Kinda Funny Gamescast: Video Game Podcast - Dragon Age: The Veilguard Hands-On Impressions - Kinda Funny Gamescast
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Yo, what's up? Welcome to Kind of Funny Games cast for Thursday, September 19th,
2024. I'm one of your host, Blessing, Adioe Jr. I'm joined by W.W.E. Superstar, Greg Miller.
Hello, Blessing. Good morning, Greg. How's it going? It's great, man. It's good to see you. I have been
pent up. We talk a little about this on Games Day. We feel like you're pent up all the time.
I feel like half the day that you come into this office and you're like, I'm pent up.
What's going on home? But this one's, I assure you, at no point was,
Jen like, tell me about the seven hours
of Dragon Age of the Vale Guard you play.
I've been pent up for two weeks ready to talk about
this game and I'm ready to go.
We're also joined by the Nitro Rifle, Andy Cortez.
Good morning, bless. Morning. Andy, how's it going?
I'm doing fantastic. I can't. I'm pent up.
Oh, you're pent up also.
No point do I go to Greg's house?
What's happening at home? You don't come to my house
and talk to my wife. And we're also joined by
the one and only
Gamer Tag Radio's Harris Lilly.
Good morning. I am not
pent up because I've been spending
it seems like the last month with Snowbike Mike
and you can't be pent up
me with Snowbike Mike but I'm good.
Excited to talk about this game. I'm excited to talk to you guys
about this game of course. Remember this is
the Kind of Funny Games cast each and every weekday
we get together to talk about the biggest reviews,
previews, and topics in video games
live on YouTube, Twitch and on podcast services
around the globe.
If you love what we do, support us with the Kind of Funny
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some of your thoughts and opinions as YouTube superchats
as we go. Housekeeping
for you, we're an 11-person business
all about live talk shows.
You just got KFCD about Nintendo
suing Power World. Right now is the games
cast in after this is Dead Rising
with Mike and Roger. I heard they're not
leaving that room until they beat the game.
How far do you think they make it?
How far before Rogers? I
want to go talk to Leanza, goodbye.
How long is, because I've not played through
the original Dead Rising. Is that a game you can beat
two hours? Well, it's the whole thing? No, not two hours. No, they're doing one sitting.
Oh. They want to beat it in, like, if it takes until midnight, they want to be here. Oh, no, that's not, that's not whatever I do by Arkham Street. There's no way. How long to beat has it as main story 12 hours? Yeah, they're not doing that. Well, I mean, is there like, why they even say this, I don't know. Is there a speed run time on that? Because like, what? I feel like after, after 5 p.m., Rogers is going home.
There's no way. There's just, for everybody's boss. Yeah, you should hit 5 p.m.
No one's telling you to do this.
Mike's just a crazy person.
He's just...
Come over here.
Come over here.
Mike just looks up and it says what?
No, we know you're going to have a great stream.
Where's just no one, including me or anybody else, is ready.
Why the beat in one seat?
Are you sitting?
Oh, because it's fun and exciting.
You know, in streamer culture, there's a lot of awesome ways to do fun and engaging content and cool streams.
Kind of funny.
Never does any of them.
Yeah, exactly.
We don't do any of that.
So I'm trying to, you know, have fun with it.
So yeah, we're going to try to beat them one sitting.
Two bros, a couple of cool outfits.
When you say try, are you going to beat in one?
Do you think you guys have the stuff?
Blessing.
Did I spend seven hours last night playing TCG card shop simulator?
Yes.
Okay.
Do I have the stuff?
Of course.
What was the rest?
There's the first half of that statement.
And I was waiting for the second half.
And I can see it loading.
I can see the buffering symbol on Mike's forehead.
And I'm like, I don't know where you're going with this, bro.
He's on hold of the cut.
He's got, he's on the,
right now.
Mike says I'm about to book a gymnasium for Andy to shoot a thousand threes.
Gymnasium.
How does it's that word?
I know, right?
That's what's fucking serious.
Also, if you're a kind of funny memory, you can get today's Gregway, which is about...
It is about the on background, exclusive secrets, I know.
It stems from somebody who went back and watched our reaction to the PlayStation
showcase where they revealed Spider-Man, and I said afterwards, like, oh, man, I've known
about that for a while.
Nice to be able to talk about it.
They're like, I don't hear you talk like that a lot.
Why?
Because you don't know secrets anymore.
Nobody talks him anymore because I said that one time.
Not kidding.
I know so many secrets.
Thank you to our Patreon producers.
Is there a state of play next week?
I don't know that secret.
Of course you don't.
Thank you to our patron producers.
Carl Jacobs and Eleni Twiney Twining.
Today we're brought to you by Shady Ray's and Hems, but we'll tell you about that later.
For now, let's start with topic of the show.
Tots.
That's how you know Paris is a G.
He does the Tots, you know.
Dragon Age
the Veil Guard
formerly known as Dragon Age
Dreadwolf
You guys got to fly across the world
You guys got to get your hands on it
I want Super Chats to write in
Still recovering
We have a crew of people here
That have played Dragon Age
The Veil Guard
I haven't these three have
You guys went to Bioware
Where did you guys go?
We went to Redwood Shores
We went to EA
It's a 40 minute drive
And he conned them into giving them a hotel room
for two nights.
Good room service.
There's nothing like being in a hotel.
I love a hotel.
I love a hotel, bless.
Let me tell you.
Here's a problem.
There was no snacks
inside of the hotel room.
Like even though, you know,
call them.
Oh, sorry,
your free hotel room didn't have snacks.
Can't take the other than M&Ms or whatever
that they charge you $14 the next day with.
But yeah,
you know,
you got to take advantage of it
when you're afforded these amenities,
plus,
you know?
Can I ask?
Can I say something really quick?
I prefer that.
So I come to the hotel, right?
And I'm in the lobby.
Andy comes down the elevator in his robe, his slippers.
He knows the first name of everyone in the lobby.
You know, he's like it was his house or something.
He was completely comfortable.
Imagine home alone too.
Imagine home alone too.
That's Andy.
Farris Bueller at the end.
Fuck yeah.
Can I ask a very random question that has nothing to do with anything?
Hotels, right?
Every hotel bathroom has the soap for like wash your hands.
It's always bar soap and it's always like the cheapest bar soap of all time.
It just drives you out.
Why don't they have like liquid soap?
Is that a resource thing?
Is that a, is it cheaper?
Some do throw it away that rest of the bar that you don't use.
Some do have a little body wash.
In the shower.
Yeah, in the shower.
But he makes a great point.
Every time for the hand, for the, when you're washing your hands at the sink, it's always this little thing of bar soap.
I wonder if it's a safety thing.
Because you're not using most of that soap.
So you're throwing it away every time.
That's a great question.
Because I find it weird that they have the shower stuff on the wall.
Yes.
And that's all liquid.
My imagination would jump to, even though I don't think.
it's true that when you
walk into a hotel room and you see the
sink area you want it to be completely
dry completely clean and like
you're ready to make a thing in there
whereas in the shower you're a bit more
forgiving of there being things already there
if that makes sense you follow me of this of like I feel you
if you walked into a bathroom and saw like a half done
bottle of soap there he's like yeah I'm
in somebody else's room I think it's just
it's no wonder the soap sucks the soap is just
like sand pushed together
with Play-Doh like a fucking always
the worst it's the worst C-CW says have
we started the Dragon Age conversation yet? No. No, we haven't. Welcome for the first time
to kind of funny games. So you guys went to Redwood. Of course, Dragon Age, the VeilGar
is being developed by BioWare being published by EA. It comes out October 31st.
The first question when I ask you guys is, what was the demo and how long did you play it for?
Wow, great question. It was five different sections of gameplay. You started, you created your
character and you hopped into the game on a fresh save, brand new, and then you'd get to a certain
endpoint and they say, okay, raise your ad, you get a little splash screen that would say,
you finish the section of the demo.
Call somebody for help or whatever.
Help, I would yell.
And then a buyer-employee would walk up and, uh, or EA or PR, whatever would walk up.
And then you would enter the next section.
And the next section would be you starting off later on in the game and you do that
three or four more times.
You had five sections total.
And, uh, each section they estimated would take you about an hour and a half to,
to, to play.
Gotcha.
Yeah.
Craig.
Yeah.
I want to start off with you.
Thank you.
What were your thoughts on the Dragon Age demo?
Like I said, I've been bottled up ready to talk about this one.
I think my thoughts are incredibly positive.
Andy and I were at different sections of the building in the gameplay room.
I got there a little late, so I had texted, I've been texting with Andy about X, Y, and Z.
My things show that after 15 minutes of playing the game, right?
Because literally it's like, I got a station, right?
and then 15 minutes later I text Andy
this game is fucking sick and exactly
what I wanted. I think
there's a lot to talk about in terms of how the
multiple parts of the demo played out for me
but this first part
which is the reveal you had seen
at SGF and all that stuff being
on sticks for it but also creating a character
seeing how deep the lore goes
in terms of what's your class
of course but what's your race and then what's your
subclass and what's this thing and da and the
way they spun that narrative the way
these characters interacted with you about
throughout the entire experience, right?
And the way it plays, the way it feels,
everything else we're about to dive into.
This game is, I think, for me,
the only challenger,
if it can maintain this level of quality
for game of the year this year.
Like, this is a game I played
and like, since I put down the controller,
I have not stopped thinking about getting back to this.
Right now being obsessed with Starfield
the way I am, getting ready for the DLC,
I said something to this effect
about playing Starfield recently of like,
well, a year later, the seams are even more visible when I'm playing Starfield.
I think those seams are even more visible because of what I did here.
The choices we made in this demo, both big and small, the reactions to them, the character I built
and the fact that hours later, right, the game is referencing specific things about the
backstory I picked very clearly, I was like, damn, this is what I want out of my Western RPG.
This is what I want out of a BioWare RPG, let alone the fact that it's gorgeous, let alone the fact
the acting is insanely good.
It feels so polished
in that first section and then throughout,
but there was a few different things we'll get into
where I was like, ooh, was it just that they really
kicked it out, knocked it out of the park in that opening?
Or is it that this is a disjointed demo
so that's throwing me off or whatever. But we'll get to all that.
Top level, front runner
for a game of the year. Cannot wait to play it. I hope
beyond hope it maintains that when we get
our hands on it and we get into it. But
a lot of time until we get that.
Paris Lily, those are glowing words from Greg Miller, of course.
With BioWare, we're coming off of both Anthem.
and then mass effect and Dramida before that.
Is this game for you, Paris, living up to what it means to be a biower game
when we talk about good biower?
As good buyer, 1,000%.
Interesting enough, I'm hearing an echo, by the way.
I don't know if something's going on in the back in the game.
He's loud in here if you want to bring him down a bit, bear.
Okay.
Sorry, but I'll start over and just say that, yeah,
this 100% lives up to being good bioware for me.
I've never played Dragon Age before.
So this is my first experience into the Dragon Age franchise.
So I was a little bit lost with a lot of the backstory stuff and the characters and the world and all of that.
But just playing this as a Western RPG, yeah, it's fantastic.
It's really good.
Obviously, from a visual standpoint, as well as the combat, everything that you want in an RPG.
A lot of stuff that Greg already alluded to, but I really enjoyed it.
I will also say I'm glad they delayed a vowed because you do not want to be following up after this game.
I can tell this is going to be the defender of RPG for 2024.
And going to going to what Greg was saying right now, Astrobots probably my game in the year.
This has a chance to do that as well.
This could be very special.
This seems like it could be very special, but I know that's a big ask.
Andy, you're somebody who's played previous biower RPGs, including you played.
Dragon Age Inquisition?
Yeah, I played all the Dragon Age ages except for two.
I rented two a couple times and never fully got into it.
I was also really busy with school and stuff.
But Dragon Age Origins and Inquisition were absolutely my shit.
And that's why I wasn't ever a big Bethesda RPG guy, because these were my
sci-fi and my medieval sort of RPGs that I was diving into.
How was this one?
How's Vell Guard living up for you?
I was just extremely positive on the full
when the day ended I just looked back at my experience
and was very very happy with what I had experienced
everything just
I guess there's also that negative part of me that's like okay
but what's a catch where is this game going to really
really fuck up somehow and and I just
I couldn't quite see it then and I don't know if
you know what the sections that they're having us play in
of how specific they were and like these are really really nice catered experiences or whatever
but i just had a great time creating my character going through the character creator playing
through that intro section along with playing a lot of the other sections with pre-made characters
for you because you created your character and you kind of were able to run through the first two
sections and for the rest of it they were like all right pick from one of these three characters
and here's a class here's a new so i wanted to kind of like experience everything that i could
whether it was mage gameplay
whether it was rogue gameplay
or warrior gameplay
and we'll
No dwarf what the heck
Well
Well I'm in the
Oh wait
They didn't make one
Yeah I wanted I
I rolled rogue is my
Preferred class and everything right
And then as soon as they were like
The second one like do you want to stick
Because you can stick with your character
They were like do you want to switch
To switch to a different character
And I was like yeah I want to try everything
Give me dwarf and no dwarf
I was like all I got on the next one
I went to all of none of them had dwarf
Oh gotcha
What this guy's about
Yeah I had a great time with it
I think, like, gameplay-wise, it is, but to me, they've nailed it.
They nailed what a modern action RPG should feel like.
How different does it feel than Inquisition?
It feels a lot more different in Inquisition because you are, you can always swap to other characters
and control them in those moments.
But in Inquisition, you could just switch to your other party members completely, right?
And have your created character being running on the battlefield or whatever,
which I never did anyway, but I know some people have.
have some qualms about that.
But combat-wise, it's like it feels just way more refined and way more modern after playing
Inquisition recently and feeling how aged and dated it can be still kind of ahead of the
curve in some ways.
But for the most part, Inquisition's combat doesn't feel awesome to play and doesn't feel
like super fun to play.
But they have nailed what you would want from an action-r-g-experience combat-wise.
I had a lot of fun with all the classes.
I'd say Maid is probably my least favorite class to play as,
and we'll talk about the different classes later.
But combat-wise, everything is absolutely spot on.
I'm loving this.
I'm loving the progression.
Combowing moves with different squadmates that you have.
All that stuff is like just a freaking blast.
I think I am still waiting to see whether the dialogue,
whether the NPC interactions, you know,
because I played Inquisition and dealt with the,
okay combat, but
just really, really fell in love with the world
and the characters, and as I
did with a lot of different bio-ware
video games, even
if the gameplay wasn't 10 out of 10,
everything else surrounding
it, the decisions you're making,
the dialogue choices,
whether you want to piss this person
off, whether you want to romance this
person, like all that stuff is
why these bioware games are
so special to me. I'm
really, really hoping that they nail that stuff,
So far, I was impressed, but not, like, blown away by that stuff, but still very positive overall.
So I think some of the things you got on there, I want to jump into, right, and take it to not a more negative sense, but a more critical sense.
Thank you so much.
Everything you said about the action RPG and the gameplay 100%.
Like, I think this game plays so well.
Like, it felt so great.
I think when I was watching the initial demos of it and they bring up the wheels, you know what I mean?
And it's your kid.
It's you.
And then it's your companions and it's this.
I was like, this seems overwhelming, right?
Playing the game from the start having, I'm sorry, what was that person?
No, no, I'm agreeing with you, I go, but it wasn't at all.
Yeah, exactly.
Getting in there and being given it one by one, you're like, okay, I got it, let alone
understanding on your trigger, having the quick thing just for your own character
on your D-pad.
I was like, perfect, I'm ready to go.
This is great.
However, I, again, I thought the opening was so strong of that first hour and a half
we played, right?
And then for me, it was a struggle from the other ones of jumping in because it felt
so disjointed. I switched classes from
being my rogue character of choice
to being a mage, to being a warrior,
and then by the fourth one,
was so happy to get back to being a rogue.
Just personal preference of, oh, I don't like being a mage,
which I have known in other games, but I wanted
to try here. Right. And so then I'm playing it, it's like
they're talking to me, and it's a different
character than what I just started as, and it's like,
oof, I'm not feeling the connection because this
isn't my character, and I made a mistake here, and I would have much
rather this demo, Ben, play seven hours of
Dragon Age from start to seven hours, see
where you go. And it was the same thing of like, at one
point in one of the sections, you know, I left our home base and I went off on a side quest
and I was following, following, I just got to a door that was, like a mystical door that was
closed. And I was like, I called to somebody over. I'm like, oh yeah, we're just doing the
main quest. I'm like, okay, cool. You know what I mean? It's like, go back and do all that.
There was that shakeup to it of like, I think, from that hour and a half and then even
when I got back to being of my rogue character at the very end, the way they were referencing my
backstory and giving me that and the colorful rich nature of your companions surrounding you right like
again when i think of bioware and i think of them knocking out of park for greg miller i think of mass
effect two remember i was not a mass effect one person i did not like it for a number of reasons
mass effect two though it's a suicide mission get your team together and go dragon age is a very
similar thing i've never played a dragon age before this uh i've tried tinkered at ig n and they just
never were for me right now i'm in that headspace of one
wanting another giant RPG and the fantasy stuff I think they're doing here is my kind of fantasy
because it's so character first, right? So again, I thought it was a disservice to the game of the fact
that this is you assembling a team of companions. And this is, you see them gathered around the table
right now. You keep coming back to this home base throughout the game, your base base of operations
in bringing more people together there to sit there and talk about the next thing and what you're
going to do and how you're going to do it. I thought it was a disservice that we didn't get to go
play all of those. So I'm getting thrown in towards the end of the game, right? Or not even the end.
Deeper into the game. And I already have companions with me that I don't know, but I know my character
would know. But from the stuff there, like the one we keep seeing there is Nev, right, with her
little thing on and her face is bruised and there's choices that can lead whatever's happening
in that or whatever. Like Nev, I really dug. You know what I mean? Like, I really like,
she's going to be a romance one. She's serving looks out there. Oh my God. And she's serving,
you know what out there. Like she's out there and I'm like, you will be romanced. I like
what's happening here.
You will be romance.
It's being on hinge.
My opening line.
You will be romance.
Woman, come hither.
But again, like, the connection and the vibe and the storytelling with her and Harding, you know
what I mean?
Like, even that opening section of just having, again, what's his name?
The guy who's the, the, the guy with the crossbow.
Very, very, yeah, yeah.
But I've known from the other games and from what I've seen of it, even having him in the
opening section and playing through all of that.
Like, you went over your head like that, right?
Paris, but I felt like somebody in the early part is like, what is it if you have, how was it if
you aren't a dragging each person is your first game? Is this a good place to jump in?
It is my first one for real in terms of like I've known of Eric, right? So whatever, but like jumping in,
I didn't feel lost. I thought the setup they had gave me what I needed and gave me the characters
I needed and then you are meeting a lot of the characters for the first time. And I'm so impressed.
I love that little shit that pop up there of telling you like the branching path of you've made it.
You've said something here that's going to influence that. It's like, and this is where I'm like, and this is
where I'm like, again, outclassing Starfield,
and I'm using that just as the other Western RPG,
I'm playing right now, right?
The fact that I got that so much in this seven hours,
where it was like, oh, cool, like there's things that are happening here
that are actually going to make this crafted to me
and the character I built rather than, yeah,
there's big choices, but there's smaller things that will influence little things.
Gotcha.
I also, for anybody watching B-roll real quick,
I'm also, I've been blurring out all the subtitles.
Look at you.
Just in case you don't, you know,
you see a word or a character, you don't want to get spoiled on.
If I can follow up on what, yeah, what Greg was just talking about, because again, I am
coming in this as, as the brand new player.
And, and I agree with him, I would have loved if I could have just stuck with the character
I created at the beginning because I essentially just created myself and I was a warrior.
And it almost felt like in that first hour and a half, I was assembling the fellowship of the
ring, right?
That was the vibe that I was getting from that.
And then when I got thrown into later in the game, and I was like, okay, let me play as a
I was like, I don't know what I'm doing.
I have to learn how to play the mage.
I've got a magic sword and a magic scepter and a bunch of things and I'm switching.
I don't know what's happening.
Yeah.
Yeah.
So it was like, you know, it takes you a little bit to get used to that.
But then it was fine.
And to your point about the companions, I love and again, not to dive in these
spoiler stuff, some of the companions that you'll pick up along the way and how you can
utilize them in combat.
I found that to be very fun.
I really liked that mix and match of different.
scenarios that you can have with these different companions. And obviously all the dialogue choices
and the consequences that potentially could happen like such and such love this. Such and such did not
like this. That might pay off later on in the game, you know, as you go along with your journey. So
I was really digging it. Like you said, Verrick was kind of the only legacy character because when we
have the Q&A at the end of our session, I brought up the fact that, hey, I'm new to this.
I don't know what's going on. Am I missing important things with that?
this being my first entry. And they end by where it did say essentially, no, I'm not really. You
can use this as a stepping off point into Dragon Age where sure there'll be a few things that'll
go over your head. But for the most part, they're going to kind of teach you the lore of Dragon Age
along the way as you're starting to play this. So again, we obviously jumped in and out in different
scenarios. So I didn't get that experience. But the promising new players that you'll have that
where you'll understand the lore of Dragon Age
as you continue to play through the game.
So, yeah, I'm, I was hooked.
I definitely wanted to keep playing.
Like, it's crazy.
We played for seven hours,
and that didn't even feel like it was enough.
And it flew by.
It flew by where it was like,
it's lunchtime.
Oh, you looked up like,
like, oh, God, it's almost time to go right?
Yeah.
One of the things I want you touched on
that I want to talk about again
is like, too,
is you're assembling this squad, right?
I really enjoyed before you'd set off
on the main mission to be like,
all, cool, choose your party, right?
Like, it just pops up of who do you want,
what's going on.
I loved that that party, which a lot are available online if you wanted to go do the head,
learn about them or whatever.
I loved in this snapshot how diverse and colorful they were.
Like there's one mission we went off to go recruit one of them and I don't want to spoil
stuff, right?
But it was like, oh, you're just fucking cool.
I just want to know more.
Even when we get you on the team, I was like, your whole vibe is something I'm going
to want to learn a lot about and really dive into and have you on the party.
But even the people I was meeting later on in saves that I didn't know, but she knew my
character, right? I was like, damn, like you're interesting
as well, too. I'd like to know more about you and where that goes.
I want to talk about characters in this game's
approach to character, right? Because that's one of the big things about
when we talk about biware games, when we talk about
what this game is doing with assembling a squad.
It feels very mass effect, right, in that way.
Paris, earlier you mentioned
Avowed and how, like, you're happy that Avowed
moved to next year because that means that Dragon Age
gets to be the RPG of this year.
I want to talk about where we're at with that as well,
because we're also coming off of last year
getting Balders Gate 3, and Ballers Gate 3
feeling like it almost broke the mold
of what we expect out of a big fantasy RPG, what we expect out of party members.
You have characters in that game that feel iconic.
And I feel like, you know, that plus other fantasy RPGs we've gotten recently, right,
have changed and evolved a lot of what we expect out of a modern RPG.
Andy Freeh, somebody who I know has played previous Dragon Ages,
has played Baldur's Gate 3 and has now gotten to demo this.
Does Dragon Age the Veil Guard feel like it's holding up in 2024 as far as what
it's bringing to the table in terms of how it approaches character,
how it approaches, you know, making your party interesting,
how it approaches getting you engaged as a player?
Absolutely.
Yeah, I think it's, I always think like it's a little unfair to compare to Balders Gate 3,
even though it's completely fair.
I just think that like nothing will ever touch that level of quality in terms of like
quality over longevity, right?
Like they hit the quality and quantity somehow, right?
And it's like, I don't think this game will be Baldur's Gate 3.
three. I think this game will still be very, very damn good at the end of the day when it comes to
character interactions and character behaviors and like going out with different squads and seeing
the back and forth, seeing these two little squadmates that you brought out with you and
these guys are bantering in a different way than the other two people that you had out and they
have a different dynamic because this person's also maybe a bit more dry and less kind of
uppity and energetic. That's all the stuff that I'm looking for. That's what I want. I want these
characters to look and feel different and have a like a deep background that I want to learn more
about, that I want to hopefully have these loyalty missions that I go on. And maybe that NPC was kind
of lame at first and then I get to start to know more about them. Like, oh, actually this is
some really compelling stuff. That's the stuff that I'm really looking for. I think so far it is
absolutely holding up in
24 amongst like 2024 standards
will it be Ballas Gate 3
I don't think so because I don't think anybody
anything will be Ballas Gate 3
I was a unicorn yeah somebody said in chat
What's up Barrett? I have a quick question
As someone who has
A little bit of interest in this and it's mainly
Because of this guy did you guys get to meet this guy
What's his deal? Is he cool?
This this
Barrett's showing the skeleton played by Matt Mercer
I've not a lot of talk about it that's totally okay
I've already seen some people talk about it on Twitter.
Twitter.
But he's a dude.
He's a dude.
He's a dude?
Okay.
Yeah.
That's all I want to know.
Keep close to your chest.
They got a lot of cool dudes and dudeettes in this game.
Yeah.
I saw him in a trailer like a couple months ago.
It's like I need to know his deal.
No, yeah, for sure.
Yeah, he's around.
That's all I'll say.
I don't want to just, I don't even want to spoil more stuff here.
I want to bring in some super chats.
Admiral Redbeard writes in and it says,
where the back stories you got to pick from class-based or more open to any class.
and were there quite a few of them?
That is one part that they told me
that I could not put in the B-roll.
Oh, really?
So that's stuff that I get...
They said, you can show a lot of the character creator,
just do not show the classes or the backgrounds.
So they...
Because not only are you creating how your character looks,
not only are you creating whether they are a rogue or a mage or a warrior,
but you're also picking what their career backgrounds are,
what they're similar to whenever you create shepherd or mass effect it's like oh he you know this
guy is a hard hard battled fought warrior or whatever and then the other type is like oh this guy
grew up with a silver spoon in his mouth so that's kind of like how the dialogue will go from there
um i i will not mention how many there are or how deep that they go but yes there are different
options for that and really really cool options i think charlie nuggets writes in and says good morning all
I'm sorry, before we move on, I do want to talk about that.
I didn't, is that just be, we'll be safe and say it's everything.
Just so I don't, because I wrote down a bunch of them.
There are a bunch, I don't think they're tied to your class at all.
No, they are not tied to your class, no.
You have your different lineage ride of Elf, Kunari, and human dwarf or whatever,
which is out of that.
And then, yeah, you have all these different factions.
And again, that was what I was talking about of like, there's so many of them.
I thought there were multiple that seemed cool.
I don't know if they've talked about it.
Chat, correct me off wrong, how long Dragon Age, Vailgard
going to be, but toying around and looking at them, choosing one, getting in, then seeing how
they actually played out, let alone doing other saves and seeing how they had different factions
and how they did. I was like, this could be one I could see me replaying of going through and
choosing the different thing to see how it all spins out. This rook survived the Killian Blitz.
That's what Commander Shepard did bless. But yes, there are a lot of different cool options that
they just told me I could not include in the B-roll visually to see. Okay, okay, great. And so
I thought that was awesome. I think that's a really thing. I think the character creator in general
we should at some point talk about. Oh, of course. So, so fucking impressive.
Yeah.
Extensive.
Let's get into it
with character building.
Charlie Nuggets writes in and says,
Good morning all.
Happy Dragon Age preview day.
I repeat what I ask,
Greg and Vic.
I don't know who Greg and Vic are.
Victor Lucas.
Oh,
there you go.
Never heard of a Vic in my life.
As individuals that have had hands on
with Dragon Age the Vail Guard,
what are your thoughts
on the new gear progression and skill trees?
So gear progression is interesting,
and again, I think hampered
by not getting one solid shot at it.
When you're picking stuff,
up, right? You're getting, I written down. Yeah, okay. So you're looting stuff and it's increasing
the rarity of what I had, I believe, and it's unlocking the effects. So if I found something that
was similar, whatever, it would up it and then I would have that effect unlocked, I think is how it
works. Again, I'm being tossed in and then getting out in an hour and half. So I really wasn't
tinking around. If that's the case, I like it a lot. And they're doing a bunch of stuff that I like
a lot out of the gate, which I think is always interesting, where transmog for your outfit is
there. So you can pick up all this different stuff.
and then go to your,
you're in the citadel or whatever,
your center of where you're working out of.
The lighthouse.
Your HQ,
thank you,
the lighthouse.
You can go there.
You can jump in.
You can go.
The skill tree,
I don't know if you have footage of it.
Or were we allowed to show footage of there?
I don't even know.
I ended up not,
I didn't have enough of it in there,
so I just ended up not sending it to Barrett.
But there are videos out there that I'll send to Barrett right now.
The skill tree,
I thought,
was one of those like,
let's fucking go.
Because it was that thing of like,
literally splitting off in different directions,
unlocking new things down here
where I really do think,
granted,
we'll see,
this is all preview,
who knows,
but I do feel like
you're going to have the option
of you and me both play Rogue Bless
and then we talk about it
and you went south with your skill tree
and I went north
and we're completely different builds
of that of like what you're doing.
One thing on the skill tree
just in case a note,
there's no penalties for respect.
So you can experiment with that
and do whatever you want to do
as far as those goes.
And that was the thing again
of like seeing myself replaying
even again as a rogue with a different background
or whatever of I could see myself going because the stuff
I had on my rogue I liked so much right of
like this special attack of throwing you're
ripping stuff out of the ground and blasting them and attacking
them the other way I was getting I'm rogue
so I can steal life from people with this one attack
I thought that was super cool but that you see here
specializations pop up right where you can be
a duelist you can be a saboteur you can be whatever's
hidden down there I'm mad that you guys are getting me excited for this
why I didn't want to play it no I want to play it
I think one really really neat thing is like
I didn't get to experiment with it much
because it was the mage side of the gameplay
and once I hit one of the other chapters
or we're in a brand new section
and you're no longer your character,
I decided to go with one of the mage paths
where you can be your,
you can have your staff,
you could be shooting out all your different spells,
whether it's like a large AOE attack
that kind of is super wide and sweeping
or you could be more direct with the spells.
But then part of the mage class,
they also have one of the specializations
called
uh,
something,
blade something and you're more of like you're more of a melee magic type person where you're
you're the blade that you have on you is always sort of like magically imbued so if you want
really really colorful particle effects all the damn time but you were more melee focused you could
go with that build and it's just really really cool how it feels like this is where the extra mile
was put into because there are so many different variations of what you can do combat wise
and I am the type that
I talked about this
I've talked about it several times
when I played Replaced
at Summer Games Fest
I had just been playing
Prince of Persia Lost Crown
and when I got into Replace
and I tried doing
what I wanted the combat to do
in Prince of Pris of Lost Crown
I was like oh this is a lot more basic
and not really what I was hoping it would be
Prince of First Clown
it's like you could hold this button to charge this attack
you hold down it does this attack
but if you hold up and attack and knocks them up
and there's like so much variation right there
with that combat system.
And hopping into the melee-based focus stuff,
which is where I was mainly interested in,
whether it's warrior or rogue,
you are either light or heavy attacking,
but holding light does something different
than just tapping it.
Holding heavy does something different
than just tapping heavy
and combing all these sort of different moves together
to then combo moves with what your squad mates are doing
or whether you command them to,
when you pause time,
and by the way, you don't have to be pausing time
like you've seen a lot of gameplay things.
You can just have those abilities
on the quick trigger sort of pop up or whatever.
But when you pause time and you hover over your squadmate's ability,
which is an ice fire or an ice storm or whatever,
and it'll tell you this move combos well with your other squadmates move,
and you go, oh, shit, and it'll show you what move it combos with,
and you can have both of those things,
and they'll pop in
and the one of your squad mates
would be like,
Rook, get in there!
And then you could combo your third move
into what they've been doing.
It is so freaking good
and the feedback,
not only visually but audibly,
like the sound feedback
and how chunky
these goddamn parries are blessed,
it is some of the most satisfying
melee stuff that I've experienced.
It is so freaking good.
And correct me if I'm wrong.
What the hell are we talking about?
I blacked out.
You're crushing.
You don't have a preview.
Correct me if I'm wrong.
They had a whole bunch options too
if you wanted to go in
and change like windows for
parries and windows, right? Am I think? Yes, yes. You could go in and make it accessible so you could
do the parry build because like I was one of the, I didn't tweak the periability, but you know how
I usually stay away from that kind of stuff. I'm usually, I just want to dodge or around. There was
a move I thought about putting on and I was like, well, if I want to commit to that later, maybe as I
learn, I moved that around. Yeah, not only are there four different levels of difficulty, but
you can also just change one of the sort of modifiers, whether it's parry timing or whether
it's dodge timing or enemy health or whatever,
and then that changes it to your custom difficulty.
So there's a bunch of different options there.
In addition to lowering the amount,
I wish I captured footage of this.
I really regret it,
but there's the amount of visual feedback you can cut down on
if you feel like the game is being too visually cluttered
on the screen,
whether everybody's health bars are up,
in addition to all of the notifications
when arranged attacker is attacking you
and you see where they're attacking from,
all that stuff can be kind of,
cut down in the menus which I think they've done such a great job on just giving the player as many
options as they want.
Annie, what if I told you that? I think I'm becoming a fantasy set.
I think this high fantasy stuff might be doing it for me because I'm hearing you talk about this.
I'm watching the gameplay and I'm like, ah, fuck.
Actually, dude, this world's cool.
This sounds cool to be in.
Real quick, real quick, like I know we didn't go too deep into what the character
creator is.
Yeah.
Are you about to?
Because if you are, I want to.
We'll do that in a second.
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Correct, during the break, there was something you wanted to bring up.
Again, I've been backed up.
it's been building inside of me
all right oh god
and so
this is a question for Andy
it's a question for Paris
okay
and I'll tell you right now
everybody watching and listen
I'm sorry
I don't mean
I don't like where this conversation's going
before we even start it
all right no you're gonna like it
oh
we go and play this game for seven hours
we're playing it on a PC
yeah
it's looking real good
this game's fucking fucking
really good
it looks real good man
really fucking good.
Like really,
really, really fucking good.
And it's got the
Nvidia, RTF,
all this jazz or whatever.
How much of a step down
am I going to see
if I play it on PlayStation?
That remains to be seen.
Sure, sure, sure.
But your educated guess,
because you know,
I don't play a lot of PC games
where I go, this game looks gorgeous.
Is it going to not look gorgeous?
Have you heard of the PS5 Pro?
I have, but I haven't heard of this is it.
But here's,
now here's where it gets,
here's where this gets even worse.
Is that it's Steam Deck Verififif.
And so it's like
I might have to play this on PC
This is a game I would very much like on a plane
The amount of times I've sat there
And been like I wish I was playing Starfield on this plane right
And granted with the X screen I came but it's bulky
It's different
I got a trip like the week after this comes out
To New York, that's a long trip
Paris what do you think? Do you think this game comes out on console
And looks like boni-emansly different?
But I mean like yeah
Maybe the pro
Might be able to get close
But I think these baseline consoles
Nah, no way, not what we just played.
I mean, we were talking high-end rigs.
I think it was 40-90s in those rigs as well.
This won't touch it.
Frostbite engine, NVIDIA, all the bells and whistles were on.
Lighting looked fantastic.
Those consoles aren't going to do that.
How unfortunate is it that the one company to figure out crossplay for like single-player games across platforms is Ubisoft?
Like nobody else.
Like, why you can't figure this shit out?
Yeah.
like the, I was, I was blown away by how great it looked visually.
And in several statements, BioWare has been talking to, you know, when they first had that big tweet that was like, I may not have been big anybody of us, but to me it was massive.
It's Steam Deck verified and you will not need the EA play app.
This will be playable natively with the Steam app like usual.
Like, holy shit.
That is, that's incredible.
But them talking about, we have spent a collective 200,000 hours of testing this across all sorts of different builds on PC.
We want this to be really, really damn good on a lot of different combinations of machines.
Do I believe there's still going to be Hitches Day 1?
Of course.
Of course.
It's PC gaming.
But I really, I'm so fascinated because this game looks so damn good.
But maybe this version of Frostbite we're seeing is just.
really, really good and scalable, and we can't really gather that right now because I don't know,
this game just looks so unbelievable in so many moments that, again, this is what I was talking
about from the Summer Game Fest demo when I saw the behind closed doors thing where I'm like,
I'm looking over like you, they're not tricking me, right? Like, they're actually playing this
goddamn thing on a real machine right there. That is a PC. He is pausing. He paused the gameplay.
He's letting me choose the dialogue. Shit, man. Like this, I can't believe this thing is actually real.
in front of my eyes right now.
Greg,
played on PC.
Stop with this console nonsense.
Abeen Luis says,
yeah, but I have a feeling
Greg's current PC specs
aren't going to run the game like they did,
so he might as well play it on PS5.
That's the problem, remember,
is that I got a $40,80 in this fucking thing,
and I just use it to take Discord calls.
Like, I don't know.
You don't know.
You want to trade?
No, no,
that one-9-30.
They would come where it would be helpful,
so maybe this is over here with a 30-70 T-I.
I want you to know,
it's not only that I have that,
and it's my streaming computer
for like when we,
used to do work from home.
I then have a far lower PC
that I think Jen brought home
from a thing that has a handle on it
and so I'm like, I'll just use that. And so I plug
that into the TV and it runs like, it can't run
Pucky Squirewell and I'm like, oh, but it's right here.
I don't want to go over there
and disconnect the power on the other guy.
I want to have a conversation about
the character creator. Yes, please. Yes, please.
Shana Duffy writes and it says, was there any mention
of releasing the character creator ahead of the game
like Dragon's Dogwood did? There was a
question about that. Would you like me to read about it?
Corrine Bush, the director of the game, did say
that's a pie in the sky thing that we would love to be able to do.
But no, like...
I believe the quote, according to Eurogamer, was actually...
Coren saying, it's a much-requested feature.
We're TBD on that, but it would be pretty stinking cool.
Yeah.
I would say...
I would say...
We're a month out.
There's no way they're doing it.
There's no way.
Yeah, don't expect that.
I think it's a little...
Release the game early.
I want to play it.
I think it's a little too far out.
Andy, how do you enjoy the character creator?
I had a great time with it.
There's just so many options.
There's so many variations of not only hair and facial hair,
but getting into even stuff like, oh gosh, what's it called where your eyes start to look cloudy?
Foudi eyes
Lucy in the sky with diamonds
I mean if if care
it high as hell
If you bring up the
The character creator
The option may be shown in there
We're like near the eye section
I was shocked to see it
Oh cataracts
Yeah I think that's it
That's like as deep as you can get in there
In terms of like the level of customization
The way it works is
You can
Start from three different built out
kind of head shapes and then there's a triangle slider that you could move from either way or
whatever. And you don't even have to do that. You could just kind of start off however you want
really. But there's just so many options to get the look down that you want. But the quality of
hair has obviously been much discussed on Twitter recently because everybody's freaking out about
how damn good the hair looks in this game. And I was so impressed. I was so impressed by
the quality of the hair that there was a
the person playing next to me and the station next to me
I kind of glanced from the corner of my eye and I saw
a I saw a black open with big frizzy purple hair
and I was like ooh that's an MPC I haven't seen yet fuck I just spoiled myself
and it was their fucking character creator god damn and the character looks so good
was it Rihanna playing no I was just like dude like this character
looks so good and I can't believe
that that isn't a custom
made person for the video game.
Did you... What's up great?
You turn your camera on here on purpose?
Well, because I was trying to see... I was trying
to look at the mustache and the beard
disconnection options.
You forgot what you look like?
Well, I needed to monitor it in real
time. Look at this. Like, it's
not exactly yours, but I see
a mustache not connecting to the beard.
I mean, here's a problem, though, is like,
every time these medieval games try to get this mustache with the beard disconnected down,
it's always got to be one of these goddamn Shakespearean mustaches with the twirl at the end.
If you keep on playing bear, there will be more options and it was just, you know,
it's not where we want to be yet.
It's not exactly the change you want to see.
I'm like, if you want to see yourself in a video game, just turn yourself into that.
It's not where we want to be, but we're progressing, right, you know.
and I'm just so glad that we're starting to see more and more and more people that look like me in video games
you know the mustache and the beard disconnection you know we just need more representation in video games
if you want to if you want to grow the mustache into like your actual mustache into like a twirley mustache
to match the video games all get cornrows oh yeah okay so we can both be represented in video games
I like that you can get the uh the the killmonger you get the killmonger
I wanted to get that haircut for the longest time and then just media ruined it.
It became a meme.
I've been trying to figure out what I'm going to do with my hair like next because I've been growing it.
I'm like, I don't know what to do.
I wanted to get the killmonger thing.
Now I'm here.
I'm like, I was so blown away by the by the character customizer though.
Still got that thing going where elves can't have facial hair, which I still think is kind of odd.
That's like that's how it was.
That's how it was in.
That's how it was in inquisition as well.
Take it up with Tolkien, man.
I was just hoping that like maybe in Dragon Age the Veilgar, they're like, shit, Elf's got a beard.
It's like, yeah, we've evolved, you know.
Elf turns like, we evolved.
But you heard of Rogaine.
The level of quality in a lot of these hairstyles are just so freaking incredible.
The physics on it, the way that they all move, it, I'm so blown away.
And again, this is what we're talking about on Games Daily, Greg, where it's so awesome to see that BioWare has gotten to a place with frostbite where hearing them talk about how.
frostbite is being worked on and how
yeah, we'll improve stuff
and then the people
are working on EASC
or whatever will improve frostbite there
and then we'll take stuff that they've improved and put
it and it's all just one big
collaborative effort that
Frostbite has gotten to the point right now
that it's helping
it's just singing right now and
I feel like they are finally
realizing the full potential of what they really
wanted from this game engine
when a decade ago or
like, you know, close so a decade ago, I would have assumed
they were going to give up on this soon and just go
to Unreal or whatever. Another thing about character
creator is you that I, of course, found impressive
and it's so modern is that you can also change your character
anytime you want in the game.
Like in your room, you can go over there to
mirror or whatever and change it all.
I got another super chat from Brandon
Gator who says, any mention of importing
decisions made in the previous games?
If so, will they affect the world in this entry?
Is there anything that you can carry over from the previous
Dragon Age stuff? Yes. Oh, really?
I was not a fan. I haven't paid too much
intention to it, but they made a point about this.
You can move on to the next question. I can try to get it for you.
I mean, I think that's all I have a question. Yeah, they said
there's some way you're going to do the thing.
It's not using the website, though, I don't believe.
Rock paper shotgun, Dragon Age of Aval Guard will let you bring over your choices from Inquisition,
whether you still have your save or not. This is Matt Jarvis from June 2024.
It's been a decade since Dragon Age Inquisition.
It's fair to assume that you might have forgotten what happened during the last Dragon Age game
or some specific choices you wanted to make back then.
Whether you remember or not this year's long away, the Dragon Age, the Veil Guard,
should have you covered with the ability to carry over your story choices from the previous game
and get a refresher on what happened last time around.
The Veil Guard, which had the objectively better subtitled Red Wolf up until earlier this month,
but let's not dwell on that, recently made a big deal of showing Summer Game Fest, yada yada,
sorry, IGN caught up with the director, Corinne?
Corrine Bush, yeah.
Corrine.
Blah, blah,
Vell Guard,
and now how the Vailgard
will pick up
various branches of the narrative
woven by the players.
Corrine wasn't up front
admitting that,
oh, Jesus Christ,
sorry, this is me jumping in fresh,
you know?
The refreshion will let players
make decisions
from Inquisition
using a set of tarot cards.
Corrine assured
there'll be appropriate context
to potentially
weighty choices you're making,
so you're not just ticking
around a box and hoping for the best.
That then set the stage
for Vailgard to continue
certain plot lines
in Hark back to the last game,
Karin shied away from confirming that every major character
from Inquisition would appear,
yet again.
So not so much your save carrying over,
but your choices can be of the terrible.
Yeah.
Similar to when I started Mass Effect 3 on PlayStation,
and I then made my choices from Mass Effect 2,
so I picked up that.
When you started Inquisition,
you used a website called Dragon Age Keep, I believe,
or it was something like that.
And that is where you would kind of make your decisions
to then export to the save or whatever,
I think here you're just going to be kind of selecting
whatever options were available to you.
One thing I really, really love, though,
is whenever you would finish a chapter,
you'd get that little congratulations screen or whatever
because this isn't like some big open world game.
It's just like really large open zones
and they weren't going for this kind of endless experience.
They wanted these moments to feel very catered to you.
Which I love.
But when you would finish a chapter,
you would get a little,
little paragraph
kind of summarizing what happened.
You went here, this character did it
and I was like, oh, that's fine.
I love that. I hope that it'll be the same for when you log back in.
You know what I mean?
Games that do that where you pop in and it's like
the load screen is like a recap of like, hey,
here's what happened last time.
It's crazy that the Pokemon games did that, like on GBA.
You would start the game and be like, this is where you went.
And I'm like, oh, damn, that's futuristic right now.
Yeah, I had no idea they did that until we did our Nuzlock thing.
Oh, really?
Or it replays like the last things that happened.
I was like, wow, that's awesome.
ever when I was a kid.
I want to do this thing that I call Rose Thorn Bud.
I stole it from Janet Garcia, who's a genius.
He used to work in schools and then took this idea and then took it into podcasting.
I'm basically going to ask you three things, right?
What is the rose, which is what you like the most from your demo?
What is the thorn, which is what you dislike the most from the demo?
And then what is the bud, which is the one thing that you're waiting to see.
Paris, I want to start off with you.
What is your rose, thorn, and bud?
My rose would definitely be the combat for sure.
I really enjoyed how that worked with the companions.
My thorn, what did I dislike the most in it?
That's hard to say because we jumped around so much.
So there wasn't something that really threw me off.
Let me circle back to that in just a second.
And then you said the bud, something I want to see more, it's going to be the companions
and just the different dialogue choices
that I'm gonna have with the companions.
Cause like I kind of going,
I guess that would be my thorn was not having enough time
with my character to kind of see it fleshed out.
So that's something that would also be a bud as well
because I just want more time with my character
and with these companions and how the story is going to play out
with them versus the hopping around that we did.
Greg, about you?
I mean, combat's amazing.
So I would then say for me, the rose is,
and this will be goofy, I guess, but the world,
which is kind of a catch-all I get.
But I really like the interaction of my character
with the NPCs and what we were doing in there.
So story, I guess, if you want.
The narrative.
I'll say the rose is the narrative for me.
I'm interested in where we're going.
I really had a great time with that.
I connected with the characters I was in,
and I'm excited to see this story unfold,
especially somebody, again, who's not the biggest fantasy guy,
but the way they're approaching this works
for me for some reason and I'll be interested as I play more to figure that out.
The thorn would be, I keep saying, how impressive that first half an hour or hour and a half
was, right? When we jumped to other stuff, it might have been my own head playing with me
because I'm already playing a character I don't necessarily like as much as my character
before. So I'm already trying to feel about that out in that. But I was also like, man,
is this environment as detailed as that first environment was when I was walking through the town,
right? And like the demo we all saw from SGF of wandering in. There's all these NPCs talking
playing that, I was like, holy shit, this is the demo.
It looks as good as the demo.
It's the whole world's like that.
Later on, when I was in there, I was, you know, already in a bit.
And I was like, wait, does this look as good as that looked?
Is this going to be that it's front loaded to make that initial section look awesome?
And then from there it gets a bit more open world, whatever.
So the Thorne would be like, yeah, a few later environments did they look as good as that first one,
which I need to get back into and figure out.
Again, I didn't like my character.
Do you mean visually or like, did they feel like it felt more alive or all of it kind of?
I'm cheating and putting them together.
Like, did the shaders look as good?
And were there as many people milling about and doing things?
And then the bud, I would say, yeah, is, for me, the bud is going to be, I guess this is weird.
The choices.
The but is the choices.
Where, again, I was getting that pop-up of, like, you've done something.
And there's a branch here.
And I'm like, awesome.
Is that going to feel like that?
Or is it just going to be binary?
It doesn't matter at the end.
Andy?
Man, I'm like so similar.
I was going to say combat.
because it's freaking fantastic and it's just so fun to play.
But I'll go with...
I'll go with character creator then.
Maybe visuals.
I don't know.
It's just, it's awesome.
It's awesome.
My thorn would be...
No massache and beard disconnected.
That looks like mine.
If we could face scan me in there, that'd be great.
It's also just kind of tough to think about something that I
explicitly didn't love there.
I'll say, you know what?
They didn't let me play with a back paddle controller.
Should have brought me up.
I did.
And they were like,
unplug that.
And they're like, well, we don't know like what's on that controller.
We don't know if it'll work.
I'm like, it's an elite.
Come on.
Like, you know, I've watched Digital Foundry, you know.
I'll go with my, for the bud, though,
of compelling characters.
what I saw enough
what I saw was sort of enough to keep me wanting to play
and it all comes down to
will they have compelling and deep storylines
that I end up caring about and maybe I don't
focus on that MPC a whole lot this time around
but then somebody tells me
holy shit dude you didn't talk to them
they weren't like your main because their storyline is insane
like that's the stuff that I really really hope to get out of this
because I think of playing Balder's Gate with Asterian
and how, you know, I was,
Asterian tried to bite me and kill me in my sleep or whatever.
I was like, don't do that.
I don't want you to hear.
You're free.
And then, you know, Asterian voice actor, I'm blanking on his name,
but ends up winning.
I can hear the name.
I can see it spelled out.
I just can't picture it right now.
But wins all the awards.
It's like, oh, shit, Asterian's got it like that.
And then I saw some cutscenes of Asterian.
I was like, holy shit.
I missed out.
Neil Nuban.
Neil Nuban.
I miss out on a whole lot with that dude.
So I'm hoping that there's that level of depth,
or at least getting close to that level of depth with characters.
That'd be great.
Yeah, yeah, yeah.
Any final thoughts on Dragon Age the Veilgard?
Cannot wait.
Yeah.
I mean, you know, I'd close kind of funny down if they would just send me the code, you know?
I'll say, as someone, again, who had no experience with Dragon Age at all,
I didn't know what to expect.
And I came away from this pleasant.
presently, happily blown away by what I got to play.
This is my kind of RPG, so I'm definitely looking forward to October when this comes out.
I'll say one thing, the skin doesn't look wet enough.
Oh, yeah, that's my thorn.
Skin could look wetter.
Like when you come out of wet places?
Like, you know, because of the shaders that they're using,
a lot of people are complaining that the characters look like Fortnite characters or whatever,
because they're using, like, different skin shaders and they're a bit more stylized.
but in that intro section where it is raining
that we've seen the demo play out
and even replaying it
it still looks like the skin is dry
but there's like wet droplets on them
like they don't look like there's a sheen on them
I see that like I want your skin
to kind of look a bit more oily
take that you know take that a little
because it's a roughness thing
in the texture's blessing
you can make the roughness all the way high
to where it's just like a matte texture
or you could bring it down
and get more glossy make that shit look wet
Gloss it.
I want some wet characters.
Smooth skin.
Paris,
thank you so much
for joining us.
Thank you as always.
I'll see you tomorrow.
Greg Andy,
thank you so much for joining us.
Thank you.
Yeah, see you tomorrow.
We're excited to hear
about your adventures in the Grand Canyon.
Can I give a sneak peek?
Yeah.
I'm going to talk about
Snowbike Mike in the Grand Canyon
and it is one of the most epic things
that you'll ever hear.
Oh, God.
Tune in.
You don't want to tune for that.
Audience, thank you guys for joining us.
And of course,
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