Kinda Funny Gamescast: Video Game Podcast - Dan Ryckert (Special Guest) - Kinda Funny Gamescast Ep 13

Episode Date: April 3, 2015

Special guest Dan Ryckert joins us to discuss what we believe would be the perfect launch lineups for the next generation of consoles, new HD Remasters are being announced left and right; has it cross...ed the line, singularity was being talked about on twitter, whcih makes absolutely no sense, and if you were stuck on a desert island, what would be your one go to game? (Released 03.27.15) Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:08 What's up guys? Welcome to the first ever episode 13 of the Kind of Funny Games cast. As always, I'm Tim Geddes. I'm here with one half of the coolest dudes in video games, Colin Moriarty. Thanks. I'm not comfortable with that term because I feel like it puts too much pressure on me. But see, that's the thing, though. I'm the one putting the pressure.
Starting point is 00:00:25 It's not you saying it. It's me saying it. So if anyone has issues, they can take it up with me. Yeah, that's fair enough. Yeah. Next to him, Dan Reichert himself. Hello? Dan Reichert.
Starting point is 00:00:33 How are you? And then, Alfredo Diaz. Hey, beautiful. Back again. Yep. On the kind of funny games cast. You should go follow him over on Twitch at Alfredo plays. Yep.
Starting point is 00:00:43 Where he does a lot of streams. He's been streaming for us a lot too, so hopefully you went. Yeah, that was fun. So yeah, he's going to be doing, whatever new games come out, he's going to stream them on our Twitch channel. Yeah. And then appreciated. Then exactly, it's great.
Starting point is 00:00:54 And then he's going to stream on his at Twitch. Dot TV slash Alfredo plays. I was texting him yesterday because I was like, don't feel obligated to do this because you text me something. I was like, this is going to suck. Yeah. And I'm like, you don't feel obligated. You don't have to do it.
Starting point is 00:01:06 He was enthusiastic about it. And I was like, no. Yeah. He likes to do good things. What a rush. So, uh, so guys, before we get to the show, there's the rigmar roll. We got to go through it. Let the people know how they can get this show.
Starting point is 00:01:18 The show happens every week. It's the first ever episodes each and every week. And then what happens is on Friday, you can get the whole thing early at patreon. At patreon.com slash kind of funny games. But if you don't want to do that, you can wait until next week. It goes out on YouTube at YouTube.com slash kind of funny games. And then on iTunes and all that stuff. And it's really cool.
Starting point is 00:01:34 And everyone gets to enjoy it and have fun. Right. The reason we get to do this show is because of cool, cool help from people that are supporting cool things, like Crunchyroll. I'm a big fan of Crunchyroll a couple weeks ago. We were talking about them. They're an anime site.
Starting point is 00:01:47 They do a bunch of, they have so much anime. Even Attack on Titan, which is the one I recommend. So you should definitely check that out. Hit me up on Twitter. Let me know what you think about it. If you go to Crunchyroll.com slash Kind of Funny,
Starting point is 00:01:59 you can get a 30-day free trial of Crunchyroll Premium. What does that allow you, you ask Colin? Yes, it allows you. It gives you, zero ads, 1080P quality, which is the only way to roll.
Starting point is 00:02:09 I don't go for anything, anything less than 1080. Oh, you're one of those guys. Oh, yeah. And even the shows that are airing in Japan right now, like fairy tale with a boy, Michael Jones over at Roosterteeth does a voice for that. If it comes out in Japan,
Starting point is 00:02:22 we get it here within an hour. Oh, wow. That's pretty good. How do they do that? I don't know. Time magic. Time manipulation. I don't know, I don't know.
Starting point is 00:02:31 They do really good stuff. So again, crunchyroll.com, slash, kind of funny. 30-day trial. You should do that. Watch Attack on Titan. Let me know what you think about it. I actually really like Crunchyroll. I legit use them.
Starting point is 00:02:41 So that's kind of smart. I could sit through ads, but 1080, I'd pay for a good $280 quality. If I'm watching through like a whole season, like I'm committed, yeah. And I remember when Crunchyroll came to PlayStation platforms a couple years ago, I spent quite a bit of time with those guys
Starting point is 00:02:56 as they were rolling things out because obviously I was our PlayStation editor and her and IG. As they were rolling things out. Yeah, rolling things out. And, you know, I went out to lunch with them and I saw their office stuff. There really is like an authentic. passion for like anime fans and the West thing is it's made it's anime stuff by fans for fans yeah
Starting point is 00:03:12 and you can and you can totally and you can totally see that I actually really appreciate that they were fun to work with that's cool and then the the other thing is our boy peach goblin poop fredo's peach goblin poop yes he has this new simple mind dp we've talked about it before definitely check it out our fans have been going over to his side and like commenting on it so keep doing that because that's it's really cool um you can support him at bit dot lee slash peach goblin It's the best way to reach his EP Or hit him up on SoundCloud at SoundCloud.com slash peach goblin poop
Starting point is 00:03:40 Or on Twitter at Peach Goblin Poop So what's the story behind his name by the way? I don't know I've been wondering You know? No, I don't. I will one day ask him But even though he's a pretty chill dude Until he spills your drink on yourself
Starting point is 00:03:52 Yeah, but spills your drink on yourself He spilled Hit your drink on you Yeah, he hit my drink on me All right, I just understand what you're saying I understand what you're saying What the Peach Goblins do, I guess I guess so
Starting point is 00:04:03 The name Peach Goblin poop, by the way, just reminds me of like an iteration because his name could have been Peach Goblin or Goblin poop. And then it's like when, you know, puff daddy became ditty. Yeah. It's just an iteration. He's just doing things. Yeah. I mean, he really is the
Starting point is 00:04:18 ditty of our generation if you think about it. It's like when you make a gamer tag, but it's taken so it suggests a bunch of different names. Like, oh, maybe you want Pete Goblin poop to the end of it. Yeah. I like that. That's good. Instead of numbers, they should just have poop. And then the final thing, Dan, you're working on something. Yes. Worked on it. It's done. The work's done.
Starting point is 00:04:34 I don't have to do any more work. That's good. What is this? It's a book. It's my technically fifth book, I think, fourth one on paperback. Yeah, it's weird. For those that know me, it's mostly like goofy, joky, Dan on, you know, Giant Bomb. For those that don't know you.
Starting point is 00:04:50 Yes. So I'm on Giant Bomb.com. I'm on the Giant Bombcast every week. Do a lot of quick looks and videos for the site, all sorts of different podcasts and things. It's a lot of good stuff there if you guys want to check it out. Mostly video game related, but we go off topic a lot. Sounds familiar. Yeah.
Starting point is 00:05:05 But yeah, it's like my whole career. It's just been very, very jokey and very silly and stuff. And I wanted to kind of test some range or whatever and talk about something serious. And for 12 years, I've had anxiety disorders. And for somebody that's frequently in front of a microphone or in front of cameras or crowds or whatever, it's been an interesting thing dealing with that. And over 12 years, I've gotten much, much better with managing anxiety through just a lot of different things I learned work and what doesn't work. And so I wrote a book about it.
Starting point is 00:05:31 So it's just like it's seven. 70% kind of like an autobiography Chronicle of those 12 years. 30% kind of self-help like the methods I found that really do help out with it. And, you know, without these methods, I wouldn't be able to be on podcasts or new panels of packs or whatever. And I just wanted to help people out with that because when I was 18 and first started struggling with it, I didn't know what it was. You know, I didn't know how to talk to people about it. I didn't know anybody else with this issue. So I wanted there to be a book out there that wasn't from some like self-help guru Tony Robbins, Deepak Chopra guy.
Starting point is 00:06:02 I'm just a guy that likes video games. Exactly. Someone like everyone else. Yeah, yeah. I figured that would be more relatable. So, yeah, I just wrote my story, put it out there. It's on, it's in paperback right now and on Kendall. It's called Anxiety as an ally. So if you just search Amazon for Anxiety as an ally, you'll find it.
Starting point is 00:06:18 And yeah, it's been out for about a week now. It's doing great. Feedback's been awesome. So, yeah. Definitely check that out. And Kevin, you make a note to like, thank you. I'm going to pick that up because actually my brother-in-law of eight years suffers from anxiety, like attacks.
Starting point is 00:06:30 And so, which is very interesting because my sister is just like me, he's very outgoing and so she's always out doing stuff without him so yeah it's just very interesting yeah i've dealt with that i've seen that like first hand yeah and there's different severity too i mean there were days where when it was really bad i could not go out and talk to people you know i couldn't go to a class i couldn't go to work much less you know go out and do this kind of thing so yeah i mean even if it's pretty severe like it was when i was 18 19 20 like that stuff can get you can get over that stuff if you use the right methods and stuff so yeah there's hope with that stuff so That's my rare bit of serious stuff.
Starting point is 00:07:05 So you've got that book out there so now I can make dick jokes for the next hour or whatever. I love that. So getting right to the dick jokes. All right, sweet. Topic one. From Ad Warp Jump. He wants to know if you can have a perfect launch title lineup for the PS5, what three franchises or games would you like to see the most? Now I'm going to widen this to the PS5 Xbox.
Starting point is 00:07:24 One, two? Two? The Xbox 12. What were the Xbox Pure and Xbox Infoxon? infinity were the big ones and everyone swore that infinity infinity i remember it was like almost confirmed like it's gonna be infinity um yeah so let's just i want to call it xbox one too though i think yeah let's go with xbox one two the ps5 and then the nintendo whatever i'll just say an x is it spelled out one then dash number two yes just like like a final fantasy like 102 yeah actually i want it to be
Starting point is 00:07:52 like a superscript uh like to the power okay squared i like that um i like this question a lot all right because where should we start PlayStation if you want yes When you think about the launch titles for PlayStation devices I actually think that, and I've said this before, I think Vita actually had the strongest launch lineup of any PlayStation device, but when you go back to think about PS1, you had things like Toshan Den and just like some bullshit. Disruptor was an early game.
Starting point is 00:08:20 But there wasn't like a lot of disruptors insomniax first game, by the way, in case people are curious. But there wasn't a lot, there wasn't an established first party at that point. So that's not a good example. Then PS2 had a lot of games, lot of random games. Fantavision. Fantavision was an internal game.
Starting point is 00:08:35 Tech and Tag tournament. Time splitters. Yeah. Times Clitters. Yes. S.S.X. Yeah. Summiner and so like that.
Starting point is 00:08:40 But I don't, and smugglers run and stuff. But, like, I, I think PS2's launch lineup to me was about volume. It was not about quality. And I don't think that good games really start, like, really good games really start to come to the console until you got Animusha and a few, like, it took a while, in my opinion. But it had some, it had some 7.5 and 8s. Yeah.
Starting point is 00:08:59 Launch 7.5s are eights. You know what I mean? It was in the summer that you started seeing like Grand Trisma 3 and Twisted Metal Black and then obviously later he had like Metal Year 2 and stuff. Yeah, yeah, yeah. By the time PS3 rolled around,
Starting point is 00:09:12 first party was more, was going a little harder in Somnaksanax on a first party studio but Resistance is an exclusive. That was a launch style. They had Motorstorm from Evolution, I think before they even owned Evolution. So things got,
Starting point is 00:09:24 things were kind of weak. PSP had a pretty decent launch lineup too. And then I think Vita had a really strong launch lineup. I think PS4s was pretty good. And I don't know if you guys agree with that. I think that NAC wasn't a good game but Killzone was a nice game
Starting point is 00:09:35 to launch with a Killzone Shadowfall. Resolgun is still I think the best game on the console and that was a launch game and there was a few others so when I think about
Starting point is 00:09:42 the the perfect launch lineup for PS5 let's say it comes out 20, 21, right? I mean like it's going to be a pretty long time yeah, yeah, yeah. You would want to think
Starting point is 00:09:55 that they would have something like uncharted ready and I think that even though they are going to leave uncharted I think after Uncharted four I think it would be time to maybe reboot it or go back to the story or tell a different story. Uncharted, I think, with the exception
Starting point is 00:10:05 of Grand Turismo, and maybe got a war, is probably their biggest franchise. So I think you'd want to have something from that, and even though they won't give up the kill zone ghost. So, um, you want to let go of that. And then it's funny because on Colin and Greg today, Dan and I were talking about the getaway a little bit. And it wouldn't it be awesome?
Starting point is 00:10:22 I really loved the getaway on PS2. I think that was a really special game. It was a little under, it was a little undercooked. Um, but it was a special game. It wasn't the grand, grand the thought it was going to be. But it was, it was almost like, it was almost like a Guy Ritchie movie. And that's what I really loved about it. It had like a very snatch vibe or very lockstock vibe. And I think it would be awesome to have a huge open world exclusive like the getaway
Starting point is 00:10:40 as a launch game. And I can't, when you brought this question, I was like, that would be one that I would bring back. That would be an IP I'd bring back the getaway. I think would be really, really, really cool. And then I would bring back resistance. I think at that point, resistance had been dead for a long time and you, and you reboot it and give it maybe to another studio. I don't think Insomac would want to do it anymore.
Starting point is 00:10:58 So I think if you look at, for PS5, I think, a strong launch lineup of three exclusives would be resistance, maybe just call it resistance, Fall of Man again. You have the getaway and you just call it that, follow a man again. Yeah, follow a man again. In parentheses.
Starting point is 00:11:13 Yes, I like that. Like with an ellipsis. I think you'd have something like that. And then I think something like Uncharted would be perfect. So I mean, that's how I stand. I don't know how you guys feel about that. I mean, do you think Uncharted is a launch game?
Starting point is 00:11:26 I think that if the last of us wasn't so late in the PS3 generation, I think Sony would have fallen over itself to have uncharted as a launch game. You know what I mean? So I think it's just a matter of what's ready to go. Infamous was supposed to be a launch game. And so it was drive club. So it's just a matter of what was available at the time. And Chartered was a launch game for Vita, Golden Abyss.
Starting point is 00:11:43 Yeah, that's true. And I think still that's a great point. I think it's still the most console quality game on the platform and still one of the best games on the platform. So I think it couldn't hurt. That game also sold over a million copies on Vita. You know, for me, I think that no matter of the system, whether it's Xbox, Nintendo, or PlayStation, gone or the game. gone are the days of Mario 64
Starting point is 00:12:01 where it's like you're getting that one title that's just amazing and that's the reason you buy the system there's always every launch is just going to be the here's 10 games they're okay three of them are sports games you have one racing game yeah it's like so just by the books
Starting point is 00:12:16 and it's like that's why I think there's no room really for an uncharted like the uncharted is almost I mean Vita is an exception and I mean I guess that it is a real uncharted game but it's still not you know what I mean it's kind of like it is Canada but it's not it's not
Starting point is 00:12:28 Yeah, but it's not a new game, you know. Well, it is a new game. Yeah, but it is not an naughty dog game. It's not like an uncharted sequel game. It's more of like an uncharted. Point five game, you know? It is a spinoff. Yeah, so I don't think we'll ever get that a real uncharted,
Starting point is 00:12:44 like a real Mario launch game again. You know, like, when's the last, we never got that. I think the last time you got like a absolute classic as a launch title might have been the first Halo. I'm trying to think of like something on that level of a Mario 6-4, or Mario World. Yeah. Even like Dreamcasts had Soul Calibre, you know,
Starting point is 00:13:01 like some all-time classic. That's a great. No, I think you're right. I think that I was going to make the point for if Smash was ready on GameCube at launch, that might have been comparable. But I don't think. It was close. Yeah, but it wasn't a technically launch game.
Starting point is 00:13:13 Yeah, we got Luigi's Mansion, which is like not a Mario game. Monkey Ball. We did get Monkey Ball. But Alfredo, so like with Xbox. So, yeah, I know. When you said that off the bat, I was like, oh, my God, like, let's get it. You know, like, just hit the wall real hard with, like, Halo and stuff. But it's like, wait a second.
Starting point is 00:13:28 No, I'd want that to be a year or two after the console's release so the developers can actually get their hands on the systems. I guess what just launched titles, I agree with you. I'm just used to just be there being like, all right, here's 10 games, you know, a little bit of everything. Here's the new Call of Duty. Yeah. You know, here's a new Call of Duty and here's a bunch of sports games, maybe like an action-adventure game. And honestly, I'm okay with that because I get really excited just having a new system. You know what I mean?
Starting point is 00:13:55 And kind of playing with all the new features and stuff. one of the way you talk about like here's 10 games at launch and then a year from now here's the big big game I think 360 did that so 360 had you know you had stuff to play when you brought it home call it duty two and everything like a year after that yeah and gun yeah then a year later I know spring was oblivion but then gears of war came that next holiday season so that was the first like okay they've got this system figured out this is that big title but you had shit to play and tell them I feel like just give me games that a game of variety of games and that will show off what the system's capable of
Starting point is 00:14:30 but really follow it up strongly the next year with like here's the hitters and like here's like really we're pushing the console we're understanding what the console's capable of yeah I mean you know
Starting point is 00:14:39 going back to the Wii's launch like with Twilight Princess that's an interesting thing where it's like simultaneously the start of a new generation and the end of the last generation and it's like you know a lot of people kind of look at that
Starting point is 00:14:51 as a bad thing but it's like in a lot of ways it did I was excited to play that on the Wii it was a nice one one to punch with the Wii because you had the obvious, you know, Wii sports, I think, had the appeal to casual gamers for sure, like that new audience that the Wii brought in. But also me, like, I liked playing it.
Starting point is 00:15:07 That was a fun thing in college, like, after the bars would come back and do weed bowling and wee tennis, but then you also had Zelda. Yeah. So you've got that one, two punch of, like, the most casual and the most, like, gamers game, you know? They did a good job with that. Yeah, I think the Wii was a pretty solid launch overall. It was, but it was because of what was bundled in with it. And I wonder if we were answering our own question before when we were saying,
Starting point is 00:15:26 was there a ubiquitous game that was launched for the console since Halo and it was Wii Sports. Yeah, like I wonder, I mean, Wii Sports is arguably, I think actually if you count bundled in games, the best selling game of all time. So it's like, it's got to be something like 85 million to tell me with that. The, which is like in fucking incredible. I just, I understand what you guys are saying, but I do question the wisdom and why you can't have it both ways. That if like a console, like the first parties have access to these consoles very early. I know that. all know that right like shadowfall didn't just come from gorilla shadow falls in development since like
Starting point is 00:16:00 2010 you know so like they they knew what was what was happening i think that what i would love to see is a synthesis of both like we're almost like this is just the way it is and so this is the way it is and what i would say is like why not have halo ready for launch and then gears the next year and then and and that would give you something right off the bat to justify your purchase because we talk a lot about PlayStation 4 about how it's sold so well without any games and like i i think that's obviously a an overstatement. There are lots of games on PlayStation 4
Starting point is 00:16:28 that I think are worth playing that are fun. But I think that Bloodborn might be the first one that's really, really a system seller, like authentically a system seller. I actually bought a PS4
Starting point is 00:16:38 because of Bloodbore. Yeah, and I think that uncharted is obviously going to sell a lot of PS4s too. And until Dawn, I don't think he's going to, but that's going to be another exclusive. But it took us over a year
Starting point is 00:16:46 to get to that point when maybe it would have been nice to have that game right off the bat. Like, why not have that game right off the bat? Vita did give us to that game or off the bat. It didn't work, obviously.
Starting point is 00:16:54 but so it's you know when a game like infamous comes out second son is i think the worst infamous game it's a it's a good game i liked it was just a little under again undercooked and i don't know kind of empty um so if it's not ready to go don't put it out but why can why not prepare a great triple a launch exclusive why not you know and then you can you can still have that game a year 18 months out like bloodborne well so okay moving on to nintendo like with the nx what if they did just do uh the galaxy sequel and what if that was the one game because you you you You do have to imagine that that, you know, next real Mario game, because, like, 3D World exists kind of like halfway in between.
Starting point is 00:17:30 Whereas, like, it was multiplayer focused. Like, I don't view 3D World as the follow-up to Galaxy 2. But, like, that has obviously been in development since Galaxy 2, I'm sure. Yeah. Well, I might be wrong about that because that same team worked on 3D World, I think. Well, didn't they do 3D land and then 3D world? Yeah, I think they did. So, you know, who knows how long it's been in development, but it's fucking in development.
Starting point is 00:17:49 So as much as I would like to see one of those games on the Wii U, because it would be weird to have a whole console generation come without a real new Mario Yes, single player focused Mario game. That would be a pretty badass launch game for whatever the NX winds up being. Yeah. And it's surprising. I wouldn't see Nintendo doing that. Like so far, I mean at least the last couple generations, they haven't.
Starting point is 00:18:10 It's always been like a down the line you get the Mario game. But like with Sunshine and then Galaxy. But I feel like that would be huge for them. They need that. Like they should look at the NX and treat it more like the 64 where it's, this is why. your mind this game. We don't need to do all the sports games and all the other stuff. Like here's the one game you're going to buy, buy the system, buy the game. But are those big Mario releases, are they as much of a big thing now? Like, to us, to people
Starting point is 00:18:34 who grew up playing those games, yes, like we want that bad, I'm sure. But you look at the sales and I think that, like the new Super Mario Brothers games, like New Super Mario Brothers, we sold way more than Galaxy on the same system. So I almost wonder if these huge, big, epic single player Mario games that we want... Yeah. are still what they used to be, you know, a Mario 64 caliber. That's interesting. I would love to look at the sales numbers for like New Super Mario Bros. Wii, you.
Starting point is 00:19:00 Oh, yeah. You whatever the fuck it's called. Yeah. Yeah. And see like how well that did. I don't know. That is interesting though. I mean, Galaxy still sold super well.
Starting point is 00:19:07 It did well, yeah. Yeah. It's like you're just comparing it to like. Yeah. Freaking craziness. But I think the new one sold significantly better. Hmm. Interesting.
Starting point is 00:19:16 Which I like those games too. Yeah, me too. I prefer the big main series stuff. Yeah, yeah, yeah. The bigger question that you guys are probably I never even thought about is are we really going to go with the entire Wii U generation without Mario and I think
Starting point is 00:19:27 the answer might be yes. I think that they really have to carefully consider what they're going to do with every the game after Zelda. WeU is not going to sell anymore than it's selling right now. It's not going to happen. So it's, the die is cast.
Starting point is 00:19:40 If Smash and Mario Kart didn't help it and they didn't, then it's not going to move any more units and you have to be careful not to relegate your games to a system that no one wants. So I never thought about that. Yeah. That like Zelda might be the end of the road. I mean, I honestly, like, we talked about this in the React video we did to the NX news,
Starting point is 00:19:56 but will Zelda pull a Twilight Princess and also be on the next system? Yeah, that's a good point. I hope not because I found that, that annoying in a way, like, especially because the GameCube version was fucking rare and I couldn't find it. And I had to play it on Wii and I didn't want to play it on Wii and like all that kind of stuff. So I hope that they don't do that again. That was a, that was a bit of a, that was a bit much for me. That was a bit of a cop out. Just inverting the game to make a writey.
Starting point is 00:20:19 It's like, what the, like, I was so weird. That was so weird. You know, I was like, ah. But they didn't want to strand their game on that hardware. I don't really blame them. So it is an interesting conundrum that they're, and it's a good problem to have, I guess, in a sense, even though it's also a really bad problem to have
Starting point is 00:20:33 because their console's already dead. Here's all we got to do if we want to have a great main Mario game on the Wii U is when Mario Maker comes out. We all sit down in a room for a weekend, and we make the best Mario game of all time and share it, and then everyone will have a Mario game on a Wii. Call out of day. I'm really looking forward to that, by the way.
Starting point is 00:20:49 That's going to be great for that points. That's going to be great for lets plays. Where we can use one let's play to make the stage and the person doesn't see it in the name of the way. Yeah. That's going to be great. It's cool. All right. Well, we were just talking about Zelda and the Twilight Princess thing.
Starting point is 00:21:01 And that was pretty much one of the first re-releases of a game. Like an HD re-release, even though it wasn't HD because it was to the Wii. The second topic for the day is HD re-releases. So this week, God of War III remastered announced. Batman, Arkham 1 and 2. rumored to be coming out soon. There's some talk about a mass effect trilogy. It's just like, all right.
Starting point is 00:21:23 Devil Man Cry 4. Devil May Cry 4, which we already knew about, but there was like more news because didn't DMC just come out? A definitive edition came out like a couple weeks ago or one week ago or something. And Borderlands Collection just came out today. Exactly. So it's just like, holy shit. Everything is getting an HD remaster or upgrade or whatever the hell you want to call it.
Starting point is 00:21:40 Is this a good thing or a bad thing? And what games need it? I was telling Colin this morning that I think it works best when there's been a a certain period in between its release and the re-release, and also the game benefits from it. So, like, let's say, GTA-5, there wasn't much space between it, but they added that first-person mode. That was a big thing. I was telling Colin that one of my favorites was Beyond Good and Evil HD, because it had been long enough, and I had never, there was one of the, like, holes in my gaming history is that I never played Beyond Good and Evil and everyone loves it.
Starting point is 00:22:10 So by the time it came out on XBLA, it was like, okay, it will look better than ever, and this will be my first time playing it. And now, you know, I love that game. It was great. Ideally, enough space and some actual added functionality. Whereas you talk about stuff like Arkham City, if they just re-release that and don't really add anything, it's like, they came out a couple fucking years ago.
Starting point is 00:22:29 I don't think we need that. I completely agree. And also at the same time, it's like, man, Batman, like, if they release an HD remix now, it's like, I would rather prefer one being further down the line once, like, you know, graphics are pushed even further, right, at that point. And to see what it looks like then, as opposed to just a small, you know, small little bump.
Starting point is 00:22:48 an update. Yeah, I mean, I'm actually on a different side of this. I love them and I think that they're good and like, it's just because I'm a snob when it comes to this shit. So just knowing that there's a better version out there. I'm like, I want that. But then that leads to bad problems where it's just like, I find myself kind of waiting for that. Like, I haven't played the Arkham games ever. And it's like, I want to play them before night comes out. But it's like, knowing that there's, there's HD one coming out. I'm like, well, fuck, should I just wait and play that? Same thing happened with Tomb Raider. It's like, I knew there was going to be an HD one coming out. And then it just leads to this thing where I never played the game.
Starting point is 00:23:17 It's just like perpetually I'm just waiting for the better version And then when uh like what you were saying for beyond evil I played through the kingdom hearts games and I love them But I've always been waiting for an excuse to replay them And then they're like all right we're doing the HD remix versions and I was super excited But then it's like oh but they're not for PS4 and it's like damn it Like I want to play it on PS4 I don't have to hook on my PS3 and it causes all these issues where we already dealt with this last generation where they took all the PS2 games Upgraded on a PS3 now we're seeing PS3 games get upgraded to PS4
Starting point is 00:23:47 but now there's some PS2 games getting upgraded for PS4. Like Fall Fantasy 10. 10 and 102 come out for, they get upgraded for PS3. Now it's announced that's being re-released on PS4 with added shit. And it's like, damn. It made way more sense when it was PS2 to PS3 because I remember when God of War II came out because I was so excited for that game.
Starting point is 00:24:07 But if I remember right, it was a few months after the PS3 was actually out. So it was such a bummer to like, oh, here's this game I want so bad, but it's on the last generation. so when they announced that agency thing, it's like, okay, this is how I wanted to play that game. But God of War III still looks fucking awesome. If you put that in on a PS3, so it'll look a little bit better on PS4,
Starting point is 00:24:26 but that seems less necessary to me. I mean, then there's things like 60 frames per second and all of that stuff. But it's like, that's great at all, but it's like we don't need that. But then the God of War thing is an interesting thing too. It's like, wait, it's just three. You're not giving me the full collection
Starting point is 00:24:40 that you've already released like 10 million times. It doesn't make sense. Why? Why? I think, I've not been able to articulate it well because I really do have like a visceral reaction one of these things got announced. And it's getting worse and worse for me. Like it just, yes, it commercially makes sense. People are paying for these games and they're going to make money and these publishers are going to make money on them. It's easy money too.
Starting point is 00:25:02 And I don't think that, you know, the argument some people make is invalid that well, these resources can be used to make new games. No one is necessarily. It's not like fucking, it's not like Rocksteady's fucking porting these games over. You know, like they're not. So it's a porting studio like Blue Point or someone that's doing these things. This is what they do. There are studios that are designed really good studios that are designed just to do this. So it's, you know, that's what they do and that's the nature of them in that ecosystem.
Starting point is 00:25:27 It's just, I was explaining to Dan before that I feel like the way I can articulate it best is that when you release games like this over and over and over again, it just loses what made them special to begin with when you got a collection. And I always bring back a game I know you really love, which is Super Mario All-Stars. When that came to Super Nintendo, that was a fucking big deal. And we had never really seen anything like that. And that was really a revolutionary thing. And then they re-released it again with Mario World. That was definitely the first HD remake. And I was like, this is cool because they weren't doing it for everything.
Starting point is 00:25:56 They didn't do it for everything. You didn't see Konami do it with Castlevania or Capcom do it with Mega Man. You didn't see, you saw Tecmo, well, it was just Tecmo at the time doing it with Ninja Guy and on Super Nintendo. But there wasn't this propensity to re-release everything and expect that. Well, now it's time to bring it to this. And now it's time to bring it to this. So when God, like, Sony really is responsible for starting this, unfortunately for them,
Starting point is 00:26:18 because God of War was really the first example of a game that was re-released last generation. That was of the PS2 era generation where they're like, we're going to bring the God of War games out. And there was a reason for it is because God of War III was coming on. So they were like, well, let's prepare you for this. But then, and then they did it with Sly Cooper. And it was like, okay, that makes sense. And then they did with Team Eco. And I'm like, all right, that made sense.
Starting point is 00:26:36 Clearly that was for the last guardian, which never came out. And then Ratchet and Jack and Jackson, exactly. And it's like, all right, guys. And then everyone else started doing that. Ubisoft's like, oh, what about Splitter's? What about Priscilla? And then Microsoft's a little about Halo, and they haven't done it. Surprisingly, I haven't done it with gears yet.
Starting point is 00:26:49 You have to assume that's going to happen. And so suddenly, but then you look at it and it's like, okay, like Dan said, Batman Arkham City just came out. You know, like, it literally just came out in like 2011 or 2012 or so like that. It's like, you know, and even more egregious was like sleeping dogs or Devil May Cry, like the DMC. It's like, guys, just stop and take a moment. wonder if you're using like precious mind share. You know, like, like when, when, you know, I think Dan made a good point where it's like, we need more time and distance.
Starting point is 00:27:22 Because people are like, well, what would be, what would be something that was exciting to you? I'm like, well, Final Fantasy 7 coming out, even if they're not doing anything to it, that's exciting. Because we haven't played that on a console in a long time. You have to play the PS1 classic, so it has trophies. It's the same thing, whatever. There's space and time. That's something we've been asking for wanting.
Starting point is 00:27:36 Tactics, I think, would be another good example, or Symphony of the Night. Like, re-releasing those games and putting them on widescreen or something like that would be really cool. Did that with tactics. on PSP. Yeah, with War of the Lions. And I wonder, should we wait and be a little more selective? I would fucking kill for a Mega Man collection
Starting point is 00:27:52 with trophies and stuff like that. But they haven't been running that into the ground and re-released it a million different times. So it's a little different. I just think that there needs to be distance, and I think that you have to use that mind share a little more critically in the sense that not everything needs to be out.
Starting point is 00:28:04 Yes, I understand people didn't own the old consoles and people didn't get to play those games. You don't get to play, well, you can get to play whatever you want. I don't mean like that, but you don't have to play everything. It's okay. I can make that excuse for literally any game so that cannot be the justification.
Starting point is 00:28:17 I can say, oh, we didn't play naughty bear. We got to have naughty bear back. You know? Nottie bear, like an HD collection. You know what I mean? Running at 20 frames a second instead of five. Yeah. You know what I'm saying?
Starting point is 00:28:29 It's like you could make that excuse for a lot. Guys, I didn't get to play naughty bear last generation. So it's got to come back now. Like that's not a valid excuse. Like what makes the game special and why does it need to exist today? Is the question we have to have? But I think a lot of that doesn't come so much from the gamers of them being like, well, I didn't get to play it.
Starting point is 00:28:42 but it's more like the developers, like fuck, they didn't get to play this game. Like, there's this whole new set of people that are looking for games, especially now when there isn't those triple A titles out there yet, where it's like,
Starting point is 00:28:52 hey, we can now give these people, these experiences we've already made, you know, that we want them to have as part of their experience to get them ready for Arkham Knight or to get them ready for whatever the hell the next thing is. Well, and keep in mind, too, that, like, last generation,
Starting point is 00:29:05 360 tended to be kind of the dominant one over PS3. And it seems like so far Sony's getting way more coming this way. So there's a lot of people, that probably have a PS4 this generation that didn't have a PS3. So stuff like God of War III or The Last of Us. This might be their first chance to play it.
Starting point is 00:29:21 So I do kind of understand them doing that on the Sony side. I mean, I think that is, like, I agree with what you're saying, but what he's saying about the fact that just this is the first time ever, that there is that shift, well, not the first time ever, but the first time this is a shift from Xbox to PlayStation. You know, so it's like PlayStation has all these great games. And they're like, hey, hey, Alfredo, you won't play Last of Us? I know you haven't because you've been a fucking Xbox forever.
Starting point is 00:29:42 But it's like, now you can't. You know, but then on your side, you get freaking Halo Master Chief Collection with, which like, problems aside of all the, you know, the launch and stuff. That's a fucking HD collection, man. Yeah, but I mean, what, like, the focus is too, and that's awesome, right? Because, like, we're bringing back, too. The focus is, like, forward, but, like, what the hell are you doing? Like, yeah. And there needs to be time.
Starting point is 00:30:02 Like, and given enough time, it's like, there's a lot of want behind it. There's a lot of momentum behind it. And it's like, at that point, I don't care if, like, you add a million features. It's just, I haven't played that in a long time. Give it to me. Right? So, yeah, I don't know. It's frustrating.
Starting point is 00:30:16 Like, Anni Musha. I would love an Ani Musha. Yeah, I would love that too because there's been so much time that we went an entire generation without an Anni Musha game. There has been an Anni Musha game since 2006. So it's like, you know, that's the major differences that anything can come back if given enough time. But I don't like the idea of just shoving things back into an next. Like, we were talking about with the pre-sequel, which just came out on PS4, that's a different story because that was so predictable that I didn't even bother playing the pre-sequel. Because I was like, that is absolutely.
Starting point is 00:30:41 positively coming out on PlayStation 4. It's too fucking weird that it's coming out only on PS3 at the time it came out, which was the fall. Right before the new console's launch, I'm like, no. So you stay away from it with the expectation, and I don't want those expectations. You know, I don't want to just be waiting forever for the definitive version of the game.
Starting point is 00:30:59 Like, release your game as if it is the definitive version of the game, and if there's demand in the future, then release it, but give it time. You know, like that, and I think, again, that's why people are excited about Final Fantasy 7, even if it's not, they didn't do anything to it. No, it's excited about that. I think a lot of people are... No one is excited about this. I get a lot of tweets about that because people are like, well, we can't play our PS1 classics on PS4.
Starting point is 00:31:18 We've been asking for something for them. This is them saying we're not going to give you what you want. But they can play it on PS3. They can, but that's the point you're making is that not everyone had access to a PS3 or Vita or PSB. So it's... But the point is that there's time and that's a classic. So... I mean, there's not time for that.
Starting point is 00:31:33 Like, that literally has been re-released on PS3, PSP, you know what I mean? Like, they've done that, like, big marketing push a million times. This is the first time we're getting the PC. version. Yeah, that's what I'm saying. But that's the point is that there was a PS1 classic that was available on a relegated to certain consoles. But Final Fantasy 7 has never been tinkered with ever.
Starting point is 00:31:52 So this is the best you're going to get. And I think that it made sense for them to do it as an, I actually give Square Unix credit in hindsight that people have been asking and expecting that they were going to remake Final Fantasy 7. And I think you can understand why they're not going to because, first of all, that wouldn't inspire anyone at Square Unix. They don't want to do that. They want to make their own games.
Starting point is 00:32:08 And you can never remake it in a way that's satisfactory. so you don't bother. So you just say, well, here it is. Just like they did with Final Fantasy 10. They just put it in fucking widescreen. They didn't do anything in that game. They didn't do that game. They upres the game and put the international version and re-reloaded international version.
Starting point is 00:32:23 Yeah. And they totally did all the music. I think you're giving it a little too much credit. No, they completely read it the music. Tim, this was a hash job that they did and they're doing it again on PS4. The point is that. Well, I mean, okay, the re-release again on PS4, that's some bullshit. because I think the only new function,
Starting point is 00:32:42 if I read this correctly, is that you can switch between the new and old music. The point is that they treated 10 like even though they didn't do much to 10, they treated it like it was something special and they made it in an event. They didn't just shit it out or whatever.
Starting point is 00:32:56 And I give them credit for that too. When we were out again, genuine excitement, I remember wondering and asking it loud, like why aren't we covering this game more because people are really into it. So I think you have to just kind of take things as they come. Not everything needs to be re-released.
Starting point is 00:33:08 I certainly question, I'm not a Devil May Cry fan by Instruction but when they're re-reasing DMC, Ninja Theory's DMC, two years after it came out, I'm like, why? No one seemed to really care much about it the first time around. And I'm not really trying to be super mean about it, but it's just like, the game wasn't a smash hit.
Starting point is 00:33:24 You know, you don't see Sony going back into the Ninja Theory well and being like, well, let's re-release Heavenly Sword because we can. You know what I mean? I just want people to be a little bit more deliberate in the way that they release these games. That said, they exist. People are going to speak with their wallets. It seems like, again, like people want them.
Starting point is 00:33:39 them, I just want it to feel special again. I want that Super Mario All-Stars moment again, or that God of War Collection moment again. Or I was like, wow, I didn't expect that. Because now I expected for everything. Everything's going to come back out again. What, like, what, we're going to get Bloodborn on PS5? We're going to get, you know, they're going to bring back Mag
Starting point is 00:33:53 and fucking Socom 4 at some point or something? Like, what are they, like, where does it end? So you say something special. Like, what if it was just like a big sweeping thing to where it's like, here is the Mario collection with Mario's 1 through 3, World 64, you know, Sunshine, both galaxies, like that. That many, is it a quantity thing for you?
Starting point is 00:34:12 To me, it's not a quantity thing. It's just, I mean, that would be awesome. Because Mario is awesome, and we want more Mario. But again, I just want some, I want people to feel a little more reluctant. Let's focus on new games and new IP. Not making the argument that re-releasing these old games takes away from those ideas,
Starting point is 00:34:30 but it certainly takes away from the marketing budget for those ideas. It certainly takes away from money spent on those ideas from publishers that are also paying for the re-releases. I just, like anything else, I do feel like it's becoming too much. And the only way we're going to know, it's like with franchise fatigue, with games like Call of Duty,
Starting point is 00:34:46 which are starting to plateau, you're only going to find out that it's too much when it's too late. You know, like the ball's already in play. And so I'm just interested to see how it all falls apart. But, you know, borderlands the pre-sequel, sleeping dogs, DMC,
Starting point is 00:35:02 like these just came out. Yeah. So that's the only point I'm trying to make. If we want to go back and find some classics, on Emuush is a great example. example or a really good example. It's a fantastic games or even, you know, like perfect dark or Jet Force or something like these old N64 games that you can do something with or, again, Symphony the Night, like the game, just give it some time, give it some distance, let people
Starting point is 00:35:24 yearn for them and long for them and then you give it to them. Because I don't think anyone's longing for DMC. Because you can just go into the store right now, find a copy of it on the shelf, brand new, put it in your PS3 and play it because it just came out. Oh, come on that. Actually, you can. Oh, whatever. I don't know. Whatever the fuck. You can't. I can't why it's a lady or something? You can't do turbo mode which speeds it up to
Starting point is 00:35:47 20%. There you go. And there's some other skins and stuff. Yeah, I'm sure there's ladies in this. And I want to leave it with this. And this is I think an important thing. And I just thought about this. But let's be concerned and remember the lessons of shovelware. Let's remember the lessons
Starting point is 00:36:03 of volume in terms of being too many games, of washing the market with too much shit. how bad and detrimental that's been in the past for hardware and in the industry in itself. And these games, for me, are kind of shovelware. Like, this is this generation's wee shovelware. Are these games just coming out?
Starting point is 00:36:21 Just every game's coming out again. And that's not, ultimately, that might make some people money in the short run, but I'm interested to see what it looks like in three or four years what that market looks like. It's going to do it again. I don't think it's going to go away. It's just going to happen again and again.
Starting point is 00:36:36 I'm eager for, I like going back and playing old games, right? We just played all, I played eight Mega Man games on a Twitch stream last week. I love those games, right? We just did Symphony in the Night for our book club. I like going back. But let's also look forward and be excited about the games that are coming out. I'm excited about the games that are coming out.
Starting point is 00:36:52 If you didn't play the Arkham games, I respect that. Plug in your PS3 and play them. You know, like, I don't know, whatever. I understand that it's a losing argument. No, I mean, it's, it is what it is. All right. Topic number three for this week is what?
Starting point is 00:37:08 Hold on, this one's from you, Colin. Oh, you're talking about a little game that you like a lot called Singularity. Yeah, I do. I love it. Now, tell us about this little dilemma we got going on. So I was, I've been a big fan of Raven for a while. And Raven, I think, is the most
Starting point is 00:37:21 understated and underappreciated of all of Activition Studios. I thought you were talking about the twist-middle black characters. No, no, no, no, no. Okay. And Raven has made a few, I mean, Raven's been in the Id family
Starting point is 00:37:32 for a little while. Like, I think that they're in Wisconsin, I think. And I think that they originally moved there because that's where it was. And they were doing like quake stuff, like quake mods and things of this nature and whatever. And then they kind of just spun off into their own studio at some point. They got involved with Activision. So they ended up making their own games.
Starting point is 00:37:54 At some point, I think in 2009, they released it, or maybe it was 2010, they released the game called Singularity. And I really liked that game. Singularity was very different for an Activision published game, because Activision is all about annualization. Activision's all about making money, and that's their right, and they do it very well. But Raven made this shooter about going to this Soviet-controlled island
Starting point is 00:38:14 where you can turn back time and do all sorts of weird shit. Greg always makes fun of it because he knows I like it. And Raven randomly tweeted out yesterday as the day we're recording this, that they're bringing singularity. They're going back is what they're saying this, and they've released this picture of singularity. Now, no one knows what this means. God help me if it is a fucking re-release event.
Starting point is 00:38:33 I don't think they're going to do a singularity as good as that game is. I like that game a lot too. But this was the big question was that I love singularity. I really enjoy that game. I highly recommend it. I think it's a great game.
Starting point is 00:38:46 I've turned many, many people on to that game over the years. But it was a game that I didn't expect would ever come back. No matter how much I loved that game, I was like, with resistance, for instance, I love resistance, a huge resistance fan. I do believe in my heart that resistance will come back. Insomnia, I probably won't do it, but Sony's not going to let that sit forever.
Starting point is 00:39:03 Singularity was one of those things where I was like, this game probably didn't sell more than a few hundred thousand copies. That is nothing for Activision, and they probably have zero interest in it. Remember that, they shut the studio down at the prototype and stuff like that. And those games actually, they weren't good games,
Starting point is 00:39:15 but they sold well. So, like, they're all about, you know, when Neversoft still existed, they had Neversoft making call of duty maps. You know, like, it was, so, like, they're all about maximization. And when I saw this tweet,
Starting point is 00:39:26 I was like, holy shit, they're going to bring singularity back, which is like a pipe. It was like when they released Mega Man Nano. I can't believe they're doing this. And so it brought up a very simple question for me. What is the game for you or the series for you that is dead? That you'd be shocked, but pleasantly so, if they were to bring it back.
Starting point is 00:39:48 Man, I got so many. My number one go-to is Amplitude, and I can't believe it's happening. I cannot believe we're actually getting another Amplitude. Almost didn't. Yeah, I know. But that's, we are. Holy shit. That's insane.
Starting point is 00:40:02 I feel like the PS2 generation, I've said this a bunch of times, it has so many games that are like that, where it's just these one-off things that happen that we're not going to get another one ever. This is a game downhill domination. Fucking love that. Like it's a mountain biking game.
Starting point is 00:40:17 Fucking awesome. I put so many hours in that game. We're never going to get one again. There's no fucking chance. Probably shouldn't, really. Was that an EA big game? No. That was, it was made by Incognito.
Starting point is 00:40:28 So they did... Right, they did War the Monsters. Yeah, Swett Middle Black, War the Monsters. and then down the domination. Yep, yep. It was so good. I've got two. Surprisingly, they're both on Dreamcast.
Starting point is 00:40:39 Power Stone. Oh, Power Stone's awesome. Power Stone is like the only, yeah, the only fighting game I ever played. And Shenmoo. Shenmoo is just... I think you're going to get Shenmoo. I do think there's a chance.
Starting point is 00:40:49 Really? Shenmoo is one of those weird games where it's like enough random people want it that it might just happen. I think it's just a very loud minority. I don't think... I like Shenmu. I love a Shenmoo three.
Starting point is 00:41:02 But I think that we are few and far between, really. I don't think that's going to happen. I think it will in the sense that now that crowdfunding is a thing, somehow that'll happen. That minority is just going to be really loud. Yeah, no, whatever. It's like a brother-liar-s. Mine would be Sciops, the Mindgate conspiracy.
Starting point is 00:41:22 Wow. You guys ever play that on PS2 and Xbox? Midway game. Yeah, like Star Wars kind of Force powers, but like really grisly kills and stuff. You could like go inside the mines. of bad guys and make them jump off cliffs and stuff. No one really played it. You could play
Starting point is 00:41:36 as a Scorpion in it. You could do a coach. It was a midway game. They did that all the time with blitz and shit. You know, you could be moral combat characters. That game was incredible, and I bet with like a new re-release or something with like good controls or, you know, a sequel or something would be great, but no one ever fucking talks about the game, so that's not going to happen. Yeah. What about you calling?
Starting point is 00:41:54 Singularity would have been one of the games that I would have checked on my list. I really do love that game. I remember reading that, I remember someone, I was like, is this a joke? and what you were saying about but they're not going to re-release you know it's kind of laughable to think that they'll make an HD version in that game
Starting point is 00:42:07 or whatever 1080P version in that game I think it's more laughable to think they're going to make another game so like I actually in my mind I'm almost like they're going to release an age like a 1080p version isn't Raven doing like call of duty maps maybe it's like a map based on the Singularity Island that was the last
Starting point is 00:42:23 game that they made you know was singularity that was the last game they made before that they did that 2000 9 Wulfenstein oh yeah they did yeah they did Wolfenstein and X-Men Origins. Yeah, they did X-Men Origins and, yeah, then Wolfenstein, which was actually good. I like their, I like their Wolfenstein games, because they did more than one.
Starting point is 00:42:39 And then, yeah, and then they did Singularity, and that was, and then they were on Call of Duty, Map Pack Duty forever. So, like, when I was thinking about that, just to be clear, like, I think it's equally laughable that they would make a new one. Or just real beast, like, well, I really Singularity HD. This was from the official Raven Twitter? Yes. And it said Singularity is back. Is that phrasing? because I can't believe
Starting point is 00:43:01 I can't see any possible outcome of this other than my like half joking like oh this Call a Duty map just kind of happened I think it was I'm looking it up now It's a new advanced war for a singularity map Yeah here it is I'm looking it up now because it says Yeah we're going back
Starting point is 00:43:15 Cotorga 12 that was the island Yeah And it's a picture of singularity What is that hashtag Airbnb 25? It's their 25th anniversary of We're going back Yeah so they release it says we're going back Hashtagat Cotorgat 12 which is the island where the
Starting point is 00:43:29 game takes place. And then hashtag RVN 25, which is Raven's 25th anniversary. Maybe Cotorga is like a conference room at their studio and they needed to go back in there. There's so many options. It's unbelievable. Like, it's unbelievable. Like, so I don't know. It was just weird. But for other games that I'd love to see come back, I would have to go back.
Starting point is 00:43:48 You know, I'm surprised that we haven't seen more Star Tropic at all in a long time. Those were weird games. And I'd like to see more Star Tropic. We did a let's play for a game called Actraiser, which is one of my favorite Super Nintendo games. And they did make a sequel for that, which was in a fucking abomination. I'd love to see them make a real, like, ActRager game.
Starting point is 00:44:08 And ActRazer for people that don't know is really one of the most brilliant games, I think, ever in terms of its premise, because it is half God Sim, half action game, like half side-scrolling action games. Nothing like it. So I'd love to see them go back and do more of that. And really, the dormant franchise
Starting point is 00:44:21 that I would love to see live the most is Final Fantasy Tactics. They made Tactics A and A2, and they were fine, But they were not tactics. They were not, you know, the closest we got really was tactics ogre let us cling together, which was a very late PSP game. There's something special about that game in that formula.
Starting point is 00:44:38 I'm really shocked that they've never gone back and done more with it. Because I would think that could be like annualized and be totally great. I think tactics A is underappreciated because like I actually never played the original Final Fantasy tactics. Like when I got my Game Boy advanced SP, I just wanted some bullshit to play in class so I didn't have to learn things. And A came out and that you could get like 200 hours of gameplay out of that. It is a good game. That's what got me into it. Like, I played that for like 200 hours in college,
Starting point is 00:45:01 and that got me to go back to tactics when more the lines came out. So, and even A2, I thought was pretty good. Not quite as good. They are good. They're just different. Like, tactics, I think, is deeper. It's a little grittier. Square just surprises me that they just continue to not do what is most obvious with their IP.
Starting point is 00:45:21 So it's a little weird to me. They'll make three Final Fantasy 13 games that no one really wants, but they'll ignore, you know, and they'll make Dragon Quest into an MMO or something like that. And then they'll release, now it's a Dragon Quest Missau game from a Mega Force, but they won't, you know,
Starting point is 00:45:36 make a real Dragon Quest game. So it's not a huge surprise. But that, that, if they were like, we're making Final Fantasy Tactics 2, like a real sequel, just like the original Final Fantasy Act, like, I'd be, shit my pants. Yeah.
Starting point is 00:45:47 You kidding me? I'd be so excited. So excited. I feel like there's a lot of games. I mean, we said Animusha earlier. I would love a new Oni Musha. I don't think that'll happen. But there's a chance randomly that it could just
Starting point is 00:45:56 come out of nowhere. I would love that. I would love that too. But then I feel like there's a lot of franchises that I don't think you're completely out of the realm of possibility. Like I would love another Tony Hawk's Pro Skater. Actually, Tony Hawk's Pro Skater. I think that'll happen. But I mean, I'm saying like going back to the two-minute runs, not this open world stuff, whatever, just like really classic Tony Hawk. That doesn't mean anything if they don't get the controls right because I was so excited about HD and that did not feel like Tony Hawk.
Starting point is 00:46:21 Have you played it after the patch? No, I didn't know they patch it. They added the revert to it. Oh, really? And it totally changes the physics. And it definitely feels way more. It's not perfect. Not just on the reaper.
Starting point is 00:46:31 Like they changed physics on just like landing, like the Bihanna or whatever. It totally feels different. And it feels way more like Tony Hawk. Kind of want to go back to it now. It's definitely worth going through. I replayed the whole game. And I was like, wow, this is so much better. Okay.
Starting point is 00:46:44 But I would love a new actual Tony Hawk game. And man, Crash Bandicoot. Can I please just fucking get a Crash Bandicoot? And I'm talking like the old Crash Bandicoot games, like linear platformers. Not freaking mind over mutant bullshit. Yeah, you'll get. You'll get crash, but you're not going to get that crash. Yeah, I know, exactly.
Starting point is 00:46:59 That's the problem. So the game that I want will never come. Also, a sequel to Super Mario 2, USA. Oh. I would like that a lot. Really? Yeah. Have you beat the lost levels on All-Stars?
Starting point is 00:47:12 Yeah. Really? That game is fucking hard. I'm not talking about that, though. I'm talking about the dokey, dokey. Oh, you're talking about the dokey, the one that was released here. Yeah, yeah. Okay, I see, I see.
Starting point is 00:47:21 Yeah. Like I'm in lost levels. That's fucking hard. Yeah, no, I definitely don't need a sequel to that. Oh, yeah, okay. But, yeah, I feel like that was such a unique game. And, like, it's so good. And it's underrated when you compare it to the other Mario games.
Starting point is 00:47:32 Everyone loved it until they realized it wasn't a real Mario game. And then there was a lot of... I still love it. No, but there was a lot of... We always said a lot of revisionist history with that game. Like, that game's kind of come and gone and come and gone. It's the same... A lot of Nintendo franchises are like that.
Starting point is 00:47:44 Everyone loves Major... Like we said before, everyone loves Majoris Mass, right now. Everyone fucking hated Majas five years ago. I'm so sick. That's my favorite Zelda game, and it has been since it came out. Okay. So I know... screaming from the mountain tops.
Starting point is 00:47:56 Nintendo fans are a little fickle with that stuff. Same thing with Winwaker. The revisionist history around Winwaker was fucking extraordinary. I never seen anything like it. So I agree with you. Mario, too, I think deserves more love. I was expressing this to someone before. War, it's a really interesting character.
Starting point is 00:48:09 I'm surprised he's never made it in the Smash. Is he really a really interesting character? Yeah, he's got a piano, he throws vegetables. What else do you want? He's an interesting-looking character. He's like kind of the ethereal, like, dream world, whatever. I'm really surprised that they haven't given him more love. I'm really surprised he's not in Smash.
Starting point is 00:48:23 at some point. Like, I wonder if they tried to work him in. He's, I think he's awesome. I think he's a fucking way more cool a character than fucking Bowser. And like, I agree that. But what's this based on? Just based on the way he looks at those boss fights. Based on the, like, four seconds he's in as a row.
Starting point is 00:48:37 Boss fight? Well, there's the intro secrecy. Yeah, you're right. But, uh, yeah, I've always, I've always really taken, I've actually taken all those guys like Mouser and a lot of those characters I really enjoy. Although they're cool. I think that, um, I think that there might be a problem. I'm not entirely sure how far the palette swapping and sprite swapping went in that game,
Starting point is 00:48:58 where I wonder if they can't put Wart and smash because he's really... I don't know. I mean, because they got shy guys, they got Berto, they got all the other motherfuckers. Right, but I wonder, there's got to be a reason, right? Like, he's relevant. I mean, I think the reason is they just haven't used him in any other Mario game since. Look at the rest of the bosses that aren't Berto, which isn't even a real boss, like Flamer, mouse, or all those.
Starting point is 00:49:22 Like, they're not in there. The weird eaglehead thing that eats you? Yeah. That's not in anything. Yeah, like, things the turnips are, like you said, shy guys. Yeah. Yeah, there's got to be a reason.
Starting point is 00:49:30 There's got to be a deeper reason. Here's the smartest thing. I've never really, I've never really, I'm thinking about it now, and I never really thought about it. Here's the most genius thing about Mario 2. The albatrosses, the toss bombs at you, they're called albatosses. Holy shit. That's their name. Albatoss.
Starting point is 00:49:45 That's fucking awesome. The best name in the history of fiction. What? And then the, like, the shy guys that are fire are fry guys. Right? And there's sniffets. Yes. Man, God, they really, Nintendo's fucking nailing it. But, okay, so I would love a sequel to that. They kind of, on the DS had Super Princess Peach, which was like kind of inspired, but it wasn't really an actual sequel to it.
Starting point is 00:50:07 And in a way, you could say the 3D world. I mean, it's, you know, got the four characters. They're picking up the turnips and throwing them and stuff. Well, I'm talking about I want a 2D. You want to do the Mega Man 9 thing with it. Yeah. Okay. Yeah, yeah, yeah.
Starting point is 00:50:16 Or even like a new Super Mario Bros. I don't want that. I don't want that at all. But the other game that I would have, a couple years ago, damn probably 10 years ago at this point, been like, man, I'll do anything for a sequel and I'm never going to get it, Yoshi's Island. Like, that was the one that I'm like, fuck, I want this again.
Starting point is 00:50:34 And then they did it. They did it twice and both times it sucked. Yeah. They did the new one, which was terrible. The new one was horrible. I fucking hate that game. I hope that that would be okay because Yoshi's Island DS was the first time they tried that. And they at least tried to kind of emulate the art style and stuff.
Starting point is 00:50:49 I feel like this one just looks like. garbage but Yoshi's Island DS gets hated on so much I don't think it's that bad it's just definitely not that good the new one's the worst one for sure but yeah Yoshi's Island DS is nowhere near as good yeah the original one but I wanted to see well that's so bad so maybe we shouldn't get seagulls of things it'll just break your fucking heart mm-hmm is there any more alfredo no I mean those two I think would pretty much land it for me yeah I was with that about twist the metal because that's one my favorite series ever like twist metal two and black yeah and the first one too are among my favorite games at all time.
Starting point is 00:51:21 And so after Black, when I heard that, like, Jaffe and Scott Campbell and those guys were doing East Sleep Play and they were going to do this big league. That was, like, the big thing at E3 one years that came out in the Sweet Tooth truck. I was like, holy shit, they're doing this right. And I first started getting worried and I saw like all these helicopters. Well, I mean, as soon as the gameplay started during, even then, like the fucking truck came out and we were there. We were freaking the fuck out.
Starting point is 00:51:42 And then they start showing gameplay and we're like, uh-oh. Yeah. This is, there's only, and you don't see the characters and you have to choose. factions. Yeah, and the cars aren't unique to each person. It's not like, oh, here's the crazy cab driver and yellow jacket. It's like, no, here's this clown guy, but he can be in a truck or he can be on a motorcycle.
Starting point is 00:51:59 This doesn't seem like Twisted Metal. Also something about that genre of gameplay, it's, I think it was a product of its time. It played fine, but it just didn't strike the same chords as it did back then. Exactly. All right, guys, the final topic for the day
Starting point is 00:52:15 is the kind of funny games mailback. If you have topics that you want to have us discuss on the show tweet at me at Tim Gettys let me know just like at Ratchet and Clank fan did if you could only play one game for the rest of your life what would it be
Starting point is 00:52:31 Ooh Soul Calibber Dreamcast Smash Bros Counterstike Probably not to go Counterstrike On Xbox No I'm moving over to PC Oh my God
Starting point is 00:52:45 The mouse and keyboard players are too good You poke out for a second you just get opt to like snife like crazy. No, but it has to be a multiplayer game. It's something I just repeatedly do over and over again. But if this is a Desert Island situation, which I don't know if it's made specific, you probably don't have an internet connection. So let's go full on Desert Island.
Starting point is 00:53:03 Are we going full on Desert Island? Yeah. Then Counterstrikes, you're fucked. Yeah. No bots. It has bots. Yeah, it has bots. CSGO has bots.
Starting point is 00:53:13 Oh, okay, you're going to CSGO. Yeah, all right. Yeah. I'm going to go. And yeah, even on I with bots. Take my aggression out on bots. I'm trying to think of the game that I love the most that is the most playable for the longest period of time.
Starting point is 00:53:27 So I would say Civilization 5 would be my game. You're sitting there on a desert island. Complete obsession. Making a fake civilization. As you need to repopulate the new one. Yeah. Yeah. That's definitely the one.
Starting point is 00:53:40 What a fucking game. What was your answer? Probably Soul Caliber. I think like ours played. I think Soul Calibber and Dreamcast is probably the most have ever played a game. man yeah see i gotta go smash bro so i gotta play the fucking shit out of it um ask chris barton it says discuss streetfighter versus mortal combat i don't think there's much of a discussion it's an easy answer it's a thing like if you want a hardcore tournament caliber fighting game street
Starting point is 00:54:06 fighters your game yep if you want a hilarious awesome game that still plays pretty well with great characters and stupid stories and violence it's mortal combat yeah i personally prefer mortal combat because i've never been a tournament caliber fighting game player i love Street Fighter. It's great, but yeah, Mortal Kombat's way more entertaining. Even on that level, like, just the gameplay of Street Fighter always just made more sense to me. Like, Mortal Kombat was always just, it's more fun to watch people play and it's, like, ridiculous and over the top and shit. But it's just like, once you play it, I'm just like, I'm, I really feel like I'm button mashing in Mortal Kombat, whereas Street Fighter, I'm not good,
Starting point is 00:54:38 but at least I understand what I'm doing most of the time. Like, the whole quarter circle system and stuff like that, it makes sense. The fatalities and shit, I'm like, no, I don't want to fucking memorize button combos and all that. I know for me when I usually when I usually play games I'm like I want to be good at it but when it comes to the fighting genre I'm just like I've accepted the fact that I'm just never going to understand it and so
Starting point is 00:54:59 for me I go with Mortal Kombat because then I'm just like all right like all that is just taking off like I just want to play the game and just want to have fun with it like here's characters that I actually like really love which is like Scorpion Sub Zero and stuff like that and of course fatalities are awesome. I love that this is a relevant question in 2015
Starting point is 00:55:15 yeah that makes me so happy happy. This is like a 19903 question and it's still relevant. Fuck yes. That's awesome. My God. I love how Mortal Kombat acts is just like every fucking week. Here's a new character. Here's a new character. It's like, holy shit. How many characters are there? Oh, now if someone quits, their head blows up. All right, cool. Sounds good. And that's the awesome thing about like, I'm usually not a fighting game person, but that's the awesome thing. I get the hype with fighting games and they have the ability to just like, all right, well, here's a new character and here's a new character. And like, they can really just slowly, they have the ability to just slowly like give you a little bit here and there.
Starting point is 00:55:47 And it's amazing. And also, I think they do a really good job, and it's obnoxious. But when they don't reveal the character that you play ass and you're just like, I'm buying this shit if Ermac's not in it, like fuck this shit. But then it's like once a couple months in, when they like, when they announce that he's coming in, you're just like, you fucking sold me. I'm going to buy it now. The hardcore urmac is your go-to.
Starting point is 00:56:09 All right. Let's go to. A heat 55 Wade, who wants to know, what's the most innovative game you've ever played? I'd go with Mir's Edge. Innovative. I mean, Super Mario Bros. Innovative?
Starting point is 00:56:25 Maybe Fez? Fes did some weird shit. Yeah. Like, I was trying to decipher an alphabet with notebook paper while I played that game. Like, what the fuck? Like, no game test that.
Starting point is 00:56:37 Innovative. I got to say, like, we sports probably? We sports? Yeah. No, yeah. Yeah. I mean, mine is not that, like,
Starting point is 00:56:47 mine's weird like i've always been like a multiplayer fbs type person it's only now that i'm getting into other games like you know h1 z1 or like bloodborn but uh when splinter cell pandora tomorrow released their multiplayer spies versus merks to me that was mind-blowing because it was two different sides and it was first person versus third person and that was just very interesting and it all worked out beautifully well and it just you just had these little intricate things where each side of different sets. Like, if you're a spy, you can shoot a camera and you can listen into the Merck's conversation if they're nearby.
Starting point is 00:57:26 If you knock down a spy, you could talk to the mur, if you're a murk, you knock down the spy, you could talk to the spy. If you're a spy, you could, like, grab the murk from behind, get intel from him. Like, it was just this very weird, new, amazing take on multiplayer, and I really liked it. I thought it was fun. See, for me, I think most innovative, that's such a hard question. but like what sprung to mind for me guitar hero was one of them
Starting point is 00:57:48 because that just changed the game for so much shit but Mario Galaxy just in the sense of it took something that I'm so used to platforming I played so many Mario games and then all of a sudden
Starting point is 00:57:58 like what's the most important thing about platforming? Physics they just fucked with the physics in a way that kept it that made it so much more interesting than it's ever been and like it was so creative and it's Nintendo
Starting point is 00:58:09 so it's the creative uses of these new physics and all this crazy shit and that's an innovation that like was so impressive to me in the sense that they were just like man how are we going to make another Mario good let's do this you know I don't think they could ever do that again I made Kevin's little brother cry I'm playing that game
Starting point is 00:58:30 back when his little brother was like eight years old this motherfucker sticks the remote start shooting all of star bits away and he's like my starvation he's got crying and I'm crying and I'm I couldn't stop. It was too fun. Oh, that was great.
Starting point is 00:58:50 Actually, now that I think about it, I think my answer would definitely be the first Metal Gear Solid. Because I remember, like, reading the instruction manual before I played it,
Starting point is 00:58:57 and just reading the manual blew my mind. Like, you can press circle to tap against the wall and distract them, and they'll walk over, and you can sneak around, and they'll follow your footsteps,
Starting point is 00:59:04 and you can snap their necks from behind. And then when you play it and the music and the voice acting, and, you know, everyone talks about, like, oh, it was like playing a movie. Like, that was the first time it ever felt like that.
Starting point is 00:59:13 The voice acting was up to par. The music was, I love the fucking story. And then all the shit you can do to the guards and everything. It did so many different things that no video game had come close to doing before 98. So I think that's definitely. Greg always says, like, that was the game that made games mature, like for adults. Yeah. And it was no longer a toy.
Starting point is 00:59:32 It was like a real adult experience. Which is funny to think about considering how fucking weird that series is. Yeah, exactly. It's adult, the one where the guy who poops his pants in every game. Yeah, exactly. All right. Right. So Sean Williams wants to know the day Dan got the Guinness World Record. So I don't know what he's talking about. I'm going to ask you, what Gettys World Record do you have?
Starting point is 00:59:55 I got two Guinness World Records. And based on what I know of you, Tim, and your interest, I think these might interest you. Good. First one I did was, well, first of all, I worked at Game Informer, and they sent us the Gamer's edition of the Guinness Book World Records. And we're thinking, like, I want to get us world record. That sounds like a cool thing to have. So I flipped through and I look at all the categories and stuff And so many of them are like You know like Billy Mitchell shit Like you know here's the top Gallagos score or whatever
Starting point is 01:00:19 And it's like ah I don't want to put the time out to like that's crazy All these 20 galaxy guys that are super obsessed with it And like studying frames and all this stuff So I figure like well I could do a marathon So the fighting game marathon Was a bunch of guys had done Smash Brothers For 27 26 hours I think
Starting point is 01:00:37 And so I set up a thing of gaming former We did a live stream and so I set the longest fighting game marathon for Smash Brothers. We played Brawl for 30 straight hours. That's fucking awesome. It was great. It was awesome. And then after that, it went so well.
Starting point is 01:00:53 We loved it. We streamed it. It was just so much fun the whole time. The longest Mario Marathon is that's like my favorite series ever pretty much. I played Mario games for 50 straight hours. 50 hours. So the rules were, and I had Guinness people fly out to Game Informer to watch and officiate over and make sure it was all official and streamed it out.
Starting point is 01:01:13 And I beat, I got 120 stars on Mario 64, because that was one of the only Mario games I had in like fully 100-percented. So I did that on Mario 64. I could play any game with Mario in the title. So if I wanted to, I could pop in Mario card or something. But I beat Mario RPG in one sitting. Holy shit. So yeah, Mario 64 took about 20 hours of that.
Starting point is 01:01:33 Mario RPG took, I think, 24 straight hours. And then I had six other hours that I think. What so? How long did 64 take? 64 took 20 hours RPG took 24 so that put me at 44 so I had six hours where I kind of dinked around like I think I might have done a quick run
Starting point is 01:01:49 through Mario World I think I played a little bit of Mario Kart but it was the large bulk of it was 64 in RPG but yeah 50 straight hours of Mario games my god yeah that record's standing the fighting game marathon one got broken but yeah still have the longest Mario marathon
Starting point is 01:02:04 I got it yeah so what does that mean like did you get to take pee breaks Yeah, so they, at least when I did it, this was a couple years ago, the rule was with any marathon with Guinness, for every hour you play, you accrue 10 minutes. So it had to be a thing where it had to be like 60 uninterrupted minutes. So you couldn't go like 90 minutes and then pee and then go back and get your second hour. You had to make sure, like, time your pee is with the 60 minute marks. Otherwise you're just burning away extra minutes or whatever. You could also do shit where you're like accruing stuff.
Starting point is 01:02:37 So it's like if I play for 10 hours, I've accrued, what is that, 110 minutes? Yeah. Or 100 minutes. So like an hour, 40 or whatever. Really? Yeah. That sounds like some cheap bullshit. Well, so that's the thing is like we did it with a group.
Starting point is 01:02:49 So like the second one I organized, we did six records at once. So like one friend did the metal gear or stealth marathon by playing all the metal gear games. You know, one did the open world marathon with GTA. We did like RPG with SkyRam or whatever. So we set up this huge thing. It streamed the whole thing out. It was this huge ordeal. It was awesome.
Starting point is 01:03:06 That's fucking awesome. It was a blast. It was so much fun. And streaming and having the chat up on the screens and everything and doing giveaways and shit. It's a blast. It's great. Are you doing this again? I always would. I always said I would. It's kind of tough. Here's the hardest part about doing it is. Finding people that want to do it is not difficult. Like I can already tell the way you're asking me a question. You would totally do this. Oh, yeah. This sounds like something we should do. Here is what the pain in the ass is you have to have two witnesses the entire time by keeping logs of your stuff. Got one. Well, that's the thing is like sometimes if you're,
Starting point is 01:03:37 you got friends that are willing to sit in for the long haul that helps a lot so i have this friend john carsner sat in for most of it but i mean these people are not getting guinness records they're not playing video games they have to keep logs it's very unglamorous and you're just kind of sitting there yeah it's cool you're bullshitting with your friends and stuff and having a good time but when you're trying to fill 50 hours so i mean that's a hundred man hours yeah you need two witnesses that's hard you've got to google calendars and stuff you got to make sure everyone's there got to arrange for food and stuff like there's all these little things you don't think about it all has to be recorded can
Starting point is 01:04:07 The two people witness multiple things? Yeah. So, like, let's say you got a buddy who's like, okay, I'll be here for six hours on Monday and then I'll come back on Tuesday for eight hours. You can do that. Yeah. It takes a lot of organizing, but, you know, I loved it. I had a blast doing it.
Starting point is 01:04:20 Man, that's all. So what do you get when you get a world record? You get a certificate. You get your picture and your name in the book and everything. That's so cool. Yeah, it's super fun. And it's such a dumb fucking dragging point at like my Twitter bio or whatever. I can be like, Guinness World Record holder.
Starting point is 01:04:35 Fuck, that's so cool. Yeah, yeah. Matt, I love that you did Smash Bros. And Mario, that's the coolest fucking thing. I knew as soon as you asked that. This sounds up Thames Alley. Holy shit, that's great. All right.
Starting point is 01:04:44 I don't know what this is, but 311 Phillies wants to know. Dan, describe what it was like to play Super Mario Advance 3 on a roller coaster. Ah. Yes. That was one of the first ideas I had when I came to Giant Bomb is I like doing stupid shit. And I like doing like dumb stunty shit a lot of the time. And so I called up six flags. And I said like, hey.
Starting point is 01:05:06 I work for this website where we talk about video games and new videos and stuff. Can we come in when your park is closed and strap a bunch of cameras to ourselves and to your roller coaster and to your rollercoaster and see how many times, see who can get farther in Mario 3 while your craziest roller coaster goes around and around and around and around until one of us pukes or gives up or has to stop? So I talked to Jeff Gersman, my boss ended doing it. So if you search like Giant Bomb Roller Coaster on YouTube, you'll see it. And so we got, we downloaded Mario 3 on our 3Ds's. we set up two wristbands for it so it wouldn't fly away also tape the wristbands yeah also we taped we taped the 3dsses to our hands we had gopros on our chest go pros on the
Starting point is 01:05:43 seats in front of us i talked six flags and they're letting us go before the park opened and we went on the medusa roller coaster up here in valedo and it's a pretty great it's an awesome roller coaster and so i told jeff like yeah here's the deal it's whoever stays on the longest whoever gets farther in mario three before you give up like it's not necessarily who's on the longest So let's say I went around three times and I got off and he goes five but he wasn't as far as me. I win. It's just whoever gets farther in it. And I wound up getting to the castle in World One.
Starting point is 01:06:14 I think Jeff lost all of his lives and he also gave up after three, I think, and I went five. Or he did four and I did five. And there was really close to being vomit on that video. But yeah, I would recommend YouTube again. It's one of my favorite. That's great. That sounds like the coolest fucking thing. I have a lot of dumb ideas.
Starting point is 01:06:30 All right. Damien Mayer wants to know. Day one patches. Are they the worst? Yes. Yes. They're ridiculous. They're absolutely ridiculous.
Starting point is 01:06:38 I think that it's, you know, it's good that they're fixing the problems, but it's like those things should have been fixed before. Yeah. Stop releasing your games when they're broken. Everyone's fucking tired of it. They are the worst. They're the total worst. And it's starting to rubber band on a lot of developers and publishers, people get tired of it. Can't blame them.
Starting point is 01:06:53 Cody Bernstein wants to know. What mechanics in games would you like to see go away? And what would you like to see come back? I don't think we've got enough. mileage out of the active reload stuff from gears. I thought that was a pretty cool system. I like that. Yeah, I agree.
Starting point is 01:07:07 After reload is cool. Yeah, similarly, I mean, with Helldivers, I think one of the cool things that they're doing is, like, the reload with, just the idea, generally, as we're saying, of reloading where if you have five bullets left in your clip and you reload, they're gone.
Starting point is 01:07:25 You know, like, because I'm so used to reloading after every shot in Game like Ball Duty, that, you know, in a game like Helldivers, if you have 20 bullets and you use two of them, you have 18 left, and you reload, those 18 bullets have disappeared to disappear forever. Because they're in the cart that you threw away.
Starting point is 01:07:38 That makes sense. So I like those kind of, the things that are harder and more grueling, I like a lot. Going back and playing the Mega Man games on Twitch remind me, even though I can see those games in my fucking sleep. Games just aren't hard in that way anymore. They're hard in ways like Bloodborn's hard or something like that,
Starting point is 01:07:55 but they're not hard in that way where you feel like you can really master it as a game. I don't like weapon degradation. Weapons breaking and stuff. That's just not a... Fun mechanic. No. It doesn't add anything
Starting point is 01:08:06 to a game ever. No. Nick, dying light, he hated that. He just couldn't deal with it. I think you're going to like this one, Colin.
Starting point is 01:08:15 Nico the Torque wants to know. What game studios do you think will take off in the next few years? I think you're going to see the big things from Housemark. I've been saying it for a long time. I think they're probably, I've said many time.
Starting point is 01:08:26 On the record, I think they're the most underrated developer in the entire industry. Sorry. And let's see. Who else? I'd like to see Sony Bend get kind of more triple the more AAA recognition that I think they probably deserve and I think, you know, we'll see what their next game is and if they're able
Starting point is 01:08:45 to do that. And I think, you know, outside of that kind of Nintendo ecosystem, I think you're going to see the rise of a lot of smaller indies. I think that, you know, what Steve Gaynor is doing in those guys. I think, you know, at Fulbright, I think you're going to see big things out of them and them get bigger. I think you're going to see guys like Hello games become bigger. I think, you know, some of these.
Starting point is 01:09:04 these smaller indie centric studios that are I think becoming bigger than indie are is going to be kind of the new movement so those particular types of studios indie Inti creates concept those kinds of guys cool at and doris wants to wants us to discuss the Kojima Konami nonsense what does I just say really I don't think we have weird I don't think we have a lot of information I don't think it's that weird I like I said I said on when Greg and I were on like Kojima can go wherever he wants the person that the organization has to be very afraid of a The minimalist future is Kanami, who has very little of any consequence in their roster. They're going to be in a lot of trouble in the next few years, I think, to be perfectly, perfectly blunt. See, my question with this is, is this some weird Kojami bullshit? Is this some, not Kojami.
Starting point is 01:09:49 I think Kojami should be a thing. Kojima's shit where he's just like, is this a fabricated, like, planned publicity thing? I think when it comes down to it, when you're seeing, like, official, like, business memos talking about, like, director appointments moving around and stuff, that's not his story. style. His is a little more obvious and broad. Like, Wachim Mogrin from Moby Dick Studios, who's got bandages all over his face, is making this game that's totally not Metal Gear. Like, it's not like this more subtle
Starting point is 01:10:14 thing. Like, this reeks of like a real thing. Yeah. Yeah. And I'd be way more upset about that if there was more story to be told in Metal Gear, but since four wrapped up everything going forward and five is going to bring everything up and close the gap, then
Starting point is 01:10:29 that story is complete and I loved it all. So, you know, if we never saw what happened after two, I'd be fucking pissed, but we did. We did. And it was wacky and awesome. Ironically, they were hiring for another Metal Gear game. I saw that.
Starting point is 01:10:40 I don't know, ma'am. The bigger thing for me is, you know, I said it with Amy Henning, like, when she left Nottie Dog, I can't imagine the opportunity that we're given to her. She's writing a Star Wars game. She could have done whatever she wanted, anything.
Starting point is 01:10:52 Kojima could demand anything he wants from any number of publishers and get it. Konami is in bad shape. I am just, I'm going to say it now, like, they are in bad shape. Like, they don't have anything. They ran Castlevania into the ground.
Starting point is 01:11:05 Metal Gear is about to come out. They have PES, and that's basically it. So, like, I have no idea how they even survive without starting to make some new games over the next few years. I'm super interested to see what happens to them. Just open up a bunch of more health clubs in Japan. Yeah, that, yeah, that is the thing over there. Like, they better get cracking on a new Castlevania game that people actually want to play because I can't imagine that Metal Gear 6 or whatever is going to be ready anytime before 2025.
Starting point is 01:11:30 Exactly. Yeah. Speaking of Star Wars games, Zach Fonger. wants to know, what do you think Battlefront is going to be like? Do you think it'll live up to two? Battlefront is going to be a multiplayer-centric Star Wars game. I think that I might have been completely wrong about this because I was... I've been saying forever that there's no way that game's coming out this year.
Starting point is 01:11:48 And I still don't really believe it's coming out this year. But, because I kept saying to people, like, I feel like there's an episode seven game being made by some studio that will be a movie game and they'll release that. And then Battlefront will be out when it's out. But it seems like they're saying themselves that it's... going to be out this year. But I don't be a multiplayer kind of fucking hectic game that captures a lot of the essence of those great Star Wars moments, Hoth and Endor and all those kinds of things.
Starting point is 01:12:12 I think it's going to be interesting. Did you get into Battlefront at all, Alfredo? A little bit, not too much. Are you excited for this one? I am. I mean, you know, it's a Star Wars game, so what's, you know, how can you not be excited about it? But I'm just waiting to see, like, I just want to see, like, more before I can really start
Starting point is 01:12:27 judging. Definitely. Grant Randman wants to know about game franchises. Wow. Game franchises, you want to see. see you make a comeback, we already kind of went into that. Let's go on to Aaron Mayberry. Does nostalgia play too big a factor
Starting point is 01:12:39 when thinking of best games ever? Are old games overrated? Definitely. No, I disagree. I think nostalgia can be a factor, but I don't think it has to be a factor. Again, we talked about it, I mean, I hate bringing up again, but when I played those Mega Man games,
Starting point is 01:12:52 like those Mega Man games are fucking masterclasses in gameplay. No one does those games like that. Like, no one makes a game that controls like that, that feels like that, that teaches you like those games teach you without a fucking word spoken. Yeah, nostalgia does take over sometimes We over-remember games But there are games that were made back in the day
Starting point is 01:13:08 Like Mario 1 is a masterpiece It's a masterpiece And time is never going to erase or change What that game is and what it means and how it plays In my opinion I think nostalgia plays more of a role specifically In like the 3264 bit era Because everyone was trying to figure out
Starting point is 01:13:26 How to do 3D still And those have not aged that great From a gameplay perspective You know I talk about my experiences with Metal Gear Solid, I think it would be almost impossible to replicate that for some 12-year-old today who's used to games that control a lot better. But that same 12-year-old could go back and play the Mega Man's or play Mario World or Mario 3 or Link to the Past. Those games control great. They look great. So it's era-dependent.
Starting point is 01:13:49 Ask Dan what his favorite game of all time is. Legend of Zelda, Link to the Past. Without a doubt. Good, good answer. Then final question from Tyson Pellegrini. Are guides cheating? No. I think you're cheating yourself of the proper experience of a game.
Starting point is 01:14:07 I don't think they are. I mean, if that's the experience that you want, that's fine. I don't think cheating is the right word. Cheating is using codes. Yeah. And also, you don't have to use, like, if you buy a guy,
Starting point is 01:14:19 it's not you get to sit there and use the whole entire thing. Yeah, don't just follow word for word. If you're beating your head against the wall at a certain part, go to the guide, look at it. You know what I mean? I think if you're buying a guide or going online and just following it from the beginning to the end,
Starting point is 01:14:34 then you are really robbing yourself that experience. But like, you know, when I was playing through Majoras Mask again, I wanted to get all the masks and get the Fierce Deity Mask. And there were ones where I was like, how the fuck do I get that, like, stone mask thing? I couldn't quite remember. And then, yeah, they can be very useful for those type of things. Yeah. I just wouldn't recommend following them.
Starting point is 01:14:50 Like, if somebody's playing Bloodborn, you'd rob yourself that experience if you were just following everything. Because part of that game is discovering how it works. Yeah, definitely. No, for sure. Colin, you are a big writer of guides. Yeah, I wrote 94 strategy guides. Jesus. There's a difference between guide and walkthrough,
Starting point is 01:15:08 and I don't use walkthroughs, typically unless there's a part I just don't understand. But as a guy who likes trophies and collectibles and completing games and 100% in games, I use guides all the time. Because when I play Call of Duty, for instance, I'm not using a walkthrough to get through it, but I have a guide open.
Starting point is 01:15:22 It tells me where all the collectibles are, and I read ahead, and I'm like, this is telling me to look for this building, and this is telling me to look for this restaurant or whatever. And then so when I get to that building, I'm like, all right, now I need to find the collectible and I run around and get it
Starting point is 01:15:32 and then so on and so forth. But I'm not like reading it between the lines, whatever. It's just, that's me maximizing my time in the sense. I don't have fucking time to play this game again. I'm not going to play it again. So I want to get all the collectibles like right now.
Starting point is 01:15:42 So with that kind of stuff, whether I was platinum, remember me or random ass games, I always have a guide if there are collectibles to find because I don't want to, I'm not going to look for them. Like, it's just not going to happen.
Starting point is 01:15:53 but I don't use walkthroughs because I agree with Dan that there's something about figuring it out unless you get stuck and then you go there to use it but yeah I never really understood the whole idea as a writer of guides back in the day I never understood the idea of using it from like cradle to grave
Starting point is 01:16:09 as aware in a game it doesn't make any sense yeah ladies and gentlemen that has been the first and last ever episode 13 of the kind of funny games cast thank you so much for listening or watching let us let us know in the comments answers to any of the things we talked about.
Starting point is 01:16:25 Really, I'll respond to all of them personally. That's not true, but I'll respond to me. Thank you so much, Dan, for coming through. Thank you so much Alfredo for coming through. I'm sure we're going to have you back many, many, many more times. Until next time, I love you.

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