Kinda Funny Gamescast: Video Game Podcast - Games of the Year 2015 - Kinda Funny Gamescast Ep. 52
Episode Date: January 15, 2016We all give our top 10 favorite games of 2015 and discuss our game of the year. (Released on Patreon 01.08.15) Learn more about your ad choices. Visit megaphone.fm/adchoices...
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What's up guys, welcome to the first ever, episode 52 of the Kind of Funny Games cast.
As always, I'm Tim Getty's joined by the coolest dudes in video games on my other side and it's kind of weird.
Colin Moriarty and Greg Miller.
It's good to be here with you today.
Now today, it's January 5th, 2016.
It's our one year anniversary of doing this full time, doing that whole thing.
It's the escape.
Yeah, it is the escape.
We're going to do our game of the year discussion.
It's going to be exciting.
We haven't really talked about what that means.
No, I have no idea what this show is going to be or how it's going to go.
But what you guys do know is what the first three topics of this show are.
And that is each of our top 10 favorite games of 2015.
We're not talking best games.
We're not talking, you know.
These are our favorite games.
These are our favorite games of 2015.
Sure.
Okay.
So we're going to do all that.
Colin had the brilliant idea.
I didn't tell you about this.
Yeah, Greg.
It's going to be easy for you.
We're going to do them in alphabetical.
order.
That's going to be easy for me.
All right.
It's,
you know,
one of the first things you learn,
ever.
But I have to go through the alphabet
every time.
I got to go through the alphabet
every time I do it.
Well,
this is why you write them down like this.
Yeah,
but I put them on the internet
and on the iPads.
I'm sorry.
Well,
you'll have time to do it.
So we're going to do that.
We're going to talk about
our favorite games in alphabetical order
because we don't want to,
you know,
get people on the scent
for the game of the year discussion,
which is the final topic.
Now,
during that topic,
we'll talk about what that even means
for Kind of Funny.
Okay.
And how we're going to do,
are we going to have one game?
Are we just choose one?
We've never figured that out.
We've never figured that out.
We'll figure it out.
That's going to be a fun old time.
For those of you that don't know,
this is the kind of funny games cast.
It's a show where every week we talk about all the cool things happening in video games
or just whatever we really want to talk about in relation to video games.
Now today is a little bit different because while we were recording this,
we're also live streaming over on Twitch TV.
Twitch.com.
To all the big, beautiful kids out there in support.
of Kind of Funny the animated series.
If you haven't seen that, go to YouTube.com
slash Kind of Funny.
Watch that video.
Then go to Patreon.com slash Kind of Funny.
Support to make more of those shows happen.
It's going to be good for all of you.
Now, if you want to support this show, you're going to Patreon.
com slash Kind of Funny Games.
That's a whole other thing.
But it's good there too.
If you don't want to do that, YouTube.com slash Kind of Funny Games.
How many URLs can I say before it just gets accepted?
You could say you can just go to the brand new, kind of funny.com.
That is very true.
All of it's there for you.
Yes.
Kindof Funny.com is new and improved.
and it is amazing.
There's a whole bunch of cool stuff there.
And as of right now,
should be working perfectly.
Right.
That's what I hear.
I got to go be in the chat room on the front page of it.
Oh.
Yeah,
there's a new chat.
So you can log in with your forum account,
use your name,
and then just chat away.
Yeah.
It's like Twitch,
but on our own website.
Exactly.
But better because it's ours.
Yes.
All right.
I'm going to start this one off.
Obviously,
I am the,
I'm the most Tim out of the three of us.
You are the most Tim out of us.
I always said that.
when it comes to these video games.
So it's like, I feel like my list is going to be a little bit,
the most different kind of all this.
Maybe Collins is going to have a bit more of the obscure,
randomy things going on because you are one, Colin Moore.
You are the most Colin of a month.
That is true.
That is true.
No one out Collins is me.
I'm coming for you though, Greg.
To be the most, Greg?
Yeah, we'll see.
We'll see.
But I'm going to start this off and I'm going to start this off right.
About a week ago, a little game came out called Amplitude.
There was no better A game than Amplitude.
I want to tell you guys all about
my favorite game
of all time.
Now we're counting when it came out for Kickstarters
presumably because it did come out today.
That's the thing. My list.
My rule. I'm making shit up. I played
the hell out of this game in 2015.
And that was my whole break.
That was playing this game. So the original came out
in 2002. I've talked about it many times
on the show as being one of those random games
that I really latched on to and loved.
And I played the living hell
out of that growing up and just like getting better
and better and better at it and I'd play through every difficulty and I actually wanted to
get better scores just for myself. You know what I mean? It was one of those things where it's like
it meant something to me to beat each song on insane difficulty and whatever. So I would play
through that and then I remember once Guitar Hero started and once then rock band and all
of this stuff. I was really into those games. Love all of them. I'm a big fan of rhythm games in
general. But none of them were aptitude and I was always like man like I wish that we can get that
again. Then we got rock band
unplugged on the
PlayStation portable. Yeah. It was amazing
and awesome. They should have just made that again.
Yeah, and I was really, really, really, really happy
with it because I was like, all right, this is
essentially amplitude, but
rock bandified. I'll take it. Like, that's the closest
we're ever going to get. Then we got
a game called Rock Band Blitz that was
a downloadable title for
the PS3 and Xbox 360.
And it was
rock band unplugged, but on consoles, but even more.
nearly as good as rock band.
And really,
really,
really dumbed down.
So the problem there
was that it would take
any songs you had
in any of the rock bands
and just kind of like
based on how it sounds
assign beat matching and stuff.
So it was kind of just like
it felt like a fan made game overall.
And I didn't play it
for more than like two hours total,
I think.
Then all of a sudden
they announced this Kickstarter
and I'm like,
oh my God,
like we're actually going to get
another amplitude game.
Now,
I played frequency too,
big frequency fan.
I prefer amplitude over it.
But then we heard that this game's going to have the frequency tunnel as well.
And I'm like, man, okay, they're really kind of giving the people what they want with this thing.
Let me see if I get my hands on.
I played it a bit at events and stuff.
And I loved it at every event I played it at.
And I was like, oh, crap, they nailed this.
It's amplitude.
And what does that mean?
To me, that means it's the most perfect music, like, rhythm game because it is literally about making the music as you go.
Guitar Hero and Rock Band, they're a bit more about,
Like, if you hit the notes, it kind of feels like you're playing it.
But really, it's just more like, yeah, we're just having you hit things when it sounds like the music's playing.
Whereas with amplitude, like, you're literally playing its instrument.
And if you don't do them, that track just doesn't happen.
So compared to any other rhythm game I've ever played, it's way more exact.
And it's way more like you use the shoulder buttons and stuff.
And it's not just like things like DDR where there's it, there's the beat.
there's every like the fourth notes eighth notes 30 seconds 16 whatever that's it with amplitude
that's all out the window it's down to the this millisecond of when the actual thing's
happening because a lot of it's like drum and bass tracks and stuff like that so it's it's all
over the place I don't know the the drum umverbage and stuff the nomenclature is exactly but
the high hat snare there's definitely high hats and snares kick drum kick drum yeah give me four
eighths of a kick drum right now four eighths of a kick
What's that mean?
Four-eighth of a kick drum.
I never heard that particular term.
You didn't grow up in the street.
Well, I got it.
No, I certainly didn't.
Anyways, so I've been playing this game.
Now, a big thing about the original amplitude was,
the frequency had a lot of this, like,
music's no one,
no one's ever heard of.
Some, like, drum and bass stuff
that I guess is popular to people that know that music,
but to people that didn't know electronic music,
it's like new, right?
Sure.
Then amplitude came out and it had Blink 182,
and it had POD and it had slip dot.
Sure.
And it had, um, no doubt.
And all these like, like random things, not no doubt.
Garbage.
Wow.
And, um, Shirley Manson.
It, it kind of, it introduced me to a whole bunch of music and stuff,
which is my favorite thing about music games.
But that's kind of why I loved it was it had this eclectic, um, range of different
styles and different genres and stuff.
I'm kind of treating this as my amplitude review.
Sure.
Because we didn't get a chance to, this is like, yeah, the game.
We haven't talked about.
Exactly.
It means so much to me.
I'm like,
I got to give this game.
It's praise.
So then this game came out and we knew early on because of the Kickstarter and stuff that
there wasn't going to be licensed music.
All the music was going to be either, you know,
from kick starters themselves or made by harmonics or from their friends and stuff
like that just like or from other games.
Yeah.
Transistors in there.
Exactly.
Transistor by 311?
No,
transistor by Supergime games.
One of the best albums of all the time.
And it's,
I started playing it and instantly it's like,
all right, this is amplitude.
It's the beat matching to that exact, exact, exact moment.
And you start playing it and you start remembering the rhythm and shit.
And it does that thing music games do, where you just get in the zone.
But amplitude does it differently.
Yeah, guitar here, you start going.
It's just like, well, I can't believe I've got to do that.
Because amplitude is set, so it's track by track, you make the music for this instrument happen,
and then move on, move on.
But there's a split second to move tracks over.
So it's like you need to be like kind of multi-managing everything at once.
it, you just get lost in it
and you just get that tunnel vision
and just in the zone of what you're doing
and it's unlike any game I've ever played.
Like I'm just like,
I just get entranced by it
especially you put on headphones and just go.
You always talk about this idea of VR
just getting lost in something.
I would love to just sit with amplitude
and just go.
And then you start playing through the songs
and it's all like the single player
is the campaign.
It's a 15 song concept record
which is kind of cool.
It's a cool idea.
It's like someone just,
This woman's in a coma, and it's like, they're trying to, like, get her out of it.
And it's like, what's in her head.
And, like, she hears all these people talking to her and stuff around her.
She's in the coma.
Yeah.
Spoiler, she wakes up at the end.
Oh, my God.
If you win, if you don't win, she doesn't wait.
Does she have, like, use of her arms and legs and stuff?
No.
Have the at the atrophy?
How long she been in the coma?
I don't know.
Did she think she'd get out of the coma?
They didn't, no.
Did she have, like, full range of motion?
Can she cognitive abilities where they should be?
Um, you go through a cognitive sector.
That's about a close to the information.
I don't know if that checks out medically.
Anyways, it was really cool, and I remember playing it,
playing the songs for the first time being like,
all right, whatever.
Like, these songs aren't memorable with me.
And then they get stuck in my head.
And now they're still stuck in my head.
I can't tell them apart, but I'm like, oh, every time I'm thinking of it,
a different song is stuck in my head.
So I'm like, all right, they did something right.
Like, these are catchy and memorable for what they are.
Biggest flaw in the game is the fact that all the songs sound the same.
Like, it is all, there's not that.
The beauty of amplitude was one song.
is slip not and one is garbage
and one is a rap song and one is whatever
like Run DMC was in it
like it's just it was so eclectic this is not
eclectic at all this is so
the same thing just drum and bass
electronic music which is great
but I think that's a turnoff to a lot of people
you solo words I was gonna say which is a turnoff
for me I mean I'm not I know this isn't
this is your game we're not like debating
but I mean for me it was like I did the let's play with you
where you were played on like the extreme
and crazy difficulty and I was like I don't even want to try this
And then I talked to some other people, like, all right.
And I came home when I played it on a normal difficulty.
And I was like, oh, yeah.
And it kept reminding me of rock band unplug, which I loved and was great at.
But then it was just like, I don't know any songs, though.
And this just isn't like, I'm not motivated to keep going.
Gameplay is, you know, solid.
I get it.
Don't get me wrong.
But for me, the hook wasn't there.
Yeah.
And I guess I'm coming at it with the fact that the hook was already there for me
and the fact that I liked those songs.
So coming into this, it's like, I just want that gameplay.
Like by the end of amplitude where I'm just trying to like boost my like stars and
all that stuff or bars or whatever it is.
I didn't care what song I was playing.
I just wanted to do better at it.
Sure.
And that's kind of already where I'm at.
And I love the leaderboard system.
Like,
it's one of the first times I've ever,
it is probably the first time I ever cared.
And I fucking,
like just climb that shit.
Like I'm,
even right now,
I'm like top 5% in the world.
Nice.
Come at me.
What are you going to do?
Andrew Renee.
Tim Getty's.
She's talking shit.
Come on.
Does you know who I am?
You talk shit,
Andrea Renee.
Now we should play some appellate though.
It's great game.
But anyway,
there's one song from Skull Girls.
And it's the only song
that's it's like a jazzy song and I'm like it's a different genre and it's awesome because I'm like
oh wow this is what I remember from Amplitude of like the variety and shit and I'm hoping that
we get some DLC and I think we will and I think it's going to be be really good but I'm going to
be playing that game for a long time like I want to platinum it I want to platinum it very bad first
game your first platinum all time it would be the problem is it was one of those things
where I'm like I started playing I'm like I want to platinum this then I saw the trophy this I could
never platinum this that list is so hard then I'm like you know what
I'm going to try though.
And so now I'm kind of in that thing of like some of the challenges seem a little out of reach.
And the game is kind of designed to like push you back.
Like the campaign system gets a little wonky.
Like you can't replay a specific song.
You have to replay the whole damn career.
So if I fuck up one song.
Yeah, that's it.
But the whole career is 45 minutes.
So it's not like it's that big of a deal.
But you know.
After a few fuckups.
Towards the end when I'm one of the trophies is like beat the entire career on expert
without dying or retrying or stopping.
And so in one sitting.
And I'm like, well, I can't really beat the last songs in one sitting.
So that's my biggest issue with it.
Over and over and over and over again.
So we'll see.
Give up this dream of YouTube stardom and just focus on that.
I will be the amplitude master.
There you go.
But anyway, amplitude, if you haven't checked it out, please do.
Because I do think that you're our only hope of getting DLC.
Next up, Emily is away.
Ah, yes.
We did a let's play of this.
Did you play this at all or did you see the last play?
Do you know?
No, I know what it's about, but I have not played it yet.
Sounds very nostalgic.
For those you that don't know.
You'd love it.
Emily is away is a, it's a Steam game.
And it's the story of a high school kid graduating to go to college as he is using AOL Instant Messenger to talk to a girl.
Just a girl.
Yeah, it's not a girlfriend.
But then it's kind of the story over four years of their aim conversations.
And you just, it's kind of.
kind of a choose your own adventure type thing, but it's not direct. Like you have three options,
but you're not really sure where they're going to lead you and stuff. And it's a short game,
50 minutes. I don't want to spoil it for you. And that was with you and I fucking around.
Making jokes, do a little let's play, whatever. So like real talk, probably 35 to 40 minutes to get through
the whole thing. But there's multiple branching stories. I've seen so many people tweet me to me
be like, oh, dude, I got this. And I'm like, whoa, really. That sounds cool. One of the greatest
ends to a video game
I've ever experienced.
Really? Oh yeah.
Okay.
I mean, it hit me.
Oh yeah.
No, you and I were devastated.
It got us.
It took out our legs for sure.
So bad.
Like the way that it happens is just like,
oh, no.
That let's play.
Remember, we finished it and we're like,
let's try again.
Let's go back and make this choice
and do that and that.
We jumped right back into it.
And the reason I think it's so good
is that it is so relatable.
Like that story and the doing it brings you back.
It instantly brings you back.
Seeing the buddy icons,
seeing hearing the noise is doing all that.
just like engrossed in it and it's disturbing because it's like all the things you fucked up 10
years ago playing it again and having a character fuck it up in the same way and like I'm like oh man
this is like it's too real shit's too real too real I understand but again emotions is one of the
reasons you play video games you know like having the way having it affect you and stuff and I think
emily is a way is probably the the most emotional experience I've had with a video game this year
Interesting.
Next up.
This one came very, very, very late in the year to me.
Later than amplitude.
Yeah.
Really?
This winter break for me was like I killed it.
Okay.
Killed it.
I was working on this stream that's happening right now.
And I need a break.
So I'm going to play a little bit of amplitude.
I'm going to play a bunch of other stuff on my list right here.
But this random game, someone tweeted at me called Freedom Planet.
Oh, yes.
You were talking about this.
Do you know about this game calling?
No.
No.
So Freedom Planet.
It came out on Steam last year.
It is, they announced Freedom Planet too.
So it's like, it's an established thing.
Freedom Planet came out on Wii U in late October, I think, on the e-shop.
I just downloaded it, started playing it based on one tweet from one of the best friends out there.
And he was like, Tim, if you love Shovel Night, you need to play Freedom Planet.
Interesting.
It is to Sega what Shovel Night is to Nintendo.
And I was like, don't know what that means exactly, but my gut tells me it's reminiscent of Genesis, side scrollers, like Sonics.
Is there Sonic?
Yeah.
I'm like, well, I loved those games.
So I want to check this out.
Look to the YouTube video.
And I'm like, oh, man.
This is another one that I'm hoping there's people out there that haven't really got into this yet or checking it out.
Because I think a lot of people are going to be really impressed like, whoa, this is exactly what I'd want it to be.
Because I remember when you first saw Shovel Night, what was your reactions to that?
It was incredible.
I mean, I revealed that game.
I saw before anyone knew about it.
And I was, it scratched very specific itches in me.
I knew that game was going to be huge.
I fucking knew it.
That's why I took the exclusive in the first place
and wanted to talk to those guys
because I knew that that game was going to be massive
for people like me.
So it was, they reminded me of the old days
of when, you know, gameplay was king.
Yeah, that's what it reminded me of.
Yeah.
So this, similarly, it reminds me of Sonic,
which means it's not perfect.
Like, that's the thing.
It has all of the kind of quirks and stuff
that Sega games did.
But it sounds like a Sega Genesis game sounds.
Modernized.
You know,
in the same way that you hear shovel night.
And it's like,
NES games weren't really doing that.
But it's like,
it sounds like you remember them.
And I'm like,
whoa,
this is great.
There's multiple characters.
It's just kind of like Sonic Knuckles and tails
that each have their own different powerups and stuff.
I started playing through.
And it's like there's this ridiculous storyline that like there's animals
being taken over by robots and stuff.
I'm like,
all right,
it's Sonic.
But what they even nailed even further is they made a game
that is reminiscent.
of my memories of Sonic the Headshot growing up,
which are the Genesis games and the Saturday morning cartoons.
So somehow they melded that together.
And there's like an actual plot and storyline with voice acting,
like overdone voice acting.
And it's perfect because it's so reminiscent of a Saturday morning cartoon.
And so it's like they nail in the way that Shovel Night nailed that kind of Nintendo thing
where it's like it's not quite Mega Man.
It's not quite Mario.
It's not quite.
Castlevania or whatever.
It's just it's all those little bits and pieces here and there.
They know that for this where it's
Sonic gameplay at its core,
but it sounds like every Genesis game
and the characters play
like other Genesis games you remember
and stuff like that. I'm like
But it's in that style. It's like
it does have that look of just like
Genesis just looked different
than Super Nintendo. Blast processing, son.
It had that blast processing and it's all over this.
And there's no other game besides Sonic
that you see these characters moving
and then all of a sudden going into 3D space
and going up a half pipe and like running on walls and stuff.
And it's like to be able to do that again in a game that feels solid
and is actually like quality, I was like, whoa.
So Freedom Planet definitely surprised me and came out of nowhere.
What is it on again?
Wii U.
Okay, Wii U.
Yeah, the Wii shop and Steam.
Gotcha.
$15.
And it's super awesome.
Next up, no surprise at all, Mario Maker.
Man, I love that game.
that's a game I'll be playing for years.
How often do you check in on it?
How often do you check in on it?
It's a break game for me.
It's like I'm working and I'm like,
all right,
I'm just going to play a couple levels.
The thing that keeps me coming back
is how involved the community gets with it
and how involved my community specifically
seems to be into it.
So the people I follow on Twitter, you know?
So when you see the Patrick Kleppix and I,
Dan Reiker and stuff.
Everything him and Dan did with Mario Maker this year was amazing.
It's incredible, you know?
And you see that stuff and it's inspiring of just like,
wow,
really kind of capable of a lot.
But then I started following Patrick's
like just Kotaku articles where he talks about
oh like there's these cool levels to check out.
There's these cool levels.
And I read about it.
I'm like, oh man, I need to get into it.
I want to play that.
I want to do that.
Yeah.
And then I'll see other people like just random
random friends of ours like being like,
oh man, I just made a level.
And I'm like, I want to check it out just to see.
Yeah, boogie, giant bomb.
Yeah.
Then I jump in.
I'm like, all right, cool.
So it's an in and out type thing.
Yeah.
All right.
But I find myself checking in
way more often than I thought I would.
Still not making levels.
That's not my thing.
But I think that's kind of the beauty of this game
is the fact that there's people out there
that enjoy making the level so much
and there's people out there that hate that,
just want to play.
And it appeals to both of them equally,
I would say.
And I love that Nintendo is supporting it
and sees it as a platform.
And the fact that we've gotten already
like three DLC updates,
like free, just updates of just like,
here's new content and stuff.
They added checkpoints within, like,
within a month and a half a month.
And that's cool.
It's like it's a different Nintendo
than we're used to seeing.
It's like, oh, hey, you guys want something?
Here it is, you know?
Yeah.
And then they keep adding more of the amoebo costumes or whatever.
You don't even need the amibo.
It's just like costumes in the game.
And there's all the like celebrity event matches or whatever where they'll do events where every week or whatever they add courses made by specific people or Nintendo made levels and all this stuff.
And they're adding, they have the website to do it's easier to find levels and then download them to your Wii you later.
I think Mario Maker is going to be around for a long time.
Oh, yeah, totally.
I think that it's on my list because I have so much fun with that game.
It's Mario.
You don't get better than Mario.
So it's like, I don't understand how that game could not be on someone's top 10 list.
Middle Gear solid five.
Again, we're going alphabetical here.
People can say what they want about, about it, not being enough Metal Gear,
or about the story not being good, or the gameplay being repetitive, or this or that.
It's excuses as far as I'm concerned.
The game is awesome.
Whatever it is awesome.
Who cares if it's not this or not that or whatever.
And I get that going into it,
your expectations are that it is this or that.
But what you get is amazing.
Like the game is,
there's no game that hooked me like that.
And I don't know,
I can't even remember a game that hooked me like that in the recent years.
Like you get in and it's that cycle that we talk about so much.
The gameplay loop is so good.
and the way that they teach you and the way that they reward you, I'm like, oh my God.
It's so awesome.
And it's a beautiful game.
It's a fun game to watch.
I think that's another thing that's key is it's like even a couple weeks ago I saw someone
was streaming.
I'm like, I'll just check into this for a second.
And it's like, it's cool.
He's just walking.
All of a sudden, a sandstorm happens.
And it's just like, man, this is a beautiful game.
And like the motions are so fluid.
The animations are awesome.
And this is just character.
You know, it might not be the Metal Gear character that you're used to.
But I think this game has a very specific.
feel to it
that I don't think we'll ever see again.
Like I think that the style of this game is gonna die
and that was a one-off experience
and I'm happy that it happened in 2015.
Or in the Blind Forest.
Another game.
Beat this motherfucker over the winter break.
But you had played it a long ago
with the Xbox preview and I remember.
Oh, I mean, I played it and then yeah,
I was like, I love this game.
I play a little bit more.
I've been playing little by little
but like I finally like played through
and beat it.
And it's just like, man.
most beautiful game that I played this year for sure like that art style that's amazing and again
it's one of those it's just it's an easy hit you know what I mean it's just like oh cute lovable
characters and like when they look like that and the story is meant to make you feel a certain way
they nailed it I guess that's the best way to put it is like they really kind of nailed what they
were trying to do it's like a Pixar movie you know they're trying to hit you in the fields they
hit you in the fields um in terms of gameplay I like that it's a Metroidvania game but it isn't so
down your throat of like
this is a Metroid clone
like the way that they
the controls are where everything's kind of more like
a slingshot than you're
actually controlling the character I thought it
separated it enough to make it unique
and different than something like Shadow Complex
which is a little bit more like
this is a Metroid
right this is a Metroid
you know what you're getting into exactly
this is more like all right this is a
take on that and I think that
That's really cool.
Then I got a couple honorable mentions on this list.
Oh, you do honorable mentions.
All right.
And I'm giving it to them because some of these games didn't necessarily come out in 2015.
That's when I played them.
Shovel Knight being one of them.
Now, it did come out on the Vita PlayStation Systems and Xbox One this year.
So it does count.
But Shovel night, oh, man.
I think that if I had to choose a game that's game of the year,
I'd give it to that had it not come out before.
Sure.
Because I just, that's just, it's a Tim Getty's game through and through.
That was Collins game in the year last year.
Yeah.
And that's, it's awesome.
I mean, it's so, it's so Nintendo.
You know what I mean?
It's Nintendo without being Nintendo.
And that's, that's great.
They fucking, they nailed it.
And that game is amazing.
And I just want more.
I want a sequel and I want more levels and I just want everything, you know?
You'll get one.
I just hope that they, I know those guys personally.
And I, and they're super smart and super talented.
And I think that it's, I think that it's, I,
think that their inclination originally was to do it differently. And I hope that they are smart
enough to not do it differently. I know that they want to do a 16-bit game and a 64-bit game or whatever
and like kind of go through those motions. I think that that was their original plan. But
they need to make another shovel night with the exact aesthetic that they made the original one. And I think that they can do that more easily than they made the first one. I know it was very intensive. Those graphics are hard to make. I know a lot of people think they're in many ways way harder to make than some of these character models. You've seen a lot of games because it's just more
intensive. That's why Ega's new game uses 2.5D, for instance, instead of pixel art,
because it's hard to find artists that can do that kind of stuff. Like Wozniak over there that does the
graphics. So yeah, you'll get a sequel. I just, I just, I hope that when it's announced that they
stay where they are. Yeah, I mean, for me, I hope it's the 16 bit thing. Like, that sounds amazing.
Having said that, I want a sequel in the same style just as bad, you know? Like, I would want
one more sequel and then the 16 bit thing. I don't want to not.
get the 16 bit thing. Well, I think, I mean, you're going to get that. I mean, Shubble Knight's in an IP
that's going to be established and those guys made a fucking ass-nine amount of money and good
for them, especially based on the Kickstarter money that they made, which was not very much. They just
needed to finish it basically. And these guys have good bona fides. I, I implore you to think
about it differently in the sense that like, we didn't get Mario 3 until we had Mario 1 and Mario 2 Japanese.
We didn't get Mega Man 2 or 3 until we had Mega Man 1 and we didn't get Castlevania 3, which is
considered the best of the classic series by most people until we had 1 and 2.
when we didn't get Ninja Guide in two and three until we got the original one.
Like it takes time to iterate if we think shovel night's good.
No, no.
And that's like my whole thing because shovel night's a great, fucking really good first game.
And I can only imagine what they can do with a second and a third one.
You know, in terms of refining gameplay and adding little elements and adding more quirks and stuff like that.
And removing things like they did with the original Mega Man, for instance.
There are things in the original Mega Man like points.
And, you know, a lot of like weird glitches that they just totally.
you know, threw the kibosh on with the second and third one.
Shovel night is almost as good as it gets.
So it's,
it would be fun for them to just go back and do it again.
But I think that they're real artists.
I don't know that they want to.
Yeah.
But I haven't talked to them in a while, so who knows?
So we'll see.
Moving on from that,
Star Wars Battlefront.
Another game that I find myself going back to a lot.
And again,
these are favorite games,
not best games.
And a lot of people,
a lot of people hate on it and are like,
oh, it's empty and whatever.
Exactly what I need for just.
just Star Wars fun.
Right.
You know,
again,
another beautiful game,
another game that I come home all the time
and my roommate's just playing.
And I'm just,
I'll sit there for a bit,
just watch it because it's cool,
you know,
and then we'll just like tag team
playing online matches.
Not an sexual war,
Greg.
Well, you said we just tag team
and you left the pregnant pros
and I looked over
and it wasn't what we thought
we were going with.
But yeah,
it's cool because you'll just do a match
and then I'll do a match.
And I like that it's just kind of quick
and you just get it in.
Sure.
And you just learn the weapons
and the leveling up system is fun.
And we've said this.
before, but it's a, it's a really nice casual way in to what an online shooter is these days.
For someone that doesn't know that, like, I don't know that ecosystem at all.
No, that matchmaking and the, you know, that should make any sense to me, like perks and all
that.
Yeah, I've been, yeah, I've been playing my cards close to my vest here.
But like, Battlefront, not on my list, but I'm with you and everything you're saying.
And the fact that, you know, for me is that game that if we weren't here right now,
doing this stream with a night for this live stream or whatever, right?
Kevin could easily ring me up at any time and said, do you want to play?
I'm like, yeah, I'll jump on for 30 minutes, whatever it's going to be.
Whereas like the other night, I was getting ready to play.
I wanted to play something I wasn't sure, and I saw it.
And I was like, I don't know.
Let's see what else here.
And I went to destiny.
I don't have enough time to get into destiny.
And I haven't played in so long and where to leave off.
This isn't that, right?
This is jump in and like, what level am I?
Let's go kill stuff.
Yeah.
And even more than that, like I said this before in the Gamescast, like there's like a bunch of single player,
just random missions that are just kind of like tutorials for the game.
But I mean, it's pretty much best of Star Wars.
It's just like, hey, you know, the speeder bike thing?
Yeah, you can do that.
You know this?
You can do all that.
Like fly an X wing through a canyon, sure.
And I'm like, great.
These are small little doses, like five, ten minute missions, but it's like, I had fun with them.
Yeah.
This game is the biggest tease.
That's the issue with it.
It's my tease of 2015.
Well, I'm like, I can't wait for a single player Star Wars game.
But this was surprising to me that I enjoyed it as much as I did because I don't like
multiplayer games.
Yeah, me too.
But I like this.
The maps are cool.
You know, they don't seem super balanced.
or whatever, but I'm not a pro player.
I don't care.
They're fun.
Transformers devastation.
Biggest surprise of 2015.
That game was good?
What?
Who the fuck saw that coming?
I wish I could put Tony Hawk's Pro Skater 5 on this list, but I can't.
Because the game was a pile of shit.
Everyone expected to be a pile of shit, and then it was a pile of shit.
Okay?
Yeah, just caught me off cover thing.
Yeah.
But Transformers, it's like, you look at it and it's like, this is too good to be true.
That actually looks good.
And you're like, all right, it's going to, it's platinum.
them and they're at this point just putting out so many games.
A lot of them really high quality, great games.
But then, you know, they had Cora.
And that was like the start of like, all right, are they doing?
Is there a different division of whatever making games that are subpo?
What is the license meeting?
Exactly.
And it's like, all right, Transformers devastation.
A game based on the Generation 1 cartoon.
Like, how good could this be?
Yeah, they're going to get the original voice actors and, you know, use all that stuff.
But at this point, Transformers has been doing that for you.
Like, even the Transformers movies, the one thing they got right is doing that.
The voice is him.
But then you play the game, I'm like, oh my God, this is playing the 80s cartoon.
And it is just homage after homage of references to specific episodes.
And the overarching story might as well have been one of those three part episodes where it's just like, all right, Megatron's doing evil things.
Go find him.
And the game just keeps getting more and more epic in a way that I'm like, again, this is what I remember Transformers being like instead of what it was.
Because any battle you've ever seen Transformers, it was not cool.
None of them.
Transformers the movie, I'll give it.
of that. But none of the show was like ever
cool. It's a bunch of motherfuckers shooting and not
hitting each other and talking
in really awkward. Who cares about talking?
And this game
did what I wanted from Transformers,
which is you take two toys and you bang them together and see what
happens. And Platinum made that into a video game
and it just keeps progressing and progressing and progressing.
All the different characters are fun to use. Were they different
enough? No. Did I care? No.
I'm using sideswipe. Now I'm using Bubblebee. Cool.
I am sold. And the end
of the game is amazing.
It's one of those just like, all right, this is Tim Getty's dream shit.
So thank you, Transformers Devastation in Platinum Games, for not fucking that up.
Earlier I was saying Shovel Night, one of my ones that I want to give a shout out to because
honorable mention.
So I'm combining one spot into two games, Shovel Night and Uncharted the Nathan Drake collection.
Hadn't played Uncharted 2 and 3 going in.
Oh, Lordy Lord.
Fucking amazing games.
Two's better than 3.
Nope.
It is.
No.
But man,
those games are good.
Those games are so good.
Yeah.
So excited for four.
I'm so happy they did the HD collection.
I'm so happy they did it the way they did.
It looks beautiful.
Playing those games,
who would know that they're not modern games now?
Like,
they're just fucking awesome.
They definitely hold up and even playing a little of one again because
my friend had never played again,
my roommate.
And he was playing Drake's Fortune.
And I just watched it.
I'm like, man,
even that's a fucking good ass game.
Yeah.
That was a long-ass time ago.
So,
anyways,
you already know about in Charite.
So it's great.
And then until dawn.
Ah.
The other thing,
Colin was right.
I'll give that the Colin was right award.
I'll never forget.
You've been like Tim,
you need to play this game.
I'm like,
I believe you.
And then eventually we did.
Me and Nick sat and we played on the,
we did that let's play.
The last long as stream we did.
Well,
but even before the stream,
like we did a let's play of until dawn.
You're right.
And we couldn't stop.
Like there's never been a time where we played a let's play.
We were like,
all right.
How long was that?
Kevin?
Two and a half hours.
Something like that.
We played a long ass time.
You're until dawn.
That's place two and a half hours?
I mean, it was, it's one of the longest.
It's long, okay.
We've ever done.
And it was one of those things where multiple moments,
like, do you want to stop?
And me and Nick are like, we need to know who has sex.
We need to do this.
That's what kept you going.
Oh, it definitely did.
We never got sex.
I respect that.
Never.
It's upsetting.
Until Dawn, too.
Maybe my choices.
I don't know.
But anyways,
until Dawn was a very special game.
And I'm not quite as in love with the gameplay as I think you are.
I still think.
that playing the game, watching the game,
there's not much of a difference.
You know, like when me and Nick were doing the let's play,
it didn't really matter who was playing, you know.
But it's great.
And I think that there's a lot of potential with that
as a franchise and not even so much like,
I'm thinking like a Final Fantasy style thing.
Well, it's not like same characters or same world or whatever.
It's just like in the style of this.
Or you know what you mean?
It's this game.
It's a story and those characters and all the shit.
But it's not, you know,
in that same exactly.
It's not,
what now let's pick up
with Sam's story
and see what horrible things
she's getting into next.
Yeah, yeah.
But even more than that,
like it's not necessarily
like in the same universe.
You know what I mean?
Like something that's totally...
They're horror movies, right?
This is a horror movie video game
so just make me another horror movie.
Yeah.
Yeah.
So, I mean, that's the 10.
Tim Getty's 10 favorite games.
Yeah.
I want to give it an honorable mention,
like a real honorable mention,
Topago last on the iOS.
You're allowed to do that.
And it came out.
And it came out in November of 2014.
Yeah.
So I can't really count it.
But I played that game probably more than any of this.
And you saw me.
Yeah.
During convention season.
Whenever you had a moment of free time, you were playing that game.
Just peggle blasting away.
Yeah.
I love that game.
I want more.
Please, EA.
Stop making anything else.
Just make more of that shit.
Close up Madden.
Make more pebble.
Colin.
Yeah.
Hold on a second.
I'm just going to get my water real quick.
How things going?
How are we looking on money?
We are almost at 45.
almost at $45,000 on Kind of Funny.
Patreon.com slash Kind of Funny.
Six episodes of 45.
We're very, very close.
Remember, ladies and gentlemen,
no matter when you're watching this,
unless it's way after the fact.
January over on Patreon.com slash Kind of Funny
is all about Kind of Funny animated series.
So please go there, donate what you can,
even if it's just a buck.
We're trying to do 12 episodes of the animated series.
Go watch the pilot. Enjoy yourself.
So I have...
Already angry at your list.
Let's start.
Let's start again.
You can't have.
Okay.
Sorry.
You're making notes
of this, Kevin?
Is this topic two?
Yes.
Topic two.
Sorry.
Colin.
Yeah.
What are your top 10 favorite games in 2014?
Well, I have my 10, but then I also have eight honorable mentions.
Fuck you.
You can do two honorable mentions.
No, I'm doing all them.
Tim are the host, do something about it.
I bet you my list goes just as quick.
I just want to mention these games.
I'm going to do it quick.
My honorable mentions for different reasons that didn't make my list.
I want to give a shout out.
Bloodbourne. I played Bloodbourne for about 20 hours, maybe a little bit more,
at the beginning of the year. I was interrupted by some travel. It's one of those games I've said
before that I can't stop playing and then get back into it and I would have to start again.
But I really enjoyed my time with it and it was the first time I really got a Souls game and
I'd played Demon Souls and especially Dark Souls pretty extensively. I will say as one of the
kind of negative caveats of Bloodbourne is that it has a lot of great fans. It also has a very
cringe-worthy fan base, a hardcore fan base that needs to kind of get over itself, parts of it,
with the way they talk about the game
and how you're an idiot if you don't like it
or you're an idiot if you don't play
and stuff like that like they really need to like kind of chill on that
but
I think overall
Frum did a really nice job with the game
was the first time I really got a soul's game
and I really do
it's really one of those games that I want to get back to
I think it's really really fun
but do you think you ever will?
I think I probably will
I think it's one of those games
that it's probably will
Fallout 4 I want to give a shout out to
I was disappointed in it
just in the sense that I wanted at Fallout 3
feeling again.
I think that might have been an unfair way
for me to play,
going and play it.
I played it for about 25 hours.
I don't know that I'll ever
get back to it anytime soon,
but I'd like to maybe when the DLC comes out.
I think that
Fallout 4 is just more Fallout 3.
And I wanted something a little different.
That's why I didn't make,
that's why I wasn't really into it
and why I think that is a game
that I'll get back to,
but I just made me my expectations
were too high for.
Heroes of Lute, I think,
is the most casual
fan base
casual game that I played all year.
It's actually an iOS port.
I played it on Vita,
and I really only played it for like two days.
My Vita,
but it's just one of those games.
I was going through my trophies,
and I was just like, you know, I really liked this game.
It's really quite...
Addicting?
Yeah, just for a little bit.
It's simple.
It's kind of silly.
It's very...
I don't know.
I just wanted to give it a shot.
I Darb on Xbox 1.
We played that game quite a bit.
And on Xbox 1,
one and I really quite enjoyed that game. I think it was fun as hell. It's also
strangely good at it, which made me feel pretty nice. I got the cut from my list. It was there
and then I moved it out for something else. Well, if you would have done 19 honor roll, you're right.
I guess you're right. Yeah. Mario Maker, I wanted to give a shout out to just because I would
never mess with the tools, but we, especially during our 24 hour live stream for the big beautiful
kids that we did in October or November, I just was quite enamored by it. I think it's a brilliant
idea. I think it's a game that has legs. I think they'd be smart to bring it to NX. I
I think they probably will.
I'm just going to give it to you.
It's just, I would love to see other companies learn from this.
I think Nintendo can learn from it too in the sense that we could get a Zelda maker.
We could get all of these other games.
But, and I would love to see a Zelda maker in the spirit of the 90s RPG maker or fighter maker,
or whatever, where it's like you can really get kind of down and dirty with it.
But a Mega Man maker, a Castlevania maker.
Some of these all Sonic Maker if you're into that kind of stuff.
Like that, there was something really cool about it.
Project Root, I wanted to give a shout out to.
I don't quite know why I like this game because I don't think that it's,
it doesn't have the finest production values.
It doesn't, it's not the thing that stands out the most,
but similar to Jamestown Plus,
which was another game I really kind of fell in love with this year
for weird reasons.
It's just an old school arcade shooter,
and it just feels good to play those games.
And when I was playing it,
I was like, I don't quite know why I like this,
but I played it all the way through anyway.
Super Stardust Delta, I wanted to give a shout-out to
because it's just more startups.
And Wolfenstein, the Old Blood,
is another game I wanted to give a shout-up to two
before I get into the top 10.
The only reason that I didn't put it on my list
because I didn't beat it.
I don't know how it ends.
But, man, I love what machine games has done with that series.
And I've actually been, I restarted it recently and I've just been playing it again.
It's just fucking really fun.
It's just a fun game.
All right.
Top 10.
See how quickly I got through that?
I got through all of that.
It doesn't matter how quickly, I don't care about the time.
I care about you diluting the list to not meaning anything.
You just gave me your top 18 games of the year.
I didn't.
I didn't.
I told you.
You will, though, combined.
Okay.
Number one, predictably.
dying light. And we're going in alphabetical order. I think that I've said everything I need
to say about dying light. I think people know ad nauseum how I feel about the game. It's not a game I
beat, but it's a game I spend a lot of time with because I was just kind of upset. There was a few
weeks where I was really obsessed with it. Played it a lot. Just really went down the rabbit hole.
Explore. Took my time. Did side quests. Try different things in combat.
Tried to make new weapons. I just, I think that it's just a really good game. I think that it's just a
really good game and I'm I I'm really happy for them over over there at techland that they moved on
to something it was dangerous and probably felt a little weird for them even though it's another
zombie game but everything really kind of come together came together for it and I just think it's
I don't want to say it's criminally under play because it's millions of millions copies so I think
people played it but I think that because of the when it came out and the games that people
really enjoyed since then like Metal Gear for instance I think that people are forgotten that it
was really good. I think it would have been cannibalized if came out in the fall. Maybe we wouldn't
feel the same way about it, but I think it was the first punch in the face this year, and I really,
I really enjoyed it a lot. Mad Max is number two. You guys didn't play it, so I won't talk too much
about it. And again, this is a game I kind of talked about quite a bit, but I think Mad Max
showed what an open world can be when it's depopulated and empty. And I know that that's like a weird
thing. Like, we talk about dense games and like fallout or the Witcher where these games
have a lot in them and a lot of life and a lot of boisterous characters and things to do in them.
Mad Max has a lot of things to do in them, but there's like no one in the world.
And there's just remnants of what was in the world.
It's, it's eerie to go through a desert that was once an ocean with ships just abandoned in it
and going through the ships and finding old pictures of people's lives before the fall of man
and turning it around and reading little things, notes people.
And like how one of the things in terms of storytelling that I thought Mad Max did really well was
it really showed the decay of humanity in that in-between period through the notes and the pictures that you found.
So there's a real world when everything's normal like it is now for us today.
And then there's like the decrepit Mad Max world that we know after really the first movie.
And they show the time in like the first few years of like when people are really starting to lose their shit.
And people are kind of still holding on to why things were so good, but how they can't be good anymore.
And just slowly coming to terms of the fact that they're out of food or they're out of fuel or they
can't move or their kids are being kidnapped or whatever whatever I don't weird things like that
where it's like there's people are in danger and all this kind of stuff and I think that avalanche deserves
a lot of credit for that game I think that that game is is underrated I understand that's the hand-to-hand
combat is not really people's bag I always I always talk about how Batman Arkham nights combat is
combat is really boring to me and kind of one-dimensional and shallow and I really feel that way
mad max is even worse because it's it's predicated on the same thing but I do say that that car combat is
is really special number three Mega Man legacy
collection.
This is just a very thoughtful grouping of games of great games.
I think that all six of those games, especially, I would say two through six are maybe
superior to almost everything I've had on my list.
But these are games we've played before.
And we talk a lot about should games stay the same or should they change.
Assassin's Creed, for instance, is an example of a game that just changed mildly, but it
stayed the same.
We don't quite understand why they haven't fixed the game.
gameplay. Maybe some people feel that way. Franchise fatigue. But there's times when I think a game
nails the way it feels and the way it plays. And that's why you had these games in six years is one
after the other. They're easier to make them the games today too, of course. But they're always
going to be timeless and they're always going to be good. And I like how they ported these over with
the care enough to basically make an emulation of the games or an emulator that plays the games
as they were. So they're not ports of games. They're not cleaned up. The slowdown is still there.
The flicker's still there. A lot of problems, technical problems that are still on the
The challenge mode and stuff, right?
Made it a little bit different.
Yeah, and then there's the challenge mode, which I think is quite cool and really fucking hard.
I think it really destroyed people.
You look at the trophy list for it.
A lot of people don't have those trophies.
And so, yeah, the challenge mode was cool.
And basically they just figured out a way to write code in the emulator to just pick out parts of games and string them together.
So you can play Stone Man Stage for a little while in Mega Man 5.
And then you get transported back to a Leckman stage of Mega Man 1.
Then you're fighting Quickman for Mega Man 2 and all these kinds of things.
It's really quite ingenious.
I think that that collection was good.
I think it was affordable.
It would have been cool to get 7, 8, 9, and 10,
but through the nature of the way
that they're porting the games, that's not possible.
The presentation was on point, for sure.
Like, everything about it.
I like that you have the options of the borders
shooting on and off and simple things,
but it's like that's the type of thought
that needs to be put into these collections
and you put in a game out
for the million time, you know?
Agreed.
Rocket League is next.
Rocket League is borderline my game of the year.
I'm not quite sure
what I would because we're releasing in the alphabetical order and you know I guess we'll figure out like how we choose a game of the year if we will do that because we're not behold into the old style the old media style of these are our nominees and these are again I don't want to fucking do that's boring but Rocket League I think comes closest to what I was looking for in terms of a new and different kind of experience because I didn't really play the original game on PS3 and Rocket League was another one of those games similar to shovel night where I was positive this game was going to be huge like the first time I saw it I was positive and I remember talking to Greg about it I was like this game's going to be just going to
It's going to be gigantic.
And it was because it's just fucking fun.
And it's,
and it runs well and it's got workable online,
which I played quite a bit.
It's got its own single player season mode
to keep you kind of engaged,
if you want to play by yourself
against varying strengths of AI.
A lot of unlockables and a nice loop there
in terms of just unlocking things
and things unlock randomly.
So you can't really kind of gauge
what you're going to get next,
which I think is fun.
Everyone wanted that team fat flag.
I remember when Rocka Lee came out
because Team Fat is,
is in it.
And people,
How do I unlock the team fat flag?
I'm like, you're going to lock it first or you're going to lock it last, like anywhere in between.
But I think Rocket League is just a rock solid game.
And I think they deserve at Cynosis, or Cionics rather, not Cynosis.
Cynics, Cynics.
They came back from the dead to make this one game.
They deserve an incredible amount of credit for making a fun, dynamic game, basically on the side while they were doing contract work for games like Mass Effect.
And I was so happy to hear that they spend about two million.
million making it and they made $50 million.
So good for them.
I mean, they did it, man.
I think that's the thing is the fact that everyone is playing that game and still is.
And it's just like, again, going back to the Twitter thing.
Because that's kind of like what really matters.
It's like we're talking about all these blockers or games.
What are people talking about?
What are people going back to?
And similar to Mario Maker, I think Rocket League is one of those things where it has,
it got its claws into people and it's not leaving.
Sure.
Like that's a smash bro style game, you know, where it's just people are just going to play forever.
next time I listen
we have different rulesets
which is fine
I'm counting shovel night
because I think it's most at home
on Vita
and that's where I played
it I platinum did
this was I beat the game
a lot on WiiU
and 3DS and PC
not so much on 3DS
but on WiiU and PC
we got it early this year
it's still a master class
in gaming Yacht Club
knows exactly what they're doing
I won't belabor the point on that game anymore
because we talked a little bit about it already
but it is right at home on Vita
That is where the game belongs.
That's where I beat it.
And, you know, it's just so good.
The Witcher 3 on my list.
Interesting.
This is a game that...
You talked shit about nonstop.
Yeah, man.
And I still think that it's too dense.
I don't think it's this masterpiece at all.
But I do think it's great.
And I think that this was the game I played the most this year.
By far, I played it for about 60 or 70 hours.
which would have been enough time to have been even most open world RPGs, maybe even twice.
And I want to give it credit for a few reasons.
This was a game that I had to reflect a lot on and we did and I had time to think about it over the months since it's come out, six months or so since I even played it.
And that's not quite true, maybe four or five months.
But it's one of those games that, similar to dying light as we talked about with Techland,
the studio delivered a game that I don't think we thought they were capable of.
And it's a game that has a lot of love and thought put into it.
It's beautiful.
It's thoughtful.
It's got some good voice acting.
And I don't know.
I think that the gameplay maybe left a little bit to be desired for me.
I think that there's way too much shit in the game.
For a player like me, I just can't ignore that stuff.
I feel like I'm not getting the full experience.
I feel like I know a lot of people like to just run through and do the main question.
in a lot of those games, I just can't play games like that.
It's just not the way I play,
which is why sometimes I desire a more linear experience.
But I think that Witcher 3 deserves credit.
Not my game of the year,
but certainly one of the better games I played this year,
and really excited to see what they do with their next game,
and Witcher will continue as well in the future.
So I'm interested to see what they do there.
Maybe another candidate for my favorite experience of the year
is three-fourth's home.
I played it on Vita.
It's also available on PC and PS4 and other other platforms.
Similar to Journey, it was one of those games I will never play again.
There's no reason to play it again.
And it was an emotional, I don't know, emotional experience.
It really was kind of a gut punch for me in some ways.
I don't want to ruin the story too much, but it's about a girl, you know, late teens, early 20s.
And her relationship really with her family experienced largely.
through a telephone call she has with her family while she's driving.
And it just hit home for me.
I really loved it.
I was so glad that I played it.
It wasn't a game that I was excited about.
And I didn't remember we did a Let's Play for it.
And we kind of experienced it.
I don't think I've seen enough.
But I really went back and played it again.
And I think that it's worked like on a quiet Friday night, Saturday night, Sunday night, whatever, whatever day night, what you want.
Like it's a game, just down and play it.
Just give it like an hour or two and just play it.
And I really think you'll like it.
My question for you about it is when you beat Journey, you walked away from Journey
never touched it again.
When you beat Three Fourth's Home, did you go back and get the rest of the trophies?
Yeah, I did.
Because most of them came like in some sort of prolog system.
And it was super easy out of jump around and get you, I know.
Which is, and what was interesting was that that, that, playing those scenes at the bus stop
and stuff like that.
Yeah, yeah.
Which is kind of a separate part of the game, really expanded the story and actually
made it even more sad.
Exactly.
So I recommend Three Fourth's Home.
You should check that game out.
Uncharted of the Nathan Drake Collection.
down here.
Just really three fantastic games.
I think three is better than two.
I know that that's a minority opinion, but...
Not here at this table.
I mean, it's still a minority.
But...
Wait, no.
That's not how it works, actually.
No, when there's more than one, that's the majority.
I'm sorry.
I mean to be mean.
That's okay.
So I think that it...
What can we say about uncharted that hasn't already been said?
It's...
These games are fantastic.
They must be played.
And some people have problems with the finicky
kind of controls if you're not used to the kind of third person shooters. And I understand that
they're better third person shooters. They're third person shooters that I like more on a gameplay
level for sure. I think Vanquish is one of my favorites, for instance, or gears. But
storytelling wise, pacing, set pieces, twists and turns and weirdness, that kind of Indiana
Jones feel. I don't know. You're only going to get much better than Uncharted. And that
really made me excited for Uncharted 4. And I platinum to 1 and 2 again. So I have five Uncharted
Platinum's though. Very nice.
Until Dawn
I would say
Biggest surprise
but we kind of knew
it was gonna be good
but it built slowly
and that was the thing
yeah we had rumblings
and all this different stuff
but it was that
when we first saw that game
it was a move title
and like okay
and then when it resurfaced
like that seems cool
and then we played it
and we did that
let's play on that preview build
and it was like
yeah frame rate's kind of weird
and then they fixed that even
yeah
I think until dawn
is a phenomenal game
I would call it the best
exclusive on PS4 this year
and not that there's like
much competition in terms of volume.
But it's, it is a better
Quantic Dream game than Quantic Dream really made,
which I think is interesting.
And I think that it's a game,
it's proof that it gives me hope for the last guardian in weird ways
because it's proof that a game can,
can exist for a long time and even be reworked and remade completely,
which unto Dawn was, and be really good.
Usually when a game is in development for a long time,
it could, like with FiveFence 15, it could, it could be bad.
Yeah.
Not that I'm saying Five Fence 15 is going to be bad.
As I said before, I have no, I have no doubt that it's going to be at least good.
2013.
It's happening.
I hope so.
Just for everyone's sake, so I can stop hearing about it.
But for me, it was an example of like, we saw this game years ago at Comic Con.
I want to say five, four or five years ago now, running PlayStation movie game.
And it was radically different from what we ended up with.
And I like that they were smart enough at Sony, Shoehay, and those guys to kind of be like,
let's move this PS4, let's get rid of the motion controls, and let's really dig down on why this game's special.
I was surprised that they didn't advertise it more.
That was a huge problem for me in terms of, like, I don't think they quite understood what they had.
I think that they felt burned by the Order 1886, and I think that they, which was not a good game at all,
and I think that they kind of conflated the way people would feel about both these games being kind of second party exclusives.
But I think that they kind of gave it short trip.
I think they probably should have released it closer to Halloween or at least given it another push.
So it's a fantastic game.
It's one I recommend.
I think it's a fun party game.
It's fun to play with people.
It's fun.
There's replay value there.
And I agree with what you were saying about it before in the sense that this is obviously going to be an IP.
They're going to make a sequel.
I don't think there's any chance of the sequel, including the same characters, the same story.
I just think that they can make this game every other year.
They've already announced it until dawn.
Russia Blah.
Yeah, Russia Blah.
Yeah, which is a fear.
Which honestly, honestly, like, it's not what we want.
That's a fun game.
Really?
Really?
I haven't played it.
Oh, entirely.
Yes.
It's very, very, very fun.
No one asked you.
Out of all the VR games that I've played, it's the most gamey.
And it's cool.
Okay.
It reminds me of arcade games.
Does it remind you of that thing you guys do at Disneyland when you go in the
Andy's thing?
You're like, pop, pop, pop, pop.
Yeah, like Buzz Lighter and stuff?
Yeah.
Definitely.
And pop pop.
So until Dawn, I mean, you guys, you guys know what it's all about.
I think that, you know, I think it's a game for many different people.
I think it's a game.
Casual gamers can play.
I think it's a hardcore gamer's game.
I think it's, there's no fail state, much like a Quantic Dream game.
I'm like heavy gray and the game just keeps going.
So you can theoretically not really do anything in it at all
except for move your character and kind of go from point eight to point B.
But I thought the writing was really clever.
I think that the writing was really lost on some people.
I think that people are like, well, it's weird and it's bad.
I'm like, dude, it's supposed to be a fucking teen horror movie.
And I know that some people looked at that as being like, well, that's a cop out
because that protects them from any legitimate sorts of debate about
if the writing's good or, you know, things of this nature.
And I'm like, let's not think about it too deeply.
I mean, no, but even more than that, though, it's like, it's just because something isn't great doesn't mean that it's easy to make something not great.
Like, well, then that's the goal.
You need to be good writing to make something that hits that tone.
You know, like a 90s horror movie, like a lot of the twists that happen until dawn, they're bad.
But that's the point.
Yeah, that is the point.
And I get that it protects them from, from, you know, controversy in terms of like, well, this is bad.
This is bad.
And I'm like, well, it's not supposed to be serious.
You know, it's a fucking teen horror movie.
It's a slasher film.
it's stupid
but that was why it was fun
it doesn't
since it's so easy to compare
both in the ecosystem
and from developers
with supermassive
and then Quantic Dream
and I've made this comparison
multiple times already today
there's something to be said about
Heavy Rain's a great game
is one of my favorite games on PS3
I think that Beyond Two Souls
it was a failure largely
I think it made no sense
and I think that it was just
I have no idea why it was out of order
and which they acknowledge themselves
when they let you put it in order
on PS4
which I thought was funny as hell
because I was like that was obviously
one of the weird things about that game that a lot of people complain about. But when you have
an air pretension about your games like they do, and you have a pretension about the way, you know,
you do games, whether it's good or bad, because I actually really like David Cage. But there's
a pretension about the way we deliver these games, the experience, and the art or whatever. Well,
I think people nail your game a little harder. And I think the way Super Massive talked about
until dawn and kind of just, you know, when they showed it at PSX for the first time playable,
and people were in the crowd really into it, I think that showed like how you might want to treat games
like this.
And I'll be really interested
to see with Detroit,
which is Quantum Dreams
Next game, the PS4 exclusive,
what they've learned.
Because if they're smart
and they are,
they should look at Intel Dawn
as a game
they can learn a great deal from
because they are no longer
the leading pioneers
of that kind of game.
And that was,
I don't know if Greg agrees,
but that surprised me.
It was,
they are no longer,
they are no longer
untouchable in that sense
and they are certainly
not delivering the best
of the best.
100%.
You figure they stumbled
with Beyond Two Souls.
regardless if you think it was good or bad.
You know what I mean?
Like I think you know that it was a mixed reaction
whereas heavy rain was pretty much universally priors.
It was like their real breakout hit, right?
I mean, they had done games before them that people loved,
but not on that scale, I don't think.
And so, yeah, they were weak for a moment there
and then you did have until dawn come in.
But until dawn and, you know,
these guys could easily be what quantum dream was with heavy rain,
right?
Screw up the next one, do this.
It will be interested to see with Detroit
how much they've learned and what they come out
and how they message the game and do different things with it.
And the final game on my list is Zeodrifter.
which I played on Vita, but you can play it on Nintendo platforms.
I think it's on PC.
I think it's also on PS4.
Zio Drifter is like a bite-sized.
What I thought was clever about it was it was it's a bite-sized Metroid vaney game.
You can beat it under an hour if you wanted to.
But you can spend a few hours with it if you really need to.
It's basically four kind of disparate planets.
It is a renegade kid game, so it is very pixelated and very stylized.
And you basically just jump from place to place and get new abilities that then let you go back to other planets
and get further and further into the stages until you beat the final, fight the final boss and beat the game.
It's a lot of pallet swapping with enemies and even bosses.
It is not a huge game by any stretch of the imagination, but I kind of lost myself to it when I played it and really enjoyed it.
It's funny because it was one of the first games we played when we actually broke off in January.
And then I played it on Steam and I don't really get it.
It's a game you have to kind of think about it a little bit.
But once you get it, I came into Vita later and I played it again and I really enjoyed it.
I highly recommend it.
It's Zio with an X XEO Drifter.
And I really, really enjoyed that game.
So I think that people will like that.
If you're looking, it's not like Symphony of Night or Shadow Compost.
It's maybe more kind of shadow complex because you beat that game quickly too,
but it's not like the Strider remake or Symphony of the Night
or any of those kinds of games where it's going to take you 10, 15, 20, 25 hours to be.
Like, there's no way it takes you more than a few hours unless you're just terrible at it.
So I would go down that direction.
Zio Drifter is my final game of the year for 2015.
Awesome.
Greg.
Hey, how are you?
Top 10 favorite games of 2015.
Do we want to check in on Patreon.com slash kind of
funny. How things going? Nick. Nick is updating. He's holding his hand up.
$80 away from $45,000, which would guarantee us.
Six episodes.
Correct. Half the season. Right. I'm kind of funny the animated season.
Yeah. So if we get to, what is it? 46. Yeah, 46. If we get to 46,000, we're going to wax
Greg. Part of me. Part of Greg. Okay. Yeah. Not all of you. Yeah. Okay. Just making sure.
You're nimbly bits will be okay. Okay. Okay. Okay. Good.
I didn't know where you're waxing, so I wasn't sure.
Yeah, I'm not sure either.
We'll figure it out.
I'm not sure it's going to be me either.
If you're watching this in January,
please go to kind of funny.com slash,
or no, damn it, patreon.com slash kind of funny.
Donate there.
All the money we raise in January on patreon.com slash kind of funny
goes to making the animated series a reality.
Right now, we're in the middle of live streaming.
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Go to patreon.com slash kind of funny.
give us your money there.
Lovely.
Let it roll till February.
My top 10 games of the year.
I had one honorable mention.
Then this guy comes in and ruins it.
So I moved it to three on the fly.
Go for it.
So there you go.
First honorable mention that would have, for sure,
crack this list if it had come earlier
and I had time to digest it.
Life is Strange.
Caviote, it did come earlier.
I just didn't play it till this break.
Life is Strange.
I had heard so many good things about.
I had played episode one,
upon release not knowing much about it.
So when you got to like some of the twists at the end and stuff, I was like, this is weird
and I don't know how I feel about it.
And so then just by happenstance, all the other episodes piled up.
This break, I sat down and played through them all and blown away.
Such a great game.
So much fun.
Love the story.
Love the characters.
Love the whirl.
Just this little seaside town or whatever.
And again, it's one of those I don't want to go in and knock off one of these games that
I've thought about to put it in there.
So it has to be an honorable mention.
But it would have for sure made my top-time list.
A lot of people have recommended me to play that game.
Oh, you dig it.
Yeah, you would dig it a lot.
I hear they say hello a lot.
They do say hello a lot.
Chloe says hell a lot.
I'm gonna do it.
You're a big hella fan.
I am.
All right, cool.
So play life is strange, everybody.
That's getting a disc-based release in the,
now in the new year anyway.
So you get there too.
Next honorable mention alphabetical order, of course.
Taco,
motherfucker master.
Good Lord, Greg.
You're unstoppable.
He can put here as a loot on there.
Nobody gives him shit.
Another iOS game just poured it over.
That's super simple and doesn't mean much.
Taco Master, fun.
Three bucks.
a platinum in an afternoon.
What else could I want
for the Vita?
Something I can then,
because you know what I did with it?
I took it to Star Wars
and platinum did it waiting for Star Wars
to start.
Sounded perfect.
It was great.
You know what I mean?
Going with the right expectations,
you're going to have fun with Taco Master.
Greg Mueller's honorable mention number two
of the year.
Did you make it hit the charts?
We don't know yet.
Okay.
I have a feeling when they release
digital sales on the PSN
of what charted for the month
Taco Master should be on there
for the Vita games.
And it's going to be
a thousand percent because of us.
That's amazing.
Because you didn't know.
Because of you.
Take some credit for that.
Because of me.
And if you didn't know,
it's because everyone who owns a Vita
and wants to play Vita games,
watch is kind of funny.
And so when they hear us say,
hey, there's this Vita game where we should play.
Everybody's like,
okay, cool.
Just like that,
Trail, Cold, Trails of Steel.
What is it?
That supposedly is JRP and Vita.
I'm trying to get a copy right now
and even then I'm going to be behind on it.
But that's supposed to be really good,
so everybody keep your eye out on that one.
And then third honorable mention,
This year, I was in the mood.
Oh, we hit 45?
45, everybody, been hit.
$45,000 on patreon.com slash kind of funny.
Thank you very much, Twitch.
People were watching this live.
People who are watching this or listening to it later as a games cast,
please consider going to patreon.com slash kind of funny,
supporting Nick Scarpino's dream for an animated series.
We want to get 12 episodes.
We're halfway there.
We are.
Witcher 3 came about this year.
And this year, I think when we knew,
or at least had been, had the, you know,
Colin was right moment.
even before we had the call was right and we just had the prediction of fallout four coming that
year i was like yes that sounds so awesome i want an open world to get lost in and take quests and wander
around and do all these different things and and witcher three came in the summer before we got that
before we got batman and i saw it and the more i heard about it and saw videos for it was like
i don't like fantasy it's just not my thing i don't like magic i don't like medieval times kind of
crap, you know what I mean? But it looked fun and I got it, played it for 25, 30 hours and I had a
great time with it. And it's weird because now that I'm starting to knock things off my, you know,
list, my backlog now or at least, I feel myself being a bit drawn back to it. I'm like, I want to go
check in and see what's up and go a little bit further, especially because I watched Christine's
favorite games of the year, right? And obviously she's a huge Witcher fan. And what I never
Witcher. Yeah, which her over and over again. What I'd never heard her talk about and she talked about
in the video was the fact that
yeah, act one does go on too long
but act two and three pick up and get crazy
and that's really where it is. And I was like, oh,
well fuck, I never got out act one or whatever. You know what I mean?
I was running around. I'd like to see
why so many people, when we say,
now my game near freak out about it. So many people
lose their shit and say it's the best and I've put
hundreds of hours in it and I beat it. I couldn't believe the ending.
Maybe I should give it another shot.
And maybe I'll have some time, but probably not.
Because you know, Taco Master 2
got to be coming eventually. That's true.
So now we're into top 10
alphabetical order.
That means
Batman Arkham Knights
at the top of the list.
Now, what I find interesting
about Batman Arkham Knight
is when I talk about it
and when we've talked about it before
and da-da-da-da,
I always feel like I talk about
the negatives first.
You know what I mean?
I don't like the bat.
I don't like the tank.
I didn't like fucking
strafing around
shooting 43 things out of the sky
and these guys shooting missiles at me
and all that dumb shit.
You know, I didn't like the fact that they
kind of, I always say lied,
but I say in a joking way.
You know, they said it,
Oh, Arkham Knights character of our own creation.
And then it wasn't.
And I'm not going to spoil it.
But, you know, and it was like, oh.
And it was like choreographed.
Like, they telegraphed it way early.
The thing, here's the thing.
In, I'm going to spoil Batman Arkham Origins.
Batman Arkham Origins was set up as,
this is a game about Black Mask hiring all these people.
And you're like, that sounds pretty cool.
And you played Arkham Origins.
And I think it was in the first hour,
but maybe the first hour and a half where it's like,
ha ha, no, it's not.
I'm the Joker.
And this is the Joker's origin story.
And you were like, holy fuck.
That was like, well,
Yes, yes, a million times.
You played through it and it was awesome
and it doesn't get enough credit
his game or Batman Joker's story
because it's amazing.
Arkham Knight went the opposite way of like,
you think this guy's a new guy, but he's not.
And they did that
seven or eight hours in or whatever the hell it was
and I'd figured it out at hour two.
And you're like, oh, like well, is there any real?
And I feel like that's what I talk about.
And part of that is the fact that
Batman games are good,
great or great games
or whatever you wanted to call them, right?
They're everybody, most everybody,
not calling them.
You don't know, it's like the combat usually.
Most everybody likes Batman.
They're positive.
But at the third one,
you know, I mean,
there's only so much left
of the good stuff to say.
Like the expectations start getting so high.
You get into an uncharted three situation
where, you know, no matter what,
it's the negatives that are going to stand out.
But I, I mean, I loved the gameplay.
I love the world, beautiful.
the story is good.
There are some great twist and turns that I didn't see.
The one thing I always, I love about Rock Steady
and I don't know if I forget it again,
but I feel like with every one of the Batman games
they did in their Arkham trilogy
is the fact that you play it
and it's just a regular Batman game for so long
and then there's always something,
some crazy thing they do
where like, you know, in the Arkham Asylum, right,
where you all of a sudden start walking around
as Bruce Wayne, you know what I mean?
After his parents get shot
in your baby Bruce Wayne or whatever.
Or, you know,
Then in Arkham City, you get dropped into the Mad Hatter's thing, and it's all twisted around.
It's like, for so long it's just been, I'm running around fighting criminals.
And all of a sudden now I'm in this weird world or the scarecrow missions where you should have in the ground and stuff.
Like, you don't see that coming.
And Arkham Knight did that again in two different ways that I want to spoil.
And I was like, oh, shit, that was really cool.
And I didn't expect that.
You know what I mean?
And I loved it.
I also, as always, I'm one of the few people I ever see defending the season pass in their DLC.
I bought the season pass originally in beginning.
It delivered what my expectations were for it, you know what I mean?
If not even a little bit more.
And the fact that I bought it because I was excited for Batgirls mission,
they said they're going to do some character missions and then some stuff at the end.
I was waiting for all that.
But lo and behold, I found myself every time I jump in to play Nightwing's 20 or 30 minute mission or whatever the hell it was,
I'd beat that.
And then I'd go out and be like, oh, right.
And I have all these Batmobiles.
And I have all these challenges.
And I'm, oh, that's silver.
Isn't that hard to get.
I should try.
And I have all those trophies now.
You know what I mean?
I looked at my game clock and it was something like, I platinum,
Arkham Knight, then did all the DLC trophies.
And before I got, I probably put like 75 or 80 hours in Arkham night according to it.
You know what I mean?
Maybe 70 to 80, we'll say somewhere in there based on the fact that I think it was 64 before I'd
really launched into the DLC over a week.
And that's preposterous.
I did not expect that when we were talking about Arkham Night, when we're looking into
Arkham Night ahead of time.
You know what I mean?
I thought I'd play it for that summer period before Metal Gear and in between after Witcher.
And so to come back and actually use this season past is something weird for me because
I buy them a lot.
I'm like, I like your game and I want to support you.
You know what I mean?
Like, Witcher is one of those ones.
I don't know if I'll ever get to the content.
Kingdom of All Weller Reckoning.
I did the same thing.
I don't know if I ever really get to that content.
And here I did.
That was cool.
Next one on my list of my real top 10, number two,
but not ordered alphabetical.
Emily is away.
We've already talked about it.
You hit the nail on the head.
Like that game, I talk about it.
You know, when I talk about that game and write about that game,
what I say is like, we sat down to play this game,
and it turned out that it was a time machine.
Like, playing that game and picking your buddy icon,
and typing, like, I am immediately, and it's one of those, it's such a Greg memory that it's
hard to explain, but I'm taken back to my desk at Missou where I had freshman year taken out,
I'd find funny things and cut them out and then tape them to my desk, and I had my giant
Toshiba laptop here and my window out to the wall in front of hatched dormitory.
And I am there talking to my high school friends and misconnection high school girls where it was
like, you know what I mean, like, we, I didn't know what I was doing.
They didn't know what they're doing.
A lot of sups, SUP.
Exactly.
Yeah.
And like when we started clicking through and seeing people's away messages and their profile where they're quoting a band and they're doing this and it's like right.
Like it was such, it was a literal time capsule where you know what I mean?
Like all of a sudden I am back in 2002.
I am right there.
You know what I mean?
I'm watching back in 2001.
I forget what it's actually said.
I know it's early 2000.
But for me, I'm back in 2001, right?
Where they had the Blink 182 take off your pants and jacket like album cover as a buddy icon.
and I so distinctly remember seeing them at the Warp Tour and having that album and my freshman year roommate that was assigned to me through Musu by being, oh, I like link 22.
Oh, you have that one.
I have this version.
We're like talking about that and that was something talked about.
You know what I mean?
Like that's a really good point.
It's not only did they nail the the aim aspects of it and the buddy icons and the messages and stuff.
It's like the time machine thing of having the icons, like you didn't choose your icon.
It was, well, you didn't like make your own or whatever.
It's like you chose from a list and that list was just a bunch of like 2004.
things. These are the albums that came out then.
And we had fun looking at them and being like,
all right, this is Eminem. This is, you know,
black eyed peas. This is what I mean? What is that?
What is that? We sit there and it's like, oh, yeah.
And like, that's cool.
You know, like, they nailed it and they nailed
away where it's like, the game just made you think differently.
It made you think like, wow, okay, what was happening?
Yeah. You know, like what did my iPod look like?
Yep. Yep. And that's the thing on, you know,
we, on our sister podcast, the game over Reggie show,
we've talked about nostalgia a lot. You know what I mean?
And this game made.
me nostalgic for things I didn't realize I missed or that because like who would ever think
that like I would miss the aim sound effects or what yeah how like the little pixelated logos
or anything I mean it's like stuff that like if you were to talk to me about aim I would list a million
I would list a million things to tell you stories but not the the feeling of using the program
and this nailed that and then yeah to have the conversations and you me are like trying to not
we're trying to play this like emotional chess match right with this girl where it's like
we don't want to pick wrong because we're not trying,
like the way the whole thing,
you know,
it's just amazing,
amazing.
Next on my list of top 10,
Fallout 4.
Fallout 4 for me,
you know,
I think the most telling conversation we had about it was leading into the games cast
when you're talking to Colin and I about it before we had it.
And you're like,
well,
what does it need to do to be great or what is it?
And I'm like,
right now my expectation is it's going to be a souped up version of Fallout 3.
It'll look better, run better,
be like Fallout 3.
and then that'll make a great game.
And for it to be amazing,
it'll do something I'm not prepared for
and I don't know
and that's what will blow me away with it, right?
And now looking back at Fallout 4
having the platinum trophy,
being excited for the DLC,
it did the first thing.
It just was a souped up version of Fallout 3,
which is great.
You know what I mean?
Like, that's not a knock on it.
It just never jumped to this thing
where I was like, oh my God,
I can't, you know what I mean?
It added the base building stuff,
which I hate,
which I think is poorly excellent.
executed and wasn't fun and I didn't really put any time into it until I needed the trophy and then
it turned out that it sucked doing it that way. You know what I mean? There was no for me and maybe
I missed it even though I like I said had the platinum played that game in a million different ways.
There was no draw to go do base building until you needed that trophy and like that sucked.
You know what I mean? And it sucked not being able to make things the way you really wanted
them to look or line up walls. I remember when I started doing it like the walls aren't snapping
to corners the right way. So you have these janky houses and I'd complain about it online and people like,
well, it's post-apocalyptic.
I'm like, I get that, but like, that's not what I want.
Right now, you know what I mean?
I don't want it to look like porcelain, fine glass in China or something.
I want it to look, you know, like there's a straight corner.
It's dumb, but it took me out of it.
I'm like, I don't want to do this.
I'm not going to do this.
And I ran around the countryside and did a million things.
And I love that.
I had such a great time with that.
You know what I mean?
And that's why it's there and that's why I love it.
But it really is like it's more Fallout 3.
And that's great and that's what I wanted.
but I always feel like when I talk about it, it's like,
all right, yeah, it's what you expected.
You know what I mean?
We knew who they were.
We let them off the hook.
You want to crown its ass, crown its ass.
Denny Green.
Next one up on my list, I'd Arb.
Like, I think, you know, you talked about it.
We talked about it.
I'd are so much fun to play.
You know what I mean?
Like that was when we, for me,
it'll always be one of the
solidifying moments of what kind of funny games was.
You know what I mean?
Literally a year ago today,
we launched all this and then started trying to figure
what we were and how we did let's plays.
And when we did that first,
let's play,
and we were like,
what is this game?
Okay,
boy.
And then it was like,
there was that switch.
We need more controllers.
Get all eight controllers.
We all need,
you know what I mean?
It was like,
this is amazing.
It's so much fun.
And it strikes me in the same vein
as Rocket League,
where you can take the controller
and you can play it
and you can jump in it
and you can have a great time
and then you can also sit there
and spend hours getting amazing at it
and then be on a whole different level.
But either way is still fun.
You know what I mean?
Love the characters,
loved how to have,
being able to play as invincible in a video game.
You know what I mean?
Love the fact that people could create us
and send in all this different stuff.
Had an amazing time with it.
Next up in my top 10 in alphabetical order,
Lego Dimensions, of course.
You say, of course,
and it's like Lego Dimensions for me
was such a slow sell.
You know what I mean?
And it's because I'm a big Lego game fan, period.
But when they did that trailer
that was like, we're getting into,
you know, the Toys of Life genre or whatever.
I was like, okay, cool.
And we were doing Colin and Greg Live.
And people were, and I was like,
we're talking about it.
And Colin read the story.
watched the trailer and he's like so what do you think Greg and I'm like I don't know man I'm like I'm like I don't know check it out as it gets closer I like t-t games but for them to for me to be guaranteed to buy it they need to put Superman and Ghostbusters in it and then the chat was like they tease those at the end of the trailer you just watched but you cut it off early I was like well all right I'm in I'm in all right I'm in I'm in all right I'm in I'm in I'm in I'm in I'm in I don't know like Disney Infinity and then at home and see it in action and I was like oh it's the Lego games you know what did you think it was going to be and I'm like I don't know like Disney Infinity like the other choice lifestyle
stuff. Disney Infinity's fine, but it's very basic and it's running around and it's doing this.
And like, I didn't expect it was going to be that you're taking the Lego games of different
genres shoving them together and then giving me mini figs. I was like, oh, that's cool.
And I was like, all right. Now I'm more excited for this game.
I already said I was going to buy and I was taking photos like chel and all these different
characters. And then you jump to when they came in to do the stream with us here on
Twitch.tv slash kind of funny games. And when they came in and sat down and actually
played it and let me do it. And they started from the beginning. And they're like, all right.
And now like they, you know, faked it because we were doing a stream. But like, they pulled up
the thing, and like, otherwise you'd have to go through
this instruction. I'm like, wait, you build the toys while you're
playing the game and they're like, yeah. And then I was like
watching, like, we're in the back to the future level and it's
got like the out of time logo and that.
And it's, Huey Lewis, the news is playing as you go
around Hill Valley Square and then you go to the future
and you go way back to the Old West. And I was like,
I can't fucking believe it in the one. And they're like, yes,
it's almost like we actually care.
And you're like, yeah, that's the thing.
Like, I'm not knocking anybody who makes
licensed games or anything, but this one
had every one of the levels in Lego dimensions.
And I don't mean the level packs.
I mean, the stuff that's built on the disc with the three characters,
it's built with the love and passion of the other Lego games.
You know what I mean?
The other Lego games I fall in love with when I play a Star Wars or DC one, right?
Where it's like there's all these little things.
They're all there.
And then you play it.
It's one of the rare occasions where I'm playing something like that.
And it works in reverse where I played the Doctor Who level.
And I was like, huh, Dr.
Doctor Who seems kind of cool.
And I went and watched Doctor Who Level.
And I was like, eh.
And then I bought the Doctor Who Level pack.
You know what I mean?
Like it works.
They got you.
Yeah.
You know what I mean?
I want to watch more, even though I'm just bored.
But I watched that one, that crossover, Doctor Who they had with Jessica Jones.
That was really interesting.
Next game on my list.
It was a joke.
I got it.
Okay.
Metal Gear Solid 5.
There's not much left to say about Middle Gear Solid 5.
You talked a lot about it.
You brought up the gameplay loop.
You know, I had to go back to another one.
This is a cell for me, honestly.
When Ground Zero's had come out at IG.
I was at IGN.
I was on the hosting duties already, so I wasn't like going to preview events and stuff.
So I remember, I think it was Mitch came back and said,
you are going to love this.
It's Peace Walker.
You know what I mean?
And I'm like,
oh my God.
And then Ground Zero's came out and I took a day off work to play that in Titanfall and stream them.
And I put Ground Zero's in and I got through the main mission.
And I tried to do all the side stuff.
And I was like, oh, like, I'm getting captured every five seconds.
I feel totally impotent in this game.
And like the way the concrete walls go up there on the side,
I'm like, it doesn't feel freeing.
It feels more constricting.
You know what I mean?
And I was like, whatever.
And so then when we left a year ago today and I got invited down to the,
that preview thing.
I went down preview like,
this is cool.
I'm excited to play.
And then it was like,
you played that,
and I was like,
holy shit,
like, this is awesome.
And I came back and told you like,
unless fall out does something,
that's going to be my game in the year.
You know what I mean?
And then to go and play it and then be whatever,
120,
30 hours into it now.
It's just like,
that game for me is,
you know,
incredible.
It's amazing.
You know what I mean?
And it's like what you said,
and I'm one of the guys who says it.
Like,
I don't think story's that great.
You know,
I don't think stories bad.
I don't think it's like memorable metal gear.
You know what I mean?
I don't think it's like changing life,
but the gameplay.
Like, you know what I mean?
Even when we sat down into the extra life stream
and I was back here trying to platinum it,
I'm picking up and jumping in and immediately it's just like,
oh, this feels so good.
You know what I mean?
This is so much fun to tackle these ops
from different things and do this.
And I'm going to change my load at it.
And it's just like, yes, this is Peacewalker.
Ground Zero's wasn't.
I think Phantom Pain is.
And that's why I like it.
Next up, Rise of the Tomb Raider.
Shout out to Nicole Tan.
Beautiful game.
Another game that I think really nails a gameplay loop.
You know what I mean?
Like, all right, you're into this new environment.
You come in and it's like, great.
Here's your little mission.
There's your main mission.
You do the little mission, which gives you another little mission, which gives you another
number of here.
Here are the coin caches and here's this thing.
Oh, there's a tomb over here.
Oh, and like, hour and a half later, like,
well, the main mission, right?
I'm supposed to do that.
But I'm so close.
You hit pause and you see all the one out of fives and, oh, I got four out of five here.
I might as well try to find this last relic.
And I'd really like to get my rush and boost it up a bit so I can.
it's like, hell yeah, this game's awesome.
You know what I mean?
Like that is, and this is what I always say,
and it gets me a lot of hate.
I really wish that would have come to PlayStation
because I'd love to add that platinum
to my collection.
Like, there's so many other things I want to play
that I don't want to invest in Xbox
to get the thousand points
because I'm just not an achievement guy.
You know what I mean?
But playing through that game,
it was just so good.
It was so much fun to play.
Story again, though, totally forgettable.
I feel like, playing through it
and they're like, well, blah.
And then they reintroduced this guy
that you saw in the very beginning.
And he says something.
She's like, oh, and I'm like, oh, right, you were in the first Tomb Raider, weren't you?
Fuck, I don't remember any of you guys except the guy with the escape shirt.
Did he even live?
I don't know.
Whatever.
You all suck.
Next up, another Xbox 1 exclusive slash on PC as well.
State of Decay, Year 1 Survival Edition.
My story of State of Decay is at IGN.
McCaffrey and I had done a bunch of less plays for it.
It came out on 360 and PC, and it came out, I think, right before or literally right after E3.
And so I was exhausted when I came back from E3.
three try to play it.
And I was like, I don't want to play right now.
I'll get back to it.
Never got back to it.
So when State of Decay, Survival Edition came out, I was like, yeah, all right, cool.
And then, yeah, that was two weeks of my life.
Just bashing zombies in the head, clearing off things.
Because it was scratching all the needs, or things, the itches I wanted from open world
games of here's the map, and I'm putting a big X over this building.
I've searched everything in that building.
And now I'm going to go do that.
And in between those, you're taking your rucksack back to base and doing this and
killing a zombie.
And, oh, wait, there's somebody over there.
And there's a whore.
And, you know what I mean?
I existed in that world.
This was a year where I just wanted to get into games and exist in them.
VR, right?
Next one.
Tales from the borderlands.
Oh, man.
What?
The pause after tails for a second.
I was like,
I thought you were fucking around.
Oh, no.
Thought you're going with some tales of whatever the hell.
Oh, tales of Exilia.
No, tales from the borderlands,
you know,
for tales of the borderlands,
like,
I like telltale.
I don't play telltale games that don't interest me.
So, you know,
I don't like Wolf Among Us,
didn't play it.
I've tried episode one.
It wasn't my bag.
Tried Game of Thrones episode one.
Just not my bag.
I'm not fans of those universes necessarily.
Meanwhile,
walking dead,
I'm going to jump into and be crazy with,
right.
Tales when Borderlands came out, though,
and it was the same thing.
I was just like,
I've never given a shit about,
I love playing Borderlands
because I love co-op games
with Christine and getting cool guns
and leveling up and doing all that stuff.
I've never cared about the universe.
You know what I mean?
Like, that's never,
I'm like, tell me a story
in the Borderlands universe.
I was like, whatever.
It came out,
downloaded it,
and it just sat on my PS4 forever.
and there was some day we had had here that went poorly.
And I was bent out of shape and grumpy at the end of the night.
And I was out here and it was one of those I wanted probably fallout.
And nothing is not out.
Nothing's filling that void of what I want to play.
And I eventually came through the rotation on the PlayStation 4 and it was like,
Tails like, sure, I'll give this a shot.
And I was totally thinking it's going to be a Game of Thrones.
It's going to be a Wolf Among Us where I'll play episode one and be like this is not for me.
And instead 15 minutes later, I'm laughing and I'm totally into it.
And I love the characters.
and then every episode after that came out and was hilarious and funny and endearing.
And like I still sit here and I talk about, you know, Loder Bot when he's like, it's a mixed bag.
And your introduction of Gordes and stuff like that.
And it's just like, this is awesome.
Like there is so much comedy in that game that's so well done.
And it was so it's my surprise at the year.
Like you were talking earlier in the show, which seems like a year and a half ago.
I know.
It's ridiculous.
We have so much to say about the games we love.
Tails blew me away.
Wasn't expecting to be that great,
and it was awesome.
I want to give a shout to Game of Thrones.
Just real quick.
I'll play the first episode,
but I enjoyed it.
And I was one of those things,
oh, I'll get to it when it's done.
Yeah.
I guess it's done now.
I think so.
Yeah.
Christine played through it.
There's six episodes.
Yeah.
And then final one,
because the alphabetical list until dawn.
And that one, for sure,
I don't have to beat.
We all have until dawn.
We've talked about until dawn.
I was upset when I,
if we did the live stream for extra life,
when I was over here trying to stay awake,
and I kept taking catnaps.
and I don't know what made me think this,
but you were getting close to the ending,
and I just wanted to see your final confrontation in that house
because I was enjoying watching you play, period.
Because it's fun after your first play-through
to watch other people and be like,
oh, they don't know what's about to happen.
You know, I didn't do that.
Oh, okay, you know what I mean?
And I'm like, I just want to see who survives.
I'm like, I'll shut my eyes,
and I'll totally wake up before,
and I woke up as the credits are rolling.
I'm like, God, fucking dear.
But yeah, until Don's great.
Yeah, it is awesome.
All right.
Let's check in real quick.
Where are we out with stuff, Kevin?
Can you give us anything?
Kevin's looking at a book.
He can't help you.
I got it, I got it.
Yeah, I know, sorry.
Kevin?
I didn't know what you're like.
$45,000.
All right.
So $800 away from having to wax me.
I want to wax you so bad.
Please don't wax me.
It's going to be great.
All right.
Moving on to the final topic.
The big one.
Kind of funny games.
Game of the year,
2015.
Let's start this off just by talking about what is that.
Yeah, what do we do?
What does that even mean?
You know?
Do you have any thoughts in your head of what that should look like?
Because what we did last year, it was on January 5th, actually.
We put out a first games cast topic.
I think the first game of the topic ever was,
what's the game of the year of 2015?
Yeah.
Or 2014.
And we all just kind of gave our personal ones.
Our one personal one, that was it.
Sure.
We could do that again.
Or we could do that and then kind of argue about what the one kind of funny games one is or I don't know.
Nick, what's your game of the year?
Metal gear.
Okay.
Nick's is Metal Gear.
So just so everyone knows.
So it was down to Metal Gear and Axiom Verge.
Oh, you're right.
Yeah, you played Arkham too.
I forgot about that.
Yeah.
It's fine.
Don't worry.
We hear you.
We love you.
I got to give it to Melcheregare.
All right.
I mean, I don't know.
Like, the thing about it is I always, I appreciate one award.
You know what I mean?
But the problem is like, are we those, is that what we are?
No.
I mean, I think, honestly, well, I guess we did that, though.
I was going to say what we should do is what we did at E3, where we put up all the individual faces, so we had one.
But then we did come down to a game of the show there.
It's just one of those things of, I don't, do we, I mean, like, I like celebrating.
And like what you just said, do you want to argue about it?
No, under no fucking.
I hate that.
I hate saying, like, I love this game.
And somebody being like, well, I didn't.
And me being like, well, Colin doesn't like mustard.
And I do.
But I don't think we're going to sit here and decide if mustard's the condiment of you.
Yeah, it was always, I mean, kind of.
of knowing how the sausages was made, having voted on Game of the Year many times, it's just,
it just doesn't mean anything, really. At the end of the day, like, it's just, we can celebrate
several games, or we can each have our own individual game, which I think makes sense.
And I just think that it's, it's, it's just an old way of looking at things, you know, in my opinion,
it's, it's, it's, why can't there be three or five games at the year? Why does, why does everything,
what is one, things, you know, I get it. I respect that, and I appreciate that. But what I do
like about the way we do things, and we even do this when we review movies or review games or stuff,
We don't give the score.
We just discuss it.
And I think I like the idea of kind of funny game the year being the discussion.
You know, it's like us kind of just put it all out there.
Now we all put out our 10 favorite,
but it's like I feel like I want to hear each of your kind of internal debates on what is game of the year.
For us personally.
Yes.
Sure.
Mine's metal gear and there's no debate.
Like there's literally nothing that I thought held a candle to it.
And I, you know, I mean, and that's always funny to say because I know I was looking at the chat when we were going.
Like, did any of them play undertale?
It's like, no.
No.
We didn't.
You know what I mean?
And that's on my list of shit to play,
just like life is strangers.
Again,
Life is Strange and Undertale,
the two that I'm like,
people keep recommending.
Yeah.
I'm like,
oh shit,
that actually does.
Right.
But it's just one of the things.
You can't play everything.
You're drawn to what you're drawn to,
all these different things.
And like,
yeah,
like, I kept waiting and thinking.
And, you know,
I was like,
all right,
you know, knowing Batman was coming.
I was like,
for me,
it was like,
I remember saying,
which is my game of the year,
right?
When it was witcher.
And I kept saying of where we are.
It was dying light.
You put a gun and then Witcher.
Exactly.
Because you go as you go because you actually play things and, you know, games are coming out.
And so, but Witcher and that's what's weird.
I always feel like if we were, you know, if we were talking about internal debate, if we were at IGN still and we were sitting around the table and stuff, you know, it comes down to what are the nominees.
Where are we coming?
Where do we vote?
You know what I mean?
And that's when I feel, this is where I always, you know, a lot of people don't agree with me on this.
That's where you put in your critic had a bit more, I think.
You know what I mean?
where it's like, all right, well,
Witcher didn't connect with me,
but as looking at the game
and this, that, and the other,
I can see the scope
and why people love it
and da-da-da-da.
Maybe that gets into the argument.
But for me,
when we're talking about our favorites
and now kind of funny
and for my personal game here,
nothing,
nothing got close to Metal Gear.
No game captured my attention more.
I didn't have more fun
with a game for, you know,
those amount of hours.
Yeah, I mean,
and it's just so weird
because it's just,
on paper,
I shouldn't like Metal Gear that much,
you know what I mean?
It doesn't have Hater who is snake to me.
It doesn't have the Metal Gear story, which is what Metal Gear is to me.
But it has this gameplay that I just can't get enough of.
And like, you know, it's one of those things.
Nick always used me crap over there.
He's like, blah, blah, blah.
And he's like, I never got a platinum metal gear though, right?
And I'm like, no, I'm going to platinum.
Like, Metal Gear is a game I will legitimately get back to.
And I'm not, it's not just one of those like, oh, I really wish I could get back
to the Witcher and I think about it.
Like, no, no, there's going to be a plan one day to do it.
But I'm just in no hurry for it.
But I know I'm ready whenever it has chance.
Yeah.
What you were saying about the critic thing, like I do that a lot too, because I like to think about games as a whole.
And that's kind of why we do this show, you know?
And for me, when I was thinking about Game of the Year, I'm like, what am I going to say?
You know?
And I feel like there's the obvious answer for me, Mario Maker.
Sure.
Then there's the other answer that's like, oh, well, Tim also really likes Miller's solid five.
So that makes sense.
But in terms of the game of the year, if I had to do the critic thing and like the IGN thing, I think Rocket League is the game of the year.
There's definitely an argument there.
That is, I'd say, the game of 20.
15.
Sure.
So many people love it so much.
And it connected with so many people that it's like, it's like Kanye West.
You know, when he has a year, whether or not you like him, it's like he's the artist
of the year.
Everybody's talking about it.
I think that Rockaly is a great example of that.
Came out of nowhere.
It has all the recipes for what, you know, the game of the, if there's one game we're
going to play this or you should know about this, you know?
And I think that's a great nominee.
Having said that, it didn't connect with me in that way.
Yeah.
Like we did the let's plays and stuff.
And it's very fun.
I feel like if I gave that game more time
and if I played it on one screen
and the split screen and all that stuff
and just kind of sank some time to do it.
I feel like I would fall in love with it.
Totally.
Rocket League is definitely one of those
two ships in the night kind of thing
because we had been totally,
this game's great.
Colin came back and told me,
hey, Jeremy's game is really good.
And I was really?
And then we played it
and then they came onto the stream
and we had so much fun playing it locally.
And we were talking a big game
about it coming out.
We're going to play a lot of this
and we're going to do this.
But then it came out right in the heat of,
okay, now we're going to do a million conventions.
this and like it would be one of those things you'd come back and like we'd all get back and
you just want some alone time you you can put that game in but you're getting your teeth kicked in
like there was games where I jumped in and played and I was just getting destroyed and it's like
I know why this game's fun but in the same way of like when Mitch is like Dota gets really good
15 hours in I'm like I don't have time to get good enough at this to have that fun I want
fun now you know what I mean uh yeah for me I feel like I could have that fun now even if I
put the two hours in it's just that never happens but I do think that that the Rock
league. I want to give the critic in me the like the nod for like I think that that would be a good
good vote. Sure. I definitely think that's a contended. But yeah, having said that for me, it is between
Mario Maker and Metal Gear Solid. And I've been debating this in the shower a lot because I was like,
I knew we were doing the show and I was like, I don't know what I want to put out there if I had to choose
one. Because my thing is Mario Maker is everything I ever wanted. It's just unlimited Mario, whether it's
Mario 1, 3 World. Yeah. Or new Super Mario Bros. And it's like, that's crazy.
Like I would have never thought we'd get that officially from Nintendo.
Yeah, we get the ROM hacks and all that stuff.
But like, this is just unlimited Mario made by awesome people doing different things.
And then the thing that sold me on the game even more is when I realized it's not just Mario.
It's not just Mario levels.
These are Mario levels that are made, at least early on, without checkpoints, which changes it drastically.
You know, this is Mario where you're playing Mario one, but you can go left.
Yeah, yeah, yeah.
You can make it more vertical.
You can do all these things.
And it's like people started fucking.
with the physics of what a Mario game is.
And all of a sudden,
these became Mario Challenges instead of Mario levels.
Yeah.
Because levels you need to build and learn things
to be able to pass the next level and whatever.
This is just,
no,
there's,
you have one level to teach you all that and go through that kind of,
uh,
difficulty curve and like,
you know,
just trial and error and teaching you things.
And the reward system is a per level basis.
And I'm like,
man,
that's awesome.
It's not just making Mario games.
It's doing something different.
Or it could be that,
you know?
And so I'm like,
That's why I give that a lot of credit that I don't think a lot of people see.
Metal Gear Solid though.
I mean, again, just right.
Like you were saying, it's like, I think of Metal Gear, I think of story.
And that's exactly what I want.
And I love Metal Gear Solid 4 because that story was just pure fan service to me of just, hey,
I'm going to wrap things up.
This is the most over the top and stupid thing ever.
But at that point, that's what Metal Gear was to me.
And I'm like, great.
Then you get five and it's like, oh man, that's not there at all.
But it's like, for some reason, I'm still addicted.
to this and the gameplay loop all that stuff we don't need to talk about that again but what i do want to
say about it is that unlike a lot of the games i like simple games you know i like games that i'm like
the gameplay is just impactful this is great i talk about amplitude right talk about um mario or shovel
night or stuff like that those are simpler games at the end of the day but it's like and and rocket league
whatever if it's a simple game it's fun to play whatever middle good or solid is addicting and rewarding
and it's not simple.
It's a 3D world.
There's a lot going on
and all of the systems feel right.
All of the little things are fun to do.
It's not like there's a thing
where like,
I don't want to do this again, you know?
I'm waiting for my damn resources to process.
Well, in terms of plan,
I know,
I'm screwing around,
screwing around,
ha ha.
Every time they taught me something new,
I thought I was going to hate it
and then I didn't.
And then I loved it.
And that all happened so fast.
and the gameplay is fun and it's not simple.
I think at the end of the day,
I got to give my nod to Metal Gear Solid
because it did something in 2015
that other games didn't,
and I think that that was a new thing.
It made more complicated gameplay,
addicting and fun for me.
I played Metal Gear for about 10 hours over the break
and it just wasn't for me.
so I don't really have much
valid information to say about it
because I didn't dump it.
This is your time.
This is your game.
Nearly dump enough time into it.
No,
I just wanted to say that
like I did give it a go
and it's just not what I'm looking for.
I didn't,
I can see as I said,
I think on Colin and Greg Live
or maybe on PSL of you,
I don't really remember at this point.
I said I could see that
the systems are deep
and there's like a lot to do
in the game.
I don't necessarily know
that that's Metal Gear to me.
And so I,
and I don't,
I didn't personally find the gameplay
to be above
and beyond the best third person shooters that I played by any stretch of the imagination.
So to me it was, to me, I was like, okay, this is fine.
I think it's, I think I can see it.
I loved, as I said, I fucking love the intro and what I was, what I was so disappointed
about when you were walking to the hospital and the fucking guy on fire and the
the psychomantus type character, whatever.
I'm like, this is so fucking cool.
And then it just rips you out of it.
You know, and I'm like, why?
Why did you rip me out of that?
Like, that was fucking awesome.
That's Metal Gear.
You know, and that was, it almost playing it and actually experienced, it almost made me, made me angry.
It's like, God damn it, like, 10 to 12 hours of that is a Metal Gear game.
And suddenly I'm in an open world.
I'm like, okay, like, why am I here?
So I went through all the missions and I found that you're doing some side quests and kind of just experimenting and and fultening, that's what it's called, right?
Guys out and experimenting a little bit with the, with the equipment and all that kind of stuff and making new things.
And to me it was, I was just like, there was nothing, there was no gravity there anymore to me.
This isn't what I was looking for.
That first hour, that first 90 minutes, God damn it.
That was fucking rad.
And I wish that it was more like that.
So that's kind of where I'm coming from with that.
But I respect your guys' opinion.
And I also respect that I didn't play it for a fraction at the time you guys played it as well.
But that was, that I almost wish I didn't play it anyway.
Like at this point, because I'm like, there was always this like,
there was always this like, jeaniceiquat out of where I was like, I'm sure that I like this.
Yeah, yeah.
But I'm not going to play it.
I'm not going to get to it.
And then when I finally got to it, I was like, damn,
and I shouldn't have played it.
But man, that first hour and a half, I was fucking in it.
I loved it.
To me, it's like, you have to, like, whittle down what I'm, like, the game's on my list.
Mega Man Collection, Shovel Night, Uncharted Collection, removed.
A game like Zio Drifter, I thought was a lot of fun, but I wouldn't vote for.
Witcher 3 is fun, but it's got a lot of flaws I wouldn't vote for.
So you're left with, with, with,
To me, three games come to mind.
Really, you got to go to Rocket League.
You got to Go to Dying Light.
And you could really even end the conversation there.
I would even consider something like Until Dawn,
just based on the resonance of the experience.
And then you can talk a little bit about Mad Max or whatever you want to talk about.
But I really think it probably comes to Rocket League.
Dying Light, I'm not comfortable.
we make our own rules, right?
So I put games that I didn't beat on my list
that I spent a lot of time with
and dying light was one of those games.
But I feel like if I'm gonna,
if I'm gonna give it that extra,
that extra nod,
I have had to have seen it all
and I didn't.
The game could fall off a fucking cliff,
but I liked what I played.
Rocket League is a game unlike Greg,
who like was just traveling
and didn't realize two ships in the night.
I actually did play that game a lot.
And I played it online a lot
and I played against the computer a lot
and I played, you know,
multi a little,
or locally a little bit.
We played it a lot before it came out.
So it's,
it's um so it's probably the game overall where i would be like well dying light's probably the game
of the year for me if i was comfortable saying that having seen the entire game and you can go to mad max
and be like well mad max really gave me what i was looking for that that was a game i spent sunk a lot
time into because i just enjoyed playing and i just thought it was fun and i like those games where it's just
slowly whittling away like we talked about over and over again that ubysoft style map sections that are
getting dark red and then i go pink and light red and
and then they're white and you're cleared and you got everything, you know,
and there's fucking 8 billion collectibles.
I like that kind of shit.
Yeah, collectifons are great.
Not always, but I like that.
I mean, that's why I play Far Cry.
Because Far Cry is better, I think,
than Mad Max in the sense that it's got superb gameplay as well in all senses.
So I think I would settle on,
I think I would probably settle on Rocket League,
but I don't, I don't know.
I don't know if it's really important.
There was a few games that I really, really enjoyed.
But I think in terms of solid gameplay,
I think in terms of resonance,
I think in terms of performance,
I think in terms of staying power,
which I think Rockley clearly has,
that it's probably my game of the year.
Yeah.
I mean, that's good.
I think that that...
I mean, we've overthought it.
Yeah.
Kind of funny games of the year.
Damn.
I like that.
You see what I did there?
Because we're kind of funny games.
Yeah, yeah.
But of the year.
And you give multiple games to you.
It's good.
It's really good.
I enjoyed this.
I thought there was a good episode.
I do too.
I hope people liked it.
I'm sure they did.
Let us know in the chat if you're watching live.
Yeah.
Ladies and gentlemen, this is the kind of funny games cast,
the first and last ever episode 52 of this big, beautiful show.
Come back next week where we're going to be back to a normal show.
Yeah, back in the other room.
The studio.
Back in the other room.
And also, like, this is the last,
I don't even know what we're going to do next week.
Because the last couple weeks,
we've been knowing what we're doing.
Because it's been like wrapping up things and going from there.
I know.
What?
Steve Gainer will be here.
You're all right.
So we'll talk about a bunch of stuff.
Not just gone home.
And then I'll talk about games with us and whatever happening in gaming.
Tacoma.
Tacoma.
I'm in space.
Gone home in space.
A coming of age story in space.
Yeah, I know.
Wait, wait, wait, yeah.
Gone home's out soon.
You can get that episode early.
Patreon.com slash kind of funny games.
And speaking to Patreon,
you can go to patreon.com slash kind of funny
to help us support
Kind of Funny the animated series.
We're trying to make it happen.
Last I checked,
we crossed the 45K mark,
which means six episodes are funded.
We're trying to get to 75.
by the end of January.
Yeah, remember again to stress this.
To make sure that people know out there,
it's only for January.
So $75,000, yes, that is a lot of money
that we're asking for.
But it is all going to animation.
Animation, very expensive.
We want to do this right.
Once February comes, back to normal.
We're just going back to the normal patrons.
You guys can change your tiers to whatever.
So for all of you that are already on Patreon,
you're like, I want to support this project
just for January.
If you want to go higher, great.
If no one wants to, that's cool, too.
What we keep saying is if everybody who's giving us $1 on Patreon gave us four more dollars,
we'd hit it, we'd be done.
I mean, at this point, that's different.
Yeah, well, then we'd have a lot.
We'd have a lot of money.
But I mean, there are some guys who can't give more than a dollar, and I understand that.
And you don't have to.
Or no dollars.
It doesn't matter.
If you want to support the show, go to YouTube.com slash kind of funny.
Leave a nice comment.
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Yeah.
Until next time.
