Kinda Funny Gamescast: Video Game Podcast - Free Games, Halo 5, and Destiny - Kinda Funny Gamescast Ep. 38
Episode Date: October 1, 2015Alfredo Diaz explains why Destiny The Taken King is worth playing, Greg Miller pitches us on how awesome Lego Dimensions is, Tim and Alfredo got to play Halo 5, and we discuss if too many free games i...s a bad thing. (Released 09.25.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Today's sponsors, Luke Crate.
For less than $20 a month,
Luke Crate gives The Geek and You a special treat every month.
Luke creates a subscription box service with $40 worth of geek gamer and pop culture gear,
collectibles, apparel, comics, etc., delivered to your mailbox every month.
This month theme is time, and quite appropriately,
we're celebrating the 30th anniversary of Back to the Future.
In the month and year, Martin McFly travels in Back to the Future Part 2.
The timeless appeal of Bill and Ted's excellent adventure and the timely charm of Doctor Who.
You have until the 19th at 9 p.m. Pacific to subscribe and receive that month's crate,
and when the cutoff happens, that's it.
It's over.
So go to Lukecrate.com slash KF games and entercode KF games to save $3 on your new subscription today.
What's up guys?
Welcome to the first ever, episode 38 of the kind of funny games cast.
As always, I'm Tim Geddes, joined by the coolest dudes in video games, Colin Moriarty and Craig Miller.
Good day.
Good to be here with you today.
And then once again, we got my boy, Alfredo D.S.
Hi.
A.k.a. Afrido plays.
This is true.
Oh, man.
See, here's the, I wanted to give him another AKA.
King of Twitch, I was called it.
It immediately went racist in my head.
I was like, yeah, I didn't stop.
I was going to call him the nasty Puerto Rican.
I don't know why.
You did.
You just called in that.
Yeah, it just happened.
But you guys are best friends.
Yeah, so we're allowed to do whatever we want to.
So we have you here for a lot of different reasons, specifically that there's some games.
Yeah.
And we've been getting a lot of comments saying that our sex appeal wasn't high enough.
I'm sorry, Colin.
You've been gone.
You've been gone.
Now there's too much sex appeal.
Yeah.
So we're trying to balance it out and stuff.
So that's going to be fun.
This episode, as always at this point,
brought you by volume.
From the creator of Thomas was Alone, Mike Bithel,
good dude.
You should go check out his game.
It's on the PS4.
You might have seen it recently in a teaser trailer
for a new show we're doing called PSI Love You.
It's right there because we love Mike so much.
And Greg was playing that on his PS4.
One day it'll be on my PSVita.
It's also on your PC.
Waiting.
Andy Circus.
Andy Circus is in it along with some other guy that I don't know.
The other dude that I don't...
Nobody understands who that of the guy is.
But, like, they'll put his name in there.
Like, we're supposed to know it.
And we're like, oh, shoot.
But it's there.
Joe Schultz is in this one.
I love Joe Schultz, dude.
So that's going on.
And so moving on from that,
P.S.
I love you.
Right.
Show we announced.
This is really exciting.
It's fun.
It's exciting because you announced
this is the first ever,
last ever, episode 38.
It's also the last ever games cast.
Because we'll never have to do it again.
So that's a love you is coming to take over.
That's something that we need to address.
There's so many people that are like,
Like, oh, so now they're just talking about PlayStation.
They're not going to do gamescast.
No, we're going to do gamescast.
GameCats is not going anywhere.
Definitely not stopping.
P.S. I Love You is going to be very different than this show.
Yeah.
People are really worried.
People are really worried about like crossover and all that stuff.
And it's like, yeah, sometimes we're going to talk about similar things.
Pes I Love You's going to be a deep dive into the minds of the coolest dudes in video games.
And it's just them.
So don't worry, guys.
I won't be a part of it.
I won't muck up.
I'm a little.
You'll be in once in a while.
Every once in a while.
The response of some people has been a little confounding to me,
and I thought of a great analogy about some people's responses
and how it confuses me.
Because a lot of people are like,
they're putting out too much content,
and there's going to be too much crossover,
and how do I listen to all of it and stuff like that?
And I'm like, well, A, there's going to be crossover.
There's definitely going to be crossover.
There's a crossover between Colin and Greg Live.
There's going to be crossover to that,
and PSI-Lubbing is going to be crossover with games cats.
It's not going to be crazy, but there's going to be crossover.
And I was thinking, like, isn't it good that you have more choice?
Like, no one goes around.
It's like, NBC makes too many shows.
And I can't watch them all.
It's like just pick the NBC shows you want to watch.
And then an even better example will be like MSNBC or Fox News where the five or six different shows talk about the same news items.
It's like you don't have you could watch it all.
Some people do.
You could watch one or two shows, you know.
So fear not because there certainly will be some crossover with some bigger games like uncharted or fallout or something like that.
But, you know, much like when we did podcast beyond and like Tim alluded to it's going to be a far deeper, I think deeper show.
Like Greg said yesterday and Colin and Greg Live, this show is more about bigger ideas.
And there's nothing big, there's no big ideas in PSI Love You.
We haven't done it yet.
Kubeboss of Blas.
But what's interesting about this is there's so many people that are like, oh man, I've
seen this comment over and over, they're like, oh, they've left IGN to not be pigeonholed
into this thing and to do whatever they want.
It's like, guys, you're missing the point.
Like, this is what we want to do, you know?
And the reason that we didn't do PSI Love You or an equivalent, a PlayStation
podcast from the get-go is the fact that we did want to have it so that we weren't
just a PlayStation thing. We are all this stuff,
but you guys are the PlayStation guys.
Right. It's based to who we are.
38 episodes of games cast. So now this is the thing.
It's a different thing. And we talk about all games.
So you guys are going to go back to PSI Love You, have that be the deep-dive thing
that people want. Understand that you're going to talk about PlayStation for an hour.
Colin's going to talk about games that no one's ever even fucking heard of.
And then you're going to hear of them. And then you're going to love them. And then
it's going to be great. And everyone's going to be playing on their Vitas.
And it's going to be a beautiful goddamn thing.
Exactly. What's that mean for this show? Not much.
Things are just going to keep going for better or worse.
Having said that, I want to make this show better.
So, like, there's, Lindsay, I love you.
Can you please make a thread, one of those pretty threads that you make on the kind of funny forums about how to improve gamescast, like what people want from it.
The key things that I want you guys to know is that this show cannot be topical because of the way that it's released with the Patreon and the breakouts and all that stuff.
That stuff needs to stay the same.
But what about the content would you like to see changed?
The one thing that I want to start doing is having more guests like Alfredo.
Hi.
come on to kind of like give a little bit different perspective that we don't see on Kong Big Live or PSI Love You.
So there is a little bit more.
There's less crossover.
Something fresh.
Now the same idea you heard over and over again.
And all of that.
But overall, like I like the format of the show and I like the things we talk about.
It's more about gaming lifestyle and just gaming like being a gamer less gaming news.
And that's another thing is I think people forever have always seen games cast as Beyond 2.
And it's like I hope that now that PSI Love You is a thing.
they're going to start to realize, oh, no, it's a game over Gregie show for video games.
Like, that's what this is.
You know, it's not about the news.
It's not about our reactions to stuff.
Anyways, please let us know what you want us to do because we want to make this better.
We want to make all this stuff better.
And check out PS I Love You every Tuesday.
And for the record, thank you.
The response was overwhelmingly positive to PSI Love You.
What we're talking about in terms of, like, people being upset about something or whatever,
they were the minuscule comments.
Those were the minimum ones.
99% were like, I can't believe this is happening.
There's the best news to wake up to.
I'm going to blow my mom's face off.
And I was like, whoa!
Whoa!
No reason to do that.
Yeah, I think that, I think to Greg's point,
that's what I was going to say was that the response,
I expected a positive response.
People have been asking us to do a PlayStation podcast since we left,
and people missed the show that we used to do,
and we're going to do that show.
So, you know, that was very heartening.
It was, as I said at dinner yesterday,
even more overwhelmingly positive than I thought it was going to be.
It picked up.
It was in lots of different,
places. I mean, there's huge Reddit threads about it.
Overwhelmingly positive response on Gaff.
You know, people want us to do that show.
And I'm happy to do it.
My only point was that more, like, I'm always confused and confounded by, like, I want
to give you more choice and that gives you more options.
And then you, like, I'm honored that people feel like they need to watch everything
we do, but you don't.
Just like pick and shit, if you want to, if you want to, if you feel like there's
overlap between Colin and Greg and this and that.
The other thing, then just kind of whittle it down.
I think more choice is better.
The other thing I want to speak to is people were asking for we're going to do Xbox and Nintendo stuff.
And frankly, that's my own personal intention in the future should this company grow and scale.
I'd love to have people that can speak to those things, but we can't.
I mean, that's the thing is like, I've seen so many comments that are like, oh, so why don't you guys give Alfredo a Xbox podcast?
Tim, why don't you do a Nintendo podcast?
I don't think we have the people.
It's not just one person can't do a podcast.
You know what I mean?
Alfredo would do the Destiny podcast.
And he'd kill it.
Him and Jackie Butler.
One day I'll break away from that game, damn it.
That's actually a really good segue.
That is the topic.
We call them Gregways.
Yeah, that was good.
You're good at them.
I know.
Yeah, they call it that for a reason.
We're talking about Destiny the Taken King.
I want to know.
You know, you came about a year ago.
You talked about your destiny and why people need to get back into playing it.
I feel like now there's the resurgence of Destiny.
Now I don't look like a crazy person putting so many hours into that fucking game.
Well, let's not ever go.
But, no, this is what Destiny should have been.
So here's what I need you to do.
As you know,
that I enjoyed Destiny when it first came out,
but then I fell behind and never could get back on the horse.
Everyone tells me in the chat on Twitch,
everyone emails into this show saying,
this is the one I need to try to get back into.
It bumps you up to whatever level you need to.
What is happening?
I don't understand,
I understand the story part of it.
We killed this dude's son.
He's coming back or whatever.
Yeah, exactly.
I don't understand what I'm doing in terms of gameplay
that is making it better than what it was.
Well, it's just, it's not as repetitive.
Like Destiny Vanilla,
was just overly repetitive
and then on top of that
the there was
the progression was way too slow
you had to do a million things
you didn't really get rewarded for anything that you did
and like I said the biggest thing
overly freaking repetitive and there's no story
there's just no story at all it's
there's nothing
now
there's this huge grand story
like epic cut scenes
you can actually there's like little things that they've been
changing throughout the year but
the UI is better
the way the game functions is better in terms of managing multiple characters and inventory.
And then on top of that, it's just you put in the time, you get rewarded.
Like, I've been putting, I don't know, 80 hours, I don't even want to say that.
But, like, I put in an insane amount of hours into this game.
How long has been out?
Since the Taken King has been released.
80 hours in about a week?
Okay.
Something like that.
Probably more.
I think it's been less than a week, right?
Since Taten King came out?
Tuesday.
It came on Tuesday last week.
I think, yeah, then the rate came out last Friday.
Okay, sorry.
So the raid came out after the game came out.
Yeah, so, yeah, that was a thing.
So, like, the Taken King is released to 1015.
The Raids three days later, I didn't sleep for those three years.
I had to do the raid race.
We're getting to that a second.
But, like, no, I mean, you get the game, right?
You can get, like, the legendary edition, which gets you the previous two expansions.
All right.
And then the game as well, plus, like, the Taken King expansions.
And you get to instantly boost your character up to level 25.
The cap right now is 40.
So a lot of people are just like, oh, my God, I feel like I'm so far behind.
Actually, no, you get boosts your.
up really quickly.
There's lots of variety in terms of gameplay now.
There's different mechanics that they've introduced into the game,
so things don't seem as repetitive anymore.
And then if you're coming into the game later,
that just means you have so much more to do.
Not to mention, like, with the expansion itself,
if you're like an existing Destiny character player,
there's just so many fucking things to do.
Like, you can go on for a while.
So have you been playing Destiny vanilla consistently?
I've been playing Destiny vanilla consistently.
It's like, yeah, since like alpha, beta, stuff like that.
So I know you've been playing a long time, but have you consistently been playing it, like, every day?
What, Destiny?
Yeah.
It took like a two-month break and played like H1Z one.
That was fun.
But no, yeah, for the most part, I've been playing way too much Destiny.
And it's just, I don't know, it's just overall, like, it's the game that it should have been.
Before, the only thing that kept me around was at its core, Destiny Vanilla had really good gameplay.
But everything else was terrible.
But now it's just they have things like Skipable.
I know that sounds like crazy, but that's like a destiny player and having to go through and play
like the daily or something like that, which you have to play like the same story, the same
mission and watch a cutscene over again.
Like there's little tweaks like that that they're made throughout the year that's made
the game much better.
And then the expansion comes out.
There's an actual story.
There's a lot of things to do.
There's variety.
You get rewarded for all the hard work you do.
It's just, it's really good.
I think they're finally nailing it.
I mean, this sounds like every time I talk to someone that plays destiny a lot, it really
sounds like it's a chore and it's something
they're forcing themselves to do and they don't like
it and now they're like all right now it's where everyone's
liberated now everyone's like yeah it's so much
fun talking to you talking to Sean Finning
and talking to all these people that it's
funny because you're different like you
you play these games specifically first person games
you get addicted to them and you don't stop
like you play more than like anyone I know
then there's guys like Sean that like they play games
but like they're not addicted to this shit
you know like he's addicted to counterstrike
besides that like he doesn't pick these games up
and stick with them and when he started
playing destiny or like Fran, when he started playing destiny,
it's like, all right, let's see how long this lasts.
And it's like, oh shit, they're still playing.
Like, no, that's the thing we've seen over time and time again with it.
Like Brennan and like Craig and all these people like that.
Like, like, like games, but don't fall down the rabbit hole like Colin and I do
on certain things.
And these people have all gotten sucked into destiny.
Well, I mean, you have an FPS like game, right?
And then on top of that, you add like an MMO type architecture to it.
And then it's like, I'm an FPS player.
You add a loot system to that?
I'm just like, Jesus, Christ.
I don't even know what to do with myself.
But the thing about, like, destiny over, destiny year one was just,
it was way too hard to be rewarded for all the work you did.
And so that's why a lot of people dropped off.
Because it was like randomized drops.
Like, you explained to somebody who hasn't been paying attention.
I remember it was randomized drops, right?
So you could play, you were playing so much, doing so many things, doing raids over and over.
And you weren't getting a legendary or exotic or whatever.
But then Pandemusk would jump in and do it.
And people were always chasing that stupid hammer, gallo horn or whatever, right?
Like, they were looking for that thing forever.
No, well, yeah.
I mean, like, way early into Destiny, you'd play hours and
hours just to get a legendary drop and then like you like an ingram then you need to
crypt it and be for another another class and you'd be like well why did I just after 500
ingrams I finally get one it's not even for the class that I have right and so like that's how
like difficult the system was and then just over time they've made it easier and easier but now
with like the taking king they've changed the level system and they just made it to a point where
it's like you get progression like you go in like you say like if your gear is a certain level
right and you're doing stuff and you get like an ingram for arms or something like that
more than likely that gear will be higher than what you have and so it's just it's a reward system
like you put in more time you get more effort and like you just progress so then my question
is coming in like i'm already past 25 i think i think i left off at 26 or 27 somewhere in there
whatever if i jump in first off am i going to be just outclassed and have no idea what's going on
by the other players like well like is the community going to be accepting of me coming back in
oh yeah definitely okay the thing is the thing
is too.
Like, Jackie and I, Jackie and be my girlfriend, I just got her into Destiny like three
weeks ago.
And we both started a new character.
Well, she started a new character.
Then we both did the whole like start at level 25 thing that they're doing.
So instantly level up a character at 25.
And we from there leveled up a character.
And it only took it took like eight hours.
Okay.
Yeah.
Which is something like in Destiny was not a thing before.
Not a possibility.
Right?
Like people, the best part of Destiny like year one or like when it first,
came out was the raid, Volta Glass specifically.
But no one can get to level
26 and it took forever. It was so much
of a grind. Then from there it was just
how good your luck is in terms of
the gear and stuff you get. So you couldn't
access the raid until you were level 26.
But it was a huge bitch to get the level 26.
You had to get the light. Yeah, you'd level
to what the raid is. Explain
what the raid is. The raid like the fun part of the game.
The raid is the best. It was.
It's still the best part of destiny.
You take six people, right,
friends, until, you know,
go through the raid, then it tears you apart, your friendship apart. But you have six people and you go
there and you play as a group and each part is a puzzle and you find out like how to get past
that puzzle, how to progress. And there's different mechanics throughout the whole entire raid
and braids, especially the one that just came out. It took me 13 hours to beat. And so, but you get
better and better because they get better. Was that one sitting? Yeah, one sitting. It was a race.
So every time Destiny releases a new raid, it's a big thing where it's a race to finish first.
Were you first?
No.
Have you ever been first?
We've been top 10.
Okay.
Yeah, yeah.
Consistently top 10, which is nice.
Yeah.
Yeah.
But no, it's just, yeah, the raid is sick people go in.
You fight them.
You learn the mechanics.
You go through the puzzles.
There's like jumping puzzles and different things like that.
Then there's bosses.
You figure out how to beat those bosses.
you work as a team to beat those bosses,
and then you progress, you get, you know,
there's loot drops throughout the whole thing.
There's different little, like, puzzles and secrets and stuff like that.
It's really fun.
Then after you play the raid the first time,
and after you do that crazy, the race,
and then you spend 13 hours playing and stuff,
do you just keep repeating that raid over and over?
So, I mean...
Yeah, so, yeah, you can do it once a week per character
and retits every Tuesday, but the thing is, like,
yeah, you do it over and over,
but it's fun because you get better gear,
you go back, you know what I mean?
You have better gear,
you can take down enemies faster.
What's that 13 hours turn into?
We did 13 hours for the first run.
Second run was four.
Okay.
And teams are beating it now in like 50 minutes.
So those are like people who are actually like really speed running through the whole thing.
But you go through every time because like you want that that raid gear, right?
You want that raid piece of loot or whatever and to keep it going.
It's Lulu treadmill.
Yeah.
What you're describing now is that tradition.
MMO setup.
Yeah.
I mean,
I remember
fucking DC Universe
Online reset day
where we all
be there.
Oh,
you go,
back in.
You know what
using reset
tokens.
Yeah.
We're finding
microtransactions to
that.
Yeah.
But they change
the level system.
So the thing, too,
is it's like you have,
you have a specific
piece of gear
and it has a
certain amount of light
to it.
And then the more light
you have for that gear
is that levels you up.
But the interesting thing
is like I can go
into the raid
and I can get a specific,
let's say,
get an arm piece,
right?
And it's 303 light.
well the ray gear it varies right that arm gear can be literally from 300 light to 310 light so I can go in and maybe get like a better arm piece right with higher light or I can get the arm pieces have different perks on them so maybe I have one that has a better perk that I like you know what I mean so there is there is a certain like variety in terms of gear as opposed to before like they had the gear the same perks and it doesn't matter what level they are just level up the gear and you get that level from that gear but now it's like the specific
piece of gear has a certain frame of terms of like how much you can level up right and so there's just
more variety more it's more of a rewarding system and then on top of that like they've made they've made
certain things in the game less repetitive in a sense and then going back to leveling up your
character yeah it took us eight hours to get to level 40 then from there we we were playing the
different um we played a court of orcs was like this big public event thing
we did strikes and we were just getting rewarded all the time and we just kept leveling
so that's the thing is that eventually tapered off for me right is that I'm playing
Taylor Swift's there I want this new thing but I know how hard it is to get it from you know
the dude what's this I why can't I ever I can't never say his name but I'm sorry
yeah no not Cryptoart the guy walks around selling stuff sir sir thank you very much
I was going up to him like I need this and then I'd go out and try to get what I need and I'm
trying to do bounties and it was totally just pushing that boulder up the hill just to
all right finally I got the last thing I needed for that
that bounty and then you trade it and you get like nothing for it.
Yeah.
It's like, well, God, I don't have enough time to dedicate to this game to come back night
after night after night after night to make it where I'm getting what I want out of it.
Yeah, no, definitely.
I mean, it's a type of thing where the currency for that, it made it easy.
Like, you gain, the currency that which you buy the material of items from him is called
Strange Coins.
It made that easier to get just by playing the game.
Okay.
Interesting.
My question then, because you're making me want to go back and play.
You're the only one who sat down and explained this and made me actually want to go back
and try it against. Congratulations.
How overwhelming will it all be when I jump back in?
Do I still start on, what's the thing we always started on?
Not the Citadel. You know what I'm talking about?
The tower?
The tower, right, yeah.
Do I start there and then is it just, hey, there's a fucking 30,000 things to do?
This is the good stuff. This is the Taken King good stuff, and this is the old stuff that
kind of suck.
Well, I mean, it's really easy to separate all the expansions, right?
They'll have a headline that says, like, where exactly what their mission's from.
I mean, you can go in and then just start with the Taken King.
King stuff to be honest.
Like that stuff, like doing those missions will boost you up to 40.
You'll actually have a story to go through.
A story you understand and care about.
I understood before.
Like, there was one planet left and these guys were mad or something.
It was bad.
There was some worm?
Was there a worm?
There's something happening somewhere in space.
No, I mean, you're 25.
You go in, right?
Do all the Ting King missions.
Then after that, you'll have just a bunch of exercise.
missions to do.
Okay.
And there would be some...
Can I play through
the second king's side
the story alone?
Yeah.
Oh, yeah.
And you'll get rewarded for stuff.
Okay.
You'll get rewarded for that progression, right?
You'll level up to 40.
Then after that, you, by that point, you'll have gear that
that you don't have to buy or grind for.
You'll have ingrams that you encrypt and they're like, oh,
get to level 40 to wear these ingrams.
Then you put those on and then you start doing side quest and stuff.
You get more ingrams and all of a sudden it's like, oh, this is more light than what
I already have.
Sounds good.
Now my light level.
are growing up too and it's just like well now I'm in the now we're in business so can you
bring your character from the other one into this one or do you have to restart as a new 25 no you
no it'll it'll buff you up to 25 if you weren't 25 but if but if you were above 25 you're above 25
yeah okay so you have like you have your your character specifically like it's more it's more for
the people who want to jump into jump in jump in yeah but how come like last week then when when
we were all talking about prepping for the raid or whatever like what what did that even mean like
prepping for the raid. So there's there's a couple ways in terms of like how good your character is
and to gauge how strong and powerful your character is. One, you get to level 40. Once you get to
level 40, you can start putting it on higher level gear. All that gear like your armor and your
weapons, stuff like that, there's a number called light level that is the average attack and
defense of all the things you have on you. So when we first started destiny, we were like 200
light, right? And then it was
rumored that the raid was
290 light. So I was like,
okay, we have three days to
we want to be worlds first, right? We want to
go in, beat the raid first before anyone else. So
for three days, we're like, let's get through all
the stories, the missions, they get the 290 light.
Then once you get the 290, well,
290 is the lowest, 310s
max, etc,
etc. So I got to 297
before the raid. So I was like seven levels
above what, you know, it should be.
So it met, it was just,
was the grind to 290, then it was from there.
If I can get extra light level, cool so I can, you know,
do more damage. But it's like, what
weapons do I need to get? Like, there's new weapons
now, there's stronger weapons now. What weapons
do I buy? What weapons do? I might just ran in the beginning
from drops, and there was a shit ton of weapons from drops.
Yeah, it was a lot of prepping. Six people had to do that,
too. So we spent,
I don't know, I stuff like, maybe like four hours a night.
Yeah. Yeah. Good Lord.
Video games. But it was fun.
Good Lord video games.
Colin. I was just going to say, I just love
the arc of, I don't care
about Destiny at all, but like I played
it for 10 hours or so and I was just like, whatever,
it's not a game for me. But watching
the arc of the game from when
we leaked it when we were still at IGN
all the way to now
is really funny because I don't,
I can't think of another game except for maybe
wow that has
a similar arc in that
people, it came out
where it was announced people were interested in it.
I felt like the beta specifically
came out because no one was talking about
it anymore.
Activision put a shit ton of money into this game.
People have to understand,
AAA game might cost
20, 30, 40 million dollars,
$50 million, you can get up to $80 million,
$100 million.
If you're talking about something like maybe Batman
or Unshartered or something like that,
if you're talking about something like Grand Theft Auto,
maybe a couple or a few hundred million dollars,
ultimately into everything.
They spent $500 million on this game.
And that includes the heavy marketing costs
is not only the development and Bungi's money
and cut and all that.
But it's just like they invests all this money
in Activision, to me,
a little stupid actually.
Like when all this stuff was coming together,
I'm like, you guys put a lot of money into this,
and it seems like no one cares about this game.
And I was the stupid one,
because it was like, people, the game came out.
You don't see games with arcs like this at all.
You just don't see it.
Titanfall comes out.
Everyone's really, really excited, comes out.
You know, Evol comes out, really, really excited,
you know, and with this, everyone's like,
it comes out, everyone's like, ah.
Like, they're playing it.
Like, we were living before I'm playing.
I don't really like it.
I don't know why I'm playing it.
We've all been there.
There's different games like that.
And then it's like, everyone,
and there's plateaus,
and then it spikes,
and then it plateaus, and then it plateaus,
and it's happening for a year, you know?
And then the Taken King comes out,
and it gives Bungy enough time
to maybe Bungy needed more time,
maybe Bungy shouldn't release the game
or it's not really up to them,
it's up to Activision,
but maybe they need more time
to get the game where it needed to be.
And this seems to be where the game needs to be.
And now Activision and Bungy
look shrewd as fuck.
And I'm sitting here wondering
if other studios can replicate this,
because there's a huge problem
with these kinds of games
and why I'm confused,
why people are investing in these kinds of games and by people, I mean publishers, a game
like Evolve was clearly not going to do well. Like, I, like, I, because it's a platform, right?
Like these games are investments. It's like Rainbow Six or the division are going to be similar
games. These games are investments. They're not games you play, play for 10 or 20 hours.
The games you play for hundreds of hours. And they have to be really, really good.
And there's a special sauce inside of Destiny that I still don't understand and never will
that has attracted tens of millions of people to play it and keep playing it and spike it and spike it and
You see, and the only correlate
you can think of is with, wow.
It's cocaine.
Like, when World of Warcraft was announced,
it wasn't Warcraft.
And people were like, you know,
what the hell is this?
And it came out and people got addicted to it,
and then the subscriber numbers went up and went up.
And then now they're falling,
but then they reach a new expansion.
It comes back.
It's weird.
It's weird.
I'm just, as kind of like,
just an admirer of the industry
and someone that just studies the industry,
it says,
I just can't think of any game like this
because they spent so much fucking money on it
and it looked like such a blunder,
but it seems like they knew that, yeah,
like a AAA game, like on Charter might cost $100 million
to make and market,
but this game costs five times more than that.
And they're making their money back.
It speaks to their vision, right?
It's the talent of Bungy to make a shooter
everybody's going to want to play in a game everybody's going to want to play,
but like mainly for that first year, right,
the shooter mechanics are what stands out to everybody talks about.
And then, yeah, Activision's marketing planned for it, right?
And the way of when they did leak,
it's got this five-year plan,
and there's this much money, everybody's like,
that is stupid, you know what I mean?
And then, yeah, it came out.
and so many people would have cut, run, changed their course, you know what I mean, panicked,
and they didn't panic.
They just kept trudging along.
And what's cool about that for them, and they totally succeed in this, is they've been in
headlines the last year.
You know, what other game has been in headlines post-release for a year?
None.
That's just not how things work.
Yeah.
You know, and like all the major websites, GameSpot, IGN, all that stuff.
A week does not go by that there's not some news or something that people are talking about.
Because that fan base is there, right?
And even when they take two months off, they're still ravenous for news.
and what's going to happen, what the next thing is going to be.
Yeah, it's a break.
Exactly.
Like, it's not so much, like, I'm done.
Right.
That's what I, and that's, and even me, like, such a casual destiny player has always said,
like, I'd love to get back into it someday.
You know, maybe that day's now.
This sounds awesome.
You know what I mean?
Like, that's the thing.
I'm still listening.
I'm still wanting to get back into it.
Yeah, definitely.
I mean, a lot of people are just like, why do you still play this game?
I was like, at its core, it's a good, you know, that's a good gameplay.
Like, it plays well as a shooter.
And then it's just like I'd spend hundreds of hours on Call Duty, Halo, or whatever.
You know what I mean?
It's like I'd just spend hundreds of hours playing Destiny PVP.
Occasionally I break off and do other stuff.
And there's loot to my FPS shooters.
So that's what kind of kept me around.
And yeah, and now it's just actually good.
It's actually a good game.
They're making the right move.
It's funny.
Activision's smart enough that they're experimenting with two different brands and two different ways.
Call of Duty will continue to come out yearly.
But I actually think we're not too far away from Call of Duty being a platform like Destiny, too.
And I think that this was a step forward for them and be like, well, Destiny's never had an expectation of a yearly release or by yearly release.
So we're going to, since it's a new IP, we can experiment and then we can learn from this about what we can do with other brands.
Because I think that what Activision is going to learn from this game in terms of all the studios that are working on call of duties, they don't need to do all this stuff with Call of Duty.
They need to they need to make a Call of Duty platform that's as good and plays as well as Destiny, which I think they do.
I think I love playing Call of Duty every year.
I don't, I never, as people know, I never played online.
I play the campaign because I just think that it's just a rock solid shooter.
And I felt the same way about Destiny when I played it,
even though it comes from a different developer,
that the game played well, I was just like,
I don't really want to play this.
This is not fun.
You hate other people.
Right, and it's a game I played it by myself,
but it's like, it's a game's not meant to be played by yourself.
Like, when I play the division by myself,
which I will, that's going to be an eerie game, you know?
And I think it'll work well by yourself,
and I was glad when they confirm that you could just do all by yourself,
which is great.
So jump in and just, you know what I mean?
Hijack and stuff, Greg, we could have put into your house.
I mean, don't worry, we will.
Colin's going to play three hours of that game.
We'll get in there and shoot him in the head of evening.
Yeah, we'll see how it goes.
I don't think you're going to be able to isolate yourself from other players in the game.
I just think you can play it by yourself.
So it's going to be similar to some other shooters out there.
But I just think that there's a lot to learn about, you know,
when the Marty O'Donnell lawsuit went through,
a lot of documentation came out about how they were originally intending
on making a destiny too quickly.
And I'm not sure exactly like how quickly they were going to do it.
There was all this paperwork.
I didn't read the whole story.
I think it was on Katakaku or something like that,
where there was just,
a lot of interesting information about that.
And it seems like they're maybe pulling back and saying, like, well, destiny can just exist forever.
And this was back during the embryonic state of the game.
They clearly had this plan before the game came out to kind of support it for a while.
But I think that you are going to see this style segue to other games because I think what Microsoft's
learned and EA learned with Titanfall and what, you know, they learned with Evolve and all
these other games is that you have to have something really special to grab people for a long
period of time or these games are not worth playing.
And I think part of that of why the Taken King is probably successful is because
it has a lot of single player and story component
to it where you can play it by yourself,
whereas these other games,
you really, like Titan Falls' biggest blunder
was not having a single player component.
It's also, I think,
gonna be Battlefront's biggest blunder.
Even though Battlefront's gonna do well,
I'm super interested to see a Battlefront's a game
that's played for more than two years.
How well is doing in three months?
Yeah, exactly.
Yeah, like that's an interesting thing too.
Like, you had to have a hook
that I think Destiny and Bungie understood
because Bungie's,
uh,
Bungie's heartage is both single and multiplayer.
So it's just been fun as someone
who just enjoys the industry to watch it
because I've never seen anything like this before.
with such a heavy investment that seemed like blunderous,
but Activision shrew as fuck, man.
I'm telling you, they know what they know what they're doing.
And I think there's going to be a lot of bleed over with Call of Duty
because of the style of Destiny.
I would love to see a Call of Duty platform that just exists
and pay $10 of every few months for maps
or something like that as opposed to buying this new $60 game.
Yeah.
So Greg,
Hi.
You have been playing a lot of that Lego Dimensions.
I wish.
I got to stream one day of it here
and I have been Jones in like a heroin addict for more.
Sorry. I hear heroin's addictive, Kevin. Not that I would know. Kevin.
Heroin. Kevin. Okay, so you really want to play more of this game. And I think this is one of those games that a lot of people aren't necessarily looking forward to. They got to see trailers for. They see stuff and they're like, oh, that's cool. I'm never going to play that. Well, I don't even think people are looking at the trailer saying they're cool. Because, like, my story with Lego Dimensions goes that it got announced right with like the teaser art and everything. Colin and Greg Live was on. And we were like, oh, this Lego Dimension.
things. It's toys of life like we expected. And Colin was like, Greg, you're going to get it.
And I was like, no, man, not unless they put Superman or Ghostbusters into it. And the chat was like,
they tease Ghostbusters at the end of it and Superman's in the trailer. And I was like,
motherfucker. All right. So I'm buying this game now. You know what I mean? But like I was, I was buying it like
TT games. I trust them. I don't know what I'm getting, though. I don't understand what the
game play. Is it going to be like Skylanders? Is it going to be like Disney Infinity or I'm running around
doing action RPG things or whatever? And then at ComicCon this year was the first time to
actually play it. Went there to the Doctor Who event when they revealed all those.
those characters, sat down and played it, and it all clicked, and I was like, oh, it's just
a Lego game with toys.
Okay.
Go get them, Portillo.
Go get them.
Oh, you lazy asshole.
It's just a Lego game with the toys you put on the thing, you know what I mean?
So it's already the Lego gameplay that I know that I love, right?
Of collecting brick building, picking up stuff, you know, seeing how they all interact
together.
Stop.
You're being bad.
It's UPS.
We like them.
They bring us toys.
And then, yeah, they came through this past week for Twitch.
They came here at Twitch.
TV slash kind of funny games.
I brought it in, sat down,
let me play it, switch out the figures,
play it from the beginning.
And yeah, like, I'm 1,000% sold on it now
and want it more.
But what I was saying is, like,
my progression of slowly getting excited for it,
you saw it in the chat that day.
Where I started it, I put it down,
you know, we have the poro,
we have the second camera
on all the toys and stuff.
And people, just go with that.
People aren't into it at all in the beginning.
And then when they started doing it,
that's when they all started freaking out in the comments.
Like, oh, my wallet.
Oh, my God, I can't.
Oh, yeah, you know what I mean?
I'm going to buy all these things.
Why are you doing this to me?
It's like once you see that game in action,
I think you understand what it is and why it's so amazing.
So what is it?
I haven't even seen the figures.
Right.
What are they?
Take a little Lego guy and you put them on a little stand.
And that's all it is.
And then you take that and you put that into the game
and they drop into the game
and you have them and their own powers.
Is it just the figures or is it also like cars and shit?
It's also cars and stuff.
So like the brilliance of this game is this weird hybrid
of it's going to be the game,
the Lego games you know,
and then the Lego toys you know.
And what I thought was really smart about it
and took me back for a second
and I thought, well, that's actually really cool
is the fact that like when you get the starter pack, right?
You get the pack.
It's got the game in it, obviously.
It's got the three guys in there, Gandalf,
from Lord of the Rings, you might know,
Batman and then Wild Style.
And then it's got, you know,
you've seen the portal, you know, the whole thing.
You get it, you open the box, game, three guys,
and then all the bricks to make the portal,
but no instructions.
So then you put the game in, you go,
in the story, they go,
okay blah blah.
And the story pulls them all together.
They realize what's happening.
And somebody's like,
well,
I think we can build this portal.
Let's do it.
And then the instruction manual
pops up on the screen.
So you have to stop,
you put down the controller
and start building the Legos there on your thing
and then you page through it on the screen to do that.
This sounds fucking awesome.
It sounds gimmicky and stupid,
but awesome.
And I know it sounds gimmicky and stupid.
I totally understand.
I need you to believe me
that it's not super gimmicky.
You know what I mean?
It actually is them trying to mold their two worlds.
But I want to do that.
I mean,
I love Legos.
Yeah.
This is like the one thing where it's like, oh, do this thing in real life.
It's like, oh, man, I need to build Legos?
Yeah, yeah, yeah.
Oh, no.
Yeah, exactly.
Exactly.
And then, so then you do all that, right?
And then it's like, you, I think the Batmobile comes with it, I'm pretty sure, but
don't quote me on that, because they have vehicles and all sorts of stuff.
But for the instance, you buy the Back to the Future level pack, right?
And it's Marty who has his little guitar, and then it's the Delorean.
I think you had a flux capacitor or two.
But same deal.
You open it up and you have Marty there.
You probably have his head on, his hair on his stuff, but it's obvious.
But then you have the DeLorean parts there.
And so you put Marty on the thing, and it's like, okay, you're bringing Marty into the world.
You also need to build this car.
And so then it pops up and you do that.
And you build it and you put it there.
And then it registers to whatever.
You have like the loose vehicle tag.
You put it on there.
You put it there.
It registers it all to the thing or whatever.
But then throughout the game, like every vehicle has three different versions, right?
And so then it's like you can rebuild them if you want to, you don't have to rebuild them if you don't have to rebuild them.
And you don't have to rebuild them.
And that's the same thing with this.
If you're in a hurry for time or whatever and you want to build it later, you can skip out.
you don't have to build the DeLorean right now
if you don't want to build the DeLorean.
For me, coming into it and actually sitting down and playing it,
I had a bunch of like, here's where I think this could get fucked up
and not be a great game, you know what I mean?
And in the thing they went through and knocked every one of them out.
And I was telling them, you know, these are my concerns on the stream.
And Jonathan from TT Games, his response was,
I kept getting amazed by this, that.
It was like, you know, we're switching people in and out.
And it wasn't until we switched in Marty and then switched out Batman
and put in Homer from the Simpsons
that I finally noticed as a Lego fan, right,
that their HUD was different every time.
So, like, Wild Style's hearts were, like,
normal Lego hearts.
Homer's hearts were donuts.
Yeah, you know, Marty's hearts, I think, were...
They might have just been regular hearts,
but it had the back-to-the-future orange-yellow text font
for everything.
Everybody had that font, like, Simpsons font was Simpsons font.
And I was like, I can't believe this.
And Jonathan from TT Games turns me, he's like,
I know, it's almost as if we care.
You know what I mean?
And it was like, well, damn,
Yeah, but like I've seen so many, not phoned in things, because that sounds bad,
but like when we've talked before about like what's the future of these toys to life games,
how many can there be?
And when Lego Dimensions got announced, right, Colin always makes the point that parents only have so much money.
So if you're a Skylanders kid, you're a Skylanders kid, and if you're Disney Infinity Kid,
and what does that mean for Lego Dimensions?
And for me, and this is based on probably two hours total of playing this game at events
and then having them in the house or whatever, to me, Lego Dimensions is the admonitions
is the adult game of it.
You know what I mean?
Not that the content's adult at all.
It's a Lego game.
So I can play with you and we can have fun
or your little cousin can come over and play with you
and you know you have fun or whatever.
But I mean, I think that's something going for it
that the other games don't have.
Exactly.
Like Disney Infinity and Skylanders.
And this is why I think I was so impressed with it
is the fact that I came in expecting them to say the wrong thing.
Like the other thing I threw at them was like,
so how do level packs work?
Because you know, you buy the figures
and they come with their own world and stuff.
Like they come with basically DLC.
in there that you go and play their world and do their adventure.
And I'm like, is it going to, like, I love your games, don't even wrong.
And I do love your DLC, but your DLC for Lego Batman, right?
Like, Lego Batman 3's DLC is one map.
You walk in, you do everything, and it's over.
It's like, you know, five, ten minutes probably.
And you come back to all the trophies and you spend maybe 20 minutes with it, right?
And I'm like, am I buying a $30 toy and then a $5 level?
And he's like, no, let me show you.
And he put down the back of the future, we went into the back of the future world, right?
And it starts off and you're in, you know, docs, a apartment lab or whatever,
you have to build the speaker and you're doing all this different stuff.
And you go to the Twin Pines Mall and you do all these things.
And then you go to, you know, Hill Valley Town Square with the courthouse there and everything else, right?
So the clock tower.
And, you know, it's in 1985.
And then over here, if you get in the Delorean drive it over here, you can travel through time.
And you can go to 2015.
And it's the future back to the future Town Square.
And if you've earned enough Lego studs, you can go and spend them over here to activate the Jaws, like 3D thing to have a
going and it's like oh and like hoverboards are there and it's like yeah and then you go back and you drop and
you go back to 1885 you know what I mean and it's oh I'm doing that for the trophies I will but it was
like he's like no we're not we're not you know giving you crappy DLC we're giving you guys what
you want out of these we're not like phoning it in or anything so you know we talk about games
being platforms all the time or you even just talking about that a second ago in the last topic but
do you see this as kind of the future of lego games or do you think Lego games are going to
exist next to these.
I think if this hits, it'll be the death of the regular Lego game overtime.
I mean, you figure right now already, Lego Marvel Avengers is still on the slate for
January now.
So it's not like it's over.
Don't get me wrong.
And so I think if it hits, they'll slowly start peeling back teams and being like, sure,
we could do this or you guys could make a Harry Potter world for this game.
You know what I mean?
And we'd sell a bajillion units.
Like, okay, yeah, sure, why not?
If it doesn't, they keep marching that direction.
But the bigger question there is, do Lego games continue in the way we know them alongside Lego Dimensions for the people that can't come to Lego dimensions?
You imagine, and now, granted, I'm the guy who said, you'll never see Marvel in a Lego game because, you know, Warner Brothers owns DC, and why would they have Marvel Lego games?
And then they started making them.
But right now, Disney owns Marvel.
Why would Disney license out Marvel characters to the Lego game that is competing with Disney Infinity?
Yeah.
You know what I mean?
Like, that's the weird.
Lego Star Wars was such a big deal.
I mean, Lego kind of just makes their own rules.
Sure.
I remember back to hashtag break the rules.
Brick the rules?
No, their slogan's break the rules.
They should have said brick the rules.
That would have been good.
Like how much bricks come up in the last couple days.
Anyways.
Thanks for a brief.
It's crazy how Lego is the licensing thing.
They just do whatever the hell they want.
Yeah.
Like how the fuck do they get back to the future and Superman and Simpsons and all these things in one game?
And it's like how soon until we see or how far until we see Ninja Turtles.
Right.
No, and that's the thing.
And that's what I was talking.
them about and like in the fact that like somebody in the chat
said the same thing he's like well they're going to have a hard time getting
non-WV properties in there
and the guy like Jonathan stopped the stream like
what are you talking about like sure
Superman and Wonder Woman are WB properties but
Simpsons are Fox back the future's
universal this is that you know what I mean he's like
there's all these different things and I was like yeah so
why and he's like well everybody wants to be a Lego
like everybody gets like Lego's already a phenomenon
you know what I mean like that's the thing you don't have to worry about
it being a competitor because it's been around forever
so yeah when do they get back to the
or Teenage Mutage Muti Ninja Turtles in there when do they get
walking dead in there. When did they, you know what I mean? When do they start doing the really goofy stuff?
I don't know, but I'm super fascinated to watch this.
They're saying all the right things in the same way, too,
of the platform right there.
Like, this is our platform.
This is our platform for the next three years or whatever.
Don't worry about it.
Like, we're not going to release Lego dimensions 2.0
and make you buy a new platform.
Like, you have it, that's it.
Now, just get figures for it.
Yeah.
That's cool.
You know what I mean?
Like, the level packs are a cool idea.
And what else is cool is the fact that they're doing stuff
that aren't already LEGOs, like, portal.
Yeah, right.
What the hell?
And that's the big thing, right, of like, when you start opening up the Lego universe
to games like that,
that's when it gets really exciting of like how are you going to pull in.
I think adult gamers have never had a problem picking up the Lego games.
When I'm like, oh, I spent 40 hours just platinum being Lego Batman.
Everybody's like, oh, that's funny.
That's cool.
But nobody's like, what you play Lego games?
Those are for babies.
Like, people get what the games are because there is so much fan service layered on top of like just fun gameplay that you can pick up
or you can get crazy with and try to find all the red bricks and collect every gold brick
and do all these different things.
And so, yeah, if they can totally open it up where it's like, yeah, we have portal.
So now why don't we get Red Dead?
Why don't we go get uncharted?
You know what I mean?
Like bring all these things in that Master Chief,
bringing all these games people love already.
I think they're going to get Master Chief.
You know?
Mega blocks.
I can't wait for Mega blocks to make a game.
Mega blocks, Master Chief Adventures?
No, so that was the thing.
It's like, yeah, I got to play for that thing that day.
And that was like the day that I kind of was like,
all right, Metal Gear feels like work.
So I'm going to take a break on this platinum thing.
I start playing other things,
just getting ready for Lego dimensions.
Because once that gets here, I'm going to build it on this table and stream it at the...
Just playing that damn thing.
Going back to that, you were talking about, like, building the cars and stuff.
Are they, like, toned-down versions of the, like scaled-down versions of the cars?
Or is it, like, an actual Lego set?
I mean, it's like this.
Oh, okay.
It's tiny.
So it's the basic version.
Yeah, yeah, yeah, yeah.
Okay, that's cool.
Yeah, there's a lot of pieces to them.
Oh, not a lot.
But there's pieces to them that I don't think I would be able to assemble on just, like, here's a pile of Lego blocks to make the Delorri, and I couldn't do that probably.
But it's not over-barry at the same time.
No, because I think they are very well aware that you are playing a video game.
You'd like to go back to the video game.
You don't have to sit there.
So, I mean, do you think this is a game that could work without the toy aspect of it?
Like, do you think that you'll, you could just buy the DLC packs or whatever?
Or do you need, is the toys essentially the DLC?
Toys are essentially the DLC.
Okay, yeah.
That's the whole, that's the whole schick to the thing, just like every other Toys-Life game.
You know what I mean?
Like, and that's, could it work if there were no toys involved?
Of course, because they already do those in their Lego games and they're awesome.
But the hook is now that having the cool toys.
And it is this, like, cool, weird voting thing, right?
Of, like, I was on a Toys Life podcast the other day
where I was explaining, like, there had to be rules
for me getting into this.
I can't just, I'm not going to buy everything
because they have, like, Ninjago and whatever.
And I'm like, I don't know what that is,
and I don't want that, and I'm not going to buy it.
They're so cool.
Have you seen that?
The guys on the podcast said you'd be into Ninjago.
That's so, I mean, there's so,
have you guys seen this shit?
No.
They're fucking awesome.
I mean, remember the Lego, like, ninjas you liked when you were younger?
These are them, but mixed with Power Rangers.
and they're fucking...
Am I mixing it up
with the other things?
The chimera?
What's the other one?
The chimera?
There's one...
There's no resistance place at.
This is the like...
They're like eagle people.
Yeah.
Okay, but there's one like
Lego Chimera or something.
I don't know.
There's two different things
that we always see
when we go to Target with the Legos
because we're grown-outes.
But they're like Power Rangers
and they have these like crazy ass
like eagle outfit.
That's cool.
But like my thing is like I wanted to be picky
and choosy about it
and it's, I'm failing on every level.
Because I was like Portal, of course.
Yeah.
DC Comics layout.
I want Superman.
and Wonder Woman. Then I found out Superman was
Wave 3 or whatever. I was like,
well, Cyborgs wave 1, so I'll take Cyborgs.
They got you. They got you. Good.
Back to the future, Marty comes with a hoverboard.
Doc comes with the train. And I'm like, well, I'm going to
get Marty in the hoverboard. And then I saw Doc in the game,
like, now I'm buying Doc too. You know what I mean?
And then I had no intention
of buying Homer. I saw Homer. I'm like, I want to play
in the Simpsons. I want to go to Springfield
and do all this different stuff. And then eventually what's
going to happen is they're going to pin me down, where I'm sure
that every one of these play sets will have DLC
trophies attached to them. And then I'm going to look at my
completion percentage and be like, well, now I need Njago.
I might as well get that third bronze.
God help us to, like, Nintendo does something like this with Pokemon.
That's the thing, man.
I mean, Ami-Bel, like, once that shit starts making actual gameplay sense,
and that's why I think this is good, is that it's working backwards.
Let's make a good game, and let's have these things just be ways to access the game
that's already good.
And on top of that, let's make it fun in real life.
It's fucking Legos.
That's great.
Amoebles are just fucking Amiobos.
And like, back to, in like, what we're talking about, like, them doing it right is the fact that it's like, all right, so, you know, I don't know if you've seen any of the clips. I don't mean to tread, you know, well-roened territory.
You know how there's like two Batmans, right?
Lego the Batman, the Lego Movie had Will Ernest is Batman, but it was like 89 Batman.
And I remember me like, Troy Baker's Lego Batman.
And so now they have the Lego Batman video game version, Troy Baker, Lego Batman.
And then they have Will Arnett 89 Batman.
They're all doing their voices.
Elizabeth Banks is there doing her voice for Wild Style.
Chris Pratt is there doing his voice as the dude from Lego movie,
who I don't remember the name of,
and the dude from Lego Jurassic World.
They got Michael J. Fox and Christopher Lloyd to come back and be their characters.
It's like, hell yeah, I want to play this game,
and I want you to keep making every one of these figures, every one of these worlds.
That's fucking awesome.
I'm sold.
It's a lot of money.
Yeah.
It's a lot of money.
That's why there has to be rules.
Is the music there, too?
Oh, yeah.
Oh, no.
That was the thing, too.
I forgot about this.
Nobody cares.
When you're in in 1985 and you're going around,
power of love is playing as you just go around the House Square.
That is great.
So it's called the Chima is what we're talking about.
Topic three of the day is we played Halo 5.
That we did.
Yeah.
Me Alfredo and Kevin went down to Microsoft.
We did a little bit of this little game called Halo 5,
and it was very interesting.
We did three different modes.
We did campaign.
We did Arena, which is multiplayer.
and then Warzone.
And we have let's plays of them going up
all this week. I don't know when you're
listening to this. But by the time you listen to this,
everything will be up except for Warzone, which is the one thing
we're not allowed to talk about. Don't you talk about Warzone?
No war zone impressions yet.
But if you want, then, check them out of the let's play
that goes live on the Monday, which
would be September 20-something.
My question begins. Yes.
How good was Alfredo? Did he school everybody else?
Did he make everybody else? Did he make everything? No.
You didn't. No, so here's the thing, though.
It's just like, during this, I mean, there's still
tweaking the aiming
and stuff.
I don't even know you anymore.
I don't even know you, Alfredo.
Here's what's interesting.
And I really do think
that it was less them fixing the aim
and tweaking stuff, and it was more just
the situation in which we were playing.
I think the TVs just weren't
properly... Some lags there was lag.
There was lag. There was stuff because
all the people we knew, Alfredo, and just other people
that we knew from the industry that were playing.
Like, Sean Finnegan. I was like, hey, is this feel a little
weird to you? He's like, yeah, I...
If the TVs were not in game mode or something.
Maybe.
I mean, that's kind of what it looked like watching him.
Because I was, like, shocked at watching Alfredo,
and he wasn't just destroying.
Because I've seen him destroy.
Even not.
Even just playing campaign, I was like,
my aim is, what is happening right now?
Yeah, so it was interesting to see that be a little bit off,
but I think it was just a little off.
And then, despite the TV and excuses,
because all we are doing right now,
just making excuses,
is really what I think it was is you've been playing Destiny.
You've been playing all these other first-person shooters
the last year.
What's the last time you played?
But it's been forever.
Right?
Yeah, for sure.
Like Master Chief Collection last year,
and that was like a false start,
like, you know,
whatever.
That's the thing where,
like,
you go over to your friends house.
Like,
you have a monitor,
I play on,
you know what I mean,
and it's like you go to your friends house
and I have to think it's big TV
and all times,
it's like,
you kind of have to adjust to it.
That's the same thing.
You know what I mean?
I mean, that's the other thing
that I think is funny
is like I was playing
and I was like,
it's HAL.
This feels like HAL.
This feels like HALA.
This feels like,
Like, it's fine.
But that's because I'm way more casual.
You are like the elite of the elite when it comes to first-person shooters.
Like you play them all for hours and hours and hours.
So you know the difference is.
So it's funny that I think that stuff affects you more than it would affect most people.
Oh, yeah.
Yeah.
Sean and I were sitting there messing with our sensitivity for like hours.
Yeah, just trying to make sure that it was right.
But the cool thing was it was Halo.
And I think that just from watching a lot of it and from watching you play,
I thought that it was impressive to see Halo finally next jet.
Because this is the first next gen, or whatever, this gen, Halo game.
Yep.
I mean, what do you think from playing through the campaign?
I mean, the campaign, off the bat, I was like, wow, this is the scale of the stories
seems just like huge, right?
And then on top of that, you're used to playing Halo games where, especially, like, way back
in, like, H-1, where it's like, there was just Master Chief.
Now there's, like, a team of Spartan, there's two teams of Spartans, and then they're
opposing each other and just like, okay, this is kind of fresh, it's kind of new, right?
You don't really see Spartans fighting Spartans.
it's kind of weird.
And then on top of that,
they bring back
Match Chief's team
is like from, you know,
the book,
Halo Fall of Reach.
So it's like,
there's more to it.
There's like there's some depth there.
But no,
I mean,
it seems like the campaign,
it's just a much bigger scale.
Yeah.
I mean,
we used to play it back in the day.
We played a lot of Halo
one and two specifically.
And the campaign was always
kind of my favorite part.
And, you know,
and like I watched you and my other friends
replay that through normal
heroic, legendary, and then legendary again
and again and again and the co-op.
And like the Halo campaign and co-op and the difficulties,
it's kind of unlike any other first-person shooter
that I know of.
Like, that's an experience.
People love that.
And that is one of the key things that they're going into
these Halo games for.
It's not just the multiplayer.
Yeah.
No, I'm hardcore MP, but like when I get Halo,
I got to get the best story first.
Yeah.
Like, first things first.
But what's cool about it is I remember playing through Halo 2
and there's that level where there's the big,
like the scarab I think is called,
which is like the like giant spider looking
Yeah, which looks so small compared to
To what you're looking at like now
Like the creep the the the ships and the vehicles and like the large
I forgot what it was called by the I don't even know what the hell it was called
But it was like a giant giant mech thing and what was cool is I remember in Halo 2 playing
And be like oh my oh it oh was it
Oh my God like this is such a grand scale thing and like holy shit
And then I remember in Halo 3 you fight it like there's like a boss fight with that thing
And it's like, that's fucking cool.
And then in the little bit that we saw up campaign in one of Lox missions,
you're going through and then this giant cracking thing comes up.
And it's just that it reminded me.
The scale is much larger in a Halo 5.
Yeah, it reminded me of Halo 2 of like that moment 10 years ago being like, oh shit, this is crazy.
And then on Master Chief's levels, it reminded me of Halo 1 where there's those moments where you just,
you're going through the corridors and then all of a sudden you're in this much more open arena.
and the hunters come out.
And there's just fucking big things.
There's that tense moment of like,
damn, these guys look like they can fuck me up.
But then you know how to take them down.
You just go behind,
you shoot them in the little orange thing.
Yeah, but that's the thing too, though.
They changed the mechanics just a little bit.
Remember when I threw an aid?
He like, bounce it right back at me.
I mean, I was like, okay, well, like...
I mean, that was awesome because it...
They knew what they were doing.
They knew that the people that are playing this game
have played the other ones and have those memories.
So you walk in, you see the hunter,
you see the arena,
do this and then you go to do it and it's like
yeah exactly at it's core
you throw the plasma to distract him then you
shoot him in the back but like he throws the grenade
the guy literally just fucking knocks
the internet away it was like what the fuck
it's in one of the less plays you should check it out but I mean no
I mean it's halo at its core and then there's
mechanics on top you know there's a layer of new mechanics on top of that and it's
yeah it looks it looks beautiful like
I said it just had to get used to playing it
on a different monitor but like it I had fun
playing it it was beautiful
yeah
So the multiplayer then?
Mm-hmm.
What do you think about that?
MP?
Awesome.
I don't know.
Like, there's, with the HALA community, there's always this thing which, like, I want my, like, I want Halo 2 multiplayer.
Like, just give me that.
And, like, you have a match sheet of collection for that.
And it works now, finally.
But, um, not.
I mean, like, the new next gen, like, version of Halo is, it was very interesting.
It's very fast-paced.
Yeah, I think it's good.
The sprints or what was it called?
Yeah, there's Sprint.
Like, you can, you can.
you can dash left and right now too and you're mantling on top of everything.
I don't know.
It's the type of thing where I'm just like nowadays, you know,
both like call duty and the way all the other MPs are that are just so fast pace.
It's just,
it's,
I think it's harder for most people who play hardcore FPS games to play games
where you don't have a sprint,
right?
Or like you're not moving constantly and just as fast and like getting back into the action right away.
So yeah, no,
Halo 5 MP
very fast pace
and it's just
it's MP at its core
like I said
there's this halo
at score
the guns like
the BR shoots like
the BR
weapons seem very balanced
there's a new
mode that I mean
a lot of people
know about
called breakout
which is kind of like
just 4B4 elimination
you kind of have that
like CS like
counter strike
type of field to it
did you get to play that
yeah
was as good as it
yeah I play a bunch of times
it's very intense
if you have like
it's like you're the last
person left
and there's like
three people
I mean like other games
have done
you know what I mean
like elimination but like having that in the halo universe is is nice yeah um no i mean it plays well
i like it mp i'm going to put a lot of hours into it i mean okay so i think the biggest question is
now in in 2015 we have so many first person shooters there's there's destiny there's call
of duty there's battlefront coming out like there's so much things competing for people's time
and for first person shooter fans time do you think this is going to be one of those things like
titan fall or something that it kind of comes out and then people stop playing or do you think
that people will be playing this in a year because like we the last game we really saw that with
correct me if i'm wrong is halo three yeah i think yeah after halo three kind of kind of kind of
just was released and i felt like kind of dropped off pretty quick after that i mean it's halo so you know
you're gonna get you know you're gonna get a solid campaign you know you're gonna get good co-op you
know you're gonna get like awesome multiplayer in terms of whether i think people are gonna keep
playing it over and over again. People still play
the hell out of previous
Halo multiplayer games. I feel like if they have
a good
ranking system, then yeah, that
will keep people around for even
longer. And if they choose,
if they choose, if 343 choose to support
like,
if they want to make it last longer, you know what I mean?
Put, put a,
competition and stuff like that.
Like, I play
call duty for a little bit, but every time I
watch a call duty championship or something like that, I'm like
I kind of want to get back in a call-dudy real quick
and play some, you know, play some, you know,
like throw some tournaments out there,
you know, every once every couple months
get people still kind of hyped about it.
And I think it could.
But it's up to them.
It's up to them.
Yeah.
I have two questions, not to be,
just two skeptical questions.
I haven't played Halo since Halo 2,
but I like those games.
But my first question is,
is there's skepticism in the community
about 343 ability to deliver
because Master Chief Collection
was fucking botched.
and I think that a lot of people
It reminds me a lot of evolution
With Drive Club where it's like
I don't care how good the game is now
You really fucked that game up
You know and I'll never forget that evolution did that
Like in going forward
I'll always kind of not trust them
Because it took them literally a year to fix the game
So and the same thing with 343
Where they really just got the game running
Like many many many months after it came out
And like working for everyone
So is there
Are you skeptical and is there some skepticism
Within the Halo community
That 343 is going to be able to deliver
Because they certainly didn't deliver
With MasterCube collection
I just feel like match chief collection was more than they can actually chew.
There's just so much that goes into, like, the UI itself for the match chief collection,
although beautiful, like, that's a lot of work that goes into the UI in itself.
It's a campaign and multiplayer.
It's three for, I mean, like, three-for-three botched the hell out of, like, match chief collection.
I play like maybe 10 hours of that.
I'm not going to ever go back, even though I love those games to death.
I don't know.
It's the kind of thing where I feel like, how can, you know,
can you fuck this up?
Like, you know what I mean?
Like, it's just, you have,
you're not trying to put all these different games together
and then remaster one and then try to make them work cohesively.
You know what I mean?
With multiplayer maps altogether and like there's just,
I feel like there's less components.
And so it's kind of like, I'm hoping.
I mean, they didn't fuck this up.
Yeah, that's true.
Yeah.
But this goes to my other question.
And this is something that we've talked about on Colin of Greg Live
and maybe even on the show before,
but I'm interested in Alfredo's impression of this.
And this kind of goes to maybe what you were saying about platforms and, like, the resonance of Halo is, is it me or do people not really seem to care about this game compared to the other Halo games? Because, like, I'm not involved in that community, but just working at IGN all those years. When a Halo game was coming out, it was an event, and it was a big deal. And people were really, really excited about it. And I've noticed almost a law of diminishing returns with this series since 343 took it over, where there doesn't seem to be this palpable excitement about this franchise anymore. Like, I'm wondering if this thing, if Halo is kind of running its course. And if, if,
If, you know, we might be seeing this series starting to wane.
So I'm curious what you're, as a Halo fan, if that's accurate.
Because to me, as just an outside observer,
that excitement, especially about Halo 3 was, like, through the roof.
Oh, yeah, definitely.
And I don't, and I don't see it anymore.
You're going to switch the fight, Colin.
It was a big thing.
I don't see it anymore.
No, I mean, I don't see Halo as being something that's as big of a skeptical,
as it was before.
And I think it's, I mean, personally, it's because of a couple of things.
I think the Master Chief Collection, like, bad taste in people's mouth still.
Like, that was a huge fuck up.
Like, it was just unplayable for months.
And it's just, yeah, there's no excuse for that.
And then on top of that, I just feel like the kind of thing where in order, right, every, when a game comes out,
it's kind of the core audience, right?
Like, the people that are really, really into it.
Like, that kind of, like, really, like, are the initial boost, right, for any kind of height
for the game. And I think that
the core audience,
like the really big Halo fan
just aren't excited because this is a weird thing.
They just, for a lot of
hardcore Halo people, like,
they're very much like, hmm,
sprints, like dashing, like this isn't
Halo, like I know Halo. So like, there's
all these new mechanics that a lot of people
are just very hesitant to
adopt. So I think
that I'll accompany with the fact
that the match chief collection was such
trash. I just, yeah, I think
I completely agree.
Like, there's not just too much hype with it.
Like, it all starts with your core fan base.
And I don't feel like the Halo core fan base is that excited.
I mean...
I mean, it's a type of thing where you can just see it, right?
You can see you with, like, pro players.
And, like, I mean, there's Twitter now, right?
So everyone has their opinions.
And it's like, every time, like, 3, 4, 3 is like,
we have this new mechanic.
Everyone's like, no.
Like, why are you doing that?
So I just feel like MCC was a terrible, fucking.
fucking just, oh, it's just terrible.
And then on top of that, like, there's so many new things that a lot of, like,
hardcore Halo people are just kind of like, I don't really know if I want to adopt that.
And so, yeah, I don't think there's, like, much hype behind this game at all.
Like, I'm a hardcore Halo fan, and I'm not here sitting here like, fuck, give me this game.
Yeah, I'm just like, when this game comes out, I'm going to play the hell out of it, but when it comes out, it comes out.
I don't even remember the release date, October 23 or something like that.
27.
I don't think they have one yet.
I still don't have it.
All right. Final topic of the day, as always, brought to you by kindof funny.com slash forums.
If you have a topic for us to read on this gamescast, go to kindofunny.com slash gamescast topic.
Leave a post and we'll get, we'll get to it just like we're going to with Matthew underscore Clem.
But his name isn't spelled like Matthew.
It's M-A-T-H-Y-O-U.
Mah-H-H-H-O-U.
No, it's Matthew.
It's still Matthew.
Anyways, do you think we get too many free games?
If you're a subscriber to PlayStation Plus or Xbox Gold and have all the consoles, that's up to 10 free games a month.
I love seeing new games and trying new games I may not normally try, but it adds to my backlog exponentially.
What are your thoughts?
Well, technically they're not free because you pay for them.
You pay for your subscription service that then gets you that.
But no, I mean, for me, the ones that come along on PlayStation Plus or Xbox Gold are totally just like, oh, cool.
If I'm into that one, I'll get it or download it.
I usually redeem everything.
And then will I ever play it?
Not necessarily.
my backlogs things that I want to play that I know I need to play, right?
Yeah.
I think it's the same thing as what Conner.
You have much more options.
Like, you have so much choice.
That's where my mind went too.
We're just like...
Because we all struggle with the issue of backlog,
and we used to talk on podcast beyond about how I've started to just let go.
I really did much to much like Matthew maybe worry about like I'm missing things.
I'm missing things.
And eventually I was like, I just can't play all this stuff.
There's just not enough time in the day.
People were talking about with the Emmys recently where it's like,
who has the time to watch all this shit?
And the answer is you don't.
So you have to like pick and choose.
But more choice is good.
So I think both these guys are right.
Like Greg's right in the sense that you're paying for these games.
And the studios are getting paid a lot of money to put these games off for free.
But, you know, at the same time, more choice just means you have your backlog.
You can cater.
Your backlog doesn't mean your backlog shouldn't literally mean all of the games you missed that are in the
talent list.
What it should mean is like what games you really want to play?
Like I keep talking about, like there are two games that I keep thinking in my mind
that are legitimately on my backlog, my legacy backlog.
Like, Byershack Infinity, I had to go back and finish
because I really didn't like that game,
and I stopped playing it well, more than halfway through it.
And I'd like to see it to the end.
And The Evil Within is a game I keep going back to.
I'm like, I really, really want to play this game.
I don't have time, but there's like 80,000 games in there
that I also miss that I just, I accept that I can't play them.
So more is good.
More makes competition, and it makes people be better.
It all stems from a simpler time, right?
I feel like when we started at IGN, right,
you literally could play everything.
You know what I mean?
Like, digital downloads hadn't taken off.
That wasn't a thing.
The PSN and Xbox Live was just getting started.
And what was on there wasn't amazing.
Like Geometry, where I sure.
Super Rubba-dub, of course.
But, I mean, like, it was actually slow periods.
I remember summers when there was nothing to play.
So I remember playing on my Wii Super Paper Mario or whatever it was.
You know what I mean?
The Wii Mario.
Yeah, Super Mario.
It was Super Mario.
And having a great time with it, but I remember, like, playing that start to finish and starting it over.
And, like, nowadays I'd probably play half of that.
I mean, like, this is awesome.
I've had enough, though.
You know what I mean?
I'm out.
You know what I mean?
I mean, I think that's just kind of the nature of where we're at as a people at this point.
Where it is just kind of like you have the time to see if it's for you or not.
I think this is really cool that it's just these are things that are essentially being recommended to you.
And it's like things that you might not necessarily have looked at before.
I mean, it reminds me of calling.
Like how many games that you've recommended at some point end up being on PlayStation Plus, you know?
Many.
And I think that that's very, very telling.
Yeah, that's a predictable cycle.
Yeah, exactly.
And that's a good thing, though.
Hey, there's this cool indie game coming out.
There's not much buzz about it.
Well, hold on, everybody.
Just give it a few months.
It'll be free and you can try it out.
But I think that it creates this cool thing when people are calling recommend it.
Then you know about it.
Then when you see it, you're like, all right, well, I'm not going to play these other free games that I don't know what they are.
But I've heard good things about this.
I'm going to give it a try.
Whereas they wouldn't necessarily give it a try to pay for it, you know.
But when it's there, when they, it's free to them, then they'll jump on it.
And even just try it out.
Like, I like this.
This reminds me of just the modern day demo disc.
Like, I remember when the PS3 first came out.
and you can download demos.
I was so stoked.
I was like, I'm just going to download all these things and try them out.
And I did.
And then demos slowly stopped being a thing.
People don't really do that anymore.
Now it's either a beta or a free game.
Yeah, yeah.
Stress testers.
But I think this is just the natural evolution of it.
I think it's a good way to do it.
The Ben Como asks,
what do you do you and how does it influence which games you play and how you play them?
It used to mean everything.
Yeah, right.
It used to be a way bigger deal.
Yeah.
I had game fly.
I'd play games and like just shoot up my game of score.
And personally, like, I was addicted to gamer score.
Now I'm just the point like, what is it even matter?
For me personally, right?
I was like, I just, okay, so I have a high gamer score.
What does that really mean?
And also I got to the point where I was like, I'm playing games for like 40 hours.
That I fucking hate just to get this gamer score.
Like, what am I doing with my life right now?
So, I mean, to me it means nothing.
and in terms of like depending on what
if I'm gonna get a game or anything like that
it just not I mean if you have to like the game like the game
yeah for me I mean it used to be bragging rights
that was a big thing with Colin and I not
we competed a little bit between each other when we were both
on PlayStation team back in the day but it was more
the fact that we like we know PlayStation so well
look at our trophies and look at all the stuff
and then we had something to talk about on the shows
of like playing Hannah Montana
or doing this or something stupid like
the trophy great trophy horror war
and then the Armitist signed of how we had to do all these
different things but yeah now
what they mean to me. For me now,
trophies and Platinum's
in particular are me, like, the tip of the hat.
Like, I love, you know,
I had such a great time with Arkham Knight. Yeah, I wanted
the platinum in it. And now I'm trying to get all the dumb
DLC bronze trophies just because I want that to be
100% because I'm so happy with it. In Metal Gear,
I love that game so much that I do want a platinum
and I will get there. And all the Lego games, right?
Like, for me, platinum's used to be, first off, I mean, I was
a trophy whore. Like, give me the cheapest,
easiest platinum. I don't care.
I'll suck that dick for the way.
You know what I mean?
But now, yeah, it's totally just like, I really love this game.
I like this game so much that I'm willing to put so many hours into it to get this in this and this.
Yeah, I think that, you know, I think we had to find a balance.
I think that's what Greg and I found was a balance because we were really out of control for a long time with the trophies, as Alfredo was with his achievements.
And it, I think trophies are important.
I think achievements are important.
I think it adds an extra dynamic to the game.
I think that people that criticize trophies and achievements are kind of lame because it's just like, just ignore them.
It's not really that big of a deal.
there are people that like them.
There are a lot of people that like them.
These sites do massive traffic that
that cater to trophy guides and achievement guys
and all those kinds of things.
And I always look at the game trophies.
I look at PSM profiles like almost every day
to see like what trophies have been uploaded
before the games come out.
And I look at them.
And I can call, you know, like,
Babe Ruth calling his shot or whatever.
I can call like certain games
to be like, yeah, I'm going to platinum fall for.
You know, I'm going to platinum and charted for.
But there are games where I look at the trophy list
with like the Witcher, which I put in a lot of time,
I didn't beat it, but where it's like,
I just can't do this.
Mad Max is a good example. I'm 100%
completing Mad Max, but I'm not going to get
the platinum in it because there's just certain things that I don't
want to do. And four or five years
ago, I would have done it. Like, do all these races
with all these cars and something. I'm like, all right.
But now it's like, you know what? I'll have
80% of the trokes in that game. That's fine.
I have 50 platinum trophies. You know, I put
in my time, my 50th platinum trophy was shovel night
and I, and I, that was a hard one,
and I'm proud of that. So it's just the game, but that was
five months ago. I was actually just looking recently. I haven't gotten a
platinum in five months. So it's,
you know, it exists and it's
there and the system's important and I care about those things,
but at the same time,
like, it's not going to, like, ruin my life anymore.
But I'll always look at the game strobies, you know?
Always, always, always.
And I'm, my intention is to platinum uncharted,
on chart of two and uncharted three in the,
the Drake collection.
So, yeah, like, like to Greg's,
like to Greg's point, it's about the games you like.
It used to be about, like, how can I just shit down Greg's throat
and have more trophies than him.
Which you really didn't do until I was, like, done.
So you never really did it.
Yeah, I put you away so far.
It's like not even worth you even talking about it anymore.
Well, that's what I'm saying.
Yeah, when I stopped, you passed it by me and got crazy.
The one question I have from everything you just said is Alfredo, like, you're saying that it doesn't mean anything to you now.
Does it really not mean anything to you now?
It really doesn't, but that's just me.
Like, I've been there, so I know the addiction, right?
And then I can also see, like, oh, the middle ground where it's just like, this is my favorite, like, destiny, right?
This is my favorite game.
Like, I, of course, I want to get all the game score.
And I just got to the point where it was just like, I didn't like looking at noncompleted games.
And there were some games like gears.
was like get like 10,000 kills and multiply.
I'm like, what the fuck?
Yeah, that was the bullshit.
That was resistance too had a similar like almost impossible trophy, which was 10,000
kills on.
I'm like, why are you fucking kidding me?
Like, you're playing 20 minute matches and maybe getting 15 kills the most.
And I'm like, you really want me to sit.
And then I sat on that couch for like a month and tried to do it.
Oh my God.
So it wasn't like I didn't try.
I mean, that was when the psychoses hit like fucking max level.
But we used to 100% games to 100% of them.
And that's what I'm trying to recapture with Mad Max is I'm doing, I'm going through all
the motions in that game and having a good.
time. I'm like, this is the way I used to play games, but then I think about like Final Fantasy
7 coming out, which is three release and I'm like, I'm planning that too. So it's just like,
so it's just like, and we already know what those trophies are because they'll be the same as
the steam achievement. So it's, it's, it's about identifying the games like Greg said that you
like and putting the time in if you want, but they're there. But the one thing that bothers me is
the people that are like, who cares about them? They don't exist. All right. So there's a
follow up question from AJ 1991 who wants to know if you guys find it harder, specifically
you guys find it harder to go back
and play older games that don't have trophies.
Yeah, I do. I mean,
I legit do. I mean, I,
I, uh, when Oblivion
was re-released on PS3 and they, like,
they fixed it and it was like a year or two ago.
And I, uh, or Fall of Man
is another good example, which is a game I love,
a launch PS3 game. Um,
it's like, why, why aren't you putting
fucking trophies into this? And the, and the answer, of course,
is that they have to re-QA and stuff like that. So, um,
you know, Insomniac, the same thing.
We talked to them. I, I, I, talked to
them when Fall of Man was released digitally or whatever.
I don't know what, or no, they re-released it in the resistance pack.
And I'm like, why doesn't this have trophies?
And it's like, we can either, like, put four people on patching this game for trophies and
then send it back through certification or we can just release it.
Yeah.
They make it complicated.
Yeah.
But I also think that they underestimate how few people will play the, like, or how many more people
will play the game.
Right.
Should they include trophies?
As that piece, and I always referenced it, it was in 2010 or 2011 when we were at IGM
when they referenced, like, a game will sell way more if it has good trophies.
Like, it will.
It will sell noticeably more people and notice that their game sell back.
when there's trophies on them or achievements.
But yeah, it does, it does, for PS3 and beyond,
the game, it does affect me.
If we're going before that, then there's no choice.
The bigger confusion is why people don't just re-release games,
put them through cert again, and put trophies on it.
If I was Square Annex, for instance,
I would release every Final Fantasy game for $10,
put them all, put trophies on all of them,
and fucking sell them and sit back and watch the money rolling because it would.
But, you know, they don't do that.
So, Colin, we got a couple questions specifically towards you.
Ryan Centiel wants to know,
so you love Mega Man
What are your thoughts on the Mega Man
Battle Network series on the Game Boy Advance?
I like Battle Network, but like anything Capcom does, they ruin it.
So it's, it's, you know, like you have a good idea
and then nine months later it's the sequel
and then a year later it's another one
and then there's a fucking other series like Star Force
that is exactly the same basically as this one.
It's always, it's the same with Mega Man X, like XX2X3,
even X4, these are great games, but then like by XA's
like God, all fucking mighty.
You know, like, enough is enough.
Like, the only one they can do like that because the gameplay is so on point, of course,
is the classic 8-bit versions, and they can release those every year for all I care.
That would be great.
But Battle Network was great game.
Battle Network 2 was a great game.
But eventually it was like, enough, enough, enough, enough.
Like, they just shove shit down people's throats.
That's not, that Capcom doesn't so much exist anymore.
But in the late 90, like from 90, from like the Street Fighter Alpha era till, I don't know,
a few years ago, that was the way they were.
And it was fucking obnoxious, to be honest.
Jilly 1987 asks,
Do you think Star Ocean 5 will be a return to form for a Square Enix?
JRP or is this game to continue the downward spiral?
I don't know.
This is being, this game I think is being developed by Tri-A,
so that's not a Square studio.
So this is a game that Square is...
So there's hope.
Yeah, so this is a game that Square is financing
and another team is doing it,
if I know the story correctly.
So I don't know if you can call it a return.
It would be like saying Tomb Raiders
are return the form for Square Inix Lake.
It's not really a square game.
You know, like it's a square published game.
But that's not what we consider a square game.
I think Square is personally in a bit of trouble with their internal developers, clearly.
And will Final Fantasy 15 and Kingdom Hearts 3 pan out?
Sure, when will we play them?
Who the fuck knows?
They have bigger fish to fry.
I think Star Ocean is going to be a nice stopgap for people that like JRP's,
but that's not the game people want.
Or a lot of people want.
They want Final Fantasy 15.
And Kingdom Hearts.
Yeah, definitely Kingdom Hearts.
Final question of the day from Falcour, yeah.
Hey guys, I love the God of War series, and I haven't seen or heard you guys talk a lot about.
Calliope!
I'm just curious if you guys like the series, and if not, why?
Wow.
This is an old one, huh?
Well, yeah, but it's just fun that people run into us and don't know us.
Yeah, yeah, yeah.
Man, the God of War series, it's a big question.
You know what I mean, on how it all comes down.
First off, let's get it on the table and put it out there.
Cratus sucks.
This is a bad character.
He's got no range of, he yells everything.
Calliope.
Zoos your son.
has returned.
And this is totally one of those games
I'm allowed to talk shit.
I'm like,
like Khan always talks about
because I've played them all.
You know what I mean?
And so,
whenever somebody's like,
I love Kratos.
I don't know how you can fucking
love this meathead idiot
who just fucking keeps
fucking everything up and killing everything.
But whatever.
He's fun to play as.
The gameplay of God of War is fun.
I enjoy playing God of War games.
And that took a long time.
I remember I had started right before God of War II
came out on the PlayStation team at IGN.
And so when I got God of War II
and sat down and played it for them.
I was like, all right.
No, I didn't go far.
into it, I didn't get into it, like Roper was so
in the God of War, you know what I mean? And so was
everybody at IG and honestly at that time.
And never really clicked for me. And it wasn't
honestly until the PSP games, that I was
like, oh, these are a lot of fun and this is how I won.
And then that led to me getting into
God of War III, enjoying that, going back and playing God of
War I, God of War I, too, and having fun with all that.
But I stand by the fact that just Cratos is such
a dumb character.
Yeah, I think God of War
is
style over substance.
Yeah. And that's not to say
There's no substance there.
The gameplay is actually quite good.
The arcade, very arcady, kind of the way I want games to play, actually.
When I talk about a more arcade-style, a faster style, like Bloodborn, for instance,
it was more fun because it was a little more arcadey.
That's what I want.
I don't like stiff gameplay.
I don't know why anyone would like stiff gameplay.
That doesn't make any sense.
But some people do.
They like a more realistic, grounded, weighted character, and that's not what God-O-Ware is.
So the gameplay is good, but I agree.
Like, the...
Kratos sucks, and when your main character sucks, like, you don't want to play.
That's, like, my whole thing with the game.
So, God War I beat, God War II beat, God War III, I kind of just abandoned.
I played Ascension at preview events and stuff, and I...
No, Ascension, I don't even go.
Like, I think that it's a series, maybe a little bit like gears where they don't know
quite what to do with it.
And I think, I was hoping that with Ascension's kind of failure that Santa Monica was
going to move on.
Now I'm pretty confident that they are not going to move on.
But if they take it and treat like a real thing, my thought with God of War from the
get-go, you know, Jaffe and everybody else starting this thing, right, is that I don't
think they understand how are they knowing they're going to make a game that's going to
become this giant thing this like PlayStation franchise right so yeah like in a on a one-off
game god of war yeah your family's been killed you're this god you know demigod go kill the
gods that's a cool idea but it's when you try to stretch that story for seven more games where
it's like this dude just fucking yells why would I ever sympathize with him why would I ever want
to be him why there's no cutscenes I want to watch why don't the gods just smush him you
You know what I mean?
Like, there's no real reason to be into him,
but it's because they started already painted into a corner.
If we have this pulp novel kind of thing, like,
crap, now I'm going to make a thing out of it.
So they restart it and actually let him whisper and talk and laugh and have fun with his family.
Maybe I'll be like, oh, shit, now I'm going to do it.
It doesn't work, though.
I mean, God of War is a spectacle.
It sees crazy boss fights and these crazy set pieces and stuff like that.
But I think you can do that.
You can merge a good story with that.
Maybe.
I think we will find out.
I think that we're going to get another God of War game.
So it's, it's, but, yeah, like, I just think it's out of the, out of the A tier, you know, when I look at some of the franchises that have come and gone, like resistance, which is something I hold really near and dear to my heart that I think has gameplay and significant substance in terms of story and resonance and stuff like that. It's like, why, like, it's just like, why is this game, no one cares about this and people care about this? And it's like, that's one of those games where I'm like, you know, I get white people love uncharted on chart, it's fucking awesome, you know?
Aries!
But God of War, it's just like, ah, geez, man, you know.
It was an interesting game for a while.
And it's, you know, we haven't, we haven't really gotten, when you really think about it,
if you don't count essentially, we haven't gotten a new God of War game in five years.
So like a new core console got a war game in a long time.
Because God War III and it came out in 2010, if I remember correctly.
So.
It's a franchise I totally missed out on.
It's like probably one of the few PS2 era franchises, like new franchises that I didn't play.
Because my PS2 was launched PS2 and Laser didn't read certain games for some reason.
Oh, yeah, I don't know.
And it just wouldn't read God War games, so I just never played them.
It's also a very late game, too.
I mean, people forget God of War II came out after PS3 came out on PS2,
which was also one of the fucking weirdest things that I thought Sony could have done.
But, yeah.
Cool.
This episode's brought to you by Lucre.
Would you classify yourself as a geek gamer or a pop culture nerd?
Then Luke creates the subscription box for you.
Luke creates a subscription box service with $40 worth of geek, gamer, and pop culture gear,
collectibles, apparel, comics, etc., delivered to your mailbox every month.
Make sure to head to lukerate.com slash KF games and enter code KF games to save 3
on any new subscription.
Every month's a different theme.
You guys are familiar with this.
This month's theme is time.
And quite appropriately, we're celebrating the 30th anniversary of Back to the Future
in the Month and year Martin McFly travels to in Back to the Future Part 2.
The timeless appeal of Bill and Ted's excellent adventure and the timey,
timey whimy charm.
What's not even me?
Of Doctor Who.
Basically, Luke creates like a friend who knows what you love and surprises you with an awesome
present every month to be mentioned that they shipped over 13 different countries.
You have until the 19th at 9 p.m. Pacific to subscribe and
receive that month's crate and when the cutoff happens, you can't get it anymore.
So go to luke crate.com slash kF games and entercode KF games to save $3 on your new
subscription today.
Ladies and gentlemen, thank you for joining us for the first and last ever.
Episode 30 is the kind of funny games cast.
Alfredo.
Thank you for joining us.
First person shooter impressions and knowledge on us.
I'm sure we'll have you back.
I want to have you back in a month or two so we can have you talk about the...
When the game's when Hale comes out, call a dude.
and all that's a lot of shooters so that that should be fun thank you guys as always always
this was good until next time i love you all
