Kinda Funny Gamescast: Video Game Podcast - E3 Game of the Show - Kinda Funny Gamescast (E3 2015)

Episode Date: June 19, 2015

Horizon: Zero Dawn is our first ever Kinda Funny Game of the Show of E3 2015! Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
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Starting point is 00:00:08 What's up guys? Welcome to the first ever E32015 game of the show. Kind of funny games cast as always I'm Tim's get my voice is gone. I'm sleeping I'm tired. I don't know what I just missed up my name. What was that I have no energy Greg it's gone it's been drained for me as always I'm joined by the coolest dudes in video games Colin Moriarty and Greg Miller You're all you're all high energy. You're full of shit though The camera turns on. That's what you do I'm not like you slugs I try it and I'm no what is this What is this? Oh okay I don't So I'm turning it on and off and on and on? Yeah, on and off.
Starting point is 00:00:40 So guys, we just said... We just did a crazy week. Probably the craziest week of kind of funny. I'm like delirious thing to say. It doesn't... Like, every time we do something like this, we're like, all right, this must be it. There can't be another crazy thing. And then here we are at E32015 in game spots of war room doing all this stuff.
Starting point is 00:00:58 Yeah. Yeah. It is spectacular. I like how you sound like you smoked two packs of cigarettes a day for 40 years. Have I been sounding like this? No, no, no. You sounded fine all day long, and now you're just... Your voice is giving up.
Starting point is 00:01:07 Man. You're not, you're not seasoned. You're not a tenured. Yeah, I don't know, man. Definitely not drinking enough water. Just like, I go, it's too late. Don't even. Sucking too much. Yeah, so it's, E3's done. Mm-hmm. We, we were over at game spot.com slash e3. You can go to YouTube.com slash all the cool things we did. Or you just go to YouTube.com slash kind of funny games. I've put together a playlist. I keep adding our videos too. So you catch up. They look great, man. I've been checking them out. I like the thumbnails. I mean, like, for real, like these YouTube guys killed it for us today. Awesome breakdowns, awesome thumbnails, including Tim's butt. All right guys, so we're gonna be talking about what our game in the show is for E32015.
Starting point is 00:01:39 But first, I wanna give a quick shout out to Luke Crate. Once again, we were sponsored by them. They're awesome. As you guys know, you get the box, you order it, it comes to your house, you open it has all this cool stuff. There's always themes, there's all this really awesome things that you want to do. Lutkrate.com slash KF games. If you're ended the code, KF Games, you save $3 on any new subscription. Now you're gonna want to do that. It's a good idea. Would you want to do that, Colin?
Starting point is 00:02:00 Oh, I'd love to do that. It's a good thing. Colin love saving money. The way that they describe themselves is it basically. Luke Crate is like a friend who knows what you love and surprises you with an awesome present every month. And that's good. That's true. You open it up.
Starting point is 00:02:13 I'm like, oh, man, model shoe laces. That's brilliant. You just get me. You know, we got all the best friends out there. So if you're a best friend, you're going to want to do this because you're a like-minded individual. So again, Lukecrate.com slash KF Games. Enter code KF Games. Save $3.
Starting point is 00:02:25 Any new subscription. Tell your friends. It's going to be awesome. Thank you, Lou Great. Yes. Thank you. Now, back to E3. Back to bed.
Starting point is 00:02:31 Oh, man. There was so many good games. Colin. Yes. What is the kind of funny game of the show? Horizon Zero Dawn by Guerrilla Games. Yay! The name still is not natural to me.
Starting point is 00:02:45 I'll tell you that right now. I often, granted, we're sleep deprived and stupid. But when we were on the show and I wanted to talk about, I always be like, the new guerrilla game. Because I always get hung up on Horizon, let alone Zero Dawn. Yeah, Zero Dawn is, I had to learn that. I knew Horizon. It's going to take time.
Starting point is 00:02:58 I had to learn Zero Dawn. There's a colon in there somewhere. See, now that's the thing. On the PlayStation blog, there isn't. Horizon Zero Dawn? No, that can't possibly be. By the end of it, there will be a colon, but in their headline, there was not a colon. That can't, that can't possibly be.
Starting point is 00:03:10 Well, you're telling me that Sid Schumann was wrong? Yeah, I am. There's no way that that game's called Horizon Zero Dawn without a colon. It doesn't even make any sense. I'm just letting you know, bro. You're just telling you what he knows. All right, well, I appreciate it, nonetheless. Thank you.
Starting point is 00:03:22 You're welcome. I'm just staring off into space right now. You know, no, sadly, this is the problem, Colin. Yeah. Is that you have to carry the lion's share of this conversation. I know. Because we all saw the demo Horizon Zero down there. Freaked out.
Starting point is 00:03:33 Looked awesome. At the conference. Yeah. Thank you very much. You're filling in the gaps. You know what I'm driving at this. Yeah. Monday night, we all watch the press conference.
Starting point is 00:03:39 We all see the demo on stage there and what happens. Looks great. We're fascinated by these robot dinosaurs. We're fascinated by this world after us. What happened? How are we going to find out? Then you went behind closed doors. Right.
Starting point is 00:03:50 What did you see? I saw like a similar demo played in a totally different way and a unique way. And they actually went into the dev cam and stuff like that and actually moved the camera around and talked a lot about the game and like the different things. So first of all, they're not dinosaurs. That's the first thing. that people need to know they're not dinosaurs. But they're robots. They are robots and you don't know why they're there and they're very important to the story,
Starting point is 00:04:11 like why they're there and what they're doing are very important of the story, obviously. But they're not dinosaurs. They look like dinosaurs. Like that one looks like a bronosaurus and et cetera and so on and like raptors and stuff. But they're not. They made that clear. They're not. And they showed animals that.
Starting point is 00:04:23 Okay. Well, it's not to say they aren't dinosaurs then. They clearly, they're not just only dinosaurs. Guerrilla games implicitly said they're not dinosaurs. Yeah, but robot walking things aren't dinosaurs, period. Yeah, there's other, well, yeah, I guess that's true. But they're robot dinosaurs. Until they tell us what to call them, they're robot dinosaurs.
Starting point is 00:04:39 It's conjecture. I'm just telling you that someone from Gorilla Games said, clear as day, they're not dinosaurs. Here's what I want to, here's what I'm going to propose. We call, internet can work with this, robot nanosaurs. Nonasaurus, because they're not, don't. Notosaurs. So they showed, all right, so there's a setup to this, though. They're calling it post-post-apocalyptic.
Starting point is 00:04:58 Now, that's like some marketing term. But that's awesome. It is, but there needs to be a way more elegant. way of saying. But people wrap their head around that. Yeah, I don't know. Like, I hear that. I'm like, oh, I guess that and that's cool. This is the new society that's risen. Exactly. So, in the game, society had crumbled
Starting point is 00:05:13 a thousand years before the event, the events that take place during Horizon Zero Dawn. So it's not like the Last of Us or Fallout where it's like, you know, a couple hundred years, a couple dozen years, whatever it is. We're still living in the aftermath. Exactly. Like, there's very little evidence that society ever existed
Starting point is 00:05:29 at all. So, like, they showed all this great art of, you know, some concept art. and we're basically saying, you know, like, here's a little bit of a building, like, there was one tree coming out that had, like, a car on top of it. Oh, okay, yeah, yeah, yeah. Like, all this weird kind of stuff,
Starting point is 00:05:44 like buildings that are barely recognizable. So it's basically everyone's, everyone has just reverted to tribalism again. And they're basically like cavemen. They wear peltz. They use bow and arrows, but they're using, like, bows made of, like, these metal pieces and all of these special arrows that are garnered from these robots that are roaming.
Starting point is 00:05:58 Yeah. The world no one knows why they're really roaming around. So they showed that, and then they showed the same sequence that they showed at the conference, but they tackled it in a different way. So they're going through the brush, and there's a sentry robot that will alert the herd.
Starting point is 00:06:12 The one that she stabs and then goes... Yeah, exactly. So she takes care of him, just like she goes in the demo. But she goes back and she goes around the other way to this river, and she uses these ropes and sets up all these explosives. So there's, like, all these explosive traps everywhere.
Starting point is 00:06:26 And then she goes back around and shoots an arrow behind the dinosaurs, making an explosion. The dinosaurs run towards the river. The nanosaurs, I'm sorry, the nanosaurs. running towards the river and they all run into it and explode. So they all die and there's just all these corpses everywhere.
Starting point is 00:06:40 So they played it a different way, but what was really exciting about it was not necessarily seeing the game in action. Again, although it was cool to see how you can do things in a different way, but the way they talked about the game. The game is entirely open. There are no loading screens, and there's no zoning. So it's not like Witcher, where, like, Witcher has like four or five different parts that are huge. This is one massive map, and they made it clear, like, you can go anywhere you want.
Starting point is 00:07:00 Like, if you see it, you can go. So there's it seems like there might not even like there must be some sort of barrier around the territory, but they're like the top of the mountain There's this and one of the cool things. I don't know if you guys noticed that you could see it in the demo was there's an old city in the background Mm-hmm. Mm-hmm. Mm-hmm. And it's like crumbled and there's not like really any skyscrapers are totally reclaimed But they got more into the systems. There's like a You can like scour the bodies of the creatures. Gotcha. And take things off of them and they and and and the evidence would like this. Yeah, he would love this. Yeah, he would love this Yeah. There's metal pieces that are like really valuable. They trade with them and they make things with them. So there's presumably some sort of crafting system in the game as well. They didn't really go into it. There's an experience system. You saw the bar on the top of the screen. I'm not sure if that was in the demo or not, but our character was level 12. And you're getting experience points as you're killing these creatures. Their hit points pop out of them just like in a lot of action RPGs. And then they showed that giant giant kind of Tyrannosaurus rex looking creature. And they were saying that the thing has like hundreds of, hundreds of animations. And 12. 12 attacks. And they showed a lot of them
Starting point is 00:08:03 like they're playing with it to show like how many times they're going to attack. And there's like all these different weaknesses you can knock all the plates off in different ways to like expose different parts of the core. This sounds awesome, man. The game is Gorilla's been working on this game since Killzone 3. At that point as Shue Hay told us when we interviewed him for GameSpotross, kind of funny, guerrilla games has always been one studio.
Starting point is 00:08:21 And there was a lot of fanfare when Nauty Dogg particularly split after Uncharted 2 into the last of us, they're the team that would make the last month and the team that would make uncharted 3. There was no fanfare when Gorilla did the same exact thing. And Because they never talked about it. Moving quietly. But when Killzone 3 was finished, one team went and did Shadowfall and the other team started Horizon.
Starting point is 00:08:38 Yeah. And Horizon has been in development for four years. So how close are we to Horizon? I think it looks like the game at least is rendered. I mean, I don't, I don't, it's running at 30 frames a second. There was a, like, when you're just looking around. Yeah, yeah. There's a lot of hiccups.
Starting point is 00:08:55 There's a lot of pop-in. They were saying the game might crash. The game's certainly not stable. I'm assuming that this game is probably a holiday 20. 2016 game. They need time. This is a big, huge game. But I was thrilled with what I saw. I was like, I couldn't believe what I was looking at, and this specifically who made it. And I'm not saying Gorilla can't make great games like this. They do make great games. They just make the same game. Sure. Yeah, exactly. Something brand new from them that looks this good and cool.
Starting point is 00:09:19 They make, with the exception of Shadowfall, Corridor, Brown, Black, dark shooters. Yeah, yeah, yeah. And you can see her, like, what's funny is that you can see Horizon's impact on Shadowfall. Really? Look at the color palettes. You know what I mean? Certainly there must have been some sort of cross-pollination
Starting point is 00:09:37 between the designs of those games because Shadowfall suddenly opened up, Shadowfall suddenly became colorful. And even while they're making this colorful open-world game, their other teams are making this colorful. You have to assume there was some symbiotic relationship between the kids.
Starting point is 00:09:48 I'm sure they went back and forth with tech, but I remember at PlayStation 4 launch them talking about the fact that we wanted a new Kill Zone, we wanted a place for players to start. And I think the main thing people hear, when people want to talk shit on Killson, they talk about it's brown. Yeah, I mean, I'm not a kill.
Starting point is 00:10:01 I'm not, that's what's so surprising about this to me too, is that I don't think Gorilla makes bad games. I don't think they may even make mediocre games. They make good games. And I think Killzone was actually Shadowfall was a great game. Yeah. They just don't really, Shadowfall was the most Colin game that they ever made. They don't speak to you as a studio often.
Starting point is 00:10:14 And so it's surprising that, like, it's just such a different look for them, man. Yeah. That's what's so cool. That's what I congratulated Herman on when he came on the GameSpot across kind of funny thing. That first morning when we stole it from GameSpot was the fact of like, it's awesome to see them stretch their legs. And so what we talked to Shoe about, right? That these first-party studios, you know, they could just sequel, sequel, sequel, sequel,
Starting point is 00:10:33 but then you burn people out and they're not happy. You need to give them the chance to stretch their wings, do something else, you know, get out there and go, and that's what they're going with. Yeah, and I think that, you know, I mean, don't make any mistake about it. I wouldn't be surprised at all. They're also working on Killzone. Yeah. But, you know, Killzone sells and it's going to continue to sell.
Starting point is 00:10:50 But I love that they were able to take this kind of risk and make, you know, it's the antithesis of what is normal for them. Sure. Corridor driven, open, you know, military shooter, first person shooter, action, third person RPG. Yeah. Time to test themselves. Yeah, very exciting stuff.
Starting point is 00:11:09 So I think that that, you know, we voted, we all kind of. That was on just about every list. Yeah. I mean, it's, it was one of the, I was not cool on it before I saw the demo today, but when I saw the demo, I was like, Jesus Christ. And I had to leave early because I had to introduce, or interview Rammer from, from EA Sports Canada. I was just like, I can't, this is awesome. This is really, really good stuff.
Starting point is 00:11:29 Yeah, man. Seeing the demo, I was like, wow, like, this game looks cool. And I love that. And that's one of my favorite things about E3 is when you see the new thing. And you see that game that you're like, oh, man, like, this is so cool. And it happened with Watchdogs a couple of years ago. Yeah, yeah. And I remember when everyone first saw that, they're like, what is this?
Starting point is 00:11:45 And that's what happened this year with Horizon. And, like, I love that because not every year has that game. So I'm very, very excited to see it. What were some other games like standouts to you guys? No, I mean, Uncharted 4. Like, you know what I mean? Uncharted 4 might have been my personal game this show because I didn't get behind closed doors to the horizon.
Starting point is 00:12:00 What I saw of it, I loved, what I believe of it, I totally am down for. But Uncharted 4, like, I think if they, I think the conversation around E3 would be different if everybody saw that behind closed doors demo. Because, like, they, you know, said it before that I thought they ended at an awkward spot. You know what I mean? The Sony Press Conference, Uncharted demo ends awkwardly. It's not like a huge climax moment, right? But it's one of those moments that they show to say,
Starting point is 00:12:24 all right, now come to the booth, come behind closed doors, come wait in this line. But 90% of the people who ever see that trailer, and if not more, we'll never, ever get to that point. And you get there, and that's when Drake's getting pulled through the mud, and the animations kick in, he's covered in Monday, he's climbing up this thing, he's shooting, and he's jumping. There's humor in it.
Starting point is 00:12:39 There's Elena in it. There's all this, new camera angles, it's tight stuff where, for the first time in forever, I'm watching like, oh, my God, like, you know, cringing and uncharted of like, is he going to be okay? How's he going to get out of this jam? That was awesome. That was unexpected, and that's why I was so stoked on it after Monday,
Starting point is 00:12:56 after I actually got to see that demo. Yeah. Yeah, it's funny. I mean, like, when Uncharted came on during the press conferences, Greg recounted on some of our streams, like I actually refused to watch it. Because I don't want to know or see any more of the game. I don't need to see a single inch of that game,
Starting point is 00:13:10 a single second of that game, a single screenshot. I know it's going to be great. There's no doubt about it. So why bother? It's not new and it's not exciting to me anymore in the sense that we know Uncharted 4 exists. it's going to be great. So in between time is just like,
Starting point is 00:13:25 you know, I'm just waiting. When it's done, I'm going to play the shit at that game. I'm sure I'm going to love it unless they really fuck it up and I really don't think they're going to. It looks so good. No, so I believe what Greg's saying. I trust Greg. It's just that as a player,
Starting point is 00:13:39 I have the luxury now that we don't work at a big website where we have to cover things wherever. I'm like, I'm treating this as I'm a fan now. I'm a fan of Uncharted. And I don't want to watch this. And so when during the trailer, I just looked down and started tweeting and I'm looking at it. And I saw really nothing of it.
Starting point is 00:13:53 Tim, what's that for you? I mean, for me, there was so many games that I'm like, wow, I can't wait to actually play this. And for me, I said Horizon was one of my games of the show. The other two were Mario Maker, or Super Mario Maker now, and Cuphead. Cuphead, I've never known about. And apparently it's been a thing for a long time. But, oh, my God, that is, like, the most Tim Getty's game in the entire world. Wow, really?
Starting point is 00:14:15 More than a crash bandicoor. Yeah, no, but, I mean, think about it. It's like, it's very Disney-esque. I love that that 1930s animation style and it's like I it's so unique and it's so that is what what I love about these like indie games and stuff it's yeah this this game specific get in there in handcraft in artisanal tweet yep and I can't wait I can't wait for that and Mario Maker man like I can't believe that I'm giving that game my one of the game of shows because going into it it's like I knew I'm going to like it I knew it's great I'm like oh wow this is a really cool platform
Starting point is 00:14:45 but what they did at the Nintendo World Championships I think that the way they show that game off That sold people on the game and it sold me in a whole new way where I was like wow This there's gonna be a game here people are gonna create levels that make this a Like a real you need to do this thing like we're forever more gonna have new Mario two-d Mario levels to play you know new challenges and new things and like that is so excited in me And my last thing is is Star Fox like I'm not gonna give that a game the show award at all and that's upsetting because going in I knew that I'd be giving Nintendo something, you know, and I was sure it was going to be Star Fox, and then I played it, and it's not. And that scares me, and it upsets me.
Starting point is 00:15:28 But I'm very optimistic about it because the game is awesome. Everything about it, the presentation and just the new transformation modes and stuff, it's fluid and it works, and it's great. And it's like, this is the Star Fox game I've been waiting for. Yeah. The motion controls are not good. Like, I wanted to like it, and, like, I played it for maybe a minute, And I was like, oh, this works. Like, it's not clicking with me yet, but if I had more time, it would work.
Starting point is 00:15:53 Then I went back and I got an actual more in-depth demo of it. And I was like, oh, I don't know. Oh, no. Like, it's not clicking. And, like, it might be, again, I want to give this game the benefit of the doubt because I think that at the end of the day, it's going to be awesome. Yeah. And I think that there was some problems with the game pad.
Starting point is 00:16:10 The specific game pad I had with the gyroscope and all that. Oh, it was a game pad. Yeah. That's the problem. Okay. I know, I know. But it kept doing that, like, the reticle. just it wouldn't like be wherever I wanted to yeah kept like going off and I'm like I'm not even
Starting point is 00:16:22 looking that way like why are you doing this any three situation though exactly and that's that's that's what I'm saying is I do want to give it a benefit I don't but I'm not making excuses like that it wasn't it wasn't that fun and it was confusing because I kept trying to play starfax and it's not so much just that I know how I want starfax to feel and it wasn't that because that is true too and that's a me problem not of them problem what they have with the rest of the configuration was awesome yeah I just need to get used to a dual stick mentality instead of a single stick mentality from StarFar 64. And I can deal with that, but the motion control is not the answer.
Starting point is 00:16:55 And I do think that they'll end up adding an option to play it with the controller, in which case this would have been one of my game of the shows. Interesting. Yeah, I mean, I want to, you know, I have some comments about the other two publishers because we need to talk a lot about Sony's games, which I thought were really strong, and I think just probably spoke to Greg and I more as PlayStation fans. Sure. I think Microsoft's conference was exceptional.
Starting point is 00:17:15 And I did tweet out that I thought Sony was kind of beating them up a little bit during the conference, but Sony's conference actually kind of lulled to a point where I was definitely premature on that. I think you could see both sides of who won, who won if you want to pick a winner. I don't know. I don't know there is really relevant, actually, who really won. But Microsoft, I think, had the significant messaging and the significant, most significant announcement overall, which I still think is backwards compatibility. I think that's a significant, really huge step for them. I think that unifying their digital and physical libraries, rather, across those platforms is very smart. I know it's going to be an incremental thing.
Starting point is 00:17:51 They're going to start with 100 games and go from there. But this potentially opens up a thousand new games for Xbox one, ultimately, and that's a fucking huge deal. I also think Phil Spencer is on point. I think he's been turning this company around. We talked to Aaron from Microsoft, who basically said as much. I think he deserves a lot of credit. And I think that they showed a lot of games.
Starting point is 00:18:08 The thing about Microsoft's conference was that it showed a lot of imminence. A lot of these games are coming. out this year with the exception of Recore and a couple others. And they're starting to come out, you know, starting like August or September with the rare collection. But there's something, Sony mustn't rest on its laurels because the brilliance of Microsoft's approach and why I think that Sony should be a little scared of Microsoft now is crackdown and quantum break and scale bound were not here.
Starting point is 00:18:34 And they made it clear they're not here. And they're going to talk about those games next year. So they already have their horizon. They already have their last guardian where like these games are coming out later. And while they have games that are coming out later, too, they also just have games that are coming on now. Also, Gears 4 looked really, really, really good. And then with Nintendo...
Starting point is 00:18:48 The other big thing, sorry, my only counter to the Microsoft thing or not even counter, but addition is the fact that Microsoft did what Sony did it, and it made me interested in their VR, AR tech. Oh, my God. Their mixed reality. That HoloLens Minecraft demo at the end, I was like, oh, that's awesome. I actually want to play that. I want to try that.
Starting point is 00:19:06 I want to go out of my way to see that. Whereas Sony's two minutes and 20 seconds of Morphies is on the show floor, and there's 40 y' games. to play on it too didn't work you know what I mean when people I talked to people used both of them they were all talking about HoloLens I mean that's the thing I think to take that a step further is when everyone saw at the Microsoft conference the Minecraft demo it was like oh this is I'm actually interested in this thing yeah don't want to be interested in like I want to hate I don't want to spend
Starting point is 00:19:28 money you know but then it's like oh shit this is awesome and then being on the show floor that was the talk of the floor yep it really was like there was a Halo demo yeah Cisco game of the show and I think a big part of it was the influence of the HoloLand intro And it's crazy. And I like what they did with it, that it wasn't, oh, here's a halo in, like, virtual reality. It's like it added to the experience. And it sounded really cool with what they did with it.
Starting point is 00:19:51 And everyone, when I was like, oh, what was your favorite thing you saw? That was their answer. They're like, you need to see that. You need to see that. So everyone that saw it, that was their thing of the show. So that's impressive. Yeah. And then with Nintendo, I never really got to play any of their games, so I can't speak to those.
Starting point is 00:20:09 What I was surprised about, and I tweeted about this today, I'm kind of behind on news. I went out with a friend of mine. He's like, oh, you see heavy rain's coming to PS4? And I'm like, what the fuck are you talking about? And he's like, it was announced like three days ago. You're usually like way on top of this stuff. I'm like, I have no idea what you're talking about.
Starting point is 00:20:21 I didn't even know. I got tweets randomly like on Sunday that, oh man, yeah. Talk about the Michone miniseries from Walking Dead. And it's like, oh, MECC's giving a Mishon in miniseries. And then getting ready for the TellTale interview, it was like, oh, it's a game. Telltale's doing a Walking Dead Mishone minis. series. It's like, I'm doing long and walking desk. Yeah, I know, shocking. But they, they revealed that on Monday during the press conferences, on YouTube, on Jeff Keeley. It's just like, there was so much news this week that it's impossible to know everything. Yeah, and I, I, I, I, my shock, you know, as I was catching up, in other words, with all this news, the one thing I shocked me the most was how much people really fucking hate Nintendo's direct. Yeah, people were mad. And, like, I, I wasn't surprised. I thought it was very poor, but, like, I was like, what do you really expect from them? They're clearly in the space in between right now. They, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, they, can't do anything right now. Their hands are tied. They're probably migrating some of their games over
Starting point is 00:21:14 to NX and they don't want to talk about the hardware and their 3DS is doing fine. But like there's a real visceral negative really over the top reaction I think to Nintendo's showing at E3 this year. And I did not even know that or was aware of that until we're recording on us on Thursday to this morning. So that was one thing that I learned where I was like, you know, I'm certainly a lapsed Nintendo fan and I was certainly unimpressed with what they're showing. But hardcore Nintendo fans were tweeting left and right and on the forums and all these kinds of things, you know, various places on the internet just really weighing into Nintendo and I to me like I'm usually pretty negative about Nintendo these days and I understand that but to me I'm like I don't know what
Starting point is 00:21:48 the hell you were expecting you know what I mean that's kind of my thing is I mean as a huge fan somebody that wants it to be awesome and wants Nintendo to win E3 and wants all this stuff that's like just not happening like it was disappointing because there wasn't big announcements and it wasn't what people dreamed of and like that's kind of hard to to rate something on what you're dreaming it would be like what happened at Sony's conference like Shenmou Font fantasy last guardian it's like that's not something you can ask for or actually expect yeah like that's like damn you got good for you guys you killed it you know but with nintendo it's like i feel like there's just an expectation with nintendo where people expect to see f zero announced and expect to see
Starting point is 00:22:25 metro prime and expect to see all these things and it's like in a lot of ways it's like yeah why aren't we getting them but at the same time it's like i don't know Nintendo has its directs all year and then when they have their one direct it is competing against the others so that's why it all are it's gets confused. Nintendo's marching to their own beat and I think it's to Collins point that yeah, they're prepping for NX, right? So you can't put everything out. I thought it was weird and I know it was already announced or whatever, but weird that Zelda didn't
Starting point is 00:22:50 have a presence at all. They said that there wasn't. I know, and I said it was already announced, but it was just weird. I think that that was the weird thing. I read a quote from Reggie actually today where he's like, well, we're focusing on the here and now and I'm like that, that's just a made up thing because you guys showed Zelda along before it was ready. So that's just the thing you're making up now.
Starting point is 00:23:06 Well, but they're focusing on it now. Now they're focusing on the here and now. I think that's clear When you look at the direct, when you see the show floor, and you look around and see the games, it's like, oh, these games are all coming this year, as far as I know. Well, they have to get these games out now, you know. Star Fox, first of all, looks like it's been to development for like 10 years. The other, the other, the other, like, you told me, and I didn't see it running, but the way it looked in that direct, I was like, holy god almighty. It definitely looks better than that did. Like, it totally does.
Starting point is 00:23:32 But it's just like a week, like, it still looks like a wee game, maybe? It looks very open. Like, it looks very, like there's not much. It's airy. Yeah, there's a lot. open space and like I was thinking about I think that a lot of it has to do with a keeping the you know the feeling of Star Fox alive and just like you know the nostalgia there but also I think that it's just the gameplay I think that the
Starting point is 00:23:51 design of it not having too much going on the in the background and stuff is part of the design of giving you that space to fly through whether it's on rails or in all range mode but I'm sure that just like in Star Fox 64 where there's the meteor levels and there is a lot of stuff going on there will be levels that are way more full. But Cornaria, it's Cornaria. That's the opening stage. You know, and like, in a lot of ways, it's like,
Starting point is 00:24:15 why would it have more things going on? That's the planet. We've seen it in multiple games, and that is how it looks. I guess. I mean, we'll see what happens. I mean, I'm curious about how this all shakes out, especially with the third parties, but that's my take at least on the first parties in their showings or whatever.
Starting point is 00:24:31 But I think Horizon was, you know, the most impressive game of the show. At least I'm not saying Uncharted, it's not impressive, by the way. Uncharted is so impressive. I'm so confident on Charter. I'm going to be impressive. I don't even want to see it anymore. Yeah. Yeah. You're so impressed by Uncharted that it doesn't impress you anymore.
Starting point is 00:24:44 Yeah. No, I wouldn't say that because if I saw it, I probably would have been impressed. So I don't want to make that assumption. But we also have to have the caveat that because we were on stage all the time. Like, this was the- This is an comprehensive game. Yeah, this is my 9th E3 and the E3 I spent the least time playing games by 10 times over. So you have to take that in mind.
Starting point is 00:25:06 Like a lot of my exposure to games and our exposure to games was, was through the conferences. Also, a lot of people were talking about Persona 5 coming out this year. I think you're... You want to talk about hilariousness on Twitter. Some kid asked me today on Twitter. He's like, yeah, I woke up to it. He's like, do you think Persona 5 was going to come out this year?
Starting point is 00:25:21 And I retweet him, said, not a chance. And all these kids are like, Greg, they just updated their website to say 2015. I'm like, oh, okay. Websites are never wrong. Websites never changed. I know. I saw that. Yeah, I'd be shocked.
Starting point is 00:25:33 It wasn't even playable on the show for at all. They had like a placard of it. One guy's like, three letters, TGS. I'm like, okay. On January 1st, January 1st, 2016, you send me all your impressions of how much fun you've had with No, I think persona 5 will come out in Japan this year. Yeah, we're talking about America. Yeah, no, no, there, I want to be clear, a lot of games are obviously universal.
Starting point is 00:25:51 Persona team, I think, can give two and a half flying fucks less about anything but getting that game out in Japan. And then they'll worry about the localizing of it later. That's not going to be a game that comes out, you know, we wait 18 months for Tales games. You think you're like, you know, persona is not going to be any different. So that whole market where that game will sell millions of kinds of. copies. It's what's most important. And then they'll sell a couple more million around the world. But do I think that game will come out in November, December, in Japan? Yeah, probably. Maybe. I'll say possibly. Probably maybe. I'm tired. I got to go anyway.
Starting point is 00:26:21 We're going to wrap it up. We're going to wrap it up here because we're going to keep talking about E3. There's so much more we have to say. You guys, we're not even going to go down this path, but we didn't even talk about Fallout and why that wasn't mentioned in the game of the show discussion. But there's reasons. We'll discuss them later. Thank you guys so much for being part of us. Part of this. They're part of us, too. The best friends are a big part of us.
Starting point is 00:26:42 Yes, but just being part of this whole thing and helping make it happen. The Holy Trinity, us, you and Portillo. Exactly. And it's a beautiful thing. Thank you so much for being here. E3 has been amazing. My favorite E3, by far. Thank you for being a part of it.
Starting point is 00:26:57 Until next time, I love you. Bye. And thank you for supporting us. Yes.

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