Kinda Funny Gamescast: Video Game Podcast - Everything We Played at E3 2017 - Kinda Funny Gamescast
Episode Date: June 15, 2017From Destiny 2 to Detroit Become Human to Knack 2, we talk about all the games we played on our first day at E3 2017! Learn more about your ad choices. Visit megaphone.fm/adchoices...
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What's up guys? Welcome to the first ever E3, 2017. Day one for us. Sure. Kind of funny games cast. Obviously, E3's been going on a while. We did all the press conference coverage. Then E3 day one happened. We weren't here because we were traveling.
We were, you guys, we were seeing the Nintendo stuff. Then we traveled on down here. So this is technically day two of E3. But it's our first day playing games, doing demos, doing all that stuff. We're going to be talking about what we played today or what we saw today behind closed doors. Sure, sure, sure, sure. There's more detailed.
but in-depth stuff over on YouTube.com slash kind of funny games where we do all our reactions.
We had our game spot live show.
Yep.
We had a whole bunch of devs come through and talk to them about the game so you can check that out as well.
But let's start off.
Great.
What did you play?
What did I actually play?
Everybody's Golf.
We did a whole bunch behind closed door stuff.
I played everybody's golf.
I played Detroit Become Human.
And I played Matterful.
Poorly because I jumped into.
Some kid just paused it rather than restart the demo.
So I jumped in.
I'm like, I don't know what they're doing.
I see.
I watched you play Mario Odyssey.
Which I'm going to count as me playing.
Yeah.
Oh, okay.
That doesn't count to you in?
No, no, no, you saw a let's play is essentially what happened.
Well, sure.
Sure.
Okay.
Did you like comment and subscribe?
Is it more important question?
No.
In that same place where I saw the let's play of Super Mario Odyssey,
I saw Reggie play arms.
And I saw Kimoshima.
Oh.
It was quite the moment.
And I saw through a window, not that I was peeping,
but as I was walking, uh, Miyamoto's sleeping on a couch.
Yeah.
Oh.
It's a true story.
In a conference room.
That's an awesome visual, I bet.
It was.
It was very fun.
It warmed my heart.
Yeah.
I mean.
But let's start with Detroit Become Human.
This was the hostage demo that we saw last year, I believe, at E3, right?
That's where it was.
It gets so confusing with the PSX stuff getting mixed in sometimes.
I can never keep track of what I saw.
Sure.
It's my first time playing Detroit Become Human.
I had seen the demo like everybody else last year.
But going through now and picking up the, you know, picking up headphones and all they piecing the whole case together,
detective robot style, you know what I mean?
Because I'm an Android out there.
Inspector Gadget.
This game's fucking awesome.
Yeah?
This was so, so good.
I'm playing it tomorrow.
I can't wait.
I'm a huge sucker, obviously, for David Cage and Quantic Dream.
I love heavy rain.
Beyond, I didn't like, I guess, I'm much.
So I'm not that big with sucker.
But I loved heavy rain.
And this was that feeling of, like, I did the normal thing where came out of a cut scene.
It was just standing in an elevator.
And I was like, this is taking out.
Oh, fuck.
And I was in control of the character.
I totally didn't know because it was just such a great seamless transition.
I was watching you play for a second.
And it was breathtakingly gorgeous.
Yeah, exactly.
And it was doing the thing.
And I'm sure this will get the game.
game and it'll all fall apart. But it was doing that thing where I was like, I want to explore the
area and try to figure stuff out. And I was walking in like where the camera was anchored.
I was walking over here and it didn't do the uncanny valley thing. I'm like, like, looking all weird.
Like, you know, walking somewhere he's not supposed to walk. I was exploring the thing.
They pulled them, you know, mom back past me grieving and she started screaming about like they're
sending an Android in. And I came back and just walked towards the elevator and had her screaming
my face. I was like, that's fun, cool. And then, you know, walked out there and then started piecing it
together and you know it's it's been so long since I did the whole like quarter turn circles on a stick for
these like you know quantum dream games but it was awesome and then to get out there and make my choices
and you know present the evidence in my head like start assembling the evidence and then how did
I want to argue and what did I want to do it was awesome it was really really good and I'm super
I mean I've always been stuck for that game but even more so now essentially like it sounds like a
futuristic fucking heavy rain at this point exactly I mean and that's the thing you know they
revealed that third playable character at at E3 this year this was you know the second one
hit or have been revealed the Andrew that was this hostage negotiator or whatever.
It was cool to get into that role and have it be, it was detective, right?
Of me, I could have easily walked right out there and started talking to the guy,
but it told him how bad my probability of success was.
But as I went through, I picked up photos and did like the Batman rewind a crime scene, right,
to figure out like what happened and where did this go and then watch what that guy was seeing and doing.
It was like, this is really cool.
And I'm glad that this is the demo I saw last year that I'm playing because I don't want
something else ruined for me.
If I'm going to get a few dozen of these kind of experiences,
not all detective mode, obviously,
but little scenes like that to play with,
I don't want any more of them ruined.
I don't want to know any more than I have to do.
Jump in to do that.
Andy, would you play?
Actually, before we get to that,
I want to say,
I should have said this in the beginning.
GameStop Spot.
GameSpot has been nice enough to let us use their E3 stage.
Oh, I thought this is my games cast.
Yeah, no, yeah, kind of funny games cast.
It means, uh, Gerard.
Gerardo.
Gerardo.
He's the, he's the CEO.
So, Andy, what did you play today?
I only got to play Destiny 2 because I saw the Call of Duty World War II
behind the scenes thing that they show you, or behind closed doors,
and then the playtests were running late.
So they were like, hey, your Call of Duty playtest will start at 1210.
1215 was Destiny 2.
I went to Destiny 2 route.
But what I saw from Call of Duty World War II was a brand new,
like vertical slice, not, never before seen thing that they showed us.
It is a very, very intense, man.
Holy shit.
It's super graphic.
It's like one of the most fucking detailed graphic, gross things I've ever seen in a video game.
Gregory.
That seems, I don't like this.
I'm getting scared now.
So there's a lot of cool things about the comment.
I wrote some notes down.
Let me see what I got there.
Josh Dumel was cool.
Good guy.
He's kind of your dude, like, leading you through the,
through this attack in
Marini,
I don't know,
somewhere in Germany,
okay, sure.
And so there's a really cool part
where you're engaging in combat,
you're shooting Nazis on the other side,
and there was a part where
one of your dudes is in the street,
it's like, oh, my leg, my leg,
and so player runs up to him
and grabs him and drags him off into cover,
which was really cool,
like some straight,
up like saving prior Ryan shit that you know um you're used to just those guys being
mpc's and you can't do anything to them but you're actually able to recover them and save them um
there was a lot of destructible buildings which is awesome looking and uh airplanes were you know
fucking dropping bombs and buildings were cumbling and um there was a really really gross part so it
kind of reminded me a lot of uncharted four when you are in the clock tower um in the bell tower whatever
And so you're up top, very, very, very saving prior Ryan style sniping down, covering your dudes, and a tank eventually sees you and shoots at you.
And the guy in front of you gets, like from his nipples up are just gone.
And he falls back.
And he falls back like towards you.
And all you see is just like fucking ribs, like broken ribs.
And like, it's just all gone.
It's just meat.
And hip hop gamer.
was in the theater with us and just,
oh shit!
And that's how we all felt,
because it was so fucking,
it was gross.
I couldn't believe how gross it was.
Very, very graphic.
And then from there on,
really intense scene of the building
started falling down and the bells were falling
and you're like trying to escape
and really, really well done.
Again, didn't get to play it,
unfortunately,
because I wanted to play Destiny.
And the Destiny demo,
the Destiny 2 demo was essentially
the same one that they showed us.
during the Destiny Reveal
a couple weeks ago
or a month back or whatever.
It's the same thing that you do there
but I was playing it on an old PC.
Oh, you played the PC?
That old WASD.
You know that Wazdi?
You know what that means?
Yeah.
Yeah.
So it was cool to see that game
in faster than 30 frames per second.
Yeah.
Didn't blow you away?
Did it make you say, I got to play this on PC?
No.
No.
No.
I mean, it was gorgeous.
It was super gorgeous.
I hadn't played a game.
I played a few matches in Overwatch a couple weeks ago,
but that took some getting used to,
because all the buttons are mapped differently or whatever.
But I broke the game.
Candy Andy.
Because I'm such a...
Because I'm such a seasoned game developer
throughout my career.
I got to a part where I jumped off this area too many times
and died, and it shot me back to a prior area with a door that wouldn't open.
And so the guy was like, oh, well, you see gaming.
Yeah, it is.
So they, no, it's not a piece of gaming.
It's just a buck.
So the fucking-
Never happened in any of the consoles.
I mean, I was at the Nesson 2 event, and that never happened.
The door is open.
Thank you, Kevin.
Thank you, Kevin.
So anyway, so I broke the game.
The guy was like, oh, whoa, I mean, looks like you found a bug.
Maybe we can hire you use a QA test there.
I was like, fuck.
I came from game development.
Fuck that.
Like, no thanks.
But the guns were super fun.
You start off with, like, all of these super high quality weapons, all the purple rare weapons.
And so you got to go into your menu and choose which weapons you prefer, like, your plasma or your burst rifle or like a hand cannon.
So I went from my hand cannon.
A hand cannon.
That's where it's at.
Just a giant-ass fucking magnum.
I mean, it's more destiny, you know, it's fun.
Are you so excited to play with me?
Yeah, absolutely.
Okay, cool.
Absolutely, yeah.
yeah unfortunately there was nothing that surprised me because it was already shown but it was still cool and it controlled really well so that was destiny too you see anything else
even can get to play it i mean i saw some stuff i saw some far cry gameplay which is really cool uh i wanted to go to the ubi booth um and then i saw a lot of mario today just on the screens and just standing in line and like watching people play uh good lord i just can't fucking wait dude yeah so speaking to mario i got to play it it's awesome
Like it's it was crazy because it took a minute for me to wrap my head around the controls because it feels and plays like Mario 64 and Sunshine did
Specifically I would say it felt more like sunshine than anything
Okay
In terms of Mario's maneuverability the best Mario game right sunshine well in terms of control like I
Just kidding I definitely think that a Mario Sunshine had a really really really really tight feeling Mario where every single thing you wanted him to do
He did right
I feel like Galaxy dumped things down a bit when it came to his move set.
And it was weird to go back to him having a whole bunch of things,
and especially new stuff, being able to throw the cap and not only use it to attack enemies,
because that's very similar to just like the punching mechanic that we had in Mario 64.
But in Mongo 64, I never felt like that was the right thing to do.
There was never an enemy that I'm like, I'm going to punch that thing,
because you're getting way too close and that could hurt you.
Whereas with the cap, being able to throw it and hit the guys,
Yeah, it felt more like the boomerang.
It actually really felt like the boomerang in Mario 3D
world. And I liked that, but the added
ability to throw it out, hold the button
and then use it as a platform to jump,
like immediately I'm like, this is
going to be awesome in the later
levels or when there's a real
platform intensive sections of the game.
I didn't get to play
too much. I wish I could play more, but
there's a let's play up of
what I did. And it was hard
for me to wrap my head around.
The idea of climbing
and what platforms I could go on and what I couldn't go on
because the last couple 3D Mario games have been way more platform-focused
and just momentum of moving forward,
whereas this is open worlds, take your time and just explore.
And Zelda taught you can climb everything.
It did, it did.
And honestly, I got a lot of Breath of the Wild vibes from this game.
And that's early to say,
but it reminded me of how I felt about Breath of the Wild last year
when I played it at E3.
where I was like, this is really awesome.
It's a little overwhelming, and I want a lot more time with it.
I'm blown away by Mario.
But I feel like it didn't totally clear from me yet.
Wow.
See, I think, I thought Mario was a slam dunk in terms of like I was with you last year when we played Zelda.
It was like, that was a weird thing to get dropped in the middle of and not understand what is, you know, blah.
But for this one, like when you're running and you see the moon piece or you see somebody over there or the jump rope game, you're like, I know.
I can see me on a plane being like,
man, I'm going to go get, I'm sure there's a moon thing up there,
and on the way there pick up three other moons,
because I know that, oh, that looks like something.
Oh, that's something.
Today on the GameSpot show, when they were doing it,
and she bought the pinstripe suit, I'm like, oh, like, yes,
I'm going to buy, I can't wait to buy every outfit in this game.
I mean, even me, when I was playing, I needed that sombrero.
Yeah, of course.
I got it.
I made that thing happen, but what I'm saying, I want this clear.
Odyssey is, it's amazing.
And I really think that it's going to follow Breath of the Wild
to me in terms of,
of at E3, I was like, this is great, but something isn't clicking for me.
And then when it comes out, it's going to revolutionize the Mario.
Kim's gone on record saying he does not like Mario Austin.
It's true.
It's true.
But I really think that it's going to revolutionize what a 3D Mario game can be.
I like how little they're showing us.
They only had two levels here.
And even those two levels, it's one of those things that reminds me of breath of
wild last year 83, where every time I see it walking by on a screen, it's a different
of level.
They're doing something different.
I'm like, what is, where is that?
And it's like, oh, you went down a manhole.
which gives you a Mario Sunshine-style obstacle course in those, like, the levels where you didn't have the water pack, the flood.
And I'm like, oh, that's awesome.
And then another time I see, I'm like, oh, cool, this is super platform intensive.
It reminds me of some of the levels in Galaxy 2.
And then there's other things where I'm like, oh, this is classic Mario 64.
And it definitely doesn't even, I wouldn't say it feels like a greatest hits.
It feels like a step forward and a big step for Mario, which I'm so impressed by because I did.
didn't think they could do something after galaxy that made me go wow like there is still new
mario magic out there but they did so i'm very excited mario magic yeah uh everybody's golf is awesome it's
it's hot shots golf on the fucking playstation four with shuha yushita as a playable character
and that was awesome that's just it yeah exactly but it was like i haven't i the hot shots on
vita i didn't dig as much as i loved my psp versions uh just because of the star system but we'll
get another time. So I haven't played hot shots intense in like a decade. Like when I, you know,
eight maybe years. And so to sit down with that and be like, I can just see the hours of I'm going
to sink into that game, especially when it's like we can do tournaments with the audience and we
do all these different things. Like it's just hot shots. It's beautiful. I can't wait to see how the
open world stuff works. I'm really looking forward to that. That'll be great. Matterfall is
how smart again. So, you know, it's going to be great. Again, it jumped in really pretty.
But again, skipping this tutorial, it took me too long to remember or figure out what Dash was going to be and how
this is going to work. Seeing the trailer for Matterfall a couple days ago, I was actually like,
oh, I don't know that. I mean, it's obviously how it's great. It's like, it's something about it.
I'm like, I don't like how that game played. Seeing you play it totally changed my mind.
Oh, good. Okay. Cool. Like when it wasn't just a trailer where it was like shot, shot, shot,
shot, shot, shot, shot. Seeing you actually like go through it. I'm like, oh, that looks like it's fun.
It looks like a better mighty number nine. Exactly. That's great. What I was struggling with is that
I didn't have the speed down. I didn't have that cadence down. So when I was, I'd get on a roll.
only get hit by something. I was like, oh, well, if I hadn't
fucked that up, that would have been great. I can see how that all linked
together. But speaking of playing stuff and
having it changed your mind, talking about that NAC too.
Well, so here's the deal. We went to see a whole bunch
of Sony stuff behind those doors today. So we saw
Spider-Man and Day's Garden and Uncharted.
There's reaction videos you can watch
of us going into all those, but we didn't play
them. The one thing I did get to play
was NAC2. And let me tell
you guys, the hype is real.
Oh my God. Shut the fuck up. Now, here's
Mark Serney delivering. All jokes aside,
I just saw it, and no one was playing it.
like, all right, well, I got to give this thing a shot.
And then one of the developers was there.
And he's like, oh, cool.
So, you know, it's couch co-op.
So at any point, you can jump in and play.
And I was like, I cool, let's do it.
And we jump in and I started playing it.
And I'm like, and I told him, I was like, oh, do you play knock one?
I was like, I'm going to be honest with you.
I played enough of it to know I didn't like it.
Yeah.
I didn't like how it felt.
And everything about it just, it wasn't what I wanted from a platform.
And I'm a 3D platform guy.
Like, it felt way too kiddie.
and it didn't feel right.
Like going back to what I was talking about with Mario,
Mario just feels right.
NAC did not.
Instantly with this, I'm like,
it feels a lot better.
And his move set is way more interesting
and it's straight up ripping off Crash Bandicoot.
Like, it's the triple jump with the spin.
Yeah.
And he can jump up and his ground pound is the splat on the ground.
Can you demonstrate those moves for us?
Because you did the dance today.
I did the dance.
That was awesome.
It wasn't my birthday,
but Crash Bandicoat sang me happy birthday.
That was cool.
Very weird.
Check that out on our,
channel as well.
It's a weird show.
But with that,
I was pleasantly surprised where I was like,
huh,
this doesn't suck.
Yeah.
So that was surprise number one.
Then as I played through the level a bit more with the guy,
I was like,
there's a lot of hidden secrets here.
Like,
it sounds like a fun game to play through.
And he was saying it's a 10 to 12 hour experience,
but $40.
That was the thing that I'm like,
all right,
I get who this game is for.
And they're actually doing a good job with it.
And the drop in, drop out co-op,
made sense and being able to team up in the mechanic of being big or small.
In the level I played was a bit easy.
Like it was simple to understand when you were supposed to be what.
But there was a lot of hidden things.
And what I liked is there's difficulty levels that you can choose.
And if you're a little kid that isn't that good, you can just play easy.
And it actually will block off some of the more difficult sections of the game.
So you can just get through it.
Yeah.
But then on the harder section, like if you go on hard, the platforming is even more complicated.
So choosing levels in just, oh, when enemies hit you, it takes more life away.
It's actually like, it's going to change the level layout to accordingly.
That's cool.
I think that's pretty cool.
All right.
I forgot the other game I played today.
Cool, Greg, do you mind?
Thank you.
Played gang beasts on the PlayStation 4.
Fucking Christ.
Where I officially won the kind of funny world championship.
You actually didn't.
I did actually.
No.
We said that it would be who first person to win to.
No.
Not what we said.
We said first person to win.
to, I mean, it was a match
of we had three lives and whoever lost all three lives
whoever was the last remaining one.
We didn't get to complete that.
Midmatch, you decided, since you had already
won one match.
That if that's, if we ran out of time, it's like,
thank you. I can't be held responsible for the
fact that the game spot hired
us to do stuff. Our segment was ending.
They needed to move on. And it was that
and it was two lives, not three. We dialed it down.
We did legitimately down. We then eventually died it down.
We did. But in like, I won
the one. We had some,
knock down, drag out, gang beast, PlayStation 4 fights.
Now, if we can come out of the jockey bit for a second, come back down,
did you feel like Gang Beast was moving smoother and faster on PlayStation 4?
No, I didn't.
Really?
No, not at all.
Okay.
We've been playing a lot of Gang Beast on Xbox 1.
No, actually on PC.
I thought we played today on Steam.
Well, we were playing the PlayStation 4 build off of a computer today.
Oh, okay, okay.
Good Lord.
This game, man.
This game is so ridiculous.
I love Gang Beast.
I think it's such a good time.
I never quite feel like.
I'm in control of what I'm doing.
Sure.
But it seems like when I win, I feel like I earned it.
When I lose, I feel like I should have lost.
So I'm like, all right, cool.
There's something there.
But playing on a PS4, it felt off to me.
Really?
Yeah.
I thought it felt faster, but I don't know.
Something about it was different for sure.
Yeah.
Those frames per second, Greg.
But it worked out.
I got my championship.
I would get the platinum trophy one day, I'm sure.
Yeah.
It's bullshit.
It's heavy.
It's heavy.
It's really heavy.
It's really a championship both here.
Don't worry, Andy.
One day you'll have this.
Tim never will, but you will one day.
A couple of matches of Mario Cartel.
We'll see what happens.
We'll see what happens.
You know that I'll beat you in that.
You know what I mean?
Thank you very much.
Thank you.
Is there any other games that we played?
I think that we ran through it all.
Because most of our stuff was like just demos where we just watch.
Yeah.
Yeah.
Unchartered, we were to talk about Spider-Man and, yeah, Days Gone, we saw behind closed doors.
It's worth pointing out that we gave away three of our kind of funny approved wars today.
Three of our, not a game of the shows, but, you know, ones that are games of the show, but not the game of the show.
We gave it to Days Gone.
We gave it to Spider-Gone.
we give it tomorrow all very very very
tomorrow is the day where we're actually going on seeing
just seeing games no live streams no nothing so we'll be seeing a bunch of games
playing games coming back then doing reactions like this
and announcing our game of the show sure on tomorrow's games cast
i know this isn't about games we played but i do want to say this sure i want to talk about
spider man for just a second i'm doing it all day but one thing i thought about
while i was peeing in a bathroom over there
and it was really it was a really good i did okay just the shit out of my hands just
just checking just making sure and the piss um
I realized that I'm so impressed by the Spider-Man demo that we saw.
Yeah.
That the gameplay that we saw a dude actually playing the game.
Yeah.
He's actually playing the game.
And it looks like the footage we saw last year at E3.
Because when we first saw that, it's like, there's no way that's gameplay.
That's gameplay.
Yeah.
The way Spider-Man moves and the, um, the parkour that he does, like that is built in.
That is how it looks when he moves around, um, buildings or jumps over desks or whatever.
And I'm like, that is so, so.
It wasn't just some pre-can.
Yeah.
Cuts you into whatever.
That's really cool.
Spider-Man's awesome.
Spider-Man's super fucking cool.
Days Gone's super fucking cool.
Days Gone is more uncharted, which is great.
Days Gone is so much more impressive than I ever thought it could be.
Yeah.
Because I immediately wrote it off last year as, oh, it's a Last of Us Wanna Be.
And that doesn't necessarily mean it's going to be a bad game.
Sure.
That could be a great game.
Sure, sure.
But it's so much more than that.
And we keep saying this, but it reminds me a bit more if, if Last of Us and Horizon had a sexy baby.
Oh, sexy baby.
Yeah, it would be days on.
You've seen those sexy babies.
Kevin, those babies you want to fuck.
No, oh my God.
No, my God.
These and gentlemen, we're going to stop here.
Thank you very much for joining us.
Tomorrow, we will be back with a whole bunch more reacts.
A couple kind of funny plays, I think, and definitely one more games cast to announce our game of the show for E3, 2017.
Thank you very much.
We'll see you later.
Thanks.
Sexy babies.
Oh, God, Greg.
Come on.
