Kinda Funny Gamescast: Video Game Podcast - Elden Ring Nightreign Review - Kinda Funny Gamescast
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What's up and welcome back to the kind of funny games cast for Wednesday, May 28th, 2025 at a very special time.
Today we're starting before Games Daily. Normally games daily is at 10. Games castes out 11 Pacific Time, but we're switching that around.
Why? Blessing at E.O.A. Jr. Because I got a skedaddle. I'm going to L.A.
Why? I'm hopping on a flight to go to L.A. to attend riot. I'm going to riot. I'm going to see their new card game.
Okay. Riftbound. Card game, Poppy. Blessing out of E. That's what they're calling me.
me nowadays. Rifbound is essentially
like their version of Magic the
gathering and they're doing like a big event for it and so
I'm peace now at around noon
to actually go to that. Cool, cool, cool. So that's why we're
doing games daily after this though everybody. I see the
chat getting all riled up. Don't worry. It's going to be a great day full of content. I'm
Tim Geddes. Over there we have
Andy Cortez. Hello.
It's such a cool sweater.
Ah, a young tarnished.
They don't say tarnished in the game, I don't think.
Yeah, no, because we're night fairs. Yeah, we're different.
Different people.
We're nightfares now, everybody.
We're going to learn all about that because this, of course, is our Eldon Ring Night Rain review.
And this, of course, is the Kind of Funny Gamescast where each and every weekday, we get together to talk about the biggest reviews, previews, and topics and video games live on YouTube, Twitch and podcast services around the globe.
If you love what we do, please support us with the kind of funny membership.
It gets you the show's ad-free.
And you get a daily video slash audio from Greg Miller called Greg Way.
For a chance to be part of this show, submit your thoughts.
opinions as YouTube super chats as we go. If you have any questions about Night Rain or Eldon
Ring in general, please send them through. And one of these two beautiful bastards will answer
that questions for you. Remember, we are an 11-person business all about live talk shows. After
this, we're doing games daily, talking all about how Apple is jumping into games even deeper.
Then the stream's going to be doomed to dark ages with Nicholas Scarpino. If you're a kind of
funny member, today's Gregway is 15 minutes about what triggers Greg and two parenting.
questions.
I wonder if they're involved in.
Yeah.
Yeah, yeah. I do wonder.
Thank you to our Patreon producer,
Carl Jacobs, Omega Buster, and Delaney
Twining. Today, we're brought to you by mood, but we'll
tell you about that later. For now, let's start
with the topic of the show.
Tots, Tots, Tots, Tots, Tats.
Tim, I got my Tom Tots.
Not a lot like the other one, but
like this one. This is one of them. So this, okay, this
is for the Switch 2? Yeah, Switch 2. Okay, you're all ready.
You're already. You're already.
So this isn't the one
that I was telling you about, because they
haven't even officially announced it so far.
They've only announced the hard case for,
not announced,
they've released the hard case for the steam deck is what I've been using it for,
which is just the slightest bit thinner than this.
But still,
you're getting pretty thin there.
This is pretty damn thin for a freaking cushion case.
I like that.
And it's like,
I don't give a damn about like how much support is providing.
I just don't want the Jocons to be.
It's just the joy cons.
But then you're bringing up,
just wrapping up the screen and bringing a controller.
Then you're totally set.
Now,
if you want to get real crazy,
Not so much for the Switch, because for that you should just do what I said,
a Pro Controller and then just the tablet part of the Switch too.
Some bubble wrap on it.
But for a Steam Deck or Ais Raj or any of the other type of handhelds,
they sell these little things you can get on Etsy that just kind of wrap around the analog sticks.
So the sticks don't move.
That's what I want.
I don't want them to get snagged in there with a on a bottle of vitamins or whatever I got on a trip.
What caused the drift, you know?
I'm very fascinated on the things that you take on trips.
Because remember last time you had your bag
Because I think it was me and you were going to L.A.
And it was slightly opened and we could see the drugs in there
Me and Greg were like, yo, what's he doing?
So I always got my prescription meds
But then the other bottle is usually me getting a bottle
That is like empty and I'll throw a leave
Zyrtec and just like you know
Vitamin C is chewable is very important
He's got a backpack boy since day one.
You put it all in the same container?
Without a label?
Yeah for those.
Yeah, for like, I know what they look like.
Do you do that internationally?
Yeah.
Do you get worried that you'll get stopped at customs?
They're like, what are these drugs?
Oh, yeah.
These unlabeled drugs.
Yeah, dude, the scary time that I accidentally brought a fucking weed gummy in my hoodie pocket
and it was still there when I was on the plane.
I was like, oh my God.
I'm a drug smuggler.
I'm smuggling.
Well, it's the topic of the show, everybody.
Elton Rig, Night Rain Review.
It's out tomorrow.
The developer, of course.
course is from software, the publishers Bandai Namco. This is a $40 title. The Steam description
is as follows. Eldon Ring Night Rain is a standalone adventure within the Eldon Ring
universe crafted to offer players a new gaming experience by reimagining the game's core design.
We got some current critic things going on, currently at 78 on Metacritic. Wesley LeBlanc,
the homie at Game Informer, gave it an eight, saying Night Rain is at its best when I'm at my best,
which means from Software's take on the rogue light genre needs to meet me halfway,
leaving its frustrating misgivings at the roundtable hold.
When the matchmaking works, when the map randomness gives my trio a fighting chance,
and when the storm doesn't punishingly throw an unfair wrench into the expedition,
I'm excited to rise to the challenge.
The reward for my efforts is the mastery knowledge and adrenaline.
I spent dozens of hours building an Eldon Ring condensed into a single run,
and every success is as visceral and glorious as the last.
and then Mitchell Saltman, the homie at IGN, gave it a seven, saying when Eldon Ring Night Rain is played exactly as it was designed to be played, it's one of the finest examples of a three-player co-op game around.
The eight character classes are each fun to use and feature a surprising amount of depth despite their limited movesets.
The new Night Lord boss battles are among the best from software has ever created and make the most of the three-player dynamic and the fast-paced race against the clock nature of each run leads to exciting moments of split second decision-making.
and frantic rushes to try and finish up a fight before the circle closes in.
But a lack of crossplay, duo matchmaking, and built-in communication tools
makes it hard to create the conditions needed to have this kind of experience
unless you're bringing two real-life friends on every run.
And if you want to just play by yourself, I can't recommend it
because of the poor solo mode balancing.
All of this amounts to an ambitious spinoff that's exhilarating
when you're able to create the proper conditions
and one that quickly flips to incredibly frustrating when you're not.
sounds a lot like
the legend of Zelda
Four Swords Adventures boys
Oh damn
Oh I was expecting that
I'm a game experience
Wow
This is a game showdown show
Yeah
That was actually a review
For Four So
What's get into your thoughts on this
Andy Cortez
You are the biggest Eldon Ring fan
That I know
What do you think about
Eldon Ring Night Rain?
A lot of what Mitchell's awesome
said there
I kind of I echo for sure
I think that it's a really fun game.
If I already give it a score right now,
which I shouldn't because I haven't beat all the bosses,
I'd give it, I'd give it like an eight.
I think it's a great time.
Recommend the hell out of it.
If you are trying to play solo,
don't.
It's going to be a bad time for you.
Stay what.
Fucking refund that shit if you're only looking to play solo.
It's, you know, whenever people ask me,
would you recommend Valorant to somebody
who doesn't really have like a squad to play with.
It's like, no, that's a fucking nightmare.
Why would I wish that evil upon you?
And I think for a solo player hoping to hop in,
you are kind of, I think your mileage may vary
because as reviewers that were playing with other reviewers
and other streamers and other people that know what they're doing
and largely quickly get the formula of what to do,
a lot easier for people like me to hop in solo
to match up with other people, right?
With randos.
Because you hop in and right off the rip,
somebody's showing that they are going to be the shock caller.
And they're going to be bringing up the map
and they're going to be pinging the places you need to go.
And if that doesn't happen,
then I was doing the shot calling for my other two randos
when I wasn't playing with Bless tomorrow,
snowmike Mike.
And that's all great and fun.
But that's probably not going to happen a whole lot.
I think that it may be really, really rough for people,
dropping in with the general public for looking for two randos because suddenly one it's like
when you drop in fortnight alone and one squad may go somewhere else you're like ah fuck where are
they going to why aren't they following the squad ah they died over there oh they left the game
you know like that can quickly snowball into a really frustrating experience and um i think
from software will always just be behind enough to frustrate you they lack of the lack of crossplay
really, really bad, really awful.
And I hope that they can maybe find a way to implement that.
I doubt that that happens.
I'm praying that the mod gods out there
get some solo offline mods going
because when you're with your squad and you die,
you always have the hope that somebody can res you.
When you're playing solo, you die, your run is over.
And it's really shitting. It sucks.
Because in Elven Ring, when you die, it's like,
all right, let me go get that boss another chance.
I wish I had three chances to come back as a solo player or something like that.
Or maybe it's a different sort of a vibe whenever you're in a boss fight.
I don't know.
There's better ways to balance it.
But for everybody wondering, where's duos?
Why can't we squat as duos?
I totally understand your question because it doesn't feel like solo is even tuned for solo.
when you, it feels like they just said,
hey, I'm sure the numbers,
they could show us the numbers and say like,
oh, the bosses are less healthy.
The bosses do less damage.
I didn't fucking notice a difference
when I played solo versus in trios.
So it's like, it really just felt like they said,
all right, you can hop in solo
and you're playing against, you know,
what a trio mode would feel like.
So why not just do duos at that point?
Because fuck it,
because it doesn't really feel like this is balanced anyway.
A lot of frustrations there.
I'm talking a lot of shit.
about this game and then it will still deliver those magical from software moments where
you take on a big boss and the music is you know hype as hell and um and then you take an eagle out
and you're right into the next spot and the vistas are insane and the way that the world changes is
really cool and imaginative um and uh and i also one of the most shocking things in night rain
uh i walked up to the big bird guy you got a birdhead Tim he's a big a big a big a
big guy,
big knight,
he's got a bird.
He's a bird with armor.
And he walk up to him and he's,
talked to him,
his accent,
he's a
Middle Eastern dude from the UK
with an accent.
I'm like,
whoa.
I'm just used to like fucking...
Stamore.
I'm used to, yeah,
like,
holy shit, this is crazy.
Walk up to the arrow guy
who looks like the one
archer,
the bird archer
in Pokemon,
you know what's wrong?
Dessujiwai.
Desi DiCi-Di-Zi-I.
Walk up to that dude
who reminds me of that Pokemon, and he's like,
we're gonna do great here.
Look, what the, you're an American?
In a Frum Software?
It was crazy, Tim.
Like, Armored Corps has different.
It blew my mind.
I'm just saying, you say,
Hello, welcome.
What's up?
In a good way?
Oh, it was awesome.
That was awesome.
It was cool to, like, just hear a normal as American, dude.
Let's sound like solid snake out here.
It was great.
I think the game's a lot of fun.
I think that highly recommended if you have a lot of people
that you want to play with,
don't really recommend it right now
if you are hoping to hop in solo
because you're kind of rolling the dice on.
I hope my squad is good.
Or I'm going to play solo offline,
which is a nightmare and just
it doesn't feel balanced at all.
And I hope that
one nice thing is you can play solo offline.
And when you play solo offline,
I hope that that's where the modding community comes in
and says,
all right, let's download a mod
that allows me to die three times
at the nightly bosses or whatever.
Game's great.
Sorry, I've been yapping.
a lot. How much have you played? You haven't beat it, you said, but how over 20 hours?
How much of it do you feel like you've, like, do you have a sense of how much you've completed?
Oh, I haven't fucking done a damn thing in this game. I've seen a lot of bosses. I have beat one.
I've had about four other bosses down to just the smallest amounts. And when your homies go down,
one really, really frustrating thing that I also hope that they can kind of tune is the way that
you res your homies, Tim, is by attacking your teammates.
You attack them, which requires stamina.
But when you have a big ass fucking, you know,
hulking, building-sized monster running at you,
what do I, how do I prioritize my stamina right now?
And when your teammate dies once,
you get a circle with a third of a notch filled in.
And when you damage them, the third goes away,
and then they come back.
If they get downed again,
it's now two-thirds.
So you have to break them down
and it takes longer, obviously.
When you get knocked down a third time,
it's three notches.
I really, really, really wish that they're,
I hope that they're listening right now.
And it's like, if I take off one notch,
let it stop there.
Because if you get one notch down,
enemy comes out you, you roll away,
maybe you get hit, you got a heel,
it goes all the way back up to three.
And it's like, this is such a fucking nightmare right now.
I'd like to say that I'm better than the average souls player,
but I'm not great or anything.
I'm not Mitchell Salsman,
which felt like whenever we had success,
we had Mitchell Sautzman in our party.
Like whatever we had the homie Mitchell Sautman
from IG and hop in,
that was when we're like,
oh, shit, we're, oh, we beat that boss.
And then I think I only beat the first,
I beat the first boss three times
because I needed to help other friends do it.
Like Tumor and Snowbike Mike.
And there was only two times that we did it without Mitchell.
And, but when we had him, we dominated it.
And it was like, oh, great.
But,
you may not always have that fortune.
I think the game's really fucking hard.
And can be really frustrating at moments.
And that may come as a big surprise to people who beat Elder Ring.
Like, oh, shit, I beat it.
I had to use my mimic or whatever.
You played with the tools of the game gives you.
But the game can be really, really, really frustrating and difficult.
And I think it's awesome.
But that may push people away who already felt like Eldon Ring was a little.
too hard for what they want to deal with right now, this is pushing it even further.
Bless.
What did you think of Eldon Ring Night Rain?
So I played 23 hours.
I'm going to give it a 7.5 out of 10.
I've beaten four of the bosses out of, I believe, eight overall.
And a lot of that is due to the help of Mitchell Saltsman.
I played a lot with Mitchell and he helped me get through some tough times.
7.5 I've landed on mainly because I think.
think what saves this game is that it is from software and it has so much of the quality of
Eldon Ring. The boss fights for each of the runs are some of the some of my favorite from soft
bosses I think I've encountered right and they're all tuned toward multiplayer like it feels more
tuned toward all right you got three person parties as opposed to being like you know like one on
one like you're typically playing or one in a companion which feels like you're bowling the bosses
sometimes in Eldon Ring here there it feels like there's a bit more responsible.
strategy as far as, all right, this boss is going to split into three. And so now it is three v3 and
like each of us have to manage like one part of this boss or like, all right, it is, we need two
people that are doing long range to like, you know, pull an agro while you have one other person
come in and do melee damage, right? Like I think there's, you have like parts where the bosses are
charging up for a big attack. And it is all about us like going in and doing as much damage as
possible. And they feel kind of like raid bosses in that way. And I think that's,
of is fucking awesome. I think the boss's, the boss designs were really cool, even though I think
the, I wish the final boss arenas were more, are more varied, right? Because like, you're kind
in the same arena when you get to the end of the run, as opposed, except for like the skyboxes,
which I have like, that was disappointing. Yeah, that was super disappointing for me. But I think
still at the end of the day, the times that I find myself really loving this game are the times
where I'm like, oh yeah, this is Eldon Ring. And then the other times where I'm not enjoying this
game as much is when I'm like, oh man, this is from Soft, essentially trying to make a
Fortnite-like experience. And I don't say Fortnite as in it's the same genre because it's
not, right? This is, it's a weird ass game, right? It is Eldon Ring, but it is a rogue-like
and it is a three-player co-op game. So when Andy says this game is hard, think about those
three things, because Eldon Ring already by itself is a fucking hard game. You add in a rogue-like
element to it to where, you know, Andy's talking about, and I'm talking about like, we're not,
we've not beaten all the bosses yet. Think about the fact that that. Think about the fact that
these runs are 45 minutes long
and you get to a boss and like
these are elder ring bosses right and so they
have the different phases in that last phase
is always a doozy and so you get
oh man I had one yesterday where
a sliver of health left on this guy
and I'm like my both my teammates
go down and I'm like fuck I have
to make a choice here and my health is a sliver
I can either try and dodge
like use my last same minute to dodge and then
try to get a heel or I panic
and I heal immediately and what I do I
panicked and I healed immediately got hit down
and guess what?
Like, that run is just done.
It's not like Elden Ring where it's like,
all right, cool, I died.
I'm just going to go back again
and try that boss over and over again.
Like, this shit is actually like really,
really tough when you think about the fact that,
yeah, you have to rely on two other people also
to be as good as you are or to be even better
than you are, right?
You have to rely on other people.
It's Rogue Light, it's Eldon Ring.
So this shit is tough.
But when I think about the ways in which
I don't love this game as much,
it is the ways that they try to adapt this into
multiplayer. It is the fact that there's no
crossplay and I think
it's even more
deeming to when you think about
sort of the then diagram that this game hits
because in a weird way, when I think
about who this game is for, I think
it's a really specific audience.
Like I think this game is for me and Andy.
And not really anybody else
that's not me or Andy.
You have to like, one, you have to be a fan of
Eldon Ring. Like you have to love Eldon Ring.
But then at the same time, you kind of have
to be into the multiplayer,
drop in a map,
mark points of interest.
All right, go here,
loot, go here, loot, take out this big enemy,
go here, like, you kind of want to have a
PubG, you want to have a PubG type experience
in terms of like gameplay loop and flow.
And that is Andy Cortez to a T.
And that is like, that's me to some extent, right?
Like, I like that experience
and I like the moment to moment here,
but at the same time,
there are things like the wall jump
where because this game is way more fast-paced
and way more about like getting around the map pretty quickly
and going from place to place.
They've added in a wall jump where it's exactly how it sounds, right?
If you jump against the wall, you can kind of like climb up.
It is very janky and it doesn't work the way that you want it to work all the time, right?
Like there are times where I'm like, please get me up this hill and then I almost get up.
Then the geometry doesn't land in the way that I think is going to land.
It's all right, now I'm wasting time.
And now the wall's coming in and the wall is very aggressive and so on taking damage, right?
Like you have things like that.
Yeah, you have, well, and going back to what I was saying about the crossplay,
right? You want to have a big player base to matchmake with because
like there are so many factors into play. You want to have some,
you want to find good people. You want to find people that are also queuing for the same
boss that you are and that's not always the case. At the same time that you are as well.
At the same time that you are right. Like there is,
there's a lot of I think weirdness in terms of how they've tried to turn this into a
multiplayer thing and when it works, it works so well. But when it doesn't work,
it's like, oh man, yeah, this is, it feels like this is your first time making a thing.
that is this type of multiplayer game.
That said, right?
Like, there are so many things
that I still do love.
I love the character classes.
I think there's a class here called,
oh, it's not Iron Eye.
Iron Eye is the long range.
I'm thinking of the executor.
The executor, because we can talk about this, right?
Yeah, yeah, yeah.
The executor class is essentially a Sekiro class
that has a periability
that works exactly the same way as it does in Sekiro.
And so when you pull out,
your Sequeiro sword essentially and you tap L1, it like builds up power in that sword and
also staggers the enemy so then you can do a super attack with it. And it is, it is definitely the
class where it's like, this shit is not useful. It's for if you want to be flashy and if you want
to have a fun time, which is me half the time, right? I had such fun with that class, but then for me,
it was like, all right, when I want to lock in, I switch over to Iron Eye, which is the ranged
class, which is a class that I never use in Eldon Ring. I am not a range person. I want katanas all day.
but I think this game does a really good job
for getting you out of your comfort zone
and making you try different things
because you're at the mercy of what you have.
All right, we need somebody that's range.
I guess I'm going to be your iron eye
and as I'm running from spot to spot
I am finding different arrows.
I'm finding different abilities.
It is very much a roguelite
as far as the amount of element stuff that's going on.
Each of the big bosses has an element that they're weak to.
So if I'm going to fight tricephalos,
I am like, all right, I need lightning.
And so I'm going to get a lightning sword
and I'm going to be looking for lightning type items
or items are going to boost that element.
And it is, in times, it's making me feel the way that I love
when I'm playing Hades, right?
It's making me feel the way that I love
when I'm playing a returnal.
You are looking for those in the moment,
oh, I want this so I can boost this ability kind of thing.
And it gets very satisfying.
Like, this is a bizarre game.
I feel like we can talk about this game for a while
because, like, there is as many things
that I fucking love about this game
for as many things that also frustrate me
quite a bit about this game.
So I land at a 7.5.
That's where I meant.
With the two of you, I feel like you are in the very luxurious position
that you have multiple squads at your disposal.
Do you see yourselves playing this game a lot in the future?
Or are you, Andy, I mean, let me ask you,
are you going to complete all the bosses?
Oh, yeah.
Are you planning to play past that much?
Yeah, I think so.
I think also a lot of it goes to me wanting to,
well, the no crossplay nature of it kind of,
makes me go, oh, if I have any friends on PlayStation that are buying it on PlayStation,
maybe they're already pre-ordered it.
What are you guys playing on, by the way?
PC.
PC.
Both of you, okay.
Yeah.
Yeah, so I definitely see myself playing it past beating all of the bosses because you still have that.
It has that, that roguelite feel or even like Metroidvania feel when you go back to an earlier
level and now you're, you have stronger things equipped.
You go, oh, shit, we are, look at how we're, you know, doing a new game plus run.
look at how we're rinsing these dudes now.
Like, this feels great.
I totally see the appeal to want to go back for sure.
And it's, at its core, it's, it's still something that I love.
It's Eldon Ring.
It's the combat.
It's the movement.
It's the risk, the reward, the abilities and how, not just, not just the abilities that you can use in
game, whether you find, like, different spells or wands or weapons or whatever, but it's
your character's abilities, your, your night.
gray nightfarer abilities, where they have one ability, one ultimate, and finding different
relics after runs that you get every time you complete a run, you are gifted a couple of relics,
and there are these little colorful stones that have different traits tied to them.
And the bigger, the stone, it might have three traits.
And you go, oh, shit, that would be perfect for this class that I've been running.
Oh, my God, this is going to, like, change the way.
Like, it has those
Rogue Light hooks that I feel
all of the damn time after you beat
any sort of mini boss in this game
and they drop their little
loot crate or whatever, I don't even know what it's called.
I saw people in the Discord.
By the way, shout out to all the Bandai Nanco
employees who were like helping out people
through this experience
because there'd be people like,
I need one for this boss
and people were hopping in and it's like
probably the best Discord experience
I've seen in a preview
period where people were able to just
create their own
voice channel in the Discord.
You would generate like your own Discord and it would say
kind of funny Andy and a voice channel and then Mike
would join and we played with
shout to Will Neff out there. Shout to Will Neff.
We played Will Neff. It's cool.
That's cool. Unfortunately his game
disconnected. We were on like a
we were on a run that was like feeling special.
His game disconnected he couldn't reconnect and it
oh man we were like
me and Mike took it to the fucking
limit still with just us to because we were like, all right.
We're like, it's 143 a.m.
We keep this run going, right?
He was like, hell yeah, dude.
We feel we're too good right now.
And we got to the, we got to the very, very end.
And unfortunately, we did not, we did not be the boss with just us too.
But it has all those hooks that you like.
I agree with blessing that it's a lot of different mechanics and genres that are meshing
that may clash in ways that don't feel like.
sometimes the music and the harmonies aren't perfect
because you are not only
implementing... It feels like an experiment.
You're dealing with the difficulty
of a from software game with RNG
and sometimes that's tough
where on one night you may get a certain boss
you're like, oh shit man, I picked the wrong thing
to upgrade. I shouldn't have gotten for that weapon.
I should have gone for this ability
because again after every mini boss you beat
the smaller ones will give you two perks
and a perk maybe gain 10,000 ruins right now,
which means, oh, shit, I can probably level up one time.
Or the other one, the other perk maybe have your stamina refill faster.
And you make that choice and it's like, oh, do I want these gains right now?
Or do, am I playing like the long game?
Am I so confident that my build is good enough for stamina regeneration that I can skip on that right now?
You have all those sort of split decisions or those quick decisions you have to make.
I think my biggest problem with it, though, is while you're playing Night Rain, the way that we are playing it, the way that you play it to have the most success possible, if there were a difficulty mode, it feels like we are playing the play style we're using is meant for the hardest difficulty possible.
Wow.
And what I mean by that is there is no exploration.
There is no time to look around and go, oh, should we check out that?
oh, that might have a cool boss.
There's no time for any of that.
The ideal way to play this game is to essentially speed run
to all the POIs, all the points of interest,
and go, not all of them, but like to as many as you can
and say, fuck the mobs, fuck the, like,
anything that might be distracting or anything that might be about exploring,
fuck all that.
We are going to point A and then we're going to point B
and they're going to point C and gaining as many ruins
and, like, collecting as many perks as possible,
and then going to the first day boss and then defeating that.
and like it's cool to get in that flow
yeah but so much about other ring is
the beauty of this world
and how cool that area looks
and oh I want to like check that zone out now
but the way that you are forced to play it
which again you're not forced to do anything right
the old classic doom tweet
you control the buttons you press
but the way that you are playing it
is if I want maximum success
those the three wolves are running by on the way
fuck it if you try to kill them that's like
three seconds lost
on this run. It feels like everything is a speed run
and it
while you're having fun it's still
taking away that sort of
the sense of exploration
and the sense of like wonder
and magic of an Eldon Ring world.
This might be a big question but
do you think obviously that them designing
their first real multiplayer
game like there's been modes and stuff before
but this being from the ground up
a multiplayer essentially only product
do you think that them adding
the difference the roguide stuff
and the more speed-running type things or necessity,
do you think that overall that was the right call
or do you think that there is potentially a better game
if it were to lean away from that
and more into what Eldon Ring is more traditionally known for?
I think that there's a way to balance it
to where you are not always against the clock
because that is,
that's just an extra added element that I don't know if it adds a whole.
It doesn't,
it adds to some tense moments
but that's not the fun I'm getting
the fun I'm getting is fighting a boss
feeling like I'm prepared
that's where I get my satisfaction
knowing that like all right you're gonna
you're gonna bring your fucking A game
and so am I because I made to
I made sure to check every damn place on this map
to try to find the best thing possible
and I think there's a better formula
here
we've it sounds like I've just been shooting
on a long time again probably an 8 out of 10
it's a great game really really fun
still has all the magic that I want.
But I think that there's a better game here if you try to take a different approach to
maybe it isn't the ring is closing in Fortnite style.
Maybe it is, all right, we could pick, you know, similar to Hades when you get to the end of a room and you go,
do I want to go through that door with that boon or do I want to go through this door with the health upgrade?
I wish there was, I wish it was more conventional in that sense.
Funny enough, right, you mentioned that it feels like we're going in at like the most difficult,
difficulty level almost in a game
I do wonder if a lot of that is fixed
if they add in a difficulty level which I know
is very non-from software
and like not gonna happen right but like
if you had a
if I'm working at from soft right
I wouldn't even pitch it as a difficulty level I'll pitch it as like
the experience we're having right now is like the
I don't know you find a cool word for it
you find like an elder ring word for it right
like you know you're doing like the locked in mode
or whatever which is like the
Insane edition.
Yeah, like, yeah, insanity on.
Something like that.
And then the default mode is like, all right, the ring doesn't do as much damage and
you have a bit more time to explore.
Because I do think this game is such a weird one.
Nightmare.
Like nightfarer.
Nightmare.
See, see?
Here we go.
That's why we pay you the big bucks.
Like, you have a nightmare mode that is, yeah, the, hey, speed run to every PLI and
like fucking lock in.
Like, you need to do the meta.
Like, you need to, like, you know, be locked into every single thing that you need to
face this boss that's going to kick your ass.
because I do think that's a worthwhile experience.
I think when you beat the boss, it feels fucking good.
Like when I had Mitchell Salsman that's coached me through, like, all right, go here, go here.
We're going to pick up this sword.
Like, and we're fully kidded out and ready to go.
There's nothing like it.
But also, yeah, that shit is fucking brutal.
And I think that then contrasts with one of the favorite, one of my favorite experiences
that I've had playing this game, which are the shifting, I believe it's called shifting worlds, right?
I believe so, yeah.
Where.
Shifting lands.
Shifting lands, thank you.
There was a run that me and Andy were.
doing. It was me and me, Andy, and we matched with a random. His name was Zion. Never forget him.
Zion. Yeah. Like Giant with an X. Like Giant with an X. God. Shut out. Shout out Zion if you're out
our freaking guys. Zion. Let's go. This was such a cool one because it's me and Andy, we're still, I think,
a bit earlier on in our runs with this game. And we get the map, which I don't know if we did
a great job of explaining at the beginning of this show, right? Like the map that we're dropping into
is essentially battle world for Eldon Ring, where it's a bunch of different Eldon and Ring style
locations procedurally generated, but like essentially remixed as far as where they land on the
map. And so we land and there's usually somebody who we are like, all right, who's going to be
point person? I always look at Andy or whatever. If I'm playing with randoms, I just pray one of them
wants to be the point person. And it is, you mark where you're going on the map and then we
immediately run to these places. And some of the places will have a mini boss that you kill,
get a bunch of ruins and then get an upgrade. So you might go to a church that allows you to get an
extra health flask so you can heal an extra time.
But you're essentially going from location to location.
In the shifting lands maps, they have one big special POI that in the cases that I've
had, right, are either, it's been a volcano, it's been a big frost mountain.
And when me and Andrew were playing, it was the volcano.
And Zion sort of leads us there.
Zion leads the way.
It's the first time we'd ever seen the sort of shifting lands thing happened, by the way.
Because like, we're used to the normal map.
suddenly we look at the map and it's like
there's just big red area looking like
fucking Mount Doom out there or
Death Mountain and you're just like oh shit
what is that that's really really cool
near the start of the run
suddenly the screen starts shaking and you see just like massive fire
and plume explosion you're like whoa
this is fucking magic like this is the shit
and it's the elder ring visual so that shit looks
fucking off the chain and so we go there
and like Zion drops us into this mountain
in this volcanoe area and we're like
oh damn we're Zion taking us right and we go
We get led through a bunch of different paths that we're taking out enemies.
We come across this door, like this fog door they have in these games, right?
That always like kind of marks a boss.
And we take out three big enemies that are in front of it.
And once we take out those enemies, we get the rewards.
And then the door fades away.
And we're like, you know, where the fuck is Zion taking us?
We're going deeper.
Where are we going?
Going deep in this volcano.
And me and India are freaking out a little bit because we're like, you know, the circle's
going to close in.
Like, do we are, you are leading us further and further into the depths.
And we don't know where we're going.
But Zion's not on voice chat.
We're not in a Discord call with Zion.
He's just a whole random.
It's a journey-like experience.
And who did Zion remind you of?
Who's that?
You said Addison.
Oh, yes.
I'm running here.
Addison.
No, because, no.
What if it is, Addison?
Because, like,
Addison was that friend where he's always leading me to some, like, place where it's
like, where are you taking me?
And it's, like, always, like, you know, some cool spot in, like, the woods.
And I'm like, oh, damn, that's fucking dope.
We were saying Zion was, like, the junior or the senior that, like, you were
freshman, you got in the car and you're like, man, I don't know where we're going.
I'm scared.
I don't know where we're going. He's got a cigarette.
Like, this is crazy. Yeah, like, yeah, he smokes and you're like, oh, I don't smoke.
That's really cool.
Yeah, Zion was that homie. That's like, I don't know where you're taking us, but I'm excited
to see. And so we go down another path. We drop down some ledges that are kind of obscure.
We drop down a final ledge, and it's like this big boss. It's the magma worm.
And we're like, oh, shit, all right, we're going to fight this thing that seems way too
strong for us.
And I think that first time, we weren't able to beat it.
We ran out of time.
We ran out of time.
The zone was already closing in.
Yeah.
So we had to escape.
And then the next time we and Andy played, we were like, you know, we were with Mike.
We were with Mike.
We were with Stone Mike.
And we were like, all right, we know that we ran out of time.
It seems like on day two, we got a fast track to the volcano.
Fuck everything else.
That's the priority.
And I was like, I think I remember the path.
I remember the path to go down.
need to know if you guys ended up beating this boss, but we'll have to wait till after a word
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So you got Mike,
you think you remember how to get in there.
Andy's leading us to victory this time.
Running down the path and I'm just like,
I think we dropped down here.
Oh shit, we dropped down to this here.
Yeah, we fought these three dudes, I remember.
And then we run past on that little bridge.
We take out those fire ladies.
Holy shit.
Oh, my God, the big golden door is there.
We're on the right path.
This is great.
Take on that squad.
They're tough, right?
It's, Chad, if you know, if you ever play Elder Ring, it's a dude with the big, like,
the three big fire guys, right?
The fire prelates, sir, I forgot how to pronounce them.
Prelates.
I don't know what sort of accent it is.
But one of them has the big sort of like goblet on his head,
and he shoots fire out of it.
Kill three, those three guys.
Nice, dude.
They drop loot.
We level up.
The door opens.
We run down and it's the big skull men with the, no, the skull man on the cars.
Oh, yeah, yeah, yeah.
You got to take out the skull on the car.
There's cars in this game.
Well, it's like a guy controlling a car, but it's like a big skull that spits out.
You got to jump on top in like, kill it.
We got a Merrickin.
We got a Mustang.
Kill those guys drop down.
Holy shit.
We are on the right path.
Run past the big hands.
The big hands will get you.
the big hands are also down there.
I've had a brave through so many big hands.
I'm proud of you.
I hate them so much.
A lot of big hands.
Then it's like,
holy shit.
Oh my God.
I made the right calls.
I was shocked calling.
I've made the right calls.
We dropped down magma worm time.
Take on this big dude.
You've seen him before,
Chad.
He's a big,
like lizard guy.
Is he one of the eight or is this like a secret?
No.
This is like a secret boss.
It's like one of the many mini bosses in the game.
There's a lot of mini bosses you take on along the way to try to get to the night three boss,
which is like the ones that were made.
specifically for this video
again. They haven't been seen anywhere else.
That's another fascinating thing is that, yeah, all the night
three bosses, like the final bosses of the runs
are all new for this game. All the other bosses are just
picked from other, from soft games.
It's like 90% Eldon Ring
enemies, and then sometimes you'll
fight a boss from Dark Souls 2.
And it's like, oh shit, I just fucking fought you.
Like the other day when I was playing Dark Souls 2, we take on the
magma worm, bad, bad, bad, bad, bad. Holy shit,
we did it, dude. And then we walk up
to this big, uh, like,
like a smithing stone table.
And it's more epic than all the other ones we've seen.
We walk up and it's like,
upgrade any of your weapons to legendary.
It's like, we're like,
holy shit.
We upgrade it, get the little steametry and put-thum,
and it's like legend, secure.
I forgot the hell.
Upgraded to one of our, like,
whatever weapon you wanted to the gold.
You're like, holy shit, dude, this is insane.
This is awesome.
And that's where this game's seeing.
Fucking Zion, dude.
And then you're like, how do we get out of it?
Never forget.
And then you see the little bird with the tree and you're like,
or there's a tree that
you summon a spectral hawk
then it's a spectral hawk
you summon the spectral hawk flies you out and you're
just like flying over this amazing volcanic landscape
you're like dude this is
from software is just so good at this shit
like giving you that awe and that wonder
and you fly all the way out and like oh man it was
it's it's those moments that make this game
magical um yeah and I wish like
and I that comes all the way back around to you
I yeah I wish the game gave you more
time for or at least like
I don't know. I feel like the
fast-paced nature that
the game is ideally played with
kind of conflicts with the
exploration a bit of finding things like
that, right? It being like, oh shit, where does this go?
Oh shit, we found like this cool
legendary thing and I don't
know how to balance it because I think part of that is them wanting
people with knowledge
to kind of spread the knowledge. Like that feels like one of those
playground conversations that I would have with people
going to school and being like, you know, I played
all in the ring last night.
have you tried like going up here?
It's like, ah, no, like a guy kept, you know, fighting the dragon.
It's like, no, if you go past the dragon, you'll find a thing that'll help you kill the dragon.
It was made even more insane because prior to me, to us doing that, us playing with Mitchell Sautzman and him going, oh, no, don't go down there to hell.
Like that place is like, oh, yeah.
And so when we actually did it, it was like, oh, my God, this felt even more epic, right?
And I totally agree with Blest where I think that those, those are at odds with each other because
coming up very, very soon is going to be this big
Eldon Ring influencer tournament where different
from software streamers and different just streamers in general
and content creators are doing this big
elder ring night rain race where squads of three are going to be
competing against each other and it's going to be like a really, really big
deal and the way that you're going to watch these people play
is how all of us were playing more than
halfway into this review period where you're not going to it's those you know get don't worry about
those small those short games games right now we're going for the big gains in the future and like
and that that takes away so much of it and i i hope that maybe the rng is is raised in some
spots where it's like no those guys those little mobs are worth fighting because they do drop
this and these items that could be worth it but for the most part you are zipping past
70% of the map to get to that boss in that little area,
this boss and this encampment, this boss in this encampment.
And when the world, you know, when he start a game,
you see all the different spots on the map that it's like,
all right, well, maybe there's a church here.
We can get a healing flask.
Maybe we can take on those camps first.
And you see that's poison.
That camp is mainly poison enemies.
This camp is mainly death blight enemies.
We should maybe skip down, go to that,
it just feels like you are
esports min-maxing this game
but I feel like it's owed more
you know what I mean
it's kind of a bummer that
that you are sort of at odds with that
but I think if
if things can be balanced a little bit better
maybe more time is given to you
maybe that will
lead to more successes
but for the most part
I feel like we were failing for a lot of
as somebody who thinks that's like,
I think I'm pretty good at these games.
Like I'm not amazing.
I'm not that sort of level,
but like I feel like a team of me,
you and Mike should be pretty good.
I'm pretty competent of these games
and it really sucks at like,
man,
they were just getting beat down,
but I love that challenge.
So having said that,
you guys are,
you have the friends to play,
you have this review period
that you're kind of given
the best case scenario
to play at least this version of the game
with the balance it's at currently.
Do you see with no crossplay
and with everything
you guys have made,
talking about. Do you see this game finding success or do you think that this is going to be
all things considered kind of a hey, that was a nice experiment they tried, but they're probably
not going to go back into this because it didn't really work. I think this will be a success because
of the amount of content there is. I think because there's a lot of different bosses you can go
try and go see when, you know, once you beat that first boss, the rest of the bosses unlock
and then you can queue up for certain ones
you can queue up only for these two
because maybe those are the only two you need
or maybe it's like fuck it I'll queue up for all of them
because I'm getting get good rewards
and good relics to then
equip to my heroes in the future
I do
I think this game will be a success
just based off of 26 million sold of Eldon Ring
and people
discovering that oh shit I do like this challenge
and this is a lot of fun
now
you know how many of those get refunded i don't think that that is necessarily going to happen on steam
or something like that i don't think there will be a big massive backlash of like oh this is way
harder than i thought it'd be but i i do think this game will be a success and will at the end of
you know i don't know maybe by the end of the year hit like five to six million yeah i is the thing
is i don't know how to quantify a success for this game i do think that it's going to do well for
what it is, but also
I come back to what I was talking about with the
Venn diagram as far as
who is this game for? Like I was thinking about it
as I was playing this game where I'm like, man, my friend
Rhee would fucking love
this game just from the fact of
how when I play games with Rhee, right? She loves playing a
PubG, she loves playing a Fortnite, she loves playing games that are
drop in, go to point of interest, you know,
loot items, build your character and try to go
for the win. Like that is what this
game is, but
Rhee never played Elton Ring, right? Or at
she didn't, she didn't really, like, get far in Eldon Ring.
She, like, played a little bit and then dropped off.
And I can't recommend this game to anybody who hasn't played much of Eldon Ring.
Like, you need the Eldon Ring knowledge going into this.
This is almost like, it's all, it's made me reflect a little bit.
Elden Ring on crack.
It's made me reflect a little bit on Ghost of Sushima Legends.
Because Ghost of Sushima Legends, when that came out, it was the multiplayer mode that they added
into Ghost of Sushima that came with a lot of original content.
And you were the biggest fan in the world of it.
I was the biggest fan of, like, legit.
that game deserve better, right?
But they packaged it in with
Ghost of Tsushima and I always viewed that as weird.
I was always like, man, this game deserves so much
better and it doesn't feel like it's going to get the
audience and attention
that it deserves because it feels
good enough to be a standalone thing.
Elden Ring Night Rain, I'll put in the exact same conversation
but as I'm playing this,
I am like, you kind of need Eldon Ring.
Like, you kind of have to play Eldon Ring
in order to fully enjoy this
because you're going to be so fucking confused
if you don't really know the language
of this game, the feel of this game,
how to move in this game. And Eldon Ring
is, in a weird way, the tutorial
for this game.
So I think with that, like, you're
looking at a very specific audience,
right? Again, I come back to, I think this game is for
me and Andy, but like, I don't think
this game is for every
or even most
Eldon Ring fans. I think this game is for a specific
Eldon Ring fan who also likes
multiplayer co-op
and, like, not
Battle Royale, but kind of Battle Real style
games as far as what that gameplay loop is.
So I actually don't, I wouldn't, for me,
it's not a foreground conclusion that this game is going to be
successful necessarily,
or at least like the talk of the town for
a long time. I think
when we get further down the line
and look back, it's going to be like a thing of
oh yeah, remember Night Rain? That was a really cool thing.
But I think the conversation
is going to move on from it. I got a lot of
super chats that I want to get to and some of them
come back to this question a little bit. But
Guitar Hero says, please tell me that
from Soft Pole the ultimate move and has night
trained by guns and roses blasting
in the background during the final boss.
No spoilers. No spoilers. No spoilers.
No spoilers. Never got there.
Well, G and R.
And then Cronerwigg says, hey guys, now you played more
multiplayer focused from soft game, how do you think
Dusk Bloods will play like?
Dude, I was thinking about this, just
from the sense of
when I think about this being
from software's, like
shot at multiplayer and how
much from does
a one let go with the fromisms? And
making this game and how sometimes I can make it feel
archaic for a multiplayer thing I was thinking
about Dustbloods and the fact that not only
is that from soft it's also Nintendo
so that is as a multiplayer experience
I'm so fascinated to see what they come down on as far as that being
because like those are two companies
that I don't really look at as far as like how they approach
multiplayer like I think the game's probably going to be good
because it's from software but I don't know Andy have you thought about like what
actually Dust Bloods is going to be
well I mean
we know that Dust Bloods is going to
be a PVP-focused game that you can, you know,
make friends with somebody else on this PVP run.
Or, you know, Miyazaki said that he was just really,
really enthralled by the,
the Tarkov sort of experience and finding somebody that becomes an ally
and then suddenly they are on this journey with you,
even though at first you were clashing heads.
I think a lot of that stuff
I think a lot of those game mechanics
he mentions about Dustblood seems super fascinating
in a in the ideal situation
where it's like now imagine if your teammate did this
and it's like oh cool that sounds amazing
but I don't really know if
I got Mike. Huh?
I got Mike. I don't know.
Yeah, yeah. I don't think that this experience
may actually end up that way.
But like at the end of the day
I still feel like it's probably going to be good because they're going to find some hook that, you know, keeps people there.
Yeah, I think I think a lot of our complaints so far can be tuned with sliders, aside from the crossplay thing when it comes to Night Rain.
Dustblood is a whole different beast.
That seems a lot tougher.
And that is exclusive, correct?
To an attempt.
Yeah, yeah.
Yeah.
Yeah.
Lewis Legg says, new Mandela effect unlocked.
I swear Night Rain was coming out on the.
the 29th.
No?
No?
You were thinking of
lost soul aside.
Lost soul aside.
There it is.
Is it out today?
I don't know.
When is this out?
Irene?
It's available to play today
at 3 p.m. Pacific
time, 6 p.m. Eastern.
So tomorrow in some places.
It's like an early release.
Midnight release.
No Mandela effect.
You're correct.
Pull up now says,
does the pursuer from Dark Souls
to hunt you like Morgot?
I've only
ever been invaded by the fell omen which is like it's pretty much more god slash market who
ends up just ruining a run oh my god so i saw a question from lucid dream the chat who who asked
question for bless and andy will you all be playing this outside of a stream like is it
do you think you'll go back to it and yeah the servers went down last night because you know
for maintenance to prep for the big launch
And I was hopping into solo matches offline, getting my shit kicked in, not having a great time because I just kept on dying.
Kept on trying to find who is the right character for one of these solo runs since you can't res yourself.
I don't know if there's a great answer to that, but I did have a decent amount of fun with The Revenant, who is the brand new character.
The character, by the way, that we can't talk about their ultimate power.
that's embargoed.
It's kind of odd.
We can't talk about what their ultimate does,
but their main ability is
it's a little girl, she's like
possessed a doll.
She's like a dead girl who like possessed a doll.
And she summons three different spirits,
either a fast little guy,
a more medium kind of hitting due with a hammer
or a gigantic skeleton that like does really,
really big damage, has a lot of health.
You could summon either one of those three
and whenever you kill somebody,
their ghost comes back and fights for you.
And that seems to maybe be the best character to play
as if you're doing solo runs.
Because you have different friends that can,
like spirit friends that can kind of get agro from you.
I feel like that may be the best one.
So yes, I will be playing this offline,
not only just for streams.
But this is the game that I enjoy enough to keep playing
because it's all the ring and it's, I like seeing new things.
Sen Nuggy says
Happy Pre-SGF
Did you guys have any favorite combos with characters?
Like if you were the Birdman
Who did you hope to squat up with?
I like this question
Because I don't think I had any
Specific metas as far as like the three characters
But there were times where
pre-going into a boss
There was one that was like a flying
A flying boss
Like one flying and then like another on the ground
Like you're fighting two creatures at the same time
And they're weak to a specific element
and like I'm talking to, it might have been Mitchell, it might have been somebody else,
but we were like, all right, how should we go in this?
All right, let's maybe do, let's do two Iron Eye, actually.
Like, let's do two range and then one melee because like that sea,
like having range on like a flying enemy is going to be ideal, right?
All right, cool.
And we're going to have the range be the weaknesses.
And like, we organized it in a way that actually worked extremely well for us.
And that was very satisfying the fact that like we could do it that way and kind of have that
pre-run planning conversation to make that work.
But like, for me, there wasn't a go-to.
because I do think that different bosses
are going to require different strategies.
The discord seemed pretty unanimous
on Iron Eye being
the goaded of the mall, who's the archer.
The Discord seemed like
you're fucking up if you don't have at least
an Iron Eye on your squad.
The squad, the...
Yeah, you always want to have one dude who could...
Who's more tanky,
like the Raider class or the Guardian class
who's the bird guy.
You have either like the Raider and the Guardian
along with...
at least one or two ranged, whether it's Mike likes, Mike, good news for those in chat who are wondering,
because I know, you know, Snowmike Mike is, he has his, oh, God, his, Stee's the Source character,
who's the sorcerer, but he spelled Source like the word source.
Yeah.
Thinking that it was short for Sorcercer, I don't know.
But Stee's, you know, he was really worried about this because he didn't really vibe with the magic character
during the first couple of betas.
She has a very weird way of doing magic.
She isn't just, like, her abilities are,
if Blessing burns an enemy and if Blessing is burning an enemy
and they're kind of caught on fire,
she can absorb the fire into like this Trinity thing
on the bottom of her screen.
And then if I hit them with ice,
you can absorb that ice and that joins the second part of the Trinity, right?
Like Lune with the stains.
Yeah, exactly.
Exactly. That's exactly what it reminded me of.
And then the magic, if somebody just uses normal magic, if Mike uses normal magic on the enemy,
he can then absorb that magic.
And then you kind of let that blast go.
And it's like this floating orb of depending on the elements you're using,
you see the different colors in this orb.
And it kind of like rotates around the enemies and it hurts them a lot.
It's a weird kind of mechanic and it's definitely not straightforward that as you're usual just,
Mike spamming the pebble ability
which is just like a
p p p pshuom kind of like spell
thing
but once he started
kind of getting into flow
he was like oh like
I'm feeling this shit now
and I think as long as you have
like either a recluse
and an iron eye along with a larger
tanky sort of character
then you'll
you'll end up feeling like
you're formidable enough
for most of the enemies
CJ splits on
says would this be more user friendly
if it was designed more like
Monster Hunter with a big hub world and character customization.
I mean, you played more Monster Hunter than I have.
I mean, you're asking for a different game, I guess, at that point.
Yeah.
It takes away the roguelight round-based sort of structure of all of it, which, you know,
it's why we love the seamless co-op, just kind of running up to and exploring the game at
your own pace.
I really do look forward to see what sort of mods will come out for this.
and what the community will be asking for once the game comes out
to see what the PC moders will kind of,
how they'll change, make the nights longer,
make the, you know, give you three ress or whatever,
if you're playing solo,
I think there will be a lot of different ways
to kind of change the way the game is played.
This would be a different game also,
but I was thinking about this as I was like,
I was just watching videos of Night Rain before this.
And as I was watching one of the boss fights,
I was like, man, I'll just love for this to be a boss rush game.
Like, just let me do, like, let me, in a, a crew of three, just do, like, boss after boss and just, like, almost do more of a traditional linear kind of roguelite experience as opposed to, like, the run and the storm closing and all that stuff.
Again, be different, be a different game, but, like, I don't know.
I do like the core of what this is.
Me too, me too.
I also kind of wish it it was more of the traditional roguelite Hades structure as opposed to the free exploration kind of battle royale are.
I prefer the Roguelight RNG as opposed to the Battle Royale RNG.
Yeah.
Where with the Battle Royale RNG, when the world summons in different elemental camps that you can go take down, we'll pop up.
And it's like, ah, shit, we didn't get any fire camps this time around.
That sucks.
We got to, like, deal with these other ones or whatever.
I would have preferred more of a sort of room-based, like, but then that takes away the open nature of all of it.
I don't know.
There's a lot of different ways you can go with that.
Johnny Baas says, do you think Night Rain will get you to go back to original Eldon Ring
or is Night Rain what you'll stick with when you want some FromSoft?
No, I'll always go back to original Elton Ring.
Like, you won't have that sprint or the double jump, which works like 70% of the time.
But no, Eldon Ring is Eldon Ring.
Like, I still have a no summons run that from last year that I plan on getting back to sometime.
Yeah, I definitely think that, like, I saw somebody to chat.
ask, will this be a success if
will you consider a success
if people stop playing a month from now?
Yeah, because there's eight bosses and when you beat the
eight bosses, I don't blame anybody for moving
on. Like this isn't a... They've not sold it or pitched
it as like an ongoing live thing. Correct.
Yeah, I don't expect them to add more bosses over time.
Bam Bam in the chat says, is this a contender?
It's a really, really tough year. It might
be
it. It probably will be a contender by the end of it,
by the end of me seeing all these bosses.
and having as much fun as I do.
It was always kind of like,
that's going to be a surefire win for me.
I'm a little bit more down on it
as I was during the betas,
but at its core, it's like,
with the beta and with this
sort of like preview period,
I'm at 46 hours.
Like, I play the shit out of this game.
I plan I'm putting in at least like twice or three times
this hour count by the end of the year.
Yeah, I don't really see.
it being a contender for me, but I think
I'm also on like the other side of, I don't know
how much of this game I'm going to play beyond
this review. Like, I would love
to actually, like, go and beat the other bosses, right?
But, like, one is the thing of, it's busy
time for video games, like, just this morning.
I think I've talked about, like, three different codes
that are coming in of games I want
to check out. But even beyond that, like,
I then had to ask myself,
how much enjoyment am I getting for
the, like, difficulty
of this game? And one of the, the boss
that I'm on right now, even though you can tackle them
in any order, but I'm trying to go in order.
The boss that I'm stuck on right now,
I got to it, and it's
like this big statue dude that's fucking brawling
as fuck, and beat the shit out of me.
What a word. That's awesome.
Fucking brawling statue that beat the shit out of me.
I think I've ever heard someone say that in real life.
I'll go to New York.
But yeah, no, that shit is like...
I know. Yeah, that guy's tough.
Dude, after that fight, I was like, I don't think I'm going to beat
this game, dude.
I've seen every boss except for
one and the final boss.
And, uh, no, wait.
Yeah, X, one and the final boss.
Um, yeah, I plan on playing this to the end of it.
I plan on beating it.
And especially because that discord was popping off when people were beating the final boss and saying,
that is one of the best from software bosses ever, like just straight up ever, that that
final, final boss is like the one that takes the crown for like the coolest of all.
Really? Okay, I might do that then.
and then on the final super chat of the episode
Arturotron says Addison's with the Y
and it's not what you think
Good I like that. That is good. I like that. Let us know in the comments below
if you're hyped for Eldon Ring Night Rain if you're going to be trying to take down
these eight bosses and if you have the squad to do it or if you're going to try it
solo and fail. After this we're about to do
Kind of Funning Games Daily with me and Greg Miller and then after that
it'll be Nick playing some of that sweet sweet doom the dark ages.
Until next time, though, love you all.
Goodbye.
