Kinda Funny Gamescast: Video Game Podcast - FFXV Impressions and Game Delays - Kinda Funny Gamescast Ep. 11

Episode Date: March 20, 2015

Last week we went to PAX East and got to play a bunch of amazing games, we finally got hands-on with Final Fantasy XV, Uncharted 4 gets delayed to Spring 2016, and we discuss what genre will be looked... back on as defining this generation. (Released 03.13.15) Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:08 What's up guys? Welcome to the first ever episode 11 of the kind of funny games cast. As always, I am Tim Getty's. I'm here with the coolest dudes in video games, Colin Moriarty, and Greg Miller. Hello. We're going to talk about a lot of cool stuff. Your NPR voice is on point today. Oh, it's on point. It's because I hear myself, and now I'm sounding all sexy and shit. That's the thing. Whenever people put me on headphones, it usually teaches me that.
Starting point is 00:00:31 I finally understand why people are like, oh, he's so loud. It hurts my ears. Because it hurts your ears. Yeah, it hurts your ears. That's what happens. And then I immediately take the headphones off and I'm like, unfiltered. Well, ladies and gentlemen, the rigmarole of this is you can get this show. Monday through Friday over on YouTube, broken out topic by topic, at kind of funny at YouTube. com slash kind of funny games.
Starting point is 00:00:50 Or you can get it early at patreon.com slash kind of funny games. Or you can get it on iTunes a week later. It'll be great. Just search for Kind of Funny Gamescast or Kind of Funny Games. Right. Or just Kind of Funny. Cool. Any of that stuff, you find it.
Starting point is 00:01:02 Is everything else you want to add, Greg? No. Oh, all right. You sound like you did. I'm just there. I'm giving you support. supporting you doing stuff. I'm a butt-trusting you.
Starting point is 00:01:09 All the people out there are supporting us on Patreon. Right.com slash kind of funny games. Right. Thank you for that. Yeah. Colin. Yes. You've been pretty happy lately.
Starting point is 00:01:20 I've thought you were. About what? I don't know. Just in general. Oh, thank you. I'm in the dour, sourd, column. I'm in good spirits. And I think a lot of that has to do with the fact that we just spent the last two weeks
Starting point is 00:01:30 back-to-backing GDC. Oh, yeah, it was thrilling. And, uh, Pax East. Yeah, no, it was, uh, yeah, I'm in good, I'm in a good place this year. Feeling good. People still think I look upset all the time, but that's just how I look.
Starting point is 00:01:42 I was going to say, like you're like, for a long time, people knew you're like a negative 60 on the happiness index. Now you're up to like negative 20. Right. So I'm pretty good.
Starting point is 00:01:49 Yeah. Well, people were like, oh, Colin looks like during the Harley kind of funny show. I guess that was the Game of Reggie show. Yeah. Yeah.
Starting point is 00:01:58 People were like, Colin looks bored or unhappy. I'm like, I'm just listening. I'm just sitting here listening to people. It was a lot going on at that point. Colin is an intent listener. Yeah, like, when people are talking,
Starting point is 00:02:06 listen i'm not like nick scarpino where like i just say whatever i want actually it was it was funny when i was at paxies i was talking to tim and then nick just starts talking to tim and tim's like classic nick scarpino move yeah it was just ridiculous yeah yesterday on we recorded the game over greggy show and i told a whole story for the first time because nick was there it was pretty crazy yeah nix my favorite is when nick's talking to you or he's with you he interrupts you then something comes up again in conversation it was what you were saying when he cut you off he's like when did that happen yeah we were just talking about him when you cut me off between that and and nick just getting up in the middle of the show and leaving
Starting point is 00:02:43 sometimes for like in the middle of a sentence he's like a 90 year old man he's got he's got that process he's got to go really he has an interesting way of going about his business but that's you know teaches own that's his progress business is business i see where you're going with this you're leading in the packs gdc yeah so let me detour for a second put a pin in it as you would say you're talking about the support we got m packs we had an amazing panel amazing best friends of course came out. We have something for the first time ever to do in the Kind of Funny Games cast. We have a supporter who went and did
Starting point is 00:03:11 the $3,000 tier. Shoutout for a month. My God. So he gets a month of shoutouts here on this show. He's a supporter just like you. His name's Peach Goblin Poop. Oh, Peach Goblin Poop. Everyone knows Peach Goblin Poop. Everyone knows Peach Goblin Poop. Yeah, I'm familiar with him. You might remember him. He's submitted songs before. I think we played him on Beyond, right? That's how
Starting point is 00:03:28 we became aware of him outside of the fact that he's totally helpful on Twitch. It helps out of Freed all the time. However, he's got a new album out. A new dynamite rap album. I like it a lot. He wrote a letter to accompany his shoutout. So everyone needs to go to, and I made a bitly for it, because he gave me a gigantic link that didn't make any sense.
Starting point is 00:03:44 Angel Flower. So it's bit, period, L-Y-S-L-Y-S-E-Goblin. Spelled like it sounds, Peach Goblin. P-E-A-C-G-O-B-L-I-N. Right, and it's on the screen if you're watching the video one. Make a note of that for Kevin. Cool. Anyways, here comes Peach Goblin Poop's letter.
Starting point is 00:04:01 The project is called Simple Mind E-P. It's a seven-track EP, with a lot of heartfelt songs on it. It's a very serious project, but I'm hoping to reach out to kids who feel lonely all the time, which is a great message. Yeah, exactly.
Starting point is 00:04:14 Well, I'm not lonely all the time, but I was, I mean, you know, I had my loneliness, my bots back in the day. Now if you can, I really want to push the kids to download it. That is what will help the most. Even just by saying, quote,
Starting point is 00:04:25 hey, this EP is really cool. This kid worked really hard on it, and you should download it and check it out. It's sponsored by Daff Piff, or Datpiff. Dat Piff? Yeah. The mixtape website?
Starting point is 00:04:34 Yeah, exactly. That's the website you're going to here. Yes. So you don't need to make an account to download it, he says. Telling kids that will also help kids download it. So there you go, kids. You don't need to make an account. You go there. You just go, there'll be a pop-up window that comes up, and it's going to be like, do you want to be a premium member?
Starting point is 00:04:48 You're like, no, no, no, no, I don't want that. And then you click the thing, you wait the 30 seconds. You'll get the RAR file. Yeah, the R-A-R. I don't think I've said that. That's a spinoff of Guar and before O-A-R, I believe. O-A-R after-Gwar. Yeah, then you just, you know, unzip that shit and enjoy.
Starting point is 00:05:04 Right. Load it up on your iPod. Now, here's what I, Tim, you're the host of the show, of course. When I was kicking around with Peach Goblin, of course, be a bit. l.ly slash Peach Goblin. I was talking about maybe, and you're the YouTube guys, to stick with me. Maybe we could play a little sample of the song. Now, he says he's not going to copyright strike us.
Starting point is 00:05:23 Seems, you don't, you don't agree? You don't think it's Empire Strike? If it's on Dap, if I wouldn't mess with it. Okay. I know what weird shit they have. This is all right. So here you see what you need to know. Peach Goblin Poop, a good friend of the show.
Starting point is 00:05:34 A supporter like you, did the month of shoutouts. The website to go to is the Bitley slash Peach Goblin. It's on the screen right now if you're watching the video. The music is Greg Miller approved. I do actually like this music. I liked it before he ever gave us money. So I want to point that out. It's important to point out.
Starting point is 00:05:49 It is. Is his rap name Peach Goblin Poop? Yes. With the poop? Yeah, the poop is on there. When you go there, it's going to pop up, it's going to say, by Peach Goblin Poop. And then there's a comment beneath it says, this is awesome. Can I, can I download this and like put it back up somewhere and he said no.
Starting point is 00:06:03 And then somebody put underneath the, yeah. That's a weird, weird conversation in the comments. The comments are always weird. So there you go. A best friend just like you watching out there supporting us. And he is, he is a good dude. He really is. I met him once and it was a good time.
Starting point is 00:06:16 He's a Bay Area local. Yes, he is. Sorry, Peach Gob and Poop. So yeah. Bitley. Thank you. Thank you so much for the support. Now going back, we're taking the pin out.
Starting point is 00:06:25 Thank you guys so much for your support at Pax East 2015. We had a lot of fun. Right. We did our panel. We did meet and greed. We did all this fun stuff. Topping number one this week is Pax East, 2015. What were the best games we played?
Starting point is 00:06:38 What was our best experiences? All that stuff. I'm very excited at you, brother. Oh, man. Gray has notes. Oh, no. He lost his notes. It was dramatic.
Starting point is 00:06:47 You tried. You tried hard, but it backfired. It was very dramatic. I wouldn't deny the drama of it. Thank you. I brought all sorts of stuff. This is the Paxis is when you get to go see all the Indies And on top of the Pax East we were at GDC saw a bunch of indies there
Starting point is 00:07:03 I went to the awards here I went to the Independent Games Festival Awards and the game developer choice awards And on the back they had this little thing to keep track of it So I took comprehensive notes as you can see For things we need to do as well it looks like just arrows and X's it doesn't really look very comprehensive notes as you can see Then I went and got business cards for things I talk about So I have plenty to talk about What would you like to hear about Colin?
Starting point is 00:07:21 Whatever you want I'll start with this one I didn't play this game But I didn't see you after the fact but this is the one I was telling you about making history the Great War It's a World War I game It's from Muzzy Lane
Starting point is 00:07:34 I have no idea Here I'll read it to you all right The latest in our award-winning strategy game series TGW It puts you, I don't know that that's a That's literally what it says It puts you in the role of national leader During the era of the first world war
Starting point is 00:07:49 Change the course of history And lead your nation throughout this turbulent time You control production Make diplomatic deals and alliances wage war and try to keep your empire from falling prey to domestic unrest, instability and revolution. The game's currently available
Starting point is 00:08:02 at a discounted price on our website and on Steam early access. The official release is imminent. What is it though? Strategy World War I game. So, like, this is all we have is this box art. Right, the graphics didn't look that hot. I'm not going to know.
Starting point is 00:08:14 I don't care about it. I don't care about it. You're always saying there's not enough, you know, Civil War, World War I. But this one, I don't talk much about World War I, but this one below it sounds even more interesting to me, right? Government and Action, it's called
Starting point is 00:08:25 For the first time, you can now directly buy the game that Forbes magazine called House of Cards the Game. Play as a member of Congress and learn exactly how difficult it is to grow your political capital by passing and sponsoring bills, asking lobbyists for money and paying to get media attention, all while trying to take care of the people in your home district so you get reelected.
Starting point is 00:08:40 That does not really good, actually. This sounds very Colin-esque. He's got, what is it, Muzzy Lane making games just for you, Colin. A world leader and digital game-based learning. For Colin Moriarty. For Colin Moriarty. All right, so I got other stuff here. Got plenty of other stuff.
Starting point is 00:08:53 The first one I got on my hand is Y2K. Did you see this one? No. Postmodern RPG. It's set... Postmodern RPG. Yeah, it's goofy. It's in America.
Starting point is 00:09:00 I want to say it's in Portland, but I'll forget that part. Guy definitely looks like a hipster, beard, flannel. You already know I'm going with this. The dream of the 90s are alive. In Portland. He's in a record store right there, so you get it. Colin, what this is is the Japanese RPG gameplay
Starting point is 00:09:13 put into an English game where this man is living with his mom, his life's not so hot. An American game. Exactly. Meets this girl. Then he's got to go with this thing. There's parts of like,
Starting point is 00:09:23 there's like some platforming in there. There's some Zelda like bomb stuff they were showing off, doing all those different stuff. So I'm looking at this here. So a killer 7 earthbound hipster hybrid heaven, according to destructoid. Take on RPG battles with vinyl records, norm core threads, and weaponized
Starting point is 00:09:37 panda plushies, brave parallel dimensions, existential humor, and meandering exposition. Right. Panda plushies. What's most exciting to me about this is that it's coming to Vita. Yep. PlayStation 4 and Vita and Wii U. Y2K, a postmodern RPG. Okay, so that's the stuff that. When you when you called a postmodern RPG, I'm like,
Starting point is 00:09:53 what are you talking about? How is it a postmodern but it's actually calling itself that. Yeah. Okay. I'll allow it. Okay. Looked interesting. Graphics are rough, but it did the whole persona thing where like the drawing pops up and the text is there and I'm like, oh man, like a JRP made by Americans set in America. That's pretty cool. I can get down with that. Because, you know, I can relate to that.
Starting point is 00:10:10 There's a cat in there. The cat is at the core of this whole story. Where do the panda plushies come? I did not see the panda plushies in my playthrough. I'm sorry, I apologize. Sounds interesting. Yeah, so I got that one for you. What's this mini metro?
Starting point is 00:10:21 I'm excited about that. I saw that a little bit. Now, Mini Metro is one I got to watch. I didn't get to play. But I went to the website already. You can play it there, and I think you might be able to download it already your iPad. Is the developer called Dinosaur Polo Club? Because that's a pretty awesome.
Starting point is 00:10:32 It is, they are. That's a pretty great name. Pollo Club. So Mini Metro is a game where, basically, if you are in a metropolitan area, you probably know how your BART system looks, your subway system, your metro system if you're ever in France. You see the different colored lines, right? There are trains moving on these lines while you watch,
Starting point is 00:10:50 and it looks, you know, just like a map would look or whatever, the subway system. and you have to give them the best routes to drop off their passengers or passengers around there represented by basic shapes, a triangle, a circle, a square. You can see how many, like, different ones. You can tell, like, okay, I have a lot of squares on this train, but it's going way away, but I've got to try to get it to the square, drop-off point faster, get these people to triangle route faster.
Starting point is 00:11:11 And obviously, as you play, it gets progressively more hard, and you have to keep trying to get these lines. Just a management game. Exactly. Seem like a fun one. You know, I'm not one big on the mobile games. It seems like a little work on Vita. Exactly.
Starting point is 00:11:22 That was one. you're right there with me. Yeah, that's geo. You better be listening. That's 100% sure. But I was thinking maybe on my iPad it'd be something to play before a bed or whatever fool around.
Starting point is 00:11:30 Now here's an interesting one. I want to bring this one up, right? Did you get to play this one? Hectacube. I played like two games. Oh, Hectacube. Hectacube. Everybody go to hectacube.com.
Starting point is 00:11:38 H-E-C-T-I-C-U-B-E.com. This one made by Graham Reed. Graham Reed, of course, the gentleman who made the Conner Greg Live intro. He did the very special podcast beyond New York Comic-Con. He's known for doing these different graphic, which is great or whatever, right? But this one is basically, it looks like Pong, right,
Starting point is 00:11:56 with a whole bunch of crap happening on the screen. This is definitely one that I sent to Sony. I was like, this needs to be on the Vita. Because it's local, you're playing with a phone or a tablet or whatever, to, you know, person on each side. Your bar, your paddle is bouncing back and forth, right? But what you're trying to do is slam the, like, basically the puck into the other person's paddle
Starting point is 00:12:14 to make the paddle smaller to, you know, kill it. Yeah. The way you do this is, basically if I'm to use Colin's phone, I would pull back here on the screen on my side and it would make another little projectile that would fly out and hit the puck I'm trying to get over there If I pull back and hold the projectile gets really big And I can throw it out that way
Starting point is 00:12:32 But obviously I sacrifice the fact that Colin could be shooting stuff at me as well Again, this is a game It sounds like it sounds like Crossfire Exactly yes exactly Like the game we used to be in the Right and then your paddle on the end is just there You were trying to hit the other person's paddle to kill it or whatever Interesting I liked it, it was fun
Starting point is 00:12:48 Again another game I think would work really well in V them. Now here's where we're getting to some of the crazy stuff. You ready? We'll start with this one. Well, you're done with this. We're going to put this over here. We're going to put this over here. Thank you. This is Toto Temple Deluxe. You might have seen us tweeting about this. Yeah, exactly. That's how it came to light for us that there was this game happening. It's a game that plays all the things kind of funny loves. Four player, local multiplayer, and a goat. And a goat. It's all we need, really. You get the goat. You're running around with the goat on top of your head and you try to be the guy who has the goat the longest before time expires, right? We've all been there. Of course. You're building it up.
Starting point is 00:13:20 The added benefit is that they took us and put us in the game. They just surprised us with this. There's a whole bunch of other video games. Nathan from Cappie's in there, Tim Schaefer's, and a whole bunch of different video game people are in this. They replace the goat. So if you want, when you get this game, you can replace the goat with Tim Gettys
Starting point is 00:13:34 and then carry Tim Gettys around your head and do it. I don't know how I feel about the me look in the game. Simply because my eyes aren't blue. And that's always my... Have you emailed them? I have not. Why have you not emailed them? Okay.
Starting point is 00:13:47 Can we change that black dot to a blue dot. There you go. That's all it is. It takes super simple. But if the dots could represent, does it represent the whole eye color? Or maybe it's the way they represent the pupil. I don't know. I'd rather them just be blue.
Starting point is 00:13:59 I mean, they're making a cartoon version of you. I probably shouldn't bust balls about it. I'm a ball buster. Are you? No, I really, I do appreciate it. I'm just messing around. No, I know. But it looks cool.
Starting point is 00:14:09 This is another one that when it comes to consoles, I'm sure we'll be playing hell of. Right now, I'm not going to go by another three wired Xbox controllers to play. There's plenty of other console games we can play out there. Yeah, for Multiplayer Mondays and stuff. But I'm interested in it. Now, now that I'm talking about Toto Temple Deluxe, let's talk about move or die. Move or die. If you were looking at just the graphics on the cards, I'm holding up here on the thing,
Starting point is 00:14:30 if you're listening to MP3, sorry, but they look a lot of like. You got characters who are, you know, the primary colors, you're as cutesy, whatever. Move or die is interesting because, again, four-player crazy-ass co-op fun or whatever, competitive fun while you run or run. But imagine it's that instead of just being carried a goat over your head, it's like Wario Ware, where every one of the games is different. So one, you'd be carrying the goat or whatever. One, you're not really carrying the goat, but just for, the other, you're running, and, like, all of the tiles are opaque, and you hit them, and if you're the last person to touch them, it's your color.
Starting point is 00:15:00 So by the end of time, you have to have the one with the most colors. And then the next one, and so on it. So there's all these different mini games that you choose how many you want to play, and then you get a winner based on that. You run through and do it. Another game, and I'm like, oh, yeah, multiplayer Monday. That sounds awesome. We're going to kill it. We're going to kill that one.
Starting point is 00:15:13 We're going to move. We're not going to die. Now, here's one that I don't, I'll save him for last. All right. The other one I wanted to talk about 12 minutes. I talked about this on our panel, if you listen to the Game Over Gregory Show panel at Pax East. 12 minutes is being done by this guy,
Starting point is 00:15:28 Lewis Antonio, or maybe Luis. I'm not going to fall for this like I did with... I know, but Luis. But I mean, I understand what you're saying, but when I see L-U-I-S, I automatically go to Luis, unless otherwise corrected. Lewisman Chacha. Yeah, but that was really...
Starting point is 00:15:45 That's a rare... That's a rarity. I don't know if I've ever actually seen that. If you're listening to this MP3 on the Friday that it goes live for free, Luis might be actually on our Twitch channel right now. So come over and look at it because I invited him over just to play the game with me. So we're going to do that. 12 minutes is interesting because it's like Groundhog Day with murder.
Starting point is 00:16:04 So you play the same 12 minutes over and over again trying to stop the outcome. So every time you play it, you learn something new about what's going to happen. But it was described a little bit poorly. But the idea, the gist is you come home, your wife's there cooking dinner, then some cops come and they kill you or knock you out or whatever. So you have to start trying, like, maybe this next time I won't answer the door, or I'll go get, I'll try to find a weapon, or I'll try to, you know, all these different ways. So every time you wake up, you try to figure out how to undo it.
Starting point is 00:16:30 Because as soon as you get knocked out and, you know, everybody's dead or whatever, then you wake back up in the same place with your wife cooking dinner, and the cop about to come in a little bit. So you have to sit there and replay this one level, this one map, try to figure out how you're going to do this. And I believe on the Giant Bomb Panel, again, I met Louis, got his card, told him I'm totally infatuated as a game, and he needs to come on our thing. because he works here in San Francisco and he's going to.
Starting point is 00:16:49 But a Giant Bond was saying that when they talked to him about it, he said like six hours, six to eight hours of gameplay or something to figure out how the hell not to get killed in 12 minutes. Like that sounds rad. That's a totally awesome idea that I want to be apart. That's really cool. All right. And then this war of mine, this is another one.
Starting point is 00:17:05 All right, this is I walked by, you were doing it. It's like a point and click adventure game, right? But it's, you're trying to figure out, like, should you steal, it seems like during this war-torn country, do you steal supplies from these people? What's going to happen over here? It's this really interesting idea that I guess has been reviewed by a few outlets because it's already up here. Here you go.
Starting point is 00:17:23 IG gave it an 8.4. GT gave it an 8.5, 8 from GameSpot. I had never heard of this game. Not going to lie to you. It seems awesome. It seems like one of these cool indie games. Now, speaking, all these cool indie games, this is where we get back to the GDC thing, where I went. And I'll tell you what, guys.
Starting point is 00:17:38 I like to think I know a lot about this video game industry. Tim, do I know a lot about the video industry? You know a lot. You're one of the coolest dudes in it. I try to keep up with everything. When I went to the Independent Games Festival Awards hosted by Nathan, from Capi, only one of these games had I ever heard of beforehand, which was crazy. Now, granted, the independent game awards, they're submitting their games.
Starting point is 00:17:55 They're not like submitting Hotline in Miami. They're submitting a bunch of different things. So games that I want to call out here that I want a bunch of things. 80 days, I've never heard of this. I know it probably makes me stupid. It looks like it's really popular on iPhones and tablets or whatever. Seems interesting. We don't play iPhone and tablet games.
Starting point is 00:18:08 I know, but it's okay. Okay, good. Okay. Textedventory kind of game going through this thing. I think it's getting around the world in 80 days and making your choices and doing it. Sounds awesome. I want to play that. This War of Mine was all over the nominations, won a bunch of stuff.
Starting point is 00:18:19 Tim, a game you and I have to let's play. It's called How Do You Do It? I like it. What do you think how do you do it is? It's a sex game. It's a game where you Google things and YouTube. It's a sex game where we sit there with action figures. Oh, wait, I saw this.
Starting point is 00:18:32 This is on Reddit like last week. Okay. They've probably sprung to. You've seen like the art style of it and stuff? It's like pop art and stuff. Yeah, it's like creepy and weird. I love it. Where you take Barbies and you have to mash them together.
Starting point is 00:18:43 Yeah. We got to play that together. The way it was right. written gives it away to me why it's about sex because it's all lowercase and then do it as in capital right next one of my copious notes which is an arrow saying i need to do something with it apartment but a what do you call it just a dot i guess yeah a dot part dot meant what it's interesting about this is it's like a deconstruction of a failed relationship by looking around this thing in this apartment oh my god like seeing things like awesome that's her brush and oh my god she was like yeah we totally
Starting point is 00:19:12 have to play that but like this is something we need to figure out is like i don't think that works as a Twitch stream because I don't want to have to monitor the chat. And I don't know if it works as a let's play because I don't want to sit there and try to entertain. I just want to play it. I don't know how to do that. I don't like the set. So here's what I want to say about this.
Starting point is 00:19:25 It should be a part dotment. Not a dot part dot meant. I think what they're saying is though that it's a part of the couple. I don't know the mess. Oh, I thought it was more like a part. That's good too. I guess we'll have to play to find out the real and the story.
Starting point is 00:19:40 But I took it as this is like a part of their relationship. This cup is a part of their relationship. And there's the big. ones. These are the winners. Again, I was like, close your, all right, great. Tetragetting games. What the hell? There's a bunch of weird ass shit happened over there. Outer Wilds? Rooftop cop. Yeah. Roof top cop. That sounds like a Nick Scarpino game. Yeah. Three-fourth home looks like it's got a mark there. I think it's pretty much
Starting point is 00:20:01 just a side-scroller where you're in a car having a conversation. I'm like, yeah, that looks like something I want to play as well. God, video games, man. These days are awesome. I just love how now it's like, what's the most random specific thing we can do? Let's make a game about it. Yeah. So those were my standouts. Sorry to take up so much time in the front. But I had all of these. There's a lot of cool stuff to do. I played a game with Nick called
Starting point is 00:20:20 Lovers in a Dangerous Space Time and it was awesome. It's a co-op game where you're in this spaceship and you get to choose these like Muppet Baby looking like San Rio style characters. Yeah. And so you each of them
Starting point is 00:20:34 and you're lovers and the spaceship and you need to go save your other lovers that are like captured for some reason in space. And the ship is a, it's a circle. And on the outside there's a bunch of different turrets and stuff. And inside there's the turret controls.
Starting point is 00:20:49 There's, and like, they'll be at, like, the top level, and there's ladders and stuff. And it controls kind of like a platformer, but you can only, at any point, do two of the different things. So, like, one of the turrets activates a shield. One of them activates, like, a giant gun. One activates, like, more of, like, a machine gun thing, and you can aim it and stuff. So, but you can only do two of them at any point.
Starting point is 00:21:08 So you need, it's, like, a super, like, teamwork thing where it's like, go up there and do this. Go up to the map. Figure out where we're going. Like, oh, push the thrusters. because you can't be moving. If one person's moving, that means the other person has to run back and forth between shield and shooting and all that stuff. And it's really, really cool.
Starting point is 00:21:24 And there's a lot of hearts and a lot of explosions and, like, there's boss fights where you fight a giant bear. Nice. And it's just, it was fun. Like, it was a lot of fun. Like, we're definitely going to do some less place on that guy. Nice, nice, nice. Yeah. What are you calling?
Starting point is 00:21:35 I didn't see much of packs that we hadn't already seen, but I didn't spend much time on the floor really looking around because we were doing other stuff. But I just want to give another shout out to our boys at Drinkbox and their game. severed because I think that I think that games are looking real, real good. I went out to dinner with them and talked to them a lot about it and, you know, they're excited about it. I think they're, you know, interested to see what people think of it, but it's a Vita exclusive for now
Starting point is 00:21:57 and coming first to Vita for sure. And so it's a first person, very old kind of style dungeon crawler, first person dungeon crawler, which you don't see much of anymore. Because now we get a lot of roguelikes and isometric games. So seeing a game that looks like Shadowgate basically is really weird and cool.
Starting point is 00:22:15 and I give them a lot of credit for doing something different because they could just do guacamayle too and they basically have confirmed they're going to be guacamayle too but it's cool that they just jump from thing to thing to thing to think. They confirm that on our show.
Starting point is 00:22:27 But in a more overarching way what was exciting about Paxi specifically and GDC to an extent to was at least the way we cover GDC was just the really the continued rise of independent games and smaller games there was virtually no
Starting point is 00:22:39 AAA games there at all with the exception of some stuff from Microsoft and I think Capcom I basically think that was it. It was dominated by independent and smaller games. And I thought that that was really cool. This is the future. Like it or not.
Starting point is 00:22:52 But there's so many great ideas happening. All of this, these games that I didn't heard. I was checking my phone because I don't know if you had a chance to see it. I went back by the adventures of PIP. Yeah, I mean, we saw that at PSX. This was a new level. This was like a new advanced level because I've been seeing since, I guess, not even PSX, but since the first time I saw it at Pax Prime, I guess, talked away off the show floor.
Starting point is 00:23:12 I've been seeing the same level, you know, you know, go for him. being one pixel to be in a 16-bit guy and, like, do the different moves. This was, like, now the platform was way more intense. There was different obstructions. You had to jump and change and do all these different things. It was like, oh, fucking, that's rad. You know what I mean? Like, I hadn't seen, like.
Starting point is 00:23:26 Oh, fucking, that's right. Oh, fucking that's right. Yeah, I hadn't seen that in a lot. And then, another one I liked was dead pixels, too. Yeah, I don't know if you saw this. It's basically, remember how we were trying to play Scott Pilgrim the other day. Whatever happened to side-scroll and beat him up, or whatever, right?
Starting point is 00:23:38 Like, this is a side-scrolling and beat him up with guns and stuff where you're fighting zombies and stuff. Totally cool. I love that. I got to play Amplitude for a bit. And my God. I love that game. My God.
Starting point is 00:23:50 Hold on one second. Where you going? What's happened? Oh, you got it on delivery now. Look at you. I forgot your drink. forgot your pure kill. Now I'm back.
Starting point is 00:23:58 Now we can start the show, for real. But no, so Amplitude. Amplitude's one of my favorite games of all time on PlayStation 2. And this is the second time I got to play the new one on PS4. And my God, it's just more amplitude. And that it makes me so happy because it's like they really nailed the like just the engine. I mean, I think it's just built on the same engine. So it's like, it feels right and all
Starting point is 00:24:18 that. I was a little worried about the PS4 controller not being as responsive as the PS2 because that game is very shoulder button heavy. And the fact that now that there's triggers instead of buttons, the R2 is a little, it's a little weird and did take a little getting used to, but it works and I liked it a lot
Starting point is 00:24:34 and the music's great and it's all original music in this one. The first one had a bunch of license songs. I'm going to miss you know, POD and all that. But the original, The original Apple II did have a lot of harmonics exclusive music in it. And so now all this is crazy to hear it because it's like, it just sounds like I'm back in 2008 or whatever the fuck that game came out.
Starting point is 00:24:57 And I liked it a lot. I'm very excited. The Ample 2 was before that. Yeah, it was PlayStation 2. You're like 2002, 3. Yeah, maybe you're right. I don't even know. Yeah, it must have been because POTE was the thing.
Starting point is 00:25:07 Yeah. We are, we are. They're probably still around. I don't know. Youth of a nation. No, that was, yeah, back to what Colin's, point was like yeah it was super exciting to walk the show floor and you know not that i not to knock him or anything but i kind of ignored all the big pop you know the big games the big stuff like guild wars
Starting point is 00:25:23 obviously is my thing and i don't have to worry about this but like going into the indie megaboof and then immediately seeing like three or four gifts are like holy shit that looks awesome like waiting on to play that or walk the floor and yeah run in just all these other different games you know i mean see where things are and where they're coming and how what to see continue i guess to see the walls of what indie games are breakdown right like you mean you mean I mean, that's the big thing. It's very akin to when we used to call it. It was pretty good for a downloadable game.
Starting point is 00:25:49 Now it's like, no, no, no. The indie games are, you know, below. That's what I'm interested. I want to go see below. Oh, severed. That's what it's all about for me right now in the Vita, you know? Yeah, I mean, yeah, downloadable. Yeah, it's funny.
Starting point is 00:25:57 Like, everything's a downloadable game now. The cool thing to me is just that, you know, people often talk about this kind of iron grip that AAA publishers and big annualized games have on the industry. And I think that these companies are important, and they make good games from time to time. But their iron grip is crumbed. before our very eyes and like you can see it and and for all those people that complain about games that don't work and games that are loaded with dLC and games that cost sixty dollars and you don't want to necessarily pay six dollars for a game well then support these guys because these guys are making new games by themselves putting them wherever they want to put them and finding partners that makes sense for them yeah and they have new ideas the new ideas are in that space the new ideas are certainly not in the triple a space they're nowhere to be found in the triple a space in fact so like the and that's just the nature of the trip like really think about the triple a space and tell me of a new idea
Starting point is 00:26:44 Yeah. Tell me about a game that's doing something different. Batman has a Batmobile. You know what I mean? It's like something's an open world game. So Uncharted 4 is just going, I can't wait for it, but it's going to be uncharted. Right. They're about the reason call of duty, or a battlefield game, rather, that is a crime simulator that seems to be someone inspired by an indie game on payday.
Starting point is 00:27:01 Like they, you know, they're going to annualize Assassin's Creed and put it in a different place. They're going to release, you know, Bloodborn, which is just Dark Souls. And I'm not saying that these games are necessarily going to be bad. I'm just saying these aren't new ideas. Halo. Gears. quantum break in the Xbox side
Starting point is 00:27:16 like these you know they're not taking two action figures and trying to have no exactly I'm not saying that that is a better
Starting point is 00:27:20 I'm not saying taking two action figures and making them have sex is better than a shooter it is I'm saying that you know for all of these
Starting point is 00:27:26 AAA games and in the space just saturated with annualization and I think a lot of just tiredness
Starting point is 00:27:34 over the way these games are these are the games that are exciting you know yeah support them you know I really encourage
Starting point is 00:27:41 people out there to support them that that I that aforementioned iron grip is loosening and small games
Starting point is 00:27:48 are proliferating and just because the game is small in the way it was made or the studio doesn't mean it's not going to be huge to think about Rainbow Moon that's a hundred hour
Starting point is 00:27:56 RPG made by a few people Helldivers is a small game from a small studio called Arrowhead so just more generally not about specifics it was more generally it's a very exciting time
Starting point is 00:28:06 that said I think that you know Paxis was fun I think that we are officially a critical mass for these kinds of shows and I'll be interested to see like Pax South was at first clue of that. Yeah, I think even PSX
Starting point is 00:28:15 is an indication too, and I think that I'll be more interested generally to see what happens with these shows over the next few years, because I don't think Pax's going anywhere but with rooster teeth and screw attack and all that's like there's way too many. One of these shows has to buckle. Something has to give, you know, simply because all these studios cannot afford
Starting point is 00:28:32 to go to all these shows. People can afford to go to them. People in Texas aren't going to get access to Paxies, and people in, you know, Los Angeles are going to have to go to San Diego Comic Con or to, you know, if they can't get an E3 and things like this nature. It's just what makes sense for the game developers. Sure. I think a lot of the conventions aren't necessarily about game developers.
Starting point is 00:28:50 RTX for sure, isn't it? Yeah, RTX. I mean, they do have, obviously, Bungie and 343 and all that stuff. But when it comes to, like, packs and all this stuff, it was cool to see, you were talking about exciting things. Like, to see League of Legends playing on those giant screens and have so many people in front of it, like, freaking the fuck out, Riot wasn't there.
Starting point is 00:29:11 Yeah. You know, and I think that's crazy. And it's like, you know, e-sports aren't necessarily. are a thing, but obviously they're things for everyone else. And it's just crazy to see the excitement, and it's still exciting, even though I don't care, like, I do care that other people care. And
Starting point is 00:29:24 there was like certain moments where we'd walk by and people are going crazy over just this league game being played and people shout casting and doing all this stuff. And it's like, I think there's a power to that, and Pax has its community. You know, and we saw that more than anything at our panel and our meet and greets and all that stuff. Like, Pax is about the fans.
Starting point is 00:29:40 And I feel like the developers use it as a way to show the fans their games but I don't think that it's as big of a deal which developers are there at Paxson I think we see that with the AAA guys that are there they're not really showing anything
Starting point is 00:29:55 and it's like even when we were at IGN covering the stuff we wouldn't really care too much about checking out Capcom because it's like we know what they're doing like we're fine there it is about finding the indie games of these things yeah yeah next up
Starting point is 00:30:10 we played one more game calling in Tax East. It was a big game. If you're talking AAA, I would say this is... It's pretty AAA. There's a new Ghostbusters? Certainly in how long it's been in development.
Starting point is 00:30:20 No, no, no, no. We're talking about Final Fantasy 15. Ah. We got to play it. We played for about an hour. We could have got for a longer, but I just didn't really want to. Yeah, exactly.
Starting point is 00:30:29 Well... I like where this conversation is going. I didn't want to, but I think for a different reason. What the hell's happening in this game? All right. So, Greg, let's catch you up here. Thank you. You went there.
Starting point is 00:30:39 You went at the demo. It was just us and Nick flirting with them. people. God damn it, Nick. There's a road trip. It's a boy band road trip. Nice. That's pretty much what it is.
Starting point is 00:30:51 So far I'm in. Yeah. And then they're hunted monsters and stuff. Don't really know exactly too much. I don't know. Yeah, it's, you know, who cares? It really doesn't matter. Okay.
Starting point is 00:31:00 The thing is, we've been seeing trailers for this game for eight years now. And I was so excited when I saw the first one. And, like, the music, the music to me, from the first trailer till now, I'm just like, they're fucking nailing it. And I think that music is such an important thing for Final Fantasy games because Final Fantasy is so narrative and so the story is so important and you have to connect to it emotionally. And music just makes you connect to things better. And I feel like the one thing that this demo nailed more than anything else was the right music at the right time to make me feel how the game wanted me to feel. Like this is the first time in a Final Fantasy game that I played that there's multiple battle themes for just regular battles.
Starting point is 00:31:41 So depending on which monsters you were fighting There'd be different songs and stuff And I thought that was cool The gameplay Was fun The battle system was a little more It's a little less Final Fantasy And a little more like Devil May Cry
Starting point is 00:31:56 God of War style like hack and slash But with the like Final Fantasy tropes and stuff But to me it kind of felt like it was in the middle of the two And it didn't actually commit to either But the thing with that is like Obviously there's a hundred hours left in the game and that will flesh out and hopefully feel a bit better because I felt like a lot of times it was just mashing square.
Starting point is 00:32:17 Yeah, I mean, I don't know. I liked it. I liked very much the way it opens. The demo opens with them in a tent, and their cell phone is going off with the alarm, and the alarm just stays on for minutes as they like pass it around and try to wake each other up or whatever. I think the characters feel a little sterile and samey. The voice acting of that one character that has cloud hair
Starting point is 00:32:40 is fucking atrocious. And I want to repeat that. His voice acting is atrocious. It's not even anywhere near being okay or mediocre. It is terrible. Like he sounds like he doesn't belong with that group. He's a whiny, like character or whatever. It sounds like a voice actor from 10 or 15 years ago in a Final Fantasy game.
Starting point is 00:32:59 I can't, like when I first heard that, I'm like, I cannot believe that this is the way this character sounds. To be clear as somebody who wasn't there. This is English voice actor. Yeah. I don't even know the character's name. So I don't know which. It's the character that looks. looks like cloud.
Starting point is 00:33:11 Well, they have the most, I mean, Final Fantasy is known for ridiculous names, but, like, holy shit, the names in this game were, like, they were, it was like, Mobulus and Pronto. Yeah. Stuff like that. Yeah, I mean, but, but so when I got, so, like, that was, that was the first thing that struck me. First I was like, all right, this is really cool. I like, humanizing these characters immediately.
Starting point is 00:33:29 Then I was like, I listened to that guy talking, oh my God, this is fucking awful. You know, like, this is the way this guy sounds. Give me an impression. I can't even do an impression. Honestly, it's, it's a weird thing because, like, I don't. I'm going into this wanting to like this game. And I want to say I want it clear. I did like this.
Starting point is 00:33:44 I enjoyed it a lot. The reason I wanted to stop playing was because I wanted to save it for when it actually comes out of the demo or whatever. But what Colin's saying, I mean, it's spot on. Like the presentation, it's a fucking Final Fantasy game. Like, it's supposed to be an interactive movie experience, like all this stuff. Like cinematic shit, right? Yeah. And it was very, very cinematic.
Starting point is 00:34:03 But then to hear, I don't even know so much if it was the, like, I don't know if I agree with you that the voice acting was atrocious. Just that one character. But like, oh my God. The voice coming from how the character looks and the fact that it's English and the fact that they're talking like English bros. Like it sounded like me and Alex Salamita talking to each other. But you guys aren't a boy man. I mean, we're kind of boy man. Yeah, we are.
Starting point is 00:34:23 I'm pretty sure we are. But they looked like that, but they weren't talking like that. So it was so weird because they look like these Japanese Final Fantasy characters and they're talking like us. And I don't know. It was really wrong. It was weird in the sense that like I, and I want to be clear because there's four characters you play as and you hear. the voices. I think the voices for the other three guys are fine. In fact, like, I think that...
Starting point is 00:34:44 And I wish I knew their names. I really don't. And I just, I can't even differentiate the characters in my head. Do you want me to look them up? No. But, like, one guy is, like, kind of a British kind of more like direct. I'm like... Oh, it's me! No, not quite like that. I was similar. But it's just like, with that, all the way the guy's talking, then the blonde guy talking to them, was like,
Starting point is 00:35:00 there's something way off. There's a huge dissonance between these characters and I don't like. So that kind of ruined that opening scene for me, because I was like, this is really cool. At first and then, you know... All right, so you get out of the tent, and then you are in this open world. And this is, you know, someone from Square Unix asked me what I thought.
Starting point is 00:35:14 And I'm like, this world that you've built, this game that you're building is a clear synthesis and fusion of Western role-playing games with what you guys do already. And this game is very Western. This is a game that is, in my opinion, a complete back-in-your-face to the gamers
Starting point is 00:35:36 who complain about Final Fantasy 13's closeness, quarter like running and stuff like that. this is a wide open game. And so I was like, all right, this is great. We go into the battle tutorial, it's cool. I like the battle system actually quite a bit. I think that the game is button-mashy, but I think it's way deeper than that.
Starting point is 00:35:50 It reminds me of the way I felt about Final Fantasy 13. I think one of the reasons I love most about Final Fantasy 13 was the battle system. Actually, the Bowson was really, really good, and dynamic. And what you learned about it is like it seems simple at first, and it really isn't simple at all, because you have to use magic
Starting point is 00:36:07 and do all these things in 13. and 15, I think we saw pretty quickly when we were fighting harder enemies that there's way more to this than than just hitting the square button. Yeah, so that's the thing. It's not about just hitting square to win, it's just more about, I was more taken aback by how much you had to just
Starting point is 00:36:22 keep hitting square. Like, strategically timed, but like it just seemed excessive, especially some of the battles, like when we got to the mammothy creatures, right? That battle took like 10 minutes. That's just 10 minutes of running from fat fuck, fat fuck, hitting them. Which
Starting point is 00:36:38 fine, but like it just, it felt weird to me, but I was engaged the entire time. Like, it felt good and I was excited. I want to see what was going to happen next. And, like, there was moments where, like, the giant, when the giant motherfucker comes out. Yeah, I couldn't even beat that guy. Yeah, it was impossible. Yeah, it was really hard. So I think that the game, I agree with you.
Starting point is 00:36:57 The game is somewhere in the middle and doesn't commit to a lot of things. I am disappointed that the game is a little more traditional in its battle structure. I think that after 13, I like the 13th's battle system, 12 system was more inspired by MMO and I wanted to have something a little more traditional and turn base. This game is in no way she performed turn base at all. It is totally active. So you are in arenas that spawn when you run into enemies and then you basically have the entire map to run around as long as you don't get
Starting point is 00:37:19 too far away from the enemies. Otherwise you disengage again. There's weird and interesting things that the battle system does that I notice that I think is really cool. One thing is that you can teleport across the map by throwing your sword which I think is really really cool and you can actually teleport vertically. So like you can, so like if you need to get out of battle to heal for instance like you can and there's like a like a tower you can like shoot your sword up and then just teleport
Starting point is 00:37:40 up there and your healing and everything and then you can actually teleport back into the enemy and like hurt him um so there's little cool things like that and I also thought that the system of helping your friends up when they fall is pretty cool because you have two layers of hit points basically in the game and you don't use a phoenix down on an enemy
Starting point is 00:37:56 or on a character that is crippled or whatever you want to disable in some way you use a potion or you can just lift them up with your hand go up to impress x and get they get about a third of their health back. And that brings me to another cool thing that I think the game does that's really interesting and more of the active time battles kind of way it does this game does it is that you can hide from enemies in the battle, which is cool. And if you hide, you would regain your headpoints and your magic points quicker. That said, the battles seemed a little chaotic, but I really do give them
Starting point is 00:38:23 the benefit of the doubt on this point because I think that it's going to be like 13 where you just don't understand it yet. I remember thinking I understood 13's battle system until I was fighting really hard bosses and you realize that you don't understand anything. You have to really actually use all the functions of it and stuff. Up until then, they didn't really, it's not that they didn't teach you, but you just had no need to do it. You could just do the auto battle, auto battle, and win. But then later, when you're fighting the bosses,
Starting point is 00:38:46 you would have to switch between all the different, I forgot what they called them, but there was some weird. Yeah, uh, yeah, um, stratagem or whatever. It's not that, but yeah, something like that. Yeah, and you have to switch between it. And you could tell in this game that it's kind of like that. Paradigm. Paradigm.
Starting point is 00:38:59 Yeah. Paradigm. Yeah. Yes, yes, yes, yes. So I think that the, like, the battle system was interesting. again, there was a distance between the depth of the battle system and the western nature of the battle system and the Japanese nature of the character designs and I think
Starting point is 00:39:12 the world as a whole. There is something weird disconnecting the desperate pieces of the game that I think bother me because I didn't want to stop playing it because I didn't like it. I wanted to stop playing because I was just like, I don't know. This is a game that I'll play when it comes out and I need to spend time with it. This is not going to be the appropriate amount of time to spend
Starting point is 00:39:28 with the game. This is the game you jump into and I don't know. You have trifle with it. I don't know. I wasn't blown away by the way it looked. I don't think that, like, I don't think Square Enix is going to be, and I don't care about the graphics really, but this is not a game that is going to, like, is not pushing the PS4 at all.
Starting point is 00:39:45 I mean, there was moments that they kind of built up to be the, holy shit, this is the grand first showing of the world and stuff. And I remember, like, they walk out of the 10, you see it. And I was like, cool. Like, that's fine. Yeah, it looks good. It was beautiful. It looks really good, but it doesn't.
Starting point is 00:40:01 I mean, I remember, you know, playing Final Fantasy 10 for the first time, just being like, holy shit, this looks, amazing. Like, Final Fantasy used to be the thing that pushed the graphical limits of the system it's on. And this, it looks great. Well, it doesn't, I think, because this is an artifact from a PS3 game. So I think that, like, the textures are probably not quite where they needed to be.
Starting point is 00:40:19 And so, I don't give a fuck about the way the game looks. It looks fine. Like, it looks, it looks good. It looks, I think it looks great. But it just doesn't look. There's going to be pretty or open-world games. Yeah, like, when we played a game like The Witcher, like, the Witcher, like, I think the Witcher is much more impressive looking in terms of the world than I think Final Fantasy 13,
Starting point is 00:40:34 15 is. In my opinion. You know, like, and so the other things that I took away from it, I don't know how you feel about this kind of stuff, is first of all, there are throwbacks to Final Fantasy 6 in this game, specifically with, and I thought this was very clever because everyone knows that Final Fantasy 6 is most Final Fantasy fan's favorite game. So the Magitech soldiers
Starting point is 00:40:51 that constantly saw you, Magitech is a Final Fantasy 6 thing. Yeah, yeah, yeah. And it was funny that there are basically robots that kind of come in on drop ships, like, randomly. And they're called Magitech Nighterite Knights, or something like that.
Starting point is 00:41:05 Like, that's pretty funny. So, yeah, and the thing I liked most about this was that this was happening randomly and even in battles. So, like, if you're in a battle that you feel like you're managing and then these guys drop in, the whole... You're pretty fuck. Yeah, the whole... Yeah, the whole nature of the battle changes, which is pretty cool.
Starting point is 00:41:20 And I really like that. Like, that was neat. When those guys first came in, it was like nighttime and stuff, like, I felt stressed out in a good way. Like, that was, like, I think the moment that I was like, oh, I actually, I really do enjoy what I'm doing right now. Like, this is fun, and I can't wait to play more of this and be able to beat these motherfucker's ass.
Starting point is 00:41:35 Like, it definitely, it won me over. I think that it's a good demo. Like, I think that, uh, this, it's hard to show off a final, uh, any RPG, really, in a short amount of time. But I think that this, it did do a good job of, here's a tutorial that you could skip if you want. And then going out to this giant world and it gave you a good enough space to be able to do stuff.
Starting point is 00:41:55 Every once in a while, look over at your screen, see where you were at. And you always doing something different than what I was doing. So I was like, oh, that's, that's cool. But we'd reach points where we did get to the same. you know, fight eventually. I thought that was awesome, that we did it different ways, but we both reached the same point, and those points were fun.
Starting point is 00:42:12 Like, I enjoyed the fights a lot, and I, like, I loved the way that the, you had your four dudes, and you're constantly thinking about where they're at, and it's not like other RPG games where, like, the AI, they're just fucking doing stuff. You're like, are you useless? They're fighting. Like, if you walk away, like, they'll fight for you, and, like,
Starting point is 00:42:27 that you could win, you know? And I thought that was cool. I mean, it's much more similar to Kingdom Hearts than it is to previous Final Fantasy's. Like you have the equivalent of Donald and goofy and stuff running around with you. And then the battle system is, it's an action RPG, more so than an RPG. It is an action RPG. But it just, I don't know, something feels off to me about the fact that I want it almost to feel more Dublin McCry-like.
Starting point is 00:42:51 I want it to feel more like I have options with what I'm doing quickly. I don't want to have to go into a menu and change the combo order, which is essentially what the battle system is. and I feel like Kingdom Hearts was a little better in that respect and that maybe it was just the fact that it's cartoony looking that it makes it feel better maybe I'm off put by the fact that it's realistic and you're doing all this
Starting point is 00:43:14 but it could be I think that it seems like a reactionary game and that's not really super surprising considering that there's a profound dislike of Final Fantasy 13 I think that people underestimate like some people out there really like Final Fantasy 13 I respect that if you like the game that's great
Starting point is 00:43:28 I don't think it's terrible or even a bad game by any structure of imagination but there is a severe disliking of that game. It's not a good Final Fantasy. Yeah, exactly. And I think that a lot of people looked at it as something that's like, well, this is a linear game. There's no customization options. It's all about these paradigm shifts and really not about your equipment and all this kind of stuff.
Starting point is 00:43:43 How are you leveling? And I think this game is a reaction to that. So now it's about there is deep customization options in multiple ways. You are wearing all sorts of equipment. You have all sorts of weapons. You have on your D-pad, you control like your magical spells on the fly, which I think is really quite. I kept using that drain spell, which I used to love using in Final Fantasy 4 and 6. to heal yourself as you attack your enemies.
Starting point is 00:44:03 But I agree with you in a sense that there is a lack of commitment. When you are in action RPG, you are inherently getting more arcade-y. So if you want to go in that direction, then you really should just go in that direction. If you want to stay in a more traditional role-playing game space, then you have to pull it back a little bit. So I'll be interested to see how this fighting system develops. That said, the one cool thing I really did enjoy was you earn experience points based on how it would thoroughly and quickly and uniquely you kill enemies. and you don't level up or actually get to use the experience once until you camp. And I don't know if you did that in your game, but you go to a campsite and camp.
Starting point is 00:44:35 This is where the game gets very Tales-like because, and I think that this is a clear inspiration from Tales, is that you can cook at your, or even Dragonscrown or something. Like, you can cook at your tent and, like, give your characters like debuffs and stuff for, like, the next day. So, like, you can, you know, give them some sort of gray magic or black magic abilities or, you know, heal them, or give them extra experience points or something like that. But when you camp, that's when your characters all level up and you become stronger.
Starting point is 00:45:01 So, like, it seems like it's about, like, going and doing as much as humanly possible and then camping, and then doing as much as humanly possible and then camping. The game is clearly very quest-based, which is different.
Starting point is 00:45:10 This is a different Final Fantasy game. Like, this is definitely a Western game, you know, at least from what we played, and I'm not really sure it's a bad thing, but... Yeah, no, I... What you're talking about.
Starting point is 00:45:20 Actually, you know, I mean? Yeah. So we'll see. We'll see how it happens. I mean, people asked me at the meat and greed in it at Neurapal how I felt about it and I was like
Starting point is 00:45:30 you know my expectations are still very low for the game simply because you know not because I don't think it's going to be good I think it's going to be good it's just it I just I don't want to be disappointed I was really disappointed with 13
Starting point is 00:45:38 and I don't want to be disappointed again so if the game surprises me that's great what I played leaves me in basically the same place I was in I'm way more concerned about type 0 which I don't think is going to be very good based on what I played in Japan
Starting point is 00:45:52 more than 13 or 15 I keep saying 13 13 um But I'm also interested in when this game is going to come out. And I think that we are about a year and a half away. So it's a weird time to release the demo. When's Goofy say it's going to come out? Goofy said everything's coming out this year.
Starting point is 00:46:08 It's all coming out this year. Well, I'll tell you what's not coming out this year, guys. Topic number three, Uncharted. Oh, Uncharted 4. Got delayed. I'm going to read a little... I was right. My prediction was right. A little...
Starting point is 00:46:21 Pretty happy about that. You're going to read something? Yeah. Off your giant phone? off my giant phone. Colin, how big is that phone? It's the size of an iPad. All right.
Starting point is 00:46:30 So over on the PS blog, Neil Druckman himself says, since we showed you our first gameplay reveal of Uncharted Four, Thefts End, more of the game and story have come together,
Starting point is 00:46:39 and it's become clear to us that this game is much more ambitious than we originally envisioned. After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures
Starting point is 00:46:48 is a task we don't take lightly. This game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling non-a-dog is known for it. So we've made the difficult choice of pushing the game's release date. Giving us a few more months will make certain that Uncharted 4 not only meets the team's high standards, but the high standards that gamers have come to expect from a Noddy Dog title.
Starting point is 00:47:07 Thank you for your patience. We know the extra weight will be excruciating, but you'll see it will be worth it as we reveal more about Uncharted 4 over the next year. The team at Nottie Dog will be heads down working through 2015, making sure that Nathan Drake's story gets the closure it deserves. Come spring 2016, you and Nate are in for one thrilling emotional ride. So my question to you guys, obviously, you guys saw this coming. We talked about this many, many times. Are delays a good thing?
Starting point is 00:47:35 When are they a bad thing? What are some examples of games that got delayed for good reason and ended up being worth the weight? Every game that gets delayed, I think. Delays are really good. Yeah, I think someone's told us once, I don't know who said it, like a delay is never bad. A game that is delayed is never worse because it was delayed.
Starting point is 00:47:52 You know, it's impossible. It's like literally impossible. Bad games, bad forever, and a delayed games disappointing for a little bit. Yeah, you're disappointed because the game's delayed. I'm not disappointed. I'm not disappointed at them. I'm not sure it is because they can delay it until 2017 for all I care. There's like so many games to play it.
Starting point is 00:48:05 I'll play it when it comes. I'm not like that excited about it where it's, you know, I'm excited about it. I'll drop everything to play it, but, you know, it's not coming out. Who cares? Like, there's a million games coming out. It's going to be better when it comes out. A lot of interesting ripples off of being delayed. But to your question, like a game that was better for being delayed last of us.
Starting point is 00:48:22 Everybody says that. Everybody in the audio talk to about that game. It says, yeah, they delayed it in those extra weeks. Actually, when the game came together and actually worked and was great. You know what I mean? It would have been fascinating if we could go back in time to undelay it and see what happens. If their original street date, what happens to that game? You know what I mean?
Starting point is 00:48:38 So, you know, as, you know, very big PlayStation fans, what do you think this means for PlayStation not having that huge holiday title that they were planning on? Microsoft now having Halo and Tomb Raider, you know, windowed exclusivity. like in having open rain over the holiday. I think people are making assumptions that Sony's going to have any games there, first of all. That's what I was telling people. There's no guarantee that Sony's not going to have games there. We saw what happened last year when they delayed a game like the order out of the fall,
Starting point is 00:49:04 and that was supposed to be their big fall game clearly, and it wasn't. And it was not good game anyway, so it didn't really matter. But that was the game they needed at the time, and they had to delay it because it needed more time. So I think that there's a lot of assumptions about them not having a game this fall. I think that they're always going to be big PlayStation 4 games this fall. Nothing is going to be as big as Uncharted for, but I think you'll see The Last Guardian this fall, and I think you're going to see something from Bend or one of these other studios.
Starting point is 00:49:31 The thing I was telling people this morning, when people were freaking out, I was like, dude, what's so intriguing about being a PlayStation fair right now is that we don't really know what's going on at a lot of these studios. Their games have been in development for years. Any of them can announce their game this month or an E3 and have it ready for the fall. It's not like that's out of the question. I'm telling you there are PlayStation 4 exclusives
Starting point is 00:49:48 that are not been announced that will come out. out this year. You know, like there's no way that's not true. Because otherwise, after Bloodborn, that's it. You know, that is literally it for the rest of the year.
Starting point is 00:49:56 When is Bloodborn? It's in a couple weeks. Yeah, March 24th, 3rd. So it's, it's, that's not possible, you know? So, like, don't, like, that's just, it don't flip out about it. It's not going to be No Man Sky because that game's not coming out this year.
Starting point is 00:50:07 It's going to be, you know, a first party game or maybe something for Quantic or something. But I understand what you're saying. I just don't, and I don't think people are saying there's not going to be anything. I think they're saying there's nothing to compete with what Tomb Raider and Halo are. You know what I mean?
Starting point is 00:50:20 A new IP from Ben doesn't do that. I mean, if you want to, is the analog of Little Big Planet being out last year in Drive Club, right? Like, it didn't hurt them though. That's the other thing. That's what I'm saying. Sure. That's true. Sony doesn't have better exclusives right now on PlayStation 4 than Xbox One.
Starting point is 00:50:35 The slate of announced exclusives is not better than Xbox ones, but they are destroying Microsoft. So, like, they're probably looking at it and being like, why do we, It doesn't matter. You know, like, if I was then, I'd be like, there's two things that I'd notice to be like, we don't need to rush our games because people are buying the console anyway. And we don't need to drop the price to the console because it's selling. You know? So, like, right now they're like, it's fine. Like, we're totally fine with not having these games because our console is still out.
Starting point is 00:51:01 Like when Titanfall came to Xbox One, PlayStation 4 were out sold it that month. You know what I mean? So it's like, it doesn't, there's something missing, you know, in the way we examine these games in the situation with games coming out to specific consoles exclusively where it's not, resonating like maybe it used to or people are just enjoying an ecosystem or a particular console or that the bad way a console was rolled out is still affecting it. Sure. But I mean, how much
Starting point is 00:51:25 ground do you think Microsoft can make up though this? They're cheaper, they have Halo, they have Tomb Raider and names that matter. They can make up ground but I don't think Uncharted was going to stop Xbox One from selling. You know, like, Halo is bigger than Uncharted. Anyway, you cut it. You know what I mean? So it's not like having you know, uncharted there, I guess, helps a little bit. It's going to help a lot. But like
Starting point is 00:51:43 the HALIFE-5 huge. Halo 5's way bigger and going to sell more than Uncharted. Sure. And it's going to push Xbox 1s regardless of if Uncharted came out the same day. It doesn't matter. And Tomb Raider being there is clearly a reaction to uncharted. Now they have that space to themselves. But again, that's not an exclusive. And as we get closer to those games coming out, or Tomb Raider coming out, they're eventually going to have to talk
Starting point is 00:52:05 about it. They can't keep dodging the question as they've been dodging it for the last year. You know, in kind of like coil it away. That's not a real exclusive. So that's going to cut out some of the sales of Xbox 1. But again, they'll sell units based on that. I'm sure it's going to be a great game. I just think that people are kind of freaking out for no reason. Give them time. If we don't get the games now, we get them later,
Starting point is 00:52:24 and that's just as exciting to me. Sure. Yeah, Ben's new IP or whatever the hell they're working on is not going to be uncharted, but who knows what it's going to be, who knows how exciting it's going to be. Everyone starts from somewhere. Yep.
Starting point is 00:52:35 And a lot of these studios are very quiet right now. It's a good time to be a PlayStation gamer in the sense that I think that we don't, they haven't, you know, blown their load, basically. You know? I don't think Microsoft has either, but we know a lot. Microsoft was forced to announce all of their games based on the situation that was surrounding Xbox One.
Starting point is 00:52:52 And I don't think that PlayStation's a unique place where it's like, we're not going to announce anything. They learn their lessons from The Last Guardian, you know? Yep. Remember that it seems like they canceled a game in Santa Monica that was in development for years, you know? So, like, they're starting to, like, hold down their games and figuring out a more effective way to announce them. Sure. They shouldn't have announced the date for Uncharted. they probably felt like they had to
Starting point is 00:53:15 and you know a lot of people were tweeting at me today being like you were right you're trying to get delayed I'm like yeah I've been saying that but Greg's been saying it even longer so it's like you know don't give me credit and it was obvious it's not like it's reading the tea leaves in a unique way like it was becoming increasingly obvious that the game wasn't going to be ready yeah I mean I think you're right they had to shit they had to the vertical slice and they had to say it was coming out
Starting point is 00:53:34 and I still think that like there was a chance that no idea I thought they could hit that mark and hit 2015 hit the end of the year but I think at some point you have to sit back and be and it's like I've said from the jump like it's like Amy left and that was her project and then Justin left and that was his project the two names that when they announced
Starting point is 00:53:52 this at the VGA's when it was still the VGA's right or the VJX's whatever it was at the time but it was still through Spike when they announced it they put two names to it and it was Amy and Justin and those people left and so for Neal and Bruce to come in who are incredibly talented game makers they're going to do an awesome job they don't want to just go with well this is a script this is what we have to run with they want to make their own game
Starting point is 00:54:10 they want to do their own thing So that meant pretty much I imagine going back to Square 1, which immediately set off the chain of events to get them to where they can't do that. But at PlayStation Experience, you have to show that. You have to announce a PlayStation 4 event. There is an uncharted coming. You know what I mean? It's very clear why you do these things so people understand what they're investing in.
Starting point is 00:54:29 You know what I mean? That's the new... We keep talking about, like, what is the PlayStation 4 Xbox 1 generation? And what is this going to be? And blah, blah, blah. And like right now, you're buying these systems, but you're only playing indie games. you're buying them on the promise of I love what I'm playing now these indie games
Starting point is 00:54:45 I love Hotline Miami too I love all these different things but I know down the road I'm getting an uncharted I know I'm getting a fallout I know I'm getting a halo I know you know what I mean there's there are the things coming but I have it right now these appetizers to keep me going these little these little dishes to get me to these giant main courses and so yeah like that's what it's got to be you know what I mean and so yeah delayed I don't I think it's gonna be an interesting fall to see
Starting point is 00:55:05 because that's the whole thing is like Sony has been running away with it and PlayStation 4 has been just grabbing it every headline in terms of sales. What does this do to it? I agree with everything you've said. You know what I mean? That they probably aren't that concerned. It sucks.
Starting point is 00:55:17 I'm sure they're like, fuck, we'd love to have that there. But does it matter? Does it really going to affect it? Who the hell knows? If fallout comes out, you know what I mean? Does it really matter? If the AAA games are there
Starting point is 00:55:27 from third party developers, Assassin's Creed, I mean, Batman in the summerish, you know what I mean? Like, there's things there to keep you going that are the big things, but yeah, they're not exclusive. They'll be fine. They'll be fine.
Starting point is 00:55:37 They're not worried about. So we're talking about how game delays are a good, thing essentially universally. Is there any time where it's not acceptable to delay a game? The one that jumps to mind is Batman Arkham Night, which was total bullshit when they announced that game and they announced the release date. And it was like, I forget what it was.
Starting point is 00:55:55 I'd have to go back and look. But it was like, I want to say they were saying it was coming that holiday. And they said it at E3 maybe. This is all, this math is wavery. But I know it was within a few months of like, renouncing our game and it'll be out in a few months. And then they said, JK, it's delayed until June of next year. And it's like, motherfuckers, you knew
Starting point is 00:56:12 you were nowhere near hitting the end of the year then. You know what I mean? To push you back. This wasn't like Bloodborn or the order that was like, okay, it's in the first half of the year, or the first, you know, two months of the year, three months of the year. It's like, no, no, no, we're going way far back. And I mean, clearly you have to be there and be like, all right, we wanted to make a big impact. We want to have.
Starting point is 00:56:28 Yeah, they were drumming up pre-sales and whatnot. I mean, yeah, it's, I don't think there's ever, I think there are probably examples of games that were delayed that didn't utilize that extra time properly or that still didn't end up being a good game. But I don't think there's any example of a game being delayed and was worse off for it or like you shouldn't have been delayed because we don't really know what the pipeline is when you're crunching
Starting point is 00:56:44 on the nature of the delay. You know, like some of these delays happen very. We always make fun of Project cars, for instance, for being delayed literally like four times now in the last like few months. It's like what the hell is going on there? But at least they have the wearwithal to do it and know they're looking stupid as opposed to
Starting point is 00:56:58 releasing the game broken. Yeah. Yeah. And so there's like different, like, everything's kind of getting delayed or been delayed hotline Miami was delayed. It's a matter of acknowledging the situation at hand when you are about to go gold
Starting point is 00:57:13 if you were really ready to go to gold or not. And I think that this is teaching, and this is why my fallout four, I still think flaw in four is coming out this year is because I think developers and publishers are learning like there is no reason to say anything or announce anything until like the game is an alpha at this point. Like, why?
Starting point is 00:57:30 Why? You know what I mean? Like I keep wondering like fallout four could come out could be announced and come out the same day like in october this year they're like oh fallout four is real and here it is and it would sell literally the same amount of copies and but venezda would actually save money by not having all like by advertising it and sending people to play the game and doing all these like rollouts and so like that there's fucking no reason for some of these games to have these big lead times so i think we're going to see fewer delays in the future because i think studios are just going
Starting point is 00:57:59 to set expectations differently that here is the game either they ence the game and it's coming whenever like Blizzard does or Valve or you say like we've been working on this game for three years we're finally ready to show it to you it's an alpha and it's going to be ready in six months and we're confident it's going to be ready in six months and here it is and here's
Starting point is 00:58:16 game X which is what I think is going to happen to fallout for you know so there's no reason to like to play games because as traditional media kind of wanes and its power and as its gatekeeper status which you talked about a lot there's no reason to have gatekeepers like that anymore there's no reason to string people along anymore now you can just go directly to the source
Starting point is 00:58:32 so telling me about Fallout 4, two years before it comes out, just makes me fucking angry. So here's my question for you. It doesn't get me excited at all. As you know, I know business well. I've heard you are. You are collegiate career. Yeah, you went to the Wharton School, I heard.
Starting point is 00:58:46 Exactly, Wharton School of Typography and Crabs. My question for you, though, is like, for the business model that currently existing games, sure, doesn't matter. Consumers are ready to go. I'm sure they want to save. Some kids want to save their money, be ready for it, that, blah, what does it come down to, though, when you're a publicly traded company.
Starting point is 00:59:03 Because it seems like that's really where this comes down to. You make these announcements to boom your stocks, to get your fiscal year, to excite this. Like, is that the problem right now, you think? Is that what's holding everything up? It seems like that's the problem with some companies, like, take two. But I think that, you know, you have to set your expectations appropriately for your stockholders.
Starting point is 00:59:21 So look at a company like Apple. Like, with the rumors of Project Titan and all these things, or how rumor the watch was, they were just like, it is what it is. Like, we're not saying anything about these things yet. Yeah. You know, kind of almost like your investors be damned. I think that, like, you have to treat your investors, you know, not that, you know, we run a business that has investors or whatever, but it's like, you have to kind of treat your investors.
Starting point is 00:59:37 Like, just be patient. If you either trust us or you don't, like, we're not going to temporarily boost our stock by announcing a game before it's ready because that's going to hurt us later. We play the long game. You know, it's the long con. Like, there's no, so I think that what's exciting about these kinds of situations is we're just going to get fewer game announcements far, you know, really far out from games being revealed because this kind of shit with Uncharted happens. And then people, and then it's, even though it's optically neutral. to me for a lot of people. It's a bad thing. It's like, oh, the game's delayed. It must be in trouble. It's like, no, of course the fucking game's in trouble.
Starting point is 01:00:05 You know, like, it's in development. Every game's in trouble. You know, when it's 18 months out. Nate keeps flying off the world. Yeah, Nate, yeah, exactly. There's a gravity problem in the game. But the, you know, like, like, I've talked to me, I know lots of game developers. You know lots of game developers. You talk to them. Game development is a fucking mess.
Starting point is 01:00:21 It doesn't matter, like, what... The games are always bad when they're being developed. They're not fun. It's always talk about developers about them trying to, what they call usually finding what's fun. in the game. The game exists. The world is built, but what is fun about it? How do you move
Starting point is 01:00:37 through it? What is the cadence and the rhythm of the game and all these kinds of things? These things take time to find. You must give your developing studios time to find them before you announce the game. Not everyone has the advantage like Fallout 4 where it's clearly going to be fun and awesome because their hook is already there. It's quest base. You're going to run around a huge open world and do whatever the fuck you want.
Starting point is 01:00:53 What's more brilliant about my Fallout 4 prediction is that if it's true and it must be true. At the very least, that game's been in development. right. Fall Out Four has must have been in development for at least three years and no one is saying
Starting point is 01:01:07 anything. They have a fucking lid on that place. It's really interesting that things have leaked about it in the past like kind of anecdotally but no one has said shit
Starting point is 01:01:15 about that game you know? And that's pretty extraordinary too that they have a lid over it. Nardi Dog does a similar thing with the last one where somehow they never leaked it. So I don't know.
Starting point is 01:01:26 Game delays are good. Game delays should be exciting. Everyone has a backlog. Everyone has games that they would play. if only they didn't have to play something else. It's always a good thing when a game is delayed. Just be patient.
Starting point is 01:01:35 The game will be better. Uncharted 4 will now not be an 8 or a 9. Maybe it'll be a 10. Give them time. And if they want to delay it again until the fall of 2016, go for it. Do you think there's a difference between a release date that's like 2015 and a specific day? Like October 21st, 2015? Yeah, 100%.
Starting point is 01:01:52 I think when you're saying a year, then it's a bit more vague. And also I think it tips your hat that you're not solid on what's going to happen yet. Because, I mean, as much as this. sucks with Uncharted 4 it's like I mean that's not they still never gave you a release date it was more like a release window and yeah the window of 2015 is very different than spring 2016
Starting point is 01:02:10 yeah but still it's like that that shows that they weren't sure yet like the one I can remember is Smash Bros. Brawl where they gave it specific date at one point like for a while it was 2007 and then it was just like eventually it was 2008 and then it was the specific date in 2008 and it was like oh man
Starting point is 01:02:27 that's so exciting and then they delayed it like four months and I was so upset. I was like, fuck this shit. Because it feels official. Yeah, when they give you the official date, it's like, I can't believe that they changed that. And I was so upset about it. I mean, at the end of the day, I'm sure it was for a good reason. I'm probably had to do with online play, which maybe it wasn't good reason because that sucked anyways.
Starting point is 01:02:45 But it's, I remember feeling betrayed by that. And of course, it's just because I'm so excited about the game. Sure. But, and now it doesn't matter because it's out. And that's how time works. But, you know, it's crazy. There is a difference, I think, between a release date. a release window.
Starting point is 01:03:02 Yeah, but I even think when a release date's announced, like, Sony used to announce release dates really far ahead of time. For the uncharted games, like 11-11 was uncharted threes for, I think, like, a year, like, you knew that, and they hit the date, but it's, I think it's better to just change the way the games are revealed. Like, Sony got, it's bit in the ass with The Last Guardian. Like, the more that these kinds of things happen, the more that they're going to become reserved, and they should be reserved.
Starting point is 01:03:25 There's no reason to get everyone hyped up about a game that's not coming out within a year. I don't understand it. It's stupid. Don't do it. You know? Like, it doesn't make any sense. I remember when Clayman came back from seeing Body Shock Infinite.
Starting point is 01:03:34 I was like, oh, great, and how was it? He said, when's it coming? It was like four years. I was like, what the fuck? And that was before it got the lady moved around. Like, why would they show you this? It doesn't make any sense. It's just so stupid.
Starting point is 01:03:45 Like, there's nothing to be excited about when the game isn't real. You know, when the game isn't real yet. And the game's not real yet until it's really like a full product in alpha that, like, people are playing and starting to, like, tweak and do things too. Telling it's going to be an exciting fall. because with Uncharted 4's delay, all I'm telling you is that there are games you do not know about yet that are coming out this fall. In addition to the games you do know about that are coming out this fall.
Starting point is 01:04:07 So sometimes the unexpected is more exciting. There's always going to be something to play. And this fall, I feel it in my balls, Greg. My God. There'll be games to play? That fall out for, you'll be here.
Starting point is 01:04:19 It fucking better be. I've bought into your bullshit hook, line, and sinker. I'm part of your Colin cult. And it better fucking not back five. Do you feel it in his balls, too? I'll feel his balls right now. My God. I sure do.
Starting point is 01:04:29 Oh, shit. all four confirmed the pit boys bouncing around down there and everything all signs point to it yeah i'm sure that they're so excited at game studio too like like like like that's the game studios where it's like you know because people look at bethazas as a publisher but their internal studio like they've just been quiet just quiet working oh my god they must be so excited you know to show their game can't wait for it to come on and be an m m o r pg they're they're gonna they probably will fuck it up in in some way but the the the fundamental core of that game and Oh my God.
Starting point is 01:05:00 Everything stops when that can come about. Everything stops. All right, guys. Final topic for the day. For final topic. This comes from our friend Adam Kershaw over on Patreon. Okay, back to us at patreon.com slash kind of funny games to get this topic read. Uh-huh.
Starting point is 01:05:14 Just like Peach Goblin poop. Bitley, Peach Goblin. All right. Which genre do you think will be the most successful on the current generation consoles, i.e. Xbox 1 and PS4. That's a really cool topic. and when you were looking at it earlier and I was like oh man I've never really thought about that
Starting point is 01:05:33 because you know I think that it's safe to say that last generation first person shooters were the dominant most important genre on it generation before that PS2 yeah what do you got PS2 man I don't know action games oh yeah action definitely is that so you're kind of like Grand The Daughter right third person action
Starting point is 01:05:51 yeah but also like hack and slash and so like that yeah I think third person action double-crime on the god of war all that stuff Yeah, definitely. Definitely. And then the generation before that... Role playing games.
Starting point is 01:06:02 You think so? Yeah. PlayStation 1 generation. Like N-ES and S-NS are like about platformers. Yeah, all right. PlayStation 1 was really about our role-playing games. And then... Because I was going to potentially say 3D platformers.
Starting point is 01:06:15 Yeah. But, yeah. Jack. I think it's safe to say that platformers and RPGs works for either Super Nintendo Generation or N-64 generation. But, yeah. Yeah, then you go before that. That's just arcade.
Starting point is 01:06:29 It's the only genre. I'm sorry. No, no, please, please. Please, please. Okay, I was going to say, if you're... If we're going off, what? That we interrupt each other. I know.
Starting point is 01:06:38 Let's hold the hands. If we're going off what developers and publishers want, this generation is online co-op. Now, I think you're already seeing, like, the industry snap hard on that, right?
Starting point is 01:06:51 That, no, we don't want that and you can't make games that do that and fucking work at launch and shove it up your ass. Like, but I, so that's where... Damn. That's why it's hard to say right now. But I mean, if you would have asked me, you know, the E3 where Ubisoft came out and it was like three games that were all online co-op initiative.
Starting point is 01:07:05 You know what I mean? Then I was like, oh, fuck, I don't know. I guess that's what it's going to be. So right now, I'm a bit of a mystery on this question. I don't have a great answer for you. So you're talking like Evolve, left for dead, that type of stuff? I'm talking like, I was, when I think of the division. Oh, destiny.
Starting point is 01:07:19 Yeah, exactly. Because everybody was doing it. Even watchdogs, right? Because it was you can go into each other. And this is again off the announcements. You're going to each other's game and you see the camera and you're reporting. other and hacking each other and all that's other crap great leave me the fuck alone so I can play yeah um what is the question exactly can you can you read it can you read it for me again just
Starting point is 01:07:37 because I want to make sure that I get the exact question because I have a question about the question I think before I get into my answer which genre do you think will be the most successful on the current generation so what is the definition of successful I think I think it's just commercially well what we just said like when we think about PlayStation 4 Xbox one generation yeah so you're ubiquitous with like a platform yeah yeah let's go let's go with that I Okay, because I think that, I still think it's shooters, and I think that, you know, it's, like, Grand The 505 is kind of a shooter now, now that it's in first person, or you can play in first person.
Starting point is 01:08:09 The, not that you have to be in first person who play a shooter. But, like, in terms of the games that still have the most cachet and still sell the best, they are shooters. So, by far, by a mile, call of duty while I'd sell everything this year. So it's not a matter of, you know, on Battlefield's coming out, I'll be interested to see how Battlefield actually does. Soon. Yeah, very soon. Like the 24th or something like that. I didn't even know it was that soon. Don't care about that game. Not even a little bit. But I think that that will be the dominant AAA genre. I think that this particular generation as we look back on it and say 2020 will be the rise and complete domination of independent games. And I think that that's not a genre that is a type of game and a way of making a game perhaps. But I think it counts. Yeah, it counts in some way.
Starting point is 01:08:58 I think that because all the, everything we were talking about, even back in the NES and SNAS days to an extent, I mean, those teams were small, but these were AAA games as we knew them at the time. You know, the original Zelda was made by probably fewer than a dozen people, but it's a AAA game before 1986. So I think that we will see, when we look back, I think we will see fewer big AAA games or big budget games that we really give a shit about. I think that when we look back 2020, 2025, look back in these games, we're going to be excited about games. games like Mighty Number 9 or like Hotline Miami, not games like Call of Duty, which all blur together. I'm not disparaging Call of Duty. I play them every year,
Starting point is 01:09:33 and I like the shooting mechanics very much, but these games aren't getting everyone excited critically. They're getting excited commercially, which is why I wanted to define what success meant. Yeah, and you know, when we talk about our top 25 lists or whatever for different consoles, I do think that you're right.
Starting point is 01:09:49 When we look back on these generations, a lot of them are going to be, quote unquote, independent titles. And, you know, course we're going to have the uncharted fours and the big dogs like that in there, but they're not necessarily... I mean, they might take up the top spots, but I feel like the majority of the list is going to be the Idaerbs
Starting point is 01:10:05 and the whatever, you know, all the fun, cool shit we do. Yeah, it's stuff they caught you off card. Yeah, it's happening again, geez. Yeah, because I think about the MPD charts every month and what they're telling us. And what they're telling us is that people buy the same fucking game over and over again. Now, that's your prerogative
Starting point is 01:10:21 if you want to do that, but I remember it was month over month, with the exception of dying light being included in like February or I guess it must have been February or something maybe Jan. I don't know. Like the lists were exactly the same. The only thing that changed month over month was that some of the order change and dying light was in there and just dance fell off. I remember that like very well and I'm like, and I'm like this is the most boring shit ever. Like these are the game and again this is only judging retail. But it shows a stagnation and a predictability in the retail market that is slowly going to wax as their popularity wanes and people kind of go more to the digital space. I keep saying over and over again, the AAA model is a dying model,
Starting point is 01:10:57 and it's not that it's going to die completely, it's just that someone has to be bold enough at some point to say, like, this is a AAA-style game that is $40. This is a AAA game that is $30. This isn't a AAA game, and we are not going to charge you $60. And I think until those spaces,
Starting point is 01:11:13 it's probably Kevin or Ramon, until those spaces are figured out, in a sense that games don't have to cost $6 or $10, I think the success of the small games will just wax and become bigger and bigger because people find more inspiration and more to like in those particular spaces. Fun. Yeah. That's the thing.
Starting point is 01:11:31 At the end of the day, video games is about fun. And, you know, whenever we do these multiplayer Mondays of majority independent games, they're just fun. You can just pick up and play, and even though we haven't played them ever before, like we are enjoying ourselves and having a good time. I think that people are going to look back at that and remember that, remember the fun they had, not remember, you know, the 10th Assassin's Creed they played. Yeah, and that's the thing is like when you look back in 10 years and you have played 15 Assassin's Creed games,
Starting point is 01:11:55 or you're really going to remember which one was the best? Now, it's a little hypocritical to me to say because I love a series that is very derivative of one another, and people, most people would not be able to tell apart any Mega Man games. You know, like I could give you... Or Till up, come here. I give you Mega Man 1, 3, 4, 5, and 6, and I tell you to put them in order and you wouldn't probably be able to do that because, like, they are the same. The same thing.
Starting point is 01:12:14 But, so I don't want to be too hypocritical about it. I just think that when people are buying Madden and FIFA and NBA every year, they're going to buy Assassin's Creed this year. They're going to buy Call of Duty. They will buy Battlefield. It just shows a space that is stagnant and boring. It's not to see those games are bad. It's just a boring space. And so I think the big success stories for this generation will be the independent game developer. The independent game developers.
Starting point is 01:12:37 And again, how you define that? I don't know. No Man Sky is a really important game for PlayStation 4 and it's a buying independent studio, but it's not really an independent game. In the future, we really need to, and we talked about on Colin Colin and Greg today where I was like What is the definition of Independent and Indy?
Starting point is 01:12:56 And really it's doing, funding your own games and making your own games and there are very, so like, for instance, Insomniac is an independent studio, but they're huge. There's like 300 of them. You know? They're way more independent than Bend, which I think is like 50, you know? So it's not about size.
Starting point is 01:13:12 Yeah. It's like, it's a weird and nebulous definition. I feel like it's at this point the way the words used is not by its actual definition. It is not. about actually doing more the look of the game, the feel of the game, how the game's delivered,
Starting point is 01:13:24 all that stuff. And I think that we just kind of have to accept that. And the new definition of independent in relation to video games and independent gaming is, does it look like Ori in the Blind Forest? Right.
Starting point is 01:13:35 Yes. Yeah, even though Ori is funded by Microsoft. So it's like, that's what's so, yeah, so like it is funny. Like we, I would love to really sit down one day
Starting point is 01:13:43 and figure out what independent is and then like really propagate that definition. Because small or downloadable doesn't mean anything anymore. Yeah, and calling an indie game as a pejorative is not effective as an insult anymore because people are way excited about these games now, which is awesome. Indy Station, yeah, I love my indie station because it has games to play, unlike so many other platforms out there. So it's like, I'm fine with that.
Starting point is 01:14:09 It's going to hate. Look at you, your 3DS library. Shove it up your ass. My God, you guys are. Shuff it up your ass. It's an Excel. It's going to be pretty big. I can't wait to get my Excel.
Starting point is 01:14:19 Yeah, you should. It's going to be really good. Let's see where we're at with time right now. We are, we're good. We're looking really good. Ladies and gentlemen, we're going to do something new starting next week. Now, the details on this are not completely rolled out yet. Some things are not buttoned up.
Starting point is 01:14:37 The cow is before the horse, as they say. Nope. Cart before the horse. Nope, the cow is before the horse. The cow can never walk in front of the horse. Ever. That's the rule? Ever, that's the rule.
Starting point is 01:14:46 Oh, my God. There's rules. According to your universe, that is the rule. Yeah, it's the rule. That is the rule. So what we're doing is we want to do one topic a week where we answer your guys's questions, a little mailbag of sorts. It'll be fun. Now, eventually we're going to have an email that you guys will have you send to and you can write these long, detailed stuff.
Starting point is 01:15:03 We don't have that yet. We need to figure it out. There's some issues with that. So for this week, just tweet at me, at Tim Getty's. Let me know your questions. We'll cover a bunch from next week. It's going to be fun. We'll figure it out next week a more legit way for you guys to get really verbose with your questions.
Starting point is 01:15:19 and we'll get nasty with our answers. Good. Yeah, it's gonna be fun. I like nasty. Yeah, I really like nasty. Yeah, I know you to eat. Oh, yeah. Criminal girls.
Starting point is 01:15:27 Don't play? Yeah, let's play some criminal. Yeah, let's play some criminal. Ladies and gentlemen, until next week, I love you a lot. Colin thinks you're pretty cool. Greg, he's a haid, nass hater. Shout out. The peach goblin poop.
Starting point is 01:15:40 Yeah, yeah. Bit. Dot Lee. Slash, yeah, peach goblin. Yeah, no poop. No. Mm-mm. I don't want people to write poop.
Starting point is 01:15:48 Oh, you had, you wrote it. Damon won't even say poop. He won't say poop. Damon doesn't like the word poop. Peach goblin. Good to know. Poop.

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