Kinda Funny Gamescast: Video Game Podcast - Destiny 2 Shadowkeep Impressions - Kinda Funny Gamescast Ep. 241
Episode Date: October 7, 2019Fran and Andy give their impressions of the latest Destiny 2 expansion and Apex Legends Season 3, Imran tells us about Code Vein and Dragon Quest 11, and more! Time Stamps - Start - (00:00:06) 00:0...7:26 - Fran’s TwitchCon 00:11:39Destiny 2 Shadowkeep 00:45:00 - Apex Legends Season 3 00:52:41 - Code Vein 01:01:20 - Dragon Quest 11 01:08:25 - We Met in May 01:16:14 - Mario Kart Tour Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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Welcome to the first ever episode 241 of the Kind of Funny Games cast as always.
I'm Tim Getty's joined by one of the coolest dudes in video games.
Greg Miller.
Hi, Tim.
I'm good.
I'm growing my hair out officially until Extra Life so Andy can cut it.
This was decided in the pre-show.
Until next July.
We do a pre-show, November, Fram.
Do you even care about kids?
I thought you said, yes, extra life.
I thought you said next July.
Oh, shit.
You mumbled.
Oh, I mumbled.
You haven't slept in four days, but it's on me.
All right, everybody.
Fran Mirabella, the third FM3 underscore on Twitch himself.
You're joining us once again.
Best hair in the business.
Thank you.
Greg's coming in for the cup, though.
That's what I'm doing.
That's a good haircut.
So, wait, so what's the deal with this?
Fran's going to gut it or Andy's going to cut it?
Andy's going to cut it.
But I'm not styling.
Can I help style it?
Or wait, no, you might want to style it.
Yeah, no.
Can we have Patreon people donate to for the style they want?
No.
Well, this is an extra.
life thing. This is... Oh, can we have extra life people donate?
Maybe. Maybe. I'm not against
it. I don't want a mohawk.
Yeah. Yeah, it's dangerous, Greg.
I'll take it. You get it.
You heard it here first.
Huh?
Selling small Ziplog bags of your hair.
Oh, no, I totally want to do that, yeah.
Sell your hair. If you remember when I had the cancer and Randy cut my hair on up at noon,
I saved the hair in a bag, but we hadn't gotten to the point yet where we did Patreon
stuff yet, so I just had a bag of my desk for like a year and a half.
Oh, my gosh.
And eventually I threw it away.
because I was like, I don't know what to do with this.
Think if I still had it now.
Yeah.
We'd be in the money.
We'd have a fucking new studio space on top of the studio space.
That would be what we give away next year for the internet.
It's like a fine one.
We'd be swimming in hair right now.
Andy, do, is it a secret what you want to do with Kevin's hair?
Kind of, yeah.
Okay.
When people should have to wait back, because it's freaking fantastic.
Is it put in a toaster?
I never agreed to anything.
You seemed really down, Ken.
He's going to look awesome.
It's going to be great.
I don't know.
And the former informers.
Is that what we're going with?
That's what we're going with, yeah.
Imron Khan, how are you doing?
I'm doing great, how about you?
You might have the best name out of anybody ever.
It rolls off the tongue.
I really appreciate it.
It's so good.
I feel you haven't been here for a long time.
I missed you.
Yeah, I missed last week because I was at that Star Wars thing that kind of sucked ass, honestly.
Oh, really?
Yeah.
So they told us, okay, you're going to get hands on.
So at Lucasfilm, they said they were going to do like a big...
Force Friday.
Force Friday, yeah.
Triple Force Friday.
And it was a reveal of merch, right?
It was a reveal of merch, but they told us that we'd have hands-on with a
Jedi follower. So I went there as like a
for another site to, you know, get
some impressions and write some news stories, stuff like that.
It didn't... So their
hands-on definition is
there's a TV screen playing
the trailer and someone
who was not with respawn was just there
explaining the trailer that we'd
already been explained at by a panel.
Stig Asmussen was there. Okay.
Was not able to answer any questions.
Every time I stopped to talk to him about
the game... Is that producer? Yeah, he's
the action game... Yeah. The
Normally a PlayStation?
Worked on God of War?
Okay.
Yeah.
Thanks for watching the A Play.
Too busy making those videos for IGN.
Thanks for, thanks for watching the A Play.
Too busy making videos for you, Greg.
That's how you treat it.
You're, he's got, he's spicy.
He's spicy.
I like it.
I'm sorry.
He went to hung out at TwitchCon with all these 14-year-old streamers.
He's come back with a goddamn teenage attitude.
Hey, cool kids, pretty much.
You hear Greg sucks enough and he start.
I know, right.
Sorry, so Stig was there.
He was there, but he wasn't, like, every time I tried to, like,
like talked him about the game,
somebody from Disney would interrupt and be like,
hey, no, we're not going to really talk about that right now.
They did the wave of the hand.
Yeah, yeah, pretty much.
So basically I just went there and I went to ask this question.
I went there and I ate like their really bad
avocado toast.
Like it was just fucking awful.
Screwed.
San Francisco problem ever.
I don't know how you screw up a avocado toast.
I mean,
like it's nice to walk around.
Have you ever been to that campus?
Like the Lucasfilm campus?
It's very nice,
but it wasn't worth going.
So it was like maybe I should just gone to get a gas.
Yeah.
Yeah.
It's beautiful.
Glad I didn't go.
Yeah.
I would have liked to have been, like, because they gave away all the Star Wars stuff
at the end.
It was just a bunch of pens dispensers.
Like, this is not worth coming here, but whatever they paid me to do it.
So time is a flat circle, whatever.
Imran was never allowed back at Lucas.
That's really, I keep hoping they're going to invite me for the Star Wars premiere this year,
but it's good feedback.
I doubt it.
Now when you're giving fucking reviews like this, can you understand how being an influence
works. He didn't like the Mandalorian
told. The informer. You can't
stop him. Oh my God. I got to inform.
The Kind of Funny Games cast.
Each every week right here on YouTube.com
slash Kind of Funny Games. We're talking about video games,
all the things that we love about them. You
can get the show. You can watch it live
as we record it by going to patreon.com
slash Kind of Funny Games. Just like
our Patreon producers did. Zach Parsley
and James Hastings. Zach Parsley.
New name. Air to the Parsley
fortune. Wow. His family, they were the
first to plant the share crop known as
portion.
Here they are now watching
the Kind of Funny Games cast.
Thank you very much for that.
If you're on Patreon,
you also get the pre and post show
that are exclusive to those people.
Great content.
That's a great,
Joe.
It was good.
It was good.
It was really good.
I get Kevin to go under his breath.
Sharecroft.
You can also just watch this video
on Mondays when it comes out,
YouTube.com slash
Kind of Funny Games for free
or podcast services.
Just search for Kind of Funny Games cast.
It's great.
We love to give options here.
And speaking of options,
we,
We're looking into options for what to do with your wrong.
Ah, yes.
On a Game's cast.
Because the nanobiologist, what the fuck was that?
Wow.
That sound was on our side.
It sounds like a refrigerator going down the space.
Nanobologists have been trying to get us to do a Your Wrong section on Gamescast for a long time.
And we say a lot of stuff wrong.
The science is available now.
So Greg Miller figured it out.
You can now go to kind of funny.com slash gamescast, you're wrong.
Submit what we screw up as we screwed up as we screw it up.
The difference here is your plan.
The next week I'm going to, in the beginning of every episode,
we'll go over the things that we got wrong.
This can only leave.
Why not go do it at the end of the episode?
We're doing one of it.
It's how the sausage gets made.
Right?
Because I want more input.
I want more people watching and being able to.
Oh, so maybe just next week.
But I think if we fuck up a date, there's really not much more input than, hey, you fucked up the date.
Right.
But it's corrections.
You're saying the end of the show.
Well, maybe next week, do it the beginning and then later do it at the end, you know, see how it goes.
What if we just had it?
What if we do a sister show called Kind of Funny Game?
Gamescast you're wrong.
I like that.
You're wrong or whatever.
Would you find that podcast services around?
Back up.
What if we got like graded based on how wrong we are?
See, I can get in my...
I just can only get...
I like that too because we...
Andrew and I used to go over this on games daily all the time.
It'd be like a you're wrong and you're like, well that wasn't really wrong.
It was...
Or it was just like a little like comment we made and we weren't wrong.
We just didn't finish the thought.
And that's like a one out of ten of being wrong.
Anyway.
We'll see, man. We'll see how it goes.
I like that we have it.
It's a journey. You know what you mean? Not a destination. That's what they teach you.
I do like the corrections. Like it's one of those things where it's easy to glance over.
You say something on a show. People walk away with that as the facts.
And on a show, it's kind of hard to come back to the next week and how do you do it?
But I like this idea. Like you come back with some like needed corrections.
I'm happy I thought of it myself with the help of now by all.
Perfect.
That was great. But I want to start Tom out some stuff. Brian, you went to TwitchCon.
I did. Yeah, that's why I was gone.
How was that?
It was great. San Diego, I think, is the, you know,
best place for TwitchCon and it's there again next year. Yeah, I just like San Jose,
wasn't it? It's been all over. The truth is never had. First TwitchCon was here in SF.
Was that the first one? I thought it was first. It may have been. Because I missed the first one.
Kind of fun.com slash. See, we're not wrong. I only missed one, I think, so I've been to every
other one. Nobody's ever going to talk on the show. It's been in Long Beach. It's been in San
Francisco. It's been in San Jose. It's been in Anaheim and it's been in San Diego. I like
San Diego, just because, like, the gas lamp district is crazy. There's so much to do. It's the right
place to kind of have, like, parties and people meeting up and all that. Compared to Comic-Con,
because I know you and I go to Comic-Con every year, hold hands. Is it that off the chain crazy
outside of the convention center? No. There was like some music thing going on at the same time,
so he kind of had, like, it was more like at, I don't know if it was 20 or 50,000 people. I don't
even think it was like 20 to 25,000 people like in total or something. So it's not like totally off the rails.
The convention itself as well, like very easy to walk around, plenty of space.
You can get into all the panels, the panels you might be in line to get in, but then I went
to do a couple panels.
You know, they weren't the most popular ones necessarily, but they were very easy to get
into like the podcast format type panels.
Sure.
Like Alana did one, an awesome one with the Sea of Thieves team, and that was very easy to get
in, sit down.
I was done in one for the Borlands, the Echo Cast extension.
I almost called it the Gamescast extension.
So anyway, easy to get in panels.
Everybody's kind of meeting and greeting hanging out.
Is it only, is it for like Twitch streamers or is it for everyone who like lives the Twitch life?
It's the Twitch life.
It's fan.
It is like a little like VidCon where you're going to meet Gary Witta.
Gary Witta was there.
He actually got to come out.
No one's going there to meet Gary Watton.
He's claring at the camera.
If you go to Long John Silver, so you can meet Gary Witton.
Wow.
I'm on it right now.
I'm impression it, guys.
I'm.
And I'm the spicy one.
Anyway, Gary and I had dinner, actually, with good friends, Trish Hirshberger.
Oh, great friend.
We have cool friends, Trish Burger.
Yeah, and Kate Stark.
I don't know, you ever met Kate Stark?
She's big on Twitch.
She's really nice.
Up from Canada.
So anyway, cool place to hang out.
I would say there's four major components.
Easy way to break it down, right?
Oh, John.
What?
Is Andy repeating what Greg said?
Okay.
So there's four major components.
It does have an esports stage, and they broadcast actually Apex Legends.
I think there was $500,000 on the line,
so they had that whole deal going on.
So, e-sports stage.
Then they have the glitch theater,
which is always like the big, big,
like a couple thousand capacity.
Everybody piles in the room for the big keynotes.
And then when there's smaller stuff,
there's nobody in this huge room of seats,
which is kind of how it went.
And then there is a third, oh, there's the stage,
sorry, there's the show for.
And that's, honestly, it's not like packs or anything.
There's not like a lot of games and stuff.
It's a lot of just like...
Red Cross booths, yeah.
Like, I don't know.
Was there a Red Cross booth there?
Yeah, I think it was last week we were talking about TwitchCon.
And my only memory of TwitchCon in San Francisco the first time was the Red Cross booth was like popping off.
Oh, wow.
It was really...
That's awesome, though.
They might have, yeah, I might have had like good meetups.
So it's a lot of stuff like that.
Not a lot to do, honestly, on the show four.
Then the merch stage, actually I guess it's five things.
But the, sorry, the merch.
It was the Atrium, by the way.
If you know, San Diego Comic Con there's a big.
open area always in there really nice get merch there's artist alley and all that in
there and then of course the last thing is just go in and see panels or whatever so
I had a good time and as usual it's a lot about seeing people outside of Twitchcon
and especially for me in addition to meeting people for the first time
plenty of best friends there by the way thanks for coming up and saying hello
you guys should come next year if you can make the time and then seeing like I saw a lot
of other streamers that I never get to hang out with like a bunch of folks and we
even went down to the beach and there was like a campfire and we hung
out the last night and that kind of thing.
So it's cool.
Did you not like hanging out with anyone?
Did I not like, other than Gary?
Other than that.
So Destiny.
Yes.
Two?
Wow, we're going straight.
Shadow Keep.
What is this?
Thumbail.
All right.
That's the headline.
Destiny 2, Shadow Keep what?
Review.
Oh, here we go again.
Uh-oh.
I can't review the game because I haven't played the raid.
There's a dungeon that doesn't get released until October 29th.
There's like a lot of content still to be played out.
What is this game called?
Destiny 2, Shadowkeep.
So why do people try to your wrong me and say it's now called,
not the expansion, say it's Destiny Fight for the Light or whatever the fuck?
New Light.
New Light is the free to play.
But Destiny's free to play.
New, destiny, that, sorry, this is confusing, isn't it?
You can play that content, which is Destiny 2 year 1.
Okay.
That is what is free.
And it's now called New Light.
Because I think if they just called it Destiny 2, which is the content, the original first,
year, it'd be confusing. Or if you said Destiny 2 year 1, that's not really very appealing
to play, you know, that concept. So it's like an MMO, basically. Right. They're
using the expansions to show like, well, now Final Fantasy 14 is Final Fantasy 14,
Shadowbringers. And Bungee officially says it is an action MMO now. It is not, they don't
call it a first-person shooter. And for clarity too, New Light is actually not just Destiny 2 year
one, but they've added in some stuff that they've given to you for free over the years. And there's
even newer content that comes out as part of
the seasons that roll out.
It is complicated. I actually think
I'm really glad you brought it up. I get
more questions than anything else
I think from older players who's played
some destiny. I'm coming back, Frank.
Andy and I are coming back. I already came back.
I'm coming back to join Andy eventually. Yeah, I really want to hear folks
that came back after a long, like, couple
years or whatever, which I think is your case, Greg.
But anyway, people get confused because they're like, what do I
buy and what's it called
and do I need? And it's
definitely suffering a bit from that, I think. It's an intimidating big world game now,
like, you know, not, I wouldn't say as big as World of Warcraft, but actually there's
like a ton of content. There's right, there's a mode called Menagerie. There's like 12 PVP modes,
and they're rotating through there. There's all these different raid names that you go into.
And like, I think it's confusing for players. So like, what is Gambit Prime and what's Gambit? And
how do I get access if I'm this season past? Oh, what weapon do you have? And even now, yeah.
Yeah, like somebody asked me another day,
like how do I get outbreak perfected?
It's an exotic pulse rifle that we got the end of the last season.
And I was like, well, it's part of the last season.
So I think the answer, by the way, is if you own Forsaken, you can go off to do this
question, get it.
But even I, I'm struggling to tell you the exacts because there's a season pass
on top of Forsaken, which now I think they sell all together.
And now, just for clarity, right, Destiny 2, Shadowkeep is the new skew, which we're
going to talk about.
But that also comes with a season pass,
but it also comes with the layer of free content,
a little like Fortnite, you can think about
they did the battle pass.
Sure.
But you can play Crucible for free, the PVP mode,
and there's a lot of strikes to do for free,
and it's super accessible.
I mean, the value to play it for free,
bar none, I will say, is you absolutely should try it
if you're into shooters or action MMOs, as it were.
The battle pass is cool.
Yeah, what do you think of it?
I really enjoying it, I kind of only discovered it
because I was playing it the other night,
one of my friends Tucker was in the chat room
and was like, oh, go to, hit the start menu,
go to Seasons.
No, Tucker.
A different Tucker.
He was like, go to Seasons in the tab or whatever
and you could see the Battle Pass and what you've unlocked.
So I was like three levels in.
Yeah, you were getting notifications and you're like, who else?
You unlock like this cool thing, this cool add-on or whatever.
It's like, oh, this is pretty neat.
It seems more, I guess, easy for my brain to understand
where I'm used to Fortnite's battle pass.
I'm used to Apex's Battle Pass.
It's kind of like they're speaking my language now, you know?
Yeah.
Yeah, that's it.
They wanted to give you rewards for just playing the game.
Technically, you kind of were getting them before.
And again, it's something that Destiny is still going through and figuring out.
Like, you play the game, and even, you know, you've played it before and came back.
You were getting these rewards, and you still weren't even sure where they were.
There's so much in the UI.
I mean, it's a nice problem to have now.
We came out of the first Destiny, which you, like, spun around on Mars and collected
something called spin metal and your brain melted out of your ear out of boredom.
That was the first, like, month, you know, and they've added so much to destiny.
As someone that doesn't play, like, I don't really play this sort of thing, and I don't, I'm kind of,
I never bought a battle pass.
From the outside looking in, they seem a lot like work.
And having multiple battle passes for games seems like a lot of work.
Great, actually, I think, question.
Andy, I wouldn't just, uh, it looks like the battle pass for ease of the eyes, I think.
But would you call it a battle pass that you're like paying for this content?
No, it's not quite like that.
To me, it's just, I've kind of just been unlocking these things as I'm progressing and doing story missions or side missions.
Yeah, there's not like challenges.
Oh, cool, I unlock this thing, yeah.
Yeah.
And by the way, it does work similar.
You're right.
But what I'd say is having played both Apex and Fortnite, the way this works is you buy, again, Destiny 2, Shadowkeep.
If you don't forget, see, even I forget what's included, you want to get the season pass.
That is additional.
I forget if it's included, though.
So I don't think it is.
Whatever the case, season pass encapsulates there's content coming like the Vex offensive.
It's a new mode.
You get that.
You get an exclusive something else.
The raid, you know, you get some exclusive weapons as part of it.
So you're getting that as well as basically just as you level up.
It's like, here's some glimmer, which is money.
Here is a piece of armor, which you actually might earn anyway.
and stuff like that.
So it's more just like giving you access to stuff.
And I am speaking from a pretty privileged standpoint
because we got the game for free.
We got the whatever edition I have no fucking clue.
So there's a lot of the stuff I might be talking about to listeners.
They may be like, well, I don't have that because I didn't buy that.
So I apologize if that's the case.
But for me, it's just, it's this language that I understand better
looking at this battle pass and unlocking stuff as I'm going along.
I'm not really quite sure if it's like the Fortnite one where it says
go to all these spots to...
It's not like that.
Yeah, I don't believe it is like that.
It feels like I'm leveling up.
That's all that it is.
And when you level up, you get some packages.
Anyway, that's just a season bad.
Destiny 2 Shadowkeep.
Is that a $60 game?
No.
It is a $40 game.
Yeah, $40 game.
I believe so.
I was trying to say,
if it was on sale, it was funny.
I was double checking.
Like, if you don't have Destiny 2,
does it come with Destiny 2?
Well, no, you do have Destiny 2 now
because it's free.
So that's sort of it.
the base game is now free, so you get it included no matter what.
Now, the beauty of all this is that you can just buy ShadowKeep,
and you don't have to worry about buying all this other content.
Again, that was a sticking point,
and I think very important for everyone that keep asking,
they're like, what do I need?
If you want to play Shadowkeep, you don't need anything except for Shadowkeep.
Where in the past, it's like, what level do I need to be?
Do I have to play this old thing?
And it's like, honestly, nobody wants to do that.
That's a new player.
It's super punishing, and you're left behind.
And so now, just jump in and you can play.
And I can play with you, right?
This is the big thing that I can jump in with my low-level character.
Yes.
Or whatever, the character I left off on, I don't know my lights at or anything.
Do I get the, like, a mode of light or whatever that boosts me to whatever?
It needs to be boosted?
Everybody got boosted.
Okay.
So they did this thing, and I don't know if they'll continue to do it at the beginning of each yearly thing or whatever.
They boosted everyone to the max power that we were, I was at that I earned, like last July or August.
So I'm as good as you.
That's right.
You start as good as me.
but after the last 30 hours.
Congrats, man.
But no, it's funny, that became a discussion,
which is a whole other ball of wax.
Some people were saying,
hey, do you feel, like, upset
because they gave everybody else this power?
That you earned, that you earned over years.
And I was like, I don't.
I'm not going to tell you to feel, like,
good about it if you do feel bad.
In other words, if you're like,
I'm kind of bummed that I paid 60 bucks
for Destiny 2 originally,
and now that's free.
And I'm also kind of bummed
that I spent all this money in time to level up,
and now they just gave it away.
But likely, you're the problem.
player that's going to buy shadow keep and you're just going to be you're going to get that
new power and you do have to earn it can i say destiny too has some like confusing as jargon because
i'm trying to follow this conversation but then gregg went in with like i'm not sure what my
light's at i'm like what yeah you're right your your power so then andy for you're definitely
wrong for you coming coming in it's been a while it has been a while do you remember what light is
and what all this stuff is uh well is it overwhelming i know that they well the overwhelming part to me
is opening up the map and just seeing like there's part of me that when i entered the game
immediately I was like I kind of just wish it started off this new campaign for me
because the game starts you off and you're back at the tower with your new with your character
that you've had since the last time you played but it's now properly leveled the cool thing
is that all your old gear is now at that level as well so you're kind of starting from this
baseline like everybody's kind of starting off at this this baseline you all can jump right
into the game and then immediately I look to the map I'm like fuck what do I have to do and
luckily I have my Twitch chat open and they're like oh you have to go to the
moon for this and that. I'm like, oh, cool. Yeah, I guess
I could have figured that out, but I guess
it is kind of confusing to a player who hasn't
been on since Foraken
since the one where they
Spoilers, where they killed Cade 6
or whatever. Fuck! Yeah, that was
rough. It was a rough one.
I will say that this is going to be like the most
Well, I was talking to Tim
yesterday, and he was like, whoa, Andy. And he got a hot
take here. I mean, like, after
playing so much Apex and Borderlands,
those games control so much better on console than Destiny does,
which is like, Andy, how could you?
And you're specifically talking about how the aiming feels.
How the aiming feels, yeah.
That's like Bungie's Bread and Butter, right?
That's what they're known for.
I just feel like even playing Overwatch a lot,
like a lot of these newer games,
they have a lot more customizable,
how do the sticks feel with like the dual zones?
And like, with Destiny, I feel like if I'm barely moving it,
the character barely moves,
and then one slight fucking millimeter to the right,
the character is, you know, like,
and people are like, well, turn your sensitivity down.
Well, then just turning in the game feels like a nightmare
because I'm super slow already.
Like, I guess I just got so used to Apex and Overwatch and borderline,
even a game like Borderlands where, like,
I think people would be like,
you're crazy if you think Borderlands controls better than Destiny,
but I legitimately do.
I just feel like it, I can aim better,
I feel like a better player.
on those games.
So my experience with it was a lot of
frustration with it. I can't fucking aim in this game right now.
Because you like Destiny the first time.
I did, yeah. Yeah, I really did.
And even at this point, I'd say maybe
I don't know, five hours in or maybe four hours in
or something like that. And I've been enjoying
what I've been playing. I don't really fully
understand a whole lot of what's going on
because it's the typical borderland thing
where maybe I'll listen to the dialogue.
Maybe I won't. But I'm shooting the things
and I'm getting cool stuff for it
and it feels good to see those numbers go up.
What do you think of the cutscenes?
Your character talks now, which is, I don't remember that.
That happened briefly, yeah.
That happened.
Doesn't happen a lot.
I haven't really...
Yeah, no spoilers for any.
That's not a spoiler.
I haven't been really paying attention, honestly.
Couldn't tell you, Frank.
Right, so the woman with the inky bleeding three eyes.
The Sam Fisher.
Exactly, Sam Fisher, exactly.
Yeah, she has like three green eyes and it looks like San Fischer.
By the way, a good friend of mine and Greg Millie.
or you met Morla, who is heiress.
She's the voice of that creepy woman
that you see on the cover.
Morla Garundon, because she came in and did voice coaching
at IGN.
You remember that?
That was her, red hair.
She's awesome.
She does many other voices in other games.
I think this is her best work.
Wow.
The performance is awesome by her and the characters.
But yeah, if you don't know what's going on,
it can be confusing.
But I would say, yeah, like, if you played Borderlands
and you saw some of the cinematic scenes
where they're animated and, like, really nicely done,
I mean, it's just like that.
They're really nicely done.
So let me take a step back.
I don't want to have to read through your wrong next week.
So, for clarity, Destiny 2 Shadowkeep, which is you can buy it as a standalone product,
and it comes, of course, with the base package of Destiny 2 New Light.
It includes this season past.
This season is season, crap, eight, I believe.
Now I'm going to get screwed that out now.
But we're in season eight, I think.
And then that is going to continue season nine.
season 10, et cetera.
So there's four seasons over the next year.
So what I was trying to say
that I screwed up before is,
Destiny 2 ShadowKeep includes this time
the first bit of the season pass,
which is the first quarter of content, so to speak.
First season pass.
Am I making sense here?
I'm not following long at all, but I...
You get the thing we were talking about,
the extra awards on the...
If you look at it, you get the extra awards
if you have the season pass.
So it comes with Shadowkeek.
If I go...
If I buy Shadow Keep right now,
I get everything up until Shadow Keep.
No.
And that is, I'm glad you brought it up.
Shadowkeep is 3499.
I thought the answer was going to be yes for sure.
Shadowkeep is 3499.
So, right, about 40.
That's the standard edition.
And if you want to go back and buy the content, which you don't need to play it,
that is what is confusing.
And I think just worth sticking, making sure that people understand it.
If you want to go back and play forsaking content, it's $25.
So you can go back, you can buy that.
There's a full story in there.
So what's free?
There's raids.
Destiny.
The core game of Destiny 2 is free.
The 4th century expansion, $25.
Exactly.
That was Shadow Keep expansion $35.
Okay.
Got it.
Exactly.
And then the final step is it does include this quarter of content, this first season.
There's another one coming.
I think it'll be December or whatever.
That season pass, you will have to buy.
It doesn't include that.
What do you expect of Shadowkeep?
Oh, I forget if they said what it was going to be yet.
So I don't want to screw that up.
But, like, I mean, is it like another,
$25?
I think it'll be 20 or
yeah.
Actually, no.
Wait,
I do know how much it is
because I think you could have
bought it all at once.
It is the total for the year.
Crap.
Drum roll, please.
Wait, hold on, no, no, no.
It was like 25 bucks
I think for the whole year.
So it was like eight to ten bucks or so.
Yeah.
Here's how, this is how games
through this.
Shut up.
This is how games radar explains it.
The base version of Shadow Keep
cost $35 on all platy.
The digital deluxe edition will run you $60 and comes with four season past credits letting you access the next four seasons of content as well as some other crap.
Right.
You said it was how much you got 60.
So you're looking $25.
So I got to write.
Good.
So it's 25 bucks if you wanted the whole season.
So basically you divide that by four.
Okay.
This feels like a timeshare like it.
It's about 70 bucks but meaning it for the rest of the time.
to get you in to the third quarter of Shadow Keep today.
Is the game fun?
Are you enjoying this?
Let's go to the gameplay.
So as a hardcore Destiny player, I definitely really enjoyed going back to the moon,
which is something we saw before, but it's completely refreshed.
It looks beautiful.
This was in Destiny 1, but it's got all this new architecture and places to go, and this
new giant keep, this castle, like blood-red castle that you go into, and you go back and
you do fight some nightmares of these old monsters.
So meaning there's a conversation of, isn't this just recycled content?
Well, no, because it's completely new missions.
And yes, there's recycled pieces.
But honestly, it's absolutely nothing that I'm remotely concerned about.
I totally enjoyed going back and fighting these things.
They were sentimental to me, but they're still, like, fun to fight.
And it's not the same exact thing.
It's different.
You have new weapons.
There's a new meta on top of it.
The meta being there's added armor 2.0, which I'm not going to get too deep into.
It's a new way to upgrade, and there's all new armor.
weapons and stuff. But anyway, the story itself's probably, usually like six or seven hours.
You can, of course, do it faster if you're speeding through it. And it comes with, like,
cinematic cutscenes and all that. So that's like the first step in destiny. I think that's
where people get a little confused. They're like, what do you think of the game? Yeah,
what's the review? And I'm like, I've only done like the six or seven hour like story, which is
fun and all. But you leave that behind as a destiny player. And you play all these strikes and you get
all these weapons to chase. There's a new dungeon coming out, which is a detail. They call it
three-person raid. It's kind of, it's, it's meant to feel that way anyway. So a really intense puzzle
solving, jumping, platforming, fighting, you know, shooting kind of thing. That's coming out later.
There's a Vex offensive and new mode that's not out yet. And the raid drops this Saturday, October 5th.
If you're listening on Monday, we already went through it and, uh, hopefully I did well. Going for
worlds first with the Destiny Community podcast team. But the raids are always beautiful. So I haven't
played all that. And honestly, the conversation's still settling. I've just been leveling up and
playing the story. But I really enjoyed it. I'd recommend
that if you did like Destiny before,
especially if you liked Foraken.
If you didn't play Foraken, I don't know how to communicate
it to you, but if you liked Foraken, I'm like, yeah,
you should up in a Shadow Keep.
The story is a lot of fun, and it looks like it's
kind of taking that same model. Don't expect
a huge release of content like Destiny 2 originally
was, right? It's sitting on top of that,
and there's things that have changed, but it's not
a 40-hour campaign.
I think people still think about Halo,
right? They're like, oh, isn't it
that, you know, I play like, whatever, 20, 30 hours of this campaign.
You're like, no, it's not just that.
You know, there's all these other things you go off to do.
Should it be that, though?
Like, if you're a Bungy fan and you're like, is Destiny something I'm interested in?
And the answer is, well, it's not like Halo.
Are you, like, if that's what you're expecting from Bungy, are you going to be disappointed
by Destiny?
Well, the thing is, there are two different things.
So if you want a campaign that you can play a single player, that you don't have to worry
about all this open world and stuff, that's a beautiful campaign with cinematics and
all this, of course, smart AI, awesome shooting.
I 100% would want to have that,
meaning instead of it being only seven hours
and it shares some of these components,
like any game, like Anthem went through it as well,
division went through it, it's like,
oh, I need you to go back out in the open world
and I need you to collect a few things.
You do it on the moon for whatever, let's call it an hour,
and then you go back and you finish some things up.
So in other words, yes, a highly cinematic, driven campaign
that's 20, 30 hours, of course.
But it shouldn't only be that.
it's not destiny, you have halo for that, you know.
Meaning I would want both is the answer.
So if somebody came to you and said,
Fran, I have $40 and $60 and three friends,
what should I play borderlands,
or should I get borderlands of these friends,
or should I get Destiny 2 Shadowkeep?
What would you say to them?
It's hard to answer without the long list of, honestly, right?
That seems to be the Destiny MO, yes.
Like, what book should I read?
You know?
The Bible?
Don't.
It's all right.
The most bang for your box.
But I'm not trying to dodge the question.
if my personal
for me, like I'm going to buy
Shadowkeep. I really love Borderlands.
It's awesome. But it has sort of a limited
timer on the amount of content that you're going to get
out of it. There's an end to it. Yeah, it's an evolving
world and this year they are promising a few more
of these. You had to be their events. There's a lot to
unpack in terms of how it's changing. I'm not going to get into it.
But yeah, the easy answer would be Shadowkeep
for me. But for you, it could be
very different because compared to Borderlands,
you jump in, yeah, there's no leveling
game. We didn't even get into it. But like,
Meaning you level up Borderlands, but it has a nice matchmaking system.
You can just hop in with friends and they've made it really easy.
Shadow Keeps still as you play harder content.
Actually, no.
Borderlands goes through this, right?
If you want to play high-level mayhem, you've still got to be powerful.
Well, sure, but that's mayhem.
You can turn that up.
That's my question, right now, have you already torn away from me?
That next week when I actually jump into Destiny 2
would not work for us to play together?
It will work.
We can go absolutely play stuff.
It's just like any game I was getting it.
There's going to be harder content to play.
If I'm already off playing that, they're called like nightmare, master level, you know, super high level stuff and I'm grinding that.
Well, no, you can't play that with me.
But I can play that nightmare.
I can play with me.
I can play with you on the normal level.
And so I can help you without.
But is that a total waste of time for you?
No, it's not.
I mean, it depends on what you're chasing.
You know, sometimes you're chasing a weapon or whatever.
But what I was going to say, Borderlands is great because it's really like accessible.
You just shoot stuff all the time.
The moment's a moment, you're just constantly laying bullets into everybody.
Pure chaos, right?
this is definitely more of that MMO RPG feel
where it's a lot more tactical
so you really do think about
you know I like the gunplay in borderlines
is great but man the gunplay in destiny
and the thinking that goes into now
what they've really gotten into is shadow keep
which I have yet to like quite experience
is you're building characters more so
they've added all these mods that true RPG feel
it's like wait I'm gonna get this mod
that now I can attach to my gun
that changes the way it hits on shields
I mean it's really deep deeper
building into
characters, which we still are getting into.
But it's a lot deeper, you know, than Borderlands in that respect.
Where in Borderlands, you're just trying to get all the best gear.
Sure.
With the tear off from Activision.
Yeah.
Do you see them kind of making the right decisions?
Like, do you think that it's going to take a while until it's fully their product?
Or are you already seeing that now?
I think it's going to take a while for, you know, it's like sort of the band lost,
it's a producer and manager or whatever that had for a while.
and it's hard to like find your new vibe, right?
So I think they're just getting there though.
I feel like, yeah, we got the new single track
and we're like, yeah, like this is a lot of like Armor 2.0
and some of these this free to play stuff, it moved to steam.
You're like, yeah, like I'm liking the new sound,
but we haven't really got like a full compendium yet, you know.
And so I think the easy answer is we're seeing all the stuff like cross save
that we're not sure what held it back, PlayStation, Activision,
exclusive deals.
We don't know, but they've certainly hinted, yeah.
And so that's one of the many things that, yeah,
I think we're seeing them move in the right direction.
And for them to come out and say it's an action memo,
I got to wonder if Activision would have ever been like,
no, you're not calling it an action.
They definitely were.
They definitely were.
Exactly, right?
So somewhat facetious.
Like, that's the type of change you're seeing.
They're moving this to be more of like an actual world of Warcraft-inspired
to MMO.
And nobody's really done it other than yet,
like Borland's setting the tone for this,
but man, they're going deeper than anybody.
else in the shooting space. Warframe, to be fair, I don't know, is anybody a warframe expert in here?
Warframe's done some really cool stuff.
As somebody who, again, hasn't played in a while, I'm just like, God, there's still no new
alien race to fight against.
Yeah.
Like, it's still, the Vex, it's still all the Fallin, the Ugly ones, the really scary ones,
what are they called?
The Hive, yeah, and then the Vex as well.
But in this one, like, you're in this new world, and it's, they're a slightly modified
similar to when you fought the versions of them
when they were like kind of these
transparent black figures
like the dreamscape one yeah the dreamscape one
whatever the hell they were called
it's that but now they're like a
there's a nightmare versions and it's like
just give me a new enemy
I just want like a new thing to look at and like
have it feel more
like the universe is bigger than it
really is because really we've just been seeing
the same sort of enemies for a while
I was pretty disappointed by that
yeah Forsaken brought new enemy types
the scourge, but yeah, we're not really seeing it.
Yeah, this kind of happens that you get into that zone
where the recycling, you know, current enemy class and stuff.
It's been a conversation of like, well, what is destiny look like now?
What does destiny look like now?
Is it? Destiny 3? Total refresh, blow everything up.
All the old enemies go away.
Or do they build on this, but build it?
How do they make a bigger drop?
Because, again, this is a $35 piece of content.
It's not a $60 full release, but people are asking, like, wait,
are we ever going to see that again?
what should be done. What do you guys think is
you know, not Destiny Hardcore fans? I mean Andy you've played
quite a bit though right? I mean a decent amount. A decent
amount back of the day yeah but I
another thing that kind of said out to me was you know you revisit the
moon and that's that probably holds some sort of special
place in some Destiny fans have for me I was like
we're in the same areas from Destiny 1 where you know this isn't like
in Middle Gear Solid 4 where you go back to Shadow Moses this isn't like that
really cool whoa they brought this back it's like
oh, I was playing in this same spot three years ago.
Yeah, definitely one was this generation.
It's a little early to have nostalgia for things.
Yeah, and granted, there are some newer areas on the moon.
Oh, yeah.
A lot of the patrolling stuff, a lot of the, those missions are in the exact same area.
Like, I remember walking into this interior.
I was like, oh, yeah, I've seen all this before.
This is.
Yeah, it is.
It is one-to-one in some cases.
It's all, again, redone, and it looks sharper and all the above.
but it's, it is the same area in some respect.
Actually, I think there was a number, though,
that it was like there's 50% additional space or 60.
So it is sort of double the size, so to speak.
It's, it is double the size in terms of things to do there.
But yeah, half of it is somewhat familiar.
You're like, oh, yeah, we've been here before.
And yeah, I think that feeling is a turnoff for some.
They're like, yeah, I wanted a new area, right?
You want a new planet.
So anyway, my question was,
do you guys think we need a full, wipe the sleep clean,
do a Destiny 3 that's $60?
you can call Destiny Next, whatever it is.
Or keep expanding?
Or just give me a, in other words, just give me a $60 expansion.
Now, that's two ways to look at it, meaning wipe this whole conversation clean of, what do I need, where do I go?
This planet's old, this new things here.
Or, yeah, so wipe that slate clean and do Destiny next or three.
Or take what we've got reshuffle, but give me the big campaign that Imran's talking about
and give me just more enemies and bigger content, but expand it and just stick with that.
That goes for the game engine too, obviously.
I mean, either way you're going to lose people, but you might as well do it in the way that will let you revolutionize and try and get more people in.
I think if you do a $6.00 expansion, a lot of people just are not going to jump on board.
But if you do like a call it Destiny 3 or a title without a number, they would probably have a bigger chance of like relaunching this game as the MMO they want it to be.
Yeah, absolutely.
I think that they need to take the next year to get these expansions out and kind of work through the issues and growing pains of being independent.
Then once they get that figured out, launch a new title that is going to be the jump on point for everybody.
I think you could do a $60 expansion and get people in.
Like, I think it's not impossible if it was destiny colon fucking nightfarts.
I don't know what you call it.
But I mean, it's like it literally is that you can serve both audiences there.
If it is, especially if it's a standalone download, right, that if you are Fran and you've been playing nonstop,
guess what all your stuff carries over and it's there and blah, blah, blah.
You're, we're, we're warp jumping you to a different part of the galaxy and there are new planets.
there are new things.
It's all brand new in that way, right?
But it would still be an expansion, you're saying.
It'd just be big and all new.
But then it's a brand new, anybody could step in and go through and do it, right?
Because, I mean, the problem is, like, right now leading up to this one right here, Shadow.
Shadow Keep.
God, I'm lost five.
Sorry. Shadow Keep, right?
Like, it was, I like Destiny 2.
I enjoyed Destiny 2.
I've Platinum Destiny 2, right?
Had a great time with it, and then step back and never did it.
And so with all the hype and people talking about this and the excitement of it, I was like,
cool yeah I want to try it I want to try it
and then this week I'm playing a bunch of embargoed stuff that I can't talk about
on this game's cast so I haven't and I'm out this weekend and then next week but like
hearing you guys talk about it's like okay cool so it's the same enemies and it's the same
environments and there's new it's just like well why wouldn't I
why don't I just keep trying to platinum borderlines three like do I want to pull away from
that I need a platinum control too and it's like for sure you start getting into that
whereas if it was boom brand new experience the same thing that like honestly is
elapsed destiny one player when destiny two came around
and it was like, oh, cool, yeah, let's jump back in and have a new story and a new thing
and not knowing it would be same enemies and stuff like that,
if they were to do a destiny expansion that was $60, that was serving both audiences of,
hey, Fran, who worked the new part of the galaxy, you know, carry over whatever the hell,
certain things carry over, not everything.
And then, hey, Greg, restart kind of pretty much, right?
Like, you don't need to worry about all that stuff.
Right, yeah, what's interesting is I think if you buy Shadow Keep and Forsaken,
so 25 bucks for Foraken, 35 bucks for this.
60 bucks. There's a lot of new content in there that you missed
if you never played for Sagan. But is any of it
like revolutionary is the thing? Is it, I'm going to jump back in?
Well, that's what I'm saying. That's what we were talking about, right?
Of how do you get the most people back in?
Absolutely different. New planet, new enemies, new everything. Right. And I'm not
addressing it. I'm just saying in terms of amount of content, what's interesting,
you never played for Saken, right? Right. So the whole new dreaming city, it is new
enemies, actually. So I actually think you might get some wonder out of combining those two
things, but unfortunately, they are two different products. So what I mean is not
Like you can just hop in and you're like, you still run into you.
You're like, where do I start?
You probably just jump in the Shadow Keep, but you could go back and play on the Dreaming City.
It's a place really all brand new.
Amazing, actually.
Really, they added so much cool stuff and forsaken that for me, it's old.
But if you never played it, actually, you combine that with Shadow Keep.
It's a ton of really cool stuff.
It's the thing that Destiny.
But it's confusing.
I think we know, especially with the launch of Destiny 2 and what that game was at launch,
you saw the struggle and the two different mindsets of who,
were they trying to appeal to.
And Destiny 2 was a game designed to appeal to me.
And it worked.
And I played it and I plattoned it and I put it down and never picked it up again.
Because that's how I play games and how I think they at launch wanted people into that game.
However, it's incorrect me if I'm wrong, Fran, it seemed like it alienated the hardcore destiny players who were like, hey, I'm done with this too.
What the fuck?
I want to grind.
I want to run.
I want to chase.
Like I'm not doing that.
And so to get to where we are now and have it be, you know, hey, yeah, we are talking about for Shadowkeep.
grinding and this and different levels and battle passes it's all this stuff to keep you engaged and never let you go
which is what i again i'm speaking out of turn here to an extent but what i imagine the people who listen
and care the most for the destiny uh community in the podcast and all those people that's what they want
and whereas it's still for me i look at that and i'm like oh cool i get what you're doing but even for me
it's like cool why don't i pick up dc universe online again because that's what that game is and and that's what
i love for it you know i'm not even making a joke i mean if i'm looking for a game that is
the everlasting gobstopper.
You know, I still, I look at my character and I'm like, she's not as
cool as I want her to be. In
Destiny, right? Like, I want her costume, look more
customers and more of this. Right. There is so much
kind of, I would love to, and I know we're probably going along here, Tim.
So, Tim loves it. He loves it.
I don't love it that much. Yeah.
So I'd love to do since there's
crossplay and I own, well, I don't know in Shadowkeek
I'll have to see if I can. Cross Save.
Get that. What did I say? Cross Play.
You're right. Cross Save. Thank you, everyone.
Otherwise, we'd be facing your wrongdown.com slash
gamescast, you're wrong.
Right? Yep. Got it. So great, I'd love to like hop over. I just got to get the game
Did me a walk through? Do a little tour take you to a few places, but we need to get you forsaken too
But take you to a few places and see like wait what do you feel it? Go on a little vacation, you know what I mean?
Just a little friends tour stall them. No, but the reason so I'm saying
I'm wearing a little fanny pack?
Can we get a chiro?
Honestly, it does represent Destiny's current problem and why I asked the question I did is
You're like where that bleep do I go and they're hopping in this
streams. What do you do? I'm
overwhelmed. There's these enhancement cores
and there's prisms and there's a set in
chards and there's seven vendors. That's another
thing. As somebody who was already
overwhelmed by the amount of currencies
in this game to unlock
additional ones, I'm like, oh my, there's
more shit that I can buy with shit.
They did in some ways to simplify it.
What I would say is, this is an MMORPG.
You're not going to hop in and play League of Legends
and be like, yeah, I'm just going to have a casual game.
It's World Warcraft the same.
Final Fantasy, the same, right?
These are, even Monster Hunter.
You're like, what do you, what do I do?
Like, you start the beginning and you learn a lot.
And that's just how it goes.
But what I was going to say is that is Destiny's biggest issue.
But I feel like if you get a little FM3 guided tour.
So I'd love to try, like, Greg, when you're ready, take you to a few spots, though, be like, check this out.
And I honestly think meaning it would really help you.
You're like, oh, that's what this mode is.
There's no good way in the game without getting a friend to play with who's played it to understand what's going.
I absolutely think it's its biggest issue.
It's overwhelming.
I'm really enjoying it.
Of course, like every release that has not been the first Destiny and even Destiny 2,
imagine it will launch more of the style that it is now.
There's a lot of content.
This is much thinner.
There's only so much to do.
But for hardcore fans, there's a good four to six weeks, easy.
Their rollout pace is really good.
So I'm very excited about it.
I'm really enjoying it.
Looks awesome on PC.
But, you know, we'll see how it looks on.
I just requested you a code for the PS4 chat.
Oh, thank you.
You can do it with me.
And let's do it.
No, no, I need for a second.
I need both.
I only have Destiny too.
Let's just worry about Shaddy right now,
but I'm saying let's next week,
I'll jump on your stream when we do it.
I hate that there's no 60 frames.
I'll just end it with that.
Totally absolutely.
Like on console, there's still no 60 frames,
and I think it just, it sucks.
So I know Tim wants to move on.
I wanted to end my thought by saying,
I think the next destiny is in line
with what Greg said.
We'll get another expansion like this,
figure things out.
Go to the next generation.
Get those consoles out in 2021.
End of that year, September 2021.
Go big and refresh.
Boom.
Andy.
Apex.
Legends Season 3.
The new world is really cool to play in.
It's super different. There's all these
different biomes. It's like
I'm not super sure what
the lore is in this new arena you're
playing in, but there's
like a lava area. There's an
ice area. There's a very green area.
It's really, really cool and different looking.
It's really cool and different looking.
A landscape, a generic ass
like a halo-looking landscape.
The new hero crypto is pretty neat.
Superman's dog?
Yeah, exactly.
Good crossover.
He sends out a little drone that you can go sort of survey the landscape.
And if it sees an enemy, it'll target it.
And it'll make him visible to your teammates and yourself.
How many characters are there now?
There are nine, eight.
I forget.
I'm surprised you even know it to that.
I believe eight.
I believe eight.
Yeah, yeah.
And so crypto, yeah, I'm looking at the grid in my head or whatever.
His ultimate ability is pretty neat as well.
So with his drone, he can set off like an EMP that will take off the enemy shield and also damage him a bit, I believe.
Kind of funny to slash your gamescast, all that.
You're not right.
Kind of right.
And so if enemies are hiding in a certain spot and you know they're there, you can go in with their drone.
Now, they can shoot your drone.
but if you kind of are a little bit
sneaky with it you could set off the CMP
it'll really fuck them up and then you rush it and they have no shields
11. 11. Oh shit. Wow.
I knew it was an odd number because it didn't line. There was always
this little spot missing. Why did you say eight?
Oh, did I say eight? Oh, no, no.
You said eight or nine. You're only off back back there. Got it got it got to
slack everybody. Because I was picturing like one, two, three, one, two, three, one, two, three.
But really goes one, two, three, four, one, one, two, three. That's what it was.
Ultimate ability is really cool.
Yeah, use that EMP.
Another cool thing about them is like while you can leave your drone sort of facing an area
and if enemies don't see it, it'll...
You can be...
You can play as crypto while the drone is still floating in the air.
So you can set out the drone and you're controlling it,
but then you can enter back in first person mode,
and the gun mode shooting mode while your drone is still floating in the air.
And as long as you don't get too far away, you know,
because there's a distance length.
There's a length on it that it'll say like,
oh, I'm out of range or whatever.
Does it just follow you?
No, it doesn't follow you.
But if like I'm picturing end game sort of scenarios
where it's like we got to watch this direction,
but we also have to watch this direction,
put up the drone, let it sort of just float up in the air.
And if enemies are coming, it'll alert us and say,
hey, enemies spotted or whatever the hell.
So he has a lot of really cool tactical.
There's a lot of cool tactical strategies you can apply.
there. But yeah, the game
just feels so fucking good. Like, again, I'm
back on it, and it's
it feels so great to play the
slide and everything. That's another thing, going back to
Destiny, where it's like, ah, this slide does not
anywhere as good as Apex does, yeah.
The Apex slide is dope.
Yeah, but it's fun as shit. It's really, really fun.
They took away some of the add-ons.
Like, skull piercers,
like an infamous sort of add-on, you would
add on to the wingman pistol
or your longbow sniper,
and it adds, like, a crazy amount of headshot
damage. They took that away from the game which
kind of sucks but they've been balancing
other abilities. Also in this
world there's these little robot
drones that you know the floating robots
in Revenge of the Sith
in the law in
and Mustafa are floating like little things
that are holding stuff similar to no
well they're a lot smaller but
they are holding
a sphere of loot
that blinks the different colors
of rarity
and if you shoot it at the right moment
It'll like, kind of like a little mini game.
Yeah. So if you see it like blink orange and then you shoot it, it'll drop the legendary loot.
And in there, you'll have a legendary helmet or whatever.
And that's it, it's pretty cool.
Yeah, the landscape is really interesting.
And again, we weren't really expecting a new place to play in for this season.
And it was a pleasant surprise because we just thought they were going to keep adding on in Kings Canyon.
But to get a whole new giant arena, it's really fucking awesome.
Cool.
Go for it.
Yeah, I was going to ask someone who's played a ton of Fortnite.
You've seen that evolution.
And yeah, someone who's gone through Apex Legend season two,
which I think was met with a little bit of like, well, nice changes.
It didn't feel big enough.
Right.
How would you compare sort of what we see in Fortnite with its seasons,
how season two looked versus this?
Well, I mean, with Fortnite, it's just so much different
because they have, like, obviously an endless bank
to just have all these crazy world cataclysmic events or whatever.
We don't really have that in Apex.
Like, they added, in King's Canyon,
they added the giant walking sort of titans,
those big behemoths that are just,
those giant-ass, like, brontosaurus-looking things.
That didn't really change a whole lot,
but they did change some of the areas.
I thought they were just going to keep going to the Fortnite route
and keep on adding on or removing.
You know, there's a world event here where maybe this happened
and now that's gone.
But no, like, to get a whole new arena to play,
and I think that was, like, so surprising.
So it does feel a lot big.
Yeah, it feels huge, yeah.
Is the old map gone?
Old map is not playable for the time being, yeah.
If sunset it for now.
Yeah, for now.
I don't know if they're going to bring it back at any moment,
but it is really, really cool that there's just new place to play in.
And a lot of different, there's a train that kind of goes around the area that you can get onto.
I believe it can kill you if you're in front of it and stuff like that.
There's these new ways to sort of get around the world where the balloons that you latch onto that shoot you up into the sky and you kind of redeploy somewhere else.
Well, that was always in there.
But they had these geysers now in some of the places in the world where like they shoot up water and you can jump in there.
Oh, you're talking about when you go up to like,
Yeah, yeah.
To redeploy and fly somewhere else or whatever.
Yeah.
I thought they did a great job with this.
And again, there's spots that I haven't really dropped in yet in this world because they're a little too hot for me.
So new.
Yeah.
But yeah, it's cool.
I'm really, really digging it.
I can't wait to keep playing.
Awesome.
All right.
Thank you very much.
Yeah, you're welcome.
You can go back to editing or whatever it is.
Any time or water.
But before we move on, let me tell you about our sponsors.
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Everyone, I want to hear about CodeVane.
So CodeVane is a game that they revealed like,
I want to say like a year and a half, two years ago.
A couple years.
And it was, like, their pitch for it was not anime Dark Souls,
but it was pretty much, hey, yo, this is anime Dark Souls.
Then they ended up delaying the game because, like, quality concerns,
or they wanted to spit polish it up or whatever.
That's supposed to be a year ago, right?
It was supposed to be last September.
Yep.
So it finally came out this year.
I, Bay, Nine-Mcoe, gave me a code, like,
hey, no one else is going to talk about this game.
Can you please, like, play it out and see what you think.
It is reductive, I guess, to go say again, anime,
Souls, but that is the
long-term thought
with this game is, while I play it,
this is what Dark Souls would be
like if they wanted to make it more
anime. When I say that, I don't just mean the art style.
I mean things like, that game
has way more story than any Dark Soul
game you're going to play. It is
basically
the foundation of that game is
it's been the apocalypse. At one point
a woman got a disease, and she
started spreading that disease through, you know, just contact, and people she would kill
would come back to life.
And the only way they would, for sure, die would be to turn to ash.
So when they come back, are they like zombies, or are they just, they're just back?
They're just back.
They're called revenants, which is, you know, vampires, basically.
But eventually, if they didn't get enough blood, they would go crazy and become
like zombies.
And those zombie kind of vampires are the main antagonists of the game, the kind of stuff
you'd fight normally.
And basically, this is all just a way for the game to go, oh, this person, or you die,
but you came back at a certain point.
Thank you.
I have played, I would say, about 15 to 17 hours of that game.
At no point have I actually cared about the story.
Okay.
But it shoves in your face all the time with...
Anime.
Yeah.
The cutteens are mostly skippable, but...
So you have blood codes in that game.
As your main character is somebody who can equip different codes
or essentially builds or job classes or whatever.
So, like, it'll say,
this person is good with halberds,
this person is good with,
you know,
long range and magic
and stuff like that.
So you'll equip the codes
and whenever you need
to open more skills for them,
it will say,
it'll make you go through
and unlock their memories.
And how you unlock the memories
is a kind of life-estrain style,
walk through and see like little vignettes
play of like them talking
and what their life was like and stuff like that.
And these have,
when you need to do like 30 of these at a time,
it is so annoying.
to have to go, like, so I end up skipping a lot of them,
and then I feel bad because I feel like I'm skipping story,
but I also don't really care about the story.
So I feel like no matter what I do,
I'm not enjoying that part of the game.
The sirens are on our end.
Did you say you played a lot of Dark Souls?
Yes, I played every Dark Souls game,
and I played Dark Souls one, I want to say like four to five times.
Wow.
Does the combat, how does it compare with, you know,
because it's not From software,
does it have sort of that same feel?
It's an emulation of From software style
of like, you hit them twice and roll away kind of thing.
So because of how easy it is to move around in this game,
the sirens are on our end.
It's on our end.
Because of how easy.
In Dark Souls has very impeccable hitboxes.
Yeah, yeah.
You know exactly where a sword will hit you because that sword,
well, the hitbox is exactly that weapon.
Yeah.
Because of how easy it is to move around in Code Vane,
they had to make the hitboxes bigger,
which really pisses you off sometimes.
You're like, I'm standing behind this guy at a decent,
clip, a decent bit behind him.
You're still getting hit.
Yeah, I'm still getting hit because otherwise you'd be backstabbing him constantly and never getting hurt.
So I understand that you need to balance that.
But it becomes this frustrating endeavor of this guy is super fast.
His hitboxes are hitting me no matter where I go.
I'm not actually enjoying this boss fight.
Does this game do anything better than Dark Souls?
Character Creator.
Character Creator is good.
Character creator, I think I tweeted this.
It has 300 options for eyebrows.
It's really cool.
Eyebrows have always one of the hardest things for me when I'm creating.
I don't really know.
You can make your person look permanently quizzical.
I just like constantly look like the rock
with one eyebrow up.
But the character creator is extremely
like you can take the armor
and you can paint that any color you want.
There's a lot of...
And if you're one of the people who doesn't like the Dark Souls,
like their vague story, this game has more story.
I'm not going to say it's less vague
because it does just toss things at you
and then when you're starting to get a grasp on it
it starts tossing more terms at you.
So it's not necessarily...
It still tells a story that it unfolds,
but it's not necessarily less vague.
But it does those things better than Dark Souls.
There's no PVP element.
So you can't play multiplayer and summon someone in and come help you,
but you're never going to be fighting them,
so you don't need to worry too much about,
is my build going to be good enough to fight someone who's invading?
You don't need to worry about it.
Somebody stopping you midway and forcing you back to the Nassay point.
I will say in the map design,
this is where it really falls apart compared to Dark Souls.
Dark Souls where you walk around
Let's say you're in Anarlando
By the way this game also just straight up has Anarlando
They're both based on the same French castle
So it's literally straight up the exact same area
So you walk in that area
In Dark Souls you have
A million landmarks
Like oh this is that place where these black knights are
And where you have to go up this like civic tower
And you know what it looks like
So even though you don't have a map
You internally make a map very easily
CodeVane has a map
it is not well suited for things that overlap,
but because it doesn't have a map,
it doesn't have landmarks to really figure your way around,
so everything is a very maze-like dungeon.
So you are going through these areas,
trying to figure out, okay, have I been here before?
Well, it says I've been here,
but is it saying that because I'm overlapping on a specific thing?
Like, the enemies here aren't dead,
but I hear an enemy, is there one that I've seen before?
And it's such a confusing mess sometimes.
I accidentally, the very first part of the game,
walked into what was essentially the Blightown equivalent
of a big-ass swamp that had no real signposting or anything like that.
I didn't know it was supposed to be technically the third area of the game.
So it was incredibly difficult.
The water in the area slows you down,
so I couldn't really figure my way out.
I get to the boss.
The boss is very much meant for you to already know what you're doing
and already understand status effects,
already have armor to mitigate some of that status effects.
Again, did not...
inspiration there.
Yeah.
You can teleport using
like the bonfire
equivalent to the missile
like M-I-S-T-L-A.
But they,
if you don't know
you're not supposed to be there,
there's no point in teleporting out
and you can't just walk out
because you fall down to get there.
So when I got to the boss,
the boss is by the way
like an anime monster girl
that like is a serpent.
Perfect.
She has a status effect
whenever she hits you
that slows you down,
like puts you in a slow mode.
I did not,
because it doesn't say like slow
or anything like that.
It just like a...
You're just like this game is broken.
Frame race dying.
I thought like, is it just, I'm not good at this game or whatever, but it's, it's a, like, a, iconography is just a ball and chain.
Okay.
And I don't know what that means at that point of the game.
You're married.
Yeah.
Like, Dark Souls says, perhaps, like, comically, it's just like, poisoned.
Yeah.
Like, you know what's happening at that moment.
Share to glance, yeah.
Yeah.
But this is, okay, ball and chain, I guess I'm moving more slowly.
Is that happening because they're hitting me and it happens in one hit?
Or, like, what?
Is there something I could do to mitigate this?
It doesn't explain that.
So it takes a lot of the worst things about Dark Souls.
The obtuseness.
Yeah, and just doesn't, like, build on it in any interesting way.
Its main thing is the same thing it was doing with God-Eater,
because it's the same team.
It's the God-Eater team.
It's trying, God-Eater, their main claim to fame is,
we have a story unlike Monster Hunter.
This is, we have a story unlike Dark Souls.
And it's okay, but what else are you doing here?
Yeah.
So, I mean, I don't want to say I hate the game.
There are interesting things about it,
And I'm kind of jazzing for a soul's like,
because the second row was, it was great,
but it wasn't quite filling that same, you know,
stop and pop kind of need.
Sure.
But honestly, I kind of wish I just, like,
played The Surge, too, instead.
Oh, wow.
Yeah.
Wow.
But I would, I didn't review this game.
I just kind of played it and, like, did it.
But if I was to give it, like, a score,
I'd probably say, like, it's a solid six.
Okay.
Just maybe not anything than that.
Yeah.
You might get into it if it's your jam,
and otherwise it does have its issues.
If you, if the words anime,
anime Dark Souls appeal to you, then this is your game.
This is the game for you.
Dragon Quest 11.
Tales of, no, not Tales.
Echoes of an elusive age.
Definitive Edition S?
A Jackin Quest 11S.
Yeah, Shadow King's confusing.
Cool.
You just need to say Dragon Quest 11.
I fucking love this game.
Okay.
Are you playing on Switch now?
I played on Switch.
I own it on PS4, but I have never booted it up.
By the time I was like ready, I'll do a 100-hour GRPG right now.
they had already detailed what the Swift version was going to be.
I might as well just wait for it.
I am glad I waited.
This game is great.
It is, I don't know.
I'm not going to say like it's objectively like the best thing ever played or anything like that.
But for the JRP itch I have, it is exactly that.
And I was so worried it was going to be so,
so traditional to the point of being frustrating.
Because, I mean, it's Dragon Quest.
Like to go into a story a little bit.
I interviewed the producer Okamoto last.
year at Pax East.
I was like, the first question I asked is,
why do you think Dragon Quest is not popular in America?
Can I ask you why you think it's not?
I said, people think it's too traditional a series.
When you compare it to Final Fantasy, which is supposed to be very modern,
Dragon Quest, everyone thinks Dragon Quest is still the same game.
It was on the NES.
And he's like, yeah, I can kind of see that.
I don't know why America thinks that.
I think they just don't play enough of the games.
And playing this game, I can 100% see why he thought that was weird.
So when you think about Dragon Quest,
you think, okay, this is going to be a very standard, traditional thing,
going to not going to have many options,
it's going to, like, lead me by the nose like JRPGs do.
And as I started playing, it's like, yeah, this is kind of how this feels at first.
There's, like, limited camera options and stuff like that.
But then I start playing it more, and it's extremely modern.
I never have to worry about where am I going?
What is my heading?
I can start and stop whatever I want.
Because on the map, it'll show you, like, yeah, this spot is,
if you don't know where to go,
there's a little pink dot that will show you exactly who to talk to you to give you a hand.
necessary for our RPG. But it also
have like a text box
saying if you want a bigger hand, it's like, yeah, just
go straight here. This is where you need to go.
Or there's also a button to talk to your party.
Or if you don't even want to press that button and talk
to your party, you can just turn around and talk to the
person in your party you want to talk to.
Who will be like, yeah, we need to go to the waterfall.
And it's stuff like that.
That you can just turn on all
these options. There was a point where I was getting
frustrated of cameras slow down when you're
inside because you slow down a little bit.
It's like, oh, this is kind of frustrating that's walking around
And I was like, I'm probably not to be able to call this.
I looked in the camera settings.
Oh, yeah, here's camera speed.
Indoor settings.
Wow, okay.
And the Switch version adds so much stuff.
Like, there's a, there are things to make it harder for you in the main menu.
So, for example, you could set it so I want to, I want it.
So if the main character falls in battle, then everyone falls.
Like, persona style, everyone loses kind of thing.
Or you can set it so talented people lie to you.
You just go there, like.
Go to the waterfall.
Yeah.
the waterfalls, nothing.
It's basically that.
Like, you go to the, people will tell you, like, yeah.
Why would you want that?
I turned it on for a little bit.
It's like, yeah, you can just leave town if you want to head through the front.
And they told me this because I'm wanted it in town.
So I ended up getting, like, caught by the guards because they told me the wrong area because
they wanted me to get caught.
And it's stuff like that.
It ends up feeling such a modern RPG, but it still has that a level of heart that I don't
think I've felt in a lot of modern JRP's.
So this is a very early game spoiler,
but your character realizes that they're the reincarnation
of something called a luminary,
which is supposed to bring light to the world.
So he goes to the king of Heliodore to announce himself
and say, I don't know what you need me to do,
but this is who I apparently am.
The king apparently has an issue with the luminary,
traps it up in a dungeon,
and then you eventually break out.
When you return to your hometown,
which raised you as a kid,
to go talk to your mother and like, hey, I need to know what to do.
You find that, like, for whatever reason,
everyone thinks that the character you are
is supposed to be six years old and is off playing somewhere.
So you eventually, like, go find your grandfather
who, you explain the whole story to him,
and he's like, well, I don't really know what's going on,
but, like, go find this, like,
I buried something for you underneath the waterfall.
And so you find out, like,
then you go back and find that the tree,
which is, like, the main thing,
a dragon quest 11, like the
igdryry
is sending you a vision
of the past.
Because it didn't want you to deal with the fact
that your entire town has been raised to the ground.
The king basically
destroyed the entire village and killed their family and all that.
So you go to the waterfall, you
dig up whatever your grandpa was telling you
and you find a letter from him saying
I don't believe this, but I talk to you
today. I talk to an older you.
And it's this very heartwarming letter
saying like, and it finishes
with this thing the grandpa apparently tells you
like bear no grudges in life and leave your heartful of love and you'll be fine.
And it was, this game is supposed to be very, like when I think about Drenquest, I don't
think about a personal story.
But playing this, it's actually like tugging at my heartstrings a lot more than like any
recent Final Fantasy game has.
That sounds cool.
That's really cool.
Yeah.
I'm really loving it.
And I'm, the only thing that's bothering me so far is, you know, the game has like this
English kind of localization of like, uh, European stuff.
There's a character named Eric.
who is supposed to sound like maybe Slavic, Icelandic,
it's hard to pick that accent.
It comes off like Joey Wheeler from Yu-Gi-O.
Like a very, like, New Jersey accent.
Brooklyn-y, like, yeah.
And like, I can kind of hear the Icelandic stuff occasionally,
but not often.
And it's just breaking me out.
So I'm like, I'm just going to turn it to the Japanese
because this is bothering me so much.
But I'm really in love with that game.
Who knows if it's going to last the next 90 hours?
But I'm very glad I've picked this up.
And it is, like I said,
exactly the kind of game
that scratches the edge for me right now.
And it's really pretty, too.
Even the Switch version.
Yeah, it is,
it's not one to one for the PS4 version
because I'll see resolutions lower,
lighting's a bit lower.
But it is of the impossible switch ports,
like The Witcher and Doom and all that.
This is, I think, the best-looking one.
Like, I cannot recommend enough
if you're interested in this game,
the Switch version is the one to play.
Because it has caught,
like you can change it to a 2D mode
whenever you want to make it look like an S&S game.
And it's faster.
Such a cool.
There was a point where it says,
oh, well, you're not going to be able to get into the king's castle
during nightfall because, like,
they just closed the gates.
So, like, rather than stay at the end,
I'm just going to turn to 2D mode at the church,
then go outside and just grind for a while on enemies.
And it's like, oh, well, I gained two levels, so I'm waiting.
Do you think that was, like, a intended feature?
It was for people who want to play it that way
and don't really care for, like, the big 3D epic kind of thing.
And if you want to play it there,
if you want to play it, like, a lost-in-time GRP
that does not exist anymore,
it still functions perfectly well like that.
Exact same game, exact same story.
Yeah, that was fascinating.
That was cool.
I remember when they showed that the show, I was like, really?
And if it's going to play like the same, I guess so.
Yeah.
It's fantastic game.
And like if you're interested at all, I highly recommend it.
Cool.
Greg.
Hi.
We met in May.
We met in May.
Yeah, totally the opposite.
Nina Freeman's new game.
Exactly.
Yeah.
Apologies to everyone.
I know we've been short on games to talk about today.
You guys haven't been able to fill.
But yeah, I've been playing a bunch of stuff.
for next week's show that I can actually talk about.
However, yeah, as you said, Nina Freeman,
we would know her here on this show.
We've talked a lot about Tacoma before,
obviously, a Fulbright game.
She worked down with Steve and all them.
And then Sybil, which I think Sybil.
I think it's...
I said Sybil.
I don't know.
No, I think when I talked about it originally on Gamescast,
I called it Sybel, but it's actually Sybil.
I said Sybil to her and she did not correct me.
I think it's one of those things similar to your name
where you're just like,
you're talking about my game.
Whatever you call it, I did a weird one,
which was the one basically you were,
playing an MMO and making dialogue choices and all these different things.
I'd run into Nina at what, I guess it would have been the E3,
Indie Game Night, the Mix thing.
She was showing We Met in May there.
And basically, We Met in May is a game that she made along with her boyfriend Jake,
and then they have a composer friend who did the music.
But it's a vignette game, which I don't think I was super familiar with.
Were you? Had you heard of Vignette games, right?
She put it in the, when she sent the code and like, you know,
the press release thing, this is how she described.
it, right? Vignette games. In our case, the vignette games contained in this collection are very
short, focused games. Each one illustrates a different moment in the character's relationship.
The vignette games in We Met in May are meant to be brief and memorable. These aren't massive
400-hour RPGs, so don't expect bazillions of hours of gameplay. In fact, only expect an hour or less.
Unless you want to share these at a party, then you can get lots of hours out of the collection
by watching your friends try to pour sand directly into Jake's mouth in one of the vignettes
It's called Beach State.
So when you start the game and get into it, right, and it's a PC game, you can pick it up, it's five bucks.
Yeah.
It's four different, I know, right?
This is how much I like Nina's games that I was willing to turn on a PC and actually update steam to it.
But there's four different, basically, vignettes that you click on, right?
And as you move your mouse cursor over them to animate a little bit and you can jump in.
And so, yeah, the ones that they are is basically it's chronicling their relationship, right?
Their boyfriend and girlfriend, I think, as I said at the top of the thing.
And the first one is, you know, you're playing as Nina, bringing Jake to your room for the first time.
Not a sexual sense, but like more like, hey, come on over and like, let's get a drink or whatever.
And it's very much like in the room, the gameplay is you haven't cleaned up before he got there.
So, you know, it's like, do you want to hide your anime body pillow?
Do you want to hide your bra you left out?
Do you want to do this stuff?
And if you do or don't, that then affects the dialogue and you get to pick what's going on.
And so it's this very casual thing of she.
clearly and we're getting her internal dialogue as you go, right, is feeling it.
She thinks he's cool, right?
And she's worried about scaring off in a room with all her nerdy crap and mongas and stuff.
And of course, she doesn't, as you know, they're already together.
I doubt there's a choice that ends the relationship.
It's not that kind of thing.
It's this vignette, though, of them, you know, feeling it out and that, you know,
excitement when you first meet somebody you like and finding out they like you too,
or at least like you enough to put up with your shit, right?
Second one is the beach date that she talked about earlier,
which is kind of almost like an octodad kind of thing.
of them sitting on it and you control her arms
and you're like picking up phones
and picking up sand
and dumping it on him and stuff.
And these are all like very watercolory
you know portraits of a slice of life
where you're jumping in
and they look different every time.
Keb, can you bring this up real quick?
We met in May.
And so you're dumb at sand out of him
and dumping chips on them.
But every time you do enough in the world
eventually you guys make eye contact
and like everything freezes
and there's like the dotted line of eye contact
and again you guys start getting closer
and you're like, oh, I get it.
It's them actually going from being friends
to maybe there's more to moving on.
And then it's a clothing shopping mini game
is the third one where you go
into the changing room
and you're putting on different combinations of outfits
which give you different kind of stats
and you come out.
And then you've picked which stat you wanted to play with
from the outfit, which then devastates Jake
because he gets dropped because you're so beautiful or whatever.
And then the final one is back at the house.
And he's making dinner, right?
What a fucking thing.
I hope he's okay with animate.
He's, yeah, I put that up in my Twitter today too
because it's such a great one, right?
I actually have, I've had that same thing of like,
I have a big smash weather's poster in my room.
Yeah, yeah, yeah.
And, like, it's, it's of Palatina.
And, like, I have it because, like, Link and Pitt are in there, too.
I'm like, if people get to see this and immediately see, like,
oh, here's a big anime lady.
Yeah.
Like, hmm, should I take this thing down?
Here's what I was talking about, yeah,
putting on your different outfits or clothes and combinations like that.
You blows up, yeah.
I thought I saw it.
In the trailer, there was nipple pinching or something.
There is, yeah, that's the final one.
It's like, it's this chronically of the relationship, right, of, like,
I like this person, but did they like me?
I don't know.
Second one.
You can almost see side boo.
Nice.
Beach day connection, right?
Yeah, well, Nina's very sex positive.
You know what I mean?
Body image.
We purves.
So, like, it's the progression.
And so the final one, yeah, is them at their, at home, him cooking dinner.
Pinching some nips.
And, yeah, you just, you know, it's her fucking with her boyfriend, right?
And, like, him totally, them totally being in love, but her wanting to stay.
Oh, it was like kind of a joke.
Yeah.
I only saw it in the trailer that was on Steam, you know, and I was like, huh, I thought you said it wasn't sexual.
No, no, it's totally.
Totally just like how you fuck with each other, you know, when you've been in a relationship and you're just like screwing with each other.
Yeah, exactly, exactly.
So yeah, it's a super short one.
It's beautiful.
I obviously like Nina's work, so I was probably going to be in from the get-go.
And I was this way.
It's just a cute little vignette and four vignettes into these people's lives and watching their relationship progress, which I always think is cool.
You send me a code.
I should.
Get off your animated Tidy codevane bullshit.
Get off those animated videos.
And it's like an hour for all those vignettes.
Right, yeah.
I think it's more like 40 minutes.
Right, right, right.
Like totally, I would say, yeah, because I did it.
Like, I went to lunch and came back and played before this and was done before any of you.
What do you, I mean, because looking at that is like, it kind of just seems like a lighthearted, fun.
Like there was flour.
No, no, not flower.
What's the game?
The mobile game.
From the last year's mobile game.
From that game company?
No, no, no.
The story-based game.
Florence.
Florence.
Yeah, yeah.
Yeah, yeah.
that kind of the whole point of it was
you know very simple basic gameplay stuff
but really was more about the story
and the emotion of the characters
and the vibe
how would that compare to this
I would say I mean in terms of that
Florence would be like a triple I indie
right like so I mean this would be like a
what you'd expect from two
three people including the composer making a game
it's super fast it's super short
I mean the gameplay in it really isn't even
gameplay right there's no fail states
or anything like that it's
You know, do I want, in the first one, do you want to hide this stuff or not?
And then you choose one of three dialogue options and see how that plays out.
Second one's like, Octodady, like, do whatever.
And eventually you look at each other.
Third one, you're going to, you have to just pick clothes.
I don't think there's a wrong combination that you're going to come out and he's going to say you're ugly.
The point is that every time you come out, he's fucking, oh, my God, I'm crushed by how in love with
this person I am.
And then the final one is that, cool, you're cooking me dinner and I'm going to just fuck with you.
that's probably the most gamey one
because it is like
you go up in between the conversations
and try to grab his nips
and he'll block him and you do it or whatever
and then eventually it does a very like
anime Japanese game
where like when you've done enough
nipple pinchers or if it just happens every time after a certain
amount of time it cuts a drawing of Neas face
and it does it like
and everything blacks out except our eyes
and then it's like hyper turbo nipple pinched well
yeah hyper instinct
and then at the very end of that
even yet it's like for me it was you know
you pinched
Jake's nipples 29 times. He's really
impressed. You know what I mean? I mean? There's a little
bit of that, but none of it is the game
of it. It's more of like going from
friends to lovers, I think. Awesome.
Story we all know so well. You and I do
especially. I don't know if you've noticed we're becoming one.
We're becoming one.
I want to talk just a little bit
about Mario Kart tour.
I played last week. You weren't on the show
last week. Have you played this at all? Yes, I'm playing
it. Okay. Yeah, I wanted to hear about this.
Yeah, pretty much. Like, I can't stay. I don't like
but I keep starting it and playing some more.
And that's my problem too.
It's the Nintendo bullshit.
I get it.
I know.
Can you bring up the link that I sent you real quick?
So last week, I essentially just talked a lot of shit about this game.
And every single thing that I said, I stand by completely and entirely.
But I had like an appointment that I had to do after Gamescast last Thursday.
Or whatever the fuck we recorded it.
And I was in a waiting room for like an hour.
And I was like, well, what am I going to do?
And so I just pulled up Mario Car.
I started playing.
I played for that entire hour.
And then I was like,
I'm going to commit to playing this,
to opening this game
and playing at least a little bit
every day until the next game's cast.
Just to see, do I hit a point
where it like gets better?
Does it hit a point where I'm like,
oh, this is where they're fucking me
with the micro-transactions or whatever.
Mario Kartre speeds to 90 million downloads
in first week to become Nintendo's fastest ever
mobile game launch.
It is free.
Yes.
Scroll down, Kev.
It's free to start.
To look at this in,
in chart form, it's insane.
So much, so much more sales than the other Nintendo games.
Well, okay, downloads.
Downloads, downloads, sorry.
And yeah, it's the free to start type thing where it's like,
honestly, the whole game is there and you can play it.
Modes and features are behind a ridiculous paywall
that I can't even imagine paying $5 a month to get 200-C mode.
Yeah.
Did you do that at all?
I did not.
I saw it and I was like, I think it's like first week is free.
if you want to do that, you can.
Or first month or whatever.
But no.
I want more Mario Kart.
I don't know that I want it in this form,
but I'm still begrudgingly going to, like, accept it.
But the second they put out a new Mario Kart,
it's new courses for Mario Kart.
Not too many of them.
Not too many, but it's also old courses I like.
Yeah, the Yoshi's course from...
Waluigi pinball.
Those sort of things.
And I want to play those courses in a Mario Kart game I like.
with other people.
And that is the main thing for me of like,
it's a single player,
Mario Kart.
And they fill it with bots
that have real people names.
And some of the names are really,
really weird.
Like,
I don't understand where they're getting them from.
One of the,
there was a Todette named Thought Sweeper.
And, like, thought was THOT.
And I'm like,
that seems very hot.
They're so trying to trick you.
They just want everybody who generally picks it up
to think they're playing people.
Well, I think, like,
they pull names from people
who are actually playing.
okay
but you're not
but you're not
maybe you're playing
against their ghosts
or whatever
but it's again
at the end of the day
it's a single player
Mario cart
and I cannot imagine
that lasting me long term
after I've seen all the
courses be like
all right well
now what do I do with this
I'm not having fun
a mobile game
where there's so many
leveling systems
that they don't explain to you
and it's just kind of like
okay there's the weird
pipe thing you know
you blow the pipe
you get stuff
you get either a character
or a cart
or a beautiful
for the cart, like the little pair sails or whatever, right?
But if you get multiple of each, then your combo meter goes up.
Before you start every race, you choose your character,
then you kind of choose your load out of stuff.
But it's just like there's so many like multipliers everywhere and just like numbers.
There's a lot of numbers.
Yes.
And I'm just like, okay, so every feature of the cart has a level system to it.
Your character has a level system.
And it's just like it tricks you into feeling like you're getting stuff.
Like you're progressing.
But you're not getting anything.
Like it's I just want to play as Cooper Trooper.
I don't give a fuck how many baby marios I have.
Love whatever the hell he is.
What do the levels do then though?
They don't increase your speed.
It's not so much increased speed.
It's more like increases the points that you get.
That just allow you to get more points.
What do you do with the points?
I don't really fucking know.
You can open boxes and the boxes will give you things that will give you more.
It's like such a just random.
Wait.
So you level up and you collect an in-game currency of,
points apparently, which you can use to open boxes that give you the same points.
So check this out.
There's the gold stars.
Gold stars essentially, you need a certain amount to unlock the next Grand Prix, right?
Ah, so let's just say.
Additional levels.
Yeah.
You need 15 gold stars to get.
So it's game progression.
To open up the next Grand Prix.
And that's total game progression.
That's fine.
Are those the points?
When you play through a race, the races are two laps going through any, any of the maps.
And it's getting first.
doesn't necessarily mean you're gonna get the five stars it you can get up to five stars per
race to get five stars you also need to use an item and get the jump turbo start right
and checking boxes and everything you do it's like you get points that are just kind of like
adding up and up and up and up and at the end you get a point number that will
determine if you get one star to five stars see but depending on what character you use you're
leveling up your character because if if my kupa-trupa is level like tier five or
whatever the fuck, then I, and my toadette is tier four.
If I played the same race with toadette, I'd get less points.
Okay.
You all tell me Destiny 2 is confusing.
No, I'm just kidding.
It's usually.
I hate it.
We agree that this is way too confusing.
It's Mario Card.
I should have just tried it.
We had that same destiny sickness of like, well, I know I don't like this, but.
And then it's like, oh, then there's rubies.
And if you get enough rubies, then you can, like, blow the pipe.
And then the pipe blows, and there's pretty colors.
You know what's interesting is, you know, right for the longest time as mobile games were developing, a lot of companies were hiring psychologists and people to look at like the gambling reaction of, you know, getting the dopamine hit.
Oh, my God, I won.
And it really sounds like they have studied and by the book almost.
It's by the book.
Getting you to be like, ooh, ding.
This is dangerous, man.
Ding.
Because it's not good.
We can both agree on it.
This is not good.
It's not fun.
It's not fun, but you keep coming back.
Yeah.
It requires surprisingly little skill, even for a game like Mario Kart.
Yeah.
I mean, that's the funniest thing is, I would say the majority of the time,
you actually might do better if you don't control it.
Just let it go straight, and it will just kind of like bob along to where you need it to go.
Wait, it'll turn corners without doing anything.
It's got like, you can't turn that off that you're aware of.
There's no acceleration, frame.
It's just gone.
I should have just tried.
I'm blowing my first pipe.
Blow the pipe, Greg.
Who'd I fucking get out of the pipe?
So pipes are like loopboxes.
And you spent stars on them?
No, you spend rubies on them.
Great.
Really interesting because it is,
Nintendo has finally, though, hit it big
with a mobile game that seemingly people
are spending a ton of money on.
This is by far their biggest hit, right?
No.
It's not for money?
That's the thing.
Fire element is still the biggest revenue-wise.
That's it, but by...
Can you bring that?
In the period of time, though.
Sorry, not like two and a half years.
Scroll down.
Or however all that is.
You're saying total revenue is bigger.
I mean, on average,
I don't tend to do well every month.
But like, okay.
But I'm saying how would a week of this
compared to a week of firearm?
In terms of week one player spending,
Mario Carp Tour has taken third place
with $12.7 million,
finishing behind the Super Mario runs $16.1 million.
And Fire Room Heroes 28.2.
Yeah, so Firearmu did better in the first week.
Oh, this is revenue, though.
Yes.
You said, okay, not downloads.
$28.2 million in a week.
Yeah, that's a lot of money.
Yeah, but that's third place you're saying?
That's third place behind
Mario Run
And Fire Emple made how much?
28.
48.
48.
Sorry, that's what I was trying
to make sure I had right.
Crazy stuff though, man.
Oh yeah.
But where I was going with this though
is there finally
I hate this
Like I'm watching you
and you like you walked into a wall
A drove into a wall
did nothing
and it just kind of moved you along
I'm going to check it out
I don't know why I didn't you
I had TwitchCon
you know, I think he came out
just went last
Like
I think it's like
Yeah
So the controls are as follows, Greg.
Left and right.
Changes the direction that you're going.
Up shoots an item forward.
Back shoots an item backward.
That's it.
Okay.
When the race goes 3-2-1, when two comes up, you hold down and you get the turbo start.
You know what's interesting to me from the sound of it, though?
So I'd still love some clarification.
It's simple.
Are you telling me you don't like it because it's simple or it's not fun?
In other words, it's a lot of, it's not fun.
It doesn't feel good.
That's the problem.
Not compared to other Mario cards.
It feels great.
This does not feel great.
As a race, a vertical racer apparently that you touch.
So again, it's something simple.
It doesn't seem fun or, you know what I mean?
It's easy to compare to a full game.
Here's my thing.
Like, if this game were even a endless runner, like a vertical endless runner,
where you're kind of just like, you're going forward.
You're going left.
Right.
That would be better than this.
Okay.
So, yeah, mechanically, it's not interesting.
Have you ever played drunk Mario Kart?
This is that.
This is drunk Mario Kart.
Yes.
Wait, is this a drunk?
Wait, wait, is this real?
A real game?
You're saying, you're drunk.
When you play Mario Kart drunk, that's what I feel like to play this.
I'm doing that with Monkey Ball.
Super Monkey Bowl a lot.
Interesting.
Okay, so it's not fun.
And you keep going back though simply because of these Pavlovian dings and you want to level stuff up for you're not sure why.
You've been psychologically.
I kind of committed to myself that I wanted to play it for a week just to see where I'd be at.
You said once a day.
And now I can confirm.
It's about once a day.
Yeah.
You're gonna stop playing?
I think so. What about you?
I honestly it was like
the real reason
Grindstone got too hard
and you were already on your phone
well I like Mario Kart
pretty much yeah and I was like okay
let's give this a shot
franchise endearment
it's the same reason why I opened
Twitter on my phone
I need to do something yeah I gotta do something
and I might as well like abuse myself
okay so yeah Greg
your first impressions
no that wasn't positive but honestly it also was that I
I forgot about
the auto drive forward thing you talked about.
So like when I was doing it,
I was holding left or right,
trying to steer like I would in Mario Kart with the stick, right?
Where it's like, oh, I have to actually take my finger off.
Which seems even less interesting.
There's so much, how, for, I mean, granted,
I put no money into it and I will not buy the past,
but it's like Apple Arcade is literally this embarrassment of riches.
Yeah.
There's so many things I still need.
The Neo Cab is on Apple Arcade.
Did you know this?
Remember Neo Cab?
Yeah, yeah.
I mean, it's out now on Switching, I think, PS4 today too,
or PC, probably just switching PC.
Anyways, it's on Apple Arcade.
I've been waiting for that game since we saw it in Indies
Like fuck shit, I'm gonna play that
So like the last thing I was like
Well you know what
Sure I'm enjoying Grindstone and all these other games
But you know what else I want to play fucking water down shape MarioCracke
It's just a bullshit though
Because Mario Part should be fantastic
This should be an amazing mobile game
And it's not
Yeah I agree I didn't know it's a vertical only
It is not what I expect
And the worst thing is I want 200 CC
Yeah
This feels so fucking slow
And it just like those motherfuckers know what they're doing
But we'll see
I want Mario Kart 9
That's like all this has done
and made me go like
when Mario Kart 9 comes out
I'm all in on that.
Let's go baby.
Anyways, till then
this has been the kind of funny games cast.
Thank you very much for joining us.
We're going to do a little post show here.
Talk to the people in the Trinity chat.
Until next week.
I love you.
Bye everyone.
Bye.
