Kinda Funny Gamescast: Video Game Podcast - Crimson Desert Review (So Far) - Kinda Funny Gamescast (Ad-Free) (Patreon)
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Hello gamers.
Welcome to the Kind of Funny Gamescast for Wednesday, March 18th, 2026.
I am your host, Andy Cortez, and I am joined by Paris Lili.
What is up, Andy?
How you doing?
It's so good to see you, Paris.
And I'm also joined by Greg Miller.
Hello, Andy.
How are you?
I'm great, Greg.
I'm great.
And this is one that's been highly anticipated.
We've been marking this one on the calendar.
We've been, you know, the internet's been ablaze and been a buzz.
This is the Crimson Desert Review.
Of course, if you're watching live, be a part of the show by super chatting.
YouTube.com forward slash kind of funny games.
Remember, we couldn't do this without our producers on Patreon.com forward slash
kind of funny. So thank you to Carl Jacobs,
Omega Buster and Delaney the Somme twining. Let's get
into it. No BSing. We are getting straight to business pairs.
All right? Let's start with topic of the show. Tats. Tats.
Crimson Desert Review so far. And it's
so far because, you know, the game's real big.
Apparently. Games real big. Crimson Desert is
an open world action adventure set on the
continent of Paiwell, join Cliff on his journey
to rebuild the gray main faction
and to save the land from
a looming threat, from vast
wilderness and cities to ruins
and the mysterious abyss
forge your path through battles
and discovery.
Developer and published by Pearl Abyss
released tomorrow.
Releases tomorrow. Yeah, yeah, that's right.
Bless could not be here. Correct?
Got bit by a bunch of snakes. A bunch of snakes.
Unfortunate, they are, they're still on the
hunt.
You know, they're never going to leave us alone.
You say, St. Patrick, I thought you chased all these guys out.
He said, missed these guys.
Yeah, just these guys.
So, but Bless did leave his thoughts.
Oh, well, we're going to let him go first.
You got two people here playing a bunch of you're just letting them.
No, I'm just letting them know.
And for the people wondering, Andy, did you play?
No, I was gone on a, on assignment.
Yeah.
And then was like, I'm going to hammer it home as soon as I get back.
And then, you know, we got a big marathon stream tomorrow.
playing this.
We have a big marathon.
Not the game marathon.
We're doing a big sub-athons stream tomorrow
playing this game, Crimson Desert.
And Snowmike Mike was supposed to be the one playing it
for the first time.
And also Snakes got to him too.
Snakes got to him.
It was a blessing and Mike.
They both got him.
So Mike cannot be on the sub-ath-on.
So then I said, all right, well, then I will not play the game anymore
because I'd only played a couple hours.
And I will sacrifice myself.
And we will be.
How many hours did you play?
It says around four, but it was around two and a half, I would say.
Okay, okay, okay.
Yeah, it was around two and a half.
Let it's sitting there.
I was trying to do like, you know, comparisons and all sorts of stuff.
Yeah, yeah, yeah.
But here we go.
Crimson Desert Review so far.
Blessing has his thoughts.
And we're not going to get to his yet because Greg wants to give his thoughts first.
No, I didn't say that.
Don't put me out of the spot.
Maybe you can't.
You can't do that.
I can't do that.
I can go first.
We're doing our top level.
Where we're at, how long we played?
What did we all do?
Where did you play on?
Like what platform?
Sure.
I want to know top level thoughts.
And then give me the, uh, give me the enjoy cons.
Give me some pros and some cons.
Some things that you're like, here's the thing I didn't like.
And then we'll go to Paris after that.
I have played just around 20 hours.
I think, yeah, I was at like 19.5 last time I checked steam.
So we'll just say a hot 20 and leave it at that.
So these impressions are far from final, which is why, or, you know, far from comprehensive,
I should say.
and why it's a review so far.
I have played strictly on the old
Razor Blade 16 over here.
And playing on that one, of course, PC code
is what was given out for this.
I did boot it at one point on Rog ally
and dialed on the settings and I was like,
this is totally playable.
Could you do it here. Could be a part of that.
For my opening statement to start this review,
Crimson Desert would be my definition
of a mediocre video game.
I think it very clearly
chases inspirations from everything you'd already know from everything we've talked about.
It's Zelda Breath of the Wild. It's Zelda Tears of the Kingdom. It is Witcher. It is Assassin's Creed.
It is. It is. It is. There's so many different things you can look at and go, yes, yes, of course,
that, that. It pales in comparison to all of those games. Like it sets its sights on such lofty
goals and just does not deliver on a gameplay side. By no means, so I think it is a bad video game
in terms of, you know, the pros, immediately I would toss out.
The game is gorgeous.
Like, it is a gorgeous open world with, you know, running this an incredible draw distance.
I don't think facial animations are good.
I don't think lip syncs are good.
I think, you know, talking to people that takes you out of it, the minute things.
But to focus on that would be ignoring how gorgeous this place is.
And it really is that old Elder Scrolls promise of being there and looking out and going like,
damn, there's something cool
fucking far as hell
over there and I'm gonna go to it right now
and I ride and I jump
and I fly a little bit, glide a little bit, go over there
and make my way to it. Like
that is the promise of
Crimson Desert and where I found
the enjoyment of Crimson Desert
because my con for it would be that it
is just blessing when him and I
were talking about it and going back and forth.
He described it initially as open world the video game
where it's like I have
absolutely no connection to this character
of Cliff. I think they do a terrible job of setting up the world and the stakes. This should be very
easy, but they fumble the story and then let you loose. And it's just like, well, why am I doing
any of this stuff that again, I think is mediocre across the board in terms of what you're doing it.
I think for me, it sadly falls where I was worried about it when we saw it. I think it is a jack of all
trades and a master of none. Gotcha. Paris, Lily, what are your thoughts on the 2020
highly anticipated title, Crimson Desert.
So let me say off the top, 29 hours.
I literally played right up until we were about to record this.
GDC battling winter storms in the Midwest.
Unfortunately, I couldn't get more time in before the review.
But I think I have a pretty good idea of Crimson Desert.
And it's interesting.
I still don't know how to feel because,
it's and Greg kind of said it already but but the way I've I viewed this as it's an ocean that's an inch deep.
I just I, I, I, and this is crazy.
I kept saying myself, I'm not going to compare it to the Witcher or any of these things.
I'm just going to play it for what it is.
But I almost think this world, Pilewell, I hope I'm saying that correctly, is too, is too freaking big in a way.
beautiful game it's you know played it on PC I I put it on handheld and I wind up never getting
opportunity to actually try it on a handle but I just played this strictly on my gaming PC
beautiful there's no issues there I think what Pearl Abyss has done as far as creating this
big giant open world technical achievement absolutely we will we will see how it plays on console
because we didn't get code early but
I don't connect with these characters.
Like Cliff is the main character.
You'll have two other characters that you will encounter that are playable.
Unka, I believe I'm saying his name correctly, he's like an ogre.
And Damien's female character.
They play similar, but they have a few different abilities and things that you can be able to do.
But Cliff is the main guy.
And as much as I said, I wasn't going to say this.
I have to say it.
He's an old girl.
Let's just put it that way.
Can I interject right there?
Yeah, go ahead.
The game is chasing so many different games that I, comparing it, I think this isn't us getting caught up.
Like, well, this, we're talking about the greatest games of all time.
Like, no, you don't understand.
This game is cribbing those notes.
You are playing this and you're like, oh, this is exactly what I did next Y, Z.
Yeah, yeah, exactly.
I think I think you hit that very well.
It's trying to do so many things, but it just simply did that master them for me.
but then at the same time going out in this world and exploring the different biomes that you're going to see like the actual crimson desert is just one section of this like you'll see when you pull up the UI and look at this map for the very first time it is gigantic and you're just going to think there's no way I'm going to see all of this.
It almost feels like this needs to be a forever game where this is the game.
I'm just they've given you Pearl Biss is just giving you this big sandbox and they're just telling you go.
explore, try stuff, do different things.
Combat's okay.
I wish it was a little bit better.
Again, I really do like the exploration in the world because I just think it's so diverse
and there's just so many different things to see.
There's boss battles.
There's side quests.
Obviously, you have the main quest.
But the thing that I think I'm not liking the most, and this is going to be kind of weird
to say, they don't hold your hand, which is great.
but things are so vague that it can get frustrating sometimes
with some of these puzzles and things trying to figure them out
because it's just like, wait, how am I like, again,
I don't want you to hold my hand and give me a breadcromb trail
and paint a yellow thing on the cliff to tell me to go there,
but it's so vague that I can see some people getting very frustrated with that.
Like I said, this is,
And again, it's review in progress.
Obviously, we still have a very long way to go.
So I almost don't want to give it a number.
But I went from very early on really not liking this at all.
But I will say in probably the last 10 hours or so, it's really starting to come around as I'm seeing more of the world.
I just hope it continues to get better.
But the story is just, is a nothing burger for me.
Unfortunately, I just don't care about the story.
But I love the sandbox that they've.
create it. And we're at that point, Paris, where you talk about, you know, $70 full price game,
as it probably should be with how much content there seems to be, but you get to that point where you go,
do I really want to pay that much right now and wait for the, yeah, but 20 hours in, that's,
you have a 40 hours in. It's like, okay, well, there's a lot of other experiences to be had that I
could be having right now in the moment. So those are, that's my problem. Those are Greg and
Paris's thoughts. I'm going to read
a little blurb here
from one Blessing Adioia
Jr. who once again, these damn
snakes, they just... They're biting everybody.
They got me a couple of... Last week.
It was really unfortunate. Blessing Adioia
Jr. says, Crimson Desert in many
ways, feels like Rockstar designed a fantasy
game. It has the scope of a GTA,
the pace of Red Dead Redemption 2,
and even the slow, somewhat clunky
movement of both
parentheses with a similar control
scheme, tapping X's sprint,
square to jump, etc.
The world is gorgeous, and the scope feels insane.
It's jam-packed with things to do and characters and items to interact with.
It's a shame, then, that in 15 hours, that in my 15 hours before putting it down,
it failed to make any of this feel worthwhile.
It might look and quack like a rock star, Witcher game,
but it doesn't have that level of writing and characters that keep me engaged.
The mission structure has been overly simple and uninteresting.
The inventory system feels frustrating.
although most of my experience with this is pre-patch, he says.
And even the quote-unquote knowledge system, which feels novel and cool at times,
unnecessarily slows the game down when Cliff, for some reason, needs to take a second to learn what an egg is.
It's a game that has all the pieces.
The combat is fun, the skill tree is deep, and even the simulation of the world is striking.
However, it's more technically impressive as a world than it is interesting to actually exist in.
Some people will dig Crimson Desert, but I'm left pretty cold on it.
and he puts score, while fully acknowledging, I haven't played enough to be definitive at all,
I'd give it around a six in about 15 hours of gameplay.
I think he's pretty spot on with that because six is in my head.
That's what I feel like right now, just because it's, like, this game's going to be polarizing as hell.
I know it is.
Because there's going to be some people that are going to absolutely dig just having this huge,
humongous world to go explore and just run around.
and try shit in.
And there's going to be other people that are going to want it more tight, more focused.
They're going to want a story that feels compelling.
They're going to want to care about the characters.
I just don't care about them.
I just feel like this is a great technical achievement, but not something that I want to invest
what I think you're going to have to probably do the 60 to 80 hours to really get the true
meat of this game and understand it.
And I guess Blessing only playing 15 hours is kind of the point.
if you can't convince me in the first 10 to 15 hours,
I mean, what are we doing?
You know, you should not have to play a game 30, 40 hours for it to finally go,
hey, I'm getting it because like I said,
I'm right at that 30 hour mark and I'm like, okay,
I kind of got a rhythm here.
But that's too freaking long.
I shouldn't have to do that.
Well, Greg, there are a lot of things you've been writing down here for me as we've been chatting.
I want to piggyback.
Oh, go ahead.
Yeah, so I'm not ignoring.
this is a weirdly like
I feel like this is like
election night in America kind of coverage from us
which we don't get to do where usually you know
we do the review live on the games cast at 11
and embargo with 6 AM or whatever
this is clearly one of the most anticipated
games of the year. Everyone's been waiting
to know what we think let alone everyone
I talked to like are you playing this because I want to know am I crazy
you know what I mean so I've been updating the doc
with Metacritic with reviews
with tweets with everything going on and stuff in there
but no I want to piggyback off of what Paris
was talking about what you're talking about what Bless is talking about
this 10 to 15 hours business, right?
For me, again, 20 hours in,
which is not at all experiencing
the full breath of this game.
I was watching the trailer running on the Steam page today
when I was getting a thing ready,
and they were doing so much fucking shit in there
I've never seen, right?
So 20 hours in, for me,
this is a 5.5 mediocre.
Like obviously I said mediocre,
but to put a score on it so far,
as a review so far, 5.5.
However, me, Greg Miller,
talking to you the kind of funny audience
about games, you know how much I love doing that.
It needs to be said,
It might say review so far, I will be going no further with this game.
Like this is the first game, I think, at kind of funny,
where like legitimately I knew how big it was,
so I knew I needed to play it.
As Paris pointed out, it was GDC week.
It was me going to Maryland.
It was, there was a whole bunch of stuff in the beginning when they gave us the code day one.
All your progress on night one got lost.
And then we had to wait a couple, like a day and a half for a patch,
which is not a knock against them.
But in terms of like why there wasn't more.
but even why I'm not further than 20 hours in,
this is a game that for my sanity,
I had to go home one night and I was like,
I'm not going to play this at home.
I will play this at work.
Like I knew already I didn't enjoy the game.
And this isn't after like one session.
This is after multiple where I'm like,
I'm not going to play more of it.
And so like to be done here now and be at this review,
like I'm not,
there's,
I've seen nothing.
And even in that Steam trailer where I'm like,
oh,
well, this is going to open up and change.
And that's going to have,
it's like,
I totally get you want an open world to go
run around it and do endless things in.
That's here, you know, as you're talking about you're about to get into,
there's a lot of crazy numbers you're seeing, you know,
especially look at the IGN review so far of how many hours in,
but from just a core gameplay loop right now,
they have,
they never had me.
I did not enjoy this video game,
although I'm not saying it's bad.
I did not hate it.
But I wasn't enjoying it and I won't be going further with it.
Yeah,
especially when we talk about an experience that is going to be that long,
you kind of, you know when I've had my fill.
And I'm ready.
It's like, let's go back.
I'm not going to be stuck with this.
Let's go back to the Witcher 3, a game where you're like, don't end.
Keep going. Keep giving me quest.
I love what's going on here.
I love what's happening.
You know, for me with Bethesda RPGs, which are, you know, obviously not a risk cup of tea.
Like totally.
I, you know, keep giving me cool shit to go do.
Whereas this one, it's like, I'm just like, no, you're not backing up the time commitment you want.
Yeah, the Witcher 3, pretty good game, by the way.
man no check that one can i say and can i say this since we're obviously just ripping the band-aid
about about witcher three yeah oh shit okay now we're reviewing the witcher three let's talk about it
but but to the point obviously a lot of people that have played this will understand this reference
crimson desert didn't have its bloody barren moment sure and that's what i think the problem is
whereas when you do that you're like i'm in i'm in for the long haul whereas this these stories
hey, go fetch and go to the top of the tower
and then look for the helmet and put it on for the time
thing and it's just, I'm like, I don't know.
It's just an argument.
For those of you who are listening right now
who maybe have no interest in playing this game
or even know what the video game looks like.
Crimson Desert, again, like we've been mentioning,
gigantic open world game.
And there are elements of Breath of the Wild Tears of the Kingdom,
sort of those shrines with those puzzles.
And Paris, you were mentioning some,
of the frustrations with the vagueness in some of the puzzle hints?
Yeah.
Are we talking just like not enough, like you mentioned,
I don't need the yellow paint, but give me a little bit more.
Well, I think like there's one early on,
and Greg, I'm pretty sure you've encountered this too.
It's very early where you go through the portal
and then you have to kind of shine the light thing to this other thing.
Sure.
And there's nothing that's explaining this that you need to do it except a vague, you know, thing in the UI explainer description.
And you have to figure it out, which fine.
But it's just like a lot of people aren't going to get that.
I think that's early in the game.
I guess there's there's another another puzzle I had to do later on where you're going up this tower and you're looking for something.
and it's just like, oh, okay, what am I supposed to do?
And I literally probably sat around for an hour until I figured it out, which, okay, fine.
But like I said, that's not going to be for everyone.
And I'm not suggesting, please hold my hand to things because I do want puzzles that
challenge me.
But this didn't feel like a challenge.
It just feels like it's so nondescript that you're going to just, you're going to waste more
time just trying to understand what it is I'm supposed to do versus.
actually doing it.
Because once you,
once you,
like,
oh,
I'm supposed to do this,
two seconds.
You know what I mean?
It's like one of those things.
So I guess I'll be,
I'll be playing
Overwatch on the marathon stream tomorrow
instead of.
No,
no,
you're playing this.
Again,
like I think there's an appetite for this.
I want,
and we're seeing as you're about to get into,
scores all over the map on what's going on
and what people are taking away from it.
So I think it's a very interesting game
to jump in and play,
especially for you who didn't play necessarily as much.
Me and Blest are still going to do the games cast plays tomorrow,
which will be a chance for him to really come in and talk about it.
But I think from the onset are some of my issues with the game.
To be like, well, why is this?
What?
Yeah, it definitely feels like one of those games, like I was mentioning,
during a lot of the early previous pairs,
that this is going to be great for content creators.
I think it's going to be awesome for people that try to create their own fun out of nothing,
but based on the couple of quests that I've done,
very just like kind of going with their.
lineage with Crimson Desert and Black Desert online being kind of an MMO, just walk to the person,
do the thing, and that's it. And it didn't really feel much more involved in that. Again,
that was only a couple hours in, so don't, you know, use my words as gospel or anything like
that. But yeah, right now currently, Greg has been updating this little document right now,
sitting at a 77 so far on Metacritic with an 81 on Open Critic. Read a couple blurbs here for you from
IGN, Travis Northup,
gives it a six out of ten so far in progress.
I've played over 110 hours of Crimson Desert
and already feel like I've seen just about all there is to see.
But until I complete the main story
and explore whatever secrets the end game holds,
I'm not ready to stamp a final score
onto this ambitious yet flawed RPG quite yet.
So far the highs have been very high
and the lows have been very low,
which is made for an amusing adventure
that's also difficult to recommend outright.
I'm looking forward to seeing how the story wraps up,
though I'm not expecting much from it at this point.
And what the post-game experience looks like.
I should be ready at the final review in the coming days.
And then we have GameSpot.
Richard Wakeling with a 7 out of 10 says the good.
Open world of pie well is stunning, varied, and a delight to explore.
Combat is ferocious and emphasizes player expression with an abundance of satisfying moves,
gratifying traversal, whether on foot or something else entirely.
And then the bad, Richard Wakeling says,
much of the narrative impetus is left to short to blur,
is left to short blur.
in the pause menu. Quest design often feels like merely following a checklist.
Inventory management is aggravating. The healing system is more frustrating than it needs to be.
And yeah, a couple more reviews that we can get to a bit later. But Forbes, Paul Tassie,
9.5 out of 10 says at about 50 hours into Crimson Desert, I wondered if it was even possible
for me to finish the campaign in time for embargo. At 70 hours, I stopped wondering and knew I
wouldn't. Now, at 100 hours, I don't even care that I have made it even two-thirds at the main
quest line endlessly diverted from its path. I'll be here for 100 more. It's all over the
map there. Yeah, yeah. You know, I think you're seeing a lot of outlets to be all over with it,
be higher on it, be whatever. It's, it's going to be an interesting one. You know, I saw in the chat
early on, and this isn't me coming for a defensive place at all where people are like,
Remember everybody. Greg doesn't like Eldon Ring and Baldersgate. And yet it's like, well, sure, Baldersgate, I didn't connect with. I don't like CRPGs. That's a different conversation. Open world action adventure games really kind of are my shit. And granted, Elbin Ring is one of those. But that was always the vibe of it. Back to this of playing it. It's just like, Blessing put it so succinctly. And I wish he was here. But when him and I were trading texts about it, one day he hit me up and he's like, the problem I have playing this.
this game is that it makes me want to go play five other games.
When you're playing it, I am like, like literally there's the abyss, which are these
floating islands above the world you live in, right?
And it's like, when I jump off of them and I'm, I'm like, man, this is cool.
I should go play tears of the kingdom.
You know what I mean?
When I'm like, oh, man, like this quest, I got to go eliminate these four different
areas that have taken or been taken over by bandits.
I'm like, this, I should go play the Witcher.
And even when I'm like rooftop to rooftop, I'm calling my horse.
I'm like, man, I should go play Assassin's Creed.
Like, it's a game that is here.
It is chalk full of content.
It's awesome to see Paul so into it, so attached to it.
But yeah, I just could not get over having no connection to this world, having, I thought, be so bland.
See, that's the thing, Greg.
I think you're going to be able to create your own fun in this because the sandbox is just so huge and vast.
you're going to find your niche in here of something that you're going to love to do.
But that's not going to be for everyone.
That's why it's going to be so polarizing.
So like, yeah, I'm seeing now Paul who has been raving about it, which is great.
If you found that that slice of fun in this sandbox, that's great.
I think I just wanted something that was more structured, if that makes sense,
whereas like, where I'm following that main quest and this just this,
compelling Lord of the Ring-esque type story where, you know, you're going to have, you know, the big hero moments, you know, there's going to be a tragic death somewhere.
And I'm just like, damn, oh, man, I really like that character.
Oh, I wish that didn't happen kind of thing.
I, I don't feel any of my choices in this matter either.
I don't feel like there's any real consequence to anything that I do, a faction that I might align myself with or anything like that.
maybe that's coming in hour 50.
I don't know, but it's not here now.
Exactly.
Other games do that a lot better and a lot quicker.
And maybe that's the problem.
In the vein of this, right,
like we're going through all these reactions.
I'm trying to compile this for my election night
in America moment.
Jason Trier, of course, from Bloomberg,
Blue Skies. I'm sorry, BS's.
That's a blue sky, Tim.
I've only played a few hours of the much hype crimson desert.
So wait my opinion accordingly.
But those few hours were so boring and soulless
that I absolutely did not want to play anymore.
feels like a game designed for people who just want to consume content capital C's on that.
What's more interesting to the conversation we're having right now underneath it, KL Buck says,
it's for people like me who don't care about story and love exploration and gameplay and try to response.
I mean, Eldon Ring is one of my favorite games of all time.
So if you need an Elven Ring fan who's played as my, like, it feels the same as me.
There you go.
But I'm glad and I want people to enjoy it.
But it's just like this is one of those things where this is.
So me not playing it at home was a choice because I knew if I played it at home, I would be forcing myself to play something.
And I knew that I would turn, it would turn to hate.
And it would be because I'm not playing at the time, Pocopia.
I'm not playing whatever the hell else I want to do.
Even like the nights where I did go downstairs, like, all right, bye babe.
You know, she wanted to watch a movie.
I'm like, I got to go.
And I'm down there and I'm playing this.
I'm like, why am I playing with my wife?
It's him making me watch Venom too.
Right.
Let there be carnage.
And so it's like one of those things of,
I love art and I love video games
and I love that we can look at this
and I look at this and I'm like man
there are so many better ways to spend the 20 hours
I spent let alone to think of the 110 hours
somebody else is spending but I'm glad you're enjoying it
and I saw somebody say a slow burn for a chill summer
yeah you know what I mean that one game to have
and you come back to all the time and not be worried about
what the story is and not be worried about
but then we get into the actual gameplay of it too
where we're so hung up on a million different things but like
the game is clunky
like sure it sounds
easy. It sounds like Assassin's Creed of like
all right, you know, RB and
R1 and R2 to attack
is light and strong, right? But then
as you started locking the skill tree, like I had to write
down on a piece of paper like, okay, shit, okay, so
hold R1 and hit Y to do this, hold R1 and
now hold LB and double-telling it's like...
And we knew that based on a couple of the
previews when I did the preview was
all I kept wondering myself as well, this is
very, very convoluted and
complicated and I don't,
I see that being the main sticking
point with a lot of people whenever this does come out. It's like, we have a lot of games that look
like this, but all of them control somewhat similarly, and this one doesn't control very similarly
to any of the other third person, sword and board action games or whatever weapon you want to use.
But, you know, when you sort of start off the game, you're immediately shown one of the mechanics,
which is a precise jump. And your left bumper is the...
The way the game works is your left bumper is your targeting reticle almost.
So imagine chat that, you know, you hold left bumper and then there's like a growing,
a glowing green light that tells you this is what you're sort of focused on.
And the glowing green light might be on the laptop right here and it might say open laptop or whatever.
It might be on Greg and it may say tickle Greg or something.
But then you also use it for precise jumps.
Yeah.
So if I want to jump on the cliff that's like,
maybe it's four feet over there.
I could, like, slowly do the walk
and then jump and hope that I mantle on it.
Or I could get to the edge of where I'm at right now,
look at the other side, hold left bumper,
and the green spot will be on the other side,
and then I hit X to precise jump.
Yeah.
And it's like...
This feels like a Balders Gate mechanic
in a...
And that's a game that is not an active sort of game
with dodge rolls
and freedom of expression with combat.
It seems very, very at odds with each other.
I don't understand that.
And one thing I really don't love is, again, two hours of playing it,
if I'm just doing the slow walk or like the slow kind of like jog or whatever,
just holding up on the control stick,
I can jump while I'm doing that.
But if I'm sprinting, I can't jump.
And I don't have to deal with stamina.
I don't get that.
I don't understand what the problem there is.
And that's the thing again, you know, to sit here and be like,
I play 20 hours of it and we're talking about reviews that have played 100.
10, they can speak more to it.
The game introduces so many mechanics that you just don't use.
And it's like, well, why did you introduce it this early to me that then have it to not do
it?
To like, why complicate this?
And then it was like I had this basic stuff.
I went to the Discord that they've set up that I usually don't join, but like there
is the whole update thing in the beginning.
So I was like, okay.
And I looked at who was on it and I hit up Miranda Sanchez over at IG.
I was like, hey, I, they taught me this a long time ago.
And I, that was 15 hours.
What do I do?
she's like, hold and let me check.
She came back with the answer.
I'm like, thank you.
Like, it's that level of like.
Two things and then mash the A button while you're to pick up the giant thing.
I know I eventually using a boss fight from SGF where I was like, this seems like complicated.
Yeah.
Again, maybe at hour 55 that is, oh, this is all natural and it makes sense.
But like, as of now, I'm like, oh, this just isn't fun to play.
I will, I'm looking forward to get more into, you know, all of our thoughts on Crimson Desert as Greg just smashes a can.
We got to talk about the soundtrack and sound effects.
We'll talk about everything right after a word from our sponsors.
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Good one, Andy. Thanks, Greg.
open up with a super chat from Chad G.
I was going to say Chad GBT.
$2 super chat says,
Why am I alive?
Help me.
Says shout out to Andy of the Mega 64 shirt.
Hey, thank you.
It's a nice shirt.
I'll take any compliments you all got.
We have Anthony with the $5 super chat says,
did Mike write in?
Curious about an MMO rooted minds perspective from it.
Well, no, Mike was going to be the one who did the marathon stream for it.
So Mike stayed off the review on purpose.
And then, yeah, of course, Mike had to go lick everybody at G.
here we are.
Snow 13 with a $5 superchat says to me
this just looks like a way bigger Dragons Dogma 2
with a lot more traversal options
and much quicker action slash combat.
What are you thinking?
You played a lot of Dragons Dogma.
Well, I don't know if I've played enough of this
quite yet to form an opinion.
But do you see like that possibility?
For sure, especially when it comes to
the physics-based combat.
You know, a couple of things that I already just love
from the two hours that I played
of like punching a dude
and having that dude
hit the wall behind him
and then knock into another dude
like I,
that's one thing
that I've been really hoping
to love with this game
because one of my favorite games
of all time you may have heard of it
Breath of the Wild
Oh!
That's the Metroid.
Didn't give a goddamn
about the story
or anything happening there.
True.
But it's wrapped in a charming
Nintendo rapper that I love
and it's cute
and it's got a really pretty art style.
And the,
Um, again, story did jack off for me, but I enjoyed what the puzzles were. I enjoyed the systems. I enjoyed
just seeing a camp of Bacoblins and going, I'm going to shoot a fire arrow, light the grass on fire so that it reaches them, and then knock that boulder down.
And I'd like the physics playground, uh, in that video game. For Paris and Greg, who've played a lot more than me, do you feel like that is still attainable for me of like, hey, you're probably not going to get the story or the die.
or character arcs.
There's no probably.
There's no probably.
I mean, we didn't finish it,
but every,
this seems to be universal, right?
Even from people who loved it.
Back to it,
right,
of like,
let's talk about the things I did enjoy.
Like,
when I,
I felt like nails on a chalkboard
pulling teeth trying to play the story
because I was so annoyed
with just how it sets up.
Let me talk about what I like.
I'm going to start.
But I'm going somewhere positive
with,
I swear.
We're like,
just an example for me
of like this breaks the experience
for Greg.
I turn in the,
the main question
on, right? I go in, I turn
to the McGuffin. Immediately the main
quest pops up again, Andy, and now it
just goes, go talk to the crying girl.
And I was like, go talk to, I just
turned it in, and I turn around, and there's
a dot, 300 meters that way,
through multiple houses. And I'm like,
oh my God, I run over there as a crying girl to talk to
him, like, that sucks.
In 2026 for giving you a quest,
you also get bumped to, people like, hey,
hey, you, because you're a gray main, you are
basically a wisher, right? You're this group that
helps people out, and yeah, yeah, yeah, hey, you, and you, and
you, oh yeah, sure. I walk over to talk. They walk over, same animation. Give me a piece of
my hand and walk away. And I open up the little thing of like what the quest is. All right. Can you talk
to me? Can we do it? That's kind of cute. However, however, however, to get back to what I found
fun in this game eventually, right, where I had to go find my own fun. Was the idea that, okay,
this main line of quests and missions and whatever, I'm not enjoying that much. I don't, there's no
story to it. It's just bashing into guys. I eventually did hit a thing where I'm like, oh, okay,
cool, I see you difficulty spike here.
I need to level up.
So I need to go get the abyss crystals or whatever they're called squares
to then go into my skill tree and max it out and unlock new moves and get more health
and yada yada yada.
So I was like, I'm going to do that.
I'm going to do my own quest, which was I'm going to walk that way.
There's something cool over there that looks to be miles away.
Get on the horse, do the thing.
On the way, find a puzzle.
Oh, okay, cool.
Jump into it.
And some of the puzzles are like, damn, this was really ingenious.
Other ones were like, what do you want me to do here?
Oh, I don't think I have the thing you want me to do.
You know what I mean?
Like, okay, so I'll move on.
Like, I guess I don't, that didn't feel good or empowering, right?
So a bit inconsistent area.
Like, where how many puzzle makers were making these puzzles?
But wandering off and going into the distance, finding a new environment like Paris was talking about,
running into a boss fight, right?
Picking this up, finding bandits to fight.
Now, you know, I walk in, there's red dots.
We immediately go to war.
We do the thing.
It's like, all right, cool.
And again, even though I think the combat is very clunky in terms of what they're doing
for the basic enemies you run into, the encampments you run into, it is just R1, R2 if you want it to be
and you're fine and you're getting it done and you can parry obviously with your shield and yada
yada yada. Again, what you were talking about of smashing people, throwing them around,
it does action that way really, really well. And what I want to compliment it on is in moment
action, sure, and then the way they do it in cutscenes. Like,
Probably one of the reasons I'm so crestfallen about the story and not wanting to give a damn is like it opens with what should be a you are locked in.
The gray mains are attacked.
You get this fucking.
They're spinning the camera like,
you're body and guys.
Like this is fucking cool.
And then they immediately shit the bed with you get your.
This isn't a spoiler.
This is how the game opens, right?
You get fucking beat to shit by the big guy that's going to be the guy you're going to go after at least for a whatever.
He like, splits your throat, stabs you, throws you in the water.
You're fucking dead.
This thing on your wrist brings you back.
You go to the thing.
You wake up.
Hey, you've been here forever.
I haven't.
Thanks for saving me.
Then I find a God that I meet a God.
I'm up in the sky.
Cliff giving me nothing emotionally.
Nothing emotionally of like, do we know the gods live above us?
Is this like you're not, you're not either going, holy shit, Jesus or who are you, Jesus?
I just need one of those.
I need nothing.
You know what I mean?
And then you're off with these powers.
It's like, what?
I talk to one MPC.
see that I want to
estimate had three to four different
either like not just
voice actors or just different voices
within one dialogue moment
of me turning something in and him being like
ah you found that thing I needed
I've been looking for forever
and it was and it was like
these are different people talking right now
so that kind of threw me up but that's that's neither here
nor thing but then let me go back to it because I was
I'm just Greg in it sorry everybody
they then get into the combat in fighting in those
encampments right like we've done it so many times
in an Assassin's Creed, a ghost of Yote,
whatever open world action game that I love,
to infiltrate and fight.
Like, the fighting here feels
visceral and, like,
you're actually throwing the guys and smashing things.
And, you know, I had all these archers in one camp shooting at me.
And I was on top fighting a guy
and I accidentally hit the thing,
and the whole thing collapsed with me on top.
And I got hurt.
And I was like, but wait a second.
And so then it was like the next archer,
I ran to the base and just fucking attack.
And like, the whole thing came down and killed that guy.
And I was like, damn, that was neat.
That's a neat way to do.
it. But again, I'm doing it all with the carrot on the stick being, you got to clear these three
camps to do this side quest, to do that thing for these people you don't know. It's just like,
why would I go do that here? Let alone then I think you get into the real boss fights and it is,
cool, that mechanics that you've just been popping around on, now you really need to lock in
and you need to be able to do what we want you to do here. I have a bad this jump is.
We have a seven out of ten from Hayes Mattson over at Game Inform who says,
Crimson Desert is a bizarre game, sometimes enchanting, sometimes utterly frustrating.
A technical marvel meshed with an over-designed, open world, and baffling, baffling, bafflingly.
Baffling, baffling, bafflingly.
Baffling bad story.
It's a bad story.
Parts of it I love, but too many strange design decisions.
Baffililing.
Jeff Grubb says, I hate the way it feels to play Crimson Desert.
It's definitely inspired by Red Dead Redemption 2 in the exact way that I was worried about,
a game that cares more about looking good than being enjoyable for a human to play.
that Jeff. Damn, Jeffrey grub, grub.
Paris Lily,
what do you
think my sort of
the possibility of me finding
a lot of fun with just the playground of
this video game are? Because
I'm hoping we could have
this sub-ethon stream go a long time
and I want to be there a while. I don't want to be
said home early, but I want to like
what, you know,
what are some tips for me, the first-time player
Paris-Lilly? And before we
do that, can you hit the music
Barrett. I didn't warn him.
Because it's a gamescast.
Welcome to Gamescast, Games Tips.
Paris, what's a gamescast game tip?
You need to give me a brand new player
to Crimson Desert when I hop on the sticks tomorrow.
My tip would be once you're just frozen on the wall.
Can you hear him?
No, we hear you.
Yeah, your photo's frozen in the most like,
I hate this song.
Well, FYI, because I didn't, it'll probably drop me.
My Discord went wacky, but you can still hear it.
But to the tip, once you get past the prolog stuff and you can be in the world and start exploring, just go right, go left and just find shit.
That would be my, my tip to do.
That's going to be your sustained fun because if you stick to the main story and that's what you're trying to accomplish where you're doing that sub-a-thon.
I think you're then going to realize, wait, I don't care about this story at all.
I think making your own fun in the world is going to be the key to people really digging this.
And I think we even have started to see some of that in the reviews and even some of some of the people in the super chats.
They just want, just give me a sandbox.
Let me go figure it out.
And I think that's going to be the thing that you really enjoy with it because there are things to discover.
There are random bosses that you'll find.
You know, like I said, would you actually go to the Crimson Desert itself?
You're going to be like, holy shit, this is amazing.
This is beautiful.
There's, you know, there's like the frozen tundra you'll go to.
I love the diversity of the world.
Absolutely.
And I think discovering that on your own and seeing that and just encountering things off the beaten path with some of these side quests, that's going to be your fun in the game, in my opinion.
Now, how long that sustains you?
TBD.
but that's where I think
that's where I think Crensen Desert
shines the most
that they've just given you
all these fun things
to just play with
and you get to figure it out yourself
versus them again
they don't hold your hand
and that is one thing I really do
enjoy about it
don't you don't need to hold my hand
you don't need to guide me to this thing
let me find it and discover it
you know on my own myself
yeah I think that's you know
a game cast it for you
I mean if you hit that spot where you're not enjoying
a part of it, go the other direction.
You know what I mean?
Switch characters just, I would, I mean,
like an actual tip would be, you know,
be upgrading your armor, you know, go through all that jazz.
You know, there is that,
on top of everything you've seen,
which you've already seen a million things from this game, right?
There is, all right, go get lumber to upgrade your shield
and go mine ore to make your suit better.
But like, for me, it was early on when I hit the first, like, skill check
where I was like, oh, damn, okay, this is, you're hitting.
And I was then like, wait, you know what?
And I went to a thing and bought new armor because I had so much money at the time
and da-da-da-da-da.
I'm like that finding those little bits around of like, okay, cool.
The game isn't telling me I'm under leveled, but clearly I am.
There was like in the runoff in that direction thing where the first,
literally the first night, I was like going, going, going.
And I like dropped into this arena and this fucking boss showed up.
And he was basically in like an Ironman suit with drill hands.
Like what the.
And like one touch.
I was dead.
I'm like, cool.
I shouldn't be here yet.
Level check.
Maybe I'll see you in another couple of hours.
Thank you for the Gamescast game tip, everybody.
We have a super chat here from Christopher.
$5 super chat says we can't go further without hearing about jet packs and dragons.
What's good?
Wish I knew.
You don't see that in the first 20 hours, at least my first 20 hours of it.
Yeah, I don't have a dragon yet.
But I do jump off cliffs and fly around and I got a horse and discover stuff, but I didn't get a dragon yet.
And to go there.
Today, Ben was interviewing me about this because he wanted to.
to know about Crimson Desert. I'm dead serious where he
was like actually asked me questions. It's very cute.
Excuse me, father. Yeah, exactly. I'm sorry, Ben
from, uh, you know, preschool. Uh, but like,
the fact that you can fly in this game and somehow even that is like,
ugh, this is like limp. You know what I mean?
I told when Ben was, I'm like, Ben, this is how you know it ain't right.
They have flying and it's not fun. And I'm like, you know what, Ben, it's actually
not flying. It's falling with style. It's the toy story. Like, you know what I mean?
Like my stamina bar is doing it's the glide, obviously for a breath of the wild.
And it's a beautiful visual. Good Lord.
Like you're this crow thing, which you feel so great.
But of course, if you don't save your stamina, you come in, you land, you hurt yourself.
Like, God damn it.
I'm like, I was like, okay, cool.
I can expand it to go with this thing.
And I'm like shooting myself out a little bit further.
I was always way closer to the ground than I thought I was.
Yeah.
In the several times.
One thing I loved in my short time with this, and this, you know, has no bearing on a review or whatever.
but I just love that you could hit the select button
and change the camera angles.
Yeah.
That's so cool.
And that reminds me of just an older time in video games
where...
Super far out.
Like I'm thinking like World of Warcraft zooming in
with a scroll wheel.
Like I love that you could just hit the select button
and it's really, really far out,
a little bit closer like three quarters view,
more behind the back.
And then it does like another one that's like right on your fucking head.
And then you have like first person mode,
which I thought was really, really neat.
We have a super chat here from James M.D.
who says, is the tech slash expiration alone worth $70?
Exploration. Exploration.
In my 20 hours, no.
Like I said, no, I don't think so.
But it is a beautiful game.
Yes, I said it, but I never did it.
The soundtrack, I think, is really great.
I think the sound effects are really great.
But no, I don't.
Again, I think there's so many better games to go spend time in.
Yeah, I think I would have a hard time right now with so many other games being out.
to say, yeah, run out day one and spend $70 for this.
Would it be worth your time down the road to just explore and, you know, and check out the world?
Yes, but I don't think you need to rush to do it.
I have a question here from Kobe Arndt with a $20 super chat.
Thank you for your generosity.
Remember, you can write in with your super chats here on YouTube.
Kobe asks, not sure if you're far enough to say, but from a world design perspective,
how does all, how do all the different ideas flow?
example, does being a mech
fit into this world with a dragon
or is it just there because it's cool? So another
dragon mech question, unfortunately
not a whole lot of answers. I mean, again, from the way
they set up this story in this world,
I don't, it, the way this
game starts, to me, makes it feel like they don't even
care. So it's just like anything
fits in this world because what the fuck to be? I guess.
Yeah, I think it's there because it's
cool.
One thing I definitely loved with just walking around
the cities and having just
you know, a gigantic ogre.
citizens. Yeah.
I love that. I mean, they look
damn good and again, this game looks
so freaking gorgeous when it's running
really, on really, really high settings.
And hopefully a lot of people are
able to
not get screwed over by whatever the system
requirements are.
You know, can I comment on
that really quick, Andy? And I know
Digital Foundry
put out the video about the PS5
Pro. I think if I
had a red flag, and look,
You probably could. Well, I guess you could still see it. I'm literally sitting in my
cyberpunk chair. So this is giving me PTSD. When they're like, oh, no, there's not going to be any console code.
And, you know, for review, I was like, uh-oh, that doesn't sound good. And the fact that they've been so
guarded about showing the console version of this game, that's something else that I would say to
anyone that is on the fence about this. If you're playing this, especially if you're playing this on a base PS5 or God
forbid the Xbox Series S, I would wait to see actual gameplay and see what the performance really
looks like on those consoles before I run out and get it. Again, I'm playing a high-end PC. I could
just be brute forcing it, but it looks great. So I don't have an issue. Honestly, maybe only a few
bugs I've run into, so I have no complaints as far as that goes. But again, I'm playing on a
high-end PC versus playing on a base console. So I would just
be cautious about that, especially spending $70
for that. Make sure
that you're at least educating yourself
enough to make sure the performance
you know is good
because we know a few other games that
did this trick and didn't turn out too well.
We have a super chat here from one blessing Adioia Jr.
With a $5 super chat.
Is that it? Is that it? Five dollars blessing?
Jesus. You know what I mean? He says, I want to hear you all
talk about the knowledge.
system because people need to understand
what I meant by Cliff learning
what an age is.
Okay. So the game is
big on the knowledge system where when you see
something in battle, you'll see someone do
something to be like, I figure what does it say?
Learning knowledge, knowledge, something here.
And there's a little progress bar of you filling in
knowledge and it can be a new move, a kick
in the thing, yada, yada, yada.
But then also, like, you cook in the thing
the game, so you're learning new recipes,
that makes sense. But when you go to
like the shop and you walk up,
There'll be all these items there, and some of them are blacked out with a question mark on it.
It'll say, it'll say, question mark, egg, and you have to go over it, and then it goes, knowledge.
What fuck is this?
It's like, oh, you've learned what an egg is.
You're like, why?
Like, why did you feel like we needed to do that on this level of it?
It's a goofy little quirky thing of like, I guess so.
Cool, Cliff.
Did it work out very, did it work out well at all with the combat?
And was that nice to kind of have that mega man moment?
You're like, oh, shit, now I got your shit.
It doesn't happen enough.
No, that it did.
The one big kick, Paris.
I was like, oh, that was cool.
That was a nice way to do it.
Nothing from you, Paris.
Oh, did you not hear me?
I know, I agreed.
I was agreed.
Oh, okay, got you.
Yeah, yeah.
We have Tom Caswell.
My face is frozen.
Tom Caswell with a $5 superjad says,
do not recommend that.
I think Tom was talking about me
just walking off in a distance in this game.
He says, I've played for 50 hours.
You need to do some main missions
to unlock specific skills
to do a lot of stuff in the open world.
E JRPG
Correct, yes, I'm just saying, though, if you got frustrated with something
or you need to power level or whatever going on there.
Would you say this is just Skyrim too?
More of a sandbox adventure than a traditional RPG says EJRP.
I mean, no, I think that would be a huge insult to the Iron.
That's probably Skyrim too.
Paris, go ahead if you want to say more.
No, no, no, I was just adding on to that to just say that there's a reason
they've made 10,000 different versions of Skyrim across all these platforms
because, you know, that's something that you want to go back and revisit,
and you're really sucked into that world and that story.
And unfortunately, Crimson Desert is falling short on that.
Opponis Prime with a $5 super chat asks,
if this game was built on an existing IP, would you feel differently?
Is Breath of the Wild good because it's Zelda or because its systems are fun?
First off, let me just answer that and say,
I think Breath of the Wild is awesome because the systems are amazing
and it has a really nice, charming sense of welcome,
you know, amazing music, environment, vibes.
Like, everything is hitting on it.
And I don't really know if I could say the same for this video game.
Like, I don't...
Yeah, I'm with you on that, Andy.
When I think of Breath of the Wild, I think of Tears of the Kingdom,
it's those systems that, why I love it.
Like, obviously, Tears of the Kingdom, being able to just,
hey let me try this and see what I can build.
Holy shit, that actually works.
All right, I'm going to go do it kind of thing, right?
I don't get that feeling with Crimson Desert at all.
Right.
I concur.
Yeah, I mean, it's possible.
I think, again, you know, to my questions,
even though it sounds like some of these more detailed reviews
that have played way longer,
they're saying the same thing of like,
you have to read menus, you have to do this, blah, blah, blah, blah.
Like, it would be helpful, I guess,
if it was an established IP so that I wouldn't have so many questions of like,
do you guys know that there's gods in the same?
guy that gave me and saved me
and now I have a tether on my own
you know what I mean like again
Cliff reacts to that the same way I would react
to buying ice cream from the ice cream
yeah I mean if you never seen ice cream man
why is that man walking around the freezer but like
this is a thing so I guess if it was Zelda
you'd be like oh I understand a little bit more about
I rule but I don't know
I don't know I see a lot of people trying to
do the mental gymnastics to equate well Zelda doesn't have a story
that's great you're crazy
super jad to hear from Cody Bishop
who says Zelda gets points
for dull lacking narrative though
I don't know if you're asking
or like
I mean you put a question mark so clearly
that's a question. No this is a bad favorite
I don't think we give it
points for that
I give Zelda points because everything you do
in Zelda is fun and I take away points
because I don't like the combat in Zelda either
and I'm talking about Breath of Wild
Right kingdom
I've and I've always kind of been of
the line of thinking where
if you're really trying to
go for something in the game and you're failing at it, you fail way more loudly. And a lot of that
has to do with Breath of the Wild not having voice acting or, you know, aside from those cutscenes,
but like if, if Breath of the Wild were, and now we're just talking about Breath of the Wild a lot,
so sorry for bringing that in, but like, if it were Breath of the Wild, you know, in Breath of the Wild,
if you constantly had Witcher 3 style cutscenes with dialogue and moments and choosing and, you know,
characters and back and forths between, you know, interactions,
then it would be a lot easier to judge on,
all right, this is good or this is bad.
But when it's no dialogue and you're just reading stuff,
it's like kind of more passive.
So it's like,
it's a nice get out of jail free card for me.
But, you know,
similarly to when I roasted, you know,
Neo3 or Ninja Guideon 4.
And I was like,
they're trying to do cutscenes and stuff
and I wish they didn't because they suck
real bad at that and they
continuously try to make me care about characters
in those games and have awesome
cut scenes and have these great moments
between characters and it always
falls flat and I just wish they took
the quiet approach
to everything and just let the
combat be the sole thing but when
the combat is one of the things
that is awesome and everything else kind of sucks
around it it's a lot more noticeable
when those things do suck around it
You know what I was thinking a lot about in terms of not,
hey, this is a system barred from this,
but what this experience reminded me of,
even though I was more on the high side that time around,
Rise of the Ronan.
You know what I mean?
Like, Rise of Rone.
I was like, oh, this is a great game.
Great combat.
This is where I was like,
oh, this is the Trough game, right?
I love Trough.
Give me the open world trough,
where I just run around and do the thing
and I glide and yeah, blah, blah.
Man, you love Neo3, bro.
I was like, this is what,
if that kind of thing is what you're looking for from a game,
this will fill that of being able to run through,
and yeah, find new things and find whatever,
but it's just like the reason to do it was missing for me,
but I know that's not every gamer.
Neo3 boss fights rock.
And speaking of boss fights,
I have a super chat here from rival Knight who asks,
how are the boss fights, Paris?
Pretty good, pretty good.
There's also a little bit of challenge to some of them as well
as far as trying to figure it out,
which that I'm totally fine with.
But they're good.
This goes again to the point that I,
I think the overall point that every review has been saying,
and I think we've been saying today,
is once you get into those kind of encounters,
freaking great.
I have no problem with that.
I love that stuff.
I think they do those things very well.
It's just the moments leading up to that
where you're just like, okay, what am I doing?
Why am I here?
But the boss fights themselves, I like.
I like, I've, how many of I've done?
Three or four?
Pretty good.
Okay.
How would you compare them to any other sort of action
games of the genre.
Actually, we keep going to the well with the Witcher.
I think similar in that way.
Because I remember that first boss, one of the first boss fights that, I don't know if you
played the preview at all, like Greg did in the one that I did at Pax West, but it was
very, you know, action souls-like.
Not quite souls-like, but more like action RPG-ish, where you are wanting to dodge
to the right moments.
You are wanting to paring.
It's really, really hard to, so they make it tougher, a lot more.
risk reward and then they added that sort of interactive moment of oh i can knock down the pillars
that the do is knocking down i can lift those up yep to then hit him to stun him after he's on the
ground and do a lot more damage uh did you were there a lot more moments of interactivity during these
boss fights that you noticed it's it's more of and i think that's why i was trying to compare it a
little bit to the witcher of understanding what the attack pattern is going to be and essentially
planning for it on how you're going to do it. And once you get that, then you know,
you'll probably die a few times and then you'll come back to it. And they're like, okay,
here's what the pattern looks like. Here's the things that I need to do. Some of the bosses will
give you different phases. So you need to obviously, all right, this is what's going to happen in phase
one of it. All right, here's what's going to happen in phase two, stuff like that. But once you
get that down, like I said, I think it's fine. But again, it doesn't hold your hand to do it. And that
I do like when you get into a boss fight.
Any final thoughts here on Crimson
Desert? I'm disappointed.
I'll say again.
Let me go and you close this out. Right, I'm disappointed.
I like an open world action. I was hoping to really get into this one stick with it.
It didn't happen for me, but I'm glad other people are enjoying it. I'm glad they're finding that
there. But for me, yeah, I just think there's a lot of, again, I think this is a mediocre
or video game that wears its inspirations
for all of its mechanics on its sleeve.
And I would say that playing it and doing those
just reminds you of how much fun those games are
with those mechanics and the world they surround it you with
rather than what this game does.
Peres?
Yeah, mine is just pretty simple.
I think this game is going to be extremely polarizing.
I think we obviously are talking about it.
We're more down on it than we are excited about it.
But I think you're going to hear other opinions
where people are going to be super excited about it
because I do think Pearl Abyss has created an fantastic open world.
I think, like I said before, I think it's a little too big, but some people are going to love that it's too big because I think this can be a forever game for people where they will spend 80, 100 plus hours in this and just try to explore every nook and cranny of this world.
I do wish the story was better.
I think that is my biggest disappointment coming out of this.
some of the mechanics can be a little clunky,
but I think this is a make-your-your-own kind of fun type of game.
And like I said, I think some people are going to really dig that,
and I think other people are going to be turned off by it.
So it is going to be very fascinating to see the various opinions over the next few weeks.
All right.
Thank you.
I'm excited to see you make your opinion tomorrow.
Of course, we're doing games, cast, plays, right?
Me and Blessing at 3 o'clock.
And then after that, you're going to hop in,
and you start a marathon stream of this.
We're going to be playing nonstop all damn night.
And I'm going to make the best of it.
I'm going to be...
Don't say it like that.
I think maybe you're going to come back.
You guys are fucking wrong.
I played for 24 hours straight and did X, Y, and Z.
And I love it.
I do love fucking around with the systems.
Yeah, yeah, for sure.
I, you know, picking up a sheep and tossing it or, you know...
I love tossing a sheep.
I've seen all sorts of like cool clips out there.
So we're going to have a lot of fun tomorrow, everybody.
Thank you, Vogue Dasher for the Super Chats.
Thank you to Zachary.
We got Petit Sweet Treat.
That's a great name.
That's a great.
James MD.
We got Jordan And Dow and a couple of other people that I was unable to get to your messages.
And some of you all were just kind of saying some of the same stuff.
I just try to like put it all into one question for the guys.
Thank you everybody for watching and listening to us.
Let us know what you feel in the comments down below.
And Bear, thank you for the reminder right there.
Paris Lilly, thank you for joining us for this games cast.
Where could people find more from you, Perry?
You can find more for me at Gamer Trag Radio.
You can find me on my YouTube channel, which is Paris ML.
And you can see me yapping on social media.
That is beautiful.
And everybody, you can form your own opinions when Crimson Desert comes out tomorrow.
So go pick it up if you were planning on it.
I see a lot of people still going, I want to kind of form my opinion.
I'm going to, I was planning to picking it up anyway.
And some people do like that sort of open world, just wander around.
get lost in it so let us know how you feel about it in the comments down below appreciate you all
watching and hanging out with us take care yourself take care of each other and we'll see you tomorrow
