Kinda Funny Gamescast: Video Game Podcast - FFXV Impressions and Game Delays - Kinda Funny Gamescast Ep. 11
Episode Date: March 20, 2015Last week we went to PAX East and got to play a bunch of amazing games, we finally got hands-on with Final Fantasy XV, Uncharted 4 gets delayed to Spring 2016, and we discuss what genre will be looked... back on as defining this generation. (Released 03.13.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys? Welcome to the first ever episode 11 of the kind of funny games cast.
As always, I am Tim Getty's. I'm here with the coolest dudes in video games, Colin Moriarty, and Greg Miller.
Hello.
We're going to talk about a lot of cool stuff.
Your NPR voice is on point today.
Oh, it's on point.
It's because I hear myself, and now I'm sounding all sexy and shit.
That's the thing. Whenever people put me on headphones, it usually teaches me that.
I finally understand why people are like, oh, he's so loud. It hurts my ears.
Because it hurts your ears.
Yeah, it hurts your ears.
That's what happens.
And then I immediately take the headphones off and I'm like, unfiltered.
Well, ladies and gentlemen, the rigmarole of this is you can get this show.
Monday through Friday over on YouTube, broken out topic by topic, at kind of funny at YouTube.
com slash kind of funny games.
Or you can get it early at patreon.com slash kind of funny games.
Or you can get it on iTunes a week later.
It'll be great.
Just search for Kind of Funny Gamescast or Kind of Funny Games.
Right.
Or just Kind of Funny.
Cool.
Any of that stuff, you find it.
Is everything else you want to add, Greg?
No.
Oh, all right.
You sound like you did.
I'm just there.
I'm giving you support.
supporting you doing stuff.
I'm a butt-trusting you.
All the people out there are supporting us on Patreon.
Right.com slash kind of funny games.
Right.
Thank you for that.
Yeah.
Colin.
Yes.
You've been pretty happy lately.
I've thought you were.
About what?
I don't know.
Just in general.
Oh, thank you.
I'm in the dour, sourd, column.
I'm in good spirits.
And I think a lot of that has to do with the fact that we just spent the last two weeks
back-to-backing GDC.
Oh, yeah, it was thrilling.
And, uh, Pax East.
Yeah, no, it was, uh, yeah, I'm in good,
I'm in a good place this year.
Feeling good.
People still think I look upset all the time,
but that's just how I look.
I was going to say,
like you're like,
for a long time,
people knew you're like a negative 60
on the happiness index.
Now you're up to like negative 20.
Right.
So I'm pretty good.
Yeah.
Well,
people were like,
oh, Colin looks like during the Harley
kind of funny show.
I guess that was the Game of Reggie show.
Yeah.
Yeah.
People were like,
Colin looks bored or unhappy.
I'm like, I'm just listening.
I'm just sitting here listening to people.
It was a lot going on at that point.
Colin is an intent listener.
Yeah, like,
when people are talking,
listen i'm not like nick scarpino where like i just say whatever i want actually it was it was
funny when i was at paxies i was talking to tim and then nick just starts talking to tim and
tim's like classic nick scarpino move yeah it was just ridiculous yeah yesterday on we recorded the
game over greggy show and i told a whole story for the first time because nick was there it was
pretty crazy yeah nix my favorite is when nick's talking to you or he's with you he interrupts you then
something comes up again in conversation it was what you
were saying when he cut you off he's like when did that happen yeah we were just talking about him
when you cut me off between that and and nick just getting up in the middle of the show and leaving
sometimes for like in the middle of a sentence he's like a 90 year old man he's got he's got that
process he's got to go really he has an interesting way of going about his business but that's you know
teaches own that's his progress business is business i see where you're going with this you're
leading in the packs gdc yeah so let me detour for a second put a pin in it as you would say
you're talking about the support we got m packs we had an amazing panel amazing best friends of course
came out. We have something for the first time ever to do
in the Kind of Funny Games cast. We have a
supporter who went and did
the $3,000 tier. Shoutout for a month.
My God. So he gets a month of shoutouts
here on this show. He's a supporter just like you.
His name's Peach Goblin Poop. Oh, Peach Goblin Poop.
Everyone knows Peach Goblin Poop. Everyone knows
Peach Goblin Poop. Yeah, I'm familiar with him.
You might remember him. He's submitted songs before.
I think we played him on Beyond, right? That's how
we became aware of him outside of the fact
that he's totally helpful on Twitch. It helps out of Freed all the time.
However, he's got a new album out.
A new dynamite rap album.
I like it a lot.
He wrote a letter to accompany his shoutout.
So everyone needs to go to, and I made a bitly for it,
because he gave me a gigantic link that didn't make any sense.
Angel Flower.
So it's bit, period, L-Y-S-L-Y-S-E-Goblin.
Spelled like it sounds, Peach Goblin.
P-E-A-C-G-O-B-L-I-N.
Right, and it's on the screen if you're watching the video one.
Make a note of that for Kevin.
Cool.
Anyways, here comes Peach Goblin Poop's letter.
The project is called Simple Mind E-P.
It's a seven-track EP,
with a lot of heartfelt songs on it.
It's a very serious project,
but I'm hoping to reach out to kids
who feel lonely all the time,
which is a great message.
Yeah, exactly.
Well, I'm not lonely all the time,
but I was, I mean, you know,
I had my loneliness,
my bots back in the day.
Now if you can,
I really want to push the kids to download it.
That is what will help the most.
Even just by saying, quote,
hey, this EP is really cool.
This kid worked really hard on it,
and you should download it and check it out.
It's sponsored by Daff Piff,
or Datpiff.
Dat Piff?
Yeah.
The mixtape website?
Yeah, exactly. That's the website you're going to here.
Yes.
So you don't need to make an account to download it, he says.
Telling kids that will also help kids download it.
So there you go, kids.
You don't need to make an account.
You go there.
You just go, there'll be a pop-up window that comes up, and it's going to be like, do you want to be a premium member?
You're like, no, no, no, no, I don't want that.
And then you click the thing, you wait the 30 seconds.
You'll get the RAR file.
Yeah, the R-A-R.
I don't think I've said that.
That's a spinoff of Guar and before O-A-R, I believe.
O-A-R after-Gwar.
Yeah, then you just, you know, unzip that shit and enjoy.
Right.
Load it up on your iPod.
Now, here's what I, Tim, you're the host of the show, of course.
When I was kicking around with Peach Goblin, of course, be a bit.
l.ly slash Peach Goblin.
I was talking about maybe, and you're the YouTube guys, to stick with me.
Maybe we could play a little sample of the song.
Now, he says he's not going to copyright strike us.
Seems, you don't, you don't agree?
You don't think it's Empire Strike?
If it's on Dap, if I wouldn't mess with it.
Okay.
I know what weird shit they have.
This is all right.
So here you see what you need to know.
Peach Goblin Poop, a good friend of the show.
A supporter like you, did the month of shoutouts.
The website to go to is the Bitley slash Peach Goblin.
It's on the screen right now if you're watching the video.
The music is Greg Miller approved.
I do actually like this music.
I liked it before he ever gave us money.
So I want to point that out.
It's important to point out.
It is.
Is his rap name Peach Goblin Poop?
Yes.
With the poop?
Yeah, the poop is on there.
When you go there, it's going to pop up, it's going to say, by Peach Goblin Poop.
And then there's a comment beneath it says,
this is awesome. Can I, can I download this and like put it back up somewhere and he said no.
And then somebody put underneath the, yeah.
That's a weird, weird conversation in the comments.
The comments are always weird.
So there you go.
A best friend just like you watching out there supporting us.
And he is, he is a good dude.
He really is.
I met him once and it was a good time.
He's a Bay Area local.
Yes, he is.
Sorry, Peach Gob and Poop.
So yeah.
Bitley.
Thank you.
Thank you so much for the support.
Now going back, we're taking the pin out.
Thank you guys so much for your support at Pax East 2015.
We had a lot of fun.
Right.
We did our panel.
We did meet and greed.
We did all this fun stuff.
Topping number one this week is Pax East, 2015.
What were the best games we played?
What was our best experiences?
All that stuff.
I'm very excited at you, brother.
Oh, man.
Gray has notes.
Oh, no.
He lost his notes.
It was dramatic.
You tried.
You tried hard, but it backfired.
It was very dramatic.
I wouldn't deny the drama of it.
Thank you.
I brought all sorts of stuff.
This is the Paxis is when you get to go see all the Indies
And on top of the Pax East we were at GDC saw a bunch of indies there
I went to the awards here
I went to the Independent Games Festival Awards and the game developer choice awards
And on the back they had this little thing to keep track of it
So I took comprehensive notes as you can see
For things we need to do as well it looks like just arrows and X's it doesn't really look very comprehensive notes as you can see
Then I went and got business cards for things I talk about
So I have plenty to talk about
What would you like to hear about Colin?
Whatever you want
I'll start with this one
I didn't play this game
But I didn't see you after the fact
but this is the one I was telling you about
making history the Great War
It's a World War I game
It's from Muzzy Lane
I have no idea
Here I'll read it to you all right
The latest in our award-winning strategy game series
TGW
It puts you, I don't know that that's a
That's literally what it says
It puts you in the role of national leader
During the era of the first world war
Change the course of history
And lead your nation throughout this turbulent time
You control production
Make diplomatic deals and alliances
wage war and try to keep your empire
from falling prey to domestic unrest,
instability and revolution.
The game's currently available
at a discounted price on our website
and on Steam early access.
The official release is imminent.
What is it though?
Strategy World War I game.
So, like, this is all we have is this box art.
Right, the graphics didn't look that hot.
I'm not going to know.
I don't care about it.
I don't care about it.
You're always saying there's not enough,
you know, Civil War, World War I.
But this one, I don't talk much about World War I,
but this one below it sounds even more interesting
to me, right?
Government and Action, it's called
For the first time, you can now directly buy the game
that Forbes magazine called House of Cards the Game.
Play as a member of Congress and learn exactly
how difficult it is to grow your political capital
by passing and sponsoring bills, asking lobbyists
for money and paying to get media attention,
all while trying to take care of the people in your home district
so you get reelected.
That does not really good, actually.
This sounds very Colin-esque.
He's got, what is it, Muzzy Lane making games just for you,
Colin.
A world leader and digital game-based learning.
For Colin Moriarty. For Colin Moriarty.
All right, so I got other stuff here.
Got plenty of other stuff.
The first one I got on my hand is Y2K.
Did you see this one?
No.
Postmodern RPG.
It's set...
Postmodern RPG.
Yeah, it's goofy.
It's in America.
I want to say it's in Portland,
but I'll forget that part.
Guy definitely looks like a hipster, beard, flannel.
You already know I'm going with this.
The dream of the 90s are alive.
In Portland.
He's in a record store right there, so you get it.
Colin, what this is is the Japanese RPG gameplay
put into an English game
where this man is living with his mom,
his life's not so hot.
An American game.
Exactly.
Meets this girl.
Then he's got to go with this thing.
There's parts of like,
there's like some platforming in there.
There's some Zelda like
bomb stuff they were showing off, doing all those different stuff.
So I'm looking at this here. So a killer
7 earthbound hipster hybrid
heaven, according to destructoid.
Take on RPG battles with vinyl
records, norm core threads, and weaponized
panda plushies, brave parallel dimensions,
existential humor, and meandering
exposition. Right. Panda plushies.
What's most exciting to me about this is that it's coming to
Vita. Yep. PlayStation 4 and Vita and Wii U.
Y2K, a postmodern
RPG. Okay, so that's the stuff that. When you
when you called a postmodern RPG, I'm like,
what are you talking about? How is it a postmodern
but it's actually calling itself that.
Yeah. Okay. I'll allow it.
Okay. Looked interesting.
Graphics are rough, but it did the whole persona thing where like the drawing pops up and the text
is there and I'm like, oh man, like a JRP made by Americans set in America.
That's pretty cool. I can get down with that.
Because, you know, I can relate to that.
There's a cat in there.
The cat is at the core of this whole story.
Where do the panda plushies come?
I did not see the panda plushies in my playthrough.
I'm sorry, I apologize.
Sounds interesting.
Yeah, so I got that one for you.
What's this mini metro?
I'm excited about that.
I saw that a little bit.
Now, Mini Metro is one I got to watch.
I didn't get to play.
But I went to the website already.
You can play it there, and I think you might be able to download it already your iPad.
Is the developer called Dinosaur Polo Club?
Because that's a pretty awesome.
It is, they are.
That's a pretty great name.
Pollo Club.
So Mini Metro is a game where, basically, if you are in a metropolitan area,
you probably know how your BART system looks, your subway system,
your metro system if you're ever in France.
You see the different colored lines, right?
There are trains moving on these lines while you watch,
and it looks, you know, just like a map would look or whatever, the subway system.
and you have to give them the best routes to drop off their passengers
or passengers around there represented by basic shapes,
a triangle, a circle, a square.
You can see how many, like, different ones.
You can tell, like, okay, I have a lot of squares on this train,
but it's going way away, but I've got to try to get it to the square,
drop-off point faster, get these people to triangle route faster.
And obviously, as you play, it gets progressively more hard,
and you have to keep trying to get these lines.
Just a management game.
Exactly.
Seem like a fun one.
You know, I'm not one big on the mobile games.
It seems like a little work on Vita.
Exactly.
That was one.
you're right there with me.
Yeah, that's geo.
You better be listening.
That's 100% sure.
But I was thinking maybe on my iPad
it'd be something to play
before a bed or whatever fool around.
Now here's an interesting one.
I want to bring this one up, right?
Did you get to play this one?
Hectacube.
I played like two games.
Oh, Hectacube.
Hectacube.
Everybody go to hectacube.com.
H-E-C-T-I-C-U-B-E.com.
This one made by Graham Reed.
Graham Reed, of course,
the gentleman who made the Conner Greg Live intro.
He did the very special podcast beyond New York Comic-Con.
He's known for doing these different
graphic, which is great or whatever, right?
But this one is basically, it looks like Pong, right,
with a whole bunch of crap happening on the screen.
This is definitely one that I sent to Sony.
I was like, this needs to be on the Vita.
Because it's local, you're playing with a phone or a tablet or whatever,
to, you know, person on each side.
Your bar, your paddle is bouncing back and forth, right?
But what you're trying to do is slam the, like,
basically the puck into the other person's paddle
to make the paddle smaller to, you know, kill it.
Yeah.
The way you do this is, basically if I'm to use Colin's phone,
I would pull back here on the screen on my side
and it would make another little
projectile that would fly out and hit the puck I'm trying to get over there
If I pull back and hold the projectile gets really big
And I can throw it out that way
But obviously I sacrifice the fact that Colin could be shooting stuff at me as well
Again, this is a game
It sounds like it sounds like Crossfire
Exactly yes exactly
Like the game we used to be in the
Right and then your paddle on the end is just there
You were trying to hit the other person's paddle to kill it or whatever
Interesting I liked it, it was fun
Again another game I think would work really well in V
them. Now here's where we're getting to some of the crazy stuff. You ready?
We'll start with this one. Well, you're done with this. We're going to put this over here.
We're going to put this over here. Thank you. This is Toto Temple Deluxe. You might have seen us tweeting about this.
Yeah, exactly. That's how it came to light for us that there was this game happening. It's a game that plays all the things kind of funny loves.
Four player, local multiplayer, and a goat.
And a goat. It's all we need, really. You get the goat. You're running around with the goat on top of your head and you try to be the guy who has the goat the longest before time expires, right?
We've all been there. Of course. You're building it up.
The added benefit is that they took us and put us in the game.
They just surprised us with this.
There's a whole bunch of other video games.
Nathan from Cappie's in there, Tim Schaefer's,
and a whole bunch of different video game people are in this.
They replace the goat.
So if you want, when you get this game,
you can replace the goat with Tim Gettys
and then carry Tim Gettys around your head and do it.
I don't know how I feel about the me look in the game.
Simply because my eyes aren't blue.
And that's always my...
Have you emailed them?
I have not.
Why have you not emailed them?
Okay.
Can we change that black dot to a blue dot.
There you go.
That's all it is.
It takes super simple.
But if the dots could represent, does it represent the whole eye color?
Or maybe it's the way they represent the pupil.
I don't know.
I'd rather them just be blue.
I mean, they're making a cartoon version of you.
I probably shouldn't bust balls about it.
I'm a ball buster.
Are you?
No, I really, I do appreciate it.
I'm just messing around.
No, I know.
But it looks cool.
This is another one that when it comes to consoles, I'm sure we'll be playing hell of.
Right now, I'm not going to go by another three wired Xbox controllers to play.
There's plenty of other console games we can play out there.
Yeah, for Multiplayer Mondays and stuff.
But I'm interested in it.
Now, now that I'm talking about Toto Temple Deluxe, let's talk about move or die.
Move or die.
If you were looking at just the graphics on the cards, I'm holding up here on the thing,
if you're listening to MP3, sorry, but they look a lot of like.
You got characters who are, you know, the primary colors, you're as cutesy, whatever.
Move or die is interesting because, again, four-player crazy-ass co-op fun or whatever,
competitive fun while you run or run.
But imagine it's that instead of just being carried a goat over your head,
it's like Wario Ware, where every one of the games is different.
So one, you'd be carrying the goat or whatever.
One, you're not really carrying the goat, but just for, the other, you're running, and, like, all of the tiles are opaque, and you hit them, and if you're the last person to touch them, it's your color.
So by the end of time, you have to have the one with the most colors.
And then the next one, and so on it.
So there's all these different mini games that you choose how many you want to play, and then you get a winner based on that.
You run through and do it.
Another game, and I'm like, oh, yeah, multiplayer Monday.
That sounds awesome.
We're going to kill it.
We're going to kill that one.
We're going to move.
We're not going to die.
Now, here's one that I don't, I'll save him for last.
All right.
The other one I wanted to talk about 12 minutes.
I talked about this on our panel,
if you listen to the Game Over Gregory Show panel at Pax East.
12 minutes is being done by this guy,
Lewis Antonio, or maybe Luis.
I'm not going to fall for this like I did with...
I know, but Luis.
But I mean, I understand what you're saying,
but when I see L-U-I-S, I automatically go to Luis,
unless otherwise corrected.
Lewisman Chacha.
Yeah, but that was really...
That's a rare...
That's a rarity.
I don't know if I've ever actually seen that.
If you're listening to this MP3 on the Friday that it goes live for free,
Luis might be actually on our Twitch channel right now.
So come over and look at it because I invited him over just to play the game with me.
So we're going to do that.
12 minutes is interesting because it's like Groundhog Day with murder.
So you play the same 12 minutes over and over again trying to stop the outcome.
So every time you play it, you learn something new about what's going to happen.
But it was described a little bit poorly.
But the idea, the gist is you come home, your wife's there cooking dinner,
then some cops come and they kill you or knock you out or whatever.
So you have to start trying, like, maybe this next time I won't answer the door,
or I'll go get, I'll try to find a weapon, or I'll try to, you know, all these different ways.
So every time you wake up, you try to figure out how to undo it.
Because as soon as you get knocked out and, you know, everybody's dead or whatever,
then you wake back up in the same place with your wife cooking dinner,
and the cop about to come in a little bit.
So you have to sit there and replay this one level, this one map,
try to figure out how you're going to do this.
And I believe on the Giant Bomb Panel, again, I met Louis, got his card,
told him I'm totally infatuated as a game, and he needs to come on our thing.
because he works here in San Francisco and he's going to.
But a Giant Bond was saying that when they talked to him about it,
he said like six hours, six to eight hours of gameplay or something
to figure out how the hell not to get killed in 12 minutes.
Like that sounds rad.
That's a totally awesome idea that I want to be apart.
That's really cool.
All right.
And then this war of mine, this is another one.
All right, this is I walked by, you were doing it.
It's like a point and click adventure game, right?
But it's, you're trying to figure out, like, should you steal,
it seems like during this war-torn country,
do you steal supplies from these people?
What's going to happen over here?
It's this really interesting idea that I guess has been reviewed by a few outlets because it's already up here.
Here you go.
IG gave it an 8.4.
GT gave it an 8.5, 8 from GameSpot.
I had never heard of this game.
Not going to lie to you.
It seems awesome.
It seems like one of these cool indie games.
Now, speaking, all these cool indie games, this is where we get back to the GDC thing, where I went.
And I'll tell you what, guys.
I like to think I know a lot about this video game industry.
Tim, do I know a lot about the video industry?
You know a lot.
You're one of the coolest dudes in it.
I try to keep up with everything.
When I went to the Independent Games Festival Awards hosted by Nathan,
from Capi, only one of these games had I ever heard of beforehand, which was crazy.
Now, granted, the independent game awards, they're submitting their games.
They're not like submitting Hotline in Miami.
They're submitting a bunch of different things.
So games that I want to call out here that I want a bunch of things.
80 days, I've never heard of this.
I know it probably makes me stupid.
It looks like it's really popular on iPhones and tablets or whatever.
Seems interesting.
We don't play iPhone and tablet games.
I know, but it's okay.
Okay, good.
Okay.
Textedventory kind of game going through this thing.
I think it's getting around the world in 80 days and making your choices and doing it.
Sounds awesome.
I want to play that.
This War of Mine was all over the nominations, won a bunch of stuff.
Tim, a game you and I have to let's play.
It's called How Do You Do It?
I like it.
What do you think how do you do it is?
It's a sex game.
It's a game where you Google things and YouTube.
It's a sex game where we sit there with action figures.
Oh, wait, I saw this.
This is on Reddit like last week.
Okay.
They've probably sprung to.
You've seen like the art style of it and stuff?
It's like pop art and stuff.
Yeah, it's like creepy and weird.
I love it.
Where you take Barbies and you have to mash them together.
Yeah.
We got to play that together.
The way it was right.
written gives it away to me why it's about sex because it's all lowercase and then do it as in capital
right next one of my copious notes which is an arrow saying i need to do something with it apartment
but a what do you call it just a dot i guess yeah a dot part dot meant what it's interesting about this is
it's like a deconstruction of a failed relationship by looking around this thing in this apartment
oh my god like seeing things like awesome that's her brush and oh my god she was like yeah we totally
have to play that but like this is something we need to figure out is like i don't think that works
as a Twitch stream because I don't want to have to monitor the chat.
And I don't know if it works as a let's play
because I don't want to sit there and try to entertain.
I just want to play it.
I don't know how to do that.
I don't like the set.
So here's what I want to say about this.
It should be a part dotment.
Not a dot part dot meant.
I think what they're saying is though that it's a part
of the couple.
I don't know the mess.
Oh, I thought it was more like a part.
That's good too.
I guess we'll have to play to find out the real and the story.
But I took it as this is like a part of their relationship.
This cup is a part of their relationship.
And there's the big.
ones. These are the winners. Again, I was like,
close your, all right, great. Tetragetting games. What the hell?
There's a bunch of weird ass shit happened over there. Outer Wilds?
Rooftop cop. Yeah. Roof top cop. That sounds like a Nick Scarpino game.
Yeah. Three-fourth home looks like it's got a mark there. I think it's pretty much
just a side-scroller where you're in a car having a conversation. I'm like, yeah,
that looks like something I want to play as well.
God, video games, man. These days are awesome. I just love how now it's like, what's the most
random specific thing we can do? Let's make a game about it. Yeah. So those were my
standouts. Sorry to take up so much time in the front. But I had all
of these.
There's a lot of cool stuff to do.
I played a game with Nick called
Lovers in a Dangerous Space Time
and it was awesome.
It's a co-op game where you're in this spaceship
and you get to choose these like
Muppet Baby looking
like San Rio style characters.
Yeah.
And so you each of them
and you're lovers and the spaceship
and you need to go save your other
lovers that are like captured for some reason
in space.
And the ship is a, it's a circle.
And on the outside there's a bunch of different
turrets and stuff.
And inside there's the turret controls.
There's, and like, they'll be at, like, the top level, and there's ladders and stuff.
And it controls kind of like a platformer, but you can only, at any point, do two of the
different things.
So, like, one of the turrets activates a shield.
One of them activates, like, a giant gun.
One activates, like, more of, like, a machine gun thing, and you can aim it and
stuff.
So, but you can only do two of them at any point.
So you need, it's, like, a super, like, teamwork thing where it's like, go up there
and do this.
Go up to the map.
Figure out where we're going.
Like, oh, push the thrusters.
because you can't be moving.
If one person's moving, that means the other person has to run back and forth between shield and shooting and all that stuff.
And it's really, really cool.
And there's a lot of hearts and a lot of explosions and, like, there's boss fights where you fight a giant bear.
Nice.
And it's just, it was fun.
Like, it was a lot of fun.
Like, we're definitely going to do some less place on that guy.
Nice, nice, nice.
Yeah.
What are you calling?
I didn't see much of packs that we hadn't already seen, but I didn't spend much time on the floor really looking around because we were doing other stuff.
But I just want to give another shout out to our boys at Drinkbox and their game.
severed because I think that
I think that games are looking real, real good.
I went out to dinner with them and talked to them a lot about it
and, you know, they're excited about it.
I think they're, you know, interested to see what people
think of it, but it's a Vita exclusive for now
and coming first to Vita for sure.
And so it's a first person, very old
kind of style dungeon crawler, first person dungeon crawler,
which you don't see much of anymore.
Because now we get a lot of roguelikes and
isometric games.
So seeing a game that looks like Shadowgate
basically is really weird and cool.
and I give them a lot of credit
for doing something different
because they could just do guacamayle too
and they basically have confirmed
they're going to be guacamayle too
but it's cool that they just jump from thing to thing to thing
to think.
They confirm that on our show.
But in a more overarching way
what was exciting about Paxi specifically
and GDC to an extent to was
at least the way we cover GDC
was just the really
the continued rise of independent games
and smaller games
there was virtually no
AAA games there at all
with the exception of some stuff
from Microsoft and I think Capcom
I basically think that was it.
It was dominated by independent and smaller games.
And I thought that that was really cool.
This is the future.
Like it or not.
But there's so many great ideas happening.
All of this, these games that I didn't heard.
I was checking my phone because I don't know if you had a chance to see it.
I went back by the adventures of PIP.
Yeah, I mean, we saw that at PSX.
This was a new level.
This was like a new advanced level because I've been seeing since, I guess, not even PSX,
but since the first time I saw it at Pax Prime, I guess, talked away off the show floor.
I've been seeing the same level, you know, you know, go for him.
being one pixel to be in a 16-bit guy and, like, do the different moves.
This was, like, now the platform was way more intense.
There was different obstructions.
You had to jump and change and do all these different things.
It was like, oh, fucking, that's rad.
You know what I mean?
Like, I hadn't seen, like.
Oh, fucking, that's right.
Oh, fucking that's right.
Yeah, I hadn't seen that in a lot.
And then, another one I liked was dead pixels, too.
Yeah, I don't know if you saw this.
It's basically, remember how we were trying to play Scott Pilgrim the other day.
Whatever happened to side-scroll and beat him up,
or whatever, right?
Like, this is a side-scrolling and beat him up with guns and stuff where you're fighting
zombies and stuff.
Totally cool.
I love that.
I got to play Amplitude for a bit.
And my God.
I love that game.
My God.
Hold on one second.
Where you going?
What's happened?
Oh, you got it on delivery now.
Look at you.
I forgot your drink.
forgot your pure kill.
Now I'm back.
Now we can start the show, for real.
But no, so Amplitude.
Amplitude's one of my favorite games of all time on PlayStation 2.
And this is the second time I got to play the new one on PS4.
And my God, it's just more amplitude.
And that it makes me so happy because it's like they really nailed the like just
the engine. I mean, I think it's just built
on the same engine. So it's like, it feels right and all
that. I was a little worried about the
PS4 controller not being as responsive
as the PS2 because that game
is very shoulder button heavy.
And the fact that now that there's triggers instead
of buttons, the R2 is a little,
it's a little weird and did take a little getting used
to, but it works and I liked it a lot
and the music's great and it's all original music
in this one. The first one had a bunch
of license songs. I'm going to miss
you know, POD and all that.
But the original,
The original Apple II did have a lot of harmonics exclusive music in it.
And so now all this is crazy to hear it because it's like,
it just sounds like I'm back in 2008 or whatever the fuck that game came out.
And I liked it a lot.
I'm very excited.
The Ample 2 was before that.
Yeah, it was PlayStation 2.
You're like 2002, 3.
Yeah, maybe you're right.
I don't even know.
Yeah, it must have been because POTE was the thing.
Yeah.
We are, we are.
They're probably still around.
I don't know.
Youth of a nation.
No, that was, yeah, back to what Colin's,
point was like yeah it was super exciting to walk the show floor and you know not that i not to knock
him or anything but i kind of ignored all the big pop you know the big games the big stuff like guild wars
obviously is my thing and i don't have to worry about this but like going into the indie megaboof and then
immediately seeing like three or four gifts are like holy shit that looks awesome like waiting on to
play that or walk the floor and yeah run in just all these other different games you know i mean
see where things are and where they're coming and how what to see continue i guess to see
the walls of what indie games are breakdown right like you mean you mean
I mean, that's the big thing.
It's very akin to when we used to call it.
It was pretty good for a downloadable game.
Now it's like, no, no, no.
The indie games are, you know, below.
That's what I'm interested.
I want to go see below.
Oh, severed.
That's what it's all about for me right now in the Vita, you know?
Yeah, I mean, yeah, downloadable.
Yeah, it's funny.
Like, everything's a downloadable game now.
The cool thing to me is just that, you know,
people often talk about this kind of iron grip that AAA publishers
and big annualized games have on the industry.
And I think that these companies are important,
and they make good games from time to time.
But their iron grip is crumbed.
before our very eyes and like you can see it and and for all those people that complain about games that don't work and games that are loaded with dLC and games that cost sixty dollars and you don't want to necessarily pay six dollars for a game well then support these guys because these guys are making new games by themselves putting them wherever they want to put them and finding partners that makes sense for them yeah and they have new ideas the new ideas are in that space the new ideas are certainly not in the triple a space they're nowhere to be found in the triple a space in fact so like the and that's just the nature of the trip like really think about the triple a space and tell me of a new idea
Yeah. Tell me about a game that's doing something different.
Batman has a Batmobile.
You know what I mean?
It's like something's an open world game.
So Uncharted 4 is just going, I can't wait for it, but it's going to be uncharted.
Right.
They're about the reason call of duty, or a battlefield game, rather, that is a crime simulator
that seems to be someone inspired by an indie game on payday.
Like they, you know, they're going to annualize Assassin's Creed and put it in a different place.
They're going to release, you know, Bloodborn, which is just Dark Souls.
And I'm not saying that these games are necessarily going to be bad.
I'm just saying these aren't new ideas.
Halo.
Gears.
quantum break
in the Xbox side
like these
you know
they're not taking
two action figures
and trying to have
no exactly
I'm not saying
that that is a better
I'm not saying
taking two action figures
and making them
have sex is better
than a shooter
it is I'm saying that
you know
for all of these
AAA games
and in the space
just saturated
with annualization
and I think a lot
of
just
tiredness
over the way these games
are these are the games
that are exciting
you know
yeah
support them
you know
I really encourage
people out there
to support them
that
that I
that aforementioned
iron grip is
loosening
and small games
are proliferating
and just because the game
is small in the way
it was made
or the studio doesn't mean
it's not going to be huge
to think about Rainbow Moon
that's a hundred hour
RPG made by a few people
Helldivers is a small game
from a small studio called Arrowhead
so
just more generally
not about specifics
it was more generally
it's a very exciting time
that said I think that
you know Paxis was fun
I think that we are
officially a critical mass
for these kinds of shows
and I'll be interested to see
like Pax South was at first
clue of that. Yeah, I think even PSX
is an indication too, and I think that
I'll be more interested generally
to see what happens with these shows over the next
few years, because I don't think Pax's going anywhere
but with rooster teeth and screw
attack and all that's like there's way too many. One of these shows has
to buckle. Something has to give, you know,
simply because all these studios cannot afford
to go to all these shows.
People can afford to go to them. People in Texas aren't going to get access to
Paxies, and people in, you know, Los Angeles
are going to have to go to San Diego Comic Con
or to, you know, if they can't get an E3 and things like this nature.
It's just what makes sense for the game developers.
Sure.
I think a lot of the conventions aren't necessarily about game developers.
RTX for sure, isn't it?
Yeah, RTX.
I mean, they do have, obviously, Bungie and 343 and all that stuff.
But when it comes to, like, packs and all this stuff,
it was cool to see, you were talking about exciting things.
Like, to see League of Legends playing on those giant screens
and have so many people in front of it, like, freaking the fuck out,
Riot wasn't there.
Yeah.
You know, and I think that's crazy.
And it's like, you know, e-sports aren't necessarily.
are a thing, but obviously they're
things for everyone else.
And it's just crazy to see the excitement, and it's still
exciting, even though I don't care, like, I do
care that other people care. And
there was like certain moments where we'd walk by and people
are going crazy over just this league
game being played and people shout casting
and doing all this stuff. And it's like, I think
there's a power to that, and Pax has its
community. You know, and we saw that more than anything
at our panel and our meet and greets and all that
stuff. Like, Pax is about the fans.
And I feel like
the developers use it
as a way to show
the fans their games
but I don't think that it's as big of a deal
which developers are there at Paxson
I think we see that with the AAA guys that are there
they're not really showing anything
and it's like even when we were at IGN
covering the stuff
we wouldn't really care too much about checking out Capcom
because it's like we know what they're doing like we're fine
there it is about finding the indie games of these things
yeah
yeah
next up
we played one more game calling
in Tax East.
It was a big game.
If you're talking AAA, I would say
this is...
It's pretty AAA.
There's a new Ghostbusters?
Certainly in how long it's been in development.
No, no, no, no.
We're talking about Final Fantasy 15.
Ah.
We got to play it.
We played for about an hour.
We could have got for a longer,
but I just didn't really want to.
Yeah, exactly.
Well...
I like where this conversation is going.
I didn't want to, but I think for a different reason.
What the hell's happening in this game?
All right.
So, Greg, let's catch you up here.
Thank you.
You went there.
You went at the demo.
It was just us and Nick flirting with them.
people.
God damn it, Nick.
There's a road trip.
It's a boy band road trip.
Nice.
That's pretty much what it is.
So far I'm in.
Yeah.
And then they're hunted monsters and stuff.
Don't really know exactly too much.
I don't know.
Yeah, it's, you know, who cares?
It really doesn't matter.
Okay.
The thing is, we've been seeing trailers for this game for eight years now.
And I was so excited when I saw the first one.
And, like, the music, the music to me, from the first trailer till now, I'm just
like, they're fucking nailing it.
And I think that music is such an important thing for Final Fantasy games because Final Fantasy is so narrative and so the story is so important and you have to connect to it emotionally.
And music just makes you connect to things better.
And I feel like the one thing that this demo nailed more than anything else was the right music at the right time to make me feel how the game wanted me to feel.
Like this is the first time in a Final Fantasy game that I played that there's multiple battle themes for just regular battles.
So depending on which monsters you were fighting
There'd be different songs and stuff
And I thought that was cool
The gameplay
Was fun
The battle system was a little more
It's a little less Final Fantasy
And a little more like Devil May Cry
God of War style like hack and slash
But with the like Final Fantasy tropes and stuff
But to me it kind of felt like it was in the middle of the two
And it didn't actually commit to either
But the thing with that is like
Obviously there's a hundred hours left in the game
and that will flesh out and hopefully feel a bit better
because I felt like a lot of times it was just mashing square.
Yeah, I mean, I don't know.
I liked it. I liked very much the way it opens.
The demo opens with them in a tent,
and their cell phone is going off with the alarm,
and the alarm just stays on for minutes
as they like pass it around and try to wake each other up or whatever.
I think the characters feel a little sterile and samey.
The voice acting of that one character that has cloud hair
is fucking atrocious.
And I want to repeat that.
His voice acting is atrocious.
It's not even anywhere near being okay or mediocre.
It is terrible.
Like he sounds like he doesn't belong with that group.
He's a whiny, like character or whatever.
It sounds like a voice actor from 10 or 15 years ago in a Final Fantasy game.
I can't, like when I first heard that, I'm like, I cannot believe that this is the way this character sounds.
To be clear as somebody who wasn't there.
This is English voice actor.
Yeah.
I don't even know the character's name.
So I don't know which.
It's the character that looks.
looks like cloud.
Well, they have the most, I mean, Final Fantasy is known for ridiculous names, but, like, holy
shit, the names in this game were, like, they were, it was like, Mobulus and Pronto.
Yeah.
Stuff like that.
Yeah, I mean, but, but so when I got, so, like, that was, that was the first thing
that struck me.
First I was like, all right, this is really cool.
I like, humanizing these characters immediately.
Then I was like, I listened to that guy talking, oh my God, this is fucking awful.
You know, like, this is the way this guy sounds.
Give me an impression.
I can't even do an impression.
Honestly, it's, it's a weird thing because, like, I don't.
I'm going into this wanting to like this game.
And I want to say I want it clear.
I did like this.
I enjoyed it a lot.
The reason I wanted to stop playing was because I wanted to save it for when it actually comes out of the demo or whatever.
But what Colin's saying, I mean, it's spot on.
Like the presentation, it's a fucking Final Fantasy game.
Like, it's supposed to be an interactive movie experience, like all this stuff.
Like cinematic shit, right?
Yeah.
And it was very, very cinematic.
But then to hear, I don't even know so much if it was the, like, I don't know if I agree with you that the voice acting was atrocious.
Just that one character.
But like, oh my God.
The voice coming from how the character looks and the fact that it's English and the fact that they're talking like English bros.
Like it sounded like me and Alex Salamita talking to each other.
But you guys aren't a boy man.
I mean, we're kind of boy man.
Yeah, we are.
I'm pretty sure we are.
But they looked like that, but they weren't talking like that.
So it was so weird because they look like these Japanese Final Fantasy characters and they're talking like us.
And I don't know.
It was really wrong.
It was weird in the sense that like I, and I want to be clear because there's four characters you play as and you hear.
the voices. I think the voices for the other three guys are fine.
In fact, like, I think that...
And I wish I knew their names. I really don't.
And I just, I can't even differentiate the characters
in my head. Do you want me to look them up? No.
But, like, one guy is, like, kind of a British
kind of more like direct. I'm like...
Oh, it's me! No, not quite like that.
I was similar. But it's just like, with that, all the
way the guy's talking, then the blonde guy talking to them, was like,
there's something way off. There's a huge dissonance
between these characters and I don't like. So that kind of
ruined that opening scene for me, because I was like,
this is really cool. At first
and then, you know... All right, so you get out of the tent,
and then you are in this open world.
And this is, you know,
someone from Square Unix asked me what I thought.
And I'm like,
this world that you've built,
this game that you're building is a clear synthesis
and fusion of Western role-playing games
with what you guys do already.
And this game is very Western.
This is a game that is, in my opinion,
a complete back-in-your-face to the gamers
who complain about Final Fantasy 13's closeness,
quarter like running and stuff like that.
this is a wide open game.
And so I was like, all right, this is great.
We go into the battle tutorial, it's cool.
I like the battle system actually quite a bit.
I think that the game is button-mashy,
but I think it's way deeper than that.
It reminds me of the way I felt about Final Fantasy 13.
I think one of the reasons I love most about Final Fantasy 13
was the battle system.
Actually, the Bowson was really, really good,
and dynamic.
And what you learned about it is like it seems simple at first,
and it really isn't simple at all,
because you have to use magic
and do all these things in 13.
and 15, I think we saw pretty quickly
when we were fighting harder enemies that there's way
more to this than
than just hitting the square button.
Yeah, so that's the thing. It's not about just hitting square
to win, it's just more about, I was more
taken aback by how much you had to just
keep hitting square. Like, strategically
timed, but like it just
seemed excessive, especially some of
the battles, like when we got to the
mammothy creatures, right? That battle
took like 10 minutes.
That's just 10 minutes of running from
fat fuck, fat fuck, hitting them. Which
fine, but like it just, it felt weird to me, but I was engaged the entire time.
Like, it felt good and I was excited.
I want to see what was going to happen next.
And, like, there was moments where, like, the giant, when the giant motherfucker comes out.
Yeah, I couldn't even beat that guy.
Yeah, it was impossible.
Yeah, it was really hard.
So I think that the game, I agree with you.
The game is somewhere in the middle and doesn't commit to a lot of things.
I am disappointed that the game is a little more traditional in its battle structure.
I think that after 13, I like the 13th's battle system, 12 system was more inspired by
MMO and I wanted to have something a little more
traditional and turn base. This game is in no way she performed
turn base at all. It is totally active. So
you are in arenas that spawn when you run into enemies and then you basically
have the entire map to run around as long as you don't get
too far away from the enemies. Otherwise you disengage again.
There's weird and interesting things
that the battle system does that I notice that I think is really cool.
One thing is that you can teleport across the map by throwing your sword which I
think is really really cool and you can actually teleport vertically.
So like you can, so like if you need to get out of battle to heal for instance
like you can and there's like a like a tower
you can like shoot your sword up and then just teleport
up there and your healing and everything and then you can actually teleport
back into the enemy and like hurt him
um so there's little cool things like that and I also
thought that the system of
helping your friends up when they fall is pretty cool
because you have two layers
of hit points basically in the game
and you don't use a phoenix down on an enemy
or on a character that is crippled
or whatever you want to disable in some way
you use a potion or you can just lift them up with your hand
go up to impress x and get they get about a third of their health
back. And that brings me to another cool thing that I think the game does that's really interesting
and more of the active time battles kind of way it does this game does it is that you can hide
from enemies in the battle, which is cool. And if you hide, you would regain your headpoints and your
magic points quicker. That said, the battles seemed a little chaotic, but I really do give them
the benefit of the doubt on this point because I think that it's going to be like 13 where you
just don't understand it yet. I remember thinking I understood 13's battle system until I was fighting
really hard bosses and you realize that you don't understand anything. You have to really
actually use all the functions of it and stuff.
Up until then, they didn't really,
it's not that they didn't teach you, but you just had no need to do it.
You could just do the auto battle, auto battle, and win.
But then later, when you're fighting the bosses,
you would have to switch between all the different,
I forgot what they called them, but there was some weird.
Yeah, uh, yeah, um,
stratagem or whatever.
It's not that, but yeah, something like that.
Yeah, and you have to switch between it.
And you could tell in this game that it's kind of like that.
Paradigm. Paradigm.
Yeah. Paradigm.
Yeah.
Yes, yes, yes, yes.
So I think that the, like, the battle system was interesting.
again, there was a distance between
the depth of the battle system and the western
nature of the battle system and the Japanese nature of the character
designs and I think
the world as a whole.
There is something weird disconnecting
the desperate pieces of the game
that I think bother me because I didn't want to stop playing it because I didn't
like it. I wanted to stop playing because I was just like, I don't know.
This is a game that I'll play when it comes out
and I need to spend time with it. This is not
going to be the appropriate amount of time to spend
with the game. This is the game you jump into
and I don't know.
You have trifle with it. I don't know.
I wasn't blown away by the way it looked.
I don't think that, like, I don't think Square Enix is going to be,
and I don't care about the graphics really,
but this is not a game that is going to, like,
is not pushing the PS4 at all.
I mean, there was moments that they kind of built up to be the,
holy shit, this is the grand first showing of the world and stuff.
And I remember, like, they walk out of the 10, you see it.
And I was like, cool.
Like, that's fine.
Yeah, it looks good.
It was beautiful.
It looks really good, but it doesn't.
I mean, I remember, you know, playing Final Fantasy 10 for the first time,
just being like, holy shit, this looks,
amazing.
Like, Final Fantasy used to be the thing that pushed the graphical limits of the system
it's on.
And this, it looks great.
Well, it doesn't, I think, because this is an artifact from a PS3 game.
So I think that, like, the textures are probably not quite where they needed to be.
And so, I don't give a fuck about the way the game looks.
It looks fine.
Like, it looks, it looks good.
It looks, I think it looks great.
But it just doesn't look.
There's going to be pretty or open-world games.
Yeah, like, when we played a game like The Witcher, like, the Witcher, like, I think
the Witcher is much more impressive looking in terms of the world than I think Final Fantasy 13,
15 is. In my opinion.
You know, like, and so
the other things that I took away from it, I don't know how you feel about this kind of stuff,
is first of all, there are throwbacks
to Final Fantasy 6 in this game, specifically
with, and I thought this was very clever because everyone
knows that Final Fantasy 6 is most Final Fantasy
fan's favorite game. So the Magitech soldiers
that constantly saw you, Magitech
is a Final Fantasy 6 thing. Yeah, yeah, yeah.
And it was funny that
there are basically robots that kind of
come in on drop ships, like, randomly.
And they're called
Magitech Nighterite Knights,
or something like that.
Like, that's pretty funny.
So, yeah, and the thing I liked most about this was that this was happening randomly
and even in battles.
So, like, if you're in a battle that you feel like you're managing and then these guys drop in,
the whole...
You're pretty fuck.
Yeah, the whole...
Yeah, the whole nature of the battle changes, which is pretty cool.
And I really like that.
Like, that was neat.
When those guys first came in, it was like nighttime and stuff, like, I felt stressed
out in a good way.
Like, that was, like, I think the moment that I was like, oh, I actually, I really
do enjoy what I'm doing right now.
Like, this is fun, and I can't wait to play more of this and be able to beat these
motherfucker's ass.
Like, it definitely, it won me over.
I think that it's a good demo.
Like, I think that, uh, this, it's hard to show off a final, uh, any RPG, really,
in a short amount of time.
But I think that this, it did do a good job of, here's a tutorial that you could skip
if you want.
And then going out to this giant world and it gave you a good enough space to be
able to do stuff.
Every once in a while, look over at your screen, see where you were at.
And you always doing something different than what I was doing.
So I was like, oh, that's, that's cool.
But we'd reach points where we did get to the same.
you know, fight eventually.
I thought that was awesome, that we did it
different ways, but we both reached the same
point, and those points were fun.
Like, I enjoyed the fights a lot, and I, like,
I loved the way that the, you had your four
dudes, and you're constantly thinking
about where they're at, and it's not like
other RPG games where, like, the AI,
they're just fucking doing stuff. You're like, are you useless?
They're fighting. Like, if you walk
away, like, they'll fight for you, and, like,
that you could win, you know? And I thought that was cool.
I mean, it's much
more similar to Kingdom Hearts than it is
to previous Final Fantasy's.
Like you have the equivalent of Donald and goofy and stuff running around with you.
And then the battle system is, it's an action RPG, more so than an RPG.
It is an action RPG.
But it just, I don't know, something feels off to me about the fact that I want it almost to feel more Dublin McCry-like.
I want it to feel more like I have options with what I'm doing quickly.
I don't want to have to go into a menu and change the combo order, which is essentially what the battle system is.
and I feel like Kingdom Hearts
was a little better in that respect
and that maybe it was just the fact that it's cartoony looking
that it makes it feel better
maybe I'm off put by the fact that it's realistic
and you're doing all this
but it could be
I think that it seems like a reactionary game
and that's not really super surprising
considering that there's a profound dislike
of Final Fantasy 13
I think that people underestimate
like some people out there really like Final Fantasy 13
I respect that if you like the game that's great
I don't think it's terrible or even a bad game
by any structure of imagination
but there is a severe disliking of that game.
It's not a good Final Fantasy.
Yeah, exactly.
And I think that a lot of people looked at it as something that's like, well, this is a linear game.
There's no customization options.
It's all about these paradigm shifts and really not about your equipment and all this kind of stuff.
How are you leveling?
And I think this game is a reaction to that.
So now it's about there is deep customization options in multiple ways.
You are wearing all sorts of equipment.
You have all sorts of weapons.
You have on your D-pad, you control like your magical spells on the fly, which I think is really quite.
I kept using that drain spell, which I used to love using in Final Fantasy 4 and 6.
to heal yourself as you attack your enemies.
But I agree with you in a sense that there is a lack of commitment.
When you are in action RPG, you are inherently getting more arcade-y.
So if you want to go in that direction, then you really should just go in that direction.
If you want to stay in a more traditional role-playing game space, then you have to pull it back a little bit.
So I'll be interested to see how this fighting system develops.
That said, the one cool thing I really did enjoy was you earn experience points based on how it would thoroughly and quickly and uniquely you kill enemies.
and you don't level up or actually get to use the experience once until you camp.
And I don't know if you did that in your game, but you go to a campsite and camp.
This is where the game gets very Tales-like because, and I think that this is a clear inspiration from Tales,
is that you can cook at your, or even Dragonscrown or something.
Like, you can cook at your tent and, like, give your characters like debuffs and stuff for, like, the next day.
So, like, you can, you know, give them some sort of gray magic or black magic abilities or, you know, heal them,
or give them extra experience points or something like that.
But when you camp,
that's when your characters all level up
and you become stronger.
So, like,
it seems like it's about,
like, going and doing as much as humanly possible
and then camping,
and then doing as much as humanly possible
and then camping.
The game is clearly very quest-based,
which is different.
This is a different Final Fantasy game.
Like, this is definitely a Western game,
you know,
at least from what we played,
and I'm not really sure it's a bad thing,
but...
Yeah, no, I...
What you're talking about.
Actually, you know, I mean?
Yeah.
So we'll see.
We'll see how it happens.
I mean, people asked me at the meat and greed
in it at Neurapal
how I felt about it
and I was like
you know my expectations
are still very low for the game
simply because you know
not because I don't think it's going to be good
I think it's going to be good
it's just it I just
I don't want to be disappointed
I was really disappointed with 13
and I don't want to be disappointed again
so if the game surprises me that's great
what I played leaves me
in basically the same place I was in
I'm
way more concerned about type 0
which I don't think is going to be very good
based on what I played in Japan
more than 13 or 15
I keep saying 13
13 um
But I'm also interested in when this game is going to come out.
And I think that we are about a year and a half away.
So it's a weird time to release the demo.
When's Goofy say it's going to come out?
Goofy said everything's coming out this year.
It's all coming out this year.
Well, I'll tell you what's not coming out this year, guys.
Topic number three, Uncharted.
Oh, Uncharted 4.
Got delayed.
I'm going to read a little...
I was right. My prediction was right.
A little...
Pretty happy about that.
You're going to read something?
Yeah.
Off your giant phone?
off my giant phone.
Colin, how big is that phone?
It's the size of an iPad.
All right.
So over on the PS blog,
Neil Druckman himself says,
since we showed you
our first gameplay reveal
of Uncharted Four,
Thefts End,
more of the game and story
have come together,
and it's become clear to us
that this game is much more ambitious
than we originally envisioned.
After spending so many years
with Nathan Drake,
he means a lot to the team,
and telling the climactic chapter
of his adventures
is a task we don't take lightly.
This game deserves every bit
of the attention to detail,
precise pacing,
and nuanced storytelling non-a-dog is known
for it. So we've made the difficult choice of pushing the game's release date.
Giving us a few more months will make certain that Uncharted 4 not only meets the team's
high standards, but the high standards that gamers have come to expect from a Noddy Dog title.
Thank you for your patience. We know the extra weight will be excruciating, but you'll see
it will be worth it as we reveal more about Uncharted 4 over the next year.
The team at Nottie Dog will be heads down working through 2015, making sure that Nathan Drake's
story gets the closure it deserves. Come spring 2016, you and Nate are in for one thrilling
emotional ride.
So my question to you guys, obviously, you guys saw this coming.
We talked about this many, many times.
Are delays a good thing?
When are they a bad thing?
What are some examples of games that got delayed for good reason and ended up being worth
the weight?
Every game that gets delayed, I think.
Delays are really good.
Yeah, I think someone's told us once, I don't know who said it, like a delay is
never bad.
A game that is delayed is never worse because it was delayed.
You know, it's impossible.
It's like literally impossible.
Bad games, bad forever, and a delayed games disappointing for a little bit.
Yeah, you're disappointed because the game's delayed.
I'm not disappointed.
I'm not disappointed at them.
I'm not sure it is because they can delay it until 2017 for all I care.
There's like so many games to play it.
I'll play it when it comes.
I'm not like that excited about it where it's, you know, I'm excited about it.
I'll drop everything to play it, but, you know, it's not coming out.
Who cares?
Like, there's a million games coming out.
It's going to be better when it comes out.
A lot of interesting ripples off of being delayed.
But to your question, like a game that was better for being delayed last of us.
Everybody says that.
Everybody in the audio talk to about that game.
It says, yeah, they delayed it in those extra weeks.
Actually, when the game came together and actually worked and was great.
You know what I mean?
It would have been fascinating if we could go back in time to undelay it and see what happens.
If their original street date, what happens to that game?
You know what I mean?
So, you know, as, you know, very big PlayStation fans,
what do you think this means for PlayStation not having that huge holiday title that they were planning on?
Microsoft now having Halo and Tomb Raider, you know, windowed exclusivity.
like in having open rain over the holiday.
I think people are making assumptions that Sony's going to have any games there, first of all.
That's what I was telling people.
There's no guarantee that Sony's not going to have games there.
We saw what happened last year when they delayed a game like the order out of the fall,
and that was supposed to be their big fall game clearly, and it wasn't.
And it was not good game anyway, so it didn't really matter.
But that was the game they needed at the time, and they had to delay it because it needed more time.
So I think that there's a lot of assumptions about them not having a game this fall.
I think that they're always going to be big PlayStation 4 games this fall.
Nothing is going to be as big as Uncharted for,
but I think you'll see The Last Guardian this fall,
and I think you're going to see something from Bend or one of these other studios.
The thing I was telling people this morning, when people were freaking out,
I was like, dude, what's so intriguing about being a PlayStation fair right now
is that we don't really know what's going on at a lot of these studios.
Their games have been in development for years.
Any of them can announce their game this month or an E3
and have it ready for the fall.
It's not like that's out of the question.
I'm telling you there are PlayStation 4 exclusives
that are not been announced that will come out.
out this year.
You know, like there's no way
that's not true.
Because otherwise, after Bloodborn,
that's it.
You know, that is literally it
for the rest of the year.
When is Bloodborn?
It's in a couple weeks.
Yeah, March 24th, 3rd.
So it's, it's, that's not possible, you know?
So, like, don't, like, that's just,
it don't flip out about it.
It's not going to be No Man Sky
because that game's not coming out this year.
It's going to be, you know,
a first party game or maybe something
for Quantic or something.
But I understand what you're saying.
I just don't, and I don't think people are saying
there's not going to be anything.
I think they're saying there's nothing to compete with what Tomb Raider and Halo are.
You know what I mean?
A new IP from Ben doesn't do that.
I mean, if you want to, is the analog of Little Big Planet being out last year in Drive Club, right?
Like, it didn't hurt them though.
That's the other thing.
That's what I'm saying.
Sure.
That's true.
Sony doesn't have better exclusives right now on PlayStation 4 than Xbox One.
The slate of announced exclusives is not better than Xbox ones, but they are destroying Microsoft.
So, like, they're probably looking at it and being like, why do we,
It doesn't matter.
You know, like, if I was then, I'd be like, there's two things that I'd notice to be like, we don't need to rush our games because people are buying the console anyway.
And we don't need to drop the price to the console because it's selling.
You know?
So, like, right now they're like, it's fine.
Like, we're totally fine with not having these games because our console is still out.
Like when Titanfall came to Xbox One, PlayStation 4 were out sold it that month.
You know what I mean?
So it's like, it doesn't, there's something missing, you know, in the way we examine these games in the situation with games coming out to specific consoles exclusively where it's not,
resonating like maybe it used to or people
are just enjoying an ecosystem or a particular console
or that the bad
way a console was rolled out is still affecting
it. Sure. But I mean, how much
ground do you think Microsoft can make up though
this? They're cheaper, they have Halo, they have Tomb Raider
and names that matter. They can make up ground
but I don't think Uncharted was going to stop Xbox One from selling.
You know, like, Halo is bigger than Uncharted.
Anyway, you cut it. You know what I mean? So it's not like having
you know, uncharted there, I guess, helps
a little bit. It's going to help a lot. But like
the HALIFE-5
huge. Halo 5's way bigger and going to sell more
than Uncharted. Sure. And
it's going to push Xbox 1s regardless of if Uncharted came out the same day. It doesn't
matter. And Tomb Raider being there is clearly a reaction to
uncharted. Now they have that space to themselves. But again,
that's not an exclusive. And as we get closer to those games coming out, or
Tomb Raider coming out, they're eventually going to have to talk
about it. They can't keep dodging the question as they've been dodging it for the
last year. You know, in kind of like coil it away. That's not
a real exclusive. So that's going to cut out some of the sales of Xbox 1. But again,
they'll sell units based on that.
I'm sure it's going to be a great game.
I just think that people are kind of freaking out for no reason.
Give them time.
If we don't get the games now, we get them later,
and that's just as exciting to me.
Sure.
Yeah, Ben's new IP or whatever the hell they're working on
is not going to be uncharted,
but who knows what it's going to be,
who knows how exciting it's going to be.
Everyone starts from somewhere.
Yep.
And a lot of these studios are very quiet right now.
It's a good time to be a PlayStation gamer
in the sense that I think that we don't,
they haven't, you know,
blown their load, basically.
You know?
I don't think Microsoft has either, but we know a lot.
Microsoft was forced to announce all of their games based on the situation that was surrounding Xbox One.
And I don't think that PlayStation's a unique place where it's like, we're not going to announce anything.
They learn their lessons from The Last Guardian, you know?
Yep.
Remember that it seems like they canceled a game in Santa Monica that was in development for years, you know?
So, like, they're starting to, like, hold down their games and figuring out a more effective way to announce them.
Sure.
They shouldn't have announced the date for Uncharted.
they probably felt like they had to
and you know a lot of people were tweeting at me today
being like you were right you're trying to get delayed
I'm like yeah I've been saying that but Greg's been saying it even longer
so it's like you know don't give me credit and it was obvious
it's not like it's reading the tea leaves in a unique way
like it was becoming increasingly obvious that the game wasn't going to be ready
yeah I mean I think you're right they had to shit
they had to the vertical slice and they had to say it was coming out
and I still think that like there was a chance
that no idea I thought they could hit that mark
and hit 2015 hit the end of the year
but I think at some point you have to sit back and be
and it's like I've said from the jump like
it's like Amy left and that was her project
and then Justin left and that was his project
the two names that when they announced
this at the VGA's when it was still the VGA's right
or the VJX's whatever it was at the time but it was still through Spike
when they announced it they put two names to it
and it was Amy and Justin and those people left
and so for Neal and Bruce to come in who are
incredibly talented game makers they're going to do an awesome job
they don't want to just go with well this is a script
this is what we have to run with they want to make their own game
they want to do their own thing
So that meant pretty much I imagine going back to Square 1,
which immediately set off the chain of events to get them to where they can't do that.
But at PlayStation Experience, you have to show that.
You have to announce a PlayStation 4 event.
There is an uncharted coming.
You know what I mean?
It's very clear why you do these things so people understand what they're investing in.
You know what I mean?
That's the new...
We keep talking about, like, what is the PlayStation 4 Xbox 1 generation?
And what is this going to be?
And blah, blah, blah.
And like right now, you're buying these systems, but you're only playing indie games.
you're buying them on the promise of
I love what I'm playing now these indie games
I love Hotline Miami too I love all these different things
but I know down the road I'm getting an uncharted
I know I'm getting a fallout I know I'm getting a halo
I know you know what I mean there's there are the things coming
but I have it right now these appetizers to keep me going
these little these little dishes to get me to these giant main courses
and so yeah like that's what it's got to be you know what I mean and so yeah
delayed I don't I think it's gonna be an interesting fall to see
because that's the whole thing is like Sony has been running away with it
and PlayStation 4 has been just grabbing it
every headline in terms of sales.
What does this do to it?
I agree with everything you've said.
You know what I mean?
That they probably aren't that concerned.
It sucks.
I'm sure they're like,
fuck, we'd love to have that there.
But does it matter?
Does it really going to affect it?
Who the hell knows?
If fallout comes out, you know what I mean?
Does it really matter?
If the AAA games are there
from third party developers, Assassin's Creed,
I mean, Batman in the summerish,
you know what I mean?
Like, there's things there to keep you going
that are the big things,
but yeah, they're not exclusive.
They'll be fine.
They'll be fine.
They're not worried about.
So we're talking about how game delays
are a good,
thing essentially universally.
Is there any time where it's not acceptable to delay a game?
The one that jumps to mind is Batman Arkham Night, which was total bullshit when they
announced that game and they announced the release date.
And it was like, I forget what it was.
I'd have to go back and look.
But it was like, I want to say they were saying it was coming that holiday.
And they said it at E3 maybe.
This is all, this math is wavery.
But I know it was within a few months of like, renouncing our game and it'll be out in a few
months. And then they said,
JK, it's delayed until June of next year.
And it's like, motherfuckers, you knew
you were nowhere near hitting
the end of the year then. You know what I mean? To push you back.
This wasn't like Bloodborn or the order that
was like, okay, it's in the first half of the year, or the first, you know,
two months of the year, three months of the year.
It's like, no, no, no, we're going way far back.
And I mean, clearly you have to be there and be like,
all right, we wanted to make a big impact. We want to have.
Yeah, they were drumming up pre-sales and whatnot.
I mean, yeah, it's, I don't think there's ever, I think
there are probably examples of games that were delayed that
didn't utilize that extra time properly
or that still didn't end up being a good game.
But I don't think there's any example of a game being delayed
and was worse off for it or like you shouldn't have been delayed
because we don't really know what the pipeline is when you're crunching
on the nature of the delay.
You know, like some of these delays happen very.
We always make fun of Project cars, for instance,
for being delayed literally like four times now
in the last like few months.
It's like what the hell is going on there?
But at least they have the wearwithal to do it
and know they're looking stupid as opposed to
releasing the game broken.
Yeah.
Yeah.
And so there's like different, like,
everything's kind of getting delayed or been delayed hotline
Miami was delayed. It's a matter of
acknowledging
the situation at hand when you are about to go gold
if you were really ready to go to gold or not.
And I think that
this is teaching, and this is why my fallout four,
I still think flaw in four is coming out this year is because I think
developers and publishers are learning like
there is no reason to say anything or
announce anything until like the game is an alpha
at this point. Like, why?
Why? You know what I mean?
Like I keep wondering
like fallout four could come out could be announced and come out the same day
like in october this year they're like oh fallout four is real and here it is and it would sell
literally the same amount of copies and but venezda would actually save money by not having all
like by advertising it and sending people to play the game and doing all these like rollouts and so
like that there's fucking no reason for some of these games to have these big lead times so
i think we're going to see fewer delays in the future because i think studios are just going
to set expectations differently that here is the game
either they ence the game
and it's coming whenever like Blizzard does
or Valve or you say
like we've been working on this game for three
years we're finally ready to show it to you it's an alpha
and it's going to be ready in six months and we're confident
it's going to be ready in six months and here it is and here's
game X which is what I think is going to happen to fallout for
you know so there's no
reason to like to play games because as
traditional media kind of wanes and its
power and as its gatekeeper status
which you talked about a lot there's no reason to have gatekeepers
like that anymore there's no reason to string people
along anymore now you can just go directly to the source
so telling me about Fallout 4, two years before it comes out,
just makes me fucking angry.
So here's my question for you.
It doesn't get me excited at all.
As you know, I know business well.
I've heard you are.
You are collegiate career.
Yeah, you went to the Wharton School, I heard.
Exactly, Wharton School of Typography and Crabs.
My question for you, though, is like,
for the business model that currently existing games, sure, doesn't matter.
Consumers are ready to go.
I'm sure they want to save.
Some kids want to save their money, be ready for it, that, blah,
what does it come down to, though,
when you're a publicly traded company.
Because it seems like that's really where this comes down to.
You make these announcements to boom your stocks,
to get your fiscal year, to excite this.
Like, is that the problem right now, you think?
Is that what's holding everything up?
It seems like that's the problem with some companies, like, take two.
But I think that, you know, you have to set your expectations
appropriately for your stockholders.
So look at a company like Apple.
Like, with the rumors of Project Titan and all these things,
or how rumor the watch was, they were just like,
it is what it is.
Like, we're not saying anything about these things yet.
Yeah.
You know, kind of almost like your investors be damned.
I think that, like, you have to treat your investors, you know, not that, you know, we run a business that has investors or whatever, but it's like, you have to kind of treat your investors.
Like, just be patient.
If you either trust us or you don't, like, we're not going to temporarily boost our stock by announcing a game before it's ready because that's going to hurt us later.
We play the long game.
You know, it's the long con.
Like, there's no, so I think that what's exciting about these kinds of situations is we're just going to get fewer game announcements far, you know, really far out from games being revealed because this kind of shit with Uncharted happens.
And then people, and then it's, even though it's optically neutral.
to me for a lot of people. It's a bad thing. It's like, oh, the game's delayed.
It must be in trouble. It's like, no, of course the fucking game's in trouble.
You know, like, it's in development. Every game's in trouble.
You know, when it's 18 months out.
Nate keeps flying off the world.
Yeah, Nate, yeah, exactly. There's a gravity problem in the game.
But the, you know, like,
like, I've talked to me, I know lots
of game developers. You know lots of game developers. You talk to
them. Game development is a fucking mess.
It doesn't matter, like, what...
The games are always bad when they're being
developed. They're not fun. It's always talk about
developers about them trying to, what they call
usually finding what's fun.
in the game. The game exists.
The world is built,
but what is fun about it? How do you move
through it? What is the cadence and the rhythm
of the game and all these kinds of things? These things take time
to find. You must give your developing studios
time to find them before you announce the game.
Not everyone has the advantage like Fallout 4 where
it's clearly going to be fun and awesome because their
hook is already there. It's quest base. You're going to run around
a huge open world and do whatever the fuck you want.
What's more brilliant about my Fallout 4 prediction
is that if it's true and it must be true.
At the very least, that game's been in development.
right.
Fall Out Four has
must have been in development
for at least three years
and no one is saying
anything.
They have a fucking lid
on that place.
It's really interesting
that things have leaked
about it in the past
like kind of anecdotally
but no one has said shit
about that game
you know?
And that's pretty extraordinary
too that they have a lid over it.
Nardi Dog does a similar thing
with the last one
where somehow they never leaked it.
So I don't know.
Game delays are good.
Game delays should be exciting.
Everyone has a backlog.
Everyone has games
that they would play.
if only they didn't have to play something else.
It's always a good thing when a game is delayed.
Just be patient.
The game will be better.
Uncharted 4 will now not be an 8 or a 9.
Maybe it'll be a 10.
Give them time.
And if they want to delay it again until the fall of 2016, go for it.
Do you think there's a difference between a release date that's like 2015 and a specific day?
Like October 21st, 2015?
Yeah, 100%.
I think when you're saying a year, then it's a bit more vague.
And also I think it tips your hat that you're not solid on what's going to happen yet.
Because, I mean, as much as this.
sucks with Uncharted 4 it's like I mean
that's not they still never gave you
a release date it was more like a release
window and yeah the window of 2015 is
very different than spring 2016
yeah but still it's like that that shows
that they weren't sure yet like the one I can
remember is Smash Bros. Brawl where they
gave it specific date at one point
like for a while it was
2007 and then it was just like eventually
it was 2008 and then it was the
specific date in 2008 and it was like oh man
that's so exciting and then they delayed it
like four months and I was so
upset. I was like, fuck this shit.
Because it feels official.
Yeah, when they give you the official date, it's like, I can't believe that they changed that.
And I was so upset about it.
I mean, at the end of the day, I'm sure it was for a good reason.
I'm probably had to do with online play, which maybe it wasn't good reason because that sucked anyways.
But it's, I remember feeling betrayed by that.
And of course, it's just because I'm so excited about the game.
Sure.
But, and now it doesn't matter because it's out.
And that's how time works.
But, you know, it's crazy.
There is a difference, I think, between a release date.
a release window.
Yeah, but I even think when a release date's announced, like,
Sony used to announce release dates really far ahead of time.
For the uncharted games, like 11-11 was uncharted threes for,
I think, like, a year, like, you knew that, and they hit the date,
but it's, I think it's better to just change the way the games are revealed.
Like, Sony got, it's bit in the ass with The Last Guardian.
Like, the more that these kinds of things happen, the more that they're going to
become reserved, and they should be reserved.
There's no reason to get everyone hyped up about a game that's not coming out within
a year.
I don't understand it.
It's stupid.
Don't do it.
You know?
Like, it doesn't make any sense.
I remember when Clayman came back from seeing Body Shock Infinite.
I was like, oh, great, and how was it?
He said, when's it coming?
It was like four years.
I was like, what the fuck?
And that was before it got the lady moved around.
Like, why would they show you this?
It doesn't make any sense.
It's just so stupid.
Like, there's nothing to be excited about when the game isn't real.
You know, when the game isn't real yet.
And the game's not real yet until it's really like a full product in alpha that, like, people are playing and starting to, like, tweak and do things too.
Telling it's going to be an exciting fall.
because with Uncharted 4's delay,
all I'm telling you is that there are games you do not know about yet
that are coming out this fall.
In addition to the games you do know about that are coming out this fall.
So sometimes the unexpected is more exciting.
There's always going to be something to play.
And this fall,
I feel it in my balls, Greg.
My God.
There'll be games to play?
That fall out for,
you'll be here.
It fucking better be.
I've bought into your bullshit hook, line, and sinker.
I'm part of your Colin cult.
And it better fucking not back five.
Do you feel it in his balls, too?
I'll feel his balls right now.
My God.
I sure do.
Oh, shit.
all four confirmed the pit boys bouncing around down there and everything all signs point to it yeah
i'm sure that they're so excited at game studio too like like like like that's the game studios where it's
like you know because people look at bethazas as a publisher but their internal studio like they've just
been quiet just quiet working oh my god they must be so excited you know to show their game
can't wait for it to come on and be an m m o r pg they're they're gonna they probably will fuck it up in
in some way but the the the fundamental core of that game and
Oh my God.
Everything stops when that can come about.
Everything stops.
All right, guys.
Final topic for the day.
For final topic.
This comes from our friend Adam Kershaw over on Patreon.
Okay, back to us at patreon.com slash kind of funny games to get this topic read.
Uh-huh.
Just like Peach Goblin poop.
Bitley, Peach Goblin.
All right.
Which genre do you think will be the most successful on the current generation consoles,
i.e. Xbox 1 and PS4.
That's a really cool topic.
and when you were looking at it earlier
and I was like oh man I've never really thought about that
because you know I think that it's safe to say
that last generation first person shooters
were the dominant most important genre on it
generation before that
PS2 yeah what do you got
PS2 man I don't know action games
oh yeah action definitely is that so you're kind of like
Grand The Daughter right third person action
yeah but also like hack and slash and so like that
yeah I think third person action
double-crime
on the god of war all that stuff
Yeah, definitely.
Definitely.
And then the generation before that...
Role playing games.
You think so?
Yeah.
PlayStation 1 generation.
Like N-ES and S-NS are like about platformers.
Yeah, all right.
PlayStation 1 was really about our role-playing games.
And then...
Because I was going to potentially say 3D platformers.
Yeah.
But, yeah.
Jack.
I think it's safe to say that platformers and RPGs works for either Super Nintendo
Generation or N-64 generation.
But, yeah.
Yeah, then you go before that.
That's just arcade.
It's the only genre.
I'm sorry.
No, no, please, please.
Please, please.
Okay, I was going to say, if you're...
If we're going off, what?
That we interrupt each other.
I know.
Let's hold the hands.
If we're going off what
developers and publishers want,
this generation is online
co-op.
Now, I think you're already
seeing, like, the industry
snap hard on that, right?
That, no, we don't want that
and you can't make games
that do that and fucking work at launch
and shove it up your ass.
Like, but I, so that's where...
Damn.
That's why it's hard to say right now.
But I mean, if you would have asked me, you know, the E3 where Ubisoft came out and it was like three games that were all online co-op initiative.
You know what I mean?
Then I was like, oh, fuck, I don't know.
I guess that's what it's going to be.
So right now, I'm a bit of a mystery on this question.
I don't have a great answer for you.
So you're talking like Evolve, left for dead, that type of stuff?
I'm talking like, I was, when I think of the division.
Oh, destiny.
Yeah, exactly.
Because everybody was doing it.
Even watchdogs, right?
Because it was you can go into each other.
And this is again off the announcements.
You're going to each other's game and you see the camera and you're reporting.
other and hacking each other and all that's other crap great leave me the fuck alone so I can
play yeah um what is the question exactly can you can you read it can you read it for me again just
because I want to make sure that I get the exact question because I have a question about the question
I think before I get into my answer which genre do you think will be the most successful on the current
generation so what is the definition of successful I think I think it's just commercially
well what we just said like when we think about PlayStation 4 Xbox one generation yeah
so you're ubiquitous with like a platform yeah yeah let's go let's go with that I
Okay, because I think that, I still think it's shooters,
and I think that, you know, it's, like, Grand The 505 is kind of a shooter now,
now that it's in first person, or you can play in first person.
The, not that you have to be in first person who play a shooter.
But, like, in terms of the games that still have the most cachet and still sell the best,
they are shooters.
So, by far, by a mile, call of duty while I'd sell everything this year.
So it's not a matter of, you know, on Battlefield's coming out,
I'll be interested to see how Battlefield actually does.
Soon. Yeah, very soon. Like the 24th or something like that. I didn't even know it was that soon. Don't care about that game. Not even a little bit. But I think that that will be the dominant AAA genre. I think that this particular generation as we look back on it and say 2020 will be the rise and complete domination of independent games. And I think that that's not a genre that is a type of game and a way of making a game perhaps. But I think it counts.
Yeah, it counts in some way.
I think that because all the, everything we were talking about, even back in the NES and SNAS days to an extent, I mean, those teams were small, but these were AAA games as we knew them at the time.
You know, the original Zelda was made by probably fewer than a dozen people, but it's a AAA game before 1986.
So I think that we will see, when we look back, I think we will see fewer big AAA games or big budget games that we really give a shit about.
I think that when we look back 2020, 2025, look back in these games, we're going to be excited about games.
games like Mighty Number 9
or like Hotline Miami, not games like
Call of Duty, which all blur together.
I'm not disparaging Call of Duty. I play them every year,
and I like the shooting mechanics very much, but
these games aren't getting everyone excited
critically. They're getting excited commercially, which is
why I wanted to
define what success meant.
Yeah, and you know, when we talk about our
top 25 lists or whatever for different
consoles, I do think that you're right.
When we look back on these generations, a lot
of them are going to be, quote unquote, independent
titles. And, you know,
course we're going to have the uncharted fours and the
big dogs like that in there, but
they're not necessarily... I mean, they might take
up the top spots, but I feel like the
majority of the list is going to be the Idaerbs
and the whatever, you know,
all the fun, cool shit we do.
Yeah, it's stuff they caught you off card.
Yeah, it's happening again, geez.
Yeah, because I think about the MPD charts
every month and what they're telling us.
And what they're telling us is that people buy the same fucking game
over and over again. Now, that's your prerogative
if you want to do that, but I remember it was month
over month, with the exception of dying light being included
in like February or I guess it must have been February or something maybe Jan. I don't know.
Like the lists were exactly the same. The only thing that changed month over month was that some of the order change and dying light was in there and just dance fell off.
I remember that like very well and I'm like, and I'm like this is the most boring shit ever. Like these are the game and again this is only judging retail.
But it shows a stagnation and a predictability in the retail market that is slowly going to wax as their popularity wanes and people kind of go more to the digital space.
I keep saying over and over again,
the AAA model is a dying model,
and it's not that it's going to die completely,
it's just that someone has to be bold enough
at some point to say, like,
this is a AAA-style game that is $40.
This is a AAA game that is $30.
This isn't a AAA game,
and we are not going to charge you $60.
And I think until those spaces,
it's probably Kevin or Ramon,
until those spaces are figured out,
in a sense that games don't have to cost $6 or $10,
I think the success of the small games will just wax and become bigger and bigger
because people find more inspiration and more to like in those particular spaces.
Fun.
Yeah.
That's the thing.
At the end of the day, video games is about fun.
And, you know, whenever we do these multiplayer Mondays of majority independent games,
they're just fun.
You can just pick up and play, and even though we haven't played them ever before,
like we are enjoying ourselves and having a good time.
I think that people are going to look back at that and remember that,
remember the fun they had, not remember, you know, the 10th Assassin's Creed they played.
Yeah, and that's the thing is like when you look back in 10 years and you have played 15 Assassin's Creed games,
or you're really going to remember which one was the best?
Now, it's a little hypocritical to me to say because I love a series that is very derivative of one another,
and people, most people would not be able to tell apart any Mega Man games.
You know, like I could give you...
Or Till up, come here.
I give you Mega Man 1, 3, 4, 5, and 6, and I tell you to put them in order and you wouldn't
probably be able to do that because, like, they are the same.
The same thing.
But, so I don't want to be too hypocritical about it.
I just think that when people are buying Madden and FIFA and NBA every year, they're going to buy
Assassin's Creed this year. They're going to buy Call of Duty. They will buy
Battlefield. It just shows
a space that is stagnant and boring. It's not to see those games are bad. It's just
a boring space. And so I think the big success stories
for this generation will be the independent
game developer. The independent game developers.
And again, how you define that? I don't know.
No Man Sky is a really important game
for PlayStation 4 and it's a buying independent
studio, but it's not really an independent game.
In the future, we really need to, and we talked about on Colin
Colin and Greg today where I was like
What is the definition of
Independent and Indy?
And really it's doing, funding
your own games and making your own games and there are
very, so like, for instance, Insomniac
is an independent studio, but they're huge.
There's like 300 of them. You know?
They're way more independent than Bend,
which I think is like 50, you know?
So it's not about size.
Yeah. It's like, it's a weird
and nebulous definition. I feel like it's at this point
the way the words used
is not by its actual definition. It is not.
about actually doing
more the look of the game,
the feel of the game,
how the game's delivered,
all that stuff.
And I think that we just
kind of have to accept that.
And the new definition of independent
in relation to video games
and independent gaming is,
does it look like Ori in the Blind Forest?
Right.
Yes.
Yeah, even though Ori is funded by Microsoft.
So it's like,
that's what's so,
yeah,
so like it is funny.
Like we,
I would love to really sit down one day
and figure out what independent is
and then like really propagate that definition.
Because small or downloadable
doesn't mean anything anymore.
Yeah, and calling an indie game as a pejorative is not effective as an insult anymore
because people are way excited about these games now, which is awesome.
Indy Station, yeah, I love my indie station because it has games to play, unlike so many other platforms out there.
So it's like, I'm fine with that.
It's going to hate.
Look at you, your 3DS library.
Shove it up your ass.
My God, you guys are.
Shuff it up your ass.
It's an Excel.
It's going to be pretty big.
I can't wait to get my Excel.
Yeah, you should.
It's going to be really good.
Let's see where we're at with time right now.
We are, we're good.
We're looking really good.
Ladies and gentlemen, we're going to do something new starting next week.
Now, the details on this are not completely rolled out yet.
Some things are not buttoned up.
The cow is before the horse, as they say.
Nope.
Cart before the horse.
Nope, the cow is before the horse.
The cow can never walk in front of the horse.
Ever.
That's the rule?
Ever, that's the rule.
Oh, my God.
There's rules.
According to your universe, that is the rule.
Yeah, it's the rule.
That is the rule.
So what we're doing is we want to do one topic a week where we answer your guys's questions, a little mailbag of sorts.
It'll be fun.
Now, eventually we're going to have an email that you guys will have you send to and you can write these long, detailed stuff.
We don't have that yet.
We need to figure it out.
There's some issues with that.
So for this week, just tweet at me, at Tim Getty's.
Let me know your questions.
We'll cover a bunch from next week.
It's going to be fun.
We'll figure it out next week a more legit way for you guys to get really verbose with your questions.
and we'll get nasty with our answers.
Good.
Yeah, it's gonna be fun.
I like nasty.
Yeah, I really like nasty.
Yeah, I know you to eat.
Oh, yeah.
Criminal girls.
Don't play?
Yeah, let's play some criminal.
Yeah, let's play some criminal.
Ladies and gentlemen, until next week, I love you a lot.
Colin thinks you're pretty cool.
Greg, he's a haid, nass hater.
Shout out.
The peach goblin poop.
Yeah, yeah.
Bit.
Dot Lee.
Slash, yeah, peach goblin.
Yeah, no poop.
No.
Mm-mm.
I don't want people to write poop.
Oh, you had, you wrote it.
Damon won't even say poop.
He won't say poop.
Damon doesn't like the word poop.
Peach goblin.
Good to know.
Poop.
