Kinda Funny Gamescast: Video Game Podcast - Blessing and Andy's Resident Evil Reqiuem Review - Kinda Funny Gamescast

Episode Date: March 4, 2026

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Starting point is 00:00:00 Be like me and head to FactorMeals.com slash Kind of Funny 50 off and use code Kind of Funny 50 off to get 50% off and free breakfast for a year. Eat like a pro this month with Factor. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash Kind of Funny. What's up everybody and welcome in to today's Kind of Funny Games cast for Wednesday, March 4th, 2006. It's your boy, Snowbike Mike, taking over the hosting duty because today I have this.
Starting point is 00:00:38 two dudes who have gone the distance. They've done the marathon. They've played Resident Evil 9. And I'm going to call it Blessing one sitting. Okay? It might be two. I think by definition, it was not Wednesday. You know what?
Starting point is 00:00:50 It was close enough to one sitting. I was really proud of y'all for what you did. We battled through it. And so I'm going to sit around and hang out with Andy and Bless. And we're going to talk about their Resident Evil 9 review slash marathon experience and how they're feeling. Blessing, it's Wednesday. It is.
Starting point is 00:01:07 How are you feeling? I'm feeling good I was forced to take Monday and Tuesday off Yep Didn't like it I like coming into work You know I like being around the crew But anyone
Starting point is 00:01:17 I'm doing my best mic and press you We do really bad To following up days off So like we had to make sure That Monday and Tuesday were days off Because what happens is you come into work You're feeling good on a Monday And then Tuesday you're like
Starting point is 00:01:29 Ooh maybe I'm not feeling too good That was a long marathon stream And as I guess what? You're next day off March 19th And you're like I'm feeling good. I took a lot of naps in the last couple of days. I thought I was going to here's the thing. I laid out my schedule where I was like oh man I'll do so many chores. I'm going to clean out the closet. I'm going to clean the microwave. I'm going to do X, Y, Z thing. I had a list of chores that I was going to do. Yeah, that I was going to do. And then I only did like half of them. I took a whole lot of naps. So maybe I was tired from Marathon Street. Yeah. Andy Cortez, you're the king of naps. You like staying in the green. No sleep dead on you. How are you feeling?
Starting point is 00:02:07 I feel really good Yeah I feel great Yeah I was refreshed afterwards I got home After that marathon stream I before I left Merge those videos
Starting point is 00:02:17 Prep that YouTube bod Did everybody go watch that shit again You kicked ass on that Great job And then I booted up the game As soon as I got home Played more Resident Evil night You know
Starting point is 00:02:29 I wanted to And then I realized That I forgot to like Request the game I was like I want to play more Resident Evil 9 I was like shit I don't have Resident Evil 9
Starting point is 00:02:36 We played off of Andy's copy Yeah. And so now, maybe I've got to look at that store. Pretty neat seeing all them challenges. I'm like, oh, shoot. Oh,
Starting point is 00:02:43 this is why people replay these games. New game plug. Yeah. Back in already with the wristband to support the points. Upgrade those weapons. Pretty neat. There you go. New weapons to unlock from the start.
Starting point is 00:02:53 Like, whoa, shit. A freaking. I don't want to spoil anything. It's a knife that, like, it's a really good knife. Okay. Oh, okay.
Starting point is 00:03:01 Yeah, that's hard of it. But don't get excited. I'm not talking like, it's not like a Capcom branded knife. It's not like, it's just like a, They give you a kitchen night. It's just like this thing's really durable.
Starting point is 00:03:11 It's not going to break in a couple swings. Okay. Pretty cool. We're going to talk about all that and more because today's kind of funny games cast is talking about both of yours experience with the marathon stream with Resident Evil 9 and your review. So far, your impressions, your thoughts. I know sometimes when we do the marathon streams, it's a little bit different than just letting Blessing have his time to play and soak in a game. It's a little different than Andy on the late night reviewing a game for work. So we're going to talk about all that.
Starting point is 00:03:37 Of course, if you want to be part of the show, don't forget, you can super chat right now throughout today's games cast over on YouTube.com slash Kind of Funny Games with your thoughts, opinions about Resident Evil 9, some of your favorite spooky moments sharing it with these guys throughout that weekend. And of course, we couldn't do this without you.
Starting point is 00:03:53 So thank you to our Patreon producers over on patreon.com slash Kind of Funny. So thank you to Carl Jacobs, Omega Buster, and Delaney the Sommetwining. Wow, thank you. Guys, let's jump into topic of the show. Boys, I'm going to let you pick would you like to do a review first,
Starting point is 00:04:11 or do you want to talk about your experience and the fun that you had? I mean, I'd rather, I just want to talk about the game. I want to review the game. Let's talk about the game. Yeah, we can save the shenanigans for after the... Well, yeah, I mean, the shenanigans are you didn't order food
Starting point is 00:04:23 and I'm really disappointed in both of you. Why do I have to order? Actually, you know, we went to McDonald's. We went to McDonald's on day two. I ordered a lot of pizza. Day one. I'm not mad at Roger or anything. You know, Roger always says,
Starting point is 00:04:34 no, Mike, we can't leave. I'm like, we can leave, Roger. Like, put it on the phone. Let's go some fun. Andy and Blesser in the car driving to McDonald's. Andy ordered a moment, laughing, having fun. Andy'd ordered what looked like a Looney Tunes. Like, you know how when like a chef will serve something up and they'll take off the lid?
Starting point is 00:04:50 And it's just like smoking and fumes coming off with the food. He ordered 10 cookies. Yeah. And a McDonald's tote. So good. And yeah, we revealed it. And when I tell you, this thing didn't look real. It looked like a render.
Starting point is 00:05:00 That's how perfect these cookies looked. We showed Blessings wallet as well. Yeah, my big wallet. The stands a wallet. We all know about it. I know. How do you use? How do you have that in your back pocket right now?
Starting point is 00:05:10 We're at work. Throw it in your desk. You don't got to keep it on me. You don't got to go awkward to ask. Your tailbone and your back are just screaming right now. That's fine. It makes me taller. It makes me a little taller.
Starting point is 00:05:22 Now, I didn't get to actually see this specific scene up close because the computer we run it off of it was like a bit of ways away. Is this the table from RE7? It sure is, yeah. You guys sat at this a number of times. Yeah, you looked great. You went into night vision mode. We'll talk about all that at the end of the show.
Starting point is 00:05:39 Let's talk about your review then. Let's talk about Resident Evil 9, Andy and Bless. What is your thoughts, opinions, and review of Ari 9. Bless and kick us off. Yeah, Resident Evil Requiem is, I think my favorite Resident Evil game, it's tough. It's up there. I would say favorite because I think it's the most consistent. It's the most exciting.
Starting point is 00:06:03 I think it condenses the best of a lot of the different worlds of Resident Evil, whether it be the more slower, puzzle-solvey, like actual survival horror experience that you get playing as grace, or whether it be the more campy, I almost want to say upbeat, but that's not the right word for it. But I guess more action-focused, action-heavy experience of playing as a character like Leon, who's been around in the series for decades at this point, right? But in this game is a seasoned veteran. I think being able to balance those two things in one game led to an experience that is very well paced out when you shift between the two. I have a few problems with pacing, which honestly is kind of tough to talk about in the context
Starting point is 00:06:46 of me and Andy passing the controller back and forth. Because I think the only section where I was like, man, this feels like it's dragging was the longer like Leon section. And I don't want to get heavily into spoilers. Maybe we can do a spoiler section later in the episode. But there's like a part later in the game where I was like, man, I'm not as excited about what's going on here versus what was going on. before when I was playing as grace.
Starting point is 00:07:07 But aside from that, like if I'm sticking on the things that I really enjoy about the game, I think the scary elements, that was scary. There are big fucked up babies. There are, there's a big spider that I didn't like, right? Like, I think the, the amount of
Starting point is 00:07:23 stuff they brought as far as that was really good. I had a moment where I think I realized that Resident Evil for me is akin to Fast and Furious. As far as it being a franchise that knows what it is, doesn't take itself super duper seriously.
Starting point is 00:07:40 When it's nearly its set pieces, it's so exciting. And also it has such a history of things to pull from that'll get you hype when they bring back a certain character or where they bring back, I mean, I say certain characters. There are multiple characters that they might bring back that make me go, oh shit, that person is here
Starting point is 00:07:55 in a way that makes me feel like when Fast and Furious does the same thing. And I think if I'm comparing this Fast and Furious right now with Resident Evil, I think we're in the fast five fast six era of it. You know, I think we're in a territory where it is. Damn, like, y'all are really firing on all cylinders.
Starting point is 00:08:11 You guys have the formula. You have the characters. You have the set pieces. You have the things that have me locked in into what's happening on screen moment to moment. And so there's so much more I can say, but I'll leave it at. I really, really enjoyed this game. If I'm giving it a score. You want to give it a number? Yeah.
Starting point is 00:08:26 Yeah. I'll give it a 9 out of 10. Okay. Amazing out of Bless right there. I like that. We're going to talk more about what you like and you don't like, Bless. in just a moment. But Andy, it's your turn. Dude, yeah.
Starting point is 00:08:39 I'm with Bless. This game is a 9 out of 10 for me. This is a game that, you know, leading up to it when Roger walks out to me and, you know, and he's like, you're excited for the stream? And it's like, yeah, I am, but also no, because I wasn't going to, I wasn't planning on playing this game as it was. You know, I'm not the scary gamer. I dread these video games whenever I'm into them.
Starting point is 00:09:01 They have to be super actiony and, order for me to kind of stomach it and not be too scared, as documented in the many parts of the game where you have to be kind of stealthy and sneak around, I just had all the flashbacks of my childhood of just staying in the safe room and just being like, I don't want to go out there. Like, I just hate it. These games make me feel like garbage. Resident Evil 2, for as amazing as it is, made me feel like shit the whole time. I was just pure dread nonstop. That was a game that I was so done to be, or so happy to be done with. And Resident Evil Requiem, I think, is such a greatest hits of all of what Capcom does so well with this franchise.
Starting point is 00:09:43 I think that I enjoyed it more because I was with Blessing in the similar way to when we talked about how the Mortal Kombat movie really popped off for us because it was me, Bless, and Tim at Tim's place. I forget who else is there. Maybe it was just us three. but the those really hype moments you know getting super stoked with your friends there are so many
Starting point is 00:10:08 moments like that in Resident Evil Requiem. I enjoy the action the game looked freaking phenomenal and it's so many moments the game is such a technical powerhouse it's Capcom and the RE engine just continuing to showcase why they are so good at what they do
Starting point is 00:10:24 and I really enjoyed a lot of the puzzle design I think it was really well paste, I could point at some nitpicks and say, I would have done this a little bit shorter. I would have, you know, maybe extended this sequence or whatever, but I don't know, man. I think they, they, this really feels like the lessons learned of a lot of the most recent Resident Evil games. And I really enjoyed my time with it.
Starting point is 00:10:48 Yeah, this is a, this is a nine out of ten amazing for me. I'm so happy I played it. I, I come away from this thinking like, oh, shit, this is going to be probably really high in our top ten now. like just thinking about how I will be contributing to that as well you know I just had a freaking blast of this video game and it was awesome experiencing it with the chat
Starting point is 00:11:08 and with people that maybe can't always afford to buy the new game or maybe just don't love playing scary games a really cool experience with the community was awesome as well so that gets you some added points but I just think they they crushed it on a design level that's great you bring up really quick the super chat Christoph says, hey, you guys made my weekend with the stream. Thanks so much.
Starting point is 00:11:31 Oh, nice. Thank you. Thank you for watching. I want to piggyback off of Andy's review. I want to shout out three things. Firstly, this is to what Andy was talking about with this game visually. This game visually looks insane. And I think a big part of that is that we were playing off of PC and like the stream
Starting point is 00:11:48 that we did was sponsored by Nvidia the first six hours. And so we're working off of all those bells and whistles. But from what I've read online as well, sounds like on console, the game. looks phenomenal to you're playing on like PS5 Pro. PS5 Pro for sure. Yeah. And like just from our experience playing on that couch, I'm blown away by how high the fidelity is on this video game.
Starting point is 00:12:07 I think that's something that Capcom should be very proud of themselves for with the RE engine and how they've been able to push it game after game. So that was our first and foremost shout out. Secondly, I want to shout out Grace as a protagonist. I'm, I know there are plenty of people out there. Give it up for grace. Give it up for grace. Wow.
Starting point is 00:12:23 Give it up for grace. Okay. No, I love Grace. Great. What made her so great? Talk to me. She wasn't Ethan Winters. She was not Ethan Winters.
Starting point is 00:12:30 And I was going to start off by saying... There's a lot of Resident Evil characters besides Ethan Winters. And I was going to start off by saying, I know there are Ethan Winters and Joyers out there. I don't want to continue to yuck your yom because I know we do it every time y'all get mad every time. We just didn't like Ethan Winters. And I think it was a good reason. But I grace for a character, you talk about how there's so many Resident Evil characters. I think there's always the balance between badass who is Leon or Chris Redfield or...
Starting point is 00:12:55 I forget if I even played Jill, Gil Valentine. Right. But then you have like the characters that are more in a place of fearfulness, right? Whether it be and Ethan Winters and Resident Evil 7 or whether it be Grace in this game. And I think grace in this game showed,
Starting point is 00:13:10 I think just a lot more personality. I liked how much she was stuttering and stammering in her words. I think that actually did for me increase the investment I had in her character just as far as, damn, this is somebody who's really going through Damn, this is somebody with a backstory that we care about from the get-go because they're showing us, oh, this is what happened with her mom, this is her investment in this story, this is why you should
Starting point is 00:13:33 care about this character. But then they also show us things throughout the story as far as like, oh, now she has this connection with this other character that she wants to take care of and all these things. And I think that growth in her character, especially when you see her character progression throughout the game and towards the end of the game, it's like, damn, this is somebody who I really want to root for. And also, I just really like the depiction of her character moment to moment. For me, I was like, damn, damn, this is somebody who I want to root for.
Starting point is 00:13:59 This is somebody who I like, more so than Ethan Winters. But shout out to Grace. And then the other thing I wanted to shout out is the length of the game. I know Resident Evil games are not known to be long, right, especially the last few. But I think being able to finish this game in one stream, quote unquote, one sitting, it wasn't one sitting. But to look at our game clock and to say, I think, 13 hours. Is it 11? They say 11 hours?
Starting point is 00:14:24 It just doesn't seem right. Which definitely is not right, but I think even regardless. I think Tim also had a similar thing where he said, it said I finished it in this time, which is definitely not right either. And then I kind of brought up the point that, you know, Mike, when they talk about three hours of an NFL game, but 12 minutes of it is actually playing football. And I feel like maybe they're not counting when you're paused or maybe you're not, they're not counting when you're not moving or when it's not detecting movement or something.
Starting point is 00:14:52 when we reload to and the guy, I'm sure it reverts back to whatever that time was. Interesting for sure. But even regardless, when I even think about if I was to play that game again, if I was to play it by myself, or even for the first time by myself,
Starting point is 00:15:05 I think I'll probably get through it in 10 hours, maybe 15. Between that 10 to 15 hour range, I would probably lean toward the 10 hours, and I think for a AAA game, that felt so concise and so paced out well. And like, I want to see more of that. I'm not saying that that makes my review number,
Starting point is 00:15:22 or go higher or anything like that. I'm just saying I like the fact that that can be a thing in AAA. And I think that makes me want to replay it more. Like the idea of getting home and being like, damn, that was a fun time with Andy. I would boot up the game and replay it right now. That is because of the length. And I think there should be something learned there, especially when we were talking about this game selling five million copies, right?
Starting point is 00:15:43 And it being such a concise game. I think that's important. Andy, what are some shout-outs that you want to give? I mean, yeah, shout-out to the, I think the, something about Leon's character this time around, and it probably is the same actor from Resident Evil 4 remake. It just, I don't know, I was way more impressed this time around.
Starting point is 00:16:06 And maybe, you know, a lot of it is a lot of one-liners. And I know that's something you could kind of make fun of and just say like, God damn. But I doubt there were some like genuinely good real moments and some great line deliveries from the voice actor. I thought just, I thought the voice acting was top-notch, around. I was really impressed by it. And
Starting point is 00:16:25 what else do I want to show? I mean, if we want to talk, you know, things to kind of nitpick, I was, I feel like the the restrictions, you know, we talk about sometimes games and friction can be great. That can, like, you can create magic with Dragon's Dogma 2 and like the way the fast travel worked and then forcing you to kind of
Starting point is 00:16:47 you know, play the game as as it's designed. I feel like Grace is, inventory stuff was a little too restrictive. Yeah. Like, I think there were, you know, maybe give us two extra slots or something like that.
Starting point is 00:17:03 That wasn't big enough. Yeah, it wasn't the worst thing in the world, but it was like so close to being perfect. And then on the flip side of that, it's like Leon's inventory system didn't even matter. Like you, we never needed more than we had.
Starting point is 00:17:19 You know, we always had a, I was never worrying about, slotting stuff every once in a while you'd hit that auto thing or whatever and it just more felt like you're going to the motions in a way you're kind of like hey remember this remember leon's old kind of inventory system we still brought that back and it's nice to see it's cool to play with but i i i'd never there weren't any ever any moments where i was going like oh shit man i i want to pick up this thing but leon you know like so it sounds like i'm kind of complaining about graces
Starting point is 00:17:48 and not and complaining about leons for the opposite reason but i just So, like, there was a bit of an imbalance there. And, yeah, I would say those are the main things. Barrett, I don't know if you have quick access to it, but can, if you have the Gamescast Game Tip theme song. Because it's a games cast, Game Tip. No, don't feel. God, that's a jam.
Starting point is 00:18:21 That's a jam right there. Welcome to Gamescast, Game Tip, everybody. Don't destroy your coins. Got a lot of, got a lot of. You don't see the giant cabinet was like, I want your coins, boys. We didn't see it in time. We didn't get there until later.
Starting point is 00:18:36 We didn't see it in time. A giant roulette table in the room. We might have to walk past. Look, here's. They had zombies in that room. Look, here's the thing. I was a quiet room. There was no zombies to that.
Starting point is 00:18:45 You know, if I were playing that section, I would have looked at every pixel and it would have taken a seven hours in that. Blessing plays the gray sections like it's an action movie. Yeah. He's running through everything. Somehow Bless had a Dodger on. I didn't know how. Like, he was just, he was so locked in the gray section.
Starting point is 00:19:02 in between zombies. And so maybe we ran by that area to upgrade things. And then at one point found something and we're like, what can we get rid of it? And Bless is like, destroy the coins. We got like plenty in our, in our storage.
Starting point is 00:19:15 So we did that. But, you know, we didn't. We were collecting so many. Yeah, at the start of the game. It felt like there wasn't any extra coins too.
Starting point is 00:19:21 It was like it was just a perfect amount of coins. Like somehow. To unlock all four. And if you maybe used them or maybe you deleted them, like in your case, you won't have enough. Somehow in the first two hours of the game, we found.
Starting point is 00:19:32 every single coin and didn't find the thing to spend the coins on. So it felt like, oh, they're just going to throw coins at you. We need space in our inventory. We're going to get showering coins like Mario. Yeah, exactly. So like, just get rid of some coins. We don't need these things. Turns out we need.
Starting point is 00:19:46 I enjoyed watching you guys just so it was pure panic. It was a marathon stream. So there was a lot going on. But yeah, I was wondering of like, do they notice that there's a giant cabinet that's a storefront here in front of them? Yeah. As I watched you guys just run amok in that first area. I know we're saving the, like, marathon stream portions for, but like, to talk about everything.
Starting point is 00:20:05 To talk about it, man, like, I've never wanted to grab the controller out of somebody's hands so fast as when I'm watching Andy play Grace's segments where, like, like, like, what I tell you, what I tell you, like, I'm so, one of the things I noticed early on was chat being like, damn, Blessing's playing this game crazy. because when I started Grace's segment, legit, like, I went through, I went through certain parts of, I'll say the West Wing, and, like,
Starting point is 00:20:31 was just running through, right? And my goal was, missing the store. Missing the store. But, like, my, I played these games before.
Starting point is 00:20:39 So I know what I'm doing, right? I'm like, I'm just going to unlock the map so that I can see, like, I want to see the full picture and then map out, like, where I'm going to go.
Starting point is 00:20:47 And so, like, I'm doing all these things. I'm, like, downloading the, the paths. I'm doing all these things, right? and like I hand over the controller to Andy at some point to play
Starting point is 00:20:57 and when I tell you like watching Andy just tiptoe around these places again retread the same areas and then realizing that I'm like oh I have to be Google Maps you gotta be my maps I gotta be I gotta be the maps because there are so many things Oh put a fucking radar up Resident Evil There's a giant map button it pauses the game you can put it up whatever you want I do too much that's why they don't that's why they're mad at me
Starting point is 00:21:19 But I don't think you're doing it too much I just keep on losing where I'm at, Mike, you know? That's my favorite part about it. Take it right. Take it right and then left. You talk about level design, Andy, all the time. You and Bless now, especially with Dark Souls.
Starting point is 00:21:31 But, like, I, over the past couple of years now playing all these Resident Evil games, Capcom is masters at level design. Oh, yes. They have dialed in the escape room horror maze, like, to a T, where it is always fun to get a little nibble of the cheese. Oh, there's a locked door. How am I going to get that wristband? oh here it is I gotta get this okay now I gotta go back over there
Starting point is 00:21:56 oh they gave me a key where does this key go all the way over there I'm not going that way anytime soon yeah shit I'm going that way now like so much fun and I love that stuff because it is they are it almost feels like they're making a an escape room for game designers where they if you notice the thing then you know that you can get this like you you start to put the pieces together if you've been here before and for me it felt so satisfied for like the grace sections that feel like this is true survival horror
Starting point is 00:22:26 escape room ass shit and I love that stuff I want to talk about like the longer Leon section because I actually have more questions for you because I let you play most of that section well let's talk about the longer Leon section right after a word from our sponsors where we're going to go a little bit deeper into the game we're going to avoid spoilers but this is going to start to tread into the back half of the game
Starting point is 00:22:50 a little bit of the later part so now is your warning morning of like when you come back, be prepared. We're probably going to talk about near the end of the game, the back half of the game with some things. But we'll try our best not to spoil it for you. See you in a moment. This episode's brought to you by Factor, my go-to shortcut for great food fast. Cold days, big goals and no time to cook. Factor makes healthy eating easy with fully prepared meals designed by dietitians and crafted by chefs. So eat well without the planning or cooking. I love Factor because I get to pick from 100 rotating meals. Get them delivered to the studio and then have a meal ready to eat in those precious few minutes
Starting point is 00:23:27 I get between shows. Factor uses quality, functional ingredients, including lean proteins, colorful veggies, whole food ingredients, and healthy fats. Always fresh, never frozen, ready in about two minutes, no prep, no stress, what's not to love? Be like me. Head to factormeals.com slash kind of funny 50 off and use code kind of funny 50 off to get 50% off and and free breakfast for a year. Eat like a pro this month with Factor. New subscribers only varies by plan. One free breakfast item per box for one year while subscription is active.
Starting point is 00:24:04 Welcome back, everyone. I'm very excited because we still have so much to talk about. I want to acknowledge one thing for chat. Tell me. Because people keep mentioning how I'll spamming the healing. And I can't. Heels are on point, but I can't stress this enough. It was Andy's controller.
Starting point is 00:24:18 There's something about that button that was like so easy to press. Like, I don't know. Well, they had it on the R1 button. It was a very interesting spot for the healing of like when you are getting attacked, you have the injector piece now. So it's just a simple R1 press. I totally get it. I'm the button that's used maybe not for healing most of the time in video games.
Starting point is 00:24:37 It was one time where like I accidentally banged the mic stand with the controller and they healed. I'm like, I can't do anything. But there was also like you wanting to melee and going, oh, I'm fucking healing. Yeah. Oh, yeah. No, that happened a million. It happened a lot. It happened a lot.
Starting point is 00:24:49 I also did not know that Grace had a cover system. See people in chat talking. Did they ever use Grace's cover system? We saw somebody say that in chat. We walked up to a wall to try to activate this lean. Never saw it. It never worked for it. And so, yeah, I just thought maybe they were trolling us.
Starting point is 00:25:07 I don't know. So we just. She has a soft lean that you should give in to and kind of look around corners. Kind of position yourself really useful with the baby and the tall lady running around. It's like just kind of an opportunity to be like, Am I supposed to go this way or do I have to wrap all the way around right now? That's what you want to do. I mean, I don't feel like really we really needed it.
Starting point is 00:25:26 No, you guys did great. There were some gamers. Come on. Aside from all the healing. Like, I feel like we. I wasn't even on keyboard masks. Can you imagine my game would have been over like. Andy brought up the inventory system and kind of feeling like I'm always full with grace, right?
Starting point is 00:25:40 And that is kind of the point to not be overwhelmed with space, but to have a lot of things because that's where you're doing most of the crafting, right? in most Residential games, you'll have the crafting system. This time they went to the blood, where you would suck up blood with the blood injector and then craft systems. What did you guys think of that? I didn't love it.
Starting point is 00:25:59 It felt like an additive thing that they could have accomplished the crafting system without that part of it. Did you notice no blue or red herb, right? It was just green. Yeah, just green. So like minimal. You had the gunpowder stuff like that,
Starting point is 00:26:16 but it wasn't like a bunch. the rest of the game so you're really piled it all together. It seemed very streamlined and minimal, which was nice to me. Yeah, I think my, I kept going back and forth on it. I think I've landed to where I like the system. I just want them to tweak it a bit. One of the main things I didn't like is that it's the same icon for where there's any item, you know, or any like thing that you can pick off a body.
Starting point is 00:26:39 I hated that. And so like, like, if you're in a fast-paced moment, you kill a zombie and it's like, oh, man, okay, hopefully they have some heels on them. Oh, step, he's got a key or something. The amount of times I told Bless, what is that? Oh, blood, okay. Oh, it's more blood. And then the one time I didn't check it was after killing a big enemy.
Starting point is 00:26:54 And then somebody saying, oh, you didn't pick up that thing from them. And I was like, I thought it was a stupid blood after telling blessing every time to check the thing. And it's just being a puddle of blood or whatever. The blood icon should be red. It should have been a different shape or a different, you know, thing to sort of, to denote that, hey, if you don't need blood, don't look at this. Ignore this icon or whatever. 100%. That was one of the thing.
Starting point is 00:27:17 that did kind of bother me. But yeah, as far as the, it's not that I didn't mind the crafting. I like crafting stuff in games. I didn't, I don't think we utilized it nearly as much as we needed to. It was just the idea of like, you know,
Starting point is 00:27:32 the lore is goofy anyway, but it was just the idea of like, how does blood do this? I don't know. I'm just going to suck up the blood from the floor. Oh, they just have buckets of blood everywhere. Yeah, yeah. Which I believe.
Starting point is 00:27:41 Yeah, I do believe that. But like, it was just kind of funny also. It was just a new interesting system right there. It was fun to maybe in like the, the early to middle part of the game. Like, right when you got out of the early part and you started to understand it, you would start to notice like buckets of blood
Starting point is 00:27:56 or everywhere or like certain areas, I got to circle back there really quick. I got to top this off because I want to make sure I can get a new EpiPen for the heels. I want to make sure I can get, God forbid, I need four more bullets of my pistol because I'm fighting for every gunshot I remember. Oh, yeah.
Starting point is 00:28:10 Yeah. Got it. The Requiem. I mean, shout out to the Requiem gun. The greatest. I love that. I noticed that you guys held off on using it a little bit more than I wanted to,
Starting point is 00:28:18 but you were taking some shots with it, which I like. I'm, I'm a, I, I can serve things. I noticed that it's like, I can serve things. You used it twice against an enemy and missed both shots. Which is why I can serve it. Which is why I'm like, I'm going to put this over here for what I actually need it. I noticed myself early in the game was like, I have to conserve this shot. Like, this is so important.
Starting point is 00:28:37 And then I was like, no, you, this is clearly here for you to use it. Use it right. So it was like, how can I take out two to three enemies at once? How can I back up one of the larger enemies? give myself a little bit of play to get out of there, but it was fun watching you guys decide when and when not to shoot that gun is pretty great. That was one thing I wish that I had realized while playing it
Starting point is 00:28:57 was I looked at the challenges list, which is like I just love that in meta game sort of aspect of it. And one of the challenges was like get a collat, like kill two or more enemies with one child. Oh, I didn't realize that the Requiem actually did that. Because for me it was just try to hit the head, you know? and I would like to go back and experiment with just, like, shooting in the knee. I hated, as much as I love an RE4, shoot the knee of the dude, and then swipe at them with
Starting point is 00:29:26 the knife to conserve the bullets. The idea, like, swiping them while they were on the ground just was not super intuitive. It didn't ever feel good. It didn't feel like they ever wanted you to do that. I kind of wish they didn't let you because it was so unsatisfying. I wish it was just, I wish you were just, like, not allowed to swipe it at enemies or whatever. and maybe it's just the last of us where your shiv is just your get out of jail free card, you know? Yeah.
Starting point is 00:29:51 But the fact that it did let you swipe at enemies and you rarely ever did so with, you know, with any accuracy. That felt like a Leon thing. Yeah. Leon was like, oh, I'm swiping with this axe. Yeah. He's stronger. He gets the crazy fatality cut scene, which we've got to talk about as well. Those were pretty bad.
Starting point is 00:30:08 That was pretty sick. Yeah. But like, yeah, never felt good as Grace. It felt like, oh, there's a Leon thing right here. Did appreciate the purple. syringe in the back of the neck that would blow them up. Oh yeah. That added to a nice stealth gameplay there.
Starting point is 00:30:20 I liked that a lot. Yeah. I thought that would come in more as they started to reveal more about the infected and how you deal with certain types of infected. I thought it would be a thing of like, okay, whenever we see these guys, we got to inject them with the thing. I feel like we didn't do that as much.
Starting point is 00:30:34 And I don't know if that was just like our happenstance of maybe not having enough of those things versus when we saw those enemies. I think I honestly, you would use those to blow up the heads. Yeah. Because if the crab heads exploded and bled, On other zombies, they would then become a bad head. So your goal was like to take out their head.
Starting point is 00:30:50 I just feel like we never had the injection and saw all the crabheads at the same time. I would get just, well, I would, I would get frustrated. There was two moments where, oh, this is where they want us to creep up behind. Zombie turns around. It's like, I'm crouched and I'm barely touching this left stick. And zombie turns around and notices me. And that happened twice. And I was like, all right, well, I don't know if this shit even works, honestly.
Starting point is 00:31:13 Yeah. I did like the, you know, you would either shoot the zombie in the head, then you could go to push them or there was the option to, if you don't want to push them, then you can inject them. I never got to the injection thing because of one time it popped up. I was just like in a panic and I just did what I normally would do is just the sort of pushing mechanic. But once you push them, I would like, you know,
Starting point is 00:31:36 essentially pushing them on the ground is just a nice way to shoot them in the head because the swiping just is so 50-50. Yeah. Oh, yeah. And it's mainly just a moment to kind of run away is what it kind of felt like. You're not really like, Grace, fucking step on them. You know, use your hit them with that fucking jar on the ground. I wonder, like, we should have tried that in third person to see what it look like.
Starting point is 00:31:59 Yeah. Because I wonder if that was the thing where they like figured out the mechanic in third person and had it just be like, oh, in first person you're just not reaching. How to aim or something. Yeah. Because I'm sure in third person, you're just like, fucking. Yeah. We'd probably be able to see it better.
Starting point is 00:32:12 Like, you call them crabheads? Yeah, so, I mean, that's a half-life reference is why I'm calling them the cramp heads. Oh, okay, okay, because it's a blisterhead. They look like that, but the blister heads, yeah. Let's talk about the monsters, right? So a couple of fun things from the preview went into this that people who have talked about is like the zombies this time around, kind of doing their daily tasks like you saw with the maid cleaning up the windows. They're speaking a little bit, but not like crazy amounts, but they're speaking small sentences. They're doing their normal activities.
Starting point is 00:32:38 You saw the crabhead, which is the double infected right there and what that can lead to. What did you guys think of some of the zombie movements, lifestyle, and the enemies on screen? I love the infected. I like the different types this time around. It was actually so fun when we came back in for, like, day two of it. We were hanging out in the gallery where you can unlock the different models for different characters and enemies. It was fun just to go through and be like, oh, yeah, this thing over here. I wish we saw this guy more.
Starting point is 00:33:05 But, oh, yeah, like you had the, I guess I don't want to say all of them. But I like the variety of them. You know, I like going in and being like, you have like the tiers of, all right, here's your basic tear infected. Here's a riff on that. Here's one that'll maybe like, if they grab you, it's going to be trouble for this reason. Here's another one that is the big enemy of it. And like, when we get into the East Wing and you see the big enemy, when I tell you that is such a good resident evil moment, like copyright resident evil moment. That was our biggest jump scare.
Starting point is 00:33:36 That was definitely our biggest one. I guess my biggest one might have been the spider. But that was like a prolonged, like, you know, 15 minute long. Oh, I hate it. Yeah. I hate it. But yeah, I really like the infected this time around. One of the things I want to point out to, I feel like Resident Evil's have the thing where the infected are, when they first introduce the infected in the game, they feel smarter than they get later on in the game.
Starting point is 00:34:03 Because when we first start to see them as Leon, remember, like, when they had the chainsaw and, like, they would, like, slither on the ground. the chainsaw and it's like whoa and then we never see that again like i i feel like that happens in these games um a little bit where i'm like early on it's like damn these guys these guys go crazy and then they just become regular like very quickly on um but still like not not really a big complaint just the thing that i noticed interesting yeah i mean there's a couple of them that shoot guns at you right and then oh yeah the chainsaw there's only like a couple of chainsaw parts right so you don't get to see the i took it as it as like the zombie is incapable of lifting this up because it's bent down and falling over.
Starting point is 00:34:43 And so it's just kind of riding it. You know what I'm going to? The chains on it. It's not taking it for a ride. It's not taking the chains on for a ride. Yeah. Super cool. Somebody just say you do see that again. So I can think we might just Yeah. And so yeah, that's an interesting one. I'm glad that you like the zombies. I think the zombies here were like the perfect Resident Evil zombies. I like that they kind of talk just a little bit. I like that they did. Oh, turn the light off. Turn the light on. I like that they still almost were human-esque, but also clearly
Starting point is 00:35:08 zombies. I thought that was good, you know. Yeah. You could. hear that you could you could get the vibe of the human behind the zombie where they would they would apologize to you as they're like trying to kill you you know like you could feel the human is still somewhere there trying to fight through and like i i think that's great personalization i think uh you know when i i think when we were watching that sort of review or when we were watching that reveal i made the comparison to how the last of us part two added uh eric where are you, Eric? Like, you know, adding just somebody's name makes it feel a little bit more personal.
Starting point is 00:35:44 And I think, I think that was awesome for this. Because they really, really went a lot harder on every one of these dudes. Like, their whole job is their life. Yeah, no way we're making fun of that. I'm like, yeah, like you're a zombie and all you're talking about is your- Still talking about work. Yeah, you're talking about work. Like, you ain't got a family.
Starting point is 00:36:01 You don't have, like, dreams and passions. Yeah. You're the cook, you know. Yeah, yeah, yeah. I really enjoyed that. let's get a little bit deeper here into the, you know, I don't want to call the spoilery side of things. So right
Starting point is 00:36:13 now, if you don't want to be spoiled, like fully spoiled, you can step away. We're going to try to keep it as spoiler free as possible, but we are going to talk a little bit about the later sections here. Kind of the middle section in particular that Bless wants to address. I do want to talk about and hear your guys' thoughts on that.
Starting point is 00:36:29 It has been clearly shown now, but like, yeah, here's your warning. Starting now. Outer Raccoon City What did you think of it, Bless? Yeah, this is what I want to want to talk about Because again, I let I played parts of this, right? But I think I let Andy play probably the bulk of it.
Starting point is 00:36:47 And part of that too, for me was just that I was not as engaged during that part. And it might have been me just being tired during the stream because that was later on in the night. But I'm curious for Andy, like, you know, playing as Leon for that extended period of time, right? We get the wristband that is like, now you rack up. kills to get points to buy more guns. I'm like, oh, this is a different game now. Yeah. And for me, I think I was way more invested in the grace stuff because that felt a bit more,
Starting point is 00:37:16 I guess just overall interesting to me. That was the play style that I identify with more because of the horror and because the methodical, all right, got to dodge this, I got to solve this puzzle. I got to run away. I got to do this thing. And I kind of like the Leon segments as kind of like intermissions between getting back to grace. But then, yeah, you have that longer segment where it is.
Starting point is 00:37:34 All right, Out of Raccoon City. are playing as Leon for an extended period of time. Like Andy, how did that hit for you? God, the memes have been so great of just Grace gameplay, and it's just a video of a horror movie, a woman like running through hallways terrified and then Leon gameplay, it's just John Wick
Starting point is 00:37:49 in a club. I think, you know, when it comes to gameplay, a lot of those parts can be a little they can be extended more than you might feel like they are, and I think a lot of that just comes down to me not navigating
Starting point is 00:38:07 shit well, me trying to concentrate while trying to stream while trying to entertain while also sleepy and all that extends the play time. I think that area was just longer because I'm already like not great at navigating shit
Starting point is 00:38:23 when I'm playing games and when I'm streaming them multiply that times a million, you know, like it just gets worse right? And that's why you know, all those frustrations could be looked at. It's like, no, I think if you were to just play this off stream, it would have probably gone a lot smoother. But the exploration of those zones, I thought was pretty neat.
Starting point is 00:38:42 I thought, you know, there were a lot of unlockables. Having this kind of open-ish zone was pretty neat. The reveal story-wise, I wish we did more in the dilapidated mansion, but I understand why you wouldn't because it's kind of just gone at this point. Yeah. But the, you know, RPD? Yeah, RPD. Yeah, RPD.
Starting point is 00:39:00 Yeah, RPD. Okay. But the overall sort of city layout having this kind of, Almost Metroidvania. You got to find the thing to unlock the thing that gets you to the next part of the map was pretty neat. I enjoyed a lot of that spot. A lot of that comes down to it being Leon action gameplay with all the one-liners that are just cheesy as hell to make you smile because he's just a badass.
Starting point is 00:39:23 You know, I really enjoyed that section for me. But I think a lot of that was us just kind of being tired. I noticed the energy waning because it was late at night and we'd be on camera already for about 12 hours. whatever. And then once I handed you the controller, you perked up because you're like, all right, now I got to play. Yeah, now I'm awake. And then we started like, okay, that's where, you know, maybe when you're just kind of watching
Starting point is 00:39:46 somebody to play, you just started to kind of like zone out a little bit and get a little bit tired. But I really enjoyed those sections. Oh, yeah. Yeah, I didn't love it. I thought it lasted a little too long. They're blessed for me, personally. I mean, the mortar encounter. It just, it felt like this was the filler. felt a little different of like coming hot off of like,
Starting point is 00:40:08 here is the horror section of this to this is the video game, video game section of it, right? Kill as many jabonies as you can, get a bunch of points. I had so many points I upgraded every single gun there was, had bought everything possible, right? And so like, I didn't love it, right? But I found my enjoyment in it. But I was very excited to be like,
Starting point is 00:40:27 let's get out of this part. Let's get back on track. And then they immediately pick you up by going on the motorcycle. And it was like the coolest moment ever. Yeah, that's the thing is they quickly turn me around. For me, it was more of like, I, while I'm upgrading these guns and I want to use these guns, so I'm glad you're giving me things to shoot at. I think the navigation and the sort of layout could have been, you know, a little bit easier to understand,
Starting point is 00:40:52 but it wasn't the worst thing in the world. I just, I liked having a lot of more, a lot more targets to shoot at and then figuring out that I could use them order to kill the guys. Like, I could definitely, I see the complaints of it, like, hey, maybe about 50, 15% shorter, you know? Yeah, maybe one out of the three legs, let's cut. You know what I mean? It's like, oh, yeah.
Starting point is 00:41:09 Three part sections, like, okay, maybe two, maybe two and the half. You know what I mean? Just felt kind of long. Break it up with a little grace cut. But then you have some cool moments when you're on the side of the skyscraper with the glass windows and you're shooting panels. That was cool. That's a part I was most jealous of not playing.
Starting point is 00:41:23 Yeah. I really want to replay that shit. That one could have been a little bit longer. That's like when you watch the first Resident Evil movie and they have the cool laser sequence. That was like that way. It's like, oh, if we extended this, gameplay wise and I could like shoot more glass that would be fun an awesome set piece that was that's the that's the highlight of the whole city for me yeah I feel like I I almost would have preferred if they
Starting point is 00:41:44 kept the action set pieces to like Leon right but if we're gonna hang out in an area and do the all right now grab the thing metroidsvania style like let that be more of a a grace thing because that feels like more that feels like I don't know there's something about maybe it's the environment maybe there's something about being in raccoon city for that time period that made me look around and be like, man, this looks brown. This reminds me of like a PS3-era kind of environment of like everything is just dirt and brown. And like maybe, you know, I think part of that too is I really like the interior design that they have in these games, especially this one. The mansion is cool where we go toward like the very end of the game.
Starting point is 00:42:23 Super cool. But outside just wasn't speaking to me as much. Of course. Yeah, hit by a nuclear bomb. So there's dust and all that, the cobwebs. I did think that RPD looked great though. Like the dilapidated police station still looked very good. That shit was so good.
Starting point is 00:42:38 But yeah, it was very pretty gray in tone on all of that that section is right. Yeah. But again, I didn't, it's not one that I'd say like I disliked or hated or anything. I think it's just that coming off of the gray stuff, I felt like that was so strong. And even like Leon getting his wristband of like accumulate the points, that's where I come back to the fast and furious thing of like, okay, now I just can't take the serious. Like this is hilarious, but also makes it fun, right? Like this is now turned into an arcade experience in a way that I respect. For the for the RE6 heads out there, I really enjoyed it.
Starting point is 00:43:08 There you go. You enjoyed that? Good, good, good, good. What else, boys, do you want to talk about? I mean, I kind of want to guide you towards the ending and the decision since we're in the spoiler area. But what else are we missing? I mean, the villain characters. Okay.
Starting point is 00:43:24 So cool. Gideon, that's my guy. You know, what's up with them? Big Z. What's up with Big V and Big Z? Big Z. Big V and Big Z, man. I will say Victor Gideon was very good at the, very good at the beginning and all the way throughout.
Starting point is 00:43:37 But, like, he was intimidating. He was scary. He had some great moments. I like that they brought him back around because I think when I look at past Resident Evil, especially Resident Evil village, I thought when Gideon, now there were in spoilers, right? I thought when Gideon was gone, I thought he was gone. Because we did that with Lady Demetrisk, we did that with a lot of the main stuff there. I thought it was going to be, now Zemo is the thing and we're going to reveal him to be
Starting point is 00:43:59 Wester. now he's the ultimate villain of this game. The fact that they brought Victor back around and they're like, no, this is the final boss. Love that. But also got way more questions about Zeno. I like that. It's just a choke out.
Starting point is 00:44:11 You know what I mean? Just get a whole thing. You're like, oh, no. Yeah. This guy's eight feet tall. He's just so tall. Because he's so tall. How you just had a normal like science lab when you're that tall?
Starting point is 00:44:23 He's just got to be in the NBA at that point. Can Zemo dodged the bullets? How about the final decisions? You guys went back and forth. I like the final decision Did you like having a decision at the end of it all? You know, at first I wasn't into it. When they first presented the decision,
Starting point is 00:44:38 I was like, no, just tell me the story. Just tell me the story. After we went back and watched both of them, it's very clear that they're like, no, there is a right decision. And that's that one I'm fine with. Because it is, I like the subversion of, hey, you're going to have to make a decision here, but the decision that you think is the right one actually isn't the right one if you're paying attention.
Starting point is 00:44:55 Yeah. Right? Like, what Suspenser had regrets on what he was, doing. You got to see that as grace. And so now when you're making the thing of, you know, do we keep Elpis, W. Piss, Elpis, right? Like, what was your interpretation
Starting point is 00:45:10 of that story? I actually do, like, how they did that, um, in retrospect. Now that we're looking, looking back at it. Still bit thrown off by the timeline. Like I was, still had questions by the end of it. It's like, you know, they were all clones of grace.
Starting point is 00:45:25 Oh, yeah. I think we'd determine they weren't, yeah. But you flash back and you, you were Chloe pre-Grace existing. So I was like, so who the, so Grace was just never a clone. It kind of just read to me like they were just doing the, like the, hey, you're not, Ray, you're not a Jedi at all. You're not a Skywalker.
Starting point is 00:45:48 You're not a whatever, you know what I mean? You're just a normal ass girl. I don't know. I was kind of just kind of confused by the timeline. The whole clone thing, yeah, feels unsatisfied in a way that I, wonder if there's DLC because between that and between Zemo like Zeno Zeno, fuck, going back and forth, between that and Zeno
Starting point is 00:46:10 not being revealed to be a Wesker clone explicitly, like maybe that's just a If you know you know, but like maybe it's part 10. I think 10 is going to be like But he doesn't make it through though, right? There's clones of him, you know? Like, oh yeah, we're fighting an army of Westers, you think? I think we will just have like the big, you know, I think he will likely be the big bad, you know. Oh, my God.
Starting point is 00:46:33 All of Chris Redfield's dudes having the fur around their collar. So funny. But then at the end end when the Wolfpack was there, that was so cool. Yeah. The post credits. Oh, yeah, yeah. Yeah, because like Chris shows up with his crew, but then there's an even more evil crew that shows up.
Starting point is 00:46:49 And they're like, we're here in the hole. Let's get it. And you're like, oh, what are they getting? What are they getting? Did I say Chloe? I meant. You did. Don't worry about it.
Starting point is 00:46:59 Wait, is that not her name? It's who? Well, Grace is the main character. I believe that's Grace is the flashback that you're thinking of. You said it was Chloe's flashback. I believe that's great. But I think we're saying Chloe because it was like 1990. And like the little orphan girl at the beginning.
Starting point is 00:47:15 Yeah, yeah, yeah. I took that as that's Grace. That's what I thought it was. No, but it existed prior to her even living. She's not old enough to be. Yeah, because then Grace would be like 36 years old. The orphan is Chloe. Yeah, okay.
Starting point is 00:47:29 yeah yeah nailed it who the hell is Chloe that's that's part of the confusion that I was having yeah I didn't know who it was either Mike until we see Chloe's the little girl that you save no Chloe's a clone of the little girl I'm pretty sure unless you know there's two the little girls are clone of Chloe okay because in that
Starting point is 00:47:53 that's Emily yeah Emily is a clone yeah yeah yeah sorry shit in that flashback, we didn't know who it was either, Mike, until in that flashback, fucking Homeboy, what's his name, the guy who created the T-virus. Spencer, like, you just see someone go, Chloe, and your character turns around. That's so crazy you say that because I took it as, that's Grace. Grace, because Grace as a child. We all thought that. Was found by Wesker and then given to the mother who then raised Grace.
Starting point is 00:48:25 Found by Spencer. Yes. Yeah. we all thought that. In that flashback, we were like, oh yeah, look at this.
Starting point is 00:48:33 We were just shown, West grew just showed us all these clones. Yeah. We are the main, you know, we're the main source of all the clones or whatever.
Starting point is 00:48:43 And then the flashback starts and we're like, oh, we're playing as Grace as a little girl or whatever. We're in the orphanage. And then we're looking at the timelines and we're like, wait.
Starting point is 00:48:51 And then chat's telling us, no, Chloe was born, or Grace was born several years later. Yeah, because Grace is like, in her 20s? I imagine as we're playing.
Starting point is 00:48:59 The game takes place in 20206. And the calendar says 1990. I think that was just a way for us to be revealed that Grace isn't the original. Chloe is the original. These are clones. And that Grace is just a normal-ass person. Normal-as-person.
Starting point is 00:49:15 Even though Grace looks a lot like these clones for some reason. But that doesn't matter because she's no white hair, though. No platinum blonde hair. No silver hair. Yeah, no silver hair. Grace's got the platinum blonde hair. You guys have only confused me more. so I'll go watch a little bit.
Starting point is 00:49:28 You've only confused me even more. Grace is regular, shmegular. That's all you need to know. Yeah. She's regular. So you're telling me the mother had a normal child. Grace never had any, no, no, no, no. Spencer found this.
Starting point is 00:49:40 Spencer gave her to, gave Grace to what's her, Alyssa. Where did Spencer find Grace? That's a good question. That's a good question. Maybe he kidnapped her. I don't know. Because now I cheated. Dad is you got out of the scary orphanage.
Starting point is 00:49:56 You climbed up and, the mother's nest. They found the little girl, gave her to Spencer. He then had the little girl. But then that wouldn't explain to him holding it like this when the baby was four feet tall. And the thought is that he gave Grace Elpice to be like, I don't want you to ever like get hurt in the future. So she gets bit by a couple Zambos. She never turns. She already has the Elpice. She got the Elpice. Yeah. And we thought she was the source of it all. So when did he give it to Grace? Because Grace wasn't in there. When did you a little baby? So he did have Grace as a baby. like he had her but he didn't have her have her but he had her he was in that cut
Starting point is 00:50:30 scene yeah when he had the little baby the flashback we're all over the place you're all over the battlefield you only got me so much farther down to have it all you've lost me even more you remember the ending cutscene before you go and make the decision where it is uh alissa interviewing yes he has grace exactly and i thought that baby was the baby from the underground tunnel in the orphan no yes that's where we're getting confused yeah but that orphanage sequence How scary wasn't it? Oh my God. It was pretty awesome.
Starting point is 00:50:59 It was pretty awesome. It was pretty freaky. Pretty freaky deaky for sure. I would say my favorite sequence of all of them. My favorite sequence of all the gray stuff, it's so hard to beat that intro. I think that is such a tone setter. The like with with the child or whatever, the big monster lady. Oh, yes.
Starting point is 00:51:19 The girl. The girl. The girl. I think that sequence is just like. Which one? kind of pitch perfect. Just sneaking around and encountering, but not the basement one. Encountering the girl for the first time is like, oh, yeah.
Starting point is 00:51:31 So damn good as a tone setter and figuring out what this world is and what the rules are. And then noticing the zombies being like, turn off the lights because they are kind of programmed to know that, you know, hey, the girl doesn't like the lights around here. Like, man, all that was the demo. That was the demo they kept showing for like a full year, right, where me and Tim played it during gamescom. I played it again at Nintendo in New York. like they had such like confidence in just that
Starting point is 00:51:59 section and obviously like they're right about it because we came, me and Tim came back and we're like yo, this could be one of the greatest games ever, right? Terrifying shit. Just such an excellent section of the game and I'm with you that I think you know, that's definitely up there for my favorite sections I mean the stuff with the big babies
Starting point is 00:52:15 The head shot in the baby with the record was awesome but fighting the baby as Leon in those tight corridors was awesome. as hell. The way that that playground and the way that those the level evolved because the baby's destroying this let me break through this wall and it's going to create
Starting point is 00:52:32 a new section for Leon to walk through. Knocked on this wall. There's a ladder that Leon can now access. All of that stuff was just so brilliantly designed that it is so it's not noticeable to the naked eye of what's happening and why this shit's so genius but it is and they're fun as hell to play around. Even the way the baby
Starting point is 00:52:48 like well stuff itself in the door was the thing that caught my eye. I was like damn. Yeah. This thing is so accidentally animated and then yeah like when you actually kill it and to see it deflate in the blood or whatever it is squirting out of it oh my god. I still want
Starting point is 00:53:02 I still want Leon to have a little dodgerol not a dodge roll but just a yeah he doesn't have that give me a little side you know like a guy I still kind of get frustrated at just the the way it looks visually in those final boss moments
Starting point is 00:53:17 where Victor you know puts purple electricity on the ground and I as Leon have to kind of just turn slowly and jog away and it's like, yeah, dude, I've seen you do the most crazy shit of all time. Like you shouldn't be just jogging like you're kind of
Starting point is 00:53:33 just, you know, get into your car because you need to get, you're late for work or whatever. It's just, there's, it's kind of like a, something's something doesn't match up here. I need you to be a little bit more active and, you know, give me a little dodging. To shout out some more of my favorite parts. I know we mentioned the motorcycle
Starting point is 00:53:51 chase was so fun. uh one definitely one of my favorite just like zombies dogs looked great zombie dogs that's one of the ones where i was mentioning as we're going through the um character model thing like to see the zombie dogs i'm like man i wish i wish we saw more of you i'm limited ammo was nice too because you're just spraying they could have had an awesome zombie dog moment in rpd i wish they would have done that i wish i wish they would have had a moment of like the callback to the zombie dogs and rpd crashing through the window like yeah look look at them look at them jesus i wish they weren't just I wish those moments weren't just saved for that highway chase.
Starting point is 00:54:26 Yeah. It does kind of bum me it. We didn't get to. Well, the RPD, they had the Gibroni for that one. Mr. X. He had his mom. That was his name. That was definitely another one I wanted to shout out.
Starting point is 00:54:35 His entrance was big time. That's an explosive like, holy shit. This is amazing. That's what I mean when I say fast and furious. Yeah. Where I'm like, this is the equivalent of Han showing up again. Everybody had their moment, right? Like for me, I was like, man, we're really going to go without any liquors in here?
Starting point is 00:54:50 Like it feels like, and they brought back the liquors. That's going to show up. And then, of course, they had them. Everyone showed up for this. It was right. It was like the Avengers. Dude, the visuals of being in this ultra high-tech arc facility opening a door and it's just wood finish.
Starting point is 00:55:05 Dude. Oh. God damn. Art direction. Environment design is so good. And it feels effortless. Like you're, yeah, when you open up the door and you have like the, damn, this looks like a different building and you walk through and then you get into the elevator and we're back to the sleek like the sleek looking environment. Like they're, they just know what they're doing here.
Starting point is 00:55:26 That's the Westworld up in this thing. Yeah. Westworld. Yeah. Dude, for sure. And the engine is just like, the game looks so good as you're doing all that. The lighting looks incredible. Shout out to Jessica Hinkle with a $50 super chat.
Starting point is 00:55:36 It says, you guys did such a great job of the stream. Being able to focus is rough when you have these Robynes starting shenanigans about dreams and Jim shorts. But you guys nailed the balance of it. It was so fun. Love the reactions. Love the game. Thank you, Jessica Hinkle for your very, very generous super chat there.
Starting point is 00:55:50 It's called producing. Yeah. Mike and Roger had a job. That was to make sure they went the distance, Jess, so we had to slow them down. We had a job. Yeah, the final day. It was kind of perfect the way it all netted out by the end of it,
Starting point is 00:56:02 because we wanted to, we knew how long we had on the stream. I was like, I think we're going to beat this pretty soon. Everybody in chat is telling us, you're going to have like that and more. So, you know, going to McDonald's getting some cookies. Roger was on the slack the whole time telling them speed up, slow down, try to get some time in here and the guys nailed it.
Starting point is 00:56:25 This is what I want. Is there a such thing as a blind Resident Evil speed run? Because whenever Resident Evil 10 comes out, like put me up against somebody. Just try to run it. Yeah, just run it. Like, you've not played this game before. Like, how fast can you beat this Resident Evil game against somebody? Because I feel like, I feel like I got it in me.
Starting point is 00:56:42 Yeah. Because let me tell you, I'll see in the Matrix's, man. I'll see in the Matrix. You were seeing something, Blame. I was watching the first perfect situation, Blame. We could call back to. You and the chef inside the kitchen. You clearly are supposed to slowly push that giant pile of meat forward 40 feet.
Starting point is 00:57:02 You immediately push it once. He sees you. You go, ah, shit, I don't know what's going on now. That's it. It's called entertaining the audience. It's called entertainment. And I came back. I pushed the cart.
Starting point is 00:57:13 I'll fucking zoom around him. That's one of those. I'm like, John Madd you want to tell us straight. I'm like, here's the moment. You're supposed to eat this. Blessing down. Go to inside place. And the message you came back.
Starting point is 00:57:21 He's like, oh man, I thought I was at the push dad. And everyone was like, he pushed out of the way for you. And it's out of the way now. It's like, yeah, that's great. Kobe Arndham with a $20 super chat says, started my third play-through of the game. The longer Leon section felt long on first run. But after my speed run, I realized that it's well-paced.
Starting point is 00:57:35 It feels long because of how open it is compared to how enclosed the clinic is. Thank you for your $20 super chat. Will you two go back and have a second run? Now that we're talking about speed runs, you talk about second runs. Will you two go back? No, no. I want to go back to the. levels and just play them on keyboard mouse
Starting point is 00:57:53 because I love a third person shooter and I just love aiming and you know hidden shots and I want to see what it's like to actually hit somebody in the knee because that's something we just didn't even try to do once. Yeah, I'm such a head shotter. Shooting their legs off was awesome man especially with the crab people. It's like
Starting point is 00:58:09 if you shot their legs off they'd fall over you get on top of them. They did a really good job with that or some of the brutality in this game. Holy cow. Shooting thing in the head and their mouth ripping off was like wow, this is crazy stuff. Super gross shit, yeah.
Starting point is 00:58:24 Yeah. Yeah, I don't know if I'll go back. If it was like, if we played it on my save, I don't know if they have a level select, but if they did, I'd mess around with that stuff. They don't. No? No.
Starting point is 00:58:34 Damn. Yeah, that is kind of a bummer. That was one thing I was kind of bummed out to see. What did you think about New Game Plus, though? You don't start with all of your guns, but you're able to buy all the guns and new guns off the bat. What do you think about that? Really cool shit.
Starting point is 00:58:46 I mean, it's so enticing to want to go back. Because initially my thought was, I want to just download the mods to just get everything for free and then seeing how the challenges are laid out and how you're getting the currency for looking at all the 3D models. So doing that and then getting currency to then go, oh shit, I can buy this thing. And so the grace thing that I unlocked was an unbreakable shiv
Starting point is 00:59:10 that she has the whole time. Oh, that's cool. And that's a neat little thing to have. And maybe I could worry about crafting ammo and other, and the grenades or whatever the hell, instead of like wanting to craft shivs and things like that. I don't know, I think it's brilliant,
Starting point is 00:59:24 and it obviously makes a lot of sense that people always replay these games. People love going back for challenges. Yeah. And it's kind of just well, it's perfectly designed for that, for the speed runner in mind. Again, it makes me wonder why we don't see more direct Resident Evil clones. I know obviously they exist, whether it be something like Kronos or Dead Space or even like LastWist.
Starting point is 00:59:45 But I feel like Resident Evil has it on like such a, hey again shorter experience 10 to 15 hours our players love replaying these games and obviously whether it be critical reception whether it be sales reception right like we're killing it all fronts and our like a lot of it comes down to hey we got the stuff as far as making a solid big horror escape room I'd love to see more AAA developers like try that I think they have a formula
Starting point is 01:00:13 here that obviously like is carried by Resident Evil as well just being an IP and characters that people love and all this stuff But man, like, this is such a, as I'm playing this game, I'm like, man, this is such a game. This is such a refined, well-designed. Like, they got a formula here that just works. It makes me, it makes me have that feeling of I can't wait for the next one. But also, I wonder, like, what do you guys want out of Reson Evil 10? Great question, bless.
Starting point is 01:00:38 Yeah, what do you want? What do you want next to be? I want more of 10 or more of 9. I want these really slowies, or slowy, these really slow, scary. moments with the cheese and the silly action. Like, I think that balance is so awesome to me. I know some people either, they want to separate church and state. I totally understand that because I'm not a core RE fan.
Starting point is 01:01:02 I, you know, my first one that I ever played was RE6, I believe, like the first complete one, you know. I'm not talking about the times that I rented RE2 and like never beat it as a kid or whatever. But yeah, I don't know. I love this balance. I love the, the entertainment. is so high with this sort of format.
Starting point is 01:01:23 You know, like... You want to play maybe three, two, or four? Where are you out on the timeline on how many games you've played here? I want to... It makes me want to go back and beat four. Okay. Because I gave up on four. I thought I was way further into it than I was,
Starting point is 01:01:35 but I think I stopped around halfway through just because I kind of fell out of love with what was going on. And I know it's like, you know, one of the highest rated games of all time. But this definitely made me want to go back and beat four because of just how much fun I had in those Leon sections. Just super fun. Three maybe?
Starting point is 01:01:55 One night? Three being super short and having a dodge is like awesome. It's more on the action side. Bill Valentine's, it's all about acting. Yeah, you're dogs from enemies. Yeah, yeah. Yeah, I'm excited to see what they do with it. Because obviously they set things up toward the end here.
Starting point is 01:02:09 I would imagine that Chris Redfield is the playable actiony character, which makes me wonder, do we not play as Leon in the next one? Because I still want them to have that balance. To Andy's point, I want it to be, I still want to have that grace, like, slow, methodical. I want to feel terror. You know what I mean? And, like, obviously, there's, there are two different Resident Evil's out there that they've been able to pull into one. You have the action game, and you have the scary survival horror game.
Starting point is 01:02:35 Are they going to make you feel meek enough? Do they, we're going to... How do they do they... We're going to make you scared. Here's a four-foot woman you're going to play, or here's Ethan Winters. Like, that's how they make you feel scared. and defenseless in a lot of these moments, I think they would have to, if you are going to play as, you know,
Starting point is 01:02:55 as Leon Kennedy, you'd have to be like old man Leon Kennedy. Yeah, old fragile. 20, 30 years from now. It's so fragile. Just old as hell. Like, or maybe he's just, I don't know, some, you know, maybe there were side effects from the, you know, the Elpice or whatever, you know.
Starting point is 01:03:11 Yeah. Yeah. I'm so curious to see how they, if they even try to strike that balance, or if they're just like, screw it, we're going full action here. But, like, I feel like that's what went wrong the last time. They did that, right? Because isn't that where we got R.E5 and RE6 that people didn't love? Yeah. And then, like, you came back to Hora was seven.
Starting point is 01:03:26 Yeah. And then eight was a blend. Eight had a blend. It was a blend. It was a blend. I would call it more on the action side, but it was a blend. I don't think the world was ready for five or six, you know? I think the world was ready for it was.
Starting point is 01:03:35 No, what it comes down to is like, you know, there's, the main things that are different between the gameplay of six and the Leon action gameplay parts are we have covered. so far when it comes to mechanics and things feeling good in video games and the action of shooting an enemy
Starting point is 01:03:57 like RE4 kind of nailed that action part of it and then they said what if we had co-op? What if we make it? You know, I think that you could still do a very heavy action video game like we saw with the RE4 remake. I think they
Starting point is 01:04:12 if they want to do that they would have to go like another full ass RE4 remake style video game if it's going to be 10 if it's only going to be Leon or if you're swapping perspective with Chris Redfield or whatever the hell or get a what's your face What is Ethan Winter's daughter's name?
Starting point is 01:04:30 She's scary looking though Ethan Winter's daughter? I think so yeah Oh is she? I thought she was just a regular Maybe I'm thinking of his wife His wife is scary looking That's probably true
Starting point is 01:04:37 Yeah But I feel like his daughter They were teasing something In the post credits of Village I forget what it's been long enough now But isn't there like DLC for that as well Oh Rose is right.
Starting point is 01:04:48 Rose. If it rose as it's on. Because it could be Rose and Chris Redfield being playable for Resonelton. What about Claire? Upscore? We're going back Claire. Redfield.
Starting point is 01:05:00 Which one was she? I've not played R.A. 1. 2? Oh, Claire. Claire and Leon are the stars of 2. Yes, yes, yes. Ah, yes. Yes, of course.
Starting point is 01:05:11 What if I told you I never played the second playthrough of 2? People wanted me to it. I was like, no, fuck you. You're getting one play through and I'm scared. I'm not going back to do this. That's exactly how I was. I was like,
Starting point is 01:05:21 I suffered through like the fucking scary shit. Absolutely not. This game makes me feel like shit. Suffered for you all weekend long. And you can find that Vod. Make that a marathon stream. Don't get me and Roger started. You know we'll plan that out immediately is right.
Starting point is 01:05:36 These two gave their weekend for you. Go check out the YouTube Vod right now available on YouTube. com slash kind of funny games. Of course, a big thank you to the whole entire kind of funny best friend community for coming out and supporting that stream, helping them go the distance to beat the game. And one sitting, one marathon stream is all we could ask for. It's a really fun time.
Starting point is 01:05:56 These guys crushed it. Of course, thank you to Bless and Andy for their review today, both Nines from the boys for Resident Evil 9. So very high awesome scores. Let us know in the comments below. What do you think about Resident Evil 9? Are you still playing? Are you on your second or third run?
Starting point is 01:06:10 And are you enjoying it? Let us know them below. Guess what? Kind of funny content does not stop today. me and Bless are about to give you your afternoon stream full of magic with Teenage Mutant Ninja Turtles. That's right. It's going to be a ton of fun. I played the pre-release
Starting point is 01:06:25 all weekend long. I can't wait to talk about the cards with Bless. And then guess what? We'll be back tomorrow with Games Daily, games cast, and more. So don't go anywhere. Thank you all so much for the love and the support. We'll catch you on the next one. Goodbye. And no Ada Wong.

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