Kinda Funny Gamescast: Video Game Podcast - Could A Video Game MCU Work? - Kinda Funny Gamescast
Episode Date: July 27, 2022We give our thoughts on Rollerdrome, Live A Live, and discuss if we think an video game Marvel universe should happen. Time Stamps - 00:00:00 - Start 00:04:41 - Rollerdrome Preview 00:31:47 - Ads 00...:33:35 - Live A Live 00:50:43 - Can We Ever Get A Video Game MCU? Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome back to the kind of funny games cast.
Of course, I'm Tim Geddes and I'm joined by the new face of video games blessing at a yo-e-je, Jr.
What's up, Tim?
What is up, bless?
Joining me as well, the nitro rifle, Andy Cortez.
What's up, Tim?
What's up, Tim.
It's great.
That's going to be in my head for the next week and a half, man.
Party mode, everybody.
We'll watch party mode.
Nice little earworm.
I'd rounded out the group today.
We got the big daddy, Greg Miller.
Hello, Tim.
Hello, Greg. How are you?
Haven't talked to you in a while.
I'm good. It's good to see you.
You ready for SummerSlam?
Oh, I'm ready to Somerslam.
For people that don't know, Greg and I
going to WWE SummerSlam in Nashville, Tennessee.
Hey-hah, you know what they're going there,
and they're not going to know what to hit them.
I'm so excited.
What are your hype levels right now?
Off the charts, you kidding me?
I love Nashville in general, but to go with you, Jen,
Gia.
That's my thing.
I know this is a dumb thing to say,
dumb thing to say, but I mean it.
You've been in the dayday going?
Yeah.
I'm more excited to hang out with you than I even am for SummerSlam.
I feel like I need some good quality Greg friend hangout time.
And I'm about to get that.
Yeah, we haven't talked since you came over that one day for a barbecue.
And we then only talked about work and we worked.
Greg, but you like the TV show.
Nashville.
I love a TV show Nashville.
I went there years ago for that.
Oh, okay.
So you've been there for that.
I've only ever been to Nashville inspired by both my love of the TV show Nashville
and when Missou was playing Vanderbilt.
Oh, okay, okay.
But I teamed them up where I went there and I went early.
And so I got to go to the Bluebird.
I got to go to set.
I got to hang out with Chip.
I got to see.
I got to meet Connie Britton, had a great time.
And then all my done.
The test for listeners in the future.
Exactly.
Then all my Mizzou friends came and we went to the game and had a great time there too.
Oh, okay, cool, cool, cool.
But now I'm excited to go back.
I've been building a Google Maps thing of all the places to go,
hitting up my friends in the restaurant and cocktail industries to get great recommendations.
That's exciting.
You know what else is exciting?
I haven't been on a flight.
in years besides the SGF one to L.A., which was like super quick.
This is a real flight.
This is like four and a half hour or something like that.
100%.
I'm about to bust out this baby.
Nintendo Switch OLED.
You know what I mean?
Well, don't forget, too, you did volunteer to hold Ben the entire time.
The whole time.
I don't know how much time you'll be playing.
Yeah, we'll figure that out.
But I can't wait to Andy get into neon white.
Oh, shoot.
Yeah, Timmy.
Bless, I'm a little excited to get a little to live a live.
that you're going to talk about later on this show.
We'll see.
Hell yeah.
Great times abound.
Of course, this is the kind of funny games cast
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Because I just have had just a dominant calendar year
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And I really don't get enough praise for it on Twitter.
And Andy, as you know,
I was trending on Twitter yesterday,
but I'm not trending for being great at Bless Who,
which I should be trending for as well.
I don't like you with that championship,
well,
well,
you should come take it from me.
You know what I mean?
Come on.
Couldn't even beat Johnny Ace,
you clown.
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But enough of that.
Today we're brought to you by Chime and Miandis.
I'll get to that later.
I wanted to tease for a conversation we're going to have later in this episode.
The topic of the show,
give me it, Greg.
Tots,
we're doing a cinematic universe thing.
Yeah.
Oh, whoa.
That was cool.
Thank you so much for that.
A rare appearance of it on the kind of funny games cast.
But we're going to be talking about,
can video games have a Marvel cinematic universe?
Can it happen?
Will it happen?
We're going to talk about that later.
we're going to talk about a whole bunch of our thoughts about video games starting with
roller drome i've been obsessed with this ever since i first saw it not too long ago i feel like
there's been talking about this game for a while i totally missed out on it until what was it the state
of play to play that happened yeah where they're essentially like yo it's tony hox pro skater
mixed with that the slowdown mechanic of you know a maxed of a max pain of a breath of the wild right
that whole thing uh and guns so i'm like cool
This sounds fantastic. Does it feel right? That's always my most important question when it comes to a Tony Hawk's pro skater-esque game. But before I give my thoughts, I'm not the only one that's been playing it. Blessing and Andy have both been playing it as well. Andy Cortez, I want to start with you. What do you think about Roller Jerome? I am loving the video game. I think it's a lot of fun. It's engaging. It challenges you and has really awesome sort of optional challenges to do while you're
in these missions. What Rollerjome is about is it's the near future of the year 2030 and the government's all
screwed up and they have people essentially ride in roller skates and shooting, I guess, these military
people, and it's kind of like a running man, you know. Military people. I don't know what the
hell they're called. They're just, I know, I know. The game calls it in-house players, which is a interesting
name for military people, yeah.
Yeah, it's very like, you know,
future apocalyptic type shit.
These are the games where I guess this is our main method of
entertainment to watch these roller skaters in the roller drone.
And it's a lot of fun.
I think it has a really good loop to it.
It reminds me of some of my more favorite mechanics
like in Death Store or Hyperlight Drifter,
where you have to attack in order to get your bow and arrow.
ammo. In here, you have a bunch of different guns that you can eventually start unlocking. You start off
with just the dual pistols. And you do a bunch of tricks in order to reload your ammo. And the game
keeps on progressively getting more and more difficult and more enemies are introduced that really
kind of are there to just be a nuisance. There's a lot of shit that's just kind of getting in your way.
But I think at its core, it is a really fun game that I'm having a blast with. It can
start off kind of tough and then once you start hitting those difficulty spikes, you start
kind of figuring out the puzzle of better ways to take out certain enemies without, you know,
without wasting a whole lot of ammo.
And sometimes some of these enemies teleport whenever you do start shooting at them,
it becomes this big pain of the ass.
But at its core, it's a really fun game.
The movement is a blast.
I wanted to start off playing this on keyboard mouse thinking that, you know, the aiming,
I need to be super precise with it.
But as long as you're looking at them,
it's sort of like an auto-o-aim.
It just sort of auto-locks on to them.
I think it's an absolute blast.
It keeps on getting tougher and tougher,
and I really enjoy trying to 100% it
and seeing myself at like,
I'm ranked 10 in the world, baby.
But of course, nobody has the game.
There's only like 30 people, Greg.
It doesn't mean much right now.
Blessing, what are you thinking about it?
Yeah, I'm also having a fantastic time.
This is one of those times where a game,
so perfectly matches up to what the original trailer was because we all saw that trailer together
at PlayStation's state of play. I think all of us were like, oh man, this looks rad. This looks
really cool. What is this Tony Hawk? What? It's an arena shooter? What is this? And then you
play it and it's like, oh, this is exactly what the trailer is. Like what you're seeing is what
you're getting and what you're getting is fantastic. For the preview, we can only talk about
the first six levels that we've gotten to play. And the thing that immediately struck me about
this game was how much it is Tony Hawk. You know, Andy mentioned some of the optional objectives.
Those objectives are laid out like a Tony Hawk game where it is, hey, get this amount of score
for like the pro score, get this amount of score for the expert score. In the game, they actually
like, they say, hey, get more points than XYZ person. It's how they contextualize the end world
because you're in this pro circuit of people that are competing in the roller drone. But like the way
the game plays, right, you have your score, you have your tricks that you're doing. It throws me off a
little bit because the only trick button really is square. You know, in a regular Tony Hawk game,
you have circle for the grabs and then square for the flip tricks. In this game, it is square for
the grabs. You don't have any flip tricks because you are rollerblading or sorry, roller skating.
I don't know which actually. You're not skateboarding. These are skates. I'm looking. These are
rollers skates. Okay, cool. I didn't have a full screen. I didn't take the time to look at the feet.
You were too busy clicking heads. I understand. Ripping them to shreds and poor trotting head
shot from Champaign, Illinois. Blessing Eddie. But that also brings me to another.
point of this game, which is this game has so much going on and it somehow ties it all together
in such a nice way where it is two games and one, right? It is Tony Hawk and then it's also this
arena shooter. And the way that they make those things kind of play back and forth with each other
is the fact that when you do tricks, that's how you reload your gun. And that's how you regain
ammo. You do not have that much ammo in the game and you have like you start off with the dual
pistols. You eventually get other weapons. But you only have a certain amount of shots in the dual
pistol, it is not that much. And so as you're going around, you're taking out enemies. Once you get low
on ammo, you have to go through. You have to do the tricks. You have to do the grabs. You have to
rotate and get that score up in order to then regain your ammo and then continue taking out
opponents. And in each of the levels, you have two goals, basically. Your first goal is to take out
all the enemies that are in the game. I'm sorry, that are in the arena. And then also your goal is to
fill out all the objectives. Like Tony Hawk, you want to get as many of those objectives done as
possible so that you can unlock the next level or the next set of levels.
And it's constructed so smartly in a way that like it just comes together beautifully.
I don't know how they thought of this and we're able to just execute it on it and have it just
work.
But I've been so impressed with the game.
And the visuals I think are really dope too.
It has kind of a unique style to it.
It looks like Sable, if you played Sable, it has that kind of art style.
And then music wise, I think music is maybe the one thing that I wish was a little bit more.
inspired. It has a techno soundtrack, but a lot of it feels like somewhat, you know, basic techno.
For a game that is trying to be Tony Hawk and also trying to be this fast-based arena thing,
I feel like you should either go like, oh, let's go for the licensed rock, licensed hip-hop,
let's get weird with it, or let's go for more interesting EDM. Let's do something like
what Neon White did with drum and bass or what you see a lot of these arena games do with
their soundtracks and really get crazy with it or get more inspired with it. I think that's the one
thing that I'm not loving as much. But overall, so far, I'm having a blast with this video game.
I wanted to point out one more thing before Tim gives his thoughts. There are two sections so far
where you are in first person mode and you're kind of walking around these back offices that seem
to be kind of like these are the administrative offices of whoever kind of runs the roller drum
and you have your lockers.
And I think it does a really, I wouldn't say great job of world building.
I'd say a really efficient job because there's little notes here and there that just kind of show you.
But they'll show you exactly what's happening and who the competitors are and who the corporation wants to make the face of sort of the roller drone.
And like, we think we should push this person because they are really, they're great on camera and they're a really skilled.
and stuff like that.
I think it does just enough for me to also really love that sort of role-playing vibe.
Like when I reminds you of being a kid and playing a sports game as a kid and being like,
wow, that's Andy Cortez, a shortstop for the Braves.
And he's got a huge career in front of him.
And it's just, I loved kind of hearing and make believing that I was actually in this world.
And the fact that you are this character, Kara Hassan, and the media is talking about you.
It's similar to like in 2K when you see people tweeting about you and stuff like that.
It does just enough to kind of not only make me feel and or not only make me enjoy the gameplay of it,
but actually I want to know the story and I want to see where this is all going because you can tell like obviously it's a pretty corrupt organization.
And they're introducing some pretty nefarious elements.
And I don't know, I just I think it does a great job of just sort of setting the scene.
Tim, what do you think?
you know every once in a while the clouds part the heavens shine down and they just give tim get he's a goddamn video game and that is what roller drum is i can't believe how much this this succeeded at what it looked like it was trying to be this is a fantastic video game i cannot wait to play more the greatest compliment i can give it is six levels in it didn't even take that long three levels in i'm like what's the platinum on this i'm getting oh my god this i want to be i want to give it is six levels in it didn't even take that long three levels in i'm like what's the platinum on this i'm getting oh my god this i want to
to do every single thing that this game can offer me. Like I love it. It is challenge based. It is the
right level of difficult. I feel like so far I've been kind of cruising through it level to level,
but then I look at all the things that I didn't achieve. And I'm like, oh, that's going to be tough.
I can't wait to do it. Like it is such a rewarding loop like Andy was saying it when I first booted
it up. Like I was saying earlier, I'm always worried about the feel of a Tony Hawk game.
Tony Hawk is up there as one of my favorite franchises. You guys all know.
that. I talk about it so much. I just love how tight it feels. Tony Hawk feels for a skateboarding
game as good as Mario feels as a platformer. It's doing exactly what you want to do at all moments.
You know, you are fully in control. And other games have come close, but very few have ever
matched it. I feel one of the only ones that have matched it are aggressive inline back on the
PlayStation 2. That was another rollerblading game. And it was tight. It was fun. They just nailed the
momentum of it all.
This game does that in a way that I didn't expect,
which is this controls actually very different than Tony Hawk.
You're using the analog stick.
You're not using the D-Pad.
And immediately, I was like, oh, no, this is going to be the thing that ruins this game for me.
It's not going to feel as tight as Tony Hawk because it can't because it's an analog stick.
That immediately, immediately after one level left my brain,
this game feels exactly how it should introducing the shooting mechanic,
holding out that L2 button, it going into the slow-mo,
and you having to do the tricks to get the ammo to kill people.
But on top of that, you see here there's a ton of these like rockets that are coming at you when you have to dodge them.
It is just constant fun.
It reminds me a lot of Doom of the Doom 2016, where you're kind of, you're constantly jumping around.
You're shooting.
It's that beautiful dance.
And it's that it's the incentivization to keep moving, to keep going, be aggressive, you know.
and at the same time,
be stylish baby.
I love that.
I'm with Bless that the thing I'm like in Lee so far
is the music.
It feels more like it is sound design
as opposed to like music.
But I love the levels.
I feel like this is just such a beautiful tribute
to old styles of video games.
Like this whole little area here
reminds me of like time splitters too.
Like there's just like such good nods to things
that I've loved so much from video games past.
But it has the arcade.
goodness that I always love from video games, but it feels modern. It feels really good.
Switching between the weapons as you're, you go up a ramp, turn over, shoot with the dual
pistols, change over to the shotgun, get that guy because his shield's about to build up.
So you switch into the slow-mo. Oh, my God, man. It is fantastic. I think that the,
another slower bit for me is what Andy was talking about, these first-person moments.
I don't think that I love them. But Andy's saying the word efficient, I think, kind of really
changes the way I think about it. He's right.
Like it does a good job of building the world and making the arcadey gameplay feel like
it means more than it actually does where you're just skating around shooting people.
But having those moments of like the corruption and all of that, they don't give you all
these crazy cutscenes and stuff.
It's kind of just like dialogue you see or a little bit you read.
I think they might have been able to do a better job gameplay wise instead of this awkward
first person thing.
But it's over within a minute.
Yeah, it's basically a walking.
simulator, Greg, you're walking around just looking at an item and some of the items you can
just read on the whiteboard because a lot of these rooms that you're inside of look like
the marketing team is sort of planning this event and they have all these little sticky notes
all over the board and everything.
You can just read the whiteboard, but there's tons of items around the world that are,
you just click on, you look at and it gives you a description of what it is.
And yeah, I don't, I kind of feel like it's enough of what it is, Tim.
I feel like if it were anything more, it would have been neon white for me, where I don't want to sit through these dialogue moments.
I could just fast forward, which again, credited neon white, they just let you fast forward through all of that.
But in here, I kind of just enjoy getting little tidbits of what's actually happening in this sort of fucked up year 2030, which I remember when we were watching.
I was like, damn, that's not too far off.
They were really predicting the worst here for us.
And honestly, some of the stuff there, I think,
is not necessarily interesting.
You know, there's not been much that I've read through
during those segments where I'm like, oh, yeah,
I want way more of this.
But there have been moments where I'm like, oh, shit,
what's going on?
Like, there was a moment where I was walking around
as Kara Hassan and I, like, go up to a door
and I hear arguing behind the door.
And I'm like, who are these people,
and what are they arguing about?
And then I walked to another door, open the door,
and then immediately it starts the next level.
in a very smooth transition where I like,
open the door into now you're skating.
And I'm like, what the fuck is this?
Like they have those moments that they build in
that I think makes it really cool.
And that's the thing is the presentation of this game is,
I mean, you can kind of see it even looking at it.
We bring up Sable, but like it being this type of game
that is so the kind of the gliding, right?
There's a lot of just like momentum to the, to all of it.
Those transitions between where you think you're in this kind of slow story beat
to, oh no, you're back in the action.
You better get ready because there is rock
coming at you and you need to do some tricks right now like i love it that it keeps you on your toes
and it's so fast-paced and i think that's another thing for me that i'm a little not in love with is
the the grinds i feel like the grinds um slow you down more than i'd like i kind of wish that they
gave you a bit more speed like tony hawk does um but i understand why they did it because there is
the arena aspect you have to play with as well here where this is not tony hawk i want everyone that
it's looking for another tony hawk experience to understand
you're not getting that.
The tricks are fairly limited,
not just in the amount of buttons you can press,
but even in just like what they're actually doing.
You're kind of always doing a same variation of tricks
over and over and over.
But it's less about that,
and it's more about combining that with the shooting elements,
which you were doing so in tandem
that it almost feels like it's not separate parts
where I don't look at it as skating and shooting.
It's always like you're doing both at the exact same time,
weaving it into the combos.
and seeing the combo multiplayer come up there is satisfying when you're also killing motherfuckers.
It's just such a cool dynamic that I never really expected to see in a game.
And I'm surprised that it works as well as it does.
Tim, are you happy about there not being a punishment for bailing?
I love it.
Thank you so much for bringing that up.
It reminds me of Tony Hawk, especially in some of the levels that get a little more out there.
Barrett, the level that you keep showing
with the gray outside area.
Yeah, thank you.
There is a ton.
There's a giant jump here
where you're jumping between two big areas
and you can totally fall off of the course.
And the game doesn't care.
It's just like, okay, cool.
You die for a second,
but then you come right back.
You're punished a little bit
if you're trying to get the 100% challenges
and all that stuff.
But the momentum of the game isn't just in how it moves.
It's the pace of it all.
where it's like, it's not trying to get in your way.
You know, it's trying to help you have fun.
And I love the, you even see it there for a second on the left, the weapon wheel pops up where
you then use the D-pad to switch between the different guns.
It's really incentivizing you to keep moving and your hands are constantly moving.
And that's one of the things I love most about Tony Hawk.
Yeah.
And just the comment on the bailing part, I also meant that like not just jumping out of the arena,
but if you do too many spins or too many flips in Tony Hawk you're hitting the floor and you're boom you're fucking dead or what you know your combo is done you have to get up back on the skateboard and here you just kind of roll and you just go right into the next thing so like it does it doesn't punish you for getting to um I guess uh overconfident what you can do on that one jump it doesn't punish you if you happen to like oh I'm not going to nail this flip right now I'd be I should be landing on my head and totally just eat
this but they're gonna let me just roll out of it and continue with the gameplay.
Yeah. And I think it has such a strong understanding of what it is and how like in a game like this where there's so much going on, especially in terms of the action in the shooting, if you if you're abailing every now and then, it'd be like, oh, fuck, all right.
So frustrating.
It'd be so frustrating.
That's why I'm also down with them not having the balance meter for the grinding.
The grinding is a little bit too easy, but like I think it's fine. You know, that's another one where it's like, do I, what I really want to manage another thing? Because this game has so much for you to manage and
To Tim's point about how...
Yeah, no balancing.
Yeah, no balancing.
And to Tim's point about how in tandem the combat is with the skating,
another thing I do like is how they handle the combo meter,
where you see like the number counting up for times,
two, times, three times four on your score.
The way that number goes up isn't the same way as in Tony Hawk,
because in Tony Hawk, it is the more different moves you chain together,
the higher that combo goes.
In this game, it is for the more people you kill as you're going,
that's how the score goes higher.
And so like if you don't kill somebody within like five to ten seconds or whatever, that score might go down and then you are resetting that number.
But if you kill one, if you kill two people, it's at times two.
If you kill three people, it's times three and so on.
So if you're, if you are just on a murder spree, right, and you're in you're killing it and you're also nailing the moves, that then ups your score.
And the objectives oftentimes, like I mentioned before, are, you know, get 100,000 points, get 200,000 points, get a certain amount of score and you are going for a leaderboard and high score stuff as well.
and that is such a great way to bring that together
where, you know, they know it's not Tony Hawk.
They know they can't get into that level of depth
because of how much is going on
and they find ways to make up for it
and the solutions they find, I feel like, are so good
and make the whole experience even way better for it.
Yeah, having said that, it would be my favorite game of all time.
If it was just Tony Hawk with the balancing with all of that
and just add Holdell 2 to shoot people,
oh my God, maybe the sequel, maybe add a difficulty,
vote. I don't know, but that would be so damn cool. Greg Miller. My questions about it are
watching it and listening to us talk about it, there's two extremes where I wonder number one,
does it get repetitive ever? And just because you're just doing the same things and you're,
because I feel like skating games can do that, right? Where it is just like, okay, I'm doing the same
Ollie, nose grab, safety grab, whatever to do the thing. So you're kind of mindlessly playing.
And then also does it get frustrating of just like I can't like I'm not getting enough points. I'm not
advancing. I'm not. This sucks.
I'd say the repetitive nature for me is, you know, inherently my fault because I'm replaying the levels to try to beat my last score.
And when you're done, you get the, you get the D rating.
You're like, can I get up to a C?
And you get up to a B and you're like, oh, shit, can I push this to an A?
And what do I need to do to push it to an A or maybe even an S rank?
And all of that is just with the multiplier on the right that you're seeing.
I don't find it
boring or sort of monotonous yet
and I've replayed
every level I'd say on
average like maybe five or
six times
a couple of them more
some of the more recent ones
I'm sort of going about it the way I did with neon
light where it's like okay I should probably try to beat this game
instead of playing the first several levels
a million times
I'd say the only frustration I get is that
some of the enemies near the end
are built
and designed to
frustrate you and make you take longer.
Not that they are more bullet spongy,
some of them are, but
you know, to keep that multiplier up,
you have to kill things faster.
And some of the enemies that you meet
near the middle of the game,
you shoot them once and they teleport
to the opposite side of the fucking course.
And there are ways to combat that
and sort of make that,
there's ways to help mitigate
those issues. But yeah, that's the only frustration I get of, but that's me score chasing.
Like I can just move on to the next level if I wanted to. It's more of me just making it
frustrating for myself. You do this year still. Yeah. And I also think the vibe I get from the
game is that it's going to be pretty short. Like again, we've played through the first six
levels. And I don't know how many levels there are in total. But like for how quick it's going and
where we're at, where I'm at like, I guess in like the flow of the game, I'm like, I wouldn't be
surprise of this game is this is me throwing out whatever but like maybe five hours long and I think
that's okay because of how much of it feels replayable and how much of it feels like it's meant to you're meant to go back and get the challenges and chase the scores the levels
themselves also aren't that long they're like in an arena I want to say I'm spending like five minutes about to do to go through a level and so I'm
going on to the next thing pretty rapidly and then I'm off like Andy again I'm often choosing to go back and like replaying stuff but that none
None of that is a must unless I'm not getting into challenges.
And if you are paying attention to what the challenges are on your first run,
it's pretty easy to go through and get a lot of the challenges.
And I share some of the similar frustrations that Andy mentioned in terms of bullet spongy enemies.
Like there's an enemy that has a shield where if you don't take them out fast enough,
they'll bust out that shield.
And that shield is then kind of difficult to get down, at least in a timely manner for you.
It's more of a time thing, yeah.
Yeah, because it's not like, it's not that tough to beat them.
It's tough to beat them before your score combo meter goes up.
And that's kind of the challenge to it.
But I think the way to mitigate it might be changing weapons.
I'm still early in the game trying to figure out how that stuff is.
So I imagine that maybe for one enemy, the dual pistols is actually the way to go to get them down faster.
Whereas for another enemy, it is the shotgun.
Whereas for another enemy, it might be a different weapon.
There are some challenges that sort of nudge you in the direction, which is, I think, another really smart.
design design thing is that there are there will be other challenges as you keep going that
kind of help you beat enemies faster and it kind of unlocks that thing in your brain
like oh shit I can do that and it's just really smart in that way yeah shooting the
shooting the grenade launcher how to do it and while it's in midair then switching to slow-mo
switching a pistol shooting them so that when they're getting hit by the pistol then the grenade
hits them and then they're out in one shot it's just it's so brilliantly done I think
It's satisfying and Andy, you're so right, it teaches you.
And I think to Gray's point about the, does it get frustrating?
Does it get kind of old?
Like, I think that there's always, it's one of those beautifully designed one more match type games where when you complete the level, it immediately starts giving you your rank and there's this bar that starts filling up.
And it's one of those like, you know, when you play a mobile game and there's like one star, two star, three star, and you see it start filling up.
And it's so fast, you're like, oh my God, I'm in a three star.
And it's like, it ends right before the three star.
you're like, I guess I'm going back.
I'm so close.
I got to do it.
It's that type of game.
And it's the best of those type of games where it does kind of teach you exactly what you need to do to do better the next time.
And then you take that knowledge and it'll make the next level even better for you because you know how to take down different areas.
Use your kind of weapons set and your trick set and all that stuff differently.
I do think that, and this is coming from somebody that admittedly is biased as hell towards a certain style of, of skisks.
game that you know Tony Hawk two minute timer on that stuff there is this like crunch mentality
of like you got to fit it all in as fast as possible this game with the five minute levels I think
so far it does feel a little longer than I wish it did and I do think a lot of that is less bullet
spongy and more of what bless and Eddie we're talking about where it's like sometimes the cool
down of if you mess something up and so I even mess something up if you just don't perfectly get them
from an angle even if you weren't facing them so you wouldn't even
know they're there.
And by the time you look at them,
their shield starts to come up.
You're like, ah, well, that's going to add 15 seconds to this run of me kind of just
running, like, skating around just to let this like come back.
That can get less fun.
But I feel like that doesn't take away from my overall experience of this.
I'm excited.
I haven't been hit with the wall yet that I'm like, oh, man, I don't know how to do this.
And I'm hoping that happens.
But also, like, this is my type of game.
So I don't know that that's necessarily criticism because it is.
is fun as hell for me to play.
And they nailed it in a way I didn't expect them to.
I really hoped that they would.
So can't wait to keep playing it.
But it's coming out in just a couple of weeks, August 15th, I think.
PlayStation 5 and PC at the very least.
I was playing on PlayStation 5.
What about you guys?
PC.
I'll switch them back and forward between PC,
Steam deck and PS5.
I think I'm going to continue playing on PS5.
I don't know if it's optimized to the Steam deck yet.
I might need to dig into some of those.
settings to figure out certain things.
But PSPS5, I think for how smooth it runs and like the frame rate and all that, it's
pretty great.
I mean, it's a pretty minimal game.
So I don't think that they're, I think, I see what you're saying, though, optimized for
that actual piece of hardware.
But I think it should be fine, especially with just how it feels controls wise.
But 3D audio and tool sense are fantastic in this game.
3D audio here and where the rockets are coming.
I was like, this is so damn cool.
and it does help with that when I was complaining about it's not going to go of you're not even looking at the enemy but there are their shields coming up that type of stuff like you know where things are so that's really cool and then on top of that the dual sense the haptic feedback when you're running out of ammo you don't even need to be looking at your ammo count because you're focused on the skater itself right you know because of the controller I need to start doing tricks I need like they do a good job of it feels different when you're getting low on ammo so that's really really cool we're going to get
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Now that we're back.
Bless, you played a game that I'm surprised you played through.
live a live i want to hear all about it you gave you a review on tic-tok and all that stuff but you
haven't properly talked about it on a show what are your thoughts well first of all i believe it's
called live alive according to exactly one nintendo video that i see i watch i'm just saying you know
you know uh no live alive is really cool so i gave it the review on ticot i gave it a five out of
five uh i think it is a fantastic video game um and funny enough i think this kind of conferred this game
kind of confirmed to me a genre of JRP that I do genuinely love. And it is that like
earthbound, undertale, like the weird quirky GRP that has a really good sense of humor,
Live Live kind of fits into that category for me. What it is for people who might not be
familiar with Live Live, right? It is this, it is an HD-2D game, right? So think about Octopath Traveler.
Think of Triangle Strategy. It is within that brand of video games. It looks incredible, has excellent
presentation, all of that for Nintendo Switch. The premise of it is it's essentially like an
anthology game where you have seven different storylines that you can hop into. Each of them
are part of a series of vignettes and each of them take place in a different era. And so you have
a present-day story where you're playing as this fighter who street fighter style is going through,
is traveling across the world to fight these different warriors so he can be the best warrior.
you have a caveman
prehistoric story where you're playing
as a caveman who
kind of gets into like this romantic
thing with a woman
who's like part of a rival tribe or whatever
and I love that one because
there is no dialogue in that
like the because it's a caveman they
don't really speak
the way that he communicates
and the characters communicate
really generalizing here
are listen all right
we don't know about those cavemen
no the way they communicate with each other is
like emotes. And so you'll see like, you know, them like make expressions at each other via the
dialogue box as opposed to actual text.
Laugh crying emoji. Yeah, like that kind of thing. But then you also have the far future story,
which is a scenario where you play as this little robot named Cube that a scientist makes
that is like on board a ship and there's like a conspiracy happening within the ship. And that
that scenario is like a couple hours long and it has no combat to it. Uh,
Each of the scenarios have something that they do
that is very unique to what that scenario is.
There's another one that is a, it takes place in Japan
during like the Edo period.
And you're playing as this Shinobi
who has the ability to hide himself
by pressing the Y button.
You just go invisible because it's like,
it's a stealth game essentially.
And with that one, each time you get a kill,
the Shinobi will count up like,
oh, I just killed five people,
I just killed six people.
Like each of them have a unique mechanic,
in a unique premise and a unique setup that makes the stories their own.
And each of them are only a couple hours long.
Like they probably average out at about two hours each,
maybe two and a half hours each,
depending on if you're taking your time or not.
And with each of them, I found that I,
it, playing this game took me back to watching Black Mirror for the first time
where, you know, I watched Black Mirror and I was like,
oh man, episode one was fucking weird.
I want to see what the next thing is.
Oh, man, what an interesting concept.
Like, you know, everybody is part of this game show.
when we watch the next thing.
And like each episode in Black Mirror had its own thing.
That is just anthologies.
This one did that for me for in a jar,
in like a 16-bit JRP form for the first time ever that I've experienced in a way like that.
I'm sure there are others out there.
But like Live Alive, I feel like captures that energy where each day I was playing the game,
I wanted more.
And I was like, I'm going to wait till tomorrow.
I'm going to play one scenario each day.
And that's how I went about the game.
And I had such a blast going through it.
I think it has a good sense of humor.
I think it has wonderful moments of writing,
the different scenarios.
I think that's different scenarios pulled me in in different ways.
And yeah, like the game has so much heart to it.
And it all is packaged in such a great way that by the end of it,
I was like, man, I can't believe they are able to pull this game off as well as they did.
So I don't want to get too spoilery, but is it really just that this is like five different short game
together or are there any connective threads there there there are connective threads and i don't want to
get too deep in some of it is like some of it is what you kind of get out of it and like how you like
identify certain things in each of the stories but then there are things that in a deeper way i would say
that oh this is a full package like one of the questions i'll tim asked when we were talking about
the game earlier is do you do can you go in and play one of the scenarios and put it put it down and be
good and i would say no like it is a game that is worth playing through all the
scenarios because there is value in playing through everything and there are moments of,
okay, this is a full package.
This isn't just a pick and choose.
This is a, this is one video game, but for the way that it's presented, it is okay,
I'm starting off and I'm doing all these different things.
But there's also other bits of connected tissue like the combat system is the same throughout
all the scenarios.
It is this grid strategy based combat system that is super simple.
You know, I'm somebody who doesn't really do.
strategy all that much. Whenever I see a
like a grid combat system,
I'm like, I don't know if that's me. I respect
those games, but not for me.
Live Live has a
combat system that is so simple
and fun and
is taking advantage of so
well from scenario to scenario in terms of
creating
different types of combat for that system.
If that makes sense, like the
martial arts storyline
that I did, the present day one, it is
much a, okay, your attacks are going to hit one square. Like, you have a lot of close range
attacks. Like, this is the kind of person, this is the kind of fighter you are. But then you might
pick a different character that uses magic in their combat. And because of that, all of their
moves are area of effect. Or you might have another character that is a gunslinger. Like,
you've seen the cowboy stuff in the trailer. That character is all, it's pretty much all
long range. And scenario to scenario, they make things feel fresh in that way for the combat
to where you do feel like you're almost playing different games,
even though you're utilizing the one combat system,
which I thought was pretty impressive.
It's weird.
I thought you loved strategy games because of Mario versus Rabbins.
I thought that was your favorite.
No, man.
No man.
One day I might play Mario.
One day I'll play.
I have no problems anymore.
You're going to love it, bless.
But Square's HD2D art style is absolutely incredible.
You know, with Octopath Traveler,
it really kind of came on the scene,
and it was just, it blew all of us away.
But that is a very old school, traditional, fantasy-based game.
This being a whole bunch of different timelines and a whole bunch of different art styles,
or I guess not art styles, but like just the environments, vibes.
Yeah, vibes is a good word for it.
Like, how often were you just like completely wowed by the visuals of it?
Like, do you think that, because just looking at this,
it seems like the HD2D was made for this type of game of like showing off so many different
visuals looks?
Yeah.
No, it is stunning.
I was wowed plenty of times with the presentation,
and I think you're absolutely right that the HG2D works so well for it.
I should shout out the fact that this is a remake.
The original game came out, I believe, in 1994 for the Super Nintendo.
And yeah, for them adapting a game that came out in 94 for SNES
and making it into a new thing, it feels unreal in some ways.
Because there are some environments that I'll hop into.
There's an environment that is this Japan,
castle environment that I am infiltrating as this Shinobi character.
And I was utterly blown away by how a lot of it looked.
And then taking that and then comparing it to the far future chapter where that takes
place in a spaceship that is sci-fi that has all this other stuff going on, the way that
they make both those things pop and actually feel like, oh shit, I ain't playing a different
SNES game now.
I think they do it supremely well.
and yeah, the HD2D is so impressive with it.
And playing through this game made me want more HD2D games.
I was like, dude, they got to continue doing this.
Like, I hope they never stopped doing this.
I want them to remake Corona Trigger.
I want them to remake Earthbound.
I want them to remake a large handful of games
that, you know, not everybody might have gone to play
during that era of games that could now feel new
because of it.
It is really impressive.
Bless, one of the things you talked about in your review
and then you talked about a second ago there
was not being a strategy game fan usually.
but this being fun.
Is it fun?
It's interesting.
Is it challenging?
The way you talked about it in the TikTok,
and I know it's a TikTok,
so it's super short,
kind of made it sound like
it's just something you get through.
It's not hard.
Do you have to think about it,
or is it easy?
Or am I reading too much into it?
No, it has moments of challenge.
And I did have fun with it.
And that goes back to the different ways
in which they use it,
and the different ways in which they translate,
oh you're a cowboy gunslinger this is what combat looks like and this is what your move set looks like
oh you're a kung fu master this is what your move set looks like as this person and or oh hey you are you have
magic abilities this is what the way they translate it among all these different ways uh always made it
interesting and fresh to me whenever i was true whenever i was using a different character
but then also it is still a jrpg and it still has a leveling system but because these
scenarios are only two to three hours long, the leveling system is much faster. You know,
you're probably getting to maybe level 10, you know, level 12. There was one game, there was
one story where I finished all's level four. And for the moments where that stuff feels difficult,
it takes maybe a few rounds of grinding. Like it is not, it is not that intensive in terms of
getting stuck and then having to grind like you do in a lot of other GRPGs. If you have to grind in
this game, it is pretty easy and quick to do. And then you come back and, uh, the,
challenge is more fair or you know you're stronger um in the game also has like the exploration
element too where you are you can go around find armor find different to equip um but yeah i think it because
it feels like bite-sized g rpgs with this combat system that kind of that kind of allowed the combat
system to again feel constantly fresh but then also not be too um to punishing um in any moment
because you had that option to go and grind for a little bit so from a story perspective using the kind of
20 scale, what score would you give this story?
This story?
Ooh, that's a good question.
I probably give it somewhere between a four and a five.
It is going to hit different people different ways.
You know, I probably actually have a story alone.
I'll probably give a four out five.
You know, like I, again, I compare it to things like Undertale and I compare it to things
like earthbound, but I'll probably say that those games still exceed the heights of,
the heights of this for me.
That said, the ending of this game,
the way things come together,
and not even the ending,
like the last half of it,
I think it's pretty impressive.
I was blown away, by the way it comes together toward the end.
And there are bits of writing in this game
that surprised me.
Because, like, I'll sell Michael Hayim this the other day
that you ever, like, when you're listening to a Drake song
and you hear a lyric and you're like,
oh, that's an Instagram caption right there.
There are most of this game where I was like,
that's an Instagram caption that's a quotable right there like I can the way to rate it
yeah that's so fascinating that's a great question Tim because I when I see blessings
tick talk I know what type of gamer blessing is and I know usually what types of games he enjoys
even though you know he enjoys persona and so I'm not going to say he's never into
strategy or turn-based type stuff but I figured it was a five out of five because
this is a story spanning five different things that needs to be experienced so like
Like, what pushes it to the five out of five for you?
I think it is the experience as a whole.
You know, the story itself, I think it's supremely well done and it comes together in such a special way.
But that combined with how good the visuals and presentation are, combined with how good the soundtrack is.
Like the soundtrack is done by Yoko Shimonura, who's done King of Hartson, who's done, did this game originally actually back in 1994, along with a handful of other games that have incredible soundbacks.
Bombat C-15.
Yeah, like, she does this soundtrack.
and it is great.
One of the songs in here is a song called Megalomania,
which it went on to inspire Undertails Megalovania.
You know, like there's a lot of good music in this game.
But then also the gameplay, I think it's fantastic.
And it's the pace of it, you know, it's the creativity in it.
There's so many other elements outside a story that, you know,
stories involved in, but it's the way that everything comes together.
That for me really does make it feel magical in some moments where I'm like,
damn, they really did this shit.
I can't believe how good this is.
Is it a game of the year contender for you, a blessing?
Oh.
I'd say yes.
You know, right now,
Elder Ring is kind of is really locked at number one for me.
But as I was playing through this game, I was like, damn, like, I put this, I might put
this above Seafood and Seafood, I think probably was my number two.
You know, like this is, I would put this in competition with Horizon for me.
You know, this game is a game that I think I would categorize as special.
And I think I'm going to think about this game for a long time.
time. You know, this is a game that I think I'm going to down, years down the line, even
replay because it, it did hit those exact things that I'm looking for in a video game like
this. And I, and I also don't think this game is for everyone. If you're a JRP person, I think,
for sure, play this game. If you're a Super Nintendo RPG person, 1,000% play this game. If you're
an undertail person or earthbound person or that kind of game, for sure, play this game.
But I also don't know if it's one where I'm like, every single person needs to play it.
If this is your kind of game, I think this is going to hit. If it's not, then it could be hit or
but I think this is one that is for sure.
It's a hit for fans of the genre.
Bless.
You know me very well.
You know the games I like.
I'm going to Nashville and I'm taking this baby with me.
Hell yeah.
What do I boot up?
Do I do neon white or do live alive?
Oh, that's tough.
Or do I do one live alive story and then some neon what?
Dude, you got plenty of time.
How much my destiny?
That's a long flight, bro.
Yeah.
Or do you help out your friend Greg Miller and hold his baby the entire flight so you can play
some video games, you know?
Can you imagine me holding a baby?
Think about Greg.
Honestly, it scares me, Tim.
It scares me.
It's scary.
It's really scary.
I mean, but Tim, Greg was trending yesterday.
That's true.
Thank you for ringing that up, Andy.
I say you do one scenario on the way there, one scenario back.
Now, so if I understand correctly, you get to choose what scenario you start with.
Which one do you think I should start with?
Oh, that's another good question.
That's another good question.
I started off with the present day one,
which is the martial arts master.
And honestly,
that was not one of the better scenarios in the game.
It was like,
it was fine.
It wasn't bad or anything,
but it was like,
okay,
all the other,
this is definitely the worst one out of the seven.
So I don't know if I'd recommend that one.
How's the Western one?
Because when I'm watching all this footage,
the Western one that I think draws my eye the most of my,
that seems pretty cool.
Western one is pretty cool.
that's also one of the ones
that were put in the bottom half though.
Like the...
See, that's where I started.
I booted it up the other day,
played like,
only like 10 or 15.
I did Western,
and I was like,
eh,
I'm going to move on to something.
I'll be back maybe,
but I wouldn't play it something else
that I can't talk about.
Maybe do near future.
Near future is pretty meaty.
That one might run you maybe two and a half hours
or three hours,
but that one is also just really interesting
and I think has a lot of fun stuff in it.
So I'll say near future,
you know what if you want to if you want to taste the rainbow a little bit i'll say start off with
near future and then make your second one caveman because those are very different and i think
i'm going to be honest like this guy this kid right here looks like a tim getty's ass like he's
that's a that's a character yeah that's a tim getty's character right there his name is akira too
good good sick now blessing me as a brand new soulsborn player what's a good class that should start
off with oh this game doesn't have have classes okay i mean the classes are kind of predetermined
based on the character.
But you're going to feel like that's the question I've answered the most.
Play it as a scholar.
I love.
Any final questions or thoughts on Live Alive?
Negator.
Very good video game.
Excellent video game, actually.
Wow.
Yeah.
I'm excited.
I'm excited.
Now it's time.
Give it to be great.
For topic of the shots,
dots,
dots,
I love it.
It's so cool.
I don't get to see.
I just keep stealing my bits.
It's fine.
I'll steal until the day I die, Greg.
We're going to talk about the MCU.
It's kind of a thing that's been a little trendy recently.
We're going to talk about video games.
We're going to talk about the fact that Marvel Games for the last couple of years
has been slowly building a presence in video games.
Greg, you and I have that weird random incident, right?
Yeah.
Where we got invited back in the earliest of kind of funny days to an Avengers age of
Ultron screening.
Private screening or age of Ultron.
ahead of schedule.
Like, yeah, we'll go to that.
And it was the first private or first early Marvel screening,
either of us ever went to.
Yeah.
And we went in, got to watch this movie,
and the movie was coinciding with announcements from Marvel about video games.
And we're like, what could this possibly be?
You know?
Yeah.
And they talked about some telltale partnerships.
They talked about like some other things.
Well, they announced Marvel games.
It was, you know, it was Bill Roseman.
It was Mike Jones.
Who?
And it was the first, it was like we walked in there, not aware of what we were about to get into.
And then Bill and Mike were there.
And then I was talking to them and it was like, oh, this is, okay, what's going on?
And it was, you know, what I think is a very forward-thinking move that was, hey, we've tried making,
Marvel has tried making games and giving out their IP at all sorts of people.
And they've tried starting their own developers.
And no one's ever really watching what happens.
And it leads to mediocre video games.
So we're stopping that.
and we are launching Marvel games,
which we will be the caretakers
and picking the developers we work with,
and we will go forward with that,
and that has brought you, Spider-Man, right?
That has Wolverine on the way.
It's brought you Avengers,
Ultimate Alliance,
yeah, the Guardians' telltale games
for how long it is a plethora of mobile games
that are out there doing it.
But it was the start of all that.
It was the start of them really being like,
we're not just having some weird Marvel people
who don't know video games
go,
give the license to Sega
and you get a bunch of movie tie-in
Iron Man games that are garbage. We're going to actually care
about this. We're actually going to make these things.
Dude, I play the Marvel
Guardians' tell-tale game
when I still lived with Kevin's mom.
Yeah.
Jesus, that was so long ago.
Holy shit. Yeah. I mean,
well, dude, it was even longer ago
that we saw Age of Ultron. Like, I'll
never forget, Greg. I was watching that movie
and being like, yeah, it was more Avengers.
Like, all right. Like, phase
two was a different time for what the MCU was.
There was not the same level of excitement nearly,
not even close to what we have now.
And on the game side,
they made these announcements,
and we all looked at it and we're like,
okay,
this sounds great,
but okay.
And then we got mobile games.
There's like,
strike force,
I think,
and like,
or was that the new one,
but the older ones that they had that people got really into.
And then we got the Guardians telltale,
and everyone was kind of like,
eh,
it's not really what we're looking for.
and we had a couple examples of that.
But then in recent times, we got Spider-Man, obviously, from Insomniac,
them announcing Wolverine, Spider-Man 2.
We got Miles Morales, like all the insomniac stuff so far,
knocking out of the park.
We have Avengers, which we have fans of here, you know,
but a lot of other people didn't really vibe with it that much.
It was a huge opportunity.
Absolutely.
Yeah, you know, the fact that I enjoy playing Marvel's Avengers
and it put a lot of hours into, doesn't sit here and go,
they nailed it.
Knocked it out of the park, right?
And then, you know, they've been building out too with,
the Ultimate Alliance on the Switch side.
We now have rumors this week of a Black Panther game.
We had Guardians last year.
We had Guardians last year,
which on the kind of an opposite end,
we have people here that really liked it.
Some people that didn't like it as much.
But I think that there's an interesting conversation
because bringing up Age of Ultron,
totally different time, right?
That was what, 2015?
And here we are seven years later.
Like, it's nuts.
Games have changed.
The movies have changed.
all of it's changed.
We've talked for years, multiple times,
about what can an MCU for video games look like?
Can they replicate the magic that the movies had?
Specifically, let's talk about what they ended up doing
with Phase 3 and Infinity War and Endgame
and getting all that stuff.
Can they replicate that in video games?
Should they replicate that in video games?
All of that.
We get Spider-Man, that kind of knocked it out of the park
and we're like, cool, when Avengers comes,
is it going to be the same Spider-Man?
No, it's not the same Spider-Man.
We got the hints of, oh, on the West Coast,
the Avengers are doing some stuff,
but like we didn't really see it come together.
Greg, I want to start with you.
Well, that wasn't,
they confirmed that wasn't the same thing, right?
So that was just an Easter egg tossing.
Exactly, yeah, yeah.
But like, there were those things happening,
but it was like, no, these are very separate things.
The Avengers are in their universe,
Spider-Man's in their universe.
Looking forward.
Yeah.
Do you think Wolverine is in the Spider-Man universe?
Should he be in the Spider-Man universe?
I don't like the question,
do I think?
Because I refuse to answer.
because I think it's
I mean just making a bet
and there's nothing to
you know we're making educated guesses
and going off of them right
like if you were to do it
and have characters share a universe
this would be the way to do it
when we talk about the MCU for video games right
when we talked about man
they're making a Guardians game and they had
Spider-Man and his Avengers going to be in the same thing
it gets way too complicated
kidded way too quickly. Because even if you have Bill Roseman and the team at Marvel games being
there and overseeing all these different projects, it's impossible for them to be so boots on the
ground wrapped up in the scripts, wrapped up in the Easter egg dialogue, blog things you're going
to collect in the video game that it turns out that there's a reference to Black Cat and this thing
that totally contradicts what you saw. That's the kind of nightmare shit that ends up painting
you into a corner as a creative, I think, if it was going to be that, oh, this is a great.
idea for your Guardians games,
Squirt, no,
I-Dos Montreal, right?
But Spider-Man is,
you're in the Spider-Man universe, and he
made a reference to whatever at this throw,
and you can't do it, sorry. Like, that sucks. You don't want
to do that. But if you
wanted to have them share the universe, having
everybody under the same umbrella, at the same
dev, having Wolverine be in the Spider-Man
universe, because it is insomniac,
that makes sense. Because suddenly, I don't think you're
talking about, we are making an
MCU for video games.
talking about we're in the insomniacs and Marvel universe we're in whatever number they gave
the Spider-Man universe that's the number here and that gets super interesting and super exciting and I think
that would be a really fun way to do it and I think that does open it up to Easter eggs right like
I don't think that to dial it back and even if we're just talking about insomnia right the question
from the start of it would be what does having a shared universe add for the player and I don't
think it's building to, it is Spider-Man versus Wolverine. That's the game. You know what I mean?
I don't think that's where you want to go. So what is the end benefit of putting Wolverine in the
Spider-Man universe other than a cool nod when he looks at the paper and we see the white spider and they
reference him fighting hammerhead or something weird like that? That's where you start getting into.
What is the end goal with it? Where are you going with it? So could I see it happening with Wolverine and Spider-Man?
of course it's insomniac they're all working in the same building and the same things they can easily do it and have it be there but again why like are they do they worry about painting themselves in a corner and having wolverine say something that then screws everything up i don't know it's interesting you say that because like i i totally agree with what you're saying i think the video games are so different than movies and the mc u is such as a particular specific thing that is in i think the most important thing about the mc u is that it is the modern definitive version of the marvel universe like correct
is a story from beginning to eventual end that is what they expect to be the quote unquote
canon Marvel story. The comics will always exist. They will always mean so much to so many people,
but to the majority of people, this is the story they're telling. The new games are different,
both from a development point of view, but also from a gameplay point of view and what you're
saying of what does this mean to the player. Having said that, I think that them being within the
insomniac realm reminds me a lot of the DC universe and instead of needing to shift the
hierarchy of power and all that stuff, there are these moments of brilliance with like James Gunn,
where James Gunn is working within the DCEU, but he has both peacemaker and the suicide squad.
And granted, that's a spin-off in a more specific literal way than we'll bring in the Spider-Man.
But that world, you can totally see existing together, right?
peacemaker and the show and suicide the suicide squad the movie makes sense it also makes sense
within a larger universe that sure some things potentially might not connect perfectly but overall
they connect to each other and that matters the most do you think there's a potential for
insomniac games to knock it out of the park and completely relate to each other but then also
coexist within a greater marvel games universe with like the
Guardians from Idos?
I think that's where you get into.
I would not do that.
Earth 1048 is the game reverse or Insomniacs Marvel Universe.
And I just think that that's silly.
It opens you up to too many different problems of what is the benefit there of it, right?
Like especially, you know, as much as Marvel in general is accepting of the multiverse and able to bring things in.
It would be so easy to explain.
If you had the idea for a video game, why?
hey, you know, what we do want it to be the IDOS Montreal Guardians and Insomniacs Spider-Man
and Insomniax Wolverine, they're in different universes for this argument.
We do want them all together.
You can explain that with a multiverse portal and be done with it and be ready to go.
It's more what is the benefit of here and how do you put something in the game here that
doesn't distract from what you're doing, right?
Like I think that's the other big thing about it is like Easter eggs and cameos are cool,
but if we're talking about Wolverine, come on.
Like there's an endless list of X-Men that you'd want to see in there.
Or if you knew, New Fantastic Four or whatever the hell you're going to do in the same way for Spidey.
Where it's like if, you know, I'm looking for a cameo in Spider-Man 2,
and I'm already getting so many amazing things in Spider-Man 2 apparently.
Like, do I really need to see Wolverine pop up?
Be like, well, Bub, I'm going off to do this thing in Panama.
See you later.
And that's what, you know, that's fine.
Just what is the benefit of doing it?
are you building to? And I think that's, you know, something we can lose sight of in a way when we talk
about the MCU, right? Of like, it wasn't done just to do it. It was to build to Avengers. And it was,
you know, in the best case scenario to build to exactly what it is now, this global multimedia
empire that's destroying record after record and going to go on forever and ever and ever. Like,
they were building to something. And I just don't know what you would do with the game reverse to
build to and why you would do it other than to have it be, oh, that's cool, but then also
totally paint people into a corner.
Yeah, I think the industry is way too volatile and way too inconsistent to predict, you know,
we see studio directors leave all the time and we see games get canned all the time.
Well, I mean, even free me on that, we see so much consolidation, but go ahead.
Right, yeah.
I mean, like, I think there's just too many issues.
in the industry to really kind of try to have one unified voice or universe.
And I think the only benefit of like, Greg asking what for?
I think it really is just the excitement of a cameo here and there.
Like, Yuri Lowenthal's Spider-Man is in Midnight Suns,
but that's not the insomniac Spider-Man.
Yuri Lowenthal Spider-Man is in Marvel Ultimate Alliance 3.
And I think that's just a smarter way to do it of, man,
Yuri fucking kills it as Spider-Man.
So he's Spider-Man in all these games we want to do.
And it's going to be that thing of, you know, to use the MCU stuff, he's a variance, right?
It's just another universe, another thing, and you get to go that way and build off it.
I think if anything, Tim, it could be just teases to maybe gauge excitement levels.
Like, if in, if we see in the next Spider-Man game, Daredevil pops up in any way and has,
a really like key kind of side mission or you know daredevil plays a big part not in the same
way that we saw a taskmaster in the spider man game for it was just like here and there little small
missions i think if anything it could be uh like spider man's out of commission you have to play
as daredevil for the for this one mission or whatever that could maybe gauge excitement
sneaking around underneath desks.
Oh, gosh, Jesus Christ.
Maybe for the, I could gauge excitement for like what Insomnia
could do with the Daredevil game possibly.
But I don't see, you know, the fact that one's in Canada
and one's in New York, like, I guess they're close to each other,
but I just don't, I feel like it would be, I feel like it would be,
I feel like it'd be too much of a stretch, you know what I mean,
to like force it in.
And, you know, off of that, right?
Like, as we've been talking about this, I've been trying to think of ways of,
oh, what a cool cross-examination?
overlook like in all the ways I think of our ways where I'm like, oh, is that even worth it?
Like the idea that came to mind was, uh, if you could have it so that, you know, Wolverine and
Spider-Man take place around the same time and there is one mission where it is, oh, it's tag team,
Spider-Man and Wolverine are working together.
And if you're playing Spider-Man, you're playing a Spider-Man.
And if you're playing as Wolverine, you're playing as Wolverine for that, for that mission.
But like, both games have that same mission.
Even that is like, oh, that's a lot of work.
And nobody wants to, nobody wants to make that happen.
As cool as that would be as a player, I don't know if that, well, that, that, well, that,
then justifies the amount of dev work and dev time and figuring out timelines of both games
and figuring out gameplay styles of both games to make them match up in that way.
And that's such a shoehorned in thing, right?
Like, you know, the trogs have gone off in chat of like wanting to bump into daredevil,
right, or human torch or whatever.
Like I would much prefer to that rather than, hey, you know what, we're in the same universe
as Wolverine.
Let's force Wolverine to cross over.
So isn't he in Canada right now?
Wow.
Well, he goes and I'd much rather it be that.
Spider-Man gets in over his head real quickly.
the tables turn and then it's just pooped the dude gets knocked out with one of Wolverine sticks,
or Daredevil sticks,
then it's back there.
And it's insomniacs Matt Murdoch that they've now introduced.
They've introduced in this universe,
in their game reverse, right?
That's what this is.
And then if, yeah, we want to spin something out and do DLC for Spider-Man 2,
that is just Daredevil, you know, Spider-Man's missing or something like that.
That'd be cooler to me than trying to force Wolverine.
Even on the-Dar-Wil's missing sounds incredible.
Yeah, that's like.
Ted Price, if you're listening, there you go.
It's like Mario's missing.
Even just thinking about it on like an industry level of like not even just the Marvel games,
but thinking about like,
could video games ever pull off something as big as of an MCU?
And I just, Andy, like what you're bringing up of like how just always shifting the industry is,
it feels like almost impossible for it to do that.
Like it's already hard enough on just the dev,
like a singular dev level to, you know, continue a longgoing scene.
series and keep things in the same universe for something to like fully pull off an
MCU of video games you need to have several studios one person at the head of all those
studios who's also planning like the long overerking thing like a Kevin Feige who's also
like checking in with all these studios like you would need like a like PlayStation that
all they could do is like build up an MCU and I just I don't think it's feasible.
I would think that it would need to all be under one publisher, and I don't think that anybody wants to do that.
And that goes back to Greg talking about consolidation and how many third-party publishers, big third-party publishers, are going to be around in the next 10 to 15 years.
If you're talking about building something like this, you're talking about 10 to 15 years at least when it comes to how long it takes to make video games as opposed to movies.
If it takes three to four years to make a new Wolverine game or a new Spider-Man game, how many of those are you then going to make to then make an Avengers to then build toward Avengers 2 and all this stuff, right?
and how long does that,
the theoretical big third-party Marvel Studio lasts
to actually get there.
I think that gets difficult.
And what about when one of the games is an Avengers, right?
It is a flop.
It isn't well-received.
It is, you know, and it was one of your tent poles
to build up this universe.
And so now you've gone, you announce, let's say,
let's say it's, they pick up right now.
Let's say Wolverine is a failure,
which, of course, it won't be, it's going to be fantastic.
But there you go.
It's been this build-up of we were waiting,
years to see it, it sucks. Now we have to wait years for the next installment, but how do they
counteract the fact that that was bad? What about all the games that get canceled behind the scenes,
right, that you don't even know about? They planned, it's going to be this five thing, five game
thing, but two of those games got through prototype and we're like, oh, God, this actually sucks.
We don't want to do this. Your whole thing's fucked. You can't go that way. And then you also get
into the side of the, the reason why the MCU works so well as well is because it had a very low
barrier to entry, right, of their,
the typical superhero movie that every once in a while,
a movie would deviate from that, right?
You get a little bit of a different genre mixed into
what we now call the MCU type of superhero genre, right?
Whereas if you try to translate that into video games,
then what, you're just playing like a third person action adventure
over and over and over again,
and that like to keep that same level of like a barrier of entry low,
they would have to be the same types of games over and over again.
And then like that also, you know, kind of just like game development wise
and design wise that like becomes very uninspired and like how do you retain retention
or retain attention from audiences.
And then if you try to avoid that by having them be different genres, right?
And then then people are like, oh, well, I didn't check out this because
I'm really not into turn-based games or, you know, I'm really not into Diablo likes with, you know,
the Ultimate Alliance type games and stuff like that.
That's another weird aspect specifically for video games that I think would be almost impossible
to do, to do an MCU equivalent type of thing.
My question then becomes, like, is it possible for Marvel to have the same foothold on
video games that they do on movies?
You know, because the movie industry, I feel like there's a percentage of it now
that is Marvel, that is MCU, you know, that are these movies. And right now for video games,
it is, oh, cool. Yeah, we get a couple of first-party PlayStation Marvel games between Spider-Man
and Wolverine. Now EA has Black Panther that's coming up, that if you add, depending on who you
ask, could be exciting, could be, oh, man, yeah. And the list goes on, right, Guardians and all that stuff.
But I don't think we're at the point yet where it is like, oh, yeah, Marvel has a foothold on
video games. Do you think? Well, I disagree. I think they do. Oh, you think so.
I think it's one of those that we overlook a lot of it because it is, in fact, mobile stuff that we maybe don't care about.
But as a DC fan, like, I was thinking about this the other day in the shower, right?
Of, like, Batman Arkham Asylum hits.
It's a new world order for video games.
And WB just moved at a snail's pace to capitalize on that to the point that what am I looking forward to now, right?
I get Gotham Knights, okay.
Next year I get Suicide Squad, which is based in the Arkham universe.
So for this argument's sake, it is just a continuation of what's come before it, right?
And then it's like I get Wonder Woman from Monolith eventually.
And it's like, okay, like what other, where is the Green Lantern game?
Where is the Flash game?
You get injustice, of course, but where is the traditional Justice League game?
I'd want out of that.
Like I think, you know, even I'm looking at Marvel.com and click on their thing, which is by Midnight Suns, Marvel Snap, Garden's the Galaxy, Marvel Future Revolution.
to Miles Morales, Marvel
Conquest of Champions, like
there is a, and then
here's the rest of them, like the crossover with Fortnite
they're listing, which they should, Iron Man VR,
Avengers, Lego Marvel Marvel Collection, Ultimate
Alliance 3, Spider-Man, Marvel
Powers United VR, Conquest
of Champions, like said, Future Fight, Strike Force,
puzzle quest, Marvel versus Capcom,
Guardians of the Galaxy, the Tell-Tale thing we were talking about earlier,
Marvel Pinball. Obviously,
we are talking about a wide range
of, that's a game, that is
exactly what I think of when I think of a superhero game,
and then Marvel pinball, no fucking way.
But to the point, DC does not have DC games.
It does not have DC Comics games.
You know, image does not have image games.
There is not a, hey, what do you want?
As, you know, I mean, like, I'm so lucky that I fell in love with Marvel through the
MCU, right, after not being a Marvel comic kid, because, I guess the Marvel cartoons
or whatever.
But like, now the idea of there is at least tons of Marvel games to play.
And yeah, maybe there are a card game.
they're a third person, AAA, you know, Spider-Man game or whatever.
But there is stuff out there to play.
Whereas a Superman fan, I'm fucking playing multiversus, I guess.
You know what I mean?
Like back in the day, I had that shitty moba they made, Infinite Crisis.
It's like, all right.
You know what I mean?
Like, where was the forward-thinkingness of WB to be like, shit?
We just knocked it out of the park with Rock Steady.
Hire a Kevin Feigy or Bill Roseman.
for Marvel games and let's fucking go.
Let's get our properties out there.
I feel like, you know, there was a time there where it looked like DC had it together
to an extent for what they were doing in terms of like video games.
And they just gave up that ground.
They gave up the high ground and all the attention and energies behind Marvel.
So with that, I totally feel you.
I do think that with the mobile games and things like that, like we all understand.
Like that is a different conversation.
Like just looking at the, let's just say AAA games.
And I would even include things like ultimately.
Alliance and that I would also include things like injustice in that as well.
But looking at what Marvel Games has been doing, do you think that they are in their prime?
Like, do you think that this is as good as it gets?
Like, is it going to be, we get the Spider-Man's and the Avengers and the Guardians and
take all those for what they are and that?
Or do you think we're going to hit a point where we are going to expect that Black Panther is a good game
just because Marvel Games is a part of it?
I expect Black Panther to be a good game because Marvel Games is a part of it.
And because Avengers was a bit of a flop.
They have learned lessons.
Again, this goes back to the difference between making a video game and making a movie.
Excuse me.
And how hard games are and how long they take.
And that's not to say movies aren't hard.
But you understand what I'm trying to say here.
In the way that they get going.
And like, you know, Tim, we were talking about it.
We were there for the age of Ultron, MCU phase two.
That's when this initiative for Marvel games launched.
And now you are to a point where you look down to the barrel of what they have coming out.
And you are excited about them, right?
Because I'm thinking if I look at this, this is chronological, right?
So to go in the opposite order, right?
Marvel pinball, whatever.
Guardians of the Galaxy with Telltale, whatever.
Capcom, Marvel vs Capcom, Infinite, Puzzle Quest, Strike Force.
Again, yeah.
I'm sorry, Infinite was?
Yeah, Infinite was back.
That was a misstep for the Marvel versus Capcom.
But these are the wobbly steps in Crawl.
you're seeing to get going, right?
And so then it is future fight,
which I think people like,
but I don't know.
Again, it's fucking mobile.
I don't want to play that necessarily.
Conquests of Champions,
powers United VR,
but then Spider-Man,
then Ultimate Alliance 3,
then the Lego collection,
which is kind of here or there.
Iron Man VR,
which I enjoyed,
like wasn't a bad game,
had its problems,
but whatever.
Avengers,
which review well for single player.
The thing about Iron Man VR
is it's a swing in the right direction,
right?
And so that's the thing.
It's like,
you want to talk about swings,
then just talk about whether you know,
ultimate last three,
Iron Man,
Avengers, Miles Morales, the Fortnite crossover, which you can't fucking not talk about how amazing
that was.
Future Revolution, which I burned out on super quick.
I wish I had a controller support.
I'd probably stick around if it did.
Guardians of the Galaxy, which was on so many people's game of the year list and people loved.
Snap, which is having a lot of problems right with the monetization right now, but it's in beta,
so we can't even really say it.
Midnight Suns, Spider-Man 2, Marvel's Wolverine.
So, I mean, right there, you're already talking about them taking a bunch of lumps, lessons,
crawling so they can walk so they can run thing.
But I'm excited for Midnight Suns.
I think it looks wacky and weird in terms of a gameplay thing.
But I'm obviously infinitely more excited for Spider-Man too,
infinitely more excited for Wolverine.
And then you like toss in there,
Black Panther, toss in there,
whatever the next few are going to be.
And yes, there will be more mobile games peppered in there.
There will be all sorts of, you know,
other things that are easy.
You're turning them faster,
getting them out easier.
But that is exciting.
And that is like, I think,
telling a narrative of where they're going
in the fact that in five, ten years, we are going to look back and hopefully be like,
holy shit, look at all these great games.
I hope so.
For me, when you read that list, right, I look at that list and I, in my head, if I were
to contextualize that as if one publisher was making all those games, how would I view that
publisher?
And I would probably personally go, okay, that publisher is good to great, maybe not amazing.
And a lot of that just comes with the amount of swings that they're making.
And I think the swings are getting better and better as we go.
But, you know, like we mentioned, Avengers didn't hit the way it should have hit.
Guardian of the Galaxy was good, right?
Not incredible, but I think it was a solid good.
And then the Spider-Man games have been great.
What, I think what would make a Marvel games prime for me would be for, and this might
just be impossible due to the nature of what Marvel games is, but for me to look at them
and go, oh, man, I feel the way about this, the same way I feel about PlayStation First Party,
where if I can get two to three games a year that are, oh, these are nines, these are,
eights to tens, right, out of a Black Panther game, out of a Spider-Man game,
out of whatever other Marvel games that they're putting out,
then I think that would be the magical place to be with Marvel.
But I don't know if we can ever get there because of how Marvel games works.
And I also don't know if that's a problem because what other choices they have.
They're not going to start a whole publisher just to like do the stuff themselves.
And that's the argument there, right, where PlayStation first parties are being held to
different standard because it is, of course, Herman, being up there, talking to people he,
not as shit that, studios, he owns an office.
operates right right and they're able to do this learn from each other yada yada whereas yeah
marvel games still being hey we're partnering with third parties to license our work and be
part of it you're going to get things that hit or miss on it but you're also getting to the
point that you know it's marvel games and it's disney and it is let's make money and so it is
going to be a bunch of mobile games that some of them hit for me and i love them some of them
i would never touch some of them are sixes some of them are nines you know it'll be that whole
range that is filling in the gaps between the big triple a temple stuff
So final question that I want everyone to ponder and answer.
What do you think is going to be the better video game?
Wonder Woman or Black Panther?
That's not fair.
I can go first on this.
And this hurts me to say, what I think it might be Wonder Woman.
Like, I think Monolith just has a better, well, we don't know anything about this EA studio.
It's a brand new studio.
And so I'm going off the pedigree of EA.
And right now, the one EA studio that I feel like is knocking it out the park is respawn.
and I do think that EA is looking toward respawn
to influence a lot of their upcoming single player stuff
and if all goes well and if you know
the amount of promotions they've given Vince Zampela
work out the way the way they wanted to
you know maybe maybe Black Panther hits
and it is oh shit what Jennifer is for Star Wars
this is for Marvel and Black Panther that can be incredible
right but I look at Monolith and I'm like well you guys put out
Shadow of Mortor and that was a for me a fantastic video
video game. Shadow of War, I think for the most part, was good, even though it had his problems.
But I do think that WB and Monolith as a unit both have a better head on their shoulders than
EA as a publisher currently. Like, it's hard, it's hard for me to look at that Black Panther game
and get super excited. I hope it's good. And, you know, I'm pulling for it. But, man, but I don't know,
man. I don't know, I don't know where it's going to end up landing. I think they're both in
similar spots because isn't the rumor that the leadership of this Seattle studio,
is former Shadow of War and Shadow of Mordor devs.
I think the lead director might be from Monolith.
Yeah, so I think they both have kind of a similar head on their shoulders.
I would prefer to play the Black Panther game just because this premise that has been leaked
interests me far more because it reminds me of...
Maybe if people don't know what's the premise.
The premise is that Black Panther is dead and you are on your journey to become the next Black
Panther and it kind of reminds me of sort of story beats that I enjoy a lot in like the
Mass Effect Dragon Age games becoming the first human specter or just sort of you are becoming
through missions in this gigantic open world getting that gaining that notoriety and kind of like
visiting small villages and being like oh shit you're going to be the new black panther
aren't you like that excites me a lot more than what a than what a wonder woman game would
likely be. But it's also just IP. I have more interest in Black Panther as an IP, but I can totally tell
that throwing a shield, throwing Wonder Woman's shield and having it bounce off everybody
probably is going to be dope as hell. And also, you know, murder people with your sword.
That too, yeah. What about the lasso?
It'll be another cool thing. Yeah, yeah, yeah. Cool. And I think that's part of it, though,
like, you know, so to debate the question, I don't think there's enough information on Black Panther
to really go one way or the other with it.
But the fact that it is, because it's a new Seattle studio, right?
Isn't that the rumor?
Yes.
Right there, like, I'm not saying that's a huge problem, but it's always, when it's a new
studio, that's like, okay, cool.
Like, do you guys have chemistry together?
Do you, is this one of the, how much is getting left in the cutting room floor?
Oh, they've been on this AAA project, met AAA project.
Like, yeah.
Will this game be canceled?
This is your first time working together on something.
So what does that actually look like?
Whereas model has been around.
And again, has learned and made mistakes.
and I think learns from them and goes from it.
I would say, yeah, you know, obviously I'm in the tank for DC, as you all know,
but I do love Black Panther, but I would think right now, if I had to bet,
I would say Wonder Woman is probably going to be the better game.
But again, we know nothing about Wonder Woman either.
But it's also that idea of just like, I feel in so many ways, like, you know,
how we've kind of talked here, too, that like, Warner Brothers knows WB Games, WB Interactive,
right, the people who are at the top of the food chain of like,
Hey, we have a bunch of video games.
They're aware their backs are to the wall.
They're aware that Marvel games is putting out a whole bunch of games.
And yeah, they're not all tens, but they're putting out a lot of games and making a lot of money.
And what the fuck has WV Montreal been doing since Arkham Origins, right?
Like, you know, like there's been a bunch of rumored and canceled projects that I've heard about and done things.
And it's like, man, I would have loved to have played those games.
But maybe they would, are you holding it to needs to be a nine?
What are your metacritic?
Where does it need to go?
So I don't know.
The Wonder Woman thing, I think, is a really.
cool idea. I think Wonder Woman hasn't gotten her due in video games. In the same way, I know Black Panther
hasn't. He was great in Avengers, but obviously Avengers is his own thing. I think it'll be really
cool to see her. And I think her gameplay, especially on the success and the how much people love,
not even myself with how much I love her, but how much people love Cassandra and Assassin's Creed
Odyssey, I think really does lend itself to a really cool template for what Diana would look like.
I think the idea of this whole, you know, your person of two worlds with Themiscarra and the, you know,
humans opens is up to a really cool spot of where you could fight.
I think one room is a brutal warrior.
So I think having, I mean, if the game is going to double down and if we're talking
about the Gal Gaddao movies, right, have it, have that no man's land kind of moment, right,
of taking the shield and fighting back all the shit and having slow down to do that on earth.
And you're just fucking knocking people left and right.
And, you know, again, Wonder Woman can be super brutal.
I would imagine whatever the threat from Themiscarra you're fighting are the more.
minotar weird ass orc kind of things right and there you're just going to be fucking lopping off limbs
and killing people left and right i think that could be really cool to give her that vibe to it and
they've done that kind of thing before with shadow of motor and shadow war like they know how to get
i mean the nemesis system is so fucking cool and i think it is so it is first off get me started on
the nemesis it was so cool we've been saying that for ages and then they fucking copyrighted it
and haven't seen a lick of it since and that's the thing that's the thing
right is like i think it's a dated idea that if you didn't play those games at launch like you don't even
know what we're talking about necessarily and then it's also a thing that it's behind and i'm not
um andy i swear we're not i'm not doing it or anything it's behind a franchise that you're either into
you're not into and so i think there is a whole thing of locked away there and like right now superheroes
are hot like they are still really popular and they are bigger than ever and so to bring that out and
take all the learnings from those games and you know the misses of shadow of war and put them into this and
see here's a Wonder Woman game
that is bridging these two worlds, got an
awesome combat system, you're going to, you know,
fuck up these, whatever they are, parodemans
or whatever they're going to be from another world that
then come back and have a grudge and they have
the, you know, the fucked up face and eye because you
slashed them. Like, that's awesome.
Yeah. Yeah.
What do you think?
I mean, I think you guys are right on the money with this,
where I think Wonder Woman is going to be the better
game most likely, but I am
more interested in the Black Panther game.
And the one thing that the hill that I'm going to die on,
And I'm totally understanding.
I might die on this hill, but I said this on Games Daily,
and I just want to say it again that I think that the Black Panther game,
you're going to be Tachala.
I think that the Black Panther that died is going to be Tachaka.
And this is going to be them separating from the MCU,
the MCU going a different direction.
I think this is going to be them more similar to the Guardians game,
where they're going to take comic storylines
and kind of get a lot more nerdier and do the things that we're not going to see in the movies.
I think they're going to take the Tachala storylines and turn that into the game.
that's way more interesting to me than a Wonder Woman game.
But hey, unlike Greg, I'm a Marvel guy.
So that's something that I'm looking forward to.
For the record, yeah, I'm right there with you and Andy that, like, I would prefer for the Black Panther game to be better.
You know, I do not care about what they both be.
Can they both be great?
Can they just both be great?
I would love for them to be great because I do like monolith.
I don't know about them.
Man, I need this Black Panther game to be awesome.
But there's, for me, too, with Black Panther, there's such a checklist of things that I need them to nail.
You know, they say it's an open world game.
I need that open world to be fire.
I need that traverse to be fire.
I need the style and the soundtrack and presentation to be fire.
I also need there, like, this is the thing that I meant to bring up on games later.
I forgot to bring up.
I also need there to be like, you know, a good writing team and black folks working on the game.
Because that, that, for me, is what elevated the movie to another level is the vision of
Ryan Cougler and how well realized that movie was because they knew the right topics to touch
on.
They knew how to, they knew how to, they knew how to, like, write that story.
They knew how the characters needed to interact.
And that's the thing that worries me a little bit about this new EA studio.
I hope that they have the right heads on their shoulders regarding that.
I forget that they haven't officially announced it, so they haven't even gotten the chance to, like, talk about their staff or anything.
But I hope that when they do, you know, I hope that it is like, oh, by the way, here's who's writing it.
Here's who's leading it.
Like, we have the right folks for the job.
That's another thing I think they'll need to nail as well that, you know, a lot of it's tough with the Black Panther.
I think even compared to the Wonder Woman game.
So bless, it's important to you that there's black writers on Black Panther.
Oh yeah, 100%.
And that's why you played the Avengers game right, because of course,
Narshese wrote on that.
So I mean, like if you want more of that, you should probably support it when it happens.
You know what I mean?
Let us know in the comments.
You know what I mean?
Just asking for things.
Then they give them to you and you don't play them.
Let us know in the comments what you think about Marvel games, DC games.
Should there be an M.
PlayStation Plus right now?
You can play it right now.
You can play it right now with PlayStation Plus.
I'll drop with you tonight.
I will help you.
You love your ass, though.
We are about to do our exclusive post show for the patreon.com slash kind of funny games, folks.
Kind of Feudy.
I am really excited.
This kicks off season three, I want to say.
Yeah.
Of Kind of Feudy.
And for everyone out there that doesn't know, it is one of my favorite things we do here.
It kind of funny.
Greg Miller may or may not be the reigning champion.
I don't know.
You have to go watch to find out.
but there is an entire backlist of backlog.
Backlist of backlog, thank you, of episodes that you can go check out at the post shows
for the Kind of Funny Gamescast.
If you go to patreon.com slash kind of funny games,
if you support, you get all of the previous episodes.
So go check that out.
But we are about to record a brand new one.
Until next time, I love you all.
Goodbye.
