Kinda Funny Gamescast: Video Game Podcast - Black Myth: Wukong Review (So Far) - Kinda Funny Gamescast
Episode Date: August 19, 2024Mike is joined by Andy and Blessing to chat about their thoughts so far on Black Myth: Wukong. Run of Show - - Start - Housekeeping - Black Myth Wukong Review (So Far) - Ads - Performance ... - Design - Combat & Abilities - SuperChats - Andy’s Whiteboard Breakdown - Final Thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
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Good morning and good afternoon, ladies and gentlemen, welcome to the Kind of Funny Games cast for Monday, August 19, 2024.
I'm one of your show host, Snowbike, Mike, and gosh darn it today.
I got a fun one because I got Andy Cortez and Blessing out of Yo-Yea Jr.
Boys, what up?
No.
Blessing, how are you, fresh haircut?
Thank you.
I appreciate it.
I want to tell you, I missed you this weekend.
I missed you too, Mike.
Thank you, Bless.
I'll fall off playing from that 2X-K-O.
You know that's what I'm going to say.
I need my partner, Mike, with me right now.
We need that game to extend this beta for another week so we can play some more.
Because what I was thinking, Bless, is you and I want to shout cast a little bit of this fighting game
community games, you know what I mean? And I was like, well, I know the League of Legends characters.
We've been playing 2XCO. What if we do a little shout casting night, a little tournament
in our bedrooms, right? But, oh, that'd be sick. I thought, well, they have the little private
rooms. What if we invited people in? And we all got a little custom games going on. So, hey,
I'm thinking about. Riot games out there. Extend this by a week. Let me and bless have some fun.
You know, it ends today. Today's the last day. That's my problem. You have a good weekend, though.
I had a pretty good weekend
spent yesterday chilling
yesterday was one of those days
with no plans
and it's funny
we're doing the black myth
Wukong review
Spoilers
I've not played anymore
since I gave my impressions
on Friday during
KAPD
And I was thinking about spending
my weekend playing more blackmuth
But I was like yesterday
It was so chill
And I was like you know what
Let me not
Let me not force it
Let me not like you know
play a game
So I can have more to say on the show
Instead I'm just gonna relax
I'm gonna screw on TikTok
I'm going to watch some...
I started up Scavengers Rain
on HBO Max.
Good show.
I stopped watching after two minutes.
I started it up.
Turned it off.
You know?
You deserve a nice chill weekend.
A nice good day is right.
And you know what?
I had a nice chill weekend
because I got to spend a little bit of it
with Andy Cortez.
Of course.
He knows I love spending time with him.
It was a really good time together.
It was a good time, actually.
Yeah.
It was a really great time.
What did we do, Andy?
We continued our Final Fantasy 7 Rebirth play through.
Yeah.
Can you believe that me and Andy
were lined up with
Final Fantasy 7 rebirth to the point where we were like, you know what?
What if we just play together?
And I said, Andy, pick up the controller and play for me.
Let's have some fun.
Soon as the gameplay starts, Mike goes, who's this lady?
And I said, oh, I met her in the last episode.
I don't know.
And then immediately something in the chat goes, and Mike, you've met her.
You talked to her before.
And he was like, ah, you know, I don't know.
Who's this lady?
I know that voice.
There's a lot of characters in the game.
You're sharing the screen on Discord and is watching the other person.
I was sending him the feed, yeah.
Yeah.
I mean, when he plays anyway, it's always like, Andy, you play, like, during the whole marathon.
It was like him just trying to give somebody else to control her.
So I figured I'll play it.
He was like, I want to experience the story.
I don't want to play the damn thing, though.
Yeah, I don't know.
Fine.
How dare you?
I'm going to do that to the game with the year of 2024.
Damn, wow.
Is it?
It's my number one right now.
It's my number one.
But you don't want to play it.
But today, we're going to talk about.
Wait, what do you mean?
You have to play.
You just said you don't want to play it.
We'll talk about that.
We'll talk about that.
And then you didn't even vote it.
Remember remember when HiFi rush was number one, he didn't even vote it?
That was the only person to put it in my content.
There was games.
Texas chainsaw mass.
Only up came out.
That's not true, bless.
I voted for hi-fi.
You know Tim did as well.
That's true.
That's true.
Come on.
Ladies and gentlemen, of course, we have a very fun games cast topic for you today because
we are giving you the full black myth Wukong review from kind of funny games.
We'll be talking with Andy and Bless who've got their hands on the sticks to tell you about
their experience and their thoughts with this big upcoming.
title. Of course, don't forget this is
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I'll be checking those throughout the show.
So if you have any questions, concerns, thoughts about Blacksmith,
Wukong that you want our two experts on the panel to answer,
Now is your opportunity throughout today's show to do just that.
Some housekeeping for you.
Kind of Funny Games is an 11-person small business that's all about live talk shows.
Today, you've gotten Kind of Funny Games daily talking about Black Myth Wu Kong's content creator restrictions with Andy and Bless earlier.
So you can check that out on YouTube and on podcast services.
Up next, you'll have Mike and Nick just chatting on YouTube and on Twitch talking about our weekends,
talking about what's going on in the world.
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For now, let's start the show with topic of the show.
Today's topic of the show is Black Myth, Wukong,
the review from the team here.
here at KadaFundi. Don't forget the super chat
with your questions and concerns about
today's games cast, if you have any.
But guys, just a quick little rundown
for you. Of course, Black Myth Wukong
releases August 20th, 2000,
24. So if you're on the West Coast,
it's late tonight, but really
Tuesday tomorrow, it's developed
and published by Game Science. It's
releasing on PC, PS5,
and Xbox Series X and S.
Currently sitting at a Metacritic
of 81 on PC
when you click in there.
Andy Cortez, as someone who has not played Black Myth Wu Kong,
as someone who has not seen it,
I have questions about what is the game?
Because I think when I first saw these trailers,
I got from software, souls like vibes.
But I guess it's not that from what people tell me.
So, Andy, what is Black Myth Wu Kong?
Before we get into you and Blessings, Reviews, and the scores,
I just want to know, what is this game?
Blackmuth, Wukong is an action game with a lot of soulslike tendencies.
I've seen a lot of people's sort of feedback and thoughts on what Black Myth
Wu Kong is and is it a Soulslike or is it not?
I still think it has plenty of Soulslike DNA in there that it can't,
you can't really deny when you're facing a lot of bosses with that health bar that
pops up on the bottom and then you have to dodge at the right time and know these enemy
patterns and you've got to be selective with when you're trying to attack and you're not just
button mashing a whole lot or else you get punished.
like that's a souls like style boss fight to me
and they're all they're always very grand in nature right so it's a it's a very
action like game um you don't have to uh it's definitely closer to like stellar blade and
lies of p in terms of how the combat goes with all of your abilities you have so many abilities
in this video game it's based on journey to the west and the sort of story of sun wukong
and you fight a lot of bosses,
you experience a story that I'm sure you'll understand
if you know anything about Journey to the West
as somebody like me who knows really nothing about Journey to the West
other than that like Dragon Ball Z and Dragon Ball had a lot of,
they were inspired by that story.
You're going to see a lot of references that you probably would understand
if you are aware of the source material.
I was not, but it is a very, very cinematic-like,
souls like sort of style game.
The cutscenes are gorgeous. It's using Unreal Engine
5. The visuals are
freaking outstanding and
it's a very, very large
video game. Okay. It's a big old
video game. I am not done with it.
Well, let's jump into it, of course. I want to know
how long you both have spent, talk about
your review scores and how you're feeling right now. So bless, I'll kick it to you
since Andy kicked us off. Where are you at, how you're feeling
right now before we get into Andy's review?
Yeah, so I'm about 11
point five hours into the game.
I've been enjoying it a lot.
I'm not going to give it a score because I am nowhere
near far enough in this game to give it
a final score. And so like this is a review
so far and I think this episode
overall is going to be a review so far because I don't think
Andy's beat it either. But for
where I'm at in the game, I'm enjoying it
a lot. I think there are pros
and cons to it, mostly pros.
The visuals
are insane. I really love looking at
this game. The environments look fantastic.
I think the character
art and direction for the most part
I really like, I really enjoy
and the world feels super
unique in terms of tone
vibe, what's going on in the story.
I'm like Andy that I'm not
super familiar with Journey to the West
outside of things like Dragon Ball or like other things
I've taken inspiration from it.
But being introduced to a lot of the story
elements through this game has been fun because it
feels so different. It feels so fresh.
If like, you know, going through the bosses and fighting
a crouching tiger and like, you know,
having the bosses be like these different
like animals, these different beasts, these different, um,
Yagawa, thank you.
The Yagwe, right?
Like, so cool, I think they're fucking awesome.
Um, the pace of the combat is something that I think is both a pro and a con to me,
where it is, it's been hard for me to adapt coming from a lot of the action games that I played
recently, right?
Because I've been coming off of, what, Eldon Ring, Shadow of the Yertree, probably
being the last, like, more difficult action game that I played recently.
But even before that, it was Stellar Blade.
And before that it was Liza P.
Right.
when we're talking about the more Souls-like action games.
This game, I'll describe it as being more on the Souls-like side
than the pure action-r-rpg side,
but even with that, it has a completely different pace,
where the light attack that you're, like, doing with your staff
is, like, very swift, like, you're getting a lot of hits in,
but it feels like it's not doing that much damage.
But then your heavy attack takes, like, quite a second to load up
and actually execute, and that'll do more damage,
depending on, like, even if you have focus points built up,
which is like another system that's laid on top of it.
With that, I think the abilities are cool.
When you press R2, it brings up like a list of abilities that you can do
that are tied to your face buttons.
And so one of the first ones you start off with is immobilization,
which freezes an enemy in place.
And so you hold R2, press square, boom, you freeze an enemy,
and you can get some hits off of them.
And when you upgrade that in the skill tree, which is pretty robust,
that then provides you with, like, different, like, skills based on that, right?
So, like, I think one of them is if you freeze an enemy while they're mid-attack,
that like gives you a boost on like when you're attacking them.
And there are other things like that run on top of that.
But I found that ability to be pretty satisfying.
And the other abilities that are tied to that R2,
I think have been pretty cool.
Interesting to manage though,
because they all take mana.
And like for where I'm at in the game,
mana isn't as plentiful.
And he's been giving me advice to go back in like respect.
And I think that's what I've been trying to do with my last time,
booted up the game.
I'm like, all right, let's figure out the skill tree system.
because so far with where I'm at,
the boss fights have been pretty intense
and have been pretty difficult.
And it's a mixture of,
oh man, I really like this fight.
I really like the design of this boss
to frustration of being like,
man, I feel like the difficulty
is like scaling toward like on the frustrating side, right?
And this is me coming off of, again,
Shadow of the Earth Tree and Stellar Blade
and Liza P. and Armored Corps
and like a bunch of more difficult action games.
For some reason,
this one is frustrating me more than others
and it could be a get good. It very well
might be a get good one but I think also
part of it is just that they're going for something
very different and unique
in this combat system that I don't know
where I land with yet
because parts of it I like parts of it I don't
love as much but I do like
the cinematics, I do like the visuals, I do like the
tone of the game I think it has
a lot going for it and as of where I'm at right now
I'm having a pretty good time.
Okay, well now you say 11.5
hours in there's more pros and
will you return to this?
Is this something where you're like,
oh, Mike, I just needed a break, I'll be back?
What's your vibe right now?
That's what I want to know.
See, that's a deeper question
that has less to do with, I think,
my review of this game,
because, like, I think overall,
I'm saying that I think this game is great so far.
Will I come back,
I think that is to be seen.
Okay.
A lot of that has to do with
how many of games of this difficulty
we're getting nowadays,
where I think I've gone from,
like, being super excited
to get a difficult action game.
Like when Stellar Blade came out,
I was so into it, right?
I'm like, yeah, beat my ass,
fucking rub my nose in it,
fuck me up, like, let's go.
I'm gonna train,
I'm gonna get better and do all the shit, right?
And I think after doing, again,
Liza P last year,
and then Stellar Blade and then Shadow of the Earth Tree,
I think I'm just tired.
I think I've hit a point where I'm like,
I need a break from these super difficult action games,
man.
Like, I can't keep doing this,
especially for review.
Because it really is like draining after a while,
especially now that we're getting these things
back to back.
I just did Elder Ring last month.
And so I think I'm going to go back and probably finish it
because I do think it's a really cool game
and I think it has a lot of cool stuff going on with it.
Right now, honestly, I think I'm excited to hopefully soon get Astrobot
and probably just spend my time playing Astrobot.
Because I think for me and my mood,
I'm more in a mood to play something a bit more comforting.
But I don't think that has to do with the quality of game of Blackmiff.
That's just the pure me thing.
Okay.
Yeah.
Andy, let's talk about it.
You've put the most time in here in the office between you and Bless.
what's the review so far what's the score what's the vibe talk to me about it based on how many chapters
i know there are which i don't even think i can mention i'm assuming i'm around 80% of the way through
the game got about 36 to 37 hours into it uh it's just it's really really large it's just like
these areas that sort of open up near the end there's a lot of different paths to go down it's
not an open world game but there are just large zones to kind of it's the
feels kind of constricting with how the level design is,
but there's a lot of enemies, a lot of
bosses. I think
pound for pound, this game probably
has the most enemy variety in a style of game
like this. There are
just non-stop, large
enemies and bosses that you were fighting,
mini-bosses, all sorts of styles,
elites, you know, there's all sorts of different
levels of difficulties that's getting thrown at you.
And I think that may be why,
when I posted the image that I was playing
the game on Steam Deck, a lot of people were
like, holy shit, 120 gigs.
And I'm kind of not surprised by that because of the amount of characters and unique-looking
bosses that there are.
Like, you're not kind of just getting reshades or, like, you're not getting this enemy
who's now blue or this enemy that's now yellow where they're just sort of changing
material or a texture.
It's like, this is a completely new model with a new texture set.
Like, this game is really, really large.
There's a lot of freaking enemies.
At this point, I feel like, whenever you, whenever you take.
on a couple of enemies, you'll see your journal pop up, and here's these new enemies that you just
face, and it sort of gives you the rundown on a lot of the different enemies you've faced,
and a lot of them still in Chinese. There's still like a localization thing that they're trying
to hopefully get done, because that part's not done yet. There's a lot of like different enemies
that you can't even read what their descriptions are unless you, I was using like my Google
lens to like take a photo and then like translate through the phone. But yeah, this game is very,
very, very large. I don't really
feel too comfortable putting a score on it
right now, but if I was to do like, hey, here's where I'm at right now.
This is not a final score by any means. I would give this
an 8 out of 10 great. Okay. I think it's, I think it's
I think it's really surprising in what it does
like exploration-wise. I always
think like the special sauce for a Souls game is not only
is the combat good?
Are these boss fights like worth a damn?
And do they kind of make me feel like this is a really special, unique thing that I can't experience in a whole lot of other places?
But are you going to extra mile and giving me a random NPC that gives me a quest line that will then open up,
holy shit, this is a whole brand new area that I could have missed if I didn't do that thing.
Like, that's the sort of real special stuff that I love in video games and having that discovery and having those moments of,
I thought I was done with this area
and God dang, there's a whole new spot
with a whole new, a couple new characters
that I'm talking to with a big old quest line
and here's a new giant boss to take on.
All that stuff is like super special to me
and this game does that,
has done that quite a bit so far and I'm really
enjoying those moments.
I don't think I love
the combat. I think the
combat's okay so far
which you're going to be doing it a lot.
There's not a whole lot that's bad about it.
There's so many different versatile ways to kind of make your build.
There's a lot of different skill trees and a lot of options to re-spec.
Respecking is free, which I think is fantastic.
You don't have to have a special larval tier like you do in Eldon Ring in order to
respect your character.
You could just go to any little bonfire or your side of grace or whatever and you can
respect there.
And I both love that and I don't love that because it requires a lot of like,
is what I'm doing right now working against this enemy?
Should I be rethinking my strategies?
Do I want to trial and error this this much?
Am I enjoying it this much to want to trial and error this much?
Where it's like, if I change my whole fucking build after fighting this boss for 20 minutes
or 30 minutes or whatever, and I go into the fight, I'm like, oh, maybe this isn't working out.
Do I go back and redo everything?
Like, I think there's so many options that you're kind of almost, you have that like decision paralysis.
where there's so many things you can be leveling up
that you don't really ever know
what's the best most consistent way to be good.
That's where I'm at right now
with the current boss that I'm fighting
where I'll go in and I'll exhaust all my abilities,
right, like over the course of the fight
and then look at the health bar and I'm like,
well, their health bar is only halfway?
Is this build just not the build for this fight?
And like, do I need to go back
and like explore more and just level up
or reallocate my skills?
And I found that it's kind of tough to get the gauge.
Like it's been better when I talk to you
or when I like, you know,
any of the other reviews about like, hey, what are you running and maybe like speccing
towards that direction as opposed to like being in the game fighting and being like,
ah, fuck, I don't know what to do. Yeah. I've struggled with that a bit as well. I read
Tamor Hussein's tweets who said like he thinks the game is too easy. And I think if you
read his tweets and think that this game's going to be too easy, you're going to be in for
a world to hurt. Like there's going to be a couple bosses that are really going to challenge you.
And I think that's another problem I have with it is like there's this, there is such a wide goal
between the difficulty
and all the other bosses
and then the final boss of the chapter.
Like,
I'm one to two to three trying
every other enemy or mini boss in the game
and then you get to the final boss
like, oh, this is a big skill check.
What the hell?
Like, this kind of came out of nowhere.
And I found that to be a little bit frustrating
in the consistency of what the difficulty is.
And I was stuck on the boss
that Bless was on for about
maybe an hour and a half or so.
and once I respect, it sort of felt like I, you know, kind of found the right way to,
or the right way for me to play it, rather.
But while you're doing that, you're still spamming the same combo,
and it's the same move over and over again.
And I think that's where when I hear comparisons,
this plays more like a devil may cry or a bayonetta,
it's like I don't agree with that at all because you're not chaining together
combos in super interesting ways.
Like you're still just spamming the,
the same thing and you might hit heavy here
which will do something else and it'll
interrupt your like combo but you're still for the most
part it's you have that staff
and it's swing swing and then you
do like a little twirl of your staff and it
and multiple hits and then you do
one final hit at the chain at the end of the chain
there are other
similar to like Gosa Sushima where you have
different stances there's other
stances you can level up in
but that requires you like
taking shit out of where
you know taking points out of stuff
that you might already have leveled up
to go into these other stances.
And that may only benefit
the visuals of how it looks like how you fight
because for the most part,
you are still just doing the same combo
over and over and over again.
And you might get a couple of upgrades
that add on maybe one or two extra hits to that combo,
but for the most part, it feels very, very samey
after a while.
It starts to get very, very repetitive.
And you're only really finding the joy
in when the cool down is done
on that one ability you really like,
or you have several abilities
that have these cool downs,
and that's why I found the joy in the combat
is knowing,
um,
like,
I'll put it this way,
to make an Eldon Ring comparison,
I sort of stopped leveling stuff up in,
like,
your normal attack or your strength or whatever.
There aren't really those comparisons here,
but I started putting more points towards,
like,
leveling up your,
your mimic ash and you're,
you know,
like the different abilities that make the combat not just I'm swinging my weapon and I'm summoning this thing or I am using this one ability that turns me into like it makes my body like sort of like a steel rock thing and an enemy hits me they bounce off and if I timed that right then my next attack will be stronger I have found more joy in all the sort of outside abilities as opposed to just swinging the staff combo over and over again because that stuff starts to get pretty tired.
And as of right now, the boss that I'm stuck at right now, I'm about an hour in, really, really
annoyed with this boss.
And I can't wait to break down why I'm annoyed with this boss.
He's got the whiteboard.
He's got the whiteboard.
Okay.
Well, I'd like to break down more.
I want to go a little bit deeper on this game, talking about combat, world design, and more
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Welcome back, everyone. Guys, let's get a little bit deeper. Of course, I remind everyone watching
live on YouTube and on Twitch, don't forget if you want to get involved in the conversation,
if you want to learn about this game via a boss fight, world design, whatever, please get involved
with the super chats over on YouTube. I'll read those out as they come in and we can ask a little bit more.
But blessing, you did bring up, you said, hey, Mike, I want to make sure everybody knows
that we reviewed this on PC.
Yeah.
We did not have PS5 or Xbox codes.
This was strictly a PC build.
Yeah, it was strictly a PC build.
And I believe that's across the board
for all the reviewers.
We only reviewed this on PC.
So we can only give those impressions.
Sounds good.
Game is coming on PS5 as well.
We'll see how that runs on PS5.
Okay.
I'm very curious to see.
Did it feel like it was struggling on PC?
Because I read some, like,
Mitchell Saltzman was playing on the big,
beefy PC and was having problems with the,
you know, some of the problems.
I'm not the person to ask
because, like, my PC build
was struggling with this whole thing as well.
That's one of the reasons
but I also didn't get further.
It's just the fact that there was a day,
it was a weekend I was playing this,
where my PC stopped connecting to my monitor.
And I'm pretty sure my,
like this game was just pushing my graphics card.
Okay.
Like crazy.
But also,
when was the last time you had updated
your graphics card blessing?
I don't know, man.
But, like, they brought it in for Kevin and Andy
to, like, update and figure out.
And I still, like, they're still hitching.
Even after, like, they update everything,
they're still, like, hitching and, like,
certain stuff where I'm like,
I don't know if I'm loving this performance,
but Andy being way further in a game
is the person I asked about performance.
Andy, performance-wise?
Well, I got a big old BVPC, and it works perfectly great for me.
But I know a lot of people with other PCs that are equally very highly powered that may just have a weird sort of combination of CPU and GPU.
I know one of Blessing's issues on his PC was that he used to have an AMD GPU in it.
And swapping over to Nvidia required like a little bit more than you would want.
That's why, you know, that comes with the PC gaming, you know?
Somebody asked what the context of blessings card.
I have an RTX 30.
3080 TI.
So very, very powerful still.
Yeah.
Guys, I got a lot I want to talk about.
I want to get in because I want to talk about world design.
I want to know about the enemies.
I want to talk about these bosses, right?
I also read a cool one with Mitchell Salsman's review about the story and how they present
the story at some of these cut scenes sounds really awesome, different kind of styles of
cut scenes.
But I want to talk about whatever you guys want to start with, world design enemies,
bosses. Andy, you brought the whiteboard. Where
should we start? I mean, we can
talk about
we can talk about world design.
Okay. Yeah, tell me, is it levels like I've
seen, is it open world like an Eldon Ring,
Shadow of the Earth tree? Will there be the
wow moments of level design like we've seen
in previous Dark Souls games? What's this
really look like? A to point A point B linear?
What's this like? There's a handful of
those sort of like, oh
shit, this kind of loops back over here.
But it's not by any means a level of
even like what Liza P was doing
with shortcuts and what most Souls games are known for doing with shortcuts.
So I think the design gets kind of very confusing because a lot of areas look the same.
There's not a whole lot of POIs that really make these worlds look super different where you're
kind of running around.
And I know some games will make you want to feel lost on purpose.
And that's part of like that one area where there's like this one dungeon and Eldon Ring.
I think about that.
It's like, wait, what floor am I on?
And the part of it is like to confuse.
player. Here a lot of it is like very gorgeously rendered and arded outworld, but they're just
kind of confusing in some places because you can't really tell a whole lot of the places apart.
So the way it's sort of built out is it's sort of built out in like settings and locations where
here's a location and you will have three different spots you can kind of open up in that
location and that and each one of those three spots will have four to five bonfires or checkpoints
that you may have unlocked. Um, or in some cases you might unlock a really special secret
spot because you got that one awesome item from a mission you did, you know, three hours ago.
And now you can open up this one gate and that opens up a little special section for another
special boss. So there's a lot of like cool little surprises like that. But for the most part,
it's a really large zone with the most invisible walls you'll ever run in.
Oh, yeah.
Oh, yeah.
Wow.
So frustrating in the way that, like,
it feels like they cared more about the looks than how you would feel as the player.
Because, like, of course, all this looks extremely gorgeous.
Unreal Engine 5 looks freaking fantastic.
And you'll be walking down a path, and there's some rocks next to you that are about a foot up high.
And you jump, and it's like, oh, I can't go.
Okay, I can't go that way.
I guess not.
And that's the whole game.
Like, the whole game has these spots.
like all over the damn place.
It's really, really annoying and frustrating to deal with.
But it's based on like, you start off at this one bonfire
and maybe there's a large open field
that lead into like three pathways
and you might just pick a certain pathway
and feel like you're kind of progressing
and then you'll realize, oh, there was that other pathway
I hadn't thought about, let me go back
and suddenly that's going to open up a new sort of zone
and that'll lead to other pathways.
So a lot of it is like hallways upon hallways
of large outdoor areas or maybe you're sort of like in these little like I don't want to say
residential but it's just like here's all these little like castle sections and things like that
but much larger than I expected it to be I thought it was going to be a lot more linear a lot more
just go this way maybe there's one alternate path at most times it feels like there's always like
two to three alternate paths that go down and enemy variety in that
Is there like generic smaller enemies that you whoop up,
boop up on and then move to a larger one?
Like, what does that look like throughout the world as I'm running around?
Well, I think that's where a lot of the variety comes from is that like every one of these zones
and every one of these, for the lack of a better term, biomes will have their own.
Here's the small, annoying dudes.
Oh, here's this other sort of elite character that's a bit healthier.
Oh, this other elite is there as well.
And there's just like the most enemy variety I've experienced in one of the,
these games in a long time.
Really?
There is just so many freaking enemies in each one of these areas that you keep on discovering
and running into.
And are you building up, am I earning soul, some sort of currency to spend?
If I die, do I lose them and restart?
What is the build on this one gameplay-wise?
It's right of XP.
Like, you're not losing.
You don't die and lose souls.
Okay, that's nice.
You go through, you kill enemies.
And as you kill enemies, you're just building up XP like any other action RPG.
Cool.
And it's nice, too, because, like, there'll be some time.
where you'll hit a spot, these like meditation points,
and the game's like, oh, here's one full skill point for you, right?
You just have to explore and find that stuff.
And it's fairly generous with the XP.
Yeah, you have those like Gosesusha meditation points
where it's like, because you explored,
because you decided to go the extra mile
and go further down that path
that you thought maybe there's nothing down,
there's a little section to just like you sit down at
and it cuts into this very Gosesushusha-looking cutscene
where you're sitting down and it,
you know, the sort of,
music changes, the vibe changes, and it's just like these slow panic cameras in the environment around you, and it's you sitting down there. And at the end of it, it's like, here's a little, uh, a little skill point. Go spend it somewhere. Go spend it on one of your million places. That's the other thing. Yeah, what's the skill tree look like. It has to be generous with the XP and with the skill points because, yeah, the skill tree, very robust. It's like, oh, yeah, so you open up the menu. Um, I forget what the menu is called. It has a specific name for it. It's like fucking personal growth or some shit like that. Um, but, you know,
you go there and there's a skill tree for like all the like the different like abilities you get like
I mentioned the R2 you know list of abilities like the mobilization the other things you can
upgrade those individually and then also there's foundation which is like basically like your
foundational skills things like health things like stamina things like basic um abilities and like
I think there are a few more skill trees as well like there's a lot to upgrade in this game
any recommended to first timers to look into or maybe spend some points here maybe go
play with something wild and crazy that we wouldn't be in?
I would say put a lot of points into these extra abilities that you're getting,
not just your combat.
Don't just think that your combat's going to carry you.
I'm sure there'll be some psychos out there that want to just go like a full combat build
or whatever, but I just don't think the weapon hits hard enough to really feel like it matters.
Like I, there's so much of me while playing this is like,
I wish I was able to parry with this staff.
I wish this was just.
I wish it was just the Sekiro, Lys of P, stellar blade, like, let me wear down your stance and then be able to attack more.
Because, yeah, I was going to ask how you feel about the, like, defensive options in this game.
Because it's mainly just a dodge.
And you have a perfect dodge, right, where it feels cool because you'll do like a cool, like, a cool, like, sound effect.
And you slow down.
Yeah, a little slowdown.
You leave behind, like, a little clone of yourself.
Which then leads to extra options to, like, oh, I want to level this ability where when I perfect dodge, now I'm stronger for a little while.
or now I have a larger extra perfect dodge window or whatever.
So there's like little things to kind of build up on that, but I'm with you.
And that comes back to like what I mentioned about the combat system being different and like somewhat interesting,
but me not knowing whether I like it or love it yet.
Because yeah, like I almost would prefer just a straight up like Perry or a block or something that feels a bit more,
oh, I don't have to like get out the way because then I think it turns into if you're not perfect dodging,
you might dodge right into an attack, right?
Like it feels weird in that way.
Yeah, but yeah, so much of me because of the essence of using this staff, which like, as you upgrade the staff, it starts to look cool and there's like different, maybe their staff will give you better stamina regeneration or whatever.
I'm just sort of making up some sort of power add on.
So much of it while I'm using it, I wish I was just able to thing, ding, thing, perfectly like Perry enemies.
I feel like I would probably enjoy the combat a little bit more
but I'd recommend for the first timer
don't be
like the game wants you to use
all of these abilities because there's a lot of them
there's a lot of not only just
abilities but these summons where
you use both triggers at the same time
and you become an enemy that you may have killed
along the way and these are special larger ones
that when you're fighting them
during the fight you're like oh your health bar is a lot
beefier, you're probably going to become a dude I could summon after this fight is done,
after I take your ass out. And there's so much variety there. And right now I've been using
the whole time of these enemies, I'm sure you've seen in the trailers, these dudes are like these big
ass heads. And they're like, their head is like almost the size of their whole torso. And
one of their attacks while they attack you is like, they hit you on the ground. They like headbutt you
into the ground or whatever. And I've been using that dude because not only is that ability
really, really powerful
and like, man, it really hits for just one big chunk
and then you immediately teleport back to your dude
or you, not teleport, but you immediately
transform back to like your, the destined one.
But each one of these spirits also has a passive
to go along with it.
So this dude not only has that big move
that I could summon every once in a while,
but as long as he's equipped
and as long as I'm, he's in like my hot bar or whatever,
he gives me extra defense.
So that adds to my points
and that makes me feel good.
I'd be like, cool, I want to feel beefier
and more defensive during these fights.
But there might be a dude who shoots
that you could summon, that you turn into,
that you're not summoning, by the way,
you're just turning into these guys
for the duration of whatever their move is.
One of them I have shoots a lot of like fire arrows
that lights the enemies on fire
and does good fire damage.
And while he's equipped,
I have, I think, like,
extra jumping stamina or jumping attacks or something like that.
So each one of these dudes has passives.
And you guessed it, you can also level these dudes up.
So these dudes use like a certain currency to level up with.
And there's like six different levels, six different evolutions to their leveling, you know.
There's just a lot of, there's a lot of shit in this game.
And a lot of stuff to get really overwhelmed with.
Yeah.
So yeah, to Andy's point about the,
you know, you might not want to go all in on just like combat upgrades.
Yeah, like, I think one of the things Andy mentioned during the review period was like he had
reallicated the skill points to like a lot of the mana stuff because all those schools are using
mana. Like all the R2 stuff is using mana. When you transform, I believe when you transform with
the RTL2 that that uses a different thing. They use the different thing. They use the different
I use a lot of like systems to kind of. There's a lot of meters to just like, all right,
I got to make sure that I'm, you know, keep it up to date on all these, on all these different
things. But yeah, I think focusing
on stuff that's going to allow you to
use those abilities is probably more crucial than
just straight up let me hit harder because
Or uses Chi rather, sorry.
Yeah.
Chee and might not the same. Oh, yes.
Yeah, yeah. But yeah, like wanting
to be able to at least manage those abilities as much
as you can because I think you're going to get more mileage from being able
to rotate between your different abilities as opposed to just
like hitting harder with that
attack. Okay. Well, we talked about recommending
some skill tree to look at it and try
some things. I want to jump into the YouTube super chat
Mello Fellow writes in and says, what language are you guys playing on?
Of course, you probably have some language options there.
Is there a recommended one?
Did you find maybe the English voice acting wasn't up to snuff with the traditional?
What did you guys think?
I almost immediately switched to the Chinese voice acting, but then I went back only because it helps out with notes.
Because I was enjoying the Chinese voice acting more.
Okay.
But then I switched back to English just so I could more easily kind of take notes while a cutscene was happening.
Because there's a lot of cutscenes, and these cutscenes,
are really stunning.
Like, they're so damn good with the camera work
and making a shot interesting
and the motion and the animations
all look freaking fantastic.
And it reminds me a lot of
the god of war cutscenes,
2018 and Ragnarok,
like not taking away the one shot.
Like, they're not doing just the single camera thing
or whatever.
Like the way the camera moves,
it feels where a god of war.
Especially, you know, you go to open up
a little treasure chest,
it kind of feels like that.
You're not having cradles,
like, fist into the freaking box or whatever.
but so much of the way the camera moves
and the way that they are presenting
these cutscenes and these characters to you
really, really damn good.
Like, some of the top notch, most...
The way this game opens is, like,
this looks like the most expensive video game
I've ever played in my life.
That's the thing that I think is probably most impressive
about this game is that it does...
It balanced so many of what a lot of different
action games do well
and manages to pull it together
and not, like, not have one part of it
be like, oh, this is whack, right?
Yeah, there's nothing like extra weak
about this.
Yeah, like the worst thing I could probably say is that, yeah, the combat is not my favorite, but like it's still good.
Yeah, absolutely.
It's still a fun time.
And you do that.
You have like some of the souls like influences.
You have the god of war influence when it comes to, I think, yeah, the camera work and the cutscene work and stuff.
You have like, you know, a lot of those different abilities that you're throwing in there.
You're transforming into these different things.
You have the environments that are looking beautiful.
You have the path design that isn't just straight linear.
You have different paths to go through.
There's so much that this game is doing and balancing.
But I have to like, it's hard.
to play through this and not give it the credit for,
oh damn, you nailed a lot of this.
Yeah, absolutely.
And I'm playing in English also.
Big place, okay.
What do you think?
At first, because Andy had started this game,
I think before I did.
And I think you had mentioned that you had switched
to Chinese early on.
I didn't like one of the voice actors
and since then that has not really like popped up ever again.
That's the thing.
As soon as I started the game, I was like, ooh, yeah,
I might have changed it to Chinese,
but I let it go because I'm someone who really
preferred as dub over like reading just subtitles.
And once I got further into the game, yeah, it just didn't become a problem.
I was like, oh, this character is not speaking.
And so cool.
Like on all the other characters, I think for the English voice acting, again, not the most
stellar voice acting, but I do, I like a lot of the characterizations because you'll
meet like a lot of goofy characters, a lot of like characters that you don't expect like
that tone out of them.
But they play a lot with, I think, giving a lot of the side characters personality.
Yeah, like a fun, goofy, like, not even goofy, but I guess more
fun personality.
Okay. Well, thank you to Mello Fellow for writing in
on that super chat. Don't forget throughout today's
episode if you want to get involved, use that
super chat function on YouTube, ask
your questions and comments about the game
with these two reviewers today.
Andy, I want to go in and talk about bosses
with you. You brought up mini bosses
and larger like end of chapter bosses
on the, of course, trailers. We've seen
some really incredible looking beasts
there. What has that been like? You talk
about enemy variety. Is it
really that awesome? What's it like?
Um, I mean, one thing I continue to be impressed by is not really having a whole lot of repetition in what these bosses look like and what these bosses are doing on the battlefield.
I keep on kind of expecting, which I don't mind, granted. Like, I, I know some people will knock from software, you know, reusing this boss's movesets or whatever. Like, I don't mind that at all. I'm just expecting it more and more nowadays, I guess. And, uh, a lot of these bosses just feel really, really unique. And they look.
so fantastic and the large ones will have an awesome cutscene leading into it one of the ones
a couple of ones i've experienced recently have had like jaw dropping like holy shit type moments um
all you know whether it's like something gigantic you're battling or whether it's just a normal
humanoid sort of person that's like you got to kind of dodge around and be selective with your
attacks but always doing stuff that feels really unique uh it's never just a do you
with a sword kind of coming at you.
A lot of them are going to be very mystical beings.
A lot of them will go up into the air
and then you'll see the spots on the ground
you have to avoid because they're using certain abilities
or whatever. Like this
the variety and not only the way the bosses look
and the enemies that you're experiencing is like super
high, but the variety and like these movesets are also
really staggering.
Okay. Awesome shit.
Blessing any boss fight stand out to you during your
early time with this? I think
there is, they can be hit or miss for me.
In terms of the visual design,
I had sent another reviewer
an image of the Tiddy Kong racing character select screen
and I was like, the bosses remind me of this.
If you put these guys in Unreal Engine 5
and made them edgy,
this is what a lot of the bosses remind me of.
I do think, to get into this point,
there's a lot of variety.
There's a lot of different bosses
and they all have unique movesets,
which is great.
But I'll get to one of the bosses
I spent a lot of time with
was like a tiger-like boss.
I couldn't help but look at this guy
and be like,
oh no man you got Tony the Tiger vibes
you're just the tiger
but you know like I think
the variety is there
the movesets are wildly
different I think there are
some some bosses I've gone to
where I'm like ah this move set is kind of
more frustrating than fun for me
but again I'm also very
early on I'm probably
still like I'm probably what a third of the way through
I'd imagine so
I can't speak for the whole thing now Andy
you brought out the whiteboard and I want to get to that
right now. But before that, I want to shout out
TJ Tris, who wrote in with the $2 super
chat and says, do we know how the PS5 version runs?
We do not because these two reviewers played on PC only
so you will not be able to hear from us what that is like.
Of course, it comes out.
And I don't know if PS5 codes have been sent out.
Yeah, but I mean, the game comes out late tonight here
on the West Coast tomorrow, officially everywhere.
So you will probably find that out tomorrow and the next day
from others who get it on PS5. But these two right here,
exclusively PC.
Andy, you brought out a whiteboard.
What do you want to tell me about?
What's the deal?
I'm going to, for audio lists, I'm going to draw a boss for everybody that is not the boss that I am talking about.
I'm going to draw a similar-looking version of it because I don't want to spoil anything.
Okay.
But for, I'm going to call this guy, like, who's the guy in Mortal Kombat with the horsebody?
Oh, Motaro?
I'm going to draw Mutaro right here.
I'm going to draw Mutaro.
Okay.
So this dude, large, like, kind of, tall-old.
torso, right? He's got arms, but then
he's got a horse body, right?
Ah, yes. I see what you're drawing.
A horse body. Kind of got the
back legs over here.
That's the horse body right there, right?
What kind of head? Got a horse head?
For the sake of this story, let's give him a horse head.
Okay, he's got a horse head. I don't like a duck kind of, but
here. There's, there's, there's
the horse nostrils. That kind of looks horsey
a little bit. I still see a duck.
It's fucking me up. Yeah, it looks like
like a gold duck. Yeah, I was just a gold duck too.
All right, well, fucking, let me give me...
I see it, though.
I see it.
It looks like evil gold duck.
Shit.
Okay.
Well, I'm finding a dude like this right now.
Yeah.
Yeah.
And I've never felt frustration with a boss like this
where the collision of the dude
is so off and frustrating.
Because if you think, Mike, you walk up to this gentleman,
to this gold duck minotaur-looking gentleman,
if you think,
I'm going to walk up to you
and I'm going to attack your front area.
Yeah, your main torso, yeah, uh-huh.
You can't do that
because I think they want to prevent the player
from getting stuck in the grundle.
Oh, yeah.
Well, we talk a lot about Souls games
getting up in the grundle and staying theirs, right?
It's possible that's what the game
is like preventing you from doing.
Okay.
But there are so many times with how,
you know, the way I play,
I build up these focus points
and these focus points lead to really,
big, heavy attacks.
And the way that I've been playing,
every other enemy,
I'm talking like,
probably in the hundreds.
Because, you know, I think I unlock the thing
that said, like,
63 out of 68 enemies encountered.
Or maybe it's just like,
maybe it's around like 60 or 70 different enemies or whatever.
Okay.
When I try to do my large sort of attack that is a sort of over the head,
bam,
you're standing right in front of the motherfucker.
You can't move any closer to him.
You will not hit him.
Okay.
Because this zone is like...
It's a no-no zone.
It's a no-no zone.
Like the character collider
is not in line with the actual like
collider of what constitutes a hit on the dude.
A hit box. Yeah, yeah.
It is so frustrating when suddenly this dude
38 hours into the game
requires you to do different stuff
because what you've been doing,
is just not working.
Also, he, also, dude's got a phase
where your, your stamina
bar is like half end, and
you can't roll as fast enough, and I'm like,
okay, well, you're, you're
making me play a different video game now. Like, what did
I spend all these fucking points for? Like, what do I
got to redo and respect
all these stuff for you? Like, this is very,
very frustrating, but I straight
up, Alt-F4 turned off my
PC last night. After about an hour of
fighting this dude, and losing in ways
that were valid, because I was stupid, and just didn't
dots or I think. But the amount of times that I had a full three little bar focus thing,
heavy attack primed and ready to go. And I know this thing's going to stagger him. And I swing and
my staff is just boom. And it just whiffs. And I'm right in front of the motherfucker. And it's just
so frustrating to experience stuff like that in games. And I know that Mitchell Sossman had issues
with one of the final bosses where he was like, I'm falling through the world. And that's like,
that sucks when you're dying
in ways that you don't feel
as fair.
This boss is just pissing me off right now
and I want to get back to him
but I also just want to say
let me take a week off maybe.
Let me take a little break. Yeah. It's so
frustrating, dude. Like no other boss has
given me an issue like this. Every other
boss has given me issues in terms of like
every other large boss, right?
Because again, the way these chapters work
you fight a lot of dudes on
the way to
these final encounters.
And then you get to the final encounter,
it's like, holy shit, you are
turning up the difficulty.
So now I'm going from one to three attempts
to suddenly, I'm on this dude for
30 minutes now. I'm on this dude for
an hour or whatever. But this boss
in particular is like,
just the fucking worst.
You talk about respecking. Is that
free? Is that at a cost?
It is free. How much respecking am I really
doing in this game?
Yeah, as I was mentioning earlier, it's like,
It's something that you can do for free at any time.
Yeah.
But I was mentioning like the trial and error of I'm 45 minutes into this fight doing it the way I've been doing it.
Do I want to take a risk and maybe change to something that I don't, that may be a style that doesn't work for me?
And how long am I going to try that out before I eventually try to switch back to something else?
Yeah.
That's where some of the frustrations sort of come from.
Okay. Well, let's go around the table.
Some final thoughts on the game.
Of course, now is your opportunity to get your final YouTube super chats in.
If you have any questions, comments for these two reviewers of Black Myth Wukong,
the review so far from Kind of Funny.
Blessing any final thoughts on this one as we wrap it up.
Anything we've missed?
I don't know if there's much we missed, you know, like I'm thinking maybe we could have gone
deeper on like even just how the heavy attack works because Andy touched on it there a bit.
But like that focus point system is pretty different, right?
Like having it be that your heavy attack is dictated.
by, yeah, how many focus points you have
to, like, determine how much more damage you're going to do.
And then you press that triangle button, and
you can hold it or you can let it go.
And that, like, builds up to this slow, heavy attack
that's either going to do a lot of damage
or maybe not as much damage depending on how focused up you are.
So you're building your light attacks of, like,
one, two, three, four, five,
and building up this number.
Yes.
To then pay off on the heavy attack.
Okay.
Different.
I like it.
But it is, like, again, within a combat system
that has, I think, again, pros and cons for me.
But yeah, overall, I think this is one that I am very fascinated to see the conversation.
Once everybody gets their hands on this game, once this game is officially out, I think it's
going to be very fun to see how people take to it.
Do people, is this one that people put on that, like, contender status?
Because it is, I think, a jack of all trades at some extent.
Or do people get frustrated?
Do you have the people be like, it's more easier, or it's more difficult or whatever
it is, right?
Like, I'm very fascinated to see.
But yeah, overall, fantastic time.
I'm like, it's one that I think I hope to get back to before the end of the year.
I'd like to see more of it because the way I, like, there are certain things that
Andy has told me that happened past the point where I'm at in the game where I'm like,
ah shit, that does sound pretty cool.
You have to, yeah, like, I really highly recommend you continue to play because it,
it hits you with some real, a lot of stunning stuff with like, the stunning enemy variety
that I've been talking about that I understand where you're coming front of like, this is just
a tiger.
Here's a sexy kind of muscular tiger guy.
sexy muscular rat guy or whatever.
Yeah, I think it really does some awesome stuff
visually and just like mechanically.
Yeah, and I'm also fascinated to see how's that PS5 version looking.
The fact that they didn't send that out has to be worried.
But we'll see.
We'll see not that far from now.
I did hear, I saw in front of ours Carter Dell on the internet
mentioning that he was talking to somebody from the studio saying that
the game's been done for a while and they've just been kind of optimizing for a long time.
So maybe the console versions do come out and work super great.
And we know that PC launch issues are very common because of different specifications
and people's different buildouts of, oh, you have a different combo of,
we hadn't really built this game with that combo of CPU and GPU in mind.
That's why you're having this issue.
Like, I feel like it's a lot easier to kind of nail down how a console game might run.
And now that depends on, you know, is it going to be a fall in order situation where it,
or even Final Fantasy 16, where it drops to like 720P to do 60 frames, like maybe, but, you know,
hopefully it's really nice and optimized.
Andy, before you get your final thoughts in, we have Samuel L writing in and says,
didn't, no.
No.
Good one.
Did not knowing the lore impact your enjoyment?
You kind of talked about at the beginning of this of both of you kind of knowing the journey.
knowing the Journey to the West story,
didn't impact your story at all?
I would say yes and no,
because the way that the game presents itself to you,
it's like you're watching,
for somebody who knows nothing about Journey to the West,
it's like somebody is showing you
the third sequel in the movie
where you have no context to what anybody is
and who anybody is.
But it presents it in,
it presents it to you in a way that you do know.
And I think that's where a lot of my frustrations come from,
where
like
when you experience
in quote unquote
the story of like
from soft games
it's all like
this archaeological historical
thing of reading
item descriptions
and you might get a cool
cutsee for a character
that's walking in
and you have no idea
who he is
but the game doesn't really
expect you to
the way this game
is presented to you
and the way these
cutscenes are shown to you
it's like
someone dropped you
in 40 hours
deep into God of War.
Yeah.
And you're like,
I don't know what any of this is or who,
like, did I miss something, you know?
So again, the cutscenes look fucking great and they're awesome.
And I'm not watching them,
not enjoying them.
I just,
I wish I knew more about them while the cutscenes were happening.
But I will say at the end of every chapter so far,
they hit you with like a really,
really large cutscene that is not in game.
And they're all really stunning.
and they're all so far done in very varied styles.
I think that stuff was really, really cool,
and I'm excited to see people experience those moments because those are...
It was very artsy at one point.
I came up to Andy's desk, and I saw one of them,
and I was like, is this Blacksmith?
Yeah.
I was just like so thrown off of like what that direction for that stuff was.
Yeah, very cool.
And each one of them, like the most recent one I experienced was
a much different style than the first two that I had seen.
And it's a really, really neat way to kind of give you more backstory.
And there's plenty of ways to learn more about this.
And I'm hoping that the, as somebody who wanted to read a lot of these like descriptions,
a lot of them were still in Chinese and I had to kind of like do my own figuring out.
So I think that is part of like what their updates will be is like getting the localization
100% down.
Okay.
Well, ladies and gentlemen, that is your review thus far here at kind of funny games with
Andy Am Blessed for Black Myth Wu Kong.
of course it is dropping later tonight and tomorrow for all of you listening later on.
So please get in the comments down below.
Let us know your thoughts if you're jumping in day one from this review.
And of course, don't forget tomorrow.
I've actually asked the boys if they would stream a little bit of it so we can see it live and inaction.
So that will be a whole lot of fun.
But that will actually happen after we live react to Gamescom opening night live,
which will go down tomorrow during your normal games cast time slot.
So a big day of kind of funny coming your way tomorrow on Tuesday, August,
20th, so make sure to tune in and support and have a whole lot of fun.
But your day isn't done here at Kind of Funny Games.
We've got a whole lot more content coming your way right now.
We're going to transition into the lab where me and Nick Scarpino.
We're going to have a fun just chatting section to kick off your work week and your school
week.
Then after that, later this afternoon, if you're a Kind of Funny member on Patreon and on YouTube,
you can watch as they record the Kind of Funny podcast live and ad free.
Until then, thank you so much for supporting us here, Kind of Funny Games.
We love enjoying the game and conversation with each and every one of you.
And we'll find you here tomorrow.
Goodbye.
What if we get Domino's?
Yeah.
