Kinda Funny Gamescast: Video Game Podcast - Fran's Anthem Review - Kinda Funny Gamescast Ep. 210
Episode Date: February 25, 2019Robinhood is giving listeners a free stock at http://greggy.robinhood.com Fran reviews Anthem, Andrea and Greg talkTetris 99, and Tim gives his preview of Yoshi's Crafted World. Timecodes- 00:00:00 ...- Show Start 00:04:02 - Yoshi’s Crafted World 00:14:54 - Days Gone 00:22:44 - AC Odyssey DLC 00:26:30 - Tetris 99 00:42:00 - Robinhood 00:43:10 - Anthem 01:07:40 -Viewer Questions Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up guys? Welcome to the first ever episode 210 of the Kind of Funny Games cast.
As always, I'm Tim McGettys joined by one of the coolest dudes in video games.
Greg Miller.
Konichua.
The busiest lady in the biz, Andrew Renée.
What's good, Tim?
And the hair, Frantam himself.
Yeah.
Frantampton, all the third.
Hey, best friends.
Oh, man.
What an exciting time to be alive.
Ladies and gentlemen, this is the Kind of Funny Games cast each and every week right here on
YouTube.com slash Kind of Funny Games.
We get together, talk about video games, all the things.
that we love about them.
You can get the show early by going to patreon.com
slash kind of funny games.
And at the bronze level,
you get to write it and be part of the show.
At the silver level,
you get the show early,
you get the show ad free.
It's fantastic.
I recommend it for everyone in the world.
Wow.
To do that, yeah.
Yeah, yeah.
But if you don't want to do that,
that's cool.
You can get the show for free later on YouTube.com
slash kind of funny games or on roosterteeth.com now.
And on podcast services.
Where, Greg?
Around the globe.
Exactly.
Fran.
Can I come to you with a,
request from the best friends.
This is making its way around the subreddit last week, I believe.
Somebody wanted for old time's sakes you to say, I think, what's up, Guardians
or whatever you used to say when you talk to it.
Oh, no, I just say at the beginning.
So it's funny, I do the same thing here when I'm saying, hey, best friends.
Kevin, how dare you interrupt this?
Sweet, sweet moment.
Anyway, so I normally say, hey, best friends.
And I took that from Fire Team chat, where in the beginning, they go around the table,
same thing.
And I'm like, hey, guardians.
And so that's that.
So we do, hey, guardians, and the end of the show.
And then maybe that's until next time.
Guardians out.
So, famous story.
I came up with that totally, like everything when we do shows like,
because it was totally on the fly.
And at the end of the show, I just said it.
I looked at Destin or something.
And we were like, no, I think it was Jose and he hated it.
Yeah.
No, no, I hate it.
But anyway, I know.
I never heard your Jose impression.
I've never done one.
If I close my eyes, I totally see Jose as a Muppet.
No.
Never, I love Jose.
But anyway.
stuck.
That's great.
So maybe we'll just, do you guys have an outro for this?
Not really. Do we?
I mean, I do.
I say until next time I love you.
Oh, that's it.
That's what I do.
And I say until next time, it's been our pleasure to serve you.
It's been our pleasure to serve you.
That's right.
Yeah.
Yeah.
It's fantastic.
Anyways, shout out to our Patreon producers, of which there have been so many this month.
Thank you very much.
Joe Beezer, Trevor Starkey, Muhammad Muhammad,
Blackjack.
Black Jack.
Stephen Johnson.
Scott Hardinger.
Fanatogamer.
36, drunk on riding, DJ Kento, Neil Merriquin, Sancho West, James Gastings, Ben Fraley, Eduardo Cabrera, La Chuga, Michael Howard, Snowbike, Mike, Daniel, Haynes, Cassie Kern, and Matthias, Foresheim.
Thank you all for making this show happen, and for making the world tour happen.
You can go to kind of funny.com slash events to check out all of the meet and greet stops we have upcoming.
You guys were at the San Francisco one.
We were.
We were.
We were.
We were fun this weekend.
But yeah, coming up, we got Kansas City.
We got New York.
We got Vancouver.
We got London at some point.
We, kind of 40.com slash.
The next one, Kansas City?
That is correct.
Nice.
And to March.
Yeah.
You want to come?
Thinking about that barbecue.
And of course, the meetup, but.
Here's what I'm thinking.
You know what I'm thinking Arby's.
I got to say it.
Sorry.
Anytime that statement happens.
Oh, my God.
But what I'm really thinking is we do the meet and greet on Saturday.
We're doing the Comic-Con stuff.
We're hanging out.
Sunday morning, Fran, you and me.
We wake up at 6 a.m.
We get in the rental car.
We drive to Columbia, Missouri.
We have some CJ's hot.
Whings? Oh my God. And we drive on
back, we fly to Kansas City. That's the plan.
Get in the car. 6 a.m.
call after being outlet, just
for the wings. Well, it's not sleep.
Oh, just, yeah. See, that's a bet. I would prefer that.
What's the earliest they open?
Oh, I think like 11.
Oh, okay. It's a two-hour truck.
You forget, it's also the big way.
A lot of things don't open early on Sunday.
I love that. Oh, I love it
so much. Let's talk about
video games, Greg Miller. You know what I got to play?
What's that? Yoshi's Crafted World.
There's a demo out now.
I did not play the demo.
I played a preview event demo that we did.
I got to go to Nintendo,
hang out with Mr. Nintendo himself.
I played Kirby's Extra Epic Yarn and Yoshi's Crafted World.
Epic Yarn, it's the same game you played on the Wii,
all those many moons ago, 2010.
It's being re-released on the 3DS.
It's one of the 3Ds's swan songs.
Yeah.
Is it worth playing?
If you have a little kid, sure.
If you don't have a little kid, I would say no.
Yeah, I think I heard that back then as well.
I never got to explain.
It was true back then.
I beat it back then on the Wii.
And I was like, you know what?
Kirby's game?
Kirby games?
Not necessarily for me.
I liked the art style of Epic Yarn.
That still stands up.
That's cool.
But it on the 3DS screen, I don't think the 3D adds anything to it.
Yeah.
And the 3D screen's never impressive.
I played it at E3 now, I remember.
Right?
Like, I thought it got announced and came out pretty quickly.
But on the Wii?
Yeah.
Yeah.
Yeah.
It was a quick turnaround.
Not on the 3DS.
It's still not out.
It's just happening.
Yeah.
But anyway, they added a,
Hard mode. It's not hard. It's like it's weird. It's very very shooting. You can tell they're at the end of the 3DS's life where they're just like what quick easy ports can we just get on there to like sell software because there's so many hardware units out there.
But yeah, it's like they added this hard mode where you're essentially getting chased through the level by this like evil Kirby guy and it's like very easy to it just it doesn't feel like it was designed with the level design in mind. It was just kind of like well here's an extra challenge. Yeah, it's just one more thing you have to face against. And that was like.
Isn't that great.
But then there was Yoshi's Crafted World, which is kind of the modern take on the same
idea.
I've always enjoyed the Yoshi games more than the Kirby games.
Yoshi's Island, one of my favorite games of all time.
This, nowhere close to that game.
We're never going to get a Yoshi's game like that ever again.
We got Yoshi's story after that.
And then we got, you know, the different, the new Yoshi's Island and then most recently
Yoshi's Worley World and all of that.
This is definitely the sequel to that.
I feel like it is a big enough step up from Woolly World where it does feel like
the Switch version of it where it's like
I feel like a lot of Nintendo franchises on their
first outing on the Switch have been the
kind of like
big coming out party
where it's just like hey everyone has a switch
now even if you didn't have a Wii U so they're playing
games that they haven't played before. I think
World is a good example where it's like we all saw
it but like how many you guys played it.
Yeah no I think the Amibo got sent to us
we had him. He's still hanging around
he's somewhere here. Yeah that's how I felt about
Captain Toad I didn't really
play that on
Wii U or 3DS.
Does it come out of Wii?
It came on Switch.
It came out on Switch.
It came out on Switch.
It's a Wii U game.
Yeah.
Yeah, so it is a Wii U game.
Yeah, so I never played it
on the Wii U days,
and then I tried it on Switch,
and it's great.
Yep, and it's, I think, a very similar story.
It's not the same as Captain Toad,
where Caput, I feel like, is
an amazing game, regardless of
having to be like, oh, if this or this
or if this is like, no, no, it's just great.
Yoshi's definitely like if you're into platformers, it's fine.
It is very, very simple.
I only got to play a couple levels, but there was no challenge whatsoever, which you
kind of come to expect from these games.
I wish that wasn't the case.
Yeah, I'm going to say, and then what's the appeal?
The appeal is the visuals.
The appeal is the world that they're building.
And there are entry level for younger players.
Sure, I know that.
And so there's that thing.
And it's like, this is going to be great for them.
Not great for me, though.
Yeah, but like, I feel like.
as much as we've grown up and evolved
and gotten better
how to deal with these games,
they're original,
you know,
all the Mario and everything,
they were always challenging
when they needed to be
or they could be
depending on what you're trying to get.
So if it is lacking in that,
I actually would challenge that.
I'm with you.
It feels like they didn't spend
enough time, you know.
I think that the,
like, devil's advocate
to that point is that
they've found that there's enough
different niches where it's not just,
oh, there's old,
platformers have to be challenging
and appealing to everything.
Everyone.
Sure.
It's like,
okay,
there can be ones
that are even simpler.
It's kind of like Legos,
right?
It's like Legos can be as
complicated as necessary,
but there's still the Duplo blocks
for the little little kids.
And I feel like this,
the woolly look,
right?
And like that crafted look maybe is like,
where are we talking with Mario?
There being so many different kinds
of Mario,
different versions,
whether it's fully 3D or,
you know,
2.5,
that that kind of signifies
that's what you're going to get,
right?
Because I feel like that's how
they've always been.
Yeah,
but like that's kind of what
is upsetting to me
as somebody that,
like actually really loves, I can't say the Yoshi franchise because that's not true.
I love Yoshis Island.
And Yoshi's Island was the one that introduced the like cartoon, or not cartoon, like hand-drawn
art book, like storybook look.
Yes.
And like that was revolutionary back then because that was still in the days where every
Mario game looked different.
You know, like Mario 1 had its look and the Mario 3 was like the stage play.
The Mario World was like very vibrant, lots of colors.
And then we got to Yoshi's Island, which was storybook come to life.
and then Yoshi's story kind of evolved that into a different way.
And I feel like ever since then, it's just been getting more and more like,
it's just about the look and the gameplay doesn't like match up to it.
It's just kind of just hold right.
Yeah, it just feels one note the way you described it.
It is very one note.
And you just have to kind of solve these puzzles that are little kid puzzles
and little kids are going to have fun with them.
But, you know, I just feel like games, especially Nintendo games,
should have more depth than that.
See, that's what I'm saying.
It's interesting you both say that.
I hate to do this to you, of course,
but I have done the show called Kind of Funny Games Daily
and today BJ Bumbgardner
wrote in to Patreon.com
slash Kind of Funny Games just like you can at the bronze tier
and said, I played the demo for
Yoshi's crafted world yesterday.
The game is pretty and I see the appeal.
However, it, like last year's
Kirby Star Allies, appears to be mind
numbingly easy. If only
there was a carrot at the end of the stick.
If I knew other,
that's what he says, would be able to see that I
100% the game, I would be more
willing to buy slash play it.
Wouldn't Nintendo be smart to develop a trophy system?
No, I think that that's entirely just like promoting bad behavior from the developers for if that's the reason that they would be doing that.
Sure.
Right.
I do think that this game, what it's offering people, it's different than Kirby Star Allies because Kirby Star Allies, I think is really focused on the get the whole family involved.
And whether you're the mom that plays games all the time, introducing the dad that doesn't and he can play.
and then also the little kids playing
and all of them as a family
playing four player together.
Like that's the basis of that
whereas this I feel like it is the look.
So it is for whoever sitting next to you
to look at it and be like,
oh, that's cute or that's a cool idea.
Like they really go hard
into the crafted,
the arts and crafts world that they build.
I bought, and I,
we,
I bought Kirby's epic yarn.
Yeah, yeah, and played that.
And it was this thing of like,
oh man, this art style is so cool
that I want to go through it.
But I remember being like,
all right, cool,
we're just going through this.
This one feels different like what I was saying about it being the switch version like I feel like they their focus is the look of the world more so than anything else
Whereas before it's like okay we're just taking a 2D platformer and
Now you're a yarn character. That's just the design of the character. I feel it with this it's like their whole thing is creative uses of
Elements so it's like soda cans will be like towers you need to go up or like the way that the clouds are like it's like
Pieces of paper that have like strings attached to them but like this place
It plays with it in a different way because it's kind of like super paper Mario where you can flip the perspective of it.
Oh.
So every level has what they call flip side level.
So you play through the whole thing to get to the goal, typical 2D platformer.
But then it like flips and you go behind the whole thing.
And that changes the perspective of where all the arts and crafts are.
And because they're arts and crafts, it's not just like there's nothing happening on the back.
It's like there'll be different strings that you saw.
hanging over and those are a bit more challenging than doing it the first time.
So you have to go back to solve some of these puzzles.
So that's the hook.
I was like, well, what's the hook other than this sort of visual style?
That's most of it.
That is the hook and you can tell they're doubling down on that.
Like this game, I feel, does a better job than Yoshi's Worley World or Kirby's Epic
Yarn in making the world feel very unique in something we've never seen before.
But the gameplay is hold right and jump.
You know what I mean?
without any real fear of anything.
But you got to solve what's behind the paper or whatever.
That's the...
And depending, no matter what, if you're on the first version or the backwards version,
Yoshi can now shoot eggs on different planes.
So it's like, it's the typical thing where, like, the reticle comes up
and, like, you have to aim where you're shooting the egg.
But now you can, like, aim and then turn it over.
So it's like you're shooting into the background or the foreground.
Oh, it's...
To solve puzzles.
And then there's, like, these little poochies.
little dogs on the reverse when you're doing the comeback, you're supposed to find three hidden poochies.
It's very, like, as you're playing it, there's a co-op mode.
You can tell they're like trying to make it like just a dad and their little kid playing through together.
And it just disappointed me because it's like with such a cool art style with so many opportunities for cool puzzle mechanics.
Yeah.
We're not going to get them.
I just don't see it at all.
That's okay.
Yeah.
But if you got kids, it sounds like, is it recommended?
Like if you are in that situation, you're saying you would recommend it?
You're not sure.
I don't know.
I mean,
I'm with you where it's like,
I give them new Super Mario Bros.
Deluxe.
Because, like,
that is accessible game,
but it also has the depth as well.
It also has the depth.
Whereas this is kind of like,
I don't know.
I don't really.
Might be a fun Sunday afternoon
is what it sounded like to me.
I don't know that I'm going to play
through this whole game.
I'm going to,
when it comes out,
I'm going to give it a shot
and like see as far as I get.
But, like,
I have a feeling I'm going to get bored and give up.
Was this build,
a preview build or a final,
like, basically?
Preview build,
but I imagine it's pretty close.
It's coming out March 29th.
Okay.
Nintendo rarely shows like an early release.
In fact, I can't even remember other than at like E3.
You know, very rarely.
It's like, come on down and see.
Like, it's out in six months.
Like, that's very rare for Nintendo.
So do you think this is why Reggie retired?
He wanted to distance himself from this game.
Yeah, that's going to bomb.
No, I think the Nintendo knows the level.
He's out.
No, it's out.
Actually, he's got to ride this one out.
I know.
He's in April.
I know.
Yeah.
Yeah, that's right.
Bousers doesn't come in until April.
I think Nintendo has a good grasp on the level of success
and how many millions of copies each of the franchise need to sell.
Marketing data for a Yoshi platformer and how much time is spent.
And like, to be real, this is going to sell millions of copies.
Like, I guarantee this is the best selling Yoshi game.
Anything on Switch now salesmen.
Yeah, probably ever.
I mean, let me look up Yoshi's Island.
While I do that, though.
You're really going to find all that.
That's easy.
You got a shortcut for it.
Like real quick.
NPD.
I want you to know,
I want to hear about Days Gone, Andrea and Greg.
Dying to hear about Days gone.
Great.
You need to wait two more weeks.
God.
We're able to say we went and play days.
We went and played Days Gone at the event in the World Tour they're doing,
and we can't talk till March 6th about it.
I got to sit down with John Garvin.
We had a nice interview.
It's going up on the What's Good podcast feed.
Garvin.
Is?
Grave director?
He's a Crave director.
Yeah.
Sorry.
You had two at Ben.
Yeah.
So he was great.
I didn't get enough time with him.
I easily could have asked him like 45 minutes worth of questions.
Sure.
He had back-to-back interviews all day because the San Francisco stop was the first on this big press tour that they're doing leading up to the launch of the game.
And so that's why the embargo is so far out.
Yeah, because they're going everywhere.
And there was no capture at the event this time.
They're providing U-roll.
Eric Jensen didn't come, though, because he's a coward.
I mean, can we sum up what the game is or did you learn more about what it is that you can't talk about?
I wasn't sure from the trailers,
but did we actually know before this event pretty much?
Like my impression is you kind of roam around
maybe like in Far Cry or whatever
and you go to these different camps
and there's different skills you learn,
but it's a fairly open world.
Is that all known before?
Yeah, I mean, I'll base it strictly off the judges week demo.
We played at E3.
Yeah, where I think, yeah, you left that knowing
what that game was that it's open world.
It's not you learning skills as much as you.
Well, I mean, I guess there is stuff.
Because I haven't played it,
and so I've only seen the trailers.
Sure, sure.
Yeah, it's, I mean, it's an open world,
the zombie game. It's, you know...
Earned skills. Yeah, of course. Yeah, exactly.
You're like tied to your motorcycle. Like you build
up your motorcycle too.
I read it. Or if you pre-order, you can get a special
motorcycle. Yeah. You get it.
The Cretus, meat motorcycle.
So, wait, when are we going to hear more about this?
Not next games cast, but the games cast after that. March 7th,
the one we record. Barrett, can you
talk about when you're talking about your thing?
I cannot talk about one.
I can talk about it. Okay, well, at some point,
Barrett's going to tell us about a cool game.
We're in this interesting holding pattern, right?
It's pretty much.
Where we saw much previews we can't talk about.
Anthem drops for us tonight at midnight,
unless we're a PC dork turbotaxon frame Mirabella over there.
It's herbo-taxin.
Yeah, yeah.
That's what PC users do all day.
Super Mario World 2, Yoshi's Island, sold 12.23 million copies, which is a lot more than I expected.
So 23 million copies.
No, no, no, 12.3.
Oh, so it's 12.23.
Yes.
So 12,000, 230,000 copies.
Yes, yes, yes, yes.
I got confused when you said 12.23.
I'm like, wait, that's not how numbers were.
Yeah, it's not.
But 12 million copies, which is a lot more than I expected.
But also it is one of the best Super Nintendo games.
It's not the best games of all time.
So I understand that.
But then Yoshi's story drops down to less than $3 million.
And then you start even looking at like Yoshi's Worlder World's 1.5.
This is going to sell double that easily.
You think it's going to sell like 6 million copies?
In its lifetime, I think it's going to probably hit over five.
I think that's probably a fair for Switch in its lifetime.
Yeah.
I don't know.
I think these Yoshi games fly out of the radar for a lot of Switch owners.
I mean,
the Switch has proven so far that it's like if it hit 1.5 on the Wii,
it's going to double it at least.
And that's in its first year.
Three million.
Yeah, I'll give you.
Six million different number.
Three million in a year, though.
And the thing is Nintendo games sell.
They just keep selling.
You know what I mean?
It's not like it's going to stop.
Well, yeah, but they've got a lot of other stuff, you know,
coming down the pipeline.
I don't know.
Is this another bet we have to place?
What a bet?
Make a bet.
What a bet?
What happened to my pizza party, by the way?
You had a show, you had to choose.
Do you want a Thursday or do you want a Friday?
Now we're going to punt it.
What was this bet?
You guys have a lot of bets.
I lost a bet to her about Anthem getting delayed.
I know.
It's how I keep.
About anthony being delayed?
Here's the thing.
You know what it is like,
I got to keep life interesting.
All right.
And how I do that is risking pizzas left and right.
Because either way, I get a pizza.
Risky pizza.
No, I don't want to do a bet on this one.
him purely. I'm not a coward. I just want a bet.
It's purely because in order for us to
come back to what we have to wait probably a full year, right?
Forever. Well, no, because I'm saying a lot of time.
I know, it's like a year I'll give it three.
That'd be awesome. I can fucking, you just bust into Andrea's
retirement home one day.
I'd be curious what's an analogous to it. That's something that's
already sold that's of that type. So how much did Kirby sell
you said? Did you have that number or no?
Kirby Star House? Yeah.
Yeah, that would be, like, that's what I would look for and then sort of apply a little Yoshi math, carry the two.
But people like Yoshi more than that like Kirby.
That's what they do.
That's what Reggie's been doing up there the whole time.
Sure.
Now it's up to King Bowser or whatever his name is.
King Bowser does need to figure it.
Exactly.
It's all right if you can't find it.
The last number I'm seeing here is around two million.
Okay.
That was like over seven months ago.
Okay.
That's a good benchmark because games are going to sell the bulk of,
their copies in the first three to six months.
Most games, unless you're a weird anomaly like GTA,
you're not going to sell more after the first six or 12 months
than you do in the first six or 12 months.
True, but those bit, now I'm not saying Yoshi necessarily,
but those big Nintendo franchise, like Mario and Zelda,
they just keep, like, everybody just gets them every year.
They have this heartbeat that's bigger than the rest.
Mario is the poster child for the Nintendo brand.
He's always going to sell, sell, sell.
Totally.
I just mean it is Nintendo first party.
So you got to, again, carry the two.
because it's Nintendo first party.
It's going to sell at a higher.
But look at all the other games
that have come to switch so far.
Like, Arms didn't sell as well as I think we all thought
it was going to sell.
It did well.
No, it did well, but I'm saying I thought
Arm's going to do, I thought it was going to do more.
Oh, I thought it was going to tank it for.
That's my thing.
I thought it was going to tank.
I thought it was a new place.
I thought the game player was so innovative and cool
and there was so little to play on the Switch when it came out.
I thought for sure it was going to do way more than it did.
I forget what the number was.
I remember when I heard, I was like, wow.
Arms is a hit.
But that was also his Switch was like just taking off.
It was like crazy at the time.
I was like,
what is going on?
Like Zelda was just,
it sold,
Zelda,
if you remember,
sold at a higher install base
than the console itself.
It was like a 1.1 ratio.
Well,
because it was on Wii U too.
Don't forget.
Yeah.
Well,
there was that,
but meaning with Switch,
it actually sold at a higher rate
because people had bought
just the Switch.
The collector's edition
and then they re-bought it or something.
Yeah,
they were buying two.
It was crazy.
It was crazy.
Digital version, too.
So it ended up selling at a higher rate
somehow because of that it was nuts.
Yeah, Arms is over 2 million.
See, that's what I'm saying.
I thought it would do at least 4 to 5 million.
It is a good point of reference, though.
It became big.
And it only did 2 million in now two years.
So to get to five,
Yoshi's got a way to go.
Oh, I think Yoshi's gonna kill arms.
But I do think in the time, you know,
lifetime metal get there.
Why are we so on these bets, man?
Don't know.
Don't you want to keep it interesting, Fran?
I do.
It's like, think of it this way, Fran.
Do you like hot stuff, right?
Oh.
But you eat so much hot stuff.
Now you have to keep eating hot stuff.
Yeah, it's escalation.
Yeah, exactly.
The war of escalation.
Yeah, exactly.
You're immune to like...
You're immune to like...
You see who wins.
Good luck, chum.
And now it's like, I've had enough of that shit.
That's true.
Now it's bet things.
Escalation and it's like, Daddy needs a fix.
Exactly.
Let's play the ponies.
I want to make a Google doc that's just kind of funny bets.
Oh yeah.
And then we'll have it.
I wanted the chalkboard wall.
Yeah.
But that's a bad idea.
Kevin bought all the stuff and then everybody's like, no, no,
chalkboard wall.
Look at the wall.
He just had a hammer out early.
Kevin, let's come on.
to the chalkboard wall.
I don't want chalk dust everywhere.
Oh my god.
You think chalk dust is going to go everywhere?
You're not like doing math equations every day on it.
Andrea, cabin works here.
It's going to be everywhere.
That's true.
What if we whiteboard the whole wall and then just like give cool, like,
a section to just do tagging?
Oh, actually.
Give it the section.
Oh, yeah.
Would your, would the landlord let you do that, you know, you can paint the wall with the...
That's literally what he's talking about.
Oh, you did.
It's fine.
Don't worry.
You're all, you're up here being a freelancer.
I'm in the franth.
Yeah, exactly.
What game can you talk about, Greg?
Can you talk about Assassin's Creed Odyssey DLC?
I sure can.
Wait, there's new DLC that just came out.
No, there's new stuff dropping every week and stuff.
Next, they have another big update next week.
I don't know if we, we haven't talked about this.
Next week, new game plus is dropping for it, taking the level cap to 99.
Wow.
I have a long way to go on that game.
No, God, no.
Because it's, I don't even want to.
Because it's, you'd go back and you can take your save and you'd bring in all your
items, you'd bring in all your money, you'd bring in most of your.
That's what I said.
New Game Plus.
What he said for him.
But you said level cap.
You missed a step every time here.
No, I'm super tired.
But what I was thinking about was you hit a level cap.
And I, for some reason, you said the mode's name, but I didn't really start over.
Yeah.
What's the cap at, though, currently?
Currently, it's what, 70?
Is it 70?
Yeah, they'll be up to that already, yeah.
Because 60 was the original cap, was it?
Or no, 50 was, and then they took it as 70.
And the first DLC pack lifted it and I think it again.
Yeah.
So no, yeah, a cheap promotion.
Hey, everybody.
Well, I guess isn't cheap at all.
Well, it is if you're not watching on YouTube.
If you're watching later on YouTube,
come over to patreon.com slash kind of funny games.
Kevin and I are doing the first installment
of the kind of funny video game club directly after this,
talking Odyssey.
And it is cheap.
One dollar.
One dollar.
Anybody on patreon.com slash kind of funny games.
I can't catch it.
What is the video game club?
It's where we pick one game to have an in-depth conversation with every month
with the community and we picked Assassin's Creed this time around.
Awesome.
So I was, yeah, dusting it back off, jump back in there.
I went in with the intention of I'm going to beat episode two of the deal
see here and then in traditional Assassin's Creed fashion I was like wow I want to see what
this side quest is well I'm gonna do this thing well I never did it but I just ran around had a
great time I'm wearing my new I bought last time I turned it on I bought a new armor set with the
helix credits and of course because again which earned a hundred hours into this game they earned it
it's the Athena or yeah Athens Athena right that's a set or whatever and it's the one where it's like
it looks really cool it looks awesome and it's showing off Cassandra's midsection because she's got great abs
She really does.
There wasn't enough ab show.
She has these great abs and we hide in these giant,
the Spartan renegade armor that's inspired by Cratos
is really good.
And the buff is like 50% crit damage
when you're wearing all the pieces.
Yeah, exactly.
And so that was the nice thing about this one, right,
of jumping to that this one,
I thought was a nice counteraction to that
where that one's like red and very negative energy.
This one's white and wrapped around her body,
really cool.
And she's got this cool gold thing
you wrap around your body.
And doesn't she have the glowy eyes?
No, that's another one.
They have another one that's like the etherol
or whatever armor said it.
And I thought about that.
I was like, no, I'm going to stick with this.
It looks good.
And here I am.
You know, at the end of the journey,
which is apparently never going to end.
But I'm so committed to this game.
I feel like this is what she needs to be wearing right now.
Because I rock the Wonder Woman outfit for a long, long time.
And then I jumped over there.
Are there any trophies attached to this, though?
There's DLC stuff, yeah.
But like, even, I mean,
honesty is not a game, Fran.
It's a way of life.
Yeah.
You know what I'm not touch it.
I'm like, I know I would like it.
I know I can't.
I don't have time for it.
No, it's like coming home every time, and no, I'm not motivated.
I mean, I have the platinum already.
I'd like to knock out the rest of the trophies, but I'm not, that's not my motivation.
Yeah, like I'm just in there playing and exploring and, you know, seeing new characters,
new storylines, all that stuff.
You got Tetris 99 now, man.
You got Tetuous 90s, too, as well.
I know, I know.
You don't have time for the assassins.
Well, that's why it's always a nice thing to come back to.
And it's one of those weird things that, you know, I feel like, we talked about it with
Spider-Man.
When I jump back into the Spider-Man DLC, trying to remember all the buttons and learn all that stuff,
like the design of the Assassin's Creed combat.
system is so good that there is no learning curve. I jump right back in. I'm ready to go. I know
where everything is. It only takes like two times of me swinging my sword at my horse by accident
and then I'm like, whoops, that's the wrong button. Yeah, don't do that. Don't hit those anymore.
Now I'm good. Well, I was going back and forth between Red Dead and Assassin's Creed, which was a mistake.
Because you try to get on the horse and you press the wrong button.
And then like, and then like, you're like, yeah. But luckily, you can't kill your horse in
Assassin's Creed like you can in Red Dead. So they just like run away for a second and they come right back.
Yeah. Speaking of Tetris.
Yeah.
Tertrish 99.
You've been playing that and Tetris Effect.
Right.
So Tetris 99, the obsession continues.
What the, I guess, update for the story is, is that I obviously have been super
intuitive since launch.
Jen had watched me play or heard enough of me playing that she's like, I'm going to get
into this too.
Is it a week old?
That's it?
Yeah.
Like, it's crazy.
But when I came here last time after Dice, I was still raiding and raven about it, right?
Yeah.
But then we had a weekend where all we did was play Tetris 99.
And to the point that John and Andrea had to text us and be like,
stop playing Tetris 99 and come out and get a drink and go to dinner.
And so we did.
But yeah, it took over the living room where Jen was playing on the TV.
And then I was trying to balance, you know, the screen, do all this different stuff.
And finally I was like, fuck it in.
And I went and got the other switch dock and the game screen.
And hooked it up and just sitting there playing.
If you're a visual listener, you can see right there.
I'm using the JoyCon GRIPS now because this is a pro strategy for everybody.
Yeah.
Before I was using the pro, I was using it handheld.
not bad, but it's also you got to try to balance the weight of it, right?
And I was like, I can't wait to get home to my pro controller.
Got home to my pro controller, right?
And then, you know, one D-pad that the pro-controller has,
I found myself accidentally hitting up all the time and hard-dropping pieces when I did.
It's so funny.
That happened to me too.
Because for so long, all these motherfuckers was like, Tim, you're bitching and didn't complain
about the D-pad.
It's not that bad, whatever.
And I was like, guys, it is.
Yeah.
The placement is too close together.
Yeah.
Kev, can you get a pro-controller when you're not in the middle of Tetris night now?
I see you're in the middle.
And now it's like with Tetris,
it's like you definitely need that precision shit.
I'm like,
told y'all.
You did tell somebody.
You got it.
You got it.
The phry and them skills.
Kevin just tossed the pro controller.
So yeah,
what I did is that I moved for the first time ever.
So what happens is it's too close to the thumb stick.
And so if you're over here moving the thumb stick at all.
Because hard drop pieces.
But why don't you just move everything with a D-Pet?
You can't.
So the thumbstick moves in,
you haven't played Tetris 99 yet.
Well, I did for one ground, but yeah.
So the, the thumbstick.
moves the cursor so you can
manually select. Oh, I didn't
know how to, I didn't do that yet. I see
the analogics that you're selecting who you're
targeting. I didn't do that yet.
But even moving pieces left
or right frame. I'm not even talking about what you're
talking about. I'm just on the D-pad. Also, Greg's point those
these are individual buttons on the joy
cons whereas this is a traditional D-pad
and so if you don't precision
hit, sometimes you're hitting up by accident.
There's a lot of diagonals going on. Yes, exactly.
Less worried about that. But I do understand
the, like I like the deep pad. I'm just
I like the D-pad on the ProC Control.
I'm just saying in this one instance.
In this one instance.
In this one instance, I think what he's trying to say is the developers have not fine-tuned the way that they're using the input system on the Pro-Controller.
I'm getting that mush.
I'm getting that mush up when I don't want it.
I'm trying to go left and I hit up with my fat finger, you know what I mean?
Right.
So, yeah, now I'm using the JoyCon grip and that's perfect.
It's way better.
That's the best it can be.
The one good use of the JoyCon grip.
The ProContor is awesome.
I, you know, I keep topping out at three, Tim.
I can't get past three.
You know what I mean?
It's still good numbers.
It's a great number, but it's not when you see Andrew Goldfarb like falling ass backwards into ones.
He's like, oh, no, I did it.
I've never seen Tetris, you know.
It's like, like, geek over at IG and not anymore, rest of peace.
And it's like, all right, I got to get serious about this.
And so then I went down the rabbit hole of watching videos.
And I'm like, maybe I just need to finally use the T-spin.
I don't use a T-spin often.
I know T-spins are important.
Taking the, you know, the little T-piece, spinning it into spots.
So you get three rows at once.
people build out there in time.
This is a pro-Tetra Strait.
It's like hooking under stuff.
Exactly.
And I've known it's important to spin it into place and stuff, but I've never learned it.
I've been fine with my own skills and my own shortcomings.
I am no longer fine with my shortcomings.
So I was looking at videos, doing all this stuff.
I'm reading wikis.
Fucking.
Kevin, this Michael kid at IGN.
What a hack.
You know what I mean?
Where I tweeted out my thing and I was like, oh man, number three, I'm getting there.
And he's like, doesn't look like number one, Greg.
And I'm like, listen here.
Mike from IGN.
I don't need your shit.
And then he's like, check on my thing.
my guy and I already looked on it because I already knew he was really good. I'd already heard the
stories of him getting six wins in day one and I was like when he said oh not it's not a it's
not a number one Greg wink and I was like you motherfucker and I said something and then I clicked on
his profile and I was like I'm gonna fucking find out how you're so good and he's like here's
the guy I wrote for IG and I'm like fucking great and I click on it and the guys literally just like just
use teaspoons I'm like fuck you that's not even telling me how well I mean this so here's
where stick with me it's a totally different mindset you know what I mean
and I feel like I again I'm playing the best testers of my life right now
in these Tetris games.
And I'm getting in number three.
You know what I mean?
Sometimes I'll be like, man, I'm fucking, my heart's going.
I'm crushing it.
I'm killing it.
And I look at the thing.
I'm like number 19.
I'm like, there's still, I'm trying this hard right now.
There's 19 other fuckers.
God damn it.
So other than the T spins, because I am ready to rage quit Tetris 99.
I'm not even fronten.
What are the, what are the pro tips that you have about how to use the targeting system?
Because you and Joey were giving me a couple of tips before we started.
Goldfarb was trying to push, tell me that like he goes badger's.
because it's trying to get you badges instead of attack badges.
Is that true?
You have to get on the microphone.
You're talking too much.
Because I want to,
I want explanations more.
I thought badges targeted badges people,
but then it's getting you badges.
But I thought eliminating people, Kevin,
got me the badges.
He's literally playing Tetra 99 while he's...
Kevin, wasn't I supposed to direct the show
so you could do work?
Yeah, yeah, yeah, that's all right.
You're right.
Cool.
What place are you right now?
I mean, I just started.
Oh, good.
You know, just keep playing.
I've been playing horribly right now,
And it's really, it's depressing.
Well, you got to warm up.
That's the other thing, too.
Yeah.
It sucks that, like, when I'm the most competitive,
I've been playing for, like, 34 to 5 minutes.
That's when I'm like, all right, I'm there.
I've fallen into the zone.
There are times, Tim, where I just, it's as if Tetris,
some Russian ghost named Tetris took me over.
And I'm making moves and seeing, I'm seeing the Matrix.
And I'm like, oh, my God, I'm doing it.
And then the next game, I can't remember how to do it like that.
You know what I mean?
Like, I'm right there.
I'm having those breakout moments.
I'm just not getting it done.
I've said this before a bunch of times on this show.
You play Tetris, it's fine, and whatever.
It's like, people are like, I'm good at Tetris.
I didn't know that was a thing.
Oh, yeah, you should watch a good.
But then it's like I've read wikis, like before Tetris 99.
I've just been like, how, like, what are the key things that I, like, what's the language of Tetris?
And it always is the same thing.
I'm just like, they just tell these Tetramino.
But it'd be the same thing as like looking up how to play basketball.
Sure.
It's like, you either know how to do it, you don't.
It's like them telling you how to do plays and shit.
The more you learn how to put different Tetraminos together in formations to build out.
an actual Tetris because that's the goal, right?
You don't want to just necessarily clear single line at a time.
That is a strategy, but particularly in Tetris 99, like, that's not really going to get you
to the end of the game.
Like, you need to be able to, like, wave cleared multiple rows at a time.
So you have to be able to telegraph where you're going to put blocks by watching the
Tetraminos that are coming in the column on the right, right?
So it's more about, like, map awareness, for lack of a better phrase.
I get all of that.
I just, I don't get the, no one's ever been like, okay, if you get this,
shape, you're gonna want to look for these type of shapes.
You know what I mean?
Like you're trying to create these different shapes with the Tetramino's, right?
Like trying to create the same types of shapes so you can do these, whatever.
Exactly.
Because that's a more, call it, guaranteed.
So now that you have a break in the action, Kevin, let's talk about your targeting tactics.
So I'm no pro.
I have yet to get a win.
Getting a lot of twos and threes though.
Man, man, it hurts.
Every two is like a stab to the eyeball
Where I just want to stop
Yeah
Yeah
But you're so close
So why not play one more game
That's the one where you get knocked out at 83
And you're just like
Oh it's just like oh
Really quick
For my attacking
What I usually do is I start at bad
Just I don't understand
100% what it does
But I do that till I'm about 50%
Or in the top 50
Then I move over to attacks
And then I'll do that till I'm in the top 10
Then it's
KOS
Wait, I'm sorry, KEO and then attackers.
Gotcha.
Because the idea behind it is with that first, I'm trying to get badges so that my attacks count more.
Right.
And then I'm trying to kill as many people as possible.
So these little up arrows in the bottom right corner, the more of them you get, the more your attack multiplies.
How do you get them?
Are they like combo accolades or what?
Oh, taking people out, you get that.
So you gain like a weight towards your attack.
See, but that still doesn't make sense to me because why?
So what's the difference between targeting people?
badges or targeting KOs.
I mean, I'm pretty sure at the beginning
it doesn't matter. Well, sure you got to. KOs aren't closed.
Well, you got to get people there. Yeah, yeah, yeah.
What happens a lot of times if I start with
KOs is I get a lot of people attacking.
Sure, yeah, oh yeah, yeah, because they'll start, they're looking
at attackers, yeah, yeah, yeah, yeah. Anyways, so...
That's great to hear there's so much depth.
Fell down this Tetris 99 rabbit hole and was playing
some of the best Tetris in my life, but still just not getting the job done.
You know what I mean? You know Mike Wynn. I am no Mike Quinn.
Yeah. I just want to watch him to play.
Yeah.
And so then the, then again,
to me of like I need to practice. You can't really practice in Tetris 99. So I was like maybe
I'll practice in Tetris effect. Also I wanted to see are my skills getting to where they need
because again I was I would consider myself good at Tetris and then when Tetris effect got here,
I was not in Tetris shape. And so I was just getting climbed out and I was feeling like,
oh God, and there's a million other things. So I was only popping in playing a little bit.
And so I was like, let's jump into where I left off in Tetris Effect where I was like getting
cloned out. And I just fucking ran through that shit. Oh wow. Like Drano. You know what I mean?
Yeah, totally. It was back. I'm back. I'm back.
back, baby. But now I need to still keep getting.
I got to get out there. I got to get a win in Tetris 99.
I won't rest until I have a win in Texas.
You still don't have the win. Lots of twos and threes.
He's getting lots of twos and threes. I've topped out of three and I've topped out there many a time.
I don't know about lots. I'm getting like maybe four or five a night.
Just take it be kidding. That's good. That's good, Kevin.
I got to try this. I mean, matches typically last how long would you say? I mean, mine, I just played it.
It only lasts about like two minutes. Yeah, that's the thing. I only mean it to 53.
Seven to like.
Okay, 70 minutes.
If you're going to the distance, yeah.
But are they longer than 15 minutes ever?
No, no, okay, good.
I mean, if you get into a real heated one-on-one.
Because after you get to a certain amount of eliminations,
the speed of the tetramina starts dropping quicker,
and then like the race is on, right?
Because like if you make one little mistake,
like if you accidentally speed drop,
when it's going that fast, you're screwed.
Yeah.
I am so impressed that this worked.
Yeah.
Like, battle-o-el Tetris.
It's like, wow.
And even when we first saw in the direct, I didn't get it.
I honestly, yeah, that same impression you probably had, I'm like, oh, it's just Tetris
and you defeat other people.
You're playing, and other people are playing behind you.
But this amount of depth and thinking of, like, the targeting and things.
And it's absolutely tough, too, right?
Where it is, like, I'll be on, I usually start on attackers and then once we get
going, move to KOs, but then when I start having, I start getting the pieces drop by other
people, I'm like, oh, fuck, target somebody else so that I'm not getting shit.
How do you know?
So there's the badges, there's KOs, and there's a random.
So there's a little grid, a little, like, T-grid at the very top of the puzzle box,
and you can use the thumbstick to select which ones you want to auto-attack.
Or you can also manually select by hovering over the person's box on the right or left side.
I'm sure that some supercomputer person is doing that, and that's how they're winning the most.
But yeah, most people are just leaving it.
Is it kind of a rock-paper-sissors system, or is it just different ways to attack?
No, there's four different ways to attack.
Well, technically five if you include the manual attack.
And so the problem with Tetris 99 that I'm finding is that I'm having trouble attacking
because I'm so focused on the puzzle element that I'm trying to succeed by clearing lines.
That's the beauty of it.
Right.
No, but that's what makes it really challenging for people, right?
And so it's easier early on, obviously, when the Tetramino speed isn't too challenging.
But then once you cross like 50 people eliminated and starts to speed up, that's when it's like when the strategy of who you're attacking.
becomes more important, but it also becomes increasingly more difficult.
Yeah.
That's great.
Just for conversation purposes.
It's been out a week, as we just pointed out, right?
Dice was last week.
I've played nine and a half hours.
I've played 184 games.
Wow.
That's a lot.
Wait, nine and a half hours for how many games?
184.
Jeez.
That is insane of Tetris.
Good stuff, guys.
I agree with Kevin.
It's good stuff.
A total so far of 7,448 lines cleared.
Man.
We had 184 games.
Wow, so some of them, I thought I was doing my math wrong,
but that's an average of three minutes a game.
Because sometimes out, three minutes a game, on average.
Oh, yeah.
I got a 904 once.
Sad.
Not fair.
I hated myself.
That's awesome.
That's really good.
How did that happen, Kevin?
I literally got attacked by like seven people at once.
This is why we don't play them on paper.
That does it.
I mean, sometimes you get targeted by multiple people at the same time
because the algorithm just happens to select you
because I had been playing it on random attacking
because I just was like,
I need to get the feel of it
before I start to really think about strategy.
And there are times when you'll just get like
10 lines built up underneath you
and then you're kind of done for.
Man.
It's great.
Do you guys know the developer?
I was looking it up and it looks,
I'm seeing Google's pulling up some name called Arica.
I've never heard of them.
I can restart interview.
I'll get you an answer on that one.
Okay.
No, I was just curious what they did.
Yeah, developer is.
Arika, A-R-I-K-A, in all capitals.
I don't know what they've done before, but very curious.
I'm gonna look them up, say it again.
A-R-I-K-A.
And credits do or credits, too, that's the thing.
Like, it was, I guess, produced with Nintendo, right?
But what did, I'm curious if they have any history before this and like what they're...
My guess is they've done Tetris before.
A lot of Street Fighter E-X games.
So, E-X, E-X-+, E-E-X-2.
They did Tetris the Grand Master for Arcades and
1998. Wow. That was a long time ago. Can Tetris Grandmaster Ace on 360?
Kevin next when we get a better office and a bigger office we should get a
Tetris Arcade you're saying like puzzle arcade is old school shit and I I
You don't fuck with that? You don't fuck with that? It's just so slow and they also they did all the
3D classics on the 3DS so they they have like a here in the last five years they've been
really heavily partnered with Nintendo. Wait they did bust the move and they did because
Bust the Moves puzzle right? And Doctor Mario online and
And, oh, they did Dr. Mario, and they did jewelry master, which I've never played.
Dr. Mario, so good.
Anyway, very interesting.
Wow, they've been just doing stuff for a long time.
But hats off them.
The depth, I just wanted to give credit.
Like, wow.
When I saw it, I just was like, okay, it's Tetris with my name.
It's awesome that it's like taken over, right?
There's so many people are into it.
What occurs to me that is additionally innovative, it is, it can say it is the first, as far as I know, Battle Royale,
where you can see every other player while you're playing, which is normally you get to, like,
peek in and find out of what happened after.
But this is like, I mean, you're truly head to head with 98 people at once, which is fascinating.
And I love that you can see where all of their blocks are at any given time.
I think that that's really a nice touch.
Also, like, just from watching gameplay videos of it, when you see the little hallway on the right
with all the upcoming pieces.
Right.
Tetris games usually don't do that, right?
Usually you only get like one.
Yeah.
Yeah.
Okay.
Yeah.
I'm off my Tetris game.
It's a little game boy.
It's all right.
Greg's now just playing a casual game of Touch Us 99 while we're recording the Gamscast.
Maybe I can do it.
Maybe I can hit it right here.
It might be this one.
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You're doing the thing.
I don't do the thing often.
We're trying to get better at it.
I thought you were really going to do it.
I was going to go to the back.
Yeah, I know.
Now on Kind of Funny Podcast and Kind of Funny Gamescast, we record the ad after.
Smart a way to do it.
So that we can export this for the Patreon people directly.
Because we're still live here.
Exactly.
Because we're live.
It's fantastic.
Anthem.
Mr. Frantam himself.
We're jumping to that already.
Frantam.
So I want to label this.
Sweat, no really.
This episode.
It's okay.
We're going to talk about it again next week.
Yeah, we are.
Oh, and I can't wait until you guys have played it.
But I want the headline for this episode.
episode to be Franz Anthem review.
Yeah, and it is.
So I can give you that.
Let's go.
So, no spoilers, obviously.
And, you know, Andrew and Greg, you guys still have to play more than what you've already played.
Greg, you still haven't played really any.
Never touched it.
Never touched it.
Very exciting.
You've played at E3 Open Demo.
I played quite a bit.
Early release stuff behind closed doors.
All right, here's the deal, people.
Number one, here's what I can say about this.
Anthem, with all the hype and it being a bioware game, I think there's a lot of expectation for, is it a
BioWare game. I would love to hear for more people that are like Mass Effect
people what they think. Hopefully you guys can bring that to it. I'm not as much that person.
I played Mass Effect 1 and 2. I played like dabbled in the rest. I just never really had time.
But I do appreciate everything that they'd done in the early Mass Effects and well before that.
So my commentary there though is there's about a 20 hour experience. You could do it as few as
12. If you want a mainline story story story a lot of people you know the end gamers as I'll call them were like skipping
through. So I didn't do that. I absolutely played and listened. And I'd say, you know, I've heard
mixed reviews on that. My personal reviews, I became somewhat attached to the characters.
I understood what was going on. Okay. It had some really cool cutscenes, but it was very spread
out. Maybe varies the wrong word. But it's not, you know, because of the type of game it is,
and I just want to remind people that it's not like a classic pyroar game. It is an open world game.
And so it does, in some ways, it suffers from the here.
It opens with a cinematic, puts you in the javelin.
You're not really making choices that time.
You're pushing forward in this very cinematic, you know, stuff raining down from the sky kind of feel, which is awesome.
Like, yeah, let's go.
And then it drops you into the Fort Tarsus, you know.
And then you can talk to anybody.
And then it sends you into free play.
And then you got to collect treasure chess at one point.
Like, that's not all the gameplay, but you're sort of learning your javelins and your combos.
Again, I would remind that...
Do I learn my combos?
I hope you do because there's a lot of options.
And so this is really where I can see they spent tons of time on the feel of the javelins,
the diversity of the javelins, and the ways that you can have your RPG system set up.
And I really like a lot of that.
I love the feel of the game.
For me, it is worth the price of entry.
Nice.
Just for that.
And your price of entry was a lot.
Yeah, tons of time.
I also did buy the game.
Yeah, I actually did buy Origin Access.
money out of my pocket, it's important to disclose that too.
But I love these types of games.
Now, that first 20 hours, though, I'm happy to get past.
Let me say that.
Oh, really?
So, twists, you know, as much as I can say, I'm okay with it.
So I'm going to walk it back a little because I can see you guys were definitely confused by what I was saying.
No, I have a question, though, after you're down with his thought.
No, let's stick on the first 20 before we go to end game.
Yeah, so from what I've played so far, especially what you and I played at the last preview
of M, where we played.
together, there was a lot of moments where you could walk around Fort Tarsus and have those
really classic biower interactions with NPCs.
You kind of like walk up to them.
You could have an optional conversation with them.
And if you choose not to, maybe you're missing out on a potential side quest or a potential
person that you're going to see later on in the game.
And I was really looking forward to spending more time talking to all of these various people
throughout Fort Tars.
Did you feel like you built some meaningful relationships with any of those NPCs?
Yes, you definitely can.
And so I'll use an easy one, it's not a sport.
You talk to somebody who's like going out
and trying to catch rare animals
and putting their life in danger
and it's sort of like a goofy, cute thing.
And you do make choices and a lot of people
have been wondering this.
They're like, wait, what is the conversational choice about?
Because left trigger, right trigger or whatever,
you're choosing.
And it's just binary choices and anthem.
Yes.
And so you choose, you do find out later.
They'll come back to like, oh, I did this thing.
Are you sure it was a good thing, you know?
And so you do get to develop those relationships
and it's there.
But that is the extent of the extent
of the experience, Andrew.
It's like talking to you in Fort Tarsis
and first person, you know, it's a third person
game otherwise and you just talk, talk, talk, talk
and you develop that.
Some people are gonna like that, I think.
I'm not there for that gameplay,
I'm not a story guy.
So again, I'm not-
See, that's a very classic bio-ware
and I think that's what a lot of people
are hoping there's going to be in the game.
So I think we knew that it wasn't going to be
as big as like a Dragon Age or a Massifax.
Yeah.
They were very clear about that
through all of the preview covers that we've done.
But I'm a little bond
it feels like it's not as big as I was hoping for. Yeah, there's so much that's dependent on the open
world. And so that's just what I would stick to really reinforcing here. The things that you've
seen in the open demo, barring the, again, the epic intro, and there's a bit of an epic outro,
the last two missions I really enjoyed the challenge of, and I'm looking for challenging gameplay,
right? So different type of player coming from Destiny and Division. The bookends I really like.
I feel like that's where a lot of production was at to make it a, who knows, almost maybe what
they wanted it to be and then they shoved in this open world concept way long ago or something and
they decided they needed to make it all work. It does feel a bit that way. So again, you have this
mainline campaign stuff. I really love the production of those. But then you get dumped into that
open world of Bastion, a very beautiful scenery and it's gorgeous. The lighting changes. The weather's
changing right now actually in the game. That's going to happen. But it is, there's about three or
four enemy type. I mean, I'm exaggerating a bit here. There's a handful of enemy types.
handful of things that are going to happen and you keep just getting sent out a lot like we've seen in destiny and even division yeah is it sounds like destiny one yeah there's
let me put it this way you were going to say hopefully they keep bringing something to this world because i really like it i think it has tons of potential in what they've developed but is vanilla stage and so you spend a lot of time you know going through and open world and open world but i love the feeling of the javelins i've actually only been using one so andrea you could relate to this like i was very excited to get access to everything and
But it turns out, I was like, you know what?
I'm going to go to level 30.
And there's a commentary, much longer commentary here on, like, all the drops you're getting.
I'm like, honestly, I just need to get to 30.
So I get max level drops because I don't want to have to, like, plow through deleting a bunch of items that I'm frankly not going to use in an hour from now.
So without getting stuck on that, stuck on my interceptor, which I love.
Everybody's playing Storm.
I encourage you to play some.
What is the, what is Interceptor?
Storm is the elemental javelin that really focuses.
on like ice and fire attacks, lightning attacks.
When I was playing Storm, I really focused more on the combo system, more than my guns.
I rarely used my guns.
That is the game, though.
And that's the other thing.
Like, I keep telling people, I'm like, it's not a shooter.
Division is a duck and cover, pen and paper almost like RPG shooter to a point.
It's like they're just brick walls and you're shooting them a ton.
Anthem has some of that, but frankly, you should be using a lot of your abilities.
I mean, it's not totally fair because you use a lot of abilities in Division.
But Division is so much a shooter.
And Destiny is a shooter.
Destiny is all about the guns.
Yeah.
The guns are like, the guns are second to your abilities.
The guns are support.
Yeah.
Is the way I would phrase.
And the abilities, which are like what?
It's all about position.
So that's why you can fly around and hover and the time that you can hover.
Are your shields up?
You've got a shield.
You know, you get a shield and armor.
And so all that and where you're at and the hits you're taking is super important.
And what abilities you're using.
And hopefully to recharge those systems and keep just,
just dropping those abilities on people.
There's a left ability and right ability
for a lack of a better way to put it.
Then you have a double press on both buttons.
The support system or whatever is.
Oh no, and then there's the ultimate.
So that's the fourth, right?
So you have support system, you have an assault system,
a strike system.
It's different for the characters.
But anyway, that's what the game's about,
is where you put yourself in this world.
And anyway, I really love the feel of it.
Man, I mean, you've never felt more like Iron Man
in this game.
You can drop down on the ground.
So cool.
The jets are so cool.
And you can customize your javelin.
Like Greg was like joking about my interceptor looking like Mysterio from the comics, which that's what you want to play Storm for.
It's like the assassin class, the interceptor.
Gotcha.
So it's like you're kind of like a glass cannon a little bit.
Yeah.
You, it's the, I use the word ninja.
You're the most ninja type character out of all of them.
You're super fast with blades and you're meleeing a ton.
Storm is the floating.
Stay back.
Probably want a sniper from afar.
Colossus, by the way, it's the tank.
Man, I've never, by the way, very cool.
This is what speaks to why I recommend if you're into this type of game.
So I'm trying to set expectation.
I just loved plowing through a field of enemies.
You actually, so here's where they're really clever with their javelin designs.
So right, you got Storm and its abilities.
You can hover longer.
You've got Interceptor and melee.
You're super fast melee.
And you're up-close gameplay or a ninja up close with a shotgun.
Yeah, exactly.
Are really up in there.
And the Ranger is more like an all-around class.
Lots of support, you can put a bubble over you to bolster your DPS or to protect people.
Anyway, the Colossus is one of those super heavy.
When you jump off the ground, you can feel like you're about to like get pulled back down
by gravity.
And so I talked about how it has a shield system and an armor system, right?
The clever part about the Colossus is that your shield is actually your blue piece.
So sorry, there's the blue shield meter and the red shield for your armor.
The losses, you go in and you're like, where's my blue?
Like, there is none.
It's just one bar.
And you're like, what the heck?
I don't have one.
That sucks, but it's literally your physical shield.
When you pull it up, there's a meter over it that's blue.
So really neat, like, gameplay design on that.
But where I was going to this, you can actually take your shield out.
It's an active choice you make it.
It'll make you slower or whatever.
But you can run through a crowd of enemies.
And the hit detection is solid, man.
They go, pf, pf.
It's like you just run through like a gauntlet and can knock them everywhere.
And it's a detonator for combo.
Oh yeah, it can also be, yeah, if somebody's primed with, say, like, electricity or something.
I was playing with Fran.
I think it's a detonator, right?
So as a storm, I can, like, prime with, like, an ice attack or a fire attack, and then, like,
the Colossus or the interceptor can come in with a melee and detonate it to do a giant
combo system.
It's really satisfying.
That's cool.
So, to bring that back home, what I'm trying to say is if it excites you that you want
to use these different classes, you want to get these different abilities and try to
these different ultimates, but fly around in, for lack of a better way to put it, the same world
with a lot of the same sort of things to do, then I recommend that.
There's an excitement in it, but is it worth the price of entry?
Then you got to ask stuff, are you an end gamer?
And so I'm not going to spoil anything.
But frankly, the end game is pretty much what you'd expect.
In fact, we've got a taste of it in the open demo.
So what happens is you get to about level 20 for me in about 20 hours.
So your power per hour, I talk about that a lot in these games.
It's pretty much one an hour.
So you can probably get the 30 and 30 out.
Yeah, exactly.
Oh, dude, I even have a better one.
But it's a real thing for people who play in these kinds of games.
To be clear to everyone at home, I'm not saying God damn for that.
I'm saying God damn it.
Because back at IGN, Fran had this damn thing called.
Oh, the BPAH.
BPH.
Which is views per man hour.
That's right.
How much work are you putting into your fun projects, Tim?
And I'm like, enough, Fran.
Deal with it.
Million views.
Let's go.
Look at a million view video, but if it took 10 times the work is like 100,000 view video,
they're the same.
Yeah.
Anyway, so the power, it's gonna take you about maybe 30 hours to hit 30, but what's
happening between, oh, I get even better one after this, so between 20 hours and 30 hours,
here's something I will say, again, you're going back and kind of doing a lot of the same
stuff.
That's what you're starting to experience.
I frankly, the 20 to 30 hour mark, what happens is, again, no spoilers, you get access
to some of these strongholds.
Yeah, and then you have some side quests maybe left over.
And so there is a little like continuing story, but it's in, again, kind of same sense.
setting, same enemies, whatever.
So a lot of that's happening until you get to 30.
When you get to 30, what's going to happen is you want your masterwork because you're trying
to fill, you have 11 slots.
So like in any of these grinding games, you're trying to get these high level drops.
So again, for clarity, what happens is when you get 30, you're going to get purples,
which are 36 power, and you're going to get masterworked items, which are 47.
You are trying to get your power up because it affects your shields and all this stuff.
I don't want to go too far off the rails there.
It's like a light level system, sort of.
Exactly.
It's just you want to fill each slot, and what happens is when you get, just for clarity,
if you haven't played these types of games, you get this sweet masterwork item and orange
drop in the world.
You're like, yes, it's in the same slot you already have.
You're like, no, it doesn't raise your power because you need to fill everyone with that.
Yeah, it's like getting 15,000 helmet drops and destiny.
Exactly.
And you do get exact of that.
And then on top of it, there's the legendary, I'll call it the highlighter yellow drop.
That's the ultra rare.
Each one of those drops come with interesting perks.
So there's like dash three times
it will increase your shotgun damage by...
Sure.
Or it is a shotgun, so it increases damage
by 50% in its stack.
So what happens is you're doing a lot of the same stuff,
though, like I'm saying.
You've got the strongholds, can play them harder,
go back to the world,
but you're chasing the masterworks.
How many masterworks per hour, your MPH,
you want to know how to get there.
So that is a bit of a mind.
So there's...
So there's just, yeah, your power per hour.
But then once you reach the higher level,
it's your MPAH.
But is it fun?
Because that's the thing I think you and I and everybody else who loves destiny always came back to
was that even though we're playing the same strikes, the same missions, the same maps, and in Crucible over and over again,
we're doing it because the gameplay is so solid and the loop is so satisfying that while it's slightly
annoying that I have to go do the same strike for like the fifth time or whatever in three days,
I do it because it's still fun every time.
Yeah.
So here's the best analogy I can make there is that, well, here.
Let me just answer it very clearly first.
There's just not enough content right now.
I mean, caveat that by saying, again, there's three strongholds.
I just don't want to spoil one thing, but one of the strongholds is like, you're like, oh, well, okay, I guess it's a stronghold, yes.
And it is.
It's very challenging, but you maybe expected something new.
Let's just put it that way.
There's three of those right now.
We are waiting for the cataclysm, which Bioware said is this most ambitious and challenging content in the games.
I've not played it yet.
Got to wait.
So I'm hoping that that is something.
Is there a date on that?
You say we're waiting for it.
Okay.
So what's going to happen is these storms are going to come to the world and it changes.
And you're going to be able to like go through one of these storms, I think, and enter, I'm guessing,
and enter this like crazy, maybe closer to a raid or I don't know if it's going to be as long as a 12-hour raid, right?
But remains to be seen.
And raids were very important.
We don't have that today.
We only have three strongholds.
And outside that, it is a lot like in Destiny of the public events.
So to me, the analogy I was going to make is it feels like you've got three or so nightfall-esque strikes.
to do. Those are the strongholds.
And then you have a bunch of public events.
And there's not a lot in between.
And the story took you through these public events.
So a lot of it is rooted in that.
So again, I think the world's beautiful.
Worth the price of entry for me.
And it's about the friend game.
I'm using the destiny words out there.
But truthfully, that is the most fun I've had in this game.
And so, yes, you can play it solo.
But if I could sit down and play with all you guys,
I think there's a lot of fun to be had, you know, for 30, 50 hours, whatever.
And it's so cool.
Stephen James Ozlin, and write to end on patreon.com slash kind of funny games and says,
I was reading the GameSpot review today of Anthem,
and one of the criticisms was that engaging with the story and characters while playing with friends is difficult to do.
Meanwhile, the gameplay is best served by playing with friends.
Do you think it's even possible to balance having a compelling story with meaningful choices in a loot shooter
where a core part of the experience is designed around playing with other people who will inevitably detract from those things?
They're definitely at odds.
And there's, by the way, we didn't even get to talk about it.
There's like been bugs.
And I feel like, so the good news is I talked about what I believe is the most important thing,
which is the game.
It's so easy to talk about the load time and the bug.
Yeah, like, but Biware has been fixing it.
I'm not excusing some like my game crashes.
That's not excusable for a $60 product.
But that's not what it's really about, like meaning is the game any good or not?
And like, that's why I focused on that.
And they have been improving stuff.
Going back to what you're saying, there's just weird at odds issues.
So I'll give you one.
Is I'm out there doing the story.
I actually managed to find some people that were almost at the same spot.
You hit this grind in the middle and you're like, do you want to play?
And I finished mine.
They helped me.
But then I was under the next thing.
But they weren't done yet.
So we just kept going.
They played for like another like eight hours or whatever.
Only to find out, I unlocked my strongholds and stuff.
I mean, they weren't getting cut scenes, by the way.
Okay, wait, let me walk the back.
I'm getting cut scenes.
They're sitting there.
They're like, what?
Well, don't tell me.
I'll look at it later for like eight hours.
They're playing the quest with me.
But they're not getting the cut scenes in the tower and some other.
places. I think they saw some of the main cut scenes, but not the in-between. They also weren't getting
the quest progression. So what happened was they were still all the way back. And even though they beat
the game with me, they didn't unlock. So you can really tell the story parts a little like it's there.
But you all, yeah, you really need to find a team of people. Go in, play it all together. And that is
my recommendation. Try to plan it. Stick together. If you don't, power through it. Just get through it,
enjoy yourself. And you can. You can matchmake. And there's issues like people when they get ahead of you,
it starts to drag you forward.
Yeah, you talk with this rubber band.
In their stream this week, they talked about how they're fixing that.
The load times.
Yeah.
Particularly when it comes to that rubber banding issue with your teammates.
Yeah. It's.
And they said like for the chest dropping people were mad about.
They said they've expanded the range to 250 meters inside the game.
So people were like unlocking a chess and then you didn't get credit.
One of the goals is you getting like 20 chess for part of this.
But they also wanted to say like, hey, if your teammates on the other side of the map,
they shouldn't be getting credit for a chest.
You're opening.
over there, right.
But some of that's free play.
But anyway, so it has some of these design issues.
What do you think about the issue that I've seen a lot with people talking about
swapping loadouts in the amount of load screen walls you hit in your attempt to go back
to the forge?
Well, you have to go back between every mission.
And that's as well where it's a bit, or it is flawed.
You finish a mission and then you sort of have to go to the launch bay, which is a social space,
which they added, or you have to go back to Fort Taras.
I can't just, like, go to the next mission right away.
And so you've, well, the real problem is the load times are just a little.
They take a while.
They definitely have improved.
I can say I'm on a PC, though, and I'm very curious to hear the console perspective,
and I think that's important here.
For all I know, it launches tonight, and a bunch of people are like, ah, the console, it's whatever.
So buyer beware on that.
Well, I guess by Monday, you know, when this hits publicly.
But anyway, so I really recommend playing with friends.
It's a lot of fun.
You definitely can matchmaking.
It's a question I get all the time.
Can I play soul?
Absolutely.
But you're very disconnected from the other player.
You might fall down and you're waiting for your res.
And there's like, no.
I mean, there is push the talk on PC, but it just doesn't, nobody's using it, it seems.
And just sitting there.
So there's some oddity with that.
It's frankly about the end game, which I was enjoying some of, but I'm looking for there to be more content.
And in a way, it's experiential, for a lack of a better way to put it.
I really enjoy what they've done with these javelins in the world.
And it has a lot of potential.
So it's got a great scale.
skeleton for them to build it out as a game as service.
Yeah, I really believe it does.
One of my major gripes, though, that I'll put out there is, and it's what affects the game,
and we've faced it in all of these, but it's one of Bungie's strengths is AI.
We've seen it in division and it's improved and you want that diversity.
There's just something about this swarm of enemies that's not doing it for me for the most part.
And that's why I enjoy strongholds because you get to a real boss at the end.
There's maybe a few puzzle elements.
That's what I want to see more of.
And I would also say, can there be like a mini strong old even?
Like maybe it doesn't have to be a 20 minute super hard thing,
but just give me that 10 minute thing that is still like plotted out.
Because what happens is there's sort of these open worlds.
And it feels like what we've seen in a lot of these games,
they dropped in stuff versus this very methodically planned out with certain enemy type.
So I don't know if I'm making a clear recommendation here.
It's not for everybody.
But absolutely.
I know a lot of people are like, that is so cool.
And that's the feeling that I'm flying around.
Everything you just said, I'm more excited to play.
You're more.
I'm more excited.
I don't mind that there's not a lot of content for end game.
I don't know if I'll stick around for the end game.
But like the idea of just doing the, I do want a loot game.
I do want to get a cool suit armor and be a shotgunner and run in and get stuff and change my colors and earn your gear and do the whole.
What is that drop?
Oh, there's a chest over there.
I'm excited to try it out tonight.
Yeah, you proved to me today that this is not for me.
I expected it wasn't for me because I was in it more for the story stuff.
And you'd be like, oh, yeah, the beginning and the end are awesome.
But in between, I'm like, all right, cool.
Nah.
And maybe that's one last note I will make is since you brought it up, though, Greg.
You earn coins in the game.
There's no like, and again, I feel it's lacking there.
It's like you don't get a suit of armor that drops.
Like if you beat this stronghold, wouldn't it be cool?
And we've had this conversation in the world of destiny.
The place is like, I would love to get a suit of armor from that stronghold or something.
But you don't.
You earn some corn.
There's only a few things that you can buy right now.
Syrians are iron iron.
In the stream, the death stream this week, they also said that they're going to be doing stronghold specific loot.
Oh, they did confirm.
That's great.
Yes, they did.
Yeah, and that's, like, it goes back to what I said.
It's Vanilla Anthem.
I don't think you need to take that as a negative, but you should expect that you might.
This is the starting point.
It's the starting point.
And unfortunately, yes, they've learned some lessons, but they've got a long road of development and listen to the community and lean into the things that we're all looking for.
So we'll see.
The game's just coming out right now.
So.
I'm sure we're going to be talking about it a lot.
Until the division gets to come.
There you go.
Oh, yeah.
And it did, you know, I hate to say it,
but it has made me more excited for division,
and what I mean by that is I've always been excited for division,
but I kind of do right now,
I'm left with the feeling I want.
Destiny is pretty quiet right now.
Oh, we got season of the drifter, Frang!
Seasoned drivers coming, but I've played their seasons
and we'll see how much is in there.
I'm still excited about it,
but like, meaning I'm really looking forward to having all three,
where before I was actually quite worried
that it was going to be all Frantham.
Yeah.
So, you know, I think that's okay.
Home tonight, Fran.
Delete all the anthems.
Let's play Division 1.
Let's get all our shields.
Let's get ready for Division 2.
Oh, yeah.
Dude, I'm so ready.
But I don't know if it's a question that we could talk about on this show or a future one, Tim.
But I'd love to talk about the value in a game.
Like, Destiny gave me 1,000 hours, Destiny 1 or actually over 2,000.
If Anthem only gives you, you know, 30 or 60, is that okay?
Because I feel like we have this conversation as gamers.
Yeah, actually is good.
I'll make a note here.
I don't know when, depending on like game releases.
Yeah, let's talk about it after.
You play more.
We just have a lot of preview stuff going up.
So like,
but at some point I do want to do that.
What's the value of a video game?
Yeah,
the time spent.
The,
the PPH, man.
Yeah,
that PPAH.
Oh, man.
But thank you.
Yeah,
I know that was long wind.
I'm interested.
I can't wait.
I'm excited to turn on the night
and see how it actually feels
and if it'll click.
But I'm totally down for like a basic,
hey,
here's where we're starting from
and run around
and play around for 20 hours.
I expected that because I
knew going into this,
because of the style of this game,
it was very different than anything
that BioWR has done before.
They're working with an engine
that they historically have had trouble with.
And so I'm kind of glad that they started small
to say, hey, let's see how this works,
starting with maybe like 30, 40 hours of content,
and then we'll build up from there
once we get our feet underneath of us,
and then, you know, we'll get off to the races.
And I don't think that there's anything wrong with that,
but I understand people's concerns about costs.
And to that, I would say, then maybe wait, wait three months until the first major update is out,
until all of these early bug fixes are out the gate.
And then you can pick up Anthem, which I would guess is already on a discount for maybe like 30 or 40 bucks, like starting in May.
Oh, maybe in the future, yeah.
Yeah, Act 1 releases, by the way.
They have multiple acts coming.
Act 1 is around March 1.
So there's stuff definitely planned for the future.
And I think that's part of what's missing right now.
So we'll see.
You can write in to patreon.com
slash kind of funny games if you are a bronze member or above
For some listener mail
Got a couple questions today
This is from Taylor from Minnesota
Will we ever see a portal three
I love physics based puzzle games
And in my mind portal is the apex
Would love to see another
I'd love to see another two
I don't think we will
Really? Yeah
In our lifetime you'll see another portal three
I just don't think it'll be soon
I mean where's Half Life 3
Yeah, I feel like all that stuff is a big question.
I don't think Half-Life 3 is actually ever coming.
No.
Don't we just need Portal VR?
They didn't do that yet, did they?
No, and I think Portal 2 was incredibly successful for them.
It's one of my top 10 favorite games of all time.
I don't see a reason why Portal 3 could not happen.
It's not nearly as intensive as what they would have to do with a Half-Life 3.
But, I mean, don't forget we're still waiting for, you know, left for Dead 3.
Exactly.
That's what I'm saying.
I don't know that we ever will see it just based on their kind of way of making games or not making games.
In the last decade.
And I can see them doing like a portal VR.
I think that's a lot more likely than Portal 3.
And a full on.
Yeah.
And I think that that would be a scaled down experience more similar to Portal 1 than Portal 2.
I think it also makes a question of like where do you take it?
You know, it goes Luigi or Yoshi's not maybe the best example because it was designed
with the AR demo.
But like what can you do with Portal that makes it more than just bigger than Portal 2?
If you, not bigger than Portal 2.
But a shout out to a game that I'm talking about for a party mode right now.
they're doing GDC demos.
I hadn't heard of it, but Splitgate Arena Warfare.
Huh.
Did you see this?
No.
IGN call it Halo meets Portal and it's...
Fuck.
It's an arena shooter where you're running around, but you're also using portals.
Didn't we see this at dice on the screen?
Was it that one or no?
No, no.
Not at the awards, no.
Okay.
Yeah, but I watched it.
It's called?
It's called Splitgate Arena Warfare.
Is it out yet?
Barrett, if you want to throw it up, you can go to 1047 Games.com.
That's 1047 Games.com.
Wait, is it out yet?
No, I think.
It's not even early access, but it's out there.
Halo meets and 47.
1047.
He's been doing too many taxes over.
And so, yeah, but it's looking at it's very, they say, make no bones about it.
They're like, it is an arena shooter with portal.
And like that's how they make it.
If you want to click that video, that's like you sell me, man.
Yeah, yeah.
Oh, wow.
Yeah, I'm talking about trying to do a party mode for it.
It was when, it's like when Kovic had the, quote,
Skyron with guns for Far Cry.
Sure.
You want to throw it up so people can see, Bear.
Thanks, bud.
Yeah, I'm seeing the Halo vibes.
Well, Unreal.
Overhaul maps, though.
What?
Well, I mean, this is an update video.
This is how we've updated it,
but you get into the game to actually see how it works.
Oh, because it's in alpha or whatever.
Yeah, exactly.
So here's the update and the animation system,
but you can see getting in there,
jetpack, shooting around, flying around,
using the portals against each other.
Yeah, I see it.
You know, it's got a little, wow.
Wow, yeah, it has portals.
Yeah.
So it's got portals.
So you know what to meet what I see.
Yeah, it's Halo Quake and Ports.
portal. It's kind of what I'm seeing.
I mean, that's very quakey, actually.
Yeah, I would say it feels more quake than Halo.
I don't know, it has the, it has the, the weapons system, like, look very halo.
Like, it looks like it feels like Halo.
But the level design is Halo.
By the way, the guns and the radicals very halo-esque, like all that.
The design, I'm wondering if they're working with anybody that, that, that used to work that, yeah,
because, like, just the layout and stuff.
That, like, that looks like the sniper from Halo, but.
Yeah, a combo of all the,
above.
Portal, quake, hell.
Real cool.
Interesting.
Good tip.
That's what I'm here for, baby.
I'm gonna get on that if I can.
Yeah, it's not fast enough really to be quake, but then it can't be because it's
VR you would throw up everywhere.
No, I don't want that.
That's VR?
That's not VR.
I thought you said it was VR.
No.
There's no way.
We got off on.
Can you imagine first person shooter with porth and VR?
Yeah, I can.
Do you ever play Echo Arena?
Yeah.
Is there portals?
There's, well, it's not, there's not portals.
That's what I'm saying.
I get kind of.
sick playing portal.
Imagine that in VR with the like mechanics of first person?
Oh my God.
People have evolved in VR.
But yeah, I would get sick to, Tim.
It would be alive.
Literally, someone's dropping like something beneath your feet.
Like, that's the gameplay.
Jacob Meyer writes in and says short and sweet,
do we expect Final Fantasy 7 remake will still be released episodically?
I thought it was an awful idea when they announced it,
but episodic releases are even less popular today than what they were then.
That's a great question.
I would say no
I think it's gonna
I don't think it's gonna be episodic in the way
of like five different pieces
like that we've thought of
I think the game's probably gonna be
a trilogy of games
yeah that's what I was actually gonna say
I bet you it'll be two or three
like part one part two part three
yeah that they split it up
and they also just sort of see
do the other ones ever come on like
what was the last update on this
what was last update like didn't they say
they were going with a different developer
E3 2017
the last time we saw the game
was at PSX 20 16 or 2017 16
wait they showed it there I just I only remember it was a trailer
no really yeah did they show 2015 year dreams yeah it was the year dreams update I'm
I feel like there was something like last year right I feel like they said I thought
square did something I know they see me I'm saying did they change developers or something
yeah yeah yeah because it was the cyber connect and then it wasn't because then they brought it on
to be full-time square.
And there's a whole bunch of...
An agonizing no-show at E3, 2018.
See, I think the fact that they went and they already switched up who's doing it.
First time was in 2015.
Wait, so what did Nomura say?
The first and second time were 2015.
It debuted at E-3, then we saw gameplay at 2019.
The director said,
we announced it too early.
I'm well aware of the fact that we announced it too early.
Tetsu-Numura said, but even in the industry,
we were beginning to spread that we were working on the game,
so we just decided not to keep it a secret and officially reveal it.
Yeah.
I mean, normally that's...
It's like Todd Howard talking about Elder Scroll 6.
Like, that game's not coming forever.
So was it 2016 that was shown or 2015?
2015.
Geez.
Well, normally though, in that situation, you're...
So if it's that early, you're five or six years out.
So 2020, 2021 was what I used to soon.
That's, I hope so.
I don't know when it's coming out, but I think that when it comes out,
I do think it'll be...
It will not be one game.
Like, I'm pretty confident it will not be one.
I think it'll be split too.
They've been experimenting with that a bit, but as risky as it may be, it's very square, in my opinion.
It's very much.
Well, I mean, look at Kingdom Hearts.
I mean, that game wasn't developed for over a decade.
Same director.
So let's keep that in mind here.
Like, there's a lot of issues going on with us.
See, now he's free to work on the game.
Yeah, yeah, no, he's all good.
It's all set now.
We're not doing D.L.C.
Oh, yeah, we are.
Okay.
Let's see how this all works.
Gerard Jonas brings in a classic question.
My name's Gerard Jonas.
Do you think Sony will ever release another PlayStation All-Stars at Battle Royale on next-gen consoles?
No.
It wasn't a huge success on the PS3, but I feel like there are just too many PlayStation characters to not try this again.
I don't know why this rumor and this question get kicked up so much.
People are always wanting to believe.
They want to believe it's not going to happen again.
It's going to happen.
It's entirely going to happen, man.
With the exception of Smash, like, I think that their overall magnitude for success is,
lower than a lot of other genres, and that's just the era that we're in.
Doesn't mean that they can't have a resurgence again someday, but if I look at the overall
landscape of fighting games and like how many units they've sold in the last decade, it's like
clearly not as successful as first person shooters, as action adventures, even as, maybe even
as racing games.
I mean, I'll have to look at specific numbers.
It's going to happen as a cart racer.
I really truly believe it.
There's going to be something branded PlayStation All-Starts.
Okay, I'll buy that.
And I just feel like they finally have a roster of characters that people care about over a long enough period of time.
Back when this game came out, it was just like, you really are going to launch this game without Cloud without Crash Bandicoot, without anyone relevant, really, besides Nathan Drake?
Wait, did Sony never release a cart racer with multiple?
Modination Racers, they did it, but it wasn't like a car racer.
They were like Avatar-esque or something.
Yeah.
I am surprised it's never happened, but that's a different game.
But I see, that's a little, that's a gotcha there, Tim.
It is a gotcha.
They're not re-released, or not going to come up with a scheme.
Tim's a schemer.
Did you know what I'm scheming?
I'm a total schemer.
I bet you, Frank.
It's not a Smash Brothers fighter competitor in the same world.
Although the same time,
your bets get all messed up.
But it's like, no, I'm pretty clear about what I'm saying here.
But even with the Smash type game, like, I don't think we'll see it again,
but I wouldn't be surprised if we did.
Because although the fighting game thing is true, it's like, party games are different.
And like, Smash Bros, I feel falls into both of those categories.
Totally.
And like, I think that that sells.
mainly on its character and IP appeal.
Like that's why
it's a million.
Because it's a Nintendo exclusive.
And I feel like if PlayStation did it,
like they could have that again.
I don't know.
PlayStation's characters
aren't as charming and memorable as Nintendo's.
But they are now.
No,
they're not.
No,
but like Spider-Man's a licensed deal, right?
They'll figure it out.
It's a different Sony now.
Like, it's not the Sony that put this game out.
They'll figure it out.
So what do you think,
you think it's Spider-Man,
Aloy?
You're saying Crash is Crash?
because crash is available now, cloud.
Yeah, they'll get cloud.
Sure, but it's car racing.
I buy that.
Sure.
Cart racing or fighting it.
Or they doubled down on the battle real,
and they make it a battle.
They don't have 100 characters.
That's what I've invented.
They can go deep in the bench.
They could.
They just thought.
Fifty of the characters are paddipons.
What was the cat's name?
Tomo?
Oh, uh, Toro.
Toro.
Yeah, yeah.
Yeah, he was my main.
When we get Parapa in there?
It'd be great.
Yeah.
Parapa was in the first one, too.
Let's do one more.
I'm going to go with this one here.
This comes from Jacob Meyer.
He says, why did Nintendo ruin
Wario? Let's just get the truth out there.
Why is the character who's been trashed since Mario 64?
He wasn't even in Mario 64.
Yeah, I was like, wait, what?
He's in Mario 64 DS, if that's what you're talking about.
A once proud villain of Mario
has been turned into nothing but comedy relief
with a stupid new outfit.
I remember after playing Super Mario Sunshine,
I thought to myself,
why wasn't the villain secretly Wario?
That would have been pretty cool.
But I digress.
The question to y'all is, why did Nintendo ruin Wario and how would you fix it?
When was he at his pinnacle?
Yeah, what was he great?
Warrior's pinnacle was probably Warrior, which was him.
If he never came back, I would not shut a tear.
He's, but, I mean, I don't have a problem with Wario.
I like that he's in the roster, but, like, the characters like him are more like a
Mario Tennis thing and a Mario Party thing.
Like, I don't know that they have, like, a place to shine.
I mean, I disagree.
He farts.
He does.
That's right.
Actually, in Smash Brothers, awesome.
Mike Pereira loved him.
Mike Pereira loved him, man.
But I disagree.
I wouldn't want him as a villain.
Well, he was an amazing villain in Super Mario Land 2,
Six Golden Coins.
His debut.
That was the actual debut?
Yeah, first Mario appearance ever.
He was fantastic in that.
But yeah, like, they made the Wario World game on GameCube.
Like, that happened.
Oh, yeah.
There was a Wario World game.
There was a 3D Mario running around and doing stuff.
Wow, man.
It wasn't going to.
Hey, it's Mario, and he's running around and doing stuff.
It was more banjo.
feeling than Mario
feeling? I didn't like it at all.
And then they did the
Wario Land smooth moves
I remember the name I don't remember the game.
Wait, no, that's not right. Smooth moves is Warrior where?
Shake it. Wario Land Shake it, which was an
e-shop exclusive on the Wii and it was beautiful.
Pull this up, Barry. I don't have a problem
with Wario Land, shake it.
I think you're just proving. You don't have a problem with him, but you don't have a
soft spot for him. He's just something that happens.
I think you're just... I mean, like Wau Luigi's beloved.
Yeah.
Pull this up.
Like I feel like Tim Europe,
but he has had some good stuff out there.
Yeah.
Give him some time.
Is this the last one you think?
Like 2013?
This was,
I'd say the last good one.
Oh, this is great.
Yeah.
But yeah,
this is awesome.
This is a great use of Mario.
And it was like puzzle based 2D platforming.
And yeah,
it's like.
Cell-shaded style.
This is how we all want Mario to look now.
But like modern.
It's how we all want.
I guess so.
You don't,
you would love a Mario game
that actually looks like the Mario art in TV.
No,
I would love it.
I just don't say.
Instead of this new Super Mario Bros.
those bullshit we've been shoved down our throats.
This is cool, yeah, very hand-drawn.
Yeah, so dumb.
Yeah, it looks like a cartoon.
It's great.
It's cool.
Ladies and gentlemen, this is Ben,
the Kind of Funny Gamescast.
Thank you very much for joining us.
We're about to get into the post show,
which is exclusive to patreon.com slash
Kind of Funny Games members at the Silver Level or above.
Thank you very much for joining us.
Until next week, I love you.
