Kinda Funny Gamescast: Video Game Podcast - Everything We Played at the Switch 2 NYC Event - Kinda Funny Gamescast
Episode Date: April 4, 2025Wishlist Lost Skies today: https://kindafunny.com/lostskies Wishlist Monaco 2 today: http://kindafunny.com/monaco2 Go to http://rocketmoney.com/kindafunny to cancel your unwanted subscriptions wi...th Rocket Money. Thank you for the support! Run of Show - - Start - Housekeeping - The New York Nintendo Trip - The Direct Itself - The Event - Ads - Donkey Kong Bananza - Show Floor - The Screen - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up everybody?
Welcome to the Kind of Funny Gamescast for Friday, April 4th,
2024.
I'm one of your host, Greg Miller,
alongside Forbes 30 under 30,
aka New York Game Awards nominated,
AKA Donkey Kong Poppy.
Blessing Eddie O. Yay, Jr.
What?
On the shirt.
He's on the shirt.
The games cast, he was way more positive than Tim was.
It was embarrassing.
embarrassing, some fake-ass Nintendo crazy.
Oh, I think Barrett's
wanting on behalf of himself.
Yeah, but I'm giving Barrett the reasons I just called him.
Got it. I get it. I understand the reason.
I'm so very upset by it, Greg, and I will never forget this.
I'm very happy that Andy fixed this for me.
I came in like a little kid and I'm like,
Dad, the game no look good on this. Can you make it look good?
And he did it. He did it. I can't believe it.
Andy's talented over there. Of course, he's 4.30 under 30,
a.k.k.a. The second best baby blues in San Francisco,
a.k.a. Dead Man Walking at Team Gettys.
How's it feel?
Farewell tour still going.
Still going. And we are taking it on the road, everybody.
Come to the first and only farewell tour stop in Chicago, Illinois, this Thursday, April 10th.
Get your ticket, kind of funny.com slash Chicago.
You can get your photo with me, of course, but also I'm going to leave the Stars in the Bank
briefcase at the meet and greets.
So you can just take photos.
I'm going to leave a Sharpie and a bunch of paper so you can write hate mail to Tim
that I will then put into the briefcase
that I will then bring back
and as I continue to torment him
I will read those pieces to him
That's nice
You're gonna read them to me
I didn't catch that early
For now I'm when I interrupt
I'll come out and open it up
And I'll read one of the hate mails
Oh great
I'm sure everyone's gonna be very very uh
We're not doing it in a public place
It's a ticket event
It'll be on target right
Oh so the Tim has small PPE
They know what to write
Tim has small pee
Yep
And of course
rounding out our
Quartet. It's the taste maker
Roger Paccourney. I think I'm joining
you guys and becoming the Donkey Kong bros.
You know what I mean? Do you have room? Are you part of this?
I thought it was just them. The irony
of all this is. I don't think you're part of this.
Were you a part of Dongtover, Tim? I don't remember that.
Here's the thing. At the end of the day, I will welcome
everybody to the Nintendo communities. I ain't trying to gatekeep at all.
All I'm going to say is this man right here.
He's a Dong Gong 64 boy. That's it.
Nah.
The original round when I'm playing his jump man.
I taught somebody about jumping.
You don't even know.
You were playing Mario versus Donkey Kong.
I'm turning on you now.
I mean,
who was,
you know,
who was playing Marvelous Donkey Kong?
I played Donkong.
You know what?
I'll settle for Roger being Donkey Kong Poppy, you know?
Like,
maybe.
He's not played one Donkey Kong.
Mario versus Donkey Kong.
That's half a Donkey Kong.
I said one.
And I played the remake.
That counts as one.
Yeah.
Half and half.
Half and half.
I played DK Country on my Game Boy Color.
Do you finish it?
Get on my level.
No, nobody finished it.
It was fucking difficult.
I finished it.
These three gentlemen just came back from New York City where they played the Nintendo
Switch to Hands On.
They played a bunch of different games.
They were in a weird presentation.
They have so many stories to talk about.
And that's what we're going to tackle today because this is the kind of funny games cast.
Each and every weekday, we run you through the biggest topics in video games,
whether they be reviews, previews, or things we need to talk about.
If you like that, pick up a kind of.
of funny membership. Of course, over on YouTube.com slash Kind of Funny Games, Patreon.com
slash Kind of Funny. Apple and Spotify, you can give us $10 a month and get 80 episodes of
content ad free. And of course, get your daily dose of me, Greg Miller, in a series we call
Gregway, where I vlog slash podcast to you each and every day. No bucks to toss our way,
no big deal. You could be watching live as we record this for free on YouTube.com slash
Kind of Funny Games, Twitch.tv.tv.tv slash Kind of Funny Games and listening on podcast services around
the globe. No matter where you can.
get the show. Consider like, subscribe, sharing,
hitting that bell, hitting the follow the sub
button, and remembering, of course, that if you have
Amazon Prime, you have Twitch Prime.
Andy was off the side of that he's going to run in and sing.
What else is up, Andy? I just wanted to
congratulate the team on a
fucking awesome week of
content. It was
so good. Listen to
all the podcasts. I was already, obviously,
so stoked for the
Switch 2, but hearing you all
explain it in awesome detail, it
fucking rocked. Content was great.
And now the pre-order delay is going to make you more
excited, right? Yeah, I can't wait for that price.
But I had clicked like on those videos.
Wow. That's very cool. You never do that.
Click like. Dislike.
And likewise, Andy, I watched the entire reaction
you guys did. Fantastic job back home.
Loved it. Andy, appreciate you bringing the hype for stuff.
That was real good. Greg, you could do better.
I understand. I'm just here. I'm not
a child. I hate you so much. I play real games.
Like Game Showdown.
Like that. Why didn't we send Greg out there?
first off, fuck you.
I would have been great.
I had a lot of fun.
I know you're giving me hard down.
But no, yeah, I echo all of that.
Of course, I was going to say something the same way.
I know on Games Daily, Tim got choked up talking about how proud of Roger and Bless
and the entire team he was.
Same for us back home.
You know what I mean?
You guys out there, that's great.
You're doing the thing.
But then when I was talking to Tim that night putting Ben down, he's like,
Roger is still cooking right now.
And like, it's amazing.
And I think, then waking up in the morning and looking at all the thumbnails, all the
things, 30-minute conversations about everything.
And listening to them all in the car and going through it was like, damn.
And then watching, of course, it was like, it was that proud pop-o moment, right, of like what we've built here.
I'm in the car.
And so I hit Spotify to, and I'm like, oh, it's playing the video, right, because we do that.
And then it's like, oh, Roger put in B-roll to all these things.
Like, there's actually things out there explaining.
Just fantastic conversations, great content, everything else.
But I'm excited to hear all about that here.
If you want to be part of this show as we go and ask questions to three people who have played the Nintendo Switch and one person who's going to get three stars at his will,
go ahead and get in your YouTube
Superchats YouTube.com slash
Kind of Funny Games to Super Chat
Housekeeping for you
We're an 11 person small business
All about live talk shows
If you haven't been paying attention
Kind of Funny Games Daily
kicked off your programming day
It was all about the Trump tariffs
Putting the Nintendo Switch
To pre-order date in the U back
Way, way, way back.
We'll find out where we get that
Another day
And then remember it's happened
Chris Anka and his mustache are here
The crew are doing a big marathon
Call of Duty Warzone stream
After this where they are going to drop
in Verdance
fun slash hate each other.
If you're a kind of funny member, today's Greg Way is 16 minutes of me wanting to live
in preceded at times.
I'm sick of unprecedented times.
And then I wrote, fuck this shit sucks.
Roger listened to it.
And even though it's very raw and I scream many times in it and I'm very angry, Rod's like,
no, this is okay.
It's okay.
Thank you to our Patreon producers.
Anatoly asked Delaney twining, Carl Jacobs and Omega Buster.
Today we're brought to you by Lost Skies, Monaco, 2 and Rocket Money.
We'll talk to you about that later.
For now, let's begin with what is.
forever will be topic of the show.
The title is simple.
Everything we played at the Switch to New York City event.
There are plenty of previews, like I said, up right now,
go listen to these games cast these,
but I also want to know the juice of what was happening behind the scenes.
Just real quick, I want to say we have deep dive conversations
that you can listen to right now about Metroid Prime 4 Beyond Mario Kart World,
all of the Nintendo GameCube games we got to play,
which includes Super Mario Strikers,
Zelda Wind Waker, Soul Calibur 2, and F0GX.
And our impressions of the hardware overall, like getting to hold it, play it in mouse mode, the pro controller, the screen quality, all of that stuff.
And what am I missing?
Donkey Kong.
He always forgets to do it.
Donkey Kong, banana rammed a ding-dong.
Bananza.
Bananza.
Bananza, everyone.
No O's.
So, yeah, if you want deeper dives, please.
go let's dole of us.
Yes. But you did this on games
daily and I think it's worth going here again
Tim. Talk to me about the planning
and the hurdles to the normal
content that were placed in front of us and how you guys
overcame. Yeah, to try to say this briefly
because there's many elements to it.
We went to, me,
Roger, and Bless went to New York to get hands on
with the Nintendo Switch 2. That meant
we had to watch the Nintendo
Direct in at the event venue
because we got to play immediately after
the direct ended. So
we were not able to do
our traditional direct reactions.
And even though we tried, I pitched them.
What if we just did it at the hotel?
And then came later.
They're like, sorry, you can't do that.
I was like, what if we just did the reactions literally while we are there, like, have
cameras and just like kind of be cool and edit that together later?
They're like, maybe.
And then they said no.
And then I literally begged them to allow us to do that.
And they said, sorry, no.
But I want it clear.
I literally begged them.
I said, please, in all caps, let us do this.
It's really important.
Can't make more than that, Raj.
But I mean, in a professional email, you know what it means?
For sure.
Like, I actually did that.
And they did not let us do that.
So, and on top of that, they were, this is the most secretive event that I've ever been a part of when it comes to video games.
And they were like, you cannot say that you're traveling.
You cannot say you're in New York.
You cannot say you're at this event.
And because of that, it created a really weird situation for us where we weren't able to say why we weren't, or that we weren't going to be there or any of that stuff.
And it was real convenient.
Yeah.
Maybe someone capitalized on it.
weird for me. You know what I mean? I just, I called it like it was. I just told everybody
exactly what was happening, you know, uh, you're a coward. I called my shot and it was very
simple of when it was and you didn't want it, you didn't want to show up. You know what I mean? That's
fucked up. That's fucked up for somebody's trying to claim they deserve all these stars.
The irony of all of this is that you could say, oh, who's the bad guy? Oh, Nintendo for doing
all this. No, Nintendo's a business with his business needs that are trying to get things done.
There was one bad guy here. And I'm not saying he's not sitting at this table. You know what I
mean? But anyways, that, that's kind of that. Is there anything else? Am I missing something
there? No, that was about it. Cool.
So because of that, we got to spend
an entire day playing the Nintendo Switch 2
It was an obnoxious amount of gameplay
Right, bless? Oh, there's so much gameplay
How many hours did they even let?
Because it felt like we didn't even take it all
I was gonna say it felt like there was no time
Where they were like, get out of here
Yeah, no
Like we just got tired and left
After a certain while
Yeah, because we did everything that we didn't do it all
There was a couple things
We made just to let people know
We played Mario Party jamboree
And I can't wait to talk about that
Because we haven't had the chance yet
because we got to play with the camera a lot.
But I didn't realize that there was a separate demo station
for the mouse mode games.
Oh, yes, there was.
For Mario Party.
So we missed that.
I've been, of course, watching a ton of coverage
from other outlets of seeing, like, what people, other people think.
And then also, we missed the,
the Welcome Tour, which was calculated.
On me and Roger, part, it was calculated.
Like, we got back to the hotel to record content,
and Tim was like, oh, yeah, crazy that they didn't have Welcome Tour.
I mean, Roger was like, oh, no, they did.
Like, me and Roger had one,
point looked at Welcome to her and I was like, nah.
And I'm so bummed.
The funniest thing about is that Bless and I didn't even say a word to each other.
We did look at each other and then we were just like, oh, the game keeps right next to.
Yeah.
I was like, you know, Rodg, you can play Yaku Zero.
You didn't take your one chance to play that game because there's no way you're going to pay for it.
Yeah, that's so true.
It's going to cost $50.
And to me, I, similar but different.
I didn't see it.
I just got so distracted by the GameCube.
You know what I mean?
I was like, I got to go.
And speaking to that, real quick, I, this is a,
Gonna be a semi-dorganized games cast.
I was having fun.
We're talking about a lot of things.
We're talking about our hands-on with the games.
But we're also just like,
this is our opportunity to talk about the direct itself, right?
Because we were in the room.
Like Doug Bowser was there.
Doug Bowser.
So stop, full, full, full.
Because this is something even I don't know.
Because, of course, you had to go to the street
to film your reactions and act like you didn't know where you were.
Exactly.
Sorry, so real quick, just that's one other thing I want to say is like,
literally they wouldn't even let us shoot in the building.
We had to leave to be able to post that.
video on the same day.
So very secretive.
You keep saying you're in the room.
Was it a hotel ballroom?
What was it, an actual theater?
Where did you watch the direct?
It's an event space that is the same event space that the Nintendo Switch to experience
that fans that got the ticketed events lottery stuff are going to be able to do.
Yeah, but it was at a different area of that.
I don't think that area is even people can go into it.
Yeah, that's like a media, it was like a media space type thing.
So I had like three big screens and we were on the left side most and then they had like
a little stage in the middle where.
Doug Bowser came out and talked about.
We were sitting with a ton of people.
We had Gene Park right behind us.
And we had Jeff Keely three seats down behind us.
Oh, man.
He can't catch a break.
Kind of when he's always in front of him.
He really, really can't.
God, I hit him with some energy in the beginning of the morning that he was prepared for it.
It was not that bad.
It wasn't bad.
You, Mike, you got to stop hitting him with peak energy.
You got to come at him like you're tired.
No, bless.
He's like, he's like hitting him like Mike does.
But I'm going to be me.
He likes me.
I know he likes me.
Sure.
I don't know.
He likes to say what?
You want a statue of liberty?
Yeah.
A quick question.
Just because Doug Bowser was in the building, did he eat a Switch live?
I did see him go out and eat something.
So yeah.
Oh, I miss that.
He might have eaten a switch.
For me, Jeff Keeley is like when you go to a friend's house and they have a cat versus
they have a dog.
You know what I mean?
Where it's like...
You let the cat come to you.
Yes.
Yep.
Like cats will respect you if they think you're cool.
Yeah.
And so you just got to allow Jeff Kille to think he's cool down.
He kind of did come to us.
No, he had.
had to go past us because he wasn't going to ignore us.
Well, he, he 100% could have just ignored us.
No, because that would be here.
Then it's like, oh, he really doesn't.
No, but he doesn't.
Okay, no.
He looked at us.
He engaged us.
He would have ignored us.
He would have ignored us.
Step it up.
He had the earbuts in here.
He didn't want to be talked in here before.
My God.
But yeah, anyways, Jeff Q was there.
And that was cool.
But Doug Bowser was there.
How many people were there?
Hundreds. Hundreds of people.
All press.
All the, for the day we were there,
it was all games press,
or just pressed in general, I guess.
And the next day.
The next day was all influencers
and, like, celebrities,
and Boen Yang and stuff.
Boen Yang, also a celebrity.
Also an influencer.
But anyways,
so we got to all watch the direct live
as it happened with everybody.
So that was cool.
Not an ideal situation.
Definitely not the best seating situation
because we're all on the same level.
So we saw a lot of heads.
We couldn't see any sub-times.
or any information at the bottom of the screen.
Like the second last row.
Yeah.
I was getting up at certain points.
I was just like,
I need to know the answer.
What was the vibe in the room
where people popping off, clapping, cheering?
So, okay, the vibe was like chill.
I mean, there were moments where people were like,
but it was not like screaming or anything.
There was one moment where somebody,
I won't say names,
where maybe a GameCube logo came out.
And then you just hear,
oh my God.
Just the loudest, like,
like way louder than everybody else.
And like, people looked, people looked, people looked.
But hey, I won't say who.
I won't say who.
I can't control myself sometimes.
You know what I mean?
There was pop-off moments.
I will say I probably was the individual that popped off the most and the loudest.
Yeah, yeah.
But I don't regret anything.
But the biggest pop-offs-off.
So I'm assuming hip-hop gamer wasn't there because he wasn't.
No.
He would have been right there with you.
He would have been influencer.
Plus and I were looking.
I was like, where is hip-hop gamer?
But there was a couple pop-off moments during the directs.
I think the biggest one was GameCube.
Yeah.
The second.
biggest one was Moomu in Mario
Mario part. Everyone lost to time.
And the third biggest one
was when they announced
that Welcome Tour was a paid
product. Yes.
That was, people laughed. It was awkward.
People left in the area.
It was great. Deservantly so.
Yeah, yeah. Sorry, Doug. That was kind of great.
But otherwise, yeah, we had a great time
watching it. Like, it was fun watching
with other people like that.
I wish the energy was a little different than it was.
But like, you know, it's that weird kind of mix of things.
What did you think, Pless?
I mean, I thought it was a fucking awesome time, right?
I mean, I echo every single thing that you said.
I forget, and your guys' reaction, did you rate it?
I listened, but it's not.
I don't think we gave it to score.
You guys should score it too, but go ahead.
Yeah, I mean, I don't think I'd have much to say.
I would say the other pop-off.
This might have just been a me thing was Donkey Kong Bonanza.
Just out of the pure unbelief, the disbelief,
that there was another 3D Donkey Kong game that was being announced and released.
And so that for me was probably the biggest pop.
And then also just the confusion of Dust Blood.
Air riders, too.
Oh, air riders.
There was an air.
There was an era about air riders.
Air riders got people.
It was the moment of, oh shit, is this smash?
And then I see Tim.
Just like his eyes just like, what is this happening?
This is happening.
Yeah, that was great.
For me, the moment was, yeah, the dustblood.
Because that was the one of murmurs at the beginning of the thing.
I think us three being like, Castlevania?
Yeah, Tim was like, is it Res.
Yeah, it might be Castlevania.
And then you get the Frump Software logo.
And then slowly it is the thing.
It's Bloodboard.
It's Bloodboard, too.
It's Bloodboard two.
Literally, like that probably was, I think,
the most sound
in the room of people talking.
Just murmurs of people not believing or not understanding
what this is. Me turning around in Gene Park
because I'm like, I'm like, this is Bloodborn, right?
And I'm looking back at Deep Gene Park
as somebody else who's played Bloodborn. I'm like, is
Bloodborn too? This is Bloodborn too, right?
And all of us being like, what the fuck is happening?
And then getting Dustbloods and being like,
and seeing them, the Nintendo Switch 2 exclusive thing
being like, yo, what the fuck is happening?
So yeah, overall, and
really cool time for me, because like I mentioned during
KHD, I've not been to an event like that before, right?
I'm like seeing the debut of a console and like what that looks like in a room with full media, right?
200 other media people.
Yeah.
And seeing the balance of everybody trying to play cool and be respectful and be, you know, quiet about it.
But then also us being.
Trying.
I did try.
And then us being the reaction guys, right?
You did good.
You did good.
It was a fun time.
Imagine if they let you film yourselves.
How much it was.
Dude.
No.
Honestly, if anything, I think that this was proof that like I'm not, it's not for the camera.
No.
No.
No, it's not. It was like, sure, mate.
No, no, fuck that. It's not for the camera.
Like, you guys did attest to it.
I was Tim Geddes was Tim Geddesing there.
And, yeah, a big moment for me was Kirby's Air Ride, Airwriters, which like, when it looked like smash, obviously I was like, oh, my God, we're getting smashed.
This is insane.
But Kirby was on that star for a little too long.
And I twisted it.
I'm like, it's fucking Air Riders.
Oh, my God.
It's Kirby Airs Air Ride.
Oh, my God.
And then when it was, I lost my shit.
Like, I can't believe we're getting that game, dude.
It's about to be awesome.
but I can't wait for people to be able to play this for the first time
because it's special.
I'm excited.
So walk me through, you guys react to, you watch the direct,
then run outside.
Does everybody else immediately go play games?
Is there a mingle hour?
What happens and how do we transition?
Yeah, we are immediately taken to the area to play the games, right?
And that was a big thing for us.
We were a little bit nervous.
What are we going to play?
Right?
We know it's a big experience.
Me and Tim were debating.
We're like, Tim was like, no, we're going to play everything.
Like they have to.
It's a big deal.
Like, everyone's flying up here.
This is a big deal.
And then I was like,
I don't know, man.
Like, what if we don't?
Because you were telling me about a story back in the day where you only got to play,
what, Mario Kart?
Well,
you didn't even get to play Mario Kart.
I was saying,
I was saying we're not going to play everything.
I was saying we're going to play a lot of things.
Yeah.
Because I've now been at the Wii U event for this same thing and the Switch 1 event.
And both of those did not feature all the games that they showed.
I think the best example for y'all to understand because I feel like the majority of our audience
was there for the Switch 1 generation.
The Switch 1 direct had Mario Kart, had Mario Odyssey, all that.
we didn't get to play Mario Kart or Odyssey
at that event. We got to play Breath of the Wild
and Fast Racing remix
and One Two Switch
and the Pollo Pollo Tetrace game.
It was things like that, right? Super Bombaman
Man are, but yeah,
like this, when we got in
before, we didn't know, so us
planning how we're going to cover this, like, it was very
much, let's prepare for the most
but expect the least. Yeah, so then we
walk in and I was expecting, have
a little bit of time to like set up the camera, like
the fancy camera to make it all happen.
And we get in there and it's,
first of all,
it's only Mario Kart, right?
We walk in and they have like...
Room full of like dozens of Mario Kart.
Yeah, they have a few like stations
to like hold the Nintendo Switch.
Yeah.
But then they just all Mario Carts.
And then we immediately were like,
okay, we're not setting up the camera.
We just get the little mini DJI pocket camera
and like let's just go.
Let's just play Mario Kart.
But it was a fear of like,
are we going to play anything else?
Like is,
is this just the room?
And we're just going to play Mario Kart all day.
Yeah, it was scary.
So yeah, we get in there and then
I was going to say
which version of Mario Kart do you play?
Because you talk about playing modes.
Yeah, so we start off when you play
is Mario Kart World.
It is, there is a switch to handheld
that is in front of the TV
and they give us the handheld
and they're like, play this first
and then you'll play on the TV.
Right?
Is that what?
Yeah, play this first
and then you'll play on the TV.
It is one Grand Prix
that we play.
Nice.
And it was an awkward thing at first
because I think me and Tim
were supposed to split up
but because we wanted to stick together
we're like,
all right, let's,
you just want to go together,
which caused the hubbub, but finally we got to a station together.
I played first, and then they were like,
all right, go upstairs, but then we're like, no, but Tim
needs to play.
Like, Tim wants to play.
And they were looking at me, though.
You play.
I'm like, no, I'm recording.
I'm just the camera.
It was one of those things where, like,
we don't need to get too into it, but just like to set the stage here,
it was an overly organized events.
Where they had way too many,
like, every single controller had a demo person attached to it.
And the demo people were not allowed to say anything.
So if you asked him any question, it was like, go to nintendo.com.
And it's like, oh, but also they were, you would be?
Where's the bathroom?
They were way too hands on with like every single thing you're doing.
It's like, oh my God.
So it was kind of rough.
And we got caught immediately with just like a misunderstanding of what we were doing.
Like one guy was trying to be helpful to us.
I'm like, oh, cool, they're a group of three.
He's just filming them two were going to play.
Put them at one station so they can play together.
And instead, they messed that up.
And so a little confusion.
doesn't matter. We both got to play
one Grand Prix race and
it was fun, right? It was one of those things where
I played it and I was like, man,
I hope they let us play more Mario Kart
because that wasn't enough based on just from
one race, how much is going on.
New items of gigantic
character lists, right? Like different ways of
doing certain things where you're not putting together the different cards
instead you're just picking from a list of cards and going that way.
But from my first impression,
super cool to hold the thing.
My question for you there was, yeah, I've listened
to Mario Kart World Impressions
of course, like I have everything else because I needed to know.
But it seemed like if you would have walked away right there,
wouldn't it was just, it's more Mario Kart?
Because that was your fear coming in, right?
Yeah.
I know.
If I, well, if I had walked away right there, I would have been upset of that was not nearly
enough to play of this game.
Sure.
Not that because it was more Mario Kart.
More so, it was just a taste of, oh shit, no, there's a lot going on here and I just
need to dig in more.
Like, I need more time with this thing.
Sure.
I think a good idea for this would be like, let's work through just like how the day worked.
And then we can kind of get back into.
the details because I, uh, it was a, the experience, I wish they told us a little bit more,
because I think we would have appreciated more and been able to take it in a different way.
But what we got ended up being really freaking awesome.
So as you said, blessing, you're like, man, I wish I could play more of Mario Kart.
Well, they got you covered because we walk upstairs and we're like, okay.
Room two.
Let's see what it is.
All Mario Kart.
All Mario Kart. All you can see is Mario Kart.
And it was the Mario Kart.
Yeah, the knockout tour, which was cool, but it was like, oh shit.
This might actually be just Mario Kart.
Yeah, so we played a round of knockout, which is 24 racers.
Sounds fucking awesome.
It was freaking awesome.
Again, we'll get more to detail later, but like this was definitely like, oh, this is what this game is.
Because not only did we play knockout mode, before you're in the lobby, and that was our first taste of the free open world mode, where you're just kind of like racing around till the 24 racers are ready.
Then we got to go in.
I got second place, which wasn't good enough for me.
I was doing so good for most of the right.
Did you post when I was doing good?
Have we put out
It's in the Mario Kart video
I think I would go back and forth between it
There's certain sections where I was in first place
Where I was like I'm having the time of my life right here
I love that you want me to post
Just the moments you're doing good
Because it was not when you got a nasty
Where I did where I jumped off a ramp
And then I landed on an enemy
And then yeah, you caught that right
I caught that shit
So yeah knockout tour was yeah
Such a cool thing because yeah you hop into it
You start off in the lobby
Before where people are populating in
It is the open world thing that Tim's talking about
And once everybody's populated in
I think we like
I forget if we like
chose Grand Prix shit.
There was like a selection process of what
like Grand Prix or course you want to do.
And then after that, they then show you a screen
of like, all right, this is like the path
that you're going to go. And then it puts
us into the thing. I think Tim described it the best
where it's kind of like the like Marvel
Secret Wars like Battleworld where they take a bunch of
Mario Kart courses and just like mash them together.
And you're driving from one end to the other.
And it is just a way longer race than you get
out of a standard Mario Kart race. Right.
So it is like 15 minutes. Yeah, 15 minutes.
Yeah, 15 minutes of just racing.
And it is with every interval you get to, if you're under a certain place, you get knocked out.
So cool.
If you played burnout Eliminator, like it's kind of like that.
And so because of that, every moment feels like that final lap of a Mario Kart game where you're like,
you're racing back and forth between first and second.
And there's that dynamic of getting the items and strategy of where you're going to use them.
But it's the entire time.
And the chaos of 24 racers is unbelievable.
Yeah.
And it just like, it is.
thrilling, man. And it changes Mario Kart in such a necessary way to stand apart from a franchise
and specifically Mario Kart 8 that we're so familiar with. And with how good that game feels,
this game feels just that good. Yeah. Awesome. Starts super chaotic. And then as you get toward the
few laps, the last laps of the race, gets really dialed in where I forget how many people
were in like that last stretch. I think it's just two. Is it either four or two? Yeah, somewhere
around that. And like, I think it's four. I wouldn't know because I was never third or three.
All right.
Come on.
But can you ever beat Logan Plant, you think?
Yeah.
See, that's the thing.
I didn't,
I didn't beat him,
but later I did go back and get first place.
Yeah, I know,
but he wasn't there.
He wasn't there.
Yeah,
when I got knocked out,
I think it was the four.
And so, like,
yeah,
I think it dials into just those last four
for that last stretch,
and it is just this race of,
okay, it's me versus the best people now.
I need to get to the first line.
It was riveting as a viewer.
It was really fun.
I didn't even get hands on,
but I was so excited watching it,
because it was the moments of,
like, it changes,
It's like, oh, eighth place now gets knocked out
and then you're at eighth, you're at seventh, right?
Like, it just kept on going the entire time.
Like, even when you were in first, sometimes you would drop down.
Like, it was always this back and forth.
And for me, that was the taste of, oh, no, this is everything I want out of a new Mario car.
Like, I can't believe they found a way to not just make another Mario Car,
but something that feels more expansive and more special and more,
I went from, okay, cool, like, I'm down for another Mario Kart to, oh, fuck,
I really need to play this Mario Car.
Like, this is something that's going to be really fun.
And, like, there's so much we can talk about as far as the new items,
as far as you guys should check out the games.
cast that we did just about Mario Kart World.
For me, it's like you guys talk about in your thing
what got me stoked. I mean, beyond, in general,
this sounds awesome. But this open
world, driving around, you kept saying it's a fully
realized world of like, there's enemies, there's herds
of things. And it's the idea of like, I said
it on our racks, and then you drove at home, I think,
on the one-on-one, Tim, was the idea of like,
that's where you're going to unlock so much stuff. And so just to drive around
and explore is going to be so much fun, let alone that's what Ben
loves in Forza. So to be able to do that with him.
I said this earlier to you. This is going to be Ben's favorite game.
But I really think that this is going to be
And I think that he is, by the time it comes out, going to be, like, the right age to potentially,
I think that in many years, he'll remember this game.
Ah, I see.
Like, I think that this is going to be his game.
Like, it's awesome.
Yeah.
And it's so forth.
It even has the rebound button.
Yeah, exactly.
You hold down on the D-Pad and it brings you back.
But, uh, so yeah, so we now had two rooms of escalating Mario card experience.
And like, that was awesome.
Uh, and we could have played forever because it was like that fun.
But then they're like, all right, cool.
Move on to the third room.
And we're like, all right, what are we about to get now?
man. And Raj, what do we get? We walk in
and it's pretty much everything we expected, right? You walk in, we see the
Metroid. We're like, okay, good. We see Hogwarts Legacy.
We see split fiction. We see the third party stuff.
And we see the first party stuff.
And there was one missing, though.
Do you remember what that game was?
Donkey Kong Bonanza. We're like, where is Donkey Kong?
Bonanza? Where the fuck is Donkey Kong Bonanza?
Yeah, we're like, okay, it's not playable.
Yeah, we're walking up and down. We're playing games.
And then, what's... And I wasn't surprised
because, like I was saying, like, it's filling the Mario Odyssey slot at the
directing stuff. I'm like, oh yeah, I really thought there was no chance we were playing
Donkey Kong. Yeah, I completely like, we, we bought into it immediately. We were like,
all right, cool, like this is what's here? So we be B-lined to Metroid. We're like,
all right, what's the highest priority of a game that we should play for this? We've already played
Mario Kart World. All right, next has got to be Metroid Prime 4. We found it in like the back
of the room. You can tell the way that they try to lay it out. It's like, all the other stuff.
Yeah, we're going to pass through everything and then get to Metroid Prime 4. So we get there
to first. Yeah, we, we be-line, get to Metro Prime because we're like, oh, for sure, like we
got to prioritize this play through it it is the mouse joycon setup and like just for inside
baseball trying to figure out how we're going to make content out of everything right because it is
the thing where we're like all right there's not direct feed and so roger's going to record
me playing roger puts a microphone on me and i think tim and roger are like all right just talk
while you play and maybe we'll figure out if it's going to let's play but because it's
nintendo there is a person stationed at every single game there's like so many game stations
in this place so many people working this event and on top of that another uh key thing that uh that
longtime watchers will know,
but to reiterate,
Nintendo will not allow
direct feed capture.
And in addition to that,
when you are filming,
they require it to be off-screen
and they require,
at the very least,
your hands in the screen
with the controller,
but most times,
they require a full shoulder
in the shot,
and you have to be zoomed out
enough that it can't just be the screen.
It's insane.
So if anyone is looking at our videos,
and I've seen a lot of comments,
and they're like,
why doesn't Roger zoom in?
We weren't allowed to.
He legally can't.
Yeah, and there was...
2007 E3 vibes are so bad.
There was so many times when I'm showing the shoulder,
I'm doing the whole thing,
and it's 15 minutes into a gameplay demo,
and then the person who's watching the shoulder,
my footage the entire time,
they're like, actually step back a little bit,
step back even more.
I'm like, we're almost done here.
It gets also difficult for me as the person
playing the game and trying to essentially record a let's play
at the same time where I start it,
and then the person that's there is like,
all right, so this is Metro Prime 4.
And they're not my dub.
No.
Yeah, it was like so frustrating.
because oftentimes, and I don't mean to complain about all this stuff, but it was just like,
you see what we told you what we're doing?
Like, why are you doing this to us right now?
And so, yeah, it is, it is them, like, basically timing it at certain points that they're
trained to of, all right, this is what the controls are here.
This is what you should be doing.
And, like, it is like a very, again, controlled environment of, hey, we want to make sure
that the people that are here to play the game know how to play the game and know all the
buttons and all the stuff.
And also they know how the mouse mode works.
And so, like, I'm, he's telling me that.
And then I'm like, thank you.
And then I start talking to myself,
talking to myself while playing the game.
And then sometimes he thinks that I'm talking to him.
And I'm like, oh, just so, you know, I'm recording a less play.
So I'm just going to be talking or whatever.
Outside of all that, fucking fun-ass experience playing Metroid Prime 4.
And I think that you can watch our breakdown for the full actual gameplay thing.
But I think the most impressive thing I want to talk about is playing it.
It's like, cool.
It's in mouse mode.
And so we pick it up and it's like, huh?
And I think both of our initial thoughts was like,
I also want to kind of just play it in like non-miles mode.
And then we realized, oh, you just turn the joy call?
And you're in non-mouse mode.
There is no switching to mouse mode.
There's no mouse mode.
It just works that way if you have the control of that down.
And that was shocking.
One of my favorite demo moments, right, was that of me being like, okay, so if I want to switch to just holding the Joe accounts, can I do that?
And he was like, pick it up.
And I picked it up and I started controlling it.
This is fucking insane.
Also, Metroid, the only way we got to play it was 120 FPS, 180 on the TV.
Looked great.
It was 120 frames per second.
That thing was smooth.
and using the mouse, it was
utterly shocking to play a Metroid
Prime game that way. Like, it was
kind of like a chill-inducing
moment. Like, very cool. So it was like a quick
tutorial section and then a boss fight at the end of the demo.
We get into it in the games cast episode about
Metro Prime 4, they were recording we put up the other
day. But we did that
and then finished it. And then me and Roger were like,
all right, let's look around some more, let's figure out what we're going to do
next. And we start walking. And we see
a little hall. We see like
a path leading into a hallway. And we're like
It shaped like a banana. And we're like,
Oh, what's over there?
No one's there, by the way.
Nobody's there.
We should reiterate.
No one's there.
And we're like, oh, what's going on over here?
And then we see more demo, like a bunch more demo units.
And we're like, oh, what's going on over here?
And we just see, as far as the eyes can see, donkey confidence.
And we're like, are we allowed?
Me and Roger, like, are we allowed to go over there?
Like, nobody's here.
It feels roped off.
And then we asked one of the people were like, hey, is this available?
Can we just play these?
And they're like, yeah.
It was a little bit scary, right?
Because you turned the corner and we felt like, should we be here?
because there were so many people working this event in this area
that they were just kind of looking at us, right?
Like, we were the first journalist.
We were the first journalist.
We should have taken pictures.
Because it looked like, I don't know,
it looked like an army of just Nintendo people,
just standing in front of the booths,
waiting for somebody to walk in.
Speaking of the army of Nintendo people,
something that we didn't mention,
but we need to mention,
is that without fail,
every single time anybody would enter or leave the building,
there was lines of,
20 people on each side,
Nintendo people and red shirts
that would do the Jennifer Hudson
walking down the hall thing.
I'm just all clapping and yelling.
And oh my God,
it was very intense and unnecessary.
Just go to the bathroom.
My favorite is later in the day
we're like, all right, let's go grab some lunch.
We're trying to find the way
to where they're serving food.
And we go the wrong way
and we accidentally enter the hallway
where they're clapping.
And they start clapping.
And it's just me, Roger, and Tim,
just randomly looking for a place.
They're like, oh, thank you, thank you.
And then we get through and then we look at each other and we're like, oh, it's the wrong way.
We're in the wrong place.
We got to go back.
They're going to go back.
And five seconds later, they clap again.
And yeah, it was such a.
So you're saying it's like the office episode where it's like the tea party and Dwight always has to say so like yell somebody's name when they walk in.
Yeah.
It was.
It was such a funny moment because literally the day before I looked at Tim and I was looking at the Jennifer Hudson's spirit tunnel thing.
And I looked at Tim.
I was like, if you were on the show, how would you do?
Because I wouldn't do well.
I would not do well.
I also said, no, it would not be well.
I was like, I would be very me.
I'd be very like, hey, and what did I do, guys?
Exactly.
And what did I do?
Not well.
Please stop, please.
The funny thing to me in my brain for what was happening, because we were trying to figure out where to go for lunch.
And before we walked through the first time, I think they just caught a glimpse of us and started clapping immediately.
And I knew that wasn't the right way to lunch.
But I couldn't stop us.
Because I was like, in my mind, I'm like, we're supposed to.
to go that way, but they're clapping, so I guess we're just going to walk
and keep going and see what happens.
I want to hear about Donkey Kong.
I want to hear about the rest of the games you played.
But first, I want to tell yo about the Kind of Funny membership.
$10 a month gets you more than 80 episodes, ad free of our content,
plus a daily dose of me and a podcast.
I do my car called Greg Way.
It's also a video.
Don't sweat it.
You can pick up the membership on YouTube.com.
com slash Kind of Funny Games.
Patreon.com slash Kind of Funny.
Of course, Apple and Spotify.
But right now, you will.
are not using your membership benefits.
So here's a word from our sponsor.
This episode's brought to you by Lost Skies.
What would you do if you woke up
and the world around you was now floating high in the clouds?
Lost Skies is the new open world survival like
that puts the power of exploration and choice in your hands.
Use the physics-based grappling hook,
glider, and your own custom airship
to traverse the remains of this fractured world
and uncover its mysteries.
You and up to five friends will harness the power
of ancient technology to survive the hostile islands that scatter the horizon and the threats that lurk
in the sky itself. The battles are intense, so it's up to you to build a sky shift to shelter
you in fierce storms and take the battle to gigantic monsters. Want to take a break from fighting in
the skies? Use the intuitive island creator and share your builds with the community. Head over to
steam and wish list lost skies today and discover what's lurking beyond the horizon. This episode's
brought to you by Monaco 2. Gather your crew, plan your heist, and let the chaos unfold in
Monaco, return to Monaco, a city teeming with excellent scores and gullible marks right for getting
parted from their prized possessions. Go alone or tackle heist as a team of four with online and
local co-op. Just remember, even the best laid plans can blow up in your face, so you'll have to
stay on your toes. Monaco 2 is the sequel to the cult classic Monaco. What's yours is mine that expands on
every aspect of the game.
New characters bring unique abilities
and play styles to help you
escape the heat. And with new
modes and procedurally generated levels,
every run is full of
surprises. The heist is on
when Monaco 2 arrives on Steam, Xbox,
and PlayStation on April 10.
Y'all know how important it is
to wish list these games. It helps the
developers so much. So please,
wish list Lost Skies and Monaco
2. This episode is brought to you by
Rocket Money. You sign up for
something, forget about it after the trial period ends, and then you're charged month after month,
after month. The subscriptions are there, but you're not using them. In fact, 85% of people have at
least one paid subscription going unused each month. Thanks to Rocket Money, you can see all of
your subscriptions in one place and cancel the ones you're not using anymore. And save more money.
Rocket Money has helped multiple members of Kind of Funny, learned that they're still paying for
things they totally didn't even realize. You know who I'm talking about.
Rocket Money is a personal finance app that helps find and cancel your unwanted subscriptions,
monitors your spending, and helps lower your bills so you can grow your savings.
Rocket Money has over 5 million users and has saved a total of $500 million in canceled subscriptions,
saving members up to $740 a year when using all the app's premium features.
Cancel your unwanted subscriptions and reach your financial goals faster with RocketMoney.
Go to RocketMoney.com slash Kind of Funny Today.
that's rocketmoney.com slash
kind of funny.
And we're back.
One thing I have a question for you all about is this.
What time does it open up that you can play games
and then what time were they going to kick you out?
Like how long were you able to mingle around this place?
So the direct was at 9 and then it ended around 10.
Right after that we went to play games around 10, 15.
And then they were going to kick us out like 7 p.
I think 7.
Oh, wow.
Yeah.
So we had so much time.
Yeah.
Yeah, yeah.
And you know, obviously how these things go,
it's very like, oh, in the beginning of like everyone, like,
figuring out what's going on.
It was like, everyone's rushing and like whatever.
But like I'd say like maybe two hours in because like we had wristbands that were colored.
So we had like different levels of like just try to groups just to cycle it and make sure there wasn't too many people at once.
But like once it got to the point that every group had like done their like tour of everything,
it was really kind of chill.
Like I feel like at any moment we could have played any game we wanted towards the end of the day,
which was very nice.
And that meant I got to go back and play
an insane amount of Mario card,
which was awesome.
And I played the Metro demo again.
It was awesome.
It was very,
very cool that we got that much experience with it.
But now tell me about it.
You walk into a room,
you have permission to play Donkey Kong.
Yeah.
Oh, and me and Roger are like,
all right,
we got to figure out how to record this last play, right?
Like, all right, myself up again.
Yeah, so they take it, sorry.
They take us, it's a very long hallway.
They say, hey, go all the way to the end of the hallway.
Right, right, right by the exit.
Yeah.
And again, we're the first people.
I think I was the first press person
I played Donkey Kong
Yeah for sure
Absolutely
It was to the point
Why I texted him
And I was like
There's Donkey Kong
In a secret room
I'm playing
So in soul baller too
So I get there
I booted it up
I start playing
And like immediately
I'm like
Oh this is
This is exactly what I want
And I knew it was what I want
When I
I collected the first
I think they are golden bananas
Yes yeah
Which is special
Did he do it
Do the voice again please
Because they do they
When you collect
The golden banana
You then get a sound bite
That says
Oh banana
And I'm
I'm like, let's freaking go.
They're giving me the harketing back to DK64 that I've won it for so long.
I was laughing in my fucking car when you did it.
And then Roger's like, by the, or what are you?
He was like, by the way, that's what the game says.
Yeah.
Yeah.
Yeah, that was just me.
So I do that and like play through the demo.
Again, check out the games cast where we talked deeper about it.
But I was delighted by the time I finished my gameplay with this, right?
It is the idea of you are, you are playing as Donkey Kong.
Donkey Kong is a Hulk of a beast, right?
And so they form the game all around environmental destruction to the point where you have a bunch of different surfaces that are breakable and have different properties to them.
And so you have like weak surfaces.
They start you off in a cave that has like dirt surfaces essentially.
So I'm punching through everything.
Dirt surfaces.
Yeah.
So I'm punching through everything really easily.
But then we got to a section that has like more concrete services and tougher services.
And like at one point during my demo, there's like an enemy that's flying in the air.
and if you press a certain button as Donkey Kong
you can pick up a rock out of the ground
and throw it at an enemy
and I pressed the button and he doesn't do it
and then the enemy kills me and I looked at the person
that was demoing with me and I was like
what was the button to pick it up? Am I doing something wrong?
And he was like oh yeah it's this
and then he realizes he's like oh you were standing
on a more tough surface so you had to hold it longer
because it'll take you a second
as Donkey Kong to actually like rip that thing out the ground
and I'm like oh you guys are really thinking about it
he showed me a different enemy that has like
concrete a concrete surface
around him and so to explode that, I had to find an explosive piece, an explosive surface
to then pull and then throw at him.
And so, like, the destruction stuff and, like, the surface stuff is, like, a very heavy
element of the game, which I think is really cool.
But then also, I think, another thing to know, and the thing that has me doubly excited
is that this game in quite a few ways is Mario Odyssey coded, just in terms of how plentiful
the golden bananas seem like they are and how discoverable they are and the ways in which
they're discoverable, which looks like it's getting Greg's attention.
Oh, no, this game totally has my attention.
which is why I was interesting and totally valid,
listening to Tim talk about it.
But before we jump anywhere,
on this track,
you have a super chat about that.
Thank you so many.
There's so many super chats.
We're going to get into them,
don't worry.
But this one right here,
Zach Burns' super chat and says,
to me,
Donkey Kong Bonanza looks more like the Luigi's Mansion 3 of DK
rather than the Odyssey of DK.
The font and the UI is even the same.
Interesting.
I'm not played a Luigi's Mansion 3.
Yeah, again,
I mean, this goes a lot to what I was saying.
I think I'm very interested by this game.
And I think that I, if at any point of coming off a day,
I say this a million times
than the other thing.
No, no, I don't think you were negative.
No, I can't wait for this.
I think a 20-minute demo of this,
it wasn't the best first impression for me.
And I tried explaining it.
It's more just like, I don't like the look of Donkey Kong.
It looks plasticy and all that stuff.
I mean, what looking at it right here, I agree with bless.
I like this wet monkey.
Yeah, right?
That was me.
I love the wet monkey.
I remember the quote.
But even then now, watching more of the treehouse stuff,
watching other people's gameplay experiences of this
and like seeing what they did.
People did so many different things than me.
I think we touch on the,
but there's a lot to do here.
And I don't think any single person had the same 20 minutes with this game.
And the Odyssey stuff is very clear.
I think the Luigi's Mansion stuff is apt just in terms of really dedicating to a,
I don't want to call it a gimmick, a mechanic.
A style of play.
With Luigi's Mansion going all the way with the sucking and blowing.
It is what it is.
It does.
And this is very much with the different levels of how solid the surfaces are
and how you can interact with all of them.
But there's also an element of Tears of the Kingdom and Breath of the Wild, not just in terms of like you can climb everything and all of that, but also in terms of how destructible everything is and how the physics play with each other.
I forgot to say this in our preview, but there was a section I got to right before you meet Cranky Kong where there is like these like things in the sky and mixing different elements like throwing a rock at it makes it hard.
And then you can use it as a platform to then jump.
And it's kind of like this cool mixing like physics with the.
the different elements and you know Nintendo's been playing with that stuff a lot mainly in the Zelda games but I think that uh what we're getting from Bananza here is kind of a nice melding of a lot of what Nintendo has learned from across their different games and using it to kind of be a celebration of donkey Kong throughout the ages of the different generations we've seen of donkey Kong both his look being more styled after the original but then also in the direct we saw more Donkey Kong country two D inspired levels but then also this and the the
though banana and Donkey Kong
64 elements
but then also just kind of like a
hey but also this is what a switch to
I said also 10,000 times that
what a
what a switch to
3D platformer
can be that is open
you know an Odyssey style open
platformer
that's the thing is I
I see the Luigi's
Mention 3 comparison right or even
I think in my brain
I thought even Kirby in the forgotten land
and like Tim referenced
Wario land in the game skies that we did
I see it in those ways of
that we're taking a character that we know that people know and love and finding a very specific lane for them to exist in,
and not even finding, inventing a lane for them to exist in that hopefully can be innovative and fun enough to where we can make a bonanza too,
or we can like, you know, continue on with this trajectory for DK to like have this be essentially like its own separate franchise in a new way again.
And in the way that Tim's talking about redefining it for the switch two, I also think it's smart and cool because I was impressed technically by what's going on in this game just as far as the amount of distrable.
and the different kinds of destruction
that's happening, right? It does remind me a breath
a lot in terms of the physics stuff, and I
think that's really cool in a way to show off
a different way in which the Switch 2 is powerful.
Hey, it's not just the fact that cyberpunk looks okay
now playing it on a Switch 2. It's
compared to what it would look like
if you're playing on a Switch 1, right? But it's the fact that
you are breaking shit in the game, in the Switch 2
is not fucking breaking
as a hardware. Barrett Courtney's in the bunker.
What do you have to say, Bear?
A true Donkey Kong, Poppy, here.
How dare you? I haven't been able to
to watch y'all's coverage, the stuff that you all have, like, actually, like, sat down and
record yet I'm planning to tonight.
Have you guys talked about the music at all?
So we did.
And it's a couple things.
One, we couldn't hear shit because we're out of the event.
So it's like, and on top of that, literally, for my demo, the music strip, the speaker
stopped working a couple of times and just cut out.
So it was like, ah, but I was trying to listen.
I really enjoyed the music that they had in the direct itself.
But I've said this in our previews, something.
I don't even want to call it a criticism.
It's an observation I have about this game.
It feels very kind of house Nintendo at this point,
where this music doesn't seem to have its own identity.
It seems like if you kind of mix the Mario Kart stuff with Mario Odyssey
with Donkey Kong like music.
And Kirby.
It's all just very like, this is what it sounds like.
And what it sounds like is very high quality.
So it's not a complaint, but it's not unique.
And it's not David Wise and it's not Grant Kirkup, and we know that.
And that, to me, I'm like, we don't know who it is, but that's not Donkey Kong.
But this is my thing, right?
This is actually what I was going to drive to again in terms of what Don Kong Benazza,
where Don Kong Benazza feels like it fits in is that this is,
it's not Donkey Kong 64, right?
It has references and stuff.
I saw somebody post online and they referenced the leader of the bunch and shit, right?
And like, there were references back again to original DK and DK Country in ways that it's
like, okay, cool, you guys are shouting out to people that know.
That said, right, this is a Nintendo 3D Donkey Kong.
This is not a rare 3D Donkey Kong, right?
So, like, honestly, even though I love Grant Kirk Hope's music and I love David Wise's music,
those are some of the best soundtracks of all time.
I think it works.
I'm actually happy that you don't have them coming back for this game because I think
that sets expectations to a different place of what this thing is trying to be.
Like, this is a brand new dog game.
It feels like a new beginning.
It's a new beginning for sure.
Yeah, for sure.
I mean, with the character design, this game blew me away.
I'm not, even though I am Donkey Kong poppy now.
It's been, it's been said on this podcast.
How many copies can we have?
I'm the new one.
This game blew me away
and it is my game of the show or whatever event.
This is the game that I, any time I was like,
hey, how was the event?
Donkey Kong.
Donkey Kong is the one that I'm going to be screaming about
for a very long time.
And I think it is the connection to Hulk's ultimate destruction.
It is all about the destruction of things.
And also the ability to just go through anything
and go around any obstacle, right?
When we had at the ending,
I think we showed it in the B-roll,
there's like a little boss monster
or whatever to get to like the sub level that ends
our demo and we all did it
and we all that's how we got to the end of our demo
I was blown away when I was talking to the person
that was doing the demo and showing it off where he was
like you don't need to do that like that's that
is like an optional way to get to the sub level
you can go around it there's like at least three different
ways to get there it feels very
open and I was constantly
finding just going downwards and be like okay well I'm just
gonna dig down I have time let me just let me just dig around
and I would find a treasure chest I would find a map
I would find something a golden
I'll find an entire new area that I didn't even know existed.
This game is going to be really perfect for me.
It's going to be a nightmare for IGN guides.
I'm just trying to find everything and everything because you can destroy it.
You could do it this way, but you could do it.
Exactly.
The little ad, the wiki ads.
Exactly.
And I'm sure there's so many secrets of destroying an entire, you know, mountain.
I'm sure it gets you something, right?
So it seems so multi-layered and it was just fun to play, right?
It was just a fun, fun to pound it out.
It's fun to ponder with, right?
Like it's one of those games where as soon as you just have the controller in your hand and you have a space to fuck around.
Yeah, you're just breaking shit.
I'm just smiling, man.
Yeah.
This Donkey Kong, what a cool donkey Kong.
It's like the inverse of what you have with Mario where it is about jumping and like jumping off the walls and like climbing up trees and doing all that shit.
This is break the environment and it gives you that toy feel, which Nintendo does very well.
It's that thing that you just want to play with.
And so, yeah, Don Kong was fun.
One comparison I didn't make that I was kicking myself last night when I thought about it is like it breaking everything feels like Minecraft.
Yeah.
They're able to like fuck around.
And I say that as somebody that has had very limited experience with Minecraft.
But when I do play, you're just kind of walking around.
You're able to just like dig through all that stuff.
And this game just does that.
Yeah.
Everywhere you can go.
And I thought the control scheme was very inspired of having the jump on the right face button,
but then the up left and down face buttons correspond to Donkey Kong breaking up,
left or down.
It just made sense.
I think the thing that pulled it together for me was not only that, but also when you
walk into a wall and him just climbing, it's
seamless, right? It is just, it is just
aggressive. The game looks gorgeous. Yeah, it's gorgeous.
It's gorgeous. It just feels, he feels
heavy. He feels strong. For me, it is,
it reminds you of the geomod technology
from Red Faction, except this time
they actually built a game around it, right? Like, Red Faction, you
didn't really have to use any of the deal. People have been
making the joke all week, Red Faxon
Gorilla. Oh, that's really fucking good.
I didn't hear that one. But yeah,
it's that, except, yeah, here's the game that actually functions
around that mechanic, and yeah, I'm fucking, I cannot
wait for this shit. Yeah, as somebody who
has never connected with a Donkey Kong game.
You know what I mean? It's just never been my jam or
plus not having the Nintendo nostalgia.
This one I look out, I'm like, oh, this looks awesome. And I think
part of it is the fact that it looks like the Odyssey team
and I loved Odyssey so much. But then, yeah, the
interchangeability list of you guys talk of like
you said at one point, like you're making like concrete
cuffs or whatever to busch through this stuff.
That sounds great. I want to see that exploration
and what it is. Yeah.
I can't wait to play more. I'm very, I'm hopeful
that extended impressions will
change for me. Yeah, so after
that, me and Roger came out of
Kong.
Oh, well, it was not changed men.
But there was a funny thing that happened where, um, yes.
So the reason why there was nobody at the Donkey Kong Bonanza, um, stations is because
they designed it to be the way out of the event.
So, so your fish, your fish going upstream trying to get that.
Yeah, which wasn't, it wasn't really even like that, right?
Like, we could have just gone back the hallway, gone back through the hallway.
But the person that, um, ran the demo for me was like, oh, you can grab a backpack
if you want.
And I was like, oh, shit, a backpack.
And then I was like, no, I don't think.
we need it, we're going to be carried. He's like, no, no, no, I need a backpack. I'm like, okay, cool.
It was mainly the thing of, like, Roger was like, oh, I'm just get a backpack later.
I was like, well, it's going to be nice to just have something in case I want to carry things.
And so I go and I'm like, hey, can I get a backpack? And they're like, yeah. And then, like, they, like, put a thing to my, uh, my wristband.
Oh, no, to cut the wristband. And I thought, for some reason, just not thinking through it. I thought they're like, I'm going to punch a hole through it.
I was like, oh, they're going to punch a hole to see that I've already gotten a thing.
Then they cut off the wristband and I was like, your powers are gone.
Yeah, I was like, oh, I don't want to leave.
I just want to.
I'm so scared.
And they're like, I'm sorry.
Once it's cut, it's cut.
If it was any other company, I wouldn't have been scared.
It's the fact that it's Nintendo.
And it's the fact that the GDC thing happened to be just a few weeks where I couldn't
get into the GDC Awards because they didn't have the right badge.
Like, I was like, oh, no, I'm not going to be able to play the rest of the games.
I want to play the rest of the games.
It's hilarious.
Yeah, so I was like, oh, like, I want to go back
And they're like, oh, yeah, that's fine, all right, cool.
And they took away the backpack as they're heading.
They took back and they were like, I want to keep on going.
You're like, okay.
Yeah, I want to keep on going.
And they took the backpack away.
And I was like, all right, cool.
Now I just have a cut wristband, but it's fine.
Put in my pocket.
And I was like, hopefully nobody asked me questions.
They didn't.
Thankfully, nobody asked me questions.
Because my girl tea had me.
Go get tea.
Go get tea.
Yeah, she literally was like, if anyone gives you problems.
Send the T's way.
Yeah.
Yeah. But then, yeah, me and Roger make her way back upstream, go back into the big room with all the games. And then it really is like, we look at each other and we're like, all right. What do we do? What do we do? Let's just play games. Like, let's find the stations that are free. And so it is Tim, you know, playing his games. I think he went to Bananza after we did. But then went and played some street fighter. I played some Street Fighter. Six. I played some Street Fighter six. I played like, I mean, talk about the third party six and cyberpunk being the games I checked out. Roger checked out, Yakuza's a zero.
Yeah.
My third-party impressions from Street Fighter and Cyrupunk.
Street Fighter 6 looks like how it kind of looks on the Steam deck,
which is not great, but not the worst, right?
It is just Street Fighter 6, but a little bit more foggier than you're going to use T1B.
You're going to hear that a lot.
It looks like the Steam Deck.
Yeah, I think that's a good thing.
But then I played Cyro Punk 277, and I was actually pretty blown away by how much they retained the look and style.
Like, regardless.
You said it was a recommendable version, right?
Yeah, perfectly recommendable, recommendable, would be.
be the way that I'll describe it, right? Where I'm playing it and when I'm looking around the
environment, when I am talking to characters and dialogue, I'm like, yo, I would actually play
the game this way, uh, which is more than I would say for a lot of third party triple A switch
stuff where it is like, oh man, this is the bootleg version of Moral Combat or oh man,
this shit looks kind of fugly. No, like, Cyrupunk looked great. Um, it had motion blur at first
and I turned off motion blur and it's like, all right, cool. This is seemingly 30 frames per
second of just be eyeing it. And the game was in development for seven days, they said.
what?
No.
Seven weeks?
Seven weeks?
Seven weeks?
Are they fucking God?
Either way.
It was like insane.
Yeah.
CD Project Red was just like, yeah, we got this working like super, super quick.
Yeah, and they also said that it's 30 to 40.
They're still working on it, but they're hoping for a 40 FPS mode as well.
Oh, really?
Yeah.
And yeah, I would like perfectly recommend it.
We'll play through a full mission.
I was like, yo, this is fucking awesome.
And yeah, then led into Rogers, Yakuza's Euro game.
game play.
Yeah.
And I hope
one request
I saw from there
and I never heard it.
Can you do
mouse with
the cyberpunk?
No, I didn't try that.
Yeah, they have
a pro controller.
Got it.
And if I asked them,
they would have told me to go
to Nintendo.com.
And then yeah,
right next to it was
Yakuza Zero,
a director cut,
which is,
has English VO,
which is new for
Yakuza Zero.
It has some new
cut scenes and it has
a multiplayer mode
a 4B something,
whatever.
It's just a beat them up
thing with a bunch
of your friends.
the only new thing that I played in this was the English VO.
Then the demoist was like, hey, if you really try really hard, you can get to the Majima section.
If you just go really fast, I'm like, okay, cool.
And I like, speed run this thing in like five minutes.
Like, I'm like, I'm like, thanks for playing.
And I'm like, okay, so there was no Majuba area.
Amazing.
But whatever.
It's just to see you.
Yeah, exactly.
And that's where Modima is.
I, the English video is whatever.
I mean, I think it's fine.
I'm not a huge fan of the voice acting for Akiru.
that's just a general complaint
but it's fine here
for new players
if you want to play the English stuff
but is it the same voice actor
for the recent like a dragon
yeah exactly I think he sounds a little too young
it works here because he is younger
but still I'm just not a huge fan of it
besides that the
the game does not look good
I don't think it looks great
it feels lesser than the Steam deck
they say it's 4K 60
which I don't doubt the 60 fbs
it ran fine but the 4K was
definitely from a very, like, it was
maybe less 720p or something.
It was very jaggedy. Like, everything looked
like it was DLSS up-resed
in performance mode.
It did not look crisp or, like,
the way that I want Yakuza Zero of all
things to run. Like, it'd be it to be it's
cyberpunk right next to it, right? Sarapunk looked really good.
It looked good. And of course, it didn't look
native 4K or whatever, but it looked good.
It looked passable. For this game, like, this game
should have looked really good. This game should have
looked like the preferred version of play Yakuza's zero.
And I would recommend if you have a steam deck, just play it.
on there.
Do you know what did look good, though?
What?
Breath of the Wild.
Tell me about it.
Or did you play Tears the Kingdom?
Tears the Kingdom.
Tears of the Kingdom.
Tears of the Kingdom was one of the only games that we got to play in multiple modes.
Like every demo kiosk was kind of like, this game is on TV with a pro controller.
This game is on TV with Joycons.
This one is handheld only.
So this one was handheld and TV with a pro controller.
And let us play like the opening section of tiers first, right?
Where on the handheld, we do.
the thing where you get out of the cave in the sky, you hop down, do that little cool
title sequence and then land in the water and then like running around for a little bit.
And yeah, looked fantastic and then played some on the TV where you get to kind of choose
where you want to.
They had five different saves.
I had five different locations.
And so I put myself just out in the random open world, ran around a little bit, just did
random tiers of the kingdom and gameplay.
And I was like, I love how this looks.
It was nice.
Yeah, it was, it was nice.
And it was also one of those bummer things where like one of my first inklings was to
jump into one of the
like big holes in the ground that leads to the depths
and so I went to one and as soon as I tried
fucking demo ends and it's like thanks for playing
I'm like you motherfucker fucking you motherfucker knew exactly what I wanted to do
but yeah that was definitely very
impressive as far as that jump from
switch one to switch two
third party wise
Hades 2 it's Hades 2
and it's awesome
but yeah ran flawlessly looks beautiful
and
I don't remember if I played any other third party I don't think I did
Was there any other party stuff?
I mean, I guess it must have.
We didn't play Hogwarts, right?
Yeah, we didn't play split fiction.
We didn't play split fiction.
I don't know if anybody plays fiction.
I didn't see one person playing
that's funny.
But yeah, then on the first party side,
there was a bunch of other stuff
that we didn't get to talk about yet.
I got to play Kirby in the Forgotten Land,
the new Starcrow.
Yeah.
Obviously, you all know how much I love that game.
Getting to play more of it is very exciting to me.
This is seemingly a whole new world.
Don't you dare close your eyes.
Exactly.
And it was awesome.
New movies.
music, new mechanics, like new or the new abilities, at least.
This one you could get out like this like spring Kirby.
It was super fun.
Game looks amazing.
It's just the same game, but now it's in 4K, baby.
And that's really all you really need from that.
But had a great experience with that.
Can't wait to play it.
And I like that at the end of the day,
we haven't talked about this much,
but how the Nintendo Switch 2 editions are being handled.
It's kind of like best case scenario for me of most of the games
get a free upgrade for just the resolution.
and refresh per second and refresh rates and stuff like that.
But then there's also going to be a handful of games that get new modes and new content.
I'm like, oh, wow, that is, that's awesome.
And we don't know full pricing details on all of it.
So it might not all be the best news ever.
But so far, none of it is bad news, in my opinion, from what we've seen.
And I think that the variations we're seeing of what the modes are adding has been interesting.
And I think Mario Party is probably the best example of what we actually got to play.
in terms of new stuff.
We played the Mario Party jampery TV mode.
It's like Bowser's TV or something like that?
Something like that?
I think it's just jambery TV.
Is it just a jammery TV?
Well, Jammery TV, I think is the whole package, isn't it?
Yes, the whole package is, yeah.
The plus jammery TV.
But we played the Bowser mode specifically.
Yeah, plus Jambery TV.
Yeah.
And yeah, so we got to play this, which was classic demo at an event situation of cameras and
mics and stuff are just simply not going to work great because there's freaking
red lights and colored lights everywhere.
that are getting in the way.
And there you are.
We're playing this game.
We're popping up on the TV in little pipes.
And like Roger, who was the cameraman, getting fucking picked up and they're putting him in pipes.
Like it was, it was like utter chaos.
But like, I think that's kind of the point.
You know, the camera didn't look great.
But I think that's kind of the point.
But it was impressive.
It was impressive, though, because it picked me up.
And I was way to the side.
So it's F of E.
It's a wide camera.
And I didn't, I didn't catch this until reading up on everything.
the USBC just allows other webcams.
Yeah.
So you don't need this Nintendo camera.
I wonder how that's going to work.
Other cameras.
That's wild.
I put my camera in there.
Did you guys see the piranha plant?
The Hory one.
Yeah.
That's awesome.
But yeah,
Mario Party was super fun in a dumbass gimmicky way.
You know,
I don't know if this is going to be like a long stack.
Actually, I know for fact,
it won't be a long time.
I think for what Mario Party is,
like this is a cool addition.
And I do think shows off the switch
in a fun way.
We got to talk about Dragon Drive.
We do.
Oh yeah,
we gotta talk about Dragon Drive.
That's my shit.
So Dragon Drive is the game.
I would say the arm successor
in some ways of like,
hey,
let's really kind of like use what this system's abilities are,
this being the mouse mode
and the HD Rumble 2.
So 3V3 basketball game
where everybody's in like,
I don't know if they're calling them wheelchairs,
but essentially they're wheelchairs
that you're in that you're using the mouse controls
on the two joycons to kind of push yourself forward
so you can push your two wheels
and push your right wheel to turn left,
push your left wheel to turn right.
And us three played together
against three of the Nintendo workers
that were there.
And I'm curious on what your guys' thoughts
because off the bat I'm gonna say,
I had a fun time with this thing.
More of a fun time that I even expected,
but I don't know if you guys did.
I walked in expecting a fun enough time
and I walked out being like,
I'll never play that again.
I did not like that time.
It was too frustrating
to do this
over and over and over.
Yeah, I'm moving my hands.
And it worked well enough, but I didn't see
any use case where, one, I would have a bunch of
friends with me and tables in front of us
and being able to do this. And two, I just
wasn't having fun with the actual gameplay of it. Maybe I just
not good at it. Maybe I just needed more time in it.
I was hooping. Yeah, I was hooping.
I don't know why you, but I didn't have a good time.
I feel like I'm kind of in the middle of the two people.
Yeah, because you were not having a good time in the beginning.
Oh, yeah, well, no. So here's the thing.
It's funny because it's like it controls the
way you'd think it does. And I love that
about when Nintendo things actually work,
right? I think that it was very,
very responsive. I think that this is a great
example of how good this mouse mode
can be tied with HD rumble. It felt great.
It really felt like there was a physical thing
that you're working with and
you push both forward to go forward,
you push both back to go back, and then
you do exactly what you would think
to go left or right, and it really worked
well. But what
Roger is talking about, my
reaction was how absolutely
insane how much movement.
They're expecting you to do.
It should be a thing of like, yeah, push forward
and you're going forward. And it's not.
You have to just keep going. I'm like, oh my God,
I'm never going to want to play this game for more than
two minutes. It was absolutely
incredible.
The expectation of physical
motion they're expecting you to do here.
But then when we got into the actual game, not just
the tutorial part, I was kind of having
fun. Yeah, I was having a good time. Again, this
reminds me of the Mario Party thing. I think this will be
a very funny, like, 3V
three, it kind of funny let's play that we do, like, a stream.
I don't think that I'm going pro in a drag and drive, you know?
Yeah, how many times do you think you'd actually play this?
I literally think it will only be for a stream and never again.
Yeah, exactly.
But bless, what about like you, you're higher on it?
Do you see yourself?
I mean, I don't, I don't see myself going pro in drag and drive, but I do think it,
when we get our hands on it on the switch two, I think it's one that I'll boot up
maybe for like, hey, for a week.
I could see myself coming back to it and being like, all right, let's see if there's a
leveling system or let's see if there's like any sort of progression thing that I can chase after
and like see how far I can go with it. Um, it's one. Oh, so real quick because I forgot to mention
this. Like, so you, you just, uh, do all the wheel stuff. But then when you, you throw the ball,
you actually have to like do the throw. That's what was good. That worked really well. Yeah,
being able to have your hands on the table and then put them up and then immediately have the ball
and hoop, that was cool. Yeah. My one thing with this is that I, yeah, you compare it to arms.
Arms when it came out, I believe it was like a full price thing, right? Like, was that the $60? Yeah.
I don't, I hope they don't charge.
Full price for this.
This feels, at least from the demo that we played,
we didn't see menus or anything, right?
We just got a tutorial and a game.
But it doesn't feel like it's G-impact stuff.
Like, I don't get the vibe,
but this is supposed to be a full-fledged thing.
I get the $15 to $20 vibe from this.
I can push 30.
Yeah, like 30 is the most.
This is about be 40.
There's no way.
There's no way.
I think you're right.
I think you're right.
I hope not.
Because I think that'll then be the death of it, right?
Like, even arms was the thing that was like,
arms, I think, had more issues,
but I don't, if that game came out for like $20 or something,
I think now we're cooking.
I mean, I'm saying this right now.
Arms is a better video to end of this.
I think I'm going to have more fun with this than Arms,
at least for me.
Wow.
Yeah.
I don't know.
But yeah, no, I had a really good time with it.
I don't, we'll see how it hits when it finally comes out.
I don't think it's necessarily going to be the talk of the town.
But I could see it having like a small audience that like fucks with it
and like we'll evangelize it in the way that like we do Gotham City
Impostors or some shit like that.
God, that was a poll.
I evangelize that.
we've spent so much time talking about software.
I feel like you feel like you've been in a good spot.
Yeah, hold on.
Let me see if there's anything we're missing because...
Was Eldon Ring there?
No. No Eldon Ring. Yeah, we got to do the GameCube stuff.
We did a full breakdown of that.
I love to hear on the controller felt good.
Oh, it's the controller, man.
The controller's awesome.
The gameplay experience, I'm a little bit more mixed on.
It's fine. I just wish they went further.
It's another bummer where they announced a bunch of stuff afterwards,
like the CRT filters and there's going to be new modes.
We didn't get to the,
play with that stuff and I'm like I really would have liked to do that sure um but yeah right now
the game cube stuff for me is I'm so happy it's here the games that they um have shown off
including maro sunshine coming so that's good that game's not lost to nintendo times of
if you didn't buy 3D all stars you're screwed um happy it's here wish it was better i want to talk
about the hardware uh I know we there's a whole hardware thing up there one of the big questions
i've seen is a super chat here from phantom's tempest does the switch to LCD feel like a big
downgrade from the OLED on the Switch 1.
I love the OLED screen and I'm surprised
it took a step backwards. Tim, you are
Mr. Screen, Mr.
Oled. Yours is the opinion I think that speaks
the loudest. I really
go as far as saying loved the screen.
I think, yes. I think that
the screen on the Switch 2
is more than good enough.
I think it's great. It's not
OLED. It is not, I said this in our
breakdown, but every time I pick up my Switch
one, OLED edition and I boot up a game.
every single time I go, ooh, in a good way.
It hits me.
Same way when I turn on my LG OLED TV and I'm playing the game.
It's like, dang, dude.
Like this looks so freaking good.
And this doesn't have that.
But it is, I was saying before, the PlayStation portal screen is not OLED.
And it's very impressive.
The color accuracy, the black levels.
All of that stuff is very, very good.
The resolution, all of that.
And I, in my limited experience, feel like this is at least as good.
as the portal, but I actually think with the
HGR implementation that they have and
seeing it in Mario Kart, which is where I
had the most experience with
the handheld mode of this
game, because I don't think that there were many handheld
experiences. I think it was like that
in the tears and tears. And tears
was stunning.
Like absolutely stunning and how fast
120 frames per second, that's another thing
above the portal. There's just a lot of things
going to this that yes, it's not OLED. Don't
expect OLED, it's not. But
I am very impressed with this
and to the point that I am, I really, really thought,
y'all, this might be crazy, but I stand by it.
I internally was preparing myself to potentially play some games on my Switch 1
OLED instead of the Switch 2.
Wow.
If I was like, I'm going on a flight and I need to play.
Yeah.
Or I want to play Metroad Prime or whatever.
It's like maybe I'm going to stick with the Switch 1 just for that use case,
which is a common use case for me.
Sure.
And with this, absolutely not.
Switch 1, I'm moving on.
And variable refresh rate.
That's huge.
That's huge.
Yeah, Raj and bless it looks good to you.
Yeah, it looked great to me.
And 1080P as well, which is very, very big.
Yeah, it's my virgin eyes.
It wasn't like it was like, oh my gosh, this looks so much.
I couldn't tell.
I was like, yeah, it looks good, looks.
I mean, I have a switch OLED right, and I love how the switch OLED looks,
but I almost do it as more of like a luxury thing of making it pop that much more.
But I think for the switch to you is the base, hey, we're doing this LCD screen.
This is what it is.
I think it looked fantastic, especially seeing Tears the Kingdom.
This is an interesting one from Gene Sandival on a super chat.
And I think it might be a little bit hard
because I don't think you spent that much time
with any of the handhelds,
but you moved around and out.
Sorry, real quick, can I kind of stop me there?
Because I just stick it on this year.
Chalk 11 says,
I thought he was going to say he was going to mod the switch two
once he gets it to have an OLED screen.
I think this is like the best definitive thing
I can say about the quality of the switch two screen.
The Taki Udon's probably going to do an OLED upgrade version
of the screen.
I don't think I'm going to need to do it.
I think that it's good enough that like even me
like for the upgrades and stuff,
I don't think it's necessary.
You might do it.
release that Okarina remake and then you're gonna get you're gonna do it I know you're gonna
wait a few months you're gonna be like yeah Roger I'm gonna do it on my second switch
well second switch that's a different conversation that's a different conversation jean sand of all
super chas and said did the system feel warm playing and handheld after a while more
importantly how good was the pizza bless happy Friday my dudes I like the pizza a lot roger's a
hater though yeah you got ground beef on your fucking pizza what's wrong with danyu
took me to this place I forget the name of this spot is right next to the church of
Scientology in New York um
He's like, we should swing in here too.
And Danny was like, just get whatever they have out.
Like, that's going to be the best stuff.
And they didn't have just based pepperoni.
You could have asked.
I'm sure they would have taken off the ground.
But Danny Pena said, get what they have out.
And I was like, whatever was out.
He said, whatever was out.
And I saw that.
And I don't mind ground beef.
I like ground beef.
And I like pepperoni.
So I was like, I'm going to get ground beef pepperoni.
And that shit was fired.
New York City and you got ground beef on your pepperoni slice.
He made it.
Talk to him.
Talk to the guy that made it.
I don't understand.
Dude, your bagels were insane, man.
They fucking say New York bagels are
Yeah, they were great
They were good
That's the problem with New York pizza
Shut the fuck up
I'm off now, I go there and I get ordered
We went to the wrong place
You ordered the wrong thing
It isn't just New York pizza's great
New York bagels are great
Going anywhere
He was great
He liked it
He liked it I'm just said it was fine actually
What he said there
The pizza?
I don't know I love the pizza
Tundra boy has a question
Specifically about Mario Cardi
I think we skipped the other part
Yeah was the other part
Oh he didn't get hot
Was the handheld hot
Oh we didn't hold it for that long
That's my thing is
No, in my experience, it didn't.
We also did not get to play it that long.
And the majority of the time we did play it was tethered to, like, it was insanely tethered,
which sucked because it made it very heavy.
So our first interaction holding the thing was not accurate to the real experience of it.
Later, when we got to actually just hold just the switch, but it wasn't playing anything.
Like when we actually got to naked hold the switch too, it was off.
So it was, but it was like, that felt, I'd,
say exactly like the switch one.
Pretty much in every way, it
feels like holding the switch one
in terms of quality, buttons, all of it.
Like the buttons feel exactly the same
the switch one. Yeah, that's what you guys are saying.
I have more super chest to run through before we get out of here,
if that's good, if you guys have said the majority of what you want to say.
Yeah, I just want to go off of that. My biggest disappointment
with the actual holding of the console, the way it feels,
I needed real triggers.
It is such a disappointment that
this is the console, the generation for Nintendo,
that we're going to get real Call of Duty games on it.
And we just don't have a real trick.
trigger. And we, that just sucks. Tim's going to buy third part after third part. I know.
I hate that that's the case, man. I was so excited. Because the rubble feels so good. I want these.
I want these to be the ones that I play with. But man, I need a trigger. That's the problem.
My eternal struggle remains eternal. Like, I feel like we are still going to have to make concessions
between having the best rumble and having actual controllers that feel good and buns that feel good.
It's rough. Let me bring in a question and answer, but then kick it back to you for this question for me.
Kayla writes in and says,
has there been any talk about backwards compatibility
with Switch 1 Pro controllers
or even the GameCube controller adapter?
Yes, Switch 1 Pro Controller's work, and they're doing that.
GameCube adapter, I assume.
I didn't see that on the checklist one way or another.
I assume that it will work, though,
because those are just USB.
So then my question coming back around then is
your time with the Pro Controller 2,
did you go like, oh, I need to buy this,
or are you going to be fine with Pro Controller 1?
You'll be totally fine with Pro Controller 1.
Like absolutely, I'm buying the Pro Controller 2.
But I like the new things.
And it feels, the Pro Controller 2 feels substantially different than the Pro Controller 1.
I don't think that the buttons or anything are better or whatever.
It's just there's like a silky finish to it.
Yeah, I'm very, very, very nice.
Yeah, I'm not getting it.
At least that launch.
I'll wait a little bit.
I'm getting it unless they charge like $150 or something for it.
How much is it?
Did they put it out there?
It's already been announced.
It was cheaper than JoyCon.
So it's the $80 one then, I think?
that would make sense.
Joycons are 90.
The pro controller is 80.
Correct me from wrong.
We'll see what happens to these tariffs now.
I think it's an $80 controller.
Like there's definitely, it's good.
But having said that, like, I'm sticking with my dual sense,
even on Switch.
Cool.
Wow.
Tundra Boy is a question that I know we all had floating around out here.
Anywhere on 200 C.C. for Mario Kart Whirl.
It's hard to go back to the sluggish 150.
No.
And, man, let me tell you.
I realized this week that I haven't played Mario Kart at under 150.
ever.
So it was,
it felt slow.
And I thought it was 50 and it was 100.
And I can't wait for 150.
But no,
no one to 200.
Okay.
I'm about to be all upset if there's no 200.
Real upset.
Like a normal person,
you psychos,
you know what I mean?
Oh,
you get better.
There's a lot of jokes about stories.
Oh,
also,
sorry,
Pro Controller,
the embedded paddle buttons.
Yeah.
Oh,
yeah.
The back pedals.
Yeah,
awesome.
Love them.
They feel good.
They're where I wanted to
and they're not intrusive.
Yeah, none of them were programmed
to any of the demos that we play at least.
I try to press them and it didn't work.
But I also will say,
and I know I'm not alone in this,
there's something about the fidget nature
of having them where since back in the day
even more like PS2, like when we're just in the middle of something,
I'd hit L3 and R3, just click click, click,
just like in between things just because I like
having something to do.
And I often find with Steam Deck
or with a lot of different controllers I use,
I might not even be using the paddles for actual gameplay elements
just kind of clicking them.
and these are very, very good for that.
Oh, okay, good.
A little fidget spinners.
Yeah, exactly.
Final question from the chat.
Super chat over here comes from Riley 21 who says,
just congratulations to the team for an amazing week of coverage.
Definitely hype and terrified of the future of the switch.
Hell yeah.
You guys kill it out there.
Is there any, usually we make fun on the way back.
Did anybody do something stupid?
Did Roger get slapped on a plane?
No.
Someone was kicking the back of my chair and I was like,
this might be the second moment.
What if I get slapped on a plane with Tim,
And it might be like, oh shit, he deserved it.
You know what I mean?
So I can't get slapped again.
We didn't see a car upside down.
Oh, yeah.
We did see a car.
Can you send that?
Fuck, yeah, yeah.
Let me see if I can get it.
I can start doing it.
You look, I'll start doing the outro.
Remember everybody that this has been the kind of funny games cast each and every weekday.
We come to you with the biggest topics in video games, whether they be previews,
reviews, or things we need to talk about.
If you like that, of course, get the kind of funny membership.
Remember, we're a live talk show network.
You get multiple shows each and every day.
You already got games daily, of course, talking about the team.
tariffs. You already got this talking about that.
You got Snowbike Mike doing whatever the hell he's doing
over there because they get ready to drop into Vernansk.
That doesn't happen without your support.
Patreon.com slash kind of funny.
YouTube.com slash kind of funny games. Apple and Spotify.
Nick's, this is a note, is a post-it note that I've been handed.
It says it's time for for dance.
Stop talking about Nintendo. Nick.
We are done.
Everybody, calm down, of course.
Thank you for your support.
Remember, like, subscribe, share, YouTube.com slash kind of funny games.
Twitch.TV such kind of funny games.
YouTube. I already went through it all.
Remember, if you are watching on YouTube,
there won't be a Verdant's stream.
Instead, it will be.
It's a Twitch exclusive since they're going long.
Chris Anka is here. They're dropping.
And you are looking at a car flipped upside down
on the highway.
Yeah.
How does that even happen?
We don't know.
Yeah.
It was crazy to see that. It seemed like everyone was okay.
Yeah, everyone was cool.
But, man.
Be careful out there.
Careful out there.
New York be wildman.
everybody get ready for a huge call of duty war zone stream as Chris Anka regrets his decision to come visit us in San Francisco.
If you're a YouTube person, you can catch you later.
If you're listening on podcast service, go check out that YouTube Vod.
And until next time, no, it's been our pleasure to serve you.
