Kinda Funny Gamescast: Video Game Podcast - Everything Announced at NVIDIA GeForce On at CES 2026 - Kinda Funny Gamescast #GeForceOn
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What's up everybody and welcome back to a special second bonus episode of the Kind of Funny Games cast for Wednesday, January 7th, 2026.
Of course, I'm your host, Tim Getty's. I'm joined today by Andy Cortez.
Hello, Tim. I'm hungry now than I was earlier when we were talking about being hungry.
Yeah.
Because more time goes by.
A little hunger starts to fill up.
Yeah.
How was your break?
My break was pretty darn good.
Yeah.
It was 85 every day.
Okay.
In the valley.
Hot, but.
And then as soon as I left, it got a little bit of a cold front.
Like, oh, we have winter chills coming down.
We're getting a northern coming in.
And it went down on like 65 or something like that.
Yeah, yeah.
But it was like, for the most part, pretty warm.
Are you a fan of the 85?
Well, you know, I wanted to feel like Christmas.
Oh, okay.
You know, it was not.
I want to be able to wear a jacket.
But like, you're just in basketball shorts.
And you know what I mean?
It just doesn't quite feel right, unfortunately.
I haven't ever thought about Texas, Andy.
like that.
I'm like thinking about your outfits being different.
Oh,
yeah.
You know?
It's just basketball shorts,
T-shirt all day.
It makes sense,
but wow,
I've never,
I've just never pictured it.
You know,
I try to go with the joggers,
a lot of sunscoos,
a lot of mosquitoes out there.
Oh, my gosh,
these mosquitoes just nipping at you
left and right tips.
You got to really,
really be careful.
But yeah,
it was great.
It was a good time.
Great time being with family.
Well,
this isn't part of the sponsored thing,
but it makes sense that we're part
of this NVIDIA thing.
Booted up that G-Forse now.
on my dad's LG for the first time.
Yeah.
Was he able to log in?
It was awesome.
Like it worked.
It was great.
It was very,
very cool.
So I was like,
oh, wow,
this,
this,
you know,
opens up a new portal
that I don't have to worry about
like plugging in the laptop.
Yeah,
yeah, very,
very cool stuff.
Very, very cool.
We'll be talking about
some new places
that the G-Force now is available
because this episode is partnering with G-Force.
They had another G-Forse on presentation at CES.
We did this for their gamescom announcement.
So now we're doing
And again here, we're going to kind of go over all of the different things that they announced at CES.
And specifically how they're partnering with different game developers for some big games coming up like Resident Evil Requiem and what's it called?
The Fence Blades Zero and Pragata and things like that.
So yeah, very, very excited for all of it.
If you're watching live, you can be part of the show by super chatting on YouTube.com slash kind of funny games.
Remember, we couldn't do this without our producers over on patreon.com slash kind of funny.
So thank you to Delaney the Somm-twining, Carl Jacobs and Omega Buster.
So the topic of the show is now.
Tots, Tots, Tots, Tats, Tats.
Everything announced at NVIDIA-G-FORS-T at CES-2020.
Before we even get into all that, though, I just want to talk about PCs for a second.
I've been telling you, Andy, over the last, like, year, I've been planning a new PC build.
It was just time, you know.
I've had one since, I want to say 2020.
Actually, yeah, it was 2020 because it was when we had our, uh, the work from home setups.
Be real, Tim, is this one of those things we were like, I got to get this done before the baby's here.
100%.
Yeah, this feels like one of those like, yeah, like I have to, I have really got to get the transmission fix in the car before, you know, we actually get the baby here.
That is, honestly, the last couple months, pretty much once I learned that the baby was coming, that was when I'm like, okay, I have to get the PC done because I've been kind of putting it off.
Yeah.
Waiting for the right time, which or whatever.
that.
You're going to write piece here now.
I'll tell you that.
But definitely kind of
being like,
all right, cool,
I have this part,
I have this,
whatever,
like,
let what,
and I'm just started planning
in my head,
watching a bunch of videos.
I'm like,
what is the PC that I'm looking for?
And then once the kid thing,
became a reality,
I was like,
all right,
I need to build a PC that's going to last me for at least five,
if not 10 years.
Right.
And I've been over the last year.
I was saying this a lot,
but I have almost fully transitioned to PC gaming,
whether it's PC or Steampack.
I don't.
It's crazy.
It's crazy.
It's a guy.
But it did require a lot of tech getting to where I needed it to be, whether it was
like cloud streaming stuff like G4S now or just finding ways to get all of the fancy stuff
with the right cables to my TV in the theater from my PC.
And I've learned a lot of things that don't work and like,
HDMI cables can only be a certain amount of feet long and all that stuff.
Or losing integrity.
Exactly.
Or else you're not able to get like 120 or able to get four kids.
whatever. I figured every single problem out.
And I had the map, I had the vision, I had the 5090, the RTX 5090 from Nvidia that they gave us for one of the sponsorships.
So I was like, cool.
That is great place to start.
The best possible place to start.
And so I was like, all right, I'm going to build around that.
And I did so much research and I started buying things and got good deals on most things.
I got really screwed with the RAM.
I really wish everybody is.
Yeah.
Yeah.
Tim, I'll tell you what, you open up Facebook Marketplace.
You'd swear to God that, like, Ram was edible.
It is all over the place on Facebook Marketplace.
It's wild, man.
But I got all the stuff.
And I think this is my fourth PC because I had my, like, childhood one, you know, got to get a Dell.
I got it.
Okay.
Dude, you're getting a Dell.
Had that for a very, very, very long time.
And then in like 2011, I want to say, was the first.
time I built my own PC and that was me and Kevin for the very first time building a PC.
We sat in my living room and like antistatic stuff and like we're like, we're doing this.
No socks on.
I picture Kevin on the little rolly wheel thing when you go underneath cars like mechanics
do and like you lay in the PC done, him rolling out.
You are not wrong.
It was a tag team back again situation.
You know a Philip's head, please.
We learned a lot there.
Since then, Kevin's built countless PCs with kind of funny and all that stuff.
But I haven't because I got the NXT.
pre-built, which was awesome, and still served me very, very well, but you know me. I always want
the latest. Of course. And if I have this time, I'm going to take it. So I was like, I'm going to
do this, but I challenged myself. I was like, I want to do it myself, which I know isn't the craziest thing,
but I was like, I want to build this computer without anyone's help. I think that is pretty
crazy and awesome. I was like, I would not do that. I did it, Andy. Over the break, I got every single
piece. I put it all together, legored it. I'm pretty,
proud of the cable management. It could be better on the inside, but my cable management
outside's impeccable, which is what matters more to me, because the inside of my case is
against a wall anyways. Um, but I got it all together. Put the graphics card in,
put the processor in, put it all. And I'm like, here's the moment of truth. I'm going to have to hit
power. I, if this doesn't work. And if this doesn't work, I don't know, and I hit power.
I'm leaving the country. And it just worked. Yes. I couldn't believe it. It just worked. And I
haven't had a single problem with this thing. And oh, I'm gaming now, Andy. I played so many games
this break and I'm just booting things up just to see how they look. And all of this Nvidia
tech that we're about to talk about, I'm just like reveling in it. Like it is so cool to see how
good Expedition 33 can look. Yes. Yes. Because I played both of that on the steam deck,
which was not the right. No, no. Yeah, that's a tough experience. But then when I used G-Force now to play a lot
of it. That was great.
But where are you out with your PC right now?
Are you happy with it all?
I love it. Yeah, I'm still rocking my 40-90, which I feel like I'll be good.
Until I heard, you know, murmurs about the 50-80 TI being super solid.
I want to see what the numbers are there once all, you know, all these benchmarks come out
and whether that's something that I'd be looking into upgrading.
I think the only thing I'm looking at is my CPU because my CPU was really, you know,
good several years ago. I still think it's super solid right now, but I feel like I'm running into more
issues where I'm being like CPU bottlenecked. Okay. And no, you could have an RtX 9090 in there
and like the CPU is still like bottlenecked and not and it's like a CPU limited game or whatever.
And the GPU can only do so much if it's engineered, if the game is engineered in a certain way.
but yeah, I have a 13,
I have a 4-I-9-13-900
or 13-990, I forget what it is,
but it's the highest end of the 13th gen.
And that was about three or four gens ago now,
because then we hit 14, then we hit 15,
and now we're on, you know, core, I,
or the new thing, whatever they're called.
Ultra, no, I'm blanking on the name
of like the new Intel series,
but it's like, I want another,
CPU and I feel like that'll definitely get me kind of set for the next sort of run of here's
what I'm looking at but but I have so many like I mean I love my PC I have so many SSDs from like
prior or not SSDs from prior machines that I have like five different no I have four different
two terabyte slots in so I just have like all the storage I could ever want yeah I love my PC it's
still singing and humming and I want to like reposition it on my desk.
You mentioning your wire management.
I'm like, I got to do that.
You got it.
But I makes you feel so good.
Tim, I would rather jump in a well with no way to get out than show anybody my desk ever.
But then you can change that.
If you did this, you would be so proud.
I just can't.
You'd invite Mike over to your room.
I like, there's so many times of people in my Twitch chat or even on kind of funny
change.
I'll be like, when am we going to get like a room tour?
I'm like, never.
Yeah.
I'm the messies, dude.
I'm so embarrassed.
I don't watch you this.
Yeah, it's awful.
It's really, really gross.
But yeah, cables all over the place.
I got power ships hanging from my desk when I lifted up.
Like, it's just, it's a mess underneath there as well that I'm not super proud of.
But I love my PC.
Things are still running immaculately on it.
One of my favorite things is just to, well, let me boot up that old game from four years ago.
Because this and this got updated.
Or there's a new DLLL.
file that I can now input to that old game and have it work.
For example,
in about three days, I believe, four days, five days,
Anthem, fully offline.
Before the Christmas break, hadn't played anthems as the game came out.
And our friend Chris Franca and Kevin A's X were like,
let's play Anthem one last time.
And this was the weekend that we chose.
We found the weekend in mid-December.
We hop back in Anthem, played several hours of it,
and what I would
it had the earliest
had to have been the earliest form of DLSS
Interesting this is you know
Anthem is a game that came out in 2018
2019 I think
It's crazy yeah
And it had DLSS in there
And it was a much
earlier version that is obviously not
anywhere close to
you know modern day DLSS
but I was able to job the DLL file in there
and the newer you know
I think it was like DLSS 4.3
popped in, worked, looked amazing,
and it, like, fixed so many of my problems.
It's like, man, this rocks.
It's cool, man.
Yeah, it's really cool.
Yeah, it's really cool to just sort of have that interchangeable technology.
But, yeah, I love my PC.
And I, you know, we'll see if the 10, if the 50, 80, TI is something I'm, we'll consider in the future.
Yeah.
A lot of people in chat were asking me if I went Intel or AMD.
I've been an Intel guy my whole life.
This is the first time I went AMD.
And I'm very impressed.
like very, very impressed with what it's capable of.
And I just love it.
I just love it.
I'll play more games.
Yeah, yeah.
You're set up to like, what I'm excited for you to do is boot up the,
the stuff that has gotten random like ray tracing mods in the past.
And yeah, all of that stuff really takes to another level.
That's the cool thing too.
We'll get to it later.
But like, RTX remix is one of the coolest thing.
Yeah.
I think Nvidia does where they, you know, essentially allow creators to add RTS.
two old classic games
and they just make them look so cool
and like just such a fresh way to look at it like we did that
portal thing a couple years ago here
we did Half Life 2
Half Life 2 yeah which is just it's so so cool
but one game I would highly recommend
hopping into to see
what RTX and Ray tracing
and all that does and how it affects
things and just how it upgrades everything
is not only those
you know those portal and Half Life mods that you have up on
on RTX or or
Yeah, R2X remix.
I would recommend hopping into Doom the Dark Ages from this year
because it launched with ray tracing,
but then several months later they added the path tracing update.
And path tracing is like the fullest, coolest,
looking visual stuff sauce,
and also IT tech engine is so well optimized anyway.
Things run amazingly, but they look so unbelievable.
That's one that I like, you've got to check that out,
on like your super solid OLED monitor.
It is going to sing, man.
Oh, man.
So many cool things.
Let's get into some of the announcements that they made over at CES during GForce on.
We'll kind of start with just like I want to do a run through of like the headlines of like what was announced.
Yeah, yeah, yeah.
And then I want to get a little deeper into the game specific stuff.
So the biggest thing was, Nvidia DLSS 4.5 is here.
It delivers major upgrade with second gen transformer model for super resolution in 16.
Times dynamic multi-frame generation.
Andy, what is DLSS?
DLSS is deep learning super sampling.
It's the thing that we got to check out many, many moons ago
when they invited us down there to look at death stranding with DLSS.
And it's a way for their built-in AI to break down the image to because it's much easier
to run a game at 720p or 900p than it is to run at 4K.
So it lowers the resolution of those video games and then uses AI to build the image back up
to make it look insanely sharp and just as similar to the OG native image that you were looking at originally.
One game that I love is control because every developer has their different ways of showing off tech
and every developer has different methodologies
for how their menus should look and things like that.
But one thing I love about Remedy
is when you use DLSS and you,
there's always like three or four options for DLSS.
You could drop to quality,
which is like the best option for visuals.
It's going to, you're going to get more frames
because you're dropping in resolution,
but AI is making that look better.
And then there's like at the bottom ultra performance,
which is using,
a much lower version of the resolution
to get way more frames and get you more performance,
but it might be a little bit fuzzier than you would hope.
One thing I love about Remedy is that they show you the resolution
that you're dropping too.
And not every dev does that.
And so, like, I love that in control or Alan Wake,
if I'm playing on my 4K monitor and I go to,
I turn DLSS on, I could go to balanced mode on DLSS,
which is kind of like best of both worlds,
and it'll show me that bounce
or bounce on DLSS is like
900P
or 1600 by 900
and then it's dropping down to that
to then build back up to the 4K image
so I love seeing those numbers
but yeah it's just a really awesome way
because it's an awesome way
to get more frames and more performance
because it's really hard to run a game
at the full visual capabilities
while getting as many frames as possible
while running at a high resolution
You know, typically back in the day,
if you want to run your game at ultra settings,
you're not going to be able to play in 4K.
You'd have to drop it at $1080 or whatever.
Or you're not going to be able to get 60 frames or whatever,
so you might have to hopefully reach above 40 or whatever.
And so these are ways to just kind of get the best of all the worlds
and say, like, I want the best resolution.
I want the best visual quality.
I don't want to have to sacrifice and put my shit on low settings and make the game look worse if I want the most frames.
You know, why not have all of it?
And it's really, really cool what they've been doing recently and making the images get better and better as a tech keeps on, you know, evolving.
When you are playing games, what is your default on, like, what do you have overlaid in terms of what information you're trying to get that you want to see like frames per second and like temperature or any of that stuff?
What do you care about?
I go with the NVIDIA overlay.
I'm so used, I hit Alt-R, and that's what activates the NVIDIA overlay.
And I see frames per second.
I see the 1% frame drop thing of, like, you know, the minimum FPS.
And then I see GPU, CPU outage.
And I believe that's it.
I believe it's like, if you use the NVIDIA overlay, which I do, it's NVIDIA advanced overlay.
because I think
or maybe it's basic.
You can just have FPS
or I think the basic one gives you
kind of a little bit more.
Yeah, a little bit of that
because I love seeing whenever I'm streaming
oh my GPU is maxing out here.
What's happening?
This game just came out.
Maybe it's not super optimized.
I'm at 99% GPU
and my stream is stuttering
and people are noticing
what's happening?
What do I got to fix?
And so like I think I'm always
most impressed with NVIDIA's tech
and just how powerful
these pieces
of hardware have become.
You know, I have a 4090, which was the top of the line for the prior gen.
And people are still always blown away that I have a single PC setup.
Yeah.
The amount of times I get asked what my dual PC setup is, like, I don't have a dual PC
set up.
I play my games.
Usually when I'm playing a game, it's like I know what I got a sacrifice.
So playing a game on stream and setting the stream out to 4K on YouTube and 1080P on Twitch.
I know that I'm not going to be getting 200 frames per second.
Let me drop to a minimum of 80 so I don't mess with OBS.
I'll have my settings set to this and that.
But it's like pretty crazy that I'm able to do all of that from my one single PC.
And a lot of that goes to the advances with video codex and AV1
and the Nvidia encoder, you know, being able to send out insanely high quality
to YouTube and Twitch at the same time
while not having me sacrifice
and playing the game.
Yeah, and having to play cyberpunk
at 30 frames per second now.
You know, it's still going to look amazing.
So yeah, reading a little bit more about DLSS 4.5,
they're raising the bar with 4.5,
which introduces dynamic multi-frame generation
and a new six-time multi-frame generation mode.
4.5 can generate up to five additional generated frames
per rendered frame compared with traditional methods, dynamically boosting performance and enabling
240 plus frames per second gaming with path tracing using GForce RTX 50 series cards.
This delivers the smoothest gameplay experience yet.
A second-gen transformer model for DLSS super resolution also arrives with 4.5, bringing
state-of-the-art image quality to over 400 games and apps powered by G4RTX GPUs.
And this is here now.
Yeah, that's just something I care.
I care most about the DLSS super resolution.
Like, essentially, whenever you want something to run with DLSS, if you're annoying and nitpicky like me, you're always going to notice this thing isn't as clean as the native image.
And all of those complaints that I've had have like dwindled down to where like, I don't really have much to.
The further they get, the further they get, it's like they're solving the problems.
Yes, yeah.
And so now the images have been cleaned up so much.
You know, prior versions of DLSS introduced Ray Reconstruction.
which cleans up a lot of ray tracing noise that you might have on your image.
And so when you turn, I remember booting up cyberpunk for the first time with ray tracing
and you turn on ray tracing and then you look at reflections and there's a lot of like noise
and little movement there.
And it's like, why is that happening?
I don't love the way that looks.
And Ray reconstruction was added.
Now those reflections are cleaned up.
And yeah, the added cleanliness to the super resolution bumps that they've been getting
have been awesome and I'm super stoked to see you know if I had the tiniest and nipicks
earlier how are those getting solved and fixed now and it's just really cool that we're seeing
a continued you know them to continue to strive to like get you the cleanest image possible
while getting you the most performance yeah and then again just run through headlines real
quick so kev you don't need to like try to keep up too much with b-roll on these but uh
Nvidia RTS remix update introduces new logic systems for dynamic graphics effects.
We got DLSS4 is available in over 250 games now coming to a couple big ones coming out,
like 007 First Light, Phantom Blade Zero, Pragmata, with path tracing and many more.
What is path tracing, Andy?
Path tracing is the, it's the more advanced version of ray tracing.
Ray tracing is always like a very selective thing where you could say like, I want ray trace reflections,
where I want everything that would happen in the physical world.
I want those reflections to happen in my video game.
Or you could have ray-traced ambient occlusion,
which adds darkness between where objects are contacting,
so things look like they're not just floating in the game.
And there's ray-traced shadows,
ray-trace the, you know, the global illumination, all that stuff.
Path-tracing is kind of encapsulating all of it
and doing what films do with rendering.
where it's kind of like giving you the total package,
where path tracing is having real light rays bounce off of surfaces
and the way that you would expect them to act in the real world.
Another cool thing about, you know, talking about remedy earlier,
but in control and Alan Wake,
I believe you have the option to pick how many bounces you want these light rays to bounce.
So you could say, like, I want light to bounce.
once or whatever.
And that means that if you're in a room and there's light coming through,
the light would,
if the floor is like really bright blue,
then that bright blue is then going to light at the ceiling
in the way that it would in the real world.
That's how just light works and the way light travels.
But you could add multiple bounces to have,
and all that stuff is like extra computing power
and it gets really expensive in taxing for your PC.
But Nvidia is making all of this stuff.
so much easier for your PC to run.
And that's why,
yeah,
I think it was the first time I tried path tracing
was with cyberpunk and it was like,
oh shit.
Like you pulled me over to show me.
Yeah.
It's one of those things where you,
I always thought that all I cared about was ray trace reflections
until I saw path tracing.
And now my brain,
I would say like if I had to pick and choose what I would want,
it would be like shadows and ambient inclusion.
Like that's,
I love when I walk into a room in cyberpunk.
And the area of the room that's further to the right that's further away from the window is darker because it should be.
And now all that stuff sticks out to me a lot more.
And when it looks accurate and works the way it should, I freaking love it.
It's so gorgeous.
Path tracing rules.
And one of my favorite things is just like playing through a really solid campaign game with path tracing on.
Alan Wake, too, had path tracing.
And that was one of the most beautiful experiences I've ever had in gaming visually.
And then another thing they announced was more G-Sync monitors, one with Pulsar and ambient adaptive tech available today, January 7th, where you can enjoy smoother, clearer gaming with over 1,000 hertz effective motion clarity.
We're getting crazy, Andy.
Yeah, we're getting crazy.
We're getting real crazy here.
The one neat thing they talked about in this section was the adaptive tech of being able to read.
There's a sensor on the monitor.
functions like phones do
where you can have it be like depending on
if you're in daylight or if it's nighttime
the kind of screen colors will
change and the brightness will
adapt to kind of like be
more of what you're looking for and obviously
it's an option like I tend to not
usually love those types of things but I know
a lot of people like I love it on my
phone I don't always love it with my
gaming machines but there are times
where I had my windows set to do that
by default by like a time schedule
or whatever. And it wasn't
it was eventually something I turned off because I just got
kind of annoyed with turning it off or whatever, but it is
cool that the hardware is able to do that and
you're not having to tell Windows or some third party
app to do it. Just a little cute quality of life
things that are really neat. Yeah.
And then the Nvidia app adds
4.5 super resolution and a new
G4S game ready driver, of course.
And then you were mentioning this earlier, but
G4RTX gaming is being brought to more devices with new G4C now apps for Linux PCs and
Amazon Fire TV.
So you're talking about being at your dad's house and getting the G4S now app just on the LGTV
and then able to access all of your Nvidia or all the games that you have that have the
Nvidia stuff.
Like now Amazon Fire TV has a dedicated app and I think this is going to add Linux PCs as well.
This is just going to continue.
Like we're getting to a point that almost any, any piece of hardware that you would want
to have this app on.
That's connected to the internet or whatever.
Yeah, I think that's just, you know, opening up and making these,
making this thing more accessible is like such a W.
Like, it's awesome that so many more people can now access this service that,
similar to the way I talk about X-Real, like, you bringing that into my life.
I'm like, oh, man, like, I-
This is legit.
Yeah, the same way that my Steam Deck has changed the way that I game.
as well. This is another one of those services that until I started using it, it really took
me using it to see the light and go, oh, this is how it's going to work into my gaming life
and how it makes my gaming life easier, more accessible. I always say this, but tech, whether
it's hardware or software, it needs the use case. And that is an individual-based thing of like,
what is my use case for this product? And it's like the G-Force now use case, I think it could be
so many different things to different people, whether it is your primary way of playing games.
games. You could just have this be like, I'm investing in this ecosystem being the way that I play
games and you don't even need a top of line PC. You don't even need a PC at all if you decide to go
that way. But I think that for people like us, it's such a great use case being it's in addition to,
right? We have our PCs, but when you go to Texas, you don't, you can't bring your PC with you.
You know what I mean? But you have devices, whether it's the Steam deck or your dad's LG TV. Yeah. Or
Amazon Firesticks or whatever.
Had one of those Eureka moments
the other day where I was
before we voted for a game of the year stuff
was trying to just, what are some other short
games that I can maybe get in
and say like,
maybe I could fit this on my list.
You know, if I'm really into it. I know a lot of people
love this game. And so I gave
a shot to Sword of the Sea.
And I was playing out of my Steam deck
and it was not hitting the frame rate that I was hoping
and it was like running at a lower resolution.
and I was like, oh my God, G4S now, what am I doing?
Booted up G4 now, ran like a dream.
And the coolest thing about G4 now is that now you are,
you know, if the game is limiting you to 60 frames per second,
but you're not even reaching that on the hardware.
G4 now is going to hit 90 because that's what the steam deck can do.
Yeah.
And so now I'm getting 90 frames per second, 90 hertz or whatever on that display.
And it ran like a dream.
It looks so freaking gorgeous.
I could not, if I tried, look at where the artifacting is.
Like, it is such a good product for portability because it's like,
if you're, it's so hard to even try to dissect and look and identify where the visual
imperfections here.
It looked so clean and amazing.
Yeah.
So, so cool.
I want to get into some of the games, like they're actually partnering with.
Yeah.
And what this actually is going to mean for some of the.
the big games coming up very close in this year and actually some further out with the phantom blade being
September but let's start with uh resident evil uh resident evil requiem uh kev if you could bring up that
the video i'd like to actually watch it with sound so we can hear them tell us what's up
has been thrilling gamers and pushing the boundaries of innovation and technology we've been working
closely with capcom on resident evil requiem to build on that legacy in transformative ways
Let's check out the latest RTX video showcasing Pat Tracing and DLSS4.
But also like did they have to give this game more realism?
Too scary, too scary.
Gonna play on low settings?
Too scared.
Love a good comparison.
Get those real-time reflections gamers.
Like to be able to get, you're not just getting a shitload more frames with multi-frient,
with multi-frame gen.
You're doing all of that with patch tracing on.
Yeah.
Which is unheard of.
It's obscene.
So I cannot wait to play.
Pause it there,
Kev.
So obviously we're watching a video that they made and they're showing us their
comparisons and stuff.
You actively play games.
Yeah.
You use this.
You know all of what DLSS does.
Is this real?
Yeah, yeah.
Absolutely.
I mean, like,
what I think what makes me most excited about
Capcom partnering with them is that not all Capcom games
have been great on the tech side.
And whenever I'm like having issues with the way games perform or look or the way they're
implementing their version of ray tracing, I'm like, it's the same way I feel about from
software.
I'm like, just please talk to Nvidia.
Like we need, why does this game not run as well as it can?
Like please talk to like partner up with somebody, you know?
And people who watch my stream's going to test it at the amount of times are like, oh my God,
just please partner with somebody.
And the, you know, playing Monster Hunter Wilds did not have necessarily a great time with how the tech ran there.
The same with something like, I mean, I can't really blame it too much because it's a bit of an older game,
but something like Resident Evil 2 remake when I first played that, had its own version of ray tracing.
And the tech just wasn't quite what you wanted it to be.
And I ended up just turning off the ray tracing on Resident Evil because it was doing weird, just doing weird shit.
It was like putting a white outliner on everything
and probably wasn't engineered the best.
And the coolest thing about somebody as big
and as powerful as Capcom partnering with Nvidia
is like, oh, they're taking this a lot more serious now.
They want this to look and perform the best.
They want all of the ambiance
that real-time shadows and real-time reflections
and path trace ambient inclusion,
they want what all those effects can do
in their horror game.
That means like it tells me that like they're taking this super seriously and I'm just super pumped to see what the future of Capcom games can be with with this Nvidia sort of like closer connection because I would have loved or I said Monster Hunter Wilds but he Dragon Zogma 2 was another big a lot of it is like Dragon Zogma 2 in the RE engine not being necessarily great with big open world stuff. But even when you're not dealing with open world stuff if you're just dealing with, you know, visuals inside of a room.
It's like you still want the ray tracing, the tech to be taken to the furthest it can.
Yeah.
And I mean, you were saying this, but definitely with Resident Evil, especially with Resident Evil,
Requeam.
Like, you want these reflections.
Like, you want all the rain and all the wetness and everything.
Yeah, yeah.
You want it to look as real and scary as possible.
How excited slash scared are you for a couple weeks from now when you and Blessing
you're going to get locked in a room to stream this?
I'm getting a little sick.
Got a little sore throat right now.
I don't know if I'll be good by then.
I don't know what, like, what Roger and Mike did really reminds me of what Joey would, when Joey would just sign us up to do stuff, I'm like, Joey, when are you going to do something you don't want to do? You know what I mean? I'm not super soaked about it. I'm hoping that maybe blessing lets me take the Leon sections.
Okay. You know what I mean? Let me do more of the mouse and keyboard shooting or whatever. But like all that aside and, you know, this isn't, this doesn't even have to do with me like.
you know, glazing Nvidia and stuff,
because I always talk about their tech
and how much I love it.
But I'm super pumped to see the, like,
our game running,
our machines running,
uh,
Resident Evil 9 Requiem on our OLED TV.
Oh my God.
And like to be sitting there on the couch and like,
see it on the big street.
It's,
it's going to hit me.
It's going to look so unbelievably good.
Um, especially, yeah,
with like,
uh,
maybe not this section.
Yeah,
we got to play this.
And it was terrifying.
No, thank you.
I am so high for this.
I have such high hopes for Requiem,
and I really think they're going to meet them.
Like,
I've loved all of the last couple releases,
like two remake,
three remake,
four remake,
seven and eight,
like all of them have been very,
very,
very high for me.
So,
uh,
this kind of looks like taking all of the lessons,
uh,
they've learned from those projects and like,
pushing things forward in a way that I'm like,
this looks beautiful.
Yeah.
scary and terrifying and fun.
You're right.
That's the other thing.
It looks fun.
Yeah.
One awesome thing about,
you know,
even if you're not,
the biggest fan of multi-frame generation and you know using AI to add frames in between the
the real native frames like even just having dLSS on without multi-frame gen what we saw there in
those graph of those graphs of this is the core game running without dLSS and but path tracing is on
you're getting 58 frames sub 60 you turn dLSS on which is not going to give you these you know
artificial frames it's not going to be generating frames
frames for you. You can just turn DLSS on and you're going to get more performance anyway because
you are lowering the in-game native resolution that you're running it at to from 4K down to
1080 or something or down to 720 and then it's using the AI to upscale that and and it looks
fantastic. And yeah, I'm just super pumped to actually see the final product on a big TV in
front of me running like not just on a compressed video, you know? Yeah, I think it's the first big
game this year that I'm looking forward to.
Because the end of February, like, there's not too much going on January,
February off the top of my head.
No.
But yeah, very excited for that.
You have a lot of time for like that.
It's going to be a lot of time to play games, right?
But, uh, let's stick with Capcom because Pragmatta as well.
Yeah.
So yeah, then Capcom really kind of partnering up with Nvidia with Reson Evil with
Pragata.
You got a hope on Emuusha is going to be on that list as well.
Yeah.
It's finally time.
But let's check out the Pragata section and see what's going on here.
We've teamed up.
with Capcom to bring RTX tech to Pragata, their newest sci-fi adventure game.
Today, I'm happy to announce that patch racing is officially coming to Pragata in addition to DLSS4.
Let's go behind the scenes with the development team in Osaka to hear more.
Which kind of makes sense because you say like somebody is pragmatic.
Yeah.
But then you say pragmatism.
For audio listeners, I'll read over if you want me to right now.
We played this, and it's like a, it was a genuine surprise of like, hey, there's some, there's some fun here.
Like, who knows if it's going to be the best thing ever?
But like, I think there's something nifty about this as a video game.
No, I think it's going to be a great time.
I think this is like going to be a solid 7-5 or 8 out of 3.
Yeah.
It's cool, good.
But the coolest thing about it is that this is very unlike every other Capcom game
where everything is very organic or wood or stone and maybe you're only getting reflections with something wet.
Here it's like you're in a sci-fi world that is full of gloss, full of reflective surfaces, full of sci-fi paneling that are all like, you know, metal-looking or whatever,
steel looking and that's going to make the path tracing go so hard.
This game is going to look so fantastic.
And the awesome thing is that the game is already, based on the demo I played, really optimized,
which I'm so pumped that like that maybe the future of Capcom games get more and more
optimized and they don't feel super stuttery at launch and have to wait for a couple of patches.
The game already felt really optimized.
and to now tell me you're going to get a very optimized,
hopefully finished product,
and you can run all that stuff with the highest end-of-the-end visuals
and the game's not going to be a stuttery mess
because with DLSS 4.5,
you're going to get more frames, more performance,
while you're doing all of that with path tracing on.
Path tracing is so intensive
and to be able to have all that on
while not dipping a whole lot in, you know, performance.
Super awesome.
Like, I can't wait to check this game out running at, like, full capabilities.
I'm excited.
I'm hopeful for it.
You know, like, I think that it's going to be like,
this is going to be one of those weird ones that I think is really going to hit with
games media people, you know?
Like, I think it might be like that weird, like, surprise darling.
But, but, yeah, we'll see.
We're still not quite there.
I liked it a lot based on the demo.
I mean, I liked it when we played it at,
when I played it at Pax
when it was just on controller.
Yeah.
You know,
I played it on PS5
at Pax just on a normal dual sense or whatever.
But when the demo came out for Steam
a couple of weeks ago
during, you know,
right before we hit a holiday break,
I was able to download that on Steam
and played it on my rig at home
with keyboard mouse.
And I love a third person
or a third person shooter on keyboard mouse.
Like I often tell Snowbike Mike,
You could just put me in aim labs with just like,
click the things and I get satisfaction.
I was just aiming accurately or whatever.
Like, it was a lot of fun to play on keyboard mouse.
I had a really, really good time with it.
And yeah, to be able to see the way this runs at full power,
full visual capability is going to be really rad.
Yeah.
And then the next game I want to check out is a big one for you.
Phantom Blade Zero.
We got a September release date for this.
And the RTX effects at this look awesome.
Yeah.
If you could pull that up and this is another one I'd like to watch.
And this one we can have with the audio on because they, yeah, we won't have to overdub.
I understand some audio listeners were like, we don't speak Japanese any.
In the game I made all by myself in like 15 years ago.
In 2021, we decided to make a major shift to big console and PC titles.
That is the beginning of Phantom Blade Zero.
We created this style, we called it Kung Fu Punk, in which we should be.
We mix in our own Chinese culture and Chinese Wu Xia cultures.
So rad.
Kung-punx, dude.
From modern entertainment industries, such as steampunk, folklore, and also cosmic horror and such.
I would say it's neither source-like nor hack and slash.
We would love to create something in between, something with both their explorations and
also fast-paced combat.
We don't want to hear.
The very good thing for PC gamers is they have different ways to examine.
experience the game.
I think RTX and DLSS-S-4 are the main features that enhance our game a lot.
The ring is one of our core environmental features.
So having a convincing presentation of anything in the rain is important,
and we count on ray tracing system for this.
It's difficult to maintain the frame rate rate where you have a top-notch graphic.
So DLSS-4 and other Nvidia technologies supports us to get
the stable frame rate while getting the best graphic.
Oh my God, dude.
Yeah, that's gonna be massive.
So, the, you know, not to do my own own, own tune.
But I'll do my own horn, and I've said this often, you know, I got to play this game twice.
Two separate times, no big deal.
So cool.
But you could see the early nature of development.
And you could, you, you, you, we obviously saw the hype and the, you got that
of, oh shit, this actually does perform the way it looks on screen.
When we first saw a trailer, we're like,
there's no way it actually controls like that.
These animations are kind of too fluid.
Like, that looks like pre-canned bullshit.
But actually playing it, you're like,
oh, it actually is real.
It is a real game.
And I can do everything that that character on screen is doing.
But you saw the early development cycle,
because I play this at SGF, not this, not in 2025 and 2024.
And, you know,
was playing on a, I believe, a PS5.
And whenever, you know, games on PS5,
we saw this with something like Jedi Survivor,
whenever your game looks really is trying to do a lot visually,
it's got to do its dynamic resolution stuff
to try to give you more frames because it's like,
hey, we notice the frame rate's dropping crazy here.
We got to lower our resolution real low
in order to try to keep the frames up as much as possible.
And there were plenty of moments in this game where wild visual effects are happening on the screen whenever you are attacking stuff.
And you would notice the resolution get real noisy and artifacting.
And it's like, okay, well, this game is very, very early in development.
So these are some of the solutions they're having to integrate right now in order to make the game playable
and not just be a stuttery mess frame rate-wise.
But I think one of the, I've never loved the, while I do understand people,
thought process here.
There's a lot of like people that criticize this technology and they go,
developers are just going to use this as a shortcut and use DLSS to like not fully optimize
their game.
And maybe I agree with that for the larger, you know, developers that have thousands of
employees and like, come on, you could take the time to do this.
But I think of the smaller teams that want to strive for a lot, but don't have the budget
or maybe they just took out of a second mortgage or whatever.
You know, the smaller teams that are trying to make something look really, really awesome
that don't have six months or a separate team to do full optimizations
and concentrate on that because they're concentrating on making their game.
And I love that technology like G-Force can help teams out like that
that maybe don't have the amount of time or budget or employees to be able to do as many optimizations.
And I know that sounds like I'm kind of excusing laziness, but like I'm not.
I hope you all understand where I'm coming from.
I hope you all give me the grace there.
But yeah, I'm really, really stoked to see the way and the art direction that they've been doing in Family Blade Zero, how it can be pushed with Invidia Tech.
Because it looked really cool while stuttery and noisy at some moments on PS5.
And I can't imagine how it's going to look in 4K with RTX, with path tracing on.
And, you know, I'm such a, I get so excited when I walk into a room and I see like, oh, that board against the wall is casting the shadow perfectly.
And that object has shading underneath it because it's making contact with something.
That's how light works.
And that's the stuff that makes my neurons fire and I get all excited because it looks so pretty.
And yeah, this game's going to look super, super damn good.
I think that we're in a very special position here that you said it, but you've played this game twice.
Like that is very, very lucky because not many people, even in the industry,
have been able to get their hands on it once.
Talk to me about your experience with the game,
like how it feels and how it compares to other games that you love.
Yeah, well, so, I mean, one thing why they keep on mentioning,
you know, we don't want this to just be a soul's like.
And I loved their sort of methodology behind the development
and what they want this game to be.
And I loved what they told me
because I've never felt it more in my soul,
no pun intended,
when he said,
when you're Miyazaki,
when you're from software,
you have free reign
and a lot more forgiveness,
you have a lot more of a leash to do stuff
and maybe make mistakes
because the audience,
you've built that trust,
the audience knows who you are,
they trust you,
they go, all right,
Maybe I'm not digging this, but I trust you to not lead me astray, right, game design-wise.
You're doing this for a reason, and you, obviously, you're the goat.
And he was just like, yeah, he's the best, you know.
We're not him.
We're not giving that grace.
If we make a game that is equally as punishing, maybe more punishing in some cases, people go, you're not from software.
We're going to drop this.
We don't want to play anymore.
And, like, I love the self-awareness there.
because I've felt that so much playing a lot of other souls likes.
Or if I'm fresh, I'm like, you're not fucking Miyazaki, bro.
Like, you know, like, you're not worth it right now, you know?
And, you know, that's usually tongue and cheek.
But, you know, there's a little bit, there's a tinge of truth to that.
And him saying that was like, oh, my God, you get it.
You're so self-aware of this.
And you know that not everybody has the patience to stick with something if they don't believe
that the carrot at the end of the stick is going to be worth it, right?
And to have that self-awareness was so awesome.
It was so great to hear.
But they were building this game on sort of three core pillars of like,
we want really awesome storytelling like God of Ward does with the more recent titles
with Sony Santa Monica.
But we also really want the level exploration of like Dark Souls 1 and that interconnectedness
and, you know, finding the short.
cuts and all that stuff. That's all super present
here. But yeah,
the first demo I played
at SGAF was just that boss rush.
It was like, here's three different boss fights.
We don't have a whole lot else for you to do.
Did you get to play
the boss that we've seen, like the full
boss fight trailer? Yes.
Yeah. That is so cool. I play that at
at
I play that at
GDC
last year, March of
2025, February 2020, whatever.
it was. That's the one that I, from the trailer, from the year of the snake trailer that we saw,
was able to play that. And everything looks and operates the way you think it should.
Like it's, because they have, they were telling me they have such an emphasis on the in-between
animation, the transitional animations, where the reason why the game looks so fluid and
smooth is because it doesn't just look like a character hit A here and then a character hit
be here and those are two separate things.
They have worked their asses off on trying to always have like, well, if they did this
move and then this other move, we want an animation in between to make that transition
smoother and not just make it look like input input or whatever.
It looks as awesome and as fluid as you would hope.
And yeah, so I can't wait for the finished product.
I'm so shocked that the finished product will be this year.
We'll see if it doesn't get delayed.
I'm hopeful.
Let's see.
But it's really awesome.
I'm really pumped for people like you to try it
and for the people who aren't into souls likes
because, again, they kept on saying,
we're not a soul's like,
we're not going to respawn enemies whenever you die.
Yeah.
We don't want that to be this punishing thing
where you're dealing with the runbacks
and they kept saying, again, we're not from software.
We don't have that grace with players yet.
Maybe we'll earn that trust later.
But they did mention for the hardcore,
we will have like multiple difficulty options
for the hardcore that want.
This is the one,
this is the game mode
that brings back enemies whenever they die.
This is the game mode that has,
that won't restart you at a checkpoint in a phase,
in a boss fight.
You know, because that's another thing they're doing
for approachability where,
if there's a long boss fight that has two phases,
if you die in the second phase,
you restart at the second phase.
You don't have to go back to the beginning of the box fight.
Are you saying there's an option to change?
Yeah.
So the more hardcore option will be like a traditional soul's experience.
It was like, you got to start again, Big Doc, you know, go to that first phase again.
They have that for the hardcore people.
And for the people that just want the more approachable experience will be able to start whenever.
Because I want to do it.
Yeah.
I don't want to do it 50 times.
But the weaponry is just so sick.
The abilities, the visuals, the music in that one, BossFite is still one of the coolest things.
Yeah, it's going to be really rad.
This is going to be a really awesome video game.
Yeah.
Wow, wow, that's cool.
And also, yeah, like them saying it's not a Souls like it.
It's also not a hack and slash somewhere in the middle.
It's like, oh, that sounds like a sweet spot that I really want because I love hack and slashes.
Souls games, I like elements of them.
So it's like getting somewhere closer in the middle.
I'm like, yeah.
Because I do like that challenge, you know, like I do like the difficult boss fights,
but there's just when you add on it's a difficult boss fight with multiple phases that there
aren't checkpoints and there's the runback.
And it's all that stuff.
I'm like, okay, you're losing me a bit, you know?
So yeah, very excited for that.
Let's check out the 007 first light bit
because I want to see what they're doing for IOs next game
coming out in a few short months.
You hyped on a 007?
Am I, have I hopped on?
Are you hyped on it?
Because you're not really a hitman-ish.
I've never been the biggest hitman guy.
I guess I'm excited in hopes to experience like cool acting
and cool story turns,
but I've never been a bond guy period.
Gotcha.
Like Mission Impossible is my bond, you know?
know, but I'm excited just to see, you know, a developer like I.O. take on this new challenge
of being way more narrative heavy, you know, like how are they going to adapt while still
including what we expect from I.O.? Yeah, let's check this out.
Hi, I'm Keda. For 24 years, my team and I have had the privilege of partnering with the world's
best developers to bring cutting-edge, high-quality games to G-Force gamers. One game I'm very excited about
is 007 First Light.
Let's check in with my friends at IEO Interactive
to get an inside look at how they created
an original Bond story for PC with DLSS4.
We saw the way this game ran on PS5.
So that's going to be really exciting.
2007 First Light is an action-packed, story-driven adventure spy thriller
where you play as a young team spawn
as he ventures on his first journey
and his first steps into the larger world of SpyCraft.
Bond hasn't been in games for around.
13 years or so. Because we're doing a younger bond, it's a wonderful opportunity for us to really
explore how the relationships he has in his younger years, how they affect him as a character.
The primary tech that we're developing together with Nvidia is all the DLSS features,
especially of DLSS4. Everything from multi-frame generation to super resolution is incredibly useful
and something that we have integrated very, very closely into the game.
Have you remember how stuttery that was?
Yeah.
Can you rewind that, Kevin?
Just the explosion stuff with the plane?
Because, like, I remember how rough that was the first time we saw it.
And obviously, time has gone by and they developed it more and optimized more.
But that shit looked really impressive.
You can bring up the volume also.
Sorry, Kev.
LSS4.
Everything from multi-frame generation to super resolution is incredibly useful.
And something that we have integrated very, very closely into the game.
Wow.
Having software and hardware working together and getting the best out of it while using these techniques
really helps us to push the limits.
So we are very proud what we did together
and it's been a great experience working with NVIDIA.
I would hope that we find a new fresh audience for Bond
and that they get to connect to this character
and I would hope for them that they get to fall in love with them
a little bit like we have.
I mean, this looks great.
Dude!
We are very proud at being the team
that can actually bring 007 back into gaming.
This is something that we want to nourish
and see what we can do to encourage players
to actually just enjoy this experience.
that we're crafting for them.
Dude. Cool.
Okay.
Like, more excited after seeing that.
Yeah.
Maybe, you know, I just wasn't excited to see how, you know,
maybe it's just coming in from a standpoint where I don't love Bonn to begin with.
And also, it didn't run super smooth than the first time we saw it.
But everything we've seen here is just like so fluid and so damn good.
The whole thing for you.
Yeah.
Yeah, really, really.
I'm saying that it's his first time.
The first time there's a pong game in like 13 years.
I'm like, wow, that's really crazy to think about.
Yeah.
Like to think about how core golden eye was to video games, right?
Like, I want this to hit.
I really want this.
Yeah.
Yeah.
The last thing I want to check out as we wrap up the episode here is the RTS remix
updates because I'm always so impressed by what the team over there does with
old games, just making them look brand new.
Like it's so, so cool.
And sometimes it works better than others, but I really, I'm impressed with so much
of what I've seen and played.
Like, Need for Speed Underground, just like,
that game was made for ATX and Ray Tracing.
Thousand percent.
It looks so cool.
Wet roads.
To have to Nile.
Last year, the remix community released over 50 RtX mods.
One of my favorites is Unreal RTX.
The game that launched Unreal Engine One in 1998
has been remade with RTX graphics and it looks awesome.
And then there's Left for Dead 2 RtX.
Wow.
With remix, it looks like the game that could have released this year.
Today, we're announcing a new feature called Remix Logic.
An easy way for modders to change up the graphics based on game events
without needing hours of programming or source code.
It makes RTX mods feel more dynamic. Let me show you.
When I open this door, I can see a familiar landscape from Half-Life 2 RTX.
But this door uses Remix Logic.
And each time I open it, it changes the world around.
me.
Here's a sci-fi device.
When I pick it up, Remix Logic makes the building start to breathe in a dream-like way.
This control over cause and effect can even create new gameplay possibilities.
Take this crossbow, for example.
With Remix Logic, when the camera zooms, it creates a night vision effect, allowing me to see
the zombie that was hiding in the dark.
We can even create a system that warns the player about incoming danger.
For example, when an enemy's nearby, I see this dramatic pulsing effect.
Oh, see.
Or I can create complex and cinematic sequences.
When I activate this machine, logic makes it emit particles.
Those particles become chaotic as the machine overloads.
And when it blasts a beam into the sky, Remix alters the visuals to create a nuclear skyline.
It even triggers the zombies to disintegrate.
Modders will be able to connect a wide variety of game events to change over 900 graphical settings.
Logic is going to add another level of flare to remix mods, and it arrives later this month.
Dude, that's crazy. Just super cool. Just giving moders even more tools to go off and make crazy shit is like really awesome.
And the ability to install your own games with new cloud storage options.
Old classics. The rollout is now complete. And we couldn't be more.
old classics like
that look so new
yeah
incredible stuff
the left for dead one
I think
well I watched all this yesterday
but I didn't
I must have like
looked down during the left for dead part
but that looked freaking awesome
yeah
I'd like
I
to be clear those mods are not
replacing like the core
um
the game
the core game experience or whatever
it's just a cool way to show
hey moders
but you can't
we're giving you a lot of like
really cool freedoms
and cool
abilities that you can put into your game mods.
Really awesome.
Yeah. Super, super cool.
So, yeah, that was CES for Nvidia G-Forse.
I hope we had to do more of these when they do more G-Force ons because it's always
cool to see them continue to update DLSS, but also add more games to G-Force now.
And it's like more kind of collaborations and partnerships with developers like Capcom and
IO and all of them.
So, yeah, very, very cool stuff.
Andy, thank you for joining me today on this episode.
The day is not over.
I think we have Nick and Mike playing more of that army of two right after this.
So stay tuned for that.
Until next time, have a great day.
And our pleasure to serve you.
