Kinda Funny Gamescast: Video Game Podcast - Does Metal Gear Solid 1 Still Hold Up? - Kinda Funny Gamescast Ep. 82
Episode Date: July 21, 2021Go to http://betterhelp.com/kindafunny and take care of yourself. Go to http://expressvpn.com/kindafunny to get an extra 3 months FREE! Go to http://upstart.com/KINDAFUNNY to find out how Upstart ca...n lower your monthly payments today! Go to http://creditkarma.com/winmoney to sign up for free and start winning Instant Karma. We give our thoughts on Death's Door and Boomerang X, and then break down if we think Metal Gear Solid 1 still holds up today. Time Stamps: 00:00:00 - Start 00:02:09 - Housekeeping 00:03:02 - Andy Was Right Apology Tour 2021 00:12:16 - Death’s Door Review Impressions 00:42:40 - Little Hope and ASWAD 00:49:09 - Guacamelee 2 Co-op 00:53:32 - Does Metal Gear Solid Hold Up In 2021? Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome back to the Kind of Funny Games cast.
As always, I'm Tim Geddes, joined by one of the coolest dudes in video games, Greg Miller.
Aloha!
And of course, we have the new face of video games blessing at Ayoje, Jr.
Bonjour.
Fuck, you took mine.
I'll give you a little more time.
It's the Texas Street.
Latino heat clicking heads and ripping him to shreds.
The globe trotten head shot and nitro rifle from Twitch.
dot TV.
Andy Cortez.
Ola.
And there you have it.
I was going to do.
Why's that?
It was this or that.
We have a lot of 10-year-olds in our audience that will not understand that.
Covering all of the different cultures and languages.
We come to the white greeting.
Was I?
Let's have a boss.
Let's have a Budweiser
and hang out in the middle of America
Covering different breeds
There's the frogs right there
Damn
This is proof of how old I am
Is anything
They said Budweiser
Oh that's right
Fucking shit
Don't come in here with Budweiser trivia
I think you forget that I am a brewmaster
I have done the brewery tour
And the paid for class at the Budweiser plant
St. Louis.
All right sir
That's pretty cool
Thank you, Garrett
What was the origin of Waza?
Because I
It was a Budwaz commercial.
Like I think, oh, okay, okay.
And then Scream took it.
Yeah, the scream took it and ran with and destroyed it.
It was so good.
Or scary movie.
Scary movie, yeah, yeah.
Damn it, fuck.
Yeah, man.
God, we're all.
Andy walked me right into it.
He was holding my hand and before I knew what I was falling like Wiley Coyote.
You thought you knew movies.
You don't know shit.
Oh, I love a scream and I love scary movie to use the better thing.
He did the scary movie tour.
Got me.
Jenny got me.
All of that.
This is the Kind of Funny Games cast.
We're each and every week.
We come together to talk about video games
and all the things that we love about them.
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But for now, I want to begin with a segment.
I want to call the Andy Was Right Apology Tour,
2021. I never said you were wrong, but in the last week or so, I have played, not completed,
but played a good amount of Boomerang X and Lego Builders Master, Master Builders, what the
fucks is called. Builders Journey. Lego Builders Journey. And you should all get it right, even though
I didn't because it is a fantastic video game. Whoa, guys. These are both really, really high
quality video games for very different reasons. Don't want to go on too long about
this because I know we already talked about it on previous games cast but just for the
Tim Getty's perspective real quick just want to say from the opening moments of Lego Builders
journey you're just like wow this is something special and it's the it's everything adding up to
being more than any one Lego brick Greg Miller can mean okay but like the way that the music
and the I want to say dialogue it's not even dialogue it's like just the words that pop up to
kind of like explain to you what to do which there's very
little of. But when it's there,
the font choice, Andy,
I'm sure you will agree. It's just perfect.
They know what they're doing.
Just aesthetically pleasing.
They created an atmosphere that kind of is
everything I'm looking for in a video game in terms of
like it is fun. It's engaging.
It is beautiful and just serene.
And you're just going through this, having a good time.
And then all of a sudden you're getting hit in the feels.
How'd you feel when that title card hit?
Oh, my God.
You already set me up for it.
And I didn't expect it.
Like it's one of those things that is that good.
That no matter how spoiled you are, it doesn't matter.
It's not going to spoil the experience.
Like it's just pure emotion.
This is video games like really doing something that I love, which is just,
hey, they don't need to just be platformers or just be shooters or just be this or that.
It's like they can be this like thing that just makes you feel something, you know,
but also being fun and engaging and like really kind of captivating.
So shout to them.
And Boomerang X, this might be hyperbolic for as early as I.
having this. But like, I'm getting
major portal vibes from this thing.
And maybe it's not going to like
blow me away with like the twists
and reveals and shit that Portal had.
But from a sheer moment to moment game
play. Let me just say, it won't.
That's fine. That's fine.
But like, I'm not expecting that.
I wasn't expecting it from Portal either
until it did it. But like,
with this, just, it is so fun.
And there is a frenetic energy
to the movement that it is
to call it portal is
obviously a ridiculous compliment. But I also
feel like it's taking away from other things this game does so well. Like just the sheer
creativity in the momentum of of moving around this, the acrobatics you're going through.
And Andy, I listen to your advice. This is a very good game to kind of teach you mouse and keyboard
a little bit better to kind of get you more into that world. Bless I see I see you or not. I know
that you played on on Switch. Did you go back to to BC like you were going or talking about?
No, I'm not I'm not done it yet. But the more I see the game again, the more I'm like, I got to
replay this on PC because I again I love my switch experience but there was definitely something there in
terms of this doesn't control perfectly like this does not feel like it's built for joycon or
game pad in a way that on mouse and keyboard it probably plays way more smoothly and I've seen people shout
out the the gyro controls which I tried out a little bit it just didn't work for me either I don't
know why I couldn't wrap my mind around him but I'm definitely with you that I wanted to go back and
try it just as a way to get more acclimated to mouse and keyboard because it definitely does
seem like that kind of game, especially with how much, how much is going on in any single time in the game.
Yeah.
And something that I didn't really expect is, you know, obviously when it comes to mouse and keyboard,
mouse, I got down.
It's the keyboard part that is really difficult.
The game does a good job to kind of ease you in to teach you like the, just the movement of the WASD of like feeling comfortable.
The ASWAT as Kevin calls it.
Kevin calls it ASWAD.
Aswad.
It's WASD.
Everybody's always known it as WASD.
Shit.
He calls it ASWOD.
I mean, no, he is wrong because there's not even two A's, you know?
Yeah, there's no, yeah.
The second A is wrong.
He's wrong in everywhere, but what is right?
So you want to say as WID?
It's Wasedy.
As Wad makes more sense and you know it.
No, it doesn't.
The second A is silent.
I'm with Greg and Kevin here.
Think about how stupid you sound if you walk around saying as Wid, as WID, as Wad.
They're doing the, they're doing the thing.
The second one isn't an A, it's the triangle where all the buttons are.
You think four dimensionally, all right.
Walsdi makes me think of Wally.
Yeah.
Wasdi.
A S-D-W.
Not going to be the triangle.
There it is.
There's no way to get to the W.
The A is the triangle.
They're doing a fucking thing.
The English language is a fucked up language.
So we got to understand that there are certain things that don't seem like they fit into certain rules.
Aswad is one of those things.
Both of you are such disappointments.
The second A is silent.
Do you want this man as your teammate?
Do you want this man as your teammate?
This man that just Greg just promoted me to leader on the kind of funny
GTA online crew and so I got no complaints here. I'm gonna side with this man until my death
I can take it yeah exactly can you do your favor and could you bring up an image of a keyboard
so we can look at this and talk about it like a dolts can somebody do a Wally impression impression
and say Wally Wazi yeah
Wazdi what was that for blessed I don't know what side you were on
Every time you guys say WazD, it makes me think of the Wally thing.
So here's my thing.
You look at this.
And if you didn't know that WazD was a thing, which obviously, that's just how a lot of terminology happens.
Like someone says it, someone else says the same thing.
And all of a sudden it's a thing, right?
So I get that we are now generations into this as gamers that like WASD is a thing.
We know that.
But like, I don't understand how anyone could look at this and be like, yeah, ASDW.
Like, it's not even DW, not even DW,
ASWD is what Kevin thinks.
As one.
You just, you just read it for left or right.
I don't understand what's crazy about this.
Look at it.
So just trace the line.
No, no, because that would be odd.
Connect the dots.
W to A, W to D connect through the S and you got Mazzw.
Y'all got some fucked up brains.
Like I get, I understand if you were to be like A-W-S-D.
There's an argument to be made there.
I still think that the way that a keyboard works, you start from the top and you work your way down as you're reading.
So you read that.
That's American culture.
You know, like, it don't read manga from right to left.
Every country doesn't differ.
Every culture doesn't differently.
I don't know why you guys are trying to bring your American culture into this.
But, uh, imperialist.
That's why you know, pretty cool game.
Pretty cool game is awesome.
And, and that's the thing is like, I love how much is on the mouse.
Like, I love how much the, the, the, the buttons and abilities you're using, which are
constant. Like I love throwing the boomerang jetting to where it is, being able to stop the time.
That's with the keyboard. But the right button and left button usage on the mouse is so awesome,
so intuitive. I am very impressed with this game. Love the sound. Love the way that it looks,
all of it. It is really, really rad. And I was sold on it, even just looking at the videos and
Eddie talking about it, but playing it, like, it just feels so good. And it is so fast. I didn't
expect that the speed of every single thing that you're doing. And I love you just moving on to
challenge after challenge. You learn the basics. And then they're just like, cool, we're just
going to throw them all together at the same time. And you're going to have to figure it out.
And that's where the puzzle elements come. Really, really nailing it. Then blessing, what's up?
I want to give a shout out to Devalver Digital. Because this is another, this is another Devaluer
game game. And also, I want to give a shout out to Blessing, Super Fun game, because this was on there.
But this, I feel like it's the quintessential Devalver Digital game in terms of what they're
so good at, which is this is a game that I beat in under three hours. And it is a fast-paced.
You go in, you have a little life, right? But you can take out enemies and one hit usually
maybe a little bit more depending on what the enemy is. And you're going into these different rooms.
You're in and out. And it's a fun, frenetic experience. And they tend to, they tend to publish games
that have a lot of similar vibes in terms of that. Right. Like, I think an ape out. I think
a catana zero. I think of hotline Miami. I think of, like, I think of plenty of games that have
short length, but in that short length, these games tend to do a lot and tend to go for it,
both in terms of fast-fun gameplay, but then in terms of cool art style and all this stuff,
like they know how to pick them. And I know we're going to talk about Death Store in a little
bit, which also, I believe is Devalry Digital. It is Devalmer, yeah.
Yeah, there you go. But yeah, they, as a publisher, they're absolutely killing it.
And again, like this year, too, when you talk about Boomerang X, you talk about Death
Door, and then also Fan Ambis, which I'm not played yet, but I've heard good things about.
like again they're having they're having another year which is great to see yeah and they've definitely
another year because they've had many great years but i do think that so far and like years are weird
depending on where you want to start counting them but like from fall guys to now it's like wow they're
really really really really doing something spectacular and with that that is the transition
i want to make into talking about death's door uh i don't have too much to say about it
except some real top level shit because i'm still really early but everything that i've
Andy say so far on Twitter, I watched a little bit of his, uh, let's plays as well, uh, from his
streams. And I could not agree with him more. Andy is right. Apology Tour 2021. This game is so, so, so special
as an old school Nintendo fan, obviously, Nintendo fan through and through all the way. Uh, and also a
fan of highly designed things and like things that are like beautiful and sound greats and all that
stuff. This game is the ori of link to the past. And I can't believe it. Like it really just kind of
has that element of what ori, what I love most about Ori is that it takes so many things that I loved
about old school 90s games modernizes them in so many ways in terms of like how fluid the movement
is and the amount of things you can do. Like, but you think back to 2D platformers like Mario and it's like
you're shooting the fireball. You get a different.
power up than you have the cape and you're always limited to what your move set can be but like or he kind of like opened that move set to be more metroivania style and and we've seen that in many different um independent games recently but to take it to that next level of having the more like orchestral sounding soundtrack that it that feels like it's alive and with the game on top of all the the creative uses of lighting and stuff but really all that stuff's just on top of an extremely high quality game with boss fights that that
feel old school
and in all the good ways
and none of the bad ways.
Like that to me so far is my experience
with this game, but I want to hear way more
about what you have to say, Andy.
Do you accept my apology?
Wow. I do.
First off, you need to
play through and beat Hyperlight Drifter.
You need to watch Nirvana, the band the show.
Oh, dude, I'm doing that.
I've been doing that.
Eddie's right, guys.
Anytime Eddie's ever recommended something to me,
it's been fantastic. So do it.
Greg, the whole pepperoni
pizza thing, Greg, or Tim isn't super into that.
So I don't know if we'll ever.
I'm sorry. I'm sorry. I'm sorry. I'm sorry.
I'm sorry. Tim, you're not into the pepperoni diplomacy act of 2019?
I mean, look, I am into the diplomacy act. I do think that Andy's right about the act.
I also think that pepperoni pizza is overrated. But that's just a totally different conversation.
Blessing I know. What? But you are. So hold on, before we start having to miss words and do different
things, you are in agreement that the pepperoni diplomacy act makes that sense.
You're ordering pizza. Don't get crazy.
When motherfuckers are ordering pizza for a group and they start, if you get anything with white sauce,
if you get anything with like too much vegetables, it's like, what are you doing?
This is not what people expect.
The one pepperoni, they get, and I get that.
The one pepperoni that's ordered, it's all gone in two seconds.
And then I go back on like this.
All right, I guess I'm, I'm stuck with pizza.
Yeah, I'm stuck with bean sprout and goddamn rice or some shit.
Pizza with a bunch of leaves on it.
Yeah, this cheese is made out of rice.
Nobody wants a salad.
but I'm here to eat pizza.
Exactly.
Yeah, I'm with you.
Okay.
Dude, this game just so good.
This game is great on so many levels.
I am, no, 15 hours in now.
I beat it the other, I beat it yesterday right before we recorded in review.
I am 95% completion done.
Like, this is the only game that I care about actually going to go find more stuff
because it isn't overly difficult where you're getting your shit kicked in all the time
if you do want to maybe explore more.
It keeps on surprising me.
It keeps on surprising me in the best ways where I would have loved this game and sung its praises and said,
this game's amazing if I hit credits and that's all the game had to offer me.
But the fact that I can go back and there are still a lot of things to discover that you don't necessarily even discover when you're playing the game.
This is like all just sort of postgame stuff.
That is so impressive.
And when developers are willing to do that, I don't know.
It's just you get so many more special marks for me because this is like, it's so special to have that for a $20 package.
For this to be a $20 game and have such attention to detail, the world is so much fun.
The combat's a blast.
It's like they took the sort of combat from Hyperlight Drifter and combined the exploration and level design of Souls games.
games and and legend of Zelda games.
You're always being rewarded when you ever, whenever you want to explore.
It's just like, it's the total package, dude.
And here's my question for you.
Andy, as I was playing.
I just want to say this real quick.
As I was playing it, I was like, this is the game Tunic wants to be.
And I don't know if Tunic will be that.
Yeah.
Now you say, so some first people who haven't had the chance to play this, I've,
I've only been able to play like an hour, hour and a half of it.
You say you're always being rewarded.
What do you mean by that?
Because right now early in the game,
of course. I'm going through. I'm beating
up guys. I'm getting, you know, my whatever
the currency is. I already forgot to go back to the
thing right and upgrade my guy and make
myself more powerful. Is that what you're talking
about or is there stuff beyond that? Are there more weapons?
There are weapons you can
continue to find. There are trinkets
that you find that I didn't know were
really tied to NPCs
until right before I went on
or right after Gamescast
I'd walk up to an NPC who I've
seen a lot of the time and I'm
not going to spoil anything but suddenly
NPC wants to fight me because something about this trinket
drove them crazy and I was not expecting a boss fight to happen
right then and there and it just it's stuff like that
that it really is the Dark Souls thing of
I've had this item forever since the beginning of the game and you happen to talk to the right person
and they go whoa whoa whoa what the fuck and it opens up a brand new branch of dialogue
that they end up telling you about and that triggers something else in the world
and when you are willing to go above and beyond like that
you just have a really good game on your hands
especially when the rest of it is already so goddamn good.
Level design though, good Lord, the music, everything is so fantastic, dude.
Holy shit, Tim.
Tim, I want you to beat this game because the music near the end,
like the last three hours of the game,
the music's fantastic throughout, but the last three hours,
I was like, dude, they're not stopping.
They're not pulling punches right now.
I can't believe the music I'm listening to her.
out and how everything is ramping up.
The final sequences are so fucking sick.
It tells a really cool, creative story.
And yeah, this is like immediately in my game of the year sort of conversation where I think
that they, for as small of a team as they are, with the amount of resources that they had,
they knocked it out of the fucking park.
Yeah, it's two people working on this game, right?
Mainly.
It's acid nerve is made up of two people.
but in the interview on Xcast
they had said like they had like three or four people
supporting them in various different ways.
Yeah.
I'm sorry, Barry.
You said that there's an interview on the kind of funny X-Cast
about this game of the year candidate?
Yeah, we talked about Titan Souls
and going from Titan Souls over to this game
and all that great stuff that went into both of those games.
So yeah, go check that out.
Kind of funny X-Cast from two weeks ago.
So I think that was episode 49 if you want to go check that out.
Because we wanted to interview them because we knew
this was going to be a special game.
And like the second pair saw this.
He was like, I need to talk to these developers
because this game looks rad as hell.
And we were all right.
And I also, I had already mentioned this on Games Daily.
When I made that stupid video about the whole
hyperlight drifter thing, like,
where I kind of put myself into the fake interview
with the developers talk.
And because they mentioned that the combat
is very influenced by hyperlight drifter.
And it 1,000% is.
But they took it the extra mile of saying,
because in hyperlight drift,
After, when you attack an enemy, you get back ammo.
And that's the constant sort of, that little doom kind of method of defeating enemies and
getting back ammo for your gun.
So you could shoot them one more time, go in for a couple more slashes.
And that's sort of the rhythm you find yourself playing with.
And they took it an extra step of saying, well, what if we also, what if some of these weapons
are also meant for traversal?
And how do we sort of expand upon that?
And to go back to your question, Greg, about how does this game continue to reward you?
Yeah. A lot of it is also that Metroidvania Legend of Zelda style thing of, oh, I have this fucking thing now.
There's a lot of places back there in the first level that I haven't been to in a while that have a lot of these areas that I can explore now because I have certain things to get me there.
And that's me just talking in super vague terms, so I don't spoil anything.
Yeah, you know, classic video game type stuff, but it's always so good and it's always so clever.
And I have had so many of those moments of falling down a hole and I go, oh, fuck, I'm here now.
God damn, that is some good, delicious level design, you know?
Oh, I'm hungry.
I got an appetite for level design and they're feeding me right now, you know?
Sure.
Force feeding YouTube to do you through.
I love it.
Barrett, can you go back to the footage of the boss fight with the house?
it looks like
you give me a boss fight with the house
yeah the big castle boy
this all my game play right here
all this pro game play here
oh you gotta love it got a lot of
I'm beating all these boss fights
straight from devolver
yeah when you talk about how small the team is
that works on this game
the animation is something I wanted to shout out
because this doesn't look like a small team
like this animation with the boss right right here
with the tall castle like this looks
like this looks fantastic
in a way that I would never have guessed
a team like this would have worked on.
Like for me jumping into this game,
I got excited about it,
not necessarily because I knew what the gameplay was like.
I got excited from one seeing the art style
because I believe this is one of the games
that was revealed at E3,
or at least shown off at E3 in some form.
Seeing the gameplay there,
but then also knowing that these are the same folks
behind Titan Souls,
that was the thing that sold me.
And so jumping into it,
I was like, all right, cool,
let's see what this thing is.
And I was shocked when I realized
that it is basically, yeah, Zelda meets a Dark Souls game.
And the way that they balance those things
and the way that the game actually manages
to feel like it's super quality moment to moment
when you're having boss fights like this.
And it seems like there are a lot of boss fights
in the game so far, at least for where I'm at,
I'm like two hours in or so.
I'm very impressed with it.
I'm blown away about this game.
It just keeps getting better.
And I do want to shout out that David Fenn
and Mike Foster are the two main people there.
and David Fend does game design, level design, production, music, and sound.
And then Mike, or Mark Foster, rather, does game design, programming, story, and writing, and animation.
And then, you know, you'll see some people getting contracted out to do 3D modeling or some other animations, most likely, but some promo art, UIR, things like that.
but good Lord, like when you think about the idea,
when you're near the end of the game and realize,
holy shit,
the person who made this amazing music and soundtrack also did animation
or whatever the hell else,
like it's just,
it's mind-blowing.
It's so fucking,
it's amazing.
This game's so good.
A fun little tidbit from that X-Cast interview.
They were talking about,
like,
working with one of the artists that they contracted out,
and that artist had mentioned that they really liked working with them
because this castle boss right here was just like,
a fun little design that they didn't even think, like, would make it into the game.
And they saw it immediately and were like, oh, yeah.
And that artist was like, oh, that kind of stuff never happened where they just immediately see something.
Or they're like, oh, yeah, this needs to be in our game.
Craig Miller from kind of funny.
Andy Cortez, number one games journals, the natural rifle, Twitch streamer.
As you progress through this game, what does the difficulty get like?
Of course, you know, Titan Soul is a game I adored on my handheld PlayStation system of your.
But it was one of those things right there.
There was only so many Titans and they were there
that you really, really beat the shit out of you until you could beat them.
Do you have that vibe throughout the rest of this game?
Because right now, playing it where I am again super early, I'm like, okay, cool.
Like, oh, I died there, but I know why I died.
I should come back and do X, Y, Z.
I never felt overly, you know, scared or worried about the difficulty.
And obviously, like, it's me you're talking about, right?
Like, come on the guys.
As Viot is here, I beat Ornstein and Smell and one try on Dark Souls one.
But, no, I think that is one thing that keeps me going back and wanting to go back is that if I were to beat a Souls game, I wouldn't really necessarily want to keep on exploring to find the extra stuff because I don't want to keep getting punished and running into the one mob guy who like comes out of the court and just hits you in one shot in your dead.
You know, like it's those moments that I don't love about Souls games.
but in here, I'd say the bosses are
They are about as difficult as what you would expect from Titan Souls
I don't think that they are so overly crazy or whatever
There are moments though where there are a lot of mobs
And they are sending a lot of smaller enemies at you
And not only are you dodging melee attacks and trying to run away
But you are also dodging projectiles coming at you
One thing to keep in mind though, you can hit back a lot of projectiles
So that is like, word to the wise.
You will always be able to swing back and knock a little like fire blast or whatever the hell back to enemies, except for bows, bone arrow.
Power bottles.
I try to take your advice, Andy, on that projectile thing because you told me that the other day.
And then I tried to do it on an arrow and learn to the hard way that that's, it doesn't work with arrows.
But it did help me.
That advice did help me with a boss fight that I just finished earlier today.
So thank you.
Yeah, that was the one where I was like, I kept on trying.
And it became sort of bullet helly in a way where there are, there's a wave, there's a circle wave of all these sort of projectiles flying at.
I was like, oh, let me try to run in between them or whatever.
And I kept getting hit and I realized, oh, shit, I had just attacked by accident and knocked back a lot of projectiles towards the boss.
And then it became very, very easy from that point.
But do you get more mobile as the game goes?
Because that's been one of my small complaints so far is that I feel very immobile when it comes to a lot of box fights.
And I want to dodge back and forth.
like I'm playing blood-boring, but I feel like I can't roll fast enough or get far enough or go quick enough.
It all depends on how you upgrade.
There are four things to upgrade.
You can upgrade your strength.
You can upgrade your dexterity, which is the speed of your attacks.
You can upgrade your overall speed, which is not only your running speed, but the amount of dodges that you could do in succession.
Like the cool down will get a lot smaller.
The more you upgrade your sort of speed.
And then the last one is your magical powers,
which are any of the things that you might unlock.
The first thing you have is that bow,
that pink bow that you've seen all over the trailers or whatever.
And you can upgrade that and keep getting more powerful with that.
And then on top of those four,
on the top left, you will see when you're playing the game
that the bow is on the top button,
which is you're set to a D-pad.
And then you unlock three other abilities.
but then there are further upgrades on top of those four abilities
that you end up finding throughout the game.
And that comes down to more exploration.
I will say the overall leveling up process very slow.
I was wondering about that.
It takes a lot of time to get one XP point.
And then you're like, sweet, cool, what's next?
And then by the time you look down and it's 400 to upgrade
and you're still at like 110 souls.
You're like, fuck, man.
This is taking a lot longer than I thought.
But the more you explore,
you will find big pink orbs that are worth 100
that give you a lot more pieces to spend on.
And again, the thing that I was most surprised by with this game,
and I think they had already done an interview
and talked about it, but I didn't,
or they had done some article that was not the X-Cast interview.
But I thought this was a Souls game.
I thought if you die, you lose all those
and you have to go back and get them,
and you don't.
You just get to keep them, which is really nice and forgiving because sometimes that can be a pain to just get sort of sideswiped by an enemy.
And next thing you know, you've lost 400 pieces of currency that you could have upgraded with.
So it's a good game.
Fantastic.
Fantastic.
I'm so excited to keep playing.
And like, honestly, I mentioned Ori earlier.
But like just playing through it and hearing you talk about it and like seeing more footage of it.
If you haven't played Will the Whips from last year, like, I.
really recommend everyone go back and play especially if you have game pass now it's so easy you can just
get it play but it's the same it's the same level of just quality that i'm experiencing in a different
genre like that is more metrodvania this is more zelda isometric kind of modern modern 2d Zelda
in a way that zelda hasn't ever even been you know and i think that's kind of the greatest compliment
i can give it so far from playing it is that we haven't even experienced a zelda
like this yet. And I think it is
more action-oriented in a way that I
can't wait to get back to play it. Like, honestly,
once we finish the show, I'm going to get
right back to playing Death Store.
As much as I'm loving Boomerang X
and Lego Builders' Journey,
Death Door is the one that I'm like, damn.
That's something real special here.
And yeah, I saw on how long to
beat, they tweeted out that the game
comes in at around six hours.
Is that true? Because you said you're 15 hours
in. Like, is it just that there's
so much to do after you beat it? Or
Are you taking your time more?
How does that shake out?
I am taking my time because, again, it takes a long time to upgrade,
and that takes a lot of exploration.
But I'm totally for it.
One thing this does, the game does really great is, well, first off, on the time to beat,
when we got the review code, Greg sent me all the sort of information that Devolver sent
to you.
And they said they estimated 8 to 10 hours.
I beat it at around 12 because I was doing a lot of explorations.
and I'm still at like 15 now
because I've just kept on playing
but one thing
that the game does really great is
there are some characters you might meet
that say hey I heard there's a secret
in this and this area go check that out
and just using those old school
kind of video game clues of
in the similar way that when you would play
Link's Awakening and replaying
that couple years ago
and then them mentioning
oh yeah that rooster fucking
what's that that rooster sign where it has like the northeast and west
north-dh-dh-h-h-h-h-h-h-h-h-h-h-h-h-h-h. And they mentioned
that there's a hint there and you go and you try to figure
some mystery out there. This game is loaded with moments like
that. And it feels so fun and satisfying when
you do kind of figure out, oh shit, I could do this. No way. Holy
Fuck, I finally got the thing that I've been seeing on the map forever, but I've never
known how to get to that portion of
the map. And there are a lot of different ways to explore and
that a lot of my time went to that to be honest with you but it was it never felt annoying
I did it all because I wanted to keep on upgrading because it just feels good it felt rewarding
yeah I like it sounds like you said that because I was saying LinkedIn the past but you just
bring up links awakening like I'm early so like it's I don't really know the difference yet but
you saying that I like that I think that links awakening fits this vibe a lot better than
Link to the Past does in terms of design of the game
where Link's Awakening is a lot more kind of moment to moment
where you make this revelation,
it immediately hits you where you're like,
I know exactly where I need to go.
That was a thing that I didn't have access to that I can get to,
whereas Link to the Past is a lot more dealing with the two different worlds
and kind of like, you know the map,
you know exactly how to get everywhere where you're going at all times.
So that's actually even more excited to me playing this game.
I will say though,
the reason why this game will ultimately
be one of the worst games of the year of the font.
Not a huge fan of the font. I'm sorry.
I'm sorry. Anytime
a boss pops up and the big font
hits, I'm not a fan. Not only
of the font style, it seems like it may be
vertically stretched, which is like a big
no, no, you cannot vertically stretch a font. You can't
have that. It may not be vertically stretch.
That's just what it seems like, but
the kerning, oh good lord, the kerning on this
font, holy cow. There might
be the letter W, and because
of how the spacing is, it's like, that looks like
two words, but it's one word. What's going on
right there, acid nerve? So,
terrible game. Real talk,
Andy's joking right now, but like, font means
so much. And yeah, look at this.
Like, that's not hype. That looks very
just placeholder.
Really? Whenever
Lego's journey, it's so good.
Yeah, whenever it pops up, I'm like, even
meeting a pot head right
here, like, whenever it pops up, it's
like, spoilers.
Yes, spoilers, I guess.
But, uh, Big Pointe point pot head.
over here. Like this moment when it pops up and it's like big text and it pops up like it's funny.
I feel that like I feel that kind of moment there and then like going to the guardian of the door
and stuff. Like I feel that epic moment. I feel the like the text like heightens that a little
bit too. And like whenever you die and stuff and it like spells out death around like the kind
of image and stuff like I don't know. I totally disagree there. That's my thing is I think
that's cool. And I think death especially is the cool thing. I think when you get into dialogue,
That's where I'm totally with Andy
that I think the dialogue text
isn't that good looking.
I think when
like I don't mind it popping up
I love shit like that
oh my gosh the amount of times
and we're watching like
Guardians of the Galaxy
or Infinity War
and the location font pops up
like oh that's so sick
or even in control
control does it immaculate
when you enter a new area
and it's just this dope-ass text
it's just the font style
I'm just being a little picky bitch though
it's not only the font that
they chose but also kind of making it look tattered and and kind of dirty looking.
Just not a big fan acid.
I'm sorry.
You've lost me.
You've lost me.
Damn, everybody.
You had them right there.
You had them in the boat.
You had Game of the Year of the boat for Andy.
That's the way right through your fingers.
The death on, I think is fine.
The death one I think is cool as fuck.
Like that's the only thing that makes me not rage out when I die is I'm like, oh,
I get to see this cool thing.
No, but then I see the NPCs like all, like teabagging me like in a post game, a post-death like camera and I'm like,
Fuck, I don't want to see this guy on my body.
Fuck that guy.
I did want to give a shout out to you to the character design.
It's really cool in this game.
Like earlier on,
you shouted out Pawhead and showed him on the screen.
I think Pawhead is a fun one.
And then there are some other characters that I've met so far as well that I think are just
really excellent in terms of how weird and creepy they can get and how like off they can get.
But also they're adding a lot of big personality to this world that is a fantasy weird world,
you know, where you play as a crow and you're walking around with an umbrella.
You know, like it's a weird world.
from the get-go, but the characters that they add in who are supposed to be central parts of the
world that you interact with a little bit more, I think do stand out and are really cool. And so
I want to give that a shadow. And also the fact that I think this game is going to be the one that
puts acid nerve on the map, for real. Like, Titan Souls, very good indie game, a game that I think
plenty of people liked when it came out. But I think this one is so far on another level in a way
where I think this takes them from being,
oh yeah,
they worked on Titan Souls now being,
oh shit,
I can't wait to see what they do next.
And you figure this is the power of what's happening.
This is,
you know,
I obviously,
you guys have played more of the game,
so I want to step off on that front,
but as somebody who played a lot of Titan Souls
and really enjoyed Titan Souls,
Titan Souls was a,
yeah, here's an indie game.
Here's an indie Vita game that you could be playing,
right?
And I know it was other places,
but for me it was, right?
And so that became,
I think,
one of those,
oh, the indie movement's so huge right now.
There's a million great games.
And Titan Souls was great,
but it wasn't one that I would say you'd go out of your way to be like,
you have to play this, you have to do this.
And I think what you see with that store is them graduating to another level.
And I think part of that comes from the agreement with Xbox and the fact that Xbox got
behind it to market it the way they have.
And then it's the fact that it looks the way it looks.
It plays the way it plays and it feels the way it feels.
And that's something like, you know, we've talked about, oh, well, you know,
since Paris saw it or since Andy saw, I mean, that's been,
this has been a standout of every showcase that's been a part of.
And that's even when people aren't talking about the developers behind it are.
I think when we found out it was acid nerve, we found out that, oh, these are people who made Titan Souls, you suddenly had a, oh, shit, all right, cool, this is their next thing.
Let's see what they learn from Titan Souls, which was a pretty basic game in terms of, hey, go after these Titans to now, hey, what are we going to do for a, you know, multi-hour experience that's going to tell you some kind of narrative and also be something like link between the world or link to the past.
And I'd mentioned how this is kind of the game that I think Tunic is wanting to be when it comes to presentation and just overall polish.
Um, because when I play Tunic, very cute game, fun combat, way more soulsy though than this.
This is, this is way more in line of like hyperlight drifter, fast action, you're slashing, you're dodging away.
Tunic is way more of that sort of, I need to strategize here and I'm locked on to the enemy and I wait for the attack.
Then I go in.
Slowly think about everything that you're doing.
Yeah, this is not really that.
but that looks like it's a game made by a couple people.
This doesn't.
And obviously we already talked about the extra people who worked on this.
But the presentation and quality of-
People, that's still a couple people.
Oh, for sure.
Oh, actually, there was like four others that helped.
It's like, okay.
I don't, I think that this game just looks like such a top quality game.
And it doesn't feel like an indie whatsoever.
And I think that just comes down to not only nailing the aesthetic,
nailing the art style, having a unified idea for what these characters should be
and how the world is around them.
And everything just feels, nothing feels out of place in this game.
And I think that's so hard to do when you're obviously this early on making games
and trying to figure out like, how are we going to make a game?
We have a vision for this obviously, but it's going to be so hard to nail it.
And I think this game is just delivering,
and it just keeps on delivering.
And when this game cast is over, I'm gonna go back
and try to find the extra stuff that I need
because it's just so rewarding to do so.
And I'd like legitimately, I had ended the video.
I have like my final video recorded.
And I'm like, cool, thanks for watching everybody.
And just kept on walking around.
I was like, oh wait.
Holy shit.
And there was a big sort of like, whoa,
this is opening up so much now.
What are the possibilities here?
And I needed to go find out some shit.
And it's just, it's so good.
It's unbelievable.
I'm so sold.
Oh my God.
That's awesome, Andy.
Like that just got me even more hyped.
Yeah.
It's really good.
So freaking cool.
Before we move on, though,
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transfer limits apply. Again, credit karma.com slash win money. Now they're back. Greg,
real quick, you've been playing a whole bunch of games this week. A little here, a little bit.
I have so many are redacted. It sucks. It's one of those weeks where I can't get out here and guess what.
And this is another one where it's not redacted,
but you already talked about it somewhere.
So I don't want you to go on too long.
I want to give,
I want you to give the one top level pitch on dark pictures anthology,
Little Hope.
And then everyone can go to YouTube.com slash kind of funny games and watch PSI Love You to get way more in-depth thoughts.
Of course.
Yeah.
So the quick thing is, you know, Po came to town.
My best friend, everybody knows,
from the kind of funny podcast to visit,
and I laid out all the co-op games I had.
I downloaded brand new stuff.
You know, I had a whole bunch of things from to go through.
And as I went through giving my little presentation of what to play,
he was like, what about this?
When I got to Dark Pictures Anthology and explained a little hope to him,
he was like, all right, cool.
And, you know, PS I love you.
Yeah, the topic of the show is me and Janet talking about this
and me apologizing in a joking fashion that people are taking way too seriously,
to super massive for the fact that I didn't like Man of Madan.
I played through Man of Madan,
and I thought it was a miss and wasn't until dawn.
And so I kind of put this on the back burner for literally a year almost, almost a full year here.
And then at E3 saw a house of ashes.
It was like, oh, man, I forgot about that.
I forgot out a little hope.
And, you know, Po and I with a couple beers playing with your house at, or, yeah, a little hope had a ton of fun with it.
And it's, it is still what it is.
I think it's better than Man of a Dan.
And we talk at length about it over there.
But it is something that has got me so stoked for House of Ashes and just having that thing.
And then also finding a new game to play with Po, something we can still do, obviously, online and actually get to even
different experience. So right now we're gearing up that
he's gone back. He's got his
save that he played until dawn with me watching
and sleeping on the couch next to him.
He played until dawn all yesterday and a Sunday
night. He's got a save in the cloud
and then yeah, we're going to actually go back when he gets
there, get back. We're going to do a run through
of Man of a Dan together. Then we're going to do another
one of Little Hope to see if we can get the better ending
and then keep on going.
But P.S. I love you.
We're going to talk about it. Before we move on,
something needs to be addressed
is what Craig tweeted out.
Just a little bit ago, which is really disappointing.
I was here with a bunch of people who can't see what I'm saying.
So I had to go to the whiteboard and write it out.
I'm with Kevin as W-A-S-D.
And I put it here.
You can see the other A there.
You can see the other A.
Simon Cardi should be in bed right now.
Holy shit.
Craig, you added an A.
That's the other A.
The A's always been there.
You're all saying why are there two A.
Why would Kevin quit?
Show it again.
Show it again, Barrett.
Why would Kevin do it?
Because again, there's an A that unifies all.
A.
S.
W.
Then the A brings it back together.
I feel like you're really forcing this A shape.
Blessing me understands it.
You understand it.
Tim's shaking his head or not in his head.
Yes.
It looks more like a test.
He doesn't.
I don't know.
He isn't.
And he's wrong, but like,
he won me back.
God damn it's another.
Andy, bust out a dollar bill right now and show the little
Illuminati pyramid.
You're adding more to it.
You got to wake up.
You're all sheep.
You're all sitting here letting Bill Gates and the fat cats at Valve
tell you what Wazda is or isn't.
I'll tell you about mine as Wad.
And we are a revolution.
We are taking the computer game by storm.
And you might say, Greg,
you got no horse in the race.
But guess who has a steam deck reserved?
I am the future.
of PC gaming, sir, and the future is as Wad.
Andy, I was the only one who doesn't disappoint me on this show.
So if we could just do the rest of the show just with Andy, that'd be great.
Yeah, that sounds fantastic.
But if we're not going to do that, can you please bring that up again, Barrett, please?
Because I'm looking at this.
And with what Greg just said, he won me over for a second, like as a joke, honestly,
with the double A's because he added an A.
but then I start to think about it
and when I apply my logic
of how you read to a thing
there's no way
that the double A's
add up that way
you don't start with the A
that he added if we need to
add that
to all of this
Tim the fact Tim
Tim you trying to put any logic towards it
is like trying to tell people
that like the earth is actually round
like it's not
worth the argument, okay?
I mean, my thing is how else would you say
it with the next day? Like, how old...
Thank you, thank you, Buss. You're not going to say sad
way. You're going to say ads watch. That makes no sense.
If we can be honest, if we can check
all the jokes at the door, all right?
The thing here is you guys are trying to
apply 21st century
reading to what is clearly a
30th century thing, right? Because, yeah,
oh, you read, you read left
to right, sure you do.
What do you do when there's a letter
at the top of the pyramid there?
When do you go up to that letter?
You'd think it's reader's choice, but that's not how you say words.
So you have to get in there.
You have to think that way.
You have to think that way.
You know what I mean?
This is a book.
PS I love you.
Cross fear, cross fear.
That's what the show is called now.
Cross fear, cross fear.
I love the Q button and the pyramid button as well.
It's here.
It's a three.
Thank you, Andy.
Thank you.
This is a book by Mike Drucker that you can buy right now on Amazon.
Amazon and other sites, but that's where I bought it.
Silent Hill 2.
It's the boss key or boss fight books.
Go ahead.
What's your affiliate link?
Go ahead and shout that out.
You sell out.
What are you got?
What are you trying to do?
I imagine it's kind of funny.
I imagine it's kind of funny.
But Greg, I'm going to open to page 97 here, a favorite of yours, I'm sure.
When you read this, it starts with up to down.
Sure.
Then you go left to right.
Sure.
So when you look at a keyboard,
sure I mean
but I mean think about how your fingers go and what defines a pyramid
a pyramid is defined by its top if not it's a bed
so right there we understand that the top has to be addressed at some point
it has to be important we're putting it there
we're reading we're going up we're reading we're reading we're reading
we're going up we're reading
Greg Miller please tell me about your experience with guacamalee 2 co-op mode
oh man guacamayle too co-op mode of course guacamayle too a fantastic game from
Drinkbox studios we already knew that of course the people who
also made guacamalei severed a bunch of other games and only hardcore PlayStation fans know and of course we're coming up on nobody saves the world from them guacamalee too of course a standout of one of the kind of i think the first kind of funny game showcase where we uh debuted a code and announced other platforms uh the code of course unlocking shirtless arachnid person and his dog uh weiner dog portilla um yeah another one where when i that was the runner up to uh the dark end pictures anthology slash co-op games we could play and so as somebody who played through guacamile i think what i did
initially on Switch and then did a little bit on PlayStation and then never went back to it.
It was fun to jump in with Po and start a new game and go through and see, man, that game holds up.
You know what I mean?
I think we take it for granted how good, if you're a student in the game kind of thing, you take for granted how good drink box studios is at making games.
And go back and play Guacamayle too and have it still be as irreverent, funny, colorful, enjoyable to play.
Challenging at times, that was the thing I wasn't expecting.
Of course, if you don't remember Guacamalee to, or Guacamale, if Barry can throw up some footage of it eventually, you know, you are Juan, you are this Lucre Libre wrestler.
It's the sequel to Guacamale where you save the day where seven years later, you're back in there and now you have to save the Mexiverse as they bring in all different versions of villains.
You're the last one standing.
They've gone through and they've gone through and killed all the other ones.
And so you go through and clear these levels in a Metroidvania style game, right?
You play through, but it's a beat them up on top of that, right?
So you're going through, using power moves, punching, throwing people.
and also platforming and using a bunch of different things.
I remember when I was playing it initially,
being like, man, of course, this is so good,
the platform is so good, the combat's so good.
It was a new level of having to do it co-op,
where suddenly it is that, okay, cool, we're going,
but we're sharing the screen.
So I have to also pay attention to where Po is.
A lot of this is, as you see right there,
if you're watching these two different planes existing at the same time,
so you're in the land of the dead, the land of the living.
Sometimes there's an obstacle in one and not in the other.
You have to go through and try to survive that way.
And so it changed what Guacamayli 2 really was for me, right?
Where I thought of Guacamayli 2 as such a platformer,
you know, something to sit there and really get lost and enjoy
and suddenly became a little bit more strategic.
And you can go up to four players as you see here.
It became more strategic doing it a two-player co-op
and going through and figuring it out.
I don't know if I liked it more that way.
I think I enjoy, you know, Poe and I horse around
and being able to talk to each other and screw around.
But it was a little bit like sharing the thing.
And then at first he was, I was player one, he was player two.
And it is one of those, you know, you run ahead and that person will get warped to you or they can get killed off screen or something like that.
You know, easy enough to get back into the game with each other and stuff like that.
And it didn't stop any of the boss fights or anything like that.
But Guacamolee, too, is still a great game that I don't think I talked about enough at launch because there was something else to play at the time and yada yada.
But I still love playing that game.
It was an unfortunate launch time.
But I definitely encourage anybody who really likes Guacamayle one to check out too.
I love to, I think even more than I did the first one.
there's so much great humor in it
and just even watching this trailer
I'd like gone back and restarted a play through on
Switch like a few months back and like
kind of dropped off but then like watching the
trailer and hearing you talk about I'm like fuck I want to like
even in the midst of like one like
needing to beat Death Door and there's so much
to play right now and then yeah the same way of like damn
I started this and like do I finish it? Do I see it all the
way through all the way through it's great moments near the end of that
game that like the humor in the first one is like
really solid but then like a lot
of the fourth wall breaking stuff that they do in
Guacamalee too is just so good
playing it last night with poe it was that thing and god when do we do the first showcase tim 2018
does that make sense yeah must have been the 2018 game or whatever so it's like how i definitely
we were playing it and he was asking questions and i was like i don't remember this like i i thought
i beat it on switch and played a little bit on playstation but maybe i was one of those things i definitely
i have trophies on playstation for the early stuff so i definitely played at least that much but even
last night i was like it was like a brand new game again going through it outside of like obviously
knowing, like, you have to use special moves, you know, to beat the, to break the red thing,
do the upper cut, yada, yada, stuff like that.
And the little Metroid things of like, okay, cool.
Like, clearly, you know, we can look at the map and know we can't eventually go that
way, but we can't go there yet kind of thing.
Very cool stuff.
Now, it's very cool stuff.
I want to talk about Metal Gear Solid.
Because Barrett has been playing through it for the very first time.
Snowbike Mike has been watching him play it for the very first time over on Twitch.
dot TV slash kind of funny games, which we are streaming live every day from 11 a.m. Pacific time until
just look at this. Look at this. Look at this moment. The psychomances fight right now, ladies and
gentlemen, PlayStation 1. Are you kidding me right now? Yeah. God damn, son. I love this.
This was an interesting wonder experience on stream because I believe Barrett was playing it on PC.
and so I had no idea what kind of advice to give this man.
What are they going to do?
Yeah.
I was like, yeah, I don't want to spoil it for you, but I don't think I could if I wanted to.
Yeah.
I had no idea how this goes.
I knew that before we get into like the, I feel like the greater topic as a whole,
just to bring that up of like, yeah, like one of the few like legit ways to play Metal Gear Solid is on Gog on PC.
And so like I had plugged in my controller, remapped my controller for button inputs that was like
recommended on like the Gog forums or whatever.
And then I knew about the whole.
player two controller thing eventually. I didn't know it was the Mantis
fight, but I knew that like that was a thing. Like even though I'd never
play Metal Gear solid before and any other these games besides Metal Gear
survive, there are like things that I would eventually hear talking to
gamers like Gregie and Tim and to all of you here that love the series, right?
And so it was one of those weird things, playing it with a controller with
starting off the Mantis fight with the controller and then like them trying to
like not spoil the whole like
Hey, so like the original version, like you'd have another controller and you'd plug it in over into the player two thing to actually fight him so you can't read your mind.
I don't know how to help you right now kind of thing.
And so like then I had to like go in and figure out the keyboard bindings and I had to fight him all on mouse and keyboard, which was absolutely insane.
But really fun at the same time.
It might be even better.
Honestly, it was a bummer playing on PC as well because he didn't have the thing where Saquimantus would go through your memory card.
do all that stuff.
You're telling you to put me in California.
Yeah, or like, you know, put your controller on the desk.
Only Konami games.
Let me move around your controller using the vibration.
You didn't have those moments.
But even still, like Metal Gear Solid, I'd say, still holds up.
Like, I haven't played Meliger Solid 1 in like eight years, nine years.
And so it's been a while.
And even going through moments of moment in this game, I'm like, yeah, I think you do this,
but it's been so long since I remember.
Actually going through the motions and watching Barrett experienced it for the first time,
it's been that reminder of like, man, even in 1998, so much of this writing is so cool and so
epic. Not all of it ate as well, of course. Like, there's a lot of things in terms of like,
oh man, Merle, when she walks, she shakes her butt like this. Like that type of stuff
she's such a cute way of walking. Yeah, like that stuff's kind of weird moments. But, you know,
I think outside of that, a lot of the cool just set up in terms of, you know, the introduction of
Cyber Ninja and what his character is when you first,
meet, uh, Oticon, when you first meet, when you first meet any of these characters, honestly,
the games have such a good way of just introducing new characters and just filling that,
filling in their stories from a get-go that makes it go, oh, shit, all right, I want to, I want
to hear more from this person. I want to hear more from this, I want to hear more about this
universe. I want to know more about these, um, how they describe the Middle Gears, the, the mobile
nuclear warhead. Like, I want to, I want to know how all this works. Like, there's so much
cool world building that goes on in this game as just the first game in the solid quote
unquote franchise that is going to lead into such cool things in the future but even this as a
standalone i think has such cool stuff going for it that it's been such a pleasure going back to
so with that i i kind of want to set this up where both are all not both all of me andy and
Greg have played and loved.
And Blessing, the Metal Groove games forever.
So doing this is interesting because it is Barrett and Mike's introduction to the franchise.
Blessing is sitting in there watching and talking over and giving advice and Kevin as well
as they do their play through.
But I got to say, kind of funny has been doing Twitch streams for this entire year so far.
So we're half a year into this.
And every once in a while, get caught up in some stuff.
And every once in a while, I'll get caught up in some bullshit of Andy and Nick and them playing Warzone.
But I'm just there, like, having fun with them, right?
But I've never been as, like, I need to watch this as I have been for this Metal Gear Solid playthrough of Bairdon Mike's first time with this game.
Because there's just something special about it and watching it.
I'm like, damn, I'm not playing right now, but I really feel like it still holds up.
And it sounds like for all of us that have played before,
we all stand there.
But now for the very first time, Barrett,
I want to ask you as somebody that hasn't played the games,
but in a very similar way to me with a lot of Nick's in review stuff
where he's told me for years that this thing is good and all these old movies.
Iron Man, one is still the best because it was the first in the MCU.
Oh, I'm Nick. Take off your shoe.
That's exactly.
You guys nailed it.
I love it exactly what I'm trying to.
to say right there. But with all of that, like, I'm looking at it and I'm like, all right,
I understand the pop culture family guy references to X movie, Y, movie, Z movie, right? But
you have that for the video game, Metal Gear Solid with this. You've heard the references.
You know Psycho Manxus. You know the, at some point you have to switch ports and all that stuff.
Barrett, I need to ask you, does it hold up as a first time experience?
I would say yes. And this is one of those things where it's in.
This is like one of the few times where I've gone back to a PS1 era game that I did not play in my childhood and played as an adult.
Because at IGN I had to go through and play all of Resident Evil 1 because they wanted like one specific cutscene at the very end of the game.
And so I had to like play through that.
Yeah, great use of gameplay capture time for IGN.
And so playing through that, like that was like fun and interesting to go back to the Resident Evil history.
not something that I, like, decided to let, or, like, it wasn't something that I loved playing through, like, that first, uh, for the, for the very first time, but it was like an interesting, like, oh, this is a piece of history. And that was like what I've, going into this, I thought I was going to get of like, oh, this is going to be such a cool piece of history to finally experience and not, like, get anything more other than that. And like, even in our first stream, Mike and I were like hooked and, you know, we're making jokes and, you know,
Kevin won't shut up in the middle of a cutscene,
so sometimes it's hard to like really get in.
But like we're invested in like a lot of these characters and like what they're doing and like why everything is so weird.
And we expect to not have anything explained to us anytime soon.
But like we're in it for like just the weird cinematic like feel it has and the the characters and all that stuff.
Like I'm impressed.
Like I'm honestly impressed like playing this game.
I mean like, damn, this is still like a really cool fun game to play.
what is it, like 23 years later, however many years later.
Like, it's cool.
And like, even, like, Mike and I were just like, all right, Metal Gear Solid.
That'll be fun.
And then, like, halfway through that first stream, it was like,
now we're going to prepare to, like, stream through the entire series,
which, like, I'm so excited for and I can't wait.
Greg Miller from kind of funny.
I thought you had.
I wanted to bring up, like, yeah, that, you know,
it was such a relief to me.
where you talk about a game that is so formative and means so much to me,
and I know so many people,
but of course,
you also talk about a game that is 23 years old,
22 years old,
whatever it is.
And when you get there,
right,
it becomes that,
all right,
cool,
are they going to be able to get over the tank controls?
Are they going to talk over it?
Are they,
you know what I mean?
Not in a bad way.
You're Twitch streamers.
You're doing stuff.
Like,
I popped in,
obviously,
in the first,
what,
minute and a half of you guys doing it.
I'm like,
shut up.
Everybody shut up.
Yeah.
Because I think before I popped into that,
Because I was late, I think, a couple minutes late to that stream.
And Mike was like talking to the Twitch Saturday.
He's like, you know what?
Like we're going to like try to get the talking out.
We're going to like watch the cut scenes and stuff like that in two minutes in.
Kevin is like talking over some shit.
Other thing is at the beginning of the second stream, I was like Kevin.
I was like everybody.
I know we're excited.
But let's try to tone it down.
Let's try not to spoil it.
Mike and I need to like get in the habit of like just talking for the first five minutes.
Just get all the talking out.
And then once we get in the game, just get focused.
And so to see you guys react in podcast.
hop for it and like be into it like i'm right there with tim where i was doing other stuff for the
company i was but i had it open and i was watching and i was like so stoked to see you enjoy it because
it reminded me so much of earlier this year showing invincible to on on amazon prime right uh to jenn
and lucy and doing that whole thing of like oh god i really hope you like this it means a lot to me
and if you i don't know how it's like different obviously apples and oranges but like
it was the same thing of invincible like i hope they're not bored i hope they don't do it and
even watching you guys play it and be like man
I remember when Po and I as high schoolers started Metal Gear Solid on my PS1, you know, late one night after renting it a blockbuster.
And when it felt like him swimming underwater and the credits were only went on for like 20 minutes.
And to see you guys just go and like you were right there and fighting already.
It's like fuck.
Like this, you know, you're talking about rose tinted glasses and like what my initial impression was versus what yours would be.
I was so happy to see you guys.
I was so worried too sitting there with them.
because my thing was
I had played the original
Miller-Gar Solid
after I'd played
other ones already.
Like I had played
Millier Solid 3 first
and absolutely adored it
and I think I started
Melger Solid 4
and then put it on pause
because I got to
I got to a certain part.
You were doing
chronological order,
bless.
Yeah,
I was doing,
I was doing the,
what did they call it?
Like,
there's a certain word for it.
Yeah.
When I got to a certain part
of four,
I was like,
I'm going to pause this
and go back and play
the other one
so I have more context
for what's going on.
And that's when
I finally picked up Miller's Solid 1.
I had had a PS3 at the time that thank God was backwards compatible and all that stuff
and started playing it there.
But even at the time, I knew I was into it because I was already into Miller & Solid.
Like I was already sold.
I was already full in on the story.
And going back with the mind state that, okay, this is a PS1 game.
You know, like I'm going to have all those coffee hats going into it.
I still enjoyed it.
But sitting with Barrett and Mike, I was like, all right, let's see how this goes.
You know, knowing that the controls are very much PS1.
and there are going to be gameplay moments that probably don't hold up as well compared to later on games.
Knowing there's that, knowing there are weird writing moments and knowing that Metal Gear over the years,
I think has changed and evolved so much in terms of the kind of things they emphasize and how long they'll let a cutscene breathe
and how they introduce characters and how they go about style.
There's so much to it in terms of the actual, the design Bible of Metal Gear Solid that going back to the first one,
I was like, okay, you know, like, we'll see how this goes.
Maybe if, maybe if they're not enjoying it as much, I can just emphasize that,
yo, two and three, you're going to love for sure.
And if you can get through two and three, four, you're going to love for sure.
And, like, you know, having that emphasis to it.
But the fact that off rip, you know, going into Meliger Solid 1, they were already sold.
I was like, okay, bet.
Like, just so you know, it just gets better and better and better with each game.
Like, that's the magical thing about Metal Gear Solid.
Like, you get to five and we can have a debate there.
But in terms of quality overall,
like it only goes up up from here
which is I think is one of the coolest things about Metal Gear Solid.
That is the one thing I'm scared of is Metal Gear Solid 4
because we got solid plans for 1 through 3
like we're playing one on Gog.com
or not but Gog on PC
2 and 3
I'm going to do on Xbox
because those are like the solid ways
to play the HD remaster
and then Metal Gear Solid 4
the one modern place I have to play at is PlayStation now
I'm a little concerned about about that, but we'll see in a streaming quality and stuff how that, how that all that works.
I think I might have Kevin's PS3 and a copy of Metal Your Solid 4.
The problem is, though, like, you'd have to strip out the H-CMI or H-CDP.
Yeah, yeah.
Do our splitters already do that?
I don't think so.
Do that?
And we'll figure that out.
But this is the thing that we have to make happen because, like, I'm right there with Blest, like, watching us play through so far.
I am so stoked that you guys are so.
despite it being an old game because it is an old game.
I've went back and tried to play Metal Gear Solid 1 because my history with Metal
Gear Solid started with Twin Snakes.
Like I did not play the original PlayStation game.
So going back to the PlayStation game, I'd never beat MGS 1 on PlayStation all the way
through.
It's always been I've started a bazillion times just for fun like going back.
But I'm like, oh, man, like, I don't know why you'd ever do this when you could do the other
version.
And I know that's not necessarily popular.
But seeing you guys play it and still just because you're in it for the story, you're in it for all these things that are equal to this amazing gameplay that they do have that is only held back by controls.
It's not that the gameplay is bad. The gameplay is fantastic. The level design is fantastic. They knew exactly what they were doing. It's just it was designed, if I remember correctly, before the dual shock even came out. Like we're talking about analog stuff. Am I wrong about that, Greg?
I'm right, I believe. But you figure my problem was.
I was joining PlayStation so late at the time.
But yeah, no, you could play it with...
Well, I think you're right.
I don't remember playing it as a cool shot.
Yeah, because this was on the PS1 classic
and the PS1 classic didn't come with the...
It wasn't the jewel shock yet.
It was just the analog buttons.
But then they added that thing where...
Cyclamics can vibrate.
Put your controller down.
We'll make that shit vibrate.
Oh, God.
Yes, they did.
And, like, that's the thing is I love this.
The franchise just grows.
and you talking about four makes me so excited
because without spoiling anything
it's like four really is the just kind of end game
it's not necessarily the Infinity War
but it's the end game of Metal Gear Solid
it pays off everything that's happened before
story-wise and answers a lot of questions
and it might not answer them the best way
but like you got to get there
but it does answer them
but I don't even mean that's bad thing
I fucking adore MGS4
like MGS 4 is my favorite period of all the Metal Gear games and it's like in the same way that end games my favorite of the MCU movies like it's cheating but it's also not like they earned those fucking moments so I'm so stoked that you guys have played it so far and have been like yeah we're committing more because you're gonna love it I mean the fact down the days to get back to Metal Gear Solid 1 I'm so excited to continue that before oh my God like the idea that the idea that Snowback
Mike was so desperate to play
this game and
can't figure out a way to download it on his Vita
but his neighbor down the street has
it on PS3 so he
went to his play like that
that's going to lengths for
a game this old
but still a game that holds up that
well and a game that he had like already watched
the first half it is like he had already watched
the first half and he was like yeah I want to
I want to play through it on my own on the Vita
like yeah we're
we're both like super stoked my
I have two questions, though, because here's the thing.
Because I figure, like, one through four,
are going to be manageable time-wise and stuff
for playing through on stream.
I do know that, like, Metal Gear Solid 5 is a little more,
like, open-world kind of style stuff.
So, like, how long is that game going to be?
Like, is that going to be, like, most of our journeys
playing through just five?
And then the other question I have,
because I wanted a committee here and not just the bias of Greg,
is Metal Gear Solid Peace Walker necessary?
that's harder to play
also
I
Peace Walker
this might be controversial
like how do you get it on stream
like a Peacewalker
Peacewalker HD is also on
Xbox backwards
compatibility
yeah
one through
floor is yours
go one through four
required
absolutely on stream
like those all
those games work together
in such an essential way
I almost feel like
five in Peace Walker
need to be their own series
where you take a break
and maybe come back to those
in some way.
I would not agree with him more.
Yeah, like, I don't want to say anything
because I don't want to spoil shit.
It's the same story, but it's also separate enough.
And it's, and though Peacewalk and Five
are different kinds of games in a way where
I would take a breather before you go into them
because you're kind of going into a different story
that is all part of the same story, if that makes sense.
And a totally different sort of philosophy
in how the game plays as well, I would say.
Greg Miller.
you were allowed off the bench.
I think that's a great way of putting it.
I think the problem, though, is just that, you know,
I mean, you're talking about, you know,
we're talking about solid steak story, right?
When we talk about Metal Gear with one through four,
yes, I understand Big Boss and Nicket Snake.
I understand it.
But, of course, that part is part of Solid Snake's journey, right?
It's when you get, yeah, into Peace Walker and Five,
that it becomes more about Big Boss's stuff, right?
That doesn't necessarily, even though there are ramifications,
doesn't necessarily have the same ramifications.
onto Salt Snake the way what we're talking about right here.
So if you,
if we're talking about taking a break or making it work and doing whatever,
yes.
The problem is like I,
and I think you nailed it less in terms of a way that I wouldn't get mad at you about,
where if you're going to put five off and say in the same breath as Peace Walker,
that makes sense.
It's the fact that like starting five, right?
Like how many characters would you not have any idea who they are because you didn't play
Peacewalker?
And then granted it's like,
well,
what does that matter to you and yet be you yet.
out, but if we're talking about what this game is overall,
I think it matters.
Yeah.
And throw ground zero's in there, too.
I know we imply ground zero.
Oh, sure.
Yeah.
You got that.
Middle Gear Fallout.
Yeah, Metal Gear Solid.
Yeah.
I would almost think Peace Walker, Ground Zero's, Phantom Pain is there, are their own streaming
series.
Mm-hmm.
And that's the thing is like, they are the same franchise, but they're, they're so
separate that like MGS 1, 2, 3, 4, that's a story.
You could end there and everything's fucking great.
You move on to the Peacewalker, Ground Zero's, Phantom Payne,
those are fantastic in a very different way.
Like, they're debatably better in a different way.
And that's what I love so much about MGS.
It's just what you guys are so hooked on right now,
the story, the characters,
that's the MGS 1 through 4.
I personally feel like the other narrative that we're talking about,
like there are elements there that still shine very, very, very high.
But I think it's the flip of what we get with MGS 1 through 4,
where gameplay is second to character and story
and the other side of gameplay is first character and story or second.
That's not to say that either are bad on either side.
It's just that's how they compare.
Yeah, MGS 5, I would say, in my opinion,
is the best stealth game I've ever played in terms of gameplay.
It is so open.
There is so much going systemically.
It is addicting.
The game reacts to how you play in certain places where,
I guess this is like gameplay spoilers, but it's not going to spoil you bear it in terms of your expectations or anything.
But, you know, like you get early on in the game, right, if you keep getting headshots, the characters will react later on.
The enemies will react later on in the game and start wearing helmets or some shit, right?
Or if you keep going out and attacking them in the rain, like, they're going to react to that because the game gives you so much choice in terms of how you want to go about infiltrating bases, how you want to go about missions, what time you want to go, what weather conditions.
Do you want to choke everybody out?
Do you want to Fulton everybody?
There's so much choice in it.
And the game reacts to it so well.
And just as a pure video game, it is one of the best open world games, one of the best
stealth games I've ever played.
I think the story still good.
And it's hard for me to compare it to other Melgear solid stories.
But I think there's still value there in terms of characters, in terms of dialogue, in terms
of cool moments.
That's awesome.
But it is not a 10 out of 10 story.
Like it is, it is not that.
But overall, I would say it's a 10-0-10-0-10 game.
Yeah.
So I'm right there with you.
And I think, you know, to the point we're making, personally, I would say Peace Walker is the closest to having, hey, we are making a video game-ass video game.
Here are a whole bunch of systems.
Here are a whole bunch of things to do.
You want to tackle this, you know, with no shirt on in a rocket launcher.
You want to tackle this in your stealth suit with everything, you know, no kill?
Great.
But then also, I think the Peacewalker story works because it's cheating and pulling.
from Metal Gear Solid 3, right?
It's a direct sequel to Metal Gear Solid 3.
It is, hey, how would you react if you had to do what a big boss had to do in that game, right?
Like, what would the ramifications be?
It's a smaller story contained to that one narrative beat that I think still works like a Metal Gear Solid
story, but also has the gameplay like you're talking about for Middle Gear Solid 5.
Yes.
And then to add to what Greg just said is he's so absolutely right.
Peace Walker is a fantastic stem to stern, as Greg would say.
I would say that.
Yeah, see what.
But with all of that, it's like the story, the gameplay, all of it does add up in such a magnificent way.
But I do think that it is different enough from one through four that it is more in the ground zero's fan of pain kind of like storyline that like I would put it in that.
Like through line of titles.
And I do think that it is easily the best story of that timeline.
And the timeline is the wrong word.
But like, yeah, it's a weird.
There's a weird, there's a weird branching things.
Because, like, it's a bridge.
I mentioned that, like, Peace Walker is a, it's a different genre.
It's a sequel to, it's a sequel to three in a way.
But, like, it's, it's that fun thing where Meliger's solid.
You go one, two, and then three.
And then three kind of has a branching off point where three feeds in the four,
but three all three also feeds into Peace Walker and the other ones.
And so like, it's like the Ocarina of Time where like everything branch is out after.
I mean, honestly, yeah.
Okay.
Like, it's kind of similar to that.
But, yeah, like, when you're talking about three,
Peacewalker, Phantom Pain, ground zeros, then yeah, like, ground zero, or, well, three, I'll say
has the best story of all those, because I would say three has the best story of all of them.
But, you know, if you're talking about just the Peace Walker in five, Peace Walker for sure,
like, is on another level.
They're absolutely going to need to play.
I love this.
Well, I'm excited.
I love that we're still talking about Metal Gear, guys.
This is fantastic.
Okay.
Is there a video game story that's better than Metal Gear Solid?
Everyone says this convoluted.
Everyone says all this shit.
And you know what?
I want to go off on a fucking.
rant right now. Everybody.
Give him the floor.
Give him the floor.
Any motherfucker out there that's like, oh,
convoluted stories of video games,
Kingdom Hearts and Metal Gear Solid.
I'm sorry. I am sorry
everyone. Those are completely
different things.
Convaluted are words that you can
use for both of them, but in
one instance, it's a compliment, and
one instance it's an insult.
And I don't need to explain to you which is
which. Oh!
Oh! Oh!
That's all I have to say.
say.
Okay, I thought it was going to be
Barrett, you all will be done with
one through four
by maybe
2022.
2022, really?
No, maybe not that long.
But I mean, you know, I was just to say, if we were
streaming every day, the same, it would be a different story.
But yeah, yeah.
Like, if we're doing like a stream a week or
like whenever we need to fill in gaps, like,
I would say like, I would be confident in like
at least beating three,
maybe even getting into a good chunk of four,
but before the end of the year.
Oh, yeah.
Because MGS 2 isn't that long, right?
Like, I beat MGS2 pretty quickly.
I'm reading here main stories about 13 hours.
But you know the way we stream.
You know, like, you know, you got to consider that we are.
It's us who are streaming it.
MGS2 is going to be five streams in that case.
And I'll probably see MDS3 is probably going to be the same.
Metal gear.
Greg, finish this.
September.
Barrett.
Year.
Mondays is what I was looking.
Meadow Year Mondays.
We got to talk to some people.
We don't want to step on the war zone for, you know what I mean?
No, but we have a good.
Because I'm going to be there to you.
Oh, yeah.
We'll figure it out.
We'll figure something out.
You know what I'm talking about?
Whatever, whatever.
I thought you're going to say Middle Gear September like Dongtober.
Yeah.
Yeah.
I miss Dongs on October.
Anyways.
Yeah, I'm coming down the days, y'all, because we just, I left Merrill just, like, kind of on her own after getting shot several times.
And now she's been, you had to do it.
Yeah, and I got to find a sniper rifle, I guess.
That's what the colonel says, like, you need a sniper rifle.
And that's just, that's where we are.
And I just need to figure out, I just need, I just need to know what happens next.
I just think, I just think back to my cousin bringing the game over.
and suddenly I'm looking on the cartridge for a fucking code code.
What?
How is that even a game mechanic?
And then my best friend Charlie fucking prints out like a 20 page thing from GameFack,
like laying everything out.
And I'm like, oh, wow, I'm like reading.
This is the actual kind of what I'm not getting from the game.
This is like everything is here.
This is crazy as shit.
And I'm just so excited that you can experience it and it not feel.
and not feel old.
Like, I was relieved that you and Mike were so into it because I was worried.
Like, you know, I was a little brokenhearted when Greg didn't like Halo.
I'll be honest with you.
Totally. Me too.
Me too.
It hurts.
It hurts, you know.
But I think that this game certainly ages in more interesting ways than the first Halo does as well.
So that's like, it's this game ages for better reasons, I think, that just sort of really
interest you in the story and the characters and where they're going and have.
having those cool cinematic moments.
And also, I think one thing that you get impressed by
is putting yourself in that in that time frame,
taking yourself back to the late 90s
and being like, I can't believe that this is something
that happened back then.
And the level of innovation that Kodima and Konami were doing,
like it's next.
When you're in the Kodak calls,
or not even the Kodak calls,
when you're in a cut scene and they start describing shit
that happened historically
and they cut to FMV footage,
Just the way they use the 320p FMB footage.
There was nothing cool to me.
When they would reference like real world historical events.
I was like, oh, yeah.
This is cool alternate history shit that like, I learned.
As a kid, I learned about the Cold War because the milling was up.
Like, I learned so much about history.
I learned what the DARPA Chief is.
I didn't know that was an actual role until this game.
The Moldpich.
One thing I was trying to figure out, though, because I was really wanting to mob this game.
Because one thing that's really annoying me is the way the textures look.
And I posted two images in Assets Barrett of how the game looks in HD and the way that it renders textures.
Because it does this thing.
We're like obviously the textures are very, very, very low resolution.
But when they res all this shit up and everything looks crisping clean in HD or whatever,
they think that the right thing to do is to blur the textures and kind of make them smooth out.
and it just looks muddy in a lot of spots
and characters just look gross
and the second image bear it is what I want
it's what I'm trying to figure out a way to do
and there's got to be some people out there that are doing this
where you are getting that pixelization
of the actual here's how the texture looked
because these textures were made on
the tiniest of fucking JPEGs or whatever
and so you see every individual pixel
and I love that blocky looks so much more
and so it's four in the morning
morning on Saturday and I'm like trying to figure out how to mod Metal Gear One on Gog to like figure out how to get into the textures and like fuck with them and stuff.
And I just I don't know.
I just love this damn franchise so much.
And it.
Oh yeah.
When we talk about the things that always go viral on Twitter of like what got you into gaming and what made you stay a game or whatever, Metal Gear One and experiencing that and seeing like holy shit.
Like Greg always talks about this is what video games can do.
I guarantee you that we are not.
one of millions in that category
of like, holy shit. I didn't know
that video games could actually
be this and this is so stunning.
See, that was my story to you from,
it wasn't Meliger Solid 1, it was Meliger Solid 3
because I was the first one I hopped into you, but as a kid
I was an S-64 kid and so I had
played so many Nintendo games, I had became
obsessed with video games as a kid because I loved
Mario so much. And it wasn't until I got
a PS2 and a little bit later on when I
got, I went to a friend's house,
borrowed Meliger Solid 3
and Shadow Colossus.
borrowed both of those games at the same time.
Went home and legitimately had a,
just a life-changing experience playing both of those games back to back.
Because it was the thing where I'd played Shadow Colossus and Shadow Colossus was like
the game that had opened my eyes that video games can be art.
You know, I was young and I was like, oh, fuck, like the style, the music, the meaning,
like all of it just struck me in such a different way.
And then playing Melior Solid 3, that was the one where I had never played a video game
story like that before, where all of a sudden I cared about these.
characters. I cared about their origins. I cared about their relationship between different characters.
I cared about bosses in a way that I'd never, I always saw bosses as a thing to conquer in video
games. But Meliarsall 3 was the one where I was like, oh man, you know, I'm facing this guy and
this guy has relationship with this person over here that I really care about. But then also this
boss has a really cool thing here where now this might be my favorite boss battle of all time because
of how strategic it is. And like it hit on just such a different level. And I'm sure, just like Andy's
saying, right? For so many people,
Melody or Solid as a franchise probably
means that for, in terms
of getting people into video game stories
or carrying in a way
deeper way than they would have otherwise.
I think this is what's sort of
when people play Dark Souls 1 or Demon Souls for the first time
and start to idolize Miyazaki,
that was Kojima for me back
in the day. And looking at my
stupid-ass MySpace page,
you would like to meet. Tony Romo,
fucking Hideo Kojima
Like it's it's just one of those people in the industry that has been impressing you from such an early time in his career
And continues to just figure out new and cool innovative ways and things to do in gaming and
Yeah man I think a lot of it not only the
Obviously what happens are the characters but the
Hearing how obsessed he was with the with Western cinema and then seeing that in the game and the shaky can
of everything and
when Cyborg Ninja
land and the flare of his like
the light on his helmet like you see that
light trail just so fucking
sick and stylish even on the
PS2 as simple as
the Barrett cover your ears not a spoiler
but it's a very obscure thing but
controlling your camera during a cutscene right
like being with a hand over here and over there
having a button prompt come up and getting a different
perspective like shit like that blew my mind on the
PS2 like I hadn't seen stuff like that before
I mean it's the reason you talk about too
of like, you know,
Kajima and then Andy having him on his MySpace page or whatever.
Like it was the idea and I know it sounds so quaint now,
but back in the day,
that was,
I think I talk about all the time and when I talk about The Last of Us, right,
that Noddy Dog was able to show that,
okay, cool, we're naughty dog,
which means something outside of,
oh, it's a PlayStation game.
Oh, I like that PlayStation game and Last of Us.
And just so to think back to 1998,
we talking about a game where you knew the creator's name.
You knew that Hideo,
Kajima was the person who had, was this.
Like, you know, I was,
as I was talking about the video game guy growing up, right?
But in high school, talking to my friends about Metal Gear Solid,
there was one guy who, you know, John Campione,
he was a great dude, but not a video game guy.
He didn't obsess about it.
And I remember, you know, talking about the Psycho Manus fight and went,
oh, yeah, me and Poe thought, you know,
we turned the TV to the wrong channel because it went black and it went big,
you know, Hideo.
And then down there, you're like, you understand that's the creator's name, right?
Like, yeah, it looks like your video input, but it's his name.
And I was like, what?
And it was this idea of like all that fourth wall breaking stuff that put that
game on another level that put Hideo Kijima on another level.
Yeah, I was just really, I wanted to mention really quickly,
not only is it a testament to Kojima and his vision,
but Yogi Shinkawa and his art style.
And I've mentioned before, like, when we talk about,
when we reviewed Star Wars and how it is so easy to have a design go out of style
and look out of date, but the X-wing will never look out of style
or old.
But there are movies
there are movies from that period
that the tech looks super lame
and cheap and outdated
but something about an X-Wing
and the Millennium Falcon
and so much of the visual identity
of Star Wars has aged perfectly
and everything still looks badass.
And when I look at Cyborg Ninja,
Cyborg Ninja still looks
fucking badass.
The color scheme, the design of it,
I don't know,
like that's something that could come out
a game today and I'd be blown away by like
the white tracing when he moves around his head.
Yeah, like it's just I mean, but it's also like
the white helmet with the blue and orange.
It gets such a weird kind of idea of
what to make a character look like and
it still looks amazing.
And it's just a testament to
their vision and how, how talented
they are.
All the way down to the weapons.
Like even the pistol he uses has such
character that it like, and this
is where it turns through a difficult thing to
talk about old games because there is that
nostalgia factor and we've seen fan art for years and all this stuff but it's like well you've seen
that fan art for a reason right and like all of that stuff is iconic for a reason and I think that
that's because this game built up that it's stealth like you do not have unlimited ammo but it's not
resident evil it is not this survival horror thing it is more your weapon is your friend and it is
something that you were with and going through and getting the different upgrades for the the weapon
especially back of the PS1 game
where it's like,
that's so much upgrades as much as it's,
okay,
here's a new item you put on
and here you have this like new thing.
But like all of that just kind of adds up
to such a great experience.
It was funny watching Barrett's stream of it
for the first stream he did where he's playing
and it's like he wanted to get head shots on the guy.
And he was like,
no,
that's not a function.
And it didn't need to be,
you know,
but like.
And then Kevin was telling me to headshot the guy.
Of course he was.
Of course.
I was like, oh, is that a thing?
Like, that's impressive for PS1.
Just ignore everything he says.
I think I should start muting him on our streams.
I mean, Andy mentioning me Azaki, I think, is such a good comparison point because, and
this kind of works together with what Andy was talking about and what Tim was just talking about
in terms of, you know, knowing your weapon.
There's so much jargon in Metal Gear Solid throughout the franchise.
And, you know, Kajima does such a good job of highlighting certain elements of games or certain
elements of the game mechanics and how that interacts with the story and the world he's building
in a way that makes me care and i wouldn't care in any other game meizaki i think does a very
similar thing when you play like playing bloodborne for the first time kind of took me back to
playing a mellowy or solid game for the first time because there's so much there in terms of okay
what is cold blood do what does that do like what is uh what's what's a blood echo you know what's
what's this what's that uh there's so there's so there to kind of dig into and get to understand
and it feels like you are venturing into a world kind of
when you're playing a Bloodbourne game or when you're playing a Miyazaki game
in a way where Kojima, you know, playing Meliger Solid and him talking about,
or them talking about CQC and what that is.
Like that is a thing that they built into the lore as this martial art
that Snake learned and all this stuff and is so important to actual combat.
Meanwhile, like in Meliarsawad I,
Barrett is going through and just choking dudes, right?
And, like, that's the whole thing is, like, you know, it's just, it's just combat.
It's just melee combat.
It's what CQC is.
Fucking windmill kick.
Yeah.
Hold down A and then press A over and over again to choke the dude out.
All it is is melee combat, but they built it into the lore as this thing that we think about of, like, oh, man, you know, solid snake, no CQC.
The master of post-court is combat.
And it's like, what the fuck?
Like, that's not a thing that is highlighted as well and as often in the other.
other games, but that is very much a Kojima move that I really appreciate.
But you want to host the show? What do we do?
Yeah, I don't know. The question, the one, so like the, how we play this out then is like my
personal goal, I want to try to at least get through a good chunk of four before the end
of the year. And then like, what? I should take, we should take like a month break before we
get into the Peace Walker, uh, Ground Zero's, uh, five era. Just like a mental right?
I'll see where we're at. I'd say feel it out. Because it,
one through four is going to be a journey.
A little too early to plan with how we work.
It's true.
Yeah.
I would say it's not,
it's not like urgent that you get back to
Peace Walker and the rest of the moment.
We can take it like a breather kind of thing.
Yeah, and then come back.
I'm excited to see the rest of this journey.
I can't wait.
Honestly, it's inspiring me to maybe go back and play again.
It's like, that's the craziest thing about this video game.
Maybe I'll beat MGS1.
Oh.
I only played twin snakes once.
And it was the very first time.
I haven't played twin snakes.
I've never played twin snakes.
Is it worth playing?
Oh, it's entirely worth playing.
And that's,
I think I might do to go back and play PS1 version
and I need to beat it to completion.
At least once.
There are a tiny bit of things that they do change,
but it is just cool, blessed to see it in the MGS2 wrapper
and seeing the visual style
and how they sort of translate stuff.
Gameplay style, too,
well yeah but it for me it was always just like this is look at these graphics this is
that was a game she's in it game queue yeah exclusive why why they do that I would
have played it feels on the PS2 can you guys imagine E3 E3 wasn't stream back
it wasn't we'll never have this moment it must have been but it was it was it was
with the Eternal Darkness team right yeah yeah so it was that's what it was yeah my
Silicon Knights yeah that uh that made it happen but uh can you guys imagine on an ETH
stage of Nintendo
and then
Kojima comes out
and it's just like yeah
we're doing a middleger solid remake
Oh my God
Holy shit don't do it
Blue point give us what we want
Yeah well that's the modern
version back then Nintendo was a little bit more
of the times
graphically anyways
What's up everybody is a games cast
You already know that
Let us know in the comments below
What's you think about
Metal Gear Solid? Does it hold up
Have you played it before
Are you planning on playing it after listening
to this?
discussion and are like, wow, maybe it does hold up and maybe this is something worth playing.
It definitely is. Spoiler alert. But either way, we love you. Thank you very much. We're about to do
the patreon.com slash kind of funny games exclusive post show. But for everyone else, until next time,
I love you. Goodbye.
