Kinda Funny Gamescast: Video Game Podcast - Do We Want MORE Zelda Breath of the Wild? - Kinda Funny Gamescast
Episode Date: November 6, 2025Follow, watch, and rate all of our podcasts on Spotify! https://open.spotify.com/show/1hXrn6RoMMAiNGLE8jxKKf - Start - Housekeeping - Topic of the Show: ZELDA! - Barrett’s Thoughts on ...Zelda Age of Imprisonment - Biggest Criticism - are you going to beat it? - Weapon Degradation? - illegal things you shouldn't do - What do we want from Zelda going forward? - The Zelda Movie! - Superchats Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome back to the Kind of Funny Games cast for Thursday,
November 6, 2025.
Of course,
I'm your host Tim Getties.
I'm joined today by blessing at Ae Oye Jr.
Good day, Tim.
And Barrett Courtney.
What a.
Making a rare.
We gotta stop saying the rare appearance. I've been on game scouts, I think, more this year than any other year. Still rare. He's a rich. Yeah. You know, daily show. You show up once a month. Yeah. Yeah. Always good. Always a pleasure. I'm excited specifically today because we're talking about one of our shared face things. I've heard rare so many times. You're a rare boy. You make you feel special every single time. It doesn't. We got to find a special word. We got, yeah. What's our special word for special bear? Let us know. Super chat in some suggestions. Be nice. Only be nice. Illustrious.
or be mean, maybe I'm into that.
I don't know what illustrious means.
I've heard that word so many times.
Like, actually what is the definition of illustrious?
It can mean anything.
Because I get the context of it, but yeah, I'm with you.
I don't know exactly what it means.
Well known, respected, and admired for past achievements.
Oh, I'm not.
I'd say that about you.
I'm one of this thing.
I would say kind of the first one.
You're more illustrious than a lot of people.
That is true.
Well, everybody, this is the game's gas.
Each and every weekday, we get together to talk about the biggest reviews,
previews and topics and video games live
on YouTube, Twitch and podcast services
around that darn globe.
If you love what we do, please support us with
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For a chance to be part of this show, YouTube
super chat, your thoughts, opinions,
questions, whatever you got in.
Today's big topic is Zelda,
specifically the Breath of the Wild Universe.
So if you have any thoughts, please
super chat them in and we'll get to them
throughout the show. A little housekeeping
for you. We're an 11-person business, all
about live talk shows. Today,
Games Daily covered the PlayStation
Cross-by PC leaked
rumors situation. Greg and Bless
broke it all down. You're going to want to check that
out. After this games cast, you're going to get
our Predator Badlands in review.
Should they have called it Predator Goodlands?
You're going to have to watch and find out.
Then the stream after that is
going to be blessed playing
Hyrule Warriors Age of Imprisonment,
which is going to be a lot of fun.
Hopefully.
Hopefully.
We'll be.
We'll be.
Just thinking about how that could have been unbeatable today.
I know.
It's still messed up.
It's still stings.
I was like explaining to Alyssa yesterday.
Like everything leading into it and then it actually happening is just like, yeah.
Yeah.
Like imagine thinking you're going to get ice cream tomorrow.
And then somebody comes to you and you're like, you're not going to get ice cream for a month and a week.
A month in a week.
Yeah.
Oh, man.
If you're a kind of funny member, today's Greg Ways 19 minutes about how cool and talented Alana
Pierce is.
and I'm gonna just say it.
That's not a long enough time to cover all the reasons.
Yeah.
She's insane.
Doesn't sleep.
Too much work.
Too much quality.
Yeah.
I agree.
Thank you to our Patriot producers, Carl Jacobs.
Omega Buster and deleting the Somme Twining.
Let's get to it.
The topic of the show.
Tots, touch, tuts, tuts, tuts.
What if we do we do legendary?
Like, you know how they have rarities for items in video games?
If you're not rare, we can call you legendary.
Just normalize me, is all I'm saying.
Uncommon.
No.
You are uncommon.
Yeah.
But I see, I like rare better.
Normalized Barrett.
You know what?
I actually like Uncommon.
Because if you don't like rare,
if you don't like rare,
the uncommon.
Uncommon actually does make sense then.
That is an accurate representation
of how many times you're on the show.
It's odd.
Oh, God.
What are we doing here?
We're talking about Zelda,
age of imprisonment.
It is the latest in the High Rule Warriors series.
We got a code.
And Barrett is the one.
that played it to some extent.
Yes.
What did you, how much have you played?
Did you beat this game?
Do you have intentions to beat this game?
And what are your overall thoughts?
Yeah, I have only put about eight hours into Hirao Warriors, age of imprisonment.
And this is an interesting one because I'm coming at this not from like, not even from like a Zelda fan perspective or obviously not a Muso fan perspective, but more so of like someone who's experienced me.
Muso crossover games before, particularly with Persona 5 Strikers being the one Muso crossover game
that I've actually completed.
And I was going into this kind of apprehensive because the one like Dynasty Warriors game I remember
playing back at like IGN for a few hours.
I remember it feeling at the time like easy, stylish action, not for me, but cool for the people
who have it, right?
And then Persona Five Strikers, when that came out, I remember.
that feeling almost like
an overcorrection to people who are like
oh it's simple fun gameplay
because you're you're putting the Musa style
gameplay into a lot of like
systems and strategies of the persona stuff that was
really impressive to see those two
different styles of game like married
in combat but as I
said in my persona
ranked video I sucked at Persona 5
strikers like I could just not wrap my head
around it and so I was a little apprehensive
going into this one because I was like man
even though way back in the day
I thought of
you know the
the general layman's
Muso as like kind of easy and simple
maybe they're a bit deeper
and more complicated
than I give it credit for
and maybe this
I don't know like what my time
is going to be with this type of game
especially this being another crossover title
and my first Hira Warriors game
I've never actually played like the
what was the last one age of calamity
yeah I didn't play that one
because I heard it ran like booty on the switch one
and then there was of course
the original Hyrules Warriors game,
which was a Wii U game?
That's crazy.
And so I came in...
And then a 3DS game.
A new 3DS game.
That's crazy.
One of the like four new 3DS games.
Damn.
Wow.
So I was apprehensive going into this
and although my first couple of hours,
I was kind of brought back to
oh yeah, this is simple, fun action.
I don't know if I have a lot going,
keeping my momentum going and continuing
this game. Now eight hours in, I am actually starting to feel the fun of what this
type of game and this type of series offers. I would still say that in terms of like story
and world, I don't know if I like have a lot of motivation to continue on. But now that I've
really started to unlock a lot of the deeper systems in terms of unlocking like moves, movesets,
more characters, and then like really fun combo attacks between characters, there is some
something satisfying about going into a field as Raru, my dude, and fighting a hundred,
a hundred Bacoblins at once.
And he's got this dope move where he shoots out beams of light out of his hands and then
brings them together.
So if you have a wide field of Bacoblins, you bring them all to the center while damaging
them.
There is something really satisfying and cool to that.
And so, like, the more I've put time into this game, the more I find myself enjoying it,
surprisingly more from the gameplay side and less from the story and lore side of Zelda,
which I wouldn't have guessed going into this.
Yeah.
Wow.
That is very, very interesting.
I'm excited to dive deeper into that.
Just bringing in some other thoughts and reviews on this.
Currently, it's a Metacritic is at 79, which seems to put it on the higher end slightly of the
Hyrule Warriors games.
But that is pretty damn impressive for this type of game.
and I wanted to bring in Logan Plants review from IGN.
We were going to have him on the show,
but scheduling stuff didn't work out for that.
But I want to just read his verdict here, right?
Because a lot of people put out the reviews on embargo a couple days ago,
but on launch day, which is today, I guess.
Yeah, well, yeah, that's why we're doing it now.
Yep.
You can play it today.
Logan and IGN held their review because the Nintendo embargo was pretty strict about
what they can and can't talk about.
and a lot of his more critical thoughts were about some of the story elements that he couldn't talk about without spoilers or anything.
But I want to read the verdict here.
The Legend of Zelda Tears of the Kingdom left a lot of unanswered questions perfect for exploring in a prequel.
But Hyrule Warriors' Age of Imprisonment isn't all that interested in answering them.
What it is interested in is weaving together iconic mechanics from its source material to deliver the best Muso action the series has seen yet.
It constantly rewards your knowledge of Tears of the Kingdom through clever, often hilarious moveset.
that re-contextualize abilities to fit its over-the-top action,
as well as smaller payoffs like boss weaknesses
that are consistent across the pair of games.
Carving through thousands of enemies remains fun
throughout the roughly 18-hour campaign and beyond,
thanks to constant upgrades, smart systems
that encourage you to use a variety of characters
and great technical performance.
It's just a shame that age of imprisonment
fails to tell a story worthy of its potential,
choosing to deviate from deepening our understanding
of tears of the kingdom's lore
in favor of focusing on new characters
who are completely unrelated.
That direction isn't inherently bad,
but if you were hoping for a prequel that meaningfully pulls on lingering threads
like the Zonai, Gannadorf, the secret stones, or the sages,
you won't find it here.
But when the prequel we have to settle for in its place is a seriously fun action game
with tons of optional content to keep you going,
it's still a trip into the past that's well worth taking.
And he gave it an 8 out of 10, great on the eye.
And that was my fear with the story stuff.
Again, I'm seemingly about almost halfway through the story.
and yeah it feels very not interested in answering a lot of like questions from this world that we still have even after tears of the kingdom um and for and you know from trailers there were characters tees that were like oh are they going to finally start talking about this stuff and it's like now even only being eight hours hit i'm like i don't think they're going to answer like i don't think this is going to be the answer to like cool lingering questions we have about this iteration of hirul and zelda which i find really disappointing uh so far as
especially because, you know, again,
the only other game that I have a connection with
in this style of genre or whatever is Persona 5 Strikers,
where that game also does a big focus on a couple of new characters
that, like, join the Phantom Thieves,
but that game is such a smart sequel as well to Persona 5
because it acts as a follow-up to all of the main characters
arcs throughout, like, the Persona 5,
and has them really kind of, like, grapple with what they went through,
in the original game.
And that's like, in terms of that, like, that was such a strong, like, way to, like,
keep people motivated, even if it is partially a genre that they're not really used to or
aren't really as into.
Whereas I think this, like, the story side of the Zelda stuff is, is really, like,
let me down and failed in that regards.
And it's just, like, not super interesting, which I find to be a lot down.
So then jumping to the gameplay side that you seem surprisingly high on.
Yeah.
Do you think that they did a good job of mirroring?
the Zelda Breath of Wilders, the Kingdom
kind of gameplay elements and style
with the Muso? Yeah,
and this was something that I was
honestly not too surprised by, especially
with how deep they got into the
persona 5,
what's it, the
where your...
The social links? No, like your demons
and what do you call them?
Your personas. Yeah.
I'm tired.
I'm tired.
And so, like,
integrating that entire system and like
how, how do you?
deep they got into that. Like I wasn't
going into this being like, oh, there's probably
going to be barely any Zelda mechanics in here.
Like what I've seen so far, I'm like, yeah, this
makes sense for this pedigree of like this
studio and what they've done before, right?
You know, like you do have like your perfect dodge
where, you know, if you
dodge an enemy at the perfect time, it slows
down and then you can wail on it.
Stuff like that. And I think for
what this universe is, and especially like
the, um,
this part of the story that this game is telling,
which is the, you know,
the imprisonment war and all this stuff
where we saw in
flashbacks of like
how big Gannon's army was
at the time and it's like this kind of
style of combat makes sense for just like
the waves of enemies that you're going through
and just like how zany and weird it gets as well
but yeah I think it's really impressive
like I've also just started getting deeper into
something I was really surprised by
was like the item stuff
especially like Zonai devices
like how they're integrating that into combat where, you know,
uh,
you can put them into slots replacing your special moves for your characters.
And then, you know,
you can bring out like the,
the,
the flamethrower thing to,
uh,
take down an enemy that might be made of ice or something like that.
Or, uh,
you can bring out a fan that will redirect arrows like being shot at you.
And then it'll like blow them all back to the enemies and stuff like that.
And, uh,
that part of the,
uh,
game play was something I wasn't really expecting.
I was expecting more of like what we know from links move set from both Breath of Wild and Tears of the Kingdom.
But yeah, the item stuff is it seems to be getting deep in the Duffy.
And shout out to the one quality of life update that they gave, you know, that holding down right a D pad to bring up a menu is there, but you don't have to hold it down anymore.
You just press it.
And then it's just a menu that pops up.
It's like, oh, this would have been nice and tears of the king.
Oh, man.
In terms of looks and sounds and performance, what are your thoughts?
Um,
music is great.
Uh,
it hasn't like really stood out to me too much in terms of like tears of the kingdoms,
like a score and all that.
Um,
I would say performance,
again,
that was like a big talking point for age of calamity was people being like,
hey,
this game's rad,
but everyone's like booty.
Uh,
this runs really well.
Uh,
and that's,
you know,
with the power of the,
the switch to,
uh,
this type of game can finally run on a Nintendo piece of hardware,
which, you know, kind of bare minimum, I would say.
But yeah, it runs really smooth.
I've only noticed a couple of frame drops in terms of, like,
having a lot of enemies on screen and that specific Rauru move I was mentioning earlier.
There's a lot going on on screen.
But it's not like, you know, like the final boss of Donkey Kong Bonanza,
where you could really tell, like, oh, man, this thing's chugging.
Like, it's a couple of frames here or there.
And besides that, it's, like, buttery smooth.
my biggest criticism in terms of like performance and you know uh quality stuff like that is
and this is i think looking back at criticism of like all of the breath of wild tears of the kingdom
i would really love if they had done cutscenes actually in engine and not pre-rendered stuff because like
especially now with the switch to uh improvements in like uh with the fidelity of this game
and then also tiers of the kingdom it's really weird to go then to what is obviously like a
an ADP low bitrate
like video file for a cutscene
and it's just like so weird
to then go back into engine for
combat and you're just like
man this would look so much better if they just done
this in engine. That's like my only
biggest like kind of criticism
with that. Bless I know
we've talked about this a couple times in the shows
but you walked by seeing Bless or
seeing Barrett play it out there. What were
your thoughts about it? I mean I legitimately
was just like wow this game looks gorgeous. Yeah.
You know that was the first thing that jumped out of me and
It was during an opening cutscene where I think it was just you as Zelda walking with like MPCs in like a foresty area.
And looking at it, it was the thing where I was like, I don't remember even tears looking this good.
And that might be the power of the switch too.
And I think it's also like tears looks that good, but also now on switch two.
Yeah.
But it's also I think something subtle just because it's the the Muso thing.
Like you were much closer, I feel like, to your character and like the camera perspective is different than Tears of the Kingdom and Breastow.
of the wild.
Whereas like when you go to like a Zonai shrine,
it actually took me a moment to realize like,
oh yeah,
these things are actually kind of big compared to like the size of a person.
Yeah.
Where you don't really feel that in like the more like kind of pulled back
tiers of the kingdom perspective.
So I think that also gives it a little bit more of like,
you actually get to take in like,
oh yeah,
this world is actually really beautiful now that like on the switch two,
but also in almost like a more like human eye level.
perspective, you know.
That makes more sense.
And yeah, it's one of those things where
watching that, watching you play that opening segment,
I was fooled a little bit because I was like,
oh, do I want to play this?
And I had to stop myself and be like, no,
I always have this when it comes to Hyra Warriors games
where I see the game and I see the Zelda that I know and love.
And then I like watch the game play or I play a Muso game
and I'm like, oh, yeah, I know, this is a different thing.
And so saying the scores kind of brought me back down to earth
of being like, okay, no, this is a Muso thing.
I don't know if it's going to be my jam, but
watching you play that opening part.
has be kind of excited to check out the first hour of it to see like, all right, is this
actually going to hit for me this time around?
For you being eight hours, like, are you, do you plan to continue?
Are you going to beat this game?
We were kind of talking about this yesterday in terms of like it actually being kind of
nice that unbeatable was delayed or it's like there are so many games right now.
Like I have not beaten Pokemon Zah.
I am in love with Absalom and I have not beaten that yet.
We've got dispatch, which is a weekly thing and that will be next week.
But that and then like Lumenessa Rye.
comes out next week. We got Spongebop Squarepants
like two weeks, I think, from now.
And so it's one of those
hearing 18 hours is really nice because
I did go to, it's early on,
but how long to beat for this game yesterday?
Because I assumed like, oh, there must be a couple
people who reviewed it who like put their hour count on it.
And people were saying like 35 hours of like,
oh, I don't know if I want to do 35 hours of this game.
Hearing Logan say 18, knowing that I'm almost at the halfway point,
I'm like, okay, maybe I could rock with this, you know, for another nine, ten hours, something like that.
We'll see because Tim was trying to convince me to finish Pokemon Zal yesterday.
We'll see where I land on that.
I think it really depends on like what my mood is this weekend.
But I'm not, right now I'm not opposed to it, which again, I find very surprising because my guess for you playing the first hour in the stream in a couple of hours, you're going to be like, yeah, I'm good.
And that's how I felt in like the first hour and a half to two hours where I was like, man,
I really am not finding anything, like, really pulling me.
And, you know, I knew I wasn't going to beat it,
but I still wanted to give as much time as possible.
It's just been a busy week and a half to talk about this.
And it is surprising that I'm actually into it.
Nice.
With the blend of a lot of the Zelda kind of gameplay elements into the style,
is there any weapon degradation,
which is like such a core thing to breath of the wild.
No, no weapon degradation.
There's actually weapon upgrading to him.
Whoa.
Yeah, like one of the rewards you get is like steal and then you can go to like a camp and then upgrade people specific weapons.
You can also like mix and match certain weapons depending on your characters.
Like Zelda I think only uses like one-handed swords.
There's a mysterious character that you play as that uses, I think it's like a two-handed sword.
And then you got like Rod Roo who uses a spear and all that stuff.
So as long as you have your weapon types, you can switch weapons and upgrade them.
So if you're into this world and you hate weapon degradation, you don't have to worry about that, which is nice.
Something else interesting that I'm not used to, and I'm sure this is probably like a, yeah, duh-barrett for people who've played these games before.
I think the in-between missions is very interesting of like you have like your Hyrule map.
And right now I'm at a section where like, oh, it's been taken over by the bad guys and not.
you're like slowly unlocking the map and a lot of like in between is like oh someone needs help over
here do you have um this list of materials okay give that to them now you've unlocked like this part of
the map or uh now you've unlocked like a deeper move set for one of your characters or something like
which i guess i'm not used to because again strikers like really leaned more into the the persona loop
than i would say the mousseau loop um so that stuff is actually honestly the deeper i get into it also a bit
more fun of like uh looking at like okay like who can i help out right now and like what little uh things
can i unlock to help my missions right um it took me a little too long to figure out how to upgrade
weapons which i i think some of the tutorial onboarding stuff gets fall into the wayside not that
that's like you know they're they're hiding something and it's now the game's like so hard or
it was much harder than it was before but there's like little things like that where i'm like
i wish you all would have actually pointed me to this because you have the little uh
the construct,
the guys with the little arms
who like help you out on that first island.
You know, you've got a little like
logo of him pointing you to like all
of these things, but when it comes to stuff like that,
he doesn't, it's like, oh, come on, man.
So weird little things like that.
And then also just,
lore, I got to a thing yesterday where I'm like, what are we doing?
What's happening?
What, what, what, what,
I thought this was the origin of all the sky islands.
But now you're telling me that
there's sky islands up there
already all right okay
all right that's weird
any final thoughts for now on age of imprisonment
um
I think it's a
solid entry I'm having a fun
time with the action
uh I think
eight hours in only halfway through
I
Nintendo seems really
disinterested in
um
leaning into
their audiences
uh
interest when it comes to their questions of Zelda lore and the world,
disregard even the timeline of just like what this world,
what this particular Zelda world is introducing in terms of its story and lore and all this stuff.
And the more they do things in this world,
the less interested I become in it, which bums me out.
So that's a, it's a weird, it's a weird game to be playing because it's like,
oh yeah, I'm into the gameplay.
I'm into the mechanics
and I'm into even gaining more characters
which have different mood sets
which is very confusing to me
but you know I'm wrapping my brain around it
and then also being like man
I really wish this was honestly not a story game
like I wish this was just pure
you know mechanics or just like
lean into it being an elseworld's thing
because I've seen people joke on the internet
it's canonical it's canonical
them leaning actually into
like this is a
this is actually everything that happened
on Zelda's side of Tears of the Kingdom
because I know that that was a big
sticking point for people for age of calamity
where at the end of that game it's like
none of it actually happened or something like that
so it's a weird it's a weird
some sweet taste but also weird bitter
taste in my mouth for this game
we're going to take a quick break for a sponsor read
and when we get back we're going to talk about if we want more
from the world of Beth of the Wild
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So you're talking about how good this game looks and how similar to Tuesday,
The Kingdom, Breath of Wild it looks and all that.
yesterday I got recommended a video
every year or so
I'll get recommended some video
of like allegedly
people playing these Zelda games
on hardware that is not
a Nintendo Switch
Oh no
Switch too
And these people allegedly
Their names rhymed with
Bandi Nortez
Nobody would ever do that
And like yesterday
I saw this one
From a couple months ago
Just seeing the advancements people have made
With like a G-Force like 50-90
Oh my god
And it has Ray Tracy
It has all this stuff like
Gross
Disgusting
I hate this
Somebody should do something
Well like good Lord Kevin
You can just skip through just a little bit
Just to show some of the different areas here
Somebody link me
Where can I find this so I can make sure
To tell people how to avoid it
But it's like
Dang dude
Like the art style of this game is just so good
And you just put more power behind it
It's like oh my God
I don't know how long we kill us before it starts
It's becoming a problem for us
I know jumping up for just a bit more
Oh
Like
Oh
You can see there's a lot of popping right
Like a lot of the flowers are like coming in when you get close to it
But I mean that happens just on the switch as well
Yeah yeah yeah so
You can clearly see like a box around you of where things like HD populate
Which I always find very funny
It's Zelda
My God
But okay that's enough of this but just wanted to show people
It's criminal
It is absolutely criminal.
I condone and condemn any illegal actions done to corporations.
So I want to talk about we've now had two spinoffs, two games, two switch two editions in the world and characters of Breath of the Wild, of this iteration of Hyrule.
In the history of Zelda, we've seen, I don't know, 10 different kind of links and Zelda's and worlds, right?
do we want the
I don't even necessarily want to say the next
Zelda game like don't think about it that way
but just do we want a sequel
to Breath of the Wild? Do we want a Zelda game
that is continuing to be
in this world? Maybe not this Hyrule
maybe they go to Terminum
maybe they go somewhere else
right? Do we want that
or no and the other question
spin-offs right we have these
Hyrule Warriors games that are
kind of either gameplay wise or story-wise
doing something with this world
Is there a different genre we might want to see or a different type of spinoff or whatever that is?
Or should we be done?
Bless?
As far as the next Zelda game being in this world, I don't want it to be in this one.
One of the things that I love about Zelda is it being this reincarnation thing,
the same story told over different generations and different art styles and different
interpretations.
And I think that's what puts the legend into legend of Zelda, right?
is the idea of it being told in these different ways.
Like, I know, I don't think they ever explicitly do this in the games,
but it gives me the vibe of this is a story that somebody is telling somebody in, right?
And this is them recapping, like, what's going on in their adventure.
And I think that is what makes these games feel unique and fresh
and makes moments and tears of the kingdom really shine out as,
oh, wow, this is an adventure that I'm going on.
And this is kind of to Barrett's point about how they treat story and lore in Zelda,
where they don't lean in in ways that feel like they're delivering for fans.
And I don't necessarily love that if you're going to keep following up on these same worlds.
I think it's fine for what they do in the individual games because it's like, all right,
get in and get out.
Tell the story of this world.
If you're just to just do one game, just do one game.
And like, don't explain anything more.
Don't overdo it.
If that's what you want to do, I see that.
But then if you're going to commit over and over again to one particular iteration.
Because then you have to answer questions.
Yeah.
Like, then you had to start following up on things that you set up.
And I think they did a great job from breath of the while to tears of the kingdom of doing that.
I just don't trust them to continue doing that in the same world in a ways that build into the lore in a greater way.
I think they do a better job of going from ground up and going, hey, here's a new scenario that links in and what's going on with Zelda and what's going on again.
And it's calamity now.
Oh, now it's gaining door.
Like, I like, I love how they do that shit.
So I'd say no.
Yeah, I'm, I'm, I'm kind of done with this iteration of Zelda.
I realistically don't think they'll move on, though.
Really?
Yeah, I just, I have a feeling with the movie coming out
and them wanting to do kind of like brand synergy
with their IP across multiple mediums.
You know, them really like honing in on like what Mario is today,
what Donkey Kong is today.
I could see them sticking with this,
which I don't necessarily know if I want.
Or no, I know that I don't want.
in terms of just
not just story and lore but also just
like gameplay like I'm looking for
them to do
something completely different
you know and that's someone who really
adored tears of the kingdom and how it followed up
on Breath of Wild and this is coming
from someone who likes Tears of the Kingdom more
than Breath of the Wild but after
that I do think of like
we don't need to do the
you know
the deep kind of physics
space system for every game like
let's do something else, let's do something different.
Let's keep it fresh for the series.
I think that sticks.
Like I think that's, even if they switch
to a different style of Zelda and redo everything,
I still think we get the physics systems.
I think the gameplay and the puzzles and all that stuff
stays.
Even if like this Zelda world we have,
we start to shift away from it.
What about you, Tim?
I'm with Bless their gameplay-wise
where I think the physics stuff should stay.
But I also think I'm ready to move on from this.
iteration in worlds. I wouldn't be mad if the next one is here, but I would be let down if it was
in Hyrol again. I do think that there's no way that they could add another element on top of this,
even if it was very updated, very different. I feel like it would be too similar having the two
games back-to-back that I loved so much. But adding the depths, adding the sky islands, like,
they already did that. And I feel like if they were to add like a dark world or something
that that would be like the least interesting path to go down for me um i would like it to just
be like blessed to say in a different legend right um i would be very sad to lose the blue tunic i like
link in the blue tunic that's very important to me um he's green okay i know but i like that he was
blue he's only blue just because you know they all wore blue because they all represented zelda who
represents wisdom but my boy link is green for in that's why i jump back because i do think
the movie feeds into this conversation of what they're doing with it because I don't think they go blue tunic for the movie.
Oh, really?
Yeah, I don't think they do it because I think that's the problem.
That's the problem with tears of the kingdom and breathful wild like continuing on with that is that up until now Zelda part of the franchise has been redefining and doing it over over again.
But there is an iconic look for Link and that is the green tunic.
And I think you've got to get back to it because I think the movie has to be the green tunic.
I don't think you can do the blue tunic.
if they do, that means the next game has to be the blue tunic.
And that tells me also the next game
in this world. And the only
and I just had a funny thought in terms of like
would I want another game, not a mainline game, like another game in this world.
The only way I'll accept that is that if we get a
what is that, what is that RPG,
or not RPG, but like kind of management game that came out last year.
Frost Punk 2?
Satisfactory?
Frost Punk 2, like,
game where you're building
Hyrule back together. Because the whole thing with
Breath of the Wild, right, was, you know, everything's kind of post-apocalyptic.
Towns are separated. And then tears of the kingdom, you slowly see the kingdom
coming back together. I would love a Hyrule
management game in this world, which I think would be hilarious. Let me tell you about a game
called Dark Cloud.
Any excuse to bring it up. You know, literally, that is what it is.
Literally, that's what you're describing. Dark Cloud, you literally go into dungeons
and find the pieces of your village
and you're putting your village back together.
I'm not saying fully take out 3D action altogether.
It is full on lean into it being a city sim.
Like for a spin-off?
Oh, okay.
Yeah, for a spin-off.
But for me, the most important thing is the visual identity.
I think they've nailed the art style.
Like, I think that this kind of studio Ghibli-looking world
is so at home for Zelda.
Like, when you look at the last,
I mean, when you look at the franchise,
right the 3d8 ones at least you had the ocarina look which was an attempt at realistic obviously
it was n64 i think that that was uh taken to the extremes with twilight princess right like that
the realistic looking uh high role and link and zelda gandendorf and all of that and then wind waker
obviously a complete 180 of that right where it is full on cartoon skyward sword was kind of trying
to meet in the middle, and I think that that was
like the least successful visual
style that they've had in one of the 3D
games, because I don't look
at that game as having its own unique identity.
I think of it as being in the middle of
Winwaker and Twilight Princess, right?
And I think that they nailed,
they took that meeting in the middle
so far into an extreme,
creating Breath of the Wild. See, I was gonna
I was gonna ask if you felt that way before Breath of the Wild
came out, because I feel like fresh off of Skyward
Sword, the only thing I really love
about that game is how it looks.
I remember from the first trailer of that game
I was like oh man this like
feels so generic
it felt like they didn't know what they were trying to do with it
again it felt like they weren't committing
to the Twilight Princess fans or the Winwaker fans
it was just kind of more and that's my opinion
but people could disagree
and that's like literally it's a subjective thing
but I do think that the Breath of the Wild
and Tears of the Kingdom style is
so beautiful and good and allows them
to be creative
on the gameplay side as opposed to
needing to worry about the game
being like realistic and all
and realistic might not even be the right word to use
at this point but
I still wanted to look different than Beth in Wilde
I think that's the
I think we need to move on from this style
entirely right the the reason
why Ocarina and
Maja stick out to us so much is because
they've only used it twice and for almost
every iteration like that art style is used
once outside of like some of the
two D games right like even
you know, what is it, a link between worlds has a very specific look to it.
And I think when part of the us looking back on our past favorite Zelda games and what made that
moment in time so special is part of like that look and that feeds into that nostalgia factor.
And I think if we just keep with this, this style and look in, in this engine, right, we're going
to get into like the Mario side of what you hated for the longest time of every fucking 2D Mario game
looking the same.
Yeah.
And I'm super,
super,
super super with you.
But I'm talking about
the difference
between New Super Mario Brothers,
you and Mario Wonder.
Wonder.
Like,
that's the type of,
like,
they look very similar,
but it is different.
Minish Cap to link to the past,
right?
Where it's like very similar,
but clearly different,
like different looks and style,
but the energy,
I mean,
even thinking about like bringing up Studio Ghibli,
like those movies all,
quote, unquote,
look the same,
but no,
they don't,
you know?
And maybe,
no,
I like that there.
It's like that type,
the level of difference between Totoro and the wind rises or whatever.
Like, give me that.
I sent this link in assets.
I know everybody's seen,
you know,
so many of us have seen this before,
right?
But this is the Wii U tech demo for what they had in mind for Zelda,
or at least how hezalda could look on Wii U.
God damn.
I wonder who's behind the camera of this.
Oh shit.
I didn't even think about that.
Holy cow.
God, you're old.
I know.
That's crazy.
I still want this.
I still want this for a Zelda art style.
Like I hear you guys as far as where we're at right now with Zelda.
And I think we all agree that like we kind of want some sort of shift.
But I think a shift back toward the, I don't know if I even call it realistic,
but I guess more traumatic slash less cell shaded Zelda, I think could be the move to kind of bring us back to what was in people's minds.
like the dream the dream yeah but also just like the look and feel of yeah because for i guess
what i'm looking at this as is a return to ocarina like ocarina to your points right is
realistic for the n64 but that was 64 bit right that was such a long time ago in a different
era for what you could do with technology and looks and all that stuff i think this art style
though like we've not gotten it quite like what we have in this tech don't and i think
technology wise,
we're at the place where this could be a reality.
Yeah. And I think this would encapsulate
the core of what Zelda is, how you depict Zelda
in a movie. Like, if you want to
want a return to form for Zelda,
so that way we can have the swing back so that
10 years later we can swing back to cell
shaded if we wanted to, I think this
would be the move. For me, I want
this for an
Ocarina of Time remake. I
think that this style, while
yes, the dream for the longest time,
I think that Breath of the Wild and Tears
the kingdom have reinvented the series for the better.
And I hope that we commit to that.
And I hope like, hey, I'm not going to complain if the next Zelda looks like this.
What I will say is that if the next Zelda ends up being the Ocary and a time remake, then I'm
totally with you of like, oh yeah, let's step back for that and then go back to like a more
cartoonier or sell shay or whatever you want to call it stylized look for the next.
Yeah, because that look, it's like that evoked such a specific time in place, I would say,
for the series.
And like, yeah, we can utilize that for a.
a remake of Ocarina if that actually exists,
but I wouldn't want that to be like
almost like the statement of the future of the series,
you know, because it feels like going backwards in a way.
Yeah, I just think it's, I mean,
it's one of those things.
It was Zelda so many things, right?
But I do think that that style is somewhat core
to an era of Zelda, right?
But I think the way to make this work
would be to make it cyclical.
I think it would be to, hey, let's return to what that is.
So that way we can return to what this is.
Unless you have something completely new,
I just don't know what that completely new.
looks like. And that's what I would want.
Like, I want the, you know, I miss the
days of the swings of, you know, going from
Majoras to Windwaker
and then to Twilight Princess.
Like, I love, you know, like,
it felt very reactionary towards
a reactionary audience in terms of, like,
their feelings about certain art styles,
but all of them
have such a specific
essence in terms of their
visual identity. And I, I just don't want
it to be,
complacent in terms of what Zelda means and feels like in the future.
Yeah.
Let's talk about the movie.
There's two links here that I'd like for you to bring up.
One is Lincoln Zelda, the actors.
We know who they are.
They're these people.
And on top of that, we know that they started shooting.
Just don't know.
They're these kids.
them.
These people.
And we also know that they started shooting this movie yesterday.
And they will be shooting until April, 26 in New Zealand.
Kevin, if you could bring up the next link.
Yes, it's just a Google image search of New Zealand.
What?
It's spelled out of it.
And like, oh, I see.
Look at this.
Yeah.
A lot of different.
It's Zelda, right?
You know, obviously a lot of the big fantasy movies and TV shows shoot.
shoot over in New Zealand for good reason.
One of the rings was news.
Okay. Yeah. Yeah. And yeah, a lot of Game of Thrones,
like that type of stuff. Because it just makes sense.
So yeah, once again,
you look at the world of Zelda,
Hyrule, you look at specifically the breath of the wild
tears, the kingdom kind of vibes, right?
Of like the opening shots
and then the box are on the
mountain looking out at the vista.
It's New Zealand. So far
it's nailing it.
Yeah, I think about it more.
I'm like, I don't know if I want it.
Yeah.
I guess in this form,
I swing back and forth and back and forth and back and forth on it.
I think it's the thing where I'm totally down with a new fantasy movie and a new fantasy
universe and the fact that it's based off of Zelda.
Cool.
You're speaking to my childhood.
But then I think about realistically, what's it going to be?
It's Nintendo.
It's Zelda.
It's probably going to be rated.
But PG.
Not that like that means anything bad towards it.
You don't know?
Oh, I guess PG.
Probably PG.
Yeah.
But I think it'll push.
the PG.
Sure.
I don't,
I,
and I also wouldn't be
necessarily surprised
if it hit PG 13,
but.
You think they're gonna use
the one fuck?
I don't think
they're gonna use a fuck.
You know what I mean?
But I do think
there's gonna be some big titty fair.
Well, excuse me,
fucking princess.
But I don't even want to say
like PG is the problem necessarily.
It's more so like,
what is this going to look like
in the full scope?
And the biggest thing.
And I understand people being
hesitant about this,
like a live actions
Zelda movie. So many things about that are like, really, the director, West Ball, he knows
Ball. They're not pirates. The Planet of the Apes, the most recent one, that movie freaking
rocked. And it had such a great visual style. And watching that movie, knowing he's directing
Zelda, I was like, dang, I had so much faith in this movie. Wow. And great storytelling.
Like, I think great kind of small, let's just tell a story that matters with characters that matter.
and I feel like with Zelda, that's what they need.
It's going to be tough, though, to adapt what we know of Zelda into a two-hour movie.
I mean, you're talking about storytelling and a good storyteller, you know,
the director's only part of that.
One of the writers did the story of Star Wars Episode 9, The Rise of Skywalker.
You can't hold that against that.
There was 10 writers on that thing.
Yeah, that's Disney.
Because I'm not so messed up, but.
And then the other writers, probably definitely is someone who Westball is
worked with before, they've really only done the maze runner movies.
Yeah.
Which, again, like, those were young adults, but great at world building and, um...
I feel like this is going to be young adult, right?
Like, yeah, that's all going to feed into that.
Yeah, but so here's the question.
We lightly touched on this earlier, but is it adapting the breath of the wild story to
any extent?
Or what do you think is most likely?
It's doing its own thing that's kind of just cherry picking element.
mince of all the other Zelda's in doing its thing or
adapting either Akarina
or breath of the wild because I don't think it's going to be any other
one. That's so tough, dude.
I think they go the Mario route
making an East Kai.
He's from our world.
I mean, I don't want that.
I'm kidding. I'm kidding.
They like, they could do it.
I know they could. With the powers that they have
available in the Zelda universe, like they could
and like even with the way Akrona, no, you know what, no.
We're not going to die.
We're not going down that route.
We're not doing that.
My gut tells me it's an original story where they cherry pick things from a bunch of different games,
namely probably both O'Koreen and Breath of the Wild.
But I think if you're going to adapt one of the games directly, my heart says Ocarina.
Like my heart says that that is a Zelda story.
That is like the most notable iconic Zelda story that probably would work best in a movie.
when you think about the twist and turns of it.
Like, okay, cool, you start in a village.
Are they else?
I forget, it's been a watson.
I played Ocarena.
You start in a village of elves.
You go explore.
You fucking run into Gannon.
Dorf, shit goes wrong.
It goes forward.
I'm really condensing this.
But like, I think with that,
the twist of chic, you can make that into a really good movie.
I think the problem with Ocarina in terms of its story beats,
I think would be tough to like really adapt into a movie or even like a two-parter movie.
I think you'd need something a bit more straightforward for the medium.
So like my brain leans towards Breath of the Wild.
I think that's a bit more straightforward in terms of like, all right, this kid wakes up,
he doesn't remember who he is, the world's messed up, he's got to save this princess, right?
My heart wants Link to the Past because I think Link to the Past is a little bit more straightforward in terms of, like a very similar thing with Ocarina.
know like everybody says like ocarina is just kind of 3D link to the past but in terms of
its story beats i think there's a bit more of like a linear through line that i think makes sense
and doesn't get overindulgent with like a bunch of different characters going to a bunch of
different reasons and having that be the focus uh especially if they do want to make this like
a two or three parter like the cliffhanger if they did link to the past would go fucking hard
where it ends with Link thinking he is about to save Zelda and uh what a Ganim I've
I know how to say it's like a Ghanem whatever I always said a Ganym but uh transports Zelda to the
dark world and then uh link kills aganem againam whatever agendos and then he that takes him also
to the dark world and I think that would be like such a banger cliffhanger for yeah of like a Zelda
adaptation. And I like where your heads out with that
because I think that it would be so
cool to see the champions
and all that stuff because I loved that about
Breath of the Wilds. Like the kind of
power ranger feel of like the
what are they called?
The goons? No, the big, the four
things you have to. Oh, the
what the fuck?
The
Divine beast? Divine beast. Thank you. I was going to say
forbidden towers. I was like that's not it.
All that stuff. So cool, right? Like I
and I feel like that would make sense. But
to Barrett's point, the runtime, thinking about the medium, like, I don't see that all working.
So, and Ocreen of Time, I am with you, blessed that, like, I do think that that is, like, quote, quote, quote, the right answer to, like, speak to people.
Yeah.
But I don't see them doing the time jump stuff.
Like, I think that this kid is going to be linked.
Like, I don't, like, there's going to be some twist of, like, hey, actually, half the movie is this other dude, you know.
But that also, it would be cool if they did.
But I don't see that happening.
But I do think that the, knowing West Ball and knowing.
like his
kind of ideologies with movies
I do think that they're going to adapt
the link to the past type elements of
collecting items and going
like doing a dungeon to get a thing that that allows you to do
something else that I think is going to be shown
in movie form which I'm very interested in
like I think it's going to be more of like
literal game adaptation than we tend to see
sometimes and to bring in
the link to the past comic
that I adored as a child
that I forget where I got but
Nintendo power, probably.
Probably.
It was like a hand-me-down from a babysitter or something,
and I still have it to this day.
You know, they did a lot to kind of bring more characters to your
Shahshri-Las and there's like another little kid in there.
Like I think there's like a strong cast of supporting characters
that don't dominate too much of making Link the special boy.
You know?
So I think like there is something there as well.
I got to reread that.
comic. It's so good. Barnell in the chat asks, what do we think the title of the movie will be?
That's actually an excellent question. It's funny because as we were talking about this, part of my brain is like, well, could you just adapt to the first The Legend of Zelda game? Because you're probably just going to call the movie The Legend of Zelda. And I say adapt loosely because that is really just the premise of any Legend of Zelda. Hey, you're a dude. You get a sword. Go explore dungeons and save a princess.
Yeah. I really, I mean, that's, I think, the most obvious thing.
I hope that's not the case.
I think that the movie having a subtitle
will make it a lot stronger
and goes back to this being a legend,
this being a story,
this being different from the other ones we've had.
I think it'd be really cool if it had a subtitle
that wasn't any of the titles that we've had so far.
But it's probably called Legend of Zelda.
Yeah, I mean, I'm with you.
I think just for...
Again, knowing Nintendo,
like what their course has been so far
in like the movie and like,
adaptation in other medium space.
Like I think they're just, keep it simple, stupid, you know?
And especially with like the Mario movie, like they, they didn't even do a subtitle for
the second one.
Like they're, they just, you know, smartly implemented like Super Mario Galaxy.
And that's just like, I don't know, I don't think they play around.
There's only two possible titles here, I think.
Legend of Zelda being the most like, I think you kind of have to call it the Legend
of Zelda.
If not, then maybe you call it the Legend Zelda, Zalda, Ocarine at a time.
I think if you find a new subtitle, it starts to feel like a spin-off.
It starts to feel like a, almost like a directed video.
Like, you know, like whenever they call it.
Cronk's new groove.
Yeah, like, what was the doc-com movie called?
The Kingdom of the Crystal Skoll or whatever.
Technically, not even a movie.
It was, um, Legend of the Crystal Coconut.
You're mixing up Indiana Jones there, buddy.
Technically not even a movie.
Those were just like three episodes of the show just put together.
Yeah, but it was advertised to me like a movie.
Yeah, well, I mean, they sold it on VHS like it was a movie as well.
I think, again, they want this to be a franchise.
This will probably be a trilogy.
I think you start with The Legend of Zelda and then the other two are subtitles.
Yeah.
Just for Devil's Advocate here, because I think that you're right there.
I think they'd put a subtitle.
I think links in it.
Legend of Zelda links something or other, right?
Because we've had so many of those, and I think that starts to not, that solves the spinoff problem a bit.
You know, like, because we've had, you know, Link's Awakening, link to the
past like we we can get something there because i i do think
starting with just the legend of zelda and if you make this a trilogy right
you know in a trilogy second chapter is always the dark chapter always like the
shit's going down subtitle is something to do with ganon and then the third one you you bring the
boy link's name into it as like the right bringing back hope yeah yeah yeah i would
i have such the boring answer right but for me if you're doing a trilogy you're doing a
multi-part series. It really is
the Legend of Zelda. No, like, it's
The Legend of Zelda, The Legend of Zelda
Link to the Past, The Legend of Zelda, The
The Legend of the Iron Age time. And then if there's a fourth movie, the Legend of Zelda
Breath of the Wild. Like, I think you just title at the
most popular games. I know it's boring.
Yeah. Yeah, I think, like, doing a new title, I think would be
tough and weird.
I think it's more likely, though, than using one of the...
I don't think we're going to get a Legend
of Zelda, Aquina of Time, unless it's
adapting O'Reena of Time, and I don't think it's going to.
You don't, okay, yeah.
See, my brain you are.
Yeah, my brain is where you're doing with these movies.
We got some super chats.
Dexter says, I'd love to explore more time in this high rule as it continuously evolves, builds more lore and has memorable characters, but not in a spinoff game.
Banders-N says, my worry is more fidelity means more budget.
I'd rather something more stylized that doesn't cause the game to take forever and cost a Spider-Man to make.
And then RSC Raptor face says, never forget the IG in April Fool, Zelda live action trailer, still feel the anger about how stupid I was.
I just wanted it so badly.
Directed by Fran Marabella, 2007 or eight?
Damn.
Yeah.
Feels like yesterday.
In that video that we pulled up of the Wii U's all the thing that you're playing,
what were you playing?
What were you doing?
I was just the camera.
I did play it, though.
It was just a camera.
Like, it's literally just playing.
You could like move the camera.
No way.
It was showing off the Wii you game back.
It was just a video that you're just kind of like interacting with essentially.
Gotcha.
But yeah, I can't just pause this.
I do want to end the show.
watching the Legend of Zelda April Fool's video from IGN.
I can't believe it's finally real.
Haven't seen it. Any closing thoughts on this?
I mean, no matter what the future of Zelda is, I'm excited for it.
Like, they could make another Breath of the Wild inclusion and I'd kind of be like,
oh, another one.
But I'd also be like, well, they're making a third one of my favorite games of all time.
Like, sure.
Let's do this.
You know, I'm excited for wherever we go.
Even if it is a return to form, I don't expect them to do this.
But if they abandoned all of like the physics stuff and went, we're making another
their traditional 3D traditional
Ocarina, Twilight Princess,
Winwicker style, you're doing dungeons and like
we have like, you know, very catered,
curated solutions and all that stuff.
It's been a long time since one of those.
I'd be down for one of those. Like I want to see them,
I think my biggest wish is to see them explore
the now multiple branches of Zelda they created.
The thing is,
they are never going to do that again. Yeah. The Zelda team
is never going to do that. The Zelda team that made
Breath of Wild and Sears the Kingdom are never going to do that again.
But Grezo will. Yeah.
That's what I want.
Will.
That's what I want.
I mean, they already did make their own original game with Echoes of Wisdom, right?
I do think, and they were the ones that did the remakes, I'll call them,
Ocarina of Time and Majora's Mask on the 3DS.
Yeah, those are really.
And then Link's Awakening, obviously, as well.
But I do see them getting to a point that they are making original 3D Zelda game.
And I do think it will be, it's either going to be a,
they're making the remake of Ocarina at Time, which I,
think is probably the most likely situation right now,
or they are making a dungeon traditional 3D Zelda game that's brand new.
Yeah.
Yeah. That's what I want.
Yeah.
I don't know what I want for the future of Zelda.
This is a franchise that I just, I take what I get when it comes to me.
And if I'm, if I fuck with it, I fuck with it.
And if I don't, I don't.
And that's okay.
And I think the, the further I've distanced or gotten away.
from Zelda in review and all that stuff, the more I'm like, man, I spent so much time invested
in like the lore and all of it connected and Nintendo just doesn't care anymore.
Anymore.
It'll care anymore.
They definitely cared for a game, a game at least enough where they made it a plot point.
And so, I don't know, it's fun stuff.
I honestly thinking more about like the movie being a like possibly linked to the past.
has me more excited for a Zelda movie,
but I'm still very apprehensive.
Again, it should have been animated.
It should have been Gendi Tardukovsky.
Yes.
Yeah.
Directing that shit.
And in terms of games, I hope we get something fresh.
I think two games in the same style engine, gameplay style world,
is like the most I want from the series with the most recent games.
and then Ocaryana Time and Majoris Mass
and then after that I really want them to mix it up
and I hope they take a bit of a break
although I know it was a lot of time
between Breath of Wild and Tears of the Kingdom
but yeah I want to miss Zelda and right now I don't
Hmm
All right everybody let's close the show out
With Fran Mirabella's
Zelda live action April Fool's trailer
IGN.com
Presents
I don't know what that was
I've got something special end up today
I'm taking the harvest of Castle Town Market, and you're coming with me.
Now mind your manners and do what I say.
Speak to no one.
And for goodness sake, don't touch anything.
It's just seared into my mind.
Amazing.
I just...
I've been waiting for you, Link.
You've been kept safe, guarded by a secret race.
For this very day.
day, the kingdom of Hyrule
will fall.
Nothing can stop the evil which is crept inside these walls.
I love the 2008 Doctor Who.
BBC quality of energy of this.
When these doors open again,
it will be seven years in the past.
Find me again.
This is so well made.
It's hilarious.
For 2000, whatever this was.
Eight, man, yeah.
For real, y'all could have been
producing BBC shows at the time.
That's what it came straight to the CW.
So hype, man.
The hero of time.
Merlin.
Is that a show?
Yeah, heavy Merlin vibes.
Faith.
No joke.
This kind of sold me on the live actions.
That's awesome.
I can kind of see it.
It was the monster.
It was the creatures.
I'm like, fuck, dude.
That would look cool in live action.
Some of the chats was that old guy, young,
young Nick. Oh my God, that's
Oh, y'all are killing me. That is
the greatest thing ever. Man, yeah,
that is, that video
was so ahead of its time.
Oh, yeah. It tricked people. It tricked the world.
I know we look at it started. I feel like it really
started, truly started the internet trend of like doing shit on April Fool's.
Yeah, absolutely. I mean, video game magazines and stuff had a tradition of it, but it died
off. And then, yeah, IGN did that. It was
crazy stuff. But, oh man, everybody, let us know in the comments below what
you think about that and what you think about
Fran Marabella's hair and those arms.
He's been working on them arms a lot.
We're about to do a great
thing. What are we doing? It's a stream.
No. We do an interview. Predator
Badlands. AV. Pee.
A Vee.P.P.
Very exciting stuff. But until next time,
I love you all. Goodbye.
