Kinda Funny Gamescast: Video Game Podcast - Fallout 76 Impressions - Kinda Funny Gamescast Ep. 194
Episode Date: November 5, 2018We give our latest impressions on Fallout 76, Spider-Man DLC, Castlevania, the final Smash Bros. Direct, and more! (Released first to http://www.Patreon.com/KindaFunnyGames Supporters on 11.02.18) Ti...me Stamps - 00:00:17 - Start 00:03:26 - Falout 76 B.E.T.A. 00:21:24 - Spider-Man The Heist DLC 00:35:56 - Red Dead Redemption 2 Update 00:45:18 - Castlevania Requiem 00:54:22 - Smash Bros. Final Direct Thoughts 01:19:47 - Mobile Game or Grunge Band Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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Ladies and gentlemen, welcome to the kind of funny, the first ever, episode 194, the Kind of Funny Games cast.
I started as Games Daily.
I didn't know it.
Six away.
The only reason that I messed up was we just had a thrilling pre-show that you can get by going to patreon.com slash kind of funny games.
For $1, you could have been watching live with us, but for a couple more dollars, you can get the video with the pre-and-post show attached or, yeah, a whole bunch of other stuff on Patreon.
That's pretty cool.
But that conversation, 27 minutes of thrilling conversation of Greg Miller's 9-year-old YouTube comments that we found.
Yep.
Pretty beautiful stuff.
Somebody's got to be out there to ask a hard-hitting questions on Avrilavine videos, and it will be.
It will be.
Thank you, Kevin.
Just trying to start the conversations.
Everyone else is scared to do it.
The change you want to see in the YouTube comments.
I don't need, you know, you're stupid.
Averalveen music, not good.
Let's talk about the content.
Let's talk about the real content of the video.
Why is she so mean to this man?
What did he do?
Spin me a yarn.
I don't care.
Everybody go to the what-the-hell music video from Avrilavine Vivo, I'm sure.
Fucking tell me what happened.
Yeah.
Tell me what happened, man.
Let's get to the bottom of this.
This is the kind of funny games cast.
Each and every week, we get together to talk about video games,
all the things that we love about them.
I'm Tim Getty's.
This is Jared Petty.
We got one of the coolest dudes of video games, Greg Miller.
And God damn, back on the boards.
We have Kevin Kowloa.
Please go on Cap Cam.
Please.
Yeah.
Who has this freaking bag of red hot Cheetos.
And he's just.
He looked at me, made eye content, and just licked each one of his fingers.
Just so you know, I didn't have to do it that way.
No, I know that.
I was like, oh, I'm going to give him some special to start the show off today with.
You have rarely been more gremlin-like than you were in that moment.
Jared, I'd like to apologize.
I didn't mean for you to have to see that.
Yeah, it was amazing.
But it's collateral damage, man.
Okay.
I feel like I was caught within the blast.
I like that Kevin goes out of his way to turn on the kev cam,
and then also out of his way to lean out of the frame of the kev cam.
not man because that's the magic that Patreon producer
Travis Barrett wants to see
He's been supporting the show for a long time now
Thank you very much for that
You too can support the show
We're going to patreon.com slash kind of funny games
Getting all the cool stuff I told you about earlier
It's worth it
It's worth it's worth it's worth it
Thank you
But right now if you were to do that
And go help us on Patreon right
You get all the benefits for the month
You get a whole month
I understand at the end of a month
You hear oh man if I give a dollar
I get to watch you're like man
One dollar for a whole bunch of content
I'm getting for only half the month
Not a good deal
You do it right now.
You get the whole month of November.
You get the whole month.
You get the party modes early.
You get to watch games cast early.
Think of all the AMAs we've done for games cast that you can now have access to.
Those have been pretty good.
Yeah.
Oh yeah.
I appreciated not.
The last one was good.
The one before that where we got drunk and put up our feet and we're just like ranting for hours.
That was real good.
Real good content guys.
It was.
That's what we do.
We over deliver.
Over deliver.
Under promise with kind of over deliver with shenanigans.
I thought you're going to go with funny there.
No?
That would have been way better.
Yeah.
I was sorry.
I was going to start the shenanigans.
It's our new brand.
I'm spinning off, start my own Patreon.
Everybody who's with me?
Kind of shenanigans.
It's too hard to spell.
Yeah.
You've been playing a game that a lot of people have been asking about.
A lot of people want to know what your opinions are on it.
I don't think that you've given your opinions anyway.
I have not.
I've stayed away from it, Tim.
This is the opinion show.
So everybody at home, crack open a case of Greg opinion.
All right.
And that game is Nintendo Dogs.
Man, I've been waiting.
Oh, man.
That game is.
Fall at 76.
B-E-T-A.
Right.
Break it before entry or whatever the fuck it's called.
Pull it.
I forget what they call.
They're beta.
They're fall-at beta.
Right.
I, of course, your progress carries over.
To which I said,
all right, I'm in.
I'm in.
Let's get it.
But I did, though, of course,
I went on my trophy.
So I was waiting for the PlayStation version.
This week, they finally popped the PlayStation beta.
Yeah.
However, this is a dumb move.
I should just play it on an Xbox.
To have more time with it,
to have more to say about it.
Here's what I'll tell you,
right now, which I find the most salient point
about the Fallout 76 beta gentlemen.
I don't know how I feel about it, but
I want more of it. Okay.
Good. Good. And I don't know if it's because I want more of it because
I need to just see what's going on really, but like
if you're not paying attention, fallout isn't your thing. I totally understand.
What they're doing with this beta is that it's
not just on all the time. It's on in very
specific windows. So for me
waiting for PlayStation to get there
because I thought I'd carry my character over, I
should have paid more attention and thought this through.
Because what happened was Tuesday we finished the game over Gregi show.
The beta had already started.
I went out there and put in two hours, right?
And then the next beta session started like today.
So today I jumped in right before a recording, did like another 30 minutes or whatever.
My thought, the way I play Fallout, of course, is I love this narrative.
I love the world they're creating.
I want to get lost.
I want to explore everything.
The way I've been playing Fallout 76, the beta is, oh, fuck.
I can see it's like fucking Majora's mask.
I know the moon's about to smash you the surface.
So it's like, show me everything, see everything.
What's happening?
And I'm just running around like a moron.
Like, you know, not paying attention, not listening and stuff.
Especially on Tuesday where I was trying to get the most out of it.
So it's a weird one of from the announcement at E3, hey, this is what it is.
You have a lot of questions.
I'm Todd Howard.
I'm going to explain all these things to you.
It went from, all right, cool, multiplayer fallout.
I don't know, but it's more fallout.
Then I watched the E3 presentation.
Like, ooh, that doesn't look like my fallout to then hearing more people talk about it.
the previews happening,
doing the Best Buy
Fallout party
where I was actually talking
to Fallout fans
who had already been doing
the beta
who were already
hyped on it.
I was like,
okay,
I want to play the beta
and I want to get into it.
I feel like as I play it,
there's mechanics involved
and things happening
that I don't understand
yet all the way through,
right?
Like even the card packs
of how they're doing perks
this time around
and you're special and all that jazz.
It's like cool,
I'm so early and I'm unlocking
them and just applying them
and going off and doing it.
I'm not seeing the normal progression.
I'm not feeling,
the usual satisfaction of a fallout, like level and a ding.
You know what I mean?
Like,
all,
it's time to go.
I'm excited about doing this.
But it's because I'm playing it so awkwardly, right?
Where it's like,
what I appreciate it,
and I assume it'll be like this in the game,
is that you got out of the vault real quick.
Like this is it?
Yeah,
your traditional fallout where you spend a ton of time in the vault to then get out for
they can teach you.
They're assuming you know fallout to some extent.
So I at least-
not squashing rad roaches in the vault,
not find it a pistol.
Yeah, right.
It's very much like you wake up hungover.
Everybody's already left to get your shit and get out.
Oh,
fuck, all right, cool. And then you get out there and it's so bizarre to get out there and
see other vault dwellers running around in their jumpsuits. But it's kind of cool.
Yeah, that sounds interesting. I'm not a multiplayer dude. So it's, and I, so many people
then point out to seven games in the last year and half that I've loved it are multiple.
But it's, I'm still running around being by myself with it. But then that first night,
the two hours, I don't know if you, oh, you might, you were in the other room talking to people.
Yeah. Like at one point, I, I pulled my entire drawer out of my desk and it slammed out the
ground or whatever, yeah.
It's because I was looking for a mic
because randomly while I was
running around the world, a dude ran up to me
and he was like, oh, beyond.
Holy shit, I can't believe I'm playing with Greg Miller.
And he started telling me other things
about what's to do in the world.
And I was like, fuck, like, this is actually kind of neat.
Yeah, and I couldn't find a, we didn't have a microphone
to plug in.
So that poor man thinks you're a complete jerk and just didn't want to talk to him.
I PSN message them.
Okay, good, good, good.
But it was like, huh.
And it's that it was like,
huh, like if we were to get a world together
that is just the kind of funny best
friends, right? Like, this seems like that would actually be kind of cool to actually have them and
talk to them. And we all go do our things, but we're there. But it's unequivocally fallout, right?
Like, there's no, you, you looked at it. Yeah, that's a question I'm going to ask you right off if you
don't mind. Because I adore fallout. But when I was watching you play for a very brief period,
what what it looked like just from the sofa in a few minutes glance was watching somebody
played Fallout 4 in first person shooter mode. Sure. And running around mostly exploratory and
combat oriented stuff. Do you not play first person when you play football? Sometimes I do. But how is it?
Well, I mean, always I do really. But how is it different than that? What, what makes it feel
to figure out. It's this weird mashup of playing it and looking at it and running around. Like Andy came in and he's like,
oof, I just don't like their engine. Like, you know, and it still looks. And that's what I mean by it's
unequivocally fallout. Like it looks like fallout. It plays like fallout. But then it's this weird thing of
going to Vats. And this is me in my two hours.
going to VAS and it doesn't freeze time anymore,
but it still highlights them,
and I eventually unlock the ability to, like, target things,
but I still don't fully understand how it works, right?
That's why I said first-person shooter mode.
Yeah, because if you weren't using VATS,
that's why I wasn't talking about not playing first,
so it's not by the shooting part.
Yeah, and so that was my thing is I'm not awkwardly, I guess,
but found myself in this playing melee,
which I really don't play usually with Fallout.
I usually am like I have my one handgun,
I'll upgrade it, one rifle, I'll upgrade it,
and, you know, always target the head,
didn't, you know, go about my business.
But, like, all right, cool, you know, there are the dogs running at me, right?
And I'm, like, hacking at them instead.
Like, if I have the gun out, I'm switching away from that and running into the robots
we're seeing on the event quest, right, that had gone rogue.
And I shot at them and I was like, oh, this weapon is not in any, I, granted, that's the
whole game upgrade, use a workbench, make it better.
But it's in this weird space right now where I'm still so very in this tutorial, right?
Where it is, like, you know, I just hit level five before this.
But the things are very much like, go get water.
Now bring it back.
Now purify.
Like, they're teaching me these mechanics.
And so in the same way, like, you know, how I was talking to some people last night
who have been playing more than me at the Halloween party.
But the same way we talk about Red Dead.
And I'm just like, I don't know about this realism stuff, right?
Like, one of the red flags is you have to eat and drink in the game.
And like there's those separate bars for it, like, aren't just health.
And somebody last night was talking about like, you have to do it all the time.
Like, it's annoying.
And I was like, ooh, okay.
So today of like learning to purify water and cook a steak and do this stuff.
It was like, okay, this is all right right now as I'm running around.
but it's not what I want out of this game,
but how much am I really going to have to do it?
And as I level up,
and if I invest my level up points and the abilities,
get away from that, you know, get more out of my food,
do all these different things, will that,
right now I'm not annoyed by it,
but again, I'm not like doing the, you know,
similar red to the six-hour session,
I need to sit down and happen to the game.
Yeah, I wonder about stuff like that,
because you enjoyed Monster Hunter World,
which requires a fair amount of eating
and crafting and cooking and maintenance.
Can you say why you're worried this is going to rub you the wrong way on this?
Well, I mean, fall out there is like you're out there
and you're wandering the wasteland,
and I want to, I like it for the stories and little episodes you get out of it.
So if it is that I'm on a really cool storyline, like I ran into Mothman before this.
And I was like, that's pretty fucking cool.
And he's huge and he's like way too high level for me to deal with.
But I'm like, I like that.
Like I think the world for a Bethesda game is pretty.
It is the same thing of like you look at it and it's got the hard edges.
And like, yeah, when the mongerles run up to me, I'm like, whof, you are very polygonal.
But it's like, you know.
You want that freedom to explore.
Yeah.
And being held back by having to eat and drinking.
Exactly.
The coolest thing about fallout always is like, what is that, right?
You see the little outline on your radar.
You're like, wait, what is that already?
And you get to and you find out.
I'm just, I'm not worried actively about it.
I'm just wondering what it's going to be like in a long play session of how much do I need to eat.
How much do I need to drink?
The, you know, I'm unlocking all these different quests and things to do.
But they're all the same like, you know, a diamond, I guess, or whatever square that's yellow.
So like when I'm glancing at the like radial compass, you know what I mean?
I just have all these boxes.
I'm like, why aren't these colored differently?
Like, what is in?
Like, I got to go in there and like turn them off, turn them on.
There's a bunch of little things that seem quality of life different than Fallout 4,
but it's been a while since I played Fallout 4 where I'm just like, okay, I got to just,
it's definitely a game if they're not relearned, but get back in the swing.
Yeah.
Yeah.
Yeah.
Especially, you know, like where X's, you know, your action button, but triangles jump and stuff like that.
I'm like, oh, right, I got to get to a very specific part of it.
But then there's the opposite where I am, I find a, I stumble on a brain.
It is.
Turn off all the objectives.
fuck it. I'm gonna wander over there, find a place, walk in, it's pitch black, hold the circle
and boom, you know, your pit boy gives off that green light and you get to explore and it's like,
yeah, cool, this is fallout. This is what I want from Fallout. And it is like making a goofy
character and then putting on shades or dyeing your hair, finding the new, you know, radar
or whatever, and then seeing other people run up to you and stuff. And I don't know. There's
weird stuff of the cooking and crafting stations. Like, this is a weird choice I feel, but
Like if somebody's using it when I run up to it
I have to wait for them to finish using it
Like I can't just use it
Which is like
That seems stupid
But then data terminals I didn't have to
There was a woman using a data terminal
I ran up on that
It popped up and I was able to do everything
So these may be things that get fixed after the beta
Like the frequency of
Yeah but it's also
It's that
But it's also
I bet they won't be as big of a deal
When we're all not in the exact same place
At the exact same level
Because it is very much that
I would run over there
And see somebody run past me
And then I would run past
I would do whatever I need to do
and then run behind them.
And I'm like, oh, I'm your shadow.
You're doing the same quest.
You're just a step ahead of me.
So, like, I'd get to the crafting station and they'd be there or the cooking pot or whatever.
Then they'd get up and leave and then I'd take it and then move off to the next.
So predict my future, Greg.
Sure.
I adore Fallout.
Yeah.
And you also know that I don't typically play a lot of online games.
Yeah.
For me, one of the greatest joys of Fallout, I play practically purely on PC because I love cheating.
I think Fallout is a better experience when you break.
break it.
What do you, how do you enjoy about?
Well, Fallout allows you to cheat in about a trillion different ways, especially
what does it mean to you?
Because like mods and stuff, that's different.
But I mean, like, you're saying like...
You're saying like...
No, I'm talking about just the ability to drop ammo, upgrade weapons, change behavior of things
around you, create enemies, do weird stuff like that.
That's part of the fun.
They give me this really interesting playground and then I further fool with it so that I'm filling arenas with robots and making them fight one another for my amusement.
Gotcha.
Why not?
Yeah, okay.
obviously not going to be a part of a massive online community game with this.
Is there going to be enough open-ended weirdness to captivate me in this particular fallout?
It's a great question.
And I definitely don't think I have the answers.
My prediction would be no.
My prediction is in the same way when fallout four dropped.
And we were all so excited.
And then we all jumped in.
And remember you,
I remember you me and calling on a games cast and you asked me, like, what do they need to do?
What's the bare minimum you're expecting?
And I was like, I'm expecting fallout three.
but a little bit nicer.
And that's what we got with Fall Out for.
And it was like, it was that thing of like,
well, it seems like, yeah,
that they kind of sequestered themselves
and didn't pay attention to what the Witcher was doing
or whoever else was, right?
In a year of Assassin's Creed Odyssey
of Monster Hunter World,
of Red Dead Redemption 2,
this feels even more quaint.
This feels even more like,
all right, this is more fallout.
This is definitely not pushing that
from the two and a half hours.
I feel like it's pushing the needle.
It's going like,
wow, this is a new cool thing that I have to be a part of.
But do you think that the, because I remember, like, you guys from Fallout 3 to 4,
you were so excited for 4 to come out.
And even like with all those conversations, and even when you were checking your hype
levels, when it came, you were still disappointed.
You weren't like hating on it.
They were just like, ah, they just did the bare minimum.
It's bare minimum and I wish there was a little bit more than this.
I didn't realize that, actually.
I don't think we've ever talked about this before.
So you were a little disappointed by Fallout 4?
Yeah, again, so what we're talking about, all they did for me was meet the bare minimum.
They didn't like it was still very much
Bethesda's fallout which is crazy to say like isn't that you know what I mean but it
hadn't kept up with modern changes.
No, that's interesting.
I should really love Fallout 4 and thought it was a vast improvement over 3 which is probably
discussion.
Well, I think it's an improvement in a lot of ways.
I'm not arguing that.
I just don't think it was like night and day.
Holy shit.
I can't believe I'm playing this.
I felt like the shooting was right on its own just a ridiculous quality of life jump right there.
See again, but this is my thing, right?
Yes, I expected the shooting between fallout 3 and fallout 4 to be better.
Yeah.
I kind of expected to be.
even better than it was. You know what I mean? Like, again, when you talk about like how first
person games and shooters and stuff have progressed since that. I wonder if I gave the mental
Bethes to pass just from like, hey, going from Daggerfall up to Eldersk or tomorrow end, the way
that they iterate on games. I was probably preconditioned to expect a more iterative than
innovative approach. And here's something that's interesting already for me with this fallout,
and especially with the, hey, you have a little bit limited time. You have to run through it.
blah blah blah.
Yeah.
They're using audio diaries all over the place.
You know,
the ones you pop in your pit boy,
right?
And so far,
they're excellent.
And they're doing the thing that I love of,
you know,
the game doesn't pause because it's online.
So I started a tape and I start hearing the overseers message back to,
I don't want to spoil stuff,
that is really cool.
And, like,
is part two or three from what I already heard?
And I was like,
oh, cool.
This is a neat payoff.
She starts talking.
But then I can also go into my menus and I'm managing stuff and I'm eating and I'm
drinking and it's not stopping the tape, right?
I was bitch.
about that being one of my main complaints
of the game of, we put it on all this work
for these awesome audio diaries and if you try to do
anything else while it's playing, it'll stop and you'll
start it and fuck it all around. So it's like
on that level
it's exciting of like, oh cool,
it'll be fun to wander around, find those
environmental storytelling, find those
weird side quests that have that while I'm
also managing all the little things they want me to
do. And if that's the case, if I'm being
entertained while I'm eating or drinking
or purifying water or whatever, it's going to be
all right. And I'm going to be fine with that, I think.
But if it is just cooking and just, I need water, I'm running around, I'm screwed, I don't know.
I'm fascinated because I'm not, even now after playing it, I'm not, and again, didn't play that much of it, which I think is a huge part.
Still, I'm not like, I'm going to play this one for 100 hours or I'm going to play it and immediately stop or I'm not interested.
I mean, it's still very nebulous of like, I want that final game so I can just sit down and commit to it and be like, all right, I'm in or I'm out.
Because even you figure the, for me, with Fallout,
it's always so much fun to make the character
and right and decide what the character's going to be
and how I want him or her to look
and is it going to be Taylor Swift?
Is it going to be Clark Kent?
What am I going to make?
And in this one, it was like,
ah, fuck, I'm already late.
Oh, no, it's nothing looks like me.
All right, because I'd like it to look like me,
but I don't have time to make it look like me.
So it's just like...
Can you change it later?
Yep. You can change the fly.
Cool.
She's a girl.
All right, we're running around.
Name her babes after a back girl.
Now we're just out, you know,
It's so not I'm just running around playing and like I love so much in these role
playing games of giving that character a story and what's happening.
Then to me this feels like for for all the kind of like worry that people have for
Fall of 76 of being a different type of game.
Everything that you're saying, I feel like benefits having real people around you,
being able to see the character.
Like if that is such a touchstone for you of what it is.
You're right.
And what Jared saw how about like kind of using it as a playground,
I feel like having other people to either do build that with or.
see what they built and just kind of walk into it and see it sounds kind of like a cool thing for fallout
especially with building your camps and all that stuff because i you know i did that and like there's
the portable camp thing you put down and then it was all right build the floor and i didn't have
enough resources but i started to it seemed like it was already functioning better than the fallout
for building mechanic that i did not like that was a turn off for me now granted i you know put down
four pieces of the floor and a one part of a wall and i was like all right well that worked fine
off to the next thing so you didn't full with any of the dLC building stuff or any of that
No, I never came back to that stuff.
Yeah, I planned on the game and bounce.
Yeah, yeah.
Yeah, I don't know.
It's really a fascinating equation of what it's going to be when November rolls around and it drops.
And it's like, okay, cool.
Like, I'm down.
I want to play more.
I want to fool more with the beta.
If on these days, I have time to jump in and do it.
But I'm way more excited for the final version, add some kind of funny best friends,
and then figure out how all this works and try to figure out as we go.
What's the word in the street for the beta right now?
because I haven't really seen too many people talking about it in like industry side of things.
I think the word on the street is, yeah, you just came out at a terrible time.
Yeah.
To launch this thing during Red Dead's time, not that you can get away from it.
Like, you know, all the oxygen snatched up.
The only person I know who's tinkered with it is Andrea.
And she was just like, yeah, it's more fallout.
Yeah, it's fallout for all right.
And that's either a good or a bad thing depending on who you talk to.
Yeah.
For me right now, it's, it's an interesting thing.
I'm interested in that world and what it is.
And, you know, I think the colors they're using are great.
It's very, I don't know anything about West Virginia, so it's cool to be exploring a new town or new state, I should say.
Yeah, I'm fascinated.
I want to spend a lot of time with it, but I'm still not, I want to spend a lot of time with it because I'm in love with it or because I can't, I just can't figure out how I feel about it based on this way.
And I'm playing it wrong.
I'm not playing it the way I want to play a fallout game.
How are the monsters?
I haven't seen that many.
Like, Mothman was awesome, right?
And then during the Best Buy stuff, I saw a bunch of videos and Vets and gifts, they all looked cool.
But in terms of things I've actually fought, it's like robots,
feral gulls who are actually in outfits this time, it seems more of a lot in a lot.
Rarely am I finding a naked feral ghoul.
It's usually I've fought a fireman feral gull.
A policeman.
Close having had time to rot away.
Exactly.
It's a much different time period here.
And that's like, again, to the, and this is such a again, early thing, but the overseers audio
diaries, like, not that I forgot that, but, you know, she goes somewhere and has a
conversation with somebody in these diaries.
And it is like, oh, right.
Like, it's not that long ago.
Like, you said goodbye to people out here.
Yeah.
now you're coming back to talk to them in an interesting way.
Yeah.
Yeah.
Very cool. Fallout lore.
Yeah.
There you go.
So yeah, excited.
Next game I want to talk about.
Spider-Man, D.L.C.
The heist.
And they say that a hero can save them.
They do say that.
So you sold me on this last week.
Hell yeah.
Last week on Gamescast, you gave your impressions of it and all that.
Cool, great.
Coming in hot.
Wow.
Double.
Double Red Bull.
Love it.
You were up early.
All the way.
I was up.
You beer me.
Cool, Greg, can you ice coffee me?
Thank you, sir.
You sold me on it.
I was going to wait for the three DLCs
saw it come out and then just kind of play through all of them
or if they were getting whatever reviews, maybe not.
It was one of those things where I'm like,
I want it to be good and I want to be with my time.
I traditionally haven't been the biggest fan of single player DLC.
It always kind of feels undercooked.
It feels like it's too much of a side story
that's not actually adding to the world
that we fell in love with
with whatever the single player game is, presumably.
And everything you were saying,
I was like, you know what?
This sounds like it's worth my time now,
and it absolutely was.
Brad.
Everything I just said about not liking single player DLCs,
this was not that.
This felt like it could have been part of the full game,
but it also felt different enough that I'm happy it was its own thing.
I'm happy that it had focus on Black Catat,
on building this new relationship that wasn't on top of a bunch of other stuff
happening, right?
And I loved so much I when I first played Spider-Man I felt like it was like a season of a TV show a good season of a Spider-Man TV show and this totally felt like it's the beginning of a three-episode arc in a season that like would be that that point where you're kind of getting away from the main plot to like see what else is going on and build the world
But because of how video games differ from TV it allows it all to kind of feel bigger I think like it totally expands
the universe that they've built, the New York that they've built.
And without getting into spoilers, I feel that they handled Black Cat better than I've seen
her in almost any form of media for Spider-Man.
And I can say the same thing about a lot of the characters that Insomnia kind of reimagined
for their universe and how they all work together.
And her backstory and the characters they introduce, it once again makes the universe feel
like it's lived in and been going on for a long time.
And things that happened 20 years ago are affecting what's happening now and are going
to affect what's going to happen in the future.
And it's like, it just makes me think about the sequel of the game and be like, wow,
like they can go in so many different directions building up on all of this.
And so much of the backstory isn't required, but it makes it so much better.
Well, I appreciate so much about it.
And I touched in this, I think, a little bit last week, is the idea that they present
Black Cat and like you're saying, they present a world that's lived in and things have
happened in. And when we meet Black Cat, it's not a wall of text explaining backstory. It's not a
long conversation explaining backstory. It is a, hey, this is what's happening. And then you're left
with the question of like, okay, what was, did how, and where are we in a timeline? And then the next
thing with, you know, Peter talking to MJ gives you an answer. And it's like, you've thought this
through. This isn't some weird tacked on side story. It is like, no, there is a web, no, no,
here that we're actually going to talk about and we're going to, you know, address those things.
And if you have a, that's a question, of course, I would think of.
They're going to have a, of course, you'd think of answer.
Yeah.
No, totally.
And I think that where it fits in the timeline is a very interesting place to be.
And I feel like it's ballsy of them.
To be like, you know what?
Fuck it.
We're going to do what people kind of want from this.
But I almost feel like it was too good to be true.
Where it's like, they answer questions about where characters are at in their new lives
based after the first game.
That I'm like, oh, didn't expect you to address that.
that early. Like, this is cool. This is getting my gears turning of like, oh, where are we going
with this? And I'm interested. Well, single player DLC on a AAA game has become, or is perceived as a
tremendous risk now. I mean, there's a time that we sold DLC against games just so, oh, yeah,
we can monetize this, put it in, we know a certain number of people are going to go out there
and buy it. But now it's so expensive to even make these little slices that are tacked on that
Perhaps to get it through production, you almost have to have that level of storytelling.
I mean, maybe this is a case where somebody sat down and said,
if we're going to spend X million dollars adding to this,
then we're just going to have to make sure the writing's top quality,
that we take some risks with it,
that we get enough buzz for people to talk around it while Red Dead's going on.
That becomes a 1.5, right?
It's a Spider-Man 1.5.
Because that is the thing is, in a non-spoilery fashion,
like based on what you're talking about, conversations you have.
have in that game that make you go, oh man, I didn't think you'd address this that early.
I bet that that's, that's not just thrown in there as like a cool wink.
That's thrown in there because by episode three, there's going to be a payoff to that in some way.
Absolutely.
And it's like, and I can't remember a time where I've ended a game and been like, I need to know
what's happening now and knowing I'm going to get it next month.
Yeah.
Yeah.
This month.
And that's the thing with this episodic content for them is like, it's, episode one was so strong
that I really feel it makes it.
must play. Like that's day one.
Because now you also know you're getting to, right? It's day one set aside four hours that
night and you can 100% it probably get through the story for sure. I mean I did. I had 100%
in it and probably like a little less than four. And that's, I don't do that. I don't 100%
games like that. And I was going through and once I beat it, I'm like, I'm not that far from
just getting everything. And it's fun. And I guess that's, I've talked about story and that's
definitely my favorite thing about the DLC. But the gameplay. I feel like they did insomniac,
knocked out of the park once again
of making things fun.
They iterated on a lot of the
gameplay modes they had in the Spider-Man game
but made them better.
God, I keep forgetting your name.
Speedball.
I think Speedball as a character.
Her challenges are
just a better version of the drone challenges
in Spider-Man.
And I like that because there was something there
but the drone things just weren't
quite great.
And playing the speedball something like,
These are great. These are actually really fun.
I feel like I want to replay them to get a better score.
You know, like there was multiple times I did it.
I'm like, oh, I got two out of three of the things.
I'm like, I think I can get three, though.
I didn't need to.
But I was like, I'm going to give it another shot and try.
See, what I did is, I don't think we talked about this last time around,
is that I felt so lost for the first hour of Spider-Man in terms of the controls.
They're like, oh, my God.
I just played Red Dead.
I just played Assassins.
Like, I'm three or four action adventure games away from Spider-Man already.
So it's so hard to remember how to get back.
in the swing of things.
God,
great.
I'm sorry,
everybody.
It's good.
That,
like,
I didn't 100%
the DLC
and I thought about
coming back to the next time
and I was like,
you know what,
I'm going to leave it.
And then the Monday
or the Sunday
before the Tuesday release
of the next thing,
drop in,
get great,
that way I can run and go.
Yeah,
you were saying that last time,
and it surprised me.
I was like,
fuck,
I got to do this.
And I had such a good time
with this game that I was like,
I'm going back to the other one.
I'm going back to the first one.
And like,
maybe I am going to try to platinum it.
I never platinum a game ever.
Thanks, cool, G.
I never actually have 100% in games,
but I remember platinum the game.
And I was at like 60% or something when I looked at it.
And five hours later, I was like at 80%.
And I'm like, all right.
All right, it's happening.
I'm having so much fun.
This is great going back and doing a lot of stuff.
And damn, there's so much shit in Spider-Man that I didn't even know.
Because I didn't do all of the,
What did you run into?
Just different characters and things that happened.
I mean, this is not a spoiler.
This is a spoiler for the main game?
It's a spoiler for the main game.
So you should have a side story too?
Exactly.
It's like I didn't do that many task master stuff.
So I don't know he just fucking shows up out of nowhere and there's a boss fight.
Yeah.
Like that's fucking cool.
Hell yeah.
You know?
Like there's so much in this game that feels worth doing and it makes the side stuff not feel like side stuff.
It makes it feel like juicy content that's worth worth.
playing.
But it's not all good.
And I feel like I do have some criticism of the game.
First off, from just a, not all the game modes hit.
The bomb diffusal stuff is simply not fun.
Oh, where you're swinging around and everything.
The remote control drone.
Oh, the Spidey drone.
Where you're going through and you have to listen for the beeps and just the way that it controls.
I'm just like, this isn't fun.
This shouldn't be in this game.
It should be removed from all video games.
Ninja turtles taught us that.
They did.
They did. Damn.
That damn level.
Yeah.
This, though, it's like every time I'm doing it, I know what I'm doing, I'm not having fun doing it.
And if I'm not, why, what's the point?
This could have been a cutscene, you know?
That's one of the side missions that reoccurs over and over again?
Yeah, it's also part of the main story, too.
See, that's my thing is I did it once in the main story.
Because I was trying to get through it for review.
So I did it once the main story, and I haven't done all the side stuff.
So for me, it was like, oh, this is a weird, goofy thing, whatever.
It's clear they know it's bad because there's a whole bunch of,
bomb defusal.
Bomb defusal is one of the like side missions that you have to do, a whole bunch of different ones.
And not too many of them are the remote control car.
Like a lot of them are swinging around and like...
He's a remote control spider.
Time stuff.
And it goes back to the kind of like, it uses the same gameplay as the dock like...
Oh, okay.
Voltage.
Yeah, yeah, yeah.
I like that.
Yeah, those are fine.
But the biggest problem I have with the DLC was the polish.
This might have been.
And the...
Go ahead, sorry, no.
The least
polished AAA game
experience I've ever had.
Now, what I want to throw out there is
I would have mentioned this if it happened to me.
You came in and talked about this.
None of this happened with my Spider-Man,
so I'm not sure if they patched it
between when I finished it and you played it or what?
From what I understand, as of recording this,
the patch is still not out yet.
They understand there is a problem.
No, no, no.
I mean, I played it before you.
Did they release some other patch
that fucked everything up?
Because I didn't see any of the problems
you're about to go into.
I don't know.
I feel like I misled people,
but I didn't know.
I don't have a history about that.
But I do know there's a ton of people
having the same problems.
Sure.
Playing through the game,
and again, I played about four hours of it.
Every single loading screen where it would show the city
and which in the original game,
that signifies its changing time.
Like you go from day to night or whatever.
Every single time messed up.
So if I was supposed to be going tonight,
it would just go to day.
The characters would be talking about it being night.
And like making references to night things.
Sure is dark today.
It's night pretty much, but it's daytime.
I'm like, this seems wrong.
Other loading times, it would be the loading screen, but the dialogue, like the cutscene would
already start, but I'm just still looking at the loading screen, and I just hear people
talking.
So when you're talking about polish, you're talking just lots of lots of technical glitches.
So many glitches, so many bugs.
Did they break things?
So there was multiple times where it was just, it would come back from the loading screen,
black screen.
And I'm like, this isn't good.
But then I'd move and jump, and I hear Spider-Man doing stuff.
So the game's still going.
I hit the PlayStation button.
It came out.
I saw the menu.
I'm like,
it's not the PlayStation.
Like,
it's the game.
So that happened to me
maybe three times
where I had to straight up
quit out.
And it was never a time
that I had to restart the PlayStation.
It was always just
the application that was causing problems.
And the game was so fun
and the story was so great
that I was like,
eh, whatever.
Like this is fine.
Sure, but that's unacceptable.
No, no.
But it hit a point.
Yeah.
And I'm like,
really?
So I googled it.
I'm like,
oh shit.
People are having problems.
They say they're going to patch it.
Honestly, a little surprised I got through cert with that.
Me too.
I was very let down by it where I was just like, this is unacceptable for a game at this level.
I wonder they didn't say anything about the passion.
Did anybody in their thread or start putting together what was the common thing between all of you?
Because I played it on my PlayStation 4 Pro like you did.
And yeah, I never had any of those problems, which is weird.
It was very weird.
And it was just like so many different issues.
And it all came back to the loading screen.
Like every single time, like every time it loaded.
I'm like, there's going to be something.
And there's so many different variations of just weird shit.
A friend of the show, Graham Reed, I saw he was posting things too of like cars just like flying in weird ways.
You're making me want to play this more, not less.
It's very weird.
It's very weird.
Just chunky stuff like that weird.
That all sucks.
And they have said they're putting out a patch.
So hopefully that gets figured out soon if it hasn't already.
But it is really disappointing to me that I had that experience, especially because I played it late.
like, granted, I guess I played it still the week it came out.
Yeah, but not day of it.
Yeah.
What's crazy for me is that you had those kind of technical challenges and problems,
but still came away being like, I love it, it's great.
And so that was the thing is.
That speaks, I think how good it is.
When I beat it, I immediately was like, I want to tweet about this and put my opinion
out there.
I only talked about the story.
I was like, I'm not trying to fucking, like, be negative and like, just rail this
down without the context of a podcast.
Yeah.
I was like, I'm good on Gamescast, explain my.
That's what Gamescast is.
So that's kind of context.
That is going to create some strain for the developer potentially.
I mean, they've already announced a release schedule here for the month.
If they have to put resources into patching that,
that could affect their ability to finish and polish what they want to release next.
Do you think there's a possibility we'll see a delay to December?
I don't know.
I'm a little surprised we haven't heard details about episode two yet,
but I feel like they know what they're doing in terms of release schedule and marketing and all that.
Well, I think you can't give details about episode two without giving some kind of hint as to what happened.
in episode one.
Especially that's it.
It sounds like two and three
aren't going to be
what we thought they were
where it's like
this is very much
one continued story.
Right,
exactly.
And so I think
with the buzz this one has
outside of the problems,
you get closer and you can do it
a week out of like,
we're giving you a whatever
a trailer or just a hey,
new key art or something to that effect.
Makes sense.
I recommend playing it though,
Jared.
Oh yeah.
It's real good and the story was
awesome.
I think that this is a must play for me.
In 2019.
team. No, I really ought to try to get to it before game of the year stuff.
I just, I got this other big old game I got to finish and get a little more knocked out on before I do that.
But it's going to be hard for me to play as many games as I normally do, really, through the end of the year with the online stuff coming to Red Dead and all that.
Yeah, yeah, yeah. Nonetheless, I don't want to miss great games and great storytelling and single player.
Totally. It sounds like the most Jared. It's great. Delc. Possible. Yeah. Totally. But the reason you haven't been playing it is you've been playing another game.
Yeah. I haven't been playing.
another game. That game is called Red Dead Redemption 2. Red Dead Redemption 2. Let's get an update, Jared. Where are you at? That's a small, independent game.
Produced by a understaffed studio. Yeah. It's called No Man Sky. No, I am significantly past where I was before and still nowhere near the end.
Which chapter are you? The way I'm approaching the, oh Lord, I don't remember.
Okay. Not trying to pin you. No, no, it's okay. No, the way I'm approaching the game, as I've told people, is just I'm going to play it like I'd play it.
it as opposed to rush to the end and that means an enormous amount of
wondering and getting involved in the 70 or 80 systems at this point there are
still collectibles I don't know about there you know it's like oh look dinosaur
bones oh look dream catchers oh look fish oh look and I I'm I'm like a dog
chasing a car but in the middle of the Indy 500 so I'm just running around from
car to car to car to car place to place I'm testing the limits of the game trying to
break things I'm fooling around with the myriad
cheats that are available and I'm going back to the story which I can say continues to get better.
The story I think starts very strong but grows more compelling as you continue through it.
They are fattening you up for the kill in those early parts of the game.
I can say that.
I'm getting close.
You've got to be careful about saying things like this, but I'm getting close to the point where I'm ready to say that this is the best.
best rock star game I've ever been.
Wow.
It's extraordinary.
What would have been number one?
Well, my favorite rock star game
before this was GTA Chinatown Wars
on the DS.
Fuck yes, it was.
Good call.
Good pull.
I love that game.
Absolutely love that game.
A really great systems-driven game.
The story was fine,
but the systems were actually incredible.
Buy the drugs.
Buy the drugs.
I didn't know you're fair of this.
I reviewed it on PSP.
Yeah, I'd had the drug.
The Drug Wars minigame had had all of Liberty City crammed into a DS and Silky Smooth.
That had that great system where you'd wrecked car cars to get away, get your stars to disappear because that hiding wouldn't have worked on the DS.
Anyway, I love Chinatown Wars.
Obviously, GTA 5 is probably the technical masterpiece and the biggest sandbox.
I'm big fan of bully.
I think bully was a really remarkable game.
State of emergency.
Damn, you beat me to it.
There we go.
I think table tennis is rad.
I'm not making fun of that.
I actually really like table tennis.
I'm not surprised.
But yeah, it's not.
But I think this one, the storytelling is just better.
The writing's better.
And that's been a lot of it.
The combination of the beauty, the brave and slow and deliberate pacing,
which is for me exactly what I wanted.
And the fact that this is the first rock star game I played in a long time,
that even though you're playing a bad man, this game doesn't feel mean.
it really, I was surprised by that.
When you see the meanness of people,
it starts hitting you harder and harder,
but it doesn't feel nonchalant about that cruel thing.
Why?
Was she so mean to that, man?
To jump off, this is something I meant to bring up
in my fallout 76 thing, but didn't.
This is a good comparison to why with fallout.
I'm like, I don't know what I feel about this,
is that Monster Hunter and Red Dead and Assassins, again,
felt like leaps in different steps and like, man, they've taken what this game was and refined
it, elevated it, whatever you want to, they've taken a risk. Like, we were talking about art, right?
And like, even though Red Dead 2 didn't click with me, I'm glad they did it. And I'm glad it's kicking
clicking with so many people. That's the thing with Fallout that it is like, your new stuff is so
new I need to wrap my head around it. And I'm not even sure if that's going to make the game feel
different than what Fallot usually is. That's what I, you know, driving. Yeah, I think I think it's
probably going to be many hours in before you know if this, if the baseball
building systemic cooperative stuff
is going to pull you.
The first time you launch a nuke at somebody
is probably going to change
whether or not you enjoy the game.
But yeah, Tim, in summary,
I think it's a must play.
I think it is,
obviously for me, in Game of the Year,
contention, to say the least,
I think it could turn out to be
alongside a couple of other games
generation defining.
I don't think we go back from this one.
And I think that it's proved
something already. I mean, you've seen
the sales figures, right?
That are already out.
The things almost certainly past 10 million copies sold already, probably far beyond.
It is the biggest entertainment sales weekend in history.
Crazy.
And that means that you can take risks at a AAA level and succeed.
And that's a very good lesson for this industry to learn.
So I'm real happy about that.
Yeah, man.
Big Kev Dog.
You've been playing a ton of Red Dead Dead.
Redemption and I feel like you are up one day about it down one day about it all over the
where are we at with Redddard? It's real tricky I enjoy the storyline a lot yeah I really do but I also
have a problem with just how long everything takes to to get to uh I just feel like the overall
like playing the game can be really frustrating and not as fun as I want it to be so like I'll
do a mission and it leaves you somewhere and then you have to ride back and what do you got to
It's horses, Kevin.
They're dumb horses.
I feel like in nature, horses will see a tree and be like, I'm not going to hit that.
But in the game, if you're like trying to shoot someone, the horse is not like, the horse is just going in the direction you're going.
So it smashes in trees.
If you're going at a full gallop on a panicking horse, it will run into a tree.
I mean, that's kind of what happens.
That's how people get killed by horses.
But neither of us know for sure is all I'm saying.
It's great point.
Yeah.
Great point.
Yeah.
But yeah, the story is phenomenal.
It really does have a story that, like, I find super captivating.
The moving around, it just, the acting is exceptional.
But am I going to keep playing?
I don't know.
I put probably a good 30 hours into it so far.
And I want to keep opening the map because I am enjoying it,
but it is very much back and forth whether I love it or hate it.
So you described it on Games Daily
It's a scab you can't stop thinking of it
I don't think of Calus
You said this on Game Scouts
You're like it's like yeah
You're figured out thing
It's a callus next to your thumb
Where you just got to keep scratching at it
And it's like it doesn't feel good
But I also don't want to stop
Because it's there you know
Yeah
So
But when you add on everything
You just said about the story
I feel like that changes it
It's not just a callus
There's like
You're getting something out of it
That's true yeah yeah
Yeah but it's so it's really quick
It's just
It is very
The pacing is weird because everything takes so long to get to.
And I don't know how the mechanics work 100% or not.
Because I had a thing where there were like two missions, and I chose to do one.
And they were both like flashing yellow.
And then the second mission kind of moved forward without me.
And I met up with someone and they were like, oh, well, we just did that.
So just do the next thing.
Meet me up in this place.
And it's like, all right.
Well, I mean, it's cool.
But I also, I wanted to do it.
The world does not center on you in this game, though.
It does.
It does.
Someone else is the main character, the main playable character.
I'm the main character.
It's me.
Dush is clearly the main character.
No, I mean, you're right about the fact.
If you don't like riding your horse from place to place and encountering things along the way,
you're probably not going to like Red Dead too, because that is a, they tripled down on that.
That's why they built all the horse stuff in.
That's why the ridiculous levels of horse rendering and horse tailoring and horse main maintenance exists.
My biggest issue is.
My biggest issue with it is, like, the controls are also so challenging that I often find, even after 30 hours, I'm putting in the wrong commands and, like, I'll pull my gun out when I'm trying to talk to someone.
And it's like, oh, no, now I've started something I didn't want to.
How are you, you have to hit all one to pull your gun out?
Yeah, I know, but isn't L2 to talk?
Yeah.
The talking options, those buttons right next to him, I don't know if you know this.
These fat old fingers, they get everywhere.
get good
get good Kevin
you know I was I
I was talking with
Cat Bailey the other night
doing Red Dead and
she was talking about the fact that there is kind of a
like that this game could almost be Barbie
horse simulator like the degree
of attention it gives to that whole
horse thing yeah you have to sit there and you have to
comb it but not just said if you take it to the
stable you can trim it and like
do its mane like its hair
and you absolutely should do it and deck it out
and buy stirrups whatever else you do
Kevin and I were talking about this earlier.
Buy stirrups.
Good Lord.
Do that as quickly as possible.
But they were like, yeah, you're going to, I mean, you go to your status screen and it's you and your horse.
Like, and the horse is the bigger part of the display than you.
They really want you to commit to that part of it.
So if you hate horses, you're going to, you're not going to like this game.
Don't hate horses.
You make it clear.
Yeah, I do.
You love Phobos?
I love Phobos so much.
I can understand people not liking Red Dead 2.
I just don't want to know them or be near them.
Hmm.
I get that.
Jared, you're also playing a different.
Do you have something else to say about Red Day, Greg?
No, okay, okay.
You've also been playing Castlevania Requiem.
I have been playing Esfian Requiem.
What a fun word, Requiem.
Requiem for a dream.
Requiem for a vampire.
What's that?
Don't worry about it.
I missed it there.
No, and I was, uh, Greg was playing, uh, 76 in the back room a little while ago.
So Tim and I've never talked Castlevania before.
And I was like, Tim, are you into Castlevania?
And Tim says, yeah, I mean, I mean,
I'm into Castlevania.
The, I, I've played a lot of many of them, and I am a big fan.
Symphony Night is the one, though.
It's like, you know, the NES ones were always way too hard for me.
The Super Nintendo one never clicked for me.
It felt like the pixels were too big.
What, Greg?
I love him to death, but Kevin is among the worst producers in the history of the world.
We get it, conversation starts, and you hear them for the twang into the bag of Cheetos.
Shake the Cheetos.
And then start eating the Cheetos.
Salacious crumb over there.
It's beautiful.
But yeah, I was telling you earlier that the Castlevania series, especially in its Metroidvania kind of iterations, which by the way, actually, I guess I've played a lot of Castlevania games when you look at the GBA ones.
Okay.
As well.
I just, for some reason, don't think of those.
So, yeah, you have played a lot of them.
But the one that I have never played is Rondo of Blood.
And I remember growing up reading Electronic Gaming Monthly and seeing like top games of all time lists and always reading my Rhonda Road Blood.
And the thing that was most interesting to me was it wasn't in America and you couldn't play it.
I was always like, haunch, that sucks.
And now it's been released in a couple different ways.
Castlevania Chronicles.
It was released on the PSP.
It was available on Wii virtual console.
It's come out a couple of times now.
Yeah.
But I still, I never played it.
And then now that Richter is in Smash.
It's like he's his time to shine.
Yeah.
And so here he is in Requiem.
So you've got two games here, Symphony of the Night and Requiem.
Let's talk about each of them.
Let's start with Symphony of the Night and Rondo.
Let's start with Symphony.
Greg.
Great game.
Okay, you are you a symphony guy?
I am in the way that I understand it's great.
I've played through it and beaten it before and I enjoy it.
I'm not like, I have it downloaded.
I'm like, when is the last time I played this?
I was trying to figure this out.
I want to say PS1 Classic on PSP.
Okay.
You know what I was too long ago, though?
That feels like a lifetime.
If I'm at IG at the old desk at Juan Castro's old desk, I feel like that was forever ago.
Yeah, it's one of those games that I want to say I forced myself through, but it was like, I know this is an important game played through and it was like, yeah, okay, I get it, I get it.
And you play the inverted castle.
I mean, you started, it never did it.
Oh, God.
That's the best part of the game.
Okay.
Wow.
That's, it's too bad.
But it's yeah, what I liked about Symphony of the Night was it didn't correct, right?
It was more in vain with the kind of game I'd want to play.
Whereas like an NES castle, I mean, I always felt so heavy, right?
And I felt like my reach was so short.
Yeah.
Simpity Night always, when you play it, feels more.
action-oriented. It's a power fantasy. There's so much you can do. And they, and they do that
brilliant thing at the beginning. Well, you do two brilliant things at the beginning. First, they start,
Symphony begins with the last scene of Rondo.
Yeah. Oh, really? Like, with you controlling the last battle of Rondo. Yeah, yeah, okay.
Yeah, it's the Dracula. I didn't realize that that was the Rondo fight. That's the Rondo fight.
That's the make you more powerful so that you win. Like, they make sure you win. Maria runs in
and heals you and all that. But that's the last scene of Rondo that you're playing at the beginning
of Symphony. It's rad. It's really cool. And then your Al-A-Card.
You have every weapon and every ability
and you kill everything
and then they take all your stuff away.
But you get that hard.
Classic move.
Yeah, classic move.
But even then, like, there's so many systems going on,
like Red Dead 2 levels of systems
are going on in Symphony.
You have magic spells you can cast from the very first of the game,
but they're all secret button combinations.
If you happen to know them or look them up in the internet
or pay the guy in the castle to teach them to you,
you can use them from the very first scene
to make the game easier.
And they're all like street fighter moves.
They'll let you do homing missiles and teleports.
and all kinds of weird stuff or drink blood from people.
And then there's things like what you do in that first fight in Rondo will grant you
R-PG stats for Al-A-Card in the later part of the game.
Like, depending on how fast you win or how many hits you take or there's all this ridiculous
depth going on or using certain items in conjunction.
Stuff you will never, ever, ever find on your own.
It's just there because it's awesome and it gives it a lot of replayability.
Hey, how do Rod's work?
Why do all these weapons suck?
Oh, because we can combine them with another weapon, suddenly they're awesome.
if you know the secret button combination.
I love that part of it, but also even if you leave all that aside,
it's still the best Metroidvania game.
It just is.
It's extraordinary.
It's probably, I think it's my second favorite game of all time after Pirates.
Wow.
I love symphony.
And then Rondo, which you said you haven't played.
Greg, have you ever played Rondo?
Because, again, I was late adopted of this.
And as we're talking about, I'm like, did I beat on PSP?
It doesn't matter.
Regardless for the story, but I remember Rope making me play.
Okay, so Rondo is from a deaf friend.
era. Rondo is, it was on what we know is the
Terpographic 16, which in Japan
was a very popular console. I'd actually did huge there,
really, really well. Really? TurboGraphics did well?
Oh, it was, it blew the Genesis out of the water in Japan. It was a legitimate
contender with the NES in Japan for a while. I did not know that. Yeah, it came out much earlier
there than it did here. Like it was out in like 87 there. Jesus. Yeah.
So they got it way ahead. They had CD-ROM games
in 88 in Japan. Wow. Yeah. So they were way ahead of us.
As they often are.
Yeah.
And they got way more games over there, so including this one.
And a lot of those games are really good that never came over.
Import chauvinism is a thing where it was over in Japan, so it must be better.
We read about it in the magazines, especially we were kids when you didn't get a lot of games.
But this one is, in fact, a stand-out Castlevania.
It's not like Symphony where it's a Metroidvania.
It's not about exploring.
But it does have multiple paths through every level.
And huge parts of the games that you won't see on your first playthrough.
because you have to decide which ways to go
and who to fight and all that.
Also, it's multiple characters.
So if you play as Maria, she's effectively easy mode.
But you have to rescue her during the game
to unlock her and make that possible.
Yeah, which is also very cool.
And then you play with her
and she controls entirely differently.
Richter's all stiff and slow.
Like you were talking about Greg and the old game.
That was you, right?
Yeah, 100%.
The thing that turned me off to games
like Mega Manna Castle Wayne.
Yeah, he is stiff and slow.
He just is, Maria is fast and very much like Alicart
and powerful.
So if you don't like playing as Richter, try it as Maria.
You may have a lot more fun there.
Because it is, at the beginning of the game, you'll be like, this is pretty,
and it looks kind of good for a 16-bit game.
But I don't get it.
Give it to about the second stage.
And when the back of the level behind you bursts,
and suddenly there's a giant rhino monster chasing you
and destroying the level behind you and this beautiful, wonderful set piece,
and you're running trying to hold onto a key so you can unlock a character
without being killed by the seven things.
It's great.
It really is.
I'm talking a lot here.
How is the port, though?
How is the PS4 version?
It's okay.
It is, okay, so,
Symphony's based on a later port,
which means it doesn't have the really awful voice acting that...
Which takes away from the magic.
Does actually take a little away from symphony.
And I'm not trying to be nostalgic.
I mean, really, the problem is what they replaced it with isn't all that good.
It's just unnotable and bad.
as opposed to heinously wonderfully bad.
So you missed that.
And then the Rondo port is fine.
They use English voice acting that I'm, well, not English.
They use English subs and then a little, like when the Grim Reaper speaks,
he's not talking in Japanese like I'm used to.
And I think I can switch that.
So I'm happy about that.
And that ought to fix things.
But these are two of the best platformers of their generation.
And what's the story with how this came about and why is it coming to switch is it going anywhere else or was it just PlayStation just PS4?
Yeah, as far as they've announced or that's as far as they have announced?
It came out the same time as the Cassavvania TV series season two did there's the cast you know
Season three Konami is looking for a quick buck. It's not hard to
Do one of these. Obviously we had Koji Igarashi's new game was originally scheduled to come out around this time now it's being delayed till next year but
This may have been put in the works when they thought that bloodstained was coming out earlier.
Who knows?
These games are both exceptional.
One is a linear, straightforward old school platformer that's heinously difficult and absolutely beautiful.
And the other is actually a relatively easy, ridiculously huge and well-done exploratory game.
Which one do you think Greg Miller likes?
Symphony is a must-play.
Symphony is one of the best video games in the history of the universe.
For all the great games we remember on PlayStation, from Metal Gear to Klanoa to Final Fantasy Tactics, I'll take Symphony over all of them.
Wow.
Yeah.
Wow.
Wow.
So today, this is the topic of the show time.
Tots, dots, dots, dots.
Today, as of recording, was the final Super Smash Brothers Ultimate Direct.
Right.
Pre-DLC.
Right.
It announced a lot of stuff.
It crushed you, though.
40 minutes.
The direct did.
Crush me.
You're why.
I don't,
I,
I,
I'll tell you what I said
on a games daily
today.
Yeah.
Came into work today.
You guys were already
gone back home sleeping.
Yeah.
So I came in,
well,
first off,
I woke up,
saw Chad,
got it got
announced.
I was like,
awesome.
Congratulations,
Chad.
I see you in the game.
That's a piranha plant,
if you're a new,
a new fan.
Came into work,
though,
sat down with a cup of coffee,
opened up my email.
There was the Nintendo
press release.
Here's everything
you got announced.
And I just look at 95 bullet points
for things I got announced in this.
And I'm reading it,
sipping,
I'm like,
man,
sounds like great.
They announced a lot of stuff here.
A lot of cool content.
I'm sure Tim's super excited.
And then I click over and I see the thumbnail
and the subhead is just,
oh no.
And I start the video and I jump to the very end.
And you're sitting there in silence.
Kevin cuts to your one and you look at it.
You're just like,
what the fuck?
Seriously,
though.
Yeah.
And like,
what did you want?
They gave you all as cool stuff.
There's so much stuff.
First off,
the reaction in that video,
at the end of that video is so,
genuine and real where I was at a loss
for words of like what the fuck
we just saw. Take a step back
from that. I almost called you
this morning before I went home
to be like, hey, I have some things
that I want you to explain on Games Daily. Thank you.
To kind of not, you know,
to at least give some context and understand
we had your concierge or whatever
the hell Nick always says, Kevin Coella
who explains your points of it. Good. Okay. And I
appreciate that. Because I do think it's very important
to get to the bottom of why
I was disappointing. Because I don't think
It's for the reasons that some people are saying if you don't if you didn't actually watch it and if you don't actually know
Take a breath real quick Kevin what is it?
Consigliary from Godfather?
Yeah, I just constantly I'll never you all say that consigliary.
Are you a wartime consulari?
I thought it was concierge.
No.
Concegalyary?
I think it's conciliary.
I'll derail this whole fucking shot.
I think it's concigliari.
War time, concierge.
War time, of course.
You calling someone?
Yeah, I'm calling Nick.
We got to get to the bottom of this.
I'm sorry.
I understand you want to do this, but like, this isn't how he pronounces it.
This is definitely not how Nick pronounces it.
How do you say?
Concierge.
Concierge.
Nick nails it because he's Italian, so we can trust him.
Is it like the hotel guy?
No, that's concierge.
I know that one.
We're talking about in The Godfather.
I wonder if Nick's going to pick up.
He's not going to do it.
He's working out or working out.
This is compelling television right here.
Hey, you know what?
Guess what?
If they wanted a compelling television, they'd watch Judge Judy.
Instead, they're here.
Watching us.
Some kids just driving his bus right now.
He doesn't care.
You've reached Nick Scarpino.
I'm not available right now.
Please leave me a message and I'll get back to you as soon as possible.
Thanks.
All right.
Play it.
Please record your message.
Yeah, concierge.
When you've finished recording, you may hang up or press one for more options.
Nick, it's Greg.
We're having an argument out of how to say conciliary.
So please call us back and tell us how to say bye.
Best and Legeri.
Here, listen.
Hit it, Keff.
I mean, sometimes this is.
Hit it, Kev.
Conciliari.
Consolieri.
Conciliary.
Conciliary.
Conciliary.
No, not Conciliari.
Conciliari.
Consulary.
In different parts of Italy, you would pronounce the G.
Yeah, play it again.
Play it again.
One more time.
Concieri.
Concieri.
See?
Cool.
I don't have worse in the race.
I just wanted to make sure I...
I know, but I'm just like being right.
I want to be right.
Jared Petty, right about everything.
Not true.
Untrue.
Generally wrong.
Smash Brothers.
Francis G. 33 writes in and says,
Hey, guys, my question is a response to Tim's Smash Brothers reaction video.
I get he's super excited for the game, but him being so disappointed after this
after this direct comes off as a little ungrateful.
I get that there was characters he wanted that didn't get revealed, but what was the disappointment,
but was the disappointment not down to the fans themselves hyping it up to levels beyond expectations?
Great question.
I feel like dedicating sections on games daily to hyping up stuff like this is the reason it was so disappointing.
Great jump off point, Mr. Francis G33.
I am absolutely not for a second disappointed in the roster or the characters announced.
Do I wish that the Grinch thing was real and that those seven characters in this game?
absolutely.
It would just make it even better.
I would love to have banjo.
I would love to have mock writer.
I'd love to have Gino.
All of that is true.
I didn't, like,
I was always 50-50 on the Grinch stuff.
There was so much evidence
that backed it up that it looked absolutely real.
It was a very well thought out fake.
Very well done.
Has anyone take claim credit now that it's all right.
No, not yet.
And I'm interested in that.
When are we going to fake something?
We had to fake something one day.
I tried to.
You said, oh, it's too far.
You tried to fake it in a way that you have.
It's like we're actually contacting IG in a game spot.
Fagy something on a recent area is different.
We would have killed the game without shit.
Yeah, we would have killed our careers.
Nobody would ever work with us.
Our careers.
You chose wisely.
I'm working with IG tomorrow.
We chose wisely for sure.
It was really funny.
But the thing with this is like,
every time we've done this stuff on games daily,
when we talk about stuff,
I always give the disclaimer that these are rumors
and I give the evidence there.
And I give my, there's one side of it
that is just the pure hype side.
And then there's the other side
that is the, here's the facts.
Here's what we're looking at.
Like, it's up to you whether or not you think that it's real or it's not.
And I never was leaning thinking the Grinch thing was real.
I was always like, it could be.
And like, there's not any evidence saying it's not, right?
This morning when we started the direct and we saw in Cynoror, it's like, or when we saw Ken and it, it wasn't the same picture as him in the mural.
It's like, okay, cool.
Grinch is fake.
Like, we get it.
There we go.
Let's move on.
It is disappointing.
But again, it's only disappointing because that would have been the greatest thing.
of all fucking time.
You know?
But I'm like, great.
In Cynoror, did I, do I care for another
Pokemon in the game?
Not necessarily.
Ken? Great, that's really cool.
I like playing as Ryu. That's fine.
This game has so many characters.
There's so much going on that we already
know from a content perspective.
Then I'm like, I'm sold.
Happy by Chad?
I am not disappointed at all.
A piranha plant, honestly, in the old days,
I'd be like, that seems like a waste of a space.
We live in an era with Smash Bros.
Now that waste of space characters is not a thing, man.
This game could end up having 100 characters at the end of the day.
For the record, as somebody who's maimed link blue tunic since N64 Smash Brothers,
I really want to get go with Chad.
Chad will be my secondary right now.
There you go.
It's a weird call for sure, but like, dude, that's what makes Smash special.
It gives you the guys that you expect, but it also gives you game and watch and Rob and Duck Hunt Dog and We Fit Trainer.
Like, cool.
What other characters I gravitate toward?
It's just weird shit.
Cool, great.
I'm not disappointed at all.
all with the roster.
What I'm disappointed with is so much that was shown in the direct.
Now,
there's two levels to this that I was bad about.
One is they spent 40 minutes to not tell us much.
It was a lot of bullet points,
but the way that they went about it was so classic Nintendo in the bad way,
not in the good way.
Nintendo has proven that they can be fucking hype as hell.
When we got the Smash Bros.
Wii U final direct,
there was the 50 fact extravaganza.
They got the announcer from the,
the game to do VO for it and announce every single thing and it had pacing and it built.
To jump on the train real second and I'll get off and let you keep going.
I pointed out that this was me based on reading it.
Then seeing your reaction.
I did not watch the 40 minute presentation.
I'm off the train.
It was a very poor presentation.
It felt someone in the chat was saying or maybe it was the comments was saying this felt like a Wii U
era, Nintendo.
That was the chat.
I saw you respond to that.
I get the vibe of like, do you remember the real?
bad early Octopath Traveler reveals where they would just talk about some point of minutia for 10 minutes or what felt like 10 minutes.
That's what happened here and it was 10 minutes. It was 10 minutes of them going through the help menu.
If you need help, you can go there and click it. If you want to change the screen brightness, you can do that.
You don't need to tell us everything.
You can change the screen brightness on the switch itself and your TV separately and it remembers.
Taking a lot of time to make a good game look worse.
And that is the problem with this.
And now here's the thing.
Those type of things don't actually matter in the grand scheme of it.
You guys didn't watch the direct.
You're not going to watch the direct.
I did.
I watched it.
I have the complaints about this stuff.
You just saw the PR release or read the IGN article or heard people talk about it,
you being a general you.
Sure.
And the general you all went no dry bones, no sale.
No sale.
But I feel like there was a problem there where it's like, okay, so who are you speaking
to with all this stuff then.
And again, it's Nintendo.
It's a very Japanese company.
Like, they do things in a very Japanese way.
And I feel like this direct was that, which I think is quirky and fun when it's
surrounded by like, they nailed it, which they've done the last couple of Smash Directs.
Reggie puppets.
But when it's surrounded by like, okay, cool, it's more characters and this is fantastic.
But let's go into every single story mode or every single player mode.
And they all sound very disappointing.
And this is based off the history of the Smash franchise of the story modes that they've had,
which some of them have had a lot of issues.
Some of them have had a few issues.
Some of them are just atrocious, like the Wii U versions with the Smash Tour.
The Spirits mode that they've been hyping up and leaking, like talking about in the last couple.
There you go, Smash.
In the last direct, it's like there's been so much talk about what that could be.
And for it to end up being, hey, we're going to take event mode, one of the best single player modes from every previous smash game and add it with all the dumb RPG sticker elements that made subspace emissary, like, barely tolerable in a lot of parts.
And smash tour, smash world, all the stuff that like we didn't like from these other games.
And we're going to put it there.
Oh, and event, there is no more event mode.
That ain't happening.
That's not okay.
Oh, hey, trophies, the things that like were essentially achievements.
Yeah, I remember trophies.
Yeah, we don't have those either.
We were replacing with other collectibles, and a lot of people are like, what's the deal?
Like, you're just changing one collectible for another.
And this one's better because it actually has gameplay changes.
We don't want the gameplay changes.
We want to play smash.
You don't want to play a UFO claw machine to see what kind of rarity that you can.
No, we don't want that.
My question, Greg Miller, kind of funny.com.
We talked about this in the morning show.
No one corrected us.
So I don't, or kind of funny games daily.
No one corrected us.
So I assume we're right.
To unlock all the characters and worlds and shit like that in Smash, do we have to play spirit mode and all that weird stuff?
In previous iterations, there's always been three ways to get the characters essentially.
Not always, but most of the time, you either play through the story mode and you get them all.
You either play a certain amount of matches and then unlock everybody or every character has a weird specific thing of like to get Marth play as, or to get Ike, play as Marth three times or like things like that.
Sure.
They do something long.
But I just feel like a lot of the stuff that,
showed here. I'm somebody that
loves Smash Brothers obviously so much
and I care about the single player content
and I liked 100% these games
but they're showing me I'm like I don't
want to do it I don't want to play that
that doesn't look fun sure and it's
it's kind of just like like focusing
your core single player content
on stuff
that's not the actual gameplay.
From the weird corner of Nintendo that brought you
Mario Tennis single player
come spirit mode.
That's not spirit mode
That's what the story mode looks like, the adventure mode.
Yeah, I'm sorry.
And the adventure mode, honestly, a lot of it looks pretty dope.
Like I love how Kingdom Hearts they're going with it.
I love the anime theme song.
I love like just the CG stuff.
All of that's great.
But then when they showed it, it's like why is the world map,
why does it look like it was made in like someone pretty talented in Microsoft paint?
Like why is there just this 2D thing that characters are moving around?
And like it seems super gimmicky.
and I'm going to read someone else's question.
This is what watching a strop happen in front of your eyes.
Painful day.
It is.
Shredberg writes and says,
I was watching a reaction to the smash reveal
and I understand some of the criticism behind it,
but something rubbed me the wrong way.
Can we stop saying nobody wants this
to content that only the reactor didn't want?
Personally, I think Spirits looks like a neat type of event mode.
World of Light looks fantastic and I'm stoked for Incenarroar.
It's one of the more worrying,
trends I'm seeing as it shows a lack of understanding of the entire groups of entire groups of people's thoughts and instead assumes a small subsection of a fan base speaks for a song.
That is all very fair. It is obviously an exaggeration when I'm saying nobody wants this.
And to your credit, Shredberg, I shouldn't say things like that. I should be better about articulating exactly what I'm trying to say.
I really thought your response to Shredberg was going to be nobody wants to hear you right now.
No, not. Not him. But on the other hand, fuck you, no, no, he raises valid.
My argument is, who wants this?
Like, really, like, who is this for?
Because I know, like, I am a hardcore smash player,
and I love the single player of smash,
and I've done all this stuff before.
And you asked me in the pre-show,
I forgot exactly what you asked me,
but it's like, people have been bringing up.
Like, you don't know, you haven't played it yet.
I have, though.
I didn't say that.
Huh?
I didn't say that.
No, but you asked another question that, like,
implied that, like, maybe it's going to be fine.
Or, like, will I eat crow if it turns out being good?
Yeah, you love that thing.
Yeah.
The thing is it won't, the elements that we're seeing that they're doubled down on, I already know I don't like.
Now that I'm hearing you talk about it.
I'm like, oh, you have very specific thoughts based on things that have happened for.
Okay, I see what's happening.
It's like in such.
Greg Miller reads the bullet point.
And I'm like, I might want to do that.
I like collecting things of love looking them up.
You know what I mean?
It's like subspace emissary, um, was the adventure mode in Smash Brothers Brawl.
It was the story mode.
It was the thing that you go through.
It lasted about, I don't know, 10 hours or something.
A bunch of amazing cinematics to make a, I remember that people came together.
met for the first time.
Yeah.
To make a weird-ass story that was just fun.
It was goofy.
Bound together by mediocre platform.
Totally.
And that's the thing,
mediocre platforming that didn't feature any of the iconic locales or enemies of this
storied company,
right?
And on top of that,
they added stickers where you collected trophies like melee,
but then you also collected stickers that gave you like RPG-esque upgrades,
where it's like,
if you got,
if you put this,
collect this sticker and then use it,
then you get,
plus two to electric defense.
You get another one,
your smash attack goes up a little bit,
or your knockback changes.
So you're changing how the character plays
as you go through this thing.
And it wasn't fun.
It's weird and gimmicky.
It's like when we play Smash Bros.
And you go into the menu and change it to lightning mode
or giant mode or whatever.
It's like,
cool, this is a fun novelty thing,
but like,
you're telling me this is how you want us
to play the main campaign of this game?
Like, that's the whole point.
It's very, it's bizarre.
And it led to, like,
All right, I, by the end of the game, your character doesn't control like your character.
You get something from the design doc that made it too far down the line.
Yeah.
Yeah.
And it's just like for this game to be so well thought out and so much energy and love and care and detail being put into so many animations and so many things.
And then to all this, I look at it.
I'm just like, this is just, it's a waste of creativity.
It's a waste of development time.
And at the end of the day, it's going to be a disservice to the game because this stuff is going to make the review score.
Let's go or go down.
there was no chance.
When you brought this argument up earlier,
that's when I kind of understood
more where you're coming from.
Of like,
yeah,
they've taken a game that's great,
has all this shit is amazing.
And then they're giving it
a mediocre story mode,
a meteor similar to Mario Tennis,
where it was like,
wow,
I really like the gameplay moments of moment,
but I hate the story mode.
And that's scary
because it's just like,
you know,
a very valid piece of feedback
is if you don't like it,
don't play it.
Cool.
I totally get that.
But it's like,
I want 100% this game.
And so much of it is so cared for.
And then there's this stuff that like I'm telling you right now like I'm seeing the future people are going to be writing the reviews of this and being like yeah I mean the game obviously is amazing this stuff though it's like it was unnecessary and convoluted and complicated is all hell
You ever watch the director's cut of aliens? I didn't
You ever watch the director's cut of aliens? No
You watched aliens right? Yes. Yeah. Okay one of the great greatest action movies of all time
The director's cut adds several minutes to aliens and makes it a much worse movie
you recognize the sequences
you understand why somebody thought they might be a good idea
and you totally understand why they were cut out
because their addition to the product
overall makes it a less good product
that's what it sounds like you've got to hear
it's an opposite of a Batman v. Superman situation
well where we're
they added 30 minutes it was fucking way better
and everybody's like you know what this movie should have had an Oscar
and I agree everybody said that yep yeah that's what we all
wanted to look at the other smash brothers
I obviously have so so much criticism
and very specific things about all of them in different ways.
And I just hate that a lot of that is rearing its ugly head for this game that so far has looked.
Perfect.
Right.
Yeah.
It's been everything you've wanted.
Everything they've said or done up until this point is you've been like, I can't believe you're nailing this.
This is the ultimate.
Yeah.
And when they, even the pacing of the direct was so weird where it's like, cool, we're going to open, start showing new characters, say that those are the final characters, the final characters.
Then it keep going and be like, oh, there's DLC.
But then at the end, we're like, oh, but there's also this bonus character.
He's not DLC, but he's also not a base fighter.
It's like, the messaging is just all over the place with this.
And it's like, whatever.
But my point is why?
Why did we just spend 40 minutes having a weirdly paste, weird messages going through the minutia of all the menus and details for stuff that like people could just see for the first time and be like, okay, this is a thing in this game, fine.
And then that's what you guys want.
No.
You are smash players and you're not.
nerdy and you love all this nerdy stuff.
You loved it every night when he would give you a bedtime story that told you what
amazing things were happening.
And sometimes they were characters.
Sometimes they were just, hey, here's how you use a help on you.
And that's true.
And those were always the most frustrating nights.
But that's just, that was a daily thing that's happening.
This is a appointment viewing 40 minute thing where like, you know, people knew.
Like, they made this and they understood that people were going to wake up at 7 a.m.
to watch this.
Let's say this thing happened at 10 a.m.
And you'd have to get up that early.
Would you be as mad?
Yeah.
No, totally.
Yeah.
It's, it's, I understand.
I understand how I'm trying to give you some levity on your dark day.
Yeah.
And again,
it's like this game of all time for you.
This game's still going to be freaking amazing.
It's just,
and again,
they spent so long time about spirits mode.
And I'm like,
this is literally just making an old great mode worse
with taking event mode
and turning into this other fucking thing.
But then they end the whole thing with,
oh,
but actually there also is a story mode.
Like,
it's not the main thing on the menu.
Yeah.
That's spirits mode.
But if you go into games and more
and click in.
And then eventually there's an adventure mode that's the world of light.
And it's, you know what?
It's not, don't think it's subspace emissary because it's not.
And these are quotes.
I know.
It's, it's less story and more fun.
And then they start showing it.
And I'm like, where's the fun?
Yeah.
No.
And like, to be less dramatic here, the story mode I'm super excited for.
Like, the cinematic they showed, having the song, I'm like, this is goofy and the best.
way. I love it.
If they had that and it was, and we've seen
hints of it, we see the boss fights in it.
They're bringing back some of the bosses from
Braw's story mode. I'm like, that's cool.
We already know Dracula's a boss. We know
Rathlose from Monster Hunter's a boss.
That's all super cool. And I'm like, that's going to be
great in this. And I'm sure
they'll have event mode type matches going
through. I'm like, this is great. But then all the
world map stuff and the weird puzzle solving on
the world map and like getting the stickers to
use the laparice to do stuff. I'm like,
this just
looks gimmicky.
I have no hope for it
at all being as good as the rest
of the game. That's why I'm really
upset about this guys. I understand.
That seems like a legitimate grievance. Yeah, you've explained
it well. You've explained it well here.
George writes in and says
the smash director was disappointing to me. Do you think the
leak ruined it? Personally, I was upset
that they relegated Rex from Xenobate Chronicles 2
to a me costume and Springman from arms
to an assist trophy. Zachary mentioned
that they would be creating additional characters from scratch
so I'm not sure why they couldn't just wait to
make Rex a character later on. I feel like
Smash is the type of franchise that needs to rep
its exclusive franchises properly.
At this point, I even think Sony did a better
job with PlayStation All Stars Battle Royale.
L.O.L. I'm just kidding.
Anyway, I just throw up in my mouth a little.
Love all that you guys do.
I'll take this one. So I understand you're upset
about Rex and whoever the other fucking guy
was who's also a Springman from
that's his name, of course, from arms. We all love Spring
Man. The real travesties wears
dry bones. What does this man have
to do? Not to mention,
Not to mention, all right, you have the ability to have shadow characters, whatever the fuck you call.
Echoes, thank you very much.
Where's Cooper Trooper?
Put Cooper Trooper in there, and then you get two for one.
Get dry bones as the alt-skin.
It's easy.
This shit writes itself and prints money.
But instead, guess what?
Rex has a costume in Springman from the hit arms when we had nothing else to place there.
Fuck everybody.
So I don't fully agree with this because I do think that just because we haven't seen it in the past doesn't mean we won't see it in the future.
We know we're getting five more characters.
And just because they are assist trophies or I have this.
that doesn't mean that they're not going to be one of the five. However, I don't think they're
going to be one of the five. And that was another weird thing for this director. I'm like,
they're just riding off characters left and right. They're like, guess what? We're getting
into this is trophies. And they start showing like, oh, there's shadow. Oh, there's Isaac from
Golden Sun. Like, not only was the Grinch thing fake, it ain't happening. Like, those characters
are not going to be playable in this game. And for them to then later, go all the way through
the trouble of being like, and Rex, it's too late to get him in the game. Um, he's a con
costume, so use your imagination. I hope
that's good enough. Like that's paraphrasing,
but they literally said that. And I'm like,
this is just such fucking bizarre messaging.
And then, like, seeing Gino as a
thing, it's just like, I don't know, man.
There's so many weird fucking calls.
Having Bomberman be a cis trophy,
I mean, he's not playable.
It's going to be okay. It's going to be more than okay.
It's going to be great.
Yeah, you have to understand 99% of the people who pick up
this game, myself included, are just going to be like,
Oh, cool, there's Bomberman.
All right, playing games.
Like, I don't even, I'm never going to think about it.
I'm getting Sipon.
He's out of here, bug.
He's there.
Oh, yeah, he's all over.
I'm getting Sucopon as an assist trophy.
I can live with it.
But Bomberman would have been a dumb fighter.
And I'm using him as a weird example.
But Isaac is legit.
I agree.
Isaac from Dead Space should have had an average.
Shadow should have been a sonic echo character.
And everyone in America, I hate Banjoozooie,
and I want him in Smash Brothers.
Yeah.
I think it'd be fantastic.
I think he's going to happen.
That's DLC?
I think that makes sense.
Yeah.
Yeah.
Yeah.
Do you still think that there'll be like a chance?
Like where do you think right now with the five DLC characters?
Where's your head at?
They said that they haven't started being developed yet.
I don't believe that at all.
Of course not.
And there's a lot of weird signs because.
Because they're talking with February 2020.
February 2020, by then all five characters will be out.
The piranha plant does not count as one of those five.
So that is the sixth.
That's like a, that's a additive pre-order slash you can buy it later.
you can buy it later they said it's like yeah um but he
they said that he is not going to be ready for launch and it might take a couple months
for him to come out yeah if they're already working they have him working enough that he can
be in a trailer they need a couple months to make this character working this game
they must be working on the dlc already oh i'm sure they've got their list they've got the short
list they've got the art they got they moves they got their concept stuff they're fooling around
with it but but they're also probably cramming to finish this game yeah so i mean they may
when they say they're not working on it they're
They may mean we don't have him inserted into the main code right now.
He's often our weird matrix holding area fighting a giant plant.
But, you know.
Yeah.
Yeah.
But again, to go back to all of the feedback here, I appreciate you guys, like, being there.
But please, I hope you've listened to everything I just said, where it's just like,
there is real criticism here and it has nothing to do with being a baby and being mad that more characters aren't in the game.
I got one more question for you, if you don't mind about this.
What about the Amoebo stuff for you?
Did you care?
I'm not an amiable guy on purpose where I'm just like that would just take way too much space and money.
Gia would love it.
It's a great decoration item.
It's a decoration item.
Yeah.
For sure.
Yeah, I only have a couple of them, but I wonder if any of the ones that came out were announced for today spoke to you at all.
No.
I am extremely excited for a bunch of goofy cinematics, though, in the story mode.
And that was my favorite thing about subspace emissary, because even though the game there was not that great and not that fun,
The cinematics made it super worth it
Because they were so weird
And the one that we got today
Proves that the weirdness is going to continue
Um
Jared, it's time for mobile game or bullshit
Stop eating your fucking Cheetos back there
Huh? Played the goddamn song
Hit the fucking play button
It's so easy Kevin
You just sit back there, legs up
Munch it on these fucking Cheetos
You don't hit the goddamn button
It's no game
Ladies gentlemen today is mobile game
Or bullshit is mobile game
or grunge band. We haven't done a musical category in a while. So, Mobile Game or Grunge Band
7 today. I went last week with VR and didn't do descriptions because I feel like the
descriptions have almost been making it too easy lately. I like that. I like it when there's no description.
There's no description today. Yeah. Okay. So we're just going straight. No description today.
All right. As the reigning champion of mobile game or bullshit, I like whatever you like, Jared,
just make it happen. All right. Who lost last week? I believe that was Tim. Tim's never beaten me.
He never will. All right. So that means, Tim, you did win a game once. I did.
He's won the game before I wasn't here.
He's never beaten me.
Just as you've never beaten Nick.
Damn.
Wow.
Wow.
Just checking.
Wow.
It's true because Nick's the champ.
All right.
Here we go.
Tim, you're first.
Let's do it.
All right, here we go.
Mobile game or Grunge band?
Number one, carjack streets.
Grunge band.
Grunge band.
Greg Miller.
I'm going to say that's a mobile game.
Mobile game.
Number two, Greg Miller.
screaming trees.
Oh, fuck.
I'm gonna say that's a
grunge band. Grunge band. Grunge band.
Grunge band. Number three, castle
of magic.
Fuck.
Grunge band.
Grunge band. I'm gonna say that is a mobile game.
Mobile game. Number four,
girl trouble. Do we have a daily
double in this? Nope, no daily double.
Fuck me running.
Fuck. Fuck you, Jared.
It's a good one.
Oh my God.
It's so 50-50.
You can go either way.
I'm going to say mobile game.
Mobile game.
I'm also saying mobile game.
Mobile game.
Number one, two, three, four, five.
Townsman five.
Grunge band.
Grunge band.
Grunge band.
Grunge band.
Number six.
Can I ask a question about that one?
We already made the answers.
But is the five written out or is it the number?
It is the number five.
Do you want to change it?
No.
Rules are the rules.
Yeah, the rules of the rules.
Once it's written, it's written.
All right.
I don't know if it was like chess
where you take your finger off the piece.
I don't know.
Number six, Greg Miller.
Mad season.
Mad season.
Two words.
Two words.
Can you use it in a sentence.
Mad season is either a mobile game
or a grunge band.
I'm going to say a grunge band.
All right.
Me too.
There's a.
And finally.
Chuck Norris bring the pain.
Game.
Mobile game.
Mobile game.
That is a mobile game.
That is a mobile game.
No, Chuck Norris wasn't as a big of deal back then.
Grunge is still a thing now, dude.
If Grunge is still a thing right now and you were playing a grunge band,
fucking stop.
That's the long and short of it.
Stop.
Take off your flannel.
Cut your hair.
Get a job.
Contribute to the economy.
We could fix this place if you weren't out there singing about Chuck Norris.
Number one.
Carjack Street.
Totally a 2008 mobile game.
Greg Miller on the board with one.
Tim Gettys zero.
Grants out of clone, Carjack Streets.
Wow.
They're just, fuck it.
Number two, screaming trees.
Grungeman.
Tim Gettys gets on the board, but it's still 2-1, Greg Miller.
Two-one, Greg Miller.
Number three, Castle of Magic.
Mobile game.
Greg Miller, Keele on it.
Perfect game on the plate.
Who knows?
What's the score right now?
Right now it's three to one.
one.
Three to one.
Tim Gettys behind?
Who'd have imagined?
Number four,
girl trouble.
Fuck now.
Girl trouble?
Grunge band.
God!
We all said mobile game.
We all lose.
All right.
But I sell the best one, right?
Yeah.
Townsman five?
Mobile game.
Fuck, we all said grunge band.
Because the five.
Mobile game.
How do I know that?
All three of those
off this are,
were released in 2008 so far,
the three mobile games
I've read so far.
They're all very old ones
and stolen out of the same article.
I appreciate that.
You don't know a lot of work.
No, I just looked up one article about mobile games in 2008.
Number six, mad season.
Grunge band.
Hey, good job, Tim.
You got a point.
So did I, but no big deal.
Right now, it's 4 to 2.
Me, there's no way he can catch up.
Tim is dead.
Barry him.
Bring me a real challenger.
I want Nick Scarpino again, ladies and gentlemen.
Number seven, Chuck Norris, bring the pain.
Is indeed a mobile game.
I thought that one might be a throw-off, but you guys were on top.
Five to three.
you got it. Greg Miller wins and he wants
Nick Scarpino and I'll tell you what. Jared
here's what I want you to do. Yes, sir. All right.
Saturday. Clear your
fucking schedule. Come do extra life
and in the party
mode evening. Yeah. Prepare me a mobile gamer
bullshit. How epic do you want this to be?
For the record, I almost got an erection
when you said that. Because that was awesome.
How epic do I want this to be?
I mean in terms I don't like how you said that man.
I'm fucking throbbing.
The fact is.
Oh my God, that too.
That too is bad.
And it's vainy, Tim.
It's vainy.
Oh.
We'll talk offline.
We'll talk offline.
Because I need to know what epic means.
But I want Nick, but I already have another game going.
So we need to figure out a group.
I want it to be epic.
And I want you to wear a suit.
A suit?
That seems like asking a lot.
I might, heck you get my suit to the cleaner.
I don't know if you get it there by Saturday.
How about I ask you to play the fucking music?
It's no game.
I don't think my suit fits any.
No.
What I want to say is that.
Kevin nailed it. Kevin punch into my one.
I wrote right there on these notes that are up on Patreon.
Kevin is the best.
Because we're playing a character right there, Kevin, but you're killing it.
I love you, big guy.
I know you're tired and your hair's big and your gross.
He's gross because you haven't shot out of that big hair.
True, he does.
He does. He got that big hair.
This is a fun episode, guys.
I'm happy.
I'm happy.
Here's what I'd like to ask you.
When's the last time we had an episode of the show that wasn't fun?
Been a long time.
It shouldn't left you without a dope beat to step to.
I feel like we're only six episodes away from that.
the epic episode 200.
We've been talking a lot of big plans
about that live event, probably call it
Kind of Funny Live 4, do a lot of stuff with it.
No, I made that up, sorry.
It's going to be the 100th episode anniversary
of our classic Kind of Funny Games cast episode
100 where we just
did the most kind of funny thing of all
fucking time. Do you remember this? No, I don't remember any of this.
No, no, no. We knew it was happening. We just didn't plan it.
But we decided we're going to do the kind of funny
top 100 games of all time.
Oh, that's awful. I remember this. And we're like, we're going to
fuck it we had a spreadsheet up and we just started like talking and we just kept talking
and we just kept out in games and we our finalist i think was somewhere around like 460 or something
and we're like oh we're gonna come back to it now are you kind of funny we're gonna come
back to it 200 no we pull that list out i still have the list i think oh do not do that we can come
up with a better idea yeah we got six weeks to be so like that was that was it was fine but god it was
Dumb. So you know, we're not coming up with any more ideas.
We're just going to sit here and be like, oh, it's 200.
Pay Reddit because I look at Reddit.
Come up with ideas for Kind of Funny Gamescast episode.
What is 200?
We just get fucking loaded, you know?
That's every episode, Kevin.
That's good constant, man.
It'll be right before Christmas, right?
That'll be probably the last episode before Christmas.
Oh, man.
I'll look into it.
Or the first after.
I'm not sure what.
Yeah, we're probably not going to do anything.
The real question is, because you know, Jared Petty was on Kind of Funn of Games Daily today.
We talked about Smash, right?
We both love Smash, but we're not.
great at him. Even Kevin ranked me really high in the kind of funny rankings.
I appreciate. You are higher than you. No, no, no, no. I mean, you're high. He said I was better than
Nick, which I think, I think I think I think. On my best day, I think I can challenge Nick,
but it's also because we play it once every nine months. Yeah. When it gets down a daily
competition within the first half week, I'll be better than Nick. Guaranteed. I don't think you will.
Guarantee. I, I appreciate that. I like that. Nick's good. No, no, no, no. This is
not me knocking. Kevin really knocked. Real quick. I think. I don't think. I don't know. I
think that Nick is good against
Tim and it's mostly
it's mostly because he gets in Tim's
Nick and Curran are two people that
they have these psychological war
Curran's actually better than Tim Curran's
fucks me up because he like gets in my head but he also
is at this point probably the best match
player I know what so what we are sorry
what we need to get down to business
on right is the fact that Jared
was like I'm just gonna play online because nobody
ever plays and they're like all we're going to do here is play
life's amazing here it's going to be great
I feel like we should at least for those final
September episodes turn the post shows into
Hey, we're just going to play smash. I mean,
I just want to turn all the shows in. I just play smash.
Okay. I've been about that life for long. I'm on board
with that. Jared is totally right. It's the last
day that we were supposed to be working.
There we go. Again, Kevin, take the
fucking week off or I'll hit you into the frying pan.
Now, why did you put Kind of Funny Gamescast
202 on the 19th and Kind of Funny Gamescasts
201 on the 20th?
Ladies and gentlemen, this has been the Kind of Funny Gamescast.
Thank you very much for joining us.
We will see you next week.
Stay tuned for the post show.
If you do not support some Patreon,
you could watch this post show as well.
Just go Patreon.com.
That's kind of funny games.
Until then, like you.
Keep it pretty.
