Kinda Funny Gamescast: Video Game Podcast - Game Franchises That Need To Come Back From The Dead - Kinda Funny Gamescast Ep. 9
Episode Date: March 6, 2020Tim, Blessing, Fran, and Imran discuss all the game franchises we want to see come back. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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What's up guys, welcome to The Kind of Funny Games cast.
As always, I'm Tim Geddes.
Join by the best hair in the business, Fran Mirabella III.
Taking over for Greg Miller today.
I love it, I guess.
Mr. FM3 himself, how's the Twitch going?
It's good.
We played some division last night because the Warlord's expansion is out.
And that was awesome.
A bunch of people came by.
Thank you.
And I know some friends out there picked up the Epic Game Store, Creator Code,
friend Mirabelle copy as well.
Your shameless.
That's how we do it.
That's how we do it.
Love to see it.
The former and former Imron Khan.
I really miss Friends hair.
Yeah, right?
You guys haven't been together for quite a while.
It's been some time.
Like a month and a half of them.
It's been a fun.
And of course, we have the new phase of the new games.
Hello to me.
You're old news now, man.
But I love this, though.
We've never had the four of us on a show.
Do we not?
I don't think so.
We never had this dynamic.
Normally we have Greg.
Oh, yeah.
Greg's always here messing things up.
Yeah, exactly.
It's been an interesting year, though,
because we're doing the topic.
So we try to get like the right people for each show and stuff.
And it's been fun.
I like changing it up.
Never knowing what I'm going to get.
You know what I mean?
It's going to be fun.
It's going to be fun.
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Julian,
the gluten-free gamer.
Tom Bach.
Making his own little nicknames there.
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Nano Support.
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But we'll talk about that later.
Let's get into the big topic of the day.
Gentlemen, what gaming franchises need to come back from the dead?
One of the most requested topics.
Really?
Just period, ever.
Anytime we're like, hey, what should we talk about on Gamescast?
I think that this is like the number one question.
People like to reminisce.
Yeah.
That's the thing I've learned about people.
People love to look back.
Hell of a drug.
Nick at night.
Yeah, it'll be interesting.
Yeah.
The first thing I'm looking for on the show is the person, because we are exacted this way,
To your point, you're going to pick a game that probably makes no sense to play in a modern day with all the advancements, but you want it so bad.
And who's going to be the first to ask for that?
If at all in the show, I feel like somebody will do it.
Is it where there's a specific game you're thinking of?
No, but just meaning like somebody will be like bring back this game that totally is not that relevant, but I loved it.
And they don't even know like how it would play in today's like modern realm.
Well, yeah, there are definitely, there are a few games on here that are like dream games that I would love to bring back.
They can get nostalgic.
Or like whatever.
This probably isn't on anyone's list,
but like, Beatle Adventure Racing.
It was fun and all.
But like, I looked at that and I was like,
I don't think that that.
But do you think...
I mean, let's start with that.
Let's start with that.
What would you do for Beatle Adventure Racing?
Oh, no, I cursed myself.
It could just come back and just be like an HD remaster or something.
Bird out paradise, but Beatles.
I mean,
Beatle Adventure Racing was just a fun action arcade racer,
and it was just like...
What was it? Because I've never heard of it.
You were an actual Volkswagen Beetle.
It just...
had no right being as good as it was.
Who made that?
I want to say it was someone like relevant that I might...
They were pretty good.
I know this game.
It was just a good racer.
And you just race through tracks in, as I recall, very much like open adventure-esque environment.
That's what made it special is the laps lasted forever.
But like that was, you know, at the end of an era of the N64 that had, you know, the cruising series, cruising USA and cruising world, cruising exotica, all that stuff.
But then there was also the San Francisco Rush series.
I almost put that on my list.
All those happened, but then Beal Adventure Racing kind of came out and topped them all.
Now that I see the images for it and like the...
You kind of remember seeing it.
I remember it.
When you were saying Beal Adventure Racing, I was thinking actual Beatles, like the bugs.
Racing.
You love to see it.
And so I was like, oh, shoot, this game sounds awesome.
And I looked at it.
I was like, oh, okay.
It was John Lennon, Paul McCartney.
The Beatles racing.
That was the thing, man.
Like, it was good because it just, it was like decent tracks.
the racing mechanics were fun
and in a 3D environment back then
all those were achievements which today
you need to be a lot more clever than just nailing those
basic aspects. I think that's out there N64 had a lot of
really good arcade racers.
That San Francisco Rush
Maybe you got to give a cruise
No you don't you got to get it. Oh I didn't even put that on my list
Wave Race? Wave Race 64
Holy crap that's number one on my list. Number one on you list
Yes, Wave Race. Blue Storm was amazing
and wave... Okay. Oh,
Okay.
Do you think wave...
Okay.
Do you guys remember that?
Oh, yeah.
When you hit the checkpoints.
I was so bad at Wave racers again.
Because I didn't understand it.
I was like, why do I have to stay on the certain side of the bowie or whatever it was called?
Blue Storm was legit, an amazing, like, physics-based water racer.
What the fuck was it about the GameCube?
That the water was so impressive.
Dude, the NCD4 water was because I would like Tim.
Project Dolphin.
You're right.
You're right.
They had actually the graphics chip, I believe is called the flipper chip.
name.
Flipper, the Dolphin.
So like, do you think there's a way
for a wave race to come back and
make waves?
I thought you're going to say
make a splash.
I'm loving the energy.
Actually, like, no, I didn't even
like, I don't know why, escaped me on the list.
And as I was, we were talking about N64
racers, and I thought about, I
totally think it would be an awesome game.
I think the problem is like, do you want a
ski-do branded, like, how would
you do it in a way that
it could sell? But I do think the game
legit would be awesome. Like Blue Storm was dope because you would get into like you'd have like chop and the physics this was back in like 2002 or whatever. It was 2002 or three.
And then you'd get into these huge waves and that's what made Blue Storm different is you'd just be like crashing. It would be so hard to make it through certain areas. Sometimes it'd be a city track and there'd be like a huge Titanic size ship and it just the wave physics were brilliant. They really made you time your jumps. It was kind of like a sight bike right where you'd have the little chop and you'd have the little chop and you'd have a little chop and you'd have a little chop and you'd have.
have to nail it and then you have big chop, I think you could totally pull it off and it'd
be tons of fun.
Was it Blue Storm that had the code that made the announcer mean to you?
I didn't know.
It's either Blue Storm or a way with 64 that like you put in a code and the announcer would just
like demean you for doing badly.
Was it the same announcer as it's hilarious?
So I have a pitch here because the time about bringing back old franchises.
Like how would we modernize it?
Wave Race seems a little too simple for Nintendo to actually put the time into making that a
$60 title.
It's not above them.
Why do you say it's Nintendo?
So hear me out.
I just feel like it's a great game,
but I just don't know for modern audiences
that makes sense as a full-fledged title.
Why I mean Mario Carp 8 is one of their best-selling games.
Yeah, but that's different.
That's like a neat, yeah, a premium Nintendo game.
Only for Tim is why you don't think it makes sense for modern arts
because it's the wave race.
Just the type of game it is where it's just like...
The vehicle?
Or that it's a racing game period.
That's what I'm getting at.
You think it's just like an arcade racer.
Because there's a lot more element.
Mario Kart you can change up every track
regardless of how, like, you...
Mushroom Kingdom is very varied.
With Wave Race, it's like, oh, this is...
And how much content are you able to jam in there?
Check this out.
So, N-64 had a ton of these amazing games, right?
Then the GameCube kind of had the refined versions.
Then once we got to the Wii, everything went out the window,
and it's like, cool, we have, like, Wii sports,
and it's just, like, a bunch of different games together, right?
Or we play all the different Wii collections.
What if we got back to that,
but instead of making it the, like, super...
anyone can do it, go a little bit on the more hardcore side.
And what if we got a Nintendo kind of sports package game
that includes Wave Race and includes 1080 snowboarding
and includes an excite bike type thing?
Where it's like, don't treat them like mini games,
but treat it more just kind of like...
Nintendo Land.
Like, yes, but...
Full feature.
More feature than Nintendo.
You're thinking of like the Mario Sports package.
I forget what was called?
There was one that came on.
But good, yeah.
Well, it's a little like the idea behind the Olympics, but like...
I was going to say Orange Box, basically.
Or, well, that was actually three complete games.
It was.
But that's what I was going to get at, Tim, is...
That's the idea.
As long as you promise me that they don't become half-ass or corner-ass.
That each one is just...
The physics are all as incredible as they were with all the score systems and everything.
Like, I get all three in one.
Holy crap.
Yeah, I think the idea is, hey, we're going to make three polished experiences
that aren't necessarily like filled with...
Fill up to the brim of content, but
you're gonna love what you're playing.
Here's the shit we can't sell for $60 bucks on its own.
Exactly. It's in one box.
But good enough. Not just good enough.
Amazing. Amazing. Yeah.
But like...
It's got to be great.
Maybe if it's just... Because I feel like there are
similar elements between Wave Race and
$1080. Totally. Even excite bike.
It was the same developers.
You did say Excite Bike too, right?
Yeah. All the one. Yeah. But it's like, imagine
if they kind of found a gameplay
system that actually works for all three.
and then you have one cast of characters
that you can choose that
go through each of the different types of races
like two extreme
and three extreme on the PlayStation
but good
because it's intense game.
Yeah, what was...
What was the wannabe competitor on PlayStation
Jet Moto? Jetmodo.
I know some people probably like Jetmodo.
Jet Moto is one of those things where it has a very fond place in my heart.
Of course.
But God, those games aren't good.
Nothing like...
Blue Storm was pinnacle.
work. That was from the Digipen.
NST. NST. That came out
of DigiPen. Man, they're still doing stuff,
I think, in the background over there. But anyway,
I just got so excited. Yeah, that's good.
Call it Nintendo X. The X is
for X. And Hendox. As long as you get
Full Fledged. I want it full flesh.
That'd be a huge massive game in my opinion. I think it's impossible.
Meaning, I think in your mind... Then fine. Then fine.
Just two. It's just
1080 and Wave Race. Yeah, okay. Winter, summer,
something. That would actually...
You don't...
But tons of huge mountains and then...
and also like all these locales that you can do.
Saying this, what comes to mind for me is like,
what if you just head steep with like water races as well?
Yeah.
But with Nintendo charm.
Yes, no.
That kind of idea, I think it could solve for 60 bucks.
Okay, actually now I'm liking this and we go a step further.
This thing is totally totally totally right.
And there's a mode where you actually get to the bottom of the mountain
and it starts to like warm up and then you like hop on your like wave race, you know,
and you get right into that and then it's like a marathon type thing.
Or you're just on the mountain.
It gets real hot.
The whole mountain melts.
Then you got a wave race, guys.
We need to make these games.
I'm in, man.
I'm in.
Y'all lost me at a certain point.
What I'm going on.
Give me a game.
Oh, man, let me open on my list.
Beaming with excitement after.
Holy crap.
Couldn't have started it better.
I'm buying it too.
But I literally am so excited thinking about this.
A game that should come back or a franchise that should be brought back.
I have one that I really want to get out there.
I'm going to save that because that's like my personal.
He's got like a whole pace to his, his bangers.
I'm going to, I'm going to say Pokemon Stadium.
I feel like Pokemon Stadium should come back.
I don't understand why it's not a thing.
Because they have the games looking nice already.
Yeah, but I'm talking more so, like, I just want to fight Pokemon.
Like, I just want to do like six v-six battles with my friends.
And I'm not too invested in the Game Boy games.
I like them fine.
But I just like the idea of going into a menu, you know, we each pick teams of six and then we battle.
And also there's mini games.
Look at Tom.
Sushi.
Oh, yeah, we'll get on sushi.
Just make the magic
section is...
Man, Pokemon Puzzle, you just bring that back.
That do.
Dang, why you got to ruin my list?
Let's get to that later.
It's on the list.
We'll get to it.
And alternate idea is also like a Pokemon
game mix that is like here's some
here are the mini games from
Pokemon Stadium, but also here's
Pokemon Snap and then here's Pokemon
Puzzle League and just have like a
Pokemon mini game collection.
It is weird to me they've never done
Mario Party with Pokemon.
That is kind of weird actually.
Like why not just have a thing?
Like here's all what fucking 800 Pokemon
that you can choose from for your, like, player character.
Excuse me, there was Pokemon Sorry,
and that was great.
I'm sorry, what?
Sorry, sorry, like the actual game?
But with Pokemon.
But it was like a board game, right?
And Pokemon Monopoly game.
Yeah, I was gonna say, it wasn't Pokemon Monopoly a thing?
And wasn't there like a Pokemon board game
that I'm remembering now very vaguely?
That was like, every type of Monopoly, by the way.
You know what I'm talking about?
No.
An Octagon board game?
No, like, they're like different pieces.
Yeah, like a civilization kind of thing with Pokemon.
Hold on.
What?
Is this a mousetrap with Pokemon?
It's not literally.
Truly civilization, but I remember as a kid going to my cousin's house and he had a big old
Pokemon board game, and we never understood the rules, but there's a whole bunch of different
pieces that would, like, fit together in like an octagon shape. I'm looking this up. People know what I'm
talking about. You dreamt this and made it up. But okay, a Pokemon, say, I just feel like we've
kind of had that in the last. Feels one dimensional. Have we? Calcium, and then we had.
And plus, yeah, but they, they, they, they, they will, they, they, well, it was
the, battle, battle revolution. Yeah. Yeah. It doesn't. They lost, they lost, they lost the
narrative of it, though. Like, they, like, the game's trying to get looking better. It started
of making less sense to have a 3D.
Like, it was one thing when there were tiny sprites on the Game Boy screen, but now it's like,
well, you just put your Switchstock in the game anyway.
Even Pokemon Sword and Shield don't look.
I'm not going to say they don't look as good as Pokemon.
No, they could definitely do better.
But yeah, like, there's a certain level of polish and presentation in the Pokemon
games, plus the fact that, like, yeah, I can go in it and pick whatever Pokemon I want.
The rental Pokemon and stuff.
That could be interesting.
They do that in Sword and Shield.
Do they really?
In the Battle Stadium at the post game, you can just get a rental.
group of six whatever Pokemon.
Wait, really? Oh, well, never mind. I just got to
get to the end, apparently.
How does this differ from Pokemon Go? Can you not...
Well, Pokemon Go is really playing much Pokemon Stadium, so...
I thought you just have your Pokemon that you transferred over.
Yeah, and you bring them to the stadium.
But also, if you didn't have the Game Boy game or didn't have the transfer pack, which,
whatever.
Not to get the details.
Yeah, I didn't have that.
But, but yeah, so if you just had the N-64 cart, you would just use
rental Pokemon from the game.
Right.
So you can kind of just choose who you're using.
So it's like...
But mechanically, you were just fighting, like,
or someone else.
But can you just do that in Pokemon Go?
Well, not Pokemon Go.
Sword and Shield.
Sword and Shield, yes.
Oh.
I thought you could do it in Pokemon Go, though, but maybe not.
Pokemon Go even have...
It has battles now.
You can do stadium battles as a group,
raids and stuff, but I thought you could...
There's a whole PVPT thing.
But it's not the same...
It's like your...
It's like your...
It's like your...
And, like, Pokemon Stadium also had the gym leader tower.
It's too much Pokemon.
Surfing Pikachu.
Not enough Pokemon.
And then they also had like the main stadium area where you would go in and go in.
And you'd have to beat like eight trainers in a row, whatever.
Like there was a certain structure to Pokemon Stadium that I felt was specifically like really cool and really awesome and really fun for somebody who was at that time.
Pokemon Stadium would have been my first Pokemon experience because I played Pokemon Stadium before I actually played Pokemon Blue in those games.
Well, it took the RPG out of.
Yeah.
It took the RPG out of it and it was just the battle system.
And I absolutely love that.
And I feel like there I feel like there could be a place for that.
But now that I'm hearing that Pokemon sword and shield kind of.
kind of has that.
Yeah, it's post-game, so you still have to get through a game to get to it.
So in that same vein, this wasn't on my list, but I just thought of it.
Fucking Pokemon Snap.
Like, where the hell is a Pokemon Snap?
I can't believe we didn't get it on the Wii, and I can't believe we didn't get on the Wii.
Yeah.
If the Wii you had any goddamn function, it should have been to, like, take pictures of Pokemon.
Yes.
Like, 3DS even had that big thing with augmented reality.
It's like, why is there not a Pokemon?
And ended up being, like, something with Pokemon Go was kind of like that.
but I want a designed rail shooter kind of thing
where it was going around like, I'm going to toss a ball
at this thing. Yeah, and then
tossing a ball is Snowlax will make it wake up
and then I could take a small picture of it.
I said this before, Pokemon Snap,
entirely overrated.
Yes, no, but it's also amazing.
But it's overrated.
It made into hotel chains around the world
and airplanes for a reason, Tim.
Joey's going to come in and punch me in the place.
There was a point where I was
legitimately considering as an adult
buying one of the Pokemon
snap picture printing machines
from Blockbuster
I love you so much
I was on eBay
I was like
I was on eBay I was like
I was like I was like I was like
do you remember this
Bankbuster had a machine
You could bring it in
You would bring your cartridge
You put it in and you would print out
actual pictures
And you could put Pokemon Stadium in
and print out like pictures
of your Pokemon like posing and shit
I still have like pictures in my drawer
Wow
But it was like apparently
it's not
not that expensive to buy the machine, it's more expensive to buy the paper, the machine
uses.
It's hilarious.
But it was like a couple hundred bucks, like, maybe I should get this.
God.
Being an adult, who the hell with a side?
It was this.
We're not adults. Frank, give me another one.
Well, let's just get it off the list since you mentioned.
But Pokemon Puzzle League fits right in, right here, right now.
I've been asking for this on every show for, I don't know how long.
Every time we do the best Nintendo games.
Yeah, I always bring it up.
I'll throw it out there.
Every day, Fran.
I always talk about it.
But.
Pokemon Puzzle was great.
Pokemon is hot.
In fact, we should play sometimes.
Tetris is because I want to know how good you guys are.
So it was like just Tetris attack but like...
Yeah, that's it.
It was with Pokemon, but it had all like the little effects and honestly it was the sound effects and like the little...
You choose your Pokemon.
The little things.
Also, fun fact.
Perfect Segway also, NST.
Wave Race developers moved on.
I believe, I hope I get this right.
Yeah, they did Pokemon Puzzle.
It just occurred to me.
Of course it was awesome.
They were just banging out.
So good stuff.
But anyway, it would work.
Think about.
Think about it works across all the platforms now. It works on Switch. You should have it on mobile like everything
Yeah, it would dominate I just really want a catch
It caught Pokemon call it whatever call it Yoshi's whatever they call it before
But it really should be Pokemon Puzzle League and maybe to
To no Pokemon no sell this even more like as you can tell I'm not the world's biggest most knowledgeable
Pokemon fan or anything that was the game and it was one of my first reviews at IGN
But I was like Pokemon are freaking awesome well that was where I learned my basics of
Pokemon was Pokemon puzzle league I love that
Well, that game really was, and I remember this from playing,
like the first video game that felt like it was related to the cartoon more than the game.
Yeah, because they had the voice actors and all that.
They kind of had moments.
Like, they were like, oh, Jesse and James are here or whatever.
But like that game straight up used images from the cartoon.
Yeah, maybe that's why I liked it so much.
Yeah, it had all those little, like, animated touches.
And then, yeah, the sound effects from the actors that would be.
And it was like, you'd get a combo and be like, squirt all.
There was a Game Boy version that had like an actual gym mode where you like go down.
a path to fight gym leaders.
Oh, really?
Yeah.
Anyway, that's, we can move on from it.
I sent you, or I sent to assets
an image.
Oh boy. He's going to show something.
Anyway, yeah, I'm off Pokemon Puzzle league now.
That's a perfect segue. That wave race right into that.
I'm gonna, I'm gonna bring one up
specifically for Bless.
Okay.
Def Jam.
Oh, yeah.
Dude.
It's time.
It's fucking time.
The rag game has changed so much.
And that's what I wanted to be like a fucking,
World War.
You know what I mean?
Like,
call it something dope.
I don't know,
I don't know what.
But just have it be like
the different styles
battling against each other.
Oh my God.
Get mumble rap in there
versus the conscious rap
versus like hardcore drug rap
which is basically mumble rap.
It'll be great.
It would be great.
Did you,
were you into Jet Jam Bandeda?
It was awesome.
Fight for New York.
It was one of EA's many hits
at the time.
Yeah, right?
It was cool.
It actually,
I feel like it borrowed
its mechanics
from, what, did they have a wrestling game at the time?
Yeah, Def Jam Vendetta was specifically a wrestling game.
Well, it was also like, it was Aki, the people who made the W.
But right, but they made one for EA, which, right?
Which was Def Jam.
Oh no, they just comboed up for that one.
Yeah.
But yeah, it had like legit mechanics.
It wasn't just like a gimmick of like,
the Def Jam brand.
It was legit, like a fun fighter.
You'd be like fighting up against like a gas station.
Well, Vendetta, Vendetta was just wrestling.
Yeah, it was fine, it was fine.
It was fine.
But fight for New York was like a legitimate great game.
That's the one where like,
that's the gas station.
Is that the second one?
Yeah.
Okay.
Joe Button was fighting Method Man.
And that's the one we're saying bring back.
That's great.
I want that.
I want like a modern version of that because I feel like it could totally work.
Who would be in the roster?
Because Kendrick would be in there.
Yeah.
Well, was it only Def Jamarters though?
That's my thing is we'd have to get past that.
Yeah, we'd have to like expand.
And so yeah, Kendrick would have to be in there.
Jay Cole, I would say it would have to be in there.
I'd say you get Joe Button back in.
Just for the fuck of it.
Yeah, even just because they already have the assets.
Just up-res that thing.
Drake?
Drake would have to be in there.
for sure.
Lil Wayne.
Yeah.
Yeah.
A little yoddy.
God.
It would have to be in there.
There'll be a whole little section.
Yeah.
It's all the Lills.
Little Pump would probably have to be like an unlockable character.
Definitely.
Throw McLemore in there.
You know what I mean?
Oh my God.
Maclemore would get thrown for sure.
Just really throw him in there.
That roster would be fired.
Amron.
All right.
So this is not technically dead as it had a new game last year, but the new game sucked.
It was nothing like the old games.
I fucking want a new contra.
Oh, yeah.
I thought you could see Moogers solid.
There it is.
I was like we did Moogers survived.
Totally.
Now what are you envisioning?
So I'm envisioning basically what we got with Contra for, honestly.
Like a 2D new game that is a shooter where you're constantly holding on that button, you die in one hit, and you do not for any reason ever stop.
Like that is that game.
I don't know why Konami is not making that game.
Why would you ever make a new Contra that is not any of those things?
Like does that need to be 2D side-scroller?
Yes.
Concha would need to be in two-d-d-hast-troller.
Let me ask you a question.
What's your opinion on the Metal Slug franchise?
I like Metal Slug a lot.
I think it is geared primarily to kill you more than it is to be a fun game.
Because those are arcade games primarily, so they want to be a quarter.
Contra is about to be a, I mean, it did come from an arcade game, but more and more,
it's more like a fun video game that you're meant to play.
And you do die, but you don't like, you learn from it.
I don't think Metal Slug is all that learned.
I think it's about getting screwed over quite a bit.
I never thought about that way.
I guess that does make a lot of sense.
Because I would want to see a modern metal slug
with that art style.
Thank you very much.
With that type of art style,
but like modernized, right?
With everything we're seeing with like guilty gear and shit.
Give me a metal slug like that.
I wouldn't be shocked if they're like,
if they made a new metal slug at some point,
it just like a cell shaded 2D kind of thing.
Yeah, it'd be cool.
Yeah.
But so with Contra, I'm in,
but what would make it work nowadays?
That's a harder question.
Yeah, it's like you want a newer version that's just sort of perfected on something that you already like, which, yeah, like how much of that is new so much is like, oh, it's just new for you.
Yeah, and that's kind of like a, I brought her a thing of like old stuff tends to do fairly well, but only in within the indie space.
So, like, you could bring back a game and call it like Bontra.
And it plays exactly like Contra and it would still do okay, but probably not the numbers Konami wants.
What was the Contra game that wasn't Contra?
did they put out on PS3
that was freaking fantastic
with the really cool
anime art style?
Hardcore uprising.
Yes.
Yeah, that was
Arcsis made that game, I think.
That was awesome.
Yeah.
I feel like that's kind of an example of this,
but do that again.
Yes.
I mean, I want something like that.
Like, that was a full game that was fun.
I wish that was on Xbox One
backwards compatibility.
I've been like begging for it to be on social media
and like obviously no one's listening at this point.
But I just want that kind of game at least.
Like I want a game where me and a friend
or playing co-op and just shooting at weird angles
and fighting giant bosses every three minutes.
Now, have you played Cuphead?
I have played Cuphead.
Does that scratch that itch?
It's different.
It's different.
But it is exactly what you just...
But it also is, like, massively influenced by Contra.
They've admitted it as much.
Like, there's a boss in Cuphead
that is literally just a boss from Contra hardcore
just over again.
Oh, really?
Did you play a Shattered Soldier?
The PS2 one?
Yes.
I fucking loved that game.
Me and my best friend rented it like 10 times,
and we, to this day, never beat it.
Part of what I like.
I want to sit down with him.
We got to do it.
We got to bring a back.
I think I always died at a train bus.
Oh, yeah.
Yeah.
I don't remember how early on that was.
I was like, this is hard.
I always got stuck in the level that you're like flying in the air and you're holding
onto a missile and you're just like you're spitting around the missile.
God, Contra's awesome.
Yeah, Contra kicks ass.
I'm on board.
Fran, what's another one?
Well, another one we got to get off the list that was brought up recently,
Eternal Darkness.
Okay?
Hear me out.
Understand it didn't make our most iconic Nintendo games of all time, which we got all
kinds of beef about. This is one of them.
But reboot Eternal Darkness,
yes, needs to happen. However, of course,
we all know as a history list, the studios
dissolved, the creators all over the place
now. Dismased. Nintendo still owns.
They're still making stuff
up there. Like, Dennis is working on,
I forget the name of the project. He's working on an Eternal Darkness
or not, it's a... Legacy of Kane
spiritual sequel. That's right. But he did
try to kickstart an Eternal Darkness, spiritual
sesers. Yes, and that was... Two or three times
that at one point ended because
one of the programmers was a pedophile.
Yes, yeah, that was the studio.
So, yeah, it's a curse.
You hate to see it so much.
We weren't supposed to go that deep in the history
because I feel like it's, I don't care.
I know Dennis very well, I should admit.
Like, I would say he's a friend of mine.
I've known him.
You got to lost his mind every last five of the years.
I don't like talk to him every day or anything, but like through the many years in the industry.
So that disclaimer, aside, actually, back to Eternal Darkness.
I mean, yeah, the Nintendo owns a franchise, studios dissolved.
However, at its core, I do believe Eternal Darkness had a lot of makings of
what would make an awesome modern day game.
it had as clunky as it was, you know, back then and like whether or not even holds up.
But like it had these mind tricks, whether, I don't know if you could pull that type of stuff
off these days the same as Metal Gear had, right, plug it.
They would have to be different.
Yeah, you have to read a little bit.
But horror games are awesome now, right?
Like horror games you can do so much.
I mean, heck, I mean, maybe VR is even an element.
But you've got all the horror stuff going on.
But it also had some pretty, like, deep lore, which, you know, people are super into, like,
a lot of sort of history woven into it and then twisted around like Alexander the Great.
There was like a reference to that.
And then Edgar Allen Poe and it had like a lot of cool stuff around that.
And then on top of it, it did have cool like spell and RPG action RPG systems like at a base.
So I feel like if you modernized all that and did it right, it actually would be like really cool.
Let me throw this out there.
What if they modernized it as a first person game a la PT or like some of the horror survival games?
Could totally work.
I mean, a big moment in it.
it right. There's like a jump scare.
You just go into a bathroom and I remember like
actually jumping because of what
happened in there. But there's a lot of, you know,
jump scares can be cheap now.
Was it? Was it? It turned toarkness? I felt like it did it right.
That like had the gag where they turned down the volume
on your TV. Yeah. Okay. Yeah.
So like that was one where like you literally like
they had to like get the volume like iconography
right for probably the TV you had.
But some people like legit like thought they were like
their house was like haunted all the sudden.
I knew it wasn't mine.
I was like, that doesn't look at my TV, but like, for like half a second.
For a second.
Wait, what's happening?
And the people who did have that, it was like the green bar icon or whatever.
They, like, one of my TV's had that.
So I remember, like, a couple years ago, I mean, at this point, I think it was at the old studio, we were, like, predicting what we think might happen.
And I remember one of the predictions we brought up was that retro was going to be working on Eternal Darkness, like, dope ass, like, obviously didn't happen.
But wouldn't that have been really cool?
Who would you give it to now, though, if it's...
Well, that's my thing.
Oh, Gima Productions.
Actually, I was going to say.
Yeah.
Yeah, that would be.
Yeah.
On Metal Gear Salad Twin Snakes, so they have that history.
So, yeah, you could still have Dennis involved and maybe some of the original members.
That would be a great.
Could you imagine, like, the next Nintendo direct you see a Kojima Productions logo?
And then they show Eternal Darkness.
Do you know how, like, things would pop off?
What was that thing they were teasing this week?
Remember, like, they had a thing like...
I think it was the PC release date.
Okay.
Oh, they were teasing the PC release date.
However, there was a bad...
Because they had, like, a notebook that said Silent Hill was on.
We talked about on the show, and I looked at Greg,
and I was like, what are they doing?
Because this is obviously not going to be Silent Hills.
There was like a screenshot with something in the background.
They had a hill in it.
And people were going to those depths of, like,
Kajem is working on Silent Hill,
and they're like, I don't think they're ever going to get back together.
I feel like you don't get to be, like, a puppet master
who, like, hives all these things in new games,
and then, like, oh, it was just a T.
Doesn't mean anything?
Yeah.
But anyway, Eternal Talkers would be dope.
I should even note that the studio had gone to lengths at that time.
Like, they worked with psychologists and stuff like that.
And, like, you know, they had a lot of.
that.
Oh, Ninja Theory would be good for studying.
No, I also would say Ninja Theory.
Oh, Ninja Theory would be very good.
I actually would want it to not be a Nintendo exclusive.
I would want them to give up the franchise.
Say, we're done with it.
We're not going to, yeah, they will never do it.
But that's my dream if you're going to reboot it is give it up, make it
multi-platform if they still want to have it on there.
Cool.
But I'd love to see it across platforms on PC even.
An easy one.
Okay, if this is the most requested topic of all time,
the second most requested thing is for us to talk about what a PlayStation
and All-Stars Battle Royale should look like.
And I feel like
that is a franchise that really,
really deserves another shot.
And I think that they could do it right
if they just copy Smash Brothers.
It was so weird that they didn't.
Tirely.
They fucked it up, man.
Yeah, I don't know why they tried
to make the mechanics.
Problem one was they should have just
like, got like, yeah, we know it's like Smash, who cares?
Yes.
Problem two was they didn't have
the right licensing deals in place.
Exactly.
Now, all that's out the window.
Ultimate proved.
anything can fucking happen.
And it's like PlayStation's also in a different place
where their cast of characters is
like getting to this point where it's iconic.
Like they have so many new characters
and for their whole franchises
that like you can see the roster screen
in your head right now.
And it'd be freaking awesome.
And sure the licensing might be difficult
but they can get Spider-Man.
You know what I mean?
They could get like all,
Eloy and like all this stuff.
I feel like it could be really freaking cool.
And they'd finally have crash and cloud
and like all the things that they should have had
in the first one.
I feel like the tough thing is
Nintendo has the benefit of having so many
characters that are cartoony and
animated and can
coexist even though they're
at a certain point cloud fighting Pac-Man
fighting Solisnake gets super
weird visually but it still works because
Smash really sounds out of that's the thing
visually it works you can have banjo fight
hero or Carrie Bogart and it still makes sense
I feel like Smash still has that like
cemented hey most of our characters
are cartoony and so we kind of
we kind of have that for Nintendo whereas for Sony
I feel like most of their iconic figures
are more realistic characters.
Like, Spider-Man, I mean,
Drake fighting for Appel was always weird.
Like, I don't know why, like,
maybe it was an art style of things
typically that made that look strange,
but when you looked at it,
this does not look like,
if Smashwether did this,
it would look different.
I'm not sure how.
It's hard to articulate that.
Yeah, that's kind of where I'm at it.
Well, you're naming, yeah,
Smash developed a specific style.
It's not like it's just Pac-Man, right?
Like, they were able to do it in just
their way their engine is and the lighting,
and like Sony,
needs that exact thing.
Every smash game has its own, well not every,
but most smash games have their own vibe
and own look to like the character designs
all fitting it. If you look at Brawl,
like they went realistic with Brawl.
Like Brawl is super dark, lots of shadows, like,
a lot of denim. Everyone's wearing denim.
Yeah, I miss that Mario so much.
The denim Mario.
We're articulated finger Mario.
Yeah, where like when he used the fireball,
like it was actual fire.
It was like, see the joint in his hand.
That was my point is it is, they are honestly really good.
There's a subtlety to it that it doesn't look weird.
Yeah.
Sometimes you get like with PlayStation All-Stars and something.
It was a little off at times, right?
But this thing is we just need a good design Bible.
Like they just need somebody that like really like is going to look at this
and not just be like, oh, let's throw it all together.
Like there's so many great ideas in battle royale that I would want to see back.
I liked how the stages weren't just one thing.
They would take two games and mash them together.
Like that's actually a really good idea.
It just needs to be more random.
It couldn't have been the same thing over and over.
Exactly.
And I just feel like like that's the thing.
There was a lot.
There's a good foundation there.
Now, PlayStation's in a way better place to actually make that game.
Yeah, I think you're right.
They never give it a chance and look at how much Smash is sold.
Like, look at that crash also, solve the cart problem for them.
And, like, just do the same thing with All-Stars.
What if they just throw that whole thing out, Smashers template entirely, just make a power stone?
It gets 3D.
Well, I thought that's what it was going to be when it was announced, by the way.
Because, like, PlayStation has a much bigger, like, history with 3D than it does with 2D stuff.
Yeah, but, like, the Smash formula, just work.
so well.
We just need...
Honestly, I'm with Tim.
I'm not necessarily sold on it because I still look at Smash as the definitive
version of that and I feel like at a certain point like...
It's like, come at the king, you better not miss kind of thing.
Yeah, like, and I feel like I would rather just see Aloin Smash.
Like, if I really wanted to play PlayStation All Stars Battle O'L, I would just play
I'll just play Smash because like Cloud is in there.
Like, I forget what other...
It has more players in there than PlayStation All Stars did.
So here's my thing.
And also if I saw like in a...
debut trailer for PlayStation's All-Star, PlayStation
All-Star Battle Real, right? Or even if you
show me like a screenshot, I feel like
I wouldn't get
excited or hyped. Like I would
But I feel like that's on them to
change that. Like I let's
I would want a smash clone
straight the fuck up. But
that brand is so powerful that like
it doesn't need to be a fighting game at all. It can be a
cart racer. It could be something different.
Just you have all these awesome characters
put them together, you know?
Co-lab with Capcom and actually
make a, like,
a 2D fighting game.
Like, make it a 2D fighting game, you know what I mean?
I think that would be,
I'd be really awesome, like a PlayStation
Capcom, like MVCs or anything.
Spider-Man model.
Make it.
Yeah, that's true.
Or like a...
A hero shooter.
So you are the characters,
but eventually you shoot,
but you also can use some of your powers.
It's like, right, that's what makes Overwatch.
I could go for that.
Didn't they have like a really shitty move game.
It was like Sly and Ratchet.
Which was so hype.
Like, the idea of it was...
Do you remember this?
No.
It was like a game,
Was it moving for...
They didn't move heroes.
That's what it was.
And it was like Jack and Daxter, sly, rashly, ratchy and bank all together.
I do remember this.
Fuck yeah, man.
Like, I love that idea, but just like...
It's like the Mario and Sonic the Olympics problem.
Like, okay, you've made enough of these.
Make a fucking platformer now.
I just want to see this characters like...
And they're a real thing.
Yeah.
Bless.
Barry, did you ever get the slack I sent for this Pokemon's board game?
Can you bring it up?
More Pokemon, man.
So apparently...
Bring back the Pokemon.
I'm misremembered, but...
Oh, this is what you're talking about sort of.
Yeah, Pokemon, it was basically.
a board and what I thought were like polygons were actually just straight up circles.
Is this like pogs? Like what is this? I don't know what the game is.
My cousin owned it and we would play it but we had no idea what the rules were.
So for those listening right what do we see?
Champion Island DVD board game. It's a Pog-20 bucks.
It's a Pokemon Island with like a Mario. Yeah right now it's expensive. Super Mario World
style map on it and then there's like circular discs. Yes. We don't know what you do with.
And I still have no idea what you do with them. And there's a DVD that you watch which
got to be the best.
Most DVD players.
Somebody remembers this, I'm sure.
Somebody listening is like, oh, yeah.
Pokemon Champion Island.
My next game, Jet Force, Gemini.
You motherfucker.
All this goddamn show is, is us bringing up the same shit every week.
I'm guilty, too.
I, like, I legit, I have my list here, and I'm like, okay, I can't.
It's every rare game.
I'm like, I can't bring up burnout again.
I can't bring up, like, there's certain games that I bring up every single episode
of every single show around.
but Jeff Horse Gemini
I feel like actually fits for this one.
I am surprised how much you love that game
because I can't stand it.
I love Jeff Force Gemini.
The thing about Jeff Horse Gemini
is that I feel like it doesn't get the respect it deserves.
I agree.
I think Gardner is a lot of attention.
The style is horrific?
The art style is horrific?
The art style is horrific.
How?
Like the weird butt.
Like the people with like giant fucking eyes.
Yeah.
Remember they changed that style.
They look like like somebody trying CG porn for the first time.
Yeah.
Yeah.
That's true.
What's the issue?
That's what makes it so hot.
So, Jet Course Gemini, right?
Third-person shooter on the N-64,
it's exploration-based.
Well, actually kind of starts off pretty linear
because you're going from planet to planet.
We're going from level to level,
make your way through the levels,
and then eventually your three different characters
meet on the same level,
then that's halfway through the game,
and then eventually turns into a more explorative experience
because you're looking for a different ship parts
at Igress, right?
It's a third-person shooter,
platforming elements, all this stuff.
Right now, Microsoft's,
owns that game because it was a rare game on n64 and when Microsoft bought rare they also got the rights of that game
they actually picked up jet force jemini well it's a rare it was a rare it was a rare game yeah because that was what got
confusing like yes certain games if rare didn't publish it and intended it anyway yeah they have jet force
jemini so they yes they have jet force jemini and it's a game that i think could actually work
pretty good today because at at the base of it it's just a third person shooter right like we know how to make
third person shooters adventure with adventure the issue the issue with it on
N604 is that that was during a time where third-person shooters weren't really, I mean.
It also came out in like 2001, like, or late 2000. It was real late. Yeah, it was very late. I want to say like 99 or two. It was the same year as in case it was somewhere around there. Yeah, it was somewhere around.
sticks and like, like, anal-in with the analog, yeah, yeah, yeah.
I feel like, see buttons then, right?
Because it's in 64.
Yeah, it was actually a problem.
You didn't have to do it.
Well, you would, you would strafe, well, depending on what your, your controller layout was,
because you can switch it, because they start off on the expert control style,
which was the bad decision.
They should have defaulted it to the regular control style, which makes it so that the stick is so you move,
the left and right C-butt's, sorry, that you strafed left and right,
and then up and down the C-buttons and you change your one.
Go ahead.
I was just because I'd totally be down for it.
I feel like Jeff Forrest, for me, was a game.
I was so excited about for so long
and yeah, it went through like some art style changes
that I didn't totally like
but once finally came out, I was like, well,
I like it, but it never blew me away
that I, I would agree that I love to see it,
but I feel like it also hasn't earned.
I think that, you must have a sequel.
It definitely didn't earn that, but
I think the main sin with Jeff Horses Gemini
is going to sound like comedy, but I'm being serious
is I was too ahead of its time.
What?
The only thing bad about here's a four is it was.
What way?
It was way too ahead of his time?
The bug-eyed porn stuff?
Or what?
No,
that we hired you and Barry.
We just have these fucking clowns out there.
Here he comes.
Yo, DK 64 should also come back.
What's up,
sir?
Oh, man.
No, like Jeff or Chem and I,
ahead of his time for the sense that, yeah,
it was trying to do,
it was trying to be a,
I mean, was post-Purrect dark.
Like, it's not that ahead of it.
But those are first person shooters, though.
Like, I'm talking about as, like, a third-person shooter that is about, you know,
exploring these different planets and, like, having, like, an overarching narrative.
Like, that was not a popular thing on the Institute for at all.
Yeah.
No, you're right.
Yeah.
Did you know that there was a spiritual sequel made by X-Rware developers?
Is it, was it a...
Tamarin.
Has that come out?
Because I've been...
I literally emailed them.
I apparently did a preview on it last year.
So, it's not out yet.
Tamarin?
It was supposed to come out.
Tamarin.
It was part of the Codof-Funney Game Showcase.
It was supposed to...
to come out last summer.
I don't remember that at all.
And it just never came out.
I'm still waiting on it, Tamara Newelvers.
Apparently I'll leave you out in April.
Yeah.
But that's the game I think I could make an appearance again.
We're going to get real with these choices, people.
I mean, I'm...
No, I'm totally legit.
How are we're going to live in the past, okay?
These are forgotten franchises.
That's the topic of the show, forgotten franchises.
I feel like we're all relive in the past.
Can we throw something good out there?
Go for it, friend.
And let's get it out of the way.
Half-life.
We don't have to go too far.
We're getting half-life.
We're not true.
Half-life.
So I just want to make sure that it's out there and it was said.
Like, obviously we need Half-Life 3 in a proper sequel.
They actually said something like indicating today.
Yeah, they said something- Today?
Yeah.
They're saying that they're looking forward to making-
Well, there's like a bigger part of the Half-Life thing and like they said refresh yourself on episode two.
Yeah.
Yeah.
But meaning to be fair, I know that half-like Alex is coming up.
But that's not like a true Half-Ly.
And they're saying people at their studio would love to make more Half-Life after Half-Life Alex.
And please buy this.
I'm just gonna throw portal out there with it.
Like I'd happily see both of those two.
Like, come on, Val-Lis.
I don't know where they take portal next, because like, Portal 2 was already feeling like, okay, you're kind of stretching this idea as far as you can go.
So, like, what does Portal 3 look like?
Maybe get some more shooting in it.
I don't know.
Maybe get a little more.
I'll figure it out.
I think you're just trying to back grow Half Life 3 into it.
You know what?
Just put Portal somewhere within Half Life 3 as, like, you branch out into it.
That's what I assume they were going to do.
Yeah, because the world's, like, we're crossing.
I would assume Portal was a test for, like, what they had for Half Life 3, but then they'd maybe Halfive 3, so.
I would just like to see Portal outside of the test area, you know?
Yeah.
have her actually experience what the world is today,
and maybe it's all fucking.
That would be controversial.
That'd be cool.
Put the portal gun in Breath of the Wild too.
Yes, they're cool.
I would love, I would love like Half-Life 3,
like halfway through playing Half-Life 3 in 2020, like I keep saying.
You then drop down into like a different facility,
and it is Aperture Laboratories,
and then you play 10 hours of portal,
and then you get back out.
Right.
And then you continue Half-Life 3.
Could you imagine?
But I do know it sounds obvious, but again, to be fair,
Like, it's been well over a decade, you know, that we've not had Half-Life.
And, like, I know we're getting Alex, but that's not.
So, I just want to make sure we didn't consider it a not-dead game, because it is, actually.
It is.
Half-Life Alex?
Yes.
We're getting Half-Life Alex, though.
So let's wait and see, but that's not a proper.
It kind of fits to the country thing for Jeff Force Gemini.
Yeah.
And bless out Half-Life.
All right.
Let me throw this one out there.
Prince of Persia.
Oh, motherfucker on top my list, baby.
We have not.
100%.
We've not seen a legit Prince of Persia game since.
two, no, God, what was the one
Jake John Hall one?
Yeah. It came out a long time of the movie. Forgotten Sans.
The one before that was just Prince of Persia,
the 2008 Southshaded one. Yes.
Which was also incredible. It was also great.
I didn't like the fighting system, but the rest of that game was fantastic.
Then the trilogy before that, which I loved
one and three so much. I loved all of them,
and I understand who had its issues and his emo and blah, blah, blah, blah, blah.
But like the time shit that they did of death,
the idea of two is dope as fucking.
And like the combat system was awesome and the puzzles were great.
It just had a lot of thought of thought...
It was very edge-lory.
It went straight up like...
Yeah.
Death metal.
The side of hot topic like you don't want to look at when you walk in.
We were like, uh...
They got so embarrassed by two that at the beginning of three, they just said like, hey, people
say this happened, but actually it didn't, that, none of that happened.
We did it totally differently.
Well, what's crazy about that is...
I played it, yeah, I just don't remember.
Prince of Persia, like, that trilogy to me was like everything.
Like, it was one of those franchises where at E3,
I was waiting for the trailer for that shit
I would watch it over and over and over
And the two thrones, the third game
The trailers they showed at E3 were a totally different game
Yeah
Like all the story beats were following up on Warrior Within
And they were really dark
And I really thought they were awesome
And then we get the game and they were just like
Nats, it's different
We did all of that out
And that made three kind of lame to me
I love it but I feel like the story like
A weird concession where it like wasn't committing
To what it needed
It's kind of like Star Wars really
That was clearly they had no idea
to do with Prince of Pratero at that point
and they still don't know what to do with it now
What would a modern Prince of Perg-
Yeah, that's what I was going at.
Unfortunately, it's Assassin's Creed, right?
So we'd have a lot more like fighting and action
Which is the weird thing.
It is, right?
That was my thing is like, you know,
the team went on to make Assassin's Creed won
And I remember being so disappointed
Like, one, I didn't really like Assassin's Creed
And too was like, oh man, this means we're not getting
to Prince of Persia, like fuck.
Then Assassin's Creed figured it shit out
and like has totally evolved and changed.
But the heart of people
Prince was the platforming and the puzzle and discovery, right?
And the parkour, right?
Like the movement, like the feeling of all.
But it wasn't to fight something.
It was to avoid fighting something, right, for the beginning of it.
There was a lot of common.
I mean, it was based, like, Prince Persia originally was, you know, a platformer.
And funny enough, it was a, quote, dead game.
And then they rebirth it, you know, and then it became this really cool, almost Mario,
inspired in some ways, but obviously still Prince of Persia in a 3D world.
and the time mechanic of making the mistake
of that was a crap jump, you know,
and I got a backwards.
What a fantastic framing device that was, though?
Like, no, no, that didn't happen.
Let me explain to you how really.
Oh, my God, dude.
And spoilers for fucking Prince of Persia Sanzatat.
But when he kisses Farah at the end
and then rewinds to kiss her again on that,
this is the coolest fucking thing I've ever seen.
Dude, I would love it, man.
And I would take anything Prince of Persia at this point.
Well, on a real console, not the weird.
augmented reality thing they're
Oh yeah, that thing.
But I feel like
I'd even be down as much
the trilogy is really where my heart is
For Uncense, not that bad.
The movie tie-in game?
Because it kind of went back
to the original ideas.
But I'd even be okay
with just a reboot in the style of 2008
where it's like, we're just gonna do something different.
Like it's not gonna be the same thing.
Yeah.
It's like a new Prince of Persia.
I mean, honestly,
the Breath of the Wild treatment, quote unquote.
Yeah.
Some reinvention of it.
And still decor, but yeah, it shouldn't be the same adventure platform and stuff.
I like Ubisoft, but like all they make these days are open world games.
I want there just make something linear and like Prince of Persia again.
I'd love that.
Fucking love it.
I'm going to throw one out there.
Time crisis.
Oh.
Get your golden eye in a way.
I'm going to go.
Oh, time crisis.
Sorry.
I thought you said time splitters first.
Well, time spliters.
That's also on your list.
It's next on my list.
But time crisis and point blank.
talked about these many times on Games Daily and stuff.
Do you remember point blank?
I'm trying to remember point blank.
Minigame collection on PlayStation 1 that was,
it was just a Namco shooter, like light gun shooter.
I want both of them, but I'm going to go with Time Crisis
because it makes a bit more sense.
Combined them in one game, just like you did with Wave Race and 1080.
I'm going to make it one game.
But I want to dope, honest to goodness, time crisis VR game.
Yeah, I was going to say, it would have to be VR.
And I want them to commit.
so hard.
That'd be cool.
It's all,
like,
VR is meant for liking
yet, man.
And yeah,
this thing is,
like,
let's just,
like,
really go hard
and, like,
do some interesting,
dope shit that you can only do
in VR with the time crisis idea.
So does that take it off the rails,
or you're still on the rails?
You know what I mean?
Still on rails.
Okay.
And that's why I loved until dawn,
uh,
not Rondo of Blood.
What was it called?
Until Don,
Rush of Blood.
I freaking loved it.
PlayStation VR,
uh,
launch title.
And essentially it was just like, hey, you're on a roller coaster and it's a light gun game.
And I'm like, great, you guys understand how to use VR, which is keep you still and just have you move around.
I mean, I think that's the awesome thing about blood and truth is that it kind of has the best of both worlds where it is pretty much on rails because you're going down like a linear path.
But you then get to choose kind of where you go in terms of where you're going to take cover.
And, you know, in some areas you kind of have to solve, like which direction you're going to go by pointing and I guess pressing the button.
But I think that type of game works perfectly in VR, especially from the perspective.
I was talking about this during the Half-Life Alex gameplay
is that you kind of have to
dodge undercover and
actively reload and do different things like that.
That stuff works perfectly.
So my thing is, like, blood and truth,
that's fantastic.
And that's definitely the direction I'm talking about.
But make it more arcadey.
Make it more about scores.
Make it more about, like,
wanting to play, like short little burst
that you're doing over and over
because you want to do even better.
How do you combine Beat Sabre
and a, like, a light gun shooter?
into one thing in VR.
I think it could be really
freaking cool.
It'd be like time crisis
can do it.
My worry with time...
What's their name?
Harmonics.
What's the name of their game?
The shooting...
It's the shooting beat saber.
I was just like...
Oh, I kind of did that with...
God, what is it called?
I don't know what it's called.
I know exactly what we talked about.
No, no, the more recent thing, yeah.
I don't know why I forgot.
They also had it to go a while ago
that they canceled.
I think no fuser.
No, I'm just kidding.
It's not...
It's not a fused.
Which I, I typed down DJ Hero
and then deleted it.
I love DJ Hero, but I don't know if we just come back, though.
Yeah, I loved it too, but I'm good.
It was great for a time.
Oh, yeah, Audica.
For months.
Okay.
Imran.
That'd be cool.
I really want to see a new Clonoa.
It's never been the most popular series, but, like, it was so, we don't have enough
interesting, I guess, cutesy mascot platforms anymore.
It's pretty much just Mario and Sonic and, like, a couple others.
Everyone else from that era is more or less gone.
I would love to see them try their hands at like,
okay, we know this isn't working anymore,
let's try it again,
but let's put it with like,
modern graphics,
modern design sensibilities,
let's keep it 2D,
because we don't need to read it 2D platform 3D.
But it's so strange to me
that they haven't taken one of their old mascot ideas
or Bandit Nemco hasn't,
back to a better sensibility now.
Yeah.
Hmm.
I was never into the Klanowah games.
There's something about it
where it felt not tight enough.
I can see that.
They're very much like, you don't have the air control you need to
until you grab onto an enemy and then you suddenly do.
So it became a lot of like plotting your things out before you make your jump.
Yeah.
Interesting pick.
All right.
Another one that I had very high up the list that,
and now I'm starting to feel like the obvious ones you guys are going to be like,
well, I mean, of course.
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All right.
Ninja Guidin.
It's time.
Oh my God.
Fuck.
You're so right.
But it's weird because we're kind of getting it with Neo,
but that's not Ninja Guideon.
No.
But it's, you know,
it's some of the team members.
But we have the evolution now of Securo Dark Souls.
Neo.
Well, Lysi Guide 3 was 2011.
It sucked.
It was bad.
211 is a long time we go now.
Nearly a decade.
Yeah.
That's crazy.
Yeah, that is crazy of those all that long ago.
So it is, it is kind of a dead game.
And like, why?
It almost like is odd.
Well, three was such a bat, I got so critically paned that they're like, we're taking a break from this for a while.
And I get that.
And maybe it was the right move for the team and they moved around and, you know, things like that happened internally.
But the brand itself is so strong, I feel like.
I don't think they'd have trouble bringing back a Ninja Garden.
And Ninja Guyton black.
I remember when that came out, like, so freaking tough.
And that was just a bold move at the time, I feel like.
It wasn't like a pushover game.
And, like, that's what people are loving right now, you know,
with Sekiro and all this.
And, like, we don't know exactly what goes to Sashima will be.
But the vibe, all of it, it just seems to make perfect sense.
I have to wonder if they're...
Those all seem like slower games than a Ninja Guardian.
Like, Ninja Guardian and a character aspect is relentless offense.
Yeah.
Like, you cannot stop attacking for any reason
because they will kill you the second you do.
Yeah.
So what would that look like, though?
If Ninja Garden came back, do you think that they would slow it down to be a bit more like the Soul's games?
Or do you think that they would just do it again?
I think stuff like Devil McRod and Platinum games succeeds these days, so why not lean into it?
Yeah.
It's hard as you can.
It's got to be somewhere in between that.
I mean, I don't know.
Yeah, like, definitely cry is a good, that's a good point.
It's so over the top, though.
You know, it's hard to imagine.
Ninja Guy's also pretty damn over the top.
Two had a, what's the Statue of Liberty that attacked you?
Or like a giant thing in New York or something like that?
I don't know.
I'm envisioning more.
Ninja Guidein
originally,
at least when I first played it
on the nest or whatever,
was like,
it just stood for being,
you know, that Shinobi,
like, stealthy.
And I know it was just kind of a move
from left to right action game,
well,
and you jumped up as well.
It was a little bit platformer.
But at its core,
it was like, you're a freaking ninja.
And I just say,
roll with that.
So no,
it's not like it's dark souls
and all magical and weird,
but like somewhere closer
to, you know,
a little bit what's going on
with Seciro and Neo.
But at the same,
same time, they do have Neo for that.
Well, right, but you've got to just be this, I don't know, I think the ninja part is important
now that I'm saying it.
So oddly, I think maybe there's some, there's some stealth in there.
You know, I didn't really map out the game design bit.
Like, Sekiro then.
Yeah, kind of.
Like, Skira, you're right.
You sneak up, but like, I was thinking more almost for a second, like, hitman, like, super sneaky
for moments.
So maybe there's moments where you develop and your stealth skill.
But at the end of the day, Ninja Guy and anything.
That's a good one.
But yeah, going back to what you're saying,
Time Splitters.
Oh, yeah.
I want to be Timesplitters.
I know Timesplitters.
They're making...
Rewind has been talked about.
Kind of, are they?
They announced they're working on a Times Squitters thing.
I assume it's a new game.
Otherwise, they're just saying...
It's still the same team.
Nort it, right?
Yeah, they're doing something or other.
That's the publishers.
It's still the same team.
These are X, you know...
Free radical is...
Are they still in business?
That's what I'm wondering.
Like, that's what made it special
was it was...
We couldn't get GoldenEye
Nintendo still I believe
they own the rights to the name of that game
Of course then you have the
Forget who owns the Bond franchise
The name of that family there
It's such a mess to think about rebooting Golden Ice
So we end up with time splitters
So oh yeah wait that's right
Crytech did they pick up
This is what the Wiki page
So they're working on Crytec stuff
But they're done
But if any of those folks yet
David Doe like Steve Ellis
Carl Hilton etc that those are the folks
from rare
But I do know that there's a great
out there doing what's called TimeSplutters Rewind,
and they've been working on this since like 2014.
Why is it called Rewind? That's concerning.
Well, because they're like, it's not an official game.
It's like a fan-made game,
but with a lot of support from the people that actually made this shit,
that's like pretty much an HD remaster of all the old ones.
Yeah, the problem with this is like,
it's nice to get something,
but I'm going to bring up since you bring up burnout so often.
It's like those folks kind of got together and made dangerous driving,
but not nearly the amount of polish and support that we need.
I don't want it to be that as all I'm saying.
No, for sure.
So here's my thing.
pitch on time splitters is
partner up with Nintendo
somehow and make
Time Splitters just a super
fun Nintendoized first person
shooter. Make it their thing of just like
wacky characters, wacky story,
whatever, but it is just team death, or not
team death, but death match.
Like it is just them trying to
have a first person shooter. Like in the way that
they have, Spatoon kind of be their like
closest thing they have to that. So we get a gold and I
multiplayer through this. Absolutely. Yeah,
a modern switch. Focus just on that.
GoldenEye type.
But we need the story back, and we need
Vin Diesel cast as the main game.
100% with you.
Because the main character just was like a fucking clone
Vin Diesel. But it wasn't. Yeah.
I'm following this thread
of what happened to Free Radical. I don't care about that element.
Like when they went to Dan Buster Studios, now they're
working on Dead Island 2 apparently.
So technically they are owned by T.HQ Nordic.
Dead Island 2.
Dead Island 2.
Yeah, remember the...
Games it should come back.
They're one of the three studios that have been working on it.
Like, Yeager was first, then,
Sumo and now Dan Buster.
I like that idea, though, Tim, yeah.
Because, like, at Roundaboutly, it's funny.
Like, I wanted to put Golden Eye on the list,
but I'm just like, I don't know how that's going to work.
So maybe that's the way you do it.
That's my thing.
It's like, maybe take Time Splitters out of it
because I get that that's, like, too much shit.
But it's like, Nintendo just needs a golden eye that's not GoldenEye.
Yeah, yeah.
You're right.
I'm a modern version.
You know what I feel like that's just so simple.
Arena shooter, but like.
Yeah.
I don't know.
It's weird.
Yeah, like, I'm with you.
But again, like, the Golden I was special because of the time and the style and the bond powers and the gadgets and stuff.
And, like, now, like, how do you do that?
I feel like, I feel like the, the way the Switch feels and the way that controller feels,
it doesn't necessarily compliment first-person shooters.
Yeah, like, pinpoint, like, competitive first-person shooters in that way.
And if, like, Splatoon is, like, the closest thing where it's like, okay, yeah, this is made for the Switch.
And it is a shooter or, like, a team-based shooter.
Yeah.
So it kind of fulfills that for them.
I think you're right.
Like, that is their way of doing PVP.
Like, doing the straight-up shooting, it is, like, sentimentally, this is kind of one of them.
I'm like, I'm with you, I want it.
I'm like, I don't know how.
Like, in a world of now, we got play Valorant, you know, this Overwatch, CSGO, you know, whatever hybrid-looking thing coming from the League Legends folks, right?
And then you got Overwatch, and then you got all these other games people are playing that are legit, amazing shooters.
How do you even do it?
Well, that's my thing is, like, don't lead on to lean into that.
Lean more into, like, meaning if it's a shooter.
Fast Brothers to Fighting Games, I want this to shooters.
You get what I'm saying?
I don't know what that'd be.
I don't know.
Imrock, give me another one.
I really want a new...
So in 2005, I think, there was a ghouls and ghost for PSP,
and I was shocked.
Or ghost and goblin, I never get it right.
G&G for PSP, and it was one of the best games on that system,
and I am shocked that it never poured it anywhere else.
Just, I don't even need a new game.
100% down.
remaster that game.
Like, just put that game somewhere else
on a modern system on the switch.
Who gives a shit?
Like, you don't need to make a new one.
You don't need to Megamay 11.
Like, give it the Ori treatment, let's call it.
You know, this beautiful, you know what I mean?
Like, amazing looking, but graveyard.
I think Megamane 11 is actually a fantastic
looking video game.
Like, especially the bosses and the larger enemies.
Like, like, Mega Man himself, eh.
Everyone else kind of great looking.
I think if you just did that,
like, you didn't need to go too far with it.
Because that game only sold a million, it was a success for them.
Like, I think we could have a really successful game like that.
The problem is that those games are way too hard for most people.
And also...
Guils?
Yes.
It's funny.
I remember...
I remember...
I remember...
I remember ghouls and gobs and the first one being tough.
You have to get to the boss.
And then super ghouls and ghosts.
That was better.
You have to get to the final boss, and the boss is like, no, fuck that.
Does that be Elsbub or whatever?
Yeah.
Was he the last...
I remember fighting him.
And then, like, you'd go back again through the entire game and collect things and fight them again.
Oh, I think.
I think I do remember that part.
And then maybe I never did it.
In an age without battery saves.
Like, that's, that game would not succeed today.
You wouldn't do that.
You have to flatten out a little bit.
And the PSP game did the same kind of thing.
But I still think you make that game today and it would be,
people will be like, fuck yeah, catcon's back.
Like they're doing the thing they need to do.
That'd be cool.
It's cool.
It's cool.
It's cool.
You can you just give me.
Oh, yeah.
You're fake.
Give me an ony musha in the RRE engine.
And here's the other thing.
Or Shinobi.
I'll wait.
I'll wait.
I'll wait.
I'll wait.
give me the RE8
it needs to have R3 obviously is happening
RE8 of course
of course but at some point it's like
you should be focusing on REE get that
mainstream buzz going
but then just give me on Emusha
here's the thing then does that game just be Neo
at that point like is a modern Onomusha
No because there's not really modern
Resident Evil in the same way that Onamusha was
old Reson Evil I feel like there is modern Resident Evil
I mean it's just not like horror games right yeah it's just not the same
It's funny I feel like it's more secure
than
To me
The thing about Onimusha is it's not just like,
Ani Musha is not special because you're a samurai.
It's special because there's all the demon shit.
Which again is Neo.
Which, yes, but like it's the shit of like the absorbing the souls
and like having the different elemental powers and things like that.
Like, I did not get deep into Neo enough to, does I have that type of stuff?
Like there's like a...
Neo one didn't.
Arcady style to Onimusha that I really, especially, here's my thing.
Ani Musha 3. I want Ani Mush to 3 again.
That game's intro won awards for how amazing it was.
It fucking deserves them.
Guess what, guys?
In the post show, we're going to watch the intro.
It's the most hype thing of all freaking time.
It's amazing.
And I want that shit.
Of course they could do.
I mean, look, they're making Ghosts to Shima.
We don't know exactly what it'll be, but it looks gorgeous.
And I'm down for that.
I mean, I'd feel the same way about this.
Here's my question.
If you bring Onomotia back, do you bring back the puzzle gameplay of it?
No.
Okay.
Yeah.
Because I thought it was the
same as RE, right?
It would be like a shiny thing
and then he had to, yeah.
But like,
Onimusia 1 infamously
had like a sliding puzzle
that's timed and if you don't get it
right, you get a game over.
Yeah.
I played it.
I just, yeah.
Here's the thing.
On Amishah,
I really feel like it kind of
like grew on itself.
And by the time it hit three,
it was bonkers insane.
But three was the first time
that they went to full
analog control.
Yeah.
Got rid of the tank controls
and move forward.
They ported Animusha 1
to everything last year.
Well, it was pre-rendered backgrounds originally, right?
Yeah, yes.
Yeah.
It was just like R.E.
It was like these gorgeous, you know, backgrounds,
but then it was like isometric, top-downish, sort of,
and you're this, you know.
But the moment that it played more like Devil May Cry,
I feel like that's when I liked it the most,
and a modern version of that,
I am just super freaking in for it.
It was ahead of its time in a lot of ways,
especially in terms of character or action.
Like, there were a really cool rival fights.
I remember when a bunch of two had, like,
what was that guy's name, Gokendantas?
He was...
Jubei was the main character,
and he had, like, a rival that were to,
here every like yeah yeah yeah it's like I'm the great Gogan Dantas and then you fight him
and it's like a really fucking cool fight each time I think Brink deserves another chance
no it doesn't I think Brink and this I'm not gonna say it died for a reason I'm not gonna say it was
ahead of his time or anything like that but your favorite side it's no Jet Force Gemini but in a
sense I feel like I feel like your things are I feel like that game given another attempt and like
given it being a lot better,
could do well today.
Like it being a first-person shooter
that is, was it hero-based?
Or am I making that up?
Because I know you, like, created your character.
I barely remember, be honest.
For people who are unfamiliar, right,
this game was published by Bethesda.
I don't think it was hero-based.
I think it was...
It was like a stylized first-person shooter
with like free-running elements.
I guess it wasn't hero-based.
It probably would have been...
I think the matches were objective-based,
if I remember correctly.
It was like big park-core emphasis on everything.
Yeah.
It didn't do well because it just wasn't that
great, but I think it had
a lot of the ingredients there for a really special
experience. I remember everybody being excited
for Brink, and then it came out and everybody was
disappointed. But I think the things that made people
excited when it was announced and shown off,
those things would still work, right? The style
of it, the way it looks
overwatchy, but not
overwatchy, like, it's stylized, and so
it had like the long faces for the characters
and had, like, the pronounced features on the characters.
It looked like what I thought Raged 2 was going to look like
when they first showed me Rage 2. Yeah, somewhat
like that. Was it just the style? I mean, what made
it more than just the shooter.
What was special about it?
Well, it was the style, and it was like the free running elements.
Yeah.
And we just that it had like some parkour type stuff in it.
Yeah.
And I think like that world at first blush seemed kind of interesting.
And I would love for, I would love for somebody to pick that up and actually flesh it out and make that something worth caring about.
Because I think Brink on the servers had a lot going for it.
And I would love to play a first person shooter, like a competitive first person shooter that has these three running elements.
I feel like there's something there.
I mean, we're basically describing apex at that point, right?
Yeah.
Yeah.
In that, actually, when I first wrote this down, Apex is actually what I was thinking about.
Like, I think you could take a lot of those elements and boil them down to, like, an arena first-person shooter that really works.
Now I'm just talking about Titanfall 2, I guess.
But, yeah, the Titan Fall 2 is great.
Bring back Titanfall 2.
Bring back Titanfall 2.
That free-running parkour aspect.
Yeah, like some more focus on that.
A lot of times or whatever.
Yeah, I'd like to see that.
Hmm, interesting.
I got one for you.
Good more.
It's been way too long.
When the fuck are we going to get a chest too?
That's what I'm talking about.
There was a...
There was an N-C34 chess game that had a phone jack inside the cart
so you could play it online.
What the fuck?
That was like one of the first like online attempts, I thought.
Yeah, I remember like thinking like, oh, that's a good solution.
Yeah.
Because that was this, wasn't it, that was on the Femi-Com or?
N-64.
It was on N-64.
Or at least the one I'm thinking of with N-C-4.
Probably, yeah.
No, I think you're right.
But all that was born out of like they did that on Femi-Com or Super Famicom
where originally right, it started, I think, is like you could access your
bank again.
It all started with this technology
of plugging your phone into a cartridge.
Did you own X-Band as a kid?
Did anyone own X-Band as a kid?
No.
So X-Ban was a thing that you attached to your,
like a Game Genie kind of thing
where you put your cart in there
between the two stuff,
and it would allow you to play online.
I got one match ever of Street Fighter 2
of somebody else playing it,
and it was unplayably laggy.
Like you would throw a Sonic boom
and it would come out like five seconds later.
That's awesome.
But it was still amazing.
And then they had the answer.
Hello?
Boom.
And you're like, oh, dang it's it.
But if that's how it worked, it was all the audio.
That's how you figured out what happened to you.
Turned Bay Street Fighter, too.
Should I, you can?
Oh, son of I knew it.
I'm going to come right.
What up?
Hey, me one.
Let me see here.
I think we sports should make a comeback.
And they would have to change the name of it.
It'd probably be either Switch sports or Nintendo Sports or MeSports or MiSports.
Me Sports, I feel like it could be a good solution because you're playing as memes.
Yeah, dude.
I miss Wii.
Mom, everybody coming out.
Yeah.
It was a great family experience.
I'd love to have that on Switch.
Like, the Switch has the gyroscope or whatever the motion stuff is.
That could probably make it work.
What's so funny?
You're awesome.
Grandma and mom is coming out.
Playing your video games.
Like, I'm trying to get away from that.
I just picture of, like, Fray and being at home and his mom comes over.
Like, can we play video games?
Like, Mom, geez.
Yeah, actually, that's kind of what I remember.
Because I brought it.
This is the real story.
I brought my stuff back because, well, I was a total nerd.
And, like, it just came out.
was planning to play it during New Year's Eve
thought it would make for some fun and it sure did
great drinking games planned and executed
I'm also gonna want to punch this with one that's in a similar vein
Nintendo Land like why did
why did Switch launch with one to
when it could have and I'm not saying that it should have launched
Nintendo Land either because that didn't work with Wii you
but Nintendo Land was an awesome
like amazing game no the game is awesome
there are like games in it are awesome
and there's a lot of other games that are not so awesome
There are enough games.
Like, how many games in Wii Sports were great?
We sports was bowling, tennis.
Bowling and tennis were the two that people mainly did.
And I love the boxing.
And golf was, like, nobody played golf, but it was good.
Boxing was broken but fun.
Yeah.
Yes, boxing.
Yeah.
But, like, Nintendo Land had the Luigi's Mansion game,
which I would say is, like, an amazing game.
Mario Chase was fun.
Mario Chase was super fun.
The Animal Crossing game in there, I thought was super awesome.
There's, like a...
The Dong Kong one I liked a lot.
I don't think I played the Donkey Kong one.
The one we were tilting down at a Donkey Kong level.
Oh, no, I don't know.
I don't know, man.
I guess I didn't play much of that one.
But then also the demo for the Zelda on Rails thing, I thought was pretty fun.
Like, there are enough games in there that I thought worked.
And there were enough games in there that I thought were super great that I would love to see that thing make it return.
Because I think it worked really well.
Here's my thing.
Don't bring back Nintendo Land.
Make the Nintendo thing at Universal Studios, Nintendo Land.
But also make Nintendo land, though.
How often am I going to go to Universal Studios?
Well, if they had Nintendo land there pretty often.
If they had Nintendo Land, that's like a lot of money for me to go fly down there.
I love the idea.
I feel like Nintendo Land is one of those games
that got way too much shit
because it was good.
It was tied to the Wii.
And it was type of the Wii.
That's true.
Negative connotation.
I do think that at the end of the day,
it was not a great showing for Nintendo
and like they should have done better from it.
Like I feel like the concept of that was so great.
It felt rushed.
It felt like incomplete.
Especially from a single player perspective,
like no fucking way.
Is that game entertaining at all?
For sure.
It should have been.
How entertaining was Wii Sports from a single player perspective?
Hey, I'm not comparing it to Wii Sports.
I feel like this one had so much potential.
This could have been like a Smash Brothers of Mario Party, right?
I don't, well,
here's a bunch of mini games, but based on the characters and games that you love.
They also rolled it out real dumb with that one E3 conference where they're like,
no, let's take another visit back to Nintendo later.
I was there, guys.
They rolled out everything dumb for the Wii.
My thing is, like, I don't even think Nintendo is like one of the best Nintendo
titles or anything like that.
But I think it like it could have been a great packing title for Switch.
Yes.
You know, instead, like in One Two Switch, it wasn't a packing title.
But there should have been a packing title, like a launch title, aside from Breath of Wild,
for Switch that really made that console special or that brought in like a family audience into it.
And Nintendo Land could have been that or like some sort of sports title could have also been that.
And I feel like they kind of missed out on that.
Well, that is what One Two Switch should have been.
One Two Switch should have been a freaking 10.
They only was like a
Like the
The Gunsler game
Game was that example of like
Oh man this is cool
But you wanted like more than just that
Like I really enjoyed that game
That was it
I want the Kirby Superstar of Nintendo franchises
Yeah
That'd be awesome
That'd be awesome
Fran you got another one
I got many other ones
But I got to choose
I'm gonna throw it out there
Because I know we're gonna miss it
Because the show's probably getting late
Fantasy Star Online
Okay
I know that we're getting
Two brought over here
I was going to say, do we just not get one?
Technically, it's a decade old.
It's like, yeah, almost a decade old
Fancy Star Online 2. I'm saying a proper
full-fledged Fantasy Star Online sequel, not this
we're bringing Fantasy Star Online 2 to the West.
But isn't that the best case scenario?
Just bringing the one people like here?
That's what they're doing.
Which I know.
Don't you think that like games, especially online games,
have just progressed so much?
That's the point. And they need to make that.
That's what I'm saying.
Fancy Star Online 3, the proper
PSO 3, a big, big, huge investment.
Are you thinking more like a more destiny-like PSO?
Yeah, absolutely.
Like, you know, if you were to take the world of that,
give it, you know, not only the destiny treatment,
the Final Fantasy 14 treatment,
to, like, make it big, is all I'm saying,
and really treat it with the respect I think it deserves.
Style of those games is so cool.
I only played fantasy star online.
I never really had a chance to get it to,
so I'm excited that it's, you know, coming to the West still, right?
I mean, they announced that last year.
The beta was like two weeks ago.
Was it? Okay, see, there you go.
Because it's an old game. It falls right under your radar.
So I want a proper new one.
I mean, the swords are just gigantic.
Like, you can't not love that game.
The style is so cool, man.
What more do you need?
What more can I say, man?
I was looking right at you for it.
You said that so earnestly.
It's insincerely.
They're freaking awesome.
That was like, oh, one of the best things in that game.
I want to read a couple from the audience.
You guys submitted here.
I'm on Patreon.com.
As long as Barrett's not one of these audience members.
I mean, once you're done reading those, I got a couple of throw out.
That we know.
I am actually.
Arkham.
Donkey Kong 64.
No.
Indy Kong racing.
All right.
You want me to throw my three out?
Earthworm Gym, none of you fucking brought up.
They're making a new one.
Are they?
Yes.
Well, supposedly.
Should they?
No.
Yes.
Earthroom Jim's not as good as you think.
Go back and play it.
That first level is amazing.
Everything out of that first level is dog shit.
I played the second one like five years ago.
Holds up.
Earthworm Jim, bully,
and let's get an actual
fucking real Tony Hawk's game back.
I'd love it, more than anything.
I've spoken.
Sorry.
What's our Patreon people have to say?
Let's see.
We got...
Those are actually good picks.
Lee Polaro.
Snowboard kids needs to come back.
It had two games out on the N64,
and they were stupidly fun.
It had the chaos and items of Mario Kart
with unique characters in a fun story mode.
It won't come back or even be remastered,
but still wishing.
There was a DS one that I don't think was great, but it did exist.
DS is so weird.
D.S. had like a million fucking games, and people remember 30?
How did Diddy Kong Racing come out on DS?
That's so bizarre.
And rare themselves made it.
It's so fucking weird.
It wasn't that they gave permission to report it.
Like, what?
How?
Must have been like the final obligation before they crossed over.
No, it was like years later.
They talked about it.
It was like, oh yeah, no ass.
It would like, sure.
That's super weird.
It's strange.
Really weird.
Let's see.
Gage Luke says,
for this week's topic of old franchise is needing a revisiting,
I'd like to submit Bungie West's game only.
Oh yeah?
Oh, yeah.
This action game would be an excellent property
for Microsoft and Xbox to revamp.
The core gameplay loop entailed
going through levels with a combo of third person shooting
and beat them up mechanics.
Toward the end of the level, you'd fight a boss character hand-to-hand,
and in doing so, learn their moveset,
similar to fighting game character mechanic differences.
I would love to see this concept in a truly next-gen form,
complex hand-to-hand fighting style gameplay
mixed with epic cyberpunk slash ghost-the-shell style
storylines pretty cool
heck yeah would Microsoft own that
no no I think the would bungee
propiti pay ownership well good
no good question it always depends on who
published and what the deal was right like I mean
Microsoft brought back fucking voodoo events like
they could bring back ony
voodoo vins yeah
is that we're talking right now
that was on my list
oh really yeah
this is from the
Gage Luke on Patreon.
Oh, wait, are we in the Posto?
No, no, no, it's not Pocha.
I'm just like bouncing around here.
He also says, honorable mention to F0.
Yeah, oh, dude, that was on.
I was so obvious.
Did he guys play Oni?
No, actually.
He was not that great.
But you wanted that.
Yeah, no, that game was, it was cool.
Like, the style of it was really cool.
It was like a very anime.
It was like a third-person shooter.
It was very early PS2, and so it was kind of rough.
But I could see it.
I could see that game making a return.
What the styles right?
What was that Microsoft shooter that came out very early?
in the Xbox, like brutal.
Brute Force? Brute Force. That was it.
Jesus Christ. Bring that thing back.
No. That was a bad game.
No, bring back all the shitty ones and make them.
Make them good, man.
They ruined perfect dark. They need to make up for it somehow.
Brut Force was the one with like the dinosaur character,
the reptile dude.
Yeah, so I actually remember there was the guy previewing at IGN and like went,
previewed it and was like raving.
Raving. And I was like super busy.
Didn't get a chance to really look into it.
And we all bought it and we land up, you know, the house with the Ethernet connection.
Got all the consoles hooked together because you couldn't go online.
It was like, we've got to play co-op.
It's amazing.
And we played like a few levels.
And I remember was like leaning out of my room to like my roommates being like,
are you guys actually liking this?
You know, and they're like, uh, and like literally it had come off of there.
It was supposed to be like a godsend.
The killer game.
The thing you're describing the experience I have with Brink.
Oh, really?
Like we're all super hype for it.
And we started playing.
I was like, oh no.
This is not that great.
What a game I felt that way with?
Marry card double dash.
Nah, just kidding.
Still good, not great, though.
Jamaican hopscotch, bless,
speaking to both of our hearts here with some real good shit.
And he's adding some, like, extra shit.
There's some asterisk that I'm like, I'm here for it.
The street sports franchise should be brought back.
That was one of mine.
I played the hell out of NFL Street, MBA Street, and Street volume 2.
I've always thought, here's the crazy thing.
I always thought it'd be super cool if they used Marvel or DC characters
and made it in a similar vein to Mario Super Strikers.
Whoa.
Yes.
I love all of that.
Mario Super strikers on my list.
NBA Street on my list.
You had some fucking Marvel characters?
Yeah.
It's a basketball game, though.
Is that what we're saying?
Yes.
I'm like lost in all of the end.
Like Iron Man.
You all of a sudden start fighting?
Are we doing that too?
No, no, no, no.
I legit like a thing where the thing don't just snaps and like half the team goes away.
That'd be awesome.
You snap the other team just disappears for like 30 seconds.
And he has a snap.
Love it.
Magneto pulls the hoops off the.
Fuck yeah.
Let's get.
Caracy. I just wrote down EA Sports
Big titles. Yeah, bring back big.
Just bring back EA Sports Big.
We agreed on that. We're imagining Magneto
dribbling a ball for some reason that's the funniest
fucking thing. I love it, dude.
D-Up.
For the mutants.
And then the last one we read here is
Colton Nessler says,
Has Rockstar forgotten about Midnight Club?
Everyone wants to look back at bully and table tennis
with rose-colored glasses.
Barrett. Table tennis?
What a shout-up? Sure.
But Midnight Club
Fucking holds up
Don't pull this
Roast Sinted glasses with bully
Fuck that person
If we want to talk about overrated
Listen I like bully
I like bully
I like bully's awesome
Bullies great
But we hype it up way too much y'all
It's all calm down
It was really good
We got a fire blessing
I'm sorry
I don't make the rules
At the time
Bullie came out
It was this very interesting
Of like
Oh everyone thinks it's going to be like
A school bully
A school student simulator
Or whatever
Should not be like a fairly
Wholesomeish game
that was like, okay, it's actually a nice story,
created the main characters a bit of a psychopath.
Yeah.
But it was no state of emergency.
Yeah.
He was like 14.
You know, what are you going to do?
I mean, what was this?
He took some pictures of a girl in the shower and then took them down and then he used
to have to make out with her.
And I was like, that's not sure I like that.
Wouldn't fly today.
Let's go around the table.
One more from each of us.
Bless.
Oh, man.
The pressure.
Oh, man.
Where do I go from here?
Hmm.
You're saying that like sarcastically?
No, I'm saying that seriously.
I don't know where to go from here.
Hmm.
All right.
I think I know which one I'm going with.
This is what my list looks like.
There's a lot of good stuff on this list.
Right?
There's a lot of good stuff on that list.
I'm going to say,
Mears Edge.
And I know it came back with Catalyst in 2015 or 2016.
Yeah.
Catalyst was not good.
Was it 2016?
It wasn't.
I want to say it was like 23rd.
14.
It must have been after,
because we were kind of funny already.
Yeah,
and I was like,
it wasn't that long ago.
Hmm. Yeah, it was like four years ago.
They came back for Catalyst,
and Catalyst wasn't that great.
It was not bad.
It just didn't live up to the height.
It was like a strong like 6.5.
I always, you know.
Yeah, and it didn't live up
to the first Mirror's Edge,
which I was playing recently,
and I was like, man, this game,
they could bring back this game.
Like, this game could work.
And I think the issue with Catalyst was,
one, the open world wasn't great.
Like, the actual open world kind of sucked
because they,
it felt like the,
world wasn't really made with free running in mind for what this game was.
It was made with free running in mind from like a broad sense of like, oh yeah, you can mantle
on things.
But it wasn't tailored to your skills in a way that made traversing that world fun and interesting.
And so I think like even get rid of the open world.
Like everybody asked the open world after Mirror's Edge.
Tried it, didn't work.
Get rid of it.
Make another linear Mirror Mirror's Edge.
I'm playing dying light right now.
And I'm enjoying it for the most part.
But one of the things that I'm noticing as I'm playing it is that I, as far as the free running mechanics, I prefer Mears Edge, like, way more.
Oh, man.
Yeah.
I like that, that, that, that, that, that, like, that, that, that, like, that, that, that, that, like, that, that, you kind of, you knew your options because the way things were highlighted.
You felt, a lot of, a lot more maneuverability as far as how the slide felt, how the, how quick the mantle was, how, like, when you do, um, your leap off of, off of objects.
I don't know what that was called, but, you know, you know, when you did, you, when you did.
Yeah, like the balance.
Whatever that thing was, right?
Like, all the options there in terms of movement felt natural.
And I feel like I haven't played a...
I haven't played a parkour game since,
that would say lives up to that standard of free-running elements.
With the exception of maybe Apex,
but in that game you're like a super hero, basically.
Yeah, I really give you a credit for finally bringing that back
because that's one of those games you would ask for forever.
They're never going to do it.
But Dice was passionate about it,
And they gave it to us, and it was a huge risk.
And they're not going to do it again.
There was somebody probably at that, you know,
executive board being like, I told you guys.
Like, you should never done this.
And it didn't sound like, I do think that's a shame, but.
Wasn't the main villain in Catalyst, Andrew Wilson?
Like, didn't call him Andrew Wilson, but he looked exactly like Andrew Wilson.
But.
I don't remember the story of Catalyst.
To dig into the point.
I love that franchise.
I was one of those people.
I actually think it's better than, you know, 6-5, like, let's call it.
Catalyst?
Yeah.
All right.
At its core, the third.
thing is it nails all the things you're talking about better, so much better than everything else.
And for me, it was actually a racing game.
Like the time trial stuff.
Oh, yeah.
Shortcutting.
That was freaking so much fun.
Unfortunately, right, that's, like, only so much to do.
And that's where they struggled with Mirror's Edge.
So, like, I don't know where I'd bring it, but as long as they don't screw that up, I'm
totally down for that, you know, more online racing elements, like, between players and, like,
I think you could race each other's ghosts.
Yeah.
But I would love to just, heck, like, race side by side.
The second thing is whenever I tried racing people's ghosts,
the ghosts would just like glitched the world somehow.
Like they would have figured out ways to kind of like...
Stuff would happen for sure.
Yeah, so what would happen?
It's like, how'd you get here in five seconds?
That place is 30 seconds away.
But sometimes those were the shortcuts.
They would do this stuff.
But anyway...
Amerit's heads that's more like forwards a horizon actually.
It might make a lot of sense.
Oh my God.
Well, I'm not pitching.
It hurts.
What I want to say, they do need to figure out like the actual combat and the...
That needs to be brought into like a super south.
I think that game should have no combat.
The combat in Catalysts suck.
The combat in Mirrors Edge 1 was serviceable.
But it was like one point where you had to shoot people, but other than that, it was.
Yeah.
And Catalyst, they took out the guns in Catalyst, which, or like, they took out you being able to use a gun in Catalyst.
And it was, there was a lot of fist-to-fist combat.
And that stuff did not work.
Like, the combat and Catalyst, I thought was, like, not sensible.
You shouldn't ever have to be in combat.
Combat should be, how do I get past this guy?
Does it mean, like, sliding under him or sliding over him?
Yeah, I was going to say, I think it should come up a lot, though.
Yeah, as part of the world.
I could see like Doom style like super exaggerated dismantling someone to get past them.
But you need a lot of that to break up this action.
And I feel like Mirr's Edge, the first one, figured a lot of that stuff out.
You did have to pick up a gun at some points, which they shouldn't have done.
Yeah, it didn't feel great.
Like for the most part, as far as how combat situations would arise in Mirrors Edge 1,
like yeah, you would, Mirage 1 enemies would do the thing where they're about to hit you
and then the gun would highlight red and you would press triangle and you would counter them.
And it'd be like this quick like, you know, you get their gun from them and push them away.
kind of thing and that kind of thing works but it mirrors edge catalysts definitely try to do a lot more that
that game just wasn't made for like they they they they drop the ball in multiple areas while making that
game in a way where if you make another mirror's edge I think you can still make another excellent one
that comes out in 2020 that comes out like in a modern time that works that uh abandons like a lot of
the baggage that catalyst kind of brought to it and just make something that's simple something that's
easy something that that's quick and even if it is like an open world for its horizon thing where
you are competing with online players for a time and stuff like that.
I think even that would be an incredible experience.
Yeah.
So my franchise is kind of like a bunch of franchises under like a coalition banner,
but they need to bring back to Disney afternoon stuff.
Oh.
Like the old day of Capcom making those like Chippendale Rescue Rangers.
Like I think yesterday Capcom put the Duck Tales remastered game.
It does not great necessarily, but I liked it because I like that old game.
It is what it is.
It has the moon theme.
That's all you need.
They put it back on the digital source.
I think Disney should lead into that sort of thing.
John Drake, baby.
He has to make it happen.
Let's call John Drake right now and demand it.
I think he knows.
You know what I mean?
That's a great, great thing.
I would love to see just fun licensed platformers
that are like using the elements that the different IP can allow them
and just really have fun with it.
It doesn't need to be like a tie-in to movies and stuff.
It's just like, no, fuck it.
It would be cool if there was a new Duck Tales game.
Have you watched the Duck Tales cartoon?
I've not, but it's amazing.
So, like, the...
most recent season and the next season as well, they're really leaning into Disney Afternoon
stuff. So there's like tailspin characters and all that sort of thing. Like Darkwing is a pretty
major part of that series now. I would love to just do one of those games. Like make a Duck
Tales game that just has all these characters, has its own play styles. Like I just, they can't, it's so
right for at least re-exploring what they did in the NES era, if not just making new ideas.
Imron, really quick. How dope was it when they did the three caballeros?
It was so fucking cool. Have you seen the post over season three?
No.
Look it up when you get a chance.
It looks so cool.
I love it.
I love it.
Fran.
I got a good one for you, Tim.
Yeah.
You're gonna like it.
Hit me hard.
I hope I don't get this wrong.
Because I was really underwhelmed by that half-life comment earlier.
Anyway, Super Mario RPG.
Full on.
Now we got our kingdom hearts.
We've got Paper Mario even.
But like I'm saying.
I'm even Paper Mario, though.
And Paper Mario, too.
Yeah, that's on the list.
Like, I feel like that's one's going to.
But a full-on, you know, just, you know, Super Mario.
RPG, right, was inspired. Well, actually, it was
developed by Square, right? Yes. So, I mean,
that's what we need again, and we just
need Super Mario RPG. It's a very simple formula.
I can't imagine that I even need to pitch
to you what it would be, right? Yeah.
Just an amazing RPG with all these Nintendo
characters, and I'm sure now you can even have
some crossover stuff happening, maybe
you even have some Kingdom Hearts characters show.
Which one is generally looked at
as superior between Paper Mario
1 and Super Mario RPG. Which what?
Paper Mario 1 or
like, like, any of Mario game?
Paper Mario for... Paper Mario is a
like I mean I don't even remember Super Mario RPG was just so long ago
it was good to have but it didn't blow anybody's like mind it's amazing no it's
I fucking love when this happens uh super Mario RPG there you go um it's like concept art
for it it no it's uh oriotos yeah same shit we always have but uh anyways uh that game
was amazing when paper Mario came out everyone was so mad that it wasn't a sequel to yeah
yeah yeah my RPG and it was like fuck this stuff but then paper Mario was like oh this
pretty good. I play Paper Mario and I love
Paper Mario. But then they did a thousand year
door, which was like, oh.
Downs of your door, fuck everything. It's still the best game in the series.
This is what we want.
And then they just were like, no,
let's go a super Paper Mario. It's like this, this,
this, this, left turn. Totally. And then
there was also the Mario and Luigi franchise
that popped up on GBA, which was good.
I really love one in three. Yeah, that was
solid, dude. It was very like Paper Mario.
But it's like, we just need, we need a new
Paper Mario, man. Both. Like a new
core Paper Mario is rumored, though, right?
now, right?
It is.
I believe that it's happening.
That's why I had on my list.
That would be a good one, though.
That's like the question.
That we won't know.
I strongly believe it will.
But I will say Nintendo tends to respond to criticism pretty readily.
They do.
And about like a half a decade like delay.
So yeah.
It should be a great paper Mario game.
Yeah.
They're in a state where they actually can the next Metroid and a
well or they're fixing whatever went wrong with Metroid, you know, and we have to wait.
So hopefully that's how they're looking at a game like Paper Mario as well.
Yeah.
The last one I'm going to say
It's not interesting
I've said this shit before
But I just want to see it
And I can't believe that we
We probably won't ever see this
It's just a Mario game
A 2D Mario game
That's original
That's it
New games were original
In 2006
It's 20
You're talking about
I want a 2D Mario game
Like you're super Mario brother style
Or like
That's the opposite
Of what I'm saying
Like I want one that is
Not using that art style.
Okay.
How did we get Mario 1 to Mario 1 to Mario 2, to Mario 3, to Mario World?
Look at the art styles of those games.
Look at how those games built on themselves, right?
Like how radically different ideas are in each one of those.
And then we get to New Super Mario Bros. on the DS.
And we've gotten 15 of those goddamn games.
I see.
They look exactly the same.
Nothing really interesting being added to it.
Sure, multiplayer, sure, you can collect the coins or whatever the fuck.
Hey, Tim.
Remember when you could turn into a cat, though?
It was pretty cool.
That was 3D world.
But to me, that's an example of like, cool, you did something, like,
that is branching off into a different type of Mario.
That's what they should have done for, like,
news from Mario Brothers You.
It should have just been, like, the 2D part of Mario Maker 2 of 3D world.
Like, that should have been a hardly new 2D Mario game.
I would have been super down.
Like, give me interesting mechanics we've never seen.
But my thing is, we are now in an era where 2D platformers are a dime a dozen,
and every indeed developer is making amazing ones.
Like, in a world with Celeste,
It's like Mario
You kind of got to step your shit up, man
I would honestly find it hard
For any new Mario game
To be as good as Tropical Freeze
And I'm with you
And that's what I'm saying
Is I want Nintendo to be like
No, no, no, no, no, no.
We need the crown
For 2D platformers in 2020
And we gotta do it
I want a new art style
I want it to look hell of fucking dope
What would you do
If during the next Nintendo direct
A logo a logo pops on the screen
And Super Mario Brothers 4
I'd lose my shit
You know what I mean?
I would walk out the room
I would want to name it
something different
Because I kind of hate that
Like we're going to go back and say
This is the real Mario 4, like Sonic did, like that's bullshit
And Sonic 4 sucks
Yes, yes, that's true
But it's like I want to see a new Mario with like
Every aspect getting as much love as Mario 3 did
You know?
Yeah, dude, I'm totally with you now that you're saying it
It's weird because the more I think about it
I almost feel like this accessibility of the brand
It's become like this cornerstone of like, hey,
like it's another Mario game
And it's fun for the whole family
and it's still really good,
but like we're not taking any risk
because it's Mario 2D.
At some point,
I'm with you, though,
which is...
I'm with you, though, which is...
Smash Brothers, where it's like,
each one kind of has its own identity.
But it's like, with Mario,
just visually,
at some point,
we hit the level where
they can make Mario look
how they want Mario to look.
And he's looked like that.
He is now, like,
the way that he is designed
is how you're going to see him in every game
because he's Mario.
And, like, that cartoonish,
like, in the same way
that every Pixar
our character looks the same and every Disney character looks the same every
Mario character looks the same they're way more experimental with Zelda ourselves at this
point that's just I would love a something that looks kind of like Liggs awakening
that same toy aesthetic for a Mario game that would be really cool
that would be really like they just fucked our
Yoshi is that way homecraft art style like that's his thing now yeah but that's my
thing it's like the yarn stuff all that like even look at Yoshi's Island with
like the storybook and like the crayon look and stuff it's like dude there's so
much potential do something unique like that with Mario again
I think Nintendo is just overly safe.
Like, this is a larger conversation, but, like, Nintendo is very overly safe with certain properties and Mario is one of them.
I feel like 3D Mario doesn't have as much of a problem as 2D Mario, because the jump between 64 to Sunshine to Galaxy to Odyssey, those games do have differences in them.
Granted, the R-Stiles are somewhat similar between them, but...
We've only had a couple of those.
Yeah, we only had a few those.
Over 20 years.
Yeah.
But 3D Mario, I feel like has figured it out a bit.
As far as, like, making these games actually feel like they're doing.
different games. Maybe you already figured it out, which is you know how they've been
given away some of their franchises for people to work on, give it to the Celeste developers.
And be like, oh my God, because problem solved. Because I'm sure they would do an amazing thing with
it that, and it even makes more sense because they're doing it. Also give earthbound to Toby Fox.
Thank you. And ladies and gentlemen, with that, that has been the Kind of Funny Games cast.
Stay tuned for the Patreon exclusive post show if you are a Patreon silver member.
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this pro show. But until then, peace.
