Kinda Funny Gamescast: Video Game Podcast - Game of the Year So Far - Kinda Funny Gamescast Ep. 17
Episode Date: April 23, 2020Tim, Greg, Blessing, Imran, and Barrett discuss Persona 5 Royal, Doom Eternal, Ori, Resident Evil 3, Animal Crossing New Horizons, Final Fantasy 7 Remake, Half Life Alyx, and more! Learn more about yo...ur ad choices. Visit megaphone.fm/adchoices
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Welcome back to the Kind of Funny Games cast. As always, I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller.
If you ain't squirt and your Gerton. That's what I always say. The former and former Imron Khan.
Is Gerton like Gertr? I don't know. It sounds good though. It sounds provocative.
I like saying things that I know Amy can make a shirt out of, you know.
And of course, the new face of video games blessing at Ayo, Ye, Jr.
It's me. Tim, I got to predict.
document that I'm in. And so right before we started this podcast, I went to grab some hats
because I haven't seen my barber in a minute. And I know I don't look like terrible. You know,
you probably couldn't tell that I haven't been to a barber, you know, because my hair stays on point.
But still, I want to cover my hair line because it disturbs me having to see it on the computer.
And so I have a bunch of hats. And I want you guys to decide which hat I'm aware. Cool. I like
So I got old reliable that I have been wearing, right?
It says I'm comfortable.
It has like the square in the middle.
I have this Seattle Sounders hat because I lived in Seattle for four years.
I'm going to white green hat.
I also have a what's good games hat with a pin.
We're not going to advertise them.
We're not going to advertise them.
Does they pay for an ad spot?
If not exactly.
It's dope.
I would like to advertise them because I like them.
But it doesn't match the fit.
so I'm going to say no.
No,
I mean,
it's like it's black on black
black on black.
No, I get it,
but like there's,
you got the blue,
you got the pink
and then the,
add in the purple.
It's just too many elements.
You're right.
You're right.
And then I got this last hat that says,
amen.
I can't remember where I got it from.
But I guess it fits within like the theme
of my name being blessed.
Here's my thing.
I'm going to go with this one
because you know the shirt
doesn't perfectly match.
I think it looks good
how you look right now with that mic.
Yeah.
Oh, yeah,
you're right.
Is it possible to wear all the hats at once?
I mean, I can try.
I can try.
Ladies and gentlemen, this is the kind of funny games.
Andy, are you there?
Andy Cortez?
All right, then I'm on Andy's voicemail.
Andy, I just said if you're squirted,
if you're not squirting, you're girtin,
and I need that to be a t-shirt.
And you can make it look like however you want to make it look.
All right, bye.
Each every week right here on YouTube.com
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Thank you all for all the things that you do,
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I looked away for a bit.
I looked back and there's blessing the hats.
I got to hide it.
See how long ago
without somebody acknowledging it.
I love it.
That was good.
That was damn good.
Anyways,
this is the kind of funny games cast.
I'm very excited to talk about the topic today
because it is now April 22nd as of recording this.
So many games have happened this year.
We've hyped this year up to be one of the,
if not the biggest year in video game history.
And everything kind of
got derailed a little bit, you know?
A little bit. But it didn't, that derailment happened late enough that at least we got
banger after banger after banger. This is the first traditional games cast we've had in what
feels like two months. Because we have some of its dynamite reviews. So we had reviews back to
back. We had spoiler cast back to back. That's the thing we got, we got ory and the will of the
wist. We have half-life Alex. We got Resident Evil 3, Final Fantasy 7, Doom, Eternal, Animal
crossing.
Those are some some banger games, right?
Potentially, the final games will have this year.
We don't know.
We don't know.
But I feel like now's a good time to do.
Game of the year so far.
Kevin roll the graphic.
All right, sound effects.
We got sound effects.
I'll take them.
I'll take them.
Now here's my thing.
Before we get into it,
because I feel like we're going to discuss all those games.
We've had a lot more time to sit with that.
We did the review.
Some of us have went back and platinum them or replayed them, done a whole bunch of different things.
But is there games that I didn't mention that you guys want to talk about before we get into those big guys?
There's dreams.
Hell, yes.
That's why you're listening.
Yeah.
I think when we're talking about game of the year, I think dreams, I think dreams is like presence in the game of their conversation is going to depend on how it looks like throughout the year.
because we mentioned this on PSW very briefly that we haven't talked to PSWXOXO that posts on Tuesdays on YouTube.com
slash kind of funny games and on the podcast feed.
Dreams kind of came and went pretty quickly.
And I think part of it was that it launched an early access last year and then came out fully in February.
And even with that February bump, I think you saw a lot of people peek in, but then immediately go like, okay, yeah, this is cool.
and then other big games came out and distracted from it.
But if you look at dreams on like Metacritic, it's, it's gotten like great reviews, like
amazing reviews.
I think it got like a couple of tens.
Yeah.
And like overall critically, you know, it did excellent.
But it's one of those things where I think in terms of the conversation around it, that
conversation is kind of dissipated because it is such an unconventional game.
But it is such a powerful tool that I think toward the end.
of the year, it will come down to how is the conversation of dreams gone. And I think that could
it could go either way right now, especially with the PS5 coming up. Like I think I think the PS5
will probably mean big things for dreams in terms of how Sony treats it and in terms of how
whether or not it re-releases at launch and how that re-release looks like. But I think I think it's
definitely going to be, it's definitely a game that is going to come up in those conversations.
Do you think it hangs in the conversations? Do you think it actually has a chance?
not really like yeah i think what i think what's going to hurt it more than anything is the fact
that it and i'm not i don't think it fizzled out i just think it had its moment in the spotlight
but it was in the grand scheme of things a just a couple weeks sirens are in mind i don't know if you
hear it was just a couple of weeks in the spotlight before this gauntlet of games began and so as yeah
we've talked about on multiple shows including this one like it really comes down to now
there is this dreams audience i'm on in dreams dot me right now right right now a little over about
two thousand players online which it was we always talk about on PSW when we check in is down from
where it normally is granted it's you know middle of a wednesday so on and so forth
when you scroll through and you look at the games that are here there are a whole whole bunch of
things i haven't seen that i haven't played that look awesome and you see people continuing to iterate
on their work but it had that moment where everyone was online where all that early access content
paid off because suddenly people got their hands on the game they wanted to jump in they wanted to
see what it was. That's when people were in there reviewing it. And so now, yeah, you get to the point of
how do you reinvigorate that audience again after all this? Do you let it go? And then it's a
PlayStation Plus game and people get in there. Do you let it go? And at PlayStation 5 launched,
you get a sampling of 10 games in the engine or whatever that you can play or, you know, a game a day you
can do or a dream a day you can do, there's got to be something you figure that could bring people back
once again in the same way the early access did it show them that, hey, holy shit, this game's awesome.
Do you think a rumor PC release would be that revitalization thing?
No.
I think it would get people talking about it again and it would get people back into it.
But I also think that it's got to be something crazy, right?
And I think not, and I don't mean in a bad way, but like expanding the pool beyond PlayStation,
I think muddies the message more where now you just have, you have people coming back in just,
okay, yeah, my review still stands.
Dreams is awesome.
It's an excellent set of tools.
Here it is on PC, right?
to copy the review over.
You need to have people excited to go back in there.
And I don't, you know, there would be obviously the conversation that may be certain aspects
of creation, if not all of it would be easier to do on PC.
But I think you need an even bigger influx of players.
And I think that some kind of PlayStation Plus, some kind of, what are they calling right now,
bless the COVID game.
Stay at home or play at home.
Stay at home.
Stay at home initiative.
Like that could do something to get people in there.
But again, you need to space it out from right now where there is no oxygen even for it.
Right now the oxygen will be spent the same way we're spending of it.
It reviewed really well.
It's awesome from what we played.
I want to go back and play more,
but I'm still obsessed with Animal Crossing and I check in there every day.
I'm getting excited for a predator this week.
I want to jump in and see that.
Oh, man, borderlands just drop more content.
Division just drop more content in their season past.
Like there's only so much mindshare to go around right now.
And so dreams, as always with its complicated message,
not convoluted, but complicated message of,
yeah, there is a game here and there's unlimited.
games too but you don't have to create but you should create but here's a long tutorial to get
through to figure out how to create like that muddies the water so much that even me somebody who
has their idea for their level has the certain uh parts of it built or not level creation has certain
parts of it i i you know collaborated with while i was really into dreams but by the time i got the
assets i needed from those collaborators i'd moved on to this review gaunt we're talking about
and being on the other side of it now i'm now to the point of like oof yeah i'm exhausted from living in a
pandemic and being emotionally strung out all the time, I don't really feel like going in and creating.
I feel like being simple and working on the wrestling ring and Animal Crossing,
shooting a bunch of things in the division, right?
Like, when do I, am I going to feel that creative bandwidth to go back and really deliver on that
idea that I had?
I mean, those way to get from the outside perspective for me, it's like, if, if now's not
a time for dreams to succeed, is it ever possible for it to?
Because I feel like, no matter what, like, there's always going to be those distractions for,
for that type of game
and I feel like now is probably
the time there's the least distractions for it
but it's like it still sounds like I mean at least
you're one use case but
I don't see people all jump it in on this now
and I feel like that would be the time in this
what is now about to be a drought of games
yeah
yeah I think dreams
I think Dream strikes me as a game
that doesn't necessarily aim to have
a giant player base at all times
like it is it's a games as a service
basically that doesn't have that same like
Overwatch or division hook where they are trying to get people playing
and bring bring people back in event after event.
Like Dreams very much strikes me as a game that you come to
because you want to create something and then you create that thing
and you're pretty much like, okay, cool, yeah, I'm done.
There's like a core community there that I think sticks with dreams
and that I think continues to create things.
But I think it's just such an unconventional thing
that I don't know if, I don't know unless like PlayStation does something dramatic with it,
or unless like PlayStation does something like, hey, let's just have everybody, uh, who buys the PS5
own playable dreams for free and then maybe they have to pay for the creation option.
Unless they do something like that, I don't think dreams will ever have.
Like the moment where everybody's playing it at the same time, you know, like I don't think
dreams is looking to have that. But I think with where, with where it's at,
and what it's doing, I think that steady
stream of having a core community that is
dedicated to it and having those
pop-up successes come out,
like maybe like a couple times a month
where we see something. We're like, oh yeah, that was made in dreams.
Like last week there was the
the, what you'd call it, the actor,
I forget his name, like the comedy bit.
Somebody like, he threw, through the guy.
It might have been a Pulp Fiction thing.
I didn't even see this. I didn't even see
anything about this. There was, there was a famous
actor who like retweeted a dream. That was
like a recreation of a scene from one of his movies.
and that made the rounds for a day.
But I think we'll see that quite a bit.
But I also think the longer that Dreams is out,
the more we'll see bigger and better creations from it.
Like, you know, it takes time to develop a game.
I think Dreams is no exception to that rule.
Like there are full experiences in dreams,
but I think a year, two years, three years in,
that's when we'll probably see dreams shine more than ever.
But back to the game in your conversation.
Do you think it'll be able to shine for the mainstream?
Like that's the biggest problem with it, right?
It's because I feel like Dreamform is a platform within a platform.
And so it's already like, do you care about PlayStation games?
And then you'd be talking to that audience.
And then to be like, do you care, all right, you care about PlayStation games?
Do you care about dreams?
And then I'm talking to that audience.
Do you care about first person shooters inside of Dreams inside of the PlayStation 4?
Like that's where it gets complicated on how do you break those walls down and do something with it.
When Dreams launched in February, right, like it was early enough that,
it felt like that was its time where not everyone,
but it seemed like a lot of people I followed were playing it
and were doing streams similar to like Mario Mondays or whatever,
like were they into dreams every morning.
I think Klappelk was doing dreams every morning.
And it was an idea of like, oh, hey, this is a discovery and this is cool,
and you jump in.
And then to jump to where we are now and in the future of,
all right, cool, I put all this time in and I've made this amazing game,
it's that problem of cool, you can make the dreams community understand that.
The people who are on the subredits are on the message boards,
but then how do you break that out?
And even, you know, an actor, or somebody huge,
retweeting something that somebody made.
Yeah, it was Tommy Wassa.
It was like an Oh, hi-Mark scene from the room.
Oh, that's right.
I saw that.
That was hilarious.
Even getting people to retweet that kind of thing,
does that get them then to go play the game or play the level?
And I mean, the game within the, play the creation.
Does it get them to turn on their PlayStation 4,
turn on download dreams going and do that?
That's the big problem.
Dreams ideal situation would have been if Microsoft never picked up
Minecraft and everyone who played Minecraft was like, I want something more complicated and I want to
pay money for it. Then that would have been great for dreams, but because that didn't happen,
there was never really a situation where the main people who have that like creative urge and
want to spend time learning tools and stuff like that would be honestly like preteens and teenagers.
And they never really moved on from Minecraft to that or if they moved on from Minecraft,
it wasn't to another creation game. It was said nothing.
Yeah.
Maybe like 4.
But all this said,
there's Rolex too, but that's also free.
Yeah.
Do you think that this holds it back from being
in the game of the year conversation?
I still think people when we get to the end of the year,
people are going to talk about like,
holy shit,
Dreams is an amazing creator.
Dreams has all these different things.
I love dreams.
I'm sure there's people who are still playing.
And I mean,
I know there's people who are still playing dreams daily.
I think there's still people in the industry
who will be voting and doing Game of Year lists
and all that jazz that are still playing dreams,
not every day probably,
but with some regularity
keeping, you know, a glance at what's going on.
Do you think it can still win game in the year at places?
I think there's a, there's a psychology that would allow for dreams to be that game that
we get to the end of the year.
It's like, actually this year, this is the most interesting thing.
The thing that I think would be hurting it is the fact that that soft launch was last year
and a lot of people just kind of got dreams out of their system since then.
Right.
Yeah.
I think the thing that hurts dreams the most in the game of the year conversation is in the fact
that like it's not one of the most impressive games of the year because I think it is one
the most impressive games of the year, but
game of the year means more than
that, right? Like, you know, there's
conversation around it. There's, there's
how the community reacts to it.
There's how it's treated, like,
post-release. Like, there's a lot of stuff that goes into that.
And I think
Dreams isn't a game. Like, when I think
of 2020, we're in 2020, right?
That's right. Yeah. Time's a flat circle.
When we think 2020, I don't think Dreams
is the game that I think people are going to come back to
and be like, oh, yeah, this is the game that represents, or
this is the best game of the year.
At least right now.
Yeah, I can see that.
Besides Dreams, any other games that we missed in the big discussion there?
I haven't played a ton of it, so I'm not going to argue for it right now, but I will probably,
there's a good chance I'll argue for it when we get to the game of the year or next year.
But Kentucky Root Zero.
Like, apparently, from what little I've played, it is amazing.
The writing is amazing.
The story is incredible.
For when people have said, people who have finished it have told me, the game is actually just one of the best games they've ever played, period.
And I'm very eager to get to that point.
It just, like Greg said, there's been a gauntlet in last couple of weeks, so haven't really got a chance.
I've had that on my PlayStation as well sitting there.
And I'm like, I know everyone talks this game up and how amazing it is.
And I know that I need to get into it.
Can you guys give the pitch on what it is?
It's so it's kind of like a, I don't want to say a LucasArts style graphic adventure,
but it's a kind of a meld between that and the telltale kind of stuff of here's a narrative adventure game that is based on essentially like an Americana,
supernatural paranormal
X-Files kind of story
I guess I'm not far enough into it to really give
a good pitch of like where the next couple of chapters
are the next episodes go after this
they're all out, it's all done, I just haven't got a chance to do it
but from what people say the
the writing is from what I've observed
very natural and very interesting
every character seems to have their own personal voice
which is not something you can tell that
like do that well unless you're
are really paying attention to it.
So I encourage people to give it a try,
but I need to spend more time with it myself.
Hmm.
Bless, have you tried this one at all?
I've not, no.
Yeah, I'm looking at a trailer now.
It looks pretty cool.
Yeah, it's one that I think since
in the, uh,
it's had a, uh, prolonged release schedule.
Like it just ended and it's been going forever because I think it is that
IGN, Mitch was talking about this game to me.
No shit.
I think it's that long.
I could totally be talking on my ass and maybe,
oh, it's 2013.
Maybe no, there you go.
Okay, good.
I'm not wrong.
And so, like, I've known for a long time.
It was for me, it was the kind of great game of narratives and characters and all
this stuff.
And then, like, yeah, it's, we've been so running gun on everything else we've been
needing to do that I've, it's sat there.
And Andy actually started it.
I think he might have streamed some of it or just played it at launch.
And I remember asking him about it.
And he was like, yeah, but it's dense.
Like, it's like, he's like, it's something you need to sit and pay attention to.
And I've like, cool, I have not had that energy since January.
So it's there to go, but I'm just not there yet.
Yeah.
Any other games, guys?
Yeah, one I would, I'm sorry, well, I'm going to go bless, fuck you.
Yeah, you might have another hat one of you.
You know what I mean?
No, I don't think we're going to.
Maybe I'm wrong, though.
Thank you.
If we were, if the year was ending right now and we were talking about game of the year, right?
I would throw it out there.
And this is always the thing of like, why would you nominate it if it wasn't going to win?
I don't think it would win, but I think there'd be an interesting case to make.
And maybe it's just totally too much Greg on it.
But like, I think there'd be a case to be made for blood roots, which, you know, of course, for, is this disclosure.
was represented by Papagenda, which is the company my wife co-founded or whatever in terms of helping Indies get their games out to everything else.
They've done a whole bunch of games you've never heard me talk about those.
So this is not Bayola.
It's the fact that I think Blood Roots is fucking awesome by paper cult games.
And when I got it and started it, it was very much, we had done the let's play of it.
If you're not familiar, right, it's like what?
It's not completely top down, but from a little bit of side view, running through these levels, you're picking up anything's a weapon.
and you pick it up, you use it to fight people,
you use it to knock them out,
you have one hit point.
Everybody else has various numbers,
usually one, but there's different things
to use the weapons.
You combo through,
you're trying to get through the highest score,
you're trying to just get through these levels.
And when we did it for our,
let's play back on the game,
party mode,
it was fun and it was cool,
but even then I was like,
I like this gameplay a lot,
but I don't know if it would resonate for me
throughout an entire game
because I'm not a high score chaser.
I don't want to get,
I play games for, you know,
not being annoyed and not feeling like
I'm getting my face rubbed in my mistakes and they can't keep moving.
And so to get blood roots and just fucking tear it apart in a weekend, you know what I mean?
And sit there and have levels that I did spend 30, 45 minutes on trying to get through,
but never feel like I was being screwed over by the game.
It was the fact, fuck, I knew it.
Like it got to be such a hotline, man, any type of thing of like, I know I'm going to walk through.
And I'm going to pick this bucket up.
I'm going to hit that guy.
But that's going to came to these two guys.
So how am I going to, I got a barrel roll through that and like that part of the gameplay.
There's a moment in that game in World 2 or 3 where I remember literally sitting on the couch just going, fuck, this is good.
Because it's just like, it's such a beautiful game.
It is so much fun to play.
It is a, it is the rare game that is a game that stands out to me.
You know what I mean?
If that makes sense where it is like, it's not a story thing that I love about it.
It's not the characterization or this thing making me want to hug somebody.
It's legitimately like, I just love the moment to moment gameplay of this and the strategy of this game that on the surface looks like a.
colorful bloody cartoon,
but in reality is this thing like,
how the fuck are you going to get over there and do that thing?
Bless.
Bloodridge was the one I was going to also bring up
because I knew Greg loved it.
And I also liked it.
But also, I do want to also bring up
Neo 2, which I know Imron
played and really liked when we did the
first impression stream.
What do you think, Imron? Any chance?
I don't think it's going to be game of the year,
but like it is a really good game.
It's an improvement on Neo 1 quite a bit.
it, where it falters are the same place as Neo1 faltered, and that's kind of a shame because it feels like it, it does make a lot of improvements in a lot of different places.
It's just those couple of places where I wish it would just be a little bit better, like level design are not small issues.
Those have become larger issues to go through.
That said, I haven't beaten the game yet, but I got spoiled on the game, and the final boss is insane in a way that I really appreciate.
So I'm, I kind of want to go back to it once, you know, all of the fervor of currently right, right now,
will die down.
And presumably I can go back and actually play some games I was playing before.
Awesome.
So I was trying to coordinate something off screen.
I think it's going to work here.
Greg,
I need you.
Can you add Barrett to the DM?
Oh, you know I can.
Think, think, think, think, think, think, think.
I want to get some thoughts on Persona 5 Royal.
Yeah, I was going to mention that, but I was like none of us have played it.
It's a real quick.
Hold on.
I'm going to add him, but I think that also does start a new thing we might all have to accept.
So let's see what happens.
Hold on to your ass.
everybody.
Oh no, he just added
perfect.
It didn't freak out at all.
Now is this real Barrett or evil Barrett?
Nobody knows.
If he has a mustache,
it's evil Barrett.
There he is.
It's if I'm wearing the
two seconds, boys,
two seconds.
Oh, whoa.
Sad boy, Barrett.
God damn it.
I love it so much.
Yeah, I appreciate Kevin
trying to figure this out on the fly.
I was texting and I was like,
can we add someone to this?
I had his name wrong.
I had,
I like,
organized it in a way that I thought
his name was Barrett on this and I forgot it was sad boy
because it's alphabetical.
There we go. Look.
Gotcha.
Gary, you forget my brand.
So Barrett, you've been playing a lot of Persona 5 Royal.
Yeah, I put 130 hours into it
in the span of 30 days,
which I think it might be the fastest
I've ever put into like a game in such a short amount of time.
That's awesome.
So in terms of game of the year conversation,
actually before we begin to that,
because we haven't talked much about this game.
The new content and all that, like, how are you feeling about it?
I absolutely adore it.
It was one of those things when, like, I sent in my failed boss baby,
Safe Gamer Zone to PSI-WX-OX-O and like a third of that segment got cut off.
I said in that segment, like, I was 20 hours in at the time
and with like the subtle changes because a lot of the new story content is in like the last third of the game.
I was only 20 hours in, hadn't seen a lot of new story.
story stuff. They had introduced me to a couple of characters. The changes I hadn't really
felt yet. Like there are subtle things in like the battle system and like the social system that I
hadn't felt like the full like benefits of until I would say like 30 hours in. And that's where I was
like, oh, I'm leveling up a lot faster. I am ranking out my social stats a lot faster, which helps
me rank up confidants stats like way faster and um it was shortly after uh the um embargo for the
game that i was like oh i'm definitely did not read this uh royal the right way and because the first
15 20 hours it's like all right yeah this is cool it's persona five again it's uh you know it's just a lot of
the same of what i remember it being and then quickly after that it was like oh no here here were all the
benefits come in of the
things that Royal ads
that make it feel like an
entirely new experience.
Do you think it has a chance
at Game of the Year conversation?
I don't, to me, there's no other question
for Game of the Year right now.
And I know that's a very, I have a very big bias
because Persona 5, the base game was my game
my favorite game of all time.
Royal has replaced the base game
as my favorite game of all time.
I think, and like,
it's one of those things.
things where like I'm playing through I'm like two thirds of the way through Final Fantasy
seven remake right now and it's one of those things where I think there are I think there
are dips in Royal where you're like all right like this little segment right here I could take it
or leave it but those always kind of leave right when you think they're like taking too much time
whereas like what I'm thinking like my experience with seven right now which I'm amazed at how
many people are like praising for being the best game of the year without question it's like
there's a lot of just like uh like i tweeted out like i compared it to the highs and lows of a roller
coaster it's like there's a lot of lows in this game and like a lot of downtime where there's just
like a lot of shit that i would just not want to be doing right now um i don't think there's any
other question i think the and like finally being able to get to the new story content and
experience it because that was the stuff i was more uh that was the stuff i was most worried about
because the original Persona 5 game, I thought was such a perfect ending for that story and those characters, like the true ending I'm talking about, of course.
And like the first time I beat it, like I was crying.
And like I've only cried at the end of two games since Persona 5 and Undertale.
And so like I was worried because of the new story content.
Like were they going to be able to stick the landing with what changes they made with Royal?
and they somehow improved on one of my favorite video game endings of all time.
The new kind of, I'm sorry, I have a lot of thoughts on Perona 5 Royal.
And this is such a big game that like every day I wake up and I think about it.
And I text our friend Alex O'Neill all the time about it because it's all we want to talk about ever is this fucking game.
But how long would you beat it?
I beat it a week and a half ago, I want to say.
Are you playing it again?
Or you just,
no,
it's one of those things like,
I think it might be,
I text,
I text Clements about Pat upon every day,
but it's just weird.
Like Alex O'Neill is replaying Royal already.
Like he started playing like replaying it like right after he beat it.
And like I was almost there,
but it was like,
no,
I do want to play Final Fantasy 7 remake and I do want to play different games to stream and stuff like that.
So I imagine I'll go back to it soon.
Um,
but I just wanted to give like a fair shake to other games and stuff and not put another
hundred and 30 hours into the same game.
Um, the, this was without spoiling anything, without the, like, all the new major stuff that Royal does.
Um, I would say the, the ending of Persona 5, um, the entirety of the game, it's kind of always scaling up and it, it's always getting bigger.
And the end of Persona of Five is this big like, save the world grand moment.
And it's cool and it's epic.
But what makes Persona 5, uh, special to me is how personal it can get.
and what royal does is that you still get that grand epicness of like you still get all of the same dungeons that were in the base game but then for the last dungeon they make it personal again and it like on an on a level that i did not expect the game to go and it was one of those things where the the story that they add for the final palace was so heartbreaking and such like a a great story that like i can't imagine uh
persona five without the added stuff that Royal has that I like I said and like when I beat
persona five like the base game I cried and like when the last cutscene came up I was like
oh my God this is such a beautiful end I cried all the way from the fucking end of the last
boss fight of Royal all the way until the last cutscene of the game which is good like hour
that's a good hour of time and I'm just frying the entire time and of course it's I know because
I know it's wrapping up and I know we're about to take goodbye to these characters,
but with the new context that the characters were given and the story is given,
it is such a beautiful story.
And I highly recommend it to anybody who's interested in JRP's.
I think to me, this is the best modern JRP out there right now.
I will say, how long, how long does it is,
two barrett's argument is the highest rated game right now of 2020, period.
It is at 95 on minute critic.
Yeah, it's getting scored better than actual, like, new games.
Like, that is, that blows me away.
Because, again, when the review embargo came up, I was a little lower on it.
And so I was surprised with like, oh, man, like, a lot of people are liking this, like, even more than actual new games out there.
And I thought that was surprising.
Sorry, blessing, what were you going to say?
I was going to say, how long does it get to the new content that feels meaningful?
Because I know, like, I started playing.
What does that?
Story-wise or gameplay was?
both in a way that doesn't like because okay so here's my thing right i started playing person
of five royal i got a couple hours in and there was like a few new cutscenes um within that
first couple of hours but the thing that kind of stopped my play through is the fact that
from what i understand of it i know like there's a new semester and a lot of that content is there
but i know also that there's like stuff sprinkled throughout the whole experience of the game
that is new like there's the grappling hook stuff that me and joey talked about on our first impressions
Which is such a like, that's not, like, that's, like, it's, it's not substantial.
That's like a weird thing that I don't, it gives opportunities for some new things.
That's definitely what it seemed like.
The gameplay was something and this was like, I felt like this was on me.
Like, I should have gone back to the base persona five game before I checked out Royal because a lot of the major gameplay upgrades I didn't notice until a good amount of time in and like actually talking to Alex O'Neal who is an expert in all things persona.
where it was like, oh, like, baton pass isn't tied behind a confidant rank anymore.
Like, you'd have to get, like, a certain confidant to, like, level three or four to be able to even baton pass to them.
Now, right when they enter your party, baton pass is available.
And that helps the flow of, like, it is such a minor change, but it helps the flow of an already great and fluid combat system so much more.
And so like the gameplay effects, I really felt like 20 to 30 hours in.
And the story definitely gets a little more sprinkled in after the first palace.
Like a lot of the new characters and a lot of the new like ways you have to rank up like a certain confidant is all kind of introduced after Kamashita, which is understandable because that's like you kind of have to have Kamisita be the same to, you know, teach you what the game is.
But you start to feel it a lot like new characters get sprinkled in.
And it's, um, it's really like the new major stuff, um, that you have to do certain things to unlock, uh, is at the end of December.
Um, and there's some, like, there's some major stuff like scenes before that, but like a lot of the, the main new story is, uh, is it.
Does it feel like a new experience though, like leading after that?
Yeah.
It's like, it's interesting because there's,
again without spoiling too much
there is a scene I want to say
I think it's before
Sainijima's palace
that was like so major
and it feels like a side story almost
with like how okay
if I unlock the new semester
by doing all the stuff that like the prerequisite
stuff that you need to do
how are what just happened here
how are they going to fit that into the story
and that was the cool thing about
getting through the last palace
which was from the base game was like all right i know i've done everything i've can to unlock the new
semester and like i was scared and excited because i was like oh my god this is new stuff
like we're going to experience an entirely new story and it it was and it went in a
totally different direction than i thought it was going to and then like because they lay it out
and like they reveal what the new stuff is but they don't tell you like why it's like this way
and it was like 30 minutes in where I think I figured it out.
I was like, no, please don't tell me this was the cause of like what is happening right now.
And I was right and I was so upset and it's a very good story.
And all I'll say is, and again, without spoils as much as I can, Maruki, who's the hot counselor who's one of the new characters in this game is hands down the best character in Persona 5.
I'm going to replay it then.
You've convinced me.
So there you go.
Also, a catchy who I absolutely,
a catchy who I absolutely hated in the base game
actually gets a redemption and is Kylo Ren done right in this game.
Wow. Wow. Thank you, Barrett. We appreciate you very much.
You can get back to whatever the hell it is you do right here.
My name is all day.
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Greg Miller.
Hey, buddy.
What's your game of the year so far?
I wrote out a list.
Let me look at it.
I mean, it's funny because I think I argue against it.
in the review we did, but I think it's got to be Animal Crossing.
Like, I am shocked that day after day, week after week, I find another reason to love Animal
Crossing more and be excited to turn it back on.
You know what I mean?
I think when we did the review and when we first got it, and even when you maybe see stuff
online or people talk about it, I think there are pangs of mobile games in it.
You know what I mean?
I'm like, oh, well, you turn it on every day at least to go to the Nook
terminal and get your bonus nook miles or whatever and that's true but it's not the reason i'm drawn to it
i'm still drawn to it for the same reason i was excited to turn on the first time of to see what's
different and what's happening on the island uh what is in the shop what is going all of my creation
what somebody has sent me like i think there's so much to animal crossing that is so hard to put into
words and you don't know until you're in there playing it and i think the shared euphoria i see
every Sunday on Twitter of people picking up turnips and being excited to wake up on Sunday and go after turnips.
You know, there's that, not a movement by any stretch of imagination.
But you know how people do the thing.
It had one of those weird names of when you send a photo of a gift to somebody that you're not going to buy them, but you'd send it to them when you see it at a, you know, some kind of chachkey shop or when you're on a vacation or whatever.
Like Animal Crossing is this thing that is legitimately every day I wake up and I have mail from my friends who are playing this game.
ran into an item and we're like, oh, Greg just did that wrestling thing.
Here's a ring bell for him or whatever.
And granted, so much of this is wrapped up with the fact that you can't go out and see
your friends.
So this is a way to interact with them and share the world with them and stuff like that.
But to have that kind of stuff happening to unlock the, you know, the, oh, you get to
terraform your island and put down paths or whatever and me be like, okay, that'll last
for a little bit.
And then I'll probably stick to it.
But no, this past weekend I got, you know, this wild hair to go through and lay down
new paths and terraform this and this section of the island i've never touched before at least
i haven't done much with before last night i went in and put in a staircase and then on top of that
tomorrow's earth day and they're dropping all these shrubs that i'm excited for and to go get art
and expand the museum and to dig up this stuff and it's like even in old animal crossings i felt
that eventually getting the fossils or collecting the bugs or filling out the critterpedia
like got to be not busy work but repetitive and somehow with everything that's going on in this
game, I'm not running into that experience where I'm still turning it on, excited to turn it on.
And I'm still putting in, you know, I think last night I must have put in four hours, three
hours or just fucking around in it and building stuff and changing my outfit.
And now I've run into this thing of after putting up the video of the wrestling ring I created in the seats and
the, you know, the signs and shit.
I was like, man, that was fun.
And now, like today, I don't know if you saw Tim.
I put up one about you, ring a ding ding, ding, Tim or whatever.
Like, I'm just setting up things and buying items in the shop of like, what can I do with this
cost them. I'll buy it and figure it out. And then going, it's like that game, I've seen the
articles like, you know, our friend Jeff Grubb from Gamesbeat put up one of like, here's the problems
with Animal Crossing now, why I'm running into walls with it. And Chrissy Teigen actually quote
tweeted and it was like, this is what I'm talking about. Like, I need the game to tell me what to do.
Like I don't like that you're just kind of left to your own devices. And having, being left to my
own device in this game where legitimately there, you turn it on, there's no objective anymore of like,
here's what you're trying to do what you're up to. And I've never been one.
for, you know, collect all the bugs.
And I didn't even, the egg event, I didn't care about it.
I didn't like any of it.
So I wasn't screwing around with Easter stuff.
I'm still finding my own reasons to play that game and do things in that game and interact
with the characters, both on my island and then around me.
And then back to the same thing of, you know, like, I'm on this weird text thread
with Goldfarb and other people of like, what are you looking for?
So you keep your eye open for this.
And Jen's always looking for kitchen items.
And it's just like, it's this weird way of interacting with everybody, you know, out of the
Blue, Leah
hit us up,
or Leah Jackson,
formerly of IGEN,
hit us up.
And out of blue just dropped me
these superhero uniforms I've never seen
in the game or whatever, right?
And so then I'm talking to her on text,
just bullshitting around about other stuff too.
It's just like,
it's more,
I think it's amplified by the time of coronavirus
and pandemic and shelter in place,
but I don't think that that is giving it
a million extra bonus points.
I think the game's incredibly well done.
And I'm excited to turn it on
every day and play more of it. And these updates are
crazy. But that's kind of the craziest
thing to me is like, you know, when we talk about game of the year,
I feel like it's not just the best game or the most
technical game or whatever. And we've had this discussion in a bunch of different
ways. But it also kind of is what is the game that encapsulates the
conversation of that year as well. Yeah. And that's why, you know,
things like Minecraft will will come up in those conversations in those years
or even just more in terms of influence and all that. And I feel like given the
situation of everything going on, on top of the fact that, you know,
now that we're a quarter into 2020 and we still don't know Nintendo's plans for the rest of the year.
It's like so much was riding on Animal Crossing, which feels like a bizarre move.
Like everyone knew it was going to be successful.
But I don't think any of us expected it to be successful to the extent that it is.
And sure, a lot of that is due to the coronavirus stuff.
But like those sales numbers that came out in the last couple days, like I didn't get the chance to talk to you guys on games.
about this or anything, but like, that's insane.
Yeah, there were numbers today that it like literally broke records for all video games, period,
in terms of digital sales.
Like, that's, that's, so Imran, like, I was trying to find the actual stats on this to
to verify, because it gets confusing when, like, I'm reading things that are talking about
US only versus the world.
For what I was reading, this is telling me that, like, this is now the second highest
selling switch game, period?
I don't think that's true.
Yeah.
It's a fast, it's the best selling, it's the best debut in America.
for a Switch game short of Smash.
So Smash Ultimate has a higher debut.
Smash Brawl has a higher debut.
Gotcha.
So we don't, in terms of raw sales, not yet,
but honestly, who knows in the next six months,
what's going to happen?
Yeah.
We'll get actual concrete numbers, I think, in a week or two.
Man, that's crazy stuff that, you know,
Animal Crossing was always kind of like a mainstream hit in the sense that it,
it hit on that level of everybody with the DS,
a portable Nintendo system would be,
playing this game, even people that don't traditionally play games.
But I feel like this is now that perfect switch entry where it's like it has those people,
but it also has the hardcore people.
And because of the situation right now, it kind of has everyone.
So it's like I can see the game of the year conversation going that way.
And I think, you know, it's been interesting to compare it.
We talked about this, I think, on a Games Daily recently,
or maybe it was just a conversation with somebody.
But compare it to Doom Eternal that came out on the same day.
and you know everybody love doom maternal and thinks is one of the best first person shooters right but
like who's talking about doom maternal right now you know what i mean like it's not like and that's
not a knock against doom maternal it's just it's more of a this game is something special whether
you want to sit there and be like it's not even a game what are you doing you're just micromanaging
an island like it's done something incredible here yeah so speaking to do maternal where you guys
thinking i think it's definitely in the conversation i don't
Like the further I got away from that game, the more I was like, okay, yeah, that campaign was really good.
But there's some things I would change about it.
And the longer I went back and like poked it a little bit, but I didn't want to replay it ever again.
Because it just, it was a difficult game.
And the more I thought like, okay, what if I just do it on like harder or a more difficult difficulty, I was just like, no, I don't want to because then that just sounds frustrating to me at that point.
How do you feel about it, Bless?
I feel a similar way in terms of the difficulty.
Like, I think, thinking back to Doom Eternal, if I had, if, I think there are two things
taking away from it in the game of the year conversation.
I think one of those things is the fact that, like, I think later in the game,
the difficulty balancing, at least on like the normal difficulty, kind of gets off a
little bit to where, like, there are certain encounters where it's like, why would you guys
do this?
Like, why would you, why would you guys have three waves?
And in the middle wave, there's a marauder and a bunch of people, like a,
a bunch of like higher level demons around the marauder.
Like, why am I, why am I in this encounter?
To the point where it gets messy and you feel like you're doing more than the game is actually, like,
keeping up with, or at least you're doing more than what your brain can keep up with in the
moment to where it feels like you're just being overwhelmed.
I feel like they could have, they could have balanced that stuff out a bit more.
But, like, overall, that experience, like my experience of Doom Eternal, I think it was still
excellent despite that.
But then the second thing that I think is take away from Doom Eternal in the game of the year conversation is the fact that Doom 2016 also exists.
And where Doom 2016 came out and immediately became one of my favorite, if not my favorite first person shooter of the generation, Doom Eternal came out.
And I'd say it's better than Doom 2016, but doesn't feel as special and as fresh and as new because we've gotten that before.
And so it's been, I feel like for us collectively, like as, I guess like a gaming community,
I feel like it's been a lot easier for that excitement and that energy coming off of Doom
Eternal to dissipate because it doesn't feel as fresh and as new is Doom 2016, despite
it being still a very excellent experience.
I've said a lot of people say that like they, that Doom Eternal just doesn't get what was good about
2016. I think that's true. I think it's
as good or better a game, but I think
if you're a fan of 2016,
it does not understand what was great about that
game, like in terms of story or
mechanics, something like that. It takes a lot of things
to 11 that you wouldn't
think were things you would want necessarily to
improve about that game. So it's not like,
it is not a sequel to
June 2016 in a lot of ways. I think
some people get really pissed off about that.
It definitely feels like they took Doom
2016 and they were like, all right, how do
we heighten every single element of
this game. And yeah, to what you're saying, like, maybe that, maybe, maybe they, they didn't need to
heighten certain things. Maybe they just needed to, like, focus up certain things. Because the thing that,
when I think, when I think of due 2016, I do think of how focused it is and how limited it feels in
some spaces, but how great that is, right? Like, Doom Eternal added, added the platforming elements,
which to me, like, I look at that and I'm like, yeah, these platforming elements are great.
Like, the way that they make the levels feel bigger, you know, is great. The way that you feel
like you are, you have something to do in between the fighting that, that allows you to kind of
relax despite still being involved in the game, I think is great. But you look at Doom 2016 and you're
like, well, this is like a singular experience that you're having that you're having here. And
Doom 2016, I think works supremely well because of that where Doom Eternal is definitely doing
a lot. And it's, it's hard, it's almost hard to compare despite them being in the same franchise
because in certain ways, it's like, yeah, like they definitely,
switched up what the mission statement of doom is going to be with doom eternal but at the same time
like I feel in a lot of those ways they succeed in ways that that are better than doom 2016 like it's
it's a lot of like pros and cons um to how it kind of nets out yeah like a similar thing for me is
resin evil where it's like I I think the difference is most people would say that eternal is better
than 2016 when it comes to doom but like R-E2 is my game of the year last year like there's no
chance.
RE3 is my game of the year this year.
And I don't think that's even just because there's games already that I would consider
higher than it.
It's just it on its own.
I don't think it's Game of the Year caliber in a way that RE2, I think to me, would be
in that conversation, even if there was some of the other games out now that I'm enjoying
more.
But yeah, it's kind of a bummer to me that R3 and Ori are not in my Game of the Year conversation.
I enjoyed ORI a lot.
but I don't find myself looking back on that experience
is something that I'm like, oh, man,
like that was something super special.
It was just like, oh, okay, like the game,
it was a good game,
but it wasn't like a transformative experience
that I kind of want from that type of game
to like extend it into the game of your conversation, you know?
Yeah, because I went back and I read like OXM,
had like a big preview on RA3, like,
of that preview event when we went to Capcom for it.
And I went back and read it in like,
none of that stuff was in the game.
And I was really curious.
That was a weird conspiracy thing where, I mean, I don't remember the details.
I read this a lot on recent era, but it sounded like a lot of the OXM stuff was not actually based on the remake.
It was based on the original game.
I guess because it was stuff like you travel around the city using the subway.
I'm like, no, that's very much not true.
So I'm just curious, like, is there a version of R3 sitting somewhere that is more expensive than what we got?
And if so, I really love to see that.
That would be interesting.
Greg, the one that I'm interested in you didn't talk about at all is Half Life Alex, which I think is a game definitely out of our typical wheelhouse here, you know, being more a PC-sided thing in addition to that.
It's mechanical and all that.
Like where does it fall to you as a game of the year and where do you think it's going to fall in the overall game of year conversation?
Well, I think it's going to be forgotten a lot of times in the overall game of year conversation.
I think the fact that it is VR immediately limits the pool of players for it.
And I think that that will work against it.
But, I mean, if you go back to the review, Tim that I did here with Danny,
it was a conversation right of like Danny was all about it.
And like, I don't be wrong, Half Life Alex is great.
And if you love VR games, you should play it.
But my thing is I can easily see it.
I can easily see it being VR game of the year.
But for a game of the year, game of the year, I don't.
And it's just the fact that playing it, I remember playing it as I was playing it
and enjoying it and having a great time with it, being like, man, this is a really great
VR game.
It wasn't the man, this is a really great game.
I'm completely lost in the experience.
I can't believe it was that.
I mean, I talk about looking at my watch and the game,
thinking my watch would be there.
But I stand by the fact that we're just like,
the way enemy AI runs into the room and plants itself,
like,
and it like gives you the opportunity to kill it.
Like it's like that for me breaks that experience of putting it beyond what VR games.
Putting it beyond or breaking out the walls and making me look at it in the same way.
I remember one and we were IGN.
to go, oh man, this downloadable game's great.
You don't even think about it as a downloadable game, right?
Like, when that was on the, oh man, this is all.
This could compete almost with real games.
Like, this game has enough VR hangups, I feel.
And I don't mean hangups in a bad way necessarily, but it has all the calling cards
of a VR game.
But I think when you play it, you're, oh, paint, aware I'm in a VR game.
I'm not lost in the experience thinking like, this is a transformative experience.
Again, I go back, you know, like, and this is not spoilers if you haven't watched it.
but like the chapter entitled jeff the jeff chapter of half-life Alex is fucking insane and it is so well done and it's i'd love a survival horror game that is just that the ending of half-life Alex is so well done i played it on the index and that game is so beautiful and so fluid in the movements of you know not forgetting that i'm in vr but the way that in the beginning you know reloading chambering one of the rounds throwing stuff using your telekinetic gloves to get stuff and put them in your backpack like by the end of it
it is like so second nature and flawless and easy to do that it was great but i still was very much
like this is a great vr game that i think is pushing vr very far but i don't think we there was so much
hullabaloo when valve announced that they were doing half-life Alex and then when keely was like i've
played it and it's like and even like i think mcalfrey when he was coming back and tweeting about it
was very much like we couldn't stop talking about it and it started getting at least in my head and maybe
and maybe as somebody who loves VR and, you know, is excited about VR games,
I was very much like, holy shit, maybe this is this the one that like really,
oh man, it's going to change everything and you play it.
And I don't think it changed everything.
I think it's awesome.
I think it pushes VR further.
And I think it does VR better than probably anybody.
But I don't think it goes to a point where I'm like, this is game of a year.
Like I just didn't feel that about it.
Like I enjoyed the experience, but it's not one that I'm like, you have to run out and play.
You have to go do this.
Bless, what is your game of the year so far?
Right now it's Final Fantasy 7 remake, like, pretty easily.
Like, I guess right behind it probably would have been Doom Eternal.
But yeah, now that Final Fantasy 7 remake is out and I've played it and it's excellent.
Like, you know, I think Final Fantasy 7 remake is the game this year so far that I've fallen in love with.
And I can't really say that for any other game that I've played this year so far.
this being my first experience of Final Fantasy 7
as an introduction to those characters
there are so many
different characters and so many different moments
that I found myself
again in love with right
like Barrett and from his speech
in that first in the beginning elevator
all the way carrying all the way through the end
right like I fell in love with that character
Tifa Aareth
like the way that those characters
feel like full characters
especially now that I'm playing the original Final Fantasy
and I'm 15 hours in, right?
Like, the ways in which they've taken characters from the original game and really, like, flesh them out and turn them into characters with motivations and deep backstories that were there before, but seem to be even deeper than they were.
You know, all those seem great.
But even away from that, right?
Like, the beauty of the game in terms of how it looks, in terms of the soundtrack, in terms of how everything runs.
Like, I know there's, like, some roughness in terms of, like, the textures,
you get out into like the slums and you like look at a door and the door doesn't look as crisp
and maybe it should be where where things matter i think they they nail um not only that the
the battle system you know this is super fun um one of my favorite battle systems i've i've played
with the last recent years um and yeah like overall like i just i i had a blast throughout my
experience with that game there are so many excellent moments that i had with that game so
easily by number one right now imron what's your game of the year?
so far. So I'm actually kind of stuck. Like I would think it would be Final Fantasy 7 remake, but
since I fat platinum that game and I was done with it, I find myself going back to Animal Crossing a lot
more. And I like, I know a lot of people online. Like there was that initial discourse of Animal
Crossing is the game we need in quarantine right now. Like this is a happy, nice game that we can
all get into. And then a couple of weeks later there was the backlash of Animal Crossing is a
dumb baby game that we all hate. And I was, you've seen the articles.
Like, I'm not real.
There have been, like, things like that.
But I think the break I took to play 507 ended up helping me enjoy Animal Crossing more.
Because I keep just, I started that game to do my daily thing.
Now that the growth of the game is over, I'm no longer just building out of town, really.
The town is built.
At this point, I'm just kind of terraforming it at best.
But now that that's over, I go into do my daily things with the game.
I check in with the Nook Miles, check what the Turnip rises are, all that.
And then I still keep.
playing for another hour or two, and I can't really tell why.
Because I will get distracted by something.
It will be like, oh, well, okay, this river is here.
What if I put this river over here?
I went up to one of my clips the other day.
I just made like a little flower pass surrounded by river the other day.
And it just looked nice.
It took about like 20, 30 minutes to get it all done perfectly right.
There was no point to it.
It didn't have any like end goal reward for me.
It just like, okay, this is a cute little thing that I can do.
That said, I still really.
love FF7 a lot more
and I still think FF7 is one of the best
games I've played in a long time.
A lot of people disagree, but
I was on Twitter last night and I was talking
to a friend about the fight
with Reno and Rood on top of the plate.
And he was saying on a hard note
it's really difficult and he's having a tough time
and it's like, oh, did you know the strategy
where if you just take out
Reno first and then switch to Tifa
Rude won't attack her? Or he won't use his full
move set because in the original game
he admits he has a crush on her
way later into the game
and that kind of applies to the remake
because that was just one detail they picked out
of he has a crush on her
so he won't attack her as hard
and stuff like that stuff that
most they they
them developing that game had a love for the original
that I also had
and being able to be on that wavelength
with the people who are making the game
makes it a much better game for me
so I don't know if I could pick one of those two
right now
yeah
Well, I have to see, man.
I mean, for me, obviously, it's Final Fantasy 7 remake.
I think that's, like, so understandable for my love for the original and for how much they just nailed the presentation of this and gameplay of this and all of it.
But what you just said about being on the same page with the developers and all that, like, that's so true for me because my best friend Curran's favorite game of all time, Final Fantasy 7.
And he replayed it recently, maybe a year ago.
And he's outside of video games.
so he doesn't really keep up with it all.
And I sent him to the trailer.
I'm like, dude, like, they're remaking it.
And like, this is how it looks.
And he was like, holy crap, that looks amazing.
Like, he was stoked about it.
He's like, I don't know that I really want to play a remake right now.
And I was like, just, just wait.
And then I played through this thing.
I got him a code.
And he was nonstop texting me for days, like just updates through it all.
He was just like, what the fuck?
Like, this is so much more than I expected from this.
Like, I thought it was going to be one for one.
I'm so happy.
It's not.
And he was like, this is, it's better in so many ways of building out the characters and the world and understanding this thing that he loves already so much.
And like two days ago, he texted me and he was just like, grab a drink, hit up Discord.
We need to talk.
It was just a screenshot of the credits.
And I was like, let's fucking go.
And we just had such an amazing conversation.
And it's so funny to me that this game is so divisive, especially the ending, so divisive to people.
I'm happy as hell.
I'm on the side that loved it.
And I'm also happy that it seems like the majority of people I fuck with are on that same
wavelength.
And having those conversations about a video game is why I play video games.
Like it's this is what I love.
It's the theorizing and it's the appreciating the little details like the roots crush on Tifa and all that stuff.
When you hear that and you're like, fuck that's cool.
You know?
And it's those fuck that's cool moments that are just tied up in this thing that they,
they just made this with love and it worked somehow it worked so it's going to be hard pressed to
see something uh knock this down for me i mean even last year at e3 uh it was my e3 game of the show
playing the demo and i was so blown away that the combat was as interesting as it was and i
feel like that translated to the final game so much where i did it and i'm like oh my god like
they somehow did the entire midgar giving me the same level of
satisfaction that I had walking away from the E3 demo being like what the fuck there's something
special about this yeah I think when you when you speak to like the the the love the the developers
have for Final Fantasy 7 like even having played remake not having not played the original game
I think there is an earnestness in all the characters and in the world and all the moments that
they create in that game that I think speaks with like speaks with that love that they have for it
right like when you get to like these aren't really spoilers but like when you get like to the
the moment where you drop into
Aerith's Flower Garden, right?
And like the time they spend
the way in which they depict
the church and all that stuff, like,
the details that they choose to
lighten up, right?
The way in which the soundtrack flows there,
the way in which that next scene happens, like,
you could tell that they took that original game
and went moment for moment and they went like,
hey, how do we make this moment pop?
How do we make this next screen pop?
How do we turn these two screens into its own dungeon?
And like, the amount of love and care, I think, shines through in a way that I really appreciate.
You, like, you look at Barrett's relationship with, is Marlene the name of his daughter?
Yeah.
Yeah.
Yeah.
Like, his relationship with Marlene and how, like, not even by halfway through the game, you're like, okay, yeah.
Like, I'm, I'm, you've convinced me, like, you know, Barrett really cares about this character and we'll do anything for this character.
Like, that's the thing that I love about, like, my favorite JRPGs that I've played, right?
That's the same thing I love about Persona 4 is, you know, you look at, um, you look at, um, you look at, um,
nonico and her dad's relationship. And you're like, yeah, I feel that. That's awesome, right? And
granted, like, in persona four golden, that's a hundred hour long game. And you spend all those
hours, you know, getting to know those characters, same in persona five, right? Like, by the time I
finish persona five, I was like, man, yeah, these characters mean something to me. Um, because I spent
this time with them. I think, I think Final Fantasy 7 remake does a lot of those same things,
gets through a lot of that same feeling of connection with those characters in, in 30 hours,
um, in a way that hits home and works and feels as legitimate.
as what I feel like I interpret when people talk about playing the original game years ago.
Like it seems like I feel a similar way about the characters now, which is, I think, a large feat that they accomplish there.
Yeah, something I also love about it is like going back to like the theorizing.
I just want more of this game.
And it's like it's crazy that I just want more of a thing that I've already loved for decades at this point.
And it's like for something that I know so well to now.
kind of be like more open where I'm just like still thinking about this like I just spent an
hour and a half a cut like I think yesterday uh watching uh easy allies spoiler cast like I'm not even
done with it but it's like I'm just I want to hear more people talk about this game and like
give their thoughts on different elements and all of it and something that I think transcends for me is
even though I know we're not supposed to other people's opinions affect me in ways that uh you know
we all want to be better than but I'm not all oftentimes and when there's things that
that I love and I see people talking shit about them, it does bother me and it like it hits me a certain way.
But there's something unique about Fompancy 7 remake where I, when I see people have criticism
about it or just, you know, flagrant distaste for it, like it doesn't bother me.
It's kind of more like a thing when I'm like, I kind of feel like I get it more where I'm just like,
cool, I see where you're coming from.
But like there's something so good here.
And I feel like that's undeniable that it might not be for everybody.
But it really, really, really is for me.
and it for a lot of other people as well.
And like that,
that to me is what trans signs.
For me,
it's definitely the runner up in terms of right now my game of the year,
Final Fantasy 7 remake,
right?
Which I think's preposterous to say,
because it's close.
Like I mean,
like for me,
someone who has no affinity for that at all,
and the way it hit,
the way I connected with,
the way those characters were as much fun as that battle system was.
Like,
that speaks to how special that game is.
And I mean,
you know,
whereas Animal Crossing is this,
you know,
it's i'm finding something new to love every time about it and all these different things grant it's a game
that goes on and on and never ends that was it can be said for final fantasy where it would be like
oh shit it's beautiful oh shit the combat's really cool oh my gosh like they actually have characters
going on here you know the bear it stuff like you're talking about uh but then like oh my god the
fucking music oh my god the like the twist the turns the additions of stuff in there like you know
chapter four being the fucking the best road rash game we've had in years like what the fuck is going on how
How is this game doing all of this and sticking the landing?
Yeah.
Plus,
you're playing Final Fantasy 7 original now.
I am.
Yeah.
How is that affecting your thoughts on remake, if at all?
I mean,
it's making me love it more.
And like,
it's one of those things where by the time I got to
where remake kind of cuts off in the original Final Fantasy 7.
You know,
I did have that moment of like,
wow,
they really took that.
It made a whole like 40-hour experience.
Like, kudos to them.
like they figured it out.
It's,
it's,
it's,
it's definitely sparked like a,
like a fan in me.
Like,
I'm definitely at the point where I'm like,
I cannot wait to see how they figure the rest of this game out in the remake.
Because,
like,
you know,
the fact that,
you know,
there's a certain point where Final Fantasy is up in the original game goes,
like,
bigger, right?
And like,
you kind of,
it's,
it becomes more of an explorative thing.
I can't wait to see how they tackle that.
I can't wait to see how they tackle certain scenes that are coming up.
Like literally right after where,
remake ends. I'm curious to see
how they tackle the next
few hours of it.
Yeah, I'm having a blast with it.
The more I play the original, the more I
even, in fact, enjoy
remake. And so, yeah, it's definitely
having one of those things. To what you were saying earlier
about how people are
having conflicted thoughts on
Final Fantasy 7 remake,
I think that's also a thing that's making
me appreciate the game more, right?
It's the fact that, like, I think for a lot of
people coming out of that game and finishing it and putting
it down like you think back to it and the idea the fact that you can have a a bad reaction to it i think
makes makes it more interesting um because i like that's definitely me right like i i finished final
fancies seven remake and those last few chapters after talking to you guys about it i was like man
i don't know how i feel about that like somebody who's coming into final fantasy seven new
but like the fact that like i'm i'm coming out i'm coming out of it with this with this idea that like i don't
know how I feel, that's, like, that's what my favorite feelings I can get from a video game,
right? Like, not, not, not knowing or not being able to come to terms with the thing.
So that alone, like the risks that they, that they took with Final Fantasy 7 remake,
despite it being a remake, right? Like, you know, those are things that I highly respect about
the game that I, and that bring it to another level for me.
Before we move on, are there any final calls you guys want to give shoutouts to you for games
so far this year? I think we've covered most of the ones I've played this year, honestly.
by this point I would have thought I would have played more but
so much stuff got delayed and is now indefinite.
So speaking on that then, to close out the show,
what do we think coming this year still going to enter this conversation?
I mean, we have, I would say the big guns of Last of Us Part 2,
Ghost of Tsushima and Cyra Punk.
You know, we know those are all coming.
Marvel's Avengers is in that as well.
Like, what do we think about those for now?
to your previous question about like games that we played this year already,
I also do want to give a shout out to Uniclair,
Undernight and Birth,
uh,
late clear,
which if I made a top five right now for the year,
I think it would be my top five.
I absolutely love that game.
If you're unfamiliar with Unicleer,
like any,
and if you like fighting games,
like 2D fighting games,
definitely look it up.
I talked about it on PSWXXO,
um,
like,
like seven episodes ago or something.
But yeah,
I'm having a blast of it.
Yeah.
So with the upcoming games,
what do we think?
I mean, obviously last of us,
like,
unless they really botch it,
and I don't think Sony would ever,
let Nottie Dog botch that game
so much that it would not be
on the game of the year list.
Like,
there's a reasonable argument
that maybe it won't be as good
as Last of Us won,
but I don't think it would,
in any scenario ever be bad.
I think that's definitely
going to be in contention for Game of the Year.
cyberpunk has anyone actually gotten hands-on with cyberpunk yet like period anybody not not even just really here yeah yeah i don't i don't think so no so like i'm confident based on the fact that it's from cedar project red and they've made good games before they made which are three which is up there to games a generation i i'm sure it is great but there's always that small chance of like maybe this game isn't as good as they've been portraying it to be sure we'll see i'm that actually literally literally
low-key kind of excites me the fact that it's still like cyberpunk still has that era of mystery to
it like i know we've we've seen gameplay we've seen trailers we've seen johnny silverhand or whatever
his name is and like we know we know what the vibe of cyrampunk is going to be but cyberpunk to me
remains the game that i am most anticipating this year even above last list part two but i think
that's partly because like i i know what i'm going to get with last was part two i'm hell
excited for it last was one is a masterpiece right like i cyberpunk being somewhat of an unknown
factor and it being from
City Project Red and it being like this
open world huge RPG that
is cyberpunk right I think there's so much
potential for that to come out
and no pun intended
like change the game like there I
like I have Breath of the Wild
like hopes for cyberpunk at this
point like I want that game to come out and really like
change the way that I look at video games
yeah I hope we don't get to play it I hope there isn't
some giant preview that comes out for
I hope they do just ride that of like hey yeah it's
us and this is the game and here it comes
And it is fucking believe in us.
Yeah.
Like I,
I'm expecting
cyberpunk to be,
to me,
what Farnancy 7 was to Greg,
where it's like,
not traditionally my type of thing,
but I,
it's speaking to me because I,
I'd be crazy to deny
giving this thing a shot.
And everything I've seen from it,
I'm just like,
damn,
I do not like giant games like that,
but I like this.
I like this a lot.
It looks so,
so,
so game changing.
Like it looks next,
level. It doesn't look like anything we've seen before.
Like we can put words to it and talk about it being
open world and blah, blah, blah, blah.
But like from everything they've talked about and so far,
it all just looks 10 out 10 out 10 out 10, 10 out 10.
Yeah, that's crazy.
And if there's a developer that is going to come out and put out a game
that changes the game, it's going to be CD Project Red right now coming off of
Witcher 3, I think.
Yeah.
Yeah. Yeah, I still think that, you know, everything we're talking about here
and then everything's going on when we get to the end of the year.
and this is, you know, obviously these games actually come out and stuff.
I still think it'll be last of us.
Like, and granted, I'm basing that off that one, what was it, two hour, four hour preview
I did or whatever and where we got the two different vertical slices of it.
And so, you know, that could easily fall apart.
They could easily not be as much fun as I think it's going to be.
It could be a days gone situation where I thought that previewed really well and that
I didn't enjoy it review.
But it's still the game that I don't find myself sitting around me like, oh, my God.
I'm so excited.
And then when it gets delayed, I get all upset.
I feel like it's just a known quantity that that game's going to be awesome.
And that could work against it, as we've already talked about.
I'm like, oh, man, Doom Eternal is objectively a better game than Doom, but it just doesn't
have the same punch because of it.
But that's, again, you know, selfishly the kind of game I want to play, right?
A great story, great visuals, great acting, and see what it's going to be.
I think cyberpunk's going to be awesome.
I can't wait for that one.
I don't think Avengers or Ghost will be in the conversation.
And Avengers, I'm going off of the fact that I think they've just had a clunky reveal of that
and what is it and it is kind of destiny, but it isn't,
and they're weaving that in with the story.
And like, again, especially during this time period,
it's, I've had that moment of like,
fuck it be cool if we had Avengers right now.
Like I'd, I'd fuck some people up as captain.
Oh, yeah, or whatever.
Like, it was, especially as me and Bless,
keep trying to find a game to play together that we're both really into.
Like, if that was the one, yeah, fuck yeah, let's go.
But I could easily see it being similar to how Division 2 was from me last year,
right?
I'm like, my most played game of the year, a game I fucking adore and I'm playing again
right now, or playing more of right now.
and you know organizing your raids and doing all the shit and still chasing stuff but not my game
of the year right like it's the same thing with borderlands right i fucking love borderlands last year but
it wasn't like my game of the year um i think it could be in that camp of it where it's a great
it's a it's a fucking time man you're having a great time but i don't think it's going to hit like
what i think made spider man a game of the year contender and then for ghost it's the same thing
but in a different vein i guess where i love sucker punch obviously infamous you know i think is
probably one of, if not my most beloved PlayStation 3 franchises,
or PlayStation franchises in general, infamous one and two.
And I know that's sacrilege for Nathan Drake, but it's true.
And so Ghost is just in this interesting thing of like,
cool, it's this samurai game, again, that we don't know a lot about,
and magazines make up previews about it.
And that man gets spread around his news, apparently.
I don't know.
I don't know.
It's all crazy or not that all went down.
But that's another one, whereas, like,
cyberpunk we don't know a lot about it and that's
fucking awesome let's go and ghost I'm like
I'd still like to know more I'd still
that's when I could go for a preview playthrough of
and to get a better read on what that game's actually
going to be I'm sure it's going to be great but how
great and is it going to be super engaging
and how is it who's the care you know I don't know
there's so many questions about that I have that I want to be
sold on more well
Tim what about you and Halo Infinite because I know
that's a man yeah I
until you just said that I didn't even remember that's
coming this year what a crazy ass year
potentially
this all how to
Halo Infinite is, you know, it's funny because we're talking about the known quantities of these things.
And with Last of Us, it's, you guys have both said this so well, it's like, it's a known quantity.
We know that it's going to be good.
It's expected to be good.
And I think that it coming from the naughty dog it's coming from now, it's going to be spectacular.
Like, this is a naughty dog that has learned from so many classic games at this point.
And Last of Us, I feel, coming after the Unchard trilogy really was like a,
a tonal shift that we saw kind of reflected in uncharted 4 in the sense of being more grown up
trying to not just make it a fun action caper thing it's like no no no there's characters and these
characters are supposed to mean something to each other there's repercussions to there's repercussions to all
of it it's just like you care about them and their relationships and then last of us two i imagine
is going to take that and turn it up to a bazillion you know i i feel like when you compare that to
things like
cyberpunk where in a lot of ways
cyberpunk kind of feels like
their CD projects read
chance to do something after
the
success of
Witcher 3 and they're just like
all eyes on us and we're going to stick this landing
so it's going to we're going to go all out and it's going to be dope
Halo Infinite I kind of feel doesn't have
either of those juices going into it
it's more like this one better be good
yeah they have to prove themselves this time
Like, yeah.
They can't do another bad Halo game.
It's, it's like we, we want something more from this.
But like, I feel like they have a lot on their plate because of things like God of
war being what they are where here's a beloved franchise that like eventually ran out of
steam.
And now we're going to like bring it back and it's going to be this generation defining
moment.
And I feel like Halo Infinite, if it isn't that, is always.
This is make a break for Halo as a franchise.
It'll always be big.
That is one of the crown jewels of video games, right?
But how do you maintain that it will always be a crown jewel and not just, oh, another gears?
Yep.
Yeah.
Yeah, it's similar to how we talk about 2D Mario almost, where it's like, Tudy Mario used to be like the greatest thing of all time.
Now you look at New Super Mario Brothers and you're like, yeah, this is good.
Like this is great, but it's not, it's not Mario 3.
It's not Mario World.
It's not Odyssey, you know?
Like people aren't going to talk about it in that type of way.
But yeah, so I feel, I'm feeling good about Infinite.
And we haven't seen much of it, but I feel like they know, they fucking know.
They need to do this.
So I feel like they have the backing of Xbox knowing that they need to do this as well.
So I think that that's probably the least likely to be the game of the year.
But I'd be fucking stoked if it was.
I'd be most excited out of all these of his.
I don't know infinite was game of the year.
Can I throw out a game that that, that I, like, it's a game that strikes me as something
that could be in the conversation, but by no means, like, I don't think, like, so you guys
remember the game 12 minutes from.
Oh, yeah.
The Xbox conference.
That game gives me vibes of, like, if they nail this, this idea and really nail this
story and what they're doing here, then I could see that game being in, like, the, if not
Game of the Year conversation at the very least, like, maybe like indie game of the year at game
awards.
Because that game looked super excellent to me.
When we saw the trailer,
like it looked really compelling,
you know,
what they were doing,
like the top down for people
who might not remember,
right,
like the looping timeline.
And you're like going through the story
over and over again
and trying to,
I guess,
save your family.
Watch the lets play at YouTube.com
slash kind of funny games from 2015.
2015.
He's local.
He came through and showed it
at the office after I saw it somewhere.
And he sent me a very nice letter
after the reveal on the Xbox stage saying,
like this would not have happened if it wasn't for kind of fun,
which meant a lot of cool.
Yeah,
when you said he came by the office.
You definitely meant he came by,
he came by my house.
He came to your house and we did it at the kitchen table.
No,
we did that one at the couch.
That's a couch one.
I also want to give a shout out to fall guys,
which probably won't be in the game of your conversation,
but I think it ended up in top tens,
you know, like the same with sports story.
I can see that.
Like that's a game that.
I'm personally looking forward to and that game can probably end up in my top 10.
And then another one person, another personal one for me is No More Heroes 3.
That's the game that I'm very much looking forward to.
And like, you know, that's the game that I don't necessarily expect to be like a game awards,
you know, one of the five, six nominees.
But that's another game that.
If we're talking about like our personal top tens, that's the game that I'm looking forward to.
Like hopefully reaching that like being in my top 10 games of the year.
By that same token, if Spilunky 3, 2 actually manages to come out this year,
that I'm going to be that one weird.
guy sitting in the corner like throwing off our entire point system by putting Splunky in the
top.
If Blonkey 1 is honestly like a perfect video game.
It may not be like the best video game ever, but it is a perfect video game.
And I think like if Splunky 2 nails it as well as Spunky 1 did, then they're, I mean, put
everything else home.
Why even bother?
Yeah.
Well, ladies and gentlemen, this has been the kind of funny games cast for this week.
Thank you very much for joining us.
We are about to do the post show.
that's exclusive to patreon.com
slash kind of funny game supporters.
So stay tuned for that.
Until next week,
I love you and appreciate it.
