Kinda Funny Gamescast: Video Game Podcast - Final Fantasy 7 Rebirth Director Interview - Kinda Funny Gamescast
Episode Date: February 26, 2024Tim and Imran got the opportunity to sit down with FInal Fantasy VII Rebirth Director Naoki Hamaguchi. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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What's up and welcome to a very special kind of funny games cast.
Of course, I am Tim Geddes.
I am joined by Imran, the Don Khan.
Hello.
And I am very, very pleased to have some special guests today.
We have Hanano Akiyama Hamaguchi-san's interpreter.
And we also have Naoki Hamaguchi, the director of Final Fantasy 7 rebirth.
He also worked on Final Fantasy 12, 13, 13, 2.
Lightning Returns Final Fantasy 13.
and was a co-director of Final Fantasy 7.
It is an absolute pleasure to have you here.
Thank you so much.
Thank you.
Before we get into the interview
and before we get into the questions,
I just real quick, I want to say thank you.
Thank you, everyone sitting here
and thank you everybody listening.
I feel like this is a very big privilege
for me to be able to sit here
and then talk to him about Final Fantasy 7,
a game that is so important to me in my childhood
and to who I'm as an adult,
so many of my friendships were formed
talking about the original Final Fantasy 7.
So many of my adult friendships
and close bonds have been made
talking about Final Fantasy 7 remake and now rebirth.
So video games are so cool
and I just really want to appreciate
how special it is to have such an amazing creative,
somebody that is so passionate about this franchise.
And I just, first off, just want to say,
thank you for allowing all of this stuff to happen.
Yeah. Same for me.
At my wedding, I came down to Final Fantasy 7 main theme
because that's music that mattered to me
my life. So thank you.
Thank you. Thank you. You're welcome.
You're welcome.
Thank you.
Thank you.
Thank you very
Thank you very
very
very
and I'm very
here
today
so
so you
too as well
I'm very excited
and hope to have
some great chats today.
So let's get into
I want to talk
Final Fantasy 7
I wanted to start really broad
because this is a celebration
you know we've been looking forward to
remake for so long and then rebirth for the last couple years
how are you feeling a week away from
from this game coming out, glowing previews,
everybody's excited.
How are you feeling about Final Fantasy 7 rebirth right now?
Okay,
so,
and FF7 remake, and
this, this time,
it's a week,
but, really,
the whole very positive
that's very positive
that,
that's really like
that, you're going to
do you know what kind of
your feeling?
Well,
this Final Fantasy
Seventh Reverse,
it's, you know,
I'm very, this re-make from
from, very, like,
and very, like,
made-of-eat-and-all-and-all-all-all-all-all-all-kind-all-all-old-all-
really, really, like, really wak-wwack-wack-were,
and, I'm just-wack-wack-up-webought-uped-you-cust-old,
you know, many-media, media, or community,
or, or, you're not, like, people with,
this, you know, really, like, really, like,
very, like,
it's very, like,
so, like,
so, like,
watch-nodom
and the kind of,
really,
really, so-of-
me really,
really,
you know,
I'm really
really to get back
now, I'm,
so, you know,
rebirth itself,
I feel that
coming from the first
title,
remake, within the
remake series,
it's really come
along to become
this super solid
piece of work
that I'm so excited
for players now
to, you know,
get their hands on
and for it to really
be released,
into the world. So that's one point I'm really excited on on. And on top of that, you know,
sort of interacting with media and, you know, kind of talking to the press through these months
as well, I'm really feeling that excitement from everybody. And it's just really tangible,
like very palpable that, you know, sort of media-wise kind of interacting and feeling the
excitement as well. So in that sense, I'm very excited, you know, really stoked to have this
be released.
So what does Final Fantasy 7 mean to you differently than the other Final Fantasy franchises?
Well, Hamptychs, for you, the FFF7,
you know, the other mainline numbering title to cover,
what's different is.
FF7 is, how are special?
Um, so, um, well, um, um, um, um, that, um, that, um, uh, I, um, I, I'm
Now, I've been 20 years
over Final Fantasy
of franchise's
of the project
and I've been,
all the title,
I've been
new title to
this time,
this time,
but really,
like,
the past
the work in
this way to
make up to
make up,
we're not
and that,
and so,
so,
more,
more,
more,
two-sack,
to be,
for this
kind of,
that's,
it's,
very, uh,
special title in that's
so for me personally, um, you know,
having, uh,
games, Final Fantasy games at Square Inx for over 20 years now,
all of the titles, sort of I worked on previously,
were more so, you know, sort of standalone and very new titles on its own.
And this is the first time for me,
where, you know, I've been able to kind of develop and sort of
reconstruct this title that's been beloved and, you know, coming from the past.
and further on to now create something for the second title and third title moving forward.
So in that way it's very special and it's been a really new challenge experience for me.
What were your first thoughts when you heard that the product is going forward
that they're finally going to remake Final Fantasy 7?
Yeah, that, um, that
the, um, the, that's, um, the,
the remake, uh,
remake, uh, so,
remake, uh,
make, uh,
talk about,
what's,
that's,
the first,
the final fantasy seven
remake project,
was, uh,
I, I'm,
not, like,
uh,
uh,
, uh,
,
uh,
, uh,
it was a quite a high time,
and, uh,
the, uh,
the,
uh,
kind of,
like,
uh,
control of
and then
it's,
it's quite,
like,
it was,
uh,
that was,
uh,
at a minute,
like,
like,
that was,
that time,
that was,
, uh,
, I was,
, uh,
,
I was, you know,
this,
, uh,
,
So in that, 20-year-Faranty
franchise, I've, I've, you know,
I've, you've, I've,
game creator to see what I've got to be
experience with so that,
so, that, like,
on-guish to come,
that's, I'm, I'm, I'm,
so, I'm, I'm,
at the start of, when they were first beginning
to discuss the remake project,
I wasn't yet involved with,
it then and once you know we started discussing and it was determined that this was
going to be developed in office you know within Square Enix that was when I sort of
entered the development and as for me you know playing Final Fantasy 7
Final Fantasy 6 those titles in middle school and high school I would say you
know these games were exactly sort of led to the reasons why I became a game
creator myself and they were you know immensely inspirational and
influential to me as a creator
And so as a sort of, you know, Final Fantasy franchise, I believe it really helped me, you know, grow not only as a person, but as a game developer as well.
So I think I felt at the time when, you know, sort of going into the remake project that this was sort of my time to give back to the series that really helped grow me and develop who I was.
So being such a fan of Final Fantasy 7 growing up and now literally making it, is, do you think that that that's,
is a benefit or a hurdle because you care so much and you know what matters to get rights?
So, you know, that's when you're in the first of the player
to be a player, that's, that's, this remake song,
for, um, that's, you know, maybe it is,
or, um, some-a-gayer, and that's the merit in a kind of,
that kind of, you are, um,
well, uh, both of the main is, but,
but, this time, like,
the project was, uh, Kitasya No Mura,
like,
like, the original,
the, uh,
created, uh,
creator,
like,
uh,
so,
that's,
like,
like,
I'm like,
like,
like,
fan of
, you're,
so,
so,
so-so-
do,
like,
to,
not the,
kind of,
you're,
you,
drastic to change
to be more
respect
because I'm like
like this
because
you're
really
good balance
and
so in
so that
that were
both
good
great
and I think
I'm
now I'm
again
I'm really
I'm
so of course you know
with this there can be
both benefits and
and hurdles
being a player
and fan of the original
Final Fantasy 7
But being able to sort of develop this title and the remake series with the original sort of creators of FF7 present like Hitase San, Nomura, San, and also having people like me who were fans and players of the game at the time, I think we were able to establish this really great balance between the two of, you know, perhaps, you know, those creators kind of looking back into the original and seeing areas in which we could, you know, enact greater change.
And then parts where I felt that, you know, we should preserve and sort of respect and honor that original title as well.
So in that sense, I think creatively we were able to establish this really great balance between all of us.
And yes, that was so.
Do you have some examples of some big things and then maybe some small things from the original that you were like,
this is what Final Fantasy 7 is.
We need to make sure that we get these right.
So, that point,
that's, particularly,
Hamaguchi's
from the original
from the remake series
to make series
to create,
that's the
big point from
like that,
more
more little,
some,
the same,
the original,
the original
was,
that's,
to be,
to keep,
to it,
a big,
small,
small,
and,
what's
one of the
one of
some of
some of
things,
like,
examples of these things.
Yeah,
I think the first, the remake of the key,
reverse, too,
you know, the the
game of F7,
the, you really,
like,
like,
well,
really,
really,
like,
user,
or any other
or,
it's, or
it's, it's,
kind of,
kind of,
kind of,
like,
like it's like that, or,
or not being like that
there,
so,
we're,
we're,
we're we're
in the time
that we're
not really
, we're,
our creator's
our character's
, more,
so we're,
making,
that's
really,
this is very
important to
that, I'm
really important
for us to do and
take on for this
remake series, is that,
For the original, the way that it developed and with the sort of technological sort of features at the time,
there were aspects, certain aspects where the details weren't depicted fully.
And so, you know, these are areas where players really sort of filled in the gaps with their own imagination.
And, you know, of course, that sort of contributed to the gameplay as well.
But this time, now that we are able to fully express these details,
I believe that something that we could do now and that I really really,
wanted to work on was being able to fully express the original creator sort of intense and like our
interpretations of how this scene would play out in sort of its full details and full glory was something
I worked on.
So, well, really, like, all of,
game, through, the, all the whole pen, in a lot of things,
co-wda-alled, like, detail, make it make it, really,
really, if it can't even, I can't even, you know, at the first-first,
I'm, for some, for a game,
in the juburn of play
and people to see you guys
to look at least
the newfaus'
the chair's
city's where
the original
in the parade
and in the
cloud is,
like,
it's a
game,
it's a
more,
you're,
much, you're
making,
more,
big,
game design, it's just like to just
just like to timeing it,
it's just to make a tight way,
and then to make
the main, the game of
the way of the way
and how much
that's in,
more and more,
more to make,
like,
like,
in that kind of
making,
making,
so,
so,
so that's
the first point
to,
see,
see,
area that I'm I find like you know particularly impressionable that we were able to kind of hone in on to kind of show all of the details from the original now in the remake series is in that sort of first part we have the inauguration of Rufus Shinra and in the original you know you may recall that there was sort of that you know timing based mini game that one would do with pressing the buttons but now you know seeing that this is this sort of major moment where you know you know
Shinra, this major corporation that really matters in the story, is now having this, you know, large parade for this new president.
I felt that, you know, we were able to sort of now express this in and sort of modernize the game design as well.
And so in that way, I believe we were able to, you know, sort of show this and sort of reconstruct this moment.
So sort of all throughout the game, that's just kind of one example that I would really like people to notice.
But all throughout the game, there's sort of moments like that.
So you're just talking about some of the mini games.
There are so many mini games in this, in the full game that are so fleshed out and the world itself.
This is a big game.
This is a very, very, very big game.
How was the turnaround so fast from remake coming out in 2020 to this coming out in the beginning of 2024
being as feature-packed as it is?
Yes, yes, this
this, this
this,
the first of
the main
game and
side content
is a lot of
much more
very powerful of
the remake of
2020 from
2020 years
in the
year, we
know,
this whole
great thing,
how much
made that
did not even
so that
so you're
very,
it's very
,
I'm quite
But quite, um, uh,
the, uh,
the, first of,
like,
uh,
mini-game of,
uh,
small-contents of volume,
like,
well,
quite,
uh,
, and then,
what,
what kind of
, what kind of
, uh,
, what's sort of
, what's,
sort of,
, uh,
, and, uh,
, uh,
, uh,
volume, volume, or image
kind of,
quite, quite,
uh,
kind of, uh,
kind of,
uh,
kind of
of the team,
uh,
made,
really,
uh,
this was really,
this,
uh,
, very,
, uh,
, really,
, uh,
, really,
I'm, really,
, I'm,
, really,
thank you,
, um,
, uh,
, I believe that, you know,
, we really owe this to,
,
being able to,
to really hone in and determine the sort of mini-game contents
sort of early on.
So kind of within the first year of development,
we kind of went into discussions
and more or less figured out the sort of overall
mini-game contents and also the numbers of mini-games
that we were looking to develop already within the first year.
And from then, of course, you know, kind of honing in
on, you know, kind of how it ties into the storyline
its further details were sort of worked on for each team that handled those mini-games.
But in terms of those sort of overall volume, like what we were trying to accomplish here
with the mini-games, these were really sort of honed in and sort of sorted out within the
sort of early stages of the development. So I think by being able to, you know, work in that
way, I believe we were able to provide something really, you know, fold and, you know, dense, content-wise
in such a short amount of time.
And so I really owe it to our team effort,
and I'm very much grateful for that.
So it was explained that like all these games
have their own subtitles, like remake and rebirth.
What does rebirth mean to you for this game?
Um,
kind of remake series in,
oh, it's sub-title of
this title,
what kind of what do you want to do?
Well, this,
this, this title,
title is the game of core to
that's, uh,
so, uh,
now, now, here,
here, this is, like,
here, uh,
talk about, uh,
this thing, uh,
key-word to be, uh,
keyword to be,
so,
it, uh,
the game,
uh,
through, uh,
was the, uh,
what was that was that,
what was that,
to be able to be able to be able to be able to
be sort of the side
the subtitle of rebirth really
ties into sort of the core elements
of the title this time and I think I
really can't divulge the details
at this point but
it's something that really
is a very core
key word and a
key term that really ties into the main
storyline so that's something I really
hope for people to experience and see for
themselves what rebirth means
Did you know the title of rebirth when you were doing remake?
And do you know the title of the third one yet?
RIMAKO-to-its-you-the-make-of-the-threat-old,
the title, the title,
was in the head of the title?
And, still, the three-sac-no-sab subtitle to be made.
This title of, uh,
the title, uh,
creative director's, no-mura,
the role, like, like,
to make the role in it.
That's the reverse got
kept in the reverse
of the time
in the time
two years,
a year, two,
that's about that
you're going to
know,
so maybe,
maybe
the word of
maybe
there's,
but I'm
maybe
I'm not even
I'm not
quite I'm
so actually the
subtitle for the
series was
thought of by
Nomura
son, the creative
director of the
series. And I think for rebirth, this came up around like maybe the first or second year of
development from him that he'd like to use rebirth. So as for the third title, like subtitle,
maybe it's in his head already. We don't know. And, you know, I haven't asked yet.
So there's remake, there's rebirth, there's whatever the third is. Last year, we also got
Final Fantasy or Crisis Corps, Final Fantasy 7 reunion. I'm a big Zach fan. So I was really excited about
that. Titling that reunion.
Was that to tie it to this iteration of the franchise
and to separate it from the compilation of Final Fantasy 7 from before?
So, so, yes, so yes,
remake, and this,
reverse, Crisis Corps, Reunion,
more out of, but I, I mean, the Xax's of the fan,
and the reunion, and the subtitle,
was, um, this remake series to,
uh, this remake series to, uh,
kind of to get to make, that, you know,
there was,
that's not
directly
that
this
this
are not
that's
not
it's
but it
obviously
it's
more
play that
more
and you
make
and
the
more
talk about
the
format in the
so we're
so
and sort of ties into the remake series
with the reunion subtitle.
You know, our belief is that it does,
the story is very close
and, you know, sort of lined
with elements of the remake rebirth
in that if one were to play it,
they would have a much more deeper understanding
of the worldview, stories, and characters.
So in that way,
that was why the title was made in the situation.
And then Final Fantasy 7, Avent Children
is being released in re-released in theaters
in Japan, coming to America for the first time.
We're seeing it tonight.
Really excited about this.
That obviously is intentional,
but how intentional is it?
Also,
Advent Children,
also, and in Japan,
and in America
today, we're going to
be going to be going to be
the day. This is,
but this again, again,
again, again, again,
is going to showe
to do that is the other thing?
That's, so it's, that's,
That's, it's, um,
that, uh, what, uh, what,
some, uh, what,
it's, uh,
, it's, uh,
, obviously, you know,
that's, you know,
that's, you're,
more, uh,
more than, uh,
more than, uh,
, a, uh,
many, uh,
, you're, uh,
, you're, uh,
, the, you're,
, uh,
, final fantasy seven,
and, you're,
, you know,
so, uh,
so you mean,
so, uh,
people who are just like,
like,
with you with,
that's really
like,
you're very
,
people are
to be
like,
similarly,
Advent Children,
while we're not kind of,
you know, creating some direct tie
to the story itself,
by, of course, watching the movie,
you know, one will be able to really understand,
have this much deeper understanding of the details
through the film as well.
And I think generally, you know,
you know, we were kind of thinking of this being a time for sort of all of the Final Fantasy
seven series and its sort of related contents to be celebrated and among the fans, both old and
you. And so I think this was a really, you know, great opportunity for us to kind of bring this
back. What's your favorite piece of the Final Fantasy VII compilation? Like not including
your birth, because that would be unfair, but like what like between like Advent children and crisis
core and all that? What influence do you and which do you like best?
F7 compilation title series of
reverse,
and then,
Advent Children,
and Crisis Core,
and,
particularly,
you know,
like,
and,
the action,
that's
one is,
but the
one,
but,
but,
but,
the,
C, C,
is, you
, the,
one,
, like,
,
the crisis core,
, is,
, you,
, like,
,
,
, you, like,
like to keep, like that's just kind of influence.
I would say, you know, Crisis Core is a title where there are some sort of overlapping
narratives for this current title as well.
And so that was something that from the other dev team members too, we were all saying,
okay, like, you know, let's kind of, let's all replay this so that we're familiar with the storyline.
And then, Nojima's
writing
stories,
like,
there are
not quite
there
like,
the story
that
could be
that
that
there's
some
might be
so
some
or maybe
maybe
that's
kind of
perhaps
and I'm
definitely
sort of Nojima's side stories as well,
really took care as the dev team in a whole
to kind of look over his stories as well
to make sure none of those details are lost
and we can kind of familiarize ourselves
with all of the characters in the FF7 world.
So with Zach from Crisis Corps, being on the key art,
he's on the box,
what was kind of the decision making
with the way the remake ended introducing Zach to new players
that were playing remake for the first time,
not having any idea who he's,
was and then old players being like, oh my God, how much responsibility did you feel towards
that character to lead to the decision to like prominently feature him this much?
Yes. So, this is so, um, this reverse in o'clock, uh, cover art,
in, so, uh, uh, uh, uh, show us is there's, uh, uh, reemak of the ending of
the whole, um, uh, uh, uh, uh, uh, uh, show us'clock in the end of the
but, like,
but,
but then
that's a
project, you
have a
, you know,
really,
like,
very,
many people
are,
there's a
character in
that this
this,
this,
and,
this
and we're
coming in
, and
it through,
uh,
, I'm,
there's a, you know,
feeler,
there's
, you're
, you're, you're
of the world-send of story,
like,
or other things,
users are,
like,
,
through the
of the
work,
like,
kind of,
like,
to tell us,
to show
to show
to,
so,
more,
the,
for the
fans are
people,
to,
get to
get to
, you're
a new,
so,
in terms of
Zach,
the character itself,
himself is sort of going the original
Final Fantasy 7 really doesn't go into so much detail
in his character and really
his character was
portrayed much in like deeper and in greater detail
in the compilation titles so you know fans that played
Crisis Core really grew to love Zach as a character
and so
you know we felt that this was sort of an opportunity for us to kind of
further go into sort of depicting him and his character for this title as well.
And of course, I'm sure that there's a ton of speculation surrounding this character now with,
you know, the whispers coming out, you know, people wondering, like, are there multiple timelines
to this planet that's going on? So, you know, those are sort of the, you know, interesting
parts to it as well. And I really felt that through sort of Zach, we really want to convey sort of
Zach's truth through his character.
And so I felt that this was a really great way for us to kind of show sort of a new aspect to his character that will be very much appealing to his fans.
Kind of the opposite question, but Sephrov is also also in the key art.
And he is probably the character who has the most changes and their motivations and thoughts, like actions throughout the series.
Why did you feel like there was a lot of pressure for
trying to live up to fan expectations of like
20 years of who they thought this character was
as you're writing new, are doing new things with them?
Also, this cephyros,
this character, this is here,
this character,
and, uh, kind of character,
um, this factuio, on this,
user and players, to, um,
have been
that's a
character
that
I think
Sephiros'
of
by the
show
by the
how he
what is
what about
what is
what he's
about
and he
know
quite
and he
how much
kind of
kind of
character
that
that
the
two
years
from
after
now
the
so
the
now
the
sort
and
the
image
the
image
to the
other
what
what
what
is the
kind
of
that
was
that
?
This is, actually,
in the original
Sephros'
the way of the
is the way to
there's a little bit
in the original
FX-7
that's
sohirtu
really much
really
very much
the
a body-to-
know-of-
the user
to give
the user to
give
and the
final the
end-to-
get-to-
get-to-
the character
because it's not so,
that's not so, uh,
the kind of,
uh,
cause it's,
you know,
sohistor's
character, you know,
sohistor is
really,
like,
so much,
the same way
the same
sort of,
the,
kind of the
kind of,
like,
this is, you,
It's quite the cloud of
in the way to
show to
allow to
like the
story in
appeal to
feel like
so you
so you know
so you know
like the
kind of the
kind of
you're in
more
make it
more story
to get
together
and
uh
other
uh,
uh,
uh,
uh,
uh,
kind of
kind of
kind of
to the work,
that's the
original thing
compared to
very
top of
there's a
very much
there's
so in terms
of Sephiroth
I think that
these changes
that we've
shown through
the remake series
is quite
intentional since
looking at
the sort of
original title
and how
Sepharoth
was depicted there
he's much more
of this
sort of
mysterious character
where we
don't really
know much
about him
or you know
see him
very much
and that's kind of
part of
why he
invokes such fear because he's just this sort of mysterious character that we don't know much about
and sort of is an unknown power in a sense. But when we take remake, Sephiroth sort of within this
world is already known throughout the people who live in the world of remake. So if we were to sort
of deploy that sort of same way in which we did the original, I don't think the effects would be the
same. So for rebirth, you know, Sephiroth will sort of come out quite often and sort of confront
Cloud in different ways to kind of like, you know, keep him in his mind. And so by sort of depicting more
of his emotions, I feel that, you know, we're able to kind of incite the sort of new, you know,
deeper sort of, you know, fear around understanding his nature, his background. And in that way,
I think players will also grow to kind of, you know, perhaps even understand and really like him in that sense, too.
So that was something that we took care of as well.
With Rebirth having so many more playable characters and even starting with Intergrade, there was the team attacks.
How did you balance so many different characters from a gameplay perspective but then also from a story perspective?
And do you see this as the group story or is cloud story?
So, this, this,
reverse in
quite
many of
characters
have
been
and the
intermission
from
from
team attack
and also
put up
there's
but
this
this
game
play
use
or
uh,
uh,
uh,
uh,
uh,
play
or the
game
not or
sort of the
story
or so story
or
the game
it's
also
the reverse
story
is the
group
of
story,
or?
Cloud
of the
world?
Um,
this
reverse
is the
final
fantasy seven
is the
FFF7
Fountain
franchise as
so
and it's
but
Fial Fent
fantasy is
you want to
enjoy
people are
many people
but
there's
so it
and it
not
it's
more
more free
more freedom-do-day-to-day-game what
what you're playing,
what users can't
can't be able to
like,
like,
more,
like,
into Final Fantasy
to do
it can be
more new game
experience
that's going
so that
so in that
story,
the story,
but,
but also,
important,
experience,
the moment
to this
this is
this is
both
are very
very good
very good
balanced
and
that's
so
so you
this is
now
now
now
that
that
that's
how you
how you
how you
how much
the new
final fantasy of
the franchise of
you can't
I'm very
So I believe, you know, in terms of the sort of Final Fantasy 7 series and itself, I think there's a ton of people who just really enjoy the sort of worldview of it.
So of course, you know, we want to kind of keep that intact of what is really beloved with the series.
And on top of that, you know, I believe that by adding this sort of element of, you know, exploration, sort of expanded exploration and the sort of new, you know, degree of freedom of choice of the players to kind of choose their own journey in what way they want to play the game, really, really.
brings about this sort of new game experience now with rebirth. And so of course,
you know, keeping this very, you know, like rich, you know, sort of cinematic story, like making
that important, but also kind of adding this sort of new game experience, this element, I think
we were able to really achieve this great balance that makes this a very much like solid title.
So in that way, you know, now with rebirth are being released to the world very soon, I'm really
I'm excited to see, you know, how players will kind of take this now.
And if they're able to kind of see this as this sort of new opportunities and new possibilities
that sort of the Final Fantasy 7 and sort of the series can go.
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Talking about that freedom of choice a bit, I think something that's very much.
important to Final Fantasy 7 fans is the character relationships and the dynamics between them.
Do you feel that there is like a canon pairing between Zach, Cloud, Tifa, Ayrith,
or is that more the freedom of the player's hearts that they get to decide?
And who is in your heart?
This player's
like that
is that
particularly
character of
character's
kind of
character of
the character
in the
work in
this
and
particularly
the creator
from
the
Zaxx,
Cloud,
Tiffa,
Aeris
in the
particularly
what
the
idea
pairing
to a
kind of
coupling
is
there or
or
or
that
player's free and that sort of
like that, uh,
that, uh,
a, uh,
uh,
coupleing,
to, you know,
or,
how much,
how much,
what is,
uh,
what is it,
uh,
that,
uh,
coupleing,
that's, um,
that,
the,
kind of,
kind of,
like,
like,
story is,
what,
I guess in sort of the pairing, is this sort of more like story related or kind of more, you know, like battle or romantic?
The canon, I guess. The story of it, yeah.
Okay, okay.
Story-to-key-hmm.
Um, uh, some of the question, maybe, uh, one of the first question not quite, uh,
remake reverse, to do you know, um, this movie, you know,
this story, you know, uh, the story or, uh, the story or, uh,
who's story,
and if you're
it's a
story,
and I think
game
set up
so that
this
this is
that's
that's
the use
that's
uh,
uh,
uh,
uh,
Aeros and
Tiffa and
the kind of
the game
in the game in
not in
the game of
the reverse
is,
uh,
as a story as a story to
as a story to see that,
that's a setkin
it's.
And I'm,
I'm,
I'm,
I'm,
uh,
so, um,
so,
uh,
uh,
uh,
,
uh,
, I'm really
really really
really
really
I'm really
kind of
characters to,
like,
uh,
date,
like,
uh,
I'm,
like,
uh,
So I like-n-o-13-d-13
date-go-gare-sat-13-a-gare-s
So I think I didn't answer
sort of the last part of that question
that you asked previously about, like,
sort of whose story is it?
But sort of for both remake and rebirth,
we really went into it sort of considering
Cloud as the main protagonist.
So sort of story-wise, you know,
we think of him as the main character.
And in that way, with the affinity system, that is present,
in it as well. It's sort of Cloud and the affinity with him and another party member.
So, you know, there isn't something like an Eritifa affinity or, you know, kind of inter-party
affinity. So sort of the story and the mechanism was sort of developed around Cloud in that way.
As for sort of the pairing that I really like, you know, for rebirth, you're able to go on
that gold saucer date that is very exciting.
And while you can do that with various characters,
one that I personally really like is the date with Red 13.
So I would have to say Red 13 for me.
This is kind of like an aside,
but while you were developing Rebirth,
Seph Roth was put into Smash Brothers.
Was there any, like, feedback from you about that?
Did you take anything back from playing Sephraoth and Smashwethers back to Rebirth?
So the other reverse-guer-the-success staff
was, no, no, no, no,
but, we're just the other than
like, we're, oh, that's what we're
like, that's all right,
like, that's just about,
so, actually, with sort of Sepharoth
and Smash Brothers, it was actually extremely,
like, confidential that he was even going to be in it.
So none of the dev team knew, including myself,
so it was more like when the whole world knew it,
that's when we knew it.
I had no idea.
Working on the Final Fantasy
13 trilogy and now working on
Final Fantasy 7 trilogy
obviously different where
now you know that this is a trilogy going in
where I assume 13 you didn't know
is there anything that you're taking from that
experience to this in the sense
of it being a trilogy
I'm sorry
I'm going to the last time
Hamaguchi's
FF 13
of three work in
I'm going to be able to
So, the seven of remake series as
as the same,
the three-sacred is,
but this 13 of three-sacred
in the three-sacquem
and,
that's experience and
learning,
there are,
there are,
I'm,
this,
this, this,
this,
this,
work,
my,
career,
to,
you,
it,
in,
it,
I'm,
I would have been in the first of
I'm, I'm, um, I'm a programmer,
main programmer, or, like,
like, a lot of,
like, you're all about,
like, engineer,
you're doing,
like, the character and motion,
from, the,
more, the bion,
from, um,
uh,
cut-shin,
like, that,
like, so you know,
like,
so, like,
, an engineer to
, where,
one-point,
or,
really, really,
really,
really,
really,
really,
really,
in a way,
like,
more-sucing-do-do-do-do-do-do-do
what-do-do-do-to-day-try-tri-hent
or,
other people than,
probably,
like,
very, you know,
that's been,
so, I'm
so in that
so,
this,
this,
this,
this,
sort of,
position,
so,
to,
and,
uh,
very,
what,
this,
this,
like,
this,
what kind of
of,
how kind of
and how much
kind of
, like,
very,
like,
well,
this,
this,
uh,
, this,
for a,
kind of,
that's,
kind of,
very, I'm,
, I'm,
, I was working on 13,
, um,
That was when I was a sort of main programmer for the title, but that was in sort of extremely
fulfilling experience for me since I was really able to kind of, you know, really go hands in
on many, almost many different types of roles.
You know, at the time I worked on, you know, different sort of character motions, sometimes
the graphics, sometimes the in-game physics, and even the cutscenes as well.
And it really allowed me to sort of, you know, get be experienced in this sort of wide range
of sort of elements of game development.
And in that sense, I was really able to sort of gain a greater understanding of the workflow
and sort of see how long it takes to create certain, like, various parts of the game.
And so I think in that way it really helped me going into rebirth,
since I was able to now have the sort of broader perspective into, you know,
the sort of overall timeline, how much time we need, how many people we need,
to do to create these various parts.
And so in that way, I think that that experience really helped me and really led to us being able
to create this within four years of time.
Were there conversations to have the save file from remake have more of a consequence
on rebirth than they currently do?
I'm sorry, can you say that again?
Were the conversations about having your save file from remake have more,
ramifications in playing rebirth than they currently do.
Um, uh, uh,
take the save date,
he's-to-hikin-to-keep-sue in-cuites,
uh, remake-as-file
that reverse in-oite,
uh, you're,
the, uh,
impact,
that, uh, kind of,
that, uh,
kind of,
that, uh,
talk about,
that,
the, uh,
the,
that's,
the reverse in,
it,
more,
there are
that's
there's
some of the
game of
or maybe,
like,
just a little
just a
little bit
to do you
really have
there's
there's
that the
the story,
uh,
like,
uh,
story
and we're
doing,
uh,
side content
or quest
and
the original
was the
original
but Johnny's
uh,
uh,
Costa Delsor
uh,
grade up
to go,
that's,
uh,
that's the
This one same other things are
that are used to be in the
and in Johnny's
Yaddeny
in the remake
to make
the movie of
all kind of
just a little
kind of a little
if there were
if there's all
a little of the one-the-but-the-but-the-luck-te-luck-tled-but
all of all right, you know,
that's just you're gonna be
you know,
so you know, currently,
with the sort of saved data from remake,
players will be able to sort of
gain certain summon material
going into rebirth.
So there's that, but there's sort of actually
also sort of, elements that are not so much involved
in, you know, sort of the, the storyline or sort of
gameplay itself, but it's sort of almost like a little
Easter egg in a sense.
With the original, I think there was a scene where, you know,
Johnny is in Costa del Sol and he's running this hotel.
And then, you know, it sort of keeps getting better and better.
It's sort of like leveling up in a sense.
And we did kind of put in this sort of, you know, mechanism where in remake,
depending on sort of the amount of weapons that you're able to collect,
going into rebirth, you're able to see all those weapons like in the hotel.
And so if he didn't collect all of them, like some will be missing and there'll be sort of like gaps and stuff.
So that was a little fun thing that we've done.
Now that Rebirth is out, are there any like older games that you're just kind of looking at and you're thinking like, yeah, I could probably, I'd want to reimagine that game too.
So, Reverse's
release magica
but other
other work in
this remake
if you're
like this
you're going to
that's
that I'm
what's my,
it's not
in the world
in the world.
Is this for
titles?
Hamaguchi
has been involved
with
any game
like if you wanted
to like look at
like
Mario Brothers
you would like
I could be imagined
Mario Brothers
interestingly
is
What, what's it?
Like a game that would be
some of the
remake if you're
more more than it would be
fun to reimagine for
today's generation.
Yeah.
I don't know, I've
thought about it.
Yeah, what are most
so it?
Like, what are?
Like, there's, like, there's
like, like, like,
like, this, um,
great question.
I've never thought about this before.
But, you know, kind of turning it around, do you have any, you know, games that you would like to see we're made?
A very easy answer is Final Fantasy Six.
I know Kitasei's already shut that down a little bit, but...
Yes, that's very much said, but...
It's really a really difficult development, right?
Yes, we definitely get FF6 a lot from the players, but it'll be a challenging development, for sure.
What about Final Fantasy 10?
What's the game?
Yeah, it's a good game.
It's very,
I'm not,
if I'm going to be
if, I'm playing
like, I'm pretty much
I'm pushing.
Yeah, that's a great title as well.
If I wasn't, you know,
involved in the development,
if I'm not the one making it,
I would love to play that.
Well, speaking of that,
like now that we're here, are you going to be able to play games?
Um, you, um, that, um, this, this reverse is at the
last, it will be able to play?
Um, um, um, um, hougou-time, um, howmuch, time, um,
quite, you know, like, kind of, like, kind of, like, you know,
like, you're gonna, like, like, so, you're gonna, like, so, you're
there were to be in the time
there were,
so Spider-Man 2
too
are in the
Balthar's Gate
like at
at the
at the
so I'm
just to
I'm just
that I'm
didn't play
didn't play
so that
I'm
too,
I'm just
I'm a
I'm not really
I'm
doing it was
this
this time in
this
flight to
Yeah, so-so-go-fright-n't-friott-manyer
to move, so, he'll go to flight to moment.
Yeah, definitely.
Towards the sort of later end of development, things are real busy.
So, you know, there's a ton of titles that I really want to catch up on.
You know, Spreder Man, too.
Balders Gate, I really was only able to play, like, the first little bit for myself,
so I want to get into it, Alan Wake, too.
Actually, like, right before my flight, coming to San Francisco,
I was at home playing Bowder's Gate until the very last moment,
and I would look at the time and be like, oh,
time and be like, oh shoot, I'm going to miss my play.
And I was playing it till the last minute.
Are you watching anything, movies or TV?
A game or TV.
Yeah, yeah, you're playing
in a lot of time so, yeah, I do watch movies
pretty often.
Was there anything like any game or movie
that inspired you while you were developing rebirth?
That's, the reverse of the
time in the
media, in the media,
particularly,
the fact of the
hit-uped-hear-mick
to be in
that's
directly,
this,
this,
the remake of
a one of
many media,
I've talked
about,
but
the remake of
the project
is Disney's, you know,
the Disney's, you know,
the original-the-sadue
was quite,
the original-and-the-bi-jot-y-jou,
and,
the original-ff,
seven, or,
nine, or,
eight, or,
like, that time
20-year-old-year-old
of,
like,
the way,
how to,
how to do you
get-to-do-
user's not-took-can-can-are-like
and that's very good
and it's very good
very good
I've been, I've got
really, I've got to
really, I'm thinking,
I'm a little
element
like, you know,
really, like,
the time of
the time of,
um,
like,
like,
more difficult, like, like,
like, like,
one of, what, what,
like,
de-forme-st-character,
like,
how,
uh,
what,
uh,
now,
the,
uh,
the,
so,
like,
so,
like,
, uh,
,
entertainment,
and,
like,
,
uh,
,
, you know,
uh,
,
So in terms of, in terms of creating the remake, one sort of movie that I looked at as sort of a reference or sort of inspiration was actually Disney's Beauty and the Beast, the live action film. And there are some actually commonalities between that and Final Fantasy 7 in that the original animation was released kind of over 20 years ago or so right around the same time as FF7, 8, 9, around that era. So I looked at as as something,
that, you know, now having, you know, had like, you know, several decades, you know, 20 years or so
passed, and then now they're sort of like reconstructing it as this sort of new, you know, movie
live action for its users that may have really loved the original work at the time. So in that way,
I think there were some similarities. And so I looked at, you know, kind of going into how much,
you know, detail or how much, like, you know, expression do you need to go into for it to be
a really satisfying and fun experience for people watching.
So that was one.
And another movie I really enjoyed last year was the, I suppose, the title of My Element.
It was the Elemental.
Elemental.
Oh, Elemental.
Yeah, yeah, yeah.
And, you know, I think that it really did an amazing job of taking this really, you know,
extremely sort of like relevant, you know, theme of, you know, of sort of like, you know,
immigrants and the sort of struggle of fitting in, but also kind of expressing it in this very
kind of magical, entertaining way that felt really kind of approachable and fun for, you know,
children as well as to, you know, adults for people of all ages. So that was one of my top
films watching last year, for sure. About a month ago, I got to go to the preview event down
in L.A. to play this game and the entire English voice cast was there and you were there.
and so many games media.
And I've been to a lot of preview events,
but there was an energy in the room of people playing it
and just the excitement and the stories of everybody bonding and stuff.
Like, what was that like for you, having worked on this now
for so long in the last game,
to be in the room and finally see people playing it
and just being excited like that?
I, um,
I, um, I, um,
I, um, the preview event in the time,
really, that energy,
that, the voice cast,
you know, the fans, the media of people,
is the people are still excited
is really, really,
so that you're a powerful energy
can't really,
so that's the part of
what kind of,
what I think, would you?
Yeah,
you're, I think,
this is really,
this is really
going to this
work in the way to
so in that
so in that
so in that
many of people
like,
like,
uh,
the time
the time
the,
that's,
you know,
like,
very,
what I'm,
I'm,
uh,
uh,
,
I think,
like,
I'm,
like,
I'm,
it's good
to think,
and I'm
yeah,
I think
this kind of
this work
to make sure
to do not
to get to
get to
kind of
kind of
kind of
kind of
kind of
seeing something
that, you know,
I personally
feel very confident
about, you know,
putting into the world,
but also kind of
seeing this immense
sort of passion,
you know,
excitement,
sort of happiness,
satisfaction,
from the players. Of course, it kind of gives me this feeling of, like, you know, accomplishment and happiness.
I'm really glad that I made this game. At the same time, also the sense of, like,
immense responsibility going into the third title to kind of be able to answer that same feeling for the fans, too.
Ameron, do you have any final question here?
What's your favorite mini-game of all the ones in rebirth?
What?
The reverse of the most of the minigames are, what game is?
Well, all the most, really, the most like-n-y-re-ly-re-to-
Queen's Blood is the most like-a-kind of the most
but, but, well, orthodox,
so, just one just, like,
kind of, like,
kind of, you know,
I, I, um,
I, I, um,
I, I, uh,
, I'm, uh, Final Fantasy,
two, like, this one,
this, a mini-game,
a, a, a, little,
in the game of
GANBITGIRES
is called,
sorry,
if a
English name
or maybe
it's a
cut out
and after
the robot
to
and then
they're
so it
so
so
so
to do that
strategy-te
like
mini-game
to do
so
I'm very much, I'm quite
quite quite quite quite
with, that's,
uh,
that's a,
uh,
you know,
that's a lot of
maybe it's a really
sort of
user's kind of
I'm just,
you know,
my favorite is Queen's Blood,
but that's a pretty standard answer.
So it's just to kind of throw in a little curveball here.
I was also involved in the development for Final Fantasy 12,
and some may remember
the game Gambit. But so for Rebirth, there's a mini game called Gambit Gears. And it's a mini-game,
it's a strategic mini-game involving a sort of robot that takes place in the Cosmo area. But this
was a mini-game that I was really heavily involved in from its sort of initial planning to sort of,
you know, really further developing it. And I think for certain users, this will be really
exciting and fun to play. So I'm pretty looking forward to seeing the reactions of the fans.
The final question I have for you is a couple weeks ago in an interview you said that this is the
most confident you've ever been in a game. Why is that?
Thank you. So, it's a few weeks ago in the interview,
the key to the time
the project in the
work in the second
the time of the
game is the
game is, I'm going to
why do you?
Well,
it's quite
final fantasy
the franchise
if one
one to
the next
title
that's,
another
new,
uh,
battle system from
, like,
uh,
and to make sure,
to make sure,
that's a
many way,
this is
but,
but in
you know,
one
one of the
and the
and the
kind of the
,
to the
, it's
that's a
, it's
, it's
kind of,
uh,
but,
this is, you
, you know,
make,
make,
the, you know,
the,
, you know,
, and, you're,
in the other, I've in my own in my own
in my own
like,
like,
so,
there's,
like,
all of the
new,
a new approach,
and
re-and-
because,
this
this is this
so in
that this
really,
that
really,
this
this is really
this, I'm
really,
really,
really, I'm,
really,
really,
I think, you know, usually with sort of the standard Final Fantasy mainline series, you know, when it's sort of released into the world since they're sort of standalone titles on its own, of course, you know, each title may go into, you know, creating a sort of new battle system or sort of enacting some changes within the title that makes it unique. And that's part of its appeal as its, as its own FF title. But I think in some ways, uh,
sort of developing single titles in that way,
it can be challenging to sort of get feedback
from the users and kind of develop from there.
But in remake and in creating this sort of trilogy,
we're able to release remake into the world
and see the sort of responses from the users,
kind of see how it sort of everything plays out.
And we're now able to kind of return
with rebirth, being able to sort of include and sort of reflect on these, you know, feedback from the users,
kind of include some elements that we may have wanted to include initially that we're now including new rebirth
and sort of generally sort of, you know, make these sort of improvements and adjustments to it.
So in that way, sooner rebirth, you know, really exists only because of remake.
And so I feel sort of this, you know, utmost confidence in being able to create and deliver something of this, like,
caliber and quality, you know, having gone through those processes.
So I'm truly excited to see how it'll play out.
That's awesome. Is there any final thing you want to say?
Hamaguchi's time,
let me ask for the next.
So, um, really, well, actually, more,
after, like, all the, uh, uh,
now, uh, uh, this book, uh,
, yeah, I'm, uh, I'm, uh, I'm, uh,
I'm just, you're, uh,
I've just a lot of
I'm very
not-to-y-go-no-go-go-go-
-go-do-not-do-do
and in the
people to
get-e-you-do
to do-you-
and it's
people to
get to be
so much,
so,
we're very soon
close to
launching this, you know,
long-awated title
and I do believe that, you know,
it's become a title
that's, you know,
going to be immensely satisfying
and just, you know,
know, truly fun to play.
So I'm excited to see how people will receive it and would like as many people to play it
as we can.
So I hope you will all enjoy.
Well, there you go.
Final Fantasy 7 Rebirth in stores.
February 29th, you can check that out.
Of course, we'll have our review up.
We're going to have a whole bunch of stuff up.
And by the way, Snowbike Mike is about to beat remake for the first time.
He's been doing his journey over on Twitch and YouTube.
So you can check all of that out.
It's been such a fun ride.
Imron, thank you so much for joining us.
Thank you for having me.
And of course, thank you one more time.
Thank you for being here.
And thank you for your passion
in making this game and everything.
Thank you.
Goodbye.
