Kinda Funny Gamescast: Video Game Podcast - Call of Duty: Black Ops 6 Launch Day Impressions - Kinda Funny Gamescast
Episode Date: October 25, 2024Thanks For The Support! Learn more about your ad choices. Visit megaphone.fm/adchoices...
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Welcome to Kind of Funny Games cast for Friday, October 25th, 2024.
I am Nick Scarpino, that's right.
You're like, who's this guy?
Is he a brand new member of this team?
We're trying to him out.
Yeah, you're trying to be out here.
Of course, ladies gentlemen, I am joined by Snowbike Mike, Andy Cortez, and Roger Percorney.
How are doing today, gentlemen?
Doing great.
Which one of you...
Who are doing this?
It was terrible.
The Brownie Boys are back.
Which one of you had a donut, cut a donut in half today?
Man, which one of you?
Did a donut cut a quarter of it?
He's mad at you, not me.
Why?
You're, the way that you cut this donut is fucking insane.
Go get it.
Do we have the, do we have the photo of it, Mary?
We got a time.
I'm prepping the photo.
Thank you so.
Did this happen before?
Did we get on Roger about donuts the last time?
Remember, there's a games cast, not recently, but recently, where you and I got on Roger?
By the one, look at this.
Okay.
Well, okay.
These donuts are here from yesterday.
Yes. And I, like a man, took one and ate an entire one to the face.
Oh, we can't do this. Wow. Wow. Wow, Roger. Wow.
Listen, all I'm saying, this morning, I destroyed an entire donut, right?
And then I look over, I'm like, hey, what if I had another donut, right? I open it up.
And then I see this donut on the top of which, by the way, is filled. It has, like, cream in the middle.
It wasn't good, by the way.
It's not cut in half. It's not cut, like, in a quarter. It is cut like a pie.
corner off it. Like a pie.
What the fuck are you doing?
Oh, that's the one?
Yeah.
You're talking about, can you go back to the prior picture?
Hold on.
I'm trying to get a little corner off, you know.
No, no, no.
I'm sorry.
You've ruined the donut now.
Who the hell cut the other one like that?
Yeah, no.
That person didn't want any of the cream.
That was you too.
What the hell's wrong with you?
What are you doing?
I mean, what do you want me to do?
I'm going to cut it in half?
I don't want the whole half.
This is not a pie.
This is not a pie.
This is not a pie.
Which half you touched.
Just bite one bite.
You had to touch the other.
In my mind, I'm like, these donuts have been here for a full over 24 hours.
Nobody's in them anymore.
I'll tell you what, they were terrible yesterday, too.
They weren't good yesterday when they came.
No disrespect to Gary went up, but they were stale as shit.
Just the regular Ghostbusters logo, which has like the black Oreo stuff on it.
I give it a 4 out of 10.
I enjoy that one because it's the most...
Frozen Empire joke.
It's a frozen...
You hear that great?
It's like the most normal donut out of all the other Ghostbusters donut, you know?
Roger and I shared it on yesterday because we're on this kick of sharing carbs.
And Roger, I want you to know.
That's nice.
It's really beautiful, honestly.
I will never forget.
We were eating day-old bagels.
And him and I just looked at you how this is a bagel from yesterday?
Absolutely.
I already had a bagel that morning, too.
So it's the second bagel that I'm having.
So we would cut up the bagel right into little like almost slices.
And then we would dip it into the cream cheese.
And then we started eating it.
He ate maybe two bites.
He's like, oh, I got to go to real lunch.
So he leaves.
Fuck yeah
Goes and gets real lunch with Tim
And then I'm just here with 75% of a bagel
And you know what I do
I just eat the entire thing
And then I come home and Lance is like
Why do you look like shit?
Like why do you look like you're going to fall asleep?
I'm like yeah, it's because I ate two bagels
And you know
That's because of that's gonna Nick
Two bagels to the face
It could have been 1.5 bagels
But Nick had to leave
Co-op and the carbs
What am I
My favorite things that happens
With me and Roger sometimes
as we discover new things about each other
and new ways to do things.
And because of you, and I'm happy to say,
I love nothing more than taking the bagel,
ripping off a chunk, and just dip it in the cream cheese.
But it's disrespectful to everyone out here
because you might run the risk of accidentally double-dipping.
You don't know what's going on.
You're a day's a little crazy out there.
You're going fast.
And Roger and I looked at each other,
we had one bagel left,
and I cut it open.
I just cut a little sliver out of it
for both of us,
almost as if it was a soft bagel chip.
And we both dug in,
and I was like, that's respectful.
Your mouth salivated.
You're salivator.
We should order some of those right now.
When he came back from the lunch, he looked at me and he said, man, I had such a good time hanging out with Tim.
We talked about life and love, and we ate so much beautiful food.
I was just thinking about the stale bag on the entire time.
The whole time, ladies and of course, this is the kind of funny games cast each and every weekday.
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Of course, before we get into that, a couple housekeeping things.
We are an 11-person business all about live talk shows.
Yeah, just got kind of funny games daily about Overwatch 2, bringing back 6 v6.
If that's not the case, tweet it Tim because he prepared this document.
for me. You got it. Okay, perfect. After this,
you're going to get a game showdown offseason
kind of feuding. And then, me and
the boys take the fight
to them, ladies and gentlemen. We are going
back to the lab to play some of the
brand new Black Op 6. What will
we play? Who knows? Maybe it'll be a multi-player.
Maybe it'll be zombies. Maybe we'll just jump into war zone.
Who the heck knows? If you're a kind of funny member,
you can get today's Greg Way, which is Greg
talking about the movie he would recommend
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Twining, excuse me, let me try that again.
Delaney Twining.
I'm going to spell that perfectly right now.
I'm going to put a big eye in there.
That's what I have to do.
Oh, big eye.
Big eye.
Twy guy.
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T-W and then E-Y-E.
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but we'll tell you about them in a little bit.
For now, let's begin with what is and forever will be the topic of the show.
Tots, Tots, Tots, Tats, Tats, Tats.
Today's topic, Call of Duty, Black Ops, launch day.
Impressions, gentlemen.
Tim hit me up and he was like, Nick, of course you're a Call of Duty, like, fanatic.
Right?
You play Call of Duty constantly.
He's like, I know you're going to do, 9 o'clock, you're going to jump on Call of Duty Black Ops.
You're the one to talk about this because he has zero context.
And I'm like, Tim, absolutely not.
I have zero context for this.
I have played zero of this game.
But you three have.
Mike, let's start with you.
Where are you out with this?
Texted Nick at 921.
Yeah.
Game time last night.
You playing call duty tonight?
Didn't get a text message for a whole hour and a half.
Not tonight, unfortunately.
All day tomorrow, Big Doggy.
It's unfortunate.
Tonight we fly, though.
Tonight we fly.
Nick, I'm happy to be back in the call of duty cycle, as you know.
I'm a big call duty mega fan.
Once a year, we all gather around this October, early November time, and we jump into
the fun.
And we relive what makes us love and adore Call Duty and also hate Call Duty at the same time.
But I'm really pleased with what we're getting.
I've played a lot of it from Call of Duty next.
to different preview events to now today.
Unfortunately, Roger pulled me away from the campaign,
but we shared a lot of fun playing zombies and multiplayer together.
I told him, don't make me laugh, and he made me laugh,
and I lost my voice again.
But I'm back.
You sound better than you did yesterday.
Thank you.
Still horrible.
Still not great.
I thought I was back.
We were on the...
You really, really shifted the blame to Roger quickly on games day.
I told him.
I told him.
He said, yeah, Roger, fuck me up last night.
No, he said, Roger, fuck my throat up last.
Jesus, Christ.
Damn.
Yeah.
Yeah, I mean, I really enjoy it, Nick.
I mean, it's a fresh coat of paint on a game that you already know.
You either love or you hate, right?
We always see the chat.
They get very divided quickly on either you are a Call of Duty fan or you don't want to play Call of Duty anymore.
And for me, it's always nice getting the yearly adaptations of Call of Duty because you know the core gameplay.
It's always the same.
But you get a fresh coat of paint, a new setting.
You get new maps, which you get to enjoy and find the new lanes, find a new map.
find a new map so you like and you dislike
the guns that you love, the loadouts
you want to build out, like I am very excited
to be back here on day one
for that, and that's what I'm all about. Let's start
at the beginning, right? Let's start.
You download the new file. How, did they
do anything with the new, with the UI? Is it
still incredibly complicated to figure
out how to get into the game? They have
updated the UI because of course we have
now bundled all of Call of Duty
as an entity under
one game tile. So it will not be any more
the Black Ops and the Modern Warfares and the advanced
warfare's going to be under one big umbrella
and they've done a really good job. We've kind of seen that
over the past year they've kind of already been like that but they've done a much
better job with the layout and I think so far it's a really good job.
Yeah, as somebody who has not played Call of Duty since the first maybe day
of Modern War III's launch last year, I have completely just deleted that game and
deleted Call of Duty, booted it back up. I was puzzling surprised with being able to
just download the Call of Duty launch.
launcher and then just download Blackop Six, right?
Like, that's only, if you just do multiplayer and Call of Duty, the, like, proper app,
it's like 55 gigabytes, not bad at all.
Like, that's pretty, that's pretty standard for a video game, right?
Of course, you're adding the 30 gigabyte install for the campaign.
So it's, like, not that bad.
And I was, you know, the Call of Duty, uh, HQ or whatever the hell they call it,
the main hub of it was confusing for us last night of like, uh, Andy was thinking that I joined
his lobby and then he was trying to change his settings when he realized
He was in just the Call of Duty Hub,
not the actual game.
So then he had to click into the game.
Yeah,
bullshit like that.
When you're in the hub,
I'm trying to change visual settings.
So I go to the,
I hit the gearbox up top,
and I'm looking,
I'm like,
Raj, I'm only seeing,
oh, I was looking for,
was it like a frame rate?
Yeah, you're looking for like
Nvidia DLSS and stuff like that.
Oh, I was looking for like all the visual settings, right?
And it's like, where does any,
I'm not seeing where this exists.
And Roger's like,
oh, well, right now you hit the gearbox just on Call Duty HQ.
You need to go back and
and click into CallDD BlackOps 6
to then get into that
game-specific setting.
So, which does make sense of you.
You're always going to experience that
in the last couple of years.
It does make sense if you play too as well,
because as much as I want to harp on that,
there are slight differences
in controls and things like that.
Yeah.
And I also, I know we're getting really granular here,
but it's the stuff that matters and everything.
The 18th iteration of a game.
Exactly.
But it's also like downloading the game
onto like Xbox and then PC.
It's just such a weird experience, right?
You think it would just be simple of like,
oh, you go, you find into your library,
Black Ops,
download that. No, I have to go to blackups, then I have to go to
DLC on Steam. It's like, this is just
annoying. But whatever. And Mike, did we
have to hit restart?
After the game requires restart,
the moment you launch a brand new
video, it just makes you- Even on
console. It doesn't matter. At this point,
I would be disappointed if it didn't say that.
If it didn't start, I went in,
I was playing around with it just a bit this morning,
just to familiarize myself with what I could
for 15 minutes. And I was like,
Oh, I'll click over to Warzone, the whole thing shut down.
And then Warzone fired it up.
And I was like, okay, now I want to go back to Black Ops, the whole thing shut down.
And then the Black Offs, and I was like, okay.
So this really is just a launch hub for these other apps, which is totally fine.
But I cannot wait to get into that game with you gentlemen today.
And sit for 45 minutes and watch the Shaders compile.
I've already let it as Shaders go out.
It doesn't matter.
There's a new shader right now that we all know about.
That's going to happen.
I mean, the big question, Nick, if you mind if I'd jump in, please do it, is, did we get Andy?
right? Like off of your first initial
gameplay reactions, are you
happy? Can we get you back
to being on our fire team?
I mean, when it comes to multiplayer,
I had a good time last night.
I thought, I felt good. I wasn't
getting dominated. We had some really close
matches, the final match we played. We were playing
with a homie Sancha West, and
we had a really, really
insanely close match of, I believe it was
hard point. Yeah, hard point. And
all of the
tension is there. I feel like the shooting field
great, but the second
I experienced some kid
Max Payne jumping to the side and
like Omni moving in me, I'm going to get really, really
mad. But I had a great
freaking time, like, you know, whether we were
losing or winning, I was still feeling
competent. We had some great search and destroy matches.
We basically just played
the standard playlist, kind
of randomized, and we, of course,
had to deselect
pre-for-all. Free-for-all, right? Is what it's called.
And so, yeah, we had some great matches
last night, and I
I enjoy a couple of maps
a decent amount so far. I was
pleasantly surprised by
one of the maps
protocol is one of the
more medium-sized maps
and it's just got a
good sort of rhythm to it all.
It didn't feel too complicated. It felt like
once the game
gets started, you kind of start to know
where people are going to start congregating
at, and that worked for several different
game modes, including that awesome match
on Hardpoint that we had.
Great rotations where the hard point ends.
New
map or a new hard point has now spawned at some other place on the map and let's go try to
go locate that but i thought protocol was great i think that um the game the the standard sort of
loadouts that you start off with feel really good in my opinion but then as soon as they give you
you know all right now go customize these weapons or whatever that's where i kind of just didn't have
a whole lot of time to do that yeah that's where you start entering into the grind right where you
have to play off stream. You have to get into
shipment and just grind it out
for a while. But the coolest part about this
this year is all of these guns
are being leveled up no matter where you play.
So me and Roger, when we jumped into zombies,
I'm using an SMG and I'm
leveling that SMG up while we're
playing, right? So that's a really big positive
is now we kind of have that ecosystem
we've always talked about where you don't
always have to be in multiplayer to level it up.
We don't only have to be in war zone. You can
also be in different ways of having fun
with your friends and still leveling those things up. That's been
The standard for a while, though, hasn't it?
At least the last few iterations.
Knowing that you got the cross-progress.
That's true.
I thought that was always a smart way to incentivize me to get into multiplayer.
Because multiplayer for me is my least favorite mode.
I just find it to be a little too redundant.
And it's always the one where I'm like,
I know we're going to play it for a day and never come back to this.
Because it's just, it doesn't.
Listen, we're smart, highly evolved human beings.
Of course.
Okay, we need the dynamicism.
We need the craziness.
the craziness.
We need that
anything can happen
and usually does.
You know.
You can only find that one place.
But like,
what if we just became
a search and destroy family?
I mean,
we had a good time.
What if?
I was so mad at search and...
I've never been more mad
because I want to play
team death match.
I want to shoot people.
I want to just have a good time.
I want to die and then immediately
respond.
And then I just run into it.
I'm like,
I'm pretty sure the search and destroy.
There's only one way to find out,
right?
I run in there,
shoot one guy,
just immediately die.
I'm like, fuck this.
I hate this.
It's like, as if you didn't read the loading screen or that we voted on.
Well, no, no, no.
Because when I died, there's a lot that goes into.
Because when I died, everyone said, oh, wait, this is section destroyed.
Like, so it wasn't like an immediate thing.
It was immediately Mike dies first and goes, oh, why am I not coming back?
We're in search and destroy.
Don't put this on the evening.
And also, I had my settings up and I didn't know either.
So I died.
I was like, oh, shit.
I guess I am just dead.
My bad.
But we ended up bringing it back really, really.
There was a great moment near the end of the match where, you know, near the
the end of the match, Roger's very, very frustrated
is like, Mike, I'm just going to
follow you. And Mike was like, fucking follow me.
And then I just hear Mike go,
Ross, what the fuck are you doing?
And then Roger dies. And Mike's just like
wheeze laughing, trying not to die.
Me and Roger are working together on a
co-op situation. Working in tandem.
We're practicing the chain together.
It's like, you stay close to me, don't go anywhere.
Yeah.
You just hear like, what the fuck?
So dialing it back,
is it one of those things where you guys ever see us
knowing us? I mean, we've all played together.
played with us a couple times in Warzone, but the three of us have been there since the days in Verdanx.
Do you ever see us really getting hard on the strat for multiplayer?
Like going hard and trying to get a squad together that can actually like legitimately take those games seriously?
I personally know, because I don't know if that's ever our thing.
It always just seems like...
Because there are hard, like, real strats for like if you're playing a team and you're doing hard point or doing...
Yeah, this map would go around here, yeah, right?
But it always just feels like it ultimately ends up being the bridge to war zone.
Yeah.
You're just warming up.
get your guns and stuff ready for going into the real game, which is, that's how our mentality,
you know?
That's so interesting to me, yeah, because I never play Call of Duty for Warzone, right?
Warzone is, I always want to be that guy.
I want to boot up a Boorzo and play with you guys, fly with you guys.
And every time I do, I'm like, I hate my life.
Like, I truly, like, I hate, like, I'm so bad at Call of Duty, just main free for all or whatever.
We played last line.
I was bottom of the leaderboard every single time.
Warzone, way worse for me.
Way worse, because I die, and I'm like, I hate it.
I hate it.
This sucks.
Yeah, yeah.
So I'm not, I'm not a war zone person.
And so I'm always wishing and I'm wanting that me feeling like a kid again.
We're playing Mono Warfare 2 back in the day, the original Monom Warfare 2, right?
I want to play free for all.
I want to play Team Death Match.
I want to play domination with my friends.
And for me, Modern Warfare, the rebooted one, brought that back a little bit, that feeling, that energy.
But there was still some level of like, this is almost like passed me by, right?
Like things have gotten too complicated.
Gunsmith is hella in depth, right?
You're upgrading all these different things.
And it's totally fine.
It's almost granular.
It's so granular.
But like,
Mono War for 2 back in the day,
it's like, you just got to this level,
boom, you got a suppressor for this gun.
Doesn't matter.
Just upgraded everything all at once.
Like, you didn't have to worry about
upgrading specific weapons.
So I understand why people like that.
It just has never really captured me.
Do you want to silence it for this pistol?
Well, then you got to use this LNG knives.
Yeah.
Make sure you upgrade your throwing knives.
What?
I'm going to get 10 kills of a throwing knife for an SMG.
It's interesting because for me,
I would love us to become a ranked multiplayer family.
Right?
Like I like the balance between both.
Truly and honestly,
you know,
you ask that question of like,
I love Warzone
because it brought us all together.
I would love to continue that
into a ranked multiplayer.
We've had so much fun with Valerant
and I know Andy loves Valourin.
It's like, I'm not good at Valorant,
but like Call of Duty,
if Andy was to look at me and be like,
yo,
we're going to get the squad together
and play ranked Call of Duty S&D,
I would be all over it.
If it was like,
yo,
let's play ranked multiplayer,
I would be all about that.
I have such a fun time
with Search and Destroy.
That rhythm is so much more
of my shit, even though you would think
come in... Much more baller in style, right?
Yeah, for sure, but also you would think with the
sort of history I have with Halo and how that
was what really got me in the first person shooters,
I don't mind
going into just death matches, just kind of
turning your brain off or, you know,
a hard point, you get a bit more strategic, right?
But Search and Destroy, when those matches,
when you feel yourself
starting to take it even more and more serious
and suddenly it's 3-3 and you're like, oh,
shit, two more, we need... Like, I really
enjoy the tension and the...
the strategy that goes into it.
Someone wrote it.
It was like,
Mike just likes to sweat all the time.
And that's true.
We do.
You guys see it.
It's like,
when we play regular multiplayer,
I turn off.
Yeah.
Because like there is no cared at the end of the stakes and chase.
There's no stakes.
That's why I like war zone so much with us.
That's me when I play battlefield.
Yes.
It's like,
none of this feels like,
it all feels like.
And that's what got me off of the call of duty a long time ago when we used to call
of rage and call a booty of when you play the regular multiplayer,
it's like you run,
die, rinse,
repeat.
You just keep doing it.
Right.
And it's like,
where I went and chased after Battlefield for quite some time
with 3, 4 and Hardpoint onward, right?
But, like, I come back to Call Dude because I love it the most,
but I need that ranked feeling.
I need that, hey, we're locked in, not just,
I'm just doing this.
That's why you say you always want to play with risk.
No, that's actually a great point because I think,
even though I was very, I was very adamantly,
like, I want to just play domination or whatever.
By the ending of it, I was like, oh, shit, like, this is interesting.
Like, I'm having a good time.
I did get that last kill, you know what I mean?
Yeah, you sure did.
I was a gamer right there.
I think, I think, Roger, I think that's what you shied away from a little bit, but I think we can get you into that.
Because I do think that the stakes of Warzone specifically are way higher than that rinse and repeat, you know, multiplayer level.
And I'll tell you what, I've never been, I've never been more nervous and more, like, relieved and felt a sense of achievement than when I was on the cusp of losing Chris Anka crimson, his crimson rank.
Yes.
Because I'm like, I don't show up right now.
Oh, he was diamond, sorry, not crimson.
Bronze, silver, gold, platinum,
diamond.
And then diamond.
And then after that, you go crimson.
Sorry, he was never crimson.
We were diamond boys.
We wanted to get to Crimson.
We turned out Nick, included in this,
was in like the top, what, 7% of all-time players?
Some crazy number that we had chased.
So, like, you know, we were playing.
We were great.
But I'll tell you what, you never felt more alive
than when one of your buddies that you care a lot for,
you actually respect is like if you don't win this fucking game,
I'm dipping down a level.
It sucks and that's horrible.
And then the divide of getting back up to that level is so far that you're like,
we might just quit this game forever.
It's so fun.
Yeah, no, absolutely.
But like I love that.
That's why you don't play mobas with your friends, but we play it.
I can't wait for ranked deadlock.
Holy cow.
I've been playing ranked so aggressive.
But I've been playing solo, right?
Oh yeah, and I have.
And I've made friends.
Oh, really?
You've made so.
Yeah, yeah.
Oh, yeah.
I'm actually five out of seven matches needed.
They're doing it weekly, so it's like you've got to play a lot of games to get this
rank.
Wait, what do you mean?
Like they reset every week.
So it's like you have to play seven in a week to get your rank.
And it's like, okay, well, that's a lot of games.
I mean, that's seven hours.
I played five at one night.
We're talking about deadlock?
Yeah.
Oh, damn.
Well, they're adding ranked, but like they haven't done a team rank yet.
Gotcha.
You can only hop into up in time.
We've got to commit to ranked Call of Duty.
We also need to win over Chris Anka in this because Chris Sankinca won't play Call of Duty right now.
Really?
My favorite.
He doesn't like the movement.
And I'm offering to buy the game.
He doesn't like the movement.
Dude, us being in the Discord.
No, he also doesn't want like the Omni movement and all that stuff,
which I totally understand.
But then Chris,
Chris,
he was like,
uh,
no,
I'm not playing Black Op 6.
Yeah,
he's been a hard line.
And we were,
I was like,
yeah,
I just,
I'm not playing that.
Well,
and Mike goes,
don't worry,
I'll buy it for you.
You're playing this.
It wasn't a money thing.
Yeah.
You will be playing this with,
he's going to play with them.
Well,
I mean,
I guess we should talk about Omni movement, right?
Because you didn't play any of the beta, right?
No, yeah, last night was my first time hopping in.
I missed whatever, however long that beta period was.
Yeah, and I played the beta.
Not enough, not as much as I wanted to,
but I played maybe like 10 to 15 matches.
And I was surprised by how not different
to Omni Movement felt as I play it, right?
Like Omni Movement for anyone who doesn't know
is like the new upgraded movement system in Call of Duty
where you could do like crazy things
where you're like
doing dolphin dives
backwards and then sliding
and then kind of turn your body
weird ways.
Exactly,
a lot of max pain jumps.
But it doesn't feel different
on the sticks,
right?
Like that's what I was expecting
and almost wanting a little bit.
I like when Caldadi gets crazy
and tries to do different things.
I know people don't usually do that,
but I want it to feel a little different.
It doesn't feel different.
It does look different
when you have those moments
and you have those things
that you're like,
you naturally do
and then it just works,
which a lot of the times
called it. It just doesn't work, right? If you want to
do a backwards dolphin dive, you can't
normally do that, but I've done it before.
I've tried to do it at the very least before.
It didn't work. So yeah, I want to
hear your thoughts on it. It's interesting you say that because, yeah, as
someone who's played a lot every single day,
you do tell the difference of Omni movement.
You can feel it, you appreciate it
more, but I do agree with you, Roger, it's not
changing the game or the level where, like, it is too much for you
or I don't, you know, I'm also one of those
Dubronies, I'm old now. The sweaty
kids that are doing the 360s, jump in
sideways, all that jazz, I don't care.
You know what I mean?
You got me.
Tushay.
But like, congratulations.
It doesn't change that much for me.
It does feel better, though.
I can feel it, Roger, on the stairs.
Okay.
Well, that's good, what's good to know because, yeah, I, I'm happy.
Excuse me, I'm happy about it, and I'm happy that, you know, people are able to, you know, get in that their duffy and do some really crazy things.
But it's not something that I don't, I don't feel every time I pick up the controller.
I kind of agree, because I thought it was going to feel like a completely different video game.
and it really just feels, you know, like,
this is sort of an iterative step
to whatever the next thing might be.
It felt like almost like a mid-season update
in terms of movement, because on keyboard mouse,
you're really just,
I ended up putting dive on my thumb button,
so I could try Omni movement, like the side-to-side diving.
That's smart, actually.
And I ended up realizing, like,
I'm not really doing this anyway.
Yeah.
So I'm just going to put dive back on the control button
and rarely, and really only ever dive
whenever I'm trying to like run into cover and dive to go hide.
That's my thing is I feel like I'm going,
I play the beta a bit too and I,
I wasn't quite as like, oh, this is so radical.
Like I didn't think it was as radical a change
as I think it was kind of made out to be.
But I will say that I probably find myself only doing that
in low stakes games like multiplayer.
There's no way I'm doing that movement in.
So is that coming over to war zone, Omni movement?
Oh, it's all there.
It will be everything now.
It is everything.
But what I'm saying is in war zone specifically,
maybe, maybe resurgence,
the beginning of the game when we're getting a little crazy, but
because the stakes are so high in that,
you have to play this way more tactically. You have to watch your
corners. You can't be jumping out. But that's the thing is like,
you know, other people are going to be using it, right? That's the thing
that we notice, I think Sancho West pointed this out as
we're playing. The backward dive is. Yeah, it's cool.
But like, he pointed out something that I thought was pretty
neat where he was like, I feel like most people
are like on the ground in this game, which I
concur with a little bit. Like a lot of people are
diving, a lot of people are sliding, a lot of people are
crouching because the Omni movement
is so readily available and talked
about, right? So it's a different type of play
style and I think you guys are going to have to deal with that in the war zone.
So that's going to make things a lot of sweat.
And things very frustrating sometimes, right?
I'm playing this multiplayer and I'm like, fuck man, I've not used to this.
I'm usually bad at multiplayer, but I'm extra bad right now because people are doing some
insane shit that I'm just not ready for right now.
I think one thing that really caught me off guard as well was, you know, with all the hundreds
of hours we have since 2020 since war zone came out really.
And that's why I really, really got into the game.
You get so used to to.
People crouch shooting, right?
Like, it's just kind of a mechanic that people do, and it's a way to get an advantage on people.
And you just immediately will, like, dive in the middle of a gunfight to the ground and hopefully just throws off their aim or whatever.
But I had to find myself getting used to last night seeing people shooting me when they're on their backs.
And usually when I see somebody on their stomach, I'm like, oh, that person's alive.
Yeah.
But now I see somebody on their back.
I'm like, oh, that person's dead.
And they're actually shooting me.
So that's something that's going to take some getting used to as well.
but I didn't, I don't feel like in serious modes people are going to be sideways dolphin diving.
Like I feel like any sort of clips we've been seeing online where people are like, you know, doing stuff or memes where they get shot out of nowhere by a dude.
Do you want me to do a side with the shotgun and then immediately alt at 4 and just quit out the game?
Yeah.
All that stuff's like funny and stuff, but I don't really see people doing it in serious situations.
I still feel like all of the sort of slide crouch or what's called right?
Slide cancelling? Slide cancelling, yeah.
I feel like all that stuff is still going to be sort of the main movement that everybody's going for.
I would agree. We'll see.
And they might, you know, who knows, they might combo that into some other weird sideways dives or whatever.
But I still feel like if you're going to get your ass whooped, it was going to happen anyway.
Yeah.
Yeah. I mean, that's the thing is if you see some kid out there that's doing all the crazy stuff that you've never seen before, you're losing that game.
Yeah. That's it. Me and Mike just go, well, we'll go get our walkers and go to Starbucks right now.
feeling. Of course, ladies and gentlemen,
I want to keep talking about this because we do
have to talk about the single player campaign, which I
usually take and throw out. I don't
ever play it, but apparently it's very, very
good. I play a little bit, so I'm...
And some zombies. I haven't played a whole lot. We're going to talk
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Gentlemen,
usually when a new Call of Duty comes out,
I see previews,
I see trailers for the single player campaign,
and I go,
that's nice,
not for me.
Don't need it,
don't want it.
Waste of resources.
Why is that?
I just go straight to Warzone.
Have you ever tried,
like, a campaign?
Have you played one?
I think I played the campaign
for like Modern Warfare 2,
whichever one that,
like, I think there was a level
we were on a boat and it's sinking.
Remember, I think you were like sober price.
I mean, that's not like,
the OG ones? It might have been Modern Warfare.
Like the OG ones? He missed out on Fara.
Oh, you missed on FARA. I think I played that
for a hot second. That was one that started with the RC
car mission. I just joined
the Mexican cartel and I was like, I'll do it.
I'll risk it off. I just think to myself, when I play
the single player, it's not
helping me get better at the multiplayer
because it's a different level of gameplay, right?
So I think to myself, if I'm going to train, I'm going to train in the
real, at the gym, not
online. Yeah, your heads,
I understand where you're at, but your
head's looking at a different way.
You should be looking this as training.
You should be looking at this as like,
oh no, this is a blockbuster experience.
You love action movies.
I do love action movies.
This is the closest
that video games will ever get to an action movie.
This is like you saying,
I don't want to go watch that movie
because it's not going to help me
become a better filmmaker.
It's like, you're just watching to experience it.
And it's a great experience.
It's a fun popcorn sort of
and this, again,
got a nine from IGN
from our friend, Simon Cardi.
That's crazy.
Oh, and that's huge
because he gave the last one
but like a four or something like that.
Yeah, absolutely.
The last one, the last one was hilarious because me and Mike were playing the co-op for an
Nvidia sponsor stream.
We were like, okay, this is kind of getting interesting.
And people were like, oh, you guys, by the way, are like 40 minutes from beating it.
We were playing for about two hours.
Yeah.
A very, very short one.
Perfect.
Maybe I will love it.
But the thing that I am into so far, I played about a little over an hour this morning.
And what made me want to play this game was not only Cardi's endorsement, but him
talking and comparing it to Mission Impossible.
And it being this sort of espionage thriller.
And Nick, you know if there's ever a moment that I'm in on a movie, it's when this
goes deeper than we could have ever imagined.
When somebody mentions that, I am so in.
Because I can imagine pretty deep.
Yeah.
So if it's deeper than I can imagine.
Yeah, exactly.
This goes deeper we could ever imagine.
And also Cameron Kennedy, Cameron Kennedy put on another good one, this goes all the way
to the top.
You put either of those in a fucking movie.
game. I'm so in.
What about don't trust anybody?
That one too.
Or also,
we have eyes all over.
That's another really great one.
I'm so fucking it.
So, like, so far,
I think the game is really, really
gorgeous in a lot of moments because they
are doing full facial capture.
There isn't, I haven't experienced
a whole lot of moments where you're
getting procedural face animation
where animators just program,
hey, if your character's
making a sound that sounds like, oh, you should
have that mouth make the O shape or whatever.
All of this stuff looks so handcrafted and so damn good.
When you're talking to these MPCs back at your home base,
you have like conversation options to learn more about what the mission is coming up,
and you're also tasked to sort of build up your little home base that used to be,
I believe the home for like KGB back in the 60s, something like that.
That's cool.
But now it's like this is your home base and it's you and it's Woods, the guy who kind of looks like you.
Sweet.
And I forget who else is there, but you're, you're kind of.
kind of recruiting more and more people to come back to this home base.
And you are, as you continue to do missions, you go back and go, oh, let's use this money to
build a little, a gun sort of customization table.
Let's build up a, this little, like, it has like different sort of RPG systems that I
wasn't necessarily expecting.
Because usually it's, you go back home, you talk to people, start the next mission.
If that, sometimes it's just next mission.
Exactly.
Yeah.
So I was kind of surprised by that.
initially but there are some moments visually where it's like either the most
beautiful thing you're looking at or it looks like a remaster of a last-gen
game where some of the character textures just look a little bit off but it
that's very very nitpicky because you know largely this game just looks
freaking fantastic in so many different moments I love you know the the Starfield
sort of point of view when you talk to somebody and they get in the middle of
the camera very similar here but they kind of they're off to the right little
rule of thirds right there sure but they look
great and it just looks so
immersive when they are just looking right at you talking to you.
Now, is it, one of the things I put me off originally for it,
and I think that's why I haven't played the last few generations of the single player,
is it the same level of gameplay where you're basically just getting through hordes of people?
Like, what I mean by that is one of the reasons why I didn't love any of those single
player campaigns, because I love to kill everyone in a single level and then feel safe
for a couple seconds.
But Call of Duty always was like, hey, we're just going to, there's no end to the enemies.
You have to get through this point strategically.
Is it still that?
One of the second or third missions
definitely meant to be a stealth mission.
I did just walk up to a man thinking he was friendly.
He turned around and like immediately
the warning popped up on screen that was like
this guy's going to take down.
I was like, oh shit, I thought you were just one of my homies.
So you are sort of sneaking through this area
with a silence pistol trying to take out
as many people without making as much noise as possible.
I was still making plenty of noise
with my silence pistol and they were shooting back at me
and at no point did the game ever do a
Oh, so it lets you play the way you wanted to play?
Yeah, but like, it did seem...
It was like, hey, man, be cool.
I feel like in most games it would have ended the mission and be like,
you blew our cover or whatever, and start over.
But here they just kind of let me go through it the whole time.
I don't know if that was by design or whether they just felt like,
yeah, let them go loud if they want.
But you can immediately just pick up somebody's gun that they dropped on the ground or whatever.
That's nice.
Yeah.
I have a story question for you, right?
Like, this is Blackop Six.
Oh, don't fucking ask me.
No, no, no, I'm not going to quiz you on who's Mason and Woods.
People were like, I thought you're going to play so big tamvish.
You would never know.
That's not this franchise.
Not this one.
How, how?
No, I thought he's modern warfare.
Yeah, he's modern warfare.
Nobody knows.
That's all the same.
Nobody knows shit about that guy.
What is the, how easy is it to pick up?
Like, if I, if I played this one, I played Black Ops 1 and two, I don't remember shit about it.
I just remember fucking Mason and the Manko Free Cats he would have.
Like, I don't remember any of like the continuances or what happened.
A lot more Adler doing shady shit.
He's the guy who looks like Robert Redford.
He looks basically as Adler for a while.
But it's easy to pick up, right?
I looked so sick.
I think they start you off with a really, really cool premise.
You are in an interrogation room.
CIA, I'm assuming it's talking to you.
And they're like, well, this and this happened.
And you're like, whoa, whoa, what are you not telling us right here?
And he goes, well, why don't you tell me?
Because this and this was supposed to happen.
And then you go, okay, well, here's how it goes.
Here's how it really went.
And then it cuts to you in the flashback sequence.
Oh, and you're doing it.
And you're fighting through it.
And then they cut back later on and they're like,
Right, but things didn't go according to plan, did they?
And you're like, well, no, we didn't foresee this thing happening.
And, like, it's really sort of neat the way they're framing it.
So it starts off awesome.
Okay.
And I'm excited to kind of see it all the way through because if it's this espionage story with, like, crazy, cool intrigue.
And, again, I was mentioning earlier, you go to a Clinton rally.
Yeah, I guess like a rally fundraiser or whatever with a bunch of big wigs there.
and walking through this door
and immediately one of the squad mates
that you just were kind of hanging with
in another mission walks up to you
like hey, didn't expect to see here
and they're like, hey, by the way,
there's eyes all over this place
so be careful.
And they're like, okay, we'll see you later.
They're like, God, I love this shit.
That is Mission Impossible One
where they walk into the embassy
and she's like, she has the glasses on
and she says hello to him
and then like they start talking to my way.
That's the exact sort of vibe
they're going for here.
And then they also tasked me with
taking a phone.
photo of President Clinton with like this
camera that they sort of modified. They're trying to like
modify this camera. Barrett, if you could bring
up that just still shot. I think
I time coded it hopefully. He just looks real
well, he looks bad. He doesn't look great.
That does not look right at all. Yeah, he doesn't look
great. Okay, okay. I don't think they got him
into the, you know, the booth. Yeah, the booth for this. No, I don't have to
they got clengers. I unfortunately. I mentioned it just looked like I put on the
Clinton mask. So like, you
could tell the moments that don't look as good
were not given a whole lot
of time, but when the game
looks good, it looks freaking phenomenal.
Yeah, when they go into those true cut scenes,
it's like, oh, smoke, you're working here.
Well, I mean, the intro cinematic
is,
it was hard to sort of, is this
an FMB? Is that just a person? It's so
incredible looking. And then
it cuts to the in-game cinematic, which
look less visually stunning, but they're still
amazingly produced, you know?
Yeah, call duty campaigns are
except for last years are always like the
hey Lanzah and I look at each other like
you want to watch an action movie let's do it
and like that's that we just come together and we just have it we have a good time
we play together
Last year's the one that was like Cold War
1980s starts in Russia
That was the one before that
Black Ops Cold War was that that was black ops cold war was that
That was the last one I tried and I was like I'm not feeling this
Modern Warfare 3 was the last one that had the
It was essentially
Because they were just on such a time crunch
They were doing missions
inside of war zone maps
inside of sections of war zone.
They wanted to test out an open mission
structure that they wanted to try it.
And initially me and Mike were like, oh, this is fascinating.
We're in this one part of the war zone map.
That's kind of neat, right?
And they're doing these story missions that at first seems like...
You go out of any way you want?
Yeah, is this going...
This is kind of promising so far,
even though I could see through
what you're doing and understand that, you know...
I get it.
We're just going to use assets here, and that's totally fine.
Like when your mom's like, I made a meatloaf from now, tomorrow we're having meatloaf sandwiches.
Yeah, exactly. I don't know. It's the same meal. If like a dragon could do it. You know what I mean?
Yeah, exactly. And I'm totally, I'm totally okay with like the reusing assets of it. But then it didn't really hit me that the gameplay got insanely repetitive. And it was only going to be repetitive for about two and a half or three hours.
See, but that's a selling factor for me. I just have no attention span for single player campaigns for games. So if this is like a three to five hour experience, I might play this weekend.
But my, my pitch to you would be, of course, it's not the same thing. But at least you get a touch.
pretty much all the guns in the game, right?
Like, that's the cool part about these campaigns.
At the very least, you can pick up a gun and be like,
sure, it's not the same, you know, stopping power
as like actual multiplayer, right? You can't see how many,
you know, shots, it's actually going to take someone down.
You can pick up a gun and be like, fuck, this is a cool gun.
Like, I might try to pick this one up in war zone.
Like, it's interesting.
Maybe, I mean.
It's approximately eight hours.
So treat it like a quadrilogy.
Okay.
Let's tell him.
Put it on easy.
Just go for the story.
I think Nick, we got to get Nick for the popcorn moments.
I'm fine with easy.
Like, put it on easy.
just blazed through this and get to those cool
like wow moments. The set piece stuff
where you're on a boat and helicopter is
getting gunned down and it's like flying at you
and then explosion and your character's flying all over the place.
That's just stuff that's like, whoa,
this is some big budget type shit.
Eight hours is enough for me to play on normal.
I would play that on normal and have fun with that.
I was dying quite a bit on normal.
The frustrating moments on these campaigns is like
when you're playing normal and all of a sudden
you die a couple of times, you're like,
this shouldn't be happening.
I would just want the movie to keep going.
That's why I encourage easy.
Okay, I'll throw it on.
I won't, I'll try this week.
I won't point I'd like dove back into cover and I was like, shit, man.
Like, these guys are like really, really tearing me up.
It's kind of crazy.
I was expecting normal to be a lot easier.
And all of a sudden, the rocket just like, shoo-oom.
Like, fucking hit, but like, God, damn.
Are they really is?
Filing it on.
Of course, guys.
I did not shoot that rock.
We're getting to the tail end of our show here, but I do want to talk about zombies real quick.
Have you guys played it all?
Yeah.
You two played zombies.
I did not play zums.
Yeah.
Yeah, me and Mike last night, we looked at each other,
and I was trying to get Andy to play some zombies with me,
and he was like, no, I can't do that.
But we booted up zombies, and I haven't played zombies since,
who probably Black Ops 2.
Like, that's like the last time I touched to zombies mode.
So this was like a return to home, it felt like.
And a lot of things have changed.
Mike, do you want to talk about, like, kind of the big changes with zombies?
It's round base this time again.
We're back to round base after the open world zombies that we recently had.
So everybody's very happy to see classic zombies back.
you get two maps right off the rip with Liberty Falls and Terminus.
So that's a big deal as well.
There will be a ton of Easter eggs.
I think the exciting stuff for me as the casual zombies fan that's always wanted to get deeper
into the Easter eggs, but doesn't know how to do it while following a guide and surviving
is I'm looking forward to the guided modes that are coming out later on.
But right now you are just getting the two back-to-basic zombies maps and modes that you would say.
Yeah.
It's elevated since I last played in a lot.
few different ways, right? Of course, now that
there's not just, there used to be the dog rounds, remember those
where it would just be, it would be zombies, and they'd be like, oh,
there's like, you know, zombie dogs now that you have to shoot
or whatever, I don't know if you've ever played zombies. I only
ever played zombies with Mike and Nick
and, I think it's one time I played.
Oh, wow, okay, yeah, yeah, so there would be
there would be, like, those, um, those
break, uh, those rounds that would kind of break up
the flow. Yeah, exactly.
There's that now, but with, like, flying
bugs, and then also there are, like, big
juggernaut zombies that come down that you have to fight
in, in, in, in, in between
rounds later on. So we're having a fun time. It's way faster zombie experience than I remember,
right? Again, growing up with the world at war, Black Ops 1, Black Ops 2, it's very slow at first. You're
not buying doors. You're saving up your money. And you're repairing the windows, right? That's the
big thing, is that you repair the windows and kind of just make sure, kind of keep them at bay as much
as possible and slowly buy. This was like, we were buying, we bought like maybe like five to six
doors within five rounds or six rounds or something crazy. Like we were just fucking blowing through
this map and that's kind of what they want. They want you to keep on moving and for this to be like
a faster, fun, frantic experience. And I'm having a good time with it. I do kind of miss that more
slow methodical kind of pace that the original zombies games had. But I understand why they're doing
this, right? They want people to pick it up and feel like they're doing good and they're progressing and
not just kind of, you know, stagnating around, you know, around, round five or whatever it is.
It's so funny. You mentioning the concept of buying doors and like putting up cover and
I, of course, like I've seen my friends play back in the day, all the old school sort of first zombies modes.
And then I think back to playing with Nick and Mike, it's like, we weren't doing any of that.
Yeah, that's why I was playing the open world one. We played the open world one.
But there was two different ones. We did play the one that started in the small container house and then you opened it up and it went into sort of bigger area.
So we did do that for a whole day, I think we played that.
Yeah, that was like, that was more corridor based.
Yeah. It had little sections and you can buy, when you got another door,
went into like a bigger open environment and the juggerna would come and you had to buy guns.
I do remember.
The concept of barricading yourself feels like it was lost from zombies, right?
Yeah, yeah.
It makes sense why, right?
Because the barricades didn't really make any sense after about three, four rounds in, right?
Because you're not going to, what are you not going to stop them, right?
You're just going to end up shooting them.
So I understand why they took it away.
But it's like, yeah, it makes sense for what this is, right?
This is a more frantic, fun, exciting.
Hey, we're just moving.
We're progressing a ton.
This is the smaller level
I believe, do you know the name of this one, Mikey?
This is the...
That's Liberty Falls.
Yeah, Liberty Falls.
In West Virginia.
Within, I think it was maybe 12 rounds in.
Within 12 rounds in, we opened up all the doors.
We opened up all the doors.
The entire map was open.
And we pretty much had...
We were kidded up.
We were all kidded up and ready to go.
And it was just about surviving by, I think, round 15.
We were like, oh, no, we got everything.
We just need to survive now.
So that's like the beginner stage.
So I understand why they're doing it like that.
But I don't...
did kind of get a little bit like, oh, like,
what do I have to find here, right?
I know that once I find the Easter eggs, then that's going to be the big thing.
But it just, there wasn't like that nice level of like, oh, shit,
like, now that's the next thing again.
Now I'm next thing again.
Oh, I just got everything.
And I'm just kind of chilling and just got to survive.
But the first one we played, which was Terminus.
Terminus.
I had a great time with that one.
That's a larger level that has multiple,
it has an underground bunker.
It has a top side.
There's a lot of things to find.
You didn't even see the islands.
Oh, shit.
I didn't even know that.
Yeah.
We're on one island.
There's surrounding islands you can get to. I remember, yeah, your preview was showing a bit of that.
Yeah, yeah. I think Zombies is killer on this. I think this is really complimenting the full package that I've talked about with Call of Duty this year, really giving you the most bang for your buck. And Zombies is really hitting. It's been a lot of fun to jump in with Roger, Kevin A. Sex, back at Call Duty. Next, I played Liberty Falls and Terminus. So I've played both these maps now, and I'm looking forward to playing more of it. I really enjoy this. As you know, Andy, I usually turn off when we play P.
PVE stuff. Like I get bored
of it. I don't find the challenge,
the sweat of something like a helldivers.
Right now, I am on the
I want to play more zombies and get
to round 50 plus and see how
far we can go. So right now they have me.
I know that I will eventually burn out
on this after 10 attempts or whatever,
but right now it's a lot of fun.
Both maps are very cool.
They do push you. I think we could slow it down
Roger a little bit. But like,
yeah, they do encourage you to open up the map and
really start exploring
exploring early and kind of get these lines going.
But yeah, I mean, pack a punch is there.
Upgrading your guns.
They have different guns in the arsenal,
which will add different effects to your guns.
So you, of course, have ice and fire.
They have the shadow riff stuff that I talked about in my preview
where you hit them and they'll teleport into this vortex
and all of a sudden splat down on the map out of the sky.
It's really cool looking.
Yeah, this is a fun time.
This is a must-play part of this product
if you jump into Call of Duty, I think.
Yeah, nostalgia is a hell of a drug, so it was incredible last night to upgrade my gun with pack a punch
and then hearing the sound effects. It was the same exact sound effects that I had in World
at War and Black Ops, and it's like, it's so cool to go back and had that feeling. So, yeah,
this feels like home. This feels like the modern day equivalency of what you would,
what I once had back in the day with zombies, but, you know, updated for a modern kind of fast-paced audience.
So, yeah, I hope that you continue to play this. I hope that you and I can
continue streaming this because I had a hell of a lot more fun playing this than multiplayer,
and that's not a nothing multiplayer.
I think I'm just burnt out from, you know, I'm not fast enough anymore for these kids.
Switching to third person view.
Yeah, I need to figure out that button.
They have a save button as well so you can't actually stop and save.
There was a big conversation of like zombies in the past, right?
There was no save.
You couldn't step away.
If your internet got disconnected, it was over.
So they've built in these processes where you can now save and pick it back up when you
want to. You can also, like, if your internet breaks, you can jump back into it. So they've done a
really good job at looking at it. But they've also thought about, like, people have brought up,
like, can people cheat then? Like, what does that look like? How do you, you know, make sure
you have the integrity of the game still? They've thought about that. But I think those are,
like, nice things to have of like, hey, playing a zombies match is a long time. So to be able to
be like, hey, that's enough for the night. Let's stop and come back. One thing that I want to point out,
which is, again, going back to my old school ways when it comes to zombies, a little sacrilege,
was that you can boot up the game,
boot up zombies, and there's a whole class system.
You can set up your gun. You can set up your perks.
You can set up all this stuff. And I'm like,
back in the day, it's just you start off with a pistol.
You start with the pistol, you get the first gun off the wall,
then you finally find all these guns.
You start, you start up with the machine gun, right?
So it's like...
You pick yourself about the bootstrax.
Yeah, of course, you can look at your friends
and be like, hey, let's just do pistols only, let's make this happen.
But it did feel a little weird.
Not a negative against the game.
It was just like, oh, man, times have changed.
Back in my day, we used to just have the one pistol.
I'm not sure how true it was, but I did see somebody getting kicked out of their single-player campaign game because the servers went down.
Yeah, they have a very interesting thing going on where you got to have like, you have to have the single-player game.
You have to have internet with everything.
And even on the single-player campaign, you still have to have internet on.
It's like, okay, well, we got to fix that.
Yeah, we got to always online DRM stuff.
That's the world we live in right now with all these games.
Gentlemen, of course, as we round out our podcast on Calladdy Blackop Six, we want to hear from you out there chat, especially the YouTube super chats.
Mike, do we have anyone that wants to be a part of this show today?
Nick, we do have one incredible human being who wants to be part of the show and alert some
kind of funny best friends.
Murders with Myrtons, writes in a horror film podcast just to let you know, attention
trogues and best friends out there.
Melissa's and Cody, Hagler's daughter, Millie, slipped out of first place in the baby
of the year contest, but she's still in a wildcard contest with today's voting ending Sunday night.
So kind of funny best friends, please, if you can.
go out there support an incredible
best friend family.
The Haglers, you've heard them before.
We love supporting them.
They have a beautiful family right now
that we would love to help.
Kindofuny.com slash baby.
Kindofuny.com slash baby.
All weekend long, the voting does.
And Sunday night, as our friend
with the Super Chat says.
So thank you to murders with Mertons
to let you know.
Go out there.
And you can vote on.
Shit, I voted for the wrong baby.
I'm kidding.
You put down 250 votes.
Put down 250 votes.
Yeah.
And you can vote once a day, which is nice.
Folks, this has been
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We're coming up next with
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Game Showdown. Game Showdown, excuse me.
And then after that, we're going to do some Call of Duty Black Ops.
Enjoy the heck out of that.
And we will see you on Monday.
Peace.
I watch some movies and TV.
I can't wait to tell you about.
