Kinda Funny Gamescast: Video Game Podcast - Cuphead The Delicious Last Course Review - Kinda Funny Gamescast
Episode Date: July 6, 2022Tim got his Cuphead! Greg got his Steam Deck! Andy IS THE BEST GAMER ALIVE!!!! And we played Outriders Worldslayer. Time Stamps - 00:00:00 - Start 00:06:11 - Tim’s Grievance 00:08:00 - Cuphead DLC... 00:38:32 - Ads 00:40:15 - Outriders Worldslayer 00:59:37 - Steam Deck Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome back to the kind of funny games cast.
Of course, I'm Tim Geddes and I'm joined by the big daddy himself, Greg Miller.
Hello, Timothy.
I wonder when you're going to stop being the big daddy to me.
Like, what is you being a dad going to stop being a novelty and then turn into just like a normal thing?
Because it's definitely still a novelty.
I hung out with you yesterday.
Went to your house.
I hung out with you and with Jen and with Ben.
It was a great time.
Gee, it was there too.
I can't believe how much this little potato has turned into,
like a larger potato, but it's like, it's now at that point where it's like maybe 10% potato
and 90% the smallest human I've ever seen.
Sure.
Like even saying that is doing a discredit to how large this little dude is.
Thank you.
Yes.
He has quite the big head.
Quite the big head.
No, I was, you know, it was a heartwarming to see.
You know, you and Gia have been along for the ride, obviously, both in terms of when Jen was
pregnant with Ben.
And then, of course, seeing Ben, you'd get your every, no, no, no, month.
a half I felt check in for a little bit there where we'd ride on out and say hey and have breakfast or
whatever. And so the last time you saw him, yeah, he was still very potato like and then
to watch your reaction to him pulling himself up on the couch and like actually interacting and
grabbing your mouse and putting it in his mouth and then laying his head on it on the couch
and looking at you and babbling at you. It was great. Yeah. Andy, I got to tell you. I mean,
you know Greg a long time. Of course, we have the natural rifle Andy Cortez.
Hey, everybody. I have my AC on so I'm muted myself. Go ahead.
You know Greg, and you've known him for a long time, where he is the most germophobic motherfucker in the world with good reason, right?
He's trying to be safe and all that stuff.
I was ahead of COVID.
I was ahead of it for a long time.
Exactly.
You guys are, oh, now I got to start washing my hands.
I was washing my hand long before this.
Exactly.
Greg Miller, known for one thing, washing his hands.
But where we're at now in the state of the world with his baby, and he said this on a KIP podcast or something recently.
But like his level of fucks given for germs and stuff is so low.
And like, I just, like, it's, babies are just the most insane thing to me.
Like, Ben's just here licking the goddamn couch.
And I'm just like, watching Greg be like, he just does that.
And I'm like, not only are we getting growth from Ben, we're getting character development from Greg Miller, you know, 30 something years.
There's only so much you can do anymore.
I can't stop the kid.
He's got to get out there and do it.
You know, he drops the toy on the floor.
You pick it up.
You brush it on your leg.
You give it right back to him.
That's how it's got to be.
I don't like it.
This is how it's got to be.
The human body is amazing.
It can do a lot of different things.
Oh yeah, speaking of the things he can do, Tim, did you see the video yesterday?
Ran 13 miles an hour, all right?
Andy was shaking in his fucking boots when he woke up nine hours later.
Yeah, yeah, yeah.
I mean, you know, just to be clear, there was a sprint where you had 13 miles an hour.
You did not run 13 miles in an hour.
You know what I mean?
No, no, no, no, no.
I ran 13 MPH, 13 MPH, everybody.
Everybody saw it.
They saw the video, Twitter.com slash gameover, Gregie.
And that's me pushing a sled.
You know what I mean?
I'm out there fucking digging deep in the combine, Andy.
Wait till you see what I can do.
I was in jeans too.
Greg, I think you're being humble because what I'm seeing right here is that you actually hit 147.
Yeah.
Well, that might be doctor.
You know what I mean?
It might be doctor, but it might not be.
I don't know.
I don't think a Corey Cudney gift has ever lied to me.
So I'm just going to, I'm just going to assume that it's true.
Mm-hmm.
I'm not going to lie.
I was honestly kind of shook by it.
I was.
I think when you gave back your response was the,
in anime voice.
He's supposed to get slower
as he gets older.
Like impossible.
Thing is how you need to be
turned around to Duncan on me.
I was like,
oh, this actually shook him.
This actually got him.
He got me, Greg.
Yeah, I can't lie.
That was very impressive.
And I was in jeans pushing the sled.
I get out there in my athletic wear, Tim.
I'm in my skin tight bike.
Your cord, I got.
14, 15, maybe, yeah.
Yeah, yeah.
I love that I have no idea.
Like, I've never,
I didn't even realize
that would catch someone running.
Like,
I thought it was very specifically
like cars and shit.
Well,
when you're as big as a truck.
Got it.
Got it.
There is that.
So maybe Andy,
do you think you would even like
qualify for the radar here?
I don't know if it'd be able to pick me up.
Yeah.
Yeah.
Be like little stealth bombers that flies in the play there.
Exactly.
Exactly.
Well, anyways,
one day I'm sure we're going to do the race
between Greg Miller and Andy Cortez.
But today is not that day.
Today is the day that we do the kind of funny games cast.
And we do this each and every week right here on YouTube.
com slash kind of funny games or roosterteeth.com.
com you could also get it as a podcast
by searching your favorite podcast service
for Kind of Funny Games cast
and will be right there for you
of course if you wanted to go above
and beyond right Greg
yeah thank you
thank you exactly Patreon.com slash kind of funny
games is where you want to be if you go there
you can be a Patreon producer like Fargo
Brady Delaney twinning James Hastings
and Casey Andrew and you can get the show
ad free you can watch live as it's being
recorded and get the exclusive
post show just for
you. If you don't have bucks to toss our way on Patreon, that's totally cool. If you're out there
buying video games on the Epic Game Store, make sure you use our Epic Creator Code, Kind of Funny,
and you don't have to spend a single extra cent and extra cents go to us. It's fantastic. It
helps everybody. You get video games. We get money. Hey! But if you don't want to do any of that,
I have other ways that you can spend money on us. You can go to kindof funny.com slash store. Barrett,
can you bring up the Twitter link for this? We have the new.
tropical collection of the kind of funny merchandise out for your perusal right now,
everybody.
Four different colors on these shirts.
We got beach towels.
We got sunglasses.
We have these little pins that you can put on your hat.
It's crazy.
We have everything you could ever want.
Isn't that right, Andy?
Yes, Tim.
Yes.
What do you want, Andy?
I want the one with the color fade.
I like that on the left side.
Mm-hmm.
Kind offutty.com slash store.
you can vote with your wallet and let us know which ones you want anyway in the sunglasses
enough of that stuff i i have a grievance and the porty merch i have a grievance with you gentlemen
okay porty merch being restocked being restocked great sure well it's just i you guys keep playing
the shell game with it where it's at tim's house and then it's at the studio but no one tells me
where it is so i'm bopping around trying to find this stuff is it's gone you know what i mean
he's popping around all over you know what i mean yeah i fucking put this dog on the map i can't even
get a shirt or hat you don't know what to fuck yeah yeah that's a that's a big problem uh i got a big
problem with you okay gregg and and me and blessing too you know last week oh here we go i wasn't on
the kind of funny games cast you guys did a topic called are you still in love with the nintendo switch
yeah that's right all right maybe we could get an unbiased opinion for once on the games cast about
the switch if you weren't here let me go you totally love it here's the thing i didn't listen to the
episode i didn't watch it at all i don't know i don't know what you said i just
assumed y'all said a bunch of bullshit.
So I just want everyone out there to know.
If they said a bunch of bullshit, fuck these guys.
They don't know what they're talking about.
The Nintendo Switch, specifically the OLED edition, is fantastic.
It is utterly awesome and arguably better than it's ever been.
I understand that's an argument.
I understand.
But you know what?
I can make that argument pretty well, great, pretty damn well.
Guess one.
We're going to get Winwaker one day.
It's going to happen.
That's what we're looking for.
Can't wait.
But anyways, I hope that you guys had nothing but nice things to say.
But if you just had your bullshit, then, hey, pretend I'm one of those internet commenters, okay?
We did pretend.
I knew you'd be an internet commenter on that video.
So I was speaking to you when I said that, you know, old, old gadget is old, old toy is old, you know.
There's what I call a new world of order right now in the old handhelds.
All right.
It's right here, Tim.
How are the black levels on that?
Emulate it?
What?
How are the black levels on that thing?
How are the games on it?
Uh, huh?
We'll get to that.
We'll get to that.
We'll get to that.
God damn week.
Later, everybody.
Let's get into some video games.
Cuphead,
the delicious last course is finally out.
It came out last week.
And I've beat it.
Andy's beat it.
Barrett's beat it.
I doubt Craig's touched it.
But I want to start with you, actually,
Andy Cortez.
Barrett and I,
obviously, big Cuphead fans.
We've been playing Cuphead for years talking about it.
I'm very proud that I beat it.
I'm not that good of a gamer,
but this is something that I'm like,
I need to beat this game
because of the quality.
of it all, I owe it to them.
You are newer to the cup head scene.
I know you beat the first game recently on your streams, and now you beat the DLC.
What are your thoughts?
Absolutely loved it.
It was a treat.
I loved the variety in boss fights.
I thought that it was just short enough, but also for eight bucks.
Like, that's kind of a banger of a deal.
And I think you're getting a lot of the value in the fact that it's probably going to take
you a while to beat this DLC.
but having that sort of secret
boss to go after was pretty neat
I loved the moves
that Miss Chalice brings in her sort of move set
I preferred a lot more to Cuphead
because I always felt that whenever I wanted a parry
it needed to be a dash into the Perry
or into that, you know, actually no that works
I was like that's not what it is Annie
but that's exactly what it is.
You need one move before the Perry
You either either jump before the parry or a dash before the parry.
Correct.
When you are parrying a move in the game cuphead, Greg, there's always like a pink thing flying at you, a projectile.
There's always a bunch of shitty projectiles flying at you.
But the pink ones are the ones that you can parry and they add to your ultimate bar quicker.
They help you build that a lot faster.
And when you were playing as cup head, you needed to jump and then hit the parry button.
And it always just felt like it was a bit too dangerous because you're,
body would get propelled up a bit it just always felt like i wanted to dash into it give me just like
let me just fly in horizontally to the item that i'm trying to get to in the world and that's
kind of what miss chalice's move set is my only problem with it though tim is that i wish miss
chalice was not an added thing where you had to use a charm i wish she was her own character
i understand that this is kind of the whole basis of the dlc and there's really no d lc without
that as a concept but i wish miss chalice was her own
character and
you know you can take away
the invincible dodge that she
has because she has a lot of things that kind of make
her an easier character to play
I just kind of like
the horizontal dash and the horizontal parry
like just give me a character with that move said
I'm totally fine I don't need the other
double jump or anything like that
I just love the
I love the kinetic
nature of getting around as
her across this screen
it just feels a lot more fun a lot more
fluid so this is like the exact sort of play style I was hoping to see from
Cuphead super fun I thought one of the boss fights was just really fucking
annoying the one that turns on its side really just aggravating it did you
get so a point Greg we're like suddenly you're walking on the right side of
the wall and left becomes down and right becomes up and I'm having to turn my
head no thanks and you can change up the control scheme but you're still looking
at it weird. It was just really
kind of an annoying gimmick that I wasn't
the biggest fan of.
But as far as that goes, I
think that the secret boss had one of
the coolest sort of
boss gimmicks that there has been in a
cup head game. I really appreciated
the additions there and making
that really unique. And I kind of wish it
wasn't a secret boss. I wish it was
just one of the core things because I think it was
I think the mechanics there were just
really dope where
there's a devil on one side.
Greg and an angel on the right side and you're always fate whichever way you're
facing that's where the angel pops up if you turn your back to the other way
the devil's gonna be behind you gotcha the devil's always there or vice versa
sorry vice versa yeah flip that around so all of the projectiles that the
devil is sending you they are things you need to avoid but if you flip to the
other side that projectile won't hurt you it's a blank nothing that is now sent from
the angel it's really hard to describe really hard for
audio listeners to understand what the fuck I'm talking about.
But I just think of this.
I think this fight was just really geniusly built and it was difficult and challenging.
And I love how every cup head level, I like, I want to start an award show where it's just like the one extra bullshit.
And in this one extra bullshit, I'd like to present this award to the lightning underneath the cloud.
That's the one extra piece of bullshit.
And every cup head level, there's always one extra element that you're like, fuck off with this one thing.
And in this case, it's the lightning.
underneath the cloud. But I really genuinely enjoyed my time with it. I think for eight bucks,
it's an absolute super good deal. And the animations, God damn, it got really creepy at times,
and I just thought they absolutely knocked it out of the park. I'm right there with you. I don't
think it's any surprise, but I am absolutely enamored with this DLC. It is totally worth the
weight. This is one of those rare instances where I think that what Studio MDHR has with
Cuphead, what Noddy Dog has with their games, what the Nintendo EAD team that works on Mario
Odyssey, there's just like a secret sauce to that stuff that I legitimately wish that we could
get it every year.
Like, I wish that they, that these teams could produce something of this quality at that
rate because it's impossible for sure, but it is so clear how much love and care is put
into all these things and how much fun I have with these type of experiences.
And with the DLC here, I love that they really doubled down on wanting to make every single
boss fight have something special about it in addition to the levels of animation that i think have
been kind of unseen so far in the the core game at least and like i was so impressed in 2018 with
the first game with all the bosses in it but here i just feel like there is such a and we got it a little
bit at summer game fest when i got to play the the one boss where you're in the little igloo type
thing and you eventually get out i was so impressed with the verticality but uh yeah thank you very
for bring it up here um but i was surprised at how consistent
Distantly, they relied on changeups and shakeups in the boss fights where each of the phases felt like they were all part of the same fight, but then we're consistently throwing something new with us that felt organic to the battle we were actually in.
I feel like the balance of boss fights in terms of pacing per fight themselves, but then also the back-to-back nature of this DLC is probably the strongest of any single islands we've had in Cuphead so far in the original game.
There's three main islands and this is essentially the fourth island and it feels like the longest island in terms of amount of content on it.
But even just like little decisions like instead of every fight just being like a fight to the death and in the first game there was either straight up cuphead battle like platformer style or it'd be more of a shoot him up like airplane thing.
And then outside of that there was like the running gun levels that are a little bit more like traditional 2D platform or stuff.
And I feel like most people would agree.
Those were the weakest parts of the original game.
Still a lot of fun to be had and a lot of great opportunity to have really fun animations
and fun things happen that you don't get from the core game.
But it's clear that the mechanics of the controls weren't created for 2D platforming.
And I think that stuff was added because everyone assumed from looking at the game originally
that it was a 2D platformer that just ended with boss fights, like every level ended with the boss fight.
Whereas no, no, no, the boss fights.
are the gameplay itself.
And I think this DLC made a really wise call to cut those entirely and instead add these like
Perry fights where there'd be a bunch of different fights like you're looking at here,
where you are stripped of your weapons, Metroid style, you don't get any of your abilities
or any of that stuff.
All you have is your Perry.
So you need to kind of like learn the patterns of the different boss characters.
In this case, they're all chess themed.
You kind of go through working your way all the way up to the queen.
Well, more could you ask for, Tim, honestly.
Exactly.
This is the new chess.
This is chess too.
Yeah, chess too.
I had a dodge and parry for Andy.
That's all he needs.
But I thought it was the right way to kind of break up the monotony of the gameplay
just being the same thing over and over.
And I thought there was a lot of creative uses of teaching you to use the Perry that make you better in your boss fights that you're going back to face some characters that I was facing for the very first time.
But all of a sudden, I felt a little more comfortable with my with my Perry and with my abilities.
And on top of that, doing those.
those chess fights gets you more coins that allows you to buy the new weapons or buy the new abilities and things.
And I just feel like the pacing of this DLC was immaculate.
Like I felt like I was constantly rewarded.
I felt like I wasn't hitting a point that I'm like, because in the original cup head, there was at least one point per island where I'd be like, ah, in my first playthrough.
I'm stumped on this boss.
I'm going to go to this next one.
Oh, I'm stumped on this one too.
I really need two more coins.
If I can only get this new ability, I'm sure it would help me.
And I feel like with this one, I was constantly.
getting the thing I wanted to be able to go back.
And it really resulted in, we played on stream for three hours last week and I got pretty
far in it, but I had two more sittings with the game before I beat it.
And it just felt like a great amount of playtime for a first time playthrough of it all.
And also I am so motivated to want to go back and get better scores and better ranks and
all that on everything.
But to Andy's point, I think what this DLC does best is have Chalice be such a different
play style than Cuphead and Mugman who in the previous games played identically like you there is no
difference between them but having her the way her Perry functions is completely different she has the double
jump she has an extra hit point um I think that they clearly didn't allow you to change her extra
charms and stuff because she kind of is such a set character herself they designed the playstiles
around her but I'm impressed by how versatile the boss fights are in terms of it whether you're playing as
Chalice or Cup at or Mugman, you still have an equal chance to beat them.
And I, like you, Andy, liked Chalice's play style, which I was surprised by.
I'm so used to playing as the originals that I thought switching over to her was going
to be like not something that I'm interested in.
Like we've talked about before with things like Shovel Night, where the Plague Night DLC
fundamentally changed the way it felt and it just didn't feel right.
But playing through this, I like how I started thinking of Chalice more as a loadout
as opposed to a different character.
and then I started being like,
all right, I'm going to try this boss 10 times.
Now I'm going to switch over to Chalice and see how it goes.
And I love that it was never always the answer to switch to her,
but I always was like, okay, cool,
I'm learning a little bit about my options here.
So then sometimes I switch back to Mugman, then beat it.
Sometimes I was like, oh, Chalice is the way to go.
And like the final boss has some moments where I was like,
oh, her Perry actually is not the one I want to be doing
for the way that this boss works with the verticality.
Their strategy.
I'm going to switch back to Cuphead and try it there.
And I liked that.
I liked going back and forth between the different play styles.
And it never quite clicking for me.
Like there is that moment of, oh, shit, I can't do that with her.
I can't do it with them, whatever it is.
But I feel like it built really well where it allowed me to have more different types of fun doing the things that I already knew I loved.
Andy?
This question will also be for Barrett.
But for you, Tim, whenever you would switch off.
of chalice, what charm were you defaulting to usually?
I was surprised that in this DLC, I didn't have defaults.
I guess with the weapons I did.
I stuck a lot to the, I forget the name of it,
but it's the red one that kind of homes to the enemies,
where like it shoots down and then goes and like shoots over to them.
I found it just a better version of the homing weapon from the first one.
And I, it helped me a lot.
No, charm, though.
like your um yeah your extra life or whatever were you going for like an extra hit point or whatever
so that's what i'm saying is i found like i had defaults in terms of weapons but in terms of the
charms i was constantly switching them up i don't think that i had anything that i just defaulted to
i would play the fight a couple times and be like all right you know this is going to be helpful for
this fight and that's why i think this dlc so impressive is it was totally created knowing that
a lot of people have beat this game multiple times over the last couple years but then it also needs to be
accessible to people coming in for the first time.
And that's why I think Chalice kind of makes it a really good.
This DLC is a great entry point to Cuphead.
I think that it's a nice, contained thing that has a good balance of challenge.
But I think for people that have played it a whole bunch, this one, more so than the
core game, with rare exceptions, kind of motivated me to want to use different loadouts and
different charms and different abilities depending on which boss I was facing.
And I think that's because of the focus on verticality, where sometimes
I'm like, oh, you know what?
I want to parry more because of the way this thing's moving up.
So I'm going to switch to Cophead and I'm going to do the charm that gives you extra
HP when you parry on your first third and sixth or whatever it is.
And I just, I liked that.
I think that they did a good job kind of creating the game around the new abilities
specifically.
For me, Andy, I think typically it was smoke bomb like the base game.
I like having that invincibility while you're, you're dashing.
and for the record, I was not similar to you guys,
like really like going all in on Miss Chalice.
Like I remember playing as her a little bit on stream
when we stream together, Tim.
But after that, I really did not mess around with her a whole lot.
I think I used her for some of the parry fights
because I do feel like some of the parry fights
were designed specifically with her in mind.
So that's like the only time I really went back to her
is because I was like, oh, like the way this one's kind of designed
with like this guy shooting the pink heads at you.
I was like, there's just something about the way her double jump and dash work here that
I felt like it was really designed with her and mine more so than the, a lot of the other
bosses.
You're out of game.
I can't imagine.
I can't imagine Confederate Munkhead with doing those fights.
Yeah, it was like it was that fight and then the queen fight as well, specifically like how
her Perry works.
I was like, there's, I can't wrap my head around it just playing it as like the base
characters, right?
And so, yeah, it was typically smoke bomb.
I do remember for a couple of the fights,
I also equipped the charm where every first, third, and fifth pair,
you get more health.
And I think that was specifically for this aerial fight right here,
the literal dog fight that you had, you know,
continued great word play here with the cup head game.
And so just because I knew, like, in phase three,
like, I need to have as much health as I possibly can.
and stuff like that.
So I would go over there a little bit,
but I would typically try to keep it to my base load out,
which was, you know, your basic P-shooter,
the green homing.
I love you.
I know.
The green homing one and then the smoke bomb dash.
And then every once in a while,
I would also use the crack shot,
which is the one that you were talking about, Tim,
where it's like the kind of normal red shooter.
that will also
auto shoot to, yeah.
I switched to the crack shot
once I heard that Snowback Mike
was popping off with it because I didn't really
know what it was and I
it wasn't in my shoppy or I needed
to buy something else in order for it to pop up
and then I switched to that but for the most
part I'd say I went maybe
60-40 with
the green homing and then the red crack
shot when I finally swapped
over to that and then my secondary
was always the lot.
I was always
I love the lover
You love lobbing
Yeah the lobber is when you want to like make quick work
Of motherfuckers like that's like the speed run
Weapons that everybody uses
I used it when I raised Barrett it didn't help me
But if you had the skill
Then it might help you a lot
I was really really happy
With the the new bosses
The gimmicks and stuff like you were talking about not liking
The switching of the cameras for that plane flight
A plane flight boss level
I liked it for two reasons
reasons. One, the getting to the area on the world map and seeing the plane. I was like,
okay, cool, we're getting into it. And it'd be like, oh, no, you're actually, this is a traditional
boss fight. I liked that kind of switch up. And then towards the end here, when this happened, it didn't
last long enough to get annoying to me. And I just kind of realized, like, the less I move, the better.
Don't move. I enjoyed the switch up. I totally see what you're saying where it can't get.
really annoying, but I am happy that they did it and they only did it for this one fight,
because there was other moments as well with some of the other bosses where they're,
like, there's something that aren't even want to spoil,
but like little moments that are pretty early on that are just like very, very cool
where you think one thing's going to happen and then something else happens.
And I just appreciate that they kind of swung for it there.
I got to imagine that that sequence on handheld on switch was probably easier.
Yeah, so do you usually, I know you're usually,
playing this on PC. Are you doing mouse and keyboard for this, Andy?
No, no, no, control.
Oh, God, no. Wait, said it.
You've got a chance. Are you kidding?
In handheld, it wasn't too bad. My only critique of that, because you and I, Andy,
were kind of talking about this once we had both got to this dog fight where they're
switching around the screens here. My only complaint was that the third time you flip,
so when the heads are kind of facing towards the right here that we're showing right here.
The controls didn't flip how the controls felt when you first turn and the heads are going to the left here.
I forget what exactly it was, but it didn't mirror that kind of a sequence there, so at least control-wise.
That's what kind of got me where I was like, oh, to move technically up and down, I got to like,
do a different kind of control screen.
It was really confusing for me.
Yeah, that was the only thing.
But once I had gotten to that phase,
I had like,
that was,
I had only seen that part once
and I had beaten it by that time.
Usually my struggle getting,
beating that boss fight was having enough health
just to survive in the first moments
of that third phase.
But like Tim,
like once I got further into that phase,
it was pretty quick work.
Can you bring it back up for a second?
There's one question I have for you guys.
there's, when you're in this shooty
spinning the spinny part where they
start setting the rays at you
where it's like diagonal here
right there and then there's another diagonal
and then there's the horizontal one that's pink.
Can you parry that?
Oh yeah. Anything pink?
Yeah, I just for some reason it kept trying
and it kept hitting me and so I just gave up trying.
Well, it's also a weird
perry because you are horizontal
and that's
you know, Charles's parry is
horizontal as well.
And it would visually make a lot more sense to have cup heads, Perry, where it is the jump and bounce.
But I did it there.
Yeah, and it worked for me.
I will say that I'd be interested to see how long it would take me to beat Cuphead with just Chalice playing the whole game.
Because I'd say it.
Sounds like a good stream, Andy.
I'd say that this felt a lot tougher or this felt a lot easier.
I don't think I spent nearly as much time as I did on bosses as I did in the full Cuphead.
play through like with certain I'm trying I'm thinking of like the maybe the circus level and the
there's definitely a couple of but it was definitely a couple levels in cup head that took
you know almost an hour where here I was struggling for a bit but I'd get through a little bit
quicker and I wonder if it maybe it's just the move set maybe it's my familiarity with it I'm not
sure yeah I I'm with you and I think it's a combination of it being this new move set with chalice
does make it a little bit easier and I think
think makes the play style a little bit more familiar to how other games function and then on top of
that there is the familiarity with like you understand how this game works now and like like yeah great
i think you're you're right there and i know you've talked before and but this is when we're at
sgf and you played this you talked about the fact that this is supposed to make the game easier but
for me it actually made it harder is that the and that's i think what you're driving at right now right
that this control is less like cuphead more like other games in the genre or whatever yeah exactly
And I do think that for people that found Cuphead, the base game too difficult in their first run-throughs,
you can now play as Miss Chalice for the entire game.
And I would recommend that to people that gave up before.
I don't necessarily think that Chalice is no way to play the game for the first time.
But I also don't think it's not.
Like, I think that it's very well balanced.
And like there are pros and cons.
Like she doesn't jump as high.
She has a double jump, but she doesn't jump as high with her base jump.
Like everything does feel a little bit different.
The core game was designed around the balance of Cuphead and Muggan.
So I haven't really, I haven't played any old level, actually, as Miss Chalice yet.
So I need to go back and do that.
But I do think that it was a purposeful choice to make her play a style different enough that is more similar to different, like, other games that are in this, this kind of style.
But I think after playing a lot of Rogue Legacy 2 all year and also she just reminds me of the way Hollow Night feels as well, that the double jump with the horizontal.
Lattasso. That is a lot more comfortable in my mind.
Yeah. And after SGF, I was like, well, man, I don't know if I'm going to wrap my head around
her. And I think that outside of that boss fight, like getting kind of eased in with some of the
other levels, like I'm way more comfortable now. And like that is like I, I was saying earlier,
like, I kind of think of her more as a loadout, which is how they present her even,
then as opposed to like, do I prefer her or the other guys? Like, I do think it's a case by case
battle by battle thing of which one I'd prefer to go into.
But I do think that it's a great addition to the game, especially to the core game.
And like, Andy was talking about the value of $7.
I cannot believe how much you're getting here for the seven bucks.
Like, sure, it's not a bazillion hours of new content.
But like the, I don't know, probably five hours it took me to beat the whole thing.
That's probably even generous a little bit.
But I had a blast every single minute of that.
and I want to keep going back and playing this.
And when you look at it as the entire experience of the Cuphead Core plus this,
what a damn video game that is just packed full of like amazing high quality stuff
that you're just not getting in other places.
Like this is such a unique game.
I cannot wait to see what Studio MDHR does next.
I hope that we get more Cuphead forever.
Even if it takes five years in between,
I am totally okay with that.
I will say my worry, though, is that, you know,
how long did it take for this DLC to come out?
At least four years, because I remember this being at E3, 2018.
Yeah.
I'd say that's my only main worry.
Obviously, COVID affected a lot of things, but I think this is a great valley for eight bucks,
but it does kind of worry me knowing that this is what came out.
We don't know if this is all that they were working on,
but this is the product of four years.
And it's lovely, but man, it's like not a whole lot.
for four years.
So I'm hoping that maybe Cubhead 2 is also kind of in the works.
And this is just something that maybe a smaller team is working on.
But I don't think that I've known that like this DLC has been taking forever.
And then when it's finally getting announced, you're like,
God damn, we reacted to this in 2018 or whatever.
It is kind of worrisome like just you know that this pipeline takes so long to get done.
And this level of effort and level of artistry,
there's a lot of development hours behind it.
And I, that's my only main worry.
He's like, damn, I beat this in like two hours,
two and a half hours.
And this was four years of work.
So that's kind of like the only thing
I'm a little bit concerned about.
We're doing a rare pickup where we're recording
after we already recorded everything here to put this in here.
We want to actually give our kind of funny review scale
review of Cuphead, the delicious last course.
Andy Cortez, what would you give it on the kind of funny scale,
which is one to five, one being terrible, two being bad,
three being okay, four being great,
and five being amazing.
Five out of five.
More amazing stuff from CDO MDHR,
expanding on the incredible formula they already have,
and adding new mechanics with the new character.
I think it's an absolute five out of five, no question.
I am right there with you.
it is a five out of five.
Like I cannot give higher praises to the team,
to the work that they've done,
both the core game and this DLC.
I think it coming out so many years later
after the original title
and still feeling this fresh and this good
and making me want to go back
and replay the original game with the new character,
I think is like the utmost compliment
to what they did in terms of making sure
that Ms. Chalas played differently,
but still equally as fun as the original characters
as well as the new weapons and all that.
stuff. So definitely a five out of five for me. Barry, what would you give it?
I would also give it a five out of five. MDA charge just continues to prove that, you know,
they will make us wait to, you know, deliver us the kind of the perfection that they see in
their heads, right? And they, they won't wait, they won't give it a second sooner up until they actually
like, realized that in the development process, right? Yeah, the animations were stepped up. The,
the twistiness of the boss fights
I really dug, even though, you know,
some moments got frustrating. I don't love
Miss Chalice as much as others,
but granted, you know, you don't have to play through
the DLC as Ms. Chalice. So that's
just more of like an added bonus.
Like Greg was saying, it's like almost a
loadout almost. So
yeah, I really was blown away by
it. I know it's like a short
like DLC release, but
as far as this year goes,
like at least for my personal
like top 10, like this will be on there for
the year 2022.
And, you know, I know you might respond
of like, hey, Barrett, it's a, it's not a full game.
Well, it's my list. So I get to do what I'm doing.
Yeah, shut up, nerd.
So, yeah, I was really blown away by this.
I can't wait to see what MDHR pulls out next.
It might be a long time until we see that.
But I don't think there's a might about it.
Yeah.
But just like, if it's a cuphead too, if it's something else,
like I was saying, I think on the last X-cast,
I hope it's something horror-focused.
this DLC
really proved that they can get really creepy
with their animation style
and just like the we talked about
the secret boss like when you load into that
the
the what's the I keep forgetting the name of it
the little hourglass
the hourglass like how it's just straight up dead
when you're loading into it and then getting into the
I didn't even notice that
it's crazy
creepy as hell Tim and then getting
into the actual like devil and angel
fight and the background to that
the final boss, the entrance to the final boss is incredible.
It's so creepy.
A lot of his facial animations, like, I want to see them do something more horror focus
in the same similar art style.
It doesn't have to necessarily be Cuphead because I don't know if they want to like fully
lean into that with this IP, but that's something I would love to see in their future.
So yeah, totally agree with y'all.
I think this is an amazing DLC release and definitely one of my favorite gaming experiences
this year.
Hey Tim, I know we're recording out of order and stuff.
So this is going on when you talk about Cuphead, right?
If you hang out for the post show, yes, you can use the touchscreen on the puzzle quest on the steam deck,
but it's just not as accurate as the iPhone.
That's still the best way to play.
But right now I plug the mouse into my Steam deck and I'm doing it that way.
And like, I'm not taking back some of the shit.
I'll talk in a few hours about the Steam about mouse and keyboard, but it's better for puzzle quest.
So here's what I want you to know.
You're a fucking child for playing PC games with a mouse and keyboard.
But puzzle quest with a massive, not a guess.
Thank you, everybody.
We'll see you in a couple hours.
We've been Greg to the future.
Yeah, if you want to watch that post show for whatever reason,
patreon.com slash kind of funny games is where you want to go.
Great Scott, Tim, come with me.
It's about your kids.
Your kids are assholes.
Oh, no.
Oh, no.
I was going to segue into the ads, but I can't now.
I can't now.
So we're just going to now.
We're now going to cut.
We're gonna go back to what we originally said to SIGWay, because that's what we do.
You know what?
You're an asshole too.
Well, now we need to talk a little bit more to get away from that.
You know what I mean?
Andy, what you have for lunch today?
We could just cut all of it.
I had a salad, actually.
Yeah?
A little baby carrots.
A little baby carrots, yeah.
A little bit different, you know, but this time baby carrots that aren't just big carrots
cut short.
That's my problem.
I need a baby carrot to be a little tiny carrot instead of a fat-ass fucking carrot just
shut, cut short.
No, Andy!
I was just about to pass back
to past him.
But no.
What are you going to have for dinner now?
I'm going to go on.
I will say we do have some leftover pizza and the small pizza I ordered last night.
Pepperoni because of the pepperoni act that you declared.
So I'm just saying that's up on the table for you, Andy.
So there you go.
Some pepperoni pizza from a big pepperoni boy, Andy Cortez.
Take it away, Tim.
All right, now back to fast, Tim.
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And now we're back.
Greg, I want to take you off the bench for a bit.
I didn't ask.
You haven't played any combat, right?
Yeah, no, you're right.
I don't know money about it.
It's just, you know,
Doesn't speak to me.
I think it's gorgeous thing.
It's fun.
I understand why you guys like it.
This is not my kind of fun.
Totally get it.
But is Outriders World Slayer your type of fun.
Of course,
it is Outriders World Slayer,
the new expansion for Outriders,
of course,
where you go to an icy version of it
and fight a lady who's got
all the weird ass tentacles coming off of her.
It's more Outriders.
And I think, you know,
independently, Andy and I came to the same conclusion, right?
Which is, man, Outriders is a fun game.
And you kind of forgot about that, right, Andy?
Yeah.
Yeah.
I mean, hopping back into it was certainly not something I expected to do on as much of a level as I did, because I hopped in over the weekend and didn't really have a whole lot of expectations, but I fell into the Fran Mirabella min-maxing of everything, Greg.
And I legitimately played until 6 in the morning.
And then when I woke up, like, you know, whatever, 40 hours later, I ended up playing more until I beat the DLC.
But I wasn't just doing that.
I was also playing a couple of expeditions trying to solo them.
The DLC is super short.
Try to see how difficult I could make the world tier of these certain expeditions I was doing to see how, you know, how can I solo this?
Because I think that's, I find the fun in like how difficult can I make this and do it by myself without, you know,
any additional help of course and then of course you get better rewards obviously cranking that stuff up uh yeah
you know our writers uh came and went and you know i've talked about it before so it's an old gregg story at
this point but stick with me where when it came and then it went and then months later we were talking about
i was like oh man that came and went that kind of sucks and somebody in the chat watching live one of the
trugs said somebody the effect of like well does it because that's what they wanted right we said
we didn't want another games as a service they said this isn't a games as a service so everybody had
their week, week and a half, two weeks of fun with Outriders, and then it was gone.
I was like, you know what?
That's a great point.
Like, I shouldn't hold it against that we haven't played Outriders in, you know, months or
whatever.
So when we went to SGF a couple weeks ago and they had World Slayer there,
Me and Bless sat down and played together for a demo.
And it was one of those where I think it was a full on hour demo, maybe even longer than
that.
And like, 25, 30 minutes in, we, I texted Bless and we put down the controllers.
And they were like, don't you want to keep going?
We're like, no, we do.
But we'll wait for the thing.
Like, we're in, we're on.
It's more Outriders.
That's going to be fun.
that's what we want to do with it.
And so, yeah, it dropped last week.
We did a sponsor stream, which is what Barrett just had up there.
But yeah, I had a lot of fun with it.
And it was a great refresher on why I think Outwriters is a lot of fun to play with your friends and stuff.
And, you know, we ran the gamut with it where Mike, of course, doesn't care at all about the story,
but is in for blasting and tearing things apart, being blessed watching some of the cutscenes
and seeing what, you know, Yaacob's people are up to.
And, you know, it succeeds at what it's trying to do.
It's a fun, cooperative three-player shooter to run around and use these cool powers.
And like you're saying, you know, Andy, mid-max, right, where this has, you know, the ascension points now.
It has these packs points.
Like there's a new skill tree for you to get with this update to go through, augment your play style.
They have, you know, if I'm a borderlands fan, so this is what I go to.
I know a million other games have it.
Shield points or whatever in division, badass points in borderlands, right?
So even once you're max level and you've done your whole skill tree, now you have this thing that's just this endless cycle.
of, well, add, you know, point percent of damage to everything,
or now you do this kind of skill, you know, point percent of a skill leech
when you kill people this way or whatever.
So there's a lot in there.
If you do want to keep playing, if you do have a great, you know,
a team to run with.
And it was that same thing for me where we, I had a great time playing with it.
You know, we finished the World Slayer actual DLC, like the story part of it,
and the three hours we were streaming.
Obviously, there's a ton more to do.
There's a ton more to unlock in terms of skill trees and stuff like that.
and I did that thing where I, you know,
everybody stopped and left and I was looking at my thing.
I'm like,
do I want to platinum this?
And I was going through and looking,
because I'm still right there.
Like,
it sounds like you're right there,
but there's a whole bunch of like character class things you have to do.
And it's that thing where I went into an exhibition or expedition all by myself to grind or start grinding.
And I started and I was just like,
ah, now this kind of sucks.
Grinding,
grinding,
you know,
going in and killing.
I think I had something like 750 people to get killed the way,
with a start move or whatever.
And I was like,
this isn't the jam,
but if Andy or Mike or Bless or anybody was like,
hey, do you want to play Outwriters?
I'd like, yeah, fuck yeah, let's play Outwriters.
And then I'd work on that there because that's what I was already doing
when I was playing with Bless and Mike.
I was, you know, obviously enjoying new content,
but then also mid-maxing going, all right, cool,
let's knock this out.
And like, you know, building or setting up my build
to actually go into getting that trophy stuff
that I care so much about.
So Outriders are still as fun as it ever was.
So if you didn't like it when you first played it,
I doubt this would bring you back.
But I feel like we were all taken aback at the time when Outwriters launched,
how much we enjoyed it, how everybody was playing that.
I remember it was, granted, it hit at the right part of the year at the time in 2021
for us all to be super into it.
But it's still there and it's still a lot of fun.
I always be down to play more.
Yeah, I think what surprised me the most about it was just the amount of content that there was.
And granted, some of that content is endgame stuff that I didn't hit when it launched.
because last time
I played OutRiders was at launch
and I beat the game and then I
uninstalled it because I just
I've never really been the
even though it's not a games as a service
but I've ever been the type of like even when I played destiny
let me go into the end game sort of stuff
that's never been my jam
I beat the story and I'm kind of in and out
but when I hopped in for this one
I was surprised at the amount
of content that there was I was surprised at the
amount of cutscene and
story, story content that we were hitting.
And then when I beat the game and beat this expansion,
it then led into this other larger sort of endgame area that I wasn't expecting to be there.
I thought the game would end and that's kind of about it.
But it has this full other section where you're in this new area and there are like three
different areas that you can enter that I presume would have their own sort of
challenge rooms or, you know,
hoard sort of rooms where you do sort of try to get the best
loot and try to,
you know, just unlock and make your character the best that you can make it.
I was pretty surprised at it. It is $40,
and I do think that it is at this point kind of worth those $40
because I think initially I was like, damn, 40, that's pretty steep.
We're just getting story content and a couple of extra weapons, but
it went a bit deeper than I was expecting.
And I think what the game does great is it understands that some of these games can be really inconvenient,
and it just kind of knocks all that bullshit out of the way.
I love that you can reset your skill tree whenever you don't have to have a certain amount of currency or an item to go talk to somebody to reset it.
It's just right there, you open up the skill tree, you can just hit reset whenever you want.
I think the amount of times that it allows you to update your build and augmented the way you want.
Again, I think it just kind of takes away a lot of the bullshit.
Like, if this game launched in 2008, it'd be a pain in the ass to get through because it'd be all of the sort of laborious type of task.
Yeah, the smaller stuff that they gamify in a way.
but I think that just knocking all that stuff out
and sticking to what the game is great at.
And that's a really damn fun third-person shooter.
Like I have a lot of fun with this game.
I have a lot of fun challenging myself
and trying to go through at the highest tier I can make it.
And if I lose, it's like, oh, fuck it, I'll drop down.
And hopefully I can get good enough flute
to then go back up to the next higher tier.
Yeah, I just think it's really damn well-crafted.
And on PC, it runs so much.
better than it did at launch.
Oh, yeah.
I had, like, no performance issues whatsoever,
which is great, because, you know,
you'd expect a year and a half later for them to kind of iron out a lot of those issues.
But I was really surprised at how well it ran.
And it's just a fun-ass time.
It's fun finding the right weapon you like,
the right pair of weapons,
and trying to build your powers around what makes those weapons really work in tandem with each other.
And, again, being able to go through, like you're saying,
fill out your skill tree or reset it and go back and build it around and move your perks in and off
like it's i felt like i was in the world of work up again too or gregg where i'm like googling yep
uh technomancer build like on youtube looking for the best builds and shit it's a trite thing because
it's it's that way for any video game but mileage will vary because like comments right now in the trog chat
live here on patreon dot com slash kind of funny games are is the price too high you know blah blah blah like
what do you want out of it like for me as a story player right like 40 bucks
to play through a three-hour long story is like,
but if I was jumping in for the first time
and I was going through,
because I remember playing Outriders the first time around,
which, by the way, of course,
if you're jumping brand into this,
you'd have all this,
let alone the game is on Xbox Game Pass,
so you could play through all that,
get a feel for it for whatever,
and then you have to pay the upgrade for World Slayer.
World Slayer's not included,
but the base game is.
When I did the first thing, Andy,
I was right there with you,
when I played Outriders the first time around
where it was not only having the best build,
but then at the end where you can roll
the different perks on the different weapons,
going through and setting that for whatever my main, like, load out for powers the skills were to then do what you're talking about to go challenge myself with,
higher tiered expedition, expeditions, expeditions, expeditions and have that fight and get those better awards and do all that stuff.
This time around I ran through with the guys and, you know, did the story stuff.
And if you were down to play more, I'd be a different conversation or something like that.
You know, if I had a group that was going to go play it and hang out with it, I'd be cool with it.
If you were just going to run through the story in the setting like we did, then it's like, well, it's 40 bucks.
What is it to you?
It all depends on how much you think you're going to play it.
I already uninstalled it.
I was doing all the expedition stuff to try to get good loot for what I knew was going to be like,
all right, these are the final moments of the boss fight.
And maybe that's where I found the value was, I think, possibly I'm thinking the $40 value.
I'm getting from post-game stuff when the game came out launch.
And also the most recent DLC, which was, I believe, a free DLC called Expeditions, I think, actually.
So I think maybe I'm getting some of the value kind of crossed up there because I'm getting a lot of playtime out of stuff that wasn't in this current iteration of the DLC.
But I got several questions on Twitter like, hey, should I hop in?
I wasn't really feeling it.
If you didn't like it at launch, you're not going to like the game.
The game is what it is.
You're not going to get an, you know, a marginally, you're going to get a marginally better story.
but you're not getting like crazy good
like holy shit this is the type of campaign you really need to play
it's the same shooting you're used to
with awesome
very similar enemies they introduced like one
different enemy type which is pretty disappointing
because that I was expecting to see a bit more than that
and it was just a lot more of the same enemies
the dudes and the alien creatures
go ahead to executioner
so I remember when the game first came out
I also enjoyed it.
The gunplay was great.
It just kind of felt good.
But the consensus for everybody seemed to be kind of like the story, whatever.
I couldn't care less for these characters.
You were now into this and you enjoyed your time with it.
What could it Outwriters 2 do?
Would it do anything?
If they announced Outwriters 2, would you guys be like, oh, hell yeah?
I think the most important, I think that question would be posed best to people that play
Destiny and other games as services.
Again, this isn't a games of service.
But I saw a lot of talk on Twitter between Skillup and Paris Lilly and a couple of people who are really into Destiny.
And they were like, damn, the framework for Outwriters is really goddamn good.
It's just missing like that one extra thing.
And I don't know if it necessarily, I think if they added better voice acting with a really damn good story, I'd be way more into it.
Because when we get to the cutscenes, I'm just like, it's the same voice.
actor. It's the same
people that I'm used to from the last
campaign. It's just not
very good. I'll go ahead and
just skip this stuff. It's like an
action movie that you just kind of don't
really care about, but you're there for the
cool scenes and the helicopter
crashes and shit like that.
It's just, it's kind of
very, very mid,
you know? So like, yeah, let's add some
better voice acting.
If you told me that, like similar to what
Bileware did over the weekend, where they
got the writer from Guardians of the Galaxy on board at Bioware to work on the next mass
effect. If there were some sort of acquisition like that, I'd be like, all right. Outwriters, too,
was kind of working on the one weakness that they had because the game is so damn solid.
Even then the problem would be like you run into this thing of, well, what do you want out of that
experience? Like the reason I think Outriders works so well for, I shouldn't say all of us,
but the majority of us, right, is that it's that action movie. It is that thing to jump around
with your friends and not have to pay attention to the cutscenes and just run through it.
So I think they get into this weird spot where if it was that they wanted to hang their hat on having
new narrative director in leads and voice acting, it's still a thing that Gibroni's like Mike are
going to skip and just want to go shooty, shoot stuff, which is good. But like to your point,
I think different enemies would go really far, you know, really shake up the environments.
At the very end of this one, right, there's this cool thing they do with like this dome thing that you go
in and out of in a cut scene. I think it'd be cool to play more with that and have more biomes like that
and have that spread out.
I think it'd be cool,
even though we're complimenting
for how easy it is to reset your skill tree
and go through and make a build and yada,
part of it is like making choices that are meaningful.
And so I think maybe if you cared more about your character,
you were more investing in what you're doing,
like that could go somewhere with it too.
I think a couple different aspects that would make
the gameplay more interesting,
although it would probably hinder me
who likes playing this game solo for that challenge.
having more
I guess varied approaches
to what these expeditions could be
as opposed to just shoot everything
until they die and I love
I've always loved that about the Destiny raids
I've always loved the
I think I'm the only person who maybe
likes a lot of the platforming aspects of Destiny
but I like the
like for example
there's that game that we played earlier
in the year that me and Mike got really into
called GTFO and
there are moments of that where
where GTFO is a game where it's a co-op shooter,
but you have to be super stealthy,
and they ship with aliens that are horrifying,
and they will wake up if, like,
they'll kind of alert that,
hey, I'm listening for you all.
You can't be moving at these moments.
So you have to be super coordinated in those times,
and it's really damn awesome.
And there are moments of that gameplay
where you have to do like a,
almost like a skill check, but four players have to go stand on these four spots on the ground.
And you have to stand there.
It's not just like, hey, stand near the item while the loading bar is going up and down.
It's like, all right, four players have to go stand over there.
Hey, I have the most health.
I have the most shit on me.
I'm going to be closest to the fire.
I'll go stand over there in that one designated area.
And it gets really coordinated.
I think if they added things like that, I think it'd be really dumb.
But that also might hurt the player base because you usually need a really coordinated party and, you know,
that you run into that whole issue of things.
But I think just adding more dynamic elements.
Right.
Like right now when Outriders, it is staying in the circle, right, and fight off all the shit.
Like it doesn't have to be as in depth as a destiny raid, but I even appreciate it in like Avengers,
which is not the most coordinated game in the world, right?
Of like running around, open the vault.
You have to go run and stay in the different numbers to get the combination to then run back and fight together
to then spread out and go do that kind of stuff.
Like that could be done.
The floating things to break the shield around the enemy.
You all concentrated on the things and I'll concentrate on the ads or whatever.
Yeah.
But I do think one of the things is interesting, Tim, you know, like, if they were,
what could they do for announcing Outriders too?
And you guys would be like, oh, hell, yeah.
That's already there.
That's the base reaction.
When they, when if they were, you know, we did a, they do a square index present
tomorrow when they, by the way, Outwriters too, we'd all be like,
oh, fuck, yeah, let's go because we've had so much fun with it.
more about, yeah, what would you do in the game to take it to another level to make it not feel
like a double A game we're all excited for? I don't know, but then again, I don't know if they,
if they care. Like, does that matter? Like, again, this is back to foisting our expectations for
growth or what you think of as an industry or being industry leader, competitor, yada, yada,
like our writers did what it set out to accomplish. We're going to be a fun third person
shooter for you to play with your friends. Fucking nailed it crushed it. And like,
so like to say it'd be like, oh man, it sucks. I didn't have a longer life. Why? There's
nothing else to do. And unless you really wanted to go do something with it. So just giving it
new content like World Slayer or giving it a brand new sequel. I'd, I mean, to sit there and go,
oh, hell yeah, yeah, we'd be going, oh, hell yeah, because it's about to be 35 hours of content.
We're all going to go and play together and hang out and like, maybe we skip the cutscenes.
Maybe they lean more into it being funny, but who knows? I think come to think of it,
there are, one thing that could really help is the lower price. Like, now thinking about this
$40 expansion and that the fact that when the game came out, it was
60 bucks at launch full price.
But wasn't it?
Wasn't it?
It was Game Pass at launch, wasn't it?
Mm-hmm.
Was it game pass at launch?
Pretty sure.
Pretty sure.
Okay.
Gotcha.
I mean...
Which I mean, not to get out of you a free card.
You're on other platforms and yet, yeah, yeah.
I just, you know, there is that adage for it.
Yeah.
I do think that there are, you know, there are titles like Risk of Rain 2 that are significantly
cheaper and obviously don't offer a whole lot in terms of cinematics and cutscenes.
But you're getting the...
the meat of the game play.
You're getting the most important aspects of it.
And I think if OutRodders 2 came out and we're like,
hey, we're looking to bring out something similar,
maybe add different modes.
Like maybe they do add sort of a like a roguelight type mode
in the future.
And guess what?
It's all going to be 40 bucks from here on now.
Like we're not no longer going to be a $60 game.
I think the fact of getting excited of a double a game
would make me a lot more excited if it were a cheap.
deeper game. Sure.
It was. Because if this game came out
in February with Eldon Ring, I wouldn't
be touching it. Like, I'm
playing this right now because there isn't a whole lot
to play out right now, you know?
I do know.
Do you go? I had a lot of fun with it. I had a lot of fun
with it. Because you've been playing with your
Steam deck. That's right.
It's here. You're holding it. It's really. You can
burn in hell. Jesus. You can burn
in hell. Everybody
who doubted me burning hell. I was a steam deck. I hate that.
hate that he's like a PC game right now.
I hate that he that he's saying like, yeah, well, you know what, Tim, this has got the games.
Yeah, I've been saying it for years, Andy, all right?
Don't even worry about it.
You hate that I'm a PC gamer.
You're the one over here talking to me.
You're the, look at that.
There it is.
Look at us.
He messaged me.
He messaged me on Steam.
That's us right there.
That's us having a nice little chat about Steam games and playing some PC games.
So, Greg, now that you have it.
All right.
I like that the last second, my message of fuck you popped up.
This has been an ongoing joke for the, it feels like the last year, but it was probably just the last three weeks or so.
But we've been talking about you getting your Steam deck and how Paris Sillelian takes pictures of his Steam deck and all this stuff.
Have you been playing games on your Steam deck?
I'm proud to report, Sam, I have been playing games on my Steam deck and I've had a great time with it.
All right.
I've done one Parish Lilley couldn't, which is click on a game, start it, and then,
play the game. Now, have I also been posting
a lot of photos of my home screen and stuff like? Yes,
of course I have. I don't know if you, Barrett, if you want
to bring up my Twitter from today. Of course,
living my best timeline. I went through, did the emulation
stuff, got No Mercy.
WWF, no mercy. Hell yeah. You know what I mean?
So there it is. I'm ready to go. I played
a match there. Did exactly what I did when I was
a little Greggie in high school with WWF, no mercy.
Went and had Mankind, Fight Triple H. Raw.
Right there. Bam, ready to go.
Still got it, Andy. I beat his ass. I beat the game.
Don't worry about it.
We got a, got a pin.
Don't worry about it.
But yeah, it's been, you know, exactly what you'd expect it was.
Where I got it, I was super excited.
I turned it on, and the first thing I did was go through all,
not even all the hoops.
It's incredibly easy to get emulation up and running on it.
God, Ghostbusters on the Sega Master System.
Today went and got WWF, no mercy.
But what my main time stinks have been so far are Moon Globe,
which is a game that, you know,
I was super excited about in the run up to its launch on Xbox and PC.
And then what happened is, of course, I had a son.
The second love of my life.
Okay, great.
Now we're starting this.
Great.
And so Ben timed out with Moon Globet, which meant I was playing it on Xbox, but also falling asleep because I was exhausted in him being a newborn.
And when I was playing Moon Globe at launch, I kept being like, man, this is fun and great, but it would be so perfect on the switch.
It would be so perfect to handheld, I think.
And I know, obviously, there's remote playing a whole much of different ways to get around it.
but I didn't, even with my backbone, I didn't do it.
And so when the steed-deck became a thing on the horizon,
I was like, that is number one priority for me
is to get back into Moonglobe Bay.
And I've been doing that, you know,
it's exactly what I wanted to be,
where Jen's watching alone on the big TV,
and I'm sitting there playing Moonglow Bay,
which is, if you don't know,
of course, it's the Greg Miller kind of game, Andy.
You know, my partner got lost at sea.
It's been three years.
I'm depressed.
And so I find my daughter comes.
She gets me out of the house,
and I go back to fishing and I'm going to turn her village around by doing this.
I'm going to go. Look at how sad she's already.
That's, look, oh, my case.
So you go out, you fish, you know, this is this like voxel world, right?
You go out, you fish, you come back, you make recipes, you put them in your vending machine.
People buy them.
They give you money that you can then spend on upgrades and doing different stuff.
The fish suffer some from depression too.
Exactly.
Well, the whole town is depressed, right?
Wow.
I have to pull back me.
Look at how sad she was, right?
Yeah.
This is, who is your, which partner did you lose?
And then you get
side quest from the different people on main story
quest from the people of
they want a specific dish that reminds them of their
family or this, that, and the other, and you go
make it and you get, you know, rewards and points
and push the story that way.
You also, you know, have a, there's a museum where you're,
or I guess, aquarium, where you come in,
it's just like Animal Crossing, you donate the new
fish you find, that way you fill out the museum
thing there. You're also investing in
local businesses after you help them out. So you
are, you know, bringing the city back
to life with your fishing and getting over your own
depression and stuff like that. I love it. It's a super fun game. It's super chill, which is what I like,
obviously, a lot about it, where it is just go out there and fish, you know, and again, I...
Sounds like a blast, yeah. Shut up. All right. Sorry, it isn't all about killing. All right. You ever think
about that? It isn't all about pulling a trigger, you sick fuck. All right. But I am using it the same,
you know, Greg way of, you know, what do I want to do today? Do I want to focus on a quest or I just want to go out and
get a bunch of different fish and, you know, come back, put them all in this thing,
make my money. It's got that moonlighter vibe to it, which I love so much, of going out,
doing the action, coming back. And then one of the things I can't comment enough on,
and I've felt this way since launch, right, is that the cooking mini games they do are actually
really fun. I think it'd be super simple to go in there and have them be just a basic tap
button, have it be nothing. You just hit the button and it does it for you.
Yeah, exactly. The way they do it here, right, is like, you know, you come in, you have to get
the fish out, you have to clean the fish, and there's a different.
thing for washing it. You have to chop up the fish.
There's a different mini game for that.
Cooking, frying. I know I'm a moron. I see Tim trying.
No, no. It just, it just,
it just sounded like you were quoting some
lines from Silicon Valley, but
if you know, you know, you know.
And then, yeah, you know, you go sell it stuff. So it's like
you want to pat out your bank account that way.
Do you want to do this? How do you want to go? So I've been
playing that primarily, and I've been
enjoying that quite a bit. But then on top of that,
the one, the only, Brian Altano
from IG.com. When I had
been tweeting about getting a steam deck
on its way had texted me and was like, dude, if I think there's a game called
Dismantle that I think you would really fucking vibe with and you should get it when you get your
Steam Deck. And I was like, all right, cool, totally.
Steam Deck got here. First thing I did when I started installing stuff was by D-D-Mantle.
And I didn't start it actually until today. Like finally this morning, I was like,
oh man, G-Cast coming up. I want to get in there. Yes, Tim.
How do you spell D-M-M-T-L-L-E? You spelled D-M-M-A-N-T-L-E.
It is on everything.
It is on Switch.
It is on Xbox.
It's on PlayStation.
It is on iOS and Android now.
And the ideas you see here is that you come out of your little shelter and you find a world inhabited with zombies and all these things.
And so it is an action RPG that also has crafting.
But a lot of places I've seen describe it as a crafting game, which crafting is a major component of it.
But it's not like a survival crafting game, which is when Brian recommended it.
That was my first thought.
Oh, man, is that going to be the thing?
It isn't.
It's third person, as you see right there, you know, almost isometric, but you can spin the camera around and you go out and you fight the monsters and you know, you can, one of the, I guess the hooks of it as I was reading about it after I started playing it and fell in love today is that like 99% of the everything in the world is destructible.
So like you're going through and you smash the trash can with your crowbar, which gives you metal, which you can then use to, you know, eventually upgrade your crowbar, you know, you'll get other stuff to fix your backpack.
you go in, there's a giant skill tree that as you level up your character, right,
you can then unlock these different things to go and, you know, make a baseball cap that'll make
you more better on defense here or a bag of blood that'll, you know, give you more HP.
And like, there's all these different things to go on, let alone a great checklist of things
to go do for the story stuff, let alone, you know, there's radio towers, which, whatever,
you know, another game with radio towers.
But the way it works is, and Andy, correct me if I'm wrong, I believe this was invented by
Star Wars Jedi Fallen Order
where you fight the monsters and kill them
and then if you go to your campfire and sit at that
you obviously heal up yourself
but then the monsters are back just like in Fallen Order
and so that's all well and good of having them back
but you can eventually go and craft the upgrade that when you take over
a radio tower you can install the thing and then it'll
permadeff in that area so you don't have to worry about things
coming back. It's similar to what I was just talking about in terms of
what do you want to do in Mungo Lo Bay
in a very different way.
It's a similar vibe here for me of cool.
I'm just going through and collecting shit
and trying to upgrade my backpack.
I'm just upgrading this.
I've been in the opening area pretty much all day
where I've just run around
and I'm trying to level up as much as I can on my stuff
and make my stuff as good as possible
before I really set off on the major thing,
which I got the, I don't even know this.
I think Steam's copying PlayStation.
I didn't know this.
They have Steam achievements, which are a lot like PlayStation trophies.
And I got one today for, you know,
I'm killing the first major boss.
and then get off on your way and do it.
There's a dodge roll in it, Andy.
I'm just putting it out there.
I love how quiet Andy's bed where he's like,
I'm not even gonna engage with this fucking bullshit.
I love it though, Grant.
Good for you.
Good for you.
I hope you stick with this.
I feel like the Steam deck is super awesome,
obviously everyone is big into it.
But like this seems like a dream come true type situation for you,
where especially with the kid now.
Of course, and that's the thing about it, right?
And on top of that, this is crazy.
For the first time in two and a half years,
this is a huge travel month for me.
Like, I'm on the road three weeks in a row.
And so, like, it happened today where we were like,
man, we got to review a game coming up,
but redacted,
even though I'm sure you can start putting it to do that pretty quickly.
And I was like, man, what code do I want to request?
And I requested the PC code.
I was like,
will it work on Steam.
I don't know.
Will it work well on Steam?
I also requested a PlayStation code as well.
But will it work on Steam Deck?
I don't know.
So I want to make sure that if it does,
I can play it on the plane, be ready to go.
The battery,
life fucking sucks on the Steam deck.
Yeah, I've heard.
Surprising everybody, and I know there's different,
me and max it and do this fucking thing and yada,
yada, yada, but like, Moonglow Bay,
a game you just saw that, first off,
runs pretty bad on Xbox, at least at launch,
probably had patched a million times,
but it runs great on Steam.
Two episodes of alone.
That's barely two hours.
I had, not even two hours.
I had to plug it in and have it going from full 100% down to it panicking.
But then today I've been running dismantled all day,
and I guess right now it's like starting to look like,
hey, yo, I could use some help, but it's not terrible.
Really quick on dismantle.
I just, uh, because, uh, we drove past it.
This is going to sound not like a compliment, but it is.
To me or the game?
Uh, to the game. Um, it looks like one of those mobile ads for a mobile game.
Where they, like, they use this to try to hook you in to like, oh, this is like what the
gameplay is going to be. And then it's like a fucking like match three game and that's
how Alyssa gets got all the time where she's like, oh, this looks like a fun game.
And then it's just a match three.
and then she's a hundred hours, exactly.
But then, you know, this is just the actual game.
So, like, shout shout to that.
That's cool.
Yeah, for me, that was one of the things, again, like where I saw it and Brian sent it,
and I went and looked at a survival game, usually not my jam.
And then, yeah, this looks like a basic-y kind of mobile game.
And then you get in there, it's like, oh, this is a stylistic choice.
And there are a lot of systems here, not overwhelming by any stretch of imagination,
not, you know, AAA, you know, Last of Us console kind of shit.
But, like, there's enough in there that it is a media.
game that I'm like oh fuck I I am you know pinning the recipes to my thing it's where I am not advancing
because I'm like well let's just work on getting this done let's let's get this thing done and
then we'll move the plot forward a little bit or why not bank all this stuff right now all the
resources are you know fertile and I can get around and get it fair but yeah you're gonna say like
on the left side of the screen the dude would have been killing like those zombies or whatever
but on the right side the dude has like a crazy big sword and it's like level one and level
50 like on the right side everybody's getting just absolutely destroyed like vampire
survivors style that's every goddamn mobile ad i see like here's what you are at level one but
you could be this it's like i'm not even you that at level one yet i haven't downloaded
the game you're a level one street thug but you could be a level 100 boss you know what i'm saying
yeah you want it just like you wanted you told me yeah yeah i know you guys don't need to
hear this from me but andy cortez was right i've been playing a little bit of that of that vampire
Survivor.
Woo!
What a video game.
It's a perfect pick up and play.
It's just a good time.
And I think the time limit helps so much with it,
where you're like,
you know what you're committing to,
you know,
and you just get in,
have some fun,
and then you think about it the rest of the day.
Tim,
are you,
are you thinking about Steam Jack?
Yeah,
I don't think I am,
I don't think I need it.
It's one of those things I'm sure.
Wow.
Do you need it?
Do we need any of this stuff?
I mean,
you play,
You play handheld games.
So here's the thing, though.
I rarely play handheld.
Oh, okay.
I never remember.
I am more of a TV person even with Switch.
Like I played Cuphead on Switch,
but I played it on TV for 90-something percent of it.
But I will say, and I've been saying this a lot recently,
that like, and everyone that's listening to the show knows this about me.
I'm a big fan of tech.
I'm a very, very, very big fan of OLED technology.
And the OLED switch has completely changed the way I see the switch
in terms of handheld, where I force myself to play handheld sometimes just because of my,
it is going to be a ridiculous experience where the quality of the screen is so high that I don't
know if I can go to the Steam Deck.
I know it's a higher resolution.
I know I'm playing video games that have higher fidelity, but like, I just care too much
about this.
And Nintendo knocked out of the park, the screen is beautiful.
So until the Steam Deck has OLED, I don't know that it's something that I'm going to be
thrilled about playing, especially.
because I'm not the biggest handheld gamer to begin with.
So that's kind of my thing that is very unique to me because I have a problem.
And I understand that.
But the first step is understanding you have the problem.
You know what I mean?
Good luck.
Or good news for you, Greg.
HyperLive Drifter is steam deck compatible.
Whoa.
About that?
If I buy Hyperlight Drifter on one more platform on your recommendation, it still don't start it.
I just can't do it, Andy.
I have it on Switch.
I have it on PlayStation.
I have no excuse.
Fucking commit.
Just commit, Greg.
Go drift, man.
Go drift.
Can't do it.
Let us know in the comments below if you have drifted or are ready to drift.
And if you are excited that Greg Miller has joined the PC community.
I'm here, ladies and gentlemen.
And let me tell you, God bless controller buttons.
You know what I mean?
I'm glad that now that the Steam decks here, people who play PC can actually see how you're supposed to play games.
Not, oh, Wazda.
Oh, look at me.
I'm moving.
I'm moving a straight line back and forth, straight left and around.
I'm like, what the fuck, man?
You got everything under 60 degrees.
Go somewhere.
I play keyboard mouse only for shooters.
I play everything else with the controller.
Well, it seems like then we should really switch you over for shooters because nowadays
you can use controller for shooters too.
Did you know that?
That shit sucks, though.
Have you seen how I've evolved?
Jesus crazy.
We're about to do on Patreon exclusive post show.
But for everyone else, I love you all.
Goodbye.
