Kinda Funny Gamescast: Video Game Podcast - Dispatch Review (Full Season) - Kinda Funny Gamescast
Episode Date: November 13, 2025Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Exclusive $20-off Carver Mat at https://on.auraframes.com/AURA20 Promo Code AURA20 Thank you for the support! ... Run of Show - - Start - Housekeeping - Topic of the Show: Dispatch Review - Barrett’s Score - Blessing thoughts and score - Greg’s Thoughts and Score - General thoughts - Ads - Spoilers, Bros! - Arknights Interview! Learn more about your ad choices. Visit megaphone.fm/adchoices
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This episode is brought to you by ORAFrames and Shady Rays, but we'll tell you about that later.
What's up, everybody? Welcome to the Kind of Funny Games cast.
I'm one of your hosts, Greg Miller, alongside Forbes 30 under 30, AKA New York Game Awards nominated,
AKA, Fresh haircut, Blessing, Eddie O. Ye, Jr.
Good day, Greg.
How are you? I'm doing well. How are you doing?
I'm great. Is it a good day?
I think it is. I'm excited to see if you guys think they landed the plane.
Oh, okay. You've been getting higher and higher and higher.
dispatch and here we are two episodes in the don't way i'm excited to talk about over there of course
the boss baby himself barrett corny hey barrett what's up gregg how you do i'm good i always love
when you get to come be actually on the set i it's a rare bear it appearance it's not right
we were literally i was on the show if you were to go if you were to look back i don't think this
kid's been on the desk in two years he never have behind you got to have on the desk more i think i've
been on the desk more this year than any other year i'm to be yeah usually you're back behind
the glass you're over there doing the damn i don't think i don't recognize barry
Garfield.
Yeah, exactly.
You look like a different person.
Uncommon, chat saying.
Uncommon.
Okay, I'll take that.
I'll give you that, of course.
Because this is the Kind of Funny Games cast.
Each and every weekday, we give you the biggest topics in gaming.
Whether they be reviews, previews, or just things we need to talk about.
We cover them here on YouTube.com slash Kind of Funny Games.
Twitch.tv.
Of course, podcast services around the globe.
Fuck Tim.
Yeah.
I'll do that.
I'll do the pound here.
You know what I mean?
Well, I think Tim never does the pound.
Yeah, I noticed it on games daily today.
I was like, oh, he doesn't do like wait for the town.
We got to have a conversation about how Tim's not a team player.
Wow.
You know what I mean?
He doesn't do the pound.
He hates Halloween.
Yeah.
That's pretty much it.
That's all the evidence.
He's Christmas.
Oh, he's, yeah.
I mean, I'm easy.
I mean, he's anti-holiday.
Yeah.
He's more anti-Christmas tree.
Ruins game showdown by just being too good.
I know, right?
That's the worst part about it.
It's the thing where I try to make questions that Tim would never know.
Yeah.
But somehow knows them.
Yeah.
Why do you know the fucking modes and Team Fortress too?
Who taught you that?
Dude, it sucks.
Of course, besides just hating Tim, you could love us and pick up a kind of funny membership.
With a kind of funny membership, you get all of our shows ad free.
That's more than 80 a month.
You get your daily dose of me, Greg Miller, in a series we call Greg with.
It's 15 to 20 minutes of exclusive podcasting each and every day.
And hey, two episodes today.
And on top of that, of course, you get good karma for supporting a small, independent 11-person business,
doing the impossible doing a
246 p.m. Games
cast today after going through all
the breaking news about Steam stuff, after
streaming a game, we all ran off, we all
played it and we're here to talk about it, but I'm still getting ahead of myself.
If you're not aware of everything I'm talking about,
remember some housekeeping. Kind of funny games
daily covered the new Steam machine, the new Steam controller, and the VR
headset that I'm not going to ever remember the name of.
Riggs? Frame. Steam Framework?
Not a great name. I don't like it.
I don't like it. Remember, of course,
before that, even there was a live
reaction to the Mario movie
Nintendo direct thing with Bless and Tim,
which sounds like it was, feels like it was a
lifetime ago, if not yesterday. And then
before this was an Nvidia sponsored Doom
stream with Andy and Nick.
If you're a kind of funny member, like I said, you get two Gregways
today. Number one is the formerly
embargoed one I talked about, preview of
Octopath Traveler Zero, and
the second one of how to talk to your
non-gamer partner about your gaming needs.
Also, I want you to talk about Patreon and quips.
You'll understand. Thank you
to our Patreon producers who are probably
quippin right now. Carl Jacobs and Delaney the Somm twining for now. Let's begin the show
with what is and forever will be topic of the show. Today is Wednesday, November 12th.
That means if you didn't know, the final two episodes of dispatch came out today,
concluding their four week, eight episode run. We did Games Daily. We did the reactions. We did the
stream. While all that's been happening or after it's been happening, all three of us ran to our
desks, bear it to the couch, and we all played through these final two episodes to come in and
give you a spoiler-free review of dispatch the entire season.
Okay? Spoiler-free review of dispatch, season one.
You assume there's going to be season two.
I know there's all these rumors now.
What we're going to do is do that.
Spoiler-free, review it, give a score, have some fun, talk it out, not get into specifics.
Then we're going to do an ad break.
When we come back from the ad break, we are going to do our spoiler cast for dispatch,
where the gloves will come off,
we will just talk about everything that happened there.
We will all have a good time.
I urge you, don't panic.
You don't have to turn it off yet.
Turn it off when we get there.
Then when you play it tonight, tomorrow,
three years from now,
you can come back and listen to that second half of the episode.
And if that wasn't enough to keep you around
at the very, very, very, very, very end.
After the spoiler cast section,
we're going to kick it over to the one and only snowbike Mike,
who went down to Los Angeles
and did a sponsored interview
with Ark Nights and Field video game
down there that he went and played that we're going to get to go watch tomorrow
he hung out with Gryphline
the developers between Ark Nights and Enfield
and it's going to be a fun conversation to see what's up there
and get a preview of what we're playing tomorrow on stream
but I digress what are you laughing at
me and Nick talked to Aaron Paul did that ever
release? No we were wondering about that
yeah yeah yeah okay we should figure that out
I forget what the plan was but I think that was
the plan was what are we going to do with more dispatch content
and then we kind of got away from it but you know what I mean
you talked to Aaron Paul that was cool yeah that was a good
was it worth it like is something
needs to be seen, you think?
Yeah.
Okay.
I think so.
All right.
Yeah.
Okay.
Maybe we just put it as a highlight.
You know what?
10 minutes?
Yeah.
The game just fully completed.
I think that might be like a fun, you know, we put it out later this week kind of thing.
Maybe the weekend.
Yeah, yeah, yeah, yeah.
The conversation that me and Nick had before the game came out before we knew anything
about the game.
What are you going to do about it?
That'd be great to play out of the game.
We have all beaten dispatch episodes one through eight.
Barrett, start me off down there.
Top level, what did you think of dispatch?
This is a tough one because we're literally coming right.
I know, right?
Blessing and I both just finished it 10 minutes ago
because that last episode was a little bit longer.
Not even that.
Blessing literally went,
coo-c,
I'm ready.
And they stood up and walked in here.
I was like,
God damn,
he's got shit to say.
So now that we're back here after a month,
you know,
when we did our review so far of just the first two episodes,
I think I was the coolest on the first two episodes.
Yeah.
I think the pacing and the kind of framework of the first two episodes
and the pacing around several things of,
comedic beats of breaking up the story
with the gameplay and all that stuff wasn't quite
working for me and I wasn't quite there yet
of like all right I get the premise
let's move past that
since then I've only gotten higher
and higher higher on this game and I think
episodes three through eight
have really
kind of addressed those things
like once we got past the first
big story hump I think
the biggest thing this game needed to do
it being kind of a
you know
bad, bad people
come together to try to be good people
kind of thing that we've seen over. Yeah, some
kind of suicide squad, some kind of
Guardians of the Galaxy. The biggest thing this
game needed to do was sell me on
the relationships of this team.
And I think even just from episode
three, it does that so well
all the way up until the end where
even just like a little kind of
little character moments, whether
it's in the dispatching
stuff or in the big story,
I'm grinning ear to ear because they have
really, I think, sold me on this team, on this group, and all of their personal dynamic,
one-on-one dynamics.
I think it's so well-performed.
I think this was such a great cast to carry, to carry the story, right?
Aaron Paul.
Why am I blanking on?
Jeffrey Wright, but then also Invisie, Laura Bailey.
Like, that team was so well cast and even, you know, some of the streamer people, like,
Moist Critical as like Sonar.
Like, uh, that started to work for me in those last couple of episodes.
And, you know, I won't get too deep into that.
But I, I thought this was just as a telltale like experience, a type of game I haven't played
too much of.
Like I've played, you know, the Batman stuff here and there and, uh, all that.
But I, I truly adored this experience.
I think it being not something new in terms of the premise, but I think new in terms of how
it tackles the
poor family dynamic
of this found family coming together.
Sure. Learning to grow with each other.
The setting being kind of this office workplace comedy thing,
I think sets it apart from all of those
kind of stories that we've seen before.
And yeah, at the end of the day,
I really adored this.
And I think, you know,
past those first two episodes,
I really, I was blown away by it.
I think this is overall,
I think a nine out of ten amazing.
game.
And I do think, to me, this is easily a contender.
I think this was a really fun story, very gripping.
And honestly, funny, the humor really started to grow on me after, like, the first,
like, three or four episodes for sure.
So. Blessing, you were hot out of the gate on this one.
I think even saying you were, what, a nine when we did the first two episode review?
Yes.
During the first two episode of review, I gave it a nine out of ten.
Even with the idea that as I was giving it the nine, internally, I thought there's no way
that it keeps this up, you know, throughout the entire season.
And now having finished the last episode of the season,
I'm moving up to a 9.5.
God dang.
This is one of my favorite games of the year.
It is, I'll say my favorite,
tail-tale,
I don't even want to say tail-tale-like, right?
Because, like, there's life is strange and all this stuff
in terms of what exists in this world.
Of course.
I guess when we're talking about the lineage,
choose your own adventure game type of thing.
Yeah, like choose your own story,
but in terms of the lineage of tale-tale, right?
Tell-tale.
Tell-tale.
What am I saying?
I noticed this.
the other day when I was driving, you're saying tal-tale.
I think that's just my accent.
I don't know.
I'm saying in my brain I'm saying
tell-tale, but I think it just comes out.
Dude, welcome to me in roof.
Yeah, yeah, yeah, yeah.
I'm up on the roof.
The roof.
Yes, but yes, tell-tale.
Yeah, this is one of my favorite stories
that I've experienced.
Hell, I hope.
Probably even, I'll go as far as to say,
one of my favorite superhero stories of the year.
If not, probably my favorite superhero story of the year.
I love this game that much.
I love what this is doing that much, yeah.
Because I appreciate what you're saying here.
What other superhero stories of a
You're you tossing out.
Yeah, because I...
JetB, Superman, Thunderbolts.
Okay.
Yeah.
Fantastic Four.
Okay.
So you're talking...
I was thinking traditional video games.
You're getting...
No, I'm just talking about superhero.
Hell yeah.
Okay.
This is some of my favorite superhero.
What about video game stories of you?
Yeah.
Yeah.
I think it's weird because it's a different thing when I bring in a clear obscure, which is
like way more serious and way more trying to do more and all that stuff.
But as far as what this exists in the realm of comedy, superhero shit, right?
Like, a fun story.
to get invested in the characters and all that.
It knocks out of the park.
I love this game.
Greg, what about you?
Thank you so much, Barrett.
Yeah, everyone knows I'm a telltale fan
from long, long, long ago,
and I've been around a long time with this.
And yes, of course, if we have,
I didn't do it at the top I should have.
Sorry, everybody, of course,
this is the developers ad hoc,
publishers ad hoc,
with some critical role partnership stuff.
Ad hoc is comprised
of some former telltale devs
you would know about.
And of course, the Steam description on dispatches.
Dispatches a superhero workplace,
comedy where choices matter,
manage a dysfunctional team of misfit heroes
and strategize who to send to emergencies around the city,
all while balancing office politics, personal relationships,
and your own quest to become a hero.
I wasn't cooler on it,
but I was in a simple place with one and two of like,
okay, I want to see where this goes,
but I really don't like the gameplay of it.
And that's not to say it's bad.
I just don't vibe with the dispatching.
I didn't find that to be a mechanic that was,
man, every time we came to it in those first two episodes,
I wasn't like,
I can't wait to do this again.
And I guess really the second episode, right?
And maybe I was even tipping my hat
that I had played episodes three and four beyond that.
And so I want to say I said, what, 7.5, 8?
I forget, I think I was somewhere in that
for the early goings of it.
And so when Bless came out at that time was like,
nine, I'm like, this kid's fucking crazy.
You know what I mean?
And throughout this game,
I never, ever, ever was excited to sit down
and dispatch people.
I did not.
It's, again, not that it's bad.
I just felt like it was such.
just stick in the spokes of getting going.
And it's almost to a degree
how I felt about old telltale
when it would be like, okay, cool,
I want to play this back to the future game.
Oh, I don't want to do any of this shit.
I just wanted to make choices,
which is what the Walking Dead became,
where it was like, okay, cool.
It's just to choose your own venture,
some QTE, obviously,
but not like I need to have a gameplay mechanic in here.
So I understand putting that in here.
I understand why it's here.
The hacking thing the same way.
Never stoked when this pops up either.
It's like, okay, cool.
For me, no spoiler.
in episode seven,
penultimate episode,
I felt that was like
when it was like,
oh,
I still don't like dispatching,
but this is working narratively so well.
And that was like,
and that kind of recontextualized
the other ones too.
And to my point of finishing this
and putting it down
and being like,
man,
I never like the dispatching of dispatch,
which is the gameplay of dispatch,
right?
This is still a nine out of ten for me.
This isn't an amazing experience.
This is a game you have to play,
you should play.
I would put it in the category
of best stories this year
in terms of how much heart is in it,
how much character is in it,
the way they made me feel.
Greg,
can you plug in your mic,
something,
your audio kind of went out there for a second.
Better now?
Yeah, keep going.
Cool.
Dude, I didn't miss anything.
Now, it seems like everybody's still with me.
But thank you, Kevin.
I'm not saying anything.
The way everything connected,
that opening two episode seven,
I was like,
ah, you fuckers.
and I think, you know, the not biggest feather in the cap I can say,
but in a time right now where there are so many games to play,
and we are still on redacted and redacted.
And there's so many other things to go off to do, let alone double back, blah,
like finishing this game was immediately, like, I got to do another run.
I got to do another run, and I want to make that other choice,
and I want to do that other thing.
And I don't want to, even though it's not much gameplay in terms of the choices you're doing,
I don't want to watch a let's play of it.
I want to go back.
And like, when we get to the spoiler cast in the second half,
There's, like, things in there.
I'm like, how could you have done it another way?
What else could I have done?
Like, I need to know that kind of shit.
Like, this game is special.
Yeah.
One of the things I love most about is that the choices matter.
Every choice you make feels like a consequential.
This means something in terms of these character dynamics.
So this means something as far as how it's even going to affect gameplay.
I think that's one of the reasons I'm so strong on it, even on the gameplay realm,
because I liked dispatching a lot.
If anything, one of my, you know, if I'm thinking of things that they could have done better,
one, I'm with you as far as the hacking stuff.
Wasn't my favorite.
I enjoyed it.
Puzzle Poppy, you know,
got it scratched that itch a bit.
But I would have even,
I'd like dispatching so much that I would have taken another mode.
That was just the dispatching.
See,
that's how much I enjoyed it and like how long you could go like that thing.
I'd be really into that.
I think there's something to that to be said where hacking by the end of any hacking session,
like maybe any episode, whatever,
I don't know how I'm trying to say here.
I needed more time with hacking.
And I think I would have liked dispatching if I spent more time dispatching.
If that makes sense.
Yeah.
The fact that they are used sparingly,
hacking,
I went into the accessibility options
and I was like,
just, I don't want to,
I don't want to be able to fail.
Because it would always be like
that last life where I'd be like,
oh,
you wanted me to do,
but then I'm like,
I'm too late.
I make a mistake and I'm fucked.
So I was like,
let me figure it out
for what you wanted me to do
to then go and do it.
And if it was me doing that,
if that was the one gameplay mechanic,
I feel like I could have gotten
really good at that.
And same thing with,
same thing I talked about in episodes
one and two,
and again,
made it tip my head
that I played three or four, was the idea of like,
I wish stats just made a little bit more sense of like
what valor is to this kind of mission.
It doesn't need to spell it out for me,
but it was sometimes where it was like,
okay, cool,
well, none of this matters and I'm trying my best,
but I'm sending them,
I don't know.
Vigur and combat were the two where I was like,
we got to clean these up.
Yeah,
it wasn't until like episodes five and six
where, you know,
you're doing two dispatch sessions an episode,
like kind of doing your two shifts
with a lunch break in between
where I was starting to put together like,
oh, okay,
Like this is, this is why this is important.
This, you know, when you get a choice kind of thing in a mission, right?
Where it's like, oh, you need to help your heroes choose between these three options.
I was always like, okay, which one is going to be which?
And like, I'm starting to understand that more, being more exposed to dispatching rather than it being tutorialized.
I think it was a weird choice with how sparingly it was.
But I was still really into it.
And I agree with you, Greg, of like, in terms of it being used as like almost like,
hitting an emotional, like, beat.
Like, that episode seven moment,
uh, I think was really strong and powerful.
And I think my,
my only critiqued with the dispatching is that I wish we had more of that.
I still think it was a great way to have like kind of conversational moments with the team and
have like these little kind of relationships be teased at, but, uh, between everybody.
Um, and I thought that was like a great way to do even more storytelling without getting in
the way of like trying to introduce too much stuff into the actual main story.
And I agree with that.
And that's, again, one of the reasons, like, again, like, now, you know, this is the classic, who are these fucking Z team heroes, whatever.
And by the end, like, it's like, oh, man, like, I really dig these guys.
So, yes, I want to go back and listen with even more background of what I know about who they are and where they're going.
And to come back, right, finish point I was making earlier.
Sorry.
The thing that I really, really love that the game does that I think really elevates it is that this is kind of up top of what you're saying.
It, the gameplay influences the story.
the story influences the gameplay, right?
Like you're talking about not dispel anything.
We'll get that in the second half, but you would have things that happen within the story,
and then you start your dispatching, and it really affects it, right?
Yeah, like the choices you make really affect that.
And also the same thing as far as, oh, okay, this is where, you know,
you're having a lot of these relationships form in the dispatching mode,
and then you go out into the story and you're more informed about who these characters are,
or, you know, you have a sense of, all right, this is what Gollum's up to,
this is, you know, who this character is doing, right?
And, like, it feeds those portions of the game feed into each other in such a strong way.
And it makes it so that, you know, dispatch can't work as a TV show, in my opinion.
Like, dispatch has to be a video game.
One, because I do think the gameplay is important to it.
But then also, the choices are so important to it as well.
Like, I can't wait to get into the conversations we have about how we made different choices.
And toward the end of the game, I'm, it's that fun thing.
I'm in between a rock and a hard place where when I play these games, I like to be definitive.
I've never gone back and replayed a life of strange
I never go back and replay RPGs
where I see a journey
because for me that's my journey
I don't want to make I don't want to have a different journey
this is so far
the I guess biggest example of me coming out
of a choose your own adventure game
and being like fuck I really want to replay this
and see what the other side looks like because
the changes the differences feel so dynamic
and I love that yeah 100%
I'm keeping my my play through
I really adored it in
in terms of
you know, Robert's like personal journey, his relationships with other characters, but then
also just all the other outside things. I was really happy with the entire thing. So it's all
and it sucks too because I want to go back to the dispatch. I can see of like, oh, can I maybe do
a perfect run of just like an entire play through where I don't mess anything up, but then it's like,
I hope they update that. Just give me all the dispatching segments all in a row and do that. Let me just
get a perfect run. What I think it's like a boss rush mode. And I know ad hoc is watching and it could be
there, but I'm not going to have an easy way to check.
I think it'd be really cool a new game
plus to bring in the team I already
have with the stats I already have.
And then start from the beginning to just add.
By the end, it's going to be broken. Everybody's 10 out of 10,
but that would also be like encouraging me
to play where it was those things that I fucked up where I was like,
oh shit, I shouldn't have done that combo or
whatever. Yeah. I think
in terms of
of just two
negatives, there's, again, this is
tough to talk about without spoilers,
but there is a certain
beat with Chase
Jeffrey Wright's character
that I wasn't fully sold on
and I don't think they ever really pay that off
in a way that makes sense
in like one of the middle episodes
which we'll talk about later
and then also in terms of the hacking stuff
I was getting into it but the
annoying one that I really hated
was the
waveform thing where he had to line it up
because it never felt like it reacted
to like how you moved
If I can, this is the back to it, right?
Where it's like, we're in some,
I think you're in dispatching and in hacking so sparingly.
To then add a new hacking mechanic that's only in there like for two things where it's like,
all right now I was going through and it was like, all right, well, if I'm going this way and it got bigger,
no, that's not how it is.
Weird.
Up, down.
Okay.
Yeah, exactly.
And like, you know, adding the virus stuff, I thought was like a needed element to make that feel fresh and like,
oh God, like, you know, more stakes in it, uh, of like having like an enemy chase you
down in this, you know, silly little hacking game, but, uh, and, you know, they use that
enough where you get used to it where, you know, you're doing some difficult sequences at the
end. But yeah, that, that waveform thing. I was like, what, what is, what is going on?
The hacking was the only moments for me where I was like, all right, I got to do this. And like,
not in a, oh, this fucking sucks kind of way, just that everything else is just more fun.
And that's my thing where it's like, I think that, again, is such a compliment to the writing and
the choices you're making in the animation and the performances. But it's like, that stuff is so
10 out of 10 that for me to get to a, you know,
gameplay mode that's in the sixes,
it's okay.
But the 10 out of 10 is so good,
I think it only brings it down that point
where I would never be like,
again, you can fucking fail them all
and still get the story.
I'm not sure if you get a different ending,
certainly.
Yeah.
So many quotables in this game, right?
So much good writing,
so much good comedy in this game.
It is rare that I am playing
video games nowadays and I'm,
nowadays and I'm laughing to myself.
It was funny because when I was doing,
I was laughing,
you weren't back there yet, blah,
and then when I heard you guys laughing around the room,
I was like, okay, good. I'm not alone.
Polarious game. The soundtrack also I really love.
They do such a good thing, too, with like,
actually I'll save it to the spoiler segment.
Good, what do they call it?
When motifs, good motifs that come back
and they can do all that stuff.
Yeah, great needle drops.
I always loved the logo treatment
every episode too of like, how is it going to pop up
this one, this episode.
And then kind of alluding back to what I was
talking about earlier of like this story being
like a guardian suicide
squad kind of thing where I feel like those stories,
because they have to focus so much on the kind of core team.
This doing that story,
but then also,
you know,
doing kind of typical tell tell stuff where it's like,
okay,
now we've got like a possibly a,
you know,
love triangle going on here.
And then also we're going to set up like a villain stuff.
I was honestly impressed how well all of those things were pulled off by the end.
Because like we were,
you know,
like,
we were like episode four.
you were still like, it seems like they're going to rush this villain at the end.
Yeah, and like I wasn't convinced that...
So you were happy with it?
Yeah, I honestly was.
Like, it wasn't the most in-depth thing, but I think the way that they're brought in,
in kind of the final half of the game, I think really worked for me.
It's not like, you know, they're the most in-depth character or anything,
but I thought in terms of, again, the relationships and how this game sells you the relationships
and knowing the backstory of the villain and all this stuff,
I thought was really well done
and I was surprised by that
yeah especially being
at the end of episode four being like
now are we really gonna get back to this at all
and I thought they you know
stuck the landing yeah
and I think for the villain especially right
where it is like
the villain isn't the main character
nor even I would go as far as stupid
it's not even the main antagonist right
like it really is Robert's own demons
and it is trying to figure out your place in this world
and that's like that's been the motivating thing
and the kick in the ass for the story
but I wasn't hurting
when they pop up
back up I was used to, I was with you
of like, oh, they're going to pop back up and be
not cool, not, or not well done.
And it popped up, I was like, oh, you know what, this is fine.
It's a power grab. They're cool as hell.
Yeah, yeah, yeah, yeah.
Like, I fucking loved, um, like,
moments where the villain would speak.
And I'm like, man, there is a level of
intimidation that this character brings.
I think the performance really carries it.
Perform, Matthew Mercer fucking kills it.
Right. Like, and yeah, I think they do such a good job of,
um, again, giving all the characters their own moments.
You know, I think it's tough when you have a
team of characters and then also you have
individual characters that are big characters in the story
and I think they treat the team
as a team but all of the parts of the team
work in tandem to like really give that team character
but then when somebody like blonde blazer
comes up and she has a moment I'm like
oh shit yeah no you're a good character
and like another person comes up and I'm like oh shit
yeah like all of you are carrying your own
your own weight as far as what you bring to the story
shout out to my boy Royd
god out of Royd
yeah you know no but no spoilers on that one
we do have a super chat from Vesper Pess.
Remember, if you want to be part of the show before the spoiler cast,
what you thought so far, keep it spoiler free and let me know.
If you do spoil stuff in there, I'll save for the spoiler cast.
But Vesper Pest says, fun game, but as a woman,
all the women equal hot slash needs fixing slash needs or romance options made me tired.
Just felt a bit fan servicey IMO, especially start of episode four.
I can understand that.
Yeah, I mean, obviously, if you're new or not,
haven't played through it all, like not every female character is romancible,
but that's also not what you're saying.
You're saying they're either hot,
they need fixing or they're a romance option.
I would go out to say,
well, no, no, no, you caught me.
You caught me in the triangle there.
Where I was like, well,
Prism,
prison doesn't, isn't a romance option,
doesn't he fixing me on,
but she's hot, fuck yeah.
Yeah, I do definitely understand.
And that feels like a,
a slippery slope that a lot of these games do fall down
to, of like giving you romance options.
and yeah, I think that's a fair point.
Yeah, the only thing I would, and I'm not arguing at all,
but I feel like all the superhero, the male superheroes are hot too.
Sure, one's a bat, one's Golm.
I don't know if Water Boys are hot.
Okay, fair, fair, fair, fair, fair.
You see him without his goggles, though?
Like, I don't know, he's got pretty eyes.
He does have pretty eyes.
He does have pretty eyes.
He has pretty eyes crazy.
Newmateo says some of the influencer Vios took me out of it.
Don't want to name names, but it felt like a marketing gimmick more than
hiring based on talent. I couldn't disagree
more. I was going to say honestly the same thing and this
is I granted I got to interview a few
of them when I did the
I guess I just said that too by the way I did I host
the cast interview so take my opinion with the great assault
but though I was of the same thing ready to be
like honestly and this is
not a comment on her talent
but when Alana was announced in this game
I was there much of streamers in to do
throw away oh yeah hey you're
like they're the B team
the B the fact that everybody in
here I feel like whether it's Jack Septych
guy whether
It's Alana, whether it's Golm, who I don't know.
Young Gravy.
That's what I was going to comment on.
It was like, Young Gravy gave one of my favorite performances.
Just on the comedic level.
Everything he said during the dispatch mode had me fucking dying.
And like, even some of the emotional stuff, like, near the end of, like, he did kind of sell it a bit of, like, being this Gallum character.
And, you know, him feeling a certain ways about, like, where the team was going.
And I was very surprised by that.
And then a shout out to Alana.
Like, I do think.
And this is more so talking about the cast as a whole,
but focusing on her a little bit of,
you know,
I've heard Alana in video games before.
And like,
to me,
I think like,
yeah,
you can make that comment,
but I think they were so well directed
that I do think that they like really fit these characters.
And I thought a lot about that
while listening to Alana give her performance
and the subtle little moments.
Like if you all take a moment to check out
Alana's,
Instagram real where she talks about
the Gibb line
in episode five or six or something like that
I'm gonna throw it in a sense I'd love to watch that
and that was such like a small
small like
moment that you feel kind of the emotion
behind it and I think
like the voice directing team
I think did a really good job of
pulling everything they could
out of these people who are not voice actors
at you know at the top of their
list of all the
of the things that they do.
And I think they casted them correctly.
Like,
these characters fit the VOs in ways where I forget,
I don't think I thought about the fact that Young Gravy was in this game.
Like,
I saw the trailers or whatever,
but like as I'm playing,
I'm not really thinking about the Vos in that way.
And I just found myself laughing out at what Golem was saying.
And then as I'm reading the credits,
I'm like,
oh, yeah, that's Young Gravy.
That makes sense for the way Golem was fucking talking.
And I'll say the same about, like,
what's your name, Malevala.
Every time she talked,
I think because we know Alana we're like, oh, okay, that's Alana Pierce.
But I was so, but like by the end of that game, I wasn't thinking that.
Yeah, I was.
She popped up the first time and it also seemed like she was being used sparingly.
I was like, okay, this is how they're going to do it.
And then when they really got it in there and let her be the character and everybody was their character.
It really hit me in the credits for the final episode of seeing her like splash screen or title.
And like, you know, she's like one of the coolest people we know.
And I always think about that.
But that really hit me of like, damn, that's the homie.
Like, I worked with her back in the day, and that's fucking insane of just, like, all the cool shit she's doing.
And just, like, seeing her credits in this game, in particular, this incredible game, it was just like, goddamn.
It's so funny, because for me watching the credits, it was the thing where I was like, oh, yeah, they did just hire influences, though.
Like, fucking Jeffrey Wright and Aaron Paul are the stars of this game.
Like, there was a, there was just, there were decisions made about where they wanted to take the performances and the voice talent here.
And I think they made a lot of great decisions.
I think they picked the right people.
Kevin, can we watch that Alana video with the sound up?
because I'm a fucking winner.
I'm Alice.
Malavala.
My last name's Gibb?
That, uh, that was my stepdad's last name.
And, uh, they were like, do you want to give her a lost name?
Because the line was just written as Malabala.
And I was like, if I wanted to do that, I would do it for my stepdad and they kept it in.
I know I recorded that, but I had no idea if they would keep it.
So, I think that was recorded like just a little bit before he died.
I guess I didn't know when, uh, I recorded it.
that he wouldn't still be hit by the time the game came out but oh that's so sweet that yeah now
that is like immortalized in a game that um oh fuck that millions of people have played and um
um it doesn't mean anything obviously but like i'm like oh well now he's like related to this
character i played and that's just really sweet um yeah oh man
My name's Victor.
That's awesome.
Alana's really cool.
Yeah.
I did a Greg away last week about how cool Alana was.
And I think that's another back to like, you know, hosting the conversation between the cast, right?
And hearing them all talk about similar stories to that, where they were all approached by the team for these characters.
And that's why Prism is just Thought Squad.
That's just how she is.
You're right.
And God damn, does she have some lines I want to talk about the spoiler cast eventually, right?
But all that thing of like they made these characters with these people in mind so that when they're in,
in the booth and they have them either ad lib or they want to change something they were totally
open to hearing that.
And I think that really shines through on why this is so special when you play it.
And again, why for me, even though somebody went through, it's gone now as a regular chat,
not a super chat.
It was from one of the fucking peons, you know, they wanted super chat.
I was saying like, shouldn't gameplay count more in a review?
Like, well, a review of anything is that person's opinion.
So I'm telling you that.
I would argue that the amount of people who are drawn into play a telltale like game are
not coming in for the game playlist.
you know what I mean
I mean so this whole thing
I would also argue
like I know video games
and art and all this stuff
but to me
what is the art
trying to accomplish
and how well does it accomplish that
and I think all the little things
in that
like you can talk about
on a objective scale
or whatever
but like I think this piece of art
accomplishes what it sets out
to do
just
yeah video games are a whole right
video games aren't the
oftentimes when we talk about them
in a review sense
it's easier to kind of break down.
Oh, the sound was amazing, the music was amazing.
The gameplay was this.
The visuals were that.
But at the end of the day, if you believe that video games are an art form,
then you have to look at the thing holistically.
In the same way that we reviewed Ninja Guidon 4 a few weeks ago on this channel.
And everybody agreed with you.
And everybody agreed that that game is great.
But, you know, that's a game that I think that story is Dogwater.
I don't give a fuck about the Ninja Guyton 4 story.
However, gameplay, some of the most fun gameplay I've had in a video game this year.
And so I gave it a good review or I gave it a great review.
in fact, right, talking about it.
But like, you know, I'm not going to look at Ninja Guide in 4,
a game titled Ninja Guide in 4 and be like,
the story was bad, 5 out of 10.
You know what I mean?
You know what I'm saying we got to look at a game like dispatch.
And I'm so in love with the story
because so much of the bulk of you're experiencing this game
is the story, the characters, and all that stuff, right?
I'm not then going to go, oh, the dispatching was an 8 out of 10,
therefore.
Yeah, of course.
No, video games are a special thing because they can be so many things,
but you got to look at the whole.
Our final super chat before we kick it over to spoilers.
Don't click off yet.
I remember there's an interview with the very, very back.
Kyle Superchat and says,
I like the fact that even the little choices felt important.
Even the choice of my favorite donut had weight,
and I can't wait to explore every variation.
That's the thing about it where, on the one hand,
I'm so excited to talk to you about spoilers.
On the other hand,
I'm trepidacious of,
did we make enough different choices?
Because that's always a fun thing
where I think we all might have made
a very similar choice early on
from our conversations in the beginning.
Right.
So I'm wondering how that spirals out in the end
of what you actually got.
Even when Barrett was like,
Hey, I just did this.
I'm like, you do it in this section?
He's like, yeah, I'm like, well, I didn't do it in that section.
But I imagine that's almost I want, I want to know that variation in a second.
Interesting.
Anything else to say, recapping, I say it's a nine.
You say, 9.5.
Barrett?
It's a nine.
It's an amazing game right there.
A contender.
For sure in the kind of funny game of the year conversation.
But is there anything else?
Spoiler free, you want to get out before we move on here and let it all go?
Oh, okay.
Play this game if you haven't already.
Yeah.
This is a team that learned a lot from their years at Telltale,
and I think they've got a very bright future because they are no longer beholden to...
A shitty engine.
A shitty engine, and I think, you know, they've got a good creative energy with each other that I think this is...
I'm excited to see what their future holds.
I guess the last thing I will say is I do appreciate how they shifted away from the Tailthale thing on the gameplay.
level, right? Like, I think it's a bold choice to go, we're not going to make a choose
an adventure game where you're walking around the environment and interacting with things.
They, they, I know as we play dispatch, the gameplay makes sense for the type of game that it is
and, you know, who the main character is in the story. But I don't think it should be overlooked
of how, like, how much of a strong shift that is from what the genre does. And I don't know,
I really like that as a choice for this game, right? Trying to figure out on a gameplay level,
how do we make this continue to be an engaging thing,
a fun thing,
something that's going to intrigue and bring people in.
And I think they did an excellent job of finding a new way to do an adventure game.
Yeah.
And I'm excited to see what other types of little genres or whatever they might dive into
that makes sense for the stories that they won't tell.
Because that was something in my preview that they talked about of like,
you know,
finding the story and then creating something in that that makes sense for the story.
Yeah.
One final chat out here.
like astral lady said the quick time events got in the way of my enjoyment felt like i was watching dora lMAO
cinematic mode all the way i think that's another thing i thought was really cool that again
tailoring this experience and understanding they're trying to bring in people who maybe do want to
consume this as much like a tv show or movie as possible so yeah cinematic mode you do the utees
no fails all these different things so you could get through uh right now of course i'll remind
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And we're back to the kind of funny games cast as we move into the spoiler section of
dispatch. This is your spoiler cast for dispatch season one or the only season that exists.
Spoilers, bro, are up. This, of course, is your chance to get out before you.
You should play this. You should go play this on your own. And if you have and you're already
here, congratulations on living our life. Blessing. Yes. I let Barrett
I'm letting you lead off the review section.
I'm letting you lead off the spoiler section.
What do you want to talk about?
I want to talk about who you chose between Blonde Blazer
and Invisigal.
The most important question of the season.
Episode four comes through.
Yeah.
Actually, you know what?
Before we get there, I want to set the scene.
Because episode four, oh man, I love this fucking video games.
We got about episode four.
No, that was an opening to episode four.
That was crazy.
Episode four, I think, of this game,
has maybe one of the best utilized sex scenes
in a video game ever.
Wow.
The way that it looms over the entire episode and the way that like, even as I'm dispatching,
I'm like, what happened?
You know what I mean?
And I like, like, the scenes go on.
You've seen Visigal and it's like, all right, let's see how this goes.
And like she immediately, like, immediately is like talking to you about it.
I thought that was such a nice turn.
Usually right?
Where usually that kind of shit happens and then it's the will they won't, they don't engage.
But the fact that she blurts it out right away, you get to engage with it and see what you want to do with it.
I was like, oh, that's a really cool way to do it.
But they played us like a fucking fiddle.
Yeah.
To, I guess, set it up for me, right?
Like, in that first episode.
Yeah, did you kiss or no kiss?
I did kiss with blonde.
Did you actually, I, I did not kiss.
So I don't know what the other option plays out as.
She basically, like, pulls away and it's like, oh, I didn't mean to kind of like give that vibe.
See, and that was my fucking thing is, when it was happening, I was like, I'm not, the game wants me to lean in for this kiss.
I don't, this is clearly she's like setting me.
And I mean, we know it's a game and whatever.
But I was like, this is a job interview.
She's not talking to me as romantic part.
But that's the way, I play these games the way that I would.
Your job interview.
That's what we've made out.
But like, I play this game.
I try to play these games in the way of like, what kind of choice would I make?
So I'm not trying to be in the video game mind of, well, of course, this isn't going to be romantic.
I'm in the mind of like this girl, this woman, this hot superhero woman has been flirting with me the entire night.
Yeah, yeah, yeah, yeah.
Like, I'm leaning in for the kiss.
And so I think from there, I had it decided in my brain, oh, Blonde Blazer, we're going for it.
Like, this is going to be a thing.
We're going to make it work out.
So opening up episode 4.
in that way and having it having that sex scene I think loom over the entire episode.
It'd be so hot.
To the point where you get to the end and they give you that choice and I'm like,
Bravo, that's such a great way to do it because ain't no way I'm going blonde blazer after
that.
Ain't no way I'm choosing Blomblazer.
I want to Vizel.
To go back to that super chat, I was talking about like the fan servicey opening of episode
four, I do understand that and that is a fair criticism.
To me, I love that more for the push and pull in Visigalekal.
as having in terms of like what we learn
later on of just like this inner turmoil
she has of like working for
Shroud and then also
you know having this internal kind of thing
pulling her to actually try and be a hero
and to me that that sex scene
that's happening in her dream is less about
like a little bit about her being attracted to Robert
but also a bit more of like this
desire to like have that
part of her life actually be
you know be what her
life is.
Yeah.
Yeah.
That's one of the things
I'm interested to see.
So it's like,
and chat,
let me know if you've,
there are people still here live.
Congratulations.
Like you,
did anyone go in romance blonde blazer?
Because I want to know how that nets out.
Yeah.
Is that a,
and not even the kiss in the beginning,
right?
The way it goes from there
with putting on our address and doing the stuff.
Can you be an item with her by the end of it?
Like,
I don't know.
I think though,
I guess I assume that there were the three options of romance in Vizel,
romance,
Blazer or end up with nobody because that's what I ended up is I just ended up with nobody did you
end up with Invisigal yeah I ended up with indivisagal yeah I tried I tried and failed wow
Wow, so how does yours end then um well she becomes evil yeah mine too oh shit yeah yeah yeah she doesn't
become evil in yours no oh I wonder so like my yeah because here's my thing is like I defended her
every fucking step of the way so you didn't fire her when the rest of the team wanted her
no yeah I did and that's what so like on my
stat screen for episode 8, I have the one
that's neglected in Visigal.
She embraced villainy over heroism.
And I was like, I did it once.
You know what I mean? Like, and like the entire
team was like, we don't feel comfortable. And it's like,
it's similar to here. I can love one of you all, but if
everybody hates one, I'm like, I got to.
To me, I took that as, you know, they're
lashing out while feeling down.
And the thing that solidified
defending her in that moment wasn't even like,
oh, I'm trying to romance her or whatever.
It was Flambay and his argument of like,
you know, like, y'all let me back, and I was like a total dick.
And, you know, like, if that didn't happen, like, you know, I don't know where I would be.
And it was like, I made this decision and then like morale went down.
So like my final couple of dispatches, like all of their morales were like down.
So I think some of their stat stuff was decreased.
But I was like morale's going to be down now.
But I think this is going to be better for the team in the long run.
God damn, Crow 7 Blosses.
Well, I fired her and still ended up with her.
What?
See, that's the thing of what these little things are.
Now, granted, I'd have my save rebuilt by ad hoc
because I lost my first four episodes,
but they gave me the big choices,
and I gave them what I did,
and they gave me a save that I thought was pretty much the same.
The thing that, sorry, now we're just kind of going all over.
Yeah, whatever, who gave us?
This is what it's about.
The thing I wasn't sold on was, like, how much Chase hates her.
And, like, in the episodes...
When he gets drunk and, like, yells at her.
Because, like, it's teased throughout the first half of that show,
the season of...
you know, like him not trusting her,
like, oh, she's my least favorite and all this stuff.
And it comes to a head in that episode where he's drunk,
yelling at her. And I was expecting almost of like,
oh, he brought her in and she did something like really fucked up to him personally
or something like that.
And like that never came back in a way that I felt like was fully sold to me.
Yeah.
And especially with like his moment where he saves her.
I was like, I see where they wanted to go with that emotionally.
that was the one aspect of this entire season
where I was like you didn't quite sell that to me.
It definitely felt like it came up out of nowhere.
I chalked it up to like,
okay, well, he's drunk and maybe it's the thing
of he's seeing me flirt with Invisigal
and maybe he's just like non-approving
of this thing of me flirting
with somebody who formerly was a villain or whatever,
but that felt like I had to take the leap
to kind of put him in that mindset as opposed to the game
actually telling me this is why he's so mad.
See, and I think the way it played out for me
where again, and this is the sign
of a good choose-year-in-eventure game,
where I feel like I made every right choice.
So to get here and have not be with her,
even though we kissed in the locker room.
You leaned in?
Oh, yeah.
Oh, you got to lean in?
You got to lean in.
Yeah, even though we kissed in the locker room,
even though, like, you know, she saved me at the end, right?
How did you, well, we get, for a shot, what did you give them?
I gave them both.
Yeah, me too.
Yeah, yeah, yeah.
What happens when you give them both?
He's like, Robert, these look exactly the same.
And Robert's like, yeah, the only way to beat you since you know how to do everything
It's to be unpredictable and like you have to choose.
No shot.
Yeah, yeah, yeah, yeah.
Wait a second.
Okay.
So he puts the wrong.
Oh, this is interesting because you know.
I didn't do that.
So he,
you put the wrong,
he puts the wrong one in.
He wigs out,
he throws up all the other people start throwing up
because they're all like,
hive mind connected.
Yeah.
And then like when he's like on the ground,
whatever, and Visigal comes up and stabs him in the throne.
Okay.
Whoa.
For me,
it was,
and I knew I played it wrong as soon as they did it.
But I gave him the fake one.
And he was like,
nice try.
throws it away.
give me the real one. Did he kill the dog?
No. Okay. Because I gave him.
I was not going to be able to put up with beef. And that was the
thing was like, I got to make sure this dog
fucking lives. And it was one of those, like,
he already is calling out about the fake one. So I got to just
give them both and to see what, that was
the only time in a decision I paused.
Because that was like, I don't give a fuck about
anything else. If anybody else dies, who gives you shit
this dog, he's got to make it. Beef's got to make it.
I wish, see, I wanted to do the thing where I gave him the real
one, so he would be like, no, give me the, like,
he throws that one away.
I think if you replay it,
that's what I assume.
If somebody in chat did it that way,
let us know.
But yeah,
I give him the fake one.
He throws away.
I give him the real one.
He puts in the real one
and he becomes fucking like super powered up.
And it's like on the verge of,
okay,
well,
I'm about to take shit over.
And then that's when Invisal comes through,
stabs him in the neck.
Oh, interesting.
Yeah,
for me it was,
yeah,
he throws up,
he gets messed up,
and then he pulls out the gun
that he used to kill your dad.
And he shoots it.
And Invisigal has been invisible.
the entire time in front of you, and she takes...
Oh, that's crazy.
And so, yeah, that was, like, her, like,
her actual true heroic moment.
And that's why everybody at the end for my team
all welcomes her back because she had this, like,
actual self-sacrifice type of moment.
She ends up living, but that was just, like, still, like, a big, like, oh, shit.
I guess, she kills him, and then she picks up the mask.
Yeah, Sam.
And she gives you a look or whatever,
and then she goes invisible with the mask and is gone.
Oh, shit.
Yeah, I left out of the part where he does, when you give him the actual thing,
when he's powering up,
He's like, okay, well, now my predictions are telling me that if I leave you alive, you're going to come after me.
And so I'm going to now shoot you.
So he pulls out the gun and that's when Invisigal stab and takes up the mask.
That's the, this is the stuff, man.
Which is like, this is fascinating because I think one of the things I really like about Shroud as a villain is one he comes through.
He's cool as shit.
Like, he's fucking dope.
I love villains.
I just like, I predict your every single move type of thing.
But the fact that me and Greg's story, Invisigal is the one who kills him and then takes up the mask.
I just viewed it as
oh the next game in Visigal
is gonna be the ultimate villain
and that's gonna be a fucking dope at
like she's really the villain here
to hear that she's not the villain
in your story
no blows my mind
everybody's friends
and like the person that I cut
that I know people
want us to talk about
was Sonar
because I did you guys cut Sonar
I cut Sonar?
I cut Sonor
I cut Coop I cut Coopae
I really liked
Kupe in terms of just like
what she added
in terms of the dispatch
like stat stuff
and like in that episode
story-wise it was
like Sonar got like tied up in the gym or whatever.
I was like,
all he's,
he's kind of a dipshit.
So like I'm just going to cut him.
And then,
uh,
you get the chance to welcome him back to the team at the very end.
And like,
they start arresting him.
And everybody else is like,
no,
hey,
he's one of us.
And,
uh,
you say he got tied up in the gym.
Yeah.
And like the episode where you have to decide like,
oh,
which one you cut.
Yeah.
Someone led him into like the workout like room or whatever at the dispatch.
Oh,
and like,
because they're going to promise to show him.
like boobs or some shit.
Oh, yeah.
It's when they're all being competitive.
And so they tie him up so he can't be like
out there like actually dispatching.
So that was kind of.
So did you get him? He came back to the team.
Yeah. And so he he's getting arrested
at the end. And then your entire team's like
no, he's one of us. Like he fell to like
he got cut. Okay. So
because I know where this is going and I want to bring it into
the coupes scenario.
Was so when he
when you were being, when everything's going wrong in Torrance
and it's all exploding, was he working with the red
guys in coming through and doing whatever? Yes, he was
So that was Coupe on my
game, because I, of how it worked out.
I couldn't, I did not stop her before
she got there. And so then we
go and play out the attack
on SDN, right, and
all the stuff's happening. At the end,
for me, she's being
led in handcuffs to the car and the team goes,
hey, whoa, she's one of us.
She looks scary. I understand why I'd be confusing.
And they cut over to Robert
and Mandy, Blaser on the car.
And Robert goes,
Is this my call or whatever?
And she's, you're drinking a beer with her.
And she goes, you know, it would have been, but she was, she was, she said we're weak or
she said we were weak or whatever.
And so they just let her get put in the cop car.
Wow.
Yeah.
That was one of my, I think that's if you fail the, I think so too.
Yeah.
Because you stopped, I assume.
Yeah, I saw, I was able to stop Sonar in the final like dispatch day.
They're kind of like your final boss, I would say in the dispatch part of the game.
Yeah.
And so, because you're just getting.
bombarded by all of these calls, but then eventually it was like, okay, do whatever little calls I can
just to keep my health bar up and just focus whenever I can on sonar and not get distracted by
all of the other calls.
I had the worst luck during that segment where I kept trying to go after Coupe because she was
our boss, right? And I would set it up to where I would have the percentage advantage,
but it was usually around like 65, 70, and I failed every single time.
That's tough.
Like three in a row of me having the advantage.
in failing three times in a row.
For me, I was just running out of a team.
I was like sending it out there.
I was doing them and they'd be resting and they'd be sending out.
I'm like, Waterboy is not the guy, but you're the only guy.
He'd go out. He'd fail the mission.
Like, oh, fuck.
God.
What else?
I mean, I have so, I have all of it written down here or whatever in terms of where it went out.
What did they call you at the end?
My final screen is, your Robert was in every man.
I'm sorry, an every man.
Your Robert always kept everyone guessing what he'll say or do.
Do you remember off your final stat screen on?
Mine was an every man.
every man as well. I was a true hero.
Your robber always tried to do the right thing
at the right time. I was trying
to do that too. I thought I was doing that.
I'm going to keep it out.
Not a choice thing. I just want to shout out, like, the
relationship between Robert and Chase.
That really was driven home.
Like, there were performances with each other
and the rapport together was so
great and pulled that along in the first half.
But then when you get the cliffhanger,
like I've been waiting for these last two episodes all
fucking week just because of how last
week ended with Chase sacrificing him
and all that. And the way episode
seven starts with the flashback
of them and like really driving home
of like, right, he looks like
an old dude, but in reality
like he was Robert's older brother in a way.
And like the way that they
sold that and all, again, all the
other relationships I think in
lesser ways,
was just so goddamn good.
Yeah, I think, you know, when in episode
two, when Robert comes to SDN
and Chase is there and then
he gets the review, why let old man hug you?
Why would you just be like, made a whole bit and hug you?
I thought that was so good, but it was also like, again,
while I want to go back and do it again,
it was like, oh, that's cool,
but I don't fully understand this relationship.
You know what I mean?
And then to get to the end and get that episode set,
I mean, after the cliffhanger of six,
get that start of seven of him as a kid,
the crying and the Twinkies and then keep up.
After getting the keep up last time,
and that's just like, to me, like really good storytelling
that like pays off in a way where little moments
maybe don't work for us in like the first half
and you're saying like kind of motifs,
but also callbacks that like really paid off
and re-contextualized your thinking
of story beats early on
with those last couple of episodes.
So I, I'm not proud of this moment.
I'm gonna grab a Coke, but I'm listening.
It was one scene where I looked at my phone,
looked back up and a major thing happened,
and I was like, how the fuck did we get here?
How did Chase, for you in that final battle,
Chase took like the gem from Blonde Blazer.
Yeah.
Was it that, because I remember her getting blasted
through the building?
Yep.
was it at that point where she just puts the thing on chase?
For me,
they don't show that of like her going to chase and putting the gym.
He just shows up.
He just shows up as a surprise.
And I imagine,
like,
I imagine if you romance or go down the blonde blazer route
and actually hang out with her,
that you learn that probably because you don't think that she tells you
about like the,
like, oh,
my superhero thing.
Because I've seen scenes that I have.
haven't seen from like the last couple weeks of her with brown hair.
So I do wonder.
You've seen him in action or stills?
In like Instagram like clips and shit.
Oh shit.
So I do wonder if there's a moment if you learn about that earlier.
That makes that a bit more satisfying because I that was another moment where it was like yes she does during the date scene.
Yeah.
I romanced her and this is somebody over there.
Because to me that was like oh this would have been a more satisfying reveal if it was like if there was a layup to it.
And then I thought that makes more sense.
probably a layup to it if you actually go down and hang out.
Because I was confused. I still think there was a missing thing there because like,
I thought it not cheap isn't the right word.
But she gets blasted through the wall. It's a big deal.
Like, you know, they step back through the glass. And the way she hits, I was like,
oh, is she paralyzed? Or is she hurt? Is she dead? So then it for it to be that, no, she was
100% fine. Nothing. She just went and gave it to Robert. I was like, it felt like a
DSX Machina a little bit. Okay. That makes me feel not crazy then.
Because I was like, I think I looked at my phone looked up and I was like, Chase? What the
What are you doing here?
What happened to Blonde Blaser?
Thank God he's okay, though.
I don't want to lose him.
For now.
Let's not be afraid of kill characters, guys.
You know what I?
Also kind of true.
You know, he'll let him come back.
Yeah.
I mean, I do like him, though.
I don't like a character.
Especially, like, I imagine he did the TV interview at the end, too.
Like, trying not to swear efforts.
Yeah.
And then he's all off.
You know, we can't believe it out.
Very good.
Very, very good.
That's so funny.
I put down everyone, not everyone, the major ones for every episode.
did you throw alcohol or water on flambay in episode one?
Oh, I don't remember.
I want to say water.
Alcohol.
Alcohol, yeah, so it burned off his eyebrows.
Oh, I definitely did water then, yeah.
We already talked about kissing.
The reporter, did you attack the reporter?
When the reporter was mean to you and said something really out of line about you being a failure,
I just walked away from the podium.
But then I saw this one of like, did you attack them?
I'm like, oh, fuck me.
No, I answered.
Was there three choices or only two?
Yeah, I think you could respond or whatever.
I think I did that.
Yeah.
Did you fist bump Roy at the toilet?
Of course.
I did not.
Oh, yeah.
You got a...
I played the way I would do it in real life.
I'm not fist bumping with the toilet, bro.
I'm sorry.
But if it's...
If it's, you know...
If it's a bro like that.
Not at the toilet.
I don't give a shit.
Roy's cool, man.
I don't give a shit.
And now we're connected for life.
Remember he doesn't touch...
That is true.
He gyrates his hip.
I touched my thing.
No, I'm not.
But like inner hands, but you're doing outer hands.
Oh, you don't know how I pee.
Whoa!
That's crazy.
Jinkers QQ says
Who's in the cat costume in episode 8?
That's just like they show them they are right?
Yeah, yeah, yeah, I think it's
in the episode one or two,
when they're walking around Esty and whenever it was,
his introduction, they showed it.
I think I read it at the time of like,
I forget what Blonde Blazer says.
I just took it as like, oh, that's a creature.
That's what they look like.
Well, they do tease in the credits of episode 8,
like them taking the mascot
half like the thing off.
and then like someone's hand
covers their face
or something like that.
I really liked
when they put the fucking Irish
up the coffee
and then gives it to Robert
he drinks it
and he looks at me
and he goes
you need this
take this
that was fucking great
I've had those co-workers
before
okay so anyways
then what type of donut
did you do an episode too?
Oh,
a little long John
I don't remember
I just did the basic glaze
I think
yeah
oh I probably did glaze
I definitely did glaze
because I remember
the joke now
I think this
would have pertained
mean, did, did you ask Blonde Blazer
out at episode two? No.
Yeah. Episode two. This is right before a phenomenon
man shows up. She hasn't broken up with him yet.
Nor has she revealed the relationship. In the parking
lot, you can ask her out or not. I did
not. Because I was going after it. Yeah.
Let's let you down easily, I guess, because then phenomenal man
shows up. Yeah.
Advice you guys at dinner, and Blazer does the don't come.
Yeah. Did anybody go? No, I did not. But I
really want to hear from the 10% of people who shows
to go. Like what that looks like. Where were they going to
Italy or Japan or something?
thing? I would love to do that.
We were talking about in episode three, who you cut.
Episode four, I added
Waterboy over Phenomen. Same. Yeah.
Yes. I didn't want to put up that bullshit on the team.
I can't have Travis Willingham, sad-ass
walking around. I did like that.
I assume that whoever
you choose, the other one does
also join you for the last
episode, right? But yeah, I chose Waterboro.
I was like, give this kid a shot at the
table, you know? Phenomenomom
give him a little bit of time.
I was scared he'd kill me.
But it was funny.
the drive to work today thinking about getting excited.
I was like, man, I haven't seen.
Like, I thought when I said no to Phenoma Man, I was like, clearly we're to see you
throughout the other episodes, though, because you're Travis Willingham.
You're going to have, no, no.
Just fucking gone until that last episode.
Like, damn, they really.
And I love that, like, he and Blazer have a little bit of a, like, a moment, not as like,
just like as a tie together.
I hope this is okay.
He's respected.
I hope this is appropriate and, like, all this stuff.
His fucking.
Yeah.
I thought, I thought we said cool it on the fruit baskets or whatever.
He's like, I brought a membership.
I can't have a lot of membership.
11 more months for $899 or a snowmike mic move I heard of it.
Oh, God.
And then we all went to the movies within Visigalia.
Yeah.
Yeah.
Hot.
Hot.
Did you tell when you were, did you have that conversation outside the taco place?
Did you have the conversation with Team Z and tell them you were a Mecca man?
Yes.
Yeah.
I mean, you have to.
Also, man, that is definitely one of my favorite scenes in the-
Dude, that bar fight?
The bar fight, the way they framed it with like the, you know, you're hanging out afterwards,
eating the tacos or whatever.
and then they transition into the fight.
It's so good.
Really, really good.
And that's one of those things
where I'm thinking about
like how passionate they were
to do this in a different engine,
stuff like that.
I'm just thinking about like how badly
this would have run
if this was like telltale produced, right?
But then also like that,
the framing of that entire episode
is so good of starting with the flashback
of like you like taking down flambay
and like how that all comes back together.
And it gave us one of the best songs of the year.
I'm a bitch.
My name is Robert.
That was like the only credits
I got a tiny little pain.
That was the only credit role where I'm like, I got to sit.
I got to the end.
Yeah, I'm letting this role.
A lot of people are commenting that Phenoma Man is hilarious throughout if you do
choose him.
He's just depressed all the time, which I know from the end there he still has the depressed
buff, but I guess you have to put up with the entire time.
I think Waterboy was a bit much for me as far as like his personality, him being
like, you know, I don't even know how to describe him.
Just being water.
We're a little loser.
Yeah, a little loser.
But I think even more so like him.
But every time he talked, I was like, okay,
I don't know. I'm over it. I didn't think I was afraid he'd be too much based on seeing him
an episode too, right? Whenever his introduction is. And then I liked him. I thought they used
him a right amount. And I thought it really paid off at the end when I think he sprays shroud
in the face with water and it actually stops him and he goes, I did something right. I'm helping.
But then also like emotionally, I think episode seven or whatever where you're in the break room
with him and he's kind of doing his own like I'm mad. I'm like not.
stuff over but then I'm yeah put the cup back but then he breaks the vending machine is like
that damn jokey yeah yeah and so like I think he was used the right amount I'd for me personally
I don't think he was overuse I turned that kid into a star though water boy man let me tell you I brought
his hero he carried the the the the smarts and the he had another big staff I made him
very vigorous I gave him vigor whatever I made him vigor I made him vigor
I I want Arvon has a question did everybody tell blonde blazer
about her ariola showing.
Yes.
Yeah, you have to.
Yeah.
But back to it,
that there's two scenes
that'll stick with me,
I think forever from this,
are the bar fight set to the music or whatever,
and then the house party set to the music when they dance in.
Yes.
But I want to call out the bar fight,
and it's quoted in the YouTube chat,
but I fucking loved it of like,
oh, Prism temporarily blotted me.
Temporary, you love forever!
That's so good.
Like, I was like, fucking old.
And shout out to the small arm dude who comes back,
like in the final episode.
He's like,
break their arms.
Yes, we're going to break their arms.
He's like, it'll be a weird crime scene.
Yeah.
And then like the callback to, you know, like you call on the slimy dude, like him having a small dick.
Yeah, yeah.
You know, punch up.
Yeah.
Oh, my God.
He's got a special move.
Yeah.
Then like later on, he's like, my perfect dick.
My dick.
So many good callbacks.
Somebody good running jokes in this.
Yeah.
Do we, in episode seven, did we forgive in Visigal for working with, you know, I mean, being the reason you
blew up.
Yes.
Forgive.
In the locker room,
there's a conversation
and like the one of the options
is just,
yeah,
where she reveals to you that like,
I just told you.
I just told you.
It's like,
who cares?
I knew you were a bad guy.
It doesn't matter
your bad guy to me.
Well,
no,
I think I'm complaining
because there's one,
I remember her being like,
I don't know what to make.
Oh, no,
that's later.
Sorry, I'm thinking of a later thing.
I think I forgave her.
Okay.
Yeah.
I'm thinking of when she reveals
that she's working with the bad guys.
Gotcha.
Okay, okay.
Did you smash the bartender
with the glass when you were sitting there? Yeah, me too.
Me too. Oh, no, I didn't. I kept it cool.
Oh, wow, look at you. Trial just goes and kills them all the same though.
Yeah. Yeah, cool. Um, now we're into like so much stuff we've talked about. I don't
make sure. Yeah, I assume we all cut in Visigal loose though, too, right? Yes. Yeah. No. No.
No. It's not happening. Oh, uh, you're talking about the scissors. Yeah. Yeah. Yeah. Yeah.
Of course. Okay. Cool, cool, cool. Oh, no. I didn't do that. Oh, yeah. Yeah. See, I cut her. That's why I'm still like, why.
Why can't we be together?
You know what I mean?
Fucking sucks.
What did I do wrong?
What did I do wrong?
Well, this is an interesting one.
So one of the stats that was called out to me as well was, like you had that conversation with Chase early on of you told Chase, you told Chase whether you would, you would or not kill Shroud.
And so I told Chase I would not kill Shroud in that episode.
And then I decided to not kill Shroud at the end.
I also do wonder if there's a little bit of that
factoring into the story as a whole
I don't know
I never got the chance to kill him
I said I would kill him too
and then yeah like one I didn't
write it down oh
so yeah hold on I didn't kill him
I said I would kill him didn't get the chance
and then my
one here
you and 22% of players watched
as Invisigal killed Shroud denying you
the chance to exact vengeance or sure mercy
yeah that was same for me
look a dope scene though
look at her just fucking ice and
whoa that's crazy
again like I know we're way out of the review now
but like we talked about how great
the writing is how great the voice actors
are how great stories so
beautifully animated like what a gorgeous game to watch
oh yeah dude blonde blazer
coming into the bar
um after dude when you're being tortured
wherever she comes in and she like lights up
it's such a good looking scene and then I don't
I forget the exact line, but her essentially being like, you know, I'm not going to be able to take out all of you, but either all of you can leave or half of you can die.
Yes, yes.
And then fucking Stroud being like, I can't, 33.
Yeah.
But also being like, I can tell they're nervous or whatever.
I forget the exact line.
But him sensing that and being like, all right, let's go.
We can't do this.
And just like the cinematography of it all.
And I think that's like the main thing that carries Stroud for me of just like the use of like color and framing around him.
I think also kind of like brought him.
up a little bit, even though he's a bit more
basic of a villain, but I think
that's why he gives like a big impression.
Like a Darth Vader in episode four.
Exactly. So fucking cool.
Yeah. Yeah. Those are all
the major choices. Is there anything else
we need to clear the mechanism, get out?
We can always double back another time.
Yeah. Say something on a regular show.
I don't know if there's anything else that's like...
I want to last night I was talking to Jen about it. I'd like to
do another one with her and then...
The problem is I want to do different stuff, but I'll leave
up to her so if you run the risk I'm just doing the same fucking thing you have the
favorite episode I think mine was episode four yeah well I mean what a start come on now come
it's like what a start and it wouldn't end and like the way the start in the end kind of work together
for like a strong middle it's so tough because I feel like you know again it works so well as a whole
and it got better in like the one as badly as I want to go replay it all all the way through
I just think there's something about episode seven in this flashback to start with Chase
and then establishing the relationship
we kind of, that they hinted at, but here it is,
and now I know it in the keep up,
and then to end it with blonde,
blonde blazer and him
on the thing, and then these explosions going off.
I'm like, damn, fuck this. Yeah. And like,
for me, I think gameplay wise,
like, episode seven and eight, like, really stand
out in terms of the dispatching, what you were alluding
to earlier of, like, you really
feel like the team hurting
in episode seven of the dispatching with
Invisigal out and, like, all of that.
And then, like, episode eight, where you slowly
have to bring the team all together in
terms of like finding their locations and all that stuff like that really worked for me i think
gameplay wise i was like man i wanted more of this throughout the entire thing yeah uh i think in terms
i really loved last week's episodes episode episode five and six like five being centered around uh to
me like flambay and that whole reveal and then you revealing to the team at the end and then him
going uh like essentially like fucking off and like gollum saving you and then uh coming back in episode
six where you know you have like the little house party thing and then him coming back like to me that
whole framework uh really like worked for me and then the end where yeah uh chase says keep up and like
that whole that again it's been a long week to wait for these episodes to me i really loved
last week's episodes and uh just because i think i was the only person who got this opportunity
of either killing or showing mercy to shroud i showed mercy oh wow what happens oh just you beat the
fuck out of him and then he just uh he gets taken away in like an ambulance.
Okay.
Cool.
Very cool.
Yeah.
I'm excited to see where they go for,
assuming there's going to be a dispatch two or dispatch season two.
Yeah.
I'm so fascinated based off our conversations what they do with it.
Because I thought the easy thing was,
okay,
okay cool.
Invisigal is now the villain, right?
She's the leader of the thing.
But hearing about how Barrett's story went.
Yeah.
This is always the thing, right?
I'm like,
oh, well, you know,
Coup could do something.
Oh,
you know, coop doesn't have to be bad in everybody's game.
So it's always hard to do this.
and try to pick the canon endings.
And also, like, I mean, the game's called dispatch,
so I feel like you kind of have to stick
to the dispatching part of it,
but the fact that you're back in the mecha suit,
what does that do as far as, you know,
what Robert's doing?
But I think that could also be an interesting way to do it, right,
where you shake it up and it's not Robert Stor anymore.
You're another dispatcher and SDR, maybe a different city.
Maybe you get some of the people sent over there.
Other from the lot of fuck.
Yeah.
Yeah, I think I would prefer that.
Like, to me, it's like one of those,
you know, they just talked about this in, like,
in an interview or whatever,
or I think on fronts per second maybe.
of like, hey, this wasn't
the thought for us
three, four weeks ago of doing season two,
but now it is a possibility
with how big it has gotten.
I think, you know...
Which I don't believe, by the way.
Yeah, you know.
The way it's this ended,
you know there's gonna be a season two.
I don't know.
To me personally, it's like,
I think Telltale got so...
It got so tough to enjoy Telltel's series
the longer they went,
and I think it's because of these permutations.
And I think it's like,
how do you even try to build a season two
with how different things can end for so many people
at the end of season one
and have it actually be satisfying
so to me like I know
this will probably be a you know
a minority take but like I would personally
either different person's story in the world
not containing these characters
or they're off to do a different thing
and find a different level of gameplay
to introduce from a different genre
like the dispatching right to bring into
I'd be surprised
if you think that's as a minority take as you think it is.
Because again, like I've said a lot as we've talked more and more about Telltale now in recent months, right?
I think one of the big misses for them, as much as I love those games, is there never should have been,
there should have been no more Clem after season one.
Yeah.
You know what I mean?
Like the fact that we got multiple more seasons playing ass Clem, seeing Clem, now there's a graphic novel of Clem, it took so much of the juice out of that ending.
Yeah.
And so to end this here and have it be, that was your world.
and then like I would look at it
if I'm in ad hoc writer's room of like
let's make another one and yeah let's put it
in New York or whatever you know
Hoboken New Jersey since they want to be like Torrance
which if you're not familiar is not a big LA town
you know what I mean put it into a smaller town over there
and yeah it's the idea that you know what
now that track stars back because that's I feel like
and that has to happen right he can't really die
he wants to get back in the race and so he's going to be
dispatchable over here right and he comes with one other team
z member and they mentioned Robert
but they never go into the details of
Jihiri, you fucking let, if this is like, I'll go
to jail, or he married her, you know what I mean?
Like, we don't have to do that kind of thing.
Yeah.
Which I think would, it's not,
it's, I don't think,
this ending is not so seared in my memory
in the way of Walking Dead Season 1-1, which was so serious.
Like, this is a comedy, it is a much stuff.
Aaron Paul's so good at being Robert Robinson
that if you're gonna, you could just give me a him as Mecca man too,
that he's being dispatched, no, Boca New Jersey or whatever.
Yeah.
And you've made, hey, why did you move out here?
Oh, I had a bad breakup.
I don't want to talk about it.
You know what I mean?
And then just leave it at that.
Then you as yourself, color in the picture.
Like, there's a bunch of stuff where I.
There's ways to do it for sure.
Yeah.
We'll wait and see how they do it.
That is the end of your spoiler cast for Dispatch everybody.
But it's not the end of this episode of the kind of funny games cast, of course.
As I told you at the top of the show tomorrow, the one, the only snowbike Mike,
is going to walk me through his hour-long demo of Ark N-field in a sponsored stream over on YouTube.
dot com slash kind of funny games, Twitch.tv.tvs slash kind of funny games,
podcast services around the globe.
But we wanted to put the interview he did
right here. So let me read my official
letter. Mike went down to L.A. to interview the team
from Grifflein about their
upcoming game, Ark Knights Enfield.
He spoke with the game's producer and
lead designer about their studio, the game,
and all the upcoming features
to be showcased in beta test two launching
November 28th. This of course
is Mike talking about
the stuff that he would then go and play an hour of to show
tomorrow on stream. But right now it's just a fun
Snowbike Mike interview. So we're going to sign
off here and this will close out your
episode of the Kind of Funny Gamescast.
But remember, like, subscribe, share, ring the
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programming day for you kicking off with
Kind of Funny Games daily. For now,
we turn over to the Master of Hight, Snowbike Mike.
What's up, everybody? It's
Mike here in LA for a very fun sponsored segment. I'm here with the team from Griffline to highlight
their upcoming title, Ark Knights Enfield. And I'm actually with some of the team behind the game
to, of course, spotlight the game and talk about the upcoming beta test number two, where players can
jump back in and have some fun ahead of the release. Of course, I am joined by Lightzong, the producer and
lead designer Ryan. Guys, how are you both feeling today? And congratulations on the beta
announcements. Yeah, really good. It's really exciting. Yeah.
but exciting.
Exciting times is right, an awesome live stream showcasing beta test number two.
And of course, we're here today to dive a little bit deeper into the game and talk about it.
But of course, I want to talk about you two first and the team at Gryphline.
So, of course, Light, tell me about your role.
How long have you been with the team and some of your favorite stuff about the studio and team?
I'm the co-founder of the HyperGrives, so I have a long time being with this company.
And many things I did in the game is to do.
the whole control about the game, to do graphic design, and also the players know I'm a
UI designer in the game, so I always enjoy to make a wonderful UI design, I can design for the
players that is really amazing about it.
You got a lot going on. You are the guy to talk to then, that's very exciting.
And of course we have Ryan here, lead designer. Ryan, tell me a little bit about yourself, your
role with the team, and how long you've been with Gryflin?
Yeah, I'm the lead designer of the up next to the field.
And also, the Akniz, the original title.
And I'm also one of the co-founders of Hypergrip,
and so I'm in Habibirf since 2019.
My part in this game is mainly on the system design
and the engineering of the game.
A lot for both of you, it's right.
So I got the right people here.
So let's talk about the upcoming title.
Of course, Arknights and Field right around the corner.
We have beta test too.
For some of the audience out there that might not be aware of
the game. What is Ark Knights Enfield?
Enfield is an extension work of Arknight's in our next flagship title.
It is a large 3D real-time tactical RPG, making role-playing a core gameplay element of the title.
Players can play Enfield like an RPG, be the character they like as a battle and explore the world.
Very exciting stuff there. The next flagship title is exciting, big stuff right there.
Let's talk about the game because of course it is kind of team focused. I see you have four players, the whole party on the screen,
at all times.
So what does that lead to combat-wise
and kind of bringing something different to the genre as well?
Actually, just four characters on screen at once
is interesting.
The gameplay will be a lot more creative
as it opens up a lot of tactical options.
Players will need to select characters to build a team.
Fighting as a team will make it easier for players
to showcase multiple characters at once
and this might be something that players are really interested in.
Can you guys talk about some of the synergies,
maybe some of your favorite synergies,
different party members,
teaming up together that you really enjoyed?
The first interesting team build would be the starting team
given to players as they start the game from the beginning
and progress through the stages.
This team includes the administrator, Chen, and Perlika.
The administrator's skill set is designed to trigger the combo skills of other characters,
making the admin a core character of many team builds.
In fact, while playing the game ourselves,
the NBin remains a core character of our team even till late game.
Can you talk about the behind the scenes of also going from the first Arknights?
Do I need to know the story from the first game?
Is this a spinoff?
And as well, 2D to 3D, what kind of excitement is that?
Enfield is actually extension work of Arknights.
So there are designs that is actually inherited from the original title.
We are also trying to cater to new players who will be joining the Arknight's universe in Enfield.
So it is actually designed for both the old and the new players alike.
You guys are going with mobile and console as well.
What kind of excitement is there around the console market and space?
While we're making Enfield, we try to continue this challenge
by adopting less of a mainstream autistic approach and more next-gen
so that it would look something like a major AAA title that I've always dreamed about.
So when I play these AAA titles, I've set the controller down
and I would say, hmm, maybe I can do the same thing in Enfield.
And I open up Enfield.
I look at what we did, and of course there are some improvements to be made,
but I think we're definitely getting there.
We are trying to get to AAA Qualdean.
I think it's actually within our reach.
Just then, like you mentioned, that our artistic approach inclines towards realism.
To achieve realism, we would need additional details.
But our game is an anime game, it's a cartoon game.
That means we need to achieve a higher graphical fidelity
to able to render these features of the game.
To do so at the mobile devices and also at the top gaming PC rigs,
this challenge actually becomes a lot harder.
It's really hard to make, but it's really exciting to finish it.
Of course, you are constantly working.
You are nearing the finish line.
We have beta test too coming out right around the corner.
Can you talk about some of the inspirations behind the game?
You talked about what motivated you're seeing other games.
Can you talk about some of your guys' favorite inspirations that you brought into the title?
Our earliest design inspiration is from our experience playing many factory and automation games.
So people who play Enfield would directly notice that key titles of this genre, such as factorial,
Satisfactory and the Dyson sphere project and mine industry.
This made us realize that there are plenty of options in creating this factory building game,
and Enfield actually allowed these possibilities to come true.
We tried to balance out the advantages and disadvantages,
of the other factory building titles.
And we did a few sacrifices here and there,
but we also added a few gimmicks
so that we can actually have more players
who can enjoy factory building
and according to their tempo.
Another approach I must mention is from the visual approach.
So we have plenty of inspiration
for the visuals of Enfield.
Things like Dune by David Lynch
and of course by Villeneuve.
These offer plenty of inspiration
of inspirations for the graphics and scenes in Enfield.
Of course, I also enjoy a lot of works by Mr. Hideo-Kujima.
You guys have a lot going on, and I think when fans see it,
they get very excited from the flashy combat,
the awesome world and character designs,
but you did bring up the kind of resource management slash factory builder
that I really love, and I get excited for him.
Recently playing Jurassic World Evolution 3,
Roller Coaster Tycoon Always, right?
curable space program trying to send my rocket up to space.
And I saw that fascinating that you already have so much going on in the game from exploration
and combat.
And then to add on this factory side of things is really exciting.
Can we talk a little bit more about that and what players will be doing on that side of the game?
There are functions that the factory can provide as players play.
And they can build, set up automated production lines.
While making transformations through the world, they can also mine resources,
which can then be used to assemble equipment.
They can make changes to the world
so that they can travel around more easily.
Players can also make a few combat towers
by using the factory system.
That's how the factory system segues itself together
and meshes itself with the RPG system.
You guys have done a really good job of
there's people excited like me to dive deeper into that
and really go to a very deep level.
And then there's also players
that maybe just want to enjoy more of the combat
and the RPG side of things.
You guys created these blueprints inside of the factory system
to help players hopefully like that.
Can you talk a little bit more about that
and kind of the ease of access with the blueprint system?
Blueprint system is actually something that we think
is kind of necessary for factory building games
because it can really help players to get the most fun out of this type of gameplay.
Blueprints will also help RPG players
to ease off the stress of setting up their factory
and make it easier for them to get in touch with this genre
because not everyone plays factory games.
And there is also a social element to the blueprint system.
Skilled factory players can create blueprints
that they can share with other players.
Blueprint system to myself, while I'm playing Enfield itself,
it's an awesome tool to help me save what I did for my factory so far.
And it makes it easier and faster for me to try out new things, new designs.
And it's easier to repair my big mistakes in case.
you know, I can just reload a blueprint that I saved earlier.
Can we talk about the Gotcha system with characters and how you guys are approaching that
and maybe looking at the fans' feedback and how you'll work with that?
First, Gotcha is a business model of a game.
But games are more than just a business model.
There are other gaming qualities to be focused upon.
Only a high-quality title can win everyone's approval.
By making games, whether it is gotcha or not,
I believe we should use our unique form of delivery to create a distinctive title that leaves a strong impression upon our players.
This is why we came up with a game like Arknights.
We have this belief that the business model of the game should not be a barrier to gaming content.
Player experience and access to gameplay should not be hindered by it.
So while making Arknights, we follow a strict rule that non-paying players can also have a complete gaming experience and various gameplay modes.
In fact, such players should be able to engage in various gameplay constantly and even access content that is normally reserved for paying players.
Our team has places the fun of playing the game as one of our top priorities.
We don't want a player to feel excluded if they're playing with a paying character or a non-paying character.
They should be able to get the fun by playing the game in the style they choose.
Paying for the game shouldn't be the only way that they're playing.
They can get fun out of Ark Knights or Enfield.
Ryan, can you tell everybody out there when does the beta begin?
When can they jump in?
Yeah, it will begin the November, the 28th.
Guys wrap this up.
You both are very busy and I appreciate you giving me your time and having some fun getting to know you guys in the games.
Is there anything you'd like to end the show with?
Out to the gamers out there about yourselves, the game, the team behind, everything Arknights Enfield.
I have a lot of things to see, but first off of, but thank you for playing our games.
Your support is it really important.
important for us. Please let me know what are you thinking about the end field. We are waiting for your feedback.
Thank you for supporting us. We are very confident about developing, continue to develop the
Arknit and Arknitz Antifield, develop the world into the very future. And thank you for joining
us, joining the world of Arknitz and Arknics Endfield. Thank you.
Congratulations, guys. We'll see you for the beta test and hopefully for launch very soon.
