Kinda Funny Gamescast: Video Game Podcast - Game of the Year So Far and Our Favorite Games Media People! - Kinda Funny Gamescast Ep. 27
Episode Date: July 16, 2015We discuss the future of Sega, what we think is the game of the year so far, our favorite games media people, and this falls lineup. (Released 07.10.15) Learn more about your ad choices. Visit megapho...ne.fm/adchoices
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What's up, guys?
Welcome to the first ever episode 27 of the Kind of Funny Games cast.
As always, I'm Tim Getty.
I'm joined by the coolest dudes in video games, Colin Moriarty, Greg Mee.
Miller.
Portillo's here.
He's doing stuff.
I don't know if he's the coolest dude
in video game.
Thank you for introducing him.
Yeah, usually I don't.
Can he be the coolest dog in video games?
Who's cooler than him?
I'm trying to think of a...
There's a lot of cool dogs in video games.
The dog from duck hunt, I would give over him.
Okay, well, yeah, sure.
Dogs are Benin of video games.
So he's the second coolest dog.
What about dog meat from Fallout?
Rad dog?
What about Shadow from Dead to Rights?
No.
Shadow no!
Oh, Tillow's cooler than him.
Okay.
For sure.
Ladies and gentlemen,
the kind of funny games cast,
if you're not informed.
It's like the game over Grady Show over on a kind of funny
Except it's about video games
Where we break it out topic by topic
Monday through Thursday
Full episode on Friday
You can get the whole thing early
At patreon.com slash kind of funny games
You should do that
Because it's not that much money
You can just give a dollar
You get it early
No you could
No you don't get it early for no no
If you give $5 you get it early
Yeah
If you give $10 you get early in video
You don't want to do that
But for a dollar you get the bonus episode
We're not even sure
Yeah
None of us know how Patreon works
You know what maybe I'm wrong
It's not worth the dollar this time, guys.
Evacuate. I'm sorry.
I apologize.
Never mind.
Cisco, just to leave this off your iPod.
Yeah, come on, Cisco.
I like you so much.
You do a lot of cool things.
So before we get into all these topics and stuff,
there's a lot of cool stuff going on.
Our friends over at Leaping Tiger.
Oh, yeah.
They have this app that lets you find...
It's a social gaming app
where you can find people to play games with.
Right.
It's a networking app for you want to play online games together.
Yeah.
Yeah.
Which is a great idea.
You're backing into this all wrong.
Leaping Tiger,
among our best friends.
They are their Patreon supporters.
The reason we're talking about them
is that over on Patreon,
they backed us at the month of shoutouts.
Yes.
I think our second ever month of shoutouts
for somebody.
So yeah, Leaping Tiger.
And so what they're doing
is making it sweet.
So you go, if you're iOS,
you go download this app.
You don't,
if you're Android,
it's not there yet,
but you can go to the Leaping Tiger
standalone website,
get on it there.
Which is leaping dash tiger.com.
Good job.
I just assume Kevin's going to put it on the air.
Put it right there or whatever.
Let's want the audio people.
You go there and you download it,
you put all your information,
in and then you can say you're checking into a game like Rocket League and then you
would ping around looking for other Rocket League players that you could go play and get together
with and find other people to do it it's here's the best part about leaving Tiger in this app
right is that they're just getting started their startup just like kind of funny a few months
behind kind of funny but I'm not going to knock them for that starting up so that no one's
downloading the app yet because it's brand new so what they're doing is these different game
nights on every Wednesday so Wednesday 7 p.m. Pacific time so convert it to your
time zone from 7 to 9 so
The one we're talking about right now is July 15th.
Okay?
Yes.
I believe you.
I didn't do that much.
It's the Wednesday of Wednesdays.
The next Wednesday.
July 15th.
July 15th.
7 p.m.
Pacific time.
You can go check in.
Play Rocket League on the PlayStation 4.
PlayStation Plus game, free to play.
You can find out the people to play as,
and they're going to pick from that group.
You'll hopefully be playing with other kind of funny people
because we're driving everybody to do it.
They're going to pick some new on a PlayStation Vita.
So not only did they sponsor us.
Just make a cool app so you can play.
other gamers, they're also giving away a PlayStation Vita,
which is pretty cool. And that right now, it's like
really about the kind of funny community. Right now
it's an app for you, the kind of funny community.
So that's pretty awesome.
Very excited about that. Definitely check it out.
Are you going to take it all? Nothing.
I'm letting you do your thing.
All right. Well, leading into what the first topic is,
the topic is the future of Sega.
Sega's been going through a whole bunch of
stuff. Obviously, they have their huge hit,
Sonic the Hedgehog. He's doing great.
He's never faltered from his course
of greatness.
It's so good.
Colin, this is another one of those things where, you know, we'll be eating lunch and we're having these discussions about stuff.
And you're like, we should talk about this on the games cast.
And you start going into, I read this article and you do the Colin thing with the glasses and all that stuff.
Right, right, right.
And so, please do you.
I want you to do that now and inform the people of what's so interesting about Sega.
Sure.
Today on Colin and Greg, actually, we talked about this too.
So there's some redundancy here for people that, you know, listen to this podcast and also watch that show.
And there's certainly some crossover there, but bear with us because we'll have a more in-depth conversation about that.
it.
Tamar Hussein over at GameSpot writes,
We betrayed fans and want to be a brand again,
says Sega CEO, Sega CEO,
Satomi, has said that he believes the company
has betrayed the trust fans put in it
over the last few years, and added it is now aiming
to improve the quality of its games and hopes of reestablishing
itself as a valuable brand.
Speaking in an interview with Japanese gaming magazine
Famitsu, which has been translated by Silicon Era,
Satomi said he has been discussing
strategies to improve the quality of its games with employees.
Quote, I've been talking
to employees about how Sega should start putting serious consideration into quality from this point on,
which is a bizarre quote, particularly in North America and Europe where it's always been more
of a focus on schedules. I believe that if we can't maintain quality, it would be better not to release
anything at all. That's one quote. And then he says later, quote, we did our best to build a
relationship of mutual trust with older fans of Sega, but looking back, there have been some titles
that have partially betrayed that trust in the past 10 years. Sega in the 90s was known for its brand,
but after that we've lost trust and we're left with nothing but repatriated.
We'd like to win back the trust and become a brand once again
So that's basically the meat of it is that the CEO of Sega and I think he's been the CEO for quite some time actually
I can look into that which is the weird part yeah he's been I'm gonna I want to look because it says
Hajima Satomi was the founder of Sammy Corporation so in Sammy and Sega merge
Presumably that that's when he became
CEO so yeah it's interesting just because he's basically Sammy
saying, A, we didn't focus on quality, which is a
fucking bizarre mission, but nonetheless an honest admission.
And that they're saying that they might not need to release all
these games, and maybe they shouldn't release games. Maybe it's better
for their brand not to release some of these games.
And so I wanted to talk a little bit about, you know,
or just, you know, see where the conversation goes about Sega's status right now,
because Sega really is, in my mind,
and I don't mean this to be mean, a bit of a joke.
100%.
You know, they were a powerhouse for a very fleeting moment.
And that's what I think people kind of forget
is that Sega, when they released a master system,
was getting trounced by the NES.
They released the Genesis in 89, two years before the SNES came out,
and no one cared.
It wasn't until after they launched it again, really,
with Sonic that in 91, 92,
that people really started to pay attention to it.
And then they had a few years of parody with Nintendo,
and then they just disappeared again.
And I love, I'm a huge lover of the Dreamcast specifically,
so it's not that I have a grudge against Sega.
I just think that his words are a little hollow to me in the sense that this would have been a good admission 10 or 15 years ago.
And I really personally feel like it's too little too late for Sega, you know, to be any irrelevant at all.
The only reason they're relevant now is because they own Atlas.
Yeah.
The weird part about it is in what I said in Collierig Live is that it sounds like a quote from a new CEO.
It sounds like somebody who just started and is like, hey, the other guys fucked things up.
We're going to get back to focusing on being a brand you can trust.
It's not, that would be super endearing of, hey, I'm the new guy and I know things have been bad here, but I'm changing and this is my vision for it to be the guy that's been there forever and say that maybe it's time to start thinking that way.
It's like, it sounds like it's too late.
You should have started thinking that way a long time ago.
It is over.
I agree with Colin that Sega is a joke.
I can't, it's one of, you look at Sega and it's like, you're still around.
Like, how are you still around?
I don't even understand.
Because when I got here, I remember to San Francisco and started covering stuff like Sega coming through for appointments and doing this.
I remember they were like the first big layoffs that we covered that they like cut all of the San Francisco PR, this, that of the other.
They kept moving offices and they weren't going to do this and that and da-da-da-da.
And then like, you know, for me, the holdout for them was Velcare Chronicles that they were publishing that.
They never brought three over.
They kind of then just faded away until it was time for the next sonic integration with Mario at the Olympics or here's the wear hedgehog.
And it's just like, what is happening?
How is this is still going on?
How are they still being a business?
Well, I think the thing there and what you're saying about the CEO, you're shocked that it's not a new one is that,
I feel that the old CEO did the money thing, the business thing, of just like, we're just going to do something that just makes money.
And Sonic made money.
Sonic sold for a long time.
The quality of the game sucked, but like the games were selling.
Yeah.
And so I think that we're finally seeing with the last couple games, the sales have not been that good.
Yeah.
And the choices of going with the Wii U have not been smart.
And like there's just all these like things where that business structure is finally not working for them.
Sure.
And I think that's the big difference where they're like, okay, we gave up on quality.
quality a long time ago.
So we just did the whole cash grabs.
Now that's not working.
We got to go back to the quality because that is,
it's the Netflix model that we always talk about.
It is this more premium content.
And when you are, like Sega no longer has hardware.
It hasn't for a decade.
Yeah.
You know, it's, I feel like they need to go back to making a quality,
like quality games, not quantity.
It needs to go away.
It needs to just be quality.
And then they can finally get back to being something.
but they're never going to be what they were.
And I just, at this point, it's the question of can they not be a joke?
I think everyone knows they're a joke, but it's more like, is there anything they can do to fix that?
I don't think there's enough time.
I don't think they have enough time to turn it around and get back to where they need to be, right?
Now, Collins made the point before that, you know, Sega is like Konami, right?
That, like, not all of their money is in publishing these video games and making these videos.
Yeah, I would say most of their money is.
And I mean, that's why I was on my phone was I was looking at some stuff.
Like, Sega Sammy Holdings is like their company, like the whole company.
Sammy is a very profitable
Pacino and amusement kind of company.
So, like, they do, they, like,
again, very similar to economy.
They just do other shit.
They're holding companies.
So, like, they just have lots of subsidiaries that don't have anything to do
with video games.
And that's where they make their money, but I think they've lost focus.
Here's the thing I think that we have to kind of come to,
at least this is my opinion.
I know some people strongly disagree with it.
Sega, in, you know, having studied Sega,
having played Sega games, and having even been a Sega, you know,
console owner, because I owned Dreamcast when it came
I went back and bought things like Genesis later on
on eBay when I was in high school
and obviously played. I even traded my S&S
for a French Genesis for a French Genesis for like
a while until I got in trouble and I had to switch
back when I was a kid. What your parents find out? Yeah
and I was like well you saved me that was a fucking
awful trade. Yeah my god.
But I wanted I played all these games I wanted to
play Shinobi whatever the fuck it was that I wanted to
play. Sega had
quality games. Sega's you know Sega has heart
and I appreciate that like they
the story as we said a million times I don't want
to beat a dead horse
or whatever. But, you know, console wars by Blake Harris talks about, you know, Sega has a lot of heart.
Like, they really did take it to Super Nintendo and to Nintendo at the time and scared the show of Nintendo.
It was the first time Nintendo was ever scared by anyone until PlayStation almost put them out of business.
And there's something admirable about that, but I think we give Sega too much credit.
And I think we have for a very long time. And I've always felt that way. Sega has never been on Nintendo's level, ever.
They've been a publisher of wide array of games, including some internally developed games.
and some of them I really love, i.e. Fantasy Star,
but they've never had, like, a quality offering that rivals any of the big publishers
or any of the big developers that you respect.
So while they've had these games that we've appreciated or have been on their console first
or appeared on the console first, like Soul Calibur, for instance, will always be identified
with Sega, right?
Crazy Taxi.
Crazy Taxis is another great example.
You know, and they deserve some credit.
Like, they were the guys that would publish Platinum's games when no one would touch
when Platinum was an unknown entity.
I appreciate those guys things.
necessarily trying to shit on them from a like from a base level there's good people that
work there there there are talented people that work there it's just that you know when we talk
about Nintendo for instance Nintendo and Sega are similar in the sense that they both come from a
similar heritage shared heritage and often and shared a lot of barbs with each other
I'll always believe that Nintendo in the back end has the talent necessary to turn things
around and the wherewithal to turn things around and most importantly the money to turn
things around and make better decisions to me Sega doesn't have any of that they do
not have the talent that Nintendo has, they do not have the talent that a lot of big third-party publishers
have in terms of their own array of studios, with the exception of Atlas.
And Atlas, of course, owning persona team and a few other really important IP is really going
to be their salvation in the video game space, and I think everyone knows that.
And someone had pointed out to me that in the Silicon Era and the Fentzu original story,
it apparently says, although not reflected in that game spot story, that they have been learning
from Atlas about the way Atlas deals with its games and takes its time, i.e. persona 5 will
be ready when it's ready.
You know what I mean?
Which will not be in 2015 in North America.
So it's a complicated issue because
I want to get to do well, but at the same time
what are they going to do?
Sonic, I'm sorry. Like, I'm sorry.
I don't care what you do with Sonic. It's not going
to be relevant beyond
a small group
of people or kids or whatever.
Sonic has been run into the ground
to such a significant degree that
it'll never be Mario again the way it used to be.
You know what I mean? It'll never go to never ride around.
That's my thing though. It was like, that's
the fact. It never will, but I don't think that it is helpless in the fact of being something
that's relevant. And I think that it was relevant for a long time. And it wasn't until fairly
recently, like the last couple of years that the quality has dipped so low, like with Sonic
Boom, that it is just like a disaster. Because even like the last couple years of Sonic games,
they've been good. They haven't been great. But they've been good and good enough that like
people enjoyed them. And I think that that's important. And like the fact there was all these
Mario Olympic Games and all that stuff,
like keeping the character relevant.
Like, Sonic is something that people know.
Like, little kids, they know who Sonic is.
He's had cartoons almost consistently from the 90s.
Sure, and that's what's popular about him now with the cartoons and not the games,
which is a dangerous place, I think, from them to be, because that's fickle.
Like, game audiences, I feel like have more, pay more attention and have more of an
appreciation for the history of something and why it's important and why it should remain
or why it shouldn't remain.
Because I disagree with you.
I don't think Sonic has been relevant.
to a gaming audience or a mainstream audience in 15 plus years.
And just because he sells games that sell a few million copies here or whatever,
once in a while or has a cartoon that's big with some kids,
does not make him a relevant force for Sega.
And I think that's one of the things that they've not been able to latch on to
is that they need to figure something out.
They should put Sega Sonic away for a long time.
But isn't he the only thing that makes money out of this gaming portfolio?
That's the thing.
They need to put them away, but at the same time, it's like they can't.
They just need to fix it.
Like, they need to do something that's, that Sonic more than anything with Sega, it has to be the quality.
We need a quality game that, we need a Mario Galaxy for Sonic.
I don't know how that could even happen, because honestly, I don't think it's possible.
And as a huge Sonic fan, I love Sonic.
Like, the Genesis games, for sure, I love those games.
They're not Mario World.
They never were.
So it's like, with this, if they were to make a new Sonic game that is good, it's never going to be the same level of galaxy.
but I'm just saying it needs to be the galaxy,
the galaxy, galaxification of Sonic.
So just that level of boost.
Because then when you look at the 3D Sonic games,
they've never understood what to do with it.
How to make Sonic work in a 3D space never has happened.
There was the Sonic Adventure games,
which are beloved by so many people,
I will never understand why.
Those games, as far as I'm concerned, are bad games.
Like, everything about them is bad.
the Sonic level's fun
everything else bad
voice actor horrendous
like the story
all this stuff is bad about it
and the controls camera
all the shit
horrible
but people will have these fond memories of it
and I think that's a nostalgia thing
then you start getting into
like Sonic on the
the 360 and PS3
the reboot
and that was just like
cringe worthy in terms of story
and all that stuff
but again it was just a
even shittier adventure
then you start getting into the
they played with the like 2D
running really fast things.
Fun.
It just doesn't warrant a full game.
And I think that when you see something like generations,
which I think is the best on a game we've gotten in probably since the Genesis.
The advanced games were good.
But the console game since the Genesis.
And that was for the 20th anniversary.
We're coming up on the 25th anniversary now.
I have a feeling they're going to come out with something next year
that I'm going to be interested in and that's going to be good,
if not pretty damn good.
But it's not going to be great.
and if anything, it's just going to be retreading Sonic's history again,
giving people the little bits and pieces that they did love about Sonic in one thing.
In terms of a new Sonic game coming out and having gamers everywhere,
be like, Sonic is a thing again.
I care.
Yeah, I don't know.
There's no way that anyone will ever make you care about Sonic.
No, I mean, maybe they could because I try to be open-minded.
I just think Sega has been a victim for a long time of being too big for its britches
in terms of like it was thrust in this position of the anti-Nintendo for a while,
made it relevant to a wide audience with the Genesis,
but the Genesis is all they ever had that was successful.
I want to reiterate that.
The only thing that Sega has ever done that has had mainstream, important financial success
was a console that was released in 1989.
And for some reason, this company has been limping through existence since then,
trying to prove a point to the point where they had a drop out of the hardware manufacturing race,
which was unfortunate, because I actually think the Dreamcast was a phenomenal machine.
It was way ahead of its time.
It's just that they had no piracy protection, and people were waiting for PS2.
It was just a stupid time to release a console.
And they should have learned with the Saturn that they probably just need to not do this anymore.
In the 90s, weren't they like a big deal with arcades and stuff?
And that's what arcades were huge deal.
They still are a big deal with arcades.
I mean, they still make arcade machines.
All I'm saying is that that would make them a publisher just like any other publisher.
For some reason, in other words, what I'm saying is Sega has this mystique about them,
where we expect more.
Some people expect more.
They think they're destined for more.
I'm saying that the anomaly was the Genesis.
Right.
You know what I mean?
Like the anomaly was the right place, right time.
I grew up with an NES.
I want to be anti-establishment.
I don't want these kiddie games anymore.
I need something that speaks to me.
That is the Genesis.
I mean, that is why the Genesis was big.
That's why the Genesis rivaled the Super Nintendo
because it certainly wasn't based on the quality of games
and it certainly wasn't based on the hardware.
When you look at Sega right now
as a video game publisher,
or video game developer right.
I look at them and think of them as
the THQ that hasn't fallen yet.
We always talk about the spectrum.
I always talk about a spectrum of AAA developers here
and then you got your Indies here and there used to be all these games
in the center like Dark Void or whatever
and then when THQ fell and a couple other publishers like that fell,
2K changed how they're doing games.
People got out of the licensed games market.
Still right there in that middle section out is Sega.
Putting out these games that aren't selling enough
so what does that mean?
How much time is left in the hourglass?
And that's when you come down to these.
quotes of we need to start thinking about quality.
Is it too late?
I would like to think so.
I'd like to think there's someone over there watching the financials going.
That's a great idea.
We don't have four years for you to turn this around to put all your money into this game,
to make it awesome to get this thing,
to change how people think of you and what this means and da-da-da.
Maybe Atlas's influence does that, but maybe they also just like,
all right, Atlas is our home console version, or you know what I mean,
our home gaming set up.
Everything else is the Sega you know from the architecture.
Cigate, you know from these other branches of business.
Yeah, I think that, you know, again, like, Sega, Sega is a corporation, and I was just looking at their financials, they're profitable.
Yeah.
Like, it's not like, it's not like Sega is going to disappear.
It's a very similar situation to Konami.
Like we were just saying before, it's just, if you look at them not based on the things that we do not care about in the United States or in the West because we do not deal with Sega on any other level, just like we do not deal with Konami on any other level other than a video game publisher, they need to be smarter.
or they don't even have a Castlevania or a Contra.
You know?
I think that's not.
They have Sonic.
They have Sonic.
Yeah, but Sonic is way more important to people than Contra.
Sure, but I think that I wouldn't disagree with that.
I think that if you gave a top tier developer three years and the money they needed to make,
and you said make a Contra game and make a Sonic game that the Contra game would be more relevant and would sell better.
I don't know.
I really don't know.
because the difference between Konami or the difference between Contra and Sonic is that it has been shit upon for fucking years and brought it brought down to such a level where they've done bad game after bad game after bad game after bad game after bad game. It just hasn't been done to Contra. It hasn't even been done to Castlevania and it certainly hasn't been done to Metal Gear. So I'm just making a contrast.
Castlevania had the Lords of Shadows and all that shit.
It had two Lords of Shadow games that were bad from one developer.
That's exactly the point.
You know what I mean?
Like they stopped making Castlevania games after that.
They're just done, you know?
And that's kind of the point, is that it seems like Konami, for as ridiculous as that company is,
has at least learned its lesson that way we can't disrespect franchises like this with people with their expectations.
I just, I really do feel like Sega has been a victim of expectations.
and maybe even its own expectations,
and certainly gamers' expectations,
because if you look at them basically
as just any other publisher,
any other small-scale publisher,
which is what they are,
they're fun.
You know,
they published Valkyrie Chronicles.
They published Max Anarchy and vanquished
and, like,
games that people really like.
But they,
because they have this ubiquitous figure around them,
even though they don't really own
many developers anymore or anything like that,
they just have a weird way about them.
And I think,
and that's what I was saying,
put Sonic away.
Sonic might be the only thing that's relevant.
That's not going to be their salvation.
Their salvation is if they want to save themselves as a publisher and a taste maker of games,
they need to start investing in developers.
And then they need to start investing in new IP.
And that's going to be it because Sonic is a fucking, Sonic's a relic, man.
Because unlike Mario, they've not done a good job of keeping him relevant, you know?
They didn't treat him with respect.
Nintendo treats Mario with respect.
And we might get a lot of Mario games and some of them are better than others, but they're all pretty great.
And you just can't say that about Sonic.
And you can't say that about anything Sega does.
And so that's why I feel like Sonic, you know, Sonic, yeah, Sonic is a big cartoon right now.
Sonic Boom Games prop, maybe even sold respectably enough even if they didn't do that well, that they're making a fucking other one.
So, I mean, clearly they made some money on that.
It's just to say, this is the wrong angle for them to take.
I want to see a strong and vibrant Sega, and I think that that's only possible through like a really a reassessment of what they do and how they do it.
And you hope that's what this quote leads to, right?
Absolutely.
To understand that, hey guys, like we, like, it's an, again, I'm just not in a,
astonishing admission on the form of CEO being like we do not concentrate on quality basically is what he's saying or we that's not what we put first it's like it's an unbelievable thing to say yeah so shows something that's broken there but um but i mean it's similar to you know activision or um yeah was that ubi soft coming out saying that the assassin's creed that it's annualized because people buy it right similar statement it is similar where there's a difference between ubsop and sega ubisoft and sega ubisoft makes games that people like so they can say things like that you know it's not like they're making assassins screre
I don't like Assassin's Creed, but it's not like they're making fives and sixes.
When you, we talk about Sonic games, like, if you look at the reviews, it's not like there's been a million five and six Sonic games.
Like Sonic Boom has been the low point. Sonic 06 was the low point.
In between, there was a lot of eights, a lot of seven point fives.
Like, that's not bad.
Sure.
Clearly it's not been good enough.
Yeah, I mean, that's kind of, I'm trying to, I'm just looking up something real quick, because I want to make sure.
I don't have my information good here
You guys can keep going
I mean it's a fall from grace
In terms of what it was though
What Sonic was you know I mean
Everybody looks back at Sonic on Genesis
With rose-colored glasses
And I know you've gone back and played since then
And said we're wrong
That it is still good
But even then though it's good
It's not I know it's not
But when you were a kid
And you were playing these games
And they were colorful and bright
And there's robots and the colors are popping
When the blast processing
You're like holy shit
This is amazing
You know what I mean
And like if that's where you left off
In your head
And then you play these other Sonic games
they don't capture that.
The thing that I think
the old Sonic games
had more than anything
was it
the presentation felt so right.
The music was so catchy
and so ingrained in what it was
it had a feel to it.
Then you play these new Sonic games
and you play all this stuff
and it's like,
I have the same critique about Mario
where it's like
ever since Mario 64
it's all looks the same
it's all been like
here's the art style we use
this is what Mario looks like
this is what the world looks like
and sounds like
and all this stuff
and you know put them in space
you put them, whatever,
it's all going to look and feel the same.
Yeah.
Whereas Sonic hit that same point too,
but that looking and sounding the same is not good.
Yeah, they gave him a scarf and really long legs.
Sonic.
God damn it.
Knuckles.
Yeah, I'm just,
I'm just reading because I want to make sure I have a history, right?
Tales.
They, Sega, by 2002,
had five consecutive fiscal years of net losses.
And then Sammy bought
controlling share of Sega for $1.1 billion
I kind of brought it back to relevance and then they started
expanding and making acquisitions. This is when they started
getting studios like Relic,
who is known for like
Homeworld and Company of Heroes and stuff.
This is when they got Demiourge.
This is when
actually Demiurge was later, I think. That was
T. HQish.
This is when they got
Creative Assembly.
Creative Assembly, huh?
So, yeah, I'm trying to just look at, I'm trying to look at
where they
now because
yeah no relic came from
THQ
that's what it was
okay
and then
yeah they had
bizarre creations
backbone
obsidian was under
there
um
yeah I forgot about all this
yeah they worked
with bizarre creations
it says
I'm reading Wikipedia
they worked with bizarre
creations backbone
entertainment
monolith
sumo digital
obsidian
gearbox
um
um
we need a
this is interesting
a vector man reboot
yeah we do
and a comic zone
yeah
could. Yeah, and it says due to the
decline of package game sales, both domestically
and overseas in 2010, Sega began layoffs and reduction
of their Western businesses, such as Sega
shutting down five offices based in Europe and Australia in
2012, blah, blah, blah.
And then we remember that they shut their San Francisco office.
They're a big office and famous San Francisco office, which I think was
happened this year. And then
they started investing in mobile development
studios.
So I don't even know if
they're, I think they might be like
Konami, where
they're going to start investing in
different kinds of games
that they think are more profitable
for them for their home market
that makes more sense for
the Japanese-centric nature of Sega.
Yeah.
So I know some people think
I hate Sega.
It's not really about that
because again I was a
especially in the late in their life
I did everything I could support Dreamcast
I had a fucking shit ton of Dreamcast games.
Just to say that
You have Choo Choo Choo Rocket?
Choo Choo Choo Choo Rocket was a jam.
It was the jam.
For sure.
But it is to say that
I really do feel like
Sega's always been
a victim of optics.
Like it's always been a victim of like it's not what you think it is.
The company isn't what you think it is.
It's not as big of a deal as you feel like it is.
Right.
Or feel like it should be.
Yeah.
Based on just something that happened once.
You know?
And strangely, a lot of people that play games today don't even remember or went around for.
You know, and that's so it's amazing that that's actually been something that's like bled into gaming culture.
And maybe that says a lot more about Sega than I give them credit for.
You know?
Maybe we want something.
We want a root for Sega.
We want Sega to do well because they're the underdog.
We want Sega to do well because.
They're against the entrenched interest and stuff like that.
But that Sega's 20 years old now.
That Sega's dead.
Oh, man.
Long live new Sega.
So, early on in Gamecast's life, games casts life, we did a topic that was,
what's the game of the year so far?
Yeah.
And it was looking back at the first quarter of 2015.
We are now through the second quarter of 2015.
Lord, it's going fast.
Yeah, it really is.
So I want to revisit that topic.
What is the game of the year so far?
What's your kind of review of the first?
half of
2015.
Metal year solid
five, the Phantom Pain.
Okay, and this is
based on...
Two days of gameplay.
Based on two days of gameplay.
But I'll leave it out. That'll be my
surprise guess for what's going to be in the
third quarter. So so far
what's at... What did we say
the first time I did this? Do you remember?
Dying Light, I think... Did we? I think we all universally did dying light,
didn't we? Probably. All right. So then I think
from there you add to the list Batman and
Witcher in terms of like
big things that mattered.
Exactly.
Her story I'd put on there too.
I think that's going to turn a lot of heads by the time we get there.
It's one of those games that's going to get a lot of nods when we get to a game of the year thing.
I don't know how many people actually give it game of the year.
If they're still insulting enough to say indie game of the year, it'll get indie game of the year for sure.
Before you go on with that, though, her story, it's something that's interesting to me because I've read a bit about it.
I heard you and Nick doing a let's play of it in here.
YouTube.com slash kind of funny games.
And my question is, is it a good game or are people just talking about it because it's different?
Because, you know, you like the gone homes and you like these games.
But there was something there and it is an experience.
Is this just kind of trying to do that too?
I mean, it's trying to be different.
It is.
It's a very unique idea.
You know what I mean?
Like that's, if you haven't played it and we hadn't played it until we sat down to do it,
it's that we didn't know what we were doing.
We sat down.
Everybody said they liked it.
We sat down and started playing it.
and just getting dumped onto a computer screen in a police record folder
and then trying to piece together what's happening and then going and then like this is cute
and then being really engaged in the story and where it's going.
I mean, this is the whole thing.
Like, a lot of people wanted to be jerks when gone home was getting all its praise.
I'm like, yeah, it's a fun interactive experience, but it's not a game.
Like, go fuck yourself.
Like, are we going to sit here and just, well, a game has to have a jump button.
A game has to have this.
You know what I mean?
Like, no, games can be whatever they are.
If they're a game, if they're entertaining and there's an objective you're driving towards, right?
solving this mystery in this game is it. So that is a game, yes. I think, and I don't think you can look past
the fact that it is different and unique and compelling and interesting, and that's what makes it.
You know, the fact that it isn't a third person action adventure does speak to what it is. You know what I mean?
Does make it interesting. It does show like what you can do with games and have them still be
impactful and matter. And the fact that you're, you know, if you haven't played this game, you're just at a
computer terminal. You're just typing words on your keyboard that are popping up on that key, on that
computer terminal in that world, right?
That's fascinating and awesome.
It's an awesome idea and an interesting
idea. That deserves the praise
it's getting. It is a game.
I still think
that this year is probably about a trifect of games
that I think are somewhat similar to each other in spirit,
which I think is dying light, Witcher, and Batman.
And I think that
I say that because there are open world games
that I think all do things well and all do things poorly.
and Dying Light, I think, is the most well-rounded of those three, and I'll stand by that.
You know, like, I know some people are, like, tragically upset, but that I think Dying Light is still the best game of the year, but I do.
And I say that because it's the best one to play.
The game plays way better than Witcher.
I can't even imagine a world where Dying Light doesn't play as well as Witcher.
So I think, in my mind, that's off the table.
And then Batman, to me, has been really fun, but it's very one-dimensional in the way it's played.
To me, it's not so much about fighting or anything like that, especially because of the
removal of boss fights, which was kind of weird.
It's more about like you're just kind of mashing the triangle or the square button
occasionally hit the triangle button to combo someone or like to deflect their attack and then
you just beat them up and then you move on to the next story or part of the story.
So what I think these three games do differently than each other that makes them all really
interesting and all valid and all quite good in their own respect is I think dying
light's the one that's good to play.
I think dying light, I was shocked by how fun dying light was and how much it made sense
and how ambitious the game felt.
it's a first person
zombie clobberin
parkour game
it sounds
I remember when Greg described to me
that sounds like shit
like I don't want to play that at all
especially considering
you know Techland made it
Techline's not a shitty developer
but they're not the greatest developer
in the world
and this is another common theme
between at least two of these games
they came out with something that was
astonishingly good
the disappointing thing about dying line
is it's this more zombie shit
I'm just so fucking sick of zombies
I can't even explain you
how sick of zombies I am
and that's the unfortunate reality
of that game
that you're playing like another zombie apocalypse
because we have no fucking ideas beyond zombies.
But the game was fun to play.
I had a great crafting system.
The parkour felt right.
It was a great solution to the
the inability to move vertically in games like this.
Like you basically just climb over everything.
I think the leveling,
the trifectal leveling system is really fucking awesome.
You get experience points just for jumping,
just for climbing.
You get experience points for fighting.
You get experience points for beating quests.
It's a game that makes you feel like you're progressing.
I think dying light isn't getting a lot of love
because a lot of people have forgotten about it.
Yet, I think it's a game that stands out of my mind still
is maybe the best overall game of the year
that I played so far.
The Witcher, I think, wins in terms of its depth.
And I've said that this is a game.
I like getting a lot of bang for my buck.
I like games that give you a lot of things to do.
I think this is the densest game I've ever played in my life,
and I think it's too dense.
For completion, it's, of course, you can just ignore shit,
but you don't want to ignore things.
It's just like I never feel like I'm getting anything done in the Witcher.
I played The Witcher for, like, 80 hours.
And I feel like I haven't done a fight.
fucking goddamn thing in the game yet.
I'm like,
and it's actually to the point
where I don't even know
what's going on anymore.
Like,
there's just so many things to do
and so many places to run around
to and people talk to.
I don't even know what the fuck
like what I'm even supposed
to be doing because I've done
literally 75 side quests
and it's played more Gwent
than a man can possibly play.
You know what I mean?
But the game has substance and style.
I think it's a very good game.
I think it can play better.
I think the horseback riding sucks.
I think the combat's a little,
you know,
like it reminds me of like
Assassin's Creed in kind of a weird way.
I'm like, this isn't that fun to play.
I don't really want to play this.
I want to experience it.
The common theme between Dying Light
and The Witcher to me is the developer came from.
CD Project, much like Techland,
has arrived now.
Now they're here.
We knew Techland can make a good game,
albeit a little bit broken with games like that island.
We knew CD Project with the other Witcher games.
They were competent developers that had fans,
but now these are AAA-polished 9.0
games that now you have expectations for it.
And the thing I appreciate about CD Project specifically
is how they talk to their consumers
and how they respect their consumers
and how they respect the process and the system
and they're not nickel and dimeing people.
I really, really think that's cool.
And Techland does the same thing
when they were making fun of Destiny's DLC
with Red Bull and all that kind of stuff,
which I thought was really funny.
And then we get to Batman,
and I think Batman nails it
in terms of story,
in terms of character, in terms of ambience.
I think that
Batman in some ways,
is a product of Rocksteady,
which is a very competent developer,
outsmarting itself a little bit too much
about what they need to do to make this game different.
We have to add it.
We have to add to this and crank it up to 11.
I'm confused like why there are no boss fights.
Like it's very,
when you bring down a,
in a way it's realistic because
when Batman will go after the penguin or poison ivy,
he's not going to beat the shit out of Poison Ivy
in the comic book.
So like he doesn't have,
like that's not the way he does.
Like once he gets to her, it's over.
right and so there's a realistic thing like he's not going to have this hour long boss fight with that with penguin he just punches him in the face and throws him in his fucking car and brings him to Gotham city you know police department so there's something to be said about that like okay I get it but the boss fights I thought were clever in the other in the Arkham games and I liked them and it felt like you accomplished something more than just kind of going through the motions of getting further and further to quest until you inevitably just grab him in a cut scene or her and put him or her in the car and bring him in the prison so there's that and I just feel like Rox
said he kind of actually simplified it in some ways
and made a game that was a little more
I don't know, a little more
traditional, but I appreciate what they did.
And I think that they nail the writing, they nail the ambience.
They're a studio that has proven that they can do
right by other people's IP, especially
an IP as powerful as Batman. So I'm excited to see
what they do next. So those three games to me are
all open world, non-linear,
role-playing game inspired, or just straight-up
role-playing games with upgrade systems
and upgrade trees and skill trees. And Batman's skill
tree and dying light skill tree are
way better than the witches, I think, in terms of giving you
that are meaningful and that you want to do.
Like I said in The Witcher,
there are upgrades.
I have, like, I'm sitting on like 15 upgrade points
because I don't even want anything.
I'm like, all this shit sucks.
I don't care about anything else.
So they're all games that got something right,
got something wrong.
Yeah.
And I don't necessarily think one is immediately better than the other.
I just think that I want gameplay and dying light delivers it.
See, and that's the problem, yeah,
is I feel like, I talk for like ever on that.
I feel like none of them, like, are far and away the winner.
I think for me, dying lights at the end of the pack.
I think it's a race between.
Batman and Witcher right now.
But yeah, I have problems with both those things.
Not a huge problem, not glaring problems.
You know what I mean?
Like, I loved Batman.
I hated the tank control batmobiles.
I didn't mind that there were no boss fights.
I thought they'd run their course.
I thought that's in Arkham City and asylum.
That's really where I'd ground to a halt a lot of times,
like that Mr. Freeze battle, that people either loved or hate.
I know most people loved it.
For me, it was annoying, like back in the day in Arkham City having to do that.
I like the Deathstroke Battle, but that's another one that was like, you know,
alienating.
So to get there and just have it be the story and go and do all this stuff.
It was great, but it is by the numbers, especially when I was platinum.
I mean, over the weekend, skipping the cutscenes.
It's just like, all right, jump in, land here, fight these guys.
Okay, this is a predator mission.
This is a Batmobile tank mission.
This is a race.
This is a tank.
This is a tank.
This is a tank.
Stop with the fucking tanks.
That.
And then, yeah, Witcher's the same way, right?
Of, like, Witcher is a lot of fun.
And I, like, it's when I kick into that critical thing of, like, if I'm trying to think
of, like, what game is so far this year has.
the most going for it, it seems like, Witcher
with all the content it has with the
DLC it has with the story, with the graphics.
I enjoy the combat with your
upgrades, all that jazz, like, Wichers the
if somebody's like, I can only buy one game this
year, for the entire year I'm going to say
Whisher, because there's so much content, at least right now, right?
And then dying light, yeah, I enjoyed
but I had put it down and then I just,
once I put it down, I was like, oh, I don't need to go back
to that, you know what I mean? Like, for me, that
was similar to what you were saying, right?
That it was, for
Batman or whatever, like, it was traditional
and by the numbers, like that's how I felt about dying light.
Like, the gameplay was solid, but it was doing the same thing
over and over again to get to the next upgrade point.
But that's video games in general, so that's never a quality
not. What do you think, Tim?
So, I mean, for me, you know, I'm not the biggest
AAA game guy. Like, I'm not going to play
every single game. I'm like, you guys, that's what you do.
You know, for me, there are the AAA games like Metal Gear that I'm
looking forward to. Yeah. Yeah. I love the Final
fantasies and Kingdom Hearts and all this stuff. You won't plan those
this year? I'm not, no. But I have my franchises
that are my go-toes. But otherwise,
Nintendo, Nintendo's my AAA.
heaven, right?
But 2015's been a bust so far
for, in terms of Nintendo experiences
and all that stuff.
I mean, they've done a lot of good.
Like, I love how they're handling
the Mario Car DLC and the Smash Bros.
DLC specifically.
I feel like I'm consistently getting new content.
I've been going back to Smash.
Not that I wouldn't have anyways, but I'm going back
and getting fresh experiences.
Like, this weekend I got to play as Ryu, and I was like,
wow, this is fun again.
Like, I'm experiencing Smash again
for the first time.
Yeah, and that's great.
but I can't give that my game of the year, you know.
But then thinking back on it, too,
in the last time, I kind of skimmed through the last topic we did,
and I brought it PAYGO Blast.
And I was like, it's a fucking mobile game and all this stuff.
That is the one game that I'm consistently going back to,
and I keep saying this, but every day I play.
And I had a lot of problems with it when I first brought it up a couple months ago.
They fixed a lot of those issues, and now I know.
Do you think they watched the episode of the show?
They probably did.
They're probably like, I'm going to fix this.
Tim's got some good ideas.
We'll fix these.
but it has a lot of issues still
and I still don't like their like
promote this on your Facebook to get free lives
and please fucking stop
I wish I could just buy this game and play it
so that's annoying but I've kind of just learned to
make it part of my life to
play a couple
like 10 minutes a day every day
and it's fun because they keep coming with challenges
the 4th of July just happened and they
had a whole new set of levels
there were like fireworks space and stuff and it's like
I just like because Pagel is like the game
Gameplay is awesome.
And I think that's what's important about it,
is that I love it because it's a game.
It might be my game of the year because I love it as a game.
And people are going to hate on me, I'm sure,
because they're going to hate the course team like a fucking moly.
Maybe it's like, whatever.
They're going to hate.
I love this game.
It's great.
Going back to console stuff,
I've had an Xbox one sitting in a box that I haven't opened for years.
Last week, I was like, you know what?
Fuck it.
Like, Cuphead sold me enough that I'm like, I'm going to play that for sure.
Yeah.
So then I hooked it up and I downloaded it.
Ori because that was the one Xbox game
that I was like, that speaks to me
and I want to play it.
And it's one of those things where I turned it on.
I was like, I'm going to play for 15 minutes.
And then like three hours later,
I'm like, holy shit, this game's good.
Yeah.
Like that game, it's so beautiful.
And it just, it's fun.
It doesn't play right for me.
Like the controls and just the way
the character moves and the physics,
it doesn't quite feel right.
But I think that kind of makes it funner for me too,
where it's like it's different than I expect it to be.
So that adds a little bit to the challenge.
And it's not so much in a frustrating way.
Just in a more, I need to wrap my head around this
in a different way that I'm used to.
Sure.
And I'm having a damn good time with it.
Like, I have a feeling that once I beat that game,
it's probably going to be my game of the year so far.
Answer.
Until Mario Maker comes out.
No, fuck that.
Metal Gear.
Things are going to change.
Yeah.
Things are going to change.
Have they dated Mario Maker?
Yes.
September?
September?
11th.
Okay.
Yes.
I'm pretty excited.
It's for Sean Finning, it's birthday.
That's why they're doing it.
Oh, man.
Yeah.
It's going to be good.
Um, okay, so besides your game of the year, like, just in terms of new, like, the video game industry as a whole so far in 2015, you think it's been good?
It's been a good half year for games.
I think it has been for sure.
Yeah, I really feel like both, especially, I mean, we're console, our feet are firmly planted in the console market.
I feel like it's been a great year for PS4 and Xbox One really getting next gen or this gen, their feet, their legs.
You know what I mean?
Like, we saw in that first year, like, oh, this is fun.
This is good.
but now you're getting, like I said in the hot pepper game review of Batman, right?
Like, for me, this is the first game I've been playing where I'm like,
fuck, this is like next gen.
This is like from the ground up something that it could never have been on PlayStation 3.
Because even playing Dark Souls, or I'm not Dark, um, Bloodborn, right, for a little bit.
Oh, yeah.
I know that's not a lot of people's list, but that was obviously a great part of the first
half of 2015.
It's like, okay, this is cool, but it's not like blowing my hair back in terms of what
the PlayStation 4 can do, especially like character creator with Galvan Tron and stuff like that.
Yeah, I was going to say Bloodbourne, to me, was the biggest surprise.
And I don't think it was a big surprise to a lot of people.
There was a big surprise to me in the sense that I always begrudgingly play Dark Soul.
Like, you know, when Dark Souls came out, I'm like, I don't like Demon Souls, but I'll play Dark Souls and gas.
And I didn't like, and Bloodbourne was one of those games where I stuck with it long enough where I like, I like this and I get it.
And I almost feel bad that I didn't beat it because I spent a lot of time with it.
And I think that we went to Pax East and that's why I stopped playing it.
And then it's just a game you can't go back to.
Like, I've just not in that rhythm anymore.
I feel like if that didn't happen and I kept playing it and I beat it and stuff.
just felt very satisfied with myself,
very smitten with the experience.
I think that that game was very good.
It's just not one of my games in there,
because I didn't beat,
I didn't see enough,
but I was very impressed with it.
And I started to finally get it.
That said,
I think Bloodborn,
as I've been saying,
since the first time I played it,
long before it came out,
it's just not like Dark Souls in a lot of ways.
I think that it's a little quicker.
I think it's just an element of arcadiness.
I don't think it's the same game.
And I think that's why it appealed to me
and finally,
you know,
the comboing with the gun and the sword
and so like that.
was pretty cool.
And I want to give a shout out as well to
all three of those games that we mentioned earlier.
So Dying Light,
Witcher and Batman, in terms of,
to Greg's point,
those all felt like next-gen experiences to me.
And might have been the first games
that I had played on the console.
I think Dying Light might really be the first one
where I was like,
this is really impressive.
Like I remember looking around being like,
this is impressive that this world is this big.
There's no loading.
The draw distance is perfect.
the lighting's great.
I remember being really, really astonished
with how good dying light looked.
And then Witcher came out,
and I think Witcher has a great look.
I don't think all of it looks good.
I don't think the character models
are very good,
with the exception of maybe
some of the main characters.
I think there's a lot of repetition
and hair styles
and facial types and so like that.
But the environments,
and again,
the lighting,
the lighting is astonishing in the Witcher.
I can't believe how fucking good
that game looks sometimes
when you're riding through
the pine barrens
and the lights shining
through the future.
needles and stuff.
Damn, man, this is amazing.
And then with Batman, I just think
Batman is just, you know,
very technically sound.
Low times are appropriate.
The frame rate's steady.
The game just runs very well.
Like, it sucks for PC gamers that the game
doesn't run well for them because I think it runs great on PS4.
Although, again, it's had catastrophic problems
on PS4 in terms of just, you know, crashing my system.
But so to those three games,
I think, to your question,
we're in good shape.
We have,
This first half of the year has been front-loaded with some really great stuff.
Now we have a little bit of a lull where we can get in games like Rocket League, for instance,
which I think is, you know, I played the shit out of Rocket League yesterday because we had it a little bit early.
Games fucking awesome.
I mean, that game, on a pure gameplay level, that game's going to have people hooked for years.
I know it.
Yeah.
You can just feel it, like, just like the one that, you know, with the awful name that came,
and then my balls.
And then there are other little games.
Hotline Miami, too.
I think I got a lot more recently, very good.
Titan Souls.
Titan Souls, very strange and ambient game.
Hell divers, was that this year?
Yeah, Hell divers came out this year.
So there's a lot of smaller, like you already said,
ORI, I think stated the K came back out and was very good.
It's been a pretty solid year so far.
It's been in stride with what we were predicting and promised, I think, really,
in what this generation of games is going to be, right?
You're going to have these tent pole giant games that you can't wait for,
and then you're going to have all this indie stuff in between, right?
And I feel like from launch till the order,
that was like where you're getting these games.
They're like,
uh,
these are half-baked
and they're not really like
the games we are expecting
and now we're at the point
we're like,
no,
no,
this is what you've been expecting
from this PlayStation
for Xbox One experience.
Excellent.
So,
this topic has been sponsored
by Luke Crate.
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Have we gotten this crate yet?
No, I don't think so.
Okay.
It's the July crate.
So I don't think we got it.
Oh, because it comes out of the 15th, right?
Yeah.
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Thank you Loucray
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All right
Topic three
Favorite people
in games media
I bring us up
and Ardy
Morinardi
Yeah he's a good
dude.
I think you, sometimes you stutter my name.
I was watching kind of funny live the other day.
Yeah.
Just the certain part, you like announced me during the press conference.
You just totally didn't say my name right.
I'm like, how long have we?
Yeah.
How long have we known each other?
But then I was thinking like, you said it.
You say it right, probably 99% of the time.
Yeah, exactly.
They call me a moron.
I appreciate it.
No problem.
Yeah.
Call it's a good dude.
So here's the thing.
The reason I bring up this topic is there's been a lot of hate recently.
A lot of people upset about stuff because of the internet.
And that's how things work.
But I don't like that.
Because I feel like there's a lot of good on the internet.
We should talk about that more.
We've always talked about this.
We have a good community.
We have people that enjoy positivity and all that stuff.
Indeed.
But I feel like there's a lot of other people out there that maybe don't get enough love.
Maybe some of them do get enough love.
But I want to give them a little bit more love.
Okay.
Because what it comes down to it, we are public figures in the video game space.
You guys are the coolest dudes in video games.
I've heard about that.
So that means there's a lot of people that kind of look to you guys for your opinions and all that stuff, right?
But at the same time, we look to other people for their opinions because we're fans of games just like everyone else is.
So we read articles on these different websites.
We watch YouTube videos.
We watch all this difference, the content that people make.
Who are some of your favorites that you go to?
Justin McElroy.
From where?
Like him on. Polygon.
Is that what you want, it's old bio?
Yeah.
West Virginia as well.
As a baby, I believe now.
These kids all, they all start having babies.
It's impossible to keep up with.
Lovely on Twitter.
I enjoy Twitter interactions already.
He's very good at the Twitter interaction.
Here's what I think of this game in a nutshell.
He's one of the first people, I believe, that turned me out to gone home back in the day.
When the Batman review embargo lifted, he was on there answering people's questions to the best of his abilities without any spoilers and stuff.
I was really appreciative of that.
Again, not ruining them, but there.
Ray, former Achievement Hunter over on Twitch.
Everything he's doing is super fascinating now.
Jeff Gersman, Giant Bomb, of course.
You know, San Francisco here.
a Bay Area person.
I'm sorry, I'll give you more of these bios.
No kids, I believe.
Oh, no kids, okay.
No kids.
You believe?
I believe.
I believe he believes that too.
Him and Brad Shoemaker, look.
There might be something going on there.
A little father-son stuff.
I think Brad is his kid?
Yeah, from the future.
Yeah.
Makes sense.
Those are people I jump to when you say, like,
who do I respect?
Who do I think about on that level?
Who do I want to hear about when, you know,
hear from, I guess, when games come out.
That's my list.
What are you calling?
I think that in terms of raw writing ability,
I think actually Vincent Genito
IGN is one of the most underrated,
not this most significantly underrated writer
in the entire industry.
In terms of media, I think that,
as someone who edited a lot of his work,
I wouldn't walk around and openly admit to people,
I'm like, you're way better than I am,
but he was one of the people,
and he was like, you know,
I was many bars ahead of him on the chain,
you know, the chain of command at IGN,
I'd be like, I wish that I could write like you.
You know, I write differently.
I have my own voice and I think I'm a good writer,
but he has command of language
and says things in his,
reviews is in criticism that I was like I wish I could I thought to say something like this.
So I think that in terms of just underrated people that I don't think get enough credit,
I think he's one of those people, but he's always in the trenches, like you just don't see him.
And so I think that's part of the reason why he's kind of under the radar for a lot of people.
From there, I'd go to the old standbyes.
I think Jason Schreier and Patrick at Kataku are probably the best journalists in the industry.
They're real journalists and they break real stories and I respect what they do.
They also have opinions, which I think is good.
But Jason especially, I don't know, understand.
I really do feel like Shriar breaks like 75% of the news in the industry of like any consequence.
That doesn't come straight from a publisher or a press release.
Matt Leone is a guy at Polygon now who I've never spoken a word to in my entire life and have never met.
But is one of the only other people, really the only other person at a big outlet other than me that wrote long form articles.
And I liked a lot of what he was doing.
He was given a lot of room to do that kind of stuff.
and I think that that's great,
even though it doesn't probably pay the bills.
It's cool to have what they call prestige pieces
for your website like that,
which is what I think history of NaudiD
when I wrote that and history of insomniac
and all that kind of stuff were for me.
So I kind of go in that direction.
And then I want to give my final shout-out,
and this was the most recent edition,
and this only happened in the last six months or so.
I just didn't read GameSpot that much
or look at the site.
I just wasn't really interested in it
until this year when I started kind of just reading more
and getting around.
and what I realized was that GameSpot had their very own Greg and Colin
that I didn't know about Danny and Chris, Daniel Dwyer and Chris Waters.
They're really great.
And Daniel Dwyer especially is very impressive to me.
I think he's got a solid foundation of facts and a basis for knowing games and he's a gamer and he plays games.
But I'm impressed with the way he is on camera.
I'm impressed with his verbiage.
I'm impressed with his ability to get in and out of segments and kind of lead the conversation and direct a conversation.
So I want to give a shout out to those two
because they reminded me a great deal
of the way Greg and I interact with each other.
And I didn't know that they existed really
until I opened my mind enough to
or really even have time to not be in our own trench
where I'm like there are other trenches
and let's see what's going on in the other places.
I'm like, these guys are great.
If I hadn't known that they had existed
at that level, I would have been watching them for a long time.
Daniel Doir Irish. No kids.
Got it. At least one cat.
Okay. Cats are good.
I got to give a shout to my boy, Dan Reichert.
Oh, Dan, yeah.
So I didn't, but prior to kind of funny and, like, doing this whole thing, I didn't know him.
Didn't know of him and all that stuff.
I'm, I'm very much a YouTube guy.
Like, you guys are games journalists and all that stuff, and you're so in those trenches.
I'm so in the YouTube video trenches.
And, like, that's just my group and that's the type of people that I am more drawn to,
because I'm looking more for the entertainment instead of the critical analysis and all that stuff, right?
But I have a soft spot for that, too, for sure.
And that's why people like Colin are some of my favorites to read and stuff,
because it's like you have real opinion based on facts.
You know what I mean?
It's like this nice amalgamation of all the good things that need to happen in order for something to have.
Thank you.
You know, value instead of just entertainment.
Not to say entertainment is not valuable because it obviously is and it's all we do.
Yeah.
You know, but Dan Riker was one of those dudes that because of this, I met and I was like, man,
I like the way you do things.
And I think that is like the best compliment I can give someone is just being like,
everything you're doing, keep doing it.
because it makes me happy and you're doing a good job.
I like his opinions on things,
even if I don't agree with them.
And I like just,
following him on Twitter,
and I think Twitter is a big thing.
Twitter changed the game
when it came to all of these personalities and stuff.
Because whether you're watching YouTube videos
or reading articles,
getting people's real,
like, 140 characters
of just what their thoughts are at the time,
and they do not reflect the views of my employer
or all that stuff.
You're just getting them.
I love that.
And like, you really get to see another,
side. Dan's a good dude, and I really, really support him. Obviously, Rooster Teeth, pretty much everyone there for one reason or another. I'm a huge fan of, like, Ashley Jenkins, who was at IGN with us, I always enjoyed her, and we were always friends and stuff, but she was in such a position at IGN where she was the social head or whatever. So, like, she didn't really get to give her opinion about games or, like, do that stuff. And now that she's over at Rooster Teens, she kind of heads up the no, which is there more information-based stuff. And, like, what she's doing with the patch with her,
and Bernie and
Gus and whoever else is on the show
week to week when one of the three is busy.
It's like,
I love it, man.
Like they,
they do something that I find pretty unique
in the sense of the games that they cover.
What we do is we cover the games that we like,
but we also talk about the general news and all that stuff.
They cover the games they like,
but it's just very different than us
because it's way more steam focused
and it's way more early access.
And it's fascinating to me to talk to them
or to hear their shows
because their shows are so radically different than our shows.
And it shocks me how little I know about that side of video games
when we know so much about this side.
And it's just crazy that there's this whole other world
that really is kind of the future of how things are
when it comes to just like playing on demand
and playing whatever you want, whenever you want and stuff.
And we're just so used to the indie titles coming to our consoles,
but they've been there for years.
So hearing from them, I really like that.
and Philip DeFranco has always been one of those dudes
where he sums up his opinion really well
and that's kind of always been what he did
is just gives opinions on things
it's not critical reviews
it's not whatever it's I liked it
I didn't like it whatever here's why
and my one thing that I really liked about it
one thing I really didn't like about it
so I always enjoyed following his opinions
about games and stuff
and then in terms of like people that we
have worked with I mean like IGN has
has a whole bunch of people that are all
awesome. But again, Jared Petty.
Like, that motherfucker knows what he's talking about.
And it's like, he
simultaneously makes things that are interesting to me,
not interesting because he gets so in depth
and so detailed. But then somehow comes out
the other end of it's so interesting to me
because it's like he really kind of taught me something.
Sure. Every single thing I read from him or watch
from him or any of that. So shout out to him.
You should watch, I know if you've seen it at World One One,
which is a documentary him and I are both in,
because he's really the star.
of that documentary.
They use me for a few minutes
and I narrate it, but they, like,
as a talking head, but they,
he's, like, very impressive.
Like, his, his range of knowledge is,
Jared's one of those guys that,
and it's, I don't mean that, like,
that I know everything, whatever,
but I, I, I'm confident in what I know,
and I know games.
And I'm comfortable engaging in conversation
and teaching people things or are having a debate
or admitting when I'm wrong, whatever.
Jared is one of those guys
that authentically can teach me something.
And so I like to listen to him talk.
And I was thinking about,
kind of who I look at is the Patriarch,
kind of of
games journalism or games media
who I think is Jeremy Parrish
Jeremy Parrish is at US gamer now
used to be at one-up
he is just
Jeremy Parrish knows so much about games
that I dare not even talk about them
he
I'll never forget
him just taking the time
one time I was in Japan to just bring me around
and we hung out for a while and I was just talking to
when we were picking games off the shelves and he was teaching me shit
and he
is just
an absurd font
of knowledge about video games
and he knows how to
how to talk about them too
so that he can express it
and he does so much
like people that follow him
like he does
he's like the head of US gamer
but like that's
I don't even read that site
like he does like blogs and podcasts
on like fucking everything
he's also the person that coined
Metroidvania
but which is like the coolest thing ever
I can't believe he coined that
but like he does like
He'll just do block post.
Like, here's what I think about this Game Boy game from 1991.
Like, a fucking huge...
He publishes books, like, actual books about, like, the DNA, the genetics of games.
Like, like, goes through screen by screen through, like, a Mega Man or Castlevania or Zelda or something.
I'm like, this is insane.
Like, I don't know how the fuck he does it.
I don't know how he plays games he does and then has the time to think about the games and then has time to, like, publish books about them and write about them and do podcasts about them.
I have in a tremendous amount of respect.
and appreciation for Jeremy Parrish.
I think he's probably the most knowledgeable person
in the entire games industry.
And for as much as I know about games,
and I think I know a lot about games,
he knows way more than I do.
And we'll always know way more than I do.
He's a great writer, too.
You bring him up reminds me of Ego Raptor.
Like, I gotta give him a shout-up
because he doesn't do it too much,
but his sequelitis series
where he kind of like really gets deep into a game
and why he likes it and why it's a good game.
Oh, man.
It's like, I wish there was just more content like that out there.
Sure.
Like, there's been a lot of other.
the YouTubers that have tried to do it.
And I feel like it always comes off as disingenuine,
very just kind of forced and like trying to
pick things apart that aren't there.
Like you're trying to give, you know,
reason to things. It's like, oh, well, if you
notice this and this leads to this, it's like,
no, you're just kind of looking.
You're stretching to tell a story.
But he, man,
he cares about games. And you
can genuinely tell that. And I love that.
I also want to give a shout to Lucy
James at GameSpot because
her video content, like she,
produces rights and hosts the content she's in, which I'm familiar with because at I
Jan is what I did. And like that's kind of, it's a niche that more and more people are doing.
But I think it's a still a relatively unutilized thing when it comes to the big, the game
spots and the IGNs and stuff like that. Because there is such a structure of you're a writer,
you're a video guy. You work together to make a product. But these kind of hybrid roles that do
all of it, she's killing it. Like her show in two minutes, I love it. It's the type of content
that I'm like, I want to make this.
And that's a good sign.
I like a boogie.
We didn't talk about boogie from YouTube, right?
Like, he does a great job of entertainment in terms of when he does a Francis video.
And then he'll turn on the same thing and do a boogie video, telling you why this is bullshit that this is the way it is or why this isn't working.
Or, you know, his thoughts on a game, which I think is invaluable, right?
Like, he commands an audience that he can then talk to on two different levels, which is pretty amazing when you think about it.
Also, I don't know if it counts, but I say the Fine Brothers, whenever they do a reacts, whenever they reacts to a Game Boy or an old game.
or something like that.
I think that's always awesome stuff
that I actually sit down and watch and enjoy
and wait for it.
Yeah, they make great content
just in general.
Yeah.
I also want to give a shout out
to Kyle Bossman at Game Trailers.
Game trailers in general.
Like, I haven't gotten too deep into it
yet, but they have
the layoffs and that whole issue.
They've, like, essentially relaunched
and there's a YouTube channel.
They have a whole new slate of programming.
And from the little I've seen
and kind of, like, dabbling,
it's really quality stuff.
And there's an energy to,
new cast of people, and I don't know how long they've been there,
so I might be wrong in saying new, but
it feels new, and it feels like a solid team working together.
It reminds me of us in a lot of ways.
Yeah.
But what I really like about Kyle is that
he kind of reminds me of
the Greg Miller of
my generation,
age-wise.
Sure.
You talk about all the, like, when you talk about
Metal Gear and like where you were, when it happened
and all this stuff and, like, your Sega stories
and all that, like, there's this passion and energy
that kind of,
flows through every single time you talk about any video game,
like news story, anything.
It's like, I get it.
I feel that way about Kyle,
the genuine, like, excitement and stuff,
but it's about Pokemon and, like,
Yoshi and, like, the things that I care about, you know?
Yeah. Kingdom Hearts and stuff like that.
So it's like, it's refreshing to me,
and it's really interesting because I think he is one of the first people
to kind of do that for people that grew up
where in 1998 was their favorite year in games.
You know.
Yeah.
I only watched one of his videos once, and it was the only where he talked shit about us.
Whatever.
I mean, but that's the thing, though.
It's like, people are going to.
He did talk shit.
But it's like...
About us?
Yeah.
What do you say?
It was something like, kind of funny, not really, or some shit like that.
I don't know.
It was fucking forever ago.
Yeah.
So many other people have talked bigger shit than that.
Yeah, exactly.
And, like, I remember he did that, like, after we had been officially covering games content
for like two weeks, maybe, you know?
And, like, to be fair, it's like, whatever.
Like, everything we do is not.
the best sometimes.
Like, criticism's criticism.
You know, and when your job is to be funny on the internet and, like, you're talking about
other people, we've talked shit about a lot of people too.
Have we?
I'm kidding.
Okay.
Okay, good.
That was a joke.
What I'm saying is, like, sometimes talking shit, if you talk shit, you get shot.
Yeah.
But I feel like there's different levels of shit that you kind of got to, like, be like,
all right.
Like, I guarantee you that if we talk to him and whatever, we'd be friends.
It was a play on kind of funny.
I'm just, yeah.
Yeah, and I also, I mean, I, to that point, like, I don't think.
we do talk shit about individuals.
I think we talk shit about, you know,
I certainly talk a lot of shit about some publishers and so like that.
That's just me being honest.
So I appreciate the honesty.
I don't try to get it to a personal level with anyone.
I mean, we just,
I just had a huge rant about Sega and how bad they are.
Yeah.
So I mean, I, like, it's not really any different.
Yeah.
You know, so I respect that.
If you, you know,
you said, like, not everything we're going to do is the best.
I would take it a step further.
I don't think, like, much of anything we do is the best.
That's not like what we're trying to be.
Yeah.
I mean, like, we're not like, I'm not even trying to be facetious.
It's like, we're not trying to be like a fucking Nobel laureate fucking games channel, you know, like, but what if we were?
We're just, what we, we're not, we're not the best.
We're honest and we're ourselves.
And that's what makes kind of funny, kind of funny, which is I think why people like us, because we're not, we don't have a pretension about us at all, you know, except for Greg Zigo, of course.
Yeah.
But, you know, so I think that that is why we're fun.
So yeah, like Kevin was laughing.
I'm not even trying to be fichist.
Nothing we do is the best.
We just, we, we are who we are.
Yeah, I think that's fun.
I think, if I remember correctly,
the quote-unquote shit he was talking about us
is because it was a time when a bunch of different groups
were split up, Jim Sterling, like went off,
which also Jim Sterling, I think, deserves a shot off.
Oh, yeah, Jim, yeah, what a fucking huge admission.
Yeah, Jim Sterling, of course.
Jim Sterling, son.
Oh, my God, Jim Sterling, real quick before you get into that.
Go, go.
What an incredible omission.
Jim Sterling is my hero.
You know, like, I talk to Jim all the time,
and, you know, we talk, we talk, you know, privately,
and he is a fucking boss.
You know what I mean?
Like, Jim Sterling is a boss.
And that interview he did with those developers that hated him on Steam last week.
I don't know if you saw that was like the fucking funniest thing I'd ever heard.
I told you, like, it's an hour and 40 minutes of the developer that fucking hates him talking to him about his games and like how he's talked to all this shit.
And Jim just was just like very calm and just batting down things and stuff.
I respect his mind.
I respect his ability to not give a fuck.
Yeah.
Because you need, and I feel, and I, we've said it to each other, and I feel like it's true.
He and I are very much covered in the same cloth, just the opposite ends of that cloth.
You know, like, I don't care either.
I'm not out to, like, make friends and make publishers like me and all that kinds.
I'm here to tell you what I think.
And I think that Jim is just like that.
Jim's making, like, $11,000 a month on Patreon doing whatever he wants.
And he's got a fervent fucking audience, and I love Jim Strong.
And the reason I'm most excited to go to Screw Attack is to see him, because I haven't
seen him in three years because he doesn't travel
and he and I are going to collaborate and we're going to have a good time
together. I want to just interview him actually.
Not even, yeah, that's it. You bring a best you
see which reminds me pro Jared's going to be there
and I hope to meet him because pro Jared is one of the dudes that I love
his content so much. He's real nice.
I loved him when he was at Screw Attack and like I loved him
when he left Screw Attack and I hope that we can collaborate
with him someday because he's fucking legit.
But going back to it with Kyle
I think what he was saying
was he was using kind of funny as the example of
the sellouts that like that we we left to get be independent and then we sold out because like
with our Patreon and all that stuff and I think that that's just it's an education thing of not
knowing how these new worlds of crowdsource things and all this stuff works and also not working
knowing what the term sellout means but that too but then but like I'm saying is it's just like
with so much integrations and so much stuff like that but it's like that's not understanding our
audience and how much our audience understands what we're doing and gets that like when we get
sponsored for stuff. It's a big deal to us. And it's not like we're selling out and like trying to
we're not getting, we try to get integrations that are actually good for people. You know what I mean?
And things that our audience actually cares about and all that stuff. And it's like once you realize
all that, then it kind of. Yeah, no, I don't, I don't know him at all. So I don't, you know,
I wish him the very best. I'd, I'd forgotten that that that happened. But leaving and starting a
Patreon is just, just to be clear is the antithesis of selling out just want to just throw that out there.
Yeah. Words have meaning and all that.
Is there anyone else that we're leaving out?
I feel like there might be.
Probably.
Let's think about it.
Jim Sterling was the only one I was thinking.
Okay.
Good.
All right, so before we move on to the next topic,
we are going to have an integration
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Download Star Wars card trader today at
Topps.com slash kind of funny.
That's T-O-P-P-S dot com
slash kind of funny.
And we can confirm there is a water.
There's a Wado card.
I was going to say, I was going to tag that on there if you missed it.
There is a Waddle card.
You should have done like,
make all your friends.
Oh, me.
We can confirm that the...
We can confirm that there's a lot of...
Breaking news from the desk.
Yes.
All right.
We are moving into the last topic.
I got to go.
Okay.
Colonies leave.
Sorry, I have dinner plans.
Very important.
Very important.
It's not important at all, but it's with a good...
It's very important.
It's a very good friend, and I don't want to cancel it or just moving around.
So thank you for your patience and a pleasure having you here, Colin.
It's been good to see you guys, as usual.
Always a pleasure.
A good day to you.
All right, Greg.
Me and you, we're going to roll this.
motherfucker out.
First question.
From Dallas.
Tell me of my final fantasy.
Oh, geez.
No, no.
All right.
So if you guys don't know
every week on the Kind of Funny
Gamescast, I like to have
the last topic be reserved for your questions.
So you go over at kind of funny.com slash forums.
Go to the GameCast
forum.
Leave some threads.
Leave some like posts and stuff.
Leave questions and comments and concerns.
About the Kind of Funny Gamescast.
We'll get to all of them at some point.
Dallas Rico.
That's a great name.
I'd love to hear what you all think about this fall's
lineup across the three platforms.
Do you think PS4 sales will suffer?
This is what we keep,
we were going back to after E3, right?
The fact that Xbox actually has exclusives for the fall
whereas Sony does not.
Maybe No Man Sky,
probably not,
but so no,
you know what I mean?
So what does that mean?
I don't,
I think Xbox
narrows the gap
but doesn't surpass PlayStation here.
And I don't think PlayStation's too worried about it
because they're still going to sell PS4s.
You still fallout,
Batman will still carry over,
Metal Gear will still carry over.
And then on the other side, yeah, I mean, Xbox has Halo, you know what I mean, which is the big one.
But, like, Halo does only speak to a certain audience.
And do those people already have Xboxes?
Were they waiting for this?
There's more Destiny content out now that's keeping those people happy and grabbing those people to come play.
Like, we are in this interesting spot where it seems like, and I say seems with a shrug, right, that it's flip-flopped a bit here to where PlayStation is in front and PlayStation is where your friends are playing.
so when the new multiplayer game,
if Destiny's so popular,
comes out, you play it there.
And so as we saw with PS3, right,
like all the exclusives in the world
didn't make them catch up
and surpass 360.
Eventually it did.
Years and years and years later.
But in terms of right now,
this holiday season,
I don't think Sony's sweating it,
and I don't think Microsoft has delusions of grandeur
that they're going to run away with this holiday.
They're definitely laying the groundwork to pull ahead,
get past, you know, next year.
Because next, like,
that's what we kept talking about with E3 and then Gamescom.
the fact that Microsoft has so many exclusives,
they're able to come out at E3,
or before E3,
and be like, hey, you're not going to hear
about quantum break,
you're not going to be about these other two games.
We're going to talk about them at Gamescom.
This E3 is going to be totally focused
on what's coming out this fall and into the future
so that you know 2016 looks awesome,
even though you know that 2015's end looks awesome as well.
We have Tomb Raider.
We have Halo.
Exactly.
I don't think PS4 sales are going to suffer
because the people that are going to buy it
are going to buy it anyways.
And I don't think that any of the exclusives
would be the system,
that people would like think that they are.
You know, like even Uncharted 4, if it came out this holiday,
I don't think that the, that's going to sell a bazillion systems.
Sure.
You know what I mean?
Especially because there's a bazillion already out there.
Yeah.
What I actually do think is I think Xbox sales are going to be pretty good
because of all the people that decided to buy a PS4 that are,
that were Xbox guys to begin with that are now going to be like,
you know what, now it's time to buy an Xbox as well.
There's no longer connect.
The price is lower.
Here's Halo.
Like, okay, you find, because.
When you talk to somebody who doesn't have an Xbox
1, what they say is, oh, I need a game
on it that I care about. You know what I mean?
And this is, which is a weird thing to say, but when
you think about the fact that if you're just buying third-party
games, then PlayStation 4 can give you Batman
Witcher, whatever, you're fine. But when you get
over there, you're building the same case now, right?
And the fact of you have
Sunset Overdrive, you have Halo,
you have Tomb Raider, you have massive chalice,
and the list goes on of games
that are exclusive
that you've heard enough good things about, where you're like,
all right, times now, it's the holiday,
I'll ask for it.
My wife will get it for me, so on and so forth.
Yeah, exactly.
And then, of course, there's Nintendo, which between Mario Maker, Yosh's Woolly World, and Star Fox, I'm excited.
It's going to be a great time for me.
Is this going to sell systems?
Absolutely not.
But it's going to have a good lineup of games, for sure.
I'm looking forward to Mario Maker.
I just worry about how much I'm actually going to play it.
You know what I mean?
It feels like I worry about it being one of my usual, I'm super excited for this Nintendo game, and I get it and I play it for weekend and I'm done.
And I don't want that to give a case.
that the only time I'm ever going to actually make a level
is going to be in let's plays that we're here.
But that'll still be fun.
It's going to be fun, but it's like I'm not looking forward to Mario Maker
to make Mario level.
Sure, sure, sure, sure.
I'm looking forward to playing others.
Mario Platformers will forever be my favorite game.
Right.
Ever.
So the fact that I'm now just getting that.
Unlimited.
Oh, man.
I'm going to be all about that.
But see, like, that's my thing is like, it sounds good on paper.
You know what I mean?
Just like Little Big Planet does.
But there has to be a finish to what's built in the game.
and so once you have all the gold stars
or whatever the hell they do in Mario,
red coins, blue fucking gems,
a purple shoe,
once you have all the collectibles
that are built into the 100 levels
that are on the CD, right?
What's next?
You know what I mean?
Like, is it just that now there's infinite worlds,
but like, how do we vet the crap
and what am I do?
Why am I playing them over and over again?
So there's a thing.
Like, I love Mario Platformers.
I specifically love Mario World.
And I remember back in the day,
there was a huge thriving community
for a ROM hack.
with the Mario games, specifically Mario World.
And this is to this day, one of the reasons the PSP will be one of my favorite systems of all time
is because you can do emulation, you can do all this stuff, and you can play the ROM hacks.
And all it was was expertly created Mario World Levels, but the thing that made it special was that they were full games.
Like, there was thought put into the progression of the levels and the difficulty curve and all this stuff.
With Mario Maker, I am a little concerned that we're just getting level, level, level, level, level.
It's not going to be actual experience,
but what I am looking forward to
is the creators that do do that.
That have, download these 20 stages.
They're a game.
Yep, yep, yep, yep.
And it's going to be interesting
to see how Nintendo kind of supports that.
And if they do support collections of levels
being a thing.
Package, yeah, yeah, yeah, yeah.
Or if I can sort of jump into a creator's thing
and do play.
That would be, that's going to be the thing
that makes this go from, oh, wow, I really love this
and I love playing this to, oh, my God,
this game is amazing.
Yeah, yeah.
So we'll see how that goes.
Andrew Jeffries wants to know what our favorite gaming all-nighters from back in the day are.
The one I immediately default to is whatever NCAA.
NCAA will say 2000, 2001, where it must have been, let's see, I went to college in 2001.
So then it must have been NCAA 2002, where I came home, it was building up to coming out.
my best friend Poe
he went like a week before and bought his
PlayStation 2 which was a huge deal
because in my community of gamers
or friends I was the gamer right
and so Po always came over and played stuff at my house
he's the guy who I was talking about like we passed
the controller from Metal Gear and like that was like we
discovered that together
finally buys this PS2
buys NCAA and then we both bought it
that you know Tuesday or whatever
then he came over and we played from like
four o'clock in the afternoon
until six in the morning the next day
Like I remember opening the door to say goodbye to him
And the sun was coming up, you know what I mean?
And we had it where I brought the TV out of my bedroom downstairs onto a card and table
And he played on the TV and I played on the big screen.
And then whenever one of us got to the big bowl game or the big rivalry game,
the other would stop and hold off so that we could switch spots.
So whoever had the big game was on a big screen TV and stuff.
And we played like, yeah, some ridiculous amount of seasons that year.
You know, because we played every game in our season.
We were insane people.
You were crazy people.
Yeah, yeah.
Sounds about right.
I mean, I have so many members.
Like, this, this is a topic that I can go on forever.
Yeah, it'd be a topic, right?
Yeah, we should.
We should probably do that at some point.
WrestleMania 2000, no mercy.
Golden Eye, Mario Kart, all that stuff.
But yeah, Smash Bros.
I'm not even going to get into it.
The amount of all nighters have had with that.
Yeah.
It doesn't even count.
All four games.
There's been multiple ones.
Right.
The Tony Hawk games, like I have so many memories.
Blockbuster games.
Like, I feel like that alone could be a topic of games I've rented and just played all night.
Sure.
For three nights because the rental was not long.
It's all you had to get it done.
But, but.
the story that will always come to mind is Halo.
So Halo 1, me and my friends beat together.
This is me, Alfredo, and then my best friend, Curran.
Like, they were way better than me.
But we all really enjoyed playing Halo together.
Halo 2 comes out November 9, 2004.
We get there, we play it, beat it in one sitting together, co-op.
Halo 3 comes out.
We do it again.
And I will never forget it because this was a time.
We were in my living room.
Each of us had our own TV.
We system linked it.
Yeah.
And we're just sitting next to each other playing co-op.
We played through the entire thing.
And we were playing online with one other person doing co-op with us, one of Alfredo's friends.
And I remember we were playing on, I don't know if it was legendary.
It probably was legendary or at least heroic.
So it was difficult.
Hard, yeah.
And I am not good.
So I was definitely the like the guy that, just hide in the corner, let us get far.
And then when we hit a checkpoint, you can come out.
And I was like, all right, I'm just enjoying this for the ride.
And at the end of the game, spoilers for Halo 3.
Um, there's a part where you get into Wardhawks, the vehicle.
Yeah.
And two people are driving.
Two people are on the, the gun seats.
And you're driving across this big thing in the sky and like, it's blowing up and parts of HALA are falling off and all this shit.
And at the end, there's a big ass jump.
So, Kern and Alfredo's friend, jump and make the jump.
Alfredo is driving.
And I'm like shooting the gun and stuff.
We're going.
He's about to make the jump.
And I accidentally hit the button to get out of the car.
So I fall off at Alfredo just.
starts driving without me.
And then he realizes I wasn't in the car.
And then in real life,
everyone just kind of looks at me.
Like, what the fuck, man?
I'm just like,
just go without me, dude.
Just go without me.
And they're like,
are you sure?
Like, dude,
just go without me.
Like,
we got to finish the fight.
And then it goes off.
And in the cut scene,
it like cuts to the in-game cutscene.
And you just see my character just explode.
And it was just the best end.
And it was then like seven in the morning.
Yeah.
We always look at each other.
Like, that just happened.
Yeah.
That was great.
So yeah.
those moments are just the best man.
The other one for me was,
I think it was the original Smackdown of PS1,
but it might have been Smackdown.
No, I must have been Smackdown on PS1.
Where, uh,
so for some reason at like three in the morning,
like,
the party's,
a part of sleepovers winding down.
And my friend's like,
let's just do an hour long Iron Man match.
And we're like,
all right.
And so four in the morning we play.
And at the end,
like,
it's tied or whatever.
And I think we went,
it gives you like one overtime or whatever they call it.
And we didn't finish.
And so at the end,
it was like,
it was like the most like,
am I dreaming right now?
Because it was just a screen that said
it awarded one of us to win
and it was like Vince McMahon
has declared that this person won
and it's like what?
Like is this,
we had never heard of this feature?
This was never in anything we had like
since I've told that story
and people are like yeah that happened to me too
but it's like
in such a weird thing
and eventually the game is like fuck it.
And you're even playing SmackDown.
You're playing some other game.
Vince McMahon just decided you won.
The Mario Kart screw job.
Yeah.
Oh my God.
All right.
Who's this dude?
Thomas Sinclair.
Hi.
owner of the Sinclair gas station.
Is it worth it to finally make the jump to current gen?
Which system wins for the late adopters?
For sure, it's worth it to make the jump.
Yeah.
I mean, I'm playing to the audience, but PlayStation, you know what I mean?
Like, I would say, I honestly do feel like at this point, it's whatever.
Whatever one you got, you'll be happy with.
You know what I mean?
I do think that PlayStation seems to have the leg up.
And again, this is my personal interest in terms of what's out right now, like, you know,
let alone for Uncharted next year, you know what I mean?
but what I'm excited about,
like everything I listed today, right?
So Witcher, Batman, dying light, right?
And her story is a PC exclusive.
So those three games right there,
you can get on Xbox 1, no problem.
Massive Chalice,
state to decay or Xbox 1 exclusive.
They're awesome, you know what I mean,
in terms of consoles.
But then, yeah, I mean, just,
I like the interface of PlayStation 4.
I like how it runs.
I like the community.
Granted, I covered it for so long.
It's second nature to me.
You know what I mean?
So it's a weird question.
But like, if Halo and Tomb Raider
do something for you right off the bat,
then there you go.
but uncharted collections this year still
you know what I mean uncharted's next year which is awesome
I'd love to see what the other first parties are doing
but like yeah you really couldn't go wrong
it's like I always used to answer this question
I still should I guess with the thing I'm just like
where are your friends like wherever your friends are playing
that's where you want to be so just worry about that more than
anything I do think it's a fine time
to jump yeah yeah I mean too
I feel like you need to and you know if Alfredo
was here I know exactly what he'd say because he
is an Xbox guy through and through
but he bought a PS4 because
early on that was the answer yeah you know
like everyone was saying that,
but at the end of the day,
his friends play Xbox.
Yeah.
Still.
So he plays both constantly,
but Xbox is where his shit's at.
So,
yeah.
Honestly,
for me,
it's like,
they both seem great.
They both have lineups where both systems have some game.
I'm like,
fuck,
I want to play that.
Right.
You know?
If PlayStation have things like Ori,
I'd be like,
yep,
I don't need to play it.
And Cuphead.
Yeah.
Nope,
that's coming Xbox.
So this is going to happen.
Yeah.
No,
that's the big thing is like,
there's just such parody there.
You know what I mean?
where it's like,
we have the PS4 out there.
I was trying to get us on
to one PS4 in the living room
where Colin and I have the same,
our accounts are on one unit
so we have to keep disconnecting it.
Then I thought through it,
the problem more,
and I'd put it on a second system
instead of my primary system,
so now my primary system's never hooked up
so I can ever remote download anything
so I switch it out,
and then I come out there
and Collins disconnected it to put back
in the other system.
I just recover your profile
on this other system.
Like it's so easy,
and it's also like,
well, hold on,
the Xbox is turned on at all.
You're only turning on this other thing
to play Netflix.
The Xbox can do that too.
Why don't you just turn that on?
You know what I mean?
Yeah.
Plus,
Xbox Skype is awesome.
We use that all the time now.
It's just,
yeah,
it's fucking rad.
So if you like Skype,
get an Xbox.
Yeah,
that's the one to go for.
Get that connect on that Xbox Skype ready to go.
At Napier 6.
What do you want to go back and play,
but you know you never will?
Oh, man.
That's like half the games that have come out in existence.
I mean, I would love to go back.
And I mean, like,
this is not,
I'm sure how he means the question,
but I'll get to more of his.
thing. I would love to go, I would love to only play DC Universe online. I would love to be so
dedicated to that that's all I play. But the problem is there's so, it's such a time sync,
especially now at end game where it's just raids and shit for me, where it's like, I'm more
than 500 hours into that game. And it's just like, I know when I, it would inevitably, I'm
going to stumble off the wagon here and get back into it. That's a month and a half of my
life of just nightly grinding and trying to get exobits and bites, which you can't do right now.
It's like in terms of the game I've already, I'd love to get back to. That's one of them. I could
go out there right now and read off the, uh,
the list of all the games
that are still in rap.
You know what I mean?
There's so many games out
there's still in plastic.
It's just like,
sunset overdrive.
Like I love Insomniac.
I love Drew and Marcus
who made,
there were the guys in charge
of that game.
I've never played it.
Like I played it at a preview
events and stuff
and I was like,
this is cool.
But yeah.
It's not like I've never actively
like I need to sit down
and play sunset overdrive.
You know what I mean?
Like that's just not how it is for me.
Yeah.
For me it's like
the majority of the Kingdom
Heart spin-off games.
Yeah.
It's like I'm sure I'd like them.
Sure.
And I hate on them blindly without actually playing them and knowing how good they are.
Because I know a lot of them are really good.
Yeah.
And just because they don't have a number in front of it doesn't mean that they're any worse than one and two.
And the Peacewalker, I think, is the glaring answer for me where it's just like I'm not going to go back and play.
But you can just now you've got to, you'll be fine.
Once you get Phantom Pain, it's going to be fine.
I'm just going to be in it.
Tam, I can't fucking wait for Fan of Pay.
I can't hear that.
I'm so excited.
I think about Phantom Pain.
Every day I wish it was Fan of Pain Day.
And like now we're so close that we're starting to booktrane.
may be around it.
And I'm like, well, I'm bringing them a fucking thing.
I'm not going out.
I'm not going out.
I'm going back to my room after our commitments.
Maybe bringing the games,
the game screen I have with me to play
wherever the hell of my commitment is.
You know what I mean?
I'm so scared about that game, man,
because I play metal gear differently than you.
I just play for the story and I just want the campaign.
That's there. You can do that.
I know, but like, I'm working from everything
I've heard about five.
It's that it sounds so big
and so open.
And I'm like, I just want linear.
Just go.
There's a whole tab that says,
story. Just play those missions. Nothing else.
Do I get quiet then?
I can't spoil any story things as part of my NDA and embargo information.
Fine, Greg.
I got you, Konami. Wesley Bray, if you were in charge of Sony, how would you make Morpheus
success? I would not do it. Your livelihood depends on it.
I would show them the reasons it's not going to be a huge deal. Let's not do this, please.
I would say, like, literally, my thing with how to make Morpheus successful and how to make money off Morpheus would be
all right, cool.
This tech is cool and it's so close,
but it's not there yet.
We can let Oculus and HoloLens
and everybody else do this.
And what we'll do is PlayStation 5
will come bundled with Morpheus
from the get-go.
Like, I feel like that's their problem.
I feel like they're in another move situation
where it's like, what's going to happen
is they're going to launch with a bunch of cool shit.
It's going to be really cool.
Everybody's going to like, oh, I can't,
this is a nice thing.
I use VR and I like it.
I think it's cool.
I like what I'm doing in these experiences.
I don't know if I'd like to play it forever, blah, blah.
all that aside it's going to be
and I'm being generous
10% of the PlayStation 4 owners by that
very very generous
5 between 1 and 5 are really going to adopt this thing
yeah and so then immediately every
fucking developer is going to be like
oh it's cool and it's great but like we won't
need to make games that are making money that can go
Xbox 1 to PS4s and PC
so that's not how we're going to do it
you know what I mean so unless
shoo in all his wisdom
is back there right now with the first
parties being like, cool,
I want you guys to make
these games. Numbers don't matter.
Get a team on this. Let's do
something awesome. I feel like they're going to
come out and it's going to be dreams. It'll be this
big thing that'll be really cool that not a lot of people
are going to play. And then it's going to be a bunch of other games
that people aren't going to really play. Yeah.
And then it'll be stuff like Bioshop Infinite's Move
Integration. Yeah. Where it's like, all right, cool.
You know, this thing has this. And then there's like three
levels. Like the next Batman or
Rock Steady game will have three
pre-order PSN things that you put on your
Morpheus for and do things.
It's like, what are you doing?
I mean, you're right.
It needs to be a pack in with the system, and it can't be this system.
It needs to be the next system.
It's way too late to pack it in now.
It needs to be something, and this is where this will never happen.
But if you want it to be a success, you need to partner with Microsoft in some way.
Get it on the Xbox one as well, because that's when it's an everybody wins situation
where the only way that this is going to be a thing is if the developers can make games
that work on both.
And third-party games can get involved.
And it's not having to choose in this whole ecosystem of peripherals and bullshit that
no one cares about, but that's not going to happen.
Yeah.
That's the thing is like, yeah, like, if everybody could just agree to work with Oculus
and have it plug into their console, you know what I mean, which I know is impossible,
but...
But that would be the answer, man.
Like, Oculus has been doing this.
Just support it.
Yeah.
Make that a thing.
Yeah.
All right.
Final question.
It's the final question.
I love looking at some of these names and just trying to consider how to possibly pronounce it.
Okay.
We got Dabominic.
It's like Dominic, but like...
He's more of a bomb.
Daubomynic.
Daubonik.
He's DeBominic.
His name's Dominic, but he's DeBomynic.
But he's DeBombe.
How often do you check the hours you spend with a single game?
I wish it was easy.
Yeah.
That's the thing is that every game makes it a little bit different and more difficult.
And like Batman, I would have no idea how many hours I put in, but I upload all my stuff to the cloud just for fear that I was going to lose all my progress.
So I put 50 hours into Batman.
You know what I mean?
And that's just because I get to see that thing.
I wish all games had it very easy.
easy. I wish all games played by the same rules.
Because, like, the Witcher...
Time moves differently. When you suspend
your PlayStation 4, the Witcher,
at least at launch, kept counting.
So I remember looking at it, like, somebody asked me how long,
and I'm like, oh, cool, yeah, I'll check it. And I was like, oh, man, it says I've
been playing for three days, and I've had the game for...
That's impossible. This is broken. You know what I mean?
It's like, come on. Yeah, that shit's weird. I'm fascinated
with game time. Like, I'm cons and percentage, too.
Yeah, yeah. If a game tells you the percent you're through it.
I hate it when it's like... I like the percentage of the,
campaign.
Yeah.
And then,
or I want a separate
percentage for collectibles
and all this
that's what Batman
does really well
is when you go to jump
into Batman,
it's like,
here's your safe
game over Gregie
and it's like 10%
or whatever.
But that's 10%
of everything.
And then when you go in,
you can then look at
your radial wheel
and see you've done
40% of the story
and 2% of the Bidler,
you know what I mean?
Like you get to see it
broken down
where you understand
where that number's coming
and that's cool.
And then when you go to
New Game Plus you're getting
like 112%
I'm like yeah.
See that's just great
But I always remember with games like Donkey Kong Country
or Crash Bandicoot where it's say you're
30% done just because you haven't got all the collectibles and all.
No, it's bullshit.
I'm done with this.
Yeah, yeah, yeah, yeah.
But then there's games like Uncharted that I remember I check constantly.
Every save point I would save and then every time I decided
I have a save point.
I would save and then go back to the gameplay
and then go back into the saved because that's one it would update the percentage
so you want to see how it is.
Yeah, we're weird.
Gaming makes people very OCD.
It comes a badge of honor, right?
And I mean, that's why I know my pat-upon, you know, game play time on two.
And then, I guess I don't even know it.
But I remember bragging about it.
And, like, now with Metal Gear, I'm always like, well, like, in the Let's plays, I'm like,
this saves says I've only played 67 hours, but you know I played 90.
And my Mario Golf, 85 hours, you know what I mean?
Like, because it's just like you're, you know to another gamer that speaks volumes of
like, how much are you really into this game?
Like, how much you really know about this game?
Well, it's something I love about Smash Brothers.
and it's just the gift that keeps on giving
because even the, even like, melee
had an achievement system.
Yeah.
And like, they just notify you about a bunch of random stats.
Sure.
So you play, it's like, congratulations.
You played for a hundred hours.
Like, oh, cool.
Nice, yeah.
I did.
Well, that was the thing even with like,
you remember Burnout Paradise.
Like, that was what they did so well.
Like, all right, you smash like a fucking cone.
It's like, all right, three hundred more of these guys.
Like, oh, geez, all right.
You know, I only won a one out of 40 races.
You're like, oh, man, there's so much to do.
Because, like, that's what I was talking about with, like,
why the Witcher got me
way it did, why Batman did, like,
why anything really Questbase is getting me
lately, it's just like, I feel like
if I can only chip away at something for a few
hours, minutes, you know what I mean?
Depending on what it is, I like to feel progress is being
made. And that's why I would like, to Collins point
earlier with the Witcher, right, is the fact that
there's so much to do in the Witcher
that it feels like you're not making progress.
You're not doing stuff, yeah. All right, guys.
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Build it's beautiful.
This is my idol animation.
I like it. It's a good idol animation. You should
probably do something interesting. You know what we got to do?
What? We got to figure out how to fucking capture
the N64 again.
Yeah. I want to play No Mercy so bad.
I think about that every night too.
God, you have an interesting life, Greg.
It's just, yeah, it's a weird life, all right.
Yeah.
I either got to get Metal Gear, we got to be able to capture no mercy.
It's one or the other.
It's going to come down to that.
Kevin, figure it out.
No, but yeah, but that'll be laggy then.
Remember, we bought that box that puts it through, and we'll talk about this later.
We have to figure it out.
I was saying figure out the Metal Gear thing.
Can you put on your solid snake?
I should probably just give up.
I should just admit that I can't wait until August, and I should start
playing ground zero is not right now.
To start, get 100% of ground zeros.
It's too late, man.
I need it.
Kevin comes with a good point.
Ladies and gentlemen, this is the kind of funny
games cast. The first and last ever
episode 27.
Next week, guess what? First and last
ever, episode 28. It's going to come.
And then 29 and then 30, because that's
how numbers work, unless you're final
fantasy. And then you add a bunch of weird numbers in between.
It's going to be episode 29-2.
Yeah.
Oh, don't tell me, Greg.
Should I do that at some point?
No, don't do that.
Save it for that, you know, because if we're coming up on like a milestone
and we're earlier late, then you can do it.
That's what you do it.
It's like we get to 199 dash two because we're not ready for 200.
Just out of duke.
Duske.
Yeah, Prologis.
Duo Decombe.
Dogeum.
God damn it, Final Fantasy.
God damn it!
I used to call it Dukakum just to piss off at Ryan Clements because he loved that shit.
You can cut it, Kevin.
Nah, you can keep it going, Kevin.
Let's just do a game over Gregic show.
What's up, everybody.
Welcome!
