the battery life
so you just sit there and play forever
with these insane
it's kind of just like best of every world
you know right and the
I believe
are you getting
4K whenever you dock it
let me tell you this
whether it's in handheld mode
for HGR quality graphics
connected to a monitor for up to 1440p 120 frames per second's HDR or hooked up to a TV for big
screen streaming at up to 4K60 HDR.
GForce now members can take advantage of RTX on with the steam deck as well as HDR 10 and
SDR 10 when connected to a compatible display for richer, more accurate color gradients.
So like those are beefy, beefy specs there.
And HDR on that OLED steam deck?
Oh my god, too.
Oh, yeah.
Oh, yeah.
Very exciting stuff.
I think early on when
Nvidia G-Force now first launched,
I didn't really even understand
a whole lot of what these services were,
but G-Force now is a cloud service
where you are essentially
borrowing a PC in the cloud somewhere
that has all these gigantic, incredible specs,
they're super-high-powered machines,
and you're playing games that you own
in your Steam library,
or on your Xbox library,
or your Ubisoft library.
I forget what other
options that they offer, but anytime
that I've logged into G-Force now, it
shows me, you know, hey, refresh your
library because you have two
more new games that you have on
Ubisoft's launcher, and so
you essentially have access to all the games that you own.
Roads run in the chat says, whoa, whoa, whoa, wait, so
you can play Steam Deck on TV at 4K60
with GForce. Yes. Yes. Like,
it's via the cloud, and it is streaming, but
yes, like it is, and these things
are incredibly impressive. Like, the last
couple years, we've had such
dramatic increases.
is like we're so far from where stadia was as like a essentially proof of concept right but uh yeah
sorry i don't know what sort of trials they offer or anything like that um i implore you if they if
you ever see a coupon offer for two months free or a month free or a week free whatever give it a shot
because again i've i was never a big fan of cloud computing just because it it rarely worked for me
and i would always feel the latency at i would you push you'd push jump and your character
would jump a full second after, never felt responsive.
And you need that responsiveness to just kind of like not throw you off or whatever.
And I would say, again, if you have any opportunity to give it a shot, give it a shot
because you may be extremely impressed by how far this technology has gotten.
But also, even when I did try it like a year ago, whatever, I was by far the most impressed
by Nvidia G-Force now as I was compared to the other cloud services.
And I think what's awesome is them showing this level of support for not only Steam Deck, which is huge, but MetaQuest 3 and Applevision Pro.
It just shows that that level of native support, this isn't going anywhere.
It's only going to get better.
It's only going to have a larger library with more bells and whistles.
And like that is just, this is huge news just because of what it means for the ongoing support and future of this technology.
And as these cards just get better and as the AI of it all gets better,
it's like, yeah, this is about to be very, very cool.
Maybe we get Kevin over to fix our Wi-Fi, make our Wi-Fi better.
You do need good Wi-Fi.
You do need good- Oh, not Wi-Fi.
Dude, why are you?
Ethernet, baby.
You can't Ethernet.
You definitely can't.
Also, the way, like, we moved into this apartment in the middle of, like, it being
renovated seven years ago.
And so, like, do Ethernet ports work in our walls?
No.
Our wall's so thick that Wi-Fi doesn't work super well when you're not in the
the same room as the router.
Good a message number.
I mean, it does, no.
Look, I'm going to say something, and you guys aren't going to like it, and you guys
probably aren't able to actually do this.
I don't want to move, Tim.
Well, no, I'm not.
But I had this problem, too, and I did call a little Kev Dogg over, and he got a drill
with some special thing that cuts the walls.
And he burst it through the wall, like the Kool-Aid man.
We straight up in my closet, there is a hole that goes downstairs, and I have a 50-foot
Ethernet cable, so I have wired Ethernet.
Our rooms do have
wired Ethernet
We got a hundred foot cable
And it is routed throughout
Our entire apartment to go into our bedroom
So we do have things
The one time I did
And this was
When Barrett was
On vacation
But I played Final Fantasy
On my Steam deck through
The PlayStation Now
Yeah
Through that app
And it was like
Playing off my PS5
using Wi-Fi or whatever, and I was like, holy shit, this feels amazing.
That's how I played Rebirth the majority of the time.
And that's like one of the more jankyre solutions.
We're talking about, you know, Nvidia using a lot of their incredible tech.
And I'd be, I'm so excited to at least try it out on the Steam deck.
And if it, if we're still having those Wi-Fi issues, but again, we have, it's,
we have a type of Wi-Fi where it's like, I could be legitimately right on the other side
of the wall getting two or three bars.
I'm like, man, I'm right there, dude.
Because, like, that was working well for you.
And then we came back from vacation.
And then it stopped working for you because more things were connected to.
Barrett's back on.
Yeah.
Barrett logged on.
We got a super chat from Alex Frazier saying power line adapters are the way they turn outlets and the
Ether ports.
That's what.
God, I used to sing those are best all the time, too.
I'll tell you what.
All right.
All right.
All right.
Any final words on the Nvidia stuff?
We have amazing 50 series cards coming very soon.
And of January they're talking about, right?
Yeah, I guess I'm most excited to just sort of see the more recent suite of games that may not have been being pushed to their fullest to kind of see those games fully running.
Like I'm so stoked to see Final Fantasy 16.
I'm so excited to see whenever Last of Us Part 2 or whatever.
You know, like any of those games that you know that could benefit from that extra boost of horsepower, in this case, like AI power,
very exciting, Tim.
Yeah, yeah.
Barrett.
Any thoughts on the neural face stuff?
I don't like it.
I didn't like that.
Yeah, so actually, hold on, that's a good call.
Getting into this, the, sorry, the neural rendering,
and all of the spatial stuff.
It's interesting because it's like there's multiple levels to this, right?
We have the neural shaders, which are compressing the textures and all of that.
But then there also is this.
Neural.
faces, which offers an innovative
new approach to improve face quality using
generative AI instead of traditional rendering
neural faces.
Takes a simple rasteride face
plus 3D pose data as input and uses
real-time generative AI model to infer
a more natural face. This generative AI
stuff, that's where it's like, for me,
where I oftentimes feel
like we start crossing the line of
light, I don't want this, I don't like this.
I'm generative bit. I was under the
assumption this is for developers.
Yeah, so I was reading more into it, and it seems more like, from my understanding,
it seems that developers would have to opt into this.
And from my understanding of how they would have to make that work,
it seems like it would be a lot more work for them since this would be a from the ground up type of thing.
And especially for tech that is seemingly to make NPCs look quote unquote prettier.
I just, I don't know.
I think it's just such a weird direction to try to implement.
implement this. I don't, I don't think that's the goal. I think the goal is to maybe circumvent
if you don't have incredible face modelers and animators, or if you don't have, if you're a small
developer that doesn't have full access to face rigging, that this is a way to help alleviate
that, that if you have just a simple character mouth flap that says, I am Tim, that the face
can kind of
I think the goal is to just kind of
hey we don't have the most
we're a bunch of programmers we don't have
access to a whole lot of artistry
in our team can we use
their shit to make our stuff look better
but the thing
that I really hate about this presentation
is that the
the AI that they chose to go with
it still gives me like that
warble yeah
warble is a perfect word like neural warble
it still gives me that
look that anytime that I'm scrolling TikTok and I see how Dragon Ball Z would look if it were in
if it were real life and it's just people kind of doing like a same move and it's the same
sort of movement you always see isn't moving with the skull what it reminds me of is how I see
stuff in my dreams like I can't it's it's it's how it's how people look like in my
in my dreams.
Like they just,
it's,
there's a semblance of a person there.
There's a semblance of an object that I feel like I'm looking through a filter that is kind of obscuring my vision.
I don't know.
Sorry,
I thought you bet that like your dreams are so vivid that you remember what people look like and they look like that.
No,
just nothing looks real.
Like nothing looks real.
And I,
I also think that they,
that effect that they chose,
they could have gone for a much better thing to show off because it still is giving me a lot of
same sort of, yeah, like you mentioned
how to, here's how cowboy
be bump when look at a real life
movie and it's just like
a version of like Simulio doing
a move.
Like a look up.
I added one more link at the
bottom there here. I have it highlighted.
This is more about
this actual
neural
rendering with the shaders
and the faces combined with the
Zora demo, which is the new era of
rendering. We saw this a little bit throughout
the keynote presentation, but
I think this might be the wrong one.
No, yeah, it's the wrong one.
The one I have highlighted on the dock.
No, that's the one I pressed.
Here's my hero academia and AI.
That's the same
fucking AI voice.
I like how you sound like moist critical there.
Yeah, kind of yeah.
All right there, I added there.
Hey, kind of funny games, thanks to the resub.
Hey, thanks for the reset.
This could fit onto our wall.
oh yeah like super ultra wide huh yeah so this uh if you go to like 40 second mark
oh yeah i think it's like an extended kind of version of what we
we're seeing it all together yeah right yeah there's they're showing off the full suite of
options right here for the audulouses which is um more accurate lighting with uh more accurate
materials and making everything sort of react to the world in a more natural way yeah i mean
just wild. Yeah, and also the fact that
these, them using like
neural materials to
lessen the load on the
PC as well. We saw one of them was like a
48 meg texture and now this one,
this neural texture or whatever is 16 meg.
So also kind of making it easier for
the PC to even run these things.
16 megs. But anyway,
there we go. So that's been in videos
a bit of the CES stuff. We have a lot
more to talk about though. I'm very excited
to get to some of this. After
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Coming back here, we got some fun stuff from Lenovo.
Lenovo put out the Legion Go a couple years back.
That's essentially the beefiest of the little portable handheld gaming devices.
Gigantic screen.
I think it's 8.8 inches OLED.
It's more of like it has JoyCon type controllers.
like the switch does that are detachable.
They have a, you can turn it into a mouse essentially, like the right one.
Like you put it down and hold it like a joystick almost.
Oh, I didn't know that.
That's a hole in the best buy when I was back home in RGV.
We don't pay no games.
Really kind of beefy and huge.
It's a chunker for sure.
It's massive.
But so I'm talking about even the old one.
Yeah.
This, though, is the newly announced Lenovo Legion Go.
S.
And it's the first third party Steam OS handheld.
Again, we've been talking a lot about this.
Steam deck are
Steam are opening up the OS they use on Steam deck
to be able to be on a bunch of other devices as well
which is really really incredible
and I think going to be great going forward
because I think personally one of the biggest disadvantages
so far has been of the Raj ally
or the Legion series
it's just that I feel like the more places
can kind of have this shared ecosystem
the better especially when we're talking about Steam
which is the go-to on the
the PC side of things.
So, right.
You can,
the options are great.
Yeah,
I mean,
Windows definitely opens you up
for a lot more,
just customization,
and obviously it's
essentially a full-sweeted PC,
but you are also
going to have power optimization issues
because Windows is just,
it takes more to run,
essentially.
So what's cool about this is,
it is still a chunker.
It is eight inches instead of 8.8, though,
but I do think that that's going to be
enough of a difference to make this feel,
like closer to the Steam Deck OLED than it being like this like monster of a device.
120 Hertz OLED display.
That's why.
Hell yeah.
With a 1920 by 1,200 resolution and VRR instead of the 2560 by 1600s panel on the original.
It doesn't have detachable controllers or the kickstand.
The benefit of this is the whole system feels much sturdier, which should make you feel better about like having it all be portable.
I'm taking this from the Engadgett article from Sam Rutherford.
But I'm excited about this.
I feel like the detachable controllers are a downside to me
because it does have that kind of like shitty switch feel of it just being loose.
Very excited about these potential magnetic joycons on the switch.
But very excited about this because we're getting a version of it that has the CMOS.
There's also a Windows 11 Legion Go coming out in white as well.
But I like that there's competition here
And I like that there's good quality products out there
So Steam Deck's not the only game in town
I mean, it's the current gold rush man
How do you feel about the
A lot of these devices not going for a 16-9 ratio?
It's interesting
I don't quite understand the why of it
Unless it's an ergonomic thing
You know, I feel like it there has to be some type of reason
Of just like oh this feels better in the hands
Because real talk these devices feel good
Like I feel like there's, there is something nice about how it sits.
And I feel, I can say that about all three of the devices we're talking about in comparison to the 16 by 9.
And I feel like a lot of games run in the 16 by 10ish or whatever resolution it is.
What do you think?
I, at first I thought it's kind of odd, but I think it is only going to be more and more utilized.
And I think it is maybe a form factor thing or maybe it's just easier for whoever's making these displays to,
pump out these screens at that resolution
in 1610 ratio
because yeah
we're seeing 1920 by 1200 instead of the usual
1920 by 1080 on this
and I think the steam deck is
I think it's the same
no it's not that high it's definitely 1610
yeah oh gotcha gotcha got you
and so you're seeing a bit taller of a screen
but I think what's great about everybody going for it now
is that it's only going to
make developers
optimizer game to do that.
Because not every game will do that. You'll see a lot of games
kind of cut off the top bars and it'll only be in
1280 by 800 is the scene deck.
And so the thing with us, them cutting it off,
something that I think, not to be incredibly annoying,
but this is where OLED go far here, right?
Like I feel like when you have a black device and you have OLED,
the letterboxing means a lot less because it just blends
and just kind of like disappears into it.
So shout out of the Super Giant because Hades runs in 1610.
And so that's a nice game that takes advantage of the full.
Hades 2 is insane looking on the Steam Deck O-I because of that.
And I'm just so blown away that these devices are going to keep on getting more and more impressive.
Because as of right now, anytime I boot up my Steam Deck OLED, I'm always blown away by the visual quality.
Should, I'm blown away by the damn OLED visual quality on the Switch.
I know.
You know, and that's in 720P.
Yeah.
So I'm very excited to kind of see everybody competing with each other because it's the
current gold rush and hopefully
we are going to be the winners because
everybody's going to try to put out the best thing possible.
I mean, I kind of think that this right now,
this moment, even with this Legion go
to, like, we're there. I think that
we're winning already. Like, so many of
the asks that people have had
are being checked off and I just think it's going to get better
and better going forward.
The next cool device I want to bring up is the
Corsair Zenion Edge.
If you could bring
this guy up there, it's the
14.5 inch LCD
touchscreen that
You just love Edgeington.
I love it so much.
This thing looks super freaking rad.
It has multiple functions.
You can put it on your desk.
Or you can put it in your computer.
So you can like kind of mount it on the inside of like the transparent
side of like your NZXT or like case and get information and specs about what's going on in
your PC or you can just customize it to do whatever you need it to.
And it also has, uh, HDMI supports.
Uh, it's 12, 2560 by 720.
Like this is just one of those cool things that I feel like, uh, you look at the steam deck, sorry, stream deck.
Um, and how it kind of just is limitless potential for however you want to use something.
I think that this is going to kind of be that in a different way of like, even looking at this image here, you know, having kind of like your calendar and time on stuff on one side weather, but then music controls.
Like just giving people more options for cool looking stuff.
I think is rad and it being a touch screen.
Like this just looks like a very cool product.
More and more screens all over the damn place.
Hell yeah.
I'm going to send through a link to Barrett right here in a second.
But it's something that I've always wanted to have as a purchase or have as an option to purchase,
but the tech just hasn't quite been there.
And I hope that we are getting there soon.
And it's essentially a, um, any time that I bust,
something I seem deck on a plane or I have my gaming laptop like ah it's just a little too large
kind of wish the keyboard wasn't there I wish it was just everything packed into that screen
and uh asus has been putting out a tablet slash laptop transformable thing for a while
and I'm blanking on the name of it right now so that's why I'm just like massively stalling um
but apparently the newer one that they unveiled at CES and I believe it's the
Asu Strix
You gotta have a cool sounding sci-fi word
I think it's a Rog Stricks
Some bullshit
And apparently this may be the one
That
You know, because it's always like, hey, we have this
Transomable Tablet, but
Not only is it kind of underpowered
You can't customize anything
It may be a little bit thicker than it needs to be
Maybe the battery life is absolute shit
But I've always just kind of wanted a device
that can be a screen with the laptop kind of built in.
And then if I want the laptop or the keyboard that I can attach later on, sure, let me do that.
But those are always like Microsoft Services, which are not meant to do gaming.
Or usually those lines of laptops are essentially a more glorified netbook or whatever.
This will be a good web browser, a web, you know, note taker, document machine.
this new version of the Rogg Strix seems to be one that I'm like,
oh, maybe this is the one.
I know this one.
Because I just always want to, I essentially just want a switch but a PC without the freaking
handheld, without the controllers on the side.
Just give me a screen that if it's an inch thick or a half in it, whatever.
Like put everything you need to inside that machine.
It's just really, really hard to do so because whenever you are making these devices,
even something like the Steam Deck,
there's a lot of hardware that kind of goes into,
it's using all that real estate for all of those little chipsets
and everything like that.
It is interesting because I do think,
you know, a second ago we were talking about
how we're in this like really nice kind of glory period
of the handheld gaming PCs,
kind of learning from each other
and realizing what the needs of the consumers are
and kind of meeting that checklist.
I do think for some reason,
and the reason is money,
that we're still at a place
where the hardware manufacturers want tablets and laptops to be separate devices.
And they keep doing hybrids as opposed to just going all in and just being like,
this tablet's a laptop.
Like this tablet is a PC.
Right.
And they don't want to do that.
They want to have their own OS.
They want it to be separate.
It's like, you know, specifically look at Apple with the MacBooks and iPads.
It's like the brand new M2 iPads are incredibly powerful.
Why don't they just have a normal?
normal macOS on them like why can't i just treated that well why don't have that option and it's like
they they know why they want to have two different products they want to have that but i do think
that we're getting closer and closer i still think we're a couple ways out but or years out but
there will come a point that what you're asking for will be the norm where the tablets just do
have like pc functionality like straight the fuck up not some weird almost version but it's not quite
what we're looking for yeah give me that largest screen with a kickstand
But I could just Bluetooth controller or connect a controller to the side.
You know, that's how I would prefer as opposed to, as much as SteamDick has brought me back to handheld gaming,
I would still prefer a screen that I could kind of hold up somewhere or kickstand or mount up or whatever with a controller in my hand.
Yeah.
Big ass screen as well, you know.
And real quick, Barry, can you bring up the first picture you showed from Andy's thing where it's like all the laptops next to each other?
At some point, Andy, I want me.
and you in this room.
Photoshoot.
Okay.
I can't believe I haven't been here yet.
You know what I mean?
Oh, like in front of at ASEU's headquarters?
I feel like this is like this, you know, where the shot the Dark Night.
Oh, okay.
No, but real talk, like, dark night, joke aside, like, I'm pretty sure this is just a studio
in Los Angeles that, like, everyone uses because, like, Unbox Therapy used it for a while.
Oh, really?
Hell of music videos are shot here.
I didn't know that.
Yeah, this is a somewhere in Los Angeles.
I need information.
If you guys have information, get these men in this room.
Morgan Freeman's there right now.
Moving on to LG.
Obviously, I'm a big LG OLED fan.
They announced their 5 series,
their 2025 series.
We got the G5s, M5s, all that stuff.
And I got to say,
one of the things about CES that's exciting is new announcements come out,
but sometimes they're the type of announcements that are like,
you know what?
I don't need to upgrade.
and that's good.
That makes me happy.
Thank God.
We're kind of there.
I feel like this is a weird year for LG.
We'll have to wait to see.
They haven't announced pricing yet.
Horrible says, are they making the 93-inch OLED more affordable?
It's a 98-inch, and the answer is no.
That TV is...
Well, it's dropped to 15,000.
Oh!
But I don't see it dropping past that anytime soon, which is a major bummer.
If you're thinking getting in that Camry or...
Or a 98-inch OLED.
Yeah.
Trying to get the Yaris.
Yeah, yeah, nothing Sander says, yes, I love it.
I don't need the new $3,000 purchase feeling.
Real talk, man, yeah.
It is interesting because with OLED tech, there's been a big fight between Sony and LG,
I'd say, over the last couple of years.
Sony have really, really showed up and showed out.
The Bravia TVs are absolutely amazing.
But with the LG side of things that I do to this day still think are the right call for gamers,
the brightness has been the big push.
of like how do we get these LG, how do we get OLED brighter?
They came out with a new technology, I think last year or the year before, called MLA,
that just kind of allowed brighter OLED.
And this year, they're getting off of it.
This year doesn't have those.
They're introducing something different.
So I kind of feel like this might be like a wait and see where this all kind of adds up.
But what I think the good news is these new TVs coming out are going to continue to drive down the price of the previous generations,
couple years of LG TVs. And like, honestly, I would say anything from the C1 on. So C1, C2, C3, C4,
obviously they're better, like every year's better, better, better, but like, they're incredibly
high quality and are going to get you what you're looking for. If you're specifically trying to
get some frame rate or something, you should like look into the details. But like,
OLED TVs are starting to get affordable to the point that they're a baseline at Best Buy,
which is awesome. But then speaking of LG, I think one of the big,
news stories from CES was Xbox. Xbox cloud gaming is going to come to LGTVs. We don't have much
info on this. We just know that it's going to happen this year. We don't know if it's only going
to be the new LG TVs or if this is going to be a backwards compatible type thing, like a firmware
update. But similar to what Xbox has been doing with Samsung the last couple of years, you're now
going to be able to access your Xbox cloud gaming straight from the LGTV. So their big push up,
everything's an Xbox, continues to be more and more true in simple ways of you buy a TV,
you could play Xbox games.
Now, can you imagine a video in G-Force?
I mean, native app.
Yeah, I would not be surprised that that's going to happen.
That would, like, disrupt a whole lot of shit.
There would be problems.
Well, I do think that the reality is that PC gaming still is a niche thing to the people
that don't understand what it is.
Don't understand how big and how easy
and accessible it is, especially when
if we're talking about there's two apps on the same TV
and there is no difference between
clicking into this or clicking into that.
I still think the Xbox brand
feels a little bit more comforting
and safe to, if you don't know
what you're doing, jump into, right?
But I do think that
Nvidia will be there eventually. I just love that
Xbox has taken it this seriously. And I also love that
you know, I have been saying
LG TVs are great for gaming.
It's a nice partnership there, so
I want to see how this kind of plays out.
You can download that app?
What's up?
You're going to download the app?
No, because I don't need it.
I think that this is a major win
because of how LG OLED TVs
are becoming like one of the de facto
standard TVs that are being pushed
and sold to the general public.
That just means more people have Xbox
accessible to them. So I think that that is
a major win. But yeah, no, I don't have a use case
for this because, I mean, I have it
Xbox.
Like an actual Xbox.
Anyway, so that's the Xbox side of things.
Nintendo, I feel like both Nintendo and PlayStation are interesting because over the last
couple days on games daily, we've talked about a lot of what they've done.
I do want to talk a little bit, though, about Nintendo here, because we essentially know what
the Switch 2 is.
Like, can we have for a while now?
But now it's like, oh, now we really, really know.
Do you have any thoughts, Andy, on what we're seeing here from Ganky, who is the third-party
accessory developer. I'm a big fan
of their products. They put out a lot of really good stuff.
They were the first to put out the
super slim dock
back in the day that actually didn't
fry your switch. And like, oh, it was
cool. So I love seeing them kind of be an early adopter
here. Well, one thing, the first thing I
notice for old Timmy over
here, bigger face buttons.
But the sort of
underlying color
underneath the joystick, great little
touch. Great touch. A little splash.
I was talking to Raj about this. Like, what a great
way to define switch two versus switch one.
This thing looks like it's for adults.
I mean, I'm loving what I'm seeing here.
Yeah.
I'm getting like the bigger grips.
Obviously, this is not the official Nintendo side of things.
This is the third party option.
But, uh,
Macman Jones says, is this real.
Yes, this is real.
Like this is what Ganky is showing at CES.
This is not Nintendo showing it.
These are third party things here.
But this is all mockups of what they are saying is real and they know.
So, um, very, very exciting stuff.
And it does make me feel like we're getting some real shit soon.
Dude, it's got to be right on the horizon, dude.
Yeah.
Like, well, I'm talking like four days.
I mean, wow.
I love it because it's at the point where anybody can say anything
and it just feels like, oh, that's likely.
But some people were saying Thursday this week and I'm like, oh,
another thing to consider is that this is a mockup,
but I'm pretty sure that this is like also including accessories
that they are making in particular, like the cases.
around.
Yes.
You see there.
I do wonder
what this circle
in the back is,
though.
And that seems to be
like the case
that this third-party
developer made.
So I'm wondering...
That's got to be
wireless.
Yeah, it looks like
wireless charging.
Which is so crazy
and it's so weird
that it's offset.
Yeah.
Yeah, I don't know.
Maybe that's where the battery
is in the switch.
Easier access.
Yeah, because it does
look like a mag-safe charger,
which is just interesting.
God, I love mag-saf.
But yeah,
very, very cool stuff
here. And then, yeah, if you could bring up the switch one next to switch two video,
I think this is interesting too, because you look at it and out of context when you're just
looking at it, oh, it's a switch, right? But big deal. It's a big difference size-wise.
We're getting a pretty substantial screen size increase, like, I think like an inch or maybe
even a little bit more than that, but like that's insane. On diagonal, it's like, yeah,
look at that there, right? Like, and granted, that's comparing a original switch,
not the, the OLED, which had a less bezel, thank God.
But yeah, big, big fan of this, excited to see it all kind of come together.
Big fan of the idea of the magnetic joycons clipping in and seeing it in that video.
I'm like, oh, this is going to be sick.
I want to feel some new and improved little joysticks.
I want them to feel good and not just like a means to an end.
Especially with like platforming and you have to be so like twitchy with like a lot of things.
And I don't want to feel like the thumbstick is going to slip right under my thumb.
Yeah.
Maximus Polyglot says wireless charging was not on my bingo card.
I don't think it's going to be on the switch itself.
No, I think that's a ginky accessory.
Yeah.
And then, yeah, so moving on to PlayStation here to kind of close things out.
Really, they didn't announce much in terms of games or in terms of PlayStation tech.
A lot of movie conversation, TV conversation, Horizon Zero Dawn film adaptation from Columbia Pictures, who made Uncharted.
A Hell Divers 2 film adaptation.
Ghost of Sushima anime on Crunchyroll is coming.
All cool stuff.
We got to look at Last of Us Season 2,
a little teaser trailer there.
But the last thing I want to talk about
is this Sony Future Immersive Entertainment
concept for The Last of Us.
If you can go to the next picture here,
it's a LED wall room
where every wall is LED screens
that are incredibly high resolution.
And you go in and they pump in smells and stuff.
It just makes you feel like you're there.
And it's wild, because we have this video wall.
So we can kind of.
Kind of, but like it's even just, you're just.
It's almost like, Andy, what was the cool thing in downtown Disney where you could go in and they had like a Star Wars thing that made you feel super immersed?
You told me about this like years ago.
The, the, the.
I want to call it like the void, but it's, yes, that's what it was.
It was, it looks like a combination of the void, but 40X as well.
Or it was like the void, they actually like built out landscapes.
but this implementing more screen stuff, that's fascinating.
So it's not VR, right?
It's just like you're just in this, but you're surrounded by it,
so it's going to feel like it's there.
I mean, we use this wall sometimes, and it's like,
you'll look on the camera, it's like, well, it looks like we're somewhere else, you know?
And what, but what's the theater that Regal owns?
What's the tech that Regal has that nobody really likes,
that sort of full wall surrounding thing?
Screen X.
Screen X.
Yeah.
That's why I said 48.
But that's projected.
You got to ask Alyssa about that, because she'll watch some K-pop,
in ScreenX?
Oh yeah, and they love that shit.
I don't think. There's no way.
Screen X is, it's just, it's horrible.
Yeah, it's got the screens on the sides.
Which is stretches the image in like this horrible AI way.
Yeah, I don't.
Maybe it's something else.
Yeah, I don't know.
What's the one at Stonestone?
Yeah, oh, really.
Yeah, so when they see K-pop like concerts there,
they don't stretch out that image.
Those other screens are different camera angles.
Oh, see, that's cool.
Yeah.
Yeah.
I saw Fast 10, and they made Vin Diesel's head just fucking early long.
It was so bad.
It hurts.
I can't do this.
I remember everything about my father.
Well, everybody, this has been our breakdown of all the big gaming news from CES so far.
Exciting stuff ahead.
I am really, really stoked to see how this all kind of plays out, whether it's the handheld PC gaming race or all of the Nvidia AI.
stuff that's going on with DLSS and ray tracing and all that stuff.
So I'm really excited for it.
Andy,
thank you so much for kind of taking all these abbreviations and acronyms and numbers and letters
and the shit and kind of making them make more sense.
It's hard.
I did my best, I've done my best.
I'm definitely excited for more digital foundry breakdowns.
Yes, absolutely.
Shout to digital foundry, the goats when it comes to any of the stuff.
And they make all of us feel very stupid, very quickly.
But it's all for the love.
Neural.
Neural.
Anyway, we're about to do a Marvel rival stream.
So stay tuned for that.
If you're on Twitch, you can stay where you are.
If you're on YouTube, you've got to make the jump over to the next video.
Until next time, it's been our pleasure to serve you.
