Kinda Funny Gamescast: Video Game Podcast - E3 2019: Everything We Played and Saw Behind Closed Doors! - Kinda Funny Gamescast
Episode Date: June 13, 2019Visit http://games.robinhood.com to receive your free stock! Get $50 off 23andMe’s Health + Ancestry Kit at http://23andme.com/games Greg and Tim talk about Final Fantasy VII Remake, Cyberpunk 20...77, Project xCloud, Google Stadia, Luigi's Manion 3, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up guys, welcome to the Gamescast special for E3 2019.
This is our first one that we're doing this.
I'm Tim Geddes.
This is one of the coolest dudes in video games, Greg Miller.
I look like I'm your side.
Why are you so tiny?
If you're an audio podcast person, definitely go over to YouTube.com slash kind of funny games
because we're playing the game of perspective.
Lean in like you just did and look at it.
Look at how huge you look.
I'm like, yeah, it's crazy.
We're literally in the hotel room right now.
and we're using a webcam that is broken being held up by tape.
Kind of funny receipts. Those are kind of funny receipts.
There you go.
Nick, when I can't expense before it, that's why they're underneath the camera.
Yeah.
So this, we're just going to have to deal.
It's us hanging out in a hotel room.
No, I mean, this is honestly something, I know it's going to sound really stupid.
Stick with me.
One of the things I miss from the old IGN days would be like when it would be,
hey, we're doing a podcast beyond after E3 and we would just gather on the floor around a thing.
It's very guerrilla, right?
We've talked about it, obviously.
We're doing E3 different this year.
It's a different kind of E3 as totally evident
by the show floor, which we'll talk about soon enough.
But, you know, we didn't send everybody down here,
so we didn't send, we're not going to bring Kevin down here
to make this work.
We got the little recorder, we got the webcam,
we got a computer.
Everybody just wants to hear us talk.
You know, you're going to hear us talk.
That's how it works.
Yeah, and it's going to be a lot of fun.
All right, ladies and gentlemen,
we don't know this is the kind of funny games cast.
Each and every week, we come to you
with all the video games that we've been playing
and all things that we love about video games.
And there's no better week.
for this then E3 week. We're going to be doing these videos throughout the week. Well, actually,
there's this one, we're doing one tomorrow, and then we're going to do another one that
we'll be going out on Monday that we're going to record with D.Z allies on Friday.
Right. So if I have it correct you, and I want you to correct me if I'm wrong. The way
it's worked, right, is that games cast, there isn't a weekly games cast because we did
a million ones of the reviewing, we're reviewing the press conferences. Now we're here, we're
doing this one of what we played on the first day. It'll post Thursday morning. Then Thursday
night, we're recording the podcast at GameSpot, which then will go Friday
morning. Then Friday we were recording Easy Allis.
On that one. You know, don't get the high
don't deliver celebrities. You can't.
When I die, that's what you play.
And then, yeah, Monday, the Easy Allies
one. Yeah, so it's very fun. And it's funny that we're saying
that this is our day one, our day one of E3.
No, it's not our day one. We were back at home doing the Nintendo
conference and we flew in. So day two of E3, which
really is day 18 of E3.
it feels like.
And that's the thing is like, I know it's hard for,
if you've never been to an E3 or worked in E3, ladies and gentlemen,
to imagine what it's like for the people here.
We're walking in, and people are in triage.
Yeah.
I ran into O'Dell today, you know, kind of funny,
Games Daily co-hosts from back in the O'Dell.
He had no voice.
He's gone.
People are exhausted.
They've been drinking for 15 days straight here.
And like, we're like, I feel pretty good.
Like, I'm tired.
Everybody's like, how do you?
And then they hear my travel schedule, like, EA play to San Francisco,
go to back here.
And they're like, you're crazy.
I'm like, you haven't slept in three days.
So you have it worse than me.
Yeah, no, it has been absolutely insane.
But yeah, this was our first full day at E3.
Like you said, we're doing a little different.
Normally we send the whole team down.
This time it was just me and you because it was a smaller show.
There was less things to book appointments for and all of that.
But we got to do a whole bunch.
We got some more stuff to do tomorrow.
But I feel like tomorrow is a big day.
Oh, yeah?
Yeah, you and I have games on the hour every hour.
But I feel like we got all the big ones at, at least for me.
Oh, sure.
I just mean the amount of things we're doing.
amount of things were doing.
I know we did a lot.
I know there was like an order that we did them.
But I want to start with something
that a lot of people have been asking about Greg Miller.
That is Xcloud and Google Stadia.
Sure.
You got to do both of them.
I just got to do XCloud.
Okay.
How about you?
If you didn't know, ladies and gentlemen, of course,
I'm in the tank for both these.
I love the streaming future.
I love the idea of that.
I want to believe in this technology.
I know it's going to have hurdles to this technology,
but I've been stoked for them.
What did you think of Project XClure?
I was extremely impressed with the literally three minutes that I got to play.
It was at Xbox's, actually Xbox's stage they had for their press conferences where they're letting anyone play their games and stuff.
First time I've been back on the Microsoft Theater stage since I won my game more.
There you go.
But it was really cool.
There was this table that just had a bunch of controllers on it with different phones attached or tablets attached or, you know,
just trying to, the gamut of different options for XCloud, each playing a different game.
playing a different game. So there was Forza, there was Halo 5, there was Halo Wars, there was...
That shooter was Halo 5?
Yeah.
Okay.
I played Halo 5.
Okay.
It was one of those.
I got over there before you got there and somebody was on, one of them I never got to touch.
So yeah, it was Hellblade, sinuous sacrifice.
I'm sorry, I should say, I played Hellblade.
I played Forza Horizon 4.
Then I saw Halo Wars running and the other one I never saw.
And then there was another one for somebody who was running with a melee knife and I know what that was.
I think they kept changing it because there was a ton of people because there was a ton of
people playing and like they so the thing that was crazy is for E3 when you go to play games
they're demos it's not the full game you go in and there's usually like a menu like the devs
have to kind of go in and play around with you like okay now I'm gonna hand you to the control you can
do what you want with this X cloud these were just they're like no it's just it's the game that's
already out like you can do whatever so if anybody if everyone there wanted to go to the menu
and everyone turned on Halo 5 they could have done multiplayer right there yeah like I saw
two people doing that.
Yeah.
Which wasn't fun to jump into my Halo 5 in the middle of a big fight.
And I was just like, and I had no ammo.
I'm like, well, great.
That was the same thing with Senuous sacrifice, right?
It was clearly like, they just started the game.
So like she had like no ability.
She was still very tutorialing around.
It's like, all right, wow, this isn't the best place to demo any of us.
But immediately I was like, oh man, the latency is pretty noticeable in a bad way.
I mean, with a shooter, like you can really tell because of the aim.
This will come into play when we talk about stadium more.
Worth pointing out the way we were playing it there, right?
Controller with a phone locked to it in Wi-Fi mode.
They were tethered like USBC together or whatever, but there was no Ethernet to it.
It was running on a Wi-Fi thing they had set up there in a convention center, or not a convention center, a theater, not known for its best reception to begin with.
So for any best friends that saw us show off the Switch, Switch Flip, Switch, that's what it was, where you have the Pro Controller and then it can hold the Switch.
Was it not the switch fix?
Don't you have it right there too?
No.
That's the other one?
Oh wow, you really support the best friend.
It depends on the type of game because that one,
it doesn't work, it doesn't function as a, this type of stand.
I look like your toddler.
I love it, I love it.
Doesn't matter, but it was just a controller with a phone on it.
Sirens are on, all right.
What's happening here?
Your mic's just going to do that crazy thing, so I'm coming in to be Kevin.
I'm Kevin.
I'm actually Kevin sighs in this, the frame.
Oh, I hate it.
I hate it so.
Tim, can you get the cookies off the top shell?
He's so small.
He loves those cookies.
But no, it was weird, though, seeing Halo 5,
which is a very graphic, rich game on such a small screen.
Sure.
And, you know, it's definitely one of those things where a lot of Switch games
are made with that kind of UI,
kind of just design choices in mind.
And playing Halo was like, no, that's not at all.
You know, so it was difficult to see, but it's like,
the resolution looked great.
The frame rate was perfect.
It was just the latency of the controller doing what I needed it to do.
But then I went into the settings and I changed the sensitivity of the axes.
And immediately I was like, I found something in the mind.
Oh, this feels closer.
Still had latency.
Sure.
But my mind could be like, like could kind of adapt to it in a way that wasn't annoying.
It was just like, oh, okay, this is how this is going to play.
And like I said, didn't play for too long.
but I was very impressed by the tech with the main reason being
we were in a giant convention center
with a bazillion cell phones
and a bazillion people using Wi-Fi and this and that around
and this was working this well.
Yeah.
Like that is situations where our cell phones have issues.
Oh yeah.
With Wi-Fi.
I couldn't load stuff today, for sure.
So for them to have that and have it worked that well,
I was very surprised by it.
Yeah.
Yeah, I played Hellblade and I played Forza.
Hellblade, I felt, and this, again,
and it's in a non-action oriented part of the game.
Not that that game's a heavy, heavy action.
But wandering around the thing,
finally finding an enemy to fight,
I thought it was pretty close.
It felt close enough.
And again, I'm not the biggest, you know,
a Hellblade fan or anything.
But I didn't notice, like,
a big differential in terms of lag when I was going.
I put up some videos on my Instagram
and a couple, I think, on Twitter.
But even when I got to where I was swinging the blade,
that felt good.
It felt like it normally feels.
When I jumped over to Forza,
which of course I'm not a racing person at all,
that's where I noticed more lag,
where that was, you know,
sports is such a second to second game,
racing games are,
that it did feel like, okay, cool,
like there was one point,
even when I was,
I wasn't filming and I was doing it.
I'm like, all right,
now I'm gonna try to hit the e-break
and do this, or just turn in,
it was like, there was enough there of turning
where I was like, okay, like this I do feel
and I do think this is a detrimental gameplay.
But again, what you're saying,
it's all the caveats of,
we're not in the ideal environment.
I'm not playing at my house,
but then again, I'd be playing at a hotel
and how would the internet be there
and so on and so forth to that thing.
It's the big questions of this thing.
Until we have these programs up and running on our own
and we can put them through the paces in our real lives,
you'll never know.
And so I was again with Project X-Lad happy and stoked to do it.
And I'm still down to have these moments
and learning curves and figuring it out.
I'm excited for all that.
I'm excited for the future with that one.
However, then I went to play Google Stap.
Before you move on, I want to say one last thing about it.
I was very impressed with,
because everything you just said is absolutely.
There are the Kavis, there's all this stuff.
But they're nonchalant, it's on the table.
Yeah, totally.
Like, we're not, there's no, like, crazy, like,
vertical slice that you're seeing that's, like,
showing it off in a good way.
It's like, no, no, no.
These are just the games, it's there.
You can do whatever you want with it,
and it's going to work that way.
And it worked as well as it did.
I was very impressed with that.
And I think that that says a lot for how they do things
because we know how they normally control.
Oh, sure, yeah.
And that was the thing is, I walked up
and I expected to be, like,
tethered.
It wasn't tethered.
Like, granted, again,
there's like four or five so it was like they can watch you as they nobody's gonna walk away
yeah you're like roped in but it was still like there wasn't like a handholding let's
explain let's just like go ahead and try it yeah do this and there were so many people there
that I was blown away that like because this event is open obviously for media and stuff like that
and influencers are everyone I say but it's also just public so many people walking up and
like having to get like what is this and I'm like you don't know about project X-lot and it's
like not even like you should but it's like I you think of E3 you think of I'm so into gaming
I'm gonna go to the Xbox event you I would expect you to know that
like this initiative they're doing,
and the excitement people were having
over learning about it and what it was.
Shout out to Bill Wright,
the kind of funny best friend,
who was in charge of Project XClath,
who was talking to me about everything.
And like, these MFers from Microsoft,
who already have it, they're like,
oh yeah, he's like, oh, I was,
he was like, yeah, they were saying something
about C of thieves, you can, if you download,
if you log in during this time,
and so he just like bust out of his phone
and logged in, I'm like, you suck.
You know what I mean?
That's awesome, and I'm like,
I would love to just be part of that alpha test.
Yeah, just to see you and go,
understand what this is all like yeah so then you got to go to do the google stadia stuff i had to
miss out on this one my first question you had you had to miss out because i think you went to see
you went to see uh avengers and final fantasy so yeah what a rough life oh i guess that what a
rough life you have to yeah yeah i wanted to see it though i would have enjoyed that mainly
because the controller how did it feel controller feels really good like really i picked it up
and my first thought was like oh shit does this not have rumble because it feels light it doesn't
It doesn't feel light like...
The six axis?
It doesn't feel as light as the six axis, but it feels way lighter than a normal control.
It has rumble.
Totally has rumble and you're like, oh man, this is fucking great.
And then it...
The sticks?
I thought they were great.
I had no problem with it.
I, like, it was that thing of, at no point that I have to look down and worry about it.
I picked it up, it felt natural.
I was into the game and it was giving me the normal prompts that you'd expect or whatever.
Yeah.
So yeah, then I was, I jumped in with Google Stadia.
This is a few hours after doing Project X Cloud,
jumped into Google Stadium and played Doom Eternal.
The caveats here are, I'm playing it on a Chromebook that is Ethernet plugged in, and then we're HDMying to the TV.
Okay.
And then I have the controller.
Okay.
There was no lag. There was nothing. And I, to give you, not concept, to give you context. This is my second there. To give you context. Forza, Hellblade, not my games, right? Like, I'm not versed into that.
Doom Eternal is the same Doom Eternal demo I'd done at Judge's Week on a 4K monitor.
They had a mouse keyboard.
I played a keyboard. I play with the controller.
But you know what I've played this before.
I know what the beats are.
I know how I should feel.
This felt like that.
I had no latency issues.
I had no lag.
I had no artifacting.
I had no problems like that.
The only thing that I thought was negative about the experience was, and there's a little
bit of a caveat to it, the visuals to me looked less than a PlayStation 4 version
of what I imagined this game to be.
Again, I played them on PC, so I don't know.
But it felt like colors were more muted, which could be the TV,
and could be settings and a whole bunch of bells and whistles.
Nobody's done.
But then it was also just in general, just not fuzz.
Not, they said when they sat me down, it was 1080.
It was 1080.
It was running on, I think, I have my notes over here,
25 megs.
I think was like I said, right?
Yeah, 25 megs, 1080p.
I just didn't think it was, what?
It was running at 25 makes?
Well, that's what it was, what, that's how,
that's the connection.
Okay, okay, okay.
mega bits down already.
It just didn't look as sharp
as a PlayStation 4 version of it looks,
but it is literally what I'm always talking about,
what we talk about, good enough.
Where I was this, and I'm like,
this is awesome, this is what I want out of it.
And for me, it was the usual thing
I always talk about with, how dumb I am,
that I really hadn't thought through
having an Ethernet version of these.
For me, it always is Wi-Fi.
I'm going to be playing at the hotel,
I'm going to play in an airport,
I'm going to be at home playing a Wi-Fi.
I was talking to Nate from Xbox,
or Nate formerly of Xbox, now at Google Stadium.
He was asking me questions about it,
because obviously Nate formerly of IGN,
everybody knows Nate.
And I was going back forth with it,
and I was just like, this is going to be a dumb question,
but as I talked to you and I finally thought of it,
and I was like, does the dot, dot, dot, dot, ultra thing
I'm getting in the founders back having an Ethernet port?
And he's like, yes, you moron, yes, it has an Ethernet port.
And it's like, wow.
So that solves so many issues in terms of how this will run into work.
I love the Kyrgyzcast Ultra, by the way.
I got two of them.
Oh, wow, okay.
This is my first one.
I'm very sick.
It's really cool about it.
Yeah, I, as I've said before, and we'll continue saying.
I feel that I am an Xbox fanboy in many ways in the way that I am cheering for them.
I want them to kill it.
I think they're doing amazing things with GamePass with Project XCloud, so on and so forth,
right on down the line.
I am more impressed today with Google Stadia than I was with the game.
Project X-Cloud. And granted, maybe it's the setup, right? This was like literally like,
all right, cool, here's a controller, sit down and play Dumaternal on his TV. And I just sat there
and played Dune Maternal, and it felt like Dune Maternal did on the PC, and it was just
there ready to go. But I played it, and it was like, as I'm holding it and doing it, I'm like,
this is literally the future I'm always talking about. And then, not that I'm going to get
into that game right now, I'll let you drive your own show, because I always stay out of your
hair and I never backseat drive. Is that I then went and watched the cyberpunk demo. And
like on the heels of that it's like yeah if stadia works i'm not going to play cyberpunk on
it on my playstation four what if if if any of these streaming services work the way they say
they will the way they are in test environments are you fucking kidding me i mean idiots to play it on
play it on play it on play i can just have my phone my ipad my whatever and have a moment to go
screw around and go farm out shit and go buy some stuff and whatever like i'm punk man that's
one of those visual games well i guess i would want to play it on and that's and like that's the
thing of like let's not like I'm obviously talking in hyperbole it could very easily be that yeah
when we get cyberpunk and if I was like I'm gonna play it on this yeah the fuck is that screen
like I don't you know what I mean like there's a million different things and things but
I think that that has a lot to do though about your experience of X cloud or Stadia though is
that X cloud we were playing on these tiny little things and even a laptop screen that is more
like a TV like playing do oh sure well that's my thing I mean like when I get my iPad whatever
version I have the giant one.
The pro, yeah.
Yeah, when that is all ready to go,
and it's just like, bloop, are you kidding me?
Oh, that I, I know that I want to believe,
and I know that it's not gonna be like that.
You know, I do, but like, we'll see.
It's also not gonna be like that at launch.
Yeah, and I think down the line.
And it's like, I hate the fact that, like,
I tweeted about how amazing I thought today was
one of these different services, and it was like,
immediately just trying to dunk on you with like,
oh, what about the data can?
And I'm like, they're gonna figure that out.
They're gonna figure this out.
And I'm not smarter to tell you how,
and maybe they won't.
Maybe it all be fucked up, but like,
I guarantee they will.
We're in such an exciting fucking spot right now.
And that's the thing.
For an E3 that I think we've been like,
all the conferences are, well, all right,
they're good, no good, cool games, whatever.
But outside of King Otto, he's not like,
oh what the fuck, maybe Benjo,
but like what the fuck moments?
I'm leaving this show being like,
this is, I mean, again, this,
I know I want this, but like, I want this,
and I can't,
I can't even imagine the future where it's like,
cool, we're going to Florida for a week,
and it's like, cool.
Stadium controller and the Chromecast in my bag.
Not my PlayStation 4, not the game screen, not whatever.
And it's like, when we're killing time of the airport,
it's the iPad that I switch over from comics,
and it is, I'm gonna do something, play Tetris,
whatever that's gonna do.
And then jump over the real time.
I feel like the word of the day is caveat
when it comes to these things.
Well, I mean, to be fair,
it's because it's on Proven Tech.
It's because we are trying to do,
due diligence as I drink these pictures, and say like, we know this isn't the real condition.
You know what I mean?
I know this isn't exactly what it's going to be all the time.
You don't want to oversell this, but again, the fucking potential of these things.
I mean, my thing is, I think that there's room for all these things to coexist.
I don't know that this is ever going to replace our main gaming habits, but it reminds me
a lot of the switch of like, Doom runs on the switch.
Doom is on the switch.
Also, worth pointing out, if I may, I talked about this during the press.
conferences so you've seen it in the review I think of where at Doom
Eternal when they were like oh man failing is part of Doom and like you know
blah blah blah blah like like I played Doom maternal today you know my second time
now and like literally I'm like I'm gonna download Doom with the Switch when I
get home so I can and the thing with Doom is like it is a game that's I feel
like a lot better when the visuals are there and the speed is right in the
frame rate and everything but it's like it works fine enough on switch
yeah that it's fun to play on the go yeah and it's like that is a different
experience than playing it on a 4k TV and all that stuff yeah but I feel like
Stadia and with X-Cob that could be the same thing.
It's like, okay, it's not the ideal way to play it,
but it is another option.
But I just feel like it's gonna be,
we're not underselling it, and again,
we're talking in hyperbole and we're talking potential,
which is always so rough.
If I'm at home and it's plugged into my Ethernet
and I'm getting that blazing speed I pay for,
and it is great and awesome, when I go on the road
and it is a little bit less, right?
It's not gonna matter.
Then there's your computer doing some kind of update.
Yeah, you're kind of funny.
Yeah, yeah, yeah.
I won't care about that.
In the same way of like, oh, it's so small to see on the screen, right?
Like, what would have been interesting, and I know it's pie in the sky or whatever,
if one of the things would have been, hey, on the X cloud, you're playing the division,
where it's like I can draw, right now from memory, I can tell you button combinations to get where I need to be.
Dropping me into Forza where I'm like, how do I change perspective and I'm fucking around?
Like, that's a different thing.
Where, again, to your point of what your main time when the game is going to be,
I think even with cyberpunk right now where I'm watching.
in the demo and there's so much shit going on,
30 hours into cyberpunk, I'm not going to
be as lost trying to look at it on the phone and know where I'm getting
to. Yeah, interesting stuff. What do you want to go
from here? You want to stay in the Xbox realm?
Close that guy out a little bit. Sure.
Because, yeah, so we went in, we did XCloud.
Did you do something before Microsoft?
Yes. What'd you do? Let's start there, I guess.
I have comprehensive notes of. Well, yesterday the first thing
I did, of course, was we landed,
dropped off our clothes at the thing, and then I went and saw a little boy
named Mike Biffel, who was putting out a game
called John Wick Hex.
That hexagonal gameplay, you know.
Everybody's like talking about that ex-com kind of thing.
As you know, I haven't watched John Wick movies.
Action movies, not that great.
Worthless.
They should all just be superhero movies.
But as you know, audience members, of course, we love Mike Bithel.
Mike Bithel.
Of course, Thomas was alone.
Volume, all the circular games.
Supporter of kind of funny from way back in the day.
When he did volume, he was one of the first, for, you know, ethics sake,
He was one of the first people to support us on the Patreon level to promote volume and stuff.
We loved him before, we loved him after.
It's cool to see him have this kind of game, right?
John Wick game.
Oh, yeah.
Keanu Reeves' images in it.
I played this one.
I really enjoyed this one.
Of course, PC announced consoles of some kind.
They're not ready to announce that.
Coming what?
I think it's just coming down the road.
That's all they have right now.
No, released it yet.
How much do you know about it?
You saw the trailer, I assume.
I didn't, I saw the trailer and I've heard good things that people saying that they've heard it.
Sure.
So imagine, you know, again, the hexagonal stuff, you're moving the character around.
What I want to do is they call it a timeline strategy game, which I think is really funny, right?
And it's true.
At the top you have these two timelines.
They're the John Wick timeline and then enemies when you run into.
And so every action you take has like a setup time and every action they take has a set up time and then it's the action themselves.
Interesting.
So it's kind of like a fire emblem.
like strategy RPG mixed with like an active time battle thing of the Final Fantasy.
Right, because it's turn-based and you can stop it, you stop at any point and survey what you
want to do.
It's not turn-based in terms of like, it's your turn, it's their turn, it's the timeline.
Yeah.
Like you have, all right, you make your move and you see that you hover over your things and
you see that if you want to do a take-down, it's going to be faster than say, or a takedown
and take longer than shooting or parrying or- Okay, so then just for the audience.
Please.
We'll call me out of this.
It's not the active time valve.
It would be like the Final Fantasy 10 style of battle.
I just wish I knew any of these things.
I'll let you know.
I'll keep describing it and there you go.
Anyways, though, you make your choices.
You see how many seconds it costs you.
You see all these different things at the top.
And at the first it's overwhelming.
Then you get the hang of it, you understand it.
And it's all about sight lines.
So, like, you can be coming through.
And, of course, you can spin the camera however you want,
zoom in, zoom out, all that, just.
You can make the choice to advance, like,
all the way forward as far as you can see.
And then if you're going and suddenly,
somebody gets a sight line on you, it stops.
And so it's like, now what do you want to do?
Like, it's not like you're committed.
Like, I feel like in XCOM you would be committed.
And I may be rusty on XCOM.
You'd be committed to going all the way through with that motion you chose.
This one is like, oh, no, John Wick's going to respond to that.
How do you want to respond?
And so you can make moves on people, and then if they see you fall back behind cars,
you can crouch, you can get up.
And there's, you know, pluses and minuses to all this shit.
And it's this very strategic timeline game, right, of balancing out how you want to do it
and what moves you want to do.
One of the things I like is that you have the custom pistol,
John Wick uses, I guess, in the movie.
And so you can pick all other people's guns, right?
And then you'd have their guns, maybe you could get ammo from the other guns,
but then you'd drop your other custom pistol.
They put real world limitations on it, right?
So it's not like a video game.
So you have a clip, let's say you have a clip of 10 bullets, right?
And you shoot two and you have eight in the chamber.
If you switch magazines, you waste that magazine.
You waste those eight bullets.
You don't have those in your arsenal anymore.
So, like, you actually have to keep track of your arsenal, your bandages,
your focus that allows you to be jean-jong, we can move faster like that.
I dig it, even not being a John Wick fan,
this is the kind of strategy game I'd like to play
when it comes out to a console, of course.
But what I really thought was cool
and what they're announcing 83, that's cool.
As I guess when they showed the thing, right,
and you think about this,
strategy game, slow-paced, you make choices,
which is actually really cool
because then you're in the mind of John Wick, right,
of how he'd actually handle these situations.
I guess there was blowback,
this is already playing what I'm about to say.
There's blowback, though, from people of like, what the hell?
Like, that's not how John Wick is.
He's fast.
He's fluid.
At the end, when you actually complete the mission, there's a watch the replay, and you
watch it without any of that.
So it is the, like, you know, the gunfut.
And I was like, that's really cool.
Like, that was a really cool idea.
Awesome.
Yeah, I really liked what I saw.
I think that's going to be a really good one for it.
Yeah, I had all my points on that.
Then I saw XCloud, because we're at Microsoft, and now we're at Microsoft.
We played a game called Bleeding Edge together.
Bleeding Edge, Ninja Theory's new game.
It is a 4V4.
multiplayer well obviously four before isn't three three it was you me and Jeff playing
versus another team three wait was it no it's four was it I'm maybe I'm wrong I'm
sorry I also make sure we're not in trouble keep going I'll verify you know I think
you might right where was me or Jeff like who else would have been with that
yeah I don't I never heard heard anybody be like so maybe maybe it was three it might
be confusing the game I play later but fair um anyways three three or four
before.
It's one of the two.
Melee-based.
We saw it first at the Microsoft
Press Conference, and
it's melee-focused, and it is
kind of
reminds me of Overwatch a lot,
both in characters and in
being able to switch between
rounds of what character
you are, or even death's what character you are,
and the kind of King of the Hill-style
objective-based, do this
thing as a team, like you have to focus
on, you know, risking it.
You're right.
I have no idea who the hell else was playing with.
Yeah, I remember there was the four.
Yeah, yeah, yeah.
Anyways, I thought this game was really, really awesome.
Yeah.
Like, with the pedigree of Nensure Theory, like, I knew it was going to feel good,
but I feel like this game really kind of, uh, had, has learned from these games in the past that have come out,
even like things like for honor.
You know, I think that they looked at that and were like, oh, let's take things we like from this,
speed it up a little bit, add that Nenja Theory flare.
and it's clear that people that are making this game are a fan of Overwatch and the things
that make that special, both characters with unique abilities and looks and all that stuff
and keeping it simple.
So there's not like a million different things to figure out.
It's like Smash Brothers.
If you know how to play one character, you know how to play all the characters.
It's just a matter of finding which one specials that you like more and recovery movie
like more.
And this does not throw too much at you.
It's just kind of like, hey.
That was my biggest thing is all, you know, for jumping into a demo and like, you know, we ran through a tutorial, then it was screw around with the characters in the dojo, and then I was like, all right, let's go play a match.
Jumping in there and having it be that pretty much, now she didn't say pretty much, every thing you could do is on the screen, right?
You have your three special moves down here.
You know that X is going to do whatever basic attack you have to build up your specials.
Then you have your giant special up here.
It was like, okay, cool, like you're saying, I get it.
And I was maiming al-bastardo or whatever.
name was with the knives.
It was like a heavy attack guy.
But I felt like I could have jumped into other characters.
I didn't for the gameplay match we were doing.
But you were encouraged to, you know, I did a bunch of the different dojo's.
The demo that we did started off where you, we do a tutorial that was really, really quick.
It was just kind of to give you the basic ideas of how it controls.
And it controls exactly how you think it would.
It felt very, very good.
Then you get into the dojo, which is kind of like, there's just a couple dummy enemies that you can just face off against.
But you can instantly using the Deals, you can instantly use the Devojo.
had switch between the different characters. So if you hit up or whatever, it'd pull up
the character select screen and you can go in, no loading, no anything, it would just boom,
your characters in and you can play as the different characters. And that is so important
because it's so overwhelming when you see there's 16 different characters and I don't even
know where to begin. The way that they organize them is similar to Overwatch again, where it's
kind of like five different classes. Yeah, there was support, there was heavy, there was range.
Yep. And then getting in there, like, immediately it was like, oh, I don't like this character.
Back to Out, got a different one. I was like, oh, I wish this one had a bit more speed or
whatever, the one I ended up with it, my, oh, this is what I was looking for.
And it's so simple, but I feel like the thing this game has going for it is it's got the
design philosophy down.
Like, it knows what it's trying to be, and I think it's doing a really good job of learning
from some of the best to put it all together.
It felt like it had answers to the problems or questions I was coming up with, where
when I was starting it for El Bastardo, right, like, he has this like leap attack.
And so I did it, and I was like, oh, that's really hard to aim or figure out.
And then I was like, oh, right, no, earlier they taught me about lock on.
I wasn't locked on.
Lock on, sure enough, you don't have to do anything.
He goes, he's going to go to who you're locked on on.
And it's like, okay, great.
I understand it better.
I thought it was really cool.
I think that it succeeded where arms didn't in the same type of thing.
It reminded me a lot of power stone from back in the day, that level of chaos.
But it definitely has this, like, polish to it and the cool factor that I was like,
oh, man, this playing it and seeing the gameplay was a lot more impressive than the trailer that we saw.
Sure, that's fair.
I will say though, it's like the match itself, it did get really chaotic and when all the characters are one plays, which is often, it's hard to understand what you're getting hit by.
And you know who's on your team because they're glowing the different color.
But at any point, there could be eight melee characters doing crazy attacks around each other.
And it gets, I think, a little bit of a just nuisance.
And there was many moments where I thought I was like beating someone else and they were beating me.
Or the opposite.
And I was like, that's not good.
Damage was definitely a problem.
Or, you know, for one of El Bastardo's moves, right,
he can put on basically the shield from Guardians.
So I had, like, the hexagon blue thing over me.
And it was that thing I'd activate.
And then I was like, am I taking damage?
Or am I giving it?
Like, it was that what is exactly happening, right?
I'm not getting that feedback that's very obvious by watching.
And there's a meter, obviously, for your health
that eventually have to glance at,
but I wasn't getting if I was winning or losing in a fight.
But I can definitely see the potential of when a team gets together
that has their roles.
Oh my God, yeah, totally.
Even Jeff, one of our guys that works at Microsoft.
You know, I'm a zombie blog neck.
Jeff Rubenstein.
He was our support, and he was killing it.
He was healing us left and right,
and it, like, it made it feel like way more of a experience
than just us jackasses running out slashing.
Do you think you play it, like, on your own?
On my own, probably not, just because, like, you know,
I would prefer that in single player form.
Yeah.
But I definitely think that it could be a cool party mode.
I think Andrew's going to be all about it.
Oh, yeah.
Yeah, I think that he's going to get into this because it's, it seems cool.
Yeah.
Then after Bleeding Edge, we...
I felt like it was a little generic.
Yeah.
That was my one thing.
The characters are generic.
But again, this is also that thing I'm like, this isn't my type of game, so I'm not, like,
really equipped to weigh in on it.
I had fun with what we played, but I'm not, like, anxious to go back to it.
Yeah.
I think my thing is, it is generic in a lot of ways, but I think that it is kind of the greatest
hits of a lot of those things that are similar to which make it generic yeah so it's kind of
like oh shit you guys are doing this right yeah you're an engine theory yeah of course yeah you have
you know what you're doing which xbox is backing which i think is great but also like and i don't mean
this as a negative thing this is a game pass game you look at it and you're just like oh this is the
type of thing that they want to invest in to get people to want to keep coming back and like try
different things yeah where it makes sense that this might not have a super ambitious single
player campaign. That's fine. The point of it is that those team battles and stuff.
Yeah, man. After that, we... Did some gears escape, right?
I think I did Battletoads first. That's not true. Well, all right, fine. We did
because remember we did Battletoads, then we tried to find Jen and we couldn't find Jen
so we left. You're right. And we went to Bertie, we had great wings. You can see my
Instagram. Great wings. So yeah, we then did Gears 5 escape mode. Yeah.
Which we saw the very long trailer for it.
conference.
And, you know,
a big complaint I had during the conference was we didn't,
like there was no gameplay, there was no like any of that,
it was all just CG stuff.
During the gameplay, I'm like, cool.
I get like this totally looks like what I'd imagine it to be.
Yeah.
It was fun.
I thought it was cool.
My system crashed at some point.
Yeah, they're very, very, yeah.
I had a great time with it.
I was, it's always that thing and I know this probably
sounds stupid to everybody who loves Xbox and I apologize.
I forget all the time how good gears feels.
Like, you know what I mean?
I remember that on 360 when,
people wouldn't, the first person I ever saw
play gear is passing the controller and I was like, holy shit,
like this feels good to play.
I mean, it changed the game, man.
Like cover-based stuff is now just kind of like so standard
and such a game.
But even, I mean, so many games do it and they do it.
Exactly.
They still feel the best somewhere.
Yeah, it really does.
Yeah, it was fun to play.
It was cool.
Like, I like the way it was set up for us from Jeff actually, right?
Of like, in Horde mode, you sit there and people come at you.
This is the opposite of that, right?
Like the idea is that you guys have infiltrated the hive or whatever.
now you are breaking out.
You are the ones running out and attacking.
And so it was cool and it was frantic
and there's this fog following you that'll kill
you so you have to be moving.
You start with just a pistol,
very few rounds. You have to be stealthy
and sneaky in the very beginning and then it's like
it gets notified and you get the guns and you start picking up
the random stuff and the crazy stuff and
you know I had a special this electric knife
that just like save, save, save there's a guy coming.
Yeah. Guy came, I set it off.
I just started stabbing him and took on this big bat.
It was great.
Yeah. Very, very cool.
It felt a little underwhelming, I would say,
in terms of just like, it felt like just a game mode,
not like a revolution.
Sure.
And sure, it is just a game mode.
But I feel like they're kind of putting a lot of emphasis on this
as like a big thing for Gears 5.
And it just feels like, oh, okay.
Something new.
It's something.
Yeah.
See, that was the one I was playing around.
That's going to be a fun party mode.
Yeah, oh, party mode for sure.
But I don't see this like having lasting legs
in a community outside of the people that are.
the thing about it right where and I'm not fully briefed on it but Jeff who's played
it before was like oh this is everything it's like so like cool if I play this once or twice
have I do I know where everything is and how it is because of him doing that like it was
really easy yeah we lost to the end like we had it well it's because yeah you you you
crashed I got grabbed by something yeah grabbed by a ghouly and drag but but for a long time it was like
oh this is pretty pretty easy and yeah it's just the same maps yeah same scenarios but um it was
cool though it's still like years gameplay right yeah it's that co-opics
and it's a flip on it if how it works.
Yeah.
And then I played Battletoads.
Yeah.
And based on the trailers and stuff, I was like, oh, it looks fine.
I liked the art style a lot.
Yeah.
Actually playing it and seeing extended versions of it.
This game is absolutely gorgeous.
I cannot read the level of attention they brought into the animation,
all hand drawn for the characters and enemies and like things going on on on some of the planes.
A lot of the backgrounds are, there's some CG elements going on.
Like, there isn't that weird contrast of like,
it just doesn't mesh.
And I keep talking about this,
but like, there was an aesthetic of these games
that happened for a while,
that everything looked like flash animation online.
Yeah.
And that was cool for a while.
And then it just turned to lazy,
just like, oh, this is a game.
And it just like, now you're like,
all right, cool.
Like, that is what an indie game is
when it comes to 2D platform.
It's like you don't have the resources
to really invest in like art designs.
Yeah, yeah.
And just like these weird like push and pull animation
this looks so good and that backs up the gameplay.
When I was watching you play it, I was like, this looks awesome.
And then when you got into the motorbike stuff, I was like, this looks awesome.
Yeah.
So the main game, it's like Balatodes.
It's a 2D side-scroller.
Go from left to right.
You're on the plane where, the 3D plane where you have to move up and down as well.
And it has all the same issues that any one of those 90s arcade games do,
of Ninja Turles Arcades, the Hs arcade wherever it's like, it's hard to know.
What plane I'm on?
What plane you're on?
To line up and fight the bad guys, and that gets really frustrating.
We were playing three-player co-ops, so there was a lot going on on screen at one time.
The coloring and sizes and differences between the different...
Toads.
Toads was clear and cool, and I liked that.
They each have different abilities.
One's faster, one's strong, and blah, blah, blah.
I went with a blue one, obviously.
But that's Andy's color.
I hate you.
But this game did something very, very, very, very...
cool, which is try to come up with the modern solution to that issue.
Yeah. So this isn't just a remake. It really is a reimagining of Battletoes and it's
trying its best to make it modern. Okay. They added a lot of fighting game elements.
So it's not just going left to right and just kind of same same, same combo, whatever.
Each character has its own things. You can kind of team up together to combo. There's
like a combo meter that you're trying to keep filling and every time you hit another
level it gives you kind of another move that you can do. So it really is a
trying to get you to do different moves.
If you just hit MASH the square button over and over,
or whatever, X button over and over and over,
that your meter will keep going up combo wise,
but it's not gonna get to that next level.
It's trying to get you to use different moves.
Gotcha.
Keep going on.
It's cool, because I haven't seen that before,
where there's a mechanic built in
to try to get you to not just do it the fastest way,
but to do it with style.
I guess, Devil Mek Crient stuff does that,
but I haven't seen it in this type of game.
But on top of that, on the fighting game stuff, there was so many homages to different video games, different 90s cartoons.
Like in every move that they do, there's some animation.
It's like, oh, that's clearly referencing running Stimpy.
That's clearly referencing Star Wars or whatever.
One of them is clearly referencing Mortal Kombat with the Get Over here.
You hold the, I'm just going to use PlayStation things, guys, I'm sorry.
Wow.
The L1.
The LB, I don't know.
Yeah, the left bumper.
I fucking hate this shit, man.
All day at E3.
I'm playing with the pro controller on Switch,
the Xbox controller, the PlayStation controller.
It's like, oh, press B, and I'm sorry.
Damn it, I hate my life.
It's only, honestly, and this is just a diatribe.
It's the only Switch that I can't do.
It's like, I got Switch all day.
It's like, hit X, and I'm like, what the word.
I got Switch all day.
And, like, honestly, it was, um, octopath?
Maybe it was, what, it was either Octopath or it was,
um, it must have been Octopath.
It could have been Valchari,
but I think it was an Octopath.
where finally had to be like, all right, what do I think it should be? A, B. All right, so it's the reverse of that B.A.
So, and if that's B.A, then that means this is Y, X, and it's just like, this sucks.
It does. It really does. Stupid Nintendo. Doug Bouser, fix it. God.
So you have the LB. We made eye contact. I couldn't talk to him.
Yeah, he had cool glasses. Yeah, he had cool glasses. Yeah, I saw it too.
But the LB, and then you hit the B button, and it kind of used your tongue to grab an enemy, and it doesn't matter what plane they are. It brings it to your plane.
Does he say get tooter here?
I couldn't hear.
They might.
I would not put it past it.
But this sounds simple.
I've never seen one of these games do it.
And it kept the guesswork out of the,
where is he?
That's cool.
Boom, go, go, go, go.
Pull the other guy.
Pull, go, go, go.
And it felt a lot more, like, frenetic
and, like, that I was in charge
of what was going on.
That's great.
So that stuff was great.
I was like, oh, man, this is actually pretty cool.
I might, like, really want to, like,
give this a shot.
The dialogue was funny.
The story seems, like, stupid in the best way.
Then we got to the hover bike level.
Oh no, Greg.
Oh, no.
Now, you say, oh, no, I put a video that you.
You were into it.
You were, like, refusing to be beaten by it.
No.
Here's my thing.
Okay.
Let me explain the game, and then let me address you.
So it was me and two other people playing.
So three hover bikes at once.
Unlike the original hover bike level in Boundtodes
that is the side squirrel or that's notoriously difficult.
This one is like...
You're shooting down.
You're going down, like it's a straightaway.
So you're behind it, you see them,
and then you're going,
and it's kind of like an infinite runner.
It's horrible.
It looks good, it looks pretty.
It is horrible.
Now, as somebody who's watching it
and seeing them all failed differently,
and now, granted, there's a good checkpoint system
at see you.
Yes, great checkpoint system.
But it is very much that you're hurtling,
like I'm pointing straight at the camera,
you're hurtling down that way,
and so they'll be obstructions coming at you,
and you'll left, you go right,
you have to jump or whatever.
But if there's an obstruction coming right at you,
like my hands coming in my face and you go around it,
they'll immediately put another one there.
Like it's not like you have a second to come around and figure it out.
Like you have a nanosecond to come around like, oh, middle.
So here's the, there's a couple issues that really make this, I think, fall apart entirely.
Sure.
It's an infinite runner in style.
Mobile game, swipe left, swipe right, or middle.
Yeah, yeah.
There's the tracks or whatever.
But instead of there being tracks, every post might be in a different way.
It's not like lane one, lane two, lane three.
That sucks.
It's like it is...
It'd be so much easier to click, click, click, click, right?
Exactly.
It's fully like kind of open and like it could be anywhere, it could be in between, whatever.
The bigger problem is, using the bumpers, you do go lane one, lane two, lane three.
But that doesn't mean that like you're gonna make it past.
The thing even though it feels like it should, feels very like loose and not good for something that needs to be incredibly precision.
Yeah, yeah.
You can then use the analog stick to go around, but it just doesn't feel good.
And then the bigger problem is in multiplayer.
It is just utter chaos.
All the toads are on the same plane.
All of them fucking do.
If they cross over each other, you kind of get transparent a little bit.
You lose the color so quickly where I had no idea where I was half the time.
And it was just like, I mean, you spawned back and you're just like, oh, I died again.
Great.
It was not fun at all.
That sucks.
But the checkpoint system was good.
If one person survives long enough, even if the other two die, they'll respond.
They'll respond.
As long as you have somebody alive, you can keep playing.
There is a strategy in multiplayer to, like, die, have.
someone go a little farther to then respond to the right place
and kind of like pass the baton almost.
And then beyond that when you all did die,
there were the checkpoints on the timeline.
It showed you how close you were to the end of it.
So to go back to what you're saying about like,
I wouldn't let it beat me.
I cannot believe they let the tempo go on that long.
Why did no one stop us?
See, honestly, it's the same thing,
the original Battletoads is so hard
and people eventually beat their chest about,
like that's what Battle Toads is,
that that's what they wanted out of this.
They want this to be, oh, it's a challenge,
I get that. I'm talking about this E3 demo when there was a line of a hundred people waiting to play.
You're an influencer. I was just like, can someone tell me to stop?
You've learned to put it down. But I was with two other people that waited in line to play.
Getting another kid up there. I was like, I didn't want to be the one being like, I'm done.
I was done. You got to be a man. You got to be a man.
We got so close to being close. It was hard and it was not fun at all. I really didn't like that stuff.
But I thought the rest of the game was really cool. And the hoverboard level or hover bike levels aren't the majority of the game.
And I think...
And you were saying playing alone, it would be better, you think?
Oh, playing alone would be way better.
You'd at least be able to focus and know where you work.
What if it's Nick playing with you and he's going, hey too.
Oh no.
I will never play that game with Tim, or with Nick.
You did it.
See how easy it is it?
No, I did because I was looking at me and now we're out of focus.
Well, it's because you said the wrong name.
Get in focus.
This, here.
Here you go.
I just noticed it's kind of like a Nazi salute, but like it worked.
You know what I mean?
I guess Logite, a bunch of Nazis.
We have a group.
There we go.
After Battletoads, we did.
What?
That's when we broke apart and we went and did different things.
I went to stadium, which I've talked about.
You, however, went and saw some square games.
Oh my god, I did.
I did, Greg.
I'm very excited for this.
Can I get a beer while you do it?
Oh, no, of course you can.
Do you want me to take it off or go around you or do you want me to do?
I can go on that way.
I mean, I can pop it off.
But people don't care.
It's three.
Pop it off.
It's okay.
Actually, while you're doing that, I want to let you know.
Can you see while you read the end?
Yeah.
Okay.
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That's games.
Dotting it, right?
Michael.
Yeah.
You don't have the ad-rary of the S-DF.
I understand.
Oh, yeah.
Yeah, yeah, yeah, yeah.
Gotta keep it professional.
We got to keep it professional.
Me, your toddler, next to you.
I love, we look professional enough.
People are always like, I miss the spare bedroom.
It doesn't get more spare bedroom.
It doesn't get more spare than this, ladies and gentlemen.
So, Square Innings.
You go to see the Square stuff.
This is what I was most excited about this whole show.
I knew I was going to get to play for an S&C7 remake.
Couldn't believe it, but I knew it was going to happen.
I'd go over to Square's booth.
And I guess this is a good time to talk about E3, the show floor this year.
This was the first major time I actually had to go on the show floor, find a booth, explore a little bit.
I'd went on earlier just to kind of get an idea, a taste.
And I will say, the rumors.
are true. It is very barren compared to previous E3s and it has a different feel, a different vibe.
It's not as kind of hustle and bustle and like epic feeling. It's a little bit more subdued
and more similar to a Pax, you know, or a Pax East. Sure. Or a Paxe South.
I'm gonna stop now. You never run a Pax off, you don't know. I don't know. I don't know.
But I don't necessarily think that's a bad thing though. The PlayStation's presence at the show, I think is definitely missed.
Sure.
And there is a lot more weird booths where you can buy things, which hasn't always been.
Did you buy one of those A-O shirts?
I did not.
No, man, you're missing out.
A-O?
Adults only.
Are you going to see these?
When you come in towards West Hall, they have a merch booth there, and they're selling a bunch of really bad.
They should just hire Andy for a weekend to design some stuff.
Oh, that's one the E3, 2019 hype a.
Yeah, it's just those words on a T-shirt.
It's like kind of funny V-1 shirts we used to do.
I do have a story about that real quick.
Hold on.
And then they also have
T-shirts that have the ratings on them.
And they're selling an A-O shirt.
Yeah, yeah, yeah.
So weird.
When I was leaving E3 to come back here
to try to get this stuff ready,
I ran into a group of best friends
and one of them was crying.
And they were all freaking out to meet me.
To meet Tim Gettysson.
And I'm like, this is awesome.
But like, they're all very loud, very hyped.
And one of them was wearing the shirt.
He was wearing the shirt.
And I was like, hey, you know, whatever.
I was being me.
We took pictures and stuff.
And like the crying guy I had to address and just be like, dude, like, what's going?
He's like, yo, I'm not crying because of you.
I just met Mike Shidota.
Fair, fair.
And I was like, this story's awesome.
Like I love, like it felt like he was crying to meet me, which was just weird.
Did you freaking, then cry to meet Mike Shinoda?
Well, then I started joining them with like, where's Mike Shadota?
He was in there with his kid.
I forget, he looks like Andy or something?
Yes, okay.
Yes, he does, very much.
So you work with Mike Shnotta.
I do, I do, I do.
Mike Shinoda, the Cobra Holder, as they called him.
What was I talking about?
You were talking about Square Nix and how that led to Mike Shinoda,
crying over his son's dead body.
It's a beautiful thing.
But my point of E3 being kind of weird,
it allows, I mean, square is always kind of went big in certain ways,
but like Squares owning the South Hall.
And their installations for Avengers and for Farm Fantasy 7 remake are awesome.
Very cool, very Disneyland-ass.
Did you take any photos of them?
No, I didn't.
No, I didn't.
I guess.
I mean, I've seen your Instagram presence.
It's terrible.
It's very.
It is very.
It's verified.
But there's the giant macro reactor from 5thousey 7.
The thing with the-
Less we forget.
It shoots the green stuff.
You know what I mean?
Totally.
Slime blower.
Yeah.
But they have that and so I got to see a behind closed doors demo with the producer of the game,
which is really cool.
Mike Shinoda.
I see you on stage a million times.
And they ran through was about 30 minutes.
of...
So you didn't play.
I did play.
But this started with just like a 30-minute, like, pretty much, here's the start of the game.
Here we're just showing you.
We're going to explain all the different battle systems and, like, all the systems and characters and stuff.
And the goal of the remake, still very, very bizarrely worried how they're talking about this whole thing.
But all that we need to know is this game is coming out March 3rd next year, and it is Midgar.
And it's a very, very, very expanded.
Midgar, Midgar, the first city, or section that you're in in Mount Fantasy 7.
That was cool.
Then we got to go play the game.
So before we went to play the game, we walked into this room, and it's modeled after, like, a train station in Midgar.
Okay.
So you're freaking out.
Childhood dreams are coming true.
It was like, oh, this is cool.
Like, they went really above and beyond with it.
And then when the, like, demo was about to start, the lights all turn off in the room,
and, like, a siren starts going off, like, a bunch of lights were.
sirens. And I was like, what is going on? And there's sound effects of trains and stuff going on.
There's screens all over that were like fake windows. And I'm like, this is legitimately like
a Disneyland ride. Nice. And like this fake commercial for Shinra, which is the electric power
company, the bad guys in Fall Basie 7, comes up and starts playing. And then like Avalanche,
who's like the good guys that you are, the freedom fighters, kind of comes, it starts interrupting
the status. He's like, hey, the train's almost here. We got to get on. And it's like,
it's a cool kind of prequel to Fall Fasty 7. And it's like, it's a cool kind of prequel to Fall Fasti 7.
They did this whole thing and I'm like,
Do you think I'll understand the game
if I don't do this prequel?
I mean, yeah, 100%.
I mean, it's like waiting in line at a Disneyland guy.
But they just did such a good job with it
where I was like, wow, they really understand
what fans would want from this experience.
And then after that, I was with Mega Ram,
which was like super cool.
Nice.
So the two of us, we were partnered on the same station.
Got to go in and play and it's like, it picks up right,
where the goofy kind of like.
That's really cool.
Immersive thing left off and I got to play
actor so what I watched the producer play through he stopped at a certain point and
then I got to play about 20 minutes after that point up until that boss the
Scorpion that we saw the Pizza Hot boss the Pizza Hot boss yes the end of the demo
disc back in the day and oh my god it's so good great yeah this game is the best
way that I can put it into words is it is as good as Resident Evil 2 remake from what I
play in terms of direction in terms of modernization in terms of gameplay in terms of making the
characters better the dialogue everything about the presentation the music it's like it is such a love
letter to Final Fantasy 7 boy in a way that like earlier you asked like do you do I think
that yeah well I like it was my question the more thing about like I think you're going to you don't
need to have any history of of this game because it's the new jump on point right now I'm just a
Floating head, but whatever.
But I think that it's so impressive that we've seen this game heard about this game for years at this point.
Yeah.
It's so different than the gameplay that we saw back in 2015, back when CyberConnect were working on it.
CyberConnect.
They brought this in to Square proper, and I'm so happy that they did because they're putting,
a lot of the original team that worked on 7 are working on this for bitter or worse in some ways.
But what does that mean?
Just like the director is the director of Peter March 3, which.
which you loved.
I mean, I liked a lot.
Hey, buzz me, Woody.
But all the weird issues I have at Kingdom Hearts 3
are not here. And I'm like, how?
Like, how are they gone?
The dialogue, I love it. It's quippy, it's fun.
It reminds me of uncharted.
How's the voice acting?
I liked it a lot.
Yeah?
Like, I think that, like, it was very engaging.
And as you're battling, as you're walking,
like, Barrett and Cloud are just kind of like
going back and forth with each other.
And it's really fleshing them out.
Okay.
And I understand how this is going to be a full game.
just set in the beginning.
Like these characters are getting, like the cast of Avalanche that you don't get to spend
much time with in the original game, I'm already like, oh shit, you're a character that
I'm going to get to know a bit more just because you're saying more things that matter.
And it's not just like, oh geez, I'm here.
It's like cool stuff, but it's a building more.
My sister was killed by now.
I love it, man.
I thought that's the story stuff was great.
The music is spectacular.
It's the original melodies of the songs.
Yeah.
mixed together, Nobu Matsu, the composer,
probably the most famous video game composer of all time,
is back out of retirement to work on this.
And something they're trying to do here is to not have a battle theme
that starts when you get into a fight and a map theme,
whatever, but to have it just interwoven
in a way that it's constantly evident flown
with whatever you're doing.
And it was a mastercraft.
They really nailed that,
where it's all the...
You're getting me excited
for a Final Fantasy game,
Tim.
I love it.
It's all the themes
that I know and love
and even if you don't know
and love them,
they're just so good.
But mixing them together
in a way that felt natural
and it felt like
it always should have been
that way, fully orchestrated,
all that stuff's awesome.
The gameplay, though,
it's so good.
Looking at it, you're like,
oh, it's kind of like
Final Fantasy 15.
It's not.
Yeah.
It is way more of an action game,
but you can play it
like an RPG if you want,
like a traditional RPG
Jere.
for Jeep where the slow down time thing, you get as much time as you want to make whatever
decisions and strategic calls. I was busting through all of the normal enemies, no problem,
got to that boss. I started having issues with it. And it was that thrill of the moment to moment,
like, okay, I need to take down his leg. That's going to be weak to electricity. Cool. I'm going to
focus on this. Oh, there's missiles coming. I need to make sure I'm focusing on that. It's kind of
management of resources and of your turds.
The active time battle is replaced with the more attacks you do.
You have two little bars that fill up each character.
You can switch live between characters at any point.
Cloud is way more melee focused with the sword.
Barrett has the gun arm so he can shoot the certain enemies that you can't get with the sword.
You can go and get with the gun, blah, blah, blah.
So constantly, you're just up and down on the D-pad.
You're switching between the playable character.
In the demo I did, there was only two characters,
but at some point you'll get up to three.
And I can just imagine how fun and chaotic it's going to be
to bounce between the characters with the scale of the bosses,
with the music, and how epic it all is,
how beautiful the whole game looks.
Again, I need to keep bringing up Resident Evil 2.
So far, Resident Evil 2 is my game of the year.
And that's because it's a great modern game.
It happens because you haven't played the division 2.
It happens to be based on a game that I love a lot.
Sure.
And the concept of it's great and whatever, but it has an age while,
it has its issues.
and Bon of the Plot.
Final Fantasy 7 has aged well.
And this seems to be a modernization that is just bringing this into a game that Greg Miller would enjoy a lot.
And I honestly cannot say enough good things about this game.
Fuck, dude, that's awesome.
It looks great.
Everyone that played it is just in love with it.
Yeah.
I ran to be a bunch of best friends today, obviously.
If you're watching, or if you're a best friend who has talked to us before,
thank you so much for stopping us and saying, hey, it's been really incredible.
How many of you are here?
It's awesome.
So many of them were talking about how much they love it.
I will say Final Fantasy 7 is easily my game of the show right now.
Really?
Still haven't seen Cyberpunk.
Yeah, you've seen that tomorrow.
But I mean, it is.
This is something so, so special.
And I knew going in I was going to like it.
I did not expect to love it.
They're just, they're doing it all right.
And I don't trust that group to do things right on.
And then right after that.
So are you officially saying you're giving one of your kind of any approved awards to Final Fantasy?
100%.
Yeah, definitely.
Yeah, definitely.
If you're new to the show,
Each person at E3 gets three kind of funny approved faces
of their own face to give out.
And then we do one game of the show award,
which I assume we're doing on the podcast tomorrow.
Yeah.
We'll decide how we'll go to show that out.
Then I immediately went to go see Avengers,
which I- Here we fucking go.
I can tell you right now he's not gonna get one of my game
of the show.
God damn it.
Did not get to play Marvel Avengers.
What did they show you?
From Crystal Dynamics.
We went into this like cool press conference bunker thing
that was for A day.
Like, again, it was...
Oh, I saw people.
People were showing the badges they got for A&Ship.
We got confidential stuff.
I left it in the room
because I didn't want any of that garbage.
No fun.
No fun.
But we get in and they start giving
a presentation of the whole thing
and we got a like 15 minute
straight up gameplay demo.
Nice.
Because that was our complaint, right?
It's like, what is this game?
They're talking about DLC at the press conference.
We don't know what the game is.
I don't know why they didn't show this.
Really?
Don't know why.
Wait, wait, what?
I mean, just, I feel like,
just would have answered a lot of questions.
But you don't like it?
I don't like it.
Is it because it's not a Tim game or is it because it looks bad?
It's somewhere, it doesn't look bad.
It just doesn't look good.
Like, I know these games, I know these games.
It doesn't look, well, I mean, that's what it is.
These games?
This is these games.
This is a licensed PS2 game.
Fuck, God, that's literally what I was going to say.
Is it like a licensed Marvel game?
Like Captain America, the one they made the game.
See, no, it's not that.
And those are bad.
And that's what I'm saying.
It's not bad.
It's just not Spider-Man at all.
And that's the problem, is like, we're judging it against that.
Yeah, of course, of course.
And more than that, we're judging it against the MCU.
And this game, I feel, it ends with itself in terms of its characters and what it's trying
to put across because it feels like they're constantly like, hey, we're not MCU.
But here's all those things you like about the MCU.
So what did they show?
So I keep cutting off.
They showed a 15-minute gameplay section that seemed uninterrupted of the, you know, the
the attack on San Francisco and it's during this A-Day thing.
During A-Day and it's them getting across the bridge and everything that happens going across the bridge.
Okay.
So it starts with- Oh, so the taskmaster thing that we saw with Black Widow on them?
It ends with that.
So you start with Thor.
And Thor is just off the bridge in the San Francisco side and just kind of fighting a bunch of generic bad guys.
It's really unclear why.
Fuck these guys in particular.
I'm Thor.
And honestly, that dialogue might as well have been ripped right from it.
Like, it is, it's Thor, it's Travis William, and who he love.
And like, he's great, he sounds great.
What he's saying, though, I'm not kidding.
It's like, I'm Thor, you're humans, and I'm going to hit you, humans.
And it's like, why would you, what?
This seems so weird.
And, like, it's not Ragner Rock Thor.
It's like, pre-Ragnarok Thor.
So it's, like, not even funny.
It's just like, oh, you're serious right now.
and all the moves that he's doing,
even the HUD that they have,
like the health is in the middle of the screen,
like at the top here,
and it just doesn't look that nice,
and I hope they change that.
Yeah, I bet they will.
That's pretty normal that if you show a game at E3
or this early that doesn't get to go out.
And then at the, like, bottom right of the screen,
there's these just, like,
buttons that make it look like a mobile game.
Like, it's just, like, three circles
that are, I guess, special moves
that you get to do based on,
I don't know,
maybe it is the square triangle or circle,
on the controller.
I don't know. It wasn't clear.
But it didn't look good.
And seeing how it play
in gameplay, I was like, oh my God,
this game seems a lot more
like quick time event focused
than I'd like it to.
Mixed with just button-mashy nonsense.
And by that, I mean,
the animations are so pre-cans
that it doesn't make sense
with hit boxes and what's going on.
There's a lot of just, here's the hammer,
and it's being swung around. And the moment he starts
swing it, it's just going to swing this way. How it hits the other person isn't really going to
affect anything. And it's not like it's clipping or anything, but it just kind of feels like a garbled
mess of... It's all pre-can stuff. It's going to hit. It's, you know, the easiest way to get
this done. Yeah. It's spinning a circle and it doesn't matter how it hits you, you're just going to go
to... Exactly. You're going to get hit, and it just, we're past that, you know? The environment
stuff all looks really cool. Did they throw it and, like, call it back? It did, and it didn't look
Fuck, God damn it.
That's the thing.
It didn't look like a war.
That's my thing.
It's got to be got a whore.
Fuck.
And it sucks because, like, I'm sounding so negative on this.
And, like, did it look fun?
Sure.
Would you play it?
Would you play it?
I'm excited to see if they fix a lot of these issues.
Because there is potential here.
The story stuff seems so, so interesting.
Like, there's some things that I'm not sure about, so I don't even want to say right now.
But the way that they're setting up this world of whose perspective it's from, I was like,
this seems cool.
Then, but they like,
hit away from that pretty quick.
There was a lot of hints at stuff that I was like,
oh, this world is huge.
Like the Hank Pim reveal that we got.
Yeah, the trailer.
There was other characters that were mentioned
or kind of brought up.
There's a lot of talking about McFury.
There's a lot of talking about it.
The world's really cool.
Okay.
Story and stuff, like that's all cool.
But I just didn't like the dialogue
to the characters.
Tony Stark felt like a knockoff Tony Stark.
It didn't feel.
And again, no one's great.
But like, what he's saying,
it never felt good.
You play as Thor for a bit,
you go, and I didn't.
They did.
Yeah, the demo was playing.
Is it live demo or is it all came?
It seemed like it, but like he was behind the podium.
Like, I was trying to figure it out the whole time.
If they said they were playing it, I bet they're playing it.
Yeah, I mean, I don't think they did.
You don't think they did.
I don't know if they did or not, but like, they just kind of glossed.
They just started, you know.
There was Thor.
That goes for a little bit.
He's the guy.
And then then there's like this, it seamlessly transitions into Iron Man coming in.
Okay.
Iron Man starts flying across the bridge.
We saw that in the view.
Yeah, the trailer.
And it looked like a mediocre on-rail shooter.
And, like, that's the problem with all this.
I was just like, oh, that doesn't look like it's the fun way I want to control Iron Man.
God.
It's just kind of going, and it's just like, yeah, you go, do you shoot a couple things, whatever.
It seemed like it lasted way too long.
Another problem is, like, this whole thing.
It didn't feel like the stakes.
Like, what's happening story-wise is huge.
San Francisco was being attacked about.
to be obliterated and the Avengers are Captain America dies at the end of this
that we stop with that I know it's the trailer yeah um but with all that it's like the way that
they're quipping and stuff oh like there's nothing on the line kind of thing it felt like there's
nothing on the line and like even just the way people are acting it's just like ah I don't know man
it just didn't feel great all right man goes you control him for a bit and then uh the the hole
comes into play Bruce Banner jumps out of a saw that in the trailer there turns in the hole
Is that cool?
The whole gameplay seems second most interesting to me.
Okay.
Who's first?
Oh, my apologies.
But The Hulk, smashing a lot of things, as you'd expect.
But again, it did suffer from the pre-canned animation stuff.
A lot of the grab-and-throw, grab-and-throw guys are like smash, smash, smash, whatever.
It's a video again.
I get it.
Like, even Spider-Man at the end of the day, you are doing the same thing over and over.
Yeah, but this is exactly what we were worried about, right?
I'm like, cool, we're going to give you five, four, whatever Avengers to play as,
and none of them are going to be great.
Spider-Mated the same shit over and over again,
but it always felt awesome.
Yes.
Right?
And then after that, you get to Black Widow.
Taskmaster appears.
Black Widow comes down, starts fighting him.
And that's where I'm like,
this gameplay actually looks good.
Yeah.
She looked fun, and it looked like a styled up
Lara Croft from the two-loader games.
Dual pistols going.
A lot of acrobatics and flips and stuff.
I'm like, oh, this looks really, really interesting and cool.
and then it turned into a giant quick time event
where she jumps on Taskmasters back
and they started flying around
and it's just like you know
you're just hitting the right buttons at the right time
I get it, it's video games
I just expect more I want more
from Marvel Avengers
and Crystal Dynamics
and then there's a bit
you play as Captain America
and the sound effects were awesome
throwing the shield
that didn't look satisfying
and I was like oh this looks cool
but then he dies
so you're like alright cool
great not gonna see him yeah
that was kind of it
and you know
people in the audience
were applauding for it, but then there was a lot of people that were looking around, like,
because it wasn't pressed, just press, there was some press.
But a lot of people were just like, hey, that didn't look good, did it?
You know, and that's not.
I mean, that's honestly been, I think, the more vocal reaction from, or whatever, our bubble
of video game people on the internet is that it hasn't been, fuck, yeah, that looks great.
It's been like, oof, this doesn't look, I forget who it was, somebody it was like,
I could totally be wrong and I hope I am.
getting X-Men destiny vibes off this and I was like Jesus I mean I don't know it's like
this just seems it seems like a seven right now and I'm like that's fine sevens can be fun sure
okay okay yes I am king of yeah sevens are great or whatever sevens are rough when it's the
Avengers when it's here's what they're talking about like we're doing it's it's a games as
service kind of they're talking about they did they go into this they did go into it because
they on the presentation is like everything's going to be free
And it's like, wait, what's the game play?
They did talk about that a bit more.
It was still cagey in a way that I don't think they were trying to be misleading.
But they never say it's a single player game.
Every time they brought it up, which was multiple times, they'll be like,
it's a single player or co-op, mission-based, blah, blah, blah.
I'm like, okay, like, the focus on the or part seems more important than the single player.
So we're still not clear if it's you can play the missions alone or with people,
or if it's there are solo missions,
They did not make that clear in the presentation they had with, for us at least.
Your group, yeah.
And they did talk about, yeah, they're like, oh, you might have seen in this.
There's like other characters that are going to come in different expansions and the different areas they're going to add and whatever.
And it's, again, it's going to be an ongoing living world and blah, blah, blah.
And I'm like, that's so not in line with what you're showing us?
Yeah.
But you're showing us this as if it's a single player narrative game.
So, I don't know, I was very disappointed.
I'm sad about it.
It is a heartbreaker.
What was next?
Then you and I went to Nintendo.
Nintendo.
And the first thing we played was Marvel Ultimate Alliance 3.
We've not talked about it.
What did you think?
I did not like it.
Really?
I did not like it because we've been talking a lot about Marvel Ultimate Alliance,
coming to Switch, exclusive on Switch.
And it's kind of a lot of things that are like,
hey, this gives it some hope for being a step up from what we expect,
which was a seven.
It's just going to be fun, mindless fun, whatever.
This, to me, was like, ah.
At least from what we played, which was 10 minutes, I want to say.
Yeah, yeah.
We ran through as Me, You, Two Other People,
so Team of Four, all those different characters,
I was Miles Morales.
You were...
I was Cap.
Captain America?
Yes.
Okay.
Well, Captain Marvel was there, too.
Yeah, I wouldn't call Captain Marvel Cap.
All right.
Okay.
I have a shield.
Yeah, you have a shield.
Get this man a shield.
I...
Not to, like, have the words of the day be caveat and generic,
but I can't believe just how generic it felt.
Yeah.
Like, watching what my character was doing
compared to everyone else,
I'm like, oh, we...
my eyes as well, I'll be the same person.
Like, cool, I'm shooting webs and you're
throwing a shield. They're doing the exact
same thing with like the same type
of like range
and the same type of speed of being
thrown and all that stuff. I'm just like,
it just felt pointless.
You know, you're going through, there's some story stuff happening.
Yeah, Jessica Jones was there giving us mission item.
Yeah, and it's like, oh, it's a video game.
Yeah. It's a, hey, video game to
video game. Hey, I need you to go over here.
Oh, there's dengers, literally.
Yeah, there's them beat up the nensias.
there's a bigger nudge.
This one has a shield.
Yeah, yeah, yeah.
And I'm like, I get that I'm complaining about a superhero video game.
Action, RPG, whatever you're calling it.
But I was just like, oh, I don't want to play this.
Yeah.
I was the exact opposite.
Really?
I want to play it so bad.
That's awesome.
Now, here's the thing.
Everything you just said, spot on and true.
I'm not at all taking away from that.
And maybe this is me not having rose colored glasses for the Ultimate Alliance,
universe franchise, whatever.
Like, that's what I remember X-Men legends being in Ultimate Alliance.
being and then going too far with Civil War.
Like, it very much,
for sure everything you just said,
yeah, I'm shooting webs, I'm throwing the shield,
they're doing the same kind of thing.
All true.
It was four players,
for our first taste, pandemonium.
I was very much like,
can't wait to get this game by myself
and level cap and level Miles
and level Captain Marvel, right?
Like, to go through and learn what they are doing
and how it works and choose what's going on.
It was just like, blah,
and it was like, now it's all use our ultimates together.
and I was like, what the fuck are we doing?
I don't even know what the fuck's going on.
But it was, and again, I've talked about this recently
in the shows, I miss Marvel Heroes right now.
Like there's plenty of days, I'm just like,
I'd love to just smash some shit.
That's what we were doing.
We were smashing crates and going through
and getting a story and picking up gold,
and it's like, it is video game, the video game,
it is, we're just heroes that are interchangeable,
and I am on board with that.
But again, that's an expectation I'm setting
for what that game is.
It's not bad.
It's what it is.
It is Ultimate Alliance, where it's just like...
I just think, though, I mean, from the little we've seen,
I feel like the Ultimate Alliance games,
their story was compelling and cool
because it was this, like, big melding of universes
that we hadn't seen together commonly, at least back then.
That was cool and interesting.
We have now seen it done that it's just normal now.
And we've seen it done so well now that...
You're talking about movies and stuff?
Yeah, movies, common...
Like games, anything, really,
It's just like, maybe not games.
I was going to say games, yeah.
Yeah, but in terms of the story, it's like, just putting them together isn't enough to be like, that's cool.
And I feel like from the little story bits we got from this and from what we've seen it was just like, oh, this just feels like, it feels like a comic book event that I don't want to read.
You know, as opposed to a comic event that I'm like, whoa, this is, like the Avengers story.
I'm like, oh, this is.
See, and that's my thing, I guess, about it, whereas like, and I'm, again, maybe I just suck.
But thinking back to X-Men Legends and Ultimate Alliance,
and stuff, like, I don't remember what that was.
I do remember running through and beating the shit out of everything
and switching characters and having fun.
I don't remember it either, but I remember being awesome.
You know, and I think that that's the key thing,
because it was just like, we just didn't get that in the comic book stuff.
My thing is that, again, a 15-minute demo at a 3 with it
isn't the best way to do it, and I'm hoping it's just so early
that Jessica Jones was punching air conditioners and shit.
Like, like, how does that apply to Thanos?
You know what I mean?
No, that's true.
We're getting to the black order in Thanos.
And I was like, I assume eventually we're going to turn the corner of whatever little mission we're on in New York is actually a bigger deal.
I guess my final thoughts on playing it today and seeing it today, especially having played Battletoads earlier.
Yeah.
Which are very similar in the sense that it is just a beat-em-up.
Yeah, yeah.
You just go and, you know, whatever.
That has, Battletoads has that aesthetic, has that look and that stuff sold me.
But it also has that modern thing of being able to switch the planes.
I'm like, oh, you took this classic nostalgic gameplay style and added something that made it better.
Whereas this, I'm like, yeah, yeah, you're right.
Like, those games weren't nostalgic in 2006.
This is an HD version of Ultimate Alliance.
Yes.
And it should be more than that.
That, I understand.
That, to me, is why I'm just like, okay, cool.
And that's the thing about it.
Like, do you know how much?
Is it $60?
You assume it is, right?
That's the thing is, like, based on what we've seen the stuff, that's a steep price.
Whereas, like, obviously, we'll get review codes or whatever.
Like, I don't know if I'd be super stoked to drop 60 bones on it.
Yeah.
But I am stoked to play it.
And so maybe I will, and I hope I am.
And, like, again, like, as somebody who loved Marvel Heroes and misses that, which was, I mean, I love Marvel Heroes, just mindless.
You know what I mean?
It was just running around, beating the shit out of things.
Like, I was having fun throwing the shield.
And I was that thing of, like, man, I'm looking forward to leveling up cap.
And then also, what's in Marvel Knights?
And then what is fantastic?
All that do you do.
But you're right.
That I don't think it, like, it is not a Marvel games game that is, like, going, wow, it's bringing you up to Spider-Man leveler.
And not even remotely like that.
It is like, honestly, it's what I wish the iPhone games were.
When I see a commercial for Strike Force or something, and I was like, oh, oh, no, it's not, it's very, like, whatever.
Like, this is, like, I do want to dumb beat him up, whatever, and all right, cool, I'm in.
Then you left to do the-
I went to see Cyberpong.
Oh, yeah, you did.
We'll save that.
You kept staying for Nintendo.
But I stayed to do the rest of the Nintendo stuff.
Tell me about Luigi's fucking nation.
I did not do Pokemon, sword and shield.
Because you hate Pokemon.
No, just because I didn't feel the need, like, to have to demo it.
I get it.
But I watched someone do the full demo.
Sure.
Earlier in the day.
Was it Rahul?
I saw Rahul Koli was there.
He hugged me.
He did.
He hugged me as well.
Okay.
Well, it's not a competition.
But it looks great.
People were having a lot of fun with it.
In the Nintendo booth, they had this whole actual, like, Pokemon Stadium, like, real-life setup.
Yeah.
That people were doing with giant TVs.
So, like, the new gimmick in this Pokemon game.
Mega Man.
The Dinamo, I think it's what it's called.
I know you're talking about.
And just makes the Pokemon huge.
and seeing that on the big screens,
I ask people playing,
I'm like, this is pretty cool.
There's definitely an energy to it.
I'm like, awesome, but I'm like,
I get it, cool, I'm going to play that game.
I'm going to enjoy that game.
I then played Link's Awakening.
Oh, baby boy.
Yeah?
I mean, this is another one that's probably going to get.
How many faces do we have?
Three.
Yeah, I think I'm going to give this one.
It's so good.
It's a good game to start with.
That art style is just so killer,
and I feel that the original trailer we saw for it
was like such a,
a nice taste of like, ooh, I'm going to like this.
Then the new trailer we got was like, oh my God, we're seeing more areas and like the
unique cool ways that they're using that art style, that tilt shift, kind of diorama
look to translate to water and the mountain and the forest and fog and whatever.
It's like, they're getting real Nintendo creative with it.
So that stuff's great.
The music's awesome.
Everything about it.
I was just like, yeah, I can't wait to play this game.
Awesome.
And it's been long enough that, like, I don't.
don't remember what to do in Link's Awakening.
It was like, okay, the sword is there.
Oh, I need to get, what do we do with this raccoon?
I don't remember it.
It's like, that's fun though.
You know, it's like, and the moment you get into the,
aha.
When we did the post show for Nintendo,
I read the press release,
and the press release, message Mario stuff,
like chain chomp and yadda.
Was that in the original?
Like, I don't know anything about Link's Awakening, I guess.
Oh, have you played it before?
No.
Oh, yeah.
Oh, yeah.
Oh, yeah.
Oh, Lincoln's my first Zelda,
and I only ever went back.
to...
Linkinus.
Yeah, but I didn't even get it deep into it.
And then I loved between worlds because everybody's like, oh, well, it's just the same.
Like, I didn't play the first one's not.
You should one day.
But the Nintendo had a weird thing going where there was the first game on NES.
The second game was like a weird-ass spin-off and then the third game would bring it back.
They did it with Zelda.
Mario.
They did it with...
They did it with...
You get it.
And the Game Boy games were always kind of like that...
Well, the screen is a lot smaller.
Characters need to be a lot bigger, pixels,
take up more real estate,
and because of that, a lot of weird gameplay decisions
had to be made.
And a lot of it was sprite-based,
and it was kind of like, well, these sprites work.
People understand that's a bad guy.
People understand this, chain chomp,
how it's gonna move.
And so, Link's Awakening did share a lot of assets
from Mario, including Gumbas and Janejump,
and John, and Toronto Plants and stuff.
But in a Zelda fashion, but it was cool.
Any other in there?
there and there's also characters that legitimately look just like Mario but
there's Harry different um but I'm like I yeah yeah well these things the Nintendo
people I was with did but it was great fantastic this game's gonna be so good the
course but dungeon creator oh yeah create your thing yeah yeah whatever yeah but
links away he's gonna be real good it's a great 20 baby get hype then I played
Luigi's Mansion 3
Don't break my heart in this one.
Oh, there's no hearts to be broken.
That's why I like to hear.
To start with the negative on it, I definitely, definitely got the claw hand going on for a lot of stuff.
You play with the pro control?
Yes.
So that's the thing is like this game now for it, you're using the dual analog stick to aim it.
And with the amount of, it's much more advanced than let me just mentioned, one.
Sure.
There's a lot more functionality of like charging up with flat.
Charging up the flashlight to do the blast, then you can suck or you can blow.
You can have all the fun that you want to do.
But then there's a lot of other mechanics that you can turn.
It's dark, whatever.
You have Luigi now who can do all these different things.
Luigi's mentioned such an awesome concept.
The style is great.
The comedy of it is very subtle, and I enjoy that, where it's like all the different ghosts have such personality.
Sure.
And trying to figure out the puzzle, what the puzzle is, and then what the answer of them.
puzzle is and then the action that you get as the reward the ghost puzzle part they just got
that down to a science man and like going from room to room it just feels so good so many dumb
little secrets like that's great and Greg yeah I have one thing for you sure that is just
gonna maybe without even playing it make sure that you give that one of your game of the shows
the D-pad guess what it does plays a ghostbuster thing no depending on which direction you do
you make him say Mario
Oh wow
Mario?
In different ways
Mario
they know who their audience
Hell yes
hell yeah
that's that was fun
but yeah
Luigi's Mansion's gonna be
I can't fuck away
it's gonna be great
it's gonna be really good
the hotel aesthetic
was awesome
yeah
like they
the story at least
the bit that we saw
was the ghost
are stealing
the elevator buttons
so you can't go to the floor
because they have it
smart
so like the different
boxes you need to like
you beat them
you get a new place
the Gigi stuff
was weird
um
and the
the kind of puzzles we had to do with it were very like I know exactly what I need to do.
Yeah, they're like brain dead.
Yeah, but you can see how it's going to get crazy because it's like you can separate
and you can actually change who you're in control.
So it's like, oh, there's this elevator that you need to like put a fan on this thing
to make it spin to make the elevator go down.
Yeah, yeah, yeah.
It's like you blow and then it goes down.
Then Luigi goes in, Luigi does the other thing and then you suck to make it go up.
Yeah.
And you're like, all right, I get it.
it, then there's like key things where there's like a leak.
But if water gets on Luigi, he dies.
Oh, no.
And so it's like, you got to be cameras.
Like, oh, he can't be here then.
It's cool.
I'll look forward to you, man.
Yeah.
That one was a lot of fun.
That's just in 2019, right?
We're predicting October.
2019, predicting October.
It might be December now if it slips because Animal Crossing isn't there anymore.
I noticed.
But yeah.
Not that that was ever confirmed.
But yeah, that was it.
That was it for me.
Oh, that's all you did for Nintendo.
Yeah, they also had Mario and Sonic at the Olympics.
But only Barry Courtney likes those games.
They had New Super Lucky's Tale.
But nobody liked that game.
I didn't, for sure.
That was it.
All right.
So while all that happened, I went to one CD Project Red,
where I saw Scott Porter.
I saw Parr Schneider, Damon Hatfield,
a woman from WB, none of you would know.
On the way out afterwards.
I saw my friend from control, Tomas.
And that's pretty much all the people I saw there.
Ladies and gentlemen, that.
So I got cyberpunk tomorrow.
You do.
And so that's why it's like I want to talk a lot about it,
but I don't want to spoil stuff for you.
I mean, I think we're going to have a conversation tomorrow.
Snowmike Mike's joining us.
He also has seen it as well too.
But I want something from you.
I want to know what are your like kind of top level.
I'm coming into the focus.
Hold on.
Do this thing.
There it is.
No.
Yes.
No, I can't make it focus anymore.
Come back with me, and then we go forward like that.
If you're an audio listener, we're trying to focus the camera,
because now it's just not working.
Focus on my fingers for a second.
And if we come back, fuck it, who cares, is E3.
Who gives a flying fuck.
Crack the beers.
For sure, cyberpunk is getting my kind of funny approved of work,
my first so far given out for anything I've seen
in terms of, I think it's a game that,
is, I will be floored if you go tomorrow
and it's not your game of the show.
Really?
Yeah, and I know we gave it a game of the show last year.
Yeah.
So you're like, I know what I'm getting into.
You don't know where you're getting into.
Yeah.
Like, I tweeted about it, and I know it sounds stupid, I'm sure.
And I went, like, literally, the convention center here,
the entire walk I'm trying to figure, how do I frame this?
Like, you know what I mean?
Like, how do you tweet or, what is my concise thought
on this game from a top level?
And what I came up with, right, is like, this is a video game like I have never seen in my life.
And I'm not even talking about being in the industry.
I'm talking about in my life as a video gamer.
Like, you watch this demo and you think you have your head wrapped around, like, the little things we take for granted in games.
You know what I mean?
Of like, oh, like, you know, you run it, they have you going up to kill some people and they're like the animals, right?
And they're like they're, they call them like a jacked out like bros from the gym.
gym, right? They're all like, looking like Bain or like Arkham villains, right? And you're like,
oh, I understand this. And when you kill them and you'll start snapping their necks and
doing that thing and takedowns or whatever. And you're dropping them and they're going down
like a fallout person or whatever, whatever. And you're like, I get it. I understand this.
And then like they brought out this weapon, nano wires. And they start with their like neon
wires like this. So it looks like piano wires. It's like, oh, you're going to choke them over,
right? And instead they start slashing with them and they start lopping arms off on where
whether connecting, lopping off heads,
and you're like, that's nothing like how a fallout villain
would lose their limb or like, because you wouldn't do that.
You shoot them and go, oh, and fall down, right?
Or how bat, you hit an Arkham villain,
how they would go down.
It's that kind of weird shit.
And the way of the game layers,
things you think you understand about games, but don't.
Like you're in a giant open environment and suddenly you're shooting
and again, if you're taking the fallout perspective
or in traditional open world games,
Like there's limitations to that.
But they're shooting and they shoot like a tree in the tree
explodes and comes down.
You're like, so it's got destructible environments on top of
characters that can be hurt this way, on top of this.
And then to go through as they start leveling up the character
and what that means and the variations of it,
that you're not like locked to a class system.
Like, you know, they have throughout the demo two different builds.
They're like, you can't do this, but we're doing it for you.
We're switching between them so you see the different.
And again, they're very clear of like, there's literally like you have your attributes, right,
in terms of what you'll put your points into.
And it's the ones I wrote down right are like, you know, your body, your reflex, your
ability, your coolness.
And like, coolness, like, they say, they show you all that and they put the points at the
beginning of demo and then, you know, it's a 55 minute demo or whatever.
Towards the back of it, they jump back in and show you like the skill trees.
And it's like, coolness is up here and that starts giving you like abilities like your assassination
or you're, it's like, oh, you see like the things
that were as like body is like strength
and all this different stuff.
And so is that of the hacking and the stealth
and how do you wanna do this and like,
you can put them wherever you want
so you can have a super strong hacker
or you can not do that way.
And it's the thing of we're going through
and they hack the system so that they could open doors
and turn things against each other.
So they're turning off cameras,
they're moving undefined and they have, you know,
these hacker points so they were able to hack
the bionics of other people, which meant like,
you see this,
this dude, like, he attacks, and he's like,
he grabs his own hand, the hand comes out,
and pulls a pin on his own grenade, and he explodes.
And then there's another one where the dude grabs his own gun
and brings it up and blows his brains out.
Oh my God.
And it's like, what the f-
And then it's like, they played a lot of the demo that way.
And then it was the jump to, like,
let's show you a strong, I think they called it strong body.
Let's show you that.
And so we've been, we had already hacked on the shit,
and da-da-da, like, weren't,
we haven't hacked anything now in this play-through.
And so how do you get through these doors?
Like, you put all your, you go,
and you rip them over.
open like fucking Superman and I'm like fuck like you know I'm doing that now I want all that
shit oh man everything they showed was so fucking cool and it was just like wow what the fuck
and then it explains the kiano character right of uh what was it Johnny Silverhand yeah of like
he's you know your character is V we learned that in the last M of E3 uh Johnny Silverhand is
haunting V so it's this thing like only V sees Johnny Silverhand there and Johnny Silverhand
is doing like the come the fuck on man we gotta go like do this thing he's not haunting him like
oh like i'm bad but it's like he's the one talking to you and like hacking in the story
and the choices and you choose your backstory and then that influences what you can say at this
given times like it's all taking place in night city which is between san francisco in la oh cool
and so then it's not all it's not all thing that's where the main story is are the demo you're
going to see takes place in pacifica what yeah but it's pacific in the future this
How of Sean Finning it?
This cyberpunk future that it's like it was built up to be,
it was being built to be this place for the rich and the famous,
to live in their yachts and drink their champagne and shit like that.
But in the middle of building it, like there was a recession
so it didn't happen.
So it's all this different stuff.
They're using a mod, right?
Because you choose your own mod to put your character into this stuff.
They're using a mod that allows the character to understand foreign languages.
So the people you're working with are talking like with, you know, the French Creole.
and so as they don't translate it like so you hear it they if they're talking in this creole accent
or the creole language or whatever it comes up as that and then it slowly decifers as you
see it above their head like captions it's just the game the game is amazing and like I can't
say enough and I don't want to blow smoke because obviously it's preview we've only seen two
things will it all hold up yada yada yada but like will it I think it will and I'm saying that
based on the fact that this is CD Project Red,
they killed it with The Witcher, you know what I mean,
like they know what they're doing,
they've been working on this game,
they have the technology and the resources,
they understand what people want out of their RPGs.
I, of course, I don't mean to be like, I'm shaken,
but like, you know, I thought after that day's gone preview,
like, oh man, days gone, it's going to be awesome, right?
And I did not think that came together at the end.
I guess here, it's the same thing,
it's a preview and all these different things,
but like, I look at this game,
and I'm just like,
I can't,
I can't imagine the things they're doing getting boring
because it is so diverse and it is so much of choice
and it is, you know, all these abilities you're unlocking and going
and the gunplay does look fun, the abilities you're doing,
like, it is that change, the choices, you know what I mean?
Of, like, coming up and getting to these moments
where he's like, all right, call this is a choice
that will change dramatically how the rest of the game plays out
and, like, which way they go in the demo
and how it's all going to play out.
Like, obviously, we'll get into this tomorrow
with Snowbike and you after you play it.
Let me see there any other...
Or see it.
Huh?
Oh, I see it.
Sorry, yeah, exactly.
We didn't play.
This was done beforehand.
No, I mean, that's the best.
I mean, that's top level.
Yeah.
I mean, without getting it.
Dude, I'm super sold.
And I'm going to be surprised if anything can beat Fawfancy.
Yeah, I should, I'm going to try to, I'm like, you should, you should try to see it, man.
I don't know if it's going to be possible at all.
Like, it's the hot one.
But, you know, people love it.
That everyone trying to get into.
But I would love for you to play it because, like, it goes so far beyond what I thought it was going to be.
Like, I thought it was just going to be like, oh, oh, man, I love it.
this game I left all fantasy
sure
this is gonna be cool
and see that and that's the
exact way I feel about
CD project or
uh uh
cyberpunk is you like
sure we left last one
and be like that game was awesome
and it was cool
and I don't mean to be weird about it
but like we've seen a lot of games since then
so it has been like
oh yeah I remember we loved it
it was a cool RPG or whatever
and like sitting there and doing it
it's just like
it's like
it's not only
the fact of everything I just said gameplay
it's not only this destructible tree
it's not only choose your own adventure
it's not only dialogue
It's not only your ability to build this thing.
It's walking through this place and look for it.
Because I started looking for it.
It's just like they aren't repeating NPCs.
And this isn't like we are in a camp that only has 14 people in it so it makes sense.
Like you're in these giant fucking areas and everything feels so alive and so varied and so different.
And it's just like I can't wait to get in there and invest into what my character is going to be.
And I said this last year and I'll say it again too of like I feel like for the first time,
time this is going to be a game I play where I really
role play, where I do pick a backstory
and then I make choices based on that.
Rather than like, cool, there's choices
in The Witcher, but like, I'm going to be a good guy.
He's a hero, you know what I mean? You're like, I'm going to play fall as
a good guy. I'm going to play. Exactly.
This one's going to be like, I want to do this
this person? Do I want to sell out this other person?
The game's for me, man. I mean, that's the thing.
Everything about it is so
spectacular. Like, based on the conversation
we're having, and maybe this analogy
doesn't go all the way. And it actually, I know it doesn't.
so don't like take this out of context.
But I feel like what I've seen of cyrantpunk reminds me of inception,
where I'm like, I have never seen a movie like this.
Yeah.
Like this is, this is so, so different, and that ended up being amazing.
Yeah.
It was like, it did it.
It lived up to how spectacular and, like, never before seen that was.
Final Fantasy 7 remake seeing it.
And this is where I don't want to get caught up in context.
It reminds me so far.
of the year going into Force Awakens,
where I'm not even necessarily talking about
Force Awakens, I'm definitely not talking about
what happened after, like, just where Star Wars is at.
But that hype and that feeling of like, oh, my God,
even after the prequels, they're getting everything right.
Yeah, yeah, yeah.
That trailer, the Chui Were Home,
the music they were putting out, the character designs.
Everything was just like, oh, my God.
They are nailing this, and I would have never thought they were.
That's how I feel about Final 167 remakes playing it today.
where I was like, oh my God.
They're doing it.
They're doing it.
And I did not believe in them.
And it's so much more that I would have ever expected after the prequels.
And then Force Williams came out and I really, really liked it.
And I think that in hindsight, I like it less.
But I feel like that Seven has the chance to really be something very, very special.
It's more than just a remake of one of my favorite games.
Wow.
You know.
But we'll have to see tomorrow.
We will have to wait.
We have to win.
gentlemen thank you for joining us for our table gorilla that's actually two that's actually 18
e3 coverage thank you so much for your support the entire week for all of our watchalongs
if you didn't get to see any of them because you watched the actual press conferences now go back
youtube.com slash kind of funny games watch our reactions to some things um that could be fun watch
the kind of funny game showcase too oh and that too that's the thing that happened that now feels
like it was a year ago right but no it was two days ago three i don't even know we'll be back tomorrow
slash kind of funny vids.
I'm sure that there will be details on timing
of when you can watch us live
on GameSpot stage.
We're live at 7, right?
I don't know.
Pretty sure so.
Pretty sure.
If you want to know for sure,
go there.
We're going to do that.
And then, yeah, Game Scouts on Monday
with our final, final E3 thoughts.
Yeah, the thing we filmed tomorrow
with GameSpot will go up
as a kind of funny video
and audio podcast the next day.
Friday.
Yeah.
Okay.
Love you guys.
Bye.
