Kinda Funny Gamescast: Video Game Podcast - Crash Bandicoot N. Sane Trilogy Review - Kinda Funny Gamescast Ep. 125
Episode Date: July 3, 2017Patreon supporter Mikey "Double D" Doherty joins us to review Crash Bandicoot N. Sane trilogy. (Released first to Patreon Supporters on 06.30.17) Learn more about your ad choices. Visit megaphone.fm/a...dchoices
Transcript
Discussion (0)
This episode of Gamescast is brought to you by Movement Watches.
Movement was founded on the belief that style shouldn't break the bank.
The Watchmaker's goal is to change the way consumers think about fashion
by offering high-quality minimalist products at revolutionary prices.
Greg gets all fancy for his fancy dates with Jen Saint-Hange Miller, and guess what?
He's never late.
Why?
Movement figured out that by selling online, they were able to cut out the middleman
and retail markup providing the best possible price.
We're talking classic design, quality construction, styled.
minimalism. Get 15% off today with free shipping and free returns by going to
movementwatches.com slash kinda. That's mvmtwaches.com slash kinda.
It's going to be a good time. You're going to want to see these watches. You're going to want
them on your wrist. Go to movement.com slash kinda. Join the movement. What's up guys?
Welcome to the first ever episode 125 of the kind of funny games cast as always. I'm Tim Geddes.
joined by one of the coolest dudes of video games.
Greg Miller.
Bonjour no de journo.
Take the pizza.
Shove it up your ass, Tim.
Oh, great.
Oh, oh, oh, Thursday.
Diggling, leagal, ling, ling,
you know what I'm saying?
That's what I'm talking about.
Kind of funny.
Jesus.
And joining us for the first time on this show,
Mike, double D. Doherty.
What's up, players?
You might know him from chipped tooth gaming
over on YouTube,
or you might know him as the punk-ass,
motherfucker that called me out
in Crash Bandicoot
and won. And you did win
at Crash Team at Kind of Funny Live 3.
But originally you called me out
just on the internet, on Twitter.
Yeah, I got loud. And you were just a normal dude.
You look like you now. You know, you just
just, you're normal every day. Greg Miller
knockoff. He should race me. You should race me.
Like I think you're, you know, not that good at Crash Bandicoot
and Crash Team Racing. It's all good. And then like a day later
You lost Trumbull. Well, that is
true. That is true. Then you respond.
the next day with the most up in the ante video
I've ever seen of you and your best Greg Miller cosplay.
Thank you.
Just talking mad shit.
And I'm like, I like this kid.
As Mike Dordy does, take it up to level one
and then you just jump right to 10.
Just jump to 10.
I love it.
And you did it.
And I was just like, in my mind,
I'm like, I have an idea for Kind of Funny Live.
Don't know it's going to worry.
This is back in January.
So we were well aware, well away from it at that point.
And I was thinking,
I was like, if we do this Nintendo World Championship thing
that I wanted to do.
We're making it happen.
When that got confirmed, I'm like,
gotta reach out to the kid.
Sure.
You gotta make this happen.
Double D.
Sean Doherty.
And then I DM'd you on Twitter
and you were taking a test at that time.
So yeah,
you did.
Funny story about that.
I almost died,
literally died the day you called me
that you sent me this
a week before,
I went on vacation.
Kids with our body type
have heart conditions.
God.
Got it.
Excitement.
Give me a couple years on that one.
Give me a couple years on that one.
No,
I was actually going
home. I'm originally from the Inland Empire and I was driving back home to go to Disneyland with my family. Yeah. I was going to Disneyland with my family before my niece's birthday. And I didn't eat anything that day when I started driving. I didn't drink anything that day. And I passed like my body passed out on the road and I went almost under a semi. That's not good. No, it wasn't. And then like it was just a crazy like kind of like come to Jesus moment. I get home. Yeah. Well that's usually my answer for things too.
But I got back into Hayward in the Bay Area and you hit me up on Twitter.
And I was like, God, I'm sorry.
Kevin's yelling at me.
So you just got to remember, just do this thing.
Just do this thing.
But I got back into the Bay Area and that's when you hit me up.
I was like, this is unbelievable.
It's a sign.
Yeah.
Because your friend was talking shit.
Oh, yeah.
I watched the podcast.
I saw there's no way Tim's Getty.
There's no way Tim's getting back to you.
No way.
K.
Shout to KB.
Yeah.
Shout to KB.
You're fucking idiot.
And I appreciate that.
So, no.
So we're joining.
ourselves today to talk about something very special near and dear to both of our hearts.
Now, real quick, we need to point out the fact that he's here because he supported us on Patreon.
He did.com slash kind of funny games.
There's more rigmarism.
I just want to make sure everybody knows.
It's not just make a video insulting Tim because trust me, we'd have fun for a lot of people lined up at the show.
Yeah, no, you supported us on Patreon.com slash kind of funny games.
Just like so many other people can do and watch live as we record the show.
For a dollar.
For just a dollar.
You supported a lot more.
Cost more than a dollar.
I did.
Yeah.
on the show.
So far, has the experience been worth it?
Yes, it has.
This is unbelievable.
The shitty outback that you didn't get your macaroni and cheese.
Hey, it's not even about that.
It's the connections I'm making.
This is good.
My question is, how can a 12-year-old like yourself
afford enough to come on this show?
Well, there's this thing called financial aid.
They just cut you in the check.
They don't pay attention to what you do with it.
The government.
Just got flag.
I like you.
You're fucking making the moves and shit.
So this is the kind of funny games cast.
Each every week, get together,
talk about video games,
all the things we love about them and all of that.
You can get it early by going to
Patreon.com slash kind of funny games
And at the dollar or above level, you get to watch it live.
Or for $5 or $10, you can get the either audio or video version ad free.
Ad free.
So that's exciting.
Nothing about a shoe in there.
No shoes there.
No shoes at all.
But if you want the shoes, you can go get the shoes.
If you want the shoes, you can just wait until the next week and get them on YouTube.com slash
kind of funny games.
What have you guys been playing?
Greg.
A lot of Friday the 13th.
Yeah.
And how's it going for you?
Are the servers better yet?
Well, now that's a loaded question.
Here we go.
Yes, the servers are better.
But then this weekend, of course, was the old double XP.
You know what I mean?
Because the servers had been so bad at launch.
So when that happened, so many people came back,
the servers went back to being shitty.
And it was troublesome for a while,
just for a little bit on that Friday.
Then it ended all righted and it was great
and we were all playing,
except for the fact that if you didn't update your PlayStation 4
with optional firmware,
that was crashing if you were joining games or not.
But on that, we were fine.
good. In the double XP went real well. I unlock some stuff. Trophy's still garbage.
Still playing it. I appreciate you because every once in a while it sounds like you're
crying, but you're not. It's not usually mid burp and you're just,
burp. And I don't want to stop. But then there's sometimes where you just start crying.
I thought that was just the burp. But I don't understand why. Yeah, I think I telegraph a cry.
Am I going to cry on a telegraph? Am I going to cry? It's a laparry. Honestly, I don't know
with you. I don't know. Sorry, not to interrupt you. So more Friday 13th. Service
issues are better. I wasn't expecting this. You call.
me off guard. I'm still getting used to the new show.
Yeah. In terms of like we're in deal of stuff.
The new games cast, the all new games cast, as I refer to it, but we're not calling it
that. It's just there's, there's segments now. The first segment is, what are we playing?
Sure. Then eventually there's this week in gaming history. Then we got the topic of the show.
Then we got some listener questions. There's some other segments. I'm going to throw in there
whenever the hell I feel like. Sure. I played more. I played next Machina since we last talked.
A big fan. Enjoy it. I want to get back to it. It's just arcade. You know, it's
how smart. Play through twin stick shooters. All right. This is fun. It's pretty. It's cool. It's one I think
I could get better at. I'm pretty good already, but I think I get a lot better at it. I like to
get back to it at some point. Uh, tried dead by daylight during our stream when Friday 13th wouldn't
work. Man did not like that. Really? No. Just, I was, I was having a bad experience. I only played
one match of it, but I played two or three matches at RTCS last year or Australia, live.
Let's play live. Whatever. I've played it before. It's fine. Not my kind of game, which is weird
because Friday 13th is, is weird because Friday 13th is, is weird because Friday 13th is,
there's just too, it's too, there's too much going on in it. Whereas Friday 13th is jumping in play.
You figure out pretty quick.
There's not that many options in terms of characters and worries.
Do you think that's because you played Friday the 13th first?
Well, no, technically I played Dead by Daylight first.
But I mean like when you're like really playing it, not just you're in front of an audience,
now play a game for the first time situation.
Yeah, I don't know if that's the case of more.
It's just the fact that I think Friday 13th walks that multiplayer balance I like left for dead.
Where it is like just jump in play, you're going to have a good time.
You don't need to worry about am I the right class.
What is this character's buff versus that thing?
Because even like Friday 13th has the counselors all have different things.
but at a glance you figure that out in a second.
And then the Jasons have different pros and cons.
But again, they're not that drastically different.
We're going to fuck everything up and screw it up.
I played that crash, but I know we're going to talk about that here in a little bit.
Started in on Ocean Horn on the PlayStation Vita.
I, of course, had, I was one of the people, as you know, double D,
waving the flag for the Ocean Horn when it came to PlayStation 4 and caught me off guard.
And I was like, motherfucker.
Zelda is on PlayStation 4 now with trophies.
This is great.
And then the developers were like, oh, they saw people talking about it.
like, what if we put on Vita?
And we were all like, yeah, and I stopped playing on PlayStation 4.
So now going to Missouri for 4th of July and straight from there to RTX,
Ocean Horn's going to be on the Vita, ready to go over there.
Then I don't know if you've caught on lately.
There's been a rash.
There's been a big breakout, a flare up in the platinum trophy addiction.
I got my platinum and Mr. Massagie.
It took me about 20 minutes, 25 minutes, something that effect.
I started in on the energy cycle platinum, which again is like 20 minutes.
I was doing it here through a remote play when you guys were doing some video I was waiting for,
but then you guys finished up too early.
so I had to come out here.
I have to complete that.
Because right now it's embarrassing to see 32% of energy cycle trophies.
You know what I mean?
Nobody wants that.
Are you one of these trophy people?
I am,
but not to that extent.
I,
in similar Greg Miller fashion,
that's my highest compliment I could give to a game.
So if I really like him,
I'm going to plan on it.
Or if it's like easy and I'm enjoying it,
then I'm going to go for it.
But okay,
but you're not going to go out of your way
because there's an easy plan.
Yeah,
you're not going to go,
you're not going to spend 20,
15 minutes.
I'm not going to get that taco master and I'm not.
Oh, come on.
Oh, come on.
I'm not talking about it.
I don't know.
Now, he's five star,
1,000, whatever the fuck
it's a good game?
No.
But is it going to be an easy platinum?
Yes, so I'll do it.
There's YouTube videos
that just have the how many ups and downs
and rights and left have to get it.
I'm all in.
I got to do it.
Jesus.
Now, is it part,
am I part of the problem?
No, because there is no problem.
The problem is PlayStation
not having clear rules.
If PlayStation publishes, it's fine.
If they take it down for no reason,
then I got a problem with them.
Yeah, didn't they take down the game?
They did.
This is the one, the top rated.
Five star 1,000 top rated.
I went down.
We talked about on the game's daily show today or whatever.
And just the fact of they took it down and the developer says,
they took it down and asked us to take out references to the platinum trophy in our description and our website,
which is promoting the 4K backgrounds we do.
The name is also clickbait as fun.
Sure, of course.
Five star top rated or 1,000 top rated.
Yeah.
You're like, what the fuck does that even mean?
Oh, it's IP 98 cents and I get a platinum trophy.
Great.
Is there no gatekeeper?
Do they just let everything fly by in the place?
You see that black tiger game?
Yeah, of course they do.
And that's the issue of like, what the fuck's going on over there?
And this is the long debate we had today of like, it's weird that they made them take it down and change it?
Because okay, was it did their description violate the terms of service?
And then like when they resubmit it now, it's still just the same game.
It's still the same problem, right?
It just has a different description.
Are they going to put it back up?
How are they going to play this?
We'll have to see.
We'll see.
Double D.
What have you been playing besides the bandico?
besides the bandicoot, I've jumped back into Gravity Rush 2, actually.
Ooh.
Yes.
Okay.
Because I was a big fan of Gravity Rush on the PSVita.
So why did you get distracted on your Gravity Rush to play through originally?
Life.
Okay.
Okay.
It happens to me all the time.
Yeah.
Life.
I think it was in the cellophane for like the first month that I had it.
Sure.
Why did I spend this money?
Yeah.
And then jump back into it.
It's fun.
More Gravity Rush, like you've been saying.
Yeah.
I just like being able to fly around and collect things and collect the gems and grind it out.
Just something I could put on a podcast and play.
Um, on top of that, the wipeout collection.
I also, I got a big fan of those games.
I originally played 2048 on the PS Vita.
It's another game that I could just put in the, um,
the earphones and just kind of tune out and just,
how it just never felt right to me.
It always feels a little too floaty.
It always, I don't like how it, it feels like you're controlling with the back of the
craft.
You like fish tailing.
Yeah, it's a little weird.
I'm not zero dude.
I like racers, but I don't like realistic racers.
So if it's a cart racer or like something like a wipeout, I'll play it.
Like, I have a ton of fun with those games.
You know,
a racer we haven't seen in a while.
Ridge racer.
I love
Rage Racer.
Big fan of Ridge Racer
because the drift mechanics.
Like, it's so ridiculous bullshit
and I'm into it.
Because it's fun to just drift around
and I just feel like you're in control
even though I know I'm not doing well at all.
Playing Grand Turismo, it's like, oh no.
Yeah.
No, I can't do that.
I'm a bad driver.
Yeah.
And it's like,
at least it's accurate.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Good job on Sony.
The B moved at the end of Spider-Man
no coming in the credits. I was like, oh, they're still fucking doing that.
Still doing it. All right, Sony. I like that the movie started
off with the Sony and the little thing.
Like the Sony like charm. I haven't seen that in a movie before.
Maybe I just haven't paid attention. I don't know. That's something you put
on the movies, you know. Yeah. No, I guess you're right. That's true. What else
you've been playing? Um, I, that's about it. Um, for my channel, we do a lot of
let's plays. Um, oh, I've heard of these. Yeah. So we've been, uh, jumping into a
tower fall, um, which I haven't played before until then. Yeah. It's good fun. I should
listen to you guys. I should have. Um, so like push me pull you, you know, the typical party games,
the typical
achievement.
Let's play games.
Yeah.
So other than that,
that's about it.
Cool.
So let's get right
into the real beef of the matter here.
The bandicoot saved.
Crash Bandicoot.
We put them up here.
Timed it perfectly.
No,
not true.
Not true at all.
Crash Bandicoat.
Insane trilogy comes out tomorrow
for the people watching live right now.
For everyone else,
it is out already.
The bandicoat saved.
You guys did it.
You can go save them even more.
$40 on the PlayStation 4.
We'll come to other systems eventually.
Who the fuck knows?
It is.
Probably.
We'll see.
I put some money on it that it would.
It doesn't even have the little only on PlayStation.
I know.
That's the thing.
That's what's so weird about it.
But in the credits, there's a lot of Sony specific credits.
But the thing is, that happened with Rise of the Tomb Raider as well.
There's a lot of Microsoft specific credits and those are in the PlayStation one as well.
Interesting.
I don't know.
But all of us have played some level of this game.
Sure.
Let's go around.
I'll start off.
I beat two, beat three.
played through three-fifths of the first one.
The reason I didn't beat the first one is I didn't prioritize it
because I had beat the first one two years ago on my birthday
when we did that stream.
So I'm familiar enough,
I got far enough and I knew I was going to run out of time.
I'm like,
I want to play through two and three.
How far did you get?
I've beat every single one.
I'm on the way for a platinum on Crash 1 and Crash 2.
Warped, I kind of blew through it
because I finished that like two days ago.
But other than that,
um on platinum track for all three games.
Hell yeah.
And Greg Miller.
Platinum all three of them.
Oh, fuck.
I'm sorry.
I'm not.
No, no, no.
Uh, I played, uh, geez, a few.
Not, not, not enough.
I knew you two were here to carry the load.
You know that I'm not a crash fan.
So my story went that this weekend,
I was playing Friday 13th.
Because I can't stop and something's wrong with me.
I have decided.
I think what I'm enough to do at a date to be announced.
But with enough time before,
Everybody golf before Uncharted and before Pat upon,
whatever the fuck that's coming out.
I need to say,
I'm done playing any other game,
but Persona 5 until I beat persona 5.
And I'm gonna have to just fucking do it.
You're not going to do it.
I have to.
There's no other way I'll ever get to,
I'll get through persona 5.
I'll bet you money right now, Cheeks.
Well, what's the timeline we're looking at here?
Well, I'm saying, I don't know.
At some point I got to say that I'm going to do it and I'll do it.
I bet you don't beat it this year.
Oh, sure.
Okay.
How much?
Let's do a pizza bet.
All right, great.
Cool.
I like the way you think.
I like the way you think.
I will definitely be Personified before the end of the year.
And my reasoning being, so I started doing the whole thing of like,
oh man,
we got to start worrying about game of the year and like voting and all that shit.
And if I don't,
I got to just fucking commit.
I got to just sit down and fucking do it.
We'll see.
We will.
You're a busy man,
Greg,
we will.
We will, I know.
All right.
Stop trying to get in my head about it.
Jesus.
God damn.
A family.
He watches too much of our content.
I like it a lot.
No, so.
And then I was like,
I'm either going to play Arizona Sunshine on VR.
I'm going to play Crash Mandicute here and get going on that.
And I was like, all right, Jen was next to me playing arms because she's obsessed and now
MLG at arms.
And I was like, I'm going to play this Arizona Sunshine game.
She's like, all right, cool.
I'm like, all right, I'm going to go get the VR.
And she's like, oh, VR.
And I'm like, yeah, no.
She's like, this is fun.
We're sitting here playing games together.
Do you have to put it on and go into another world next to me?
Like that disconnected?
I'm like, no, all right, fine.
So I put it in Crash.
Play through, I'll say seven levels of Crash one in the first world or whatever.
Do you get to the first boss?
She didn't crash two.
No.
Okay.
Well, I mean, I don't think.
No, I would have known.
With the stick, then you're running in a circle, jumping over it.
No, is he before seven levels?
That I fucked that out?
It's around.
It's right around that.
I did not get to that.
But here's my thing.
Because I played through Crash 1, didn't get frustrated and quit.
Which is what always happened on PS1, crash 1.
PS1 crash 1.
And like, why am I running at the camera?
Fuck, I fell in the hole.
I thought I made that jump, but I didn't make that jump.
Fuck, fuck, fuck, fuck.
This one that controls for it, I was like,
oh, these are manageable.
I think the game's boring.
I'm having a boring time running away from this boulder.
Yeah,
I'm having a boring time running away.
How many fucking crates did I miss?
But I was able to progress and keep going and not feel like I'm just getting fucked over.
Then I came into work and I was like,
yeah,
it's more crash.
It's better than I,
it's definitely making me go,
oh,
this isn't as bad as I make fun of Crash 1 on PS1 always being.
And I'm like,
but should I jump ahead and you're like,
yeah,
play Crash 2.
This morning before work stopped and played 15 minutes of crash 2.
I was like,
oh,
totally should have started here.
This is way more fun.
This is way more fun,
more control over the character.
I again, I have a better grasp of what to do and what it wants me to do.
Like, oh, okay.
It didn't even touch Crash 3.
Yeah.
Which I think is the, I think in this trilogy, three is the worst.
So, okay, let's, what's your history with Crash?
That is the game that got me into gaming.
This is why I'm sitting here right now is because a PlayStation kid grew up Spyron Crash.
So I was through all of it.
Like I've been, I played every game.
I was obsessed as a little kid because I have an obsessive personality, I guess.
No.
So, like, I had, like, a shrine of, like, all the games.
Like, I played everything 100% at every crash game.
On CTR, you can actually unlock oxide.
D.L.
I was one of the kids who did that.
You were fucking crazy.
Yeah.
That was impossibly hard, but I did as a kid.
So, very deep, vast history with the band of Coot.
So I do have, like, a ranking of everyone.
What was your ranking growing up, though?
The ranking for me always went two, three, one.
No, two three, no, sorry, CTR two.
Don't get, yeah, exactly.
Obviously, CTR.
Top.
God tier.
Fucking God tier.
Best car.
But just of the first three.
Oh, okay.
So it was two, three one.
Okay.
Growing up for me, it always went three, two, one.
Warped was my favorite.
I loved it so much.
I thought it was so cool.
I loved all the vehicle stuff and everything about it.
I'm just like, this is great.
Now I'm being an adult.
Yeah.
Playing back.
Having refined tastes.
Man, I honestly say.
that it goes two, one, three.
Yeah.
Well, I say even before the trilogy, I was still warped, was ahead of one.
But since they went back and fixed a lot of the issues with one, it really changed it for me.
And I'd say it's even like two, like one right there.
Yeah, I agree with you there because I, well, actually, no, I do think that one is not nearly as good as two.
No, but I'm saying it's like right.
Got it got to.
So, because the thing is the biggest problem with three is there's way too much gimmicky shit that does not hold up at all.
All the stuff that I thought was cool a long time ago
Because it was like oh it's changing up the gameplay
That was only cool because that was different back then
Yeah nowadays it's just like we want to stick to what the game is good at right
And with the way that Crash 3 set up for every five levels two of them are vehicle based or gimmick based
And the only ones that are fun to play are the Cocoa Tiger levels yeah yeah I love those
Yeah obviously the jet ski levels frustrating as hell and the fucking motorcycle ones for crash
I was about to throw my controller through my goddamn TV.
That second one.
Yeah.
It's impossibly hard.
The turns are like, like, like, yeah.
They're like 90 degree angle turns.
It's dumb.
It's really stupid.
And I don't understand how the rest of the game could feel so good and that feels so bad.
But it's interesting playing them back to back to back because I've never done that.
I've never sat and played all three games.
And one is so poorly paced as a standalone game where the first seven levels, I'd be surprised if you got to the first spot.
Yeah.
through because some of those levels are very hard.
Some of them are very easy.
Some of them are very long.
Some of them are very short.
There's just no consistency with it.
And there's no sense of progression in the game where all of the three crash games
jump between doing the run away from the camera, run towards the camera, or 2D size
square and stuff, right?
And then, yeah, then there's a lot of 2D vertical ones, which are most prevalent in one.
And those suck.
Jumping on the like bouncy crates to like get up, not precision at all.
And like the third.
level like makes you do that a lot.
And that is a point where I feel like a lot of people would give up.
And that's why I think the insane trilogy fixed a lot of the issues because,
um,
making the save system different.
You can just need to worry on a level by level basis.
It's no longer you have to beat 10 levels to get to the next save point.
Cause that was such bullshit.
It was so frustrating when you would lose your lives and off some stuff that
you knew wasn't your fault.
It's because the game was making you miss the jumps.
Yeah.
And I think they did like a really good job of fixing that first game.
because the reason I like one so much now
is it is a difficult game
and we don't get difficult games anymore.
Like there are times like trying to get every box
because that's what, in my review I mentioned it over on
YouTube.com forward slash chiptooth gaming.
He's watched, he knows how to do it, guys.
That's how you plug.
I mentioned that it's good to bring in people
and for the hardcore too
because you could just run through and get the crystals
or you could just run through the level and finish.
But getting the boxes is some of the most challenging
platforming,
um,
gaming I've done.
Yeah.
And I agree with that.
I think that from a very top level thing of do I recommend this game?
I would say yes.
For $40 totally worth getting into it.
If only for the history lesson and to see what Crash Bandicoot is about.
And two is legitimately a great game.
Amazing game.
One, I'm like it has its pacing issues.
I feel like there are a lot of really fun levels and a lot of great challenge to it.
Three, the good is really good, but the bad is bad enough for me to be like,
Oh man, there's a lot of problems.
But for $40, for the amount of content that you're getting,
because you can just play through and there is the challenge of beating the level.
But then there's the extra thing of getting the all of the crates in each level.
That's where the real difficulty spikes.
And then the death routes into.
And that's why two is so much better because it has all of,
it's the best of all of the different worlds of the games where it's like,
I feel it has the best two-d platforming.
It has the best level design for 3D platforming.
It has the best vehicle levels.
It has the best pacing in terms of difficulty.
And it has the best challenges.
And boss fights as well.
And I mean, there's secrets.
Like, playing that game, I forgot how deep it was.
Like, there's a secret warp room.
On each level, there's, like, hidden pathways to get to the warp room, to unlock the level to go back and then get the gem in that warp room.
Like, it's deep.
And then there's, like, one of the favorite, like, troll things that a naughty dog did was showing you the colored gems as you're progressing through the level.
So, like, on Snow Go and Crash Maddiku, too, seeing the red gem at the high.
And you're like, how the fuck do I get it?
And I love it because it promotes going back and playing the levels again.
And what I didn't like about three is when you get the, at the end of each warp room or whatever the fire, I don't even know what they call them world.
Yeah.
In crash warped, you get a new ability.
And I feel like the ability is just made the game broken.
Yeah.
Like you can eventually get the double jump.
You can get the thing where you can spin longer.
Once you have the bazook, you get the chasuca.
It's like, all right, this game is simple.
Now it's just a matter of you versus the controls more than anything else.
Whereas I feel too was really designed around clever jumps and clever uses of the environment to get where you needed to go.
And if there was something that you saw and you couldn't get to it, it's because at that moment, you're not thinking correctly.
It's not because, oh, at some point I'm going to come back and they'll have a new ability, you know?
Yeah.
Well, even in Crash 1, they, Naughty Dog did such a good job back in the day of like, because you didn't know this stuff unless you read the manual and no one read the manual.
So that's why I like the Vecious Visions kind of unloading screens, putting like, oh, like a little hints on how.
how to do it. But like on crash one, there's a couple times where, um, you just see a trail
of wampa fruit going off into the sky. And if you just walk toward it, a path like reveals.
It's like little things like that that make the game so much deeper. And then on top of the
death routes, um, getting past the level, uh, without dying to get on that to get the boxes
because before you didn't know that, that that's how you unlock them. And you get through
the level and you're like, I miss 30 boxes. Like I got everything. Where the fuck's the rest of
these boxes go. Yeah. I also like that in this, uh, in the remastered version, the bonus levels don't
count as lives so you can repeat them as many times as you need to because those are really
challenging and if you miss the boxes there of which you're probably going to do it on your first try
because they they purposefully trick you to jump on things that are going to disappear the next time
you jump on them and I like that now you can repeat the bonus rounds as many times you need to get
all the crates to get the gem in each level yeah they did a brilliant job of like updating it
for like people who don't want to kill themselves playing a game yeah no that's really true
and honestly I think that's the biggest credit to the game is the fact
that the vicarious visions really committed to this.
This was remade from the ground up,
but we all laughed when they first said that
because it was just like, there's no way.
This is going to be just a remaster
and they're going to call it a day.
They put so much care into making sure
this felt exactly like the original games did,
but fixing the things that needed fixing.
The one gripe I have is that visually it looks awesome
and I love that it really looks like a Saturday morning cartoon.
And forever people would talk about games
looking like a Pixar movie.
It's Pixar come to life.
This looks like a Pixar.
With the ration clinking.
Exactly, which is awesome.
However, I still feel like this game lost a bit of the luster and visual uniqueness that the original games had.
Because the original ones had that kind of like gritty dark feel to them.
And this is super just bright and colorful and loony tunes.
And even how like when the bosses come up and they talk, how they changed like the dialogue just ever so slightly.
I was like, uh, this feels, it feels wrong.
Yeah.
Like Ripper Roo not having his.
Stupid ass laugh.
Yeah, that threw me off.
And then like the scientist guys
not having the Wilhelm screen.
Yeah,
but I think that's all just licensing.
Yeah, yeah, that too.
I mean,
but I love how they got as many
of the original voice actors as they could.
I thought the soundtrack was fantastic.
Like it's the original,
just updated.
I was worried about the voice actors at one point
because if you look through them,
a lot of them are from Crash of the Titans,
Crash Mind of the Moon.
And I was like,
I don't want anything to be related to that game at all.
Yeah, I know.
Well, he was in Twin Sanity,
which is like underrated.
Twin Sanity is very underrated.
Underrated.
That is a good game.
You laugh out loud.
Twin Saturday is arguably better than three.
Then three.
Yeah.
I agree with you.
But that's a story for a different day.
But overall, I think that the game is fun.
And I'm a little disappointed.
The originals aren't unlockable.
At least I haven't unlocked them.
And I don't think that they're anywhere in there.
But because I feel like that's something that they should do.
Tell me about the uncharted references.
They're so few and far between.
It's not even a blinking.
you'll miss it thing. And so if you're not looking, you'll miss it. There's a,
when Coco is looking at her laptop and I think it's the beginning of Crash 2
Super meta on the beach. She's looking at a video of Elena and Drake playing Crash 1.
Gotcha. Uh, there's that and then picture, there's a picture of Nathan in, um,
the bandicoot household. Yeah.
Just kind of there.
So it's just subtle little.
And so then for you guys as, I mean, you're steaming for it, are you, how is the platinum or how are
the Platinum's and then are you thinking about going back?
The Platinum's are a challenge, but they're achievable.
I honestly, for me, just looking at the trophy list, I'm like, this is what Platinum's three games should be.
The fact that it has three, I'm not a trophy guy like that, but it does entice me to play these games more.
I was never one of those people that went and got all the gems and the relics and all that.
But the fact that this, that they added relics to Crash 1 definitely makes me want to play it more.
And the fact that the trophies, it's like, it's the breadcrumbs that give me extra challenges that I'm like, I play these games a bazillion.
in times. But I never played them like this. I never played them like this and I want to. And the fact that
they put the extra passion and care makes me want to give them more time. It's a difficult
platinum. Yeah. Well, not difficult. It's one of those ones where it's like you want to keep going.
I think it's a fun one to just like I said, put in like your phones. Sure. Yeah. Yeah. The time trials are
super fun. Okay. Just running through the level. Are the times like totally obscene? Are they like,
they're, that's, it's perfect. They're like doable. They're like tough. Okay. And that's why I like it.
You're going to take shots at them over and over and over. You're going to get mad because you're
gonna miss them a couple times.
Yeah.
But once you land it,
it's probably the most satisfying thing.
Okay.
It's a fun platinum.
It's three fun platinum.
And that's why I'm excited about.
Crash one's gonna be a little hard
just because the controls aren't all the way fixed.
Yeah.
I found myself using the D-pad on Crash One.
Me too,
which was really weird.
Only on some levels though.
It wasn't all of them.
Like Road to Nowhere and slippery climb.
The two fucking hardest levels.
Yeah.
See, but that's the thing is there's some things
about the game, especially Crash One.
There was a lot of just enemies coming at you
over and over where Crash One didn't focus
platforming enough because it was back in the early days when they didn't know what a 3d
platformer was. So they were just like, all right, cool. We're just going to kind of mimic what
Mario or Sonic did in 2D my dude.
What you dude? And we're just gonna like it's just gonna be like the three gumbas come in
Mario. That's fun. What? And then in, huh? The three gumbas coming in Mario. A lot of the
times the gumbas come in three. They come in three's where it's like you you jump over like
Like, huh?
He didn't.
Like erotic fiction.
Like coming inside of Mario.
Yeah, no, you're nasty.
But they did that.
There's a lot of times, especially in Crash 1, you don't see it in Crash 2 and
three, where they'll be like the turtles and there's like three that come at you.
Or the skunks and there's three that are not fun to jump around that.
You just spin, hit one of them and hope you kill the rest of them.
Yeah.
Did you guys feel the updated stuff made it easier?
Like Crash 1 seemed so much easier.
100%.
But it's still frustrating because there's still a lot of level design issues.
in Crash 1.
It made it reasonable.
Okay.
So before on Crash 1,
you miss a jump,
you're like,
this game's fucking stupid.
Like,
this jump is off.
Like,
it just feels floating and weird.
They made it to where it's reasonable
where now it just takes skill.
Like,
you have to,
you have to make that jump.
I thought that was the thing
with me in Crash 1
where, yeah,
the first time I died on a jump
running away from the Boulder or whatever,
I think.
It was like,
or no,
it must have been earlier than that,
but you know,
I'm talking about running away from anything
and jumping over the thing.
The first time I missed it,
the second time I just held it longer.
I was like, oh, okay.
Whereas in Crash 1, I don't ever think I had that Eureka moment where it was like in crash one,
it was always like, I don't understand why I'm falling in this fucking hole.
I mean, the controls aren't literally just kind of added the analogs of war.
Like that, that is the biggest control fix that they did.
They didn't actually like tweak any of the jumps the same as the jump was.
Yeah.
It's the same as the speed was.
It might be a visual cue.
I think maybe, yeah.
I think it is a visual cue more than anything.
It's just because it, everything's brighter.
Yeah.
So that's the big part of it.
They route you a bit more.
And I think with enemy design,
the one thing that I think that made Crash 1 a lot easier now
is the fact when you look at an enemy,
you have a better understanding of how to beat him.
Whereas in Crash 1,
it was so just polygons and blocks.
You're like, I'm not, is that fire on his head?
Or is that a hat?
I don't know.
Whereas with this one, it's very clear
because the graphics are so, you know, where they're at.
That it's like, all right, I understand.
They are in FurKKK.
On the PlayStation 4 Pro, it looks great.
Yeah.
The loading.
Very bad in the beginning of the game.
What is up with having to sit through that vicarious vision screen every time?
Oh, see, that's fucking awesome.
They make you sit through it?
Yeah, the first time I did, I was like, okay, no big deal.
And this morning I booted it up.
I was like, what the, I can't skip this?
Here's, there's, there's two things.
One is the, when it goes to the loading screen before the actual menu comes up,
that's fucking bullshit.
It takes way too long.
Yeah.
For me, it's been like 45 seconds each time.
And I'm like, every single time to get into the games, that should not be the case.
It's 2017.
These games shouldn't be taking that.
not to get to the screen to choose which game I play.
Yeah, I know that too.
I mean,
that's a problem.
But loading this game up and having it do the unskippable, unskippable vicarious
visions,
like having it be Neo-Cortex doing the from the studio.
I'm like,
this is fucking,
it's a throwback thing,
which I get pissing people off.
But no, man,
that shit is awesome.
Throw you back at fucking game stops.
What I say.
Oh, it's great.
It's great.
I love it.
Got me so hyped when I turned it on and had that.
But overall,
I do really enjoy.
And I feel like we're hyping on a lot of the negatives.
But in my opinion, there is a lot of negatives.
I think that it's important to realize that these games are relics stuck in a different time.
But bringing them here, I feel like they're worth playing to at least know where things were.
And I want to say that Crash 2 is a great game.
From start to finish, it's super awesome.
The level design is great.
And it's totally worth playing.
And this is one thing I'd say to you.
I'd say at least, yeah, Greg Miller.
Get to the second warp room in the second one and try to get the gems.
And you just see if you have fun.
And just and just try to get the gems
Crash you, I totally was this morning
I was like, oh, I'd play more of this.
Yeah, get the boxes because I actually think
that would be a fun platinum for you to grind out.
The only thing that would be annoying is the relics.
Okay.
Getting all the relics.
Relics are the time trials.
Gotcha.
Gems are when you just have to open all the crates in the level.
So you wouldn't be able to live with yourself
if I got all these platinum.
You didn't.
Oh, yeah.
If you did it, I'd do it.
Oh, yeah?
I'd fucking do it.
I mean, I'm considering it as I'm playing through,
but it's kind of like what you're saying.
I like, I like the idea of just having something to do
to just pop into.
Just grind out.
I wish it was on the switch to do that,
but then I wouldn't have trophies.
This is like, yeah, Sophie's choice.
Sophie's choice, man.
Put on Vita.
A lot of issues here.
That'll be great.
Every PS4 could be a PSA.
Shut off.
Not when I'm on the goddamn airplane.
Anyway,
let us know what you think about Crash Bandicoot
Insane Trilogy in the comments below.
We got some questions here about Crash.
This is from Justin Washburn.
With the upcoming release of Crash Insane Trilogy,
what do you guys think the odds are
for a crash team
racing remake. Thanks for reading my question. P.S. Buy the damn. Save the coup. Um, I, I don't know.
We've been talking about this a lot on the shows where it's like, I do feel like if this game does
well, we will see either Crash Team Racing a new Crash Game or the Spire trilogy remaster.
Now, I think you're overlooking something here. The game is selling well. It's sold out on Amazon.
Like, today it just got back in stock. It was sold out all of June. It sold out on Amazon US.
It was the number two best-selling item on Amazon Japan and number three in the UK.
Hell yeah.
The thing's selling.
So we got to keep it selling so that we can get one of these things.
But do you think we'll get Crash Team Racing?
Yes, because I think these are the guys who did Crash Nitro Kart.
Like they've done a crash carding game that was.
It was good.
I liked it.
It wasn't Crash Team Racing though.
No, it wasn't.
But I mean, what games are.
I mean.
That's true, but I don't know about this.
I mean, they did such a good job with this.
Yeah.
No.
Yeah.
Double dash, guys.
No.
Mod nation racers,
the best car racer.
My donation racers is good.
Thank you.
It is good.
I'll give you that.
It's not crash team racing.
I hope it happens because I'm more excited for that than I am this.
I never played crash team racing and I love fucking car racers.
I would love them.
I think it would be a remaster.
You'd get down with it.
So I think it is more of a possibility than people are giving it credit for.
But I do think that we would probably see a spiral collection before the crash.
But that's another thing.
Is that coming from vicarious?
Are they going to give that to another?
Yeah, I really don't know.
From talking to Dan, the director of Crash Insane trilogy,
anytime I bring up Crash D-Mason with him, which is often,
like, he never says no.
And he, like, he definitely, like, leaves it open in a way that I'm like,
you could have shut me down and you didn't.
Yeah.
So I'm like, all right, cool.
There's definitely that.
So you're saying there's a chance.
Well, honestly, I want to see, before I was very much like you going into this,
I was like, all I want is just these three games just upbred is like this.
After playing these and seeing her.
how much detail and how much care they put into these games.
I think we owe it to them to see them do their own.
That is.
And I trust them now.
I can't believe it because I actually agree with you saying this where I never
would have thought I'd want another Crash Bandicoot game.
I got my, just kidding.
What?
Really?
We got it before and they were terrible.
It's like, dude, like they, they just don't work now.
And that was weird.
The lights did a weird thing come.
Yeah.
Crash one through three.
All they wanted was what they gave me,
which is this remastered series for me to kind of,
to kind of have our experiences again,
like the games that we remember.
It's a very slow undertaker entrance.
Like things are slowly turning off
and then he's going to come out.
But I agree that I think that they did a good enough job with this.
And it's like,
it's obviously that they understand what makes crash work.
And it's also obviously they didn't want to touch
what was broken about it
because that's what the games are.
And they want people to play these as remakes.
And I do think that they could do something interesting
where like what they,
what retro did with Donkey Kong Country Tropical Freeze
and Returns,
where it's like, all right, people had issue
with the original Atlantic Town Country games,
but there was a lot of good there.
We could make something better.
And I feel like Crash could be good.
I think we owe it to them,
like on how well they treated the series.
So I'm putting my trust in them
that if they were to do one,
I would be 100% on board
because of how they treated this.
Just don't get me to Crash the Titans.
Do the racing game.
Yeah, please do the racing game.
And no crash of Titans.
fucking bullshit.
All right.
Then the next thing,
icy flames 96.
Looking at Crash Band,
to Kratchenk,
and Shad of Coloss is doing remakes
and rematchers of old games.
that go far beyond your typical HD remaster.
It's been a recent trend for Sony.
Do you think this trend will continue in the foreseeable future?
What games do you think Sony will rejuvenate next?
Huh.
I want more of it.
I want more.
Do you think it will happen more?
I do it.
Yeah?
I honestly think that if this game hits some certain level that I don't know what it is,
but in Activision and Sony's mind and I don't know where the partnerships and all that come in.
But there is definitely somewhere people are looking at it.
If it hits that bar, Spiro, hit the Spiro button.
it's happening.
Yeah.
What else would you want to see from PlayStation 1 catalog?
Because I immediately jumped to siphon filter.
Imagine.
I mean,
again,
it's the whole thing of not a HD remaster,
a game from the ground up.
Let's do siphon filter again,
number one.
It bends off doing days gone.
We do it to these people over here.
They get to go make it.
I think there's still something to siphon filter,
but it needs to either be rebooted super fucking hard
or just at least come out looking like metal.
A nostalgia thing for it.
Yeah.
kind of like,
if they did that,
it wouldn't be the trilogy.
I can see a siphon filter one.
Yeah.
Well,
at the point,
it's just,
might as well just reboot it.
And I feel like that's probably more likely.
I think that,
hey,
we know there's a connection
to this name,
you know, Splinter Cell's still doing it,
whatever the fuck.
Splinter Cell is doing.
Metal Gear is not Metal Gear anymore.
Yeah.
There's a,
there's a whole we could fill with Gabe Logan.
I feel like,
I feel like,
Spyro and Crash are different
in that I feel the same way about Spiro.
It's like,
I don't necessarily want a new Spyro game.
I just want the old Spyro game.
games again. And I think with siphon filters, I don't want the old siphon filter. I want a new
siphon filter. And that's the thing that would make sense, right? Like, I think the PSP games were so good.
They were their own thing and they were different. I never played them. They were awesome. They were both
really good. Well, Bubzy's back. So everything's off the table. Anything is fucking.
All right. It's time we get in the next segment. This segment brought to you by Patreon producer
Tom Bach. What up? Tom Bach. Bring back a cool spot. We got to make that happen. Um, and I
to be real, cool spot sucks. Watch our let's play. YouTube.com slash kind of funny games.
actually it's bad.
Weren't you picking up bottles and shit?
Little bottle caps.
And also shout to the Patreon thank yous of the month.
You guys supported us over on,
but there's a lot of Patreon stuff.
I know,
I just like that you do it the one time.
Kevin's not a little thing.
So I have to remember 3856.
If you're watching live on the YouTube chat is one of the Patreon perks,
make sure you spam that over and over and over again.
Thank you.
Thank you, Kev.
3830.
Just spam it over and over and over and over and over.
So maybe you're not watching on YouTube.
The segment is,
This week in gaming history where I look back at different things that happened on the week of June 20th.
It's like fifth to 29th.
Okay.
Can get you as more or it's to June 30th.
My birthday.
Three years ago on June 26th, 2014, shovel night came out on the 3DS Wii U and PC.
Wow.
Wow.
Question about shovel night.
Yes.
Here's what I'll put out because you're a big shovel night.
Love shovel night.
Obviously we like yacht club guys.
They were always good to us.
Colin was a huge fan.
Is a huge fan.
Call is not dead.
he's very much law.
Do you think they did it?
It was stupid of them to put out these games,
Plague Knight and the other night as DLC?
Because every time I talked to a show,
I was a shovel night fan wrote into Games Daily
for a trophy time of like,
if you want to point out why trophies are broken,
another reason is the fact that these awesome,
full-fledged, basically sequels,
the shovel night came out and they get like two trophies
because of the way it works is DLC.
Yeah.
I feel like you would have had more of a pop,
More impact.
Hey, we have another game for you if you love shovel night.
The Plague night DLC was more similar to DLC than Spector torment.
Spector torment was.
Spector torment is just a full new game.
It's a prequel.
Yeah.
So I think that that could have benefited from being marketed that way.
Um, whereas the play, wait, plague plague of darkness.
I think it was called.
It was the plague night D.
D.L.C.
um, was just good D.L.
Yeah.
Here's a new character.
There are differences to the game.
Like a lot of differences.
That actually matter and the gameplay is different.
And we've changed the level design to play differently.
But that just shows that Yacht Club cares.
You know?
I hear you and I agree with you.
It's awesome to see developers take care of their fan bases and make these things and
build these games.
And I'm all for that.
I just feel that with the other one, Spectre or Torment, which is a full-fledged game.
Blah, blah, blah.
Let me dial it back.
Marketing.
DLC and making the general public care about it.
And I mean, general video gaming public care about it is impossible.
No one's done it well.
It just doesn't happen.
This is what I talked about this past week already on Games Daily.
Everyone is sleeping on Uncharted, the Lost Legacy.
That is a full-fledged uncharted.
They are putting on another uncharted, a little bit shorter for, you know, 10 hours they're saying,
which will mean probably eight or whatever.
But they're putting on a full-fledged fucking uncharted and nobody gives a rat's ass about it.
You know what I mean?
No E3 awards for it.
It's not getting, it's like, whatever.
It's cool. It's more uncharted, whatever. Oh, you're doing this.
Now it's, like, that game's going to come out and it's going to, for uncharted fans, people are going to be like, holy shit. When I talk to them about it, when they tell me stuff that's in this game, when I see the demo, when they get up there and they spin the camera on, I'm like, this doesn't look like DLC. I'm like, oh, no, well, it's coming on a disc. It's doing these different things. It's got the whole uncharted suite. I'm like, I'm going to jump ahead of it.
Okay. Sorry.
I'm going to our first user question the day, because it relates to this. This is from Strand van der Werf.
Why will uncharted release a standalone DLC and Horizon not? What's the, what's the one?
the benefit of having a non-stand-alone DLC? Why the different strategies? Just don't even call them
DLCs. Uncharted, I think, painted themselves in a corner, which they talk about every so often,
kind of, in the way of like, hey, our season pass has story DLC to it. Then they start working on it,
and it becomes this monster of a, holy shit, this is like a real game. Awesome, they're still honoring it.
They're selling it for 40 bucks, but if you have the season past, you still get it that way.
It is this question of though, what is the scope of that? How do you get people excited for it?
I don't know how you deal with that. I think it's a little, not apples to oranges, I guess,
but I feel like the window, and correct me if I'm wrong,
anybody who's watching,
the window between Horizon and their DLC announcement was shorter, right?
Horizon comes out in February.
Here we are in what the beginning of June,
finding out about it.
Uncharted was what?
That was a video.
Came out in May.
Yeah,
and then it was a VGA?
Or was it PSX?
Well, I guess it doesn't matter.
Either way.
Ging sex is when we first saw it.
Yeah, so I guess it's not that much of a difference.
A little bit longer.
I don't know.
I feel like the fact that Horizon is more of a meaty RPG.
I think people have spent more time in that world and are hungry for more quests to that world.
Whereas uncharted is a story-based narrative and it's over.
When I'm done with, I close it and I sell it back to GameStopper.
I just put on my shelf and think about it.
So to get people re-motivated to go back to Story DLC is different.
In the same way, left behind was different to get people into it.
I just think that like even comparing lost legacy to left behind is at the detriment of what
Lost Legacy is doing.
Lost Legacy is a full fucking game.
Like from everything I've heard, maybe I'll get it and it'll be four hours
long, I'll be wrong. But I don't think that's what Noddy Dog has been selling. And I don't think
that's what they'll do. And so that's the question of like, I hear you for Yacht Club games,
we want to be great to our fans. I feel like though, it's very similar how our fans are,
our audiences, right, of we want to help you succeed. I think if Yacht Club was like, and I don't mean,
I don't know what there, did they have a season pass? I don't know if that's been, well, I mean,
it was if you bought the game, you had everything. Yeah. I was, it was free. I guess that, and that's
the whole thing. I think you should start shoehorning yourself. Yacht Club games?
Yeah, for shovel night.
If you bought shovel night,
God, they're so awesome.
That's the thing.
Their whole thing was like all the deal.
There's going to be a lot of DLC.
It's going to be real substantial DLC.
It's all going to be free.
Then what they ended up doing was they,
and I'm going to get some of the names wrong on this,
but they came up with something like like Treasure Trove.
They gave names to each of the games,
like even the original one,
the original quest or whatever.
And you could buy them separate games going forward.
So no longer if you buy the one you get all.
Now there's a package you buy that that has the whole thing.
I just feel like some people are taking their games and acting.
and this isn't an insult, I hope,
acting like their world of Warcraft,
where, oh, a shovel night fan is so dialed in
and so into it that they're going to be
knowing that this DLC's there.
You don't even know, I'm assuming you played shovel night, right?
Yeah, everybody did.
I didn't play through it.
Exactly, but you didn't know
that you have access to all this DLC
or all these different things,
whereas I think if they were to have been,
and again, this is shoe hunting yourself in,
and we want to be good to our community.
There's a million different things to do here.
I do think it would have been a smarter business decision.
And then, again, as somebody who likes Yacht Club games,
I'm fine with it.
Now, I'm not the hard.
hardcore community of like, I want the free stuff.
I agree with you completely.
And I just think that the difference is there's a lot of learning going on in
game development right now.
I think that Noddy Dog is a perfect example of they didn't expect Lost Legacy to be
what it is.
And they just now have to deal with the fact that it is.
I'm sure that if they could have pumped out, uh,
Nathan Drake or whatever is some story D.
You'll see four uncharted for and been like, well,
that's what you were getting now this is a full game.
If I can pay for it, they would.
Yeah.
But just development wise and timing wise,
especially on a talent level that high.
Like you can't just turn something around like that.
So they're stuck in in the track that they're going.
When it comes to Yacht Club,
I think it was different where they just kept going,
then they had so much fun.
And eventually when it came to Plague Nogneut.
They're like,
we're just going to make this whole thing.
And you're right that if they marketed that as just shovel night,
zero or shovel like,
like,
like whatever they were doing.
I feel like there would have had to have been a number in it.
To like really set the difference
because they did market it as a separate game
that you could get all these different ways.
But I think...
But then people are like, oh, that's just DLC.
But that's what I'm saying.
I feel like you needed the number there to make it feel like a different game.
Even if the number was zero, because it's a prequel.
But what I think Yacht Club does, because you're similar to the fans that want to support them,
I would argue that there is no modern game, modern that was bought on more systems by the people that really care.
Sheldon is the type of game that I own on like three different systems.
You know, and I'm sure there's so many other people that.
did that especially with the Nintendo Switch now where it's like I don't want to play it again again just because I can you know and just because well also the plague night was exclusive to early exclusive to switch for a month so there's things like that that I'm sure that Yalk Club are going to rethink their strategy for the next thing they do yeah but I also wouldn't be surprised if the reason that the rollout plan was what it was is because they were just working on this and their next thing is going to be different and they didn't think that this was substantial
enough to treat as its own release.
And hey, that's the thing.
It's your business.
It's your way to run it.
I just worry about the fact that I feel like it's so hard to get coverage for a game at somebody
who, you know, worked in covered games for so long.
Once your game's out, interest drops off so radically, unless you're in Minecraft or
whatever, you know what I mean?
Yeah.
And I'm talking about beyond the first few weeks.
So proof that you're right about that is the fact that shovel night, uh, plague of,
I keep fucking up.
He's ain't plague of torment.
No, no.
No.
Shadow Storm.
Specter of Torment.
Spector torment.
Spector torment came out.
That's the one that I love.
And it came out exclusively on the Switch for, I think, a month.
And this was within days of the Switch launching.
Yeah.
And it didn't get reviewed on GameSpot.
Didn't get reviewed on IGN until later.
And I'm like, the fact that there was nothing on the Switch at that point,
except Zelda.
Yeah.
And it still didn't get mainstream press coverage.
That means that even those guys don't understand.
And that's the thing you're trying to wrap your messaging around that.
And that's what Uncharted's facing too, where they have to try to bang the drama and express to people like, no, no, no, this isn't, this is bigger than the story you'll see. You can get it in store, blah, blah. It's just like a can of worms. Five years ago on June 26th, 2012, Speck Ours to go.
Oh, Woll Williams. What up. Xbox 360. Man, what a game. See, five years ago, that sounds right to me for spec ops. Yeah. I would have thought I was even longer ago. Yeah. That felt like. Whereas a shoveled out three years ago. I'm like, that's getting, that's weird. That sounds like.
a long time. It feels like a long time ago. Yeah. Yeah. 13 years ago on June 28th, 2004,
Spider-Man 2. Yeah. Came out on the PlayStation 2. And that was a game that was a game.
changed. The first time, open world Spidey and it felt right. The first Spider-Man game on
PS2. No. Awful. Very garbage. I'm doing camera on the inside. I was a dumb kid though. Really?
Yeah, I was the movie. I haven't gone back. Yeah. Yeah. You fight Green Goblin and like the
burning house or whatever at the end. It's like, oh, yeah. Yeah. But Spider-
man too, man. Jesus.
Spider-Man 2, so good.
I bought it, played through it, loved it, got the kid the balloon, the million fucking
times and all that shit.
Sold it.
Went out to Maryland for a summer and was like, fuck, I went out and bought Spider-Man
2 again.
Oh my God.
Just to play more Spider-Man 2.
It was like that good.
That was awesome.
Very special game.
Yeah.
And I love that the people making Spider-Man on PS4 now are in love with that game as well.
In love with what made that game special.
Well, it's just so weird that like they had it and like it was so hard to ever catch that again.
I remember Spider-Man 3 coming on.
so excited to review it for IGN because I loved it.
I was like, hey, man, like, I'm sure it'll be like Spider-Man too and like the story will be shit.
But in like, but I'm like, no, it's just bad all over.
It's just not good.
And even Ultimate Spider-Man wasn't.
Ultimate Spider-Man wasn't bad, but it wasn't the same either, which is the problem.
You know what I mean?
It was smaller.
Yeah, it was.
But it was canon.
It was.
That's cool.
That's cool.
17 years ago on June 26, 2000, Kirby 64, the Crystal Shards came out on the end of
I remember being so excited for that game.
This is one of the first games that I like kind of looked at.
I'm like, all right, there's a release date.
I'm counting down the days.
It's going to come.
And then it happened.
And I remember beating in like one sitting and being like, that's it.
Oh, man.
That's when you learned hate.
No, I enjoyed it.
But that was when I learned what a good game was.
Yeah.
Yeah, yeah.
I was like, oh, man, I think it might have been the first time I played a new release
that I was like, oh, I don't just love this.
video games aren't always pure magic.
Sure.
There's some.
Sometimes it's stealing.
Medioprity in there.
17 years ago on June 29th, 2000, Diablo 2.
Ooh.
Came out on PC 17 years.
David Breivick, what up.
Yeah.
What a long time.
I remember I never got into it, the PC game and stuff.
Could you could do it.
Yeah.
You didn't want to play Excel.
My, my neighbor that lived across the street, we'd always go to his house.
And his older brother was obsessed with these things.
Sure.
And I remember Diablo two was like the,
glasses.
He did.
he didn't he had a little buzz cut but uh he he loved it so much and would try to sell me on
diablo too and like that was when i realized people could get addicted to video games sure sure
a lot of realizations man we're going back in time this little history lesson for you kev
18 years ago on my birthday june 30th 99 a lot happened shoot 30th drive came out on playstation
driver i was like i was like i don't even remember drive so driver driver hell yeah
PlayStation. That was a good one. Yeah. And then on the Nintendo 64, Pokemon Snap and
Mario Golf. Oh, wow. What a fucking day. God. I remember that day I rented both games.
Yeah. I was lucky enough. I was like, I must have been just first in line or whatever,
because they never let you do that. Yeah. There was all the copies would be out of the new game.
You have to wait and shit. Nah, Pokemon Snap played the hell out of it. Not much there from being
honest with you. But you loved it. I loved it. I did love it. I did love it. I still.
do love it, but like all the people are, oh, man, we want a new Pokemon snap. No, you don't.
They were dumb kids when they played it. They were. And if they went back to it now, I'm probably
enjoyed it. There's a way to make it cool though. There is a way to make a, I mean,
Pokemon Go should just spend Pokemon stuff. Yeah. 100%. But it coming out on the virtual
console on the Wii U a couple months back, I'll play it for a bit. I'm just like, man,
like, it's a great game when you're trying to 100% it. Yeah. Because there is a lot of fun to
be had there. But otherwise, it's like, man, this isn't really a game. Yeah. But then
Mario Golf.
Yeah.
Got down on that.
Then you with Mr.
Toadstool Tour.
Yeah.
One day that'll make it
to this year games cast.
I can't wait for
Toot still tour up there.
I can't wait for
whatever Mario Golf comes to the switch next.
I can't wait for everybody's golf.
What up August?
Can't wait.
I booked an all day stream,
by the way.
When everybody's golf comes to PlayStation 4.
Play as Shuhayu Shishita.
Exactly.
Yeah, they better if I keep that in there.
And then 19 years ago on June 29th,
1998.
Banjo Kizui first came.
Oh.
Little Marty Sleeva.
So excited.
Loves it.
So,
I had a beard.
So that's a good say to our topic of the show.
Tats,
it wasn't Crash, huh?
Well, I mean, that's what I'm going to headline as this.
Okay, yeah, of course.
But yeah, that's what the kids want for me.
The top of the show for this,
there's a lot of questions I saw that had a common theme.
And that theme is Platformers.
So we had Crash Bandicoot, Bandercazooey's there.
Mario Odyssey, Sonic Mania, Crash Bandicoot and Bubzy.
The Year of the Platformers back.
Jokeskes wants to know.
Yes.
Honestly, with Platformers being one of my favorite genres,
if not my favorite genre.
Agreed.
This is the best year
that I've had in a long time
for video games.
Getting all of these like Crash
exactly what I wanted.
I knew what it was.
I didn't expect it to be a 10 out of 10.
Mario Odyssey from what we played seems to be.
Mario Odyssey's dope as fine.
A 3D open world Mario we haven't got since 2001
and that blows my mind.
Bubsy couldn't give a fuck glass.
That's trash.
But Sonic Mania,
damn.
That game is going to be so good.
So good.
Yeah.
That game is what we were talking about earlier
with Crash,
about not wanting a new one.
This Sonic is that new one of the people caring
and it's going to be better than any.
I'm calling it now.
It's going to be the best Sonic game ever made.
Wow.
And I think that's an easy.
Well, that's because there's no good Sonic game.
Oh!
Yeah.
Do you like any Sonic game?
No.
None.
No.
Have you played?
Yes, I have.
Oh, my gosh.
Trash.
And you like crash?
Yes.
They're not the same game.
Don't even put them on the same pencil.
I mean, you're right.
Like, I would, I would say that there's Sonic games better than the crash games.
No.
Well, there's no way.
This is all starting to make sense.
How could this 12-year-old afford to come on this show?
Colin Moriarty isn't here to talk shit about Sonic anymore and suddenly has money.
Coincidence.
Coincidence.
Oh, my God.
No, honestly, I do think that platformers this year in 2017 are seeing resurgence that we haven't seen ever.
I had time.
I'm probably.
And, uh, yeah, exactly.
Things like that.
And ukulele as well.
Even so they're not all hits necessarily.
Even ukulele was good.
Like it was a good game.
But not a great game.
Yeah.
So that's what I'm saying.
I think the song is going to be the first good 2D one.
And then obviously Mario is going to come through and clean house at the end of the year.
God damn Mario.
Yeah.
I think we're,
I think people are realizing that there is space for these platformers in 2017.
And the,
uh,
the place is the switch.
Because they're not there.
Like they just didn't exist.
Like up from the PS2,
the PS3,
they just went away other than the Mario games.
And Ratchet and clank.
But even that.
That's a little bit different because that's not a platform.
It's not platform platform.
It's more just like action fun.
And I'm excited because I'm like you.
This is probably my favorite genre of games.
And because it's something fun that it's not this story-based thing.
It's not like the serious thing.
It's something you could just kind of turn off your mind and just kind of go.
Gameplay and challenge, man.
I'm all about it.
That's why Shovel Night was so fun to me is that it did things right.
And Sonic Mania reminds me of that in a lot of ways where it's just like all the good
about it.
None of the bad.
And let's just keep moving forward.
You forgot super lucky's tail on the Xbox one.
It is super lucky.
I'm not even going to touch that.
It looks.
It's on the border.
It's almost too kid.
Yeah.
Did you play it?
Was it playable on the,
I don't know if it was.
Yeah,
I was playable there.
Yeah,
but no.
Um,
is this just,
uh,
you think a byproduct of the cycle of everything and like nostalgia for
this is what people have been missing.
People have been missing a platformer.
Or ukulele obviously found an audience on Kickstarter.
Mario is going to be Mario,
but we're also stoked that a true Mario is back.
I mean,
I think that the,
the,
the Mario thing you just,
brought up is very important because I feel like there's all a lot of jaded games
journalists that have looked at Mario the last couple of years and not really had many
nice things to say I think people wrote off 3D world that's good way way too hard
because it's great 3d world is I love the fucking fantastic however it's not the same
style as 64 or even galaxy and I think that that turned a lot of people off so a lot
They're all jumping back on with Odyssey.
But I think that Odyssey is interesting where even for me, as someone that loves it, having played it, I'm totally in.
I know this is going to be one of my game in the years.
Guarantee it.
However, I feel the same way playing at E3 that I did about Breath of the Wild.
When I played Breath of the Wild last year at E3, I was like, I don't know.
This isn't perfect to me.
And I feel the same way about Odyssey where it's like the gimmick of this game is being able to control the other things.
I don't know that that's exactly what I want.
But I'll leave that up to Nintendo to tell me I'm fucking wrong and slap me in the face.
Wow.
Okay.
With Mario's hat, Cappy.
Cappy.
You think this is going to be a twist?
Is Cappy a bad guy?
He's ghost.
You see those eyes?
Yeah.
Because my thing is, he has the same eyes as those bunnies.
Those bunnies look like bad guys.
Can't trust those bunnies.
In the trailer for Odyssey.
He's possessing people as a hat.
Yeah.
I mean, that is an interesting thing.
It just seems like no, it won't be.
Nintendo said it was not possessing.
Yeah, I'm sure they did.
I think it was Nick Robinson who put out the thing.
The fake quotes are just like,
and I like he asking,
like, is it killing people when it takes over their body?
Nintendo.
Yes.
Is it painful?
Incredibly.
That's so,
so fucking funny.
Carl Zabeth says,
after seeing more Mario Odyssey at this year's E3,
what are your thoughts on the real people to Mario character aesthetic?
Also,
do you think this game will capture audiences with the same world creativity that Super
Mario 64 did?
Or will it fall flat in comparison?
I've never been weirded out by the real people.
We made a lot of jokes about it in the trailer,
but like running around New Dong City and doing it,
it's like,
it makes sense because they're blending into the background.
They're not like,
you know what I mean,
with the exception of like the music guy
on top of the fucking thing you needed to find.
Like they're just like,
they're just there.
They're not the focus.
Mario's the focus.
I didn't think it looked weird.
I think it's a bad taste in a lot of people's mouth
because of the 3D Sonic games
having that aesthetic and those were trash.
So it's just like,
oh, that reminds me of Sonic O6 or Sonic Adventure or whatever.
And it is bad.
But yeah,
playing through it,
they do blend in.
So it's like,
that's not really the focus.
And I like that it's super different.
Seeing the T-Rex is like,
what the fuck?
How is this Mario?
But I feel like it's that type of what the fuck
questioning that needs to go into a Mario game
or else they're not doing it right.
Well, people said that about Galaxy.
Exactly.
Yeah, all of them.
They write about Sunshine.
Somebody should have questioned that early.
Well,
Sunshine had a lot of issues,
but,
oh, man.
You know,
why is he hanging out with all these melted ice cream people
with a fucking water pack on?
I don't know.
ship it on miamoto.
I don't have any issues with that at all.
Recently on NeoGaff,
there was a thread that was like,
what is the worst level in Super Mario history?
And it turned into a big fight between a,
no,
between a handful of levels.
The same ones kept getting brought up.
But it was just funny that like all 10 of the levels being brought up were from
sunshine or not 10.
That's an exaggeration because there wasn't even 10 levels in sunshine.
But that's because they're open world games.
Yeah.
Like there's just not that many levels in these.
games because it's more about collectathons and shit within them.
That's what I'm interested about Odyssey is that I wonder where it's going to fall.
Because with Galaxy, the Galaxy games, there were so many levels.
Yeah.
With fewer challenges in them.
And then with Mario 64, 14 levels across the whole thing, Sunshine, I think there was six or seven levels.
With this, we've already heard of six levels.
So that makes me think there is going to be a fair amount more.
I bet there's more, but I think it's going to be chock full of stuff.
I mean, what did they said?
It's something like 30 to 40 or 60.
Yeah.
Yeah, exactly.
And so that's the thing of I think you'll get a dozen levels you think.
I think they got six more up there in their sleeve.
Yeah.
Up and cappy.
But I'm loving the creativity going to the levels so far.
Like I love that they all look super different.
And it doesn't all fall back on the normal tropes of here's the underwater world.
And here's the underwater world.
And even when it is the desert, there's still some weird shit going on like where it's like an ice desert.
You know, it's like, why's there?
Why is he cold?
And they'll make no sense.
I love the way that they're integrating the two.
into the 3D this time where it turns you into the retro aesthetic like old school
being on the wall yeah that's awesome because uh the 2d levels in Mario galaxy 2 were so
so good where it played with the the gravity and we even saw this in the demo they showed
to Mario odyssey where it does have some of those platforming bits where there's the
where it fucks with your gravity and I'm like good keep going doesn't need to make sense just
make the gameplay fun but yeah I worry about some of the character possession stuff of those
gimmicks not being fun to control.
But I hope that I'm very wrong about that.
They're usually pretty good about that.
Yeah.
Well, yeah.
And then with all these platforms coming out, going back to the question of,
are they coming back?
I mean,
all these games are going to hit.
Like, it seems like they're hitting,
like especially with crash and the response they're getting.
I think we're just on the tip of the iceberg.
I mean,
do you think we're going to get another Donkey Kong game from Retro?
Is that what they're working on?
I don't think they're working on another Donkey Kong game.
I think that we will get one,
just not from Metro.
Or another thing.
The theory I have is that I didn't talk about on games today is that Gretra is working on two games and if they were working on two games I think it's an easy answer to say yes
They're working on a new IP and another two-d donkey con game
Yeah, I think it's also more likely that we'll see donkey Kong
Tropical freeze make its way over to the switch yeah, yeah, yeah I hope so need to play I missed it and I it looks like a phenomenal
dude. It's so damn good so and I feel like it'd be right at home on the switch and I think that more people would enjoy it a lot going back to Odyssey though I like that captain toads in it
Yeah, so hopefully we get some
Fuck yeah.
Bring me like,
Captain Toad.
I want to Captain Toad.
Just pour it over.
Try the Shrekker.
But to go off what you're saying, it's all right, will they bring back Donkey Kong?
I don't think we'll see a Donkey Kong 64, like a sequel to the 3D ones.
We don't need one.
Yeah.
Sonic forces.
I played it and it was a lot of fun at E3.
It reminded me of generations, which is my favorite Sonic game in a long time.
So I don't know that we'll ever see another new 3D platformer make its way into the fray.
Like with a new character or whatever.
I don't think that we need it.
Super lucky's tried.
No, fuck this, man.
It's back.
No.
No, but the ball is going to get rolling.
And especially if that new Donkey Kong game, like we talked about before with the Spiro collection,
I think we are going to start seeing these things get cranked up.
More and more.
But that's the problem is like, is only the first wave going to hit?
That's true.
Because it's like, all right, cool.
They did it with Crash.
They're doing with Sonic Mania.
And then it's like, all right, cool.
But then by the time we get to Spyro, will there be the audience?
I do think there's the audience for Spiro.
There is.
I don't think there's an audience for Bubsy.
I don't think there's an audience for when you start getting to like the,
the more like,
tombba.
Tomba or gex,
the gecko,
although,
shot it.
Yeah,
Gex could come back.
He doesn't need to come back.
He doesn't need to come back.
I want him to be like a,
if Bubsy's back,
Gex is coming back.
If anybody needs to come back,
it's bonk.
Oh,
bring back bonk.
I like that alliteration.
All right,
now it's time for the audience Q&A section of the show.
You can go to kind of funny.
com slash gamescast and leave your question.
Just like a lot of these beautiful people did.
Mark Luscombe
Want to know
Do you think Microsoft
Can ever get back
To rivaling Sony
For first party games
And slash or console exclusives
Ever again
Of course
And secondly
No sorry
Do we need some dictionary definitions
Of all the new types of exclusives
Yes
Consoles slash time
slash launch etc
Yes
Yeah I totally think Xbox
Can get back in the race
And be
Vi for number one
I don't think it happens
Till Xbox 5
Whatever the next cycle is
That really begins
I think that
that's what I'm after watching you know the C3 after people wondering where this exclusive is what this studio is doing I think that's what they're doing I think that they're pulling a similar Nintendo Wii you move of like all right cool like everybody bite down we're going to continue to take it on our chin right now as Xbox 1 slash Xbox 1x and while we do that we're going to take Halo and take the game games we're going to take all these different people and have them start working on what will be the Xbox 2 game what's going to be the next the next the next jet.
version of this so that at launch we can come out and be like hey here's all these games you're
getting in the first year here's what other people are working on we have a slate we have exclusives we have
this and we have the goodwill of this Xbox community that has stuck it out and enjoyed games pass
and enjoyed all these discounts and enjoyed what we have done with Xbox 1x what what like what
Sony did with the PS3 in the PS3 area when 360 was in the lead coming back and then all of a
PS4 is announced and oh yeah every single one of our first party studios is working on a PS4 game.
Yeah, exactly. And now, and now we're seeing them like get cranked out back from the back.
My thing is it's a controversial statement, but I don't think Xbox has ever rivaled Sony in its
first party offering. And I don't think that it ever will, but I don't think that's what makes Xbox
special. Sure. I think Xbox and 360 especially worked because it did have a couple of the first
party titles, but really it was about the third party. It was about the partnerships and
It was about the online infrastructure that they had, and that became the go-to system to play with your friends.
And that was what that era was all about, is playing with your friends online and having communities and having the shooters to play, which were either Halo, but more Call of Duty.
And that's why I think that they won.
Believe Xbox, the original Xbox, Xbox, Xbox 360, and then Xbox 1, I think if you compare them to where PlayStation was at, whether it's PS2, PS3 or PS4, I think that they had, PlayStation always had a stronger exclusive lineup.
Well, it's not so much the lineup of games, but the power and the force that those games have.
Mindshare.
Yeah, in terms of sales.
Like, when you and Colin were at IGN back in 2011.
And remember when Sony did every month, basically an exclusive game.
And I forgot who the bet was, but he said, Jim Riley.
He's like, all those PlayStation exclusives won't sell as much as gears.
Yeah, yeah.
And I was like, I'll take that.
Because there was an uncharted in there.
I'm like, I'll take that.
And they did.
And he fucking, yeah, gears ran away with that.
And like, not even close if I remember was like, Jesus.
Yeah.
No, that is a good point.
So I just think they have to retool.
Yeah.
I think we're worn out on these franchises they have.
So I think they're going back to the drawing board and they're retooling to come back with more heavy hitters.
And I think that's what, and it'll be the same thing where it's funny when we talk about, you know, PlayStation 3 to PlayStation 4, right?
Like, PlayStation Reboots itself at that February event for the PlayStation 4 where they come out.
We're all about gamers.
Here's the system.
Middle Easter,
developed 4 here,
all these Indies,
blah,
blah,
right?
That wasn't groundwork
they had laid.
They hadn't become
the PlayStation 4
were all about gamers
people yet until that day.
Whereas with Xbox,
it can be the thing of,
they come out and they have a
great E3,
we'll say in two years
when they announce this thing
or whatever,
their Xbox whatever event,
they announced this thing.
And suddenly not only are you
activating me who's like,
oh wow,
that's a great slate of games.
I'm interested.
You're then activating all the Xbox
faithful who stuck with it
in a very similar to fashion
to what we did when we did be on
and stuck with
PlayStation through that thing.
Now, granted it with my job to stick with PlayStation.
But stick with it and be like, hey, no, this is why PlayStation 3 is great.
Here are all these awesome exclusives.
Here's all this different stuff.
And suddenly you have evangelists.
And it'll be the same thing here if that's what they're doing, where all of a sudden,
what are you talking about?
You have X hundred backwards compatible games right now.
You have the games library that you're able to go do this thing for.
Like there's enough thing here, that enough smart decisions they've made that are pro
gamer that you're going to sit there and go, oh, fuck, man.
That is really interesting.
Maybe next generations when I switch over.
It's the pendulum.
Yeah, exactly.
back and forth, but do you see Xbox
buying more studios? Like, do you see them acquiring
or building more studios? I kind of feel like they have to
if they want to have first party games
and console exclusives. But do they
care about that? And that's why I don't think that they
do and I don't think that they ever have because my thing
is when you look at it and this, the easiest
answer is if Xbox were to make
a Smash Bros game, who would be in it?
There's not. Mass. Chiefs
and it's like even PlayStation
other Masters Chiefs struggled with that or way out, but a lot of
that was licensing issue stuff.
You know, because they couldn't get a lot of things that
So close.
So close. We're so close.
So close. We could, oh, man.
One day.
Go 100%.
Yeah.
But do you see what I'm saying, though?
It's just like when it comes to Xbox.
It's like they had their heavy, or had at least,
their heavy hitters that sold gears and Halo.
Those things are going to sell ridiculous amounts.
But as the years goes on, those sell less and less and less.
So I don't know.
Next question comes from reverse flash.
No, no.
What do you think of Reggie's comments at E3 that Nintendo has plans to support the 3DS beyond 2018?
I think he wants to sell 3DSs in the holiday 2017
With the most recent announcement
of Metroid, Samus Returns, and Mario and Luigi's superstar saga being remade for the system
If they can keep quality games like this coming
I think it's good news as long as Nintendo keeps a steady flow
Of both good games coming for both Switch and 3DS
I mean
Nintendo has done this
Every generation
Where they keep putting out games after the last thing ended it
Sony does it as well too
With God of War II coming out after PlayStation 3D3
came out is that it just makes sense because of the install base 3DS has a great install
base they are still selling games by the millions didn't and they just announced a new not just
but recently a new TD 2d yeah so they're gonna keep going but uh beyond market beyond 2018 yeah i don't
see i don't see them end in that uh or like going with that not hard way how hard they're going
to three days i would have never bet on it going into the january event this year where they're
talking about switch on my oh man they're making the shift over and it's like that was a a
Bad call on my part where it's like no shit they're not giving up on it of course Pokemon stars just coming through yes
It's business they're trying to make the money hopefully to then fund all the switch games yeah in 2019 onward I'd be surprised if we'd see a major 3DS game
Get announced in 2018. I agree well I think it's gonna go the way of like the game boy macro when they
Released the game boy macro with the 3DS and just to see if like oh this bombs then we have at least our like core thing I think it's gonna be the same thing yeah
They're gonna dish the 3DS.
And then our final question of the day comes from Sean Clarkin.
Oh.
After a month of funding, Project Rap Rabbit failed to reach 20% of its Kickstarter goal.
The syndic in me finds it hard to believe that such a niche title with a lack of any tangible gameplay footage ever had a chance of raising over a million dollars.
However, the latest update from the devs on their Kickstarter states, we had a very, very busy.
3 filled with meetings about our vision.
And thanks in part to your overwhelming support, we know that our vision for Project
Rapp Rabbit hasn't gone unnoticed.
Do you guys think that Kickstarter is being used by some developers to simply advertise a
project with the intention being to bring a publisher on board once the funding fails?
I know this might sound like some crazy conspiracy theory bullshit, but hear me out.
Do devs really want the burden of fulfilling sometimes unrealistic promise stretch goals
and ultimately shitting the bed, Mighty Number 9 style?
This way, Project Rabbit has had a ton of publicity.
gained interest from investors, if you believe the latest post.
And most importantly, made out of the kind of funny games daily show.
Did we talk about it?
I don't remember talking about.
Oh, no.
Well, I mean, are people, and he's, I think, overcomplicating it.
Like, he's like, you know, are they using it as advertising to get picked up when
they fail to get picked up.
But no, they're using it as as advertising and get picked up by a publisher when
they succeed.
How many Kickstarter have been launched to say, we're this game, we're independent.
Oh, well, we're signing up and we're going to go be published by Deep Silver or whoever
for that because they got a good and it's like no I'm not like angry why didn't give you the money so
I'm not angry even he is doing it's bloodstained right and I'm not sure what the wording was on that
but it happens all the time where I'm making a game on Kickstarter and oh I'm gonna get in I
thank you for your money and now we're gonna go be the publisher da da da I mean that's the business
side of it and it's been going on forever so there's case by case there I know as being
judged differently but there is a proven track record that you can do that in the community
doesn't rebel and go crazy yeah I mean I don't I don't know if I necessarily believe them
that a lot investors are super into it but again
there's a bubsy game who the fuck knows yeah whatever anything is possible in 2017 i think these
crowdfunded games need to go like i just think that if you make a good like prototype of
game or a good game it will get noticed and will get picked up like funding these games there's
a reason they're not getting funded i don't think it's because they're being overlooked i just
think because they're not the vision's not all the way there and they're not the caliber they need
to be to make that kind of splash right is the world has changed since when double with devil find
did this yeah exactly you know when they were the only people to do you're like what the i mean how many
others have we seen Dennis Dyck, all these different people come out and do this and just they can't
get it together. It can't happen. But I mean like Friday the 13th happened and that wasn't too long ago.
Like it's definitely it's you go ahead. Exactly. The market is flooded with people doing this.
But yeah, if it is this thing of like it, the market is what annoys me is that the reason people
were going to Kickstarter was all right, well, our audience is so small that they'll support this idea.
Right. You talk to Tim. That was his original idea of it. Like no, no publisher wants to
a true point-and-click adventure game anymore, right?
So we're going to go to the fans who want this and say put up or shut up and the fans put up.
You're now getting it where our market is this and it should be this.
And like the market is so small or the audience is so discerning.
They're like, we're not going to give you the million dollars.
Okay.
And then they're going back.
And now it's going back channeling the other way, right?
Where now I'm taking that.
I didn't make it with these kids.
But you can see that there is an audience interested.
Well, yeah, it's an audience that wasn't interested enough to give you the million dollars you
needed or whatever.
Yeah.
I mean, this is an interesting thing where it is just proper.
Rapa and what we were talking about earlier with the 3D platform or even just
platformers in general. It's just like yeah, there is an interest, but you like
publishers need to gauge that interest based on what's there.
Yeah. So then looking at the whatever was funded 250,000 or 200,000 and just
being like, all right, cool, that's how much interest is there. Is there any value to
us putting even that much into it? Like, can we get more? Is it going to is our marketing team
going to like get this in front of more people? And the fact that Sony put out
para the remaster recently. Yeah. It's just like, there's a lot of issues.
with it.
Hard sales.
People don't really like it.
Yeah, it is a hard sell.
And all the problems with crap at one,
we're still there.
Exactly.
Yeah.
So I don't know.
That's why support Pat upon police
for the love of God.
Yeah.
When's that coming out?
Do we have a really safe?
No.
Summerish,
they all keep saying, you know.
At some time.
Well, anyways,
that has been
the kind of funny games cast
for 125.
Thank you very much for watching.
However you are watching
and thank you for your support.
Whether you support us financially or not.
We're just happy that you're there.
Now, Cheeks.
Double D. Doherty.
What's going on, Tim?
.
Thank you very much for joining us.
No problem.
Thanks for having me.
Thank you for being part of Kind of Funny live.
You fucking killed it.
Thank you.
I bombed in rehearsals.
I thought that was going to be terrible.
No, you did.
I was like,
oh, God, this is going down.
Greg pulled me aside and he's like,
don't fuck this up.
I was like, it's a big night for us.
Please don't fuck it up.
That's just Greg being, Greg.
Where can be able to find you?
They can find me over at YouTube.com
forward slash chiptooth gaming.
And actually, since I got the
Crash MaddooEQoo early,
I'm giving away a copy of Crash MediCoo
Insane Trilgy.
So go subscribe,
comment in the review
of Crash Manicoot and St. Trilogy.
Because you did a full review of it too.
Yeah, I did a full review.
IGN style.
Go leave a comment there,
subscribe and you will be entered to win.
And I'll send it anywhere.
So it's IGN style.
How much do they pay you off?
J.K.
We will see you next week.
Thank you.
Until next time.
Just boy.
Like this guy.
