Kinda Funny Gamescast: Video Game Podcast - Cyberpunk 2077 Review - Kinda Funny Gamescast Ep. 53
Episode Date: December 7, 2020Blessing Adeoye has FINISHED Cyberpunk 2077. Let's hear all about it in a SPOILER-FREE review! 00:00:00 - Start 00:26:50 - ad 00:26:51 - bugs Learn more about your ad choices. Visit megaphone.fm/adch...oices
Transcript
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What's up guys? Welcome to the Kind of Funny Games cast.
As always, I'm Tim Geddes, joined by one of the coolest dudes of video games, Greg Miller.
Kevin said I didn't have enough energy, but thanks to Jermex, I'm going to have so much energy.
You drink it.
Don't drink it.
No.
Oh, shit, all right, cool.
I'm going to do.
Sorry.
Of course, that's how we start this episode.
We also have the new face of video games.
Blessing at E.OIA, Jr.
Wake up, Samurai.
Ooh.
It's like a Keanu Reef.
thing. It is. I got a
show me. Well, here's another.
I'm so jealous. Here's an unbiased review
you can take to the bank.
God, if you're sticking me, you influencer,
get out of here. I wish it was my
review. It is actually Blessings Review.
We gave Blessing here, the new face
of video games, one of the biggest, if not the
biggest review of the year. He got to
play a lot of Cyberpunk 2077. I just want to
start off saying, I can't believe this game
is real. It's finished. It's out.
I know, right? Well, it will be this week. Yeah.
Like it's, damn, it feels like this has been a decade in the making.
So this is kind of a reason to celebrate, you know?
Fun times for all.
Fun times for all.
And is this something happening?
I don't know what's going on.
No, I wish I had something.
I don't have any.
No champagne to pop or no ice coffee to drink.
No Busan.
None of that.
This is the kind of funny games cast each and every week right here on YouTube.
com slash kind of funny games.
We get together to talk about video games and all the things that we love about them.
You can get the show.
ad free and watch live as we record it and get the exclusive post show but going to patreon.com
slash kind of funny games just like james hastings sancho west gaming and julian the gluten-free
gamer day thank you all so much for your support of this show uh but if you don't want to do that
that's cool you can just wait and get the show free and later on youtube.com slash kind of funny
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there for you i don't want a dilly i don't want a dally i don't want to dally
I want to get right into it.
Blessing,
you've been playing a metric shit ton of side of 20.
You're the only one of us.
Yeah,
I think that's,
I think there's a lot of background
that needs to be done here, Timothy.
Go for it.
Because you said a front,
you know,
that,
you know,
the biggest review of the year,
yes,
you know,
for kind of funny,
we were given one code
as many press outlets were.
And so you and I looked at each other
and we said,
Tim,
we got to fight to the death to play this.
And then we said,
you know what,
no,
let's be benevolent gods
and give it to blessing
at aio yet.
But Nevolent.
Let's let him have less than a week.
Like five days.
Play through Cyberpunk 2077.
So you were the only one who've played it.
You played it on PC, which is the only thing they gave out codes for.
And yeah, I guess that's the, this is going to be a spoiler-free review, right?
We know nothing.
We have not talked to you ahead of time.
I'm very excited.
I have a million questions.
But yeah, blessing, where do you start?
This is your chance.
The gloves are off.
You can finally talk about it.
This is, I don't know.
Hold on.
I'm going to stop you at there, Bless.
And I'm going to set you up for something.
What you're about to say right now is going to get clipped out to be put on Kind of Funnies' Twitter.
Okay?
Oh, God.
No pressure.
It's a big deal.
No pressure.
60 seconds to explain your thoughts, your initial thoughts on cyberpunk 2077.
Go.
This is difficult because I feel like the game is so many things.
It's so massive.
It's such a deep RPG.
and I don't know where to start with it.
Because I think for me personally,
I really enjoyed my time with this game.
I think this game is awesome.
I think it is amazing.
That said, there are so many things I can pick a part about it.
There are also so many things that I could take and be like,
hey, this is fucking magnificent.
Like in terms of art direction and art style and characters
and the amount of dialogue and the depth in dialogue
and the depth of just how extensive Knight City is as an open world,
it is magnificent.
Like it is, it is deep.
It is huge.
It, you know, like, it goes places.
Like, it, night city is probably the most living, breathing, open world that I played in a video game.
And, like, I don't say that lightly because I, there are open world games that I love, right?
Like, Breathful Wild is always been my favorite game of all time.
GTA 5 is another open world game that I love.
You know, Fallout 3, Fallout 4, also open world games that I love.
I love. This open world in this video game is so deep and so well realized that I've just been,
I've been hooked on playing it. Like I've not been able to stop playing it over the course of getting
the getting the game. And that's also because I'm reviewing the game and so I've not really
had a chance to stop playing it. But yeah, from there, right? Like there are things I can pick
apart. Like for the for the game that I'm playing right now on my PC in, I guess starting what,
like December, the beginning of December, the game's been buggy. I ran into so many bugs.
in this game and that's probably the biggest thing I can point out as far as places where I feel like this game falls.
And that might not even make it to the final product because I know there are day one patches and console versions and
and X, Y, and Z that's going to happen before this game makes it to players' hands.
But for the game that I played for this last week, there are so many bugs.
And like that's a give and take sort of thing.
I think that's kind of the name of the game where you're playing an RPG that is this extensive and this ambitious.
like it is very much a
fallout-ish
like this is the trade-off
for living in this huge open world
you know
I mean I don't know where to go from here
like I've taken notes while playing
this game and have like three pages of notes
wow I got a lot
let me interview you I'm sorry Greg Miller
kind of funny.com I'm keeping
some notes here I'm jotting them down here in the press
briefing now let's start at the top
how many hours of cyberpunk
27 have you played in how long
long did it take you to beat it?
I've played about 30 hours of
cyberpunk. It only took me
28 hours
to beat. And that is
with doing... That's speaking to me, bless.
I'm loving this. Yeah. And that's with about
maybe 20% of that being
side quests. And I know that's probably going to blow people
away that, like, in all, like, I
estimate the game to be probably about
22 hours.
If we're going to mainline it, I imagine
like somewhere around that realm. And
that, I think that's going to blow people away.
I think people are expecting something that is going to take hundreds of hours or something
that'll at least take like 40 hours to mainline. It does not take that long. The main story of
this game is super concise in a way that although I can see people being like, man, I wish there
was more here. I think the way I've come away from it, thinking of it, is the main story, even though
it's called the main story, isn't the main content. The main content really does come from
experiencing Knight City as an open world and experiencing the side jobs, along with the main job,
like the main job is important and like there's depth there and there's character development
there and all this stuff. But through so much of what you're doing during your main quest,
you are meeting characters that are then spitting out into their own side quest chains.
And the main quest really does feel like this vehicle to take you through this cast of characters
through the main tidbits of Knight City to get you to be familiar with the city and then
serve as a jumping off point for these different elements of the game.
So my question there then becomes,
you beat it 28 hours,
but there's a ton more side of question to do.
You did 20 hours of it.
I'm sorry,
you did 20% of the side missions in 28 hours.
Yeah.
Or not even 20% of my time was spent doing side missions.
My apologies.
My apology. Yeah. Okay.
So then my question is, do you feel like you,
and this happens to a lot of us when we review games like this,
do you feel like you got shortchanged on the experience?
Yes. I don't think I
I feel like I didn't play the game
the way I necessarily wanted to
because I think the way that reviews kind of panned out
and the timing in which they got as codes
just wasn't great.
That said, I think there are going to be people
that play the way I do and be fine with it.
It is, this is such a choose how you want to play it
sort of game that for me,
generally when it comes to RPGs,
I'm not that person that wants to do every single side quest there is.
Like usually I'm,
usually I am fine doing 20% side quests and 80% main quest and finish the main quest
and be like, cool, that was my time with the game.
You know, I had fun.
You know, I'm done all that stuff.
This game specifically, I think you are doing yourself somewhat of a disservice
by not prioritizing side content and side quests and meeting different characters.
And playing the game almost like a,
I feel like I reference Breathful Wild
every other episode of everything I'm on.
But this game has somewhat of a
Breathful Wild kind of energy in terms of the
hey, world's open, do whatever you want,
play the way you want.
You can do the main story if that's what you want to do,
if that's where your interests lie.
But really, like, we want you to experience the world
at your own pace and really role-playing this world.
How similar do you think people's experiences
are going to be with the game?
Like, you going through that main,
like, let's just say,
their first 30 hours at least, right?
And worth pointing up at the front,
because that's a great question, Tim.
What life path did you choose?
That's always a big thing, obviously,
of how you're starting this game.
So I went street kid.
I was going to go nomad.
If you remember doing my preview,
I did, during my preview, I did Corpo.
And I had fun with Corpo,
but something about it struck me as not the way
that I'd want to experience Night City.
And so I was planning to do Nomad
because I like the idea of you being this lone person
from the outside coming in,
into Knight City and like getting to experience the city for the first time.
It was literally at the character menu where I was like, you know what?
I think I might go street kid because for the way that night,
the way that Knight City seems to be set up, right?
Like there seems to be so much stuff in terms of underworld and characters that you meet and
like fixers who are people that are setting up jobs and stuff, right?
That like I feel like being a street kid could be a cool perspective because you get to,
you're coming in already knowing who these people are and they know who you are.
You use that knowledge to your benefit.
And so it was literally at this.
and where they make you choose where I was like,
I'm going to go Street Kid.
So I went Street Kid.
In terms of Tim's question of how similar people's playthews are going to be,
I think there's going to be quite a bit of overlap,
obviously in the main story,
but then also in some of the side quests.
Like there are certain side quests that I feel like are more prevalent.
Like there's a side quest chain that is dealing with a character called Delamane,
who is like this taxi service.
And like you have to essentially go around and collect these,
rogue
playing back up, right?
Delamane is this AI taxi service
because the taxes essentially operate themselves.
There are like a set of like rogue taxi cars
that you're going around and like crazy and retrieving.
Yeah, they're crazy.
Honestly, like they are crazy taxis.
And like that's a side quest that most people
are probably going to experience because it is
one of those things that is elevated.
Like as soon as you get,
but as soon as you open up the world
and it seems like one of those things where it's like,
all right, this is dominating my side quest
log and so I'm going to clear this out because that's that for me it's somebody who likes to
manage my stuff and manage my quest that was the thing that I felt like I immediately had to do
because that was dominating everything because the side quests the the quest log I'll say is not
that great for how many quests are in this thing um what do you mean about it's what is it's
it's crowded it's so crowded yeah like it's crowded in a sense that I don't think they
organize it well even though they try to you like they try to divide things up to me your main jobs
your side jobs your gigs uh uh and there there are more kind of
categories under that. But then also with the amount of side jobs that they're dealing at you,
uh, uh, constantly in the game, like it, that, that log is just going to be filled from the get
um, as soon as you open up like open up the world, right? As soon as you get, get past the prologue,
uh, and everything kicks off. You are just being given quest or the quest after quest, which on one
hand was kind of overwhelming, but on the other hand, kind of led to me just living in the
night city that I wanted to, and experiencing the game out, uh, the way I wanted to experience it. Um,
But again, back to you, I forget where Tim's question was about experiencing the game.
Just how similar the experience.
Yeah, this question was like, yeah, player by player, you think there's going to be that many differences between it?
Or are we all getting the same kind of thing?
Like, I mean, what I really want to know is we all played Final Fantasy 7 remake.
And we can get together and we could do a spoiler cast about it and like discuss story beats.
And that's the stuff that mattered.
Your character relationships and all of that.
You didn't really have too many choices in that game, some a little bit.
But like, we were able to have that discussion.
Do you think with cyberpunk that that is the discussion we're going to have or are we going to be discussing more about the random little things that happen in the world?
It's going to be more about the random little things that happen in the world.
Like there will be some discussions about the main quest and how your main quest panned out and all that stuff.
But I think all in all, the main quests for different players are going to pan out somewhat similarly because I didn't get the sense that there's crazy deviation in the main quest.
Like that doesn't seem.
I was expecting when I jumped into the game.
I was expecting there to be like a almost like a supermassive
until dawn like butterfly effect in the main story.
And there wasn't really that.
Like I think there are different endings and stuff.
But all in all, it seems like that's going to be similar between people.
I think the conversations really are going to be, hey, so like how, what happened when
you went to Pacifica?
Like what side quests did you get in Pacifica?
And like how did you, how did your relationship with that faction people,
play out versus this faction of people.
Or, oh, you're on the, you're on the, um, uh, the corpo life path.
How did this interaction with this specific character go?
Because I know for me, as a street kid, because I had the street knowledge,
me and this character were able to get along easily.
Did that change for you?
Uh, and those little things, I think are going to color playthrus way differently.
Um, that along with how you build your character, which seems to be a huge thing in this
game because obviously like you have your life paths, but then you also have your, have ways
you can speck out your character.
And so, like, you have your cool stat.
You have technical ability, reflexes, body, right?
And, like, yes, Greg Miller.
You're talking about these stats.
Are these XP points I'm putting into this?
Yes.
Yeah, yeah, yeah.
So you're gaining XP points.
It's pretty deep because you're gaining XP points to put into these different stat
categories, but then also within that, you then, those different things then branch out.
And so, like, for example, body, for the body stat, like, that is,
that is characterized overall by like how strong your character is, how much of a force
there are, et cetera, et cetera. Within that, there are then multiple trees. And so like within body,
you'll have annihilation, which is basically your heavy weapons tree. You'll have,
like, melee weapons, right, as like a tree or something else has a tree, right? And then you can go in
and as you gain overall leveling points to them put into each stat, you're then also gaining
perk points so you can then purchase perks underneath each of those categories within the stat.
And then also as you play, say like I am focusing on annihilation, right, which is within body.
If I am using a lot of heavy weapons, I am then gaining experience for body specifically based on
the way that I am playing the game also, along with gaining points while leveling up.
So there's like a lot of that. There is a lot of spending points to determine how your play style goes.
and as much as the RPG-ness of the game is determined by,
hey, what side quest are you doing?
How are you talking to these characters?
All that stuff.
It is also very focused in what is your play style
in terms of how you approach situations based on your stats
and how you're allocating that stuff
and how that stuff is leveling up.
And so for me and the way I played,
I feel like I played the game like a basic bitch
where I was a gunner, right?
like I leveled up my body.
I also leveled up my reflexes,
which means that I'm good at using like heavy machinery,
but also with reflexes,
like I'm good with pistols and stuff.
But I also allocated points toward my technical skill,
which then with that combination,
meant I was pretty good with tech weapons
because tech weapons are a specific type of weapon in the game.
And I think you're going to see quite a bit of that deviate
the way people play the game,
because there are certain ways in which you can allocate points
into your coolness and then also your, I think coolness and probably reflexes,
and that'll then make you like a cyber ninja kind of character,
where you're good at using swords and like you can hack your way through shit,
and you don't have to shoot a gun at all because you're focusing totally on melee damage
and wits and all this stuff.
So I want to ask you about these bugs that you're talking about,
because I do think that it's definitely hampering the experience that you had with the games
to some extent.
But before we talk about the bugs,
because I want to know what they are
and if you think it can be fixed.
So pretending that they can be fixed,
did this game live up to the height?
I, for me, I'll say yeah.
But like, it's a very difficult question
because I have the benefit of previewing the game
and knowing what the game was going to be
and like have my experience with it already
and having those expectations set.
Because like going into my preview,
my expectation was, all right,
how the fuck is this game going to change open world games forever, right?
Like, how is this game going to be the next GTA 3 or the next Fallout 3 or the next
Breath of the Wild, right?
Like, what is this game going to be in that conversation?
And once I got to preview the game in June, that's when my expectations shifted from,
okay, no, this is just going to be a regular open world.
But what is this game going to be for an RPG?
And what is this game going to do for that?
And for me, finally getting my hands on it and actually getting to experience what it is,
it
like it
lives up to my expectations
but at the same time
like
it isn't
I don't think it's like
the best things to slice bread
right?
Like I don't think this game
is the fucking
like masterpiece
of all masterpieces
that said
it is a very
impressive game
Greg Miller.
Is it game of the year?
No.
Is it in the conversation
for?
Yes, it's definitely
in the conversation.
It is not my game of the year
but I think it is easy
it is easily in the conversation
and it is going to be
a lot of people's game of the year.
like for sure.
I think the easiest way for me to put it
would be to say that there's so much of what this game does
for me that is of masterpiece quality,
but overall,
like there's so much that also hamper's experience,
even outside of bugs, right?
Like there are certain things as far as the world
and writing and like certain story choices
where I'm like, oh, okay,
I don't know how I feel about this,
that someone hampered the game a little bit
and like that's all going to be subjective, right?
That's all like it's going to change from person to person.
but all in all, like,
I think the game's phenomenal.
Like the game, I think, I would say,
lived up to my expectations.
Awesome.
I have another question in the same thing here.
You're talking about how not exactly,
but kind of side quests are actually the main quest.
Like the main quest is a big story you're going through
that pulls you through it,
but there's so much side stuff going on,
you want to do it.
My question is,
are the side quests compelling?
And then are they rewarding?
And then do they make sense?
Because that's the thing,
not again I don't want to know too much which is so hard but being on the outside having seen
the demo is understanding that you're v and you're trying to come up in night city all right fine but
the fact that you're doing all these different quests for all these different people is it ever like
why would I be doing this or does it always make sense on why that's happening for me it has always made
sense and I think that is because they do such a good job of setting that stuff up in the main
story like there's there's so many side quests that have spawned off of what I'm doing in the main story
And it makes sense also for who your character is as V.
Because for V, V is a mercenary.
V is a dude who is out here, for me, a street kid V, right?
Like I am trying to, I am a mercenary doing jobs, talking to fixers,
trying to earn money, and I'm trying to make my way up the ladder in Knight City.
And for that, like, all the jobs that you're getting,
or so many of the side jobs you're getting, are focused around that.
The idea that somebody is calling you up because they found you through a fixer
and they know how skilled you are.
Or somebody is hitting you up because they know just based on hearing your name around the streets
because you're the street kid, right?
And like you've been around for a while.
Hearing your name, right, like they know you're skilled and they know that you can get a certain
certain job done.
Or through the main story, meeting characters and them going away and like kind of not having a role in the main story anymore,
but them still hitting you up to do this side quest that spawned off of that, that then lead
to these compelling arcs for these characters.
Like that, those are the ways in which they make that stuff.
makes sense and all feel
natural. So is that what you mean
by this is the most living, breathing, open world
you've ever played? Yes.
Like it is the way in which
that stuff pans out and
the way in which they connect everything together and that
makes it feel living and breathing.
But then also the amount of shit to do,
which is both, I think,
a positive and a little bit of a negative
in the game. So
I was eight hours
into the game when I finally hit
the title screen that said
cyberpunk 2077
like I was eight hours in
and once that happened
Was it hype though?
Was it hype?
It was hype because legit like
the events that led up to that
were fucking insane.
Like they're awesome.
But coming out of that
that is when like the open world
already opened up
but coming out of that is when
they really opened up the open world
and I got what felt like
a billion calls from NPCs being like
hey I heard your V
I heard you can do this like help me out with this
or other, like, I got like five, six calls in a row,
setting up side questions, setting up side stuff.
And then also, like, opened up my map,
my map, and had a clutter of question marks and exclamation points
and shit that I could go to that were points of interest.
Like, in those ways, I feel like the game can be overwhelming and overpowering
and not feel paced out in the best sense necessarily,
but also landed into the world feeling like it was my oyster.
Like, I could do whatever.
I can go whatever direction.
and feel like I am living my own the storyline through that.
So cool.
And the same thing there you're talking about,
you know,
the world's your oyster.
And I know you talked about how you built a gunner, right?
You went through and you're going to be basic bitch gunner.
My question, though, is like,
did the stats and the things you're opening up feel rewarding and unique?
Because I feel like with a game that, you know,
you're saying you beat the story in 28 hours.
And we've obviously heard from CD Project read before that they hope there's multiple
playthroughs that people want to go and do different things in it.
is it did you get to the end of it or I guess did you roll credits and then look back and go
man I'd love to know what it would be to be a corpo tech ninja or whatever on this thing is it
do you have that feeling did you feel like your character your V was very personal to you yes and I
100% like I mentioned before right that I played this game on PC and PC wasn't necessarily my
preferred place to play this game but now now that I've rolled credits on PC I can't wait to
play this game on PlayStation and do a completely different
run than what I just did.
Because, yeah, like, I did have what I'm going to call a basic bitch set up.
And that might just, it might just be that I naturally landed there because I'm so used
to playing first-person shooters so that, like, once I got to combat situations,
I didn't even think to hack.
I was just like, oh, yeah, pull out my gun, shoot everybody.
Sure, sure, sure.
And also I really like combat in the game.
Did you play with a keyboard or a controller?
No, I played with the controller.
Please, he's not, he's not a heathen.
All right?
No, I'm not one of those people.
Ugh.
Why does that ask me be inverted, too?
Disgusting.
didn't work.
Ew.
I didn't,
I didn't,
I didn't read.
I would never
do such a thing.
But,
oh,
what was the question?
I had an answer
that I forgot.
Multiple play-hers.
Yeah,
once I get to PlayStation,
I'm really excited to do a
completely different
play-through where I am
probably going nomad
because that's the one
intro that I've not seen yet.
And then also do
like a completely different thing
where I am putting in
different specs into different places.
Like they,
CD Project Red when they sent out
or when I did the preview actually, they sent out like this PDF that was
detailing like three different, three different types of builds.
And they're kind of talking about how there are, there can be a limitless amount of
builds under those builds, or not even under those builds, but like aside from those ones.
And so in the in the PDF, right, they talk about, like, they talk about the Cyber Ninja thing,
right, where that I referenced earlier, right?
If you invest in reflexes and cool, you can focus on stealth, silent kills, throwing knives,
and poisoning enemies.
And then like when when direct confrontation is needed,
you can use your blades to slice through them
but then like if you want to stay invisible
you can also use hacking
to like hack cameras and then like
take care of shit that way
but then you can also have a brawler build
that you invest in body
and intelligence and like
with that you can just deal damage to people
through like fighting close combat
but then also upgrading your cyberware
and all the stuff so you can be a stronger
person right and like
even even within that build
I think the question is like, okay, but what do you do when you get into gunfights?
And there are ways in which through certain combinations, you can be the guy that is like,
I'm going to hack all the tech in this area so that I am fucking up enemies and making them blind or whatever through my hacks and through my tech.
And once I do that, I can then get up close and then demolish them with my fists or with my swords or whatever my melee weapons may be.
That shit sounds super cool and super plausible in a way that I think really makes it worth it.
Because some of this shit, you know, when it comes to games like this, I did the first-person shooter route, which is the easy thing to do, I think, and it's going to be so many people's go-to.
I, through experiencing the game and seeing how much opportunity they give you to use different methods, it doesn't seem like it's a big ask at all to go any other route.
Like if I wanted to do those up-close things or if I wanted to do the hack stuff or if I want to do the invisible route or the stealth route.
which makes me very excited to try and do another play-through to see how dynamically different I can make my character.
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So, bless, talk me about these bugs.
What's going on?
So like it's nothing here I would say is game breaking, but so much of it is distracting.
Like legit, I wish I wrote down every bug that I ran into while playing the game.
When I got like halfway through and I realized that I wanted to start taking notes,
I like wrote down all the ones that I could remember.
But like, again, like there's going to be a day one patch.
And so all this stuff might be a moot point by the time people get the game.
So I want to make that clear.
You might not experience any of this shit.
But like it's stuff like, and this is this.
this isn't like a big deal but guns floating in air when you kill an enemy right like i had like
50 percent of my gun 50 percent of like enemies do that where i was going through and guns would just
float in air instead of like being a pickup on the ground which looked awkward uh there was like this
consistent call error i'd get because you'd get calls from characters often um and once you get a call
usually they would have a a video on screen that would pop up in the corner of them talking to you
uh for some reason for like half my calls there'll there'll be like this
mannequin like a figure that like would basically meld within the character that I'm talking to.
And so it seemed like a like a like a placeholder image or a placeholder model that they have for the
calls that wouldn't go away. And the the characters I'd be talking to, right, the NPCs would
essentially be clipping in and out of that mannequin looking thing. And again, that seems like a thing
that is hopefully fingers crossed gone by the time people actually get their hands on the game because
that seems like a, I'm not going to say easy fix because I don't know how easy,
you know, this shit is, but very noticeable thing.
It's the thing that I'm sure they probably ran into while they're putting the
other game.
That I'd be shocked if you're still there by the time people get their hands on it.
Sometimes dialogue would just pause for a while if I'm talking to a character.
And like, you know, like, again, not the worst thing, but it's one of those things
where if I'm in this like intense story moment and I'm waiting for the next piece of dialogue
to come in and it's like five seconds and then it triggers and then it goes to the next
line and then I'm waiting again five seconds.
And you can tell that like the gears are turning and the NBC's are trying to like process what the next line is here.
That shit can happen a bit frequently for me.
Sometimes following NPCs, Giga, iffy, you know, when you're following behind somebody.
That would get weird where they would change your animation to walking.
But there are quite a few times where I'd be doing that and my character would then switch back and forth from running to walking because once you get close to NBC, you're walking.
but like there are times where I'd walk slightly faster than them
and so I'd get out of the animation
and then snap back into the animation.
That shit would happen.
I found a straight-up typo in one of the early side quests.
Quest progression would bug out in some places.
And the times where that happened,
I was able to fix it by shutting off my game
and turning it back on.
Sometimes text messages in the game would come in out of order
in a weird way where not even like how in real life,
because this is actually a funny thing having me enjoyed.
If you set a certain message and it has multiple parts to it,
like sometimes I could get received out of order.
It wasn't necessarily like that.
It was more so I'd be having a text conversation with the NPC
and I'd be waiting for the next text.
And then their text would arrive above like the first text.
And it's like, all right, how is this happening?
And so that shit would have happened.
Sometimes I would see enemies just go crazy and bug out and like fly all over the place.
I had
Actually that's where that's kind of where my my my my my notes stopped
But like the list kind of goes on a little bit
And again, none of this is game breaking
None of this made me go wow
I never lost anything or lost progress or anything
No, I never lost to save and any anytime I even thought like I was
Anywhere close to losing progress it was fixed by loading back in
And so like again these are all things these all remind me of
But that's the game type bugs of like all right we forget
give you because this shit is fucking huge and extensive and like this is a big this is a fucking
big game that has a billion systems going on and so for what i'm getting out of this these are
all forgivable bugs but i feel like it's worth acknowledging that they are there and hopefully
by the time day one patch comes out it's not like most of these aren't big issues anymore
is this the best bethsda style game of all time that's a tough question i think that is going to
depend on your tastes and preferences and what you want. I think for a cyberpunk game, like a game
in this setting, yeah, but that's also, I think that's also because there's not that many things
to compare it to. I can compare it to DeusX because I love DeusX, Human Revolution and Mankind
divided. And I'd say that like, yeah, this game kind of knocks those ones out the park. But that's
basically because this game feels like a way bigger version of those games in a fun way.
Like this game feels like if you combine GTA with DeusX with the Witcher, right?
Like it feels like a good marriage of all those three things.
And so like I don't think I personally would put this game above fallout for my,
like for me or I don't even know if I put it above like actually, hmm, I'll stop there.
because fall is probably my favorite western RPG
fallout three and i don't think i'd put this game above that but it might be a strong
number two i think again it comes back to preference like i like the post-apocalypse
of fallout and also i like uh the direction that the fallout games take and even throw out
outer worlds here uh in here too uh with the example i'm about to give i i i like the
way the dialogue trees branch in those games. Like when you are when you're talking to NBC's,
when you are choosing certain dialogue options because your intelligence is at 80, right? And that then
leads you to solving a mission in a certain way that you wouldn't be able to otherwise.
Cyberpunk doesn't seem to have as much of that as a bit of that. But like usually that stuff
isn't based on like intelligence because there isn't an intelligence stat. There isn't a persuasion
stat. And even when it comes to the street kid stuff and the corporal stuff, that stuff seems to be more a
coloring and device rather than a, hey, this is how you solve this specific situation by being a
street kid. Usually in the situations where I am talking things out in cyropunk via text dialogue,
that shit seems to be more few and far between than a outer worlds, which is in an RPG is the way
I like to play. I like to be the smooth talker.
That said,
it's apples and oranges to a certain extent.
Because the things that cyberpunk, I think, does that are way better than things that
Bethesda does in their games are how produced this is.
Because even though I cite all the bugs that remind me of Bethesda game,
there are also things like talking to a character in the way that that character
moves around as they're talking to you.
Like, and there was a specific situation where I was talking to
talking to a guy who I was confronting because I needed information from him.
And as I was talking to him, because we weren't necessarily on the best of terms,
he stands up and like, you know, we're trying to figure out where we stand, right?
And like he stands up, walks around.
And he walks to his drawer, like, he's going to, like, pull out some information or whatever, right?
And I'm still talking, like, during all this, I'm still talking to him and choosing dialogue options and stuff.
And he opens the drawer and he, like, he pulls out a gun and starts firing.
And that's the thing that you wouldn't get in a Bethesda game.
Like usually if you're talking, if you're having conversations in a Bethesda game, like it is that static.
Zoom in on the character.
Exactly, right?
That lock of the character to zoom into center and then they just stand there and talk to you like this.
Exactly.
Like that's kind of how those games kind of pan out.
And I think the same in outer worlds too.
But in Cyropunk, that shit is so smooth.
And the, the facial animation is so good.
I'm not even talking about how good this game looks.
And this is SideQuest stuff?
This is SideQuest stuff you're talking about or they're moving around and doing these things.
That specific thing.
Please tell me the guy was like, calling it.
ambulance but not for me
that specific one was a main
quest but they're also side quest in which I've seen that
stuff happen to you like it was a side quest where I was talking to a
character and we're like flirting back and forth
and as we're doing this right like she like puts her
leg on my leg and like
that shit felt like really cool in the moment
because I was like whoa let's see how this conversation goes
and so
that stuff is present there too
and like
to pivot because I feel like it's like a good pivot
to how good this game looks
This game looks fantastic.
The world.
It's even more of an art style thing than anything.
They've put together such a,
and this comes back to the living,
reading world thing,
they put together such a atmosphere for Knight City
that really like sells itself.
Like when you exit your apartment,
take the elevator downstairs and leave
and like see the crowd of people
and see all the things going on
and like see the sushi stand
and see people waiting for a taxi.
and you know, you look up and see all the different colored lights and see all the shit going on
at once.
It is, it is breathtaking.
And that didn't mean.
You said the thing.
Wait, what did I say, breathtaking?
Remember, this guy named Keanu Reeves came out of E3 and somebody yelled, you're breathtaking.
I forgot about that.
But, yeah, no, it is breathtaking.
When you look at the environments and see that stuff in real time, it is beautiful.
You play it on PC.
which means you could be playing the next-gen version of this game.
Did you play with ray tracing and any of that fun stuff?
No, I don't have a card that supports ray tracing,
but I did play with pretty much everything on ultra settings.
And so that definitely helped out a lot.
But again, I think there's so much in this game that speaks via just straight-up art style
and art direction.
And that stuff, I think, even on current gen, or I guess last-gen versions,
because PS5 is not current gem,
Even if you're playing on PS4, I think that stuff is going to shine through in terms of, wow, they really produced this world.
Like, it feels like everything in this world kind of has a story to tell, which is amazing.
Are you concerned about the console version?
You're talking about how good the PC looked.
Granted, not just visuals, but in terms of overall packaging and how you played it there and you had, you had bugs, but they weren't horrible.
Does this lend any concern to you the fact that you haven't, we have not played this on console?
they did not offer console keys.
Yes.
I am curious to see how this is going to run on consoles
because I would not be surprised if it was a
Skyrim situation on PS3
where that shit is broken.
I think that is somewhat possible.
Playing it on PC and ultra settings
and getting the bugs that I'm getting
for a version that seems,
I assume, has been optimized for a while
because I think they might have said,
or there have been reports that like the reason
that it's been delayed or the reasons it's been
the latest because of the last gen version, right?
Like, I would not be surprised if that shit comes in hot and is broken in a lot of ways.
But, again, it's hard for me to really speak to that based on.
Sure, of course.
My question then becomes, you mentioned it, but I want to know more about it.
How does melee feel?
First person, that's hard to get across a lot of times.
How does shooting feel?
As much as we all love Fallout VATS is there because it's a terrible first person shooter.
How does that all work here?
I'll start with shooting because I love shooting.
I think the shooting in this game feels fantastic.
It was one of my favorite parts of playing this game.
The amount of guns and the variety of weapons in the game
almost reminds me of a borderlands.
And I feel like that's a very easy comparison to make.
But there's not going to be as many guns, obviously, as in borderlands.
And it doesn't get the-
Burger gun that shoots burgers?
They don't have the-I don't think they have a burger gun.
I can't say that.
I assume there's not a burger gun that shoots burgers.
But in the way that you have these different types of weapons,
Like there are power weapons, which are basically like traditional like shotguns, like what me and you know as weapons in the real world.
But then there are tech weapons and there are also like smart weapons, right?
And the way that each of them operate, it almost feels like the different brand thing in, in Borderland.
Where like, in Borderlands, you have your Jacobs weapons, which are like these, it feels like they're more old-timey than something else.
In cyberpunk, the smart weapons feel cool and dynamically different in the way that you, not only in the way that the work because those weapons are basically made to like do smart aim.
and so like you can shoot characters that are behind cover by aiming a certain way, which is really cool.
But like when you reload them and the clip comes out in a certain way that is way cooler than if you were to reload a power weapon,
which is way different from when you would reload a tech weapon.
Like that stuff I think shines through and is really well detailed.
And there will be times where I pick up a legendary or iconic weapon because I finished a cool side quest.
and I'd pick it up and I'd get it'd be like this fucking insane sniper and it's super satisfying
because it is that same feeling of reaching an end of mission in borderlands and getting a
certain weapon from that or like even bring destiny into the into the mix right finishing a
mission request getting this cool iconic weapon and using it and it being as powerful as it
should be like there was a there was a sniper I got through doing a side quest that I think I got it
probably like 22 hours into the game
and that then
carried me through to the end
because that sniper felt so powerful
and I loved using it so much. It had a scope
that was like this
infrared type scope and
it's fucking incredible. Like it's a fucking
incredible feeling to do first person shooting
in this game in my opinion.
Brawling, not so much. Like I didn't love
how actual melee combat felt
but I think that might come back
a little bit to the fact that I didn't upgrade
that path that much because even towards
the beginning of the game, gun fighting didn't feel amazing until I got, I started
getting into the later stuff in upgrading and picking up different weapons.
Like that's when that stuff started to feel even more satisfying, whereas meleying early
on, I was like, I don't like how this feels and I don't see a future for me and melee.
And I just didn't, I didn't upgrade it.
So it could feel better later on.
What about the driving?
driving feels good.
I was surprised by actually how good it felt.
It's not like,
it's not GTA-
like it doesn't feel necessarily as good as that,
obviously, because that GTA is way more of a driving game
than cyberpunk.
But that said for an open-world RPG,
I was surprised by how,
how good it felt.
Like, it got the job done really well.
But then also how much of a focus there was on
buying new cars and,
doing quest for new cars and having a different having like an assortment of different cars you can use
also to that motorcycles in this game feel great to ride i love riding motorcycles in this game
because it makes you feel super agile um and so shout out to motorcycles keanu reeves did his thing
yeah what's keanu like in the game he is great like he is way more of a major character
than i would have even thought like he is i'm not going to like spoil anything
obviously. Sure, sure, sure. But, like, he is substantial to the game, and he also, his performance, I think, is great.
Like, I think he is honestly the character that brings life to the story in the game. Because
V, your character as V is, obviously, like, he's not Giro, right? Like, he doesn't have his own, like, thing that's going on in terms of, like, you come into this game and playing a character that's not you.
you're playing a character that has their own story,
own things going on.
V is meant to be us.
Like V is meant to be an avatar,
but I feel like V kind of hits that halfway point of when he talks,
he seems like his own character and he has responses a lot of the time
that aren't your responses.
And so like he almost doesn't feel like an avatar enough,
but he's also not enough of a character to feel like this iconic girl of Rivia.
Kiana Reeves feels like he almost feels like.
he almost fills that role of being this like you know you're not the main character but you're
kind of the main character like you're the person that i love video games man how is this real keato
reaves like keanu reeves like keanu rebs is honestly i'd say the heart of this game like he is the
the one that is driving like the stakes and driving the um uh like a lot of a lot of the
dialogue is a weird way to put it because he's not like super involved and like talking to other characters
but like he he is there like he is there and he is almost as much of a main character as v is
and like I really loved his character in this game so besides v and besides kiano are there
characters that you fell in love with yes in fact like there are a lot of characters I fell in love
with uh in the game there is a glossary you can go to of of characters I met in the story
and like off the bat like people are familiar with Jackie wells because
because he's been in previews and stuff.
Jackie Wells is a character I fell in a little bit.
Like I think Jackie Wells is an amazing character.
But beyond that...
Is he the Mark Henry looking one?
No, that's...
Fuck, I forget his name, but he's not the Mark Henry looking one.
But I know exactly here you're talking about.
He's, like, that dude's name is T something.
I might even look in my fucking nose to see if I can find his name.
But Jackie Wells is basically the first character you meet.
That becomes, like, your friend in the game.
And, like, the way you...
meet them is different depending on your your your life path um fuck i'm almost there in the nose to find
out this dude's name because now it's bothering me uh dexter dasha sean that's what it is dexhawn is the
mark henry looking dude uh for me is the street kid right like jacky wells uh uh uh dude who i meet
on the streets and we end up being like best friends and the way you meet him on every life path
is different um and he's cool like he's awesome he's like your partner in crime and i think he serves
such a good role in the story.
But beyond him, right, like, in the glossary of characters, I remember being,
I remember midway through my story being like, fuck, I need like a refresher on who all these
people are because I'm meeting people at such a quick clip.
And I went through the glossary of characters.
And I was like, fuck, man, each of these characters feels so well developed in terms of
their personality and their backstories and shit they got going on and their involvement
with V.
That stuff is super well done.
And yeah, there are multiple characters I can point to where I could be like, fuck, I
really, I really enjoyed this person.
I got a couple more if you got it time for it.
And before you go back to playing, I assume, you son of a bitch.
We were worried about that detective vision when we saw it in that one night city wire.
Brain dance.
Is it prevalent?
Does it get more fun?
Is it more fun than it looked?
It's not more fun than it looked.
Every time I did brain dance, I was like, let's get this over with.
Thankfully, it is not as prevalent as I would have thought.
it is somewhat prevalent in like the first like 10 hours but once you get past it like I've not done much brain dance at all it seems like very much a main story uh device
plot device yeah yeah plot device to help tell the story and help give reason for why uh you're discovering certain things um but it doesn't it it's not like a big hindrance okay so taking that how much bullshit's in this game
I mean, this.
How much bullshit that you have to do?
How do you define bullshit?
To main quest it.
You know what I mean.
Just like things that you're just like, ah, they're really making me do this.
Not that much.
Like brain dance, yes.
Like there's quite a, like, I would consider that bullshit and there's a little bit of that.
But beyond that, I think they do a good job of varying things up that you're doing, that none of it truly feels like bullshit, especially if you're like mainlining.
There are moments where, you know, you.
get to a certain point in a quest and they're like, hey, like, you can continue this quest
in 24 hours when this person calls you or whatever. And thankfully, you can skip time.
And so those moments, I'll just skip time and then continue on the quest. But like, for the
most part, I don't know, man. It's a first person RPG. And so, like, it feels like there are a lot
of moments where it's doing its best to guide you along to the next thing or have these
cool moments that sometimes may fall flat because it is,
hey, you're going to hide behind this thing and wait for this gang to arrive
so you can jump them, right?
And you're waiting there for like 30 seconds.
Like you have those parts which aren't as fun,
but I understand why they're there.
And so to that,
I wouldn't say there's like that much bullshit in the main line of the story.
Mike,
a question that's very selfish of me,
but while I have you,
we're talking about it.
You mentioned hacking before.
what is hacking like what is the mini game
is it fun like hacking can either be a lot of fun
I feel video games or totally like I gotta do this thing
so hacking is more of a more of a mechanic
than a mini game there is
there is like a hacking mini game that is
focused on like one type of hack you can do
but basically you have
if you press a button you go into like your
I'm just going to call a detective vision but it's like a
a scanner type thing
and
pretty much anything that is tech based in the game, you can scan, and a lot of that stuff,
you can hack.
And so if I am infiltrating an enemy base, for example, and I put on my scanner, and I look
at a camera, right?
I can, I'll then have options that pop up, and those options will be things like breach
protocol, ping, distract enemy.
And basically what those are, are if I do breach protocol, that's the midday game I'm talking
about where if you do if you do it that then lowers the what I'll call like hack currency
so you can do the other things without spending too much um and that is basically a mini game that is
click three numbers in a row in like a certain like fucking crossword kind of thing very much a hey how can
we make hacking feel cool but also not make it this whole thing uh make it work quick and so you have
that you have ping and that'll then if you if you use ping on a hack that'll then
narratively what it's doing is it is hacking into the database and then
pinging everything that is on the same server as that the technology you just hacked
and so basically if I look at a camera ping it or then ping all the enemies in the area
because they're all connected to that server if that makes sense yeah and like I'm spending and I'm
spending points to do that and then there's also like distract enemies which will basically like
blow up the camera or make it freak out or do something so that my enemies turn around so I can
sneak past them or whatever
As you upgrade that stuff, you get more options.
And I can't really elaborate on those options are because I did not upgrade that stuff.
And so that's as far as I understand, you can go pretty far with that stuff in terms of upgrading it and making it so that you become way more powerful through hacking and getting different options and stuff.
How much options are there for customizing the look of your character?
How much does that actually do to the game and the story and stuff?
and did you feel like you look dope as hell?
So you can wear different items.
You can wear different gear.
And I felt like it looked fine.
In RPGs like this, usually I'm equipping the gear that has the best stats.
And so like you can equip a shirt that will have a certain amount of armor to it.
Like I guess armor points, that's what I'll call them.
And usually I'd equip based on that.
And so I never looked as flies I wanted to, but I'm built for.
function over style
within these types of video games.
In character creation,
you can basically make your character look
for the most part, however you went,
within like set parameters.
Like you have choice for hairstyles,
choice for eyes,
choice for cyber tech and all this stuff,
and so you can mix and match.
And that stuff I think is also like,
it's fine to good.
You know, like I,
it's weird because it's a first person game
for the most part,
and so you never really see your character.
There are mirrors all over the place
that you can look in.
And that's obviously like a thing.
Gotta trace those rays.
Yeah, and it's not even like a ray tracing thing.
It is like a, you go to a mirror and you have to like click a button.
And like the way mirrors work in this game is, once you click the button, it'll then
activate the mirror in a weird cyropunk way where I'm, I never understood why I would
activate a mirror in terms of being there.
But yeah, like you would activate the mirror and then like you could look in the mirror and
do different facial expressions and all that stuff.
Which like, the mirrors are obviously there because the game is first person.
you created your character and they want to give you reasons to see your character.
But yeah, no, like after I made the character, I never really cared about how my character looked.
Like, it never felt like a thing that ever mattered.
The only times I'm seeing my characters are, my character is if I'm driving in third person on a motorcycle and like certain other situations, but like not, it was never that often.
Do you upgrade your look throughout the game or is it kind of a set it and forget it?
It's pretty much a set it and forget it as far as your character creation.
I'm sure if you like go somewhere
you can you can probably like respect how your character looks
but again
like that's something that I never went into
I know we're talking on PS Love You were asking the question of how much can you do
to your junk and
Yeah there is there is an option to go circumcised
Yeah there it is good for you
Yeah yeah yeah
Interesting thing that I don't know how I feel about
Your gender in this game is determined by voice
which I feel like is a weird choice.
Like it doesn't, I feel like there should have been a ticker that just let you click
whether or not you want to be male, female, non-binary.
And as far as I understand, as far as I can see,
there doesn't even seem to be a non-binary choice,
which I feel questionable about,
especially for a game where you can modify all this shit
and basically be the person you want to be.
It seems like that stuff is lacking a bit.
But, yeah.
So, less, big questions here.
Is Greg Miller going to like this game?
No, no, the big question is Tim Getty's going to like this game.
That's my question.
I think Greg Miller is going to like this game.
I don't know if Greg Miller's going to absolutely love this game.
What do you think is going to be the hindrance for me?
I think it's, it reminds me, so this game kind of reminds me a little bit of Red Dead
Red Dead Red Dead Redemption too.
And I think I could see it getting compared to it a lot in reviews.
And not in the sense that the game is super slow or like it is super like tedious to do things because I know that's the reason why that's at least the reason why I didn't really fall in love with Red Dead Red Dead Redemption 2.
And I know that kind of goes the same for a lot of people.
But it reminds me Red Dead Red Dead Redemption 2 in the sense that it totally leans into its own energy in style.
And I think some of that comes to its deficit to where sometimes in this game, the game feels like a 14.
year old described to an adult what the word cool is right like it feels like it is at every moment
trying to go 1,000 percent into we're cyrpunk and that means fucking nudity that means the bad
words that means you're going to find dildos everywhere for some yeah yeah dude i found so many dildos
in this game and i don't understand what i was in like can you do once you found him you can
like you can like scrap them like scrap them like scrap them like parts like plastic or whatever or
one of our totals for maybe not plastic um but like you can do that uh but like there's
legit like a pivotal moment i'm going on a tangent here like a pivotal moment in the end game uh
where i was doing like this like fight scene with like corporate agents and stuff and like i killed a guy
and i checked his body so i can like collect whatever hit whatever was left over and there was a dodo on him
and i'm like why is there a dildo on this guy there's no reason for it there's no reason for it to be here
there's always a reason for a dildo just in a pocket of this guy who's security like why
He was on the way, so he was going to go somewhere after work.
Maybe he convinced me.
He'd get it from someone.
27, wild.
277 is so wild.
But I say all that to say that I think this game leans so much into the style that I think for quite a few people, it'll end up being off-putting because it, it like oozes like fucking cyberpunk edginess in a way that for me, I didn't mind too much because it felt like this, it almost feels like a fantasy world in someone.
ways, but in some ways, I think it lends to certain story stuff and certain writing moments,
not feeling as down to earth and genuine because there's all this ridiculous shit going on
around it, if that makes sense.
Yeah, I mean, I hate using this word, but I think it might be the classic definition.
Would you describe it as at times it feels try hard?
Like, it's super tryhard of like, I'm, this is cyberpunk and it's in your face.
It's edgy.
It's framed.
Yeah.
And that's why I'm curious.
And that's a little bit why I compare it to Red Dead Red Dead Redemption 2.
Because Red Dead Redemption 2, I wouldn't say it's like fucking edgy and like try hard.
But it is so much of a Western thing, Western game, that you kind of understand why other people would be like, oh, yeah, I like the tediousness.
Because this is emulating what it's like to be a cowboy, stopping to brush my horse or whatever.
Like doing all these things that I don't really fucking care to do.
I can understand people wanting to role play and really experience that world.
In the same way where in cyberpunk, I could see people.
being like, yeah, this is what this is.
This is this hardcore fucking edgy world, right?
That's based off of Cyropunk 2020,
which is based off of what cyberpunk originally was.
And this feels true to that.
I can see people falling in love with it for that.
And I like a lot of that stuff,
even though a lot of stuff I also think is questionable.
That said,
I can see a lot of people not liking it
or not falling in love with it
because that stuff feels like it goes too far in some cases.
Like it feels like I relies on that stuff too much.
much. Like how much, how much nudity do I need to see in one game? Like, I'll ask you.
So, boss, that's me. What about Tim, though? No, what about Tim? Oh, I don't think Tim's
going to love this game. Is there a chance? Is there a chance? If I, if I commit, if I
jump into this wanting to like it, do you think I'm going to go to Sishima first? No.
See you liking. I think, I think, I can see Tim liking parts of it. Like, I think Tim,
you'll appreciate the narrative with Keanu Reeves.
I think you'll end up lacking the main story.
But I think mechanically,
I think you might get sick of it
because there's just so much,
there's just so much, like,
so much other shit in the game that isn't like mainlining the story
that if you're wanting to mainline,
that shit might feel like it's getting in the way.
And if you're playing this game like an RPG
where you want to experience everything
and you want to play this game in the role playing sense,
then you might not mind that stuff
much because you want people to call you five times in a row to come help them out and do that shit.
How much once you roll credits, how much is there to do after?
Oh, there's still everything to do.
Like after rolling credits, right?
Like my quest log is still filled.
I feel like I barely, I feel like I barely made a dent in this game.
Even having rolled credits.
I feel like there's still so much for me to discover.
And it's exciting for me because I'm at the point now where now that I finished it on PC,
now that I've ruled credits on PC, you know, once it comes out on PS4,
or maybe I'll even wait until it comes to PS5,
I want to do another playthrough from scratch.
Like I might stop my PC playthrough here and then start my playthrough on scratch
so that I can experience all that stuff there, right?
And like, that's a cool prospect to me.
So here's my question, though.
Go for it.
Does it make sense?
Does the main story end and then it makes sense that you solve all this side stuff to do?
Or is this a game that you feel if you obviously,
every plays games differently.
But should, do you look at it?
Like, oh, man, I wish I would have done all the side stuff before I finish the main
quest.
I think that's just going to depend on the person.
Like, yeah.
It is very much, it sets stuff up in a way where if you do the main, if you, if you, if
you finish the main quest before like all the side quests that you want to do, like,
it doesn't penalize you in any way.
I don't think.
Like, it doesn't seem to penalize in any way.
And like, it feel, it feels set up so you can,
you can wrap up a story whenever you feel like.
You can do however many side quests you want,
get the side quest that you're specifically invested in done,
and then be like,
cool,
that's my story,
and then go finish the story.
Is the main quest good?
Like,
were you,
like,
into it,
feeling it,
like wanting to enjoy the ride and then
satisfied at the conclusion?
Oh,
that's a deep question.
That's such a deep question.
Yeah.
I mean,
yes.
I mean,
I think the answer is yes.
Like,
I really like the main story.
And the main story is the one that deals with Johnny Silverhand and Keanu Reeves' character and a bunch of other stuff too.
But like that's where that stuff mostly takes place.
And I really liked that stuff.
The ending I have mixed thoughts about.
And like I think most people are probably going to have mixed thoughts about the ending.
And obviously like, is it like mixed thoughts and they're like, oh, there's a conversation here.
Like inception type shit?
Or is it more like?
it's definitely one to talk about.
And I think that's going to come back to you as the type of RPG it is, right?
Like people are coming into it with different backgrounds in literally in real life,
but also like as V, right, your character is going to be a different character for everybody, right?
Like going into the last quest, finishing the game, I think there's going to be a lot to talk about as far as,
all right, so how did yours pan out?
and like, I'm curious to see if there's, if, hmm, I don't know.
It's hard to talk about without like trying to spoil anything.
There's a spoiler cast coming I imagine in January.
Yeah, probably.
I think people, I think there's going to be a lot of talking points.
Almost a limited to an inception thing, but that mixed in with how different characters pan out in this game, if that makes sense.
So you are one of the first people in the world to have beat this game, you know.
What a lot of us, millions of people will be playing this game within a couple days.
What advice do you have for them?
One of my favorite games ever at this point, right, is persona five.
And that game is 120 hours long, Percent of five, Royal specifically.
And there's a thing that that game keeps telling you throughout the course of playing that game.
There's a load screen in that game that just says, take your time.
And I'll take that and apply it to this game.
Like, take your time.
don't feel like you need to rush the main story,
really role play in the world and really tackle the world at your own pace
and truly feel like you're living it.
Because if I could do my first play through that I just did now, right,
in my own way, on my own terms, right, where I'm not reviewing it
and I don't have to beat it in five days.
I know I didn't have to beat it, but like I didn't feel like I'd get more out of beating
it for this review, right, in five days.
Do your own thing.
do quests as they come to you, right?
If that's the thing that if a character calls you and you're like,
fuck, that seems cool, do it.
Like chase that story.
Like truly live in the world.
I'll say that.
Then also don't worry too much about how you speck out your character in the very
beginning.
Like the game has a fluid.
I think they call it fluid.
I can't remember the exact word, but you can fluidly speck out your character.
And so basically if you want to have a,
a full body build, right?
Like toward the end of the game, you can still get that even though you, even though at the
beginning you spec out toward reflexes.
Like, you can turn the character and mold the character into the character you want as you're
playing the game.
And so it's not all hinged on fluid class system is what I was thinking.
It's not all based on choosing your class at the beginning of the game.
And so there's that too.
Now that you've, in the preview, did Corpo and did this, did Street Kid, eventually going to
do Nomad.
do you think people should go one way or another?
I mean, I honestly think it comes down to you how you want to play the game.
Like the thing I come away from, the thing I come away with after playing as Street Kid for 30 hours in the game is it is mainly a method to color your experience.
And so there would be certain points where I'd come across a confrontation with a character.
And me being a Street Kid, for me as blessing playing the game, colored my decisions, right?
where like I
there was a moment where I came across a
or I was I was having a face off with a character
that was like this corporate dude
who was trying to cut me a deal
and because he was corporate
I didn't take that deal
because I was a street kid
and I don't fuck with cops
and I don't fuck with Corbo's.
And so that's how I played the game
and it felt very genuine from a standpoint
and it felt right for me too
because like I feel like if I was in that same situation
in real life
I'd be like yo I don't fuck with cops
and I don't fuck with big corporations
and so like that's how I treat that situation
And so pick a background that feels true to you.
I don't think there's a wrong,
I don't think there's like a right or wrong life path.
Like it seems like all of them are supported pretty well.
And so if you feel like the,
you want to be the loner dude that's coming from the outside
and experiencing United City for the first time,
you know, be the nomad.
If you want to be the dude that knows all the shit on the streets
and knows the people and has those connections,
be the street kid.
If you want to be the person that is,
I have all these connections and I'm from the corporate world
and I can operate smart and do all these things.
like be the corpo and yeah like the go go about it the way that you feel is going to suit you for how much fun you want to have in the game
any closing words on your cyberpunk 277 review oh man uh i don't i want to go i want to like look through my notes real quick
because like i made a fucking list of like i put like i made like a pros list and i made a cons list and i was just like typing them in as i was playing through
the game
and so I have like three pages here of things
I want to scan real quick to make sure I covered
everything.
Game is massive. I said that.
Main quest, surprisingly concise
but it leaves room to get lost in the open world.
Specking your character
generally feels different.
I talked about the art direction.
Art direction is beautiful.
This is a comparison
I made in my nose, right? I said
the variety of locales and scenery is vibrant and filled with life.
It's the most living, breathing, open world game I've ever played.
It's, if Fallout was GTA, right?
And, like, that's basically me saying that playing games like Fallout or playing games
like Outer World, right?
I love how those games work systemically and how it feels like the world is your oyster
and you can talk to people and lead certain quest lines to how you want them to go down.
with how dense this game is
and how many people are to talk to you
and how much stuff is going on in this city
it does feel like this genuinely
fantastic mold of
the liveliness and the vibrancy
of GTA mixed with the systemic stuff of fallout
which I think is amazing
music is good
I think the score is awesome
I think the radio soundtrack, I mainly I mainly switch between the hip hop station and the EDM station.
It's not my favorite hip hop station in the game, honestly.
Like it, the music for the hip hop station feels like it was picked by people who don't listen to much hip hop.
And they're like, they're like, let's base this whole station on Run the Jewels, basically.
And like Run the Jewels is great.
Like, I like Run the Jewels.
But it feels like somebody listened to Run the Jewels once and was like, let's make a whole station based off.
it. This is it. This is the sound. This is hip hop. That said, I think the score is awesome. Like,
I really love the combat music when that kicks in. Uh, map is cluttered, but also, like,
that's going to be a to each their own kind of thing. Oh, this, I'll say this. This is like a nitpicky
thing. But for a quest, there aren't really level indicators for, like, you have to be level 30 if you
want to, or you should be level 30 if you want to do good in this quest. The way they mark it is by saying,
they marked them by danger levels and the danger levels are low, medium, high, that I think very high.
And I don't think that's great because there are quests that have been on my quest log for like 20 hours.
And they're still marked as very high.
And I'm like, when am I going to be able to do that quest?
And so I don't love that.
And yeah, I guess like my final thoughts is like, you know, I'm, I've been hooked on the game.
It is fantastic.
you know, I think there are things here and there in conversations that people will have
post-launch of the game that are going to be fun to hear and listen to you.
Like, I think there's so much to dig into and so much to pick apart.
But ultimately, like, it's a really fun game.
It's a really good game.
I've had a fantastic time with it.
And it is, I mean, I would say it's one of my favorite games of the year.
I know Greg started off asking is this game of the year.
And for me, no.
But for so many people, the answer is going to be yes.
Like, this is a fucking magnificent experience.
Will this game get any tens?
Yeah, so look at some tens.
Exciting stuff.
Yeah, we'll see how many of them.
Yeah, having played it, I know this is always tough,
but you are the king of it as proven by PSI-L-UX-O-X-O-X-O.
So what's your Metacritic prediction?
Ooh, I like this question.
Yeah.
And we'll say Friday, you know, like a week out when it's when they've,
they've popped enough.
I'm going to say 90.
90.
90, okay.
I think I'll have a 90 on Metacritic.
Well, there you go.
We'll have to wait and find out.
We're about to do the post show for patreon.com
slash kind of funny game supporters.
Blessing, thank you for all the work that you've done this week.
Great job, great job.
Great job.
I'm going to need the days off.
No, no, no, no, no.
No, no.
Tim, I assume next week's games cast is just all of us talking about.
Yep, we've been excited on.
Right. Awesome.
Yeah, honestly, like, I'm going to kind of open it up to the whole team and just be like,
hey, everyone.
If it ends up being an eight person, uh, games cast did it.
And so being that, can we go get that Paris Lily?
Can Paris Lily come by and play with us?
Oh, I am 100% sure, Paris Lily.
I don't know if he's going to play the game, but, you know, if he does.
We twist his arm, maybe we can get him to play side of home.
Anyways, love you guys.
Thank you.
Stay tuned to the Post Show.
