Kinda Funny Gamescast: Video Game Podcast - Fallout 76 and Elder Scrolls 6!! Bethesda E3 2018 Analysis - Kinda Funny Gamescast

Episode Date: June 11, 2018

All the biggest Bethesda news of E3 2018! Fallout 76, Elder Scrolls 6, Doom 2, Starfield and more! Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
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Starting point is 00:00:12 What's up guys? Welcome to the Kind of Funny Gamescast post-show analysis of Bethesda's E3-2018 press conference. I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller. Hi. And number one video game journalist Andy Cortez. Todd Howard's number one man. Yeah, I took his jacket straight off. What the hell are you talking about? We just finished watching the press conference live with everybody.
Starting point is 00:00:39 You can watch along all the press conferences with us at Twitch.tv. slash kind of funny games or if you just want to watch them yourself and then watch our reactions later you can do that by going to youtube.com slash kind of funny games then we do this post show analysis gray had a good idea what we're going to start doing in this one is at the end of this after we talk about bethesta we're going to talk about where it ranks in the press conferences overall because we have a hit show called in review where we end up rank right now it's x-men in review where we rank all the movies we might saw our ranking these press conferences no yeah yeah yeah before we do that let's talk about bethesta initial thoughts what do we think of this conference
Starting point is 00:01:12 I thought it was really rough at moments. A lot of the middle, during the middle, I was like, this could be worse than E3 than E. Yeah, crazy. But, like, all that it really took was them to mention Skyrim and Starfield. See, I feel like that's a cop on. Yeah, just like a short cinematic reel with a little title. I thought it was still not very good, though.
Starting point is 00:01:33 I feel like... Opening with Andrew W.K. was really awkward. We were kind of enjoying it in the honor, but it was the thing. I'm like, well, it's been... I think I saw Damon from IG and tweet. spend six minutes and they haven't shown us a game or anything. You know what I mean? I was like, that's a great.
Starting point is 00:01:44 That's a solid point. You know, it's funny because I feel as a direct response to last year when they did the video message press conference where it was on a stage and there was an audience, but it was essentially just a video playing the entire time. And everyone's like, oh, we want a press conference. And it's like, well, this is what you get when you get a press conference. Yeah.
Starting point is 00:02:01 A lot of awkward moments, a lot of people that are on stage talking that probably shouldn't be on stage talking. And again, it goes back to the EA thing. It's like I love that they're putting the developers in those positions because these are their babies, but it's like certain people's jobs to talk for living. Other people's are to make games. Sure, but it's the same thing we talk about all the time is that sometimes endearing, oftentimes endearing. I don't know. I feel like oftentimes it's endearing. Here's, I think, the biggest question for this in terms of how is this conference? I think this was a good conference.
Starting point is 00:02:34 But I think it's also just not marred. That sounds bad. I feel like there's two conversations to half of what did we think of the content of the conference in terms of our personal you know our personal gaming opinions but then also how is the con how is the conference constructed period and i think from a construction level it was done really well where it was i think hey fall 76 nobody knows what the fuck this is it's completely different we're going to walk you through this q and a part of it when it was like okay uh let's talk about the card game at elder scroll legends right it was quick he came out he talked about it was quick, it was over.
Starting point is 00:03:11 Elder Scrolls online. Hey, we've done this. SummerSets out now. We're going to put this werewolf stuff in for that kid on kind of funny games daily. I feel like they came out and talked about Quake Champions and stuff that I think the majority,
Starting point is 00:03:22 and I'm painting with a broad brush, the majority of people don't care about. A majority of our audience for sure. Us don't care about, right? But they got out there, they presented it. They presented their entire portfolio, which you need to do. They did it in a succinct way where it was rare,
Starting point is 00:03:36 as I'm looking through right now, right? I don't feel like any of these, in particular, overstayed their, You're welcome. I disagree with that. I feel like overall there were a lot of segments that were really tight, but I think it was not a tight presentation. And I feel like there was way too many things back to back that lasted a little bit too
Starting point is 00:03:50 long of things that quote unquote don't interest everybody, you know? Yeah. And like, yeah, how they handle fallout 76, I thought was awesome. That is the way that you need to talk about that type of game. But comparing this conference to last year's, last year's was so tight. The presentation was so on point. And I feel like what last year is lacked in surprise announcements, it was really just like, hey, here's the games that are coming. You already know, but here's an awesome way to
Starting point is 00:04:14 see these awesome games. I feel like this one was like, all right, we're a little rough around the edges. Some moments work better than others. But there was a couple genuine surprises. In addition to getting admittedly tame teases of Starfield and Elder Scroll 6, we did get Doom 2. We did get a new Wolfenstein. We did get more VR games announced and a new mobile game. I feel like there was a lot of surprises of things we absolutely didn't know we're going to be here. So I'm like, on that alone, think this is a better conference than last year. Interesting. Interesting. Okay. I just feel like the,
Starting point is 00:04:46 the tall man from rage from avalanche, I guess something happened with a cello prompt on. I keep thinking about it. I keep thinking about like that silence. Very, very weird. Shout out to our friends of Devolver. As we record this live, I just made my appearance in the press conference. Our chat's flipping out. Oh, fantastic.
Starting point is 00:05:04 The prey lasted way too long, I feel. But I mean, that spoke to prey fans, right? Like, Prey has an audience, and it's one of those Bethesda games that has that audience. I don't know that the, like, comedy sketches that they had from that spoke to anybody. And that's, like, that's being real. The person out of it before it with the mimic. The mimic, we laughed at when it killed because it was like a goofy weird thing.
Starting point is 00:05:27 And it was like goofy weird. I don't know. I don't know, man. It's just, again, I said this when we were watching the trail. The tone fell off what that game is. Even if the mode is supposed to be a little bit goofier, that went on a little too long when there was so many other weird moments. like Andrew WK, the hypest man in the fucking world
Starting point is 00:05:43 being kind of cringe worth. Like that sucks. That's who Andrew W., that's who he is. That's who Andrew W.K. He's a little cringe worthy. Him? Yeah. Andrew W.K.?
Starting point is 00:05:52 Yeah. No. What's the opposite of that? What he did that? That was just that's the Andrew WK I know. No, no, sorry. He wasn't. Oh, my apologies.
Starting point is 00:05:59 His performance being without any gameplay at a game conference. Sure. With super awkward cuts the audience that's like, I don't know how to do it. Okay, okay, I'm sorry. I'm misunderstood. I thought you're trying to do it's a performance.
Starting point is 00:06:09 No, no, he's fucking awesome. Okay, good. We love you, Andrew WK. Hell yeah. You want to run through what I got announced and go from there? So at the top, Pete Hines came out. We love Pete Hines.
Starting point is 00:06:18 We called him on the pre-show. K. He killed the game. He's so fucking good, man. He's really great. I wish he would host every conference ever. Sure. As you said, then Rage 2 came, it was the announcement of Rage 2.
Starting point is 00:06:27 Andrew W.K came out, performed, and they brought up the developers. We got to learn about Walker, the last ranger of the Wasteland. It's coming out in spring 2019. What do we think of Rage 2 gameplay-wise? I think it looks great. I think it looks like frenetic and insane and there's awesome
Starting point is 00:06:41 abilities to be used not only like super power but also just weapons and I think it looks fucking awesome. Yeah, I can't wait to play. By far that was the best showing this games had. Like that was like, oh wow, this looks really good. The lighting engine looked beautiful. Yeah. And it looked fun and interesting. I probably not going to play.
Starting point is 00:06:58 I don't love vehicular combat stuff. Yeah. See, that's my thing is like I'm not trying to insult Rage 2 at all. I think it's definitely nice that I think Rage 1 was so middle milk toast. say, hey, it's got this brown palette. It's a shooter or whatever. It's beautiful. I remember Charles talking about how beautiful it was. Rage 2, even in this thing, I'm just like, all right, I'm not a shooter guy, so maybe that's just it. But I was just like, this doesn't seem to have the personality that a Doom has or
Starting point is 00:07:23 a Wolfenstein has. And I feel like I'd be more inclined to go back and play those before I jump into this one. But that's just me who's, this isn't my genre. So I really, if you, if it spoke to you on some level of this. Slow moments of him walking through the interiors with the gun. I was like, this looks like Doom to me. Yeah. Yeah, I think it looks fucking great. I think they did an awesome job showcasing what the combat could be.
Starting point is 00:07:45 Then it was Elder Scrolls, Legends, the card game coming to Switch Xbox One and Play Station for later this year. Right now, of course, free on PC and mobile. Your progress will carry over to the other versions. That's cool. It's getting an overhaul. And again, it was like, hey, here it is.
Starting point is 00:07:58 Cool. That's our thing. We'll see you later. Elder Scrolls Online came out. Yes, they are putting in Wolf Hunter DLC soon, which is a werewolf thing, which means that Shaquille guy from PS. Kind of funny games.
Starting point is 00:08:07 daily has to go up and play it because he wanted it. Somersets out now. They announced doomed Doom Eternal then. Quake Connell had more announcements. That was a cool trailer. I'm happy for that. I predicted it. Again, one that I didn't expect.
Starting point is 00:08:19 Do we know that it's a part two? Do we know that it's... The way they talked about it, it's a sequel. Because they're like, yeah, it's what you want, but more of this and this. Yeah. Do you want to go to Earth and do you want to do this thing? Okay, cool. So I mean, I think this is Doom 2 just with a different name.
Starting point is 00:08:34 Find out more very soon. But no release state there, not even. 2019. Yeah, QuakeCon. We'll see what they say about it there. Up next was Quake Champions. There's a free trial this week. Go get them.
Starting point is 00:08:44 Quake champion. I did like the presentation. First off, I loved the set. I thought the arena style seating and the overall for Bethes. Super fun cool. I also love that each segment kind of had its own like finding its way to the logo of the new game. Yeah.
Starting point is 00:08:58 Cool shit. Okay. And then it was Prae's time. Pray came out talking about a free update tonight. And it adds three new modes, story mode, new game plus and survival mode. On top of that, there's the DLC, I'm sorry, moon crash, which has infinite replayability. This is available now as well. I'm unclear if infinite replay slash moon crash is the survival mode because I think that they sound very similar.
Starting point is 00:09:20 Moon, what they actually showed us, moon crash of enemy spawned, different locations, lutes in different locations. How long can you survive against all these different mimics and stuff on the moon? Seems like that'd be cool for people if they want to get into that. You were not into it, you said, or? No, I wasn't. But you don't care about prey in general, right? Okay. Then they had Typhon Hunter.
Starting point is 00:09:39 One V5, one player is the player in the game with the wrench. The other five are mimics. They can't mimic anything in the world and wait. We didn't see it at all. Sounds interesting. And there'll be a little bit more on that in a little bit. But that was something they showed there or announced. Cool.
Starting point is 00:09:54 Again, this is a weird one for me. But that's like it always is where really few of their games speak to me where I'm like, oh, I can't wait to play that. Prey was good in previews when I got home and played it. It wasn't bad. It just was like, ah, this is a lot of,
Starting point is 00:10:07 this is a little too RPG for me right now. I love the fact that they're supporting pride. I love the fact that they know it is a weird game that has its own niche audience and we're going to support it and we're going to let the studio make the stuff and put out new modes and put out free DLC and put, you know, good, good on you.
Starting point is 00:10:23 I like that they do that. Good on you overall with all that type of stuff. Because they feel like so many of their games. Yeah. They're like, we're going to keep supporting the single player stuff. Yeah. Later when they talked about,
Starting point is 00:10:31 uh, we're going to support this with dedicated service for years. going back and, giving moments to the card game and to Elder Scrolls online and to Quake Champions, which again, we don't give a fuck about. Yeah. But they know so many people do. And even the numbers they're talking about about the mobile games.
Starting point is 00:10:45 This is why Bethesda is one of these developers that, and I guess publishers, that has an audience that is dedicated to them. You know what I mean? There's people who care so much about the Bethesda brand. There's a reason why people work there for 20 plus years. Right. And there's a reason fans like, you know, care and buy everything they put out and buy all their clothes and want to wear, you know, do all these weird things and these mobile games they get into
Starting point is 00:11:07 like, Bethesda has his own culture. You don't have to worry about. Then they talk about Wolfenstein. It's coming, of course, on June 29th to switch. They talked about Wolfensstein Youngblood, though, which is a co-op experience set in 1980s Paris where you will play as co-op cooperatively, BJ Blascoist's twin daughters. It's going to come in 2019. That sounds rad. That sounds like, you know, everybody loves Wolf and Stein. I, you know, played more of than I thought I would before I fell out of it because it happens to me in shooters, but I'd totally be down to jump in and do multiplayer and call stuff. Yeah. Then they talked more about VR. They announced that praise Typhon Hunter. The competitive mode we just talked about a second ago is going to be in VR as well as
Starting point is 00:11:48 they're going to do a single player puzzle experience for VR. Then the Wolfenstein gets his own VR game as well called Wolfenstein CyberPilot where you'll be a basically a hacker who can take over the Nazi machines and they control them that way. Then they had a funny bit with one of the guys from Key and Peel, not Jordan Peel. Key. Key and Mike and Key. Keogel Michael Key. Kegan Michael Key. Okay. Yeah. And it was Skyrim, Mount Alexa. Skyrim various special edition.
Starting point is 00:12:12 Love the bit. It did go on a little too long. I don't care though. I think it's so funny that they would do that in a press conference. Shout out to Bethesda, man. They're fucking awesome. Yeah, Todd Howard's on stage, obviously. He's making fun of the fact that everyone makes fun of the fact that Skyrim, Bethesda won't stop. He embraced the meme, man. I love, they embrace
Starting point is 00:12:28 the whole thing. Todd Howard making, not Todd Howard. Pete Hyne's making the joke about Walmart early on. Yeah, that shit's just totally. Totally. Yeah, good on them. That was all great. And then it was time for the big boy, fallout 76 to come out and get some much needed attention love and tell us what the fuck this is. Bull points I wrote down, of course, it's a prequel. It's four times the size of Fallout 4's map. After 25 years in the underground, this is us coming out on Reclamation Day. It's 16 times the detail in terms of the map in the world. When you're out there, you can see distant weather systems. There's six distinct regions you'll be getting missions in.
Starting point is 00:12:58 It is entirely online. But then Todd did follow up with quote, of course you can play this solo. It's open world survival and every person character is a real person in there in terms of other vault people you're interacting with. He called it soft core survival. It'll be dozens of other players
Starting point is 00:13:14 in your sections, not hundreds, dozens. All your progression goes with you wherever you go. So if I go and play with Andy one night, turn it off, boot up the next day. I want to jump in and play in Kevin's world. All my progression comes with me. And apparently whatever I build moves with me wherever to. It's 100% dedicated servers.
Starting point is 00:13:31 There is a beta coming, but most importantly, it's launching November 14th, 2018. There's an Power Armor Collector's edition of it as well. Andy, what did you think? I was not expecting to like the idea of a multiplayer fallout. Mostly because I've never really been a Fallout fan. I've never hopped in the world a whole lot. Just something about the vibe, the aesthetic just always kind of turned me off. But watching four different people having fun.
Starting point is 00:13:58 fun in this sort of playground of the fallout world, like really intrigued me. And I think it's really cool. And I can't wait to try it out now. Tim, you've never been to fall out again. Yeah, you know, I don't really care. But I will say that looking at that, I feel like they're doing such a good job of addressing what seemed to be a lot of the big problems with these type of online games, like the dedicated servers, the carrying your progression over, small out.
Starting point is 00:14:20 It sounds like they're speaking to all the things you bitch about on games daily when we're talking about Division or destiny or the games that you... Sure. An online game I'm playing. I'm having a world. Yeah, exactly, exactly. Yeah, yeah. I don't know.
Starting point is 00:14:33 I really don't. Coming in, like, it was, oh my God, a new fallout, 76, great. And then it was the Jason Shry article that it's online only. And it was like, do, and it was building through.
Starting point is 00:14:41 And so then we start talking about it. And you, like, from the top, it's pretty cool. It's this. It's reclamation. Play very stuff. Okay. Okay.
Starting point is 00:14:48 This sounds awesome. And then even when he gets out into the world and Todd's walking us around, he's like 16 in his detail. I was like, that looks awesome. And then it was like, here are the new enemies. It was like,
Starting point is 00:14:58 everything. And then it was just like, all right, cool. And then let's get in with other players. And like when he showed like the, they showed the first thing where it was a, uh, uh, aggressive encounter where you ran and started shooting. And it was like, ooh, to me in, I know this is some weird thing to say for some. Fallout's not a first person shooter. Like we always used to talk about it with fallout three, right? Vats was there because it wasn't a great shooter and it was an easier way to get around. Fallout four improved on it for sure. But fallout four never felt buttery smooth. It never felt like doom where I was like even as a non shooter. person. Holy shit, this feels great. You know? Yeah, the child was blowing up with this too. It being like, I don't want to shoot and fall out. I don't want to run around. Like the whole, and that's the whole thing is fault's been about conserving ammo and not, you know,
Starting point is 00:15:38 I mean, trying to get headshots and bring up your crit rates. So watching it run around like, oof. But then they got away from it. They brought other people in. It was like, okay, cool.
Starting point is 00:15:45 We're this, this, like, first off, I love the HUD and everything that the, I know it's all attempt now, but like the way they were displaying character names, levels, health and stuff like,
Starting point is 00:15:54 that's all right, that's all right, we're doing stuff together. But even then it was running around and it was like all these giant shootouts and shit. And it was just like, all right. I don't know how to feel about that. And then it was like, and you're not alone.
Starting point is 00:16:05 You have to build your. And I'm like, I fucking hated building and fall out for. Like it was like such a chore that I totally ignored the entire game except for when they made me in the beginning and then when I needed the trophy at the end. And so like to see that be a major part of it. It's just like, oof, like especially for me personally. And this is just a Greg Miller thing of holy shit. A few hours ago, I just saw the division too.
Starting point is 00:16:25 and the division two looks exactly what I want the division two to look like. And then to see this and be like, ooh, why would I pick this multiplayer game over? And granted, it's November, so it's a different time period. But even like,
Starting point is 00:16:35 I'm so excited right now to finish E3 to come back to play division one with Andy and Kevin. Like to see that and just be like, ooh, I don't, and I'm not trying to write it off. I hope I get to tinker out with it 83 when we go down. I hope they show more stuff. I hope I get in the beta.
Starting point is 00:16:49 Like I hope, I hope for the best because I love fallout traditionally. But it's one where I finish that and I'm just like, I don't know. I feel like they're aware of all the problems that people had with building. I feel like they were aware with, they're aware of maybe that they weren't such a great shooter. I don't know.
Starting point is 00:17:05 I think that maybe they'd know that they're good enough to improve upon those aspects of the game. Yeah. When I heard that Fallout 4 had building, my initial thought was like, that didn't intrigue me in a single player game to build stuff, but to be able to build stuff and have other people come hang out in my shit. Like that seems more like, I don't know, just seems to make more sense. But I could see why anybody who's like a hardcore falloff end would feel sort of like a little bit trepidacious about this shit.
Starting point is 00:17:34 One of the big things too is what you've brought up before in, in a, I think it was the earlier conference today for Microsoft, right? Of like, telling a story in a multiplayer thing is so difficult. In Fallout, I think of it as a story driven game of I'm giving this, I'm given this quest and then fuck, do I side with the ghouls or do I kill all the ghouls? and what does that do to the story and where does it progress, right? So if it is just like, all right, cool, go take down this thing, it's super mutants and it's you,
Starting point is 00:17:59 me and Kevin running around being morons, talking about this and shooting them and I go back and I turn on the quest and I get the caps and it's just like, what was this? And again, this isn't me shitting on it. This is me very much projecting my own belief of fallout.
Starting point is 00:18:10 Now, on top of that, there is the fact that I love the fallout games from Bethesda Game Studios. So maybe I'm going to sit down and play it and having them explain to me and be like, you know what? Okay, or it'll start from Ground Zero and I'll build on everything I'm expecting.
Starting point is 00:18:23 because there's something cool, yeah, about a fallout that doesn't ender that we all play together and there's main things to go out to, but that presentation finished and I was like, wow, I'm not fucking crazed for this right now, you know what I mean? And that's new for me to finish one of these and not be like, I fucking can't wait to get my hands on it.
Starting point is 00:18:41 I don't know, we'll see. From there, we all got really scared because it seemed like Todd Howard is going to end on the Elder Scrolls Blades. Basically a game they've been wanting to forever an iOS or a mobile game that he dreams of coming to PC consoles, VR, and everything connecting. It's right now we're talking about, though, this fall coming to mobile. It's free. You can pre-order on the app store and Google Play tonight.
Starting point is 00:19:06 There's going to be three modes to it, Abyss, which is a road-like thing of how deep can you get in these dungeons that are constantly changing. Then Arena, which is one v.1 combat. And then town, which is the main mode that is your hub and it has your stories and has your quests. There is a town building mode involved with a hub there as you go through to do that. You go to play blades.com to sign up and pre-order and all that jazz. But a first person on a phone, Elder Scrolls, what did you think? I just don't care. I mean, mobile gaming has never really intrigued me.
Starting point is 00:19:35 Now, I would say why wouldn't people just play Skyro on Switch? But obviously it's not a phone. But this does not speak to me at all. I could not care any less. Yeah. I thought what I mean, I have no interest. in playing it. And because it's one of those,
Starting point is 00:19:50 I look at that and my first reaction is like, well, if I'm going to play an Elder Scrolls experience that isn't the traditional, I should really get into Elder Scrolls online. And I granted we're a different audience. I know they're trying to expand it and like put it on different platforms stuff.
Starting point is 00:20:02 You know, I think you got to laugh from us or maybe the room when Todd was like talking about how you can rotate and portrait remote. All right, that's cool that you've designed a game that you play in a phone. That stuff super matters.
Starting point is 00:20:12 I do like mobile games. And when it's in Portrait mode, I much prefer. That's why Pickle Blast. It's great because you can play it hand in and it's designed for that. Having said that, like, I feel like the chase to make a console experience on a phone, we should have gave up on that years ago. Like, people try with Infinity Blade and it. And it worked. If anybody was a huge success. It was a huge success. Well, yeah,
Starting point is 00:20:31 but like it also, it was fine. Like, being able to look back in hindsight, it's like, it was, we gave it more credit than I feel like we should have just because it was like, this isn't shit. Yeah, yeah. This is pretty good. It did the job of like, this is something to do when you're waiting in line of the supermarket or some shit. But that's all it did, really. I just feel like those experiences, I feel like fallout shelter is the right path for what they should be doing. I agree. I agree. And I feel like this is kind of, it's too ambitious for ambition's sake instead of actually going to be a quality experience that I think people are going to like. Now, the ability
Starting point is 00:21:07 to play on your phone against somebody in VR is like pretty neat, but I just don't know what the audience is there. Like, I feel like people playing these games would rather be playing fall out 76 or you know any other Bethesda game Jesus I don't the hell that was outside Kevin's looking not that we're gonna do anything about
Starting point is 00:21:28 I want to point out what happened Kevin talking your microphone tell us somebody just went onto the little island where the train thing goes yeah and like just plowed down the like sign that says hey go around this damn oh my god is it stuck there or they keep going they kept going but a cop
Starting point is 00:21:47 stopping them now nice hell yeah um oh you you you call You call it out and I didn't say or I didn't have it to my list for some reason Fall at Shelter coming to PlayStation 4 and switch also free for free that's awesome yeah Yeah, yeah but this cares man I there's so much little things like that that I feel like aren't that big of a deal But when you add them all together it's like man these guys really like give a fuck about video game as a video game as a whole with VR and mobile and single player and online It's like it's all of the things a hundred percent no and that's what I'm saying of like
Starting point is 00:22:19 Let me just finish real quick and then we'll get back to more thoughts Starfield, then he was like, Todd was like, let's talk about stuff that's not right now. Let's talk about stuff that's coming in the future. And he said, next generation, right? But I think he means like consoles now, right?
Starting point is 00:22:33 Or do you think he means the next next one? I don't know. I think he means next generation. Yeah, all right, cool. Starfield is... I know, I know. There's no way that Starfield is coming out next year. Which means it's probably going to be next gen.
Starting point is 00:22:46 Devolver's already over. Heads up, 20 minutes. Yeah, okay. So they said Starfield. it's their first wholly new original franchise in 25 years. And then the game that'll, then he said the game that'll come after that, which is the Elder Scrolls six.
Starting point is 00:23:00 Fuck yes. And you flipped out for both of them, Andy. I'm just so excited for Starfield. Like, space is the place, man. You know what I mean? Space is the place.
Starting point is 00:23:07 And I, it's just that dream of like living in the future and living in a space station and like, what could the, I'm just so stoked for this fucking game, man. And I think it's just the vibe of fallout that never intrigued me because it's dirty and grimy
Starting point is 00:23:20 and I never cared for it. But a Bethesda game set in with a sci-fi setting set like on a space station or going from planet to planet. I feel like this is, I feel like Beth is going to make what Star Citizen tried to make. The Star Citizen PC game that is still struggling and still trying to make this super ambitious game where you buy your own spaceship and, and you buy pieces forward and you go from planet. And there's dozens and hundreds and millions of planets or whatever out there. Yeah. I feel like they're going to try. try to out Star Citizen that game. And I'm just so excited for Starfield.
Starting point is 00:23:55 I don't know when the hell it's going to be here. Probably never, but it's like what excited me so much about Mass Effect. Like I love Mass Effect a little bit more than Dragon Age because of just that vibe. And I'm so into sci-fi and I can't wait, man. So back to your point then, overall is a conference, right? It, again, it all speaks to what I, I'm always in a weird place with this, I feel. Every year when we do this. And it's that thing of, wow, I don't play a lot of.
Starting point is 00:24:21 of your games. A lot of your games just don't connect for me. And there's nothing, you know, that games are art and all this different stuff. You have your different likes and dislikes. I never, so I don't connect with you as a player as much as I connect with you is like, man, you guys fucking get it. You guys are running a video game company the way it should be run because you're all just video game people and you care about the consumer and you care about what you're doing. So it is the fact that sure, a lot of these announcements maybe don't do anything for me, but I see how they do something for the Bethesda fan, which is why I think you look at our chat right now, as our chat has been going
Starting point is 00:24:51 and you see the, man, this was not for me or holy shit, I'm so happy, you know what I mean? And like most people are coming away with announcements, at least on some respect, they're excited for. Yeah, and you know, in regards to the final two trailers being the teasedest teases that anyone could tease.
Starting point is 00:25:07 Weird move for Bethesda. They've been a bit more reserved with that stuff. Yeah. And like, had this game's coming in three months in the past couple years or even within the next year, something like that, that's more tangible. And it's weird. Like I was taught in the pre-show. wonder if they kind of did this as like a fuck Walmart like we don't we don't want to leak we don't want our shit leaking like let's own the announcement even if it we don't have much to
Starting point is 00:25:28 say yeah um and get it out there and like i i i know a lot of people don't agree with me i really like the unicorn games i feel like not every game should be that way but i do think that having something to look forward to yeah and kind of give updates over a couple e3s like that's fun i like the death stranding uh kind of thing and then last last of us part two and and uh fond fancy seven remake If every game was that way, I'd hate it. But at a modern age where we only have a handful of them, I think it's cool that Bethesda has that as well. And I do think, though, that the Star Field did a better job.
Starting point is 00:26:02 Elder Scroll 6 at least give us a subtitle. Like, that was a, I feel like that was kind of a neutered. I agree. Well, I mean, that game is so far away at that point, right? If it's the game after Starfield, yeah, like, best case scenario, it's four to five years away, right? I still just think, like, put something out there, let people theorize, you know, like, let them start, like, talking, have something to discuss. We knew Elder Scroll 6 is coming, you know.
Starting point is 00:26:29 And it is nice to confirm things because that means it's in the pipeline and that means that, you know, they know that we'll be knocking on their door every year. Like, I don't know if this, if those two announcements were to sort of, like, say, fuck you, Walmart. To me, it's more of a, we got to end the show somehow because we don't have really anything that's exciting to end the. I think it was... I don't think it gave a fuck. Look at the last year's conference. Now, here's the things you know. Peace.
Starting point is 00:26:53 I just feel like I think they, I think they, they're smart folks over there, obviously. And I think they know that fall at 76 is going to be divisive. Yeah. Divisive. So, yeah, you can't end on that. So I think I'm with Andy that, yeah, it was something that was given, let's, let's, let's announce these things. Starfield's all but announced. And Elder Scrolls is all but announced.
Starting point is 00:27:09 They know that's going to happen. I think they could have ended on Fallout 76, especially because they had a release date that is this year. I think that would have been as strong. November, there's a Veda. Bye, guys. But then the fact of they talked about it. No, and again, I feel like the teases at the end definitely added to the, they get points for me for making this a better conference. Okay.
Starting point is 00:27:29 So talking about that, let's rank those conferences. Rank them conferences, rank them conferences. We're going to rank three conferences right now it's E3. All right. Ranked. Oh, shit. All right, I was going for the second. I don't think.
Starting point is 00:27:40 If I knew where the pen was for the whiteboard, I get the whiteboard gone, but who the hell knows? It's cool. Greg takes them and he puts them somewhere for me. Something tells me it's not going to be too hard. We can do the three. Alright, fine. Bring me the board in a napkin. I guess the eraser is here. You're on him hold the board for you.
Starting point is 00:27:52 Yeah, that's a good idea. Good idea. So yesterday we saw EA's conference. Today we saw Microsoft's and Bethesda. Now we're going to rank those conferences. Does anybody want to contest the fact that EA is dead last? Dead last. Dead last.
Starting point is 00:28:11 Dead last. Dead last. You lost, EA. Yeah. You sucked. I'll put a funny. Every year these fuckers. Fantastic.
Starting point is 00:28:27 We'll make it look pretty later. Yeah, you need to make a cool graphic later. I don't really want to rank them too. I want to put tiers. All right. Fucking, let's put God tier. Three. God tier, good.
Starting point is 00:28:38 Bad or horrible. S rank. Everybody says devolver beats all them. Yeah, well, I know. Horrible. Why are you trying? We have the numbers. The numbers.
Starting point is 00:28:47 Teared horrible. All right. I can ever, is it I before are you on this one? Tired? I before you Yeah, yeah I thought you're asking about horrible Horrible
Starting point is 00:28:58 Thank you You're welcome Okay You know what I'm gonna do this This is the Tim tiered Okay Because I'm not I wasn't prepared for this
Starting point is 00:29:07 Alright I'm ready to vote To Bethesda Bethesda Wait who's Tim tiered I forgot we had Xbox today Yeah Tim tier
Starting point is 00:29:20 Tim tier put Xbox first Number one Xbox and number one Xbox the number one. Congratulations. Xbox. Great. Great.
Starting point is 00:29:30 Yeah. Not fantastic. And then Bethesda. The old TT? Good. So I guess I have five that. I have God tier. Great.
Starting point is 00:29:42 Good, bad, horrible. Okay. Now, the question becomes this. How do you want to hand? Thank you, cool, Greg. You're dismissed for right now. Thank you, cool, Greg. Thank you.
Starting point is 00:29:51 It's a wrap on the guy. Everybody put up the cool Greg hand to chat. You know, we, Bethesda ended. We immediately rolled into our post show for Bethesda. While it happened, this is why we didn't want to commit to anything with Devolver.
Starting point is 00:30:03 Devolver happened and is already over. Yeah. A 20 minute conference. Okay. Is that required viewing tonight to get then ranked over there? No. Do you want to suck it up and watch the 20 minutes
Starting point is 00:30:13 now and react to it? No. Is it not even a real press conference you don't want to rank? Yeah, I doubt it. What do you mean? Well, last year's was a press conference. They're doing it in a funny cool way.
Starting point is 00:30:21 Yeah, I don't know. You want to sleep on it? You want to think about that? Sure. I'm going to watch it for sure tonight. I just want to make sure that, you know, it gets it gets in there.
Starting point is 00:30:29 Okay. It's 20 minutes. I don't know why you got a hate on it like this. I don't know. I didn't really like the vibe of it. You didn't like it last year? No, there's moments.
Starting point is 00:30:36 It went on too long. Well, this one was 20 minutes. So you're done. Yeah. Still. But they showed. Did they,
Starting point is 00:30:45 did they, did they, oh, whatever. We'll worry about it later. Yeah, this is still the fucking games cast, Kevin. A lot of people seem to like it in chat.
Starting point is 00:30:52 The devolver one? I liked devolvers last year. Then we'll check it out. Well, maybe we'll see what's going on. It looks like a mess right. I am lobbying. I am lobbying for it to be a ranked press conference. Ladies and gentlemen, this has been the Kind of Funny Games cast post-show analysis
Starting point is 00:31:06 for Bethesda's E32018 press conference. Thank you very much for joining us, whether it was live on Twitch.tv. TV slash Kind of Funny Games. As a YouTube video on YouTube.com slash Kind of Funny Games or on podcast services around the globe on the Kind of Funny Gamescast podcast. We'll be back tomorrow, bright and early. Square Enix press conference right now. Do we have a new last place press conference?
Starting point is 00:31:30 We'll find out in the morning. No way. There's no way. There's a chance that Square might be right to Tim Teard bad. Maybe even horrible. But it will not be worse than EA. I hear you, bro. Until then.
Starting point is 00:31:44 What about something? Nothing. I was just going to say. I was going to say I think it's just they run the rest of time. I'll see you tomorrow, Twitch and everything. You three keeps going. You three, subscribe, like, share. Amazon rhyme.

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