Kinda Funny Gamescast: Video Game Podcast - Dragon Quest VII Reimagined Review (So Far) - Kinda Funny Gamescast
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What's up, everybody, and welcome to the Kind of Funny Games cast for February 2nd,
2006.
I'm one of your host, Snowbike, Mike.
And of course, today I am joined by my crew.
Oh, your crew.
My cast, my party members.
Your homies.
My Dragon Questers.
Okay?
My main guys, Roger Bicorni and Greg Miller.
Greg, I'll start with you.
Hi.
Happy Monday.
Having Monday to you, Mike.
I'm glad you're back in the office.
We missed you.
I missed you.
I am upset.
You set off the alarm, though, on Friday night.
Oh, he did?
Tell me this.
I was dancing to the Migos.
Couldn't hear it.
I got to check the thing.
Who's breaking in?
I see my police are on their way.
It's a fucking capricious bag as he's leaving.
Press the buttons, you know what I mean?
I'm pressing buttons.
hacking into the main phone buttons?
I don't know. I don't know what happened.
I don't know what happened.
This is bad as the week before that where I was like, I was locking my house and I used the same security system.
And then I was like, wait, I never saw that this place got locked after the end.
And I went to the camera to see you gibronies out there watching fucking WWE.
Yeah.
We're just hanging out.
Yeah.
We're having a nice time.
We play dead luck.
I listened to for a while.
Yeah, it was all right.
Well, Mike was mad.
Let's be honest.
Let's have a conversation.
I play at a high level, Greg.
Yeah.
And I can't.
can't be brought down.
Okay.
I can't have anchors on the team.
Who's the anchors?
Andy,
Andy's anchoring me down.
Not me,
the person who has not really
ever played this game,
but Andy.
You get the past because you learned.
He needed me.
That's why he was trying
to invite me to play that night.
Yeah,
but man,
I missed you guys so much.
I'm happy to be back.
It's a new month.
Can you believe January
already gone?
11 months left in the year.
Oh,
no.
Pass it goes by,
but a big month.
Because, of course,
if you missed it last week,
the crew did,
the kind of funny games cast
all the awesome games coming out in February.
That's a must listen because there's a lot of great games coming your way.
What's yours?
What are you?
What are you stuck on?
Resident Evil.
Yeah.
I'm going to get the boys in some short shorts.
Oh, lot of motion.
But yeah, Greg, I missed you a ton.
I'm happy to be back.
I think three days too long to be out of the office.
Can you confirm or deny where you were?
I cannot yet.
Okay.
But you'll find out.
Okay
I'll find out
Watch the buzz
Watch the buzz
Everybody
There's some Easter eggs
Yeah
He was just on that
Carousel for three days
I did have to do
two takes on the carousel
Okay
Did one
Full loop
She was like
You got a little more time
And I was like
I'm gonna crush this
And then it stopped abruptly
And I was like
You told me I had more time
So I had to go back
I would have to take out of you
I'm paying another $9
$1
Oh my
Come back and do it
The lady on the front desk
Just so you know
We're about the clothes sir
I'm like
It's 8.45.
You're the only person who's come by all day.
You're like, Miss, you should have closed this place maybe four hours ago.
Karen, that was three minutes.
It's going to be fine.
$9.
And so, yeah, I have so much to talk about.
I have missed you guys so much.
I'm happy to be back.
But I'm also happy to be talking about Dragon Quest 7 reimagined Roger.
Right there.
He's playing it.
You guys have a review so far.
That's going to be the topic of the show.
But that is also one of the big releases of the month.
Yeah.
As well, you guys talked about that.
last week. How was the vibes
with that one during the podcast? Would the other
boys interested at all? No, nobody
had any, nobody said anything. But it's also, you know,
with the other boys, there's always the thing
of when you're not reviewing
a game here and you know other people are
reviewing, you kind of let them lead the conversation
because what can you say? What can you not say? Da-da-da-da-da.
So I think that, but I don't think.
I don't know. I mean, Bless would be the only one and I don't think
Blest is lining up for this one. Yeah.
Okay. Well, we'll find out about it. Should he?
You'll find out soon enough. Roger, how are you?
I'm doing well. Did you miss me? You said you missed Greg a lot.
You didn't miss me?
I mean, I talked about you on the buzz.
I did miss you.
I was very jealous and I, God, I love watching you try to dapp up people.
It is some of the funniest stuff.
If you rewind the tape and watch Howard the Duck and get to see all the best friends come up and
Dap Roger in some of the best moments of my life watching that.
I'll show you.
I'll show you some of the videos.
It's a lot of awkward hand moments from you.
Where are you seeing this video?
Kind of funny best friends on Reddit posts a lot of awesome behind the scenes footage of you guys
sad. Of course, SF Sketch Fest,
big meet and greet. I was jealous of.
I'm not mad that I wasn't there or anything. You had to go
work. You had to go to the carousel. I had to go to
work. I didn't see these videos. This just scared
me. I was like, do you have just like, do you hackin
into the mainframe? I mean, I'm always aware of what's
happening here. I love the place to death.
You know that. But there's a lot of, we got
to come up with one of the universe. It's funny because
I thought about it as well while I was on assignment, Greg.
We got to come up with one universal
Dap. There's too much misdaped opportunities.
And it's like, we just got to come up
with it.
Handshakes were pretty great for a while.
That'd be nice. A firm handshake is nice.
But if we're going to do the daps, let's make sure we do the dapp correctly.
You know what I mean?
A lot of missed daps.
It was a lot of that.
That was a lot of that.
Okay, but then you did that.
You fucked up there.
No, I'm showing me what you did.
You think I reach back.
I'll show you the video.
We'll review the tape.
It's like you're skipping.
I dapped up Duke Dennis, though.
And that was pretty sick.
I killed that.
You know what?
You completely switched me off.
Yeah, you know, I fuck.
That's the coolest shit I could ever say.
I daps up Duke Dennis and it was perfect.
And Steve Ayoki.
Woo.
And the guy from Breaking Bad, one of the twins.
I did do that.
He did love you.
Get through the rigmarole.
Kind of funny, best, let's jump into the show.
We have some fun coming at you.
But of course, don't forget, we are kind of funny games.
And you are watching live to be a part of the show.
Consider super chatting on YouTube.com slash kind of funny games.
If we're watching live, you want to get involved in the conversation,
you can super chat your thoughts away and your question.
about that, just like Ken Jr. did,
who super chatted $20
to say Mike's back, Ken Jr.,
I'm back. I missed you all so much.
I'm happy to be back.
Mike can be with his energy days.
Oh, games cast.
You guys ready to call us.
Yeah, I'm very excited to talk Dragon Quest.
What are we talking about?
He's supposed to talk about it.
35 fucking hours into this game.
I don't need you.
I can just talk about it.
I'll be great.
Of course, super chat away,
just like Ken Jr. did.
Of course, don't forget, we couldn't do this
without you.
And all of our Patreon best friends out there,
thank you to our Patreon.
producers who support us over on patreon.com.
Slas Kind of Funny where you can too,
just like Carl Jacobs,
Omega Buster and Delaney the Somm-Twining.
Guys, let's jump into it.
Let's talk about topic of the show.
Dragon Quest 7 Reimagined.
The review so far from Greg Miller and Roger Pekorney.
Boys, you both have been playing it.
We have the so far on there.
Yeah.
Of course, it's a big game.
A lot of hours to put in.
Greg, let's start off with you.
Hi.
How far did you get in?
What platform did you play on?
I'm just shy.
I have 35 hours right now.
I was wrong in the meeting, by the way.
So I don't think I didn't do any work over the weekend.
I was 27 in the meeting.
I did put up some numbers.
Good for you.
All on Switch 2.
With the exception, I guess,
that I did the demo on Steam as well.
So I had done it on my ROG ally originally there.
Didn't get that carryover, unfortunately.
Well, the problem was, you know,
Jen hates the ROG.
And so I knew that this was all going to be a long game
that I would need to play in the bed.
So I was like, okay, you know what?
I'll run it back on.
If they have switch codes,
I'll run it back on Switch and I did.
Turns out, you know,
when you're skipping all the tutorial dialogue
with it you've already done,
it goes really quick to get caught up again.
I like that. Roger, how far are you into it?
And what did you play on?
13 hours, and I played it exclusively on the Switch too.
I like that.
Well, I want to hear about your top level thoughts
in just a moment because, of course,
Dragon Quest 7 coming from Square Enix
is releasing on Switch 1 and 2,
PlayStation Xbox, and Steam,
releasing on February 5th,
so later this week,
there's a demo out right now.
play the demo and then your save transfers over to when you start to pick it up.
So you can play a little bit right now for free and then jump in.
Of course, it is selling for $60.
So just a nice standard price of 60.
There are a bunch of additions though.
A bunch of additions.
$250 physical one?
A bunch of addition.
Probably less than WW.
This is the third entry into the Dragon Quest 7 line now.
We've had a couple.
Dragon Quest 7 fragments of the forgotten path.
released in 2001 in the U.S. on PlayStation, then Dragon Quest 7,
fragments of the forgotten past on 3DS in 2016.
And now you're getting a full reimagining, a remake, you would call it,
for Dragon Quest 7 right now.
The Open Critic is sitting at 84.
The Metacritic is sitting at 82 as of 11 a.m. February 2nd.
Let's talk about scores and thoughts.
Roger, give me your top level thoughts and your score on the kind of funny scale.
Yeah, again, 13 hours into Dragon Quest 7 reimagined on the Switch 2, and I enjoyed my time.
I think I'm going to continue to slowly play this game throughout the rest of the few months, I would say.
I wouldn't give it the rest of the year.
I would say you have maybe three to four more play sessions out of me before I either continue it or drop it,
because I'm in this kind of precarious situation.
13 hours in, I feel like I literally have just gotten past the prologue.
Like that is quite literally what it feels.
There are some very fundamental things, because I did a preview of this a few months ago.
I played a beginning of the game, and I played something later on in the game.
And there's some pretty like mainline important things, like in terms of features that I have not even gotten to.
In terms of the vocations and changing the vocations.
So the fact that I haven't even gotten there yet, I'm really itching for some change and some, for some variety in this.
Because right now I'm having a good time, but I'm not having a great.
great time. There's not much here in terms of the story that is really grabbing me. The combat
is just kind of auto-battler at this point where they're not really putting something into this
where it makes me feel like, oh man, I got to get in there and really make sure that I'm preserving
mana, changing out my movesets. It is just, hey, set it and forget it and just go on with it.
I think it's fun. It feels like a Saturday morning cartoon, and that's the best way that I can
describe it there in terms of the story and the pacing. So I'm having a good time, not a great one. So
tentatively, I would give it a seven out of ten right now.
But again, bearing in mind, this is 13 hours in, I'm sure the game, I know the game,
changes a lot and evolves over time.
But I'm enjoying my time, especially on the Switch 2.
It looks gorgeous, and I'm excited to talk more about that.
Let's talk a little more about it right after Greg.
Greg, you said 35 hours.
Just shy.
Put a lot of time into this one.
But of course, it's a big game.
They did reduce some of the time.
They made a little bit faster the pacing.
I read up about the remake of this one.
So, you know, how you feel in 35 hours in, and give me a score?
Yeah, for context, IGN clock did I think in their review of what between 40 and 50 hours,
which lines up with PR where I asked them, hey, how long is this going to be?
And I believe they said between 50 and 55 is what they were projecting.
And you never know with Devmath.
Everything Roger just said is incredibly accurate.
And to Roger, I would say, stop playing.
Because it will not evolve beyond what it is right now.
And the quicker you understand that, the more you can enjoy this game.
I, on the kind of funny scale, I'm giving it a 6.5 and saying it's okay.
However, I went back and forth for a while.
Is it a 7? Is it a 6.5?
Is it a 7? It is a 6.5.
And as I will go on at length in this review, I think it's an okay that's really enjoyable.
I closed my computer.
And I brought in all sorts of sacred texts.
I got the EGM reviews from December 2001.
But most importantly, I am new to Dragon Quest.
I've never actually played a Dragon Quest before.
which I think is very important for context for the review I'll give you,
especially as I compare and contrast this game to other ones, right?
And so as I waded into this and really started to delve into it,
one of the questions I wanted to go ask,
but I couldn't show my hand was like,
what is Dragon Quest to the fan?
Like, a Dragon Quest fan, what do you want out of it?
Because once I got going with this 20 hours in or whatever,
you're like, okay, this is what the game is,
do people want more than that?
Over on the subreddit for Dragon Quest,
someone had posted Dragon Quest
Newby looking for tips slash guidance
you know basically exactly
I'm starting for the first time
what do I need to know
should I go back to the order matter
of course no of the orders matter
you don't have to worry about it
but I thought this was a very interesting
way to frame what this game is
Fire Blend on subreddit
Rodin said
Dragon Quest is the anti-mid-maxing
anti-asked too many questions
JRP you just sit down with a nice cup of tea
play the game
hum to the music and have a chill time
don't think it's hard
don't think too hard about it
and play whatever you like
because now I'm talking about
which version to play.
And I thought that summed so much
of it up in perfect
where this is a 6.5 out of 10.
This is a review so far
because I have not rolled credits on it.
I will not roll credits on this.
I've enjoyed my time with it.
It has been an incredibly cozy experience
to play and we'll go through
all the reasons why and why not.
But I am now sitting here going
after looking at people talking about this
like shit, what I really want is
Dragon Quest 11.
Everybody's like Dragon Quest 11 is the one
if you're looking for this and it's a masterpiece
in 2017 came out, got amazing scores,
can go between the normal thing to 2D.
It's like, oh, okay, like that sounds like that one's actually pushing you.
Him Rogers talks about that one a lot.
That sounds like the one that's pushing you to think critically
and on how you play.
Whereas Dragon Quest 7 reimagined is a Saturday morning cartoon.
It is an auto-battler, which I never do.
Obviously, so many of our JRPs, you can say,
fight for me and they go do it, but I would never do that in 90% of the JRPs. I guess 98% of the JRPGs I play.
This one, when I was eight hours in, maybe even five, where I was like, man, I am not having to
think in any of these battles. So I'm really just wasting time running the same moves. You do it for me.
You play. You know, I mean, you go into the tactics menu and I said show no mercy on every
character because man is so plentiful. You can pick it up. Run your things. Do whatever.
and I've done that through 99% of the game.
There's been maybe two boss battles that they failed at,
then I came in and did myself,
and then maybe one or two other ones
where I saw it starting to go south and I paused
and I went in and cast heels,
then put them back on auto and they did it all themselves.
And this isn't a knock to it.
Like I think that works for what this experience is.
Boys, sounds like some positives and some negatives.
Begging, telling you just to put it down.
I'm 10 hours in a lot.
as well. I've been playing on my
PC and my rock ally actually
played probably about seven hours
on the rock ally. I really enjoyed my time
with it and it is cozy.
The music is fantastic. I came
back to work one day and I told Tim I said
man, this team has got some killer
music. I don't know who's doing
this but man, every time I turn it on
I love it. It's got a one piece vibe
to it. There's a whimsy. There's a
boat. There's something calling out an adventure
right. This young boy
his father was a fisherman and he's
said, no, I want to go out and adventure with my friends.
And then all of a sudden you start discovering unknown islands out there.
We're the only island out there.
And I liked the story.
I liked the little carrot on the stick.
And I was viving with that.
It's just one of those.
I don't have much time for that as I move on to other things.
But I enjoyed the time, the characters, the monsters.
I come from no Dragon Quest, but I had Dragon Quest warriors or Dragon Quest Pocket.
Dragon Warrior.
Dragon Warrior.
So this was the Pokemon of Dragon Quest.
of Dragon Quest universe
and that's what I had on my Game Boy
so all of these monsters are pretty
like really well known
to me right I can see them and go oh my god
what the heck is going out of here
so I've kind of dabbled in this universe before
yeah that's what I mean there's a lot of to unpack
even there right where I guess technically
I'm lying my first Dragon Quest game
was Dragon Quest builders played the shit out of that
Avita really liked it but it wasn't a Dragon Quest
game right so I'm the same way of
recognizing a slime or recognizing the sound
or the orchestral or whatever
And then yeah, what you call out there, of course, if you are unaware, the series in America used to be called Dragon Warrior.
That was something I totally forgot about slash probably didn't know.
Because even to the point of like how blind my spot is on Dragon Quest, we were doing the preview where I was talking about my demo or whatever.
It came up in a conversation when Tim was still here.
And I said something to the effect of just like, yeah, you know, but I don't even like this art style.
The puppets for them.
I don't even like that.
And it's not like, is this in a negative knock?
You know, it's just a preference.
But I was like coming off Octopath,
I'd way prefer if they did the 2D HD Sprite kind of thing,
blah.
And it wasn't until like, I was like,
oh man, I'm deep enough in this
that I want to go back and read the EGM reviews.
And I went back and I was like,
this was a PlayStation game or a PlayStation game.
I was like, this is on PS-1.
I was thinking I was playing an S-N-E-S whatever.
Tim's like, yeah, it didn't make any sense
when you were talking about Sprite.
You wanted a DMAC.
It's all the fucking game looked like,
even though I do think the OG art style,
to me personally looks better.
But of course, go play that thing,
Greg.
It's still out there.
Yeah, of course.
Yeah, I really vibe with the art style.
I like the cheby heads of all the characters.
I love that.
I like the diorama vibe of it all.
Like it is jumping off the screen at me.
It's got great colors, great visuals, and I enjoyed everything.
I am playing on easy because I was just here for the story from my little dabble.
So like I've never encountered anything crazy, but I'm just there to see what's going on.
Yeah, even on normal.
Even on normal.
Yeah, normal is really easy.
Now to their credit, they do have a much of difficulty options you can go in and tweak and fine tune and give yourself more XP, less XP, whatever.
I didn't do that because I like you.
a review on just the normal base. Here's what I think a lot of people are going to jump into.
Yeah, I'm one of those people that believes that like, sure, you have all the settings to
make it harder. It's like, I'm not an incredible gamer. So if like the normal is extraordinarily
easy, I do think that, yeah, there needed to be a little bit more of, I don't know what that is.
Maybe it is figuring out, you know, the vocation system a little bit earlier. But like, it just,
it becomes brain dead at a certain moment. Even without the auto battler, right? Because it's just
the reason I, the reason I turn on the auto battler is because I was just doing the same thing.
every single time. So it's like, let me just let the
I think that's such an important thing of calling
because I did see earlier in the chat and we said it like, why play it
at all then, right? If you're auto battling, which I don't
never agree with because there's so many different games and so many
different things. For me personally, once I've
assembled the team and I've built the team and they have
the moves that I want them to have, like, okay, cool,
I'm Phil Jackson now. You're the fucking Bulls. Go out there
and do it. You know what I mean? But anyways,
in this example, right, it is that idea
of like, I'm just hitting the same thing.
It was so rare even to see the thumbs up
or the, you know, the little lines
signifying it wasn't a good move to use. So it's
Like, all right, you go do it.
Like, what is, what is the added thing of me doing?
It didn't, and it's like, there's going to be so many comparisons I use here to talk about this,
where I want to start with this conversation to jump off to do a myriad of different directions.
When I was on the show last week, we were talking about Witcher 3, what about Zelda,
what about this?
I kept saying, I'm in the mood for a grand adventure.
And I said, I'll be happy to, I can't wait to talk about this next week.
Because even then, somebody in the chat was like, Greg, Dragon Quest 7 comes out.
This is so not a grand adventure.
this is such a quaint and small adventure.
Like this game,
this game,
and I know,
of course,
that I'm talking about a reimagining
of a game that's 25 years old.
So they can't stray from that.
But you bump up against the wall so early
of what this game is and the box this game is in
that again is quaint and is cozy
and you kind of get the feel for it right away.
But like,
it's not grand.
And back to this point of like,
I'm 35 hours in.
I am not that far from the,
end. The whole point, if you haven't known, of course, is that you are this little guy in green.
I hate this fucking outfit for him. I hate it. I hate it. I hate it. You're this dude in green.
You're a fisherman's son. You and your friend run into the shrine of mysteries. You find out that
you knew you're on this island. No one else exists in the world according to everybody on this
island, right? You eventually, through a dungeon, open up this thing. You go back in time.
This is all like the original thing to a new island that is not your island, right? When you
figure that all out and you come back,
that island is now in your world next
to your island. And so basically the idea
here throughout the game is, you go off in these quests,
you get pieces of tablets, you come and put them
back together when you assemble a tablet, you
go into a new world, you go into the
past and help them with whatever their mission was,
then you come back and go back to that world
to get another piece of puzzle
and yadda, yeah, yeah, so on and forth.
The game is so rinse and repeat
in terms of objectives. The game is so
rinse and repeat in terms of NPCs.
Back to I want a grand adventure.
like I you you meet the first couple worlds of people and then it's their
NPC cycled through and it gets confusing yeah there's one moment where
maybe yeah maybe six hours seven hours in the game where you have this big
story with this one NPC and you're talking to this NPC and then the next
world you go to which is supposed to be in the future or whatever it they reuse that
same NPC with this character that you're talking to and it confused the fuck I
because like I understand it works for PS1 you have to reuse the thing but it's like
when you're talking about a re-emorting
Like, yeah, totally right, great.
Like, you bump up against those walls when it comes to that,
when it comes to the time travel elements of it,
where it's like, man, you guys should have stretched this out a little bit more.
You needed to kind of modernize it.
And so back to modernization, right,
of picking up these moves and doing all these different attacks or whatever,
like to come off of Octopath Traveler's era,
which you know I'm going to bring out and beat like a dead horse
throughout this entire thing, though, right?
Octopath always felt so much fun to play,
to make those moments and moment decisions,
to see the battle start going south or switch somebody this way
or use the boost.
And I'd even toss in Expedition 33, which of course wasn't my jam for a couple different reasons, but alongside it, C of Stars.
Let's have an active thing where I go and do the attack, but in the middle of it would have to hit a different button to Perry or just enhance my attack and get a few more.
Like there's just none of that here back to where it's like, okay, cool.
Choosing the move isn't fun.
And I'm going to go through and do this.
This then I think works against the one of the big selling points, what they previewed for you, even going back and reading the EGM reviews where they're talking about this vocation system.
where you can be a priest or you can be a major,
you can be this, and then later on you can be two of them,
and you can trade them out at will,
and basically what it is is it's XP on top of your XP, right?
So there's overall character XP that's leveling up how, you know,
much your basic attack does, how much health you have.
Then there's this vocation you have that has its own individual thing,
and as they go up in stars, you unlock new moves to then use in battle.
So in some ways, if this is all Greek, which I can't imagine this to you,
but imagine persona, right?
We have different personas, you're leveling, you're unlocking new things.
that sounds great.
But when we're in this battle system
where it just doesn't matter,
like, okay, cool.
Like, when they opened it up,
like, you can change your vocation.
Do you want to?
Like, fuck, no.
Like, I'm unstoppable with this kid.
We're killing it right now.
Why would I throw a wrench in the works?
And it wasn't as though like,
you can now equip another one.
It's like, oh, okay, then do that.
Which at what point is even easier.
How deep is that when you can change it?
I mean,
when you can, I mean, there's lots of different vocations.
No, when you can moonlight.
Is that like 20 hours in, 30 hours in?
Oh, man.
Because, like, I am at the point right now.
I would say, like, yeah, 22, 23, where you can go.
And this is another thing, too, I think, where I saw somebody else ask is that, you know,
about the difficulty or it's not, no, it's, it's overall bumping into the walls of the world and what it is.
And I think, you know, back to Octopath.
Remember, I talked about Octopath where I was like, damn, I didn't die in an Octopath battle until 20 hours in.
And then I felt like we finally had that difficulty curve.
So I was waiting for it here where I was like, we're going to get it.
And like I just said, like, I'm on my final slab.
And I know, thank you, game facts,
going and reading a 2001 game facts walk through.
I'm like, I see how far I am from the end.
So there's still more, but even at this point, like, no.
It's like, it's not a no for me like this game is trash.
It's just like, I want more.
And that's what I'm hoping I'll get out of 11.
Or, you know, I'm playing this and I read downloaded live alive,
where I was like, yeah, okay, I want that.
Or it's like, I'm looking for that experience still in that chase.
And even when I was playing this and Barrett was asking me about it.
I was like, you know what it?
makes me do. It just makes me so upset that I stopped CSR so many, two years ago, because it was
another review and I knew you had that, you know what I mean? Like, it's that idea where it's like,
this game has something to it. I understand, especially going back and reading the reviews, right,
where we're talking about like, this was revolutionary, right? This is John R. If you can look
past Dragon Warrior 7's vintage outer shell, you'll find one of the deepest most satisfying RPGs,
right? In order to appreciate Dragon Warrior 7, you simply must look
past the squatty characters in chunky dungeons.
Like it's like infinitely complex job systems.
And it's like none of that is resonating in this version.
And going and reading the IGN review,
the GameSpot review from people who have way more experience
with the source material, right?
They're talking about, man, they really sanded off the edges
to make this one where anybody could get into it.
But then it kind of loses you, these people who,
because of what, IGNNN and GameSpot both gave it sevens.
We're both like, it loses the pull of it on that level of it.
And so I think it's a compliment,
to it, that coming into it, I was like,
damn, this is, there's something
close to this. I'm gonna go,
I'm gonna go back and play this 2007, or 17
game, Dragon Quest 11, you know what I mean?
Yeah, no, it's, I, I'm not a JRP
historian. I have just gotten into
the genre of turn-based JRPs or just
RPGs that are turn-based in general
in the last few years, but like,
to me, it kind of feels like,
now I've played so many interesting
modern turn-based games, right?
I've played like a dragon, which I think is
a really great turn-based game,
It's super fun metaphor, of course, shout out.
That whole turn-based system is awesome.
Of course, Expedition, right?
Which not J.R.G., but turn-based.
So now I'm in this weird place where I see this game, and I'm like, kind of damned if you,
damned if you don't, right?
Where it's like, I'm sure that original fan base, they wanted the exact gameplay.
They want that, but it's like, fuck, man, comparatively to the other things around it,
it's like, man, we need to do something a little bit different, especially after metaphor, man,
which is metaphor is so fucking good, and the way that they deal with, you know, when a character
misses, and then they are kind of staggered, and now you're,
have something to do
which is some type of
interactivity of like I need to be paying attention
because again that game also has an auto
battler never did it.
Not even once.
I didn't even think about it
but the fact that immediately
persona has it too.
Exactly right.
Yeah so it's that is my issue here
where it's like again like I understand
that they have the original
but reimagines in the title
and it just does not feel reimagined.
And that's another big thing.
Let's talk about how small
the experience feels.
I am a back to the future nut
as you know you can go listen
to our commentary.
for Back to the Future right now on Patreon, right?
In-review episode is up?
Yes, yeah, yeah, yeah.
Cool.
I love that.
And so I, like,
chrono-trigger has always been such a miss for me.
Like, I've tried it multiple times,
and I just can't get it to click and stick,
and I want it to, right?
Because you fucking talk to me about Aquarina of Time, right?
Owee, you know what I mean?
Going from the High Rule you've been spending your time into
to fucking future Hyrule,
and there's a fucking Zelda mummies everywhere.
I'm like, this is fucking insane.
Spoilers.
This game, when it introduced, like,
oh, man, you're not alone.
You're going to go back.
And then when they get back,
the island appeared.
I was like, oh shit, I can't wait to see how different it is.
It is so embarrassingly same.
You go there and it's like,
it's confusing almost.
Exactly.
I was so confusing.
I was like, how much time has passed?
Like 10 years and they're talking about every time you get there, it's the same shit.
I'm like, oh, here's this callback to the thing you just did, but we only know about
the one person.
There was five other people with them or four other people with them, but we can't
remember.
They're lost at time.
And it's like, the world, Mike, isn't the same.
Or I'm sorry, it hasn't changed.
So it would be akin to someone coming.
in here and helps us solve all these issues, then they jump ahead of 200 years, and we're all gone.
There's new people here, but everything looks exactly the same.
The desk is here.
Nothing is dilapidated.
Nothing is broken down.
No, there's, like, oh yeah, like even the fucking bridge has the same little flags on it.
There's also a dude from the sounds of it.
There's a dude who looks like Kevin who's here, but it isn't Kevin.
Also, really quick.
Once the last time you've gone back to Chrono Trigger.
Did I say it wrong?
Yeah, I'm just giving you show.
Chrono.
Yeah, but once the last time, genuine question.
Once the last time?
When I had, I mean, it would have been this year.
year on Steam Deck?
No, I'm, what,
20, 25 on Steam Deck?
Oh, shit, okay.
Rod,
rock.
Why?
Because when you were talking about
earlier looking for a grand
adventure and talking about the pitfalls of this,
like I think,
I don't know how deep into it you'd need to go,
but like I would give like more of a,
I don't know how,
how long you played Chrono Trigger for.
I got, so first off,
I just want to say to every Krano and me in the chat or whatever,
fuck off.
Come talk for a living and not,
like, totally not my point.
I woke in this morning not expecting to talk about Crano Trigger, all right?
So fuck y'all.
Fuck you to death.
No, it's also very interesting, and I think part of this conversation is last year with the games cast,
I'm done with turn-based RPGs.
And then Octopath reawakening in that and finding that and me being like, man, maybe it is
that I'm really looking for these retro-esque JRPs or literally retro.
So I do need to, I think, now go back to Chroniciger again, but then we just fall into the same
exact problem we always have of.
Cool.
I'm so excited that tonight I can play Redacted.
tonight I can play it because tomorrow
Redacted number three comes in and that's what I got
to start to do that and I have a very tight embargo on it
so it's like when am I going to fit another gigantic
I will say for your next
looking for that like you brought up
Sea of Stars to me into conversation
and other people in chat we're talking about C of Stars
I for you I would prioritize
Chrono Trigger over Sea of Stars
or anything. Crane Apple Trigger that's funny I'll let you go
on that one that's good that's good okay
yeah maybe I'll put that on they must have a version
on Switch some classic
Chrono? I don't think so no really
I genuinely do not.
I look this up.
You know what?
We'll look it up.
Right after a word from our sponsors.
And we'll come back with these guys
and all their energy
talking about Dragon Quest 7.
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Chrono Trigger.
Chrono Trigger, not on Switch.
Talk to me.
Not on Switch.
Yeah.
Yeah.
PlayStation, though.
Oh, okay.
I don't think it's a spoiler right where I'd start.
Well, I mean, it's the game, right?
where I've gone back in time and back in that game.
Like, you know what I mean?
In Corona trigger.
Yeah, yeah.
So, I mean, like, people are always trying to figure out how it is.
And I remember one, I was like, it didn't work for me.
Somebody's like, you got to get to this point.
I'm like, I'm past that point.
Like, I got up.
Again, I'm a different man now.
Okay.
More educated.
More sexual.
Got a lot of.
Well, boys, you've given your scores.
You've got some energy now.
You've talked a lot about the games and what you don't like.
I want to hear a couple of things that you do like.
I love that.
I love that.
I want to talk about the visual quality of this game.
I really like it.
I dig the art style.
I don't think it doesn't read puppet to me as much.
I understand that they're going for that,
but like it doesn't feel puppetee.
I guess the characters themselves.
I like what they got going on there.
I like the visual quality,
but I think it looks great.
So visual quality, excellent.
Yes.
My problem with the puppet part of it
is really just these main characters,
your team.
I feel like we should have either gone
more towards Team America or more,
like we're in the middle of this slider
where I'm like,
I wish you would have gone another direction,
because Kiefer in particular,
he's always like,
he looks like the Flappy Head Canadian
from South Carolina.
Don't call me,
buddy guy,
pal, you know what I mean?
Yeah, for sure.
That doesn't work for me.
She's,
I love her.
But it's like,
having been there.
Yeah,
I know.
You're still quite a way of way.
I don't know who this woman is.
Visual quality,
excellent.
These guys hit or miss,
I feel,
and I really hate my dopey fucking guy.
And I hate that I played the fucking demo,
right?
I swear we're going to go somewhere.
I like,
I played the demo.
That gives you an outfit for Maribel,
that you can actually equip to change
So now she's in this orange dress rather than this thing.
Rock that all time.
And I was like, oh, thank God.
There's going to be stores where I buy other outfits for these characters.
No, there's a DLC pack that I couldn't buy because the game isn't out yet.
That'll eventually change.
So on this dopey looking elf that isn't an elf over here is the main guy.
Doesn't matter though.
Visual quality, excellent.
As you said, Mike, the soundtrack, excellent.
I'll tell you, you'd think 35 hours in here in the same four excellent tracks.
I'd be annoyed by it.
I'm not.
It's comforting.
I love it.
The one thing we haven't called out that I will,
in terms of NPCs, redundant.
I'm sick of seeing the same people, do the same shit.
The monster design, excellent.
Oh.
There are so many different monsters here where it's like, ah, I get it.
You didn't, the NPCs are all reusable.
You're the guy who looks like he got electrocuted and you're bald.
And then you're the guy who's the scientist who had a great story.
But now every scientist looks like you, like whatever.
But like, you can run it.
Every new area has new monsters and they all look awesome.
And you'll see variants of that.
I was like, this is cool.
I like that.
Favorite monster?
Bosses.
Everybody go around the,
Give me your favorite monster because they have some wicked
cool, fun monster design. There's like a puppet
one that kind of falls apart that I got
pretty recently. I like that one.
I've always liked the rat bee
or the mouse bee, whatever you call. Oh, I fucking hate
looking at those ones. Or the one of the big lips in the tongue.
I hate that one. That was disgusting, nasty.
Uh-oh.
I don't think it's a spoiler. I won't show
it. Yeah, I'm going to show it to you. Yeah, I took a
screenshot because I love this motherfucker so much.
There's a guy, I mean, this is just
quest stuff that you do. So this is a bigger
monster, a boss you have to fight eventually,
right, but there's a lot of bosses.
Don't worry.
I'm not really a lot of bosses.
But I eventually have to find this thing,
and it's been known for eating boss or whatever.
And so when I finally got that down there to channel,
his name,
Moss Faratu.
Oh, like that's fucking,
that's fun.
I like that a lot.
I like that.
And then, of course,
my normal run-of-the-mill monsters,
my favorite,
the wet kissers.
Oh, there's not.
I hate these ones.
I love them.
I haven't come,
I haven't figured out what the joke is yet.
But there's something in there of like,
oh, okay.
What Andy says when Mike,
Mike and Roger show up.
You know what?
Wet kissers.
He's calling you wet kiss.
Oh, okay. Wow.
Look at them with their big lips.
I hate it.
It's disgusting.
It's so fucking,
and they lick you too.
Yeah.
And they lick you and they lick you and they stun you.
Hot.
I talk about how ignorant I was of this franchise and
not knowing Dragon Warriors.
You didn't know what the slime was.
Yeah, I didn't know the slime.
But I haven't, also I should have said this.
I have never played a Dragon Quest game before.
So this is my first one as well.
Did not know Akira Toriyama was the
designer behind all this.
So that,
that really shocked me when I opened this up and I was like,
was this the, oh fuck it is.
Holy shit. And I did the whole research and that, that is
really cool seeing his legacy live on through these games and feel
I met a few characters, I met one character recently.
I'm like, oh shit, you could be straight out of Dragon Ball, like straight up like an
NPC. I'm like, oh wow, you could totally be out of that.
That's why for, to bring it back to that point of like the art style and the direction
they went with it.
I do like it for them adapting Toriyama's stuff into 3D because it reminds me of
sandland.
and playing Sandlin, like, that game.
And seeing that in kind of a 3D format, I really like.
We were excited for Sam, man.
Yeah.
It was good combat.
It ran like shit on PC, though.
Played a good two hours.
It was great.
Yeah, no, that, the game, I think the game looks great.
For me, the arts out works.
I understand Kiefer does look, Team America.
I've totally got that.
But it makes me laugh, honestly.
It kind of brings...
Oh, he's one of my favorite dudes in the game.
And it also brings this energy of like,
okay, like, they're different than the NPCs,
but it feels like kind of bigger,
especially since they are scanned puppets or whatever.
I want to specifically shout out the Switch 2.
I will stand by this.
I think this is probably one of the best ports
the Switch 2 has ever seen.
It's so high quality.
When you put it up on the TV,
when you play it on handheld,
it does not do like the,
or at least it's not to my eyes doing the auto
changing of the resolutions.
It's not dynamic.
It feels very set and it feels super high quality
to the point where I'm playing this on the TV.
I'm like, this could be the PS5 version.
I could not have told you.
And I'm very sensitive to that stuff.
I'm playing a redacted video game right now,
which we'll talk about in a few weeks that, you know,
is really rough when you go to handheld and all that stuff
and you feel it.
You told me you look good.
It did.
And then I'm playing on a handheld right now.
And I'm like, I'm doing a lot of things and it's moving a lot of things.
This one, even in the heat of the battle when you're running around,
it fucking looks gorgeous.
What Square Unix is doing with this and also the little bit that I played of
Final Fantasy when they had the preview events of Final Fantasy 7.
That looked awesome too.
So they're doing some really good stuff.
And this is unreal engine, too.
So shout out.
Like a lot of people talk about Unreal Engine,
I believe it's Unreal Engine 5,
talking about how it can't go to Switch
and, you know, it's a bad engine, yada, yada.
If you work hard enough and you're able to optimize,
you can get that run in real well.
Another thing I want to shout out, right?
Is, so if you haven't played it before,
think of every island,
and as you set off on it as a new chapter, right?
These are all very vignetti of like, okay, cool.
I think a complaint I would have about this game,
especially with a grand adventure,
is that the grand part of it.
Like, I did not think people reacting appropriately to islands being blinked into their world.
Completely.
Completely.
There was a moment where I was like, can we only see these?
Like, why are we having bigger conversations about what we're doing as a, whatever?
And so eventually, like, I would say two thirds through.
They're finally like, you know what?
A lot of the shit happening has been connected to this guy.
Has it?
I'm like, has it?
I've never heard anyone mention it except you right now.
Literally.
But I guess he's the big bag.
So it's like that part, the overarching.
not that I'm not a fan of it's just like okay this isn't supported the vignettes the chapters you get some really good ones there where I did show up into town I was like holy shit this is what's going on here and I don't know like what is happening oh oh okay like they have they do a good job of giving you entertaining scenarios to go into my problem with it again to get to that 6.5 right because I am putting it over and I do like that is it's not interesting in the way an octopath is of like oh my god like what this is really connecting and hitting and it's because
You really don't have much to do.
You are, like, this is so by the books, rinse, repeat, you show up.
This is going wrong in the town.
We're going to go get the McGuffin to get this other McGuffin to set the thing up and then fight the big thing.
And then we'll fix the whole deal.
Usually the big thing is somebody you already know that becomes a monster or something like that.
Yeah, yeah, yeah, yeah.
That happens early on for sure.
So it's like, okay, I get in the thing.
And I think that's where you go back to, it's a Saturday morning cartoon.
It's comfort food.
You're not going to be caught off guard, at least in my 35 hours with it of what you're doing or why.
but then you fall into this thing of,
cool, 35 hours in,
I want to play a different dragon quest
or a big, grander adventure.
I don't need to see this through
because I'm not properly motivated
to save the world
because you really haven't established
that this is something
other than there's a bunch of islands.
Yeah, I'm waiting for that moment
for it all to connect and have like,
okay, well, this is the grander thing
because right now I'm having a few times already
because like I would say every scenario
is maybe about two and a half hours, two hours,
it's pretty short,
at least in the beginning ones.
So there were a few of them where I'm playing
And I'm like
I just want this one to be over
I don't like I since you feel the episodic nature of it
You're like I'm just I'm just gonna not skip through it
But I'm like I just let's just move through this one
I'm not invested in this one let's hope the next one is gonna be better
So I think that's like the tug
The push and pull with and again back to
I like this and I like what I'm doing there
And I know that we're criticizing
But I think it's so important to be like
Why I would recommend that if it sounds interesting
Definitely play the demo go get that
But now why walk away right
It never evolves on air
delivers on any of the concepts it introduces.
Again, time you whimey.
We go to the present, we go from the present to the past, the past to the present.
Nothing changes in the areas.
I mean, that sucks.
It also sucks of like when I, I don't, I'm not a game designer.
I could never design a video game.
I don't know what the fuck I'm doing.
To be in the past and then go back to the present and then somebody says something like,
oh, I'm going to have to go back to the past and get the code from them or move this thing.
Oh, no, I just had to walk out and trigger a cutscene.
And now that it's like, dude, like you have this really cool past
present thing. Let's do something with that where
you don't. That's not what it is.
And that's what it comes out to like the reimagined of it all.
It's just, it does not feel reimagined. It does not feel
like we're taking this idea and bringing it into
the modern era from the ground up,
rewriting things, changing it around. It feels
very much like, hey, we're going to bring it the original
version of this. We're going to cut a lot of the fat.
Make sure that you can
fast travel everywhere, which is, by the way,
just learned that last night. Would it say it was
not a lot of time? No.
No. You cast Zoom for the first time.
And I was like, what's this button do? Because I thought it was zooming
in on the thing because you
go to the menu and you press zoom
on like the little cities and I was like
oh zoom in on the map oh fuck I'm
here already god damn it so which is
great helps you out a lot and that was something I was shocked about
reading both these reviews and even people who were
talking about Dragon Quest 7 talking about that
discovery and exploring
and it's like man I don't think
the game rewards you at all for exploring
like I early on was like I'll run point to point
and try to there's no offshoots there's no
side quest there's no little thing I'm running over
here. It is, and again, this isn't
bad, it's just okay that you're
going from point A to point B, do the thing, keep
going. Numbers go up, I get stronger, team
gets better. But even then, like, that's
something that I think the game could have done better
about is cutting out some of the fluff
when you talk to somebody, right? You talk to somebody,
okay, now walk over here and talk to somebody else.
That, we could have just triggered multiple
thugs. We could have traveled between the thing, and
then we could have saved maybe 15 minutes. I get the little
cutscene talking to Graham here, and then I walk out
and then there's another little cutscene here. It's like, all. Or you have to
walk up here and do the thing and figure out the map,
It's like, we could have just conjoined this together and then moved all my life.
Because it's like not like you can't go back these places.
Of course.
You absolutely can.
You will find everything.
Yeah.
We could have just kept them moving.
So back to your point though, Mike, of like, what do we like about this game?
Because I don't want to be negative.
I want to hear about it.
Again, this is everything you probably love about a term-based RPG or a J-RP
boiled down into something I think that's way more palatable and easy to get in and out of.
That's the big thing.
Where me walking away from this, deleting it from my switch too, right?
When the wild hair comes back of like, I should finish that.
and I bring it back down,
I'm not going to be lost.
The game does a great job of every time you go to the menu,
telling you what you need to be doing next,
especially when I started getting all these islands,
like, oh, it's going to get confusing.
No, the game does an excellent job of
when you are on a question running off,
you can hit B at any point to talk to a party member
who's got something to say,
and they will do the thing of reminding you
or pushing you somewhere,
or just giving you great context to the world.
I thought that was a great world builder
and a great team builder.
I think they don't do enough with the relationships here
to make me really go, man, Maribel, it's us.
And like, there is a quest later on that you are,
that is like better.
But even that, it's like, this still, I want,
I'm wanting this to hit octopath-wise or persona-wise,
and it's not, but I'm willing that a little bit and giving you some guys.
Anyways, there's that of talking to them and having it involved.
It's getting in and, like, when you go into these places,
this is both a pro and a con, but for somebody who has a kid,
gonna put a game down, come back months later or whatever,
when you go to the maps, you can just click,
through level by level and see like, oh, there's the treasure chest I haven't opened.
There is the piece of the tablet I need to go get.
It's ridiculous, these tablets that are so important, the number of them, Mike, you walk in
and they're just sitting on the floor in a storeroom or whatever.
Like, I got to smash a pot to grab it.
It's not hidden.
I know as soon as I get to that world that's right there, but again, if I'm just trying to
go do this and get the essence of a JRP, without having to spend 150 hours on it,
you're getting that, right?
Yeah, no.
It also has a good explainer.
so so far.
Every time you boot up the game,
it just,
I wish it was a voice read
and they can kind of do it like that,
but yeah,
you can read through exactly
where your party members were
to great detail.
Great detail.
And yeah, as Greg is saying,
like I,
this is like a Saturday,
Sunday morning,
you have a cup of coffee,
you want to start your day,
right, play a little bit of this game,
put it down,
move on from it.
So yeah,
I feel like I got everything
so far that I'm looking out of this,
but I just don't know if I can,
hey, this is the only game
that I'm reviewing,
the only game I'm playing.
I think this is a better
second to third video
video game that I'm also kind of juggling.
Have in the background, yeah. And I think it's the same thing too
to this, it's a
very approachable JRP, turn-based
RPG ride of like, okay, cool, early on
Mike, like, you know, I upgrade my gear
and I go to sell it and it's like, hey, just so you know
you may never be able to get this item back.
I was like, oh, these boxer shorts are going to be important.
Hours later, it's just like none of this matter.
Sell, sell, sell, sell, do the whole thing.
And I'm not left with choice paralysis.
I'm not, I'm flush with money
from fighting all these monsters, so I'm able to buy
the next best thing whenever I show up to
town to, you know, keep the characters going.
Like you, it hits
all the checks boxes and endorphins in your
head to make you, oh, I'm enjoying this and I'm doing
something. I feel the party getting stronger,
even if I'm not necessarily connected to them
on every different level. And I think there's
again, to that spectrum I'm talking
about, it's that fascinating part of
like, when I took a break
from this to start up the Witcher, when I
wanted that grand adventure, eventually my
responsibilities brought me back, or I'm like, I got to keep going.
I know Roger's not playing. I got to go back.
I got to have something to say on this gamescast.
like I'm now worried about going back to the Witcher and being lost.
I played two and a half nights of the Witcher.
Where did I leave off and what was I doing?
It's a curse.
But this one is like I have none of those concerns,
which is nice to have a, you know, game on that side of this.
Yeah, ironically, if I were to kind of like do my whole like JRPG, you know,
term-based kind of come up a little bit differently,
I would recommend to pass Roger to pick this one up.
Oh man, that was my thing of like when, when,
when it was revealed to me,
2001? This is a contemporary
thing that I own this EGM
and I read this review.
And again, it's funny how game criticism,
how far we've come of reading these three things
and you read these. Like, I have no idea what this game
is based on this. You are like, you're even saying
the same thing. I think they're going to say as much of slurs or something.
Stop talking about how many hours it is.
Why did you say that? Shane John already said that.
You wasted some of your words. But it's that idea of like,
damn, like, I would have loved to have been
back then and jumped in and tried it.
And if it would have done that. And it wouldn't
of probably, you know, everybody's getting a journey or whatever.
Like, I remember a friend tell me, you got to play Final Fantasy 7.
I was like, absolutely.
Stupid little finger going around.
I don't want to play that crap.
That's the thing that was out.
I hated the finger.
So anyways, though, no, I would have loved to have done that.
And I think, again, it's an interesting thing to be here where it's like, cool.
This one isn't one, I feel like I got to go finish.
But in 35 hours, I got what I wanted out of it.
And I think it's very fascinating.
I'm still hungry for more, whether it be Dragon Quest 11, whether it be Kranow,
Trano trigger. I like cranial trigger. I like cranial
Well, let's bring in a super chat right now from Gigi
who writes in and says, Dragon Quest has always been a warm blanket of
JRP's. Grab a hot chocolate, bundle up, and enjoy the story.
Guys, as we wrap up this podcast, I want to go back over and just say,
hey, is there anything else that's left on the table that you want to bring up one last
time? And I would love for you to repeat your score
really fast. And if it's changed it all during your conversation,
because I think you guys had a really good conversation of the pros and the cons of your
gameplay here. Yeah, I just
conversation. I hate it actually. I would give it a 7 out of 10 so far. Again, I'm enjoying my time.
It is something that I'm not going to, if I were stop right now by the end of the year, I'd be like,
oh, fuck, I did play that game. It doesn't stay in my brain. It is not something that is impactful,
which is interesting because I think most JRP, especially turn-based ones that are this long,
that are, have the crew. Usually those are the most impactful video games that I play, right?
It's like, oh, fuck, this is the crew. I don't feel that at all. But that's not a bad thing,
because I'm having a good time. I like the visuals. It plays great on the Switch, too.
and it's just a good pick up and play and put down a video game.
So, yeah, I would recommend it to people if that is kind of something that you're interested in or looking for.
I have not changed.
Dragging Quest 7 is Dragon Quest 6.5, all right?
It's an okay game.
I think mileage will vary as always does.
Try the demo.
I'm so glad I did, and then I'm so glad I committed to playing more of this and really getting that out.
And I think, you know, for us, it's always that hard thing of being a video game reviewer,
where there was definitely those nights where I was like,
ah, all right, this fucking, this story's stale and I'm not enjoying it.
I wish I was playing X, Y, or Z, right?
Or the new code that just came in, da, da, da, but then there'd be the one of like,
okay, cool, and oh, and I like this threat and I like that part of it.
And like, again, I think the cozy blankets and the hot chocolates and whatever,
both they're talking about from Fire Blend over on the subreddit and what the super chat saying,
that hits and makes sense for what this is.
And I think maybe if you were to sit there and enjoy it at your own pace and have it out there
and have it when you are in that I am brain dead and just want to play something.
this would be a great fit for that, as I often am.
Well, let's finish the podcast with an off-topic super chat that did come in from Jerk Face Jake,
who says, hey, kind of funny.
I usually sit here on set listening all day via Amazon Prime.
Just finished the Supergirl teaser in review.
Curious, Greg, do you still buy comics, or do you use a digital storefront?
I think I talk about in Supergirl, in review.
I am strictly DC Infinite now.
I want to say all access, but that was the old show.
I have been for a while, you know,
but I think it's also important to point out that I am not currently actively reading comics like I was.
Once Ben came around and priority shuffled,
every free moment outside of being a dad or a husband needs to be playing video games.
And so I am very, very down that rabbit hole of doing it.
And so when something comicky does come around, I do jump on it.
But, you know, the death of comicsology from what it was was such a heartbreaker.
My current, not dream, I have lots of dream, but hope.
is that as Ben continues to show interest in comics,
I would love to get him on a poll list.
And then we actually start buying physical again.
Oh.
Because as I see how much he loves collecting Pokemon cards and monster trucks and stuff,
like comic collecting and having that collection was always such a big deal for me.
I can see him really enjoying that.
So I'm, yeah, strictly reading digital still.
But I'm to even say I'm reading is falsifying documents.
When I need to grab something, I'm grabbing it off of DC Infinite usually.
I love that.
I don't mind being a month behind.
I love that.
Well, guys, that's going to be the end of today's game.
games cast.
But guess which of you
watching live on Twitch
and on YouTube?
We are far from
done with the day.
You have a kind of
feudy right around the corner
asking what will the
GTA 6 meta-critics score be?
You'll find out
and what those contestants
will answer on an awesome episode
A Kind of Feudy.
And then after that
you'll have an afternoon stream
with Mike and Nick
playing Army of 2
wrapping that playthrough up
if you want to know
what's been happening
and what's a 4-1-1 at kind of funny
throughout the week.
Go watch the buzz
because we have a lot of big
special guests throughout the week and you're going to want to know the kind of funny schedule.
I thought there was special guests on the bus.
I wasn't briefed on this?
Wasn't it just you on a carrot?
We'll see you all next time.
Goodbye.
Bye, everybody.
