Kinda Funny Gamescast: Video Game Podcast - E3 2019 Final Review: Easy Allies x Kinda Funny - Kinda Funny Gamescast Ep. 225

Episode Date: June 17, 2019

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Transcript
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Starting point is 00:00:04 What's up guys? Welcome to the E3 2019 in review kind of funny easy allies crossover spectacular throw the exes up everybody let's go We got Brandon Jones on Tim Geddes one of the coolest news in video games Greg Miller Brat rounding out the group man giving Fran Marabella a run for best hair in the business Don't say things you can't take back oh oh you see that friend is gonna bustle No friend. Brad, do they know it's not a mistake that you have such good hair? I don't know.
Starting point is 00:00:37 It's not an accident. What does that mean? I was a hairstyle for like four years before I got a game. Yeah, man. Yeah. What could I do better? I need a haircut right now. That's what you need a haircut.
Starting point is 00:00:48 Yeah, yeah. Just got like the classic, though, the classic cut, man. Yeah, yeah. I don't see it wrong like, man, that guy needs a haircut. It's out of control. What do you see? Do you see, like, just the colors? Go ahead.
Starting point is 00:01:00 Yeah, I'm just checking out all the gray. Mm-hmm. It's very, a lot of gray. Checking out. They thought it'd be easier running your own business much harder. I like the green
Starting point is 00:01:07 man. Jones got the great going too. Coming in. Great team. I saw on the game spot like, oh, there it is. We're here at the Easy Ally's Studio.
Starting point is 00:01:14 Do you call it the Studio? Do you call it the Office? Studio. Studio. We got two rooms. We shoot stuff. Damn. Plural.
Starting point is 00:01:20 Yep. That's some fun. It's like universal studios. She's not part of this. I mean, she's physically there. If I'm being and Frank, she's leaning too far in. She's supposed to be back there
Starting point is 00:01:28 taking her burrito nap. I don't know why she's. We just have burritos. My goal is to set up like the Universal Studios, but the Easy Alley Studios Backlot tour. I want to have a tram that goes down the hallway where then John comes out. I'll give the tour.
Starting point is 00:01:39 Kind of wing in the hallway. And here's our one sink. Yeah. So it's Friday right now as we're recording this. We just came, the Friday after E3, we saw all the conferences, we went down. You guys went to Judges Week before this. Then we just did all our appointments.
Starting point is 00:01:53 You host VA play. That was crazy. We did the kind of a game showcase. We've all played a million different games and appointments and stuff. Then we came here and did your guys' show. We were on that. You can find that on YouTube.com slash easy allies, right? Yeah, yeah.
Starting point is 00:02:06 There, that should be fun. But this, I just kind of wanted to do like a wrap-up. Overall, what did we think of this year's E3? Brad, you want to kick us off? I think this was my sixth E3, and I had a lot of fun. It had a weird vibe, though, going into it because there's less big people on the floor. I remember my first E3 was the hallway, the Xbox, the PlayStation. It was super epic Nintendo was in there and everything.
Starting point is 00:02:32 They're cute, guys. And now we're like, there's so much just like small, random, like, little businesses in there. Like, I can't even, like, play a video game right now. Like, okay. There's just, like, a big open space where I'm just, like, kind of sad because there's nothing there. But there's some extremely good video games at this E3. What were the top things that you saw? 587, Doom Eternal.
Starting point is 00:02:55 Right. My top two, man. Talk about Doom. I don't think that we really on any of our show. got into that one. The reason I have the switch, right, is that Doom Eternal was so good. I'm like, I got to go back and play Doom. I got to go back and play Doom. It's a good thing. Down on a Doom right now for your internet. Screwing up your entire live show. But yeah. Have you played Doom 2016?
Starting point is 00:03:13 Yes. I know you're just playing. I tinkered. I tinkered with it at launch. Probably dropping frames or dropping Doom frames. Yeah. Love Doom 2016. Then they just came back with Doom Eternal literally improving upon every single thing in the first game. The movement, like Doom is a game all about speed and movement, and this game just takes that idea and just runs crazy with it. You could dash in the air now. You're going even faster.
Starting point is 00:03:38 You're swinging around. You're not stop. You're like, not stop moving in this game. So what I really liked about the stuff they show at the Bethesda Conference is it reminded me of a 3D first person Celeste in a lot of ways. The platform? Yeah. A lot of like air dashes and like it needs and constantly moving.
Starting point is 00:03:55 And that's insane. It works. It feels really good. Like super in control. You know first person, sometimes platforming for years? It was like, yeah, a little donkey. Doom, nails it perfectly. Really loved the grappling hook shotgun. Oh my God.
Starting point is 00:04:08 Right? Shoot across. Use it to shoot a shotgun. Grabbing hook, shotgun. Attach to the demon, pull yourself over, and then immediately shoot him with the shotgun. Awesome. Yeah. Yeah, I love it.
Starting point is 00:04:16 The game gives you so many fun tools to play with, and all of them are super useful. You don't like play Doom and be like, oh, I'm just going to stick with this one gun the whole time. I like this gun. Doom? No. You're switching around and you using everything in every situation. Awesome. And then Final Fantasy 7.
Starting point is 00:04:30 Yeah. Final VII is probably my favorite game of all time, the original. This game is the dream, kind of thing like that. This is like what Final Fantasy 7 should look like to me. This is what Final Fantasy 7 should be in a modern day. I love the turn-based battle, but I think what they're doing with the battle system in this game is exactly what it needed to be. It felt great. It's still tactical. And just Midgar, it looks perfect.
Starting point is 00:04:56 I was just blown away. I was blown away. always like, yeah, I'm like worried about this game, kind of. You know, it's multi-part, that's like a little worrying. But then I just see it, and I see what they're doing with the characters and everything. And it's just, it's just nailing it for me. It's getting people, I think, involved in the game,
Starting point is 00:05:10 like Brandon. Brandon's a perfect example of someone who didn't really like Final Fantasy 7, and he's in. On liking, remake or not liking 7? I think it was not liking 7. Not liking 7, but then Tim has sold me on this remake as well. The more he talks about, I think. The moment it went to slow-mo.
Starting point is 00:05:27 It's like, That's the thing is the battle system. The more I think about it, I was talking to Ben a little bit earlier about it. And it's just so crazy having nailed it being an action game, but at the end of the day, the combat is not about mashing square. No, it's not kingdom hearts or anything like that. It's not. It's like you're kind of, you go in and you mash square to like do your sword strikes,
Starting point is 00:05:46 but the reason you're doing that is just to build up your ATB, your ATB gauge, which then allows you to use your magic and use your skills. And that's where it's at. It's like all of the slash slash, that's not going to take their life down. That is totally not where the strategy is. It's like you need to just use that to get your gauge up. And it's pretty quick. It's like really fast.
Starting point is 00:06:03 And then it goes into slow-mo and you can like choose your, what's your next move is going to be. So it's similar to bleeding edge, right, where we had like a basic attack, but really you're doing it to build up your special? Yes. It's like that. But instead of it being like super fast-paced, like platinum game style, it turns from Kingdom Heart style like slash-slash-slash into more of like a traditional Final Fantasy. but it doesn't have that sense of like, it's my turn, it's your turn, it's my turn. It's definitely like moment to moment you've got to go.
Starting point is 00:06:33 And playing the demo, a lot of the enemies were really easy. Once you get to the boss, though, I was like, there's tactics involved with this. There was a lot more strategy than I expected. Yeah, you're just not mashing it out on this guy. I saw a ton of people around just losing. Like they were dying at the boss, and I was like, that's cool that it's not that familiar to play.
Starting point is 00:06:51 But then immediately it's like you wrap your head around it and get the combo. I loved it. I didn't think about this, but I was a big fan of Octopath Traveler. Hell, yeah, you know, come on. And I just think, I think it's one of those games where, kind of like, days gone, where it's like,
Starting point is 00:07:04 I enjoyed this. The sequel could be a, oh, my God. Great first step. And one thing that I think Octopath Traveler did really well, and I wonder if this also has a payoff in Final Fantasy 7 for what I've seen, is this idea, like, you're saying, of like, mash, mash, mash, mash, mash, save, save, save, something happens to the boss.
Starting point is 00:07:20 We're like, oh, I'm weak for a second, and then, you know, just, everyone do the biggest thing you bought so that's the cool thing is I feel like they made a wise call of only having two ATB gauges down there so it's like you can't stock up a whole bunch okay it's like at any moment you can only have two per character yeah and we the demo we did was barred and cloud so there's two characters you can switch on the fly between them so if you do stock up you have the potential to use four special moves back to back and that was really satisfying really cool but eventually there's going to be tifa added or whoever else so three party members in the meantime you're building up your
Starting point is 00:07:52 limit break two the whole time Yeah. So you got that to worry about. And there's also the demo we saw, they showed off a different, like, or like a mode you could put them in. Yeah. I think Cloud was like Punish mode or something like that, where he had like, he was doing more damage, but he was attacking slower. And he could also auto attack if he got hit, but if he got hit by a range attack,
Starting point is 00:08:09 you'd get knocked out of it. There's just a lot of strategy. I was surprised how much strategy there was for a game that seems like on the surface, like a very just action, your slash, that's what you think. It looks like that until you actually play it, where you just like sit there. Because I was playing it and I was like, oh, I could probably just hotkey everything and just get through this really quick and not have to actually pause it then when I started playing I was like oh let me stop and think for a
Starting point is 00:08:30 second oh this is really great I think they did a really good job of like it looks more like like Kingdom Hearts yeah gameplay but what it actually is is it's on the surface it's that the moment you go a little deeper it feels like kind of a best of Final Fantasy 13 and 15 of course the meter you build up the stagger meter and all that stuff and it's just like it I feel like all those games had to die so that this one could yeah yeah you know what I mean It's like those games, I love aspects of them, but I feel like this one's going to bring it all together and add the look and world and style of seven. And that's going to be spectacular. Will you a big fan of Advent Children and Durga Syrivis and like the whole couple?
Starting point is 00:09:05 Durga Syracus is like not a great game. It's not, but I had fun playing it. I like Crisis Core. Avent Children is insane, but I love it. Even, like, I know Jones loves that movie. I really enjoy Advent Children, actually, yeah. I like watched it with Amanda, and I was like, okay, here's what's going. I gave her like a really quick 15 minute pre-time.
Starting point is 00:09:22 Come, is it. She's like, what? Because I got obsessed when I did the Final Fantasy retro the game trailers, I was like, okay, I wasn't attracted to this purely just because of style. And it was so different from Six that I kind of was like, maybe I'll try Chromitra or something else. Like some of the RPGs that I miss
Starting point is 00:09:35 that are more in line with what Six did. But then, like, when I kind of forced myself to absorb all of it, it's like that soundtrack is a killer. Separat is a character, I think, is really fascinating. The world is really cool. Obviously, it's just got, you know, coolness everywhere. It's just a very stylized,
Starting point is 00:09:50 with a lot of intent. even though I disliked it because it was so different from six, it is very different from six. I could imagine people, because I didn't play one through five. I think I knew of one and probably saw it played, but was not a big fan of it on the N.S. Yeah, it's weird. Six is so different, too, from the other ones. So I could see people who had lived and breathed that,
Starting point is 00:10:08 especially in Japan, you know, for one, two, three, four, five, six, that were like, whoa, this is a whole different thing, and I kind of like it. Obviously, I loved that introd when it came out, just because it was like, oh, my God, this is the real Final Fantasy movie. And tangent. but I saw spirits with a nod, you know. Did you, you saw it?
Starting point is 00:10:25 I did. At the nephew? I went to a theater. No, I was in, I was out in the Midwest. I got X-Men vibes from Advent children. Because at the end, when it's like, Bahamette pops up and they're like, all right, we got to take them out.
Starting point is 00:10:36 And you see Vincent in the background, like, yeah, yeah, yeah. I was like, this is what I want. That boss fight in the middle of the movie is so great. Why can't I get this animated X-Men movie where it's not always just like 1-1, one-v-1, one-and. Like, no, I want a group fight. Like, I want, you know, you know, you know, a lot. or like eight sentinels to pop up and in the distance I want to see Wolverines. My big problem with the Final ConC7 compilation stuff like reflecting now is I feel
Starting point is 00:11:01 like they really made Cloud this just like emo, hot topic kind of like, more of a character and I loved seeing this game not do that. This game, this is the jerk cloud that that really cares about himself and no one else and they're doing a really good job with the dialogue with him and Barrett about building characters. expanding on who they were in seven as opposed to what they became. Yeah. They don't like each other right now. Yeah.
Starting point is 00:11:28 Which is awesome. Yeah, it's great. Do you think they'll finish it? Do you think they're going to eventually get all the Final Fantasy 7 out? This is something Tim was talking about on the podcast on the day. All the parts? Yeah. Oh, yeah.
Starting point is 00:11:38 I mean, we got three 13 games. So, yeah. Like, anything's possible after that. That was insane. No one even asked for that. Do you remember when 13-2 was announced? It felt like in April Fool's January. It was just like, no, you're not doing that.
Starting point is 00:11:50 Yeah, I mean, I think it'll come out though, but it could be a long time. It will be a long time, right? Yeah, cross-generation. I think they're just waiting for those sales, and then I think when those numbers start rolling in, that's gonna like green light the rest of the project in a way that it might not have been given that much approval beforehand. There's no way this doesn't become the number one highest long podcast. So how long is this first one gonna be? They said it's long, like, there's as much content in this game as like a normal five-fancy.
Starting point is 00:12:17 15. So probably 45 to 60 hours for it. So yeah. I mean it's two Blu-ray discs, so it's going to be massive. Yeah. It's going to be awesome. It's interesting because we've had so many amazing remakes. Even like reboots, like Tomb Raider, which has been so many
Starting point is 00:12:33 awesome opportunities this gen. I was kind of when the gen is over when I look back and just like Hitman and all these franchises that came back that were really fascinating to me. Put new life back in the game. Yeah, even something like Monster. It was called it Monster World. It was called it Monster World. But that I've never really
Starting point is 00:12:47 been interested in that franchise what was one uh um tales tales of her eyes oh yeah that looks this looks really good in your argument here and in your retrospect of your building would you include god of war oh totally yeah yeah because all of these things there's not a blueprint you know so like they they chose to keep as much as they wanted and change as much as they wanted kind of like this like you still get some people are like livid that it's not term based so it's like you're naturally going to have that and there's no you know like right way to do this and it's just interesting to see something like Resident Evil 2 man like I'm playing that just like I don't believe I don't believe it like I did not I had my expectations were way below this I'm such a
Starting point is 00:13:26 broken record what they would change how good it looks the fact that it's like RE7 and RE1 remake but more you know all of this combined and that's what I'm saying it's like that 13 and 15 had to die for this live it's like it's the same thing where it's just like this game feels like the re2 of Final Fantasy 7 where it's like I think that they're trying to make a modern game and not remake seven. It's not just like doing it again. It's like trying to take what made that one special and expanding on it and they're not going to have the phone. So my hype for it at the show is not
Starting point is 00:13:55 only just seven, which again, didn't play but I'm familiar with, you know, so many aspects of it, but just what this means for the whole concept of remaking something of this size. I see them kind of blazing a trail here for, you know. It could be cool. Other final fantasy games.
Starting point is 00:14:11 What was your favorite thing for me, three? Other than seven, I mean, obviously, cyberpunk was just was just insane. It was interesting because I don't know if it was fatigue or whatever but whenever like an ally would come by and you like, oh hey, it's nice to meet you.
Starting point is 00:14:24 Like, what are you a big fan of? I would just draw blank. I'd be like, man, I don't know. A lot of times... Because like Ben, I definitely played Doom Eternal but like, you know, the two of you are so excited for Doom Eternal. Like it's been really fun like seeing these other big projects
Starting point is 00:14:37 because like, to be honest, all I can think about right now is Dragon Quest Builders 2 and Ultimate Alliance because they're so close. Yeah, that's great. And so like we, I can talk about Breath of the Wild to you. I can talk about cyberpunk, but like, the moment, like, you know, the, the, the, the dopamine kicks in and I kind of start to get hyped. It's like, no, no, no. It's just caps because it's like,
Starting point is 00:14:56 what are you even doing? It's like, older school six. It's like, okay. We played Ultimate Alliance, right? We enjoyed Ultimate Alliance. Tim's like, it's not really doing anything crazy. I'm like, I know, but I want that right now. Yeah, there's nothing wrong with that. It's just, you know, it's just junk food of beating things up in crates and seeing Miles run around Wolverine. Like, that's good enough for me right now. That's all I want to get to. So, so the easy. answer is Final Fantasy 7 remake, Cyberpunk. Those two were the two games. I mean, they were, undeniably, the games of the show.
Starting point is 00:15:22 Yeah. Everybody, because it's weird. Like, Doom Eternal, I'm not surprised. You know? Like, from playing what I have of 2016, which is very recent, actually, it was like 10 bucks on Black Monday in December and I'm like, okay, it's time. And so impressed, so different, you know, again, all the new, everything wonderful. And so when Eternal came out, it's like, I bet this is gonna be great. Even Animal Crossing, I didn't know what they were going to do, but I know I'm gonna play it.
Starting point is 00:15:47 and I know they're probably going to pull it off. They've just been done such a good job with all of their individual franchises. I'm sure they're going to, bigger, better, across the board. But seven remaking cyberpunk, I was like, how can they improve upon the stuff that we'd already seen?
Starting point is 00:16:00 I was a little bit skeptical just because there were so many different ways it could go. Sure. And it was neat coming out of both of those demos. And be like, wow, video games are cool. Especially cyberpunk. I can't believe that I said the two almost hour-long demos of that game
Starting point is 00:16:13 and both of them just were so great. So different and so different. And so, like, and it's fun talking to Ian because they brought up, like, the skill tree. And Ian just, like, leans over to me, and he's just, like, blade's hacking. And I just, like, lean back to him, and I'm just, like, you know, like, oh, and, like, he's going to go street kid, and I'm like,
Starting point is 00:16:30 corporate. All my corporate. I'm going to corporate, baby. What are you doing? Yeah. See, I feel like everyone's going to go street kid. I'm looking at corporate. I'm like, I'm going to rollplay the fuck out of that,
Starting point is 00:16:39 and I'm going to have fun. This game, I really, it's going to be, I mean, every great RPG has those moments, but I really am excited to jump ahead to, you know, whatever, when we've all beaten it and having this thing and sitting there and having that, wait, what did you do? Where did you invest your work?
Starting point is 00:16:54 Who did you build? What did you do in this situation? You didn't even see that situation. It's similar how we're talking about dying light too, briefly on your content, right? I haven't even talked about that on this show, but where they talk about, like, there's pivotal choices in that that drastically change it, right?
Starting point is 00:17:07 And so the demo we saw was basically like, do you want to switch these water pumps on? Yes or no, somebody's lying to you, you don't know who. Yeah. When they switched on the water pumps there, they drained this city, and then it was a city full of new quests and things to go do, blah, blah. And they're like, all right, any questions? Like, well, yeah, like, if I went the other way and didn't drain the city,
Starting point is 00:17:26 do I not get that world? He's like, no, you don't get that world? Like, you would never have seen all this stuff that everyone spent all the time with. Wow, that's crazy. In cyberpunk, what are the three different classes that you can choose? Street kid. Well, these are back stories. Yeah, yeah, yeah, yeah.
Starting point is 00:17:41 What was it? There are no classes. There's no classes. There's no class system. They're all the attributes. They're like Camari. It'll come up with the name for your point allocation. It'll like average it and be like, you're a this.
Starting point is 00:17:54 Based on the points that you accuse. Yeah, yeah, yeah. But you don't, it doesn't go the other way around. What were the three backstores in? Because there was Street Kid. No-Mod, I think. Nomad, that's what it was. Which is the main character we're seeing.
Starting point is 00:18:05 The protagonist, we've seen in both of those trailers is a no-mobile. Because I think the, when they had one or two characters, there's like an image of what that would look like. like he was the nomad character. But yeah, I think it's even more interesting beyond the backstory is when you start investing the points, right? Because it's, like, when you play like fallout and you put it into luck or whatever, you're like,
Starting point is 00:18:23 I don't know, what is this really? And then when it was just cool, you're like, well, what does that mean? And when they actually jumped in and it was like, cool, leads to assassinations and sniper rifles, right? And then it was like a body, it had shotguns. I was like, oh my gosh, I see what you're doing and how this is going to spiral out to what I actually want. The breadcrumb trail of going to the perks and things you want.
Starting point is 00:18:41 Even just that demo, we all had different favorite moments. Like my moment that I thought was so funny, and I thought it was just a great job. Because, like, you know when, like, they're doing presentations and they try to, like, put a joke in there, and you're like, oh, yeah, you know, like, just do the demo, please. But, like, one slow pain, like, oh, I don't know what he's doing that. Like, you said this 15 times.
Starting point is 00:18:59 For one gameplay bit that was like a, I laughed out loud when I saw it in the demo is he switched over to the female character who had strength. Yeah. And he was like, so now we don't have to hack this area. It just goes to the door. I was like, I'm going to build a stealthy Superman character, right?
Starting point is 00:19:15 And it's, that to me, like, that's a good MMO. When you're like, oh, I'm going to be, like, any MMO. Like, I'm going to be a ranger. If it's stealth and bow and arrows and knives, like, that's me. But you get in a party and you see someone else, and you're like, oh, that's a cool armor. You know, you're constantly like, the grass is always greener. I'm still satisfied with my experience, but, oh, that's so cool,
Starting point is 00:19:34 like, that ability to have or something. In the conversations about cyberpunk is I really do feel it'll be the first RPG in a long time. that I have legitimately role played at. I feel like in previous RPGs, I'm making characters, I'm usually making Taylor Swift or I'm usually making Calab. Both of them are just good people going to do the right things. And I feel like cyberpunk already is such a great area.
Starting point is 00:19:53 You're already starting from such a street punk, gutter kid thing that it's already putting you in a place where... That's all to be the corporate guy, dude. Even if I try to make the right decisions, the right decisions, I'm going to have to screw over somebody somewhere and do all these different things. Did you guys put the Witcher 3? Yeah. Okay, yeah.
Starting point is 00:20:09 There's like kind of that. the Witcher 3, you can see where it's being built up, especially from like two, which is like one to two or like huge leaps and three is the hugest leap. And just how crazy CyroPunk looks and how many stuff you can do, it's like they're just going from like three to ten and like how much you can do Cyropoc. I saw that skill tree and I was like, good God. Yeah. Holy shit.
Starting point is 00:20:30 I just can't believe how the world seems to be so living and breathing. And it's like that to me is next gen gaming. I didn't believe them when they said that last year. I was like, no, this is not current gen. I'm like, I don't believe you because no loading, no nothing. I'm like, no, I don't believe you. They're like, oh, yeah, April or so then I was like, what? But one of my favorite parts in this demo was they walked into this, like, concert venue,
Starting point is 00:20:52 and then there was like a DJ performing, and like there was a ton of NPCs, like, kind of dancing around and stuff. And the way that your character moved through the crowd and that people would move, I believed it. And I'm like, they all look like different people. They're not just re-skins over and over. And it's like, oh, man, and then you can leave. And I'm like, I believe that that concert's still happening.
Starting point is 00:21:11 Like, that's crazy, you know? I love the, yeah, when you walk in, right, and they're giving the speech and you see it translating words about people's heads, right? Because you don't speak the language, but you have the mod. And they were like, you know, you could not have that mod. You can walk in here and not understand any of this. Like, I even thought, I thought that was cool where it wasn't just like the subtitles of the bottom of the screen, but it was like kind of attached to the characters.
Starting point is 00:21:31 So you would walk into a room and know where everyone is and what they're talking to each other. But, like, if you hear it muffled out, you would hear it in the room or, like, distinct. but being able to read and see a transit, I'm like, God, it's just so stylish. And like every single decision made feels like it is to enhance the game and to enhance the experience of the user. And it feels like every gameplay,
Starting point is 00:21:52 like control option that you have is based on the augments that you have any character in the world. It's like, man. And I often feel, too, like this grand because I just adore open world games. And it feels like there's always this like huge gap between the world and you. Like, loved Horizon, but you definitely get the sense.
Starting point is 00:22:11 Like, no one is like Eloy. No, everyone, oh, ah, when she walks, too. You're definitely like an outcast, a weirdo. And even something like GTA, where, like, you kind of blend in, like, my character model looks a lot better than these other characters and, like, they're just kind of wandering around. Every GTA game I've ever played,
Starting point is 00:22:26 I'll, like, go to some random park in the middle of the night, and there's like 10 people. I'm like, what? You wouldn't be here. Yeah, so, like, it's, it's, the world is set up almost perfectly for me. But when I look out, I don't get a sense of these other people live here. And even if it's just like five seconds
Starting point is 00:22:41 where I'm kind of pulled out of that world, like I remember those moments. And like that's where I get a sense of, okay, here's how we could improve this like in NextGen. And like both of the demos I've seen for cyberpunk, it's like you're a person. That's it. Just you are no more important than anybody else in this world.
Starting point is 00:22:56 If anything, like you're like that concert and when you're like getting into the butcher, you know, like meeting that guy or going to people's offices, there's a sense of like, I do not belong here. I am not. All eyes are on me right now, and it's always like a little bit tense. And I think that's been an interesting theme of these kind of games in this E3, where when you jump over to watchdogs, one of the things I didn't talk about, but it was most interesting, was this idea of, you know, you can recruit this team of 20. There's three different classes. Everybody gets three perks, but there's way more perks, but you have to figure out what you makes a match.
Starting point is 00:23:29 And they were talking about, I was like, oh, so I can have a whole team of enforcers, but they all have different perks. And they were like, yes, and that's exactly what we're trying to do here. But they said, this game, there is no savior for this game. There is no one person that can do everything and make sure it works. It has to be a team effort. It's a world, right, that's building into itself. So you need multiple people with different skills, different talents coming to do this. Yeah.
Starting point is 00:23:52 And I got GTA 5 vibes from Watchershaw's Legion, Legion, like when they cut to Helen in that demo. And she's just leaning on the river looking out. It reminds me of like, oh, look, when you would switch to Michael. And you'd see him in a park somewhere. And so it's like, love that when you see, even like sleeping dogs with melee, like you'd have an open world game that would come around and just nail one thing.
Starting point is 00:24:11 And you'd see another developer like, gotcha. Yeah, piggybacking off those. Case in point, Spider-Man, like, I can't, I would imagine the team working on Avengers. It's like, noted. You know, like taking some little bits about how they handle those characters,
Starting point is 00:24:23 how they change stuff up. Based on Tim's impressions of it, I have to imagine they were playing Spider-Man, like, oh my God. Oh, my God. Why are we so off track? Oh, man. Yeah, it's interesting bringing up
Starting point is 00:24:32 cyberpunk and watchdogs together, because like it's cool. We've never really seen that in games before where it is like you're just, you're not like a main character. Legion, right? It's in the title. You are a legion of people working on this one thing. And with cyberpunk, like, it's crazy to me where we've now seen two hour long demos
Starting point is 00:24:49 that were totally different. And I don't know that the final game's going to be like this the entire time, but I'm willing to bet it is because so far every single time I'm like, I don't know if it's like, oh, no, it is with this game. Yeah. But like, everything you do feels weirdly inconsistent. consequential. Like everything that they're doing doesn't feel like it's part of this giant narrative that's like moving towards the story. But it all seems interesting. And it's like,
Starting point is 00:25:12 it seems like this game's gonna just have so many side quests that aren't side quests. It just quests everywhere. Yeah, these are going to be a side quest or? It finally got there at the end. The end of this latest demo finally got into like, oh, okay, this seems like a big deal. Okay, now my character's the, the Keanu stuff. Well, I feel like that's the, you know, going into the system. The cyberspace. Oh, yeah, yeah, yeah. There's more beyond the frontiers of the this digital world and like, here we go. Yeah, here we go. That's a potential, you know, main NPC we're dealing with,
Starting point is 00:25:40 or whatever. But it's fun. That's like what I always look for in trailers and demos and everything, where it's like a clear understanding enough for me to know where this project is at and then those couple little teases are, oh man, you're killing me with that extra stuff. Like, again, like with Avengers like that Hank Pim moment, they thought was that.
Starting point is 00:25:58 You know, they were like, this is gonna floor them. And you're like, no, not so much. I don't know about that. Greg, was there any other games that you played that we haven't talked about yet? Tons. I mean, you know, we played so much. I think the one thing I haven't brought up is Catherine Full Body Edition. Interesting.
Starting point is 00:26:11 I was over there and screw with that. I liked Catherine a lot back in the day on PlayStation 3, and I think one of the most exciting things is that they're trying to, in a good way, dumb this game down as much as possible. Because what happened with me is I was playing Catherine, I was having a great time. Is everybody familiar with Catherine? Yeah.
Starting point is 00:26:28 Yeah. If you're not, you're moving blocks trying to get out of these dream sequences to get back to your horrible life. where you've cheated on your girlfriend and she's pregnant and now this new girl won't leave you alone. Now they're adding a third girl in the mix in this movie. Or a game. Anyways, I played it for the entire week.
Starting point is 00:26:43 We had it, then went away for a week to some show, came back and went back to it and couldn't remember the basics of moving the blocks. And it was one of those, like, I'm going to have to restart this whole game. And I'm like, I don't have time to restart this game. So I never did. I was excited to get another shot at it, period. But then on top of this, they've added in two different.
Starting point is 00:26:58 There's easy mode and then, or easy difficulty, I should say. And then the other one is called safety. And what both of these do is that if you get stumped by a puzzle, you can turn on auto play. And like, granted, it would block you out of a trophy if it was like, do this as many moves. But it is that thing of like, just do it for me. And then once you see them do it, you can say, actually, you know what, I want to do it. And go back and do it yourself. That's the real Nintendo show, man.
Starting point is 00:27:23 Totally. It's not the gameplay itself. But I do like it because that would have saved me so much time. And it would have also shown me like, oh, right, that's how you do this. This is how you change. Well, that's how you learn the different, like, skills that you're going to take. to the next level. And that was their whole thing.
Starting point is 00:27:36 Catherine will teach you the tornado method and all these different things of how to move the blocks appropriately to get you to this one spot. So it was like, you know, it looks better. Obviously, I wrote on a bunch of notes. You know, the new in-engine cutscenes because they're telling you now a backstory
Starting point is 00:27:48 to Vincent and Catherine, his girlfriend, Catherine, telling you a backstory of how they fell in love and what their relationship used to be like to give them more context for why any of this matters. They showed one of those. It seems super cool. There's 13 endings now, 500 puzzles. They're adding in online multiplayer.
Starting point is 00:28:04 there's 50% more story. It seems like a really well-done version of a game. I think that was criminally underplayed at the time, let alone the fact that everybody loves Atlas and Perseus. Because everyone's like, just make persona. Yeah, exactly. Exactly. What is this weird? What is this weird relationship puzzle game? So I'm excited to see that have another shot at it.
Starting point is 00:28:22 Yeah. One other game that I played that we didn't talk about yesterday was Ghost Recon, FreakPoint. Oh, how was that? I'm curious to get your... Because Huber and I had a... a rollican demo and what did you hear were you listening in when we talked about that game no that was hands down the loopiest impressions we've done at E3 2 oh you're playing with Huber so yeah we were just it was hilarious I recut it last night actually
Starting point is 00:28:47 you can check it out YouTube.com so she's the highlight because we just rolled in one clip of Broll and then I actually like downloaded the clip from Twitch put Broll when we were talking about something exactly the shot that we're talking about because I mean we're just running gun that we get back yeah yeah yeah throw the hard drive at the guys and run on stage to talk about it. But yeah, lots of crazy ups and downs. It was one of those things was tough to communicate like what we did in the demo versus how I think I'm gonna play the game when it comes out. Yeah, yeah, yeah, yeah. The demo was very, we did a four-player situation was co-op. There's four different characters. You like went by
Starting point is 00:29:19 your names and like the guy leading the demo were like, I was Bicilli, the sniper. So it's like, yeah, whatever. And I'm going through the game seems needlessly complicated. It's, did you do a lot in the demo? We did a lot. We did a lot. That was what we talked about. It was like, Huber was screaming during the impressions. He's like, I just wanted to take a break. We just kept going and going and go. And the guy, the main leader would be like, oh, well, I didn't think we'd finish that right
Starting point is 00:29:43 away. Well, and then he would just move to the next area and say, teleport to my position on the map and we get there. And then he would just immediately rush in. I'm like, what do we do? Yeah, it was really weird. Like, there was a lot of different gameplay styles that were trying to show off. And like, maybe it was just like a bad demo of how they showed it because, like,
Starting point is 00:29:57 I didn't get the grasp of any of it. And I felt like the controls were weird where you'd have to, hold L1 to kind of cycle through. That was a little cumbersome. It's just weird. There's like a wheel that has your weapons and your items on the same wheel. But then you need to hold L1 and then, no, it's just one one wheel.
Starting point is 00:30:17 And then you start don't, because it's just your inventory. And then you use the right stick to kind of like go whatever you want. Then you have to hit R1 to like select it as your thing that you're trying to do. Then you have to get out of that and then you have to hold R1 to go through the animation of doing whatever weapon or syringe or Bandit or whatever that you're That's needlessly complicated and it's like it's trying to be realistic. It's trying to be like oh
Starting point is 00:30:43 It's it's slow and it's just like you know whatever it's like to equip the rocket launcher It's not just hit why and it's like gun change. You know it is If you're an audio listener Tim just enacted what it's like and it takes forever and then if you accidentally let go of R1 He just stops then it stops then you got the other gun equipped the rocket launcher is gone. I'm like, I have to do it again to pull it out. And like that stuff was really, really weird. There was one mission that was a lot of fun, though, where we went out and it was the four of us, and there was like this high-tech tank that was like deploying drones everywhere. And we all had rocket launchers equipped and we needed to get in like four different corners and surround this tank.
Starting point is 00:31:25 And like three, two, one, go, shoot, shoot. And like started rocket launching the hell out of it. And it felt so good to see this thing explode and all of us that could be around. But it, It felt very contrived in the way where I'm like, I don't think that that moment would ever happen in real life. Like, I don't think that any group of friends are gonna be that coordinated casually to be able to make that moment feel that cool. See, that was my problem with the original,
Starting point is 00:31:49 with Wildlands, where we went to that E3 demo and we all were on comms and we were being led by Red Leader, whoever it was, and we were a sink and it was great, and it was like, this is really cool. And then when we got it at the office and did the party mode, it was, all right, everybody, oh, Nick just shot a good,
Starting point is 00:32:04 go, oh, they heard it. No, this is, oh, God, all right, God. And then Kevin's like, what's going on? I played wildland single player 100%, the whole thing. Yeah. I think I, like, you know, played, you know, just to check it out. I think I did one stream with Huber. Sure, yeah. And I might have jumped on to try it like a DLC or something with someone else.
Starting point is 00:32:20 What this reminded me, what it reminded me of a lot, was the, I expected a bit more of a jump from Wildlands. I feel like this is a sidestep, if not even a little bit worse than what I've played of Wild Lens. where, you know, we had Assassin's Creed Origins, and then it went to Assassin's Creed Odyssey, and it seems like everybody's like, oh my God, Odyssey is a huge step up from origins.
Starting point is 00:32:43 I wish that was true. A lot of people argue the opposite. They're monsters. But thinking back to, like, the older Assassin's Creek games, right? Yeah. Where it's like at some point it's like, oh, Legion's coming out. It's like, which one was that one? Unity?
Starting point is 00:32:52 I don't know. It's like this feels like the Assassin's Creed unity of Ghost Recall. Where it's like, I'd want the Odyssey. You want a jump. And it's just like, it was just weird. John Berthal's cool. but like... Was his dog there?
Starting point is 00:33:05 No, we didn't see his dog. Did not see his dog. Was anybody else confused at Ubisoft? Why this dog is a cute dog, adorable dog, but it wasn't just like, hey guys, couldn't find a dog sitter. I feel like we saw a dog in one of the trailers for it, but... I think it's like an emotional support. Yeah, who dropped that?
Starting point is 00:33:18 Who dropped that around us? Somebody was in, I think it might have been Ian. And I think Ian said he worked on some commercial shoot or something for Walking Dead when the first season happens, and he showed up at the event and he had two dogs. And Ian was like, he had two dogs at the time. Oh, no. I don't know the Lord of behind maybe what happened to that other dog.
Starting point is 00:33:35 But yeah, I think it's like his spirit animal. And you can tell also from like, you know, as people, I don't know how my dog's a little, also smaller, but a little bit taller, a little bit more of a capable of getting in trouble than porties. Sure. No way could I bring Sophie out on a crowd, like screaming like that. So when you see a dog that's like, I'm good, he can do whatever and I will be right at his leg. That's not just like, oh, my pet.
Starting point is 00:34:00 That's like clearly that dog's job. That's awesome. I wish I would know. When he came out of EBSTOP, I was like, oh, the dog's in the game. And then we watched the footage. I was like, there's no dog in this game. Yeah, yeah. Yeah, it was definitely a weird demo, and I didn't leave impressed from that one.
Starting point is 00:34:14 And honestly, like, I feel like the way the demo was done. I was like, this is bizarre. It feels like many people here don't want to be here right now. Yeah, it was weird. That's the worst. Yeah. Wildlands was funny for me because we got it, and it was, like, just a crazy month. And I remember blood being like, you can review this.
Starting point is 00:34:32 I'm like, no, there's no way. And I'm like, I'm probably not even going to finish this game. And then I like, I played a little bit more. It was like, maybe it could review it? I don't know. And I'm like, I might stream it. Never streamed it, but then played the entire thing. Because they just, I kept, like, wanting a little bit more and a little bit more.
Starting point is 00:34:46 And I loved the systems of how you, like, took this drug cartel down. Yeah. That was really satisfying. Like, I don't know if you played Far Cry 5 at all, but, like, when you would finish one of those, like, three areas, like, you just didn't feel the satisfaction. Like, it would conclude in an arc that you're like, well, that character's just dumb. I was never intimidated by them and that final boss fight with them was like whatever
Starting point is 00:35:07 and Wildlands had about a dozen of them and so it was the same kind of like impact but there were so many of them that they were different enough that it really felt good like I am you know you could get a sense that the other people that were still alive were pissed yeah what does this guy do it what is this team these ghosts are just wrecking us
Starting point is 00:35:21 and so I liked it when I first saw the trailer and they set up like really focusing on the villain it's like I bet it's pretty fun to like hear him over the radio be like I'm gonna get you you're like ha ha ha ha I took out your commander Yeah. So none of that was in there. Like that vibe just wasn't in it.
Starting point is 00:35:36 And like so many tools, even like the campsite thing. So many. I was like, oh, neat. And I'm like looking through the menus and he's like, okay, let's go. And I'm like, I'd love to just have time. And so it's tough. Again, back to this theme of like, what do you show? What do you bring?
Starting point is 00:35:49 How do you isolate it? And like, you know, on one hand, it was kind of frustrating and just like, you know, like try to wrangle this host and like, you know, follow him around everywhere. But at the same time, if you are that person representing this game from the company, Like wouldn't you want to show as much as you can? Well, think about it too, because it's four people who've never played the game before. And what if there is the one person who doesn't want to look through their menus, right? And then you have a Fran Mirabella who wants to do it for 40 minutes and not play the game.
Starting point is 00:36:15 You need to give them this thing. Hopefully the game plays enough to get them hooked. Yeah, it's hard. And I feel like at the end of the day the thing I like least about it was like how realistic it was trying to be because I feel like that's not fun for this type of game where it's just like, it's so cool to come up on a camp and be like, how are we going to get into this? I see those guys over there. There's mortars over there.
Starting point is 00:36:33 We gotta take down, let's go. But like, it reminds me a lot of like Just Cause. And like playing Just Cause is awesome. It's like it's fun, it's crazy. It's the same idea, but like it throws realism out the window because it's more fun to jump in the wings. Yeah. And I feel like this like has elements where I'm like
Starting point is 00:36:49 the rocket launcher stuff, it's like that is cool as hell but it's like it shouldn't feel this like, but it's really. You know, you know in Division, Greg, when you clear a room. Whatever you're about to say, I know. When a room ends in division and you're like, We smoked that crew. Like, they didn't stand a chance. Like, that's Ghost Recon for me.
Starting point is 00:37:07 You know, it's like, when you finish one of those missions, like, yeah. Like, and it took a little more setup than we had than the time we had in that demo. And whether you do that by yourself and you just literally pop the drone, target every single person, get through an entire base without anyone seeing you there. It's like, oh, it's like that took an hour and 15 minutes, but that was great. And, yeah, just not, doesn't demo that way. Yeah. It doesn't necessarily come across.
Starting point is 00:37:30 Initial reports are putting Bam Bam as just one of John's three rescue pit bulls. Oh, okay. Before we move on to hear more about the lore of Bam Bam. I want to let you know. Oh, goodness, he's got props. This episode of The Kind of Funny Gamescast is brought to you by moving sunglasses. You shouldn't have to choose between overpriced designer sunglasses and cheap shades that won't last you this summer. That's why I wear moving sunglasses.
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Starting point is 00:39:08 Go to nvmt.com slash kinda. Do you have this part, right? You're going to like the movement. I guarantee you. Join the movement. Dang. I was close. You were close.
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Starting point is 00:40:37 who he is partnered with on a PSA against animal cruelty. In addition to his HSUS, the 40-year-old actor has become one of the many faces of the majority project, a non-profit Animal Farm Foundation. The goal of this campaign is to shine a light on the breed with positive images from owners. While Bernthal likes to focus on the peaceful side of these animals, he himself has gotten physical over them. In an interview, the actor admitted that in 2009, he knocked a guy out cold once to defend his dog boss.
Starting point is 00:41:04 The guy was drunk and had followed the pair after being warned not to touch the pit bull. The encounter ended with the Berndtall in handcuffs. And while he's not proud of the fight, it's clear nobody should try to mess with this man. Real life, Sean Wick, man. Don't mess with Berthol. Yeah, don't mess with Burth.
Starting point is 00:41:19 You see that guy and you want to pick a fight with him? Let me touch your dog. Let me touch your dog. Shane, let me touch your dog. Do people do weird with dogs? Like, do we, like, I'm, you know, I live in the, you know, Southern California and, like, the west side of L.A. And, like, there's so many people that don't leash their dogs. Oh, yeah.
Starting point is 00:41:36 And then the dogs are like, what's going on? And I'm like, hey, Sophie's not cool on the leash. She's very protective. She's not cool. Oh, she's going to be fine. I'm telling you she's not. I'm her owner. You don't know her.
Starting point is 00:41:45 Maybe listen to me before you force this in her. Okay, you're all right. And then somebody's like, get the hell away from me. Yeah, Bertilla's the exact same way where I'll be walking and people's doggers are coming at me and I'll move or pick them up. and they'll be like, oh, my dog's nice. And they go, mine is not. Yeah. Mine is an asshole.
Starting point is 00:42:00 Like, you've seen, you know, porting his element. Like, this is an angel, you know, of a being. But it just, in some situations, not comfortable. Got to know. Got to know. The poochers. Got to know the poochers. Not every dog.
Starting point is 00:42:12 What were your favorite dogs at E3? Oh, that, the one at Ghost Wire. That one breaks your heart, though. The Sheba eater. You know, just sitting out there. By himself with a leash. Oh, my God. A dog with a leash, because I'm, I'm so morbid, man.
Starting point is 00:42:25 I think of the most creepy, dark, scary stuff sometimes. Because it's fun. And, like, I'll be walking Sophie, and I'll walk her at night, like, right before I go to bed, and I'll always have that thought. Like, hey, what if I get hit by a car? What if I get mugged or something happens? Like, I'm in my neighborhood, and it's pretty chill. But I just, I have this idea of just, like, Amanda Hearing Barking and, like, there's Sophie.
Starting point is 00:42:44 Yeah, yeah, yeah. Something happened, you know, like, so that hit me, right in the fields. That would guess you, yeah. I love that one. It's a weaner dog video, but it applies to everybody. that woman who fakes like having a heart attack or whatever where she's walking her dog on the track and collapses and collapses and the dog just keeps on going
Starting point is 00:43:01 Jess are totally oblivious to this like totally fine, see you later I imagine that's what Portie would do as well I imagine Jenna opening the door and Portie's eating your face Yeah exactly, oh hi! Hi! I thought you were going to say watch dogs This is for your favorite dog would be three.
Starting point is 00:43:18 Yeah, no, I don't do that. I'm also trying to find people. So many people were doing the fishing thing I'm like, oh, there's no dogs in watchdogs. It's like the headline. I'm like, this is where we're at for E3. This is where we're at. Get it out.
Starting point is 00:43:27 Get it out. Yeah, exactly. Tie yourself out. Did anyone play Borderlands 3? No. No. No, but we went to an event recently. Blood's like on it.
Starting point is 00:43:37 Blood's played it. Oh, no, that's things. I played it too. I played at the reveal event or whatever. I think this morning he said it was the same demo. Okay, okay. That was my thing is I saw it at Xbox and I thought it was the same demo. And then last night when we were trying to figure out games award stuff,
Starting point is 00:43:49 I was like, oh, is it different? is it not? And I was Google around and it sounded like there was a maybe a new demo at the gearbox like area?
Starting point is 00:43:56 Yeah? Okay, good. And they blew it out, man. Yeah. Yeah. Yeah. That's a huge present. Yeah.
Starting point is 00:44:00 Good for them. I was trying to find the name of this game and I still can't find it. So someone in the comments I'm sure will be able to help. In the indie section of E3 where I played Killer Queen Black.
Starting point is 00:44:09 Sure. There was this game with an amazing art style like cartoon looked hand drawn and it was about dogs. And you were like, Oh, you're like the taglines. The tagline is you are the good boy. and like it's adorable looking dogs
Starting point is 00:44:23 and I was just watching someone play but it looked kind of like if the battle system of South Park Fractured But Hole and like a tower defense game kind of had a baby and you're just like
Starting point is 00:44:38 there's a bunch of dogs that were like on this like wall and like enemies were coming towards the wall and you need to like use South Park style gameplay to stop them from getting there without being overwhelmed and it just it looked awesome
Starting point is 00:44:50 but your dogs? And there's, I don't know, well, the title was you are the good boy. That sounds really awesome. Yeah. I want to be the good boy in that. Yeah, right? That sounds right. I wish I wrote the name down because they looked really good, but some of them looked like that.
Starting point is 00:45:02 They will. Look at the comments below, I'm not finding it with easy to do. Yeah, I thought I found that I thought I did. That's what's so funny about the showcase in the PC gaming show was we'd finish and literally that would just end. And we'd be like, okay, all right, that's a lot of games. Okay, first game is this. Which one? Which one?
Starting point is 00:45:15 What was that game? Yeah. Star Spark Click. But that's why we decided to have it be end. a YouTube video where we're like we know if you just remember that there was a game you can just always go back and pause and like see the information your Twitter feed was on it yep oh and that's that too yeah yeah but that's always always hard so I guess speaking with that actually press conferences what do we think overall what the best ones or how were they overall
Starting point is 00:45:38 I think Nintendo was my favorite yeah nationally um that breath of wild reveal at the end just like yeah that's what that's like what we always want from a press conference is a genuine surprise Yeah. That was pretty good. It showed a lot of gameplay. I really get annoyed when we see games and we don't know. We don't learn anything about it. I liked what you guys did because you did talk about what the game was, which is great. And I feel like Nintendo showed that. I know like they didn't give us like enough Animal Crossing Jones and stuff like that. They did do the tree house, but I wish there was more in it. But sure. I thought there was more. And I still got what I wanted. Yeah. But like, Bethesda, like, I always get mad Bethesda. Because they always do to like the, they always do the pat on the back. moments about themselves for like 10 minutes about how rad they are and it's just like stop it you know stop it Todd it's okay yeah just get it all out of your system but then they show me like doom and I'm like hell yeah we're getting a lot of shit for being as positive as we are about Bethes is I mean it's fine and I think that like the thing that we stand by I really wish you I was a you deservedly so you
Starting point is 00:46:42 saw what I'd like the addition of two new IPs with yeah loop and with the The Tokyo goes wild. Yeah, that's great. Like, those things I love, like, there's some good stuff in there, but there's just stuff that they do so. There was a lot of. It reminds me of hitting every red light. You know, and like, you're so close to home,
Starting point is 00:46:59 and you just hit every red line. That's a really good weather for. And you can see all the greens, green, gring, grig, green. And then you hit one red, and then they all turn red down the road. Which is like speed bumps. You know, just like, hi, I'm the person from this dead game. We have this idea that we want to do for this game. More applause.
Starting point is 00:47:14 And then thanks to our community, and we're okay. More. And just like, just pick one thing to applaud. And then you chose the damn game. Like, stop it. Better than last year, though. You here for this one. So Squares conference, I thought, had really, really, really high highs.
Starting point is 00:47:27 And had a lot of really bizarre choices in the middle Dragon Quest Builders trailer, literally clocked in it over five minutes. Dude, I love that trailer, though, because it talks so much about the game. It, like, show it with this game. Wasn't that announcer? Like, that's Dragon Quest Builders. It should be. It should be some guy going crazy about Drag West Builders, man.
Starting point is 00:47:47 For a minute. No, not for five million. You gotta be careful how you talk about builders in this studio. I get it, I get it. But that's what I'm saying. It's like, you're half a lutein saying from Cisco. When we ended the conference and we're talking about it, I'm hyped out of my mind about Final Fantasy.
Starting point is 00:48:00 Little let down by Avengers, but we saw it. So at least there was like a lot to talk about. And it was me, Andy and Greg that watched it. And like I was obviously way higher than they were because of Final Fantasy 7. Yeah. Because there was so much JRP stuff in the, in the middle. So many ports, so many remasters, so many like,
Starting point is 00:48:16 things that like, it was over But it's like I didn't understand most of them, but then it's like Falun Fantasy 8's finally being a master. That's insane and like that matters to me It doesn't matter to them so I feel like I was higher on the conference as a as a whole Whereas they're kind of like yeah, yeah, I really didn't like the middle. I mean yeah What'd you think about the middle because I feel like you I'm trying to remember they they announced the Monna collection I think which is really cool Not collection just like games like that are coming like obviously eight it's like it's finally happening yeah and it didn't look just like an up res So here's how square went a final fantasy seven remake life is strange
Starting point is 00:48:48 Crystal Chronicles, Octopath, Last Remnant Remastered, Dragon Quest Builders 2, bold luminary, oh no, this Dragon Quest 11. Then the Square Nix Collective stuff, Battalion 1944 or whatever is what I wrote. Oh, right, that was weird, yeah. SquareHenix music, Kingdom Hearts, whatever, Final Fantasy, this is just my note, sorry. Final Fantasy 14, Shadowringers, Dying Light 2, Romancing Solo 2 and Saga, Scarlet Saga, Final Fantasy, Brave Exodus, and The War of the Visions. Outwriters, people can fly, Oni Anaki,
Starting point is 00:49:22 and then Final Fantasy 8 and then Avengers. Outwriters had a weird showing. It was weird, but I got a new IP though, at least like, I think that's exciting, that announcements are really good. The thing I liked about it is it was like a bookend kind of, started out real hype. Real hype, then you ended with something when everyone was hyped to see.
Starting point is 00:49:38 It didn't go the way everyone wanted, but I think that was like a wise decision to, like, have the two big ones at the end. I love the middle. I like just like the smaller games, and a lot of them were just like, it's out now. it's coming out real soon, just little stuff like that. But it is hard to, like, be really into it if you're not into the games. Yeah.
Starting point is 00:49:55 Like, you're just like, eh, I don't really care about the game. It's like, I totally understand that. It's weird because it's like, how many fucking Final Fantasy are you going to talk about? But this is a JRP company right here, so we're all hyped about it. Right. And it gets weird, though, because Square, I feel more than any of the other developers, there are definitely people that do the press conferences, don't have the, or they have an identity problem of the Western side versus the Japanese side.
Starting point is 00:50:18 Where it's like for years, anytime they'd be talking about Tomb Raider or Yes. Day of X or whatever, everyone would be like, where's Kingdom Hearts? Yeah. Where's Final Fantasy. Squares like sometimes close than that. Like, I think they've gotten better over time, but they've definitely had missteps where they're just like, here's something you don't, you don't really care about right now.
Starting point is 00:50:36 It's like, okay, I guess. Like, DeiSX is really cool and I like Tomb Raider, but it's like, it's not like your main core audience. But see, that's the weird thing about this conference is it is one half of it. Yeah. There's the other side. It's like, but you can't please everyone because they're such different groups. That's why I think you just got to be who you got to be. And that was the thing at the end of it.
Starting point is 00:50:55 It wasn't even so much I felt. It isn't, it isn't, right? We always try to separate, yeah. Hey, what are we fans of and what are we trying to critically, you know, analyze? I thought it was just like these things that we went through, they were long and confusing outside of not being necessarily a fan or having nostalgia for them. And that's what Amy and I think we're talking about in terms of like a droopy midsection. Right.
Starting point is 00:51:13 Like I, Square is just the JRP company and they are like, you know, leaning in on that. Totally be yourself, do these things. I just think, again, like Dragon Quest, I think there's a better way to present that. Sure. The confusing message on some of the remasters, there's a better way to present that. Absolutely. Japanese marketing in general, especially when it comes to like DLC or projects you're already familiar with, seems to almost be catered, like, straight to people that love it.
Starting point is 00:51:37 Yeah. You know, and that's something where I've always kind of criticized. Again, it might just be, you know, different. some culture, you know, which is kind of me like with the big inception, like the type of trailers of marketing were used to in the States. So Kingdom Hearts 3, DLC. Yeah. Remind, right?
Starting point is 00:51:53 Remind, yeah. What did that do for you? Because honestly, it turned me off a lot. So it seemed like just different perspectives of the story. And I was like, okay, that's like cool, I guess. But I kind of like, I hope there's more to it than that. Yeah. But it was the same trailer we saw the night before pretty much.
Starting point is 00:52:08 I was like, oh, why did they do that? See, I skipped out. I didn't watch the Fontsie 7 or Kingdom Harge trailers that came out because I was like, I'm just gonna watch them in the thing. Like, the Kingdom Hearts thing happened, and I'm like, how is there still no sound effects in this trailer? I don't know.
Starting point is 00:52:20 Why do they do that? It's so bizarre. I don't know if that's like a Nomura call or something, but like it's so weird. The song is more important than everything. How many times we were gonna have this line? But they didn't even have the song in this one. Yeah.
Starting point is 00:52:31 Yeah, I thought that was really weird. I'm not that excited to go back to it if that's what they're showing for it. Sure. Yeah. It was happening fast and like we were kind of talking and stuff. But like, I didn't even really realize what was new until later. You were playing as much of different characters.
Starting point is 00:52:43 There were some new cutscenes. Yeah, well, the cutscenes I recognized, but like the gameplay, I was like, yeah, we did that. And I was like, oh, you're playing as a different character. I'm like, I don't know why I need to do that though. Sure, yeah. That's for like, to me, this is for like the diehard crowd, this D.L.C. like, fans, like, playing as Roxas and stuff like that.
Starting point is 00:53:00 Yeah, yeah. That's like, I'm a big fan of King Mart. It's like, that's exciting to me, but I totally get, like, people in the outsider's like, who cares? Yeah. Yeah. Like, people, like, I think people just want to see, like,
Starting point is 00:53:10 New Disney World. That's what would get people hyped or something like that. Sure. Like Star Wars or something like that would get people to pop off. Yeah. It's not enough about most people. I'm a fan of Kingdom Hearts. I'm not a hardcore fan of Phantom Hearts.
Starting point is 00:53:22 I would even take something that is the Kingdom Hearts crazy organization 13 story stuff. Yeah. But like give me that. Don't give me like a weird side part of this, you know? Yeah. Hopefully there's more to it. Yeah. I don't need a reminder on the game that I just played.
Starting point is 00:53:38 Are you doing great? Feeling good? Yeah. Just listen every time with the Kingdom Hearts. Yeah. It's a one claim. I just, I think there wasn't a, you know what it felt like a miss was Gears. Not what they brought at the show.
Starting point is 00:53:49 We were on stage with Mary at GameSpot, and that was her game of the show. And so it's like, I know that there's... I like to escape. We played Escape, too. Yeah, yeah. And Blood Checked that too, and he dug it in. The gameplay was really neat. But that weird trailer.
Starting point is 00:54:01 And I imagine that, that's a mode that probably scales really well, difficulty-wise. I bet if you crank escape up to the top, like, that's got to be pretty hard pounding. Like, oh, at least seeing the green smoke and just having, like, enemies pop up out of nowhere. But just sold itself really weird that Barry a Friend trailer was strange. So weird. And we'd smoke going into the stage to say tune in later. Yeah, so weird. To have Stiles just be like, AJ Styles?
Starting point is 00:54:26 It just was weird. You talk about it speedbox like, right? Why do we waste time? The lowest I got in Square was just this isn't for me. Whereas like gears kind of dipped below that a little bit of like, what's going on? This should be for me. And it goes back to we were talking on Easy Allies show. about the production value of press conferences.
Starting point is 00:54:46 And the moment that you had these big stages and people coming out and things happening, you're raising a standard for how you're going to present stuff. And when the camera spun and went into the stage and there was the smoking stuff, it's like, this is fucking cool. Who's under there? What's about to happen?
Starting point is 00:55:00 Like are they revealing, not Keanu Reeves, but like that type of moment where it's like, who's in gears that we don't know about or it didn't need to be a person, but like, what is happening here that's going to be cool? and it was just, it went to a TV. Oh, and there was that goofy Terminator tease at the end. It's like, what the hell?
Starting point is 00:55:17 Like, what the hell is this? It's just like its eyes. It's like, what? What? Gag, gong, gagga. Very bizarre. Very bizarre. Any other favorites from the press conferences?
Starting point is 00:55:27 No, I just said it, like, to me, it almost evolved kind of perfectly throughout the weekend that it just kept getting, like, better and better and better. You'd start, you know, super low with the A-Play, really annoying host, very few amount of games. Yeah. And then you finish up with Nintendo, like, just really, really, packed in tightly. That was really great. If you guys had to rank the conferences,
Starting point is 00:55:47 what do you think that you're doing? Like a letter grade? I can... No, just one... I mean, like Nintendo was my favorite. Then I think Square after that. I like the... I like your guys as a lot.
Starting point is 00:55:58 I like the PC one. Yeah, PC gaming shows. Then it was like... It's really really fun things. Like Bethesda near the bottom. I think Microsoft more than Bethesda, though. Yeah? But yeah, it's like...
Starting point is 00:56:08 Microsoft just kind of bummed me out gears. Like, I've played all the gears And I'm like, okay, you got really got to sell me on Gears 5 right here, like It doesn't say the problem I'm not like super interested in it Like, this is your chance to show me Like what's really rad about Gears 5 And they just did like a goofy CG trailer
Starting point is 00:56:25 Yeah, I was like, dude, what? Yeah, I think it goes Nintendo, Square, and then a pretty big drop Bethesda, Microsoft, Ubisoft. Yeah, I would switch Microsoft. I forgot. Yeah.
Starting point is 00:56:39 Ubisoft was a bad one. It was a bad one. They were... Watch dogs looked great. Presented very well. Everything else was like, oh, no. Yeah, just... Wow, I completely forgot about it, dude.
Starting point is 00:56:50 But I've never... I mean, that's why I'm always just gonna... I'm gonna just DM you all the time with random-ass showcase questions. It's so fascinating to me to have this idea of when you have that thing package, when you do a rehearsal, and you walk out, it's like, are people gonna like that?
Starting point is 00:57:04 You know, like, I imagine that's gotta be near impossible to know. Oh, yeah. This is going to land really well or this is going to hit. Guiana feels like a solid, like a shoe-in. You know, like, how are people not going to love this? That could have been bad. It's a random, for me, I actually get a little standoffish with celebrities and games. Absolutely.
Starting point is 00:57:19 Where, like, when I played, like, the telltale Game of Thrones and just like a door opens, like, hello, like, ah! You know, like, you have these weird, like, it's you, but not. And especially if it's like celebrity here, NPC there, and it's like, make up your mind. Like, do one or one or the other. And so I could, you know, potentially see people kind of turned off. We're like, wait, I don't need celebrities in this game. I already love it. Totally.
Starting point is 00:57:39 If he didn't come out and kill it on the stage in person, being showing true excitement. One of the interviews that's gone up recently that I saw on today floating around was like, man, he's legitimately in love with this project. And he's treating him with respect, and he knows what this means, and he knows what games are, and he knows how cool this game could be. Like, that means that goes so much further than, like, and I'm not even trying to throw shit, but, like, when we did Final Fantasy Uncovered, right?
Starting point is 00:58:02 And, like, lean ahead he was there. And, like, it was very much, like, looking at the thing of, like, the bullet points, which is fine at bullet points, But then also being very clear, like... The crystals have always been very important to Final Fantasy. And I would be like, who wrote this? That's... Like, I get the crystals are somehow, sometimes in Final Fantasy,
Starting point is 00:58:21 but would you ever associate crystals in Final Fantasy? I mean, to me, but I wouldn't, like, present that. That's what I'm saying. The crystals are a top-level mainstream actor. I'm like, none of the universal means. It's fine. It's like... Obviously, there's a tie, of course. Crystal Prodigals, the 13 trilogy.
Starting point is 00:58:37 Sure, I get it. But like, overall, it's not. Well, you know what, not to name drop, because I know he's a good friend of yours guys, but I thought Tim did a great job during Xbox. Like, he comes out, he comes out. And it's tough because you want to make the jokes, God, what was the difference between NPCs and RPGs at Stadia? And we're all like, oh, you know, it's like, hello, fellow gamers.
Starting point is 00:58:59 Like, just it's, I respect that you wanted to try, but it's such a difficult thing to do. And I love him coming out being like, hey, if you need to submit. you know, Halo crap. Because that's what everyone's thinking. He's addressing the elephant in the room, which is, oh, no, what are they going to make now? You know, and it's like, you know, even if you liked Broken Age or not,
Starting point is 00:59:18 even if you, you know, were a Psychonauts fan or not, because my deepest love for Delophon goes way back, you know, and so it's neat to just kind of make a joke that, okay. Let Tim be Tim be, like, show that they're going to still be. And quick. I think he was on stage for 60 seconds. Yeah.
Starting point is 00:59:34 That's the funniest thing is we talked about this a little on your show, but we didn't get to this point. The funniest thing about Tim Schaefer is he started our showcase. Yeah. And like, what is Indy? We did the jokey thing of like the, you know, the pretentious opening. We filmed that, what, Wednesday or no, Tuesday or Monday, something like that? Yeah, like right before it.
Starting point is 00:59:53 And it starts with, what is Indy? And it's Tim Schaefer talking. We didn't know about the Microsoft thing. And then when he comes out on stage, we're just like, well, I guess you're not Indy. That's hilarious that that happened that way. But fun little thing. I just think, yeah, there's no, I don't think there's a sure thing. I don't think there's any way you can set up a conference like that
Starting point is 01:00:12 and no 100%, which is why directs are interesting, you know, where they, because is it good? Like, directs, the last one did do it, but sometimes directs will actually have a menu. You'll be like, oh, coming up. Coming up, yeah. And so that works sometimes. Sometimes it kind of kills the anticipation of stuff coming up later. But again, it sets expectations.
Starting point is 01:00:31 Right. I think that's the biggest thing when you talk about what we did with the showcase. It was the idea of messaging it early on that we are doing. doing an indie showcase because most AAA and double A have somewhere to go or have their own plan where it was like this is what it needed to be and we needed everyone to understand from the get that we weren't going to have a tell us how a walking dead announcement that we weren't going to have something exclusive from judgment this time around and we would have loved to have that stuff you know I would have dropped all these indies like a bad habit it's kind of putting them in
Starting point is 01:01:00 with it it raises the value of everything right like I think that's really cool and I hope that we continue to do the showcase and be able to have moments that are genuine surprises but at the same time still have everybody understand you know what we're trying to do with it well the faster you guys do the showcase the less time people have to complain about it well it's happening yeah yeah because there's and they're just like I think they spent it oh new game what's that yeah exactly yeah well that's the you were talking about the the jokes like Tim Schaefer on stage it's like that's something that we take really seriously where you know we do all the interstitial stuff to kind of segue between the montages of trailers and
Starting point is 01:01:35 And it's a big focus for us where we cannot be on camera for more than 15 seconds. And everything we're saying, if we're making jokes, that's fine. If they're inside jokes to our audience, that's fine. If they're jokes, whatever. Everything we're saying has to have a point for what we're introducing. It's like the joke needs to be, oh, we're introducing puzzle games. It needs to be about puzzle games. So we understand.
Starting point is 01:01:55 The jokes about games that are coming out today. We need to like set that up. And it's like, everything needs to have a purpose that's not just, we're trying to make you laugh. Because like the moment you're trying to do that, you're not going to make people laugh. My number one rule with press conferences is that every time it happens, I just fury and I scream at the screen. It's just like, all right, how's everybody doing?
Starting point is 01:02:13 It's like, never ask the question to a crowd that can't answer the question. What are you, Wes? Yeah, just stop. And again, it's like that, I just feel that's Bethesai. How many fallout fans we got out there? Just show the video. Now, having said that, though, I want to say because we did the indie showcase,
Starting point is 01:02:29 but Greg also hosted EA Play. And it's difficult. But that's a fan event. That's like a totally different. It is a fan of it, but there's still people at home watching it. And when Greg comes out and he's like, what's up everybody? Hey, you're like, who's a Star Wars fan? And you're, like, people at times.
Starting point is 01:02:44 At home, it can come across weird because it's like, why is Greg screaming so much? It's more than normal. There is a group of people, an audience of potentially hundreds of people in front of him that he's engaging with. And that might not be coming across on the live stream. Right. But it's like that energy is necessary. Like, that is the best way to do this. And like, that's hard to get across when you're not seeing the audience, when the
Starting point is 01:03:04 audiences and miced correctly. Like, that's the, absolutely worse. Our first anniversary show that we did, people got mad at the audience because they're like, you didn't cheer loud enough.
Starting point is 01:03:13 It's like, they were miced. And that's why every time we do live shows, we always mic the audience. For Dice Awards, for EA play, for any of these things that I do with a live audience,
Starting point is 01:03:22 it's always the competition. Oh, man, the crowd's dead. And it's like, no, you're there and they're awesome. It's just that that's not, there's such a difference between the production side that people are trying to put out
Starting point is 01:03:32 and then the hosting side of what you're trying to Because it is that if the energy in the room sucks, the content on stage will suck. Always. Yeah. And so you need to have that balance and try to find it. But then it is that, why you're screaming?
Starting point is 01:03:46 And it's like, well, I'm trying to get them hype so that this continues to be hype. Because when you're into the EA play hour two and a half and nobody's, every sitting on their hands and nobody cares, like that gets reflected in the content you're getting. Everything and just the vibe just feels that way. And every moment when you're on stage starts to feel like an eternity. Yeah. It's like that awkward conversation, whereas if we're all having fun, then it's different. The best thing I've ever learned from you is hosting panels, Greg comes out,
Starting point is 01:04:12 giving the secrets they've told a million times. But every single panel great hosts. You'll come out and be like, who here's been to a panel before? And people start raising their hands. And he yells at them all. It's just like, no, you've been to bad panels. I want to hear you make doors. Who here's been to a panel?
Starting point is 01:04:27 And it's like, that sets the tenor for what the show's going to be. And I feel like that really does, like, help and have up the crowd. But I can understand if you're watching that from home, you see that you're like, this guy's a douche nozzle. You know what I mean? Lots of times it happens behind the scenes,
Starting point is 01:04:41 which is nice. Like, a panel's different. I have to do it in the moment. So it's on the stream. But for EA play, they let me go up early. And it was the same thing. Oh, yeah?
Starting point is 01:04:47 And that's why, like, there's a great Twitch clip that somebody broke out where I'm, I forget exactly what it is, but basically I'm like, oh, I got the little kid. I like that. And it's because in the live section
Starting point is 01:04:57 before he was one of the kids, I called out because I was like, yeah, I go crazy. And the kids just like, and I'm like, you have to go crazy. You know what I mean? Without the context, there was something like, I like this little boy. That's pretty good. That's so fun. But I think one of the important things, Greg, and I mean this sincerely, you are kind of a douche
Starting point is 01:05:17 nozzle in that you do have this air of like, and that's what I think is interesting about you, Greg, is you're kind of like, there's just so many qualities to you. Like, you do have this sense of professionalism, you do have this energy. you do have the knowledge, but you are a goof. You know, like, and so it's kind of everything all at once. Like, this kind of disarming of, like, you know, if you're not into, you know, what I'm in, if you don't believe that I'm excited for it,
Starting point is 01:05:39 let's just all still be excited because we're here and it's fun. And I get that because, and I, you know, understand for as long as I've been a fan, let alone a host or whatever, I, you've seen it. We've all seen a host who is clearly faking it. Yeah, and doesn't know what they're talking about and doesn't really care.
Starting point is 01:05:55 And, like, that's the thing where with me, I just grow in you like a fungus. A lot of people hate me when they see me, but then over time they're like, he's not faking you. One of my favorite Greg Miller host moments was the premiere of Batman Teltail at Comic Con.
Starting point is 01:06:09 And you come out and you're in the blue suit and they were running it on PC and it didn't work. And you're like, this is why they need to do it. And I was like, you think about that and it's like, wow, this is ball. Like here's this guy in this face. I mean, you imagine the horror.
Starting point is 01:06:24 You start sweating when you're like, damn it, we have all these fans. at Comic-Con, and like, all these Batman nerds are in this room, and it's not working. And then you're like, I'm going to take this even further by questioning your planning for this event in the first place. But it's like, that's kind of what I want people to lean into. Like, that's what you should do in that moment and show that like,
Starting point is 01:06:42 it's levy, do you? It's all human. Yes. Hey, I'm in the same position you are. I'm pissed as isn't working. I want to see this. And at the end of the day, it's making content, though. Comes back around to positivity, where we're all, we, because you start to feel this
Starting point is 01:06:54 uncertainty, this uncomfortiness. Like, where is this coming from? It's coming from the fact that you want it to go well, and so do I. But it's not, what are we going to do? Let's just move on. Let's have fun and make it cool. You freeze up, that's the worst thing you can do.
Starting point is 01:07:05 That's why people keep hiring me. It's because, again, all the lights can go off. Everything could happen. I can interview a rock for two hours by candlelight, and it could be entertaining. You need me to fill time if something goes on? But, oh, an EA play story I've never told, is they had me, when I was out there doing all stuff,
Starting point is 01:07:21 they had me eventually. They're like, oh, we have one more thing for you to do, and it was a piece of paper that handed me, and it was just an audio read that in case it all went to hell. It went down. They could hit this button and it would just be me
Starting point is 01:07:32 and like the EA Play logo. I mean like, sorry the stream's gone down. We're having technical difficulties. We'll be back as soon as possible. And they had to be do like just two reads. Like, all right, perfect. I'm like, can I get one for myself?
Starting point is 01:07:43 And they're like, yeah. And I was like, hey, everybody. And I was like, hey, you know, the stream's gone down. Panic! Everyone! Oh my God. What are we going to do?
Starting point is 01:07:55 They're like, We probably won't, we hope we wouldn't have to use any of these, but I'm like, send me that wave one day. I like that for myself. That's great. All right, any closing thoughts on E3 2019, gentlemen? Yeah, it's interesting because there's always, I feel E3 much more than other because we get this, like, lead in.
Starting point is 01:08:14 I remember the first E3 we ever went to game trailers as we showed up, and I was like trying to get trailers, you know, for the website. And I'm just like, well, we missed this one trailer. Where's that of the trailer? Like, oh, that was at the Microsoft press conference yesterday. I'm like, the what? And they're like, you missed, you're a day late. You know, like they started three a couple days ago.
Starting point is 01:08:32 And I was like, oh, and this is like 2002. And so I was like, got it. So the next year we were like ready, like a couple months before. So we didn't have invites to any of these things. You know, we're like a brand new company. And so there really is like just kind of three phase process of like we get all the hype going. That's its own total thing. So I have this whole idea of what Final Fantasy 7 remake is.
Starting point is 01:08:51 And then I sit down with you and I talk about your impressions. And okay, that change. And then the whole thing's done. And now your head's just swimming from all of this stuff. And then all of a sudden this kind of cream rises to the top and you realize like, wow, you know, like, cyberpunk really was special. Like, wow, do you know, like, wow,
Starting point is 01:09:07 you do maternal really did have good showing. And like, wow, I was a lot more surprised about dying light too than I expected to be. I just kind of waited to be like, I'll probably play this. I play Dead Island. And, you know, if I play Dead Island, I'll play Dead Island. If I finish Dead Island, tech lane could do anything.
Starting point is 01:09:20 I'm like, I'll probably consume it. And so it was interesting having these press conferences kind of feel underwhelming. like missing Sony so much, especially that press booth, man. Last year, if I had 20 minutes, I'd go play Spider. I would just, like, like, Intohar would come out and be like, again, and I'm like, ah, I can't get it up. Like, I would do, like, and because it was a short amount of time with it
Starting point is 01:09:40 before you'd probably have to hand the control of somebody else. So I would do, there was one time I went back and I just swung. I didn't do any mission. I literally just for 15 minutes straight, just kept going and going and really getting, and actually Brian sat down with me and really getting like, how do I gain speed while I'm going? Oh, and like picking that up. and so that was missing
Starting point is 01:09:56 and you know that kind of sucked but at the same time like Biomuton which we didn't talk about is the project I'm curious about and like did not show well like the demo was not good does not feel well the gunplay is not great and like I'm hoping that they turn things around with that game I think it was it
Starting point is 01:10:10 and everything that I saw or played that was the only thing that I kind of came out a little bit disappointed I mean Avengers obviously like we want more but so it's like disappointed that we didn't get some of the press conferences that we want EA play in my mind and Microsoft kind of frustrated
Starting point is 01:10:24 because you've got to travel so much, like, go check it out and, like, leave the show. And, like, I want everything to be so, so packed in there. I get, man, I don't have to go from Westall to South Hollywood. Yeah, you know? I got to go to Devolver across the street. But I think, you know, we can talk about that first half,
Starting point is 01:10:42 but of the stuff that I saw at the show, man. And of the things that I've just kind of absorbing to other people like Doom and Final Fantasy. Like, this gen is going to wrap up with a bang. It's just we're going to see some really exciting stuff coming in. I think, like, you know, really looking at it. because everybody's like, oh, it was a weirdie three, and it was, it was overwhelming three,
Starting point is 01:10:57 or this, that, you know, everything was good, but it really shows how spoiled we all are now. And I mean, I don't even mean, like, spoiled we all are. They just mean, like, of how good games are. I mean, like, literally where, like, you, I think we talked about it, right? Where it's, like, you look at the Nintendo direct, and you think back and compare that to anything.
Starting point is 01:11:12 Like, think about what Microsoft's doing, it's, like, they, there's 60 games at Microsoft, right? There's all these games at Nintendo, and it's, like, we're just being like, man, it wasn't, it didn't blow my hair. I already knew that was going to, Oh, that's been rumors or blah, blah, blah. That leaks.
Starting point is 01:11:25 It's just like... Yeah. The more I think back on the press conferences, the more all of them, most of them. I actually really liked them a lot more than I think. I was talking to you about this. It was like it was so hot in San Francisco. Yeah, yeah, yeah.
Starting point is 01:11:36 Didn't have ACs. Like, I was so much more tired than I would have wanted to be. Because I love reacting to the press conferences. Like, I love watching it. I love, like, seeing the production, seeing everything to put together. And it's like this year felt off. And like, it wasn't because the C3 was worse.
Starting point is 01:11:51 It was just like, I feel like I had some personal, shit where I was bringing into it. It was just hot. I couldn't handle it. So I was more tired. So, like, I was watching our live reactions to the Nintendo thing and I'm like, that's how I reacted to Zelda? What? Yeah. That's crazy.
Starting point is 01:12:07 That was a weird train with, though. Really weird show. But it was awesome. I love how they did that. That was all I'd want to see from that game. Right now. I don't need to see more. Right now, it leaves you with questions. Just leave me the logo at the end of that rather than just like it was a weird sentence. We made a sequel to Breath of a lot.
Starting point is 01:12:23 I felt it missed. One of the things that Kiano, one of the things that reason that hit so well with Kianu is he sat down, you know, that it was like, we gotta do this. And you're like, oh, I have a little AI for, oh my God. Like it just, there was the second you didn't know, and then the second you knew. And Zelda was like, they started bringing in more people as it went on. So like, I imagine there was some fan out there in like, you know, Illinois who literally just saw like a green thing. It was like, yes. You know, like, and they knew right away. I like the rest of it, I think it's neat, but I think it just, it, it, it, it, it, it, it, it's still, when you talk about reactions, specifically the,
Starting point is 01:12:56 oh, there wasn't a one moment. We all kind of hit at different moments, like Ben knew and then Damiani nodded and then the rest of us knew, so that wasn't that. Because like, you can literally hit the frame where all of us are like, like on Keanu, like, silent, they're like, we just jump up. Same thing with person evil seven, just,
Starting point is 01:13:12 you know. Yeah, yeah, yeah. And so I think it, I would have loved if it was like really mysterious and obtuse and then there were. You know, there's not the like, oh, what's that animal? Oh, they're hair and okay, you know. No, I get that.
Starting point is 01:13:24 And with the title screen that showed, the Nile Development, like, that is weird. Like, I didn't need that. But just showing the gameplay, or showing the game, not gameplay, I enjoyed that now we know it's like, okay, it's a very dark game. It looks just like Bethel Wild, looks like it's still in the same world. Is Zelda also playable? Is there, like, there's questions that I'm happy I don't have the answer to, right?
Starting point is 01:13:45 Yeah, yeah, yeah. And I actually said on GameSpot, I wish there were more clues, and that was off-based. There's tons of clues in there. They're the hieroglyphics on the wall. Like, there's a lot of stuff to, to, the hand and, you know, like, I guess we're all assuming that's Gannon, but we don't really know. And that's exciting, man.
Starting point is 01:14:00 I love that. But anyways, anything else? We covered about 20% of E3. Yeah, yeah. I really just miss all the big boys, the big three being in the same hall. I really miss it, man. I feel like a lot of the excitement is just kind of gone. I feel like there was like a level of excitement that it was like far beyond anything when they're all three in the same.
Starting point is 01:14:23 same hall. It feels like you're in the middle of their war kind of going on. There's nothing like it. And I just feel like EA's gone out too. I just miss everyone being in the same area together. Everyone's just spread out and it's just like annoying. I don't want to go to Microsoft to walk away. Like I wouldn't go to E-plane unless you need it for something. I wouldn't go on my own. I just miss them all being there. It makes it feel like E3 itself is less special. People are just trying to do their own thing, which is cool. I don't know. But I would just wish E3 everyone just come back together for this one thing.
Starting point is 01:14:53 There's also like Bowser being at the Lego thing that you saw. You know, like, it's fun. And I talked to some people, some fans that were like, oh, I saw this game and like, you'll never guess who was sitting next to me. Or who I just like, Kujima is like, walk. I love this, man. You know, they, I mean, was Kajima there? No.
Starting point is 01:15:07 No, he wasn't really great. He was sad. So, but it's, I love that vibe too. I've been an appointment sometimes and I've seen people walk in and just be like, hey, like, we're excited. We're also making an RPG and this looks great. You know, so it's so. It's a bummer to think of everyone so separate that we're,
Starting point is 01:15:22 you don't get those opportunities to just step step step go check it out 10 years ago was the debut of connect and me and Alfredo were in line waiting to play and back then like I mean we all know how it turned out but it was like that was exciting technology yeah yeah it was like oh my god but like dance Central is happening or whatever and we were waiting in line to play it and we were about to be next and we got cut off who's about to be taking this me a modo yeah and it's just like this is the coolest ever. We just got to watch him do Dance Central. It's like, this is so funny.
Starting point is 01:15:56 But, like, I love stuff like that. That is the power of E3. So one must wonder with next gen on the horizon if, like, Sony's like, all right. We'll come back. We've got a console. They'll be back, I think. Grudgeonally. Like, Sean Layton.
Starting point is 01:16:11 I don't know. I think it's Vegas. I wouldn't waste money on that. I think it's 50-50 to whether they look at what just happened and they're like, we made the right. That's the thing, too, is we just don't know internally like their call was it we don't think we had that much to show right right you get there and everybody's like it's kind of a middling e3 so was it that and then it's and everybody's like
Starting point is 01:16:29 i miss sony it's exactly what i said was going to happen right where if this e3 didn't deliver people would be like i miss sony and that seems to be the conversation so like we heard you and we're back psx 2019 let's talk about PS5 let's do something yeah me too and so like that then just more state of place i don't know i i want to see everybody back together i love E3 being the thing. But I don't know if it can be anymore. I'm nervous about the next day of play because they showed a remake in the last ones
Starting point is 01:16:58 that people are going to be like, all right, more remake, here we go. I'm so excited about state of play. I feel like we just need maybe three more of them, and then I think everyone's going to understand what these things can be. They're not all going to have fun as they said a remake, but some of them will. And that's the exciting thing.
Starting point is 01:17:14 It's like, one day we're going to see it. It's like, oh my God, Horizon 2 is a game. And like, that's going to be such a moment. Yeah, last to us, too. we'll see more that, Gosa-Sushima, we'll see, like, more. Direx, I think, have done a really good job, though, of letting you know ahead of, this is just a Pokemon Direct. This is, this direct's only going to be 10 minutes long.
Starting point is 01:17:28 Well, the Nintendo has the 5 minutes'5. The other, it felt like they did learn a little bit, because didn't they do a 5007 sound effect? The beginning? The very beginning they did the menu. And they did say what they did do at the first day to play, they said how long it was going to be. So I was like, got it.
Starting point is 01:17:40 Okay. 12 minutes? I'm set. I know my expectations. Where can people find you, Brandon? Here. You're in the Nexus. Oh, my God.
Starting point is 01:17:49 They can come here. You can go, yeah, you just type in Easy Allies into your browser choice. But, you know, just like kind of funny, you go to patreon.com slash Easy allies if you want to financially support us. If you're considering possibly taking investments out of other, you know, crowdfunding operations.
Starting point is 01:18:04 No, that's no. You can, no, put them in both. You can do it. Yeah, but I mean, like, you know, if you're spending $5 on one thing, maybe just do a dollar and then take those four. Consider no clip, consider U.S. You're out of time, guys.
Starting point is 01:18:17 EZ.com, utu.com, YouTube.com slash ZELS. But Patreon's fun because you just learn more about us. That's like one of the main ways I sell it is just like if you're like, I ain't giving you money. Like, at least check it out just to, when I put up a review, I read a little blog. And, you know, it's always nice to just get like a little more info. So exclusive stuff. Nice.
Starting point is 01:18:32 Where can people find you, Brad, on Twitter? Same place. Also Bradley Ellis 87. That's what you can find out on Twitter. There you go. Yeah. Thank you guys for all. That's fun.
Starting point is 01:18:42 That was a lot of fun. Oh, quick shout out to Eldon Ring. Oh, yeah. Ooh, nice. Quick shout out, baby. Yeah. They didn't show much, but like George Railroad Martin. George Railroad Martin, maybe. All right, guys. I love you.

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