Kinda Funny Gamescast: Video Game Podcast - Citizen Sleeper 2 Review - Kinda Funny Gamescast
Episode Date: January 30, 2025This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Go to http://joinbilt.com/kindafunny to start earning points on your rent payme...nts today. Thank You For The Support! Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up, everybody. Welcome.
Jesus Christ, you scared me.
I didn't see that one coming at all.
I had no way to be ready for it.
For Thursday, January 30th, 20, 25.
I'm one of your host, Greg Miller,
alongside Forbes 30 under 30,
a.k.a. New York Game Awards nominated,
AKA Magic the Gathering Poppy.
Blessing Eddie, oh, yay, June.
Everybody in this office is sick, you know,
sneezing, coughing.
I don't trust you guys
First off
Your whole family's sick
We're recording this in a time
Lump of course
We're recording this on Tuesday
After we did the last games cast
I sound great today compared to Monday
Monday had that cough
You guys made me laugh so much
It irritated me
But I've been great today
I'm fine today
Like the excuse
You made me laugh so much
That I'm coughing nonstop
I mean I was coughing
I'm funny throughout the year
You had a cough
You got a last games cast
And you're the last 10 minutes
I was like oh there there was an entity
That exited
That's where I kicked it out
You know the end of it for me
That's how I was a lot
Of course, Hispanic heartthrop, Texas Street, Latino heat,
clicking heads and ripping him to shreds.
The globe trotting, headshot, and three-point shooting, rooting,
tootin, nitro rifle from Twitch.tv.
Andy Cortez, how are you feeling?
I'm doing great.
Awesome.
What was that sneeze?
Was it just a, I got some dust in my nose?
I felt a, I felt a tickle in the nostrils.
You're the one out there in the night, right?
Playing magic, the gathering board games, people puking.
Got the norovirus over there.
One child.
What are you going to do with it?
the children. And also I was careful
because, like, those was one of the kids who
How young are these kids you're playing with?
Well, I'm not playing with the kids. The kids are just having to be
there. The adults are playing the adult games.
I thought the nine-year-old beat you up.
And what? Which nine-year-old? Nine-year-old beat me up.
No, that was when you went
to the... It was a magic fest.
Oh, yeah, no, that was... Yeah, that was at the
the, whatcha, call it, pre-release event.
Yeah, no, but he didn't beat me up, though. I beat him
because it's best two out of three. I beat him the first game.
He beat me the second game.
but then we ran out of time,
and so I gave him the win
so that one of us could win the pack
because you have to win.
Like if you submit a tie,
nobody wins the pack.
And so I'm like,
I'm like,
well, he's the kid,
so I'm not gonna flip a point.
I'm just saying you're on people too.
You're getting sick too, all right?
But I'm saying these kids.
I got the dad bod,
the dad immune system.
I'm doing fine.
I'm watching,
I'm at this board game night.
I'm watching this three year old, right?
And like, like, there's a lot of snacks and stuff.
Like, it's like, I love this game night.
It's like, it happens like,
it's just out of friends house.
Okay.
They have children.
And like this last time, you know, he had Cheetos out.
He had like, yeah, different snacks.
Oh, just the hands are everywhere.
Yeah, I just see this kid.
Oh, man, this kid's hands are all more than snacks.
And I was like, not in those.
Yeah, not even though.
Smart move.
Yeah, 100%.
Yeah, that's the, you know, Ben learned a valuable lesson that I'll have to, you know,
repeat 14, 13,000, 100,000 times.
But this weekend when we were playing our games, he is getting better,
but he's still getting over sucking his thumb.
And so, yeah, he had me beat a part of Astrobat or Sonic for him, and I passed the controller back, and he pulled him like, wah-baha.
No, buddy.
This is a dual sense, all right?
There's a microphone in it.
That's a great call.
Get him started early on that.
I'm not going to raise one of these kids who's just a ruffian who has no idea what he's doing out there.
Trust the controllers.
Exactly.
It wasn't until Greg really sort of, like, drilled that idea into your mind of when you go to a convention, don't ever touch your mouth.
That's why I get sick, yeah.
And, like, I am so self-conscious of that now.
It's always in the forefront of my mind.
Whenever I'm anywhere with food, it's like, I either have, I'm always wearing a mask in an airport, because that's always like the place that I always get sick at.
I always take a disease back home and I get sick when I'm back in Texas or I'll bring a sickness back over here.
So that's like eliminated pretty much.
But then when you're at a convention and there's finger foods or you're at a, you know, a little event.
Let's touch the controller.
Then let's pick up a slider.
All it takes is one time.
It took the one time where I almost passed out of Comic Con.
I was like, never again, never do you.
You guys try to fist bump people?
Oh yeah.
I fist bump.
So my ammo upon leaving the hotel room or whatever, going to a preview event is that my hands are biohazards.
So I shake hands because I know I'm not.
I would never have a million years touch the food and eat it or do that or rub something.
Once I'm out, I know it's whatever and then I'll be.
I had a thing at, I believe it was, oh, I forget.
I think it was Pax East.
It was Pax East where it was lunchtime and I was like, man, I'm starving.
I'm going to go to like the food court area
that's at the convention center
and I had like I was like
okay let me find a nearby bathroom
because I don't know if I'm going to be washed my hands
when I'm at the food court
I'm sure this bathroom but who knows
so I washed my hands and like
it was a obstacle course
of like trying to make sure my hands stayed clean
I ran into a friend of mine
who I love him so much
but he will not just like
not shake my hand
anytime he sees me he needs to dab me up fully
and I like tried so hard
like I made the fist apparent of like I'm fist bumping
you and he grabs my hand.
I'm like, come on, my guy.
See, I, I, I've been in that situation
and I will stop, I'll stop everything.
I'm about to go eat.
I'm about to do this.
Yeah, that's why.
Yeah, yeah, yeah.
I'm not afraid of, you know,
making an enemy out of a friend.
Yeah, but, you know, I don't know.
I just thought, I don't like an awkward situation.
My whole life's an awkward situation.
It's fine.
This has been the thing, of course, you know,
being a germaphobe, but on, you know,
lower level, not like, you know,
OCD or anything like that.
Not there anything wrong with that.
I'm just making sure I'm not trying to, you know,
have false valor here.
But the idea of like the things I've had to get over with having a kid.
You know what I mean?
I'm still hungry in the half eaten sandwich that he has been playing and touching.
I was like,
you know what I mean?
Like I got to keep the immune system going.
Whatever.
I'm hungry.
I'm in terms of again,
the levels like sure,
I'm a germophobe,
but I'm a fat guy first.
So like today he's not going to finish that egg sandwich.
Give me that thing.
I made a great egg sandwich today.
Come on.
Of course,
I'm going to make a great podcast for you today as well.
Because this is the kind of funny gamescast.
Each and every weekday we run you through the biggest topics in video games
Whether they be previews topics to talk about or like today
Reviews of games you should be paying attention to
If you like that of course join us each and every weekday here on twitch.tv.tvy
slash kind of funny games YouTube.com slash kind of funny games and podcast services around the globe
Of course if you're watching live I would normally tell you
You could be a super chatter and get a part of it but like I already told you
Because it travels and previews and all these things
We're recording this ahead of time however
Andy Cortez went above and beyond and put up a blue sky post so we do have audience feedback.
Good job, Andy.
Yeah, no problem.
Good job out there.
Of course, man.
Of course, if you want to support us beyond following us on Blue Sky, it's pretty simple.
You should get that kind of funny membership.
$10 gets you all of our shows.
That's 20 a week, 80 a month, ad free.
And of course, the ability to watch the afternoon podcast live as you record them.
And of course, a daily dose of me in a series we call Gregway, where even when I'm on the road like today, somebody else does it.
I think it's Roger today.
Roger with his Trinidad stories
Is he back?
On Thursday
He's back on Thursday
Oh
Is that what they're calling him?
I like that
The Trinidad
Can we say that?
What you're saying he's back
This Thursday?
That's what the calendar says
I thought he was gone for two weeks
Has it been?
No,
it was 10 days?
Wait, was he gone last week?
Yeah.
Oh yeah.
Wow.
It's like I didn't even notice.
Don't let Roger see this.
That's crazy.
Chat be cool,
Chappie cool.
Do not show this to Roger.
He was gone last week?
Do not show this to Roger.
It was his birthday yesterday,
but he can't like,
no way.
He was gone for
I didn't notice he wasn't part of game showdown.
He's like your co-hoored on that thing,
and he wasn't here for it.
Oh, yeah, I guess he wasn't.
It was a kind of futy episode, you know.
Only do one.
If you got no bucks and tossed away, no big deal.
YouTube.com slash kind of funny games,
Twitch.com.
Twitter.
com, podcast services.
Like, subscribe, share, ring the bell,
tell your friends, leave a review.
I just thought the two weeks would feel longer.
You have Twitch Prime.
You know the whole song.
Housekeeping for you.
You already got Kind of Funny Games daily today.
Of course, you're getting a scream after this
that as of Tuesday is supposed to be
sniper elite resistance.
If you're a kind of funny member, you can get today's Greg Way, hopefully from Roger.
Today's, we don't think our Patreon producers, Delaney Twining and Carl Jacobs.
Today we're brought to you a better help and built.
We'll tell you about that later.
For now, let's begin the show with what is and forever will be topic of the show.
Andy?
Hey, Greg.
In 2020, two.
A game called Citizen Sleeper came out.
I heard no one speak about it until you started speaking about it.
and for three years now, ish, you've never shut up about it.
Yeah.
You loved Citizen Sleeper.
You enjoyed Citizen Sleeper, had an 82 on Metacritic, and now Citizen Sleeper 2 is finally upon us.
The Steam description reads, a dice-driven RPG in a human and heartfelt sci-fi world.
You are an escaped android with a malfunctioning body, a price on your head, and no memory of your past.
Get a ship, find a crew, and take on contracts while you navigate across the surferenced.
Starward Belt. Of course, it is developed by Jump Over the Age, published by fellow traveler
out January 31st. Andy Cortez, as the biggest citizen sleeper fan I know, does Citizen Sleeper 2,
Starward Vector, live up to the hype. Yes. Excellent. Yes, it sure does. It sure does, Greg.
Is it a contender? I am proud to say that Citizen Sleeper 2 is a contender.
for at least by top 10, right?
Yeah, of course.
And I've always talked about how Citizen Sleeper is a much more different game than I would ever give a chance to.
It just, I think it was one of those right moments in time for me where I was listening to the Besties podcast.
Never heard.
And they were just wax and poetic about Citizen Sleeper and how amazing the storytelling is and the writing.
And it was available on Game Pass.
and I fired up my Xbox during the pandemic
and I was like, let me see what this game is all about
and I think I beat it in one day
because I was just so
I was just so enthralled and engrossed
with this experience.
Yeah.
So immersed in the story
and the characters and everything
and so impressed by the writing mainly
how every
every, you know, we talk about
every frame of painting in movies or whatever.
This is like every line of bar.
Like every, it reminds me of watching Andor
where
there are so many monologues in Andor, you're just like, God, that's a, that's a fucking poem right there.
Like, give that like some award right there, just that one line.
Like, that happens constantly in Citizen Sleeper.
And Citizen Sleeper, let me just do the little Wikipedia plot.
Please do.
And this is also kind of encompassing Citizen Sleepers, too, plot as well.
In Citizen Sleeper, the player character is a sleeper, a human whose mind has been digitized and put into the body, the robot body, to be controlled by the
SNARP Corporation. The player's sleeper has escaped indentured servitude on a freighter and arrived on
the space station called the I. That's for Sitten Sleper 1. But just the general thing is in the future,
if there's a lot of debts you owe, if you're kind of, you don't have a whole lot of options in
your life because corporations and capitalism has run rampant and there's a lot of...
Thank God this is fiction. Yeah. There are massive amounts of wealth disparity, right?
You can lend your
not necessarily lend, but you sell your body to a corporation.
They emulate and digitize your mind,
put it inside of a robot,
and that robot will work and make money
and you will kind of exist there forever.
While your body is somewhere on a station,
whatever, just kind of there.
Getting milked.
Yeah, sleeping.
Yeah, exactly. Getting milked. Yeah.
and so it's really a pretty dreary look into the future and a really depressing take on what future life can be
but the thing that really struck me with Citizen Seeper was always this feeling of hope
depending on whoever NPCs you would talk to any NPC you would talk to there would always just be like this underlying
positivity of as long as you.
as we have each other sort of mentality.
Sure.
If we stick together, you know, regardless of what awful things are happening out there in the
space station or in the universe or in the galaxy, we can only control what we have right now.
And let's make the most of it.
And there's, regardless of how depressing it gets, there's always that sort of feeling.
Sure.
And I was just super drawn to it.
And for whatever reason, it just worked in that moment whenever I played this game.
And this is typically a game I would never ever try because it's a lot of.
reading and there's no dash, there's no, there's no parries. Yeah, that's, I was going to say if you're,
we're watching it obviously, but if you're an audio listener, yeah, it's this interesting visual
novel, but then mixed up with the, as I read, dice-based RPG mechanic, right? Where it is,
you have these set number of dice that you can then go and apply to the choices you make in the game.
So it'll influence, obviously, you know, with more dots on the die if it's going to be a good
outcome or a bad outcome and it changes the priority of what you're doing. But you're, yeah, just
making choices and seeing how they play out.
Yeah, and I think one thing for me when I played the first Citizen Sleeper
is after, the story that I experienced in Citizen's Sleeper one is like, that's my canon.
That's, yeah, that was my story.
I think I had one of the best endings to any video game experience I've ever had
and something that will just constantly resonate with me.
And it was...
beautiful and emotional and just fucking like emotionally wrecking you know it was a very
heartbreaking moment that was still so amazing to experience yeah it felt great and so many of the
mpc's in citizen seeper one and citizen seeper two have a lot of those those through lines
whether you're talking to them for a tiny little mission or whether they're there to constantly
go back to and kind of progress their story can i stop you right there because i feel like you're
going somewhere that I want to get one of our super chats in.
It's a quote from your blue sky thing, right?
You're talking about how much you have this canon ending in Citizen Sleeper 1.
Citizen Sleeper 2 clearly a sequel.
We do have a question from Eric Myers who says hypothetically, because this is how you phrased
your tweet.
If I hadn't played the first one, would I be able to jump into this one and not be lost?
Yes.
Okay.
Do you recommend playing the first one first?
Of course.
I think the first game is a better video game.
Oh, interesting.
If I were to, you know, kind of funny score, you know, we didn't have that scale back in the day.
If I were to give Sidon Zeber 1, it's like close to a masterpiece for me.
I give it a 9.5.
Nice.
And Citizen Zeber 2, I'm on the fence between 8.5 to 9.
Okay.
Still extremely recommended.
Absolutely play this game.
It's still incredible.
But in Citizen Sleeper 2, you are playing a different sleeper.
You start, you're in a different, you're a different character altogether.
But still the same through line.
there. You are a digitized, emulated mind put into a worker robot body. And it starts off with a bang. And I think it starts off really great.
Citizen Zeber 2. And the demo's out now. You can still play the demo. It's called the Hexport demo up on Steam.
But yes, you can absolutely hop in and not be lost or confused because it throws you into a very easy to digest situation.
you are confused you wake up what the hell is going on we're going to give you the best couple
of paragraphs to beautifully you know describe the the environment that you're in and it's all written
so incredibly great and somebody's hunting you and somebody's you know somebody's fucking
with their property back somebody is fucking with your robot body and it says dude named lane
and this lane is bad news and this guy's like you know look what i've done for you and this is how
you're treating me. Like, you know, I, you know, that I have plans for your body and you've just
treated it like shit. And, and then you have a friend alongside you who's like, we got to get
the fuck out of here. And you're like, who is this person? You have different dialogue choices.
Who are you? Like, what the, what do you mean? Something happened to you. There was some sort of
test or some sort of thing happening to your body and it was interrupted and your brain is wiped.
and it's a great place to kind of fall into
because it's immediately like I feel the tension,
I feel the action and I hate this dude already.
So I'm 90 minutes in.
I did not play Citizen Sleeper 1.
And so the only thing I found not jarring,
but I was wondering,
am I, would I know more about me or Lane
if I had played Citizen Sleeper 1?
And I think not knowing it,
not even knowing that, just having that question,
didn't influence this, having a great time,
story is great, conversations are great.
Gameplay, I'm still wrapping my head,
head around because it is so new to me and different,
but I don't think you have to worry if you're a new player jumping in,
because I am.
Right,
and you will have three different classes to choose from and the three different,
can I ask a question there too?
Go ahead.
Was that in Citizen Sleeper one as well?
Yes.
Okay.
And where, um,
you know,
if we're talking,
the closest end all I can give you is strength,
dexterity,
magic, whatever the fuck, right?
But these are engineer,
um,
pursuits.
I'm blanking on what all the different skills.
all right, but one character
won't be able to do one of them.
But, like, each class won't be able to
do certain moves. When Kevin was
going through it, you saw the skill trees
and, like, they're being one redded out, right?
That's the ideas. You go in there and you have different
base levels to start from, let alone, things that are closed off
on it. You will have some strengths, and some
of your fellow MPCs might
be able to pick up the slack in those situations
whenever you come across these
moments where you have to roll
your dice, right?
A new mechanic in this game?
we go.
Here we go.
Here's the screen.
Machinist right?
Or machinist?
Yeah, machinist.
So this character can't do the engage skill.
So if there's ever a test in the future that has engaged, you will not be able to roll a dice there.
You can roll a dice, but since you don't have that skill, it'll get, you know, if you have a six that you can roll, because you just so happened to wake up that day.
And every day you wake up, you are giving five dice to roll.
And you could use those five dice on any place in any of the star stations that you're kind of located.
and if you have a six
and I try to use it on that skill
engage, it's going to become a four.
It takes away two points
because you don't have that skill. You can't use that
here. And
the four gives you less chance of
this having a positive
outcome, right? I think all that
stuff gets so like in the weeds though. I don't really
want to scare away people from like
dice rolling type stuff
because I think it starts to
kind of come more naturally to the player, but
when I hop into this, I'm like, I'm not a table
top guy. I'm not a
visual novel type dude
and I really was just there for
these human
stories. Interesting. I love that about it.
I think that's the thing is like
not being a dice player either
like those kind of games, even tabletop RPGs.
I respect but I haven't done a lot of D&D.
It was more like getting in
and being like, oh, it's the
gimmick to the visual novel.
Visual novels often, I can't
enjoy, but often I find myself
drifting away from. I'm bored
to some respect thing right i'm just making choices whatever the gameplay mechanic and the influencing
none of the decisions and the thing especially early on right now where i am in the game right over is
like let's scrounge up some cash i'm gonna go do this don't fuck it up and you walk around and either
fuck it up or don't fuck it up right like i'm in that section still and so it is like okay this is a
risky choice do i do i use my big dice on it or do i not or i do i go to this yeah if you uh the
different tests will tell you whether it's a safe choice a risky choice or a dangerous choice
it'll have danger on there. And if you roll a, you know, if you roll a six, that's a 100% pass.
Yeah. You're going to pass that test. If you roll a five, you have a 50% chance of it being a positive outcome or 50% chance of it being neutral, which is like still fine. And that usually passes in a lot of cases.
Yeah. And then if I were to try to roll a two, then that's like negative or neutral. Like you're not really going to succeed.
here. And if it's a dangerous task or a risky task, a risky task will result in more punishment
to you the player. So it's like, do you want to take that risk? Do you want to deal with the
consequences of undergoing stress? And the more stress your character has, your dice will break.
And you have to eventually repair those. But if your dice are broken, then that means you only
have four left instead of the usual five. And if you keep on taking really shitty risks,
then you'll have another dice will break and then you'll have three left, you know? And so it's like
there is a lot of that risk reward and a lot of that player payoff.
But I kind of wanted to,
I wanted to compare my experience with Citizens Saper 1 and with this game
to another game that we played last year,
that you and I played last year, Dragon Age the Veil Guard.
Oh yeah.
Where I think based on certain endings and certain outcomes,
you can have an incredible experience
and maybe you get an outcome that you feel is lesser than,
you'll be like, ah, that really kind of hurts the overall.
my overall feelings will be here, right?
Yeah.
And I stand by that whatever I did in Dragon Age de Villegarde,
even if having a catastrophic ending with all the choices that I was making,
I was like, wow, I really loved what I experienced.
And then I started up a new player, and I saw different dialogue choices.
And suddenly, I saw the cringe that reviewers are talking about.
And I saw things that weren't lining up,
and I saw things that didn't feel earned.
and I'm like, okay.
Now I start to see why other people's viewpoints.
And that's not, you know, I'm not trying to excuse the writers here or whatever,
but different, you know, whether you're choosing a different backstory,
it might lead to worse writing.
It might lead to moments you're like, oh, that doesn't, that didn't feel good.
I don't really like the character saying that.
That makes no sense.
Why would you feel that way when I didn't experience, you know, blah, blah, blah,
that you can kind of like, you see where I'm getting at.
And with Citizens and Sieber One, I still feel like,
ending that I got is the most perfect thing that could have happened for me in that moment.
And there could have been other outcomes that maybe didn't make you feel as satisfied.
For me, it was like perfect.
That's why it's like, what an amazing experience.
With this game, it feels like there is one singular ending, but there are a lot of like
one A and one B and one C sort of like.
Shades to it?
Side endings to it.
Because it still feels like there's one kind of, this is the final thing that you will
do in this game to eventually roll credits,
but there are other
sort of paths to pursue
that you may not in certain playthroughs.
So that's where a lot of...
But I do think a lot of the choices still matter
in this game. A lot of the things you're doing,
a lot of the NPCs are deciding
to keep around.
All of that stuff does matter.
And the same with Citizen Saper 1, where
you're making some big choices.
And if you fail some stuff,
you might have an ending that's like, oh my God,
this is really depressing and sad.
and I really fucked up here.
What made those choices matter to you, right?
Like, if it's not a thing of figuring out, like,
oh, I want ending A versus ending D or whatever, right?
Like, is it the fact that you're just coloring in the story
the way you want to color it in?
Is it like what happens along the way that differs
from what other people might do?
Or, like, is it something else?
I think what makes, as long as I'm getting fulfilled emotionally,
you know, I was talking,
I'd ask the developer where the demo ended
because I wanted a,
know for like embargoes.
Sure.
And they were telling me that the demo ended at a certain spot and I knew, okay, I won't
talk about what happens beyond that.
And then they said, thanks for always talking positively about Sinsever 1.
Like I really appreciate it.
And I was like, thanks for making me feel.
Because these games have such an impact on me story-wise.
And whether I could talk to an NPC in this game that only exists for a mission and they
just drops some of the fucking most poignant,
like just hard ass shit ever. And you're like,
god damn, man, that's like a tattoo.
Like, that is such an amazing thing that you just said. And now you're gone.
And I think what makes those choices matter to me is like the sort of human connection
to these characters and how I don't think that every character is necessarily the most
believable. There are a lot of stretches that happen in this game where you'll meet a
character and they'll be like, oh, you're a sleeper. I don't see many of you. By the way,
are you looking for a crew? And it's like, I don't, that feels kind of like a stretch. I feel
like maybe we would need more of a back and forth to eventually you wanting to like join a crew.
Or maybe you just are desperate. But I, such a video game thing. Yeah. Starfield's always the same
way. He's bump into somebody like, I'll join. You're trying to, yeah, you're trying to get me to
the next point. And so I definitely see where you're going with this. But for me, the choice is that
what makes the choices matter to me are.
like feeling like I'm letting something down
as opposed to
in other games where I
in other games where I'm
really curious to
see what the developers were able to put into this game
like Starfield
or any game that has choice
the game developer side of me
like that's still somewhere in that brain
goes man I want to pick this
but I really want to see what happens
if I pick the other choice just out of
game development, like curiosity's sake.
How far did they take this?
How, like, asset-wise, dialogue-wise,
how far are they going to take these cutscenes and these character interactions?
Or in this game, I'm really just more curious in how is this character going to react to this?
How am I going to fuck up this side of the story if I choose the side with so-and-so,
if I decide to make this choice?
Like, it feels much more like I am choosing out of my own self-interest rather than
oh, what do this game developer have in store for me if I choose this path?
You know, I don't really have that with this game.
Here, I'm just like, I want to see what this character is.
I want to see the future for this character if I do decide to side of them or help them out.
How long did they take to get credits?
Ballmark.
Much longer game, I will say.
How long was Citizen's Super 1?
Citizen's Super 1, I've beaten about nine hours, nine or 10 hours.
I think how long the beat says 10 hours, but I think it was a little bit shorter for me.
season's zipper 2
fuck man
like 22
23 oh wow
it is a lot more expansive
I
and I don't know if that
I was going to say
does that work for it
is that
I
anytime I felt like it wasn't
it reminded me of
1,000 times resist
sure
where that game
I mentioned in our review of it
or you know
just past sort of game of the year
a podcast about it
where I felt like I had
12 different epilogues
where he just kept on like
oh there's more
And I'd be like, oh, there's more.
And then you would get into the meat of it and go,
oh, this is really good, though.
Like this meal is tasty.
I actually was still hungry, thank God.
And I felt a lot of, I never felt like this game won't end, though,
because I am still enjoying so much of it.
And I do want to learn what keeps on happening with these characters.
And then a new MPC would pop up and be like, what's your deal, right?
The game definitely is longer.
I do think that I chose to go more of the completionist route with this one.
Okay.
And that feels, Citizen's Super 2 feels like it opens itself more up to that,
where Citizens Super 1 did feel like, all right.
Point A to point B.
Well, there's five different points.
Pick one or two maybe.
Okay.
And this game definitely feels like it gives you more time to kind of explore a lot of different options
and a lot of different story paths because there are a lot of characters,
and there's a big star system out there.
Let me bring in this question then from the Super Chats and quotes.
Okami 13B says
My biggest question is if it retains
the heart and thought-provoking nature of the first one.
I'm happy it's bigger and has more systems than the first
but only if they don't get in the way of what made the first so special.
One million percent.
Yeah, that is without a question.
Anytime that I was expecting for the writing to fall off,
it never did because it's just so amazing throughout.
And every character you meet,
there's always like this beautiful lesson at the end of it.
And there's always like a very,
impactful sign off to
the way you
your character are thinking about an NPC
and this character stayed there
and it made you think
what was really that you know
you just had this sort of moment of self-reflection
and it's like it's so beautiful
and so hopeful
and it still reminds me a lot of the vibes
that's in the Zeper 1.
This universe is punishing
and it sucks and there's a lot of people
suffering
yet through it all there's this silver lining
of human connection or in this case sleeper and human connection like synthetic connection
and you as this sleeper anytime there was a moment of you was a sleeper talking to an mpc and then
being like um hey you what's your deal right do you feel like what we feel do you have these memories
and you as a sleeper being like actually yeah like i had this moment where i saw i had a visual
of a butterfly. I was like, what's that? I haven't experienced that. But the person that I'm emulated
from where my body is, experience that somewhere. Why is that memory leaking through? And what is it
to be a human? You know, it's like, God, it's so fucking good. And at every turn, there are moments that
hit you upside the head. And like, as bad as I am with ADHD and reading. I was going to say,
it's so fucking good. Jamie Super Chast and says, as someone who hates reading, is it good? Yes. Like,
and I think
because the writing is so good
I find myself
I found myself a lot
at least like 20 damn times because of how bad I am
with reading and this spans back to
high school where suddenly when I like
turned 12 and 13 and 14
I just could not get through a paragraph
without trailing off of my mind going somewhere else
and be like what did I just read
and that happens a lot in this game with me personally
and that's just me being bad at reading
and having just this brain that cannot focus
focus. And I would get to the end of the paragraph and go, no, don't move on. You didn't know
what you just read. And you know it's going to be sick as fuck. And then I would read it and consume
it to be like, oh, that was great. Like, trust me, like, for a game that doesn't have Dodges or
parries or level design or anything like that, like I am still so blown away by this experience.
You have a lot more questions here from Blue Sky that I want to get to. But first, I'll remind
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I'm going to start with David Page, who blew skies and says,
did they gamify more of the systems from the previous entry,
or is it still very much in line with how simple and straightforward the first ones' systems were?
If the former, did that detract from the experience of the first?
If the latter, did it feel like it did enough to improve in other areas?
I think it improved the gameplay for sure
adding this sort of stress meter
So that's the new thing
Yeah the new thing is this whole sort of stress meter
If you fail a check
If you're going out to a side quest
Which I love just having these tiny little moments
Of talking to an NBC and then being like
Oh there's this like this crash ship out in this system
They're looking for this and that
And if you want a job like go you know 200 cryo or whatever
as the currency.
And then so you would decide to fly out there
and you would pick two of your NPCs
that you've recruited along the way.
And you look at what, you know,
you have four skills, right?
Depending, you know, varying strengths
of the different skills and you have one you can't use.
So you look at your NPCs and you're like,
all right, who am I gonna, who should I take out with me?
Well, you have that one skill I don't have,
so I'm taking you out there.
And you're not so strong in that place,
but you are, so I'll take you as well.
So you take two people.
people with you and they have two skills or they have one to two skills but they have two dice
that they can roll and you have your five dice that you can roll yeah yeah and you're out there and
you need to make sure that you have uh it's if it's a mission that is going to take a long time you
wouldn't need to make sure you have enough supplies because every time you end your cycle you uh
you need to eat or also your character will like slowly start to lose stamina and you start to
like break your dice or whatever.
And if you fail these checks,
you will incur a little,
you know, here's a little ding on you,
and that's going to be your stress meter.
The more that fills up,
the more your dice breaks,
and you can't remove stress
during a mission like that,
during one of these side quests.
You, as the stress meter goes up,
your dice will continue to break,
and you could just straight up fail the mission.
And it's all fucked,
and your dice are all super broken
and you have to go back to your base or whatever
and kind of chill out.
And when you go back to these space stations,
that's kind of your moment of reprieve.
That's where you are normally under less stress.
And there are some really stressful situations
where you might fail a check on one of these side quests
and then a sort of like stress side mission will pop up
on that space station you're at.
Interesting.
And it's like, I can finish out this space.
station. I can finish off this quest where I'm looking for this treasure, but there's like a
really, really high priority thing that's now going off. And it's a, it's an alarm that's going to
alert the authorities. And if that thing goes off before I am able to get this treasure,
all hell is going to break loose. So I want to go take care of disarming that alarm. I'm really
stressed out right now. I only have two days left. Can I possibly just like push it and risk it
with, you know, trying to get this treasure,
or should we try to strategize and try to disarm the alarm, right?
And that's like, that's where the push and pull comes in.
And that's where, like, you're basically just throwing a dice.
But, man, all the stress is there.
And I'm feeling like the tension of like,
God, I hope this fucking rolls.
And if this doesn't land positively for me, I'm really, really screwed.
One thing I haven't seen in the game, because I'm so early, is a game over.
So let's say you do that.
You ignore the alarm.
The authorities come in.
you get into a battle where you're rolling dice
or choices where you'd have to
and then can you be killed?
Is it game over and then you reset or is at the end of the game?
You will not game over.
There is a permadeoth mode as the hardest difficulty
where if you die it is the end of the game
but you essentially like pass out.
Fates like a Pokemon.
I never did that gamer.
I appear fucking gamer.
Oh my God.
This kid the skills he's got.
I'm assuming I would wake back up on a base
and then being like, man,
you've knocked out.
We just escaped.
or whatever. I don't really know what the end game scenario is.
Got it got it got it. But I
do know that I
incurred a lot of punishment
and you know
hey you really fucked up because you really
pushed it to the limit and now you're stressed
all the way out and you
only have one functional dice left.
Like there, I did experience a lot of that
throughout the game and
yeah, it really really hurt me for the future
because I had to spend a lot of time
trying to recoup because
I was so just damaged, you know?
Sean writes in on Blue Sky and says
I'd always like to hear about Steam Deck performance
You got your Steam Deck right in front of you
That's where I played but you're obviously way deeper
Steam Deck great
I had some issues with some UI elements
Especially when you are trying to fly to
Different parts of this little
Star
Star System
When you're trying to go to different planets or space stations
It can be kind of annoying
I ended up just like tapping on the star system
I wanted to go towards
because when you move the
when you move the D-pad
there are moments like I'm showing
I don't want to show the screen but if I hit right on the D-pad
and I want to go to that one
I see it's like it could get kind of like
frustrating in some moments and it's not
it doesn't always tag to the right thing
but it does fill out the full like
1,200 by 800 screen ratio
for the Steam Deck it looks great
it performs great yeah I had no
no other issues with that I say that I played like
90% of it on Steam Deck
awesome yeah
Chris says how do you feel
I'm sorry, do you feel like the choice of your starting class is impactful,
that it influence how you use your party members?
Absolutely, yeah.
Especially knowing that one of those skills you cannot ever have.
And if you do try to use it, you're going to be significantly at a disadvantage.
So yeah, for sure.
I did start off as one class, started off having these tests and being like,
ooh, me and my squad are not prepared for these.
Let me restart the game as the other class because I already failed this first mission.
and it wasn't a death
but it was just like a you failed
drive failed or whatever
these missions are called drives
there's like major drives and minor drives
and so I restart it as a different class
but I guess I'm reminded
of our Pokemon Nuslock
where everybody was like if you go with
if you go with a
if you go with Charmander
at the start it's going to be a lot easier
for you at the beginning but getting harder later on
but if you start off with
Bobesore at the start it'll be a bit harder for you
the beginning but better for you in the long run
that's kind of how you end up here
it depends like by the end of it
if you want a lot of squadmates on your ship
and I say you should because that just
gives you a lot more diversity
for what sort of skills you would have options
for using
definitely do that
because you're going to have a skill that you cannot use
but you'll have a lot of skills
you can eventually upgrade to
and every time you
you know, I believe it costs four skill points to upgrade something.
So maybe that one skill that I was, or maybe that one, let's call it like engineer,
whenever I wanted to roll a dice on an engineer test, it was giving me no benefit.
But I level it up so much that whatever I roll, it gives me two extra bonus points on it.
Okay.
So if I have a four dice left on an engineer test, I know I'm going to get a six because I'm getting two extra bonus points.
Sure, sure, sure.
When you're on these...
Just nerd shit.
Yeah, nerd shit.
Yeah, nerd shit.
When you're on these side quests,
there's these sort of like sub-towers
called a push.
And that's another thing you can level up.
And it's like an either or thing.
Do you want to put points into upgrading your pushability
or do you want to put points into pushing down that skill tree, right?
And that pushability will be anything from...
If I click this button on one of these side quests,
it'll add two points on my left.
lowest dice available.
Okay.
So I have a one, a five, a five, a five, and a six.
If I click that push, that one becomes a three.
So, and if I level that up more, it could possibly go further and further.
And the different classes sort of vary there where...
Sure.
When I picked another class recently, the push ability then became, instead of benefiting
you, it said, you take on one blip of stress, which is like not good, obviously.
not good.
But your squad mates dice will raise like up by one or up by two.
Gotcha.
So now my two squad mates get stronger.
So it's kind of like what do you want?
Do you want to hurt yourself and help out your squad mates or do you want to benefit
your own sort of dice?
What advice would you give for people who want to jump in like whether it be, you know,
a good class to pick or anything, right?
Because for me hearing this, I think I made the decision.
I think I'm going to jump into Citizen Sleeper too.
Thank you.
Thank you.
Thank you.
I would say one, man.
You'd say one?
One is shorter and it's, I think, a...
Game pass, too.
And game pass.
And I think it's...
Play right now in the cloud.
I think it's a bit more streamlined.
Okay.
But I love the gameplay elements of part two a bit more.
Sure.
No, you're not taking away, but that's your like blanket statement to everybody.
You think if you haven't played Citizen Sleeper, because you have so many questions
in here, if I'm a new player, why should I get in?
What should I, you'd say start the series of sleep more.
Where I'm coming in is I really liked the premise that you talked about earlier of like coming in
and, like, there's this mysterious guy and,
talking to you.
It does start out with a fucking bang.
Like that shit sounds like such a cool premise to me.
And then I also have it on Steam.
And so like I can play it on Steam Deck.
I do have Citizen Sleeper 1 on GamePass so I could play that way.
But now I'm like visualizing like, you know, an hour before bed with my Steam Deck.
And I'm just like, you know, reading for an hour before I go to bed.
You'll be asleep at 15 minutes.
Yeah, exactly.
I mean, you're the guy, right?
Kevin, you fall asleep every time you try to read, right?
I sure do, Greg.
I sure do.
The more I'm, the more I push you towards Citizens'Ceber 1, the more I just think about.
the all the amazing things that part two does.
And so it's like, yeah, fuck it.
Because the other thing I'm thinking to is like,
it's a, it just came out so it's fresh.
It's 2025.
So I know I'm playing a game for this year.
And like,
I can factor into the game of the year combo.
You know what I'm giving it a nine.
And that I'm giving it a nine.
Yeah.
It's going up.
Well,
because I just think about all the other NPCs I've experienced throughout.
And it's like,
oh,
they're so good and there's so many impactful moments and just stuff that just,
it's,
it's food for the soul,
regardless of how dreary
depressing you can get.
It's just...
And this one,
Citizen Sleeper 2 is food for the soul
in the same way Citizen Sleeper 1 was.
Absolutely, do you?
Because I'm also thinking of like,
I can always play Citizen Sleeper 1 also.
No, you're totally right.
I can play it down the line.
You're totally right.
Especially if I fall in love with this one.
And that'd be an interesting one too
of how much you enjoy this,
not having the baggage of Citizen Sleeper 1.
Yeah.
I intend to keep playing at this, but I'm gonna be...
I literally opened up my...
I opened up my like game release calendar
and then which isn't public anymore.
Now it's just private.
And then I opened up like releases.com
Yeah.
look at what's happening in the next few weeks.
And I'm like, I think I can pencil it in.
I think you could definitely get it done way quicker than I did as well, because I was
trying to do everything.
And while I don't regret that, I could totally see myself having a bit more streamlined
of an experience where I wasn't, you know, getting bits and tastes from a lot of
different experiences as opposed to like, what if I just focus on one or two NPCs and
really, really tried to make the most out of that?
But then, even as I'm saying this, there's also the Andy in the back of my mind going, yeah, but all the other stuff you experience is so, like, fulfilling as well.
I do think that there are so many great moments of excitement and stress that you could experience in this game.
Just with bringing your homies along and it's like, oh, we've really, really fucked up this side quest.
Are we going to be able to recover this?
There's a lot of money on the line.
I'm kind of poor.
I could really, really, like, you get so immersed, you're like, man, that 300 cryo would go a long way right now.
Because I need to buy fuel and I need to buy food and supplies.
This game rocks, man.
Yeah, I mean, hearing you talk about it reminds me of games I love, like Disco Elysium and Neartometer.
And like the near franchise, right?
Like, take some of those RPG mechanics of Disco and like, especially like a lot of the tech space stuff.
I know Disco it took for the Directors Cup for me to get into it because they had the voice acting.
And so, like, they read all that shit out loud to me.
really cool voices, but even still, that's another one.
Interprely cool.
They were super cool.
The way thing is really cool.
If you play disco leasing, you know what I'm talking about.
The voices are so fucking cool.
Honestly, that was it.
I was,
I had the same thing.
That's what I held off for disco as a director cut as well.
But jumping into this one, I was like reading,
like I like reading fine, don't be wrong,
but it's like, am I,
it's going to maintain my interest.
And I was shocked how in my hour and a half,
I was like, oh, there's voices to these characters as they go.
Yeah, and thematically,
everything you're saying just reminds me of near, right?
Of like what does it mean to be human, right?
Like the idea of even like machine bodies versus actual bodies
and like how much does the body matter?
And so like, you know, like, I don't know.
That type of shit gets me.
And so I'm excited to pick this up.
I was a, I was just taking like some photos of my Steam deck.
Just like moments of brilliance with just small little entries of text.
Right.
You can just hit the screenshot button.
On the Steam deck, I don't know how to do that.
Really?
Yeah.
It's like, what's the steam button and then click?
Yeah, yeah.
On like one of the right bumpers, I think.
I think it's R1.
But I just, like, wanted to read this.
I'm not going to include characters' names for spoiler purposes,
but I have this one thing.
It's like...
Steam button R1.
You turn their coin over and over in your fingers...
You turn their coin over and over in your fingers as you stand in Flickr Row.
Crowds pushing past on their way to whatever future awaits them.
Your fingers glide over the worn metal,
as you imagine the characters have in moments of an event.
anticipation. Perhaps others before the coin came to become theirs have repeated the same ritual,
the same nervous routine, but their fingers were human, born, not made. This intrusive thought
makes you slip the coin into a pocket quickly as if it had delivered a shock. It is worn and
worthless. It is bent and broken. And it is beautiful in all those things. And as you press your
thumb against it, your crooked callous thumb again and again, you realize you are the, you are the
coin, you are bent, you are broken. It's like, fuck, man, this shit just so. Yeah.
good, dude.
He went to, what's hilarious?
I started playing out my day
of like, oh, what if I got home
and immediately stream Citizen Sleeper 2?
And I was like, oh, wait, no, this is pre-recorded.
What if I'm home in Broke embargo?
I will say, man, Andy gave it a nine
right over in the games cast out for this.
Definitely not a game that I could stream
just because of the amounts of reading.
Yeah, you have to read all that shit out loud.
Even though I have so much fun, like, doing the
voice acting stuff, it's like,
it's also one of those
that I needed to kind of
just experience this
and not be distracted
because when I play
if I'm streaming a game
that's already
you're already throwing
in a distraction factor
where it's easy for me to miss
spot points and miss stuff
where I'm laughing at a joke in chat
or I'm thinking of
how am I going to entertain
the chat in this moment
what funny line can I come up with here
and when I was just there
in the steam deck at night
it was just like
I was just in that fucking world
the reason why
I want to stream it first
is just for like the first stream of
if I can have a reason for two hours
to sit down and just have to play this
and not be distracted.
I want like I wanted to grab me in those first
two hours that way I can like go off stream
and then just play the rest of by myself.
Because I'm like you where when I read
I will read a paragraph and not internalize anything
and then have to read it over again.
And so the idea of like having to sit there
for a couple hours and like read it out loud
and understand and like actually get a specific
the meat of it.
Yeah.
And then like,
already be invested. Because once I'm invested, then we're good. Right. Like, that's what
happened with me with Live Alive, where I played like the first chapter, Alive, and was
like, oh man, I'm playing the rest of this. Like, I didn't think I was going to be
as into this game, and now I'm into it. So now I'm just going to cruise through this thing. Oh,
and the music fucking kicks ass, too. Like, there's a lot of songs available on Spotify, but just
like part one, Amos Roddy, I believe, is the name of the, of the musician. And it kicks
ass just like the first one did. There's a lot of great bops. There's a lot of repeated
bops as well, but even the
final song that plays during the
I was telling Greg
and Bless during the ad break, like
reading the final kind of paragraphs of
as the game is ending and the music is playing,
I am just like an emotional wreck.
I'm like tears on my eyes like, man, this is just
I, and the thing about the developer
they mentioned that
they are kind of done with Citizen Seper as a
universe and they want to work on a,
they're making a tabletop game already,
but they mentioned I'm done with this.
I'm not doing this anymore. And I'm just,
pleading to any of my favorite
developers, like, hire them to write for
obviously they have their own game development studio.
They're probably going to just make another game
of this style. Sure.
But it's like, man, I just wish that
their talents were,
you know what, let's emulate your brain.
Put it in a robot body.
What does it mean to be human?
Teaching AI to write just like this.
And also to the citizen sleeper devs.
If you are selling the film rights to your IP,
we're interested in talking.
Me and Gregor are interested.
And have a little chat.
How can we capitalize on this?
Not taking any of the lessons.
The whole plan, of course, is that we will do one of those.
We have to publish a movie every four years.
Yep.
And we will have a agreement with you.
We'll just resonate evil this thing and have a great one.
Have you seen the Steam page, by the way?
Like, we're on the Steam page.
Right.
Yeah, we have a quote on the Citizen Sleeper 2 Steam page.
It's quote, it's living up to the hype.
It's a contender.
Oh, wow.
Hell yeah.
Hell yeah.
And it turned out, it did.
It lived up to the I.
It sure did.
A 9 out of 10 from the one, the only, Andy Cortez.
That, of course, is an amazing on our scale.
Citizen Sleeper 2 Starward Vector is out tomorrow, January 31st.
Pick it up or go play Citizen Sleeper 1 to see if it's your cup of T since it's on game pass.
It's on PlayStation Extra or PlayStation Plus Extra.
You can get that too.
But if you don't got that game pass, the demo is still up on Steam as well.
Fantastic.
I think the demo is probably up everywhere.
Yeah, but we already talked about this on the other show.
We don't know how to use demos on PlayStation 5.
You know what I mean?
You're going to hit the three dots.
Where is it?
I don't know what's happening over here.
Ladies, gentlemen and NBs,
are you planning to pick up Citizen Sleeper 2?
Or is this a time loop and you've already played it and stuff?
Let us know in the comments below what you think
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