Kinda Funny Gamescast: Video Game Podcast - Fallout 4, Bethesda Press Conference Reactions! - Kinda Funny Gamescast (E3 2015)
Episode Date: June 15, 2015All the biggest Bethesda news of E3 2015! Fallout 4, Dishonored 2, Doom, Elder Scrolls Online, Elder Scrolls Legends! Learn more about your ad choices. Visit megaphone.fm/adchoices...
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Welcome to the first ever Bethesda press conference post show of the kind of funny games cast as always
I'm Tim Geddes I'm joined by the coolest dudes in video games Colin Moriarty and Greg Miller
Hi we're joined alongside Alfredo Diaz what's up guys and we're gonna talk about a little bit a bit of
Bethesda stuff so you were smiling a lot Colin
What was making you smile yo anyone doubt me out there? Who's down me now Greg? Nobody's doubting you
You were down to Colin Moriarty you just got fucking put in the ground
Son.
When your boy Colin M was saying late last year,
Fla 4 announced and released in 2015,
a lot of motherfuckers out there were like,
Colin, you're crazy.
What are you stoned?
What are you on those mushrooms?
I was like, no.
Nah, son.
See, I felt something, I felt something in my balls.
I felt it so deep in my balls.
It was deep in my balls.
That's how you know it's real.
I felt it so very deep in my balls.
Wow, okay.
Yeah.
Yeah, Nick felt it in.
Nick felt the balls.
So here we are.
I was right.
Colin was right.
How does it feel to be right after so long, Colin?
A year of being doubted.
See, here's the thing about this, is that I make a lot of predictions that are wrong, right?
We all say a lot of things.
Some come true and some don't.
We all say things.
But I boldly made this, because a lot of people are giving me shit about this.
Not a lot of people, some people are being like, it's so obvious.
I'm like, no, no, no.
I said this before Bethes and said they were doing anything in E3, before fallout for it was ever a thing, before anyone knew about it.
And it's one of those things where for all the predictions I made that were wrong.
Like when I said Vita was going to out until 3D, yes.
Remember that.
I remember that old chestnut.
I remember when you said Little Deviants didn't look terrible.
Right.
And it wasn't terrible, but it wasn't good.
It wasn't good.
But this is one of those where I just stood by and I stood by and I stood by.
And frankly, I just had no idea if I was right.
But now you know.
So it all played out.
You were wrong about the exact date.
Well, I said, I originally said November.
And so that was fine.
You got cocky.
Well, no.
And then people were saying, well, October 23rd to Friday, the game's going to go
a blue launch on Friday, October 23rd, 277 is when the, is when World War III happens in
fallout war.
It's a one day war.
China and the United States exchanged their bombs.
It's over.
I'll give you the point.
Yeah, I'm gonna take the point.
Thank you.
Well, actually, I didn't predict it in our thing.
You just knew.
You just knew.
Yeah, I just knew.
It was like out there already.
But I'm very excited.
The game looks extraordinary.
The game looks absolutely extraordinary.
Deep, deep, deep stuff.
I'm saying deep, I don't even, I think that undersells that.
That with that game is, fuck.
On options, on options.
The ability, what is it?
I wrote it down.
The base weapons that then have 700 customizations,
50 base weapons, 700 customizations,
let alone this whole, we're going to take over towns now
and build your out your towns and be able to connect them
and do all these different things and bring in traitors and shit.
This game is literally trying to be the only game you'll ever play for the rest of your life.
This must be when Mitchie D.
D. plays Dota.
This must be what he feels like.
The fact that he could play this the rest of his entire life.
And I thought that was going to be this year at least the Metal Gear Solid.
That Metal Gear Solid 5 of the Phantom Pain, Tim.
But now I tell you what.
You are familiar with that thing.
Now we're here and Jesus Christ.
Jesus did that game look awesome.
So you guys, you guys love your fallouts.
We love it all.
Love it a lot.
You love it a lot.
But here's the thing.
Here's the thing.
People, they love their borderlands.
They love the Metal Gear Solid.
They love all this stuff.
I'm seeing a lot of aspects from those games.
Just like, hey, we're going to put it in Fallout and just go a little crazy with the options.
And I can imagine.
I saw Colin's eyes just like get bigger and bigger.
And I was like, fuck, he's going to pop.
Because when they, it was really clever the way they showed the game at first, right?
Like when they revealed the game.
They showed something that looked very familiar.
They showed a little bit of like 2077 before the war.
Right, right, right, right.
But then they just showed something that'll take fall on.
Everyone's okay.
No, it's fallout.
And they just held all of their cards to their chest.
And the reason that they announced Fallout 4 before E3 was obvious.
It's because they were afraid it was going to leak.
And I think that that was a smart move.
You know, you have to trust too many people.
Every day that passes, you know, that someone can fuck up.
You know, I was thinking about it with, they get the, they have the Pitboy being
customized by a company.
They have the guys printing out the big fallout four posters that are all over the convention center.
They have the iOS thing.
They're dealing with Apple.
All of these people knew about this shit.
And they didn't say anything, but every day that passes, you are risking someone.
We're getting closer and closer to today. Somebody screwing this up.
Exactly. So the way they did it was smart because when they revealed the game, it's like, yeah, it's more fallout, but there's all of these new things in it.
The game looks fucking extraordinary.
Yeah. And as I tweeted just before, if you're not Assassin's Creed, if you are not Call of Duty, if you are not Battlefront, you better run the fuck away from fall 2014.
It's going to be eight point you're going to get murdered.
You're going to get murdered. If you're not one of those four.
games, you're going to get murdered.
This game really scares me because there's so much to do.
Right.
Like, I don't know, since there's so many games in the fall, but this game is like, I don't.
No, it's over.
How do I even?
It's done.
Jesus.
There's now, the time is, now it's like, I've been talking, you know, about the lead-up of my year, right?
Where it was Borderland State of Decay, Witcher.
Now it's Batman.
Then it'll be a little bit of Witcher, then it'll be Metal Gear.
Metal Gear will run into Fallout, and then it will be Fallout the rest of the way.
What aspect are you guys looking forward to the most?
I mean, really, like, I don't even know where to be.
For me, the story sounds interesting, right?
Because, like, Todd Howard does want to ruin it and then ruins it.
But he doesn't, like, how the hell am I surviving 200 years?
But what I really want to get into is all the decisions and now the dialogue tree, right?
You were talking about the things that's pulled from, Borderlands, this, or something over here.
That's the telltale dialogue system, right?
Where you pop up and you have all these different options to say at that one time right there.
And then the fact that you get them voice now, they're different.
Todd was talking in the presentation, right, that you can jump in there.
he could have shot the robot, he could have done this,
he could have said that, he could have walked away.
Like, that's fascinating to see that level of characterization come in.
You know what I mean?
I think it's something to easy take for granted and not,
and think back and forget about New Vegas in Fallout 3
where you are the silent protagonist.
You pick it, and then they just start talking to you,
and it's not cinematic, and it's whatever.
That game was beautiful.
You can see the conversations in third person.
You can see him in first person.
You can do all this different stuff.
Like, I want to get into that world
and start making those choices that make my character.
The character creation also looked awesome.
I thought it was a really cool way to do it.
It's like when it first showed it was kind of like, oh, this looks kind of lame.
Like the girl in the background was like, this is weird.
It's like a husband simulator.
Yeah, exactly.
But then when it kind of switched off, you could see, I liked that you went like feature by feature and kind of just cycle through and see the differences and stuff.
Yeah.
I think the presentation of this press conference was pretty well done.
There was some moments they lost me a bit.
Like when they first revealed, like they talked about Fallout 4 and then they showed all the pictures.
Yeah.
Well, you knew they were building to something though.
They were getting you ready.
Yeah, for sure, for sure.
You got to prehe the oven before you jump in.
I don't know about that, Greg.
I don't know about that.
Or you just jump right in and it was like, Doom, I could do it with Doom.
Yeah, that was cool.
That oven wasn't really preheated.
No, that happened.
I'm excited, Colin, because I did notice that at some point he crouched in fallout.
Oh, he did.
So it's good to know that my favorite feature from Fallout 3 is going to return.
It's like when you do Arm-Caddon-Douling or three heart runs and Zelda, you only play crouched to make it harder for yourself.
So, yeah, the sliderless customization is really, really cool.
And a lot of people were flipping out for absolutely no reason that there was no female protagonist or whatever in the trailer
Obviously the fallout's gonna have a female protagonist. So it's cool that it's cool that you can be the wife
So it's cool that you can be the man or the woman I knew people were jumping the gun on that
But that was obvious what what what was what was what was what was what was
You know, G was talking about he was talking about he was I mean Todd Howard's
Todd Howard's one of those guys where and I was joking with Greg when he like dropped the F bomb which clearly wasn't in his script
He's one of those guys can just do whatever literally whatever the fuck he wants
They don't give a fuck they're not gonna fire him
So he can just do whatever he wants.
But what was funny was that he was saying,
basically by the time they finished Point Lookout
in all the Fallout 3 DLC, which was awesome.
I was thinking about Point Lookout recently.
It was fucking awesome.
That great piece of DLC.
They started immediately working on this game.
So they were concurrently working on Skyrim,
which was presumably in pre-pro during Fallout 3's production,
and then they ramped that up and started pre-producing Fallout 3.
So the game has been in development, as we predicted, for four years.
Even longer, actually, than I thought it was in production.
And when you see the game, you can realize that they didn't just make the world
and write the story and make the engine,
but that they did,
um,
they did so much more with that time.
The,
the customization options are really cool.
I mean,
I'm looking at my notes now,
like building a settlement,
protecting the settlement.
Like,
I mean,
this is,
this is incredible amount of depth in this game.
The thing you're talking about
with a settlement is just the fact of like,
it's not just build a,
like,
you,
like,
that's fall out right now to me.
You can't process it.
You,
like,
you know,
you can build a settlement
and stay to decay,
right,
and do these different things.
And then you go and choose a new place.
This one you can do that, but I mean, like, they were talking and showing you breaking down lumber and building it however the fuck you want.
I mean, this wasn't like you're putting up a wall, you choose a space.
This is how it is.
Like when they had that fucking Mega Man at the end vault dweller, right?
And then they had the die sign and they had this crazy-ass electrical thing.
It's going to be fat.
Like what the people are popping on my Twitter feed talking about, right?
It's like it's almost Minecraft.
That's what I was saying earlier.
It's like you see when I brought up Borderlands and Metal Gear and all and stuff.
It's like, yeah, add Minecraft to that.
Like, this really is like, hey, all the games that you like just getting sucked into and kind of living in.
Yeah.
Here's a little bit at the fun parts of all of those.
But I like how there's like strategy put into it too as well, right?
So you're like, you build your shelter, but then it's going to get rated.
So it's like, well, how do I want to defend this?
Like, what are the weak spots?
Like, what do I need to build and, like, rebuild?
And I think that's really cool.
Yeah, there's...
It's funny because we've only scratched the service of this kind of eastern Massachusetts,
this Boston settlements and, you know, kind of going through the remnants of the city.
I mean, I was telling Greg, when that that's noise happened, I was like, Jesus Christ, it's like,
yeah, it's like a Pavlovian response, the crowd went crazy, the crowd went crazy.
And obviously specials back, which is cool, that's not a huge surprise.
It's cool that you, I'm interested about the story.
He said he won't go into any dozen about seemingly you're cryogenically frozen or something happens to you.
200 years have passed, so it's 2277 by the time you get out of the vault,
which is around the same time fallout three takes place.
So these events are happening concurrently to each other.
One of the things that popped out to me was the dialogue options.
it's no longer elisted is now more, as Greg described it,
a telltale style button-based dialogue tree,
which is much more organic,
which I think is cool.
The dog being recruited and being given commands is cool.
It's not something I'm probably going to play around with.
You're going to kill the dog immediately?
You're like, I don't want you.
I just don't want to play with it.
You hate Pretillo, so you're going to take it out on this time.
But here's one of the major things that I noticed,
and I don't know if you guys noticed this,
but I liked it a lot,
is that they recapture the essence,
at least in one shot, of Fallout 3,
leaving the vault.
Yep, yep, you come out and we do this.
And they did it again, they showed it, actually.
You start in Vault 111, and then you leave the vault,
and it's all bright, and you look around,
and you're in this world again, and it's like,
that is, when we played Fallout 3,
that's the magical moment in that game.
That's one of the most special moments in any game.
And it's cool that they just did it again,
because, frankly, that's not tiresome to anyone.
Seven years ago, the last time we had that moment,
New Vegas didn't have that kind of moment.
So, I don't know.
When I saw that, I was like, that's fucking awesome,
because it's going to fill me with that awe
and that wonder again.
Um, I, that game is going to be overwhelming.
You know, I can't.
So here's my question for you, Colin Moriarty.
Can't wait.
Mr. Fallout, I'll call you from now on.
Please do.
Mr. Fallout, I'd like to know, are you worried about the exact same thing that's happening to you with Witcher happening with Fallout?
Where you're so overwhelmed, you can't make choices, you can't play it, you can't poop.
No, I mean, I'm so, I mean, I'll poop when I can.
Yeah.
But I'm curious about, about how I take it in terms of Witcher 3, too, because I'm slowly working my way through Witcher 3.
I'm doing everything.
Now, you know, I'm like, I'm Skelligy.
I, you know, in the other areas, I've cleared all the side quests,
I've cleared all the question marks, everything.
So I'm slowly getting through.
I don't think that this game is going to be this, that dense.
I mean, that's not really what Fallout is.
It seems like Fallout is more, and maybe they're going to change it,
but it seems to me like fallout is 25 main quests, 50 side quests that are meteor and take time.
They can take hours.
But it's not a lot of, like, necessarily running around.
And every inch of the world is something.
There's something about that.
what you're through that's fun. It's also overwhelming, but there's something about
Fallout, where it's not like that because it's not,
I don't want to say it's realistic, there's nothing realistic about Fallout, but
it seems a little more grounded
in the sense that it's like, you're not going to walk into this building
and there's going to be five side quests in it and all these things
discover. Some of these buildings are just going to be abandoned.
Sure.
But I mean, building your thing,
getting all the holo tapes, getting all the game tapes,
playing them all in your, like, this is going to be a platinum that will
kill you, Colin. It will, but I got the fallout three
platinum. I'm interested to see
what the trophy situation
is in the game. But the other thing that we were
talking about, because we talked about building and all these kinds, is the customization
options in terms of the things you find
in the world. And I think that that's a really clever thing, too.
You guys, I don't know what your
experience is with Fallout, but you can basically
collect anything you want in the game, anything.
There's a can of shit here, there's a
tire here, there's... And you don't do shit with it. You just have all this
garbage. When you start the game, when you play Fallout 3 for the
first time, you just take everything. And for like
the first hour, and then you realize you can't move, like you're over
encumbered, and then you realize that none of this matters.
There's only a certain amount of things in the game that really matters.
Yeah, I know, I know. It's populated, you can pick up a beach
ball.
You can pick, and in this game, it's like,
well, now when you pick up the beach ball, there's
plastic, and you can use the plastic to
build something. And it's like, that is just,
it's such an easy solution.
Yeah. But really, really, really,
an incredibly intuitive solution.
You have to figure that's where the base
building or town building, whatever, is really
going to come into play, right? Is that you're collecting,
you and I are going to go through and meticulously collect
all the shit. And then it's going to be,
we have to store it somewhere.
I mean, this is, if you're not a Minecraft
player, this is Minecraft.
of I've started collecting all this shit
now I need to make chests
that I've made all these chests
now I need to make somewhere to put all these
you know what I mean like you need to fucking keep going
to feed the addiction to keep going all honestly
and of course Todd points out in his thing right
that it's all optional you don't have to jump in
and do this with like base building kind of stuff
it's like fuck
which I love I love that there's
you know this is the type of game that has the game
that it also has 10 other games
that you can enjoy if you want to
this game seems like the game of the year
that is going to end relationships
like there's going to be so many couples
that are breaking up because the boyfriend or girlfriend are just like, I'm sorry.
Or the best one just play them together.
Well, there's that too.
But that's a way.
But I mean, I won't see Christine when this game comes out.
It's true.
This is the end of me talking to Christine Stimer.
She'll just go into the room and be done.
Grandma Josephine laid up.
My God.
Yeah, Grandma Josephine not joking around.
No.
If she's not laying in bed, playing games, she's sleeping in the bed.
Yeah.
Right.
So, Colin, here's my question.
And this goes for the panel as well, of course.
Is there anything at a thing?
three now that can beat fallout for game of the show no i don't think so you see it's interesting
because i i do not have that interest in this game i don't like these open games sure sure we've
talked about this a million times we did the let's fight it was awesome for fallout three recently
i sat down with calling and played it and it's like i get it i totally get it i get that it's not for
me yeah things and so many people are going to talk shit and i get that you're going to get that you're
going to get shot but it's like i still understand that this probably is going to be game of the
show and that's the thing like right we're talking we're not talking about our favorite game
We're talking about what do you think game of the show is that's going to be this amazing thing.
Because it seems, I mean, being in this room and hearing the reactions everyone's having, like, I don't get it.
But I, Alfredo, I think, is insane boat as me.
Yeah, I'm not too big of a fallout.
Like, I haven't played any of the fallouts.
But then again, like, I can understand that there's so much depth and quality in this.
And it's like, how do you really beat that?
Yeah, I mean, I'm waiting.
I want to see because there's definitely a couple things I got my eye on.
But at the same time, it's like there's, I don't think that they can compete.
heat with this. You know, like something like Uncharted 4. Like, I think that would be another one that
people are going to be rooting for. But it's like, this, this is different. Yeah. Yeah. I feel like,
I mean, uncharted looks extraordinary. So I can't wait. Of course. Greg and I're both huge uncharted
fans. But it's a known quantity at this point. So right now, like, Fallout 4 is just more
exciting. I mean, we'll see what happens when the dust settles. This might even be a more
appropriate question to ask it a month. After you've, like, after you've processed it on?
Processed it and figured it out because the thing, you know, Alfredo hit on something that I think salient,
which is like,
Fallout 4 is quality,
Fallout 4 is depth,
Fallout 4 is non-linearity,
Fallout 4 is these things that I think people are,
you know,
to put this in the context,
Witcher 3 sold 4 million copies in two weeks.
Yeah.
Fallout 4 is going to sell extraordinary amounts of copies.
I think that some people really do underestimate
how many copies this game is going to sell.
I mean, I'd be, again,
I'd be one of the things I'm taking away from this most
is I'd be in boardrooms at Activision
at Ubisoft at EA being like,
I don't know if we want to be in November
Yep, yep, yep, yep, yep.
If you're not Call of Duty,
if you're not Assassin's Creed,
if you're not Halo,
you're shit out of luck.
Because this isn't only a game
that's going to demand $60 from 10, 15,
however many million people.
But it's going to be a game
that takes months of their time.
Yeah, I think that's the even bigger thing.
You know, people go into the holiday season
and, you know, usually you either choose your one game
when you're younger and, you know,
your parents are buying games and stuff.
You can only have one.
You choose a handful.
And, like, you talk to your uncle.
And you're like, get me this one.
You talk to your, you know,
your neighbor.
Like, hey neighbor, it's weird that you buy me Christmas presents, but like I want this one.
But, you know, this is the type of game that's like, that doesn't even matter.
It's just like tell one person I won't fall for.
You're just going to play it forever.
Yeah, yeah, yeah.
So then one quick thing.
Of course, Tim, yes.
Many people are watching this on YouTube.com slash kind of funny games or listening to it on the MP3.
Because this is a games cast.
We're breaking out.
We're doing all these different games castes from here.
Some people are watching it on Twitch right now.
Yes.
Twitch.tv.tv.com.
Just sneaky says the only thing that could beat this 43 game of the show is a very
Valve comes out and announces Half-Life 3.
Which they wouldn't do.
Oh, I mean, that's, like, that's like a dull.
Yeah, I wasn't presenting that as like, that's really going to happen.
I'm just letting you know the bar is set.
No, but that's, I mean, that's a good, that's a good point, though.
They're like, that is what it would take to kind of de-thrown this.
I also love that this was the first press conference of E3, and they kind of just came out and they were just like, yeah.
Well, that was the thing when they announced it.
Sure, you have to imagine that every other press conference was like, fuck.
Yeah.
God damn.
At least they're getting a day ahead.
But, I mean, like, tomorrow morning, like, people, if you didn't stay up and,
if you went and watched Game of Thrones like a nerd before this,
you're going to wake up and have to deal with this.
And like Xbox will be overshadowed in the morning, right?
The talk is going to be about this and what's happening with it.
And I just want to say real quick,
because I was just looking up the numbers real quick
to just kind of quantify more what we're talking about with sales numbers.
Yeah.
Fallout 3 and two months did about 5 million units.
And that fallout 3 was just not a known quantity
compared to the way Fallout is now.
So I would expect, I would assume double that for Fallout 4.
And I mean, that's the thing,
especially at the time that it's coming right now
where the next gen or current gen systems right now are still in their early stages.
And like this is going to be one of those first big games, really,
multi-platform games that are just going to like, this is why.
And it's the next gen only or current gen only, you know?
And I think that's a really good sign that we're finally moving into that era of new.
Yeah, I think, yeah, I'm interested.
Yeah, it's going to do very well on PS4.
It's going to do very well on Xbox one.
It's going to murder on PC.
So because that's where, you know, the mod, you know, the modders are.
and obviously there's been a re-invigoration,
even a Fallout 3 and Fallout New Vegas fandom
that you've seen lately.
We read a story on Colin and Greg Live
a week ago or so where they were saying,
Fallout 3 sales spiked 1,000 or something.
Yeah, yeah.
Well, it's funny, right now I'm trying to refresh
the Bethesda store and they're just getting hammered right now, right?
Because show of hands, who is going to buy the Clutchers Edition
to get the Pit Boy?
No, no.
See, I'm happy.
Nick put his hand up.
Some names are people putting their hands up.
It's happening.
It's all over, folks.
Okay, Google.
Okay, Pipboy.
Oh, yeah, if we want to talk about that,
we had a huge win.
Of course, everyone knows that Kevin is backing dead technology
and refuses to buy an iPhone.
He's awesome banging.
So we can all...
That was good.
So all we want to do is iMessage,
and Kevin ruins it for us.
And so now we get that the iPhone goes in the pit boy.
It's great.
And also, Fallout Shelter, iOS game out tonight.
Not for you and your Google Android there.
Kev.
Hope you had fun.
It's over.
Buy an iPhone.
So the big question there then, Colin,
is what do you think about the?
fallout shelter, the iOS game. Yeah, I mean, there's a couple
other things to touch on, which is the iOS game's
cool looking. I'm probably not going to
mess with it. I just don't want to play those kinds of games.
But you can knock boots in it. You could knock boots in.
But it's clever and it's cool, and I like that
they're making it for fun, basically. I mean, they're going to have micro
transactions for buying those lunchboxes that are full of items,
but it seems like a game, they said
they made a point of saying it's not a game
you necessarily need to spend money on
or have to spend money on at all, which I think is cool. And they have
the financial luxury of doing
that. And I think
the other thing, you know, with the pit boy, the real pit boy
that's going to come in the collector's edition is that second screen experience,
that app that they're making for your phone that you then put into the pit boy
that then kind of just works as a pit boy.
I think that's pretty clever too.
I mean, I don't know, man.
Fallout 4 is a show stealer.
It's incredible because we often talk about the press conferences being like
the fourth quarter of the Super Bowl first, right, of E3.
And then this is like the last touchdown happening before, that wins the game before the rest of the fourth quarter is
even played. You know what I mean? It's incredible how
cart before the horse everything is
this year. Because this is the biggest game
this has to be the biggest game of the show. Someone
would have to have something extraordinary.
Crash and Bandycuit
would have to come back. Yeah, Crash Bannagood, he's going to come
back. MMO. The two companies that really
are capable of putting out a game that big
are don't do E3 and that's Rockstar
and Valve. So it's
you know, I don't know. I'm super
curious to see. I'm still excited obviously about
the other press conferences, but
real quick, the chat is saying that the game is
on stupid Android as well.
Good for you, Kevin.
I don't like you, Kevin.
Is it out tonight, though, Kevin?
I'm excited to unbox this pit boy, though.
I feel like this would be a fun, kind of funny,
unboxing, running around, messing around with it.
Well, it's just going to be funny to be on,
I'm going to wear this fucking thing when I stream this game,
and I'm going to stream this game for fucking hours.
I'm going to be sitting there like an asshole doing this.
Bebo, boop, boop.
You can look like Kevin in normal life.
Yeah, I will.
I will look as ridiculous in jest as Kevin looks in daily life.
I'm actually really looking forward to the app or the game.
Simply because, like, for me, Fallout, I've never played any of the other Falouts.
It's Fallout 4 to me right now.
It's like, hold, it's too much.
So I feel like this is an easy way to, like, baby step me into their world.
So not the app, the iOS game.
The iOS game.
Oh, yeah, yeah, yeah.
But see, that's the thing is, like, I think, you know, like, Nick over there, as soon as, like,
they started talking about everything happening in Fallout, Nick's penis went inside him.
Whereas Colin and I, our penis has only got bigger.
And so...
Which is hard to believe that.
I know, right?
But the thing is like for baby dick Nick over here, it doesn't matter.
He's going to be able to ease into it.
Do we all have baby dicks?
Yeah.
I think Colin's the only one.
Just saying, don't worry about it.
It's no big deal.
I'm talking shit.
I'm going to get shot.
But what I'm saying is I think, Alfredo, I think you should give it.
I think you're going to be all right.
I think you are going to be eased in, right?
You come out of the vault and then you get to go.
And it's not like you're going to immediately be dropped on top of you,
build this shelter, do this, fucking talk to the dog.
You'll be all right.
All right, because I saw I follow the Witcher.
I jumped in, I was like, holy shit, there's a lot to do.
No, well, if the Witcher guy, then yeah, you're probably fucking.
The Witcher's a very dense game.
I don't, I don't think this game is going to be that as dense.
I'm sure it's going to be dense, but I don't.
Witcher is really almost unprecedented in its density.
You know?
Yeah.
Played a lot of these kinds of games.
I've never played a game quite like The Witcher 3 with.
I appreciate it.
There's a lot of bang for your Buckman.
CD Project doing a great, doing a great job, but I don't suspect that it's going to be
even 50% is dense
because what they do is
I feel, I'm not saying
the Witcher has a bad story
because I don't think it does
but go fetch this thing
for this guy and the sidequest
is over in two seconds
yeah, yeah, yeah, yeah,
it really doesn't do that, you know?
So it's more like
the side quest is going to take you 90 minutes.
Yeah, yeah, yeah, yeah, yeah.
So we'll see, we'll see
how that all kind of comes down.
So moving on from Fala then,
Alfredo, which, which are you more excited about?
Dishonor 2 or Doom?
Oh, Doom.
Okay, cool.
Let's talk about Doom then.
So what did you guys think?
I think it looks awesome,
beautiful. It's totally beautiful. It's totally gruesome. Like I mean, you got that from the very
beginning where he like steps over, breaks the dude's leg and then hits him in the head with his own
foot. You're like, fucking Jesus. When they broke up the chainsaw, I was just like, my God.
Like it looked a little canned in the beginning, like the animations and stuff. But then
then it started like changing up a bit. I was like, I kept thinking that I wanted to be holding
the controller to feel the vibration and stuff. And like that's-
This scheme has to be played on a mouse and keyboard. I'm sorry.
Shut up.
I'm sorry. It just does.
That was clearly a PlayStation 4 demo they were running it on.
I could tell I have the eye, I saw the frame rate, I knew it was that.
I feel like when I tweeted out about Doom that seemed to resonate with people,
which is that this game is not pretentious.
This game isn't trying to be anything but fun.
And there's a place for a game like that.
I like a story.
I like depth.
I'll play a game like gone home all day.
But when I saw Doom, and it's called Doom, it looks like.
Yeah, yeah.
Colin was right.
Again.
Well, it says to me that it's just
They don't make many games like this anymore
That are so over the top
Like in terms of lack of depth
In other words, it's not a game where it's like
Oh, we'll put a story in and make you take it seriously
And you won't take it seriously
It's like, no, we really don't give a fuck about it at all
You're just going to run around and shoot shit
In 60 frames and it's going to be a lot of fun
And it's on IDTEC 6 and it's really beautiful
And it just looks fun
It just looks very orange
Here's the one thing I want to say
and I think Tim might be on the same page with me on this.
Watching it, and granted, I'm not playing it, which is different.
I was, is it going to get repetitive?
Yes.
Because for me, even the demo went a little long where I was like,
I started looking at Twitter a little bit more.
Like, don't get me wrong, I thought it was cool.
The super shotgun's awesome.
The chainsaw was cool.
The verticality.
I'm like, yeah, yeah, it seems fun.
But then it just was at some point.
I'm like, why you just shoot and stuff?
Yeah.
I mean, I was a big fan of the, like, the double jumping.
Like, they started the demo off with that.
I was like, yes, yes.
Because this reminds me of the arcadey fun shooters that I loved so much back in the day.
And it's not the Alfredo shooter where you need hell of skill and you need to actually be good at shooting things.
Just shoot a bunch of stuff.
Run around, shoot, should have fun in chainsaws, right?
And I like that a lot.
Looking at it, like I was talking about the animations, you get that moment when you're watching it the first time.
You're like, oh shit, that's cool.
Oh, fuck, that's gruesome.
But you know that it's going to get repetitive.
And you know that like looking at a little hologram thing that like shows the, like, what happened there or whatever.
Yeah.
Those moments are going to get a little bit repetitive.
And it's going to get to the point where you kind of want to skip through them and it's going to be a little less fun.
Yeah.
But it reminded me a lot of.
lot of when we did our let's play of the Castlevania, not Castlevania, um, uh, Wolfenstein.
The old, the old, the old, yeah, where it's like, it's a very, it's like, it's not a modern
game. And I think that's what's really cool is that it definitely knows what it is. And it's kind of
just bringing you back to that. And I, I like that. And watching the demo got me excited in a good
way that I was like, oh man, this, I might want to actually play this. And for those that know me,
I'm not like somebody that needs to play every game.
But what did you think about that?
I know, I got a feeling of like repetitiveness when I was watching it.
And I was talking to calling, like, with the chainsaw animations, I was like,
I hope there's like a quick, like, quick jab or quick stab, right?
Yeah, yeah, yeah.
And then I think for me, what made it seem so repetitive is the enemies didn't really seem
challenging to me.
Yeah, and it's hard for a demo.
It's always hard for a demo to show you what it's going to be like.
But yeah, there was that one part where there was just like, there's enemies,
they're just kind of there to be torn apart.
He was doing the runaround right where that one part where he, I thought he jumped over
something on it. And there was a guy who was aiming there and the guy who was aiming there and he was just tearing these guys a new one every time he went, which was cool. But it was like, yeah, like, what difficulties is on? How is this going to work?
Exactly. But I don't know.
Like, I'm not, I mean, I'm not the first person shooter guy.
I never have been, you know what I mean?
So, like, I saw a beautiful game that lighting is awesome, that the weapons look fantastic.
It seems like it's really moody and cool.
But if it's going to be moody and cool and that'll make me play through it, I don't know.
Yeah.
Yeah, I mean, that's the thing, there's not much to say about it because it's doom.
And that's, and that's what doom is.
Yeah.
And I agree that it lacks a little bit of modernity, but it is different than what machine games is doing with Wolfenstein in the sense that,
Machine Games is making is taking Wolfenstein which was also kind of vacant when it was made in 1991
1992 and making it very story driven. Wolfenstein the new the new order in the old blood is very story driven
and character driven and and slow and plotting and doom is fast and bloody and brutal and old school and I I'm interested to see
I'm I feel like this is a game I'm gonna like a lot I like I love shooters and I like playing single-player shooters
which is why I appreciate what Bethes has been doing but I'm curious to see how this resonates with other people when it comes out in 2016 because
Because is this going to be a game that has resonance with people?
Is this going to be a game that just sells a million copies and goes away?
Is it going to be a phenomenon?
I really don't know.
Because this isn't the same id that made Doom 3.
And that's just the fact of personnel there.
Yeah.
And what's interesting you say that this is Doom.
And one of the things that I took away from it is that it lacked a little bit of the doom,
the fear factor and the scariness of it.
Not that Doom was ever like horrifying.
But I do think it was a little more horror element.
there was more horror elements in it than
we saw here. This was a little bit more.
You're a fucking badass thing. But I feel like this is just because you're on
God mode. They're doing the demo to make it look awesome.
I still think when you're playing, you're going to be going around corners
you'll start running backwards as they come
at you, whereas this was literally like, I'm going to fucking
punch you in the chest.
There was no moments like that. You know, in Doom 3,
a lot of it was like the flashlight.
Even though that was the shit people didn't like, but it had a different
feel. This reminded me more of like a modern horror
movie compared to a classic horror movie
where you get scared from the
jump scares in the old ones, whereas new horror
movies are just blood and gore and like that's supposed to be yeah yeah that makes
sense but am i the only one that's looking forward to multiplayer yes yeah i mean i'm not
gonna tell you 1,000 and you said that the multiplayer will rely rely you're a lot of unreal right
yeah i play a lot of unreal back in the day so i was like oh this is cool it's like you don't really
have multiplayer games like that anymore so yeah the fast base like arena shooters man like those
double jumping around shooting the big rockets and all that stuff like that definitely
hard weapons all over the map and stuff it holds a special place in my heart and like you as somebody that's like
really into the online shooter community.
Do you think that this has a chance at having a decent following?
I think it does.
Yeah.
Especially when you can create a whole bunch of different maps and stuff like that.
I think it'd be interesting just to kind of like to play.
And I think it can.
Yeah.
That's the other thing.
There's the whole like map creation and all that stuff.
Yeah.
Snap map.
Yeah.
That's a terrible name.
Weird name.
But it makes sense for what they're doing, right?
Because you saw it.
It's like a simpler little big planet where you can just snap stuff in.
Like you want the fire there.
You want this.
The fire.
arises.
Yes.
Yeah, so I mean, you know, we got the November 10th,
2015 date for Fallout, and for this,
they just said spring 2016,
PS4 Xbox 1 PC.
And that's basically the skew that,
the skews that every one of their games
that they talked about basically are on with the
exception of maybe, I don't know, the Elder Scrolls
Legends, which I don't really care about, and
Battle Cry.
What do you say?
I'm just thinking you're at 30.
Oh, okay, thank you.
Don't worry about it, Nick.
Well, the only game we have left to talk about, obviously, is dishonored.
Yeah.
Well, because, yeah, like, Battle Cry.
I have a lot.
say about the Elder Scroll Legends.
No, you don't.
Gwent killer.
So here's something interesting is that, you know,
in our pre-show and in a couple of our predictions
things, you guys were talking about how you thought it was just going to be
the three games, dishonored, Doom, and
Fallout, obviously.
So I was a little surprised to
see some of these little things, but at the same time,
it kind of made sense. Because it was
just nice little filler things. They weren't exactly
like, you know, breaking the bank
announcements. But it's like, I did
like that there was the iOS fallout.
Yeah, that was nice.
things that are just like, hey, we got a lot of shit
that we do deserve our own press conference.
Like, I feel like... We do deserve this press conference.
Well, I feel like that was a big question is people are like,
do you need to be doing this?
Or is it just going to be demos that you could have done somewhere else?
And I feel like they did enough...
This kind of put those smaller games on a much bigger scale,
and it made people care about them a little bit more,
that if it was just like a headline that would disappear in two seconds on a website, you know?
I agree with that, because I didn't even know
outer scrolls online was out on consoles until I walked upstairs and saw my brother
playing it.
And I was like, oh, that's out now?
He's like, yeah, it's out.
And I was like, oh.
There you.
Yeah.
So dishonored.
Yeah.
The secret that was broken.
I mean, dishonored looked cool.
The one thing I was curious about is there seemed to be seamless.
The game looked really beautiful.
Yeah.
And at first I was like, okay, it's pre-rendered.
And it looks really pretty.
But there was a lot of scenes that seemed like it was going in the gameplay and then back
into these cut scenes, like when he's running down the hallway or she's running down the hallway.
And I was like, okay, so is the whole game looked this good?
because I was surprised by games
like the Order 1886 and other games that are like
that game actually is that pretty
and it plays, you know, the cutscenes
don't cut away. Sony's famous for saying
you know, and their games like this is in-game.
Yeah, this is in-game, you know, this is an engine
footage on a PlayStation 4 or whatever and I'm wondering
like what the nature of that dishonored
demo was because it looked really, really pretty
and my gut tells me that that's
you think that's what the game looks like,
yeah, I was going back and forth on it
because of the models looked like it, but yeah, it did look
like it was put together. But you get to be the
Smoke Monster from Lost, so yeah.
So we're good.
Also, the magicians
over there somehow figured out how to animate
a female character. That's crazy. Who would have thought?
Female assassin, what are you talking? Yeah, it was really, yeah, I was
excited to see that for, you know, everyone that's been, you know,
wanting to play as more females in games, and that's great.
I think the game looks pretty.
Interested and a little disappointed, and, you know,
Desiderate definitive edition of the game just came out in 2012, but again,
you know, get people hyped up about dishonor two.
You know, you have a lot of people that didn't play the original one,
so. It's funny because we have been talking about, like,
collections like we were gonna get a fall collection or will they talk about an elder scrolls
collection we get the dishonored one yeah definitely would not have called that but for me that watching it
the cg trailer was what or cg elements of the yeah yeah that's really what kind of wowed me like i know
it's just g but it was good cg and it was entertaining like when they were going through the like
building was like transforming and yeah that was hot i was like fuck man the enemy designs still are super
yeah like it was definitely it got me in a way that um i was never really interested in dishonored one
yeah so i was like man that looks dope me and
those little birds flying around and stuff.
Whoee!
I can imagine putting a bomb on the birds and sending them out.
The game looks pretty.
It looks atmospheric.
I like that with the original Dishonord.
You can play it without killing anyone,
and that's another thing that you can do in this game.
Again, you play it however you want.
You play it totally brutally or totally stealthily or somewhere in the middle.
I suck on stealth, thank God.
And the game should be pretty different based on that.
It's cool that, you know, Bethesda owns Arcane, they own Dishonored.
And Disholored, the original Dishonard was more of a cult hit than anything else.
I mean, it's sold, respectively, and they certainly made money on it.
But it wasn't a game that was necessarily
obvious that they would go back to.
Right.
And they did.
And I think that that's really cool, you know, that they're doing that.
Because really when you think about it, the games that they talk about today are all derivatives.
You know, Elder Scrolls Online, Elder Scrolls Legends, Fallout 4, Disano 2, Doom.
The only game, Battle Cry is the only game that's a new IP.
And what they're showing is that you can kind of treat these things with respect and make them feel fresh even if they're not.
For instance, removing the four at the end of Doom.
Right.
But no, but I mean, like, I can't.
When it comes out definitive edition, Dishonored, we need to do less play.
And I need to remember why it didn't click with me.
But the gameplay they showed there looked different.
Like when it was going, I wasn't even sure if we were getting to Dishonor 2.
Because he was like, they were kind of co-e in the beginning of like,
we want to show you what we've been working on, right?
And they didn't say the sequel, they didn't say this unless I missed it.
And then you jumped here like, is it going to be Disanour 2?
Is it something different?
And when it got there at the end, it felt more modern.
It looked different.
I was, hmm.
That's interesting.
And that has me more excited than the original dishonor did.
All right, any closing notes on this beautiful Bethesda press com?
If you're watching us on Twitch.tv.tv slash Kind of Funny Games,
make sure you click the follow button because we're back tomorrow at 9 a.m.
with our coverage of Xbox and then we're on all day long.
So you know we go to live.
Absolutely.
My Bethesda thoughts are fallout.
Yeah, I got to like sleep on it almost.
I almost want to watch the demos again.
Well, the fall one in particular just to see.
Yeah, just to see because I was taking notes and trying to kind of write things down.
And I certainly missed a few things.
But I don't know, man.
I'm excited.
I mean, that's the game I have my eye on now.
You know, now that it's all real and official and it's really coming in November.
What a fucking year for games.
Yeah, my God.
Good year.
This is going to be good.
And they identify a date and that tells me they're hitting it.
Yeah.
There's no reason for them.
There's no reason for them to do that if they weren't confident that they were going to hit it.
So I expect that date to stick.
Yeah, I'm excited for Doom.
That looked cool.
I'm excited to see more of that and see what it comes into.
Doom's my number one pick, but like, fallout just keeps intriguing me more and more.
Are you going to try it?
Are you going to try it?
I'm going to try it.
Good.
Yeah.
So we'll see.
Be a man.
Be a man.
I'll man up.
I played Titanfall for you.
Ladies and gentlemen, this has been the first ever kind of funny games cast for the Bethesda E3, 2015, post-conference.
Yeah, that's going to stick.
It's a mouthful.
It's a mouthful for sure.
It is a mouthful.
Let us know in the comments what your favorite announcement was.
And if it's follow-up for, just keep saying follow-up for.
Hashtag column is right.
Let him know because we all know that's what it's going to be.
But we're going to be back tomorrow.
We're going to be streaming all day from 9 a.m. until God knows when probably like.
Sony's done, man.
Yeah, until Sony's done.
So I'm going to say midnight.
And tomorrow's the deal, do you remember.
that we can use the co-stream mode.
So you never have to leave, even if you're on your mobile,
you never have to leave Twitch.tv.tv.
It's going to be beautiful. I'm so excited.
Yeah.
This is a great, great E3 already.
Day negative one, negative two, right?
How's that work?
Negative one, because then tomorrow's zero.
Yeah, day zero is typically with the press conference stuff.
Well, thank you for joining us in this kind of funny adventure.
Thank you GameSpot for making this all happen.
We're in their room.
We're in their war room.
We've been very loud.
They probably hate us.
We can get louder, though.
I think we're going to tomorrow.
I can't wait for the Sony conference.
obscenities at Danny O'Dwyer all day.
Yeah. It's going to be good.
Daniel Dwyer.
Thank you guys so much.
