Kinda Funny Gamescast: Video Game Podcast - Dan Ryckert (Special Guest) - Kinda Funny Gamescast Ep 13
Episode Date: April 3, 2015Special guest Dan Ryckert joins us to discuss what we believe would be the perfect launch lineups for the next generation of consoles, new HD Remasters are being announced left and right; has it cross...ed the line, singularity was being talked about on twitter, whcih makes absolutely no sense, and if you were stuck on a desert island, what would be your one go to game? (Released 03.27.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up guys?
Welcome to the first ever episode 13 of the Kind of Funny Games cast.
As always, I'm Tim Geddes.
I'm here with one half of the coolest dudes in video games, Colin Moriarty.
Thanks.
I'm not comfortable with that term because I feel like it puts too much pressure on me.
But see, that's the thing, though.
I'm the one putting the pressure.
It's not you saying it.
It's me saying it.
So if anyone has issues, they can take it up with me.
Yeah, that's fair enough.
Yeah.
Next to him, Dan Reichert himself.
Hello?
Dan Reichert.
How are you?
And then, Alfredo Diaz.
Hey, beautiful.
Back again.
Yep.
On the kind of funny games cast.
You should go follow him over on Twitch at Alfredo plays.
Yep.
Where he does a lot of streams.
He's been streaming for us a lot too, so hopefully you went.
Yeah, that was fun.
So yeah, he's going to be doing, whatever new games come out,
he's going to stream them on our Twitch channel.
Yeah.
And then appreciated.
Then exactly, it's great.
And then he's going to stream on his at Twitch.
Dot TV slash Alfredo plays.
I was texting him yesterday because I was like,
don't feel obligated to do this because you text me something.
I was like, this is going to suck.
Yeah.
And I'm like, you don't feel obligated.
You don't have to do it.
He was enthusiastic about it.
And I was like, no.
Yeah.
He likes to do good things.
What a rush.
So, uh, so guys, before we get to the show, there's the rigmar roll.
We got to go through it.
Let the people know how they can get this show.
The show happens every week.
It's the first ever episodes each and every week.
And then what happens is on Friday, you can get the whole thing early at patreon.
At patreon.com slash kind of funny games.
But if you don't want to do that, you can wait until next week.
It goes out on YouTube at YouTube.com slash kind of funny games.
And then on iTunes and all that stuff.
And it's really cool.
And everyone gets to enjoy it and have fun.
Right.
The reason we get to do this show is because of cool,
cool help from people that are supporting cool things,
like Crunchyroll.
I'm a big fan of Crunchyroll a couple weeks ago.
We were talking about them.
They're an anime site.
They do a bunch of,
they have so much anime.
Even Attack on Titan,
which is the one I recommend.
So you should definitely check that out.
Hit me up on Twitter.
Let me know what you think about it.
If you go to Crunchyroll.com slash Kind of Funny,
you can get a 30-day free trial of Crunchyroll Premium.
What does that allow you,
you ask Colin?
Yes,
it allows you.
It gives you,
zero ads, 1080P quality,
which is the only way to roll.
I don't go for anything,
anything less than 1080.
Oh, you're one of those guys.
Oh, yeah.
And even the shows that are airing in Japan right now,
like fairy tale with a boy,
Michael Jones over at Roosterteeth does a voice for that.
If it comes out in Japan,
we get it here within an hour.
Oh, wow.
That's pretty good.
How do they do that?
I don't know.
Time magic.
Time manipulation.
I don't know, I don't know.
They do really good stuff.
So again, crunchyroll.com, slash, kind of funny.
30-day trial.
You should do that.
Watch Attack on Titan.
Let me know what you think about it.
I actually really like Crunchyroll.
I legit use them.
So that's kind of smart.
I could sit through ads,
but 1080,
I'd pay for a good $280 quality.
If I'm watching through like a whole season,
like I'm committed, yeah.
And I remember when Crunchyroll came to PlayStation platforms a couple
years ago, I spent quite a bit of time with those guys
as they were rolling things out because obviously I was our PlayStation
editor and her and IG.
As they were rolling things out.
Yeah, rolling things out.
And, you know, I went out to lunch with them
and I saw their office stuff.
There really is like an authentic.
passion for like anime fans and the West thing is it's made it's anime stuff by fans for fans yeah
and you can and you can totally and you can totally see that I actually really appreciate that
they were fun to work with that's cool and then the the other thing is our boy peach goblin poop
fredo's peach goblin poop yes he has this new simple mind dp we've talked about it before
definitely check it out our fans have been going over to his side and like commenting on it so keep
doing that because that's it's really cool um you can support him at bit dot lee slash peach goblin
It's the best way to reach his EP
Or hit him up on SoundCloud at
SoundCloud.com slash peach goblin poop
Or on Twitter at Peach Goblin Poop
So what's the story behind his name by the way?
I don't know I've been wondering
You know?
No, I don't.
I will one day ask him
But even though he's a pretty chill dude
Until he spills your drink on yourself
Yeah, but spills your drink on yourself
He spilled
Hit your drink on you
Yeah, he hit my drink on me
All right, I just understand what you're saying
I understand what you're saying
What the Peach Goblins do, I guess
I guess so
The name Peach Goblin
poop, by the way, just reminds me of like an iteration
because his name could have been Peach Goblin
or Goblin poop.
And then it's like
when, you know, puff daddy became ditty.
Yeah. It's just an iteration. He's just
doing things. Yeah. I mean, he really is the
ditty of our generation if you think about it.
It's like when you make a gamer tag, but it's taken
so it suggests a bunch of different names.
Like, oh, maybe you want Pete Goblin poop
to the end of it. Yeah. I like that. That's good.
Instead of numbers, they should just have poop. And then the final
thing, Dan, you're working on something.
Yes. Worked on it. It's done. The work's done.
I don't have to do any more work.
That's good.
What is this?
It's a book.
It's my technically fifth book, I think, fourth one on paperback.
Yeah, it's weird.
For those that know me, it's mostly like goofy, joky, Dan on, you know, Giant Bomb.
For those that don't know you.
Yes.
So I'm on Giant Bomb.com.
I'm on the Giant Bombcast every week.
Do a lot of quick looks and videos for the site, all sorts of different podcasts and things.
It's a lot of good stuff there if you guys want to check it out.
Mostly video game related, but we go off topic a lot.
Sounds familiar.
Yeah.
But yeah, it's like my whole career.
It's just been very, very jokey and very silly and stuff.
And I wanted to kind of test some range or whatever and talk about something serious.
And for 12 years, I've had anxiety disorders.
And for somebody that's frequently in front of a microphone or in front of cameras or crowds or whatever,
it's been an interesting thing dealing with that.
And over 12 years, I've gotten much, much better with managing anxiety through just a lot of different things I learned work and what doesn't work.
And so I wrote a book about it.
So it's just like it's seven.
70% kind of like an autobiography Chronicle of those 12 years.
30% kind of self-help like the methods I found that really do help out with it.
And, you know, without these methods, I wouldn't be able to be on podcasts or new panels of packs or whatever.
And I just wanted to help people out with that because when I was 18 and first started struggling with it, I didn't know what it was.
You know, I didn't know how to talk to people about it.
I didn't know anybody else with this issue.
So I wanted there to be a book out there that wasn't from some like self-help guru Tony Robbins, Deepak Chopra guy.
I'm just a guy that likes video games.
Exactly. Someone like everyone else.
Yeah, yeah.
I figured that would be more relatable.
So, yeah, I just wrote my story, put it out there.
It's on, it's in paperback right now and on Kendall.
It's called Anxiety as an ally.
So if you just search Amazon for Anxiety as an ally, you'll find it.
And yeah, it's been out for about a week now.
It's doing great.
Feedback's been awesome.
So, yeah.
Definitely check that out.
And Kevin, you make a note to like, thank you.
I'm going to pick that up because actually my brother-in-law of eight years
suffers from anxiety, like attacks.
And so, which is very interesting because my sister is just like me,
he's very outgoing and so she's always out doing stuff without him so yeah it's just very interesting
yeah i've dealt with that i've seen that like first hand yeah and there's different severity too i mean
there were days where when it was really bad i could not go out and talk to people you know i couldn't
go to a class i couldn't go to work much less you know go out and do this kind of thing so yeah i mean
even if it's pretty severe like it was when i was 18 19 20 like that stuff can get you can get
over that stuff if you use the right methods and stuff so yeah there's hope with that stuff so
That's my rare bit of serious stuff.
So you've got that book out there so now I can make dick jokes for the next hour or whatever.
I love that.
So getting right to the dick jokes.
All right, sweet.
Topic one.
From Ad Warp Jump.
He wants to know if you can have a perfect launch title lineup for the PS5, what three franchises or games would you like to see the most?
Now I'm going to widen this to the PS5 Xbox.
One, two?
Two?
The Xbox 12.
What were the Xbox Pure and Xbox Infoxon?
infinity were the big ones and everyone swore that infinity infinity i remember it was like almost confirmed
like it's gonna be infinity um yeah so let's just i want to call it xbox one too though i think yeah let's
go with xbox one two the ps5 and then the nintendo whatever i'll just say an x is it spelled out
one then dash number two yes just like like a final fantasy like 102 yeah actually i want it to be
like a superscript uh like to the power okay squared i like that um i like this question a lot
all right because where should we start PlayStation if you want yes
When you think about the launch titles for PlayStation devices
I actually think that, and I've said this before,
I think Vita actually had the strongest launch lineup of any PlayStation device,
but when you go back to think about PS1,
you had things like Toshan Den and just like some bullshit.
Disruptor was an early game.
But there wasn't like a lot of disruptors insomniax first game,
by the way, in case people are curious.
But there wasn't a lot, there wasn't an established first party at that point.
So that's not a good example.
Then PS2 had a lot of games,
lot of random games.
Fantavision.
Fantavision was an internal game.
Tech and Tag tournament.
Time splitters.
Yeah.
Times Clitters.
Yes.
S.S.X.
Yeah.
Summiner and so like that.
But I don't, and smugglers run and stuff.
But, like, I, I think PS2's launch lineup to me was about volume.
It was not about quality.
And I don't think that good games really start, like, really good games really
start to come to the console until you got Animusha and a few, like, it took a while, in my
opinion.
But it had some, it had some 7.5 and 8s.
Yeah.
Launch 7.5s are eights.
You know what I mean?
It was in the summer that you started seeing
like Grand Trisma 3 and Twisted Metal Black
and then obviously later he had like Metal Year 2
and stuff.
Yeah, yeah, yeah.
By the time PS3 rolled around,
first party was more,
was going a little harder
in Somnaksanax on a first party studio
but Resistance is an exclusive.
That was a launch style.
They had Motorstorm from Evolution,
I think before they even owned Evolution.
So things got,
things were kind of weak.
PSP had a pretty decent launch lineup too.
And then I think Vita had a really strong launch lineup.
I think PS4s was pretty good.
And I don't know if you guys agree with that.
I think that
NAC wasn't a good game
but Killzone was a nice game
to launch with
a Killzone Shadowfall.
Resolgun is still
I think the best game
on the console
and that was a launch game
and there was a few others
so when I think about
the the perfect launch lineup
for PS5
let's say it comes out
20, 21, right?
I mean like it's going to be
a pretty long time
yeah, yeah, yeah.
You would want to think
that they would have something
like uncharted ready
and I think that even though
they are going to leave
uncharted I think after Uncharted
four I think it would be
time to maybe reboot it or go back to the story
or tell a different story. Uncharted, I think, with the exception
of Grand Turismo, and maybe got a war,
is probably their biggest franchise. So I think you'd want
to have something from that, and even though
they won't give up the kill zone ghost.
So, um, you want to let
go of that. And then it's funny because on Colin and Greg today,
Dan and I were talking about the getaway
a little bit. And it wouldn't it be awesome?
I really loved the getaway on PS2. I think that was a
really special game. It was a little under, it was a little undercooked.
Um, but it was a special game. It wasn't the grand,
grand the thought it was going to be. But it was, it was almost
like, it was almost like a Guy Ritchie movie.
And that's what I really loved about it.
It had like a very snatch vibe or very lockstock vibe.
And I think it would be awesome to have a huge open world exclusive like the getaway
as a launch game.
And I can't, when you brought this question, I was like, that would be one that I would bring back.
That would be an IP I'd bring back the getaway.
I think would be really, really, really cool.
And then I would bring back resistance.
I think at that point, resistance had been dead for a long time and you, and you reboot it
and give it maybe to another studio.
I don't think Insomac would want to do it anymore.
So I think if you look at, for PS5, I think,
a strong launch lineup of three exclusives would be resistance,
maybe just call it resistance,
Fall of Man again.
You have the getaway and you just call it that,
follow a man again.
Yeah, follow a man again.
In parentheses.
Yes, I like that.
Like with an ellipsis.
I think you'd have something like that.
And then I think something like Uncharted would be perfect.
So I mean, that's how I stand.
I don't know how you guys feel about that.
I mean,
do you think Uncharted is a launch game?
I think that if the last of us wasn't so late in the PS3 generation,
I think Sony would have fallen over itself to have uncharted as a launch game.
You know what I mean?
So I think it's just a matter of what's ready to go.
Infamous was supposed to be a launch game.
And so it was drive club.
So it's just a matter of what was available at the time.
And Chartered was a launch game for Vita, Golden Abyss.
Yeah, that's true.
And I think still that's a great point.
I think it's still the most console quality game on the platform and still one of the best games on the platform.
So I think it couldn't hurt.
That game also sold over a million copies on Vita.
You know, for me, I think that no matter of the system,
whether it's Xbox, Nintendo, or PlayStation, gone or the game.
gone are the days of Mario 64
where it's like you're getting that one title
that's just amazing
and that's the reason you buy the system
there's always every launch is just going to be
the here's 10 games
they're okay
three of them are sports games you have one racing game
yeah it's like so just by the books
and it's like that's why I think
there's no room really for an uncharted
like the uncharted is almost
I mean Vita is an exception
and I mean I guess that it is a real uncharted game
but it's still not you know what I mean
it's kind of like
it is Canada but it's not it's not
Yeah, but it's not a new game, you know.
Well, it is a new game.
Yeah, but it is not an naughty dog game.
It's not like an uncharted sequel game.
It's more of like an uncharted.
Point five game, you know?
It is a spinoff.
Yeah, so I don't think we'll ever get that a real uncharted,
like a real Mario launch game again.
You know, like, when's the last, we never got that.
I think the last time you got like a absolute classic as a launch title
might have been the first Halo.
I'm trying to think of like something on that level of a Mario 6-4,
or Mario World.
Yeah.
Even like Dreamcasts had Soul Calibre, you know,
like some all-time classic.
That's a great.
No, I think you're right.
I think that I was going to make the point for if Smash was ready on GameCube at launch,
that might have been comparable.
But I don't think.
It was close.
Yeah, but it wasn't a technically launch game.
Yeah, we got Luigi's Mansion, which is like not a Mario game.
Monkey Ball.
We did get Monkey Ball.
But Alfredo, so like with Xbox.
So, yeah, I know.
When you said that off the bat, I was like, oh, my God, like, let's get it.
You know, like, just hit the wall real hard with, like, Halo and stuff.
But it's like, wait a second.
No, I'd want that to be a year or two after the console's release so the developers can actually get their hands on the systems.
I guess what just launched titles, I agree with you.
I'm just used to just be there being like, all right, here's 10 games, you know, a little bit of everything.
Here's the new Call of Duty.
Yeah.
You know, here's a new Call of Duty and here's a bunch of sports games, maybe like an action-adventure game.
And honestly, I'm okay with that because I get really excited just having a new system.
You know what I mean?
And kind of playing with all the new features and stuff.
one of the way you talk about like here's 10 games at launch and then a year from now here's the big big game
I think 360 did that so 360 had you know you had stuff to play when you brought it home call it duty two and everything
like a year after that yeah and gun yeah then a year later I know spring was oblivion but then
gears of war came that next holiday season so that was the first like okay they've got this system figured out this is that big title
but you had shit to play and tell them I feel like just give me games that a game of variety of games
and that will show off
what the system's capable of
but really follow it up strongly
the next year with like
here's the hitters
and like here's like really
we're pushing the console
we're understanding
what the console's capable of
yeah I mean you know
going back to the Wii's launch
like with Twilight Princess
that's an interesting thing
where it's like
simultaneously the start of a new generation
and the end of the last generation
and it's like you know
a lot of people kind of look at that
as a bad thing but it's like
in a lot of ways it did
I was excited to play that on the Wii
it was a nice one
one to punch with the Wii because you had the obvious, you know,
Wii sports, I think, had the appeal to casual gamers for sure,
like that new audience that the Wii brought in.
But also me, like, I liked playing it.
That was a fun thing in college, like, after the bars would come back and do weed bowling
and wee tennis, but then you also had Zelda.
Yeah.
So you've got that one, two punch of, like, the most casual and the most, like, gamers game, you know?
They did a good job with that.
Yeah, I think the Wii was a pretty solid launch overall.
It was, but it was because of what was bundled in with it.
And I wonder if we were answering our own question before when we were saying,
was there a ubiquitous game that was launched for the console since Halo and it was Wii Sports.
Yeah, like I wonder, I mean, Wii Sports is arguably, I think actually if you count bundled in games, the best selling game of all time.
So it's like, it's got to be something like 85 million to tell me with that.
The, which is like in fucking incredible.
I just, I understand what you guys are saying, but I do question the wisdom and why you can't have it both ways.
That if like a console, like the first parties have access to these consoles very early.
I know that.
all know that right like shadowfall didn't just come from gorilla shadow falls in development since like
2010 you know so like they they knew what was what was happening i think that what i would love to see
is a synthesis of both like we're almost like this is just the way it is and so this is the way it is and
what i would say is like why not have halo ready for launch and then gears the next year and then
and and that would give you something right off the bat to justify your purchase because we talk a lot
about PlayStation 4 about how it's sold so well without any games and like i i think that's obviously a
an overstatement.
There are lots of games
on PlayStation 4
that I think are worth playing
that are fun.
But I think that Bloodborn
might be the first one
that's really,
really a system seller,
like authentically a system seller.
I actually bought a PS4
because of Bloodbore.
Yeah, and I think that
uncharted is obviously
going to sell a lot of PS4s too.
And until Dawn,
I don't think he's going to,
but that's going to be another exclusive.
But it took us over a year
to get to that point
when maybe it would have been nice
to have that game right off the bat.
Like, why not have that game right off the bat?
Vita did give us to that game
or off the bat.
It didn't work,
obviously.
but so it's you know when a game like infamous comes out second son is i think the worst infamous game
it's a it's a good game i liked it was just a little under again undercooked and i don't know
kind of empty um so if it's not ready to go don't put it out but why can why not prepare a great
triple a launch exclusive why not you know and then you can you can still have that game a year
18 months out like bloodborne well so okay moving on to nintendo like with the nx what if they
did just do uh the galaxy sequel and what if that was the one game because you you you
You do have to imagine that that, you know, next real Mario game,
because, like, 3D World exists kind of like halfway in between.
Whereas, like, it was multiplayer focused.
Like, I don't view 3D World as the follow-up to Galaxy 2.
But, like, that has obviously been in development since Galaxy 2, I'm sure.
Yeah.
Well, I might be wrong about that because that same team worked on 3D World, I think.
Well, didn't they do 3D land and then 3D world?
Yeah, I think they did.
So, you know, who knows how long it's been in development, but it's fucking in development.
So as much as I would like to see one of those games on the Wii U,
because it would be weird to have a whole console generation come without a real new Mario
Yes, single player focused Mario game.
That would be a pretty badass launch game for whatever the NX winds up being.
Yeah.
And it's surprising.
I wouldn't see Nintendo doing that.
Like so far, I mean at least the last couple generations, they haven't.
It's always been like a down the line you get the Mario game.
But like with Sunshine and then Galaxy.
But I feel like that would be huge for them.
They need that.
Like they should look at the NX and treat it more like the 64 where it's, this is why.
your mind this game. We don't need to do all the sports games and all the other stuff.
Like here's the one game you're going to buy, buy the system, buy the game.
But are those big Mario releases, are they as much of a big thing now? Like, to us, to people
who grew up playing those games, yes, like we want that bad, I'm sure. But you look at the
sales and I think that, like the new Super Mario Brothers games, like New Super Mario Brothers,
we sold way more than Galaxy on the same system. So I almost wonder if these huge, big,
epic single player Mario games that we want...
Yeah.
are still what they used to be, you know, a Mario 64 caliber.
That's interesting.
I would love to look at the sales numbers for like New Super Mario Bros. Wii, you.
Oh, yeah.
You whatever the fuck it's called.
Yeah.
Yeah.
And see like how well that did.
I don't know.
That is interesting though.
I mean, Galaxy still sold super well.
It did well, yeah.
Yeah.
It's like you're just comparing it to like.
Yeah.
Freaking craziness.
But I think the new one sold significantly better.
Hmm.
Interesting.
Which I like those games too.
Yeah, me too.
I prefer the big main series stuff.
Yeah, yeah, yeah.
The bigger question that you guys are probably
I never even thought about is
are we really going to go with the entire
Wii U generation without Mario and I think
the answer might be yes.
I think that they really have to
carefully consider what they're going to do with
every the game after Zelda.
WeU is not going to sell anymore
than it's selling right now.
It's not going to happen.
So it's, the die is cast.
If Smash and Mario Kart didn't help it and they didn't,
then it's not going to move any more units
and you have to be careful not to relegate your games
to a system that no one wants.
So I never thought about that.
Yeah.
That like Zelda might be the end of the road.
I mean, I honestly, like, we talked about this in the React video we did to the NX news,
but will Zelda pull a Twilight Princess and also be on the next system?
Yeah, that's a good point.
I hope not because I found that, that annoying in a way, like, especially because the GameCube version was fucking rare and I couldn't find it.
And I had to play it on Wii and I didn't want to play it on Wii and like all that kind of stuff.
So I hope that they don't do that again.
That was a, that was a bit of a, that was a bit much for me.
That was a bit of a cop out.
Just inverting the game to make a writey.
It's like, what the, like, I was so weird.
That was so weird.
You know, I was like, ah.
But they didn't want to strand their game on that hardware.
I don't really blame them.
So it is an interesting conundrum that they're,
and it's a good problem to have, I guess, in a sense,
even though it's also a really bad problem to have
because their console's already dead.
Here's all we got to do if we want to have a great main Mario game on the Wii U
is when Mario Maker comes out.
We all sit down in a room for a weekend,
and we make the best Mario game of all time and share it,
and then everyone will have a Mario game on a Wii.
Call out of day.
I'm really looking forward to that, by the way.
That's going to be great for that points.
That's going to be great for lets plays.
Where we can use one let's play to make the stage and the person doesn't see it in the name of the way.
Yeah.
That's going to be great.
It's cool.
All right.
Well, we were just talking about Zelda and the Twilight Princess thing.
And that was pretty much one of the first re-releases of a game.
Like an HD re-release, even though it wasn't HD because it was to the Wii.
The second topic for the day is HD re-releases.
So this week, God of War III remastered announced.
Batman, Arkham 1 and 2.
rumored to be coming out soon.
There's some talk about a mass effect trilogy.
It's just like, all right.
Devil Man Cry 4.
Devil May Cry 4, which we already knew about,
but there was like more news because didn't DMC just come out?
A definitive edition came out like a couple weeks ago or one week ago or something.
And Borderlands Collection just came out today.
Exactly.
So it's just like, holy shit.
Everything is getting an HD remaster or upgrade or whatever the hell you want to call it.
Is this a good thing or a bad thing?
And what games need it?
I was telling Colin this morning that I think it works best when there's been a
a certain period in between its release and the re-release, and also the game benefits from it.
So, like, let's say, GTA-5, there wasn't much space between it, but they added that first-person mode.
That was a big thing.
I was telling Colin that one of my favorites was Beyond Good and Evil HD, because it had been long enough,
and I had never, there was one of the, like, holes in my gaming history is that I never played Beyond Good and Evil and everyone loves it.
So by the time it came out on XBLA, it was like, okay, it will look better than ever,
and this will be my first time playing it.
And now, you know, I love that game.
It was great.
Ideally, enough space and some actual added functionality.
Whereas you talk about stuff like Arkham City,
if they just re-release that and don't really add anything,
it's like, they came out a couple fucking years ago.
I don't think we need that.
I completely agree.
And also at the same time, it's like, man,
Batman, like, if they release an HD remix now,
it's like, I would rather prefer one being further down the line
once, like, you know, graphics are pushed even further, right, at that point.
And to see what it looks like then,
as opposed to just a small, you know, small little bump.
an update. Yeah, I mean, I'm actually on a different side of this. I love them and I think
that they're good and like, it's just because I'm a snob when it comes to this shit. So just
knowing that there's a better version out there. I'm like, I want that. But then that leads
to bad problems where it's just like, I find myself kind of waiting for that. Like, I haven't
played the Arkham games ever. And it's like, I want to play them before night comes out. But it's
like, knowing that there's, there's HD one coming out. I'm like, well, fuck, should I just wait
and play that? Same thing happened with Tomb Raider. It's like, I knew there was going to be an
HD one coming out. And then it just leads to this thing where I never played the game.
It's just like perpetually I'm just waiting for the better version
And then when uh like what you were saying for beyond evil
I played through the kingdom hearts games and I love them
But I've always been waiting for an excuse to replay them
And then they're like all right we're doing the HD remix versions and I was super excited
But then it's like oh but they're not for PS4 and it's like damn it
Like I want to play it on PS4 I don't have to hook on my PS3 and it causes all these issues where we already dealt with this last generation where they took all the PS2 games
Upgraded on a PS3 now we're seeing PS3 games get upgraded to PS4
but now there's some PS2 games getting upgraded for PS4.
Like Fall Fantasy 10.
10 and 102 come out for,
they get upgraded for PS3.
Now it's announced that's being re-released on PS4 with added shit.
And it's like, damn.
It made way more sense when it was PS2 to PS3 because I remember when God of War II came out
because I was so excited for that game.
But if I remember right, it was a few months after the PS3 was actually out.
So it was such a bummer to like, oh, here's this game I want so bad,
but it's on the last generation.
so when they announced that agency thing, it's like,
okay, this is how I wanted to play that game.
But God of War III still looks fucking awesome.
If you put that in on a PS3,
so it'll look a little bit better on PS4,
but that seems less necessary to me.
I mean, then there's things like 60 frames per second
and all of that stuff.
But it's like, that's great at all,
but it's like we don't need that.
But then the God of War thing is an interesting thing too.
It's like, wait, it's just three.
You're not giving me the full collection
that you've already released like 10 million times.
It doesn't make sense.
Why? Why?
I think, I've not been able to articulate it well because I really do have like a visceral reaction one of these things got announced.
And it's getting worse and worse for me.
Like it just, yes, it commercially makes sense.
People are paying for these games and they're going to make money and these publishers are going to make money on them.
It's easy money too.
And I don't think that, you know, the argument some people make is invalid that well, these resources can be used to make new games.
No one is necessarily.
It's not like fucking, it's not like Rocksteady's fucking porting these games over.
You know, like they're not.
So it's a porting studio like Blue Point or someone that's doing these things.
This is what they do.
There are studios that are designed really good studios that are designed just to do this.
So it's, you know, that's what they do and that's the nature of them in that ecosystem.
It's just, I was explaining to Dan before that I feel like the way I can articulate it best is that when you release games like this over and over and over again, it just loses what made them special to begin with when you got a collection.
And I always bring back a game I know you really love, which is Super Mario All-Stars.
When that came to Super Nintendo, that was a fucking big deal.
And we had never really seen anything like that.
And that was really a revolutionary thing.
And then they re-released it again with Mario World.
That was definitely the first HD remake.
And I was like, this is cool because they weren't doing it for everything.
They didn't do it for everything.
You didn't see Konami do it with Castlevania or Capcom do it with Mega Man.
You didn't see, you saw Tecmo, well, it was just Tecmo at the time doing it with Ninja
Guy and on Super Nintendo.
But there wasn't this propensity to re-release everything and expect that.
Well, now it's time to bring it to this.
And now it's time to bring it to this.
So when God, like, Sony really is responsible for starting this, unfortunately for them,
because God of War was really the first example of a game that was re-released last generation.
That was of the PS2 era generation where they're like, we're going to bring the God of War games out.
And there was a reason for it is because God of War III was coming on.
So they were like, well, let's prepare you for this.
But then, and then they did it with Sly Cooper.
And it was like, okay, that makes sense.
And then they did with Team Eco.
And I'm like, all right, that made sense.
Clearly that was for the last guardian, which never came out.
And then Ratchet and Jack and Jackson, exactly.
And it's like, all right, guys.
And then everyone else started doing that.
Ubisoft's like, oh, what about Splitter's?
What about Priscilla?
And then Microsoft's a little about Halo, and they haven't done it.
Surprisingly, I haven't done it with gears yet.
You have to assume that's going to happen.
And so suddenly, but then you look at it and it's like, okay, like Dan said, Batman Arkham City just came out.
You know, like, it literally just came out in like 2011 or 2012 or so like that.
It's like, you know, and even more egregious was like sleeping dogs or Devil May Cry, like the DMC.
It's like, guys, just stop and take a moment.
wonder if you're using like precious mind share.
You know, like, like when, when, you know, I think Dan made a good point where it's like,
we need more time and distance.
Because people are like, well, what would be, what would be something that was exciting to you?
I'm like, well, Final Fantasy 7 coming out, even if they're not doing anything to it, that's
exciting.
Because we haven't played that on a console in a long time.
You have to play the PS1 classic, so it has trophies.
It's the same thing, whatever.
There's space and time.
That's something we've been asking for wanting.
Tactics, I think, would be another good example, or Symphony of the Night.
Like, re-releasing those games and putting them on widescreen or something like that would be really cool.
Did that with tactics.
on PSP.
Yeah, with War of the Lions.
And I wonder,
should we wait and be a little more selective?
I would fucking kill for a Mega Man collection
with trophies and stuff like that.
But they haven't been running that into the ground
and re-released it a million different times.
So it's a little different.
I just think that there needs to be distance,
and I think that you have to use that mind share
a little more critically in the sense that
not everything needs to be out.
Yes, I understand people didn't own the old consoles
and people didn't get to play those games.
You don't get to play, well, you can get to play whatever you want.
I don't mean like that,
but you don't have to play everything.
It's okay.
I can make that excuse for literally any game
so that cannot be the justification.
I can say, oh, we didn't play naughty bear.
We got to have naughty bear back.
You know?
Nottie bear, like an HD collection.
You know what I mean?
Running at 20 frames a second instead of five.
Yeah.
You know what I'm saying?
It's like you could make that excuse for a lot.
Guys, I didn't get to play naughty bear last generation.
So it's got to come back now.
Like that's not a valid excuse.
Like what makes the game special and why does it need to exist today?
Is the question we have to have?
But I think a lot of that doesn't come so much from the gamers of them being like,
well, I didn't get to play it.
but it's more like the developers,
like fuck,
they didn't get to play this game.
Like,
there's this whole new set of people
that are looking for games,
especially now when there isn't those triple A titles out there yet,
where it's like,
hey, we can now give these people,
these experiences we've already made,
you know,
that we want them to have as part of their experience
to get them ready for Arkham Knight
or to get them ready for whatever the hell the next thing is.
Well, and keep in mind, too,
that, like, last generation,
360 tended to be kind of the dominant one over PS3.
And it seems like so far Sony's getting way more coming this way.
So there's a lot of people,
that probably have a PS4 this generation
that didn't have a PS3.
So stuff like God of War III
or The Last of Us.
This might be their first chance to play it.
So I do kind of understand them doing that on the Sony side.
I mean, I think that is, like, I agree with what you're saying,
but what he's saying about the fact that just this is the first time ever,
that there is that shift, well, not the first time ever,
but the first time this is a shift from Xbox to PlayStation.
You know, so it's like PlayStation has all these great games.
And they're like, hey, hey, Alfredo, you won't play Last of Us?
I know you haven't because you've been a fucking Xbox forever.
But it's like, now you can't.
You know, but then on your side, you get freaking Halo Master Chief Collection with, which like, problems aside of all the, you know, the launch and stuff.
That's a fucking HD collection, man.
Yeah, but I mean, what, like, the focus is too, and that's awesome, right?
Because, like, we're bringing back, too.
The focus is, like, forward, but, like, what the hell are you doing?
Like, yeah.
And there needs to be time.
Like, and given enough time, it's like, there's a lot of want behind it.
There's a lot of momentum behind it.
And it's like, at that point, I don't care if, like, you add a million features.
It's just, I haven't played that in a long time.
Give it to me.
Right?
So, yeah, I don't know.
It's frustrating.
Like, Anni Musha.
I would love an Ani Musha.
Yeah, I would love that too because there's been so much time that we went an entire generation without an Anni Musha game.
There has been an Anni Musha game since 2006.
So it's like, you know, that's the major differences that anything can come back if given enough time.
But I don't like the idea of just shoving things back into an next.
Like, we were talking about with the pre-sequel, which just came out on PS4, that's a different story because that was so predictable that I didn't even bother playing the pre-sequel.
Because I was like, that is absolutely.
positively coming out on PlayStation 4.
It's too fucking weird that it's coming out only on PS3
at the time it came out, which was the fall.
Right before the new console's launch, I'm like, no.
So you stay away from it with the expectation,
and I don't want those expectations.
You know, I don't want to just be waiting forever
for the definitive version of the game.
Like, release your game as if it is the definitive version of the game,
and if there's demand in the future, then release it, but give it time.
You know, like that, and I think, again, that's why people are excited about
Final Fantasy 7, even if it's not, they didn't do anything to it.
No, it's excited about that.
I think a lot of people are...
No one is excited about this.
I get a lot of tweets about that because people are like, well, we can't play our PS1 classics on PS4.
We've been asking for something for them.
This is them saying we're not going to give you what you want.
But they can play it on PS3.
They can, but that's the point you're making is that not everyone had access to a PS3 or Vita or PSB.
So it's...
But the point is that there's time and that's a classic.
So...
I mean, there's not time for that.
Like, that literally has been re-released on PS3, PSP, you know what I mean?
Like, they've done that, like, big marketing push a million times.
This is the first time we're getting the PC.
version.
Yeah, that's what I'm saying.
But that's the point is that there was a PS1 classic that was available on a relegated to
certain consoles.
But Final Fantasy 7 has never been tinkered with ever.
So this is the best you're going to get.
And I think that it made sense for them to do it as an, I actually give Square
Unix credit in hindsight that people have been asking and expecting that they were
going to remake Final Fantasy 7.
And I think you can understand why they're not going to because, first of all, that
wouldn't inspire anyone at Square Unix.
They don't want to do that.
They want to make their own games.
And you can never remake it in a way that's satisfactory.
so you don't bother.
So you just say, well, here it is.
Just like they did with Final Fantasy 10.
They just put it in fucking widescreen.
They didn't do anything in that game.
They didn't do that game.
They upres the game and put the international version and re-reloaded international version.
Yeah.
And they totally did all the music.
I think you're giving it a little too much credit.
No, they completely read it the music.
Tim, this was a hash job that they did and they're doing it again on PS4.
The point is that.
Well, I mean, okay, the re-release again on PS4, that's some bullshit.
because I think the only new function,
if I read this correctly, is that
you can switch between the new and old music.
The point
is that they treated 10
like even though they didn't do much to 10,
they treated it like it was something special
and they made it in an event.
They didn't just shit it out or whatever.
And I give them credit for that too.
When we were out again, genuine excitement,
I remember wondering and asking it loud,
like why aren't we covering this game more
because people are really into it.
So I think you have to just kind of
take things as they come.
Not everything needs to be re-released.
I certainly question,
I'm not a Devil May Cry fan by Instruction
but when they're re-reasing DMC,
Ninja Theory's DMC, two years after it came out,
I'm like, why?
No one seemed to really care much about it the first time around.
And I'm not really trying to be super mean about it,
but it's just like, the game wasn't a smash hit.
You know, you don't see Sony going back into the Ninja Theory well
and being like, well, let's re-release Heavenly Sword because we can.
You know what I mean?
I just want people to be a little bit more deliberate
in the way that they release these games.
That said, they exist.
People are going to speak with their wallets.
It seems like, again, like people want them.
them, I just want it to feel special again.
I want that Super Mario All-Stars moment again,
or that God of War Collection moment again.
Or I was like, wow, I didn't expect that.
Because now I expected for everything.
Everything's going to come back out again.
What, like, what, we're going to get Bloodborn on PS5?
We're going to get, you know, they're going to bring back Mag
and fucking Socom 4 at some point or something?
Like, what are they, like, where does it end?
So you say something special.
Like, what if it was just like a big sweeping thing to where it's like,
here is the Mario collection with Mario's 1 through 3,
World 64, you know, Sunshine,
both galaxies, like that.
That many, is it a quantity thing for you?
To me, it's not a quantity thing.
It's just, I mean, that would be awesome.
Because Mario is awesome, and we want more Mario.
But again, I just want some,
I want people to feel a little more reluctant.
Let's focus on new games and new IP.
Not making the argument that re-releasing these old games
takes away from those ideas,
but it certainly takes away from the marketing budget for those ideas.
It certainly takes away from money spent on those ideas
from publishers that are also paying for the re-releases.
I just, like anything else,
I do feel like it's becoming too much.
And the only way we're going to know,
it's like with franchise fatigue,
with games like Call of Duty,
which are starting to plateau,
you're only going to find out
that it's too much when it's too late.
You know, like the ball's already in play.
And so I'm just interested to see how it all falls apart.
But, you know,
borderlands the pre-sequel,
sleeping dogs, DMC,
like these just came out.
Yeah.
So that's the only point I'm trying to make.
If we want to go back and find some classics,
on Emuush is a great example.
example or a really good example. It's a fantastic games or even, you know, like perfect dark
or Jet Force or something like these old N64 games that you can do something with or, again,
Symphony the Night, like the game, just give it some time, give it some distance, let people
yearn for them and long for them and then you give it to them. Because I don't think anyone's
longing for DMC. Because you can just go into the store right now, find a copy of it on
the shelf, brand new, put it in your PS3 and play it because it just came out.
Oh, come on that.
Actually, you can.
Oh, whatever. I don't know. Whatever the fuck.
You can't. I can't why it's a lady or something?
You can't do turbo mode which speeds it up to
20%. There you go. And there's
some other skins and stuff. Yeah, I'm sure there's
ladies in this. And I want to leave it
with this. And this is
I think an important thing. And I just thought about this.
But let's be concerned and remember the lessons
of shovelware.
Let's remember the lessons
of volume in terms of being too many games, of
washing the market with too much shit.
how bad and detrimental that's been in the past
for hardware and in the industry in itself.
And these games, for me,
are kind of shovelware.
Like, this is this generation's wee shovelware.
Are these games just coming out?
Just every game's coming out again.
And that's not, ultimately,
that might make some people money in the short run,
but I'm interested to see what it looks like in three or four years
what that market looks like.
It's going to do it again.
I don't think it's going to go away.
It's just going to happen again and again.
I'm eager for, I like going back and playing old games,
right?
We just played all, I played eight Mega Man games on a Twitch stream last week.
I love those games, right?
We just did Symphony in the Night for our book club.
I like going back.
But let's also look forward and be excited about the games that are coming out.
I'm excited about the games that are coming out.
If you didn't play the Arkham games, I respect that.
Plug in your PS3 and play them.
You know, like, I don't know, whatever.
I understand that it's a losing argument.
No, I mean, it's, it is what it is.
All right.
Topic number three for this week is
what?
Hold on, this one's from you, Colin.
Oh, you're talking about a little game
that you like a lot called Singularity.
Yeah, I do. I love it.
Now, tell us about this little
dilemma we got going on.
So I was, I've been a big fan of Raven for a while.
And Raven, I think, is the most
understated and underappreciated
of all of Activition Studios.
I thought you were talking about
the twist-middle black characters.
No, no, no, no, no.
Okay.
And Raven has made a few, I mean,
Raven's been in the Id family
for a little while.
Like, I think that they're in Wisconsin,
I think.
And I think that they originally moved there because that's where it was.
And they were doing like quake stuff, like quake mods and things of this nature and whatever.
And then they kind of just spun off into their own studio at some point.
They got involved with Activision.
So they ended up making their own games.
At some point, I think in 2009, they released it, or maybe it was 2010,
they released the game called Singularity.
And I really liked that game.
Singularity was very different for an Activision published game,
because Activision is all about annualization.
Activision's all about making money, and that's their right,
and they do it very well.
But Raven made this shooter about going to this Soviet-controlled island
where you can turn back time and do all sorts of weird shit.
Greg always makes fun of it because he knows I like it.
And Raven randomly tweeted out yesterday as the day we're recording this,
that they're bringing singularity.
They're going back is what they're saying this,
and they've released this picture of singularity.
Now, no one knows what this means.
God help me if it is a fucking re-release event.
I don't think they're going to do a singularity
as good as that game is.
I like that game a lot too.
But this was the big question was that
I love singularity.
I really enjoy that game.
I highly recommend it.
I think it's a great game.
I've turned many, many people on to that game over the years.
But it was a game that I didn't expect would ever come back.
No matter how much I loved that game,
I was like, with resistance, for instance, I love resistance,
a huge resistance fan.
I do believe in my heart that resistance will come back.
Insomnia, I probably won't do it,
but Sony's not going to let that sit forever.
Singularity was one of those things where I was like,
this game probably didn't sell more than a few hundred thousand copies.
That is nothing for Activision,
and they probably have zero interest in it.
Remember that,
they shut the studio down at the prototype and stuff like that.
And those games actually,
they weren't good games,
but they sold well.
So, like, they're all about,
you know,
when Neversoft still existed,
they had Neversoft making call of duty maps.
You know, like, it was,
so, like, they're all about maximization.
And when I saw this tweet,
I was like, holy shit,
they're going to bring singularity back,
which is like a pipe.
It was like when they released Mega Man Nano.
I can't believe they're doing this.
And so it brought up a very simple question for me.
What is the game for you or the series for you that is dead?
That you'd be shocked, but pleasantly so, if they were to bring it back.
Man, I got so many.
My number one go-to is Amplitude, and I can't believe it's happening.
I cannot believe we're actually getting another Amplitude.
Almost didn't.
Yeah, I know.
But that's, we are.
Holy shit.
That's insane.
I feel like the PS2 generation,
I've said this a bunch of times,
it has so many games that are like that,
where it's just these one-off things that happen
that we're not going to get another one ever.
This is a game downhill domination.
Fucking love that.
Like it's a mountain biking game.
Fucking awesome.
I put so many hours in that game.
We're never going to get one again.
There's no fucking chance.
Probably shouldn't, really.
Was that an EA big game?
No.
That was, it was made by Incognito.
So they did...
Right, they did War the Monsters.
Yeah, Swett Middle Black, War the Monsters.
and then down the domination.
Yep, yep.
It was so good.
I've got two.
Surprisingly, they're both on Dreamcast.
Power Stone.
Oh, Power Stone's awesome.
Power Stone is like the only, yeah,
the only fighting game I ever played.
And Shenmoo.
Shenmoo is just...
I think you're going to get Shenmoo.
I do think there's a chance.
Really?
Shenmoo is one of those weird games
where it's like enough random people want it
that it might just happen.
I think it's just a very loud minority.
I don't think...
I like Shenmu.
I love a Shenmoo three.
But I think that we are few and far between, really.
I don't think that's going to happen.
I think it will in the sense that now that crowdfunding is a thing,
somehow that'll happen.
That minority is just going to be really loud.
Yeah, no, whatever.
It's like a brother-liar-s.
Mine would be Sciops, the Mindgate conspiracy.
Wow.
You guys ever play that on PS2 and Xbox?
Midway game.
Yeah, like Star Wars kind of Force powers,
but like really grisly kills and stuff.
You could like go inside the mines.
of bad guys and make them jump off cliffs and stuff.
No one really played it. You could play
as a Scorpion in it. You could do a coach.
It was a midway game. They did that all the time with
blitz and shit. You know, you could be moral combat characters.
That game was incredible, and I bet with like
a new re-release or something with like good controls or, you know, a sequel or
something would be great, but no one ever fucking talks
about the game, so that's not going to happen. Yeah.
What about you calling?
Singularity would have been one of the games that I would have checked on my list.
I really do love that game. I remember
reading that, I remember someone, I was like,
is this a joke?
and what you were saying about
but they're not going to re-release
you know it's kind of laughable to think
that they'll make an HD version in that game
or whatever 1080P version in that game
I think it's more laughable to think they're going
to make another game so like I actually
in my mind I'm almost like they're going
to release an age like a 1080p version
isn't Raven doing like call of duty maps
maybe it's like a map based on the
Singularity Island that was the last
game that they made you know
was singularity that was the last game they made
before that they did that 2000 9
Wulfenstein
oh yeah they did yeah they did
Wolfenstein and X-Men Origins.
Yeah, they did X-Men Origins and, yeah, then Wolfenstein, which was actually good.
I like their, I like their Wolfenstein games, because they did more than one.
And then, yeah, and then they did Singularity, and that was, and then they were on Call of Duty, Map Pack Duty forever.
So, like, when I was thinking about that, just to be clear, like, I think it's equally laughable that they would make a new one.
Or just real beast, like, well, I really Singularity HD.
This was from the official Raven Twitter?
Yes.
And it said Singularity is back.
Is that phrasing?
because I can't believe
I can't see any possible outcome of this
other than my like half joking
like oh this Call a Duty map just kind of happened
I think it was I'm looking it up now
It's a new advanced war for a singularity map
Yeah here it is
I'm looking it up now because it says
Yeah we're going back
Cotorga 12 that was the island
Yeah
And it's a picture of singularity
What is that hashtag Airbnb 25?
It's their 25th anniversary of
We're going back
Yeah so they release it says we're going back
Hashtagat Cotorgat 12 which is the island where the
game takes place.
And then hashtag RVN 25, which is Raven's 25th anniversary.
Maybe Cotorga is like a conference room at their studio and they needed to go back in there.
There's so many options.
It's unbelievable.
Like, it's unbelievable. Like, so I don't know.
It was just weird.
But for other games that I'd love to see come back, I would have to go back.
You know, I'm surprised that we haven't seen more Star Tropic at all in a long time.
Those were weird games.
And I'd like to see more Star Tropic.
We did a let's play for a game called Actraiser,
which is one of my favorite Super Nintendo games.
And they did make a sequel for that,
which was in a fucking abomination.
I'd love to see them make a real, like, ActRager game.
And ActRazer for people that don't know
is really one of the most brilliant games,
I think, ever in terms of its premise,
because it is half God Sim, half action game,
like half side-scrolling action games.
Nothing like it.
So I'd love to see them go back and do more of that.
And really, the dormant franchise
that I would love to see live the most
is Final Fantasy Tactics.
They made Tactics A and A2,
and they were fine,
But they were not tactics.
They were not, you know, the closest we got really was tactics ogre let us cling together,
which was a very late PSP game.
There's something special about that game in that formula.
I'm really shocked that they've never gone back and done more with it.
Because I would think that could be like annualized and be totally great.
I think tactics A is underappreciated because like I actually never played the original Final Fantasy tactics.
Like when I got my Game Boy advanced SP, I just wanted some bullshit to play in class so I didn't have to learn things.
And A came out and that you could get like 200 hours of gameplay out of that.
It is a good game.
That's what got me into it.
Like, I played that for like 200 hours in college,
and that got me to go back to tactics when more the lines came out.
So, and even A2, I thought was pretty good.
Not quite as good.
They are good.
They're just different.
Like, tactics, I think, is deeper.
It's a little grittier.
Square just surprises me that they just continue to not do what is most obvious with their IP.
So it's a little weird to me.
They'll make three Final Fantasy 13 games that no one really wants,
but they'll ignore, you know,
and they'll make Dragon Quest into an
MMO or something like that.
And then they'll release,
now it's a Dragon Quest Missau game from
a Mega Force, but they won't, you know,
make a real Dragon Quest game.
So it's not a huge surprise.
But that, that, if they were
like, we're making Final Fantasy Tactics 2,
like a real sequel,
just like the original Final Fantasy Act, like,
I'd be, shit my pants.
Yeah.
You kidding me?
I'd be so excited.
So excited.
I feel like there's a lot of games.
I mean, we said Animusha earlier.
I would love a new Oni Musha.
I don't think that'll happen.
But there's a chance randomly that it could just
come out of nowhere.
I would love that. I would love that too.
But then I feel like there's a lot of franchises that I don't think you're completely out of the realm of possibility.
Like I would love another Tony Hawk's Pro Skater.
Actually, Tony Hawk's Pro Skater.
I think that'll happen.
But I mean, I'm saying like going back to the two-minute runs, not this open world stuff, whatever, just like really classic Tony Hawk.
That doesn't mean anything if they don't get the controls right because I was so excited about HD and that did not feel like Tony Hawk.
Have you played it after the patch?
No, I didn't know they patch it.
They added the revert to it.
Oh, really?
And it totally changes the physics.
And it definitely feels way more.
It's not perfect.
Not just on the reaper.
Like they changed physics on just like landing, like the Bihanna or whatever.
It totally feels different.
And it feels way more like Tony Hawk.
Kind of want to go back to it now.
It's definitely worth going through.
I replayed the whole game.
And I was like, wow, this is so much better.
Okay.
But I would love a new actual Tony Hawk game.
And man, Crash Bandicoot.
Can I please just fucking get a Crash Bandicoot?
And I'm talking like the old Crash Bandicoot games, like linear platformers.
Not freaking mind over mutant bullshit.
Yeah, you'll get.
You'll get crash, but you're not going to get that crash.
Yeah, I know, exactly.
That's the problem.
So the game that I want will never come.
Also, a sequel to Super Mario 2, USA.
Oh.
I would like that a lot.
Really?
Yeah.
Have you beat the lost levels on All-Stars?
Yeah.
Really?
That game is fucking hard.
I'm not talking about that, though.
I'm talking about the dokey, dokey.
Oh, you're talking about the dokey, the one that was released here.
Yeah, yeah.
Okay, I see, I see.
Yeah.
Like I'm in lost levels.
That's fucking hard.
Yeah, no, I definitely don't need a sequel to that.
Oh, yeah, okay.
But, yeah, I feel like that was such a unique game.
And, like, it's so good.
And it's underrated when you compare it to the other Mario games.
Everyone loved it until they realized it wasn't a real Mario game.
And then there was a lot of...
I still love it.
No, but there was a lot of...
We always said a lot of revisionist history with that game.
Like, that game's kind of come and gone and come and gone.
It's the same...
A lot of Nintendo franchises are like that.
Everyone loves Major...
Like we said before, everyone loves Majoris Mass, right now.
Everyone fucking hated Majas five years ago.
I'm so sick.
That's my favorite Zelda game, and it has been since it came out.
Okay.
So I know...
screaming from the mountain tops.
Nintendo fans are a little fickle with that stuff.
Same thing with Winwaker.
The revisionist history around Winwaker was fucking extraordinary.
I never seen anything like it.
So I agree with you.
Mario, too, I think deserves more love.
I was expressing this to someone before.
War, it's a really interesting character.
I'm surprised he's never made it in the Smash.
Is he really a really interesting character?
Yeah, he's got a piano, he throws vegetables.
What else do you want?
He's an interesting-looking character.
He's like kind of the ethereal, like, dream world, whatever.
I'm really surprised that they haven't given him more love.
I'm really surprised he's not in Smash.
at some point.
Like, I wonder if they tried to work him in.
He's, I think he's awesome.
I think he's a fucking way more cool a character than fucking Bowser.
And like, I agree that.
But what's this based on?
Just based on the way he looks at those boss fights.
Based on the, like, four seconds he's in as a row.
Boss fight?
Well, there's the intro secrecy.
Yeah, you're right.
But, uh, yeah, I've always, I've always really taken, I've actually taken
all those guys like Mouser and a lot of those characters I really enjoy.
Although they're cool.
I think that, um, I think that there might be a problem.
I'm not entirely sure how far the palette swapping and sprite swapping went in that game,
where I wonder if they can't put Wart and smash because he's really...
I don't know.
I mean, because they got shy guys, they got Berto, they got all the other motherfuckers.
Right, but I wonder, there's got to be a reason, right?
Like, he's relevant.
I mean, I think the reason is they just haven't used him in any other Mario game since.
Look at the rest of the bosses that aren't Berto, which isn't even a real boss,
like Flamer, mouse, or all those.
Like, they're not in there.
The weird eaglehead thing that eats you?
Yeah.
That's not in anything.
Yeah, like,
things the turnips are, like you said, shy guys.
Yeah.
Yeah, there's got to be a reason.
There's got to be a deeper reason.
Here's the smartest thing.
I've never really, I've never really, I'm thinking about it now, and I never really thought about it.
Here's the most genius thing about Mario 2.
The albatrosses, the toss bombs at you, they're called albatosses.
Holy shit.
That's their name.
Albatoss.
That's fucking awesome.
The best name in the history of fiction.
What?
And then the, like, the shy guys that are fire are fry guys.
Right? And there's sniffets.
Yes. Man, God, they really, Nintendo's fucking nailing it.
But, okay, so I would love a sequel to that.
They kind of, on the DS had Super Princess Peach, which was like kind of inspired, but it wasn't really an actual sequel to it.
And in a way, you could say the 3D world.
I mean, it's, you know, got the four characters.
They're picking up the turnips and throwing them and stuff.
Well, I'm talking about I want a 2D.
You want to do the Mega Man 9 thing with it.
Yeah.
Okay.
Yeah, yeah, yeah.
Or even like a new Super Mario Bros.
I don't want that.
I don't want that at all.
But the other game that I would have, a couple years ago,
damn probably 10 years ago at this point,
been like, man, I'll do anything for a sequel and I'm never going to get it,
Yoshi's Island.
Like, that was the one that I'm like, fuck, I want this again.
And then they did it.
They did it twice and both times it sucked.
Yeah.
They did the new one, which was terrible.
The new one was horrible.
I fucking hate that game.
I hope that that would be okay because Yoshi's Island DS was the first time they tried that.
And they at least tried to kind of emulate the art style and stuff.
I feel like this one just looks like.
garbage but Yoshi's Island DS gets hated on so much I don't think it's that bad it's just
definitely not that good the new one's the worst one for sure but yeah Yoshi's Island DS is nowhere near
as good yeah the original one but I wanted to see well that's so bad so maybe we shouldn't get
seagulls of things it'll just break your fucking heart mm-hmm is there any more alfredo no I mean
those two I think would pretty much land it for me yeah I was with that about twist the metal
because that's one my favorite series ever like twist metal two and black yeah and the first one
too are among my favorite games at all time.
And so after Black, when I heard that, like, Jaffe and Scott Campbell and those guys were doing
East Sleep Play and they were going to do this big league.
That was, like, the big thing at E3 one years that came out in the Sweet Tooth truck.
I was like, holy shit, they're doing this right.
And I first started getting worried and I saw like all these helicopters.
Well, I mean, as soon as the gameplay started during, even then, like the fucking truck came out and
we were there.
We were freaking the fuck out.
And then they start showing gameplay and we're like, uh-oh.
Yeah.
This is, there's only, and you don't see the characters and you have to choose.
factions. Yeah, and the cars aren't unique
to each person. It's not like, oh, here's the crazy cab
driver and yellow jacket. It's like, no, here's
this clown guy, but he can be in a truck
or he can be on a motorcycle.
This doesn't seem like Twisted Metal.
Also something about that genre of
gameplay, it's, I think it was a product
of its time. It played
fine, but it just didn't
strike the same chords as it did back then.
Exactly. All right, guys,
the final topic for the day
is the kind of funny games
mailback. If you have topics that you
want to have us discuss on the show
tweet at me at Tim Gettys let me know
just like
at Ratchet and Clank fan did
if you could only play one game for the rest
of your life what would it be
Ooh
Soul Calibber Dreamcast
Smash Bros
Counterstike
Probably not to go Counterstrike
On Xbox
No I'm moving over to PC
Oh my God
The mouse and keyboard players are too good
You poke out for a second
you just get opt to like snife like crazy.
No, but it has to be a multiplayer game.
It's something I just repeatedly do over and over again.
But if this is a Desert Island situation, which I don't know if it's made specific,
you probably don't have an internet connection.
So let's go full on Desert Island.
Are we going full on Desert Island?
Yeah.
Then Counterstrikes, you're fucked.
Yeah.
No bots.
It has bots.
Yeah, it has bots.
CSGO has bots.
Oh, okay, you're going to CSGO.
Yeah, all right.
Yeah.
I'm going to go.
And yeah, even on I with bots.
Take my aggression out on bots.
I'm trying to think of the game that I love the most
that is the most playable for the longest period of time.
So I would say Civilization 5 would be my game.
You're sitting there on a desert island.
Complete obsession.
Making a fake civilization.
As you need to repopulate the new one.
Yeah.
Yeah.
That's definitely the one.
What a fucking game.
What was your answer?
Probably Soul Caliber.
I think like ours played.
I think Soul Calibber and Dreamcast is probably the most have ever played a game.
man yeah see i gotta go smash bro so i gotta play the fucking shit out of it um ask chris barton it says
discuss streetfighter versus mortal combat i don't think there's much of a discussion
it's an easy answer it's a thing like if you want a hardcore tournament caliber fighting game street
fighters your game yep if you want a hilarious awesome game that still plays pretty well with
great characters and stupid stories and violence it's mortal combat yeah i personally prefer
mortal combat because i've never been a tournament caliber fighting game player i love
Street Fighter. It's great, but yeah, Mortal Kombat's way more entertaining.
Even on that level, like, just the gameplay of Street Fighter always just made more sense
to me. Like, Mortal Kombat was always just, it's more fun to watch people play and it's,
like, ridiculous and over the top and shit. But it's just like, once you play it, I'm just like,
I'm, I really feel like I'm button mashing in Mortal Kombat, whereas Street Fighter, I'm not good,
but at least I understand what I'm doing most of the time. Like, the whole quarter circle system
and stuff like that, it makes sense. The fatalities and shit, I'm like, no, I don't want to fucking
memorize button combos and all that.
I know for me when I usually
when I usually play games I'm like I want to be good at it
but when it comes to the fighting genre I'm just like
I've accepted the fact that I'm just never
going to understand it and so
for me I go with Mortal Kombat because then I'm just
like all right like all that is just taking off
like I just want to play the game
and just want to have fun with it like
here's characters that I actually like really love
which is like Scorpion Sub Zero and stuff like that
and of course fatalities are awesome. I love
that this is a relevant question in 2015
yeah that makes me so happy
happy. This is like a 19903 question and it's still relevant.
Fuck yes. That's awesome. My God. I love how Mortal Kombat acts is just like every fucking week.
Here's a new character. Here's a new character. It's like, holy shit. How many characters are there?
Oh, now if someone quits, their head blows up. All right, cool. Sounds good.
And that's the awesome thing about like, I'm usually not a fighting game person, but that's the awesome thing.
I get the hype with fighting games and they have the ability to just like, all right, well, here's a new character and here's a new character.
And like, they can really just slowly, they have the ability to just slowly like give you a little bit here and there.
And it's amazing.
And also, I think they do a really good job, and it's obnoxious.
But when they don't reveal the character that you play ass and you're just like,
I'm buying this shit if Ermac's not in it, like fuck this shit.
But then it's like once a couple months in, when they like, when they announce that he's coming in,
you're just like, you fucking sold me.
I'm going to buy it now.
The hardcore urmac is your go-to.
All right.
Let's go to.
A heat 55 Wade, who wants to know, what's the most innovative game you've ever played?
I'd go with Mir's Edge.
Innovative.
I mean,
Super Mario Bros.
Innovative?
Maybe Fez?
Fes did some weird shit.
Yeah.
Like, I was trying to decipher an alphabet
with notebook paper
while I played that game.
Like, what the fuck?
Like, no game test that.
Innovative.
I got to say, like,
we sports probably?
We sports?
Yeah.
No, yeah.
Yeah.
I mean, mine is not that, like,
mine's weird like i've always been like a multiplayer fbs type person it's only now that i'm getting
into other games like you know h1 z1 or like bloodborn but uh when splinter cell pandora tomorrow
released their multiplayer spies versus merks to me that was mind-blowing because it was two different
sides and it was first person versus third person and that was just very interesting and it all worked out
beautifully well and it just you just had these little intricate things where each side of
different sets.
Like, if you're a spy, you can shoot a camera and you can listen into the Merck's
conversation if they're nearby.
If you knock down a spy, you could talk to the mur, if you're a murk, you knock
down the spy, you could talk to the spy.
If you're a spy, you could, like, grab the murk from behind, get intel from him.
Like, it was just this very weird, new, amazing take on multiplayer, and I really liked it.
I thought it was fun.
See, for me, I think most innovative, that's such a hard question.
but like what sprung to mind for me
guitar hero was one of them
because that just changed the game
for so much shit
but Mario Galaxy
just in the sense of
it took something that I'm so used to
platforming
I played so many Mario games
and then all of a sudden
like what's the most important thing
about platforming? Physics
they just fucked with the physics
in a way that kept it
that made it so much more interesting
than it's ever been
and like it was so creative
and it's Nintendo
so it's the creative uses
of these new physics
and all this crazy shit
and that's an innovation
that like was so impressive to me in the sense that they were just like
man how are we going to make another Mario good
let's do this you know I don't think they could ever do that again
I made Kevin's little brother cry I'm playing that game
back when his little brother was like eight years old
this motherfucker sticks the remote start shooting all of star bits away
and he's like my starvation
he's got crying and I'm crying and I'm
I couldn't stop.
It was too fun.
Oh,
that was great.
Actually,
now that I think about it,
I think my answer
would definitely be
the first Metal Gear Solid.
Because I remember,
like, reading the instruction manual
before I played it,
and just reading the manual
blew my mind.
Like, you can press circle
to tap against the wall
and distract them,
and they'll walk over,
and you can sneak around,
and they'll follow your footsteps,
and you can snap their necks from behind.
And then when you play it
and the music and the voice acting,
and, you know,
everyone talks about,
like, oh, it was like playing a movie.
Like, that was the first time
it ever felt like that.
The voice acting was up to par.
The music was, I love the fucking story.
And then all the shit you can do to the guards and everything.
It did so many different things that no video game had come close to doing before 98.
So I think that's definitely.
Greg always says, like, that was the game that made games mature, like for adults.
Yeah.
And it was no longer a toy.
It was like a real adult experience.
Which is funny to think about considering how fucking weird that series is.
Yeah, exactly.
It's adult, the one where the guy who poops his pants in every game.
Yeah, exactly.
All right.
Right. So Sean Williams wants to know the day Dan got the Guinness World Record.
So I don't know what he's talking about. I'm going to ask you, what Gettys World Record do you have?
I got two Guinness World Records. And based on what I know of you, Tim, and your interest, I think these might interest you.
Good.
First one I did was, well, first of all, I worked at Game Informer, and they sent us the Gamer's edition of the Guinness Book World Records.
And we're thinking, like, I want to get us world record. That sounds like a cool thing to have.
So I flipped through and I look at all the categories and stuff
And so many of them are like
You know like Billy Mitchell shit
Like you know here's the top Gallagos score or whatever
And it's like ah
I don't want to put the time out to like that's crazy
All these 20 galaxy guys that are super obsessed with it
And like studying frames and all this stuff
So I figure like well I could do a marathon
So the fighting game marathon
Was a bunch of guys had done Smash Brothers
For 27 26 hours I think
And so I set up a thing of gaming former
We did a live stream
and so I set the longest fighting game marathon for Smash Brothers.
We played Brawl for 30 straight hours.
That's fucking awesome.
It was great.
It was awesome.
And then after that, it went so well.
We loved it.
We streamed it.
It was just so much fun the whole time.
The longest Mario Marathon is that's like my favorite series ever pretty much.
I played Mario games for 50 straight hours.
50 hours.
So the rules were, and I had Guinness people fly out to Game Informer to watch and
officiate over and make sure it was all official and streamed it out.
And I beat, I got 120 stars on Mario 64, because that was one of the only Mario games I had
in like fully 100-percented.
So I did that on Mario 64.
I could play any game with Mario in the title.
So if I wanted to, I could pop in Mario card or something.
But I beat Mario RPG in one sitting.
Holy shit.
So yeah, Mario 64 took about 20 hours of that.
Mario RPG took, I think, 24 straight hours.
And then I had six other hours that I think.
What so?
How long did 64 take?
64 took 20 hours
RPG took 24
so that put me at 44 so I had six hours
where I kind of dinked around like I think I might have done a quick run
through Mario World
I think I played a little bit of Mario Kart
but it was the large bulk of it was 64 in RPG
but yeah 50 straight hours of Mario games
my god
yeah that record's standing the fighting game marathon
one got broken
but yeah still have the longest Mario marathon
I got it yeah so what does that mean
like did you get to take pee breaks
Yeah, so they, at least when I did it, this was a couple years ago, the rule was with any marathon with Guinness, for every hour you play, you accrue 10 minutes.
So it had to be a thing where it had to be like 60 uninterrupted minutes.
So you couldn't go like 90 minutes and then pee and then go back and get your second hour.
You had to make sure, like, time your pee is with the 60 minute marks.
Otherwise you're just burning away extra minutes or whatever.
You could also do shit where you're like accruing stuff.
So it's like if I play for 10 hours, I've accrued, what is that, 110 minutes?
Yeah.
Or 100 minutes.
So like an hour, 40 or whatever.
Really?
Yeah.
That sounds like some cheap bullshit.
Well, so that's the thing is like we did it with a group.
So like the second one I organized, we did six records at once.
So like one friend did the metal gear or stealth marathon by playing all the metal gear games.
You know, one did the open world marathon with GTA.
We did like RPG with SkyRam or whatever.
So we set up this huge thing.
It streamed the whole thing out.
It was this huge ordeal.
It was awesome.
That's fucking awesome.
It was a blast. It was so much fun. And streaming and having the chat up on the screens and everything and doing
giveaways and shit. It's a blast. It's great. Are you doing this again?
I always would. I always said I would. It's kind of tough. Here's the hardest part about doing it is.
Finding people that want to do it is not difficult. Like I can already tell the way you're asking me a question.
You would totally do this. Oh, yeah. This sounds like something we should do.
Here is what the pain in the ass is you have to have two witnesses the entire time by keeping logs of your stuff.
Got one. Well, that's the thing is like sometimes if you're,
you got friends that are willing to sit in for the long haul that helps a lot so i have this
friend john carsner sat in for most of it but i mean these people are not getting guinness records
they're not playing video games they have to keep logs it's very unglamorous and you're just kind of
sitting there yeah it's cool you're bullshitting with your friends and stuff and having a good time
but when you're trying to fill 50 hours so i mean that's a hundred man hours yeah you need two
witnesses that's hard you've got to google calendars and stuff you got to make sure everyone's there
got to arrange for food and stuff like there's all these little things you don't think about
it all has to be recorded can
The two people witness multiple things?
Yeah.
So, like, let's say you got a buddy who's like, okay, I'll be here for six hours on Monday
and then I'll come back on Tuesday for eight hours.
You can do that.
Yeah.
It takes a lot of organizing, but, you know, I loved it.
I had a blast doing it.
Man, that's all.
So what do you get when you get a world record?
You get a certificate.
You get your picture and your name in the book and everything.
That's so cool.
Yeah, it's super fun.
And it's such a dumb fucking dragging point at like my Twitter bio or whatever.
I can be like, Guinness World Record holder.
Fuck, that's so cool.
Yeah, yeah.
Matt, I love that you did Smash Bros.
And Mario, that's the coolest fucking thing.
I knew as soon as you asked that.
This sounds up Thames Alley.
Holy shit, that's great.
All right.
I don't know what this is, but 311 Phillies wants to know.
Dan, describe what it was like to play Super Mario Advance 3 on a roller coaster.
Ah.
Yes.
That was one of the first ideas I had when I came to Giant Bomb is I like doing stupid shit.
And I like doing like dumb stunty shit a lot of the time.
And so I called up six flags.
And I said like, hey.
I work for this website where we talk about video games and new videos and stuff.
Can we come in when your park is closed and strap a bunch of cameras to ourselves and to your roller coaster and to your rollercoaster and see how many times,
see who can get farther in Mario 3 while your craziest roller coaster goes around and around and around and around until one of us pukes or gives up or has to stop?
So I talked to Jeff Gersman, my boss ended doing it.
So if you search like Giant Bomb Roller Coaster on YouTube, you'll see it.
And so we got, we downloaded Mario 3 on our 3Ds's.
we set up two wristbands for it so it wouldn't fly away also tape the wristbands
yeah also we taped we taped the 3dsses to our hands we had gopros on our chest go pros on the
seats in front of us i talked six flags and they're letting us go before the park opened and we
went on the medusa roller coaster up here in valedo and it's a pretty great it's an awesome
roller coaster and so i told jeff like yeah here's the deal it's whoever stays on the longest
whoever gets farther in mario three before you give up like it's not necessarily who's on the longest
So let's say I went around three times and I got off and he goes five but he wasn't as far as me.
I win.
It's just whoever gets farther in it.
And I wound up getting to the castle in World One.
I think Jeff lost all of his lives and he also gave up after three, I think, and I went five.
Or he did four and I did five.
And there was really close to being vomit on that video.
But yeah, I would recommend YouTube again.
It's one of my favorite.
That's great.
That sounds like the coolest fucking thing.
I have a lot of dumb ideas.
All right.
Damien Mayer wants to know.
Day one patches.
Are they the worst?
Yes.
Yes.
They're ridiculous.
They're absolutely ridiculous.
I think that it's, you know, it's good that they're fixing the problems, but it's like those things should have been fixed before.
Yeah.
Stop releasing your games when they're broken.
Everyone's fucking tired of it.
They are the worst.
They're the total worst.
And it's starting to rubber band on a lot of developers and publishers, people get tired of it.
Can't blame them.
Cody Bernstein wants to know.
What mechanics in games would you like to see go away?
And what would you like to see come back?
I don't think we've got enough.
mileage out of the active reload stuff from gears.
I thought that was a pretty cool system.
I like that.
Yeah, I agree.
After reload is cool.
Yeah, similarly, I mean, with Helldivers,
I think one of the cool things that they're doing is, like,
the reload with,
just the idea, generally,
as we're saying,
of reloading where if you have five bullets left in your clip
and you reload, they're gone.
You know, like,
because I'm so used to reloading after every shot in Game like Ball Duty,
that, you know, in a game like Helldivers,
if you have 20 bullets and you use two of them,
you have 18 left,
and you reload, those 18 bullets have disappeared
to disappear forever.
Because they're in the cart that you threw away.
That makes sense.
So I like those kind of, the things that are harder
and more grueling, I like a lot.
Going back and playing the Mega Man games on Twitch
remind me, even though I can see those games
in my fucking sleep.
Games just aren't hard in that way anymore.
They're hard in ways like Bloodborn's hard or something like that,
but they're not hard in that way
where you feel like you can really master it as a game.
I don't like weapon degradation.
Weapons breaking and stuff.
That's just not a...
Fun mechanic.
No.
It doesn't add anything
to a game ever.
No.
Nick,
dying light,
he hated that.
He just couldn't deal with it.
I think you're going to like this one,
Colin.
Nico the Torque wants to know.
What game studios do you think
will take off in the next few years?
I think you're going to see
the big things from Housemark.
I've been saying it for a long time.
I think they're probably,
I've said many time.
On the record,
I think they're the most underrated
developer in the entire industry.
Sorry.
And let's see.
Who else?
I'd like to see Sony Bend get kind of more triple the more AAA recognition that I think they
probably deserve and I think, you know, we'll see what their next game is and if they're able
to do that.
And I think, you know, outside of that kind of Nintendo ecosystem, I think you're going to see
the rise of a lot of smaller indies.
I think that, you know, what Steve Gaynor is doing in those guys.
I think, you know, at Fulbright, I think you're going to see big things out of them and
them get bigger.
I think you're going to see guys like Hello games become bigger.
I think, you know, some of these.
these smaller indie centric studios that are I think becoming bigger than indie are is going to be kind of the new movement so those particular types of studios indie
Inti creates concept those kinds of guys cool at and doris wants to wants us to discuss the Kojima Konami nonsense
what does I just say really I don't think we have weird I don't think we have a lot of information I don't think it's that weird I like I said I said on
when Greg and I were on like Kojima can go wherever he wants the person that the organization has to be very afraid of a
The minimalist future is Kanami, who has very little of any consequence in their roster.
They're going to be in a lot of trouble in the next few years, I think, to be perfectly, perfectly blunt.
See, my question with this is, is this some weird Kojami bullshit?
Is this some, not Kojami.
I think Kojami should be a thing.
Kojima's shit where he's just like, is this a fabricated, like, planned publicity thing?
I think when it comes down to it, when you're seeing, like, official, like, business memos talking about, like, director appointments moving around and stuff, that's not his story.
style. His is a little more obvious and broad.
Like, Wachim Mogrin from
Moby Dick Studios, who's got bandages all over
his face, is making this game that's totally not Metal Gear.
Like, it's not like this more subtle
thing. Like, this reeks of like a real
thing. Yeah. Yeah.
And I'd be way more upset about that if there
was more story to be
told in Metal Gear, but since four
wrapped up everything going forward
and five is going to bring everything up
and close the gap, then
that story is complete and I loved it all.
So, you know, if we never saw what happened after two,
I'd be fucking pissed, but we did.
We did.
And it was wacky and awesome.
Ironically, they were hiring for another
Metal Gear game.
I saw that.
I don't know, ma'am.
The bigger thing for me is, you know,
I said it with Amy Henning, like,
when she left Nottie Dog,
I can't imagine the opportunity
that we're given to her.
She's writing a Star Wars game.
She could have done whatever she wanted, anything.
Kojima could demand
anything he wants from any number of publishers
and get it.
Konami is in bad shape.
I am just, I'm going to say it now,
like, they are in bad shape.
Like, they don't have anything.
They ran Castlevania into the ground.
Metal Gear is about to come out.
They have PES, and that's basically it.
So, like, I have no idea how they even survive without starting to make some new games over the next few years.
I'm super interested to see what happens to them.
Just open up a bunch of more health clubs in Japan.
Yeah, that, yeah, that is the thing over there.
Like, they better get cracking on a new Castlevania game that people actually want to play
because I can't imagine that Metal Gear 6 or whatever is going to be ready anytime before 2025.
Exactly.
Yeah.
Speaking of Star Wars games, Zach Fonger.
wants to know, what do you think Battlefront is going to be like?
Do you think it'll live up to two?
Battlefront is going to be a multiplayer-centric Star Wars game.
I think that I might have been completely wrong about this because I was...
I've been saying forever that there's no way that game's coming out this year.
And I still don't really believe it's coming out this year.
But, because I kept saying to people, like, I feel like there's an episode seven game being made
by some studio that will be a movie game and they'll release that.
And then Battlefront will be out when it's out.
But it seems like they're saying themselves that it's...
going to be out this year.
But I don't be a multiplayer kind of fucking hectic game that captures a lot of the essence
of those great Star Wars moments, Hoth and Endor and all those kinds of things.
I think it's going to be interesting.
Did you get into Battlefront at all, Alfredo?
A little bit, not too much.
Are you excited for this one?
I am.
I mean, you know, it's a Star Wars game, so what's, you know, how can you not be excited
about it?
But I'm just waiting to see, like, I just want to see, like, more before I can really start
judging.
Definitely.
Grant Randman wants to know about game franchises.
Wow.
Game franchises, you want to see.
see you make a comeback, we already kind of went into that.
Let's go on to Aaron Mayberry.
Does nostalgia play too big a factor
when thinking of best games ever?
Are old games overrated?
Definitely.
No, I disagree.
I think nostalgia can be a factor,
but I don't think it has to be a factor.
Again, we talked about it, I mean, I hate bringing up again,
but when I played those Mega Man games,
like those Mega Man games are fucking masterclasses in gameplay.
No one does those games like that.
Like, no one makes a game that controls like that,
that feels like that, that teaches you
like those games teach you without a fucking word spoken.
Yeah, nostalgia does take over sometimes
We over-remember games
But there are games that were made back in the day
Like Mario 1 is a masterpiece
It's a masterpiece
And time is never going to erase or change
What that game is and what it means and how it plays
In my opinion
I think nostalgia plays more of a role specifically
In like the 3264 bit era
Because everyone was trying to figure out
How to do 3D still
And those have not aged that great
From a gameplay perspective
You know I talk about my experiences
with Metal Gear Solid, I think it would be almost impossible to replicate that for some 12-year-old today who's used to games that control a lot better.
But that same 12-year-old could go back and play the Mega Man's or play Mario World or Mario 3 or Link to the Past.
Those games control great. They look great.
So it's era-dependent.
Ask Dan what his favorite game of all time is.
Legend of Zelda, Link to the Past. Without a doubt.
Good, good answer.
Then final question from Tyson Pellegrini.
Are guides cheating?
No.
I think you're cheating yourself
of the proper experience of a game.
I don't think they are.
I mean, if that's the experience that you want,
that's fine.
I don't think cheating is the right word.
Cheating is using codes.
Yeah.
And also, you don't have to use,
like, if you buy a guy,
it's not you get to sit there
and use the whole entire thing.
Yeah, don't just follow word for word.
If you're beating your head against the wall
at a certain part,
go to the guide, look at it.
You know what I mean?
I think if you're buying a guide or going online and just following it from the beginning to the end,
then you are really robbing yourself that experience.
But like, you know, when I was playing through Majoras Mask again,
I wanted to get all the masks and get the Fierce Deity Mask.
And there were ones where I was like, how the fuck do I get that, like, stone mask thing?
I couldn't quite remember.
And then, yeah, they can be very useful for those type of things.
Yeah.
I just wouldn't recommend following them.
Like, if somebody's playing Bloodborn, you'd rob yourself that experience if you were just following everything.
Because part of that game is discovering how it works.
Yeah, definitely.
No, for sure.
Colin, you are a big writer of guides.
Yeah, I wrote 94 strategy guides.
Jesus.
There's a difference between guide and walkthrough,
and I don't use walkthroughs,
typically unless there's a part I just don't understand.
But as a guy who likes trophies and collectibles
and completing games and 100% in games,
I use guides all the time.
Because when I play Call of Duty, for instance,
I'm not using a walkthrough to get through it,
but I have a guide open.
It tells me where all the collectibles are,
and I read ahead, and I'm like,
this is telling me to look for this building,
and this is telling me to look for this restaurant or whatever.
And then so when I get to that building,
I'm like,
all right, now I need to find the collectible
and I run around and get it
and then so on and so forth.
But I'm not like reading it between the lines,
whatever.
It's just,
that's me maximizing my time in the sense.
I don't have fucking time to play this game again.
I'm not going to play it again.
So I want to get all the collectibles like right now.
So with that kind of stuff,
whether I was platinum,
remember me or random ass games,
I always have a guide
if there are collectibles to find
because I don't want to,
I'm not going to look for them.
Like, it's just not going to happen.
but I don't use walkthroughs
because I agree
with Dan that there's something about
figuring it out
unless you get stuck and then you go there to use it
but yeah I never really understood the whole idea
as a writer of guides back in the day
I never understood the idea of using it from like cradle to grave
as aware in a game it doesn't make any sense
yeah
ladies and gentlemen that has been the first
and last ever episode 13
of the kind of funny games cast
thank you so much for listening or watching
let us let us know in the comments
answers to any of the things we talked about.
Really, I'll respond to all of them personally.
That's not true, but I'll respond to me.
Thank you so much, Dan, for coming through.
Thank you so much Alfredo for coming through.
I'm sure we're going to have you back many, many, many more times.
Until next time, I love you.
