Kinda Funny Gamescast: Video Game Podcast - Fire Emblem: Fortune's Weave Review - Kinda Funny Gamescast

Episode Date: September 16, 2026

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Starting point is 00:00:22 free of charge. BetMGM operates pursuant to an operating agreement with Eye Gaming Ontario. Your candy stash just got an upgrade with fruity rainbow five-hour energy shots. Grab the shot, dive into that sweet boost for your sweet tooth. Order now at 5-hourenergy.com or Amazon. If you want to get our shows ad-free and our exclusive shows, go to patreon.com slash Kind of Funny. What's up and welcome to the Kind of Funny Games cast for Wednesday, September 16th,
Starting point is 00:01:01 2026. Of course, I am your host, Team Yeties. I'm joined today by the Master of Hypes, Snow, Bike, Mike. Tim Gettys, it's the biggest day of the fall for me. Biggest day of the fall. Been waiting for this day. Here we are. We're talking Fire Emblem.
Starting point is 00:01:15 We are. Orchins weave. Finally. Not the preview. The review. Okay. The review. It's time for the full thing, Tim.
Starting point is 00:01:23 And joining us for the very first time at this desk on the guy that funny games cast. It's Barrett, Courtney. Hi, Tim. Hi, Barrett. How you doing? You know, it's a pleasure to be here for the first time. last time, first time caller, last time caller. Been a big fan of the show.
Starting point is 00:01:40 You ever feel, I feel like you've been gaslit by like an entire industry? Industry. I don't know. I'd have to think on that one. Think about that. Think about that one. Think about that one. I'll say probably.
Starting point is 00:01:52 I'm interesting to see where you are taking us with that. If you're watching live, be part of the show by super chatting on YouTube.com slash kind of funny games. If you have any questions about Fire Emblem Fortunes weave on the Nintendo Switch 2, please get those all in. And remember, we couldn't do this without your support on patreon.com slash kind of funny. So shout out to our producers, Omega Buster, Delaney the Somme, Twining, and Michael Pesa Vento. For now, let's begin with the topic of the show.
Starting point is 00:02:20 Tots, dots, dots, dots, dots, dots, dots, dots, dots, dots. It's Firembles. Fortune's We've, we're reviewing it. Both of you were reviewing it. I know. How cool is that? Pretty cool. Yeah.
Starting point is 00:02:29 Shout out to Barrett. He was like, hey, I heard the preview, and I want to get in on this. And I was like, Barrett. I would love to be able to talk pirate. The grid calls to me. I yearn for the grid, you know. I'm newer to tactics. Or not newer, but like tactics is not a genre I go to quite often, but I like your
Starting point is 00:02:45 Mario Plus Rabbids. I like your persona five tacticsas. I like your demon schools, you know, like I think, games that I think are really, like, welcoming to someone who doesn't play these types of games quite often. And after hearing Mike's preview, I was like, you know what? Like, I'm really, I really want to play this game. try it out and like give myself to like a franchise or like a series
Starting point is 00:03:09 within this genre that I think is like so like renowned and beloved that I was like you know what I finally want to do it I know people love three houses so like here it is it's right time right place it's technical 20206 it is there's everywhere Star Wars Zcom now we're here with Fire Emblem I mean like if you're into tactics games or you're like on the sidelines going hey I'm ready to be put in coach like let me jump in
Starting point is 00:03:33 there's a number of tactics games here that we could give you some different options and you might find one that you really enjoy and love. Yeah. And shout to Nintendo for giving us two codes for this one, a rarity from them. So very, very cool to have the opportunity to have two people given their thoughts on a Nintendo video game at embargo. Speaking of, today is September 16th. Tomorrow is September 17th, which means you will be able to play Fire Emblem Fortunes Weave when it releases. It's on the Switch 2 exclusively. You cannot play this one on Switch 1.
Starting point is 00:04:05 It's a 2026 tactical role-playing game co-developed by intelligence systems and Nintendo, obviously published by Nintendo. It's the 18th mainline installment in the Fire Emblem series. Wow. I know it was a storied franchise, but he... Yeah, yeah, yeah. I don't...
Starting point is 00:04:22 18, I'm trying to do the math on that. I'm like, did they count... There's some mobile games. There's got to be a Fire Emblem. Well, there's Fire Emble Heroes. I don't know if they would be counting that here. They got to be counting out. I mean, because there were,
Starting point is 00:04:33 they did a Pokemon red and blue type thing on the DS with, with Fire Emblem Fates Conquest. And then there was a, what was the third one? Emerald. They really did that though. So they're probably counting those as well. But this one takes place in the same world as Fire Emblem,
Starting point is 00:04:49 three houses that came out in 2019. It is at a 90 on Open Critic and 89 on Metacritic. But what do? we think before I get your thoughts, I want to know how much time you have played of these games and if you have rolled credits on this because I know Firebloom's a chunker. Mike? Tim, this game is massive. And of course, many of you know that I took my first steps into the Fire Emblem universe in
Starting point is 00:05:20 December last year. Went through the holiday break playing Fire Emblem three houses and fell in love with the tactical grid style combat, fell in love with the social aspects of the game. really had a great time being kind of the teacher in the monastery, taking on the kids, helping them grow as students, and then following that storyline. I really had a great time with that. And so I've been eager to jump in to Fire Emblem Fortune's Weave.
Starting point is 00:05:43 And I've been lucky enough I didn't have to wait too long, right, for the next big installments. And I'm happy to say that I've put in 69 hours into that. Nice. I have stuck to my goal of playing through two characters. You know, that was the big question. There's four main characters in this game. there are interweaving stories.
Starting point is 00:06:02 There are stories that you're going to want to hear from each perspective. And the question was, is, Mike, are you going to play through all of them, right? And I love Fire Emblem. I don't love Fire Emblem like that. I don't got that much time. And so I said, you know what, I'll get lucky if I do one, I'll get crazy if I get two. And I'm happy to say I did two. You did too?
Starting point is 00:06:20 So I'm very really happy that I played through Theodora and Kai's story perspectives. I have not rolled credits. You hear that? knocking on the door. I can see the finish line. I'm going to probably need, though, as Barrett and I will tell you during this review, I'm knocking. That should be like two hours. No, no. I probably have 10 hours left. You can see the finish line. That's probably going to be 10 to 15 more hours of gameplay because this game is massive. But I'm very happy with where I'm at. I'm really pumped up to talk about this game. And so yeah, I'm pleased that I did too.
Starting point is 00:06:55 Barrett, how much have you played and have you rolled credits? I have not rolled credits. I don't have 69 hours. I have 70. Just a little bit over. I only did one playthrough of, like a full playthrough of one of the four main character stories.
Starting point is 00:07:13 I dipped my toe into a second one just to kind of see what that was like. But found myself a bit more interested in continuing on where the game goes after you see like a particular storyline. So decided to continue on with that. I would say Mike and I are probably roughly roughly roughly roughly. around the same like area of like what the where we're at in like the campaign of it all. So yeah, uh, 70 hours a good, a good chunk spent with a Lita later, uh, her storyline. She's the musician who's out for revenge in this, uh, huge tournament, um, story that's going on
Starting point is 00:07:51 for a bulk of the game. Um, so yeah. All right. Let's start with our top level thoughts. Mike, where you at with Fire Emblem Fortune's Weave? Tim Getty's, I think that Fire Emblem's Fortunes weave is a great game. I am really pleased with my time with it. I think it is a massive expansion from Fire Emblems Three Houses, and of course their latest game.
Starting point is 00:08:13 On top of that, I believe it's called Engage, but they have taken everything that you know and love about Fire Emblem with the grid-based combat and taken that to 11. Everything that you loved and enjoyed in the social aspects of Fire Emble, them three houses. They've taken that and crank that to 11. A lot of things that I'm going to talk about today, I'm going to echo from my preview, right, of like, wow, this game is massive. And I truly mean that they have layered on system master system. There is so much to do and so much to see that sometimes it's overwhelming. And then on top of that, sometimes it's overbearing
Starting point is 00:08:49 and kind of boring. And it's like, hey, I don't want to do this or don't need to do that. And the positive thing about this is you don't have to do a lot of it. You can just do your own way. And that's what Fire Emblem has been to me, especially with three houses. And what they've added on to the game of Fire Emblem is you choose your adventure. You don't have to do it all. You can do it all. You can do certain aspects of it.
Starting point is 00:09:11 You can do little as possible and get through it. But for this one, it was very much of like, hey, there's a ton of things to do. You're either going to love it, you're going to like it, or you're not going to want any of it. And for me, I found that I loved a lot of it. I really enjoyed getting lost on the open world map that they had. enjoyed counting the days as they ticked by and I tried to navigate this giant map to gain resources, treasures, come back and build my social bonds with my team to recruit more people. I enjoyed being on the grid for the combat of the main scenarios and going, hey, let me
Starting point is 00:09:44 nail that final critical hit. Let me get that finishing blow. Oh, man, I'm really comboing well right now with my team into a blazar attack that is going to do massive damage with take away health from one person. person, but I'm going to follow it up with my medic who will heal them. And then I'm going to follow it up with this one to maybe stun that enemy. And so I just, there's so much going into this game that I picked and choose what I wanted from the buffet table and I enjoyed so much of it.
Starting point is 00:10:12 But I did have moments where I rolled. And I was like, are we really doing that? There was moments where it felt heavy. There was too much going on. And I didn't want to rerun a number of things that they just introduced where I said, you know what, I did this. Like, I don't want to do it again. And the video game, unfortunately,
Starting point is 00:10:30 falls victim to that in the later stages where you're going to have to do stuff over again where it just feels like it's just adding to add and not really, doesn't have really a lot of quality to it. It's just quantity. Yep. And so for me, I'm settling in at 8.5 great. I think the fire emblem freaks out there are going to love this. They're going to eat this up.
Starting point is 00:10:50 This is an RPG that can, you can spend 100 plus hours in and get lost in. And then I think if you're a tactical fan, I think you really need to look yourself in the mirror and go, is this the tactics game for me? And tactics 2026, there's a lot of options out there. And I think for newbies to the genre, there are better options for you to jump into. But if you're like, no, my heart is set on Fire Emblem, this is the world I want to be in. I think you will have a really good time. It's just going to be a lot. Well said, Mike Barrett, very excited to hear your thoughts on Fire Emblem, 4.
Starting point is 00:11:25 Fortune's Weave? Fire Emblem Fortunes weave, I think, is a game with a lot of premises. You know, you early on get the premise of very basic tactics gameplay to set you up to understand what you're doing in this world, especially I think, is welcoming to people who are not as familiar with tactics games. It's got the premise of all of these four different storylines that you can go through. And then, you know, the ultimate premise. on top of that, which, you know, we won't get into, like, right at the very top here,
Starting point is 00:12:01 there's a lot of things that are set up in Fire Emblem that I think never leaves its premise. I think it's a game that's kind of stuck in first gear and never really goes beyond that. And I think that is because, and due to the quantity of how much is in this game, that none of it feels very interesting and it all feels like an inch deep while being a mile wide. I found very little connection in what I was doing, whether it was taking in story for Laida's journey, whether it was trying to unpack, you know, the tactics designed throughout your battles, which don't feel like ask very much of you. And it all really landed to me that like a lot of the story to me is very, it feels obsessed
Starting point is 00:12:50 with lore and like political kind of intrigue that feels so disconnected to what any of your actual characters are going through and it feels more interested in telling you about things rather than like letting there be actual character arcs and letting kind of like lore and story stuff serve and set up character and I think that's a big misstep for a game that's in its premise is all about kind of like raising up your team of bad asses. You're presented at the very beginning of this game with like, here are these four crazy motherfuckers, you know, and you want them on your team.
Starting point is 00:13:27 And so I think the premise of this game is so interested in being invested in story and being invested in your entire crew. And I think it fails at actually paying off that investment in both, like, its narrative and then also its gameplay design to the point where I feel like there's very little stakes in a lot of what I'm doing, whether that is the tactics gameplay. For the most part, there's a couple of things that I'll also. shout out later on, whether it's the open world stuff where you're kind of just dronelessly, mindlessly going around this kind of like, in its own way, a board game tactics kind of presentation
Starting point is 00:14:01 that I don't think really presents itself that way until 60 hours into the game. Yeah, I was really, I came into this game really wanting to give myself fully to it. I was really excited to try this one out. Again, I yearned for the grid. And 70 hours, hours in, the last time I played this game was Saturday night because I stopped myself and I was like, I don't know what I'm doing to myself anymore. I'm not having fun. As far as a score, it's one of those weird ones. Or in my brain, I tell myself four out of ten bad. But our review score, our review scale I was reminded earlier this week is four is me, which, uh, so that puts me in a predicament here, uh, because I think meh and mediocre kind of evoked the same emotion. Um, But I would stick with, even though four is men, three is bad. In my brain, it makes more sense to stick with a four out of ten. I really found nothing out of this game that I really connected to in any way, shape, or form. It's, you know, it works.
Starting point is 00:15:09 It has great presentation. It's very pretty. The music's good. I just, I don't know if any of its systems come together. And I mean that from a story side and a mechanical side. that do anything of note that I find really like emotional, like emotionally engaging in what, in like any sort of way.
Starting point is 00:15:29 That's where the gas lighting comes in. Yeah, that's where the gas lighting comes in where I woke up. I mean, I had a feeling last night I went to, I looked over at Alyssa, I think I'm about to be the villain of the internet tomorrow. I'm pretty sure.
Starting point is 00:15:42 And then, yeah, sure of shit woke up this morning. And because, like, I've been fascinated this entire review cycle because this being my first fire emblem game. It was like, I'm playing through it, and it's about 20 hours in, I'm starting to get a good grasp on, like, what my emotions and, like, what my intersection with this game is becoming.
Starting point is 00:16:02 And I was like, man, is this the bar that, like, three houses hit, or is like, is this a misstep? Like, I, because I know people love three houses. And I'm just, I leave this game, abandoning it. I'm not going to finish it. just kind of really confused on what people see in this stuff. And so, yeah, that's where I land on it. You could talk about the technical aspects and all that, which I know people are probably wanting for me to kind of consider in the review score.
Starting point is 00:16:32 But I have to be honest of like where I connect with with this game and I don't. So yeah. I'm quite surprised. I will say that. That is a significantly lower score than I would have ever expected. So bummed to hear it. Mike, hearing all of that in terms of connecting with the story and characters and gameplay, where you, a much higher, 8.5, you kind of expound there and say a little bit more about
Starting point is 00:16:57 what you did see in it. Yeah, me and Baird had a really fun back and forth the past two plus weeks, right, of like engaging with one another and sharing story and plot points of like what we're seeing, what we're engaging with and what we like, right? And I think a big moment comes down to just like, who do you select first? There's four characters for you to choose. and that's kind of going to be your onboarding and your moment into this. And of course, the game boasts, hey, you can stop it any moment and jump ship, play a different
Starting point is 00:17:24 character, progress their story, meet in the middle. And I think for me, embarrassed, like, man, he would tell me stories about his story. And I would tell him about my story. And I'm like, man, they're building something here. There's some intrigue when it comes to Theodore and what she has going on in her story. So much show that when I finished hers and the moments that she shared with Kai, another character, I wanted to jump over to him, right? I think so many people will see the layout of the four,
Starting point is 00:17:48 and they'll get attracted to who's the guy? Dietrich. Dietrich, who is on the hunt for he's just fueled by blood. He wants to be the number one. He wants to be the baddest guy on the block. And it's like, I thought that would draw me over to him, but I was more intrigued by Kai and Theodore's story and how they kind of weaved in about each other.
Starting point is 00:18:08 And what happened to me was, as I started with Theodora, I got on board for her story, right? We talked about it in the preview, this gal who's from the south, she now has become the queen of Saramis, but her brother lays clade to the throne. And then they go back and forth. And then she gets invited to the hero games. And I liked everything that they built with her.
Starting point is 00:18:29 And so much so that when Kai got introduced and he had ties to her and ties to Dagda, I was like, oh, I want to see his through. And when I played his, I was like, oh, wow, that's also a really strong story. Right. I'd come to Baird and be like, hey, if you know Fire Emblem and you know, Fire Emblem three houses. They built a lot of lore around Fodlin. And this game probably dumps even more lore about Dagda, the Dagdan Empire, and so much
Starting point is 00:18:56 more into this world. And I felt like I was getting so much lore where there was moments where I loved the lore with Theodore and Kai's story. I loved the lore of Dagda. There was moments where I was eye rolling of like, who's this character? What does this even mean? Like that has a lot of that later. Like they just start throwing lore at you.
Starting point is 00:19:13 And you're like, all right. Like I clearly understand your building. the biggest world you've ever built. Some of it I don't need. Some of it I do. But like there was moments in Kai's story where I'm like, man, like Theodore didn't get to see this.
Starting point is 00:19:24 I don't think Barrett saw this at all. But like, there was awesome side content where I'm like, man, this mission rocked. Like there was, you're not seeing this? And Bear was like, no, I didn't see that at all. And so for me, I really got into these two stories. Now, the story progresses into Act 2 and Act 3. We won't spoil anything.
Starting point is 00:19:42 Yeah. But I was in through Act 2, started to fall. off act three where it's like this needs to finish. That's where I definitely got into like the quantity over quality of like they make me rerun a number of things back gameplay wise where I just was ready for like there's multiple moments where this game could have ended and I would have been happy with that. After act one, hey, that was really fun. That's a great time. After act two, that's good. I'm happy with that. Act three right now I'm like I don't want gameplay wise to keep doing this but I want to see the end because I am invested. I really like the two characters I chose the story. The story
Starting point is 00:20:15 that we've been put on, especially coming from three houses. I think it's an improvement. The question I would have for you just because I didn't full, I had started Theodora and then quickly was just like, all right, I kind of want to move on to see like Acts 2 and 3. The question I would have for you is like, you're talking about lore, you're talking about connections with Kai and Theodora story, which I would say from talking to you off screen,
Starting point is 00:20:41 it does seem like they're more interconnected with like the core of what this game is trying to do. Would you say anything that you learned throughout their stories, did any sort of service to their, like, personal character arcs where they start at the beginning of the game and then where they end before you go into, like, essentially, like, the second half of the game? Because that was the thing I really struggled with is that, like, Leda, who is this person who's out for revenge on this character who killed her father, I really felt, you know, there were some, you know, roller coaster, like, ups and downs of, like, where we're going,
Starting point is 00:21:18 but I felt like where she started at the beginning of her journey and where she ended before, like, they kind of start throwing away any importance to the personal stories. She did not change whatsoever. I just found that, like, truly uninteresting. So that's where I found difficulty and even getting the motivation to start another character story because I get to the end of that. and then I'm asked trying to get to the other acts like, hey, don't you want to kind of like see these other campaigns?
Starting point is 00:21:50 I'm like, I just spent the last 35 hours going through something that's wholly uninteresting and not written very well. Do you have it in the other stories? Like, I really don't know. Yeah, for me, I was lucky with Theodore. I felt both ways on that, right? With Theodore's story, it's very a kind of House of Dragons as Game of Thrones story-wise, especially with her brother in the kingdom down to the south,
Starting point is 00:22:13 her goals of what she wants from the hero games, and like the goals to strive for that she is looking to achieve. And there's moments that where you learn about Theodore and Saramis, the country down to the south, where it's like she has this one line where it's like, oh, we don't believe in writing or reading, right? We just tell stories through one person and all of us talking. Like that is one of her right-hand guys,
Starting point is 00:22:34 is just the keeper of all lower knowledge. And then they get to a point where he's like, hey, I can't remember a lot of stuff. Like, I would love for us to write these things down. And she has this moment of growth where, like, she realizes that, like, her ways are wrong and, like, maybe they should change. And I was like, oh, man, like, check out Theodore, like, growing right now.
Starting point is 00:22:53 And then not like three hours later, he's like, hey, I'm going to read this note to you. And she's like, we don't believe in reading or writing. And I was like, okay, like, that just completely threw away everything I started viving with you for, right? Or another one is she's the queen. And at first, she doesn't want to get married. She just wants her own life.
Starting point is 00:23:11 She wants to prove to her people that she can be a strong, competent ruler. And then at first they were like, hey, let's find a suitor for you. She's like, no, no, no men. I don't need anybody. And then afterwards, she's like, you know what? We've done a really good job. Maybe I'm open to that. I'm like, okay, that's cool.
Starting point is 00:23:26 And then she's like, you know what? Don't talk to me about that. Like, all right. I'll get a lot of big signals with Theodore. But I liked her. She had moments of growth. She had interesting stories. And then Kai on the other side,
Starting point is 00:23:37 I think Kai has a lot going for him. You know, I think Kai's just kind of more intertwined between all of their stories, especially with Theodora, that Theodora felt like this is her story. Kai's in it. The other two, not even a part of it. Gotcha. Which is very interesting to see of like,
Starting point is 00:23:53 this is a game that promotes all four of these people's lives are going to be intersected at some way, shape, or form. And in the hero games, you'll see that, right? You'll do a couple of preliminary battles where, yeah, you get to share the battlefield with one of the four. And it's pretty cool. It's like, oh, man, there's D. Trick over there. I'm with Leder right now.
Starting point is 00:24:11 Like, these are all fun moments. And then there's moments where you'll go up against them and their stories will kind of deviate from yours. But nobody was as tight as Theodora and Kyes where I was like, oh, both of them share a very similar story of going back and forth. And I was intrigued to see his. And it definitely answered my call. Yeah. And to me, it felt like I got the sense that they were a bit more like, quote unquote, important to all of the kind of machinations.
Starting point is 00:24:37 working around in this world where I felt like Leda, like, really felt disconnected from everything. And it felt like having only half of the pieces of a jigsaw puzzle where I was like, okay, this is connected to that. But like, and then that would all end with the same question of like, okay, does any of this actually like serve Lada as a character that makes her an interesting person to follow through on? And then like talking about the actual like dialogue writing, which to me eventually got grading, you know there's a point where there's a lot of like interesting story setups and that's why I talk about premises there's a lot of interesting ideas that the story will find itself in throughout but I feel like it constantly like lets go of that very quickly there's a monologue
Starting point is 00:25:23 a little bit has like a couple hours into the game before you get to like the center to start in the tournament where she's like yeah this this guy that I'm looking for who killed my dad I found out that he was sentenced to death. And then I saw a black void because I had no purpose in trying to figure this out. And then a little bit later after that, I found out he wasn't actually dead. And it's like, whoa, that's like an entire interesting story that we could have hung on there that I think would have like actually built up something a bit more interesting through this entire journey. Let's stick with, you know, you thinking like for a while, oh, this person that you made your life's mission is dead and now you have no point.
Starting point is 00:26:03 how do you unpack that? How do you go through that? And I felt like any sort of interesting moment this game had, at least with Leda's story, just quickly let go of like anything interesting soon after it picks something up. And that was kind of like my, that was my frustration throughout a lot of it.
Starting point is 00:26:20 What drove you to pick Leda as your first play through? A musician, cool as hell, like out for revenge as well. There's just something about that premise that I thought was really interesting. And I also thought, like I wanted to go against the grain. of starting as like, you know, Kai fuels very much anime, anime protagonist
Starting point is 00:26:40 on your whatever shonen that you see on, you know, a crunchy role. And so I wanted to start with someone who I felt like was more of like a support role in a tactics like game because I thought that was such a interesting idea of that kind of being a leading member for a while. And so that's what led me to starting off with her. And at one point, I just kind of found myself committed. Like I didn't, I wasn't confident in the game. If I jumped over to somewhere else,
Starting point is 00:27:10 what that was actually, was it going to do anything different for me in terms of story? But that's just like story stuff. Like, do we want to talk about gameplay and like the tactics, the meat of the tactics? We do want to talk about the game. We want to talk about those tactics in the grid. After a quick word from our sponsor. This episode is brought to you by five hour energy. indulge your sweet tooth with a fruity rainbow extra strength, five-hour energy shot. It's basically a candy store in a bottle. We're talking juicy, berry burst, tangy citrus squeezes, and a pop of tropical vibes all hitting like your favorite childhood sweets,
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Starting point is 00:29:34 BetMGM operates pursuant to an operating agreement with Eye Gaming Ontario. We've talked a lot about the story and characters, which is a major part of a firearm game. But the most major part, I would say, is the tactics. It's the gameplay. And what is it like? Snowbike
Starting point is 00:29:53 Mike. It is a lot. Damn, this game is a lot. And there's so much, I felt like I'm getting flashbacks to when I did the preview and it's like, just an hour of us talking here is not enough time because I could talk about every crazy system at play and how they all interweave and connect and things that I don't even use that I don't need to use that I can use.
Starting point is 00:30:15 Of course, if we want to take it to the grid, you have your main battles, right? And they'll start off in the hero games. Of course, that is the top down on the grid strategy game that you know Fire Emblem 4. And that is where the tactics really come in and shine, right? I had a good time with it. I wish I had a great time. It felt like it became very repetitive at the beginning and all the way through the end with the map layouts, the wind conditions. You know, I think we're going to talk a lot about like wind conditions.
Starting point is 00:30:45 And for certain characters, when you start, everybody kind of has a very similar story of we come to Dagda for the hero games. And we kind of onboard you very similar, but everybody kind of has different battles that they go through. And for Theodora, it very much became, hey, your wind condition is simple. kill everybody on the battlefield or kill the one main person. It's like, all right, that's cool. But like, I wish that we could try some different things, right? I think we've seen other tactics games, have some fun, different win conditions when you're on the battlefield. And then I went over to Kai.
Starting point is 00:31:17 I'm like, oh, wow, they're giving Kai different games and different win conditions. And I'm like, I'm enjoying that, right? I like that. That kind of quickly got pushed to the side at the end of all of this when it just became, kill everything on the board or kill the one person. is what it always boils down to. And that's kind of the tactics genre as a toll. But I do like when they play with the formula.
Starting point is 00:31:39 And for me, it will always come down to, am I having a good time fighting for my life where I'm up against the wall and they're sending so many enemies at me and I'm hoping that I'll get the right dodge into a parry. Maybe I'll get that killing blow, that super crit where I love Fire Emblem where you can see when you get the quit.
Starting point is 00:31:59 They slow down. They have the extra presentation layer. It does a double flip. You're like, yes, you got it. That's what I needed, right? Or like I brought up before, like, the comboing and using all of my chest pieces on the board in the right order to land exactly what I need. And so early on, I think this game, on normal that I played it on, is very easy.
Starting point is 00:32:20 I think it kind of lones you into this sense of, like, you can do anything. You don't have to learn a lot of the systems. You don't have to use the blaze arts because these new moves called the blaze arts are your four and some other characters have very special moves. And they'll call upon the gods and they'll do these high, powerful moves, but they'll do it at the cost of them taking damage. And so now you play the game of,
Starting point is 00:32:42 well, do I really want Theodore to take 20, 15 damage right now that could leave her open to doing this move as opposed to, well, she could just slash him and do the same amount of damage. And it's all good, right? Later on, I think I really leaned on those blaze arts, and that's when I started to combo that, which I really enjoyed
Starting point is 00:33:02 and I liked having to think about that and using those. At the beginning, it was a cakewalk. I was just smashing fun superhero characters together and it was all good and easy. And so I had a good time. I enjoyed it.
Starting point is 00:33:15 I wish the wind conditions were a little bit more. I do wish the maps. There's like so many blob maps. And then there's like a couple that stand out and you're like, that was the coolest thing ever. They have some great maps in the hero games where they play with the Gladiator Arena.
Starting point is 00:33:30 and they change the formula and they build it out differently. There's a couple later on in the open world where you're like, oh, wow, like someone thought of a really fun way to manipulate the tactics, whether it be obstacles on the battlefield, whether it be different gameplay-wise of like, hey, this whole map is enshrouded in fog. You can't see in front of you, so it's kind of a guessing game. You're like, all right, like, that's what I want to see more of. Nine times out of ten, it was always, hey, here's the most basic map.
Starting point is 00:33:56 Here's a couple of small obstacles that you're just going to weave around. and nothing crazy that was like, that I wanted more of. Yeah, I don't feel like the gameplay of the tactics really asked much of me for the first like 40 hours. Then that's where you start to get
Starting point is 00:34:15 into more kind of interesting map design, but I feel like a lot of it was just flat and just kind of asked you to understand to the basics of rock paper scissors, what's strong against what and all that stuff, or to the point where, you know, there was a
Starting point is 00:34:29 there was a match that I earned out a match but there was like a battle that I had like 30 hours in that I was kind of like hitting my head against the wall at first and I was like what is happening? And I realized it was the first time that like the way a map was laid out because it was happening within the city
Starting point is 00:34:48 it wasn't in the games. It was all like it was a very specific kind of like special story side quest thing that has you kind of running around in the streets of like the city. The reason I was hitting my head against the wall is because I was lulled into not having to think about the tactics for so long that I finally like woke up a little bit and I was like oh shit wait so we're like trying to escape these people and like now we're in like this city scape and now I can think about like alleyways and like how to block people and like actually thinking about the tactics of the tactics
Starting point is 00:35:19 game for the first time in 30 hours I was like oh this is cool but then everything before that felt like so flat and not interesting in how things are laid out and just, again, has you kind of like, just like recognizing Pat or recognizing of, oh, this guy is coming up to the forefront, who in my party is strong against them, have them approach, fight. And I think like there's a lack of interactivity with like a lot of the characters and what you can do together. There's a little bit in the weird like classic R.R.P.G.
Starting point is 00:35:52 Kind of thing. Clash is what they call that. Clash where you're kind of doing like turn-based stuff or you can do like the link arts. There's something there with like connectivity with like what you're doing amongst your crew. But then in the classic tactics gameplay, I found like a lot of just like, oh, it's, you know, either you're giving someone a buff or you're healing someone and not really much else past that. That I also found like a lack of engagement where much like a lot of the other stuff as well.
Starting point is 00:36:21 Yeah. Towards the end there, unfortunately, like there just became battles where it was very much of like, I'm fighting the spongiest of spongy bosses. And there's a lot of conditions that you have to do to defeat this boss. And then on top of that, what they've decided to do is just constantly throw more and more enemies at you with reinforcements where you play this game of like, I'm already fighting for my life here in the end game. It's like best that I can do.
Starting point is 00:36:46 That's where it really, it goes from super easy to ramping up difficulty in the final part of the game. And the difficulty isn't very interesting. It's just like a spongier boss. that you have to get to with just like waves and waves of enemies and like that's like again not all the time in like the later parts
Starting point is 00:37:04 there is some interesting layouts that actually have you think about the entire board and have you from the jump think about 10 moves later. But yeah that's why I get to are we really doing this right? My quote there of like there's some battles at the end where it's like do we really need
Starting point is 00:37:20 the 40 extra reinforcements here at all times of like you clearly have seen we're on move 34 turn 34 I'm fighting for my life we don't need more and more like it's a great battle let's keep it going as such and they they do a couple moments at the end I'm like I don't like that we got some super chats here for gameplay stuff so fair lady phrase has got to ask what difficulty and classic slash casual did y'all go with yeah I went with normal uh no permadeath uh man I would regret myself playing permadeath in act three because I was dying a lot and I was really relying on the Forsa Horizon turn back time mechanic of course. In this you can go and pray to the gods, you can give service
Starting point is 00:38:03 throughout the week, which we haven't talked about, the social and the giant map, but there are a bunch of different churches and houses that you can go pray at and give service to, and they'll give you different moves and buffs that will help you during that. And so, of course, I really leaned on the, oh man, that
Starting point is 00:38:20 person died, I'm not, no, rewind time, let's figure this out. And I didn't need that. The whole beginning of it. It's not till the final act where I really have leaned on that. Kevin, I'm about to hit you with a gamescast, game tip. Because it's a gamescast,
Starting point is 00:38:38 game tip. If you need help, don't feel a... Don't play classic mode. Okay, I can get the outro. Games. This is the difference between classic mode? So classic mode is the perma death mode, right? That was what I decided to play with. I did
Starting point is 00:39:12 normal difficulty, classic mode, permadeath because the perception that I had going into this fire emblem being my first one of this series is like permadeth's a big thing in this series and I you know understood that I was like you know what I want to give that a shot and I want to like understand like why this is so like an important thing and so yeah it wasn't really a problem for the first 15 hours I get to my first like core party member death in a battle right and you know the way this works I don't know how Three Houses work, so sorry if I'm re-explaining things, right? It's like you have your main character in a storyline, and then they usually have, like,
Starting point is 00:39:52 four or five, like, main story, like, party members that you have. And then there's, like, all the other gibronies that you can recruit that don't really add a lot to, or don't really get inserted into, like, the main story, really. They're just kind of there to serve as your crew. I had my first permadeth, like 15 hours in. It was like one of my core party members. And I was like, oh, this is interesting. Because it happened within the games, like the actual like arena battle games.
Starting point is 00:40:23 And I'm going through the motions. I'm like, damn, that sucks. Like I was building this relationship between Leda and this girl. I feel like, you know, probably not intended. But I was like, there's an energy between them. I liked seeing what that all does. But now this is over, right? But then I thought to myself, well, we're not actually killing each other in like the heroic games, you know?
Starting point is 00:40:43 It's like the reason I know that is because I've defeated other people and then been able to recruit them afterwards. So I'm like, hmm, I wonder if there's like any sort of explanation to like her like being out or is she out because she technically didn't die. I finished that combat scenario, get on the other side, and she's just alive, just hanging out, but just not part of my party anymore. And there's no acknowledgement that like, oh, I'm not like mechanically in here anymore. there's no acknowledgement of like, oh, story-wise,
Starting point is 00:41:15 I'm not allowed to participate in the games. And I think, I wouldn't call this moment the catalyst, but I think this was the moment where it came into focus of why I was not connecting so much with a lot of the game is because I felt so little stakes in a lot of stuff. I would have, like, because I was really willing to get myself into the permadegh thing, but that not countering into any sort of aspect
Starting point is 00:41:39 of like the actual kind of repercussions of having one of your core people sacrificed on the battlefield? Like, I don't know, it just really fell flat for me. We're on the other side. Started Star Wars Hero Company on Sunday. Only a couple hours into that game. And that game, literally, in its tutorial, tutorializes you through losing a party member,
Starting point is 00:42:01 and you feel that consequence mechanically, but then also, like, emotionally and story-wise as well. It's not a big, like, emotional moment, but it's like acknowledged of like this is hey he knew what he was signing up for like he didn't make it out and all this stuff and I felt kind of frustrated and like a major disconnect with like any sort of acknowledgement with that um and that's where you know like I really started to kind of put the pieces together of like why a lot of this game wasn't working for me so that's just that's my tip because I think the I think the perma death mode I think honestly is there probably just for
Starting point is 00:42:41 like the heads, the people who have been around for a long time. But I do think it adds to this layer of like, does any of this even really matter kind of thing? So that's my take. I crack again says, did you miss the weapon wheel or weapon triangle, which that also wasn't in three houses. So I kind of want to take that and jump off with you, Mike, compared to three houses, which you did play not too long ago. Where, what does this game do better and what does it do worse? I think it just does everything better, right? I mean, there's no classic weapon wheel of like this versus that.
Starting point is 00:43:14 There's like buffs for each one. And you kind of know which one's stronger. But there is no like classic just rock paper scissors, right? Like each one has its own positives and each one has its own like, I'm stronger than you at this, right? Well, you're talking about in combat, in tactics. I mean, there is a rock paper scissors to it all. Like magic, you know, is strong. It's strong against heavy.
Starting point is 00:43:34 Yeah, it's strong against like armored people, you know, arrows is strong against people who are on like horses and like Pegasus and like all that stuff. It felt like the classic mode that it was always there. I enjoyed the new classes that they had. The teachings, I think, was better. I would say the social aspect and the character growth of like skill development was better for me of like it was faster. It was more fine-tuned than it was in three houses where I felt like it really slowed me down. This one I very much felt like, hey, I'm a snappier pace now.
Starting point is 00:44:06 Getting my characters up to certain skills within the tree that I want them to them progress that. I really enjoyed getting like, you know, having my sniper I knew was going to be great against air dialing that in. I really leaned less on magic. I felt like in my first game in Fire Emblem Fire or Three Houses,
Starting point is 00:44:24 I really leaned into magic and there was some moments where I wish I had more castors out there right now, but I would say maybe a little bit different than three houses where I felt in three houses I was playing that Rock Paper, Scissors game. This one very much felt like, Theodore is going to smash you.
Starting point is 00:44:39 And it felt like Mike felt like there's a couple of heroes there They were just gonna smash you regardless Yeah That character is gonna smash you This side character who's clearly like a big time character He's gonna smash you My god character He's gonna smash you like there wasn't much
Starting point is 00:44:55 There were and like there are even some recruitables That felt like a little OPE against everybody Shout out to Guzman I want to say his name is voiced by the homie Fellow kind of funny best friend Matthew David Rudd and that always made me smile
Starting point is 00:45:12 hearing him call out like attacks and all that stuff but like he just became like a tank against everything and it was like oh like this is this is the guy now I guess the goose is what we call the elephant warriors too like there was a couple of fun ones of like I enjoyed the enemy varieties slash like seeing what three houses did and then them adding on to a couple of them like the elephant warriors were a menace out on the battlefield
Starting point is 00:45:35 right they have this move where they charge similar to the chariots which I thought were really cool as well. But like you can clearly see the line of like, here's the line of effect. They're going to blaze right through you and either you're going to take a bunch of damage or with the elephant warriors. They're going to move you on the battlefield in and away from where you wanted. And there was a lot of moments where they were just feed them over and over on the
Starting point is 00:45:55 battlefield. It's like this is a lot to handle. Should I, one, just take them out one by one and like, hopefully I get through them where they stop responding or two. Am I trying to navigate around them because they're body blocking up to four spaces here that are like really tight quarters. There was one with the elephant warriors. We were in the city and like they were cutting off all of the main veins to get through.
Starting point is 00:46:17 And I was struggling to get my army through all of that. And it made a lot of fun. I didn't make any elephant warriors even though I had the opportunity. I did not. Shout to Io, who's the voice actor. I'm blanking on his name. But Baccago from my hero, which is one. Yeah.
Starting point is 00:46:31 My boy, I own his big old elephant. We got some super shots. I want to get you here. Oak Milk T. He says, hey guys, thanks for the two different perspectives. on this review is there romance i'm a sick-up for the social aspects with romance options thanks and oscar also says can you confirm if there's romance in the game i never got to a point where like like maybe there is but like i don't know if i ever got to a high enough level in relationships
Starting point is 00:46:56 between characters that that would have been a thing last one here uh we got fair lady fray saying are there any queer supports romance options also are they all ash or can you create bonds and romances between other lords and merks. So romance conversation. I don't think there's any fucking... I saw zero romance in mine. Of course, Kai is a 15 year old boy. Yeah.
Starting point is 00:47:15 So yeah, he wasn't really romancing anyone. He had his... He can still give a... He had his cute girlfriend of like... From the town who loved him and wanted to spend time with him. And then there was an awkward scene at the end. There was like, okay, don't love this, but okay. Insane.
Starting point is 00:47:29 Like, we can't talk about it because it's one of the things we're not allowed to talk about. But there's an insane scene, Mike described to me that even... but like we were talking about it and Blessing looked over like what? Yeah. What? And then Theodore is like set on, I don't need a man. I'm the queen. I'm trying to make sure my country is taking care.
Starting point is 00:47:47 I'm trying to come to the hero games. It's like there wasn't. And I was raising up support levels for certain characters up from C to B to A. And there wasn't given the romance like it was in Fire Emblem Three Houses. And now mind you, this was like we're going through the hero games into the war arc and onward. There wasn't really a moment. And like Fire Emblem felt like the romance. started at the very end of it all. You kind of had that. And so I don't know if we'll see that
Starting point is 00:48:11 maybe at the end of it. Again, you're knocking on the door. So I think that would be such a weird place to finally implement stuff like that. Yeah. And like just talking about that with like just relationship stuff, not even just romance. I found a lot of that to be like really just again, a lot of it. But just again, very like so paper thin and how to engage with like recruiting people. It just like all felt kind of, again, pattern recognition, superficial, like, oh, this character card tells me this person likes books. Okay, and then I go buy them a book and I give them a book and they're like, they liked it. And that's like the most you get engagement with like building up a team, which I found like very uninteresting. Yeah, the support conversations are exactly what I got out of Fire.
Starting point is 00:48:56 I'm three houses, right? You either fall in love with these characters. I think they did a great job having a really awesome, diverse cast of. characters that you can recruit in this, right? Every single person you walked up to you, like, wow, you have a ton of personality. You are different from the other one, right? Like, that's really cool.
Starting point is 00:49:12 I'm building out the squad that I dream of and that I like. But then, like, yeah, when it comes to the support conversations, you're either fully engaged on this and you love hearing what they have to say and learning the little backstory, or you're like, here's seven sentences that mean absolutely nothing, right? Like a lot of these characters, because there's so many of them, they're not that deep. There's not much going on there.
Starting point is 00:49:32 It's going to be very basic. when it comes, especially when you have the two supports together, right? And so there's moments where I really enjoyed it. I had Kai and this guy, Goliath, become just best bros, right? And it's like, man, that's so cool. Like, these guys rocked together. And then I had, like, Theodore and another person,
Starting point is 00:49:47 I'm like, this is just nothing going on. Yeah. Rabbit of Carbonog says, for someone like me that hasn't played fire emblem but has been intrigued, would this be a good first firearm or do you have another recommendation? I mean, it pretty clearly feel like we know where Barrett's out with this.
Starting point is 00:50:02 but Mike. And just really quick of like, this is connected to three houses, which I didn't even know. My assumption was that like this was just like a safe entry to get into. Like was that the wrong perception to have? Is that why I'm missing a lot of like? I think it's still a safe entry.
Starting point is 00:50:17 I think it's still a safe entry. I mean, Foldland's up to the north. They refer to it every now and then. But like there's nothing deep where it's like, oh, you didn't play three houses. You're going to miss all of that. It definitely doesn't feel like that.
Starting point is 00:50:29 Okay. There's references. But I think it's, tough because I think three houses, any fire emblem sicko is going to tell you you got to play all the people. You got to play at least two minimum. I think three houses a little bit smaller. You can get through it in a better chunk of time and finish it, wrap it up. This one though, like, I really like a lot that goes on. Like we haven't got to the open world map, but I did enjoy that. I liked that. And so I think right now for me it is probably, you know, because it's recent, you know, it's hot on
Starting point is 00:51:00 my mind, but I do like Fire Emblems, fortunes weave over three houses, would be where I'd lean. Yeah, the open world map stuff were, you know, in between like big battles, you're going out and, you know, grinding for, you know, resources and crawling, doing like small dungeon crawley type of stuff and some other tactics gameplay stuff. And yeah, that's a big chunk of the game that I felt to be kind of like repetitive and monotonous and not in a way that really like served anything. but then there's the interesting payoff or like at the near the end of the game they turn the entire map into kind of a tactics board game in and of itself and I'm like see this is interesting like now we're getting somewhere and I see the finish line of this game and that I found to be a bit frustrating of like spending so much time with this map and like just the interactivity of it I found to be really dull until I'm getting into like the last 10 hours of the game and a number. Yeah, that's just like, again, frustrating. Yeah, that's where they really cranked it up to 11 on this,
Starting point is 00:52:05 is adding this open world map, right? Three houses was very much of like, you're at the monastery, then you take on a little side quest to get your troops up, and then you go to the main story, and there wasn't much else to do besides run around that little monastery. Dagda, the capital city that you're in,
Starting point is 00:52:19 is already gigantic. It's the size of the monastery, if not bigger now. So there's plenty to run around in. There's plenty of things to do inside of that. Shout out to fast travel on all. all of that. You can fast travel right to the characters that you are trying to bond with. You can fast travel right to their feet. You can fast travel to a number of different locations in that, which is really, really great. Learn to that 20 hours. And each character is kind of got
Starting point is 00:52:43 something different going on, right? Theodore is very much, she's the Queen of Ceres. She's the ultimate warrior. When she shows up, her side quests are very much of like, hey, go fight. Like, you're going to battle here or go up to this bulletin board, help out the city. Kise is very much tuned to like, hey, you're just a kid. Go help me find that cat. over there. Hey, there's some, like, small animals blocking the road. Go handle that, right? So it's like very interesting to come from Theodora's story and how they treated her in the city and the missions and the tone to Kai where it was like, oh, this is a child. And like they weren't, there was no bulletin board for Kai. It was very much of like, hey, we're just giving you small
Starting point is 00:53:18 side of. And to reiterate on that, like a lot of like the game becomes this open world map. How much interactivity did you get with the open world as Kai? Yeah. And so that was the interesting one, bear. And it's like, then I started to yearn for the open world map. That's where I found the most fun of this. I liked being on the grid. But this board is so much fun to navigate through and to build and be like, hey, on your first attempt, you get 24 days, which is your resource for how many moves you get on the map, right? And so I'll take Theodora, I'll move over X amount of spaces. It'll be like, that's one day. You go down to 23 and onward, right? And so your balance now is to start doing side quests to get more reputation
Starting point is 00:53:58 than the town to help you recruit. Of course, get stronger. There's going to be resources to help you build out better weapons to, of course, repair your weapons to help buy things. There's also the mini dungeons where you'll find treasure and better weapons in general. There's some great
Starting point is 00:54:14 weapons out there that you should go search for and go find. But it was interesting with Theodora, she's got a boat. Theodora's out there sailing the seven seas. I'm catching fish. I'm sailing around Dagda. I'm having a great It's time. She can go anywhere she wants because she's the boss.
Starting point is 00:54:29 Then I become Kai and there's a quarter of the map. And they're like, no, Kai can't go out there because you're just a kid. Like, what are you talking about? The resource that I need for Kai to recruit this guy is way out there. And they're like, no, no, Kai can't go out there. And so it felt very limiting of like what Kai is, what Kai can do. And then, of course, what's cool of like, that's his story. I guess he's a kid.
Starting point is 00:54:52 And we limited that. But also the point you brought up is like he's fighting these heroic games. and shit. Like the front runner of the Heroic Games. He's the baddest dude on the block. Just let him go. There's got to be a moment where we hop the top off. Because I honestly like that as a decision of like them treating him like this thing.
Starting point is 00:55:07 But it's like there's a disconnect for me there when you think about it for more than 10 seconds of like, yeah, he is doing like pretty big fights. And he's one of these like kind of big champions. I would have assumed like maybe start off that way. But then like the higher Kai goes up in the ranks of this whole tournament, maybe the more recognition he gets. and then he can finally go out. And each one has their own thing that they do, right? And Bear will talk about what his characters does, but I brought up in the preview.
Starting point is 00:55:33 But Theodora, her goal is to go out there and send troops back to Saramis. So she's going to go out to each town. She gives this rousing speech, and she can recruit soldiers to be part of your gambit, if you remember that. You have, like, for Theodore's truth, she's allowed to have the gambits,
Starting point is 00:55:50 which are like troops that can do abilities on the battlefield that no one else can do. only Theodore can. And so her goal was to go around the map, recruit all these people, send them back to Saramis or sign them to my team members so I can be stronger in the battlefield.
Starting point is 00:56:06 Well, Kai, he doesn't do that. Kai can plant vegetables, which then I can use as resources. So that was cool of using the map in different ways and going on and be like, all right, here's going to be a farm for this, so I can always come back and get this resource. Here's what I'm going to do there.
Starting point is 00:56:20 And then also he can catch wildlife, which is your rideables, which was very interesting. so he could tame the ostrich, he could tame a horse. And so it's like, oh, well, what are we doing here? It's like, oh, he can build bonds with the rideable characters that you have there to deepen those bonds and make them stronger, which I was like, okay, like, I appreciate that every person here has something different going on on on the map.
Starting point is 00:56:42 I talked about Dietrich. He goes out and he just sends out this bloodthirst scan where it's like, here's the strongest enemies on the map. Dietrich wants to just go kill them. So it's like, I appreciate that everybody did something different. I like that there's relationships between the people and the animals because someone was asking, can you romance the elephant? So there's maybe, maybe, maybe.
Starting point is 00:57:00 I was definitely building up a bond with an offense, for sure. So we got some super chats about Barrett here, Rotomo saying as a big Firemanman, I respect Barrett for his opinion. I wonder if he thinks the issue is the genre or the specific entry. And then Zeke Speak says, y'all need to watch Barrett's 2025 top games as a reminder of what his taste is like. The dude has a critical opinion. Play the game and form your own.
Starting point is 00:57:21 Barrett, do you think the issue is the genre or the specific entry? Maybe it's me. Maybe it's me. I don't know. Maybe I'm broken in the brain. I don't think it's the genre. Because again, like, the reason I started off this conversation was like, you know, I yearn for the grid. I'd played other and like other games in this genre that I felt like were a good dipping of the toe.
Starting point is 00:57:44 And like, this was me fully going into the pool to be like, let's go. This is like one of the most beloved franchises in this genre. so excited. And yeah, so much of it felt flat in terms of its tactics design that it really just didn't really speak to me. And even just in its story, it's like it all felt so thin compared to, you know, again, other just kind of entry level like beginner games for the genre. So for the genre, like the ones you named, there's some of them, I'm not familiar with what the gameplay looks like. Yeah. Are any of them, but when we say the grid, like the literal more like chessboard grid that fire emblem has compared to like demon school is a good example of that demon school does have
Starting point is 00:58:25 like a more traditional grid you're seeing it from like a one like kind of very specific perspective but then the way you interact with that grid i find to be very interesting in how that gameplay uh kind of um you have to think about it because you choose actions but then you have to think about they're not doing it one by one you have to think about they're all about to do these actions all at the same time. So then you have to think about like kind of the steps and the interactivity of all your characters. So I'm thinking about in that sense. I'm thinking about more so just like the, you know, Mario Rabbits, the first one at least was a bit more tactics. I know the second one got rid of the grid and the squares, which made me sad. But that one I found just to be, you know, not really having
Starting point is 00:59:09 high expectations for it, but still just like kind of quick in and out battles that at least still had layouts, map layouts, that had me thinking about the entire chessboard, right? And I just, even in those games, like, I just, I was trying to find that in this. And I just wasn't getting much of it. Again, there are a few fights, you know, the, the one that I was talking about earlier with the, you know, it, I think it does a really good job of evoking of, like, you're running from someone in the city and then trying to figure out, like, where to stand your ground to, like, get an advantage. I was like, oh, this is cool. Where was this in the first 30 hours? So, Maybe it's me, though.
Starting point is 00:59:46 We have IQ, JDR, S.R. S.R. T. 92. Who says, I feel the GBA games can be more your style, Barrett. I appreciate that you gave the series a shot. Sad, you didn't like it. There's definitely a big difference between some of the older firearms. I'd be fascinated to go to three houses. That's, like, honestly, like, what I've been thinking about. But I think not anytime soon.
Starting point is 01:00:06 So similar to this, though. Like, I feel like, I'm with this where, like, I give awakening a shot. Give, like, the older ones that are, I think, a little bit more story-focused and, and without being like everything in the kitchen, saying, yeah, yeah, um, because I do remember playing those and like the permadeath stuff. It's like those character deaths impacted the story. It felt more important.
Starting point is 01:00:25 Last thing I'll say just because I remembered it, um, you know, with the stuff that we shouldn't really talk about when like, where the story goes and all the stuff, but at least like the premise, right, it's like you're recruiting these people. You're learning about their personal stories.
Starting point is 01:00:38 And I think where the big overarching thing goes, at least for Leda, it's like they completely throw out, everything that was important that was like left off in like a question like all of these there's a couple of threads where her journey ends from like ooh this is interesting how is this going to connect
Starting point is 01:00:54 to like what I'm about to play what I know what is about to happen in this world and like all of that's thrown away important things are explained to you that happened off screen and that's that's where I was like what are we fucking doing here but again it sounds like Theodora much more involved
Starting point is 01:01:13 in what the actual story is being told here, which makes me question of like, why not just make one really solid fucking campaign? You know, sorry. Sky, the final super chat saying, shout out Barrett. Always appreciate hearing your opinions. Big Dog. Yes. Thank you so much, Barrett, for that.
Starting point is 01:01:28 Thank you so much. Mike. I feel like those were any more closing words? Do you feel good with that? I'm really excited to put zero company. I've been given myself to that game the last couple days. And oh, my God, way more interesting immediately. I did a Greg way a couple weeks.
Starting point is 01:01:44 ago about my flavor and style and personal likes into the tactic genre and where I really fall. And it was fun talking about Mugenics, talking about Zcom, talking about this, where it's like, where do I fall and like, what do I gravitate more towards? And so, yeah, I think there's a lot of great options out there. I think there's a lot of great opportunity to have a good conversation of like, what kind of tactics gamer are you? What are you really looking for out of this genre? Do you want to dip your toe?
Starting point is 01:02:11 And is there a better alternative for you? And I think there's a lot of great options this year that you could find the right one for you, which is cool to say of like, it's not just excom anymore, right? Or it's not Fire Emblem on the Game Boy anymore. It's like you could try out a bunch of games right now that might be more your style.
Starting point is 01:02:29 The last thing I'll say is don't get too hung up on one man's opinion of a game. I'm just trying to give you my honest assessment of where and where I in this game intersected just to give you an idea, just to give you a different perspective. I don't think that needs to paint your personal experience and relationship with the game.
Starting point is 01:02:46 I just wanted to give you my perspective on it. So for people who are, you know, feeling feelings right now, just know that I'm just a dude and, you know, looking to share opinions and have a conversation because that's what this is all about. So there you go. You were fantastic. I think a lot of people are going to really like this game. If you're into Fire Emblem, there's a lot going on here.
Starting point is 01:03:05 And I'm glad that I spent the time. I'm looking forward to finishing it this week. And, you know, we'll see where it ends up if it's a contender for, me and my top tens. We'll see. Until next time. I love you all. Goodbye.

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