Kinda Funny Gamescast: Video Game Podcast - Gamescom Opening Night Live REVIEW! - Kinda Funny Gamescast Ep. 35
Episode Date: August 27, 2020Andy joins the Gamescast crew to talk about the season finale to Summer Game Fest. Learn more about your ad choices. Visit megaphone.fm/adchoices...
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What's up guys, welcome back.
Fucking Andrew!
Fucking Angie!
Welcome back to the
Kind of Funny Games cast.
As always, I'm Tim Getty's.
Join by the new face of video games,
Blessing, Adioia Jr.
Undressed is an American anthology series
that aired on MTV from July 26,
1999 to September 5th, 2002.
The series was created an executive produced
by British director, Roland Jaffe.
It's a fantastic show.
Blessing.
If it's later,
at night and there was nothing on Cinemax
or HBO you could crank one out easily
to undress yeah yeah I like
it going to watch you know 2002 wasn't that long
ago I'm sure it still holds up
we also have the former
informer Imron Khan
I remember like in MTV's
Auditor days yeah show that had like the head
on it that cartoon it doesn't hold
up today I bet but that show was awesome
at the day Otter days
Audities
Oh audities yeah yeah I know you're talking about
it had the head first then the head finished
and they started playing the max,
like the comic book character.
Not way too, like, obscure for most evil,
but it was cool at the time.
Three South is really good thing.
We also have the nitro rifle himself, Andy Cortez.
Tim, we've had a day, huh?
We've had a day.
Mm-hmm.
We have had a day.
I've eaten eight goldfish crackers.
Oh, man.
That's nine right there, number nine.
Me and Amron have been on camera together since 10 a.m.
And so we're in our four.
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Shout out to our Patreon producers,
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skin-tight salmon, Jeffrey P. Long,
Sancho West, and James Hastings.
Thank you all for making this show happen.
We got a special show today.
We're actually doing our post-show analysis
of Gamescom opening night live,
a.k.a.
The season finale of Summer Game Fest,
which let's just start there, guys.
This was the season finale,
of Summer Game Fest.
We technically never got out of Phase 1 of Summer Game Fest,
if I am correct.
What do you think that means?
I'm exhausted.
That's funny.
That's what's it.
Like,
there's been too many shows and none of them are all,
like,
all that notable,
and only some of them were tangently connected to Jeff Healy.
So it's,
to call the season finale is like,
presumably a season value,
you pull in all the threads from all the other stuff in the season,
which you kind of did.
Like, there's a crash thing and there's some other stuff,
but.
Of course.
Yeah.
But at the end of the day, I'm like, I don't know.
This, I expected to be wowed a little bit just by that name, just by the-
We got wow.
We got World of Warcraft.
We did not, I did not be wow.
I was not wowed by this.
Yeah, I think to Tim's question of like, what does phase one mean?
And what does this mean as the series finale, right?
Like, I, the phase one graphics was tweeted out by Jeff with like, not enough context.
I don't even know if Jeff knew what the context was of phase one,
because I think when he tweeted that and when he was first rolling out Summer Game Fest,
or Summer of Gaming, I forget which one we're in.
Summer Game Fest. Summer of Gaming with IGNs.
This IGN, okay.
I think there was the idea that that was kind of a rallying call
for all the different publishers and all the different companies
to be on that one calendar and be able to point back to,
hey, yeah, this is, we're all part of Jeff Keeley's thing,
meaning we are all falling in accordance with,
with organization and how that stuff looks like in terms of the rollout.
But I feel like there wasn't enough of a committal as there needed to be for this to be a nice
organized thing.
And so I think that's why we never got a phase two graphic.
I think that's why this as the season finale kind of felt not disconnected because I think
as an event it was fine, but it didn't really, as a season finale, this didn't have that
moment where it was like, oh, shoot, yeah, everything really wrapped up here.
Because, you know, we know we have more stuff.
We know there's Ubisoft forward.
We know there's more Xbox stuff.
We know there's more PlayStation stuff.
It feels like it's still ever longgoing,
despite this being in quote-unquote season finale.
But I think all that stuff, though,
isn't necessarily part of the summer game fest, right?
Like some of them were,
but some of them explicitly weren't.
Like all the Nintendo stuff's not...
I guess Ubisoft just didn't associate with it at all, did they?
But the problem that I have with it is that
whenever there was an event happening,
Summer GameFest would tweet out about it.
And so I never knew whether it was like an official thing
or the Summer Game Fest Twitter account,
just saying, hey, what did you think of, you know,
the newest asses creed trailer or whatever?
And so whenever I would see those tweets, I'd go,
oh, I guess that was like a Jeff Keely thing.
I guess that was like one of his kind of, you know, little events or whatever.
But I don't know.
I think just the messaging has been so all over the place that, you know,
you just kind of hope that we're getting new games
and kind of forget about what the official rollout plan.
is. Yeah. I think part of it is that like Jeff Keeley clearly expected Summer Games Fest to be the
placement for E3. And he thought things that were supposed to be at E3 probably would have like should
have been there. But I think most companies just went like, nah, fuck it. Let's just do our own thing or
just not do it at all because COVID. So like fandom is a good example of I bet you those things
were, we know there's those are supposed to be part of the E3 conference. Yeah.
Or Comic-Con or E3, yeah.
Yeah. And there.
They weren't.
So, like, theoretically, they would have been part of Gamescom or something, but it was just like, no, D.C. said they're going to just do their own fandom and just show the stuff themselves.
Yeah.
Yeah, it's interesting because we've talked a lot on Games Daily and stuff.
Like, I love Summer Game Fest as an idea, and I love Jeff being the leader of it because he's proven.
If he's proven anything over the last decade, it's that he knows how to put on an event and he also knows how to take feedback and criticism and apply it to the next show that he does, where every game awards has been.
been better than the last. And like, the things we bitch about are tightened up just a little bit
more, just a little bit more the next time. And I think that as an idea, Summer Game Fest really
could have worked with him kind of as the maestro of it all, like the one guy that kind of like is
making sure people aren't stepping on each other's toes. But it just seems like everyone got a little
overzealous and didn't want to play nice. Like we saw it early on with the IGN summer of gaming,
which if that from beginning worked with Summer Game Fest, I think it would have been a lot clearer.
but instead they felt like two separate things that were competing for attention
and for competing for debuts or exclusives or updates on games and then it kind of just led it to
where we're at now and every summer game fest specific exclusive thing that they did spoke to me
with Crash 4 Tony Hodge Pro Skater with the things that were explicitly branded that way I was all
about the do a such thing exactly yeah totally for this to be the season finale of all of it and for this to be
the most entirely in control by Jeff Keely with Summer Game Fest branding stuff
that is not just focused on one title,
but is actually kind of showing something from everyone.
I am extremely let down.
This was probably one of my least favorite events,
and I think it's because of the spectacle that was presented to us.
Like, the set was fucking awesome.
And the way that they were doing the show definitely had a lot of potential,
but the things that they showed and no matter how they set our expectations,
which they did for this one going into it.
They're like, here are the games that are going to be here.
You're just going to get some updates.
There's going to be some surprises, but don't expect too much.
Somehow still is like, all right, then why did you put that much into this then?
Do you feel like they kind of ruined it a little bit, though,
because I feel like if we didn't know going into this that we were going to get Rashed and Klank
and Fall Guys season two and quite a few of the other things that were some of the big hitters,
I feel like some of the stuff could have hit harder,
but because going in, like, Ratch and Clink and Fall Guys
are the two things that kept referencing over and over again
to keep us in, that kind of took away some of the luster?
I don't know.
I don't think so because especially with what we got from both of those,
like I think having them in the show,
like the show wasn't horrible, you know,
and I think having those means that it's not horrible.
The Fall Guys stuff was interesting,
and I think that they kind of gave us exactly what they needed to do,
which is just a tease of the future of the,
game that we're all addicted to right now could that have just been a tweet totally but it being in
this kind of made this kind of feel a little bit bigger we were excited to see that the ratchin clank stuff
is it's weird because like we're already sold in this game and pretty much they're like we are
like this is the game everyone's talking about being next gen and then they kind of just showed us a
slightly longer version of what we saw at the PlayStation event it's as if like this felt like
a reactionary thing to something that didn't need a reactionary sort of uh feel
for where like I could understand if maybe
the last time they showed Ratchet, a lot
of the crowd hated it and a lot of the
audience is like, oh, what the fuck is, what are they doing
with this? And then they're like, no, no, no, we'll
show you like an extended thing at the Gamescom event.
Like, they showed us more
of a thing that we were already kind of stoked for, but
it wasn't really any, there wasn't a whole
lot of new there. I just feel like
this whole thing, like the event being two
hours, the
event being two hours
would have made a lot more sense had we not
had four months of a bunch of events already.
You know, like if we had, if we didn't have all these other cool games and cool shit
being announced over this whole four months or whatever, five months, however long it's
been, they could have squeezed some of those cooler announcements into here.
But I just feel like they, I feel like it was stretched too thin.
And also, it's about an hour longer than what it should have been, you know.
Yeah, this, this feels like it happened almost because it needed to happen.
Like, if this event didn't happen, I don't feel like we would have lost.
much because the bigger announcements from here could have happened in other presentations could have
happened as a one-off tweets but like looking back i was taking notes during the event of what we saw right
and like you know a known nine awakening doom eternal dLC dragon age uh some game in in game
footage not necessarily gameplay uh you know while shadow lands crashed for and now i'm going to scroll
down to like a little bit more of the exciting things right now of honor vr 12 minutes was probably
one of the the big standout things there but even like the announcement
minute of that 12 minutes was cool looking, but it's the 12 minutes footage.
Like, it's not the exact footage, but it's basically what we've seen before.
It was them saying, Willem Defoe and Daisy Libby.
Who was last one?
James McAvoy.
Which is huge.
I mean, that's the thing is like, when we look at these announcements, we really have to
break it down of like, not just like, oh, was the game here?
You need to ask what was shown about the game?
Like, what is the actual announcement that is here?
And I think that that for that game on this level of a stage is huge.
because that game we've seen now many times at different events over the years.
But now it's like, oh shit, all of a sudden there is a new level of eyes on it.
Yeah.
And that game individually is handling their promotion super well in a way where one of the bigger
problems I think we've seen with Summer Game Fest is the fact that there is no
communication or like good planning across the board as far as how individual developers
and individual publishers are handing out promo material of their game to,
these different folks. And so like 12 minutes, right, we saw their big reveal at Xbox's E3,
I want to say last year. And that got us all hyped and excited because that looked like
something that was hype and exciting. And today when we saw it, like I, I feel like that
game has been not necessarily missing, but like not, they've not necessarily been talking about it
too much over the last year. And now we see it again. We still had that feeling of, oh yeah,
I remember 12 minutes. That thing looked awesome. And then you do get the here's James McAvoy,
Daisy Ridley, and Wilm Defoe. And that that knocks us away, as opposed to
something like Godfall, which we've seen
a billion times, and that game showed up
here for like, what, a 10
second trailer that was showing off
the cosmetic thing that
like not really anybody cares about because we don't
have a connection to Godfall like that.
You don't have a context for the game yet, yeah.
Yeah. Like, I'm looking forward to Godfall
and even I was like, I don't give a fuck about the
thing they just showed me because I haven't played
the game. They can't find a good ratio
for that game. Like they either show way
too much or way too little and like
none of it. That's why. It would have made sense if
like, you know, we finished the
Godfaw campaign and we loved it and then
it's like, hey, everybody, this
this moth fucking
butterfly thing, cosmetic.
I don't know what it was, but it was like sort of an insect
look at the thing. They're like, oh, it's available in the game.
Oh, holy shit. I never thought we'd be able to use this character,
but they showed this cosmetic.
For a game, we don't know it really anything about
and nobody's played it because it's not out.
I don't know. It's just, so much of this felt really
muddy and forced. A game that we've seen
like seven different times and each time
has never felt just right.
as far as them showing off the game
and them getting us excited about it.
I feel like that kind of reverberates
through a lot of these different announcements
where some of them, you know, were awesome, right?
Like, seeing more crash stuff is exciting.
No, it's not there.
Into crash.
It's not.
I'm super into crash.
And like, that's a perfect example to me of like,
okay, why was Crash 4 shown at this?
At the Sony state of play event,
we just saw it at for like the, you know,
there was the reveal event summer game fest.
Cool.
They're revealing the game.
That's exciting.
Then we saw it again at state of play.
And it's like, oh, there's these fun,
retro, like, gimmicky things that can happen to the levels
where it, like, looks like different paint styles
or, like, Photoshop filters and all that stuff.
And then they talked a bit more about the different challenge modes and stuff.
And I was like, oh, yeah, cool, that's great.
For this, it's like, oh, hey, there's a flashback mode.
It's like, you're getting so nitty-gritty into stuff
where it's like, we know this game's coming.
Like, that thing, we saw, what, three minutes in this of Crash 4?
Totally unnecessary.
when you really ask the question, but why is it being shown?
And I hate when the answer is it's just an advertisement.
It reminds me of the video game expo,
like you're referencing blessing the Joel McHale days.
Like that one,
that show where like Reggie and Retro Studios came and they're like going to show off a new thing.
And it was like, oh, here's Cranky and that country.
Granted, that game was amazing.
That is one of the best two-day platforms of all time.
That was still a bad showing because like, oh, you came to the show
just to show Cranky Kong?
and that's kind of what I got from here
is like, okay, cool, I'm still going to
buy Crash. I'm still excited for it, but
this is a weird, like
non-announcement.
Yes, it felt weirdly
planned in a lot of ways
and in a lot of ways that very much made it feel
like, oh, y'all are just getting shit together just
to get shit together. You know, this doesn't feel like it has
much purpose, right? And I think
that threw off a lot of the pacing, that threw
off a lot of the flow of the announcements.
When we got to Surgeon Simulator 2
and they opened it with the back to the future stuff,
and got us hype for a back to the feature game
and then transition to, oh wait, no, this is a certain
simulator too. It's like, what the fuck is going on here? What are you guys going?
What a gut punch that was.
Like, not either, like, even if it was
a good back to the future game, I'd be a little suspicious
of it, but the fact that they started with
the music and with like the
tire tracks, like, yeah.
And then they show Doc Browns, like, okay,
cool. It's like if you had like
at the Game Awards, you had Vin Diesel
and my god, I'm totally forgotten names.
Rodriguez. Michelle Rodriguez.
Michelle Rodriguez.
is come out and they announced like
I don't know, Gundam
Extreme versus 2 or whatever
that is the thing they're bringing out.
Like I understand why
because Jeff Keely
he's a nice guy
very much a starfucker
very much likes the celebrity
aspect. There's nothing wrong with Starfucking. No, no, I'm not
saying that's a bad thing at all. I say you need
that sort of thing to get the numbers he does.
But I
bet he was like, oh, we get Christopher Lloyd on here.
Can he wear the back to the future stuff?
cool we'll find an announcement to make him work with it that's it like that those i understand why he
did that i understand that does get numbers but boy is it disappointing when you want it if you're back
to the future fan that whole thing must have been a roller coaster ride that never went back up yeah and that's rough
go for it and i think this is just uh i think it's hard to put on the show like this especially with
how big and kind of huge last years was um but it wasn't so that was the death stranding reveal that's
But it was still like on a big stage in front of a lot of people.
And it still felt like, it still felt like a bigger deal than this was or whatever.
I think it's just because the game shown or whatever.
And I'm sure that I wonder if the thought ever was there of should we even do this because we have all these other events happening right now.
Should we even do this?
I think one of the key things that shows me that this is an event for the sake of having an event was when Terradown was shown.
And Terradown looks great.
but keely introduced and said
I love the way it looked
and I asked the developer to put together
a trailer for this
and to me that's just like
it just seems like you're reaching
for other titles now granted
again the game looked great I'm not taking away from the game
but when you're reaching out to developer
saying like can you put something together because this would be awesome
to be on this show it feels like
you're really stretching yourself then
yeah
and it's hard to let I'm looking at this list of games
right now that I wrote down as we're doing
this and it feels very opening night live 1.0, which we saw last year, that I remember when
they did it, I was so excited about the premise. And I hate that once again, we're a year later,
and I'm still just excited about the premise. Like, I like Gamescom having this one kind of
press conference type thing, event that we could actually watch and get excited about Gamescom
in a way that previously we would only get excited about for either E3 or publisher specific events,
right? Like Gamescom all of a sudden now has.
a home for announcements on a stage.
On top of that,
Jeff Kaley's really the only person
that has created a venue for
PlayStation Nintendo and Xbox
to potentially all be on the same stage
announcing games at once, right?
And there's a fun to that.
And we're just lacking that.
Like, we're just not really seeing
the full potential of that right now,
which is really kind of upsetting in a year
that is launching two new pieces of hardware.
Right?
Which is kind of like,
that's the problem is that,
Sony and Microsoft are still playing chicken on everything,
price, release state, even software.
So I'm shocked they put,
they let Ratchet come in there.
But for the most part,
in a situation where both consoles had their E3
or E3 equivalent shows,
like in the summer,
this game's gone probably would have a lot bigger
because this would have been the follow-up.
This would have been the time of the show like,
okay, yeah, we show do some Horizon footage
or some RISON target gameplay.
Let's like look at what the game would look like
actually running or,
Demon Souls or something like that.
Or maybe Microsoft would have shown Halo Infinite or, you know,
things along that line.
But because it's been such a weird console launch,
it's been such a weird summer,
been such a weird year,
obviously this kind of,
the stuff that was supposed to be the trickle down doesn't get the trickle it needed.
I mean,
we haven't played these things yet, right?
Like,
that's the craziest thing that if,
if E3 had happened,
like all four of us would have had our hands on.
Yeah,
Star Wars squadrons.
I mean,
definitely those games,
but I'm talking about even for next-gen games.
Like,
you would have played,
PS5, we would have played series X.
So it's like, it's interesting now, like, looking at this list of games where there is the
things that you'd expect to be, like some of the smaller titles or like weirder things like
Sam and Max VR and things like that.
But we did get a couple of exciting things.
Star Wars squadrons, like we're all already sold on it, but it was cool seeing again.
Like, I do think that that was one where it's like, all right, like, they're selling this
game a little bit harder.
But then the big one for me was Lego Star Wars, where I got to see the first showing of
that at last E3. And I was blown away where I was like, this looks very different gameplay wise
from the old Lego games. Like, they're taking this seriously. And it was surprising that the game's
still not out now from when we first saw it. And this is the first time that like the public is
seeing this game, right? And now it's still spring 2021. But the game looks awesome. Yeah. And it got delayed.
Like it was, I think it was supposed to come out this year, or at least I was convinced because I got
it for my PlayStation Fantasy Draft for PS Love You. Uh, and, and,
And yeah, like that game looks great.
I feel like the two times, the two major times we've seen this game now at a presentation.
Like it's blown me away both times.
Like I'm really looking forward to that.
And that is a great get, you know, for opening out live.
Yeah.
What, Andy, what got you most excited from this whole thing?
I'd say 12 minutes, the 12 minutes reveal was pretty damn great.
I'm just excited by smaller titles that kind of come out of nowhere.
And obviously 12 minutes has not come out of nowhere.
we've known about it for a while,
but the fact that it kind of keeps on getting more and more impressive.
And I don't know,
the premise of that whole game just really excites me.
I'd say just watching more Ratchet and Clank
and how beautiful that game's going to be
and how gorgeous it is and taking full advantage of tech.
I'm trying to think of what other games.
I wish I...
You got a list you could share me on there's that Lemonis Gate or Lemonis Gate game they showed,
which was the...
I think we thought was a steam game that's already out, but isn't...
Yeah, like the other time loop game that might be multiplayer,
but we can't tell because I don't know if they really sold it that well,
but it looked cool.
Like, the trailer got me into it because I was like,
this looks really fun with the time loop mechanic in the way they were talking about it.
Oh, Lennesgate.
Lennyskate.
Yes, Lennyskays.
That was called.
Yeah.
That's what Tim wrote down at least.
Yeah.
You know what guys?
Let's actually just go through.
Let's go through the show from the top
and kind of just give our thoughts on everything.
So starting it off with Call of Duty Cold War.
Does do anything for anyone?
It does for me.
I'll play the campaign.
I really, really enjoyed the modern warfare campaign
that came out year ago or two years ago.
How long?
I don't know what time is so crazy now, dude.
What was the last one, World War II?
No, it was Modern warfare.
Modern warfare.
Yeah.
And then the year before that was Black Ops War.
and then the year before that was World War II, I think.
Modern Warfare was a fun campaign.
I think a lot of people just kind of assume that a lot of the modern warfare campaigns
are just going to be phoned in and quick and easy and not really fully thought out and fleshed out.
But I had a blast with it.
I thought it was really damn good.
And it's a quick kind of eight to ten hour campaign that you can get through.
So I'm stoked for Cold War.
I was a part of the event.
I got to see a lot of the sort of campaign.
details about it and it looks super fucking cool i mean i i think it's really interesting so i'm down
for that cool yeah i'm totally down for it i think the fact that call of duty
took did the reveal themselves already like this last week kind of took the the steam out of this
one for me as like because when i when jeff kelly talked about call duty being at open night live
i think it was earlier in the week where i was like oh cool like they're going to get the exclusive
reveal for call of duty and then when i realized the call d was doing their own thing i was just like
oh, so what, we're just going to see this
same trailer again? And I think this is a
newer trailer, but
there's a level that Gene Park wrote about
Gene Park from
Washington Post. Yeah.
Yeah, he did a sort of a deep dive on the same
thing that I, the same event
that I was at the online event
where you infiltrate a Russian
facility and they
the Russians have essentially
recreated like small town,
any town USA kind of thing.
where they built out kind of an American city,
like a little arcade,
and there's city streets and fake buildings and stuff.
But there's a level that takes place in there,
which looks super awesome,
visually and just the whole vibe of kind of walking through this fake America
that's kind of built a little city block is really cool.
I thought they were going to show that here
because Jeff was like,
we got some exclusive stuff.
So I thought that was going to be shown,
unfortunately it wasn't.
But, yeah, that game,
I'm super stoked for it.
What was the thing they showed here?
They showed the Reagan trailer.
Yeah, just the new trailer.
And I'm sorry to didn't get, okay.
They said they're showing multiplayer in like a week or two,
but I'm surprised that like...
I guess that falls in line with how they do call it,
because they don't show off the campaign and game
in the multiplayer at the same time usually,
but it's August.
And so I figured that maybe they would this time around,
but who knows?
Yeah.
So then we got unknown,
nine. Right.
The game with the
trailer of the girl.
Yeah. And the CG trailer
looked cool, but it was confusing
to me whether the game was called
Unknown 9 Awakening or just
Unknown 9. And then it ended, and
it just said Unknown 9, and then there's just a whole bunch
of other characters on this splash screen that
didn't look like the girl we saw on the trailer.
It was not the girl.
It looked like it.
I feel like it's an art or something.
Yeah, she's got to be grown up probably in that photo.
Because I got to, I feel like she was a
child in what we saw. And then they showed a
bunch of teen kind of adults like low you know mid 20s or something so I assumed that she was one
of the girls that we saw maybe not she she put one of the bricks like took out a break put something
in put the brick back right then she goes gets beaten up and then later we see that like there's
a bunch of like plants that have grown around the brick and somebody goes to take it out I assume
that was her when she was an adult exactly Kevin that's the same by I got same by my got same by I got
I'm looking at a push square article
And the whole article is just called
Who knows what unknown nine awakening on PS5
Can be about? And the whole article is just about how
Yeah, we don't know what the game is about
But there is a YouTube description
That yeah, it is pretty much just an SEO post
But there's a YouTube description that reads
Raised on the streets of Kolkata India
And haunted by visions of her own death
Haruna struggles to understand her mysterious innate abilities
To manipulate the unseen
A mentor soon helps Heruna hone her gifts
teases her to access the mysterious hidden dimension known as the fold
and propels her on a journey to unlock the mysteries of this new realm.
And so there you go.
But does it say like a side scroller?
Is it a adventure game?
It's got to be a third person adventure game.
Haruna.
It's a Haruna Adventure game.
Then we got a little Doom Eternal, our first look at the campaign
DLC, the ancient gods part one.
Going through all this, you guys, all three,
of you reviewed Doom Internal here on
kind of funny games.
The first thing we put out, I think, in
quarantine. And we didn't even have
video. Man, that's crazy.
That was when we were using the fucking application.
Yeah.
But yeah, I mean, you guys were
pretty high on the game, like not as high as
you maybe wanted to have been, but like you
were stoked about it. Hearing you guys react
to this was very
disheartening. Sounds like no one
really gives a shit. I think Blessing, he put
best when it was like
I played a lot of
due maternal I don't know that I want to play
a harder due maternal and that's kind of
where I am too was like that campaign was really good
I don't know that I want to go back
there and just you know
push at it for a much harder
thing even if it is like more of
a thing I like
I totally agree
go for it
no I was going to say I totally agree
I enjoyed the game
if this were
doom maternal too
I'd probably be more willing to
get back to it, but the fact that it's added DLC to a game that I really enjoyed, granted,
but I just don't feel the need to play Doom again. I don't know.
Yeah, if I had a big critique with Doom Eternal, it would probably be that the game got just
super hard at a certain point toward the latter half. And with this being DLC, that is following
up on the events of that game, like I don't know if I want to, like Imron said, right, push harder
on a thing, you know, that doesn't sound too fun to me. Plus, like, the, the story,
and stuff there in Doom Eternal isn't necessarily
it speaks to me either. And so for the fact that
this is like more narrative DLC, I'm like
all right, cool, I don't really care about the world anyway.
Yeah, Alana and Lawrence will
love this because they love the lore
in Doom. I just don't.
I was the type that
read a couple of the little letters
listened to a couple of audio. I don't even know if they're audio
tapes, honestly, but I did
some of the extra reading.
And then I said, okay, let me just finish this game.
And then eight hours went by. I was like,
all right, I'm almost done with the game.
And then 12 hours went by, I was like, all right, we're getting close.
So we got the surgeon simulator stuff as well.
And Dragon Age War.
Yeah, yeah, yeah.
But the surgeon simulator thing was like, all right, cool.
That was so weird.
It was just distracting more than anything, right?
Like having.
That game's out today.
So it was just like a big commercial for Surgeon Simulator too, which is fine.
Like that first game was really popular.
I don't, I don't remember anyone that was like clamoring for a new one.
but I'm sure they were fans.
You know what it reminds me of if five nights at Freddy's were getting announced
and they were coming out with a brand new sequel.
This sort of reminds me of that kind of announcement where this game was really huge at a time
and it was like the number one video to watch and your favorite let's players were playing
these games.
But to me, I just, I don't know, it did, it was just totally a commercial and Doc Brown killed it.
Charming as ever.
And then, yeah, we got the Dragon Age 4.
kind of hey we don't have anything so here's what we have here's us outside
let's remember anthem that's what that's what that whole thing was it was like hey we know we
fucked up before let's not talk about that let's talk about how the next thing we're working on
is the thing you'd like it was the next good type of rumble the next thing you're going to
enjoy and also we are all human beings working on this game we're all people that you know you could
No, and we're good people.
Please be cool.
Please don't hate us.
Yeah.
Be chill, chat.
I think you're the biggest Dragon Age guy out of all of us.
Did that do anything positive for you?
It didn't do anything negative for me.
I mean, I'm the same with Imran as the trailer was going and it's concept art after concept art.
You start to get the vibe of, oh, we're not going to really see shit here.
It's just going to be like developer talking.
But then we did see kind of here's what some abilities look in a half-built level.
We're just kind of showing off our level design and enemy design and some combat mechanics.
That's not really what I want to see, though.
Like I want to see an actual story trailer.
I don't even need to see gameplay.
Just show me a sort of story trailer thing with in-game footage, you know.
Yeah.
Next up we got bridge constructor, The Walking Dead.
What the fuck was this?
Started off with a live action trailer that was bizarre and unclear.
And then it was like, oh, it's a zombie thing.
And it's like, oh, it's bridge constructor, the walking dead.
And it's just like so many just different things where it's like,
if the walking dead was like the big thing you're going for,
maybe lead with that, maybe have something that's a little bit more familiar than
Napoleon dynamite.
That is British constructor.
Yeah, the way they lead into it was just very weird.
Like I know Bridge Constructor Portal was a thing that came out a couple of years.
ago, right? And that would be like if they led
with Shell jumping through the different
portals and you saw that and all of us were like, oh,
snap, and then like they just transitioned to the bridge
constructor. I got those wives, not as
egregious, but yeah, by the time
we got to bridge constructor, it's like, okay.
Look, I think it's a funny idea.
I think it's a funnier idea
if I just wanted to come across it, laugh once.
Then I'm like, all right, cool. And I kind of just like
forget about it. But it's
I don't know. Bridge constructor games are
they're also popular. There are also things
that people like. I don't
know what the crossover is between people who really want to take over or bring the
the sidest of side characters from walking dead onto a bridge being chased by zombies
you call him a show in a side character Eugene is the one I'm thinking of oh okay okay fair fair
oh man um then we got Sam and Max VR I got not I was a huge Samman Max fan when I was a kid
I got nothing like no emotional response from this and I mean so if you're not then if you're a
huge fan and you're not like I wonder who is like I wonder who's out there that's like
VR is going to be the thing that makes salmon max relevant in 2020 this feels like hey we have this
IP what do we do with it it's like I don't know VR yeah what's what's what's what's a sort of
market that is brand new and exciting and untapped and everybody's going after let's go after
VR I just total weird announcement I just don't see the I don't see the appeal at all even like
you're saying, Amon, being a
Sam and Max fan, I just
don't understand what the point of that was.
Yeah. Like, I think
whatever the
trickling of
Telltale IPs that came out,
and people don't want to make Telltale games.
It's like, well, that's probably what Teltail failed, is they made
games that there was no market for anymore.
But they have these IPs. They want to do something
with them. So this is
what they came up with. I don't know.
Maybe it's amazing, but this doesn't look.
It didn't really do anything for me.
Did a World of Warcraft Shadowlands being a 15 minute presentation do anything for you?
It did not.
My girlfriend was more excited than I am, and even then she was like, eh.
So I, eh, I, that was way too long for a short.
Like, it's not even like Blizzard's like really cool CG shorts that they do every year.
Yeah, that's what I thought I was going to be.
That's what I was excited for.
I thought it was going to be like a beautiful cinematic experience for, I don't know, maybe three, four minutes.
that's all we need, but it was a long, drawn out, animatic about lore that you're showing that hoping,
like, granted, keep this in mind, a large chunk of the wow fan player base has no idea what the
story is in World of Warcraft.
And I know that, like, because me and all my friends didn't give a shit about the story.
It was just leveling with your friends or whatever.
And I know for a fact that a large portion of the fan base doesn't know what the story is and
showing a long ass animatic to a gaming audience,
not even like World of Warcraft.
This isn't a Bliscon thing.
Show that at Bliscon.
Don't show that here, you know.
Yeah, totally.
Show that at a Bliscon at a wow panel.
You need to get real specific because not only did they do that,
they then followed it up with like even more like gameplay stuff.
And it was like, all right, guys, like we get it.
Like cool, it's coming October 27th.
Was that new information?
I'm not sure.
I know.
I couldn't tell you.
Was the date for a while,
I think that was new.
Okay,
she can't hear me.
So never mind.
Well,
that was new.
Cool.
At least that's the one.
What you said?
I liked how tall the angels were.
Very tall.
Very tall.
I think it was you,
Tim,
who said,
like,
Activision probably paid for the screens.
And like,
the more I think about it,
like,
began with Call of Duty,
then we went to,
like,
crash,
then this is well.
Like,
yeah.
Activation really digs,
Jeff Keeley. Apparently.
Because he also got the Tony Hawk exclusive
and the Crash exclusive when those were both being announced.
Like they really, like no joke.
It seems like they have a partnership that works.
I mean, it makes sense.
Like that's the thing is like he does have a stage to present things.
And I think he does it very well at times.
And I think that the Summer Game Fest stuff we saw him do for Tony Hawk and Crash were 10 out
10. They nailed those.
But then with this, moving on to Crash 4, man, like I was saying earlier,
it's just kind of like the why.
We're missing the why.
And I really felt like it was them being like, oh, we can do a funny bit for Gamescom.
How much money must have that cost to get that done?
They had to at minimum have paid off whoever owns that center to like be able to get in and film.
Insane.
Like that's crazy.
And like to ship that crash costume can't be cheap.
Paying an actor, paying a camera crew to go shoot all that.
And like it's just so weird because it feels so meta.
Like the joke of like,
shipping the crash costume is probably the cheapest thing though.
Out of all those things you listed, that's probably cost like 50 bucks.
No way.
That's a big ass costume, man.
I just realized they probably put like, they probably put some German guy in there,
and that's why they had the face mask cover the thing.
Oh, yeah.
So he could actually, like, not be a different person.
Yeah, they didn't, they didn't ship an actor.
They didn't, like, fly an actor to Germany.
They just had a local dude who was like, who read a Craigslist listing and was like,
sure, I'll get in this bandicoot costume.
Yeah, I just, man, it's.
disappointing because like that that whole crash bit was just like again it went on too long another little dev
interview that's like what are you what are you guys doing man just so maybe a tight trailer and just move
on yeah uh some of those dev interviews definitely went on like minutes long as they they needed to yeah yeah
then then we got some outriders um and was that a trail or was that just a commercial or was that
actually something new there was some gameplay yeah it was it was uh i feel like it was new story stuff
that they're kind of revealing.
Were we talking over it and not listening?
Yes. So sorry, everybody.
But OutRiders is fucking awesome.
It's a game I'm super excited about.
It's insanely fun to play.
It's a game that I went to an event
for in January.
And, you know, crazy that I flew this year.
And then I came back to the first oppressors with Blessing,
got an email saying, hey, do you want to play it again?
We have new stuff to show off.
and I basically kind of beg blessing to play with me
because I just had so much fun
and I was really excited to play it again.
I'm stoked for Outriders.
I don't really know what that little trailer was about,
but it's a cool-ass game that I plan on playing the shit out of.
Then we got Teardown,
which I would say was the standout smaller title of this entire showcase.
I never heard of it before, Andy, it seems like you have.
But it's kind of like the Vauxhall base,
anything can be destroyed,
very Minecraft-looking,
but very, very pretty.
And I loved it because to me,
it was a perfect showing of a game where you don't know about this.
You start watching it.
You're like, oh, that looks kind of fun.
That looks kind of cool.
And then there's that twist of the gameplay hook where they're like,
oh, it's a fucking heist.
And you're setting up a heist before you're running through it.
That looks cool as hell.
Yeah, really, really cool.
And not just even setting it up.
It's just the idea of finding creative ways to escape while you're in the midst of it.
So it's not just, let me plan this out.
And then I know exactly the path.
you could accidentally shoot a fucking building and the building crumbles,
but then the telephone pole gets knocked over and you're like,
oh, I could use that to climb up onto that higher portion of this building.
This is one of those games that every once in a while,
Twitter will kind of go viral with a new indie game.
And this was one of those titles that popped up.
And everybody was saying, whoa, I can't wait to play this.
You know, when it's just coming out, Steam Wishless, all that jazz.
Yeah, the game looks super great.
And I think this version had a lot better just shading and environments.
I noticed that.
The lighting was great.
On Twitter, the lighting was, it looked like a basic Minecrafty game.
And this one, there was like a lot of really good smoke effects and fire.
It looked like those videos you watch of like Minecraft with ray tracing turned on.
It looks like a different game.
It almost looked like that.
Yeah.
Yeah.
And then Little Nightmares, too, come in February 11th.
Not sure if we knew it was coming to February.
I don't think that we knew the actual dates.
Now we do.
And yeah, it looks scary as shit.
People really like the first game.
And to me, that's how you show off one of these type of games.
Just show a trailer.
Make it look interesting.
Let's go.
This is a co-op game, I guessing.
Just but there's two characters.
I'm guessing it's like a two-play.
So that seems neat.
Find somebody you want to be scared with.
Yeah, this is, I think you're totally right, Tim.
This is the way to show a game where it's,
you have to make new audiences
give a fuck about the game
and for a lot of people
who are watching this
and have never even heard of
or seen little nightmares
this is obviously the sequel
and it's scary as shit
and they showed kind of
all the right little beats
to make you go
oh man that would be so much fun
to play with my significant other
or my best friend
me and blessing plan on playing
doing a full playthrough
100%.
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Back to it.
Next up, we got Star Wars squadrons.
that game looks hot as hell
it does I'm into it
what was the new thing shown here
because I didn't write that down
I didn't write that down either
and so I do not know
but I will say this was one of those ones
I mean they showed off some campaign stuff
they showed off what you
saw wedge in there
yeah they would do some they were showing single player stuff
they were showing how the world looks in VR
when you're kind of in your base
I think all that stuff was new I'm pretty sure
where you're looking around and you see your ship,
you see the captain here,
and you see all these other people walking around
of the background.
I think all that stuff was new,
I'm pretty sure.
Either way,
I love that this game's coming so soon.
Like October 2nd,
like,
wow,
we are just a little bit over a month away
from being able to play this thing.
It's insanely exciting.
Yeah,
and regardless,
like earlier I was saying,
and I still stand by that like,
I want the why of why these games are being shown,
not just like,
oh,
because it had to be there.
But I do think that,
exceptions can be made when it's literally like just a trailer length of things where it starts
to feel more like an ad. And when that things, that works for things like Little Nightmares too.
And I think it worked here where it's like, hey, this Star Wars game actually looks awesome, guys.
Like, stay tuned for this. It was officially revealed at EA play in like June, right? And so like,
the one Greg was on. And so this, this game hasn't necessarily had the, the launch rollout that we've seen other games have where it is.
Oh yeah, multiple years.
We're getting a bunch of trailers.
Like, this is like the second trailer for this game.
Not counting, like, because I know there was the pre-EA play trailer.
And then there was the EA play breakdown.
And now we're getting this.
But this doesn't feel like a, oh, yeah, we're seeing this for the 10th time.
Like, I'm down to see this game still.
It seems like the new thing here was the single player campaign, like actually showing that stuff off.
So like a full story mode and cut scenes and stuff like that.
And apparently wedge is in it.
So, yeah, that's all looks super cool.
That's mainly what I'm getting that game for.
I noticed I'm able to put a thing for it.
I just want to put on a VR headset and like,
you know, touch a flight stick while
Star Wars sounds are made in my head.
Yeah. You just want to hear like it for it.
How do a tie fighter sound?
It's like a spit, like the fire, the way they fire like,
like, oh, like the actual.
It's real bad, Andy.
Are they not like, aren't they the,
Q.
Q.C.m.
No, it's like a, it sounds like a fart kind of like
like, brim, brim.
No?
Fuck.
Obviously your biggest impression fan.
I don't know if sound effects are your thing.
I know what sound effect you're talking about.
I don't know if it's not a satisfying.
I know what you're talking about.
It's never been a satisfying sound effect.
I'll say that.
You should have a show called Second Impressions,
which is just blessing an ending.
Making an impression sound.
Okay.
Next up, we got sticking with Star Wars.
Sims 4 is getting a little Galaxy's Edge Batu expansion
situation.
A lot of Star Wars stuff in Sims.
I'm sure that.
thrilling for the people that are still playing sims cool stuff i don't know it's a pretty in-depth
crossover good for them it's a kind of thing like if i go to if i go to my friend's house and the sims
like i want to see a normal dining table i want to see a refrigerator i'm not trying to see
a canteen and stuff quit showing off with your expansion you know that's like that's kind of
where i'm at right like when i when i when i hear about the sims and read about the sims the thing
the thing that excites me is hearing when they have an expansion that's all about knitting right
Or, like, they have an expansion that's all about, hey, Island Paradise.
Like, that's the stuff that excites me.
If I go over to your house and Jar Jar Jar Binks is sitting there, I'm like, yo, get this
fuck out of you.
What the fuck are you doing with Jarjop Binks here?
Go watch Star Wars.
I'm right with you. I'm right with you.
Like, so they did, like, nothing with Star Wars for the first five years.
They had that license.
And now, like, in the back half, they're, like, doing all sorts of shit.
I want them to go further.
I want, like, weird Star Wars stuff in Madden.
I want the...
You can play as a Star Wars team in FIFA.
Yeah.
Like, like, the ball.
should be BBA 8.
Oh, shit. Oh, you're going too far.
No.
He makes the sounds, and he celebrates when you win.
And there's an ability where...
Episode 9 Racer.
Why the fuck not? There's an ability
where BBA8, where he's about to hit the goal,
but then he shoots out those little, like, grappling hooks
that prevent him from going past the goal, you know what I mean?
We're game designers here, guys. We're thinking about this.
The episode 9 racer is you need to hold up a dagger
to figure out where the racing line is.
next up we got 12 minutes which the reveal there was the voice cast is james mackaboy
daisy ridley and willem defoe which is opi it's all hell of a cast holy shit damn huge yeah so
so cool love seeing daisy really still do stuff you know yeah it's like but also james mackavo
is like one of my favorite actors like he's the only reason why i enjoyed the new x-men stuff
or i mean i didn't enjoy him but you know he was like the best thing about them
in my opinion.
Oh, X-Man.
And then we got Godfall.
What the fuck did we see there?
I don't know.
I blinked and I missed it.
Yeah, it's same.
I tabbed over,
tab back and I was like,
is that Godfall?
And then it was done.
Dude,
it's super bizarre because,
like,
it was so fast,
like too fast.
They really didn't show anything
except the moth costume
and like even that's debatable.
Like,
was that the focus of this?
I think that was a focus.
But what's weird is like
something we need to keep in mind
is this was a,
a live show. This is one of the
first shows of the entire
summer that we saw that was actually
live, actually live interviews
cutting between a whole bunch of different things. And I
do think a couple of the more awkward
moments that we got in this were because
somebody may or may not have switched over
too quickly. And I think this might have been one of those
cases. There was a couple of abrupt ones where
just like, not that it didn't fade out or
anything, just went right back to Jeff Keely.
He was ready. So like, I assume
it was, you know, planned, but
it's strange.
we never have tech issues so it's fine
next day we have war frame the heart of daimos
wait no hold on a second all right we we have one person running
the show and a lot of times he's playing with his dog
all right that's that's the whole issue they have a whole team
a whole team of people that are doing it you've got to imagine
there's a dude on headphones being like one two
pointing at him you guys couldn't see me point but I did the
count down points yeah oh you did the one two
you did that little like way of thing yeah
I love that wave.
Warframe look cool.
Yeah.
I wish I played that game more.
This is supposed to be the expansion.
It's like if you're new to Warframe,
this is like more single player style content.
So maybe this will be the thing that actually like makes me play Warframe.
Because like the idea of a multiplayer devil may cry style game with like cool
sci-fi fantasy aesthetics sounds amazing.
I just can't get myself invested somehow.
What if, Imran, what with me and you?
We got together.
we did a kind of funny first impressions of the first hour of Warframe Heart of Demos.
I'm for it.
I'm way for it.
But you have Nick guessed what it's about.
Oh, no.
That would be great.
My problem with Warframe kind of adding on to what you're saying, Nimran, is I feel as if there's too many aesthetics.
Yeah.
And that's what kind of throws me off is that the vibe of it, I just, I've never known what they were going for.
And I know at first it started off as this sort of.
You know, you're this sleek ninja suit.
You're doing cool backflips and stuff.
But then there are, I just feel like everything's just thrown at the wall.
And they're like, yeah, fuck it, throw that in there too.
Yeah, whatever that is.
Yeah, get that shit in there too.
And I just, it's too much.
It's too much.
There's a warframe spirit in Smash Brothers.
And every time I can pass by it, I'm like, what the fuck is that?
Oh, right, Warframe.
I never know what Warframe actually is until that logo pops up.
And it says, like, okay, this is Warframe.
That looks cool.
That weird skeleton in like pawn armor looks awesome,
but it has no like visual identity for me.
Then we got Override 2 Super Mech League,
which is a sequel to a game that we did at a party mode of a long time ago
where you're just giant mecks beating the shit out of each other.
Concept was cool.
Game was pretty fun.
Didn't run that well,
but hopefully this one coming out on next gen is going to help that.
Did you play this in Rob?
No, I don't think I've ever played it.
So Blessing in Imran, one really cool thing that I enjoyed about it was they have a co-op mode where one of you are controlling the attacks and one of you are controlling the maneuvering.
So they have sort of this co-op mode where...
Typical room.
Yeah, yeah.
So, you know, you'd be like, all right, jump forward.
I'm going to attack.
You know, so there's kind of that maddening, overcook style.
I'm getting mad at you because you're not doing what I want you to do, gameplay aspect to it.
but yeah, I don't really know,
I didn't even know that part one fully officially came out,
but that's,
yeah,
I'm with you.
I'm with you.
Then,
oh,
Bless,
is frozen?
Is he?
Yeah.
Or is he playing a trick on us?
No,
he's definitely.
Can you hear us plus?
He can't.
I don't know why.
It's so funny.
What is?
It's good.
It's just like, I'd buy it that he's just fucking with this.
You know what I mean?
Yeah.
Like, he has the mental fortitude to do that.
I would have thought he wasn't frozen until somebody in chat said, I think,
Blessing's Frozen.
All right.
Looks like maybe his computer's off.
Ring.
Yeah.
Ring.
Ring doorbell.
All right.
It looks like he's on his phone now.
Let me remove Greg.
Yeah.
Yeah.
Yeah.
kind of funny game chats everyone.
I think I have one.
What does that look like?
Nope,
that's definitely not it.
Just go up.
We can continue to show here a little bit.
There we go.
What I think today has been way too much fun.
In a way,
it really shouldn't be.
You know what I mean?
Yeah.
Real unprofessional.
Kevin, where the fuck is my plan?
Jesus fucking Christ.
If I had to hear about your,
I'm going to go to your house and burn.
the fucking plan.
I just say,
Kevin.
Burr that stupid ass plan.
Hold on.
Here we go,
guys.
I just got a PR email
about the Godfall reveal.
Three new valor plates
showcased.
So that's what,
yeah.
Oh,
Valor plate.
That's huge towards the endgame.
That's huge towards endgame.
The three new Zodiac-inspired
valor plates,
messa typhoon, and vertigo.
It explained what valipalines are
and how they affect gameplay.
None of that happened.
None of that was.
that was part of that
that was what they said happened man
I don't know what to tell you
but okay Super Mech League 2
also said that there is a special
crossover to be expected in September
that'll be announced
I wonder what that's gonna be
you think it's gonna be like
fucking Optimus Prime
maybe Gundam
I saw that I was thinking
like what would be a cool crossover
for that thing that's not like
you know a obviously
it would be like a Nintendo
or a console exclusive or whatever
Transformers sounds like a reasonable thing
of like okay yeah
you'd have to deal with Hasbro, but it would be super cool.
In Override 1, the,
what's the, damn, what's the main
sort of protagonist in arms?
Was it? Springman.
Springman, yeah, you know how Springman's kind of the logo, and Tracer's kind of the logo
for Overwatch or whatever.
The main sort of protagonist
all around Mario Smash Bros. This is the guy that you want to use.
If you kind of want to be a jack-of-all-trades,
his vibe looked very much like
an Optimus Prime.
character like the blocky face with the
blocky chest and all of it sort of look
like oh this is Optimus
Prime slash Gundam ripoff
I could totally see that happening
I could totally see a Transformers
a little
cool tie-in
I if I had to like
if you asked me which one would I pick
I would say BT from Titanfall
I think BT from Titanfall
in there would be super cool
I would say the original Megasord
oh yeah
That'll be neat too.
A good dragon sword.
It would be pretty cool, just like our background right now.
I'm working on rebuilding it, sorry.
It doesn't look like blessings coming back.
Just a heads up.
I don't know if you guys are seeing Discord, but he's gone for good.
Yeah, his internet sounds like it's out.
It's all good, man.
You take it as it goes.
You know, yesterday we were having a lot of fun with the background that we played with,
but then it left it broken for this particular setup, so I'll have to fix it.
Then we got
Lenisgate, which was the
Time Loop multiplayer game?
Yeah.
It's theoretically like that
Like a
That game is already out on Steam
I don't remember the name of
But you go in, you do your 25 seconds
And then your previous life still exists
In the next round.
So you could like shoot it somewhere
You think the next person is going to be
Or it's a cool idea.
I don't know how this one is different than things that already exist.
But if it's a concept that a lot of multiplayer shooters are picking up now, that's interesting to me.
But I also didn't quite understand if this is a multiplayer or not.
Because I feel like the concept there's, I feel like the concept they were pitching was more of a, like a rogulight, you know.
How you doing, Bless?
Hey, what's up?
Yeah, I'm with you, Andy.
That's why I literally just wrote down like multiplayer question mark.
Like is it?
What game we're talking about?
The Lumens.
Lenisgate.
Lemmings.
Luminous productions.
It looks cool.
But yeah, they didn't really do a good job of actually telling us what that game is.
Well, is Lenisgate the name of it?
Because I just type Lenisgate and a Pesnus game.
LEM, NIS, Spacegate.
Not a great name.
Lemnis.
Unless I'm looking at a different game.
I just think of lemma spread.
Lemba spread.
All right, here we go.
I got a Polygon article.
Lemniscate is the live-die repeat of strategy games.
The time, actually, let me see how long this article is where I reads this whole thing.
Oh, wow.
This is long.
Actually, it's not that long.
The time-bending first-person shooter, Lemniscate took center stage on Thursday during the Gamescom online presentation,
hosted by Jeff Keeley, developed by Ratloop Games Canada, and published by Frontier Developments.
Each multiplayer round takes place.
So it's multiplayer.
Each multiplayer round takes place across only 25 seconds of real time.
But thanks to his futuristic conceit, players can layer on additional moves to create a layered dynamic round of play.
They go on to talk about, let's see, quote, you play in first person and a character A, oh, I see, you play in first person and character A becomes what you did first.
Said game director James Anderson, he continues, after you're finished with your 25 seconds, that gameplay will loop over and over.
again until the end of the match.
This sounds exactly like that other game.
Quantum League.
Quantum League is the game we're thinking of.
Quantum League.
Thank you.
Yes.
And yeah, it sounds exactly the same.
It sounds just like quantum league.
Identical, yeah.
But Quantum League is a third person, right?
Yes.
Yeah, Quantum League is third.
No, it is first person.
It has a computer characters, but.
Yeah.
Interesting.
That's crazy.
That's the same concept.
Yeah.
Then we saw Lego Star Wars Skywalker
saga coming next spring i'm pretty stoked about this like i think that uh it looks like kind of
what i'd be looking for for a legal game there was voice acting and that's not usually a thing
of these games right there's some they do like they used to not do them at all then i think with
the logo batman games he's trying to doing them yeah they definitely do them in the marble games
yeah voices in those so that that would make sense what the star was games didn't have it though
right not that i recall hmm you keep saying like tim this one's different
What's different about it?
So what's different about it is just the way that the gameplay is.
It's a bit more Gears of War style camera than what we're more traditionally to,
where it almost looks more like a third person shooter than a platformer.
And we saw a little bit of this in the gameplay here,
both them running around,
but also a lot of the vehicle-based stuff where in the Lego games,
there's vehicle-based things that were going around,
but it always felt more like,
Mario on a cup a shell as opposed to, you know,
being an award hog in Halo.
If that makes any sense.
Yeah, I get you.
That makes sense.
But yeah, looking at the behind the scenes or behind closed doors demo they showed us
last year at E3, I was like, oh my God, this is like a huge step up for for these Lego
games.
Like they showed, it was Luke just walking around tattooing.
And like even the way like the sand of tattooing looked, I was like, they're going for a
different vibe with this.
So we'll see if it all works
But I think that with all the delays and stuff
They're trying to make this one different
I will say though
Like it just still doesn't look pretty to me
And it could just be
That's how reflections
Pop off plastic
And that's the aesthetic that they're rolling
That they're going for
But a lot of it still looks
As if there hasn't been a lighting pass
Then to it or like an ambient inclusion pass
It still looks very
It still looks pretty stripped down to me
I don't know
Yeah
They don't look enough like Clank in that Ratcheting Clank trailer.
They're definitely taking their time, though, because if you saw it E3 last year,
I've never known a Lego game to like take longer than the reveal year to actually come out.
And now they're saying spring for next year.
It's a big undertaking.
It's all nine movies, which is what's most interesting to me.
But they seem to actually want to take their time with it.
Yeah, we'll see.
Next time we got struggling, which was horrifying.
if you're a fan of the words
meat and whole put together.
This one might be for you.
Struggling to watch it, you know what I mean?
Exactly.
Exactly.
I don't know about that.
Then we got Little Home.
The Dark Pictures anthology come in October 30th.
Little Hope.
Little Hope.
Yeah.
The dark pictures.
Yeah.
A small tiny home.
I was thinking about that super hard and I was like,
Little Home.
Little Home.
Yeah.
Man and Medan didn't really do it for you guys.
but did this one inspire any more hope so this one is going to depend a little a little that's very good
hey i'll play it but if like if they do the same fucking twist again then i'm just gonna i'm done with these
games because it was it's the same twist every time yeah that's my thing is that and i think they
have to i think at this point they have to liven things up because i think they know that there's
such high expectation for them uh coming off of until dawn and manna madame ad don just wasn't the one the fact
though that these games are supposed to come out yearly
for the Dark Pictures Anthology though gives me some concern
because if that's the case then I don't know
if you can have that same level of quality that you had with until done
they were supposed to be a lot faster originally like
I think pre-COVID I didn't interview with them they said like they wanted
three to five a generation not a nine to five
every two years episodes or okay yeah
so like it was going to be like very very fast like every six months it was going to be a
game release. And I guess based on Man and Madan and the bad reaction to that game, they probably
went back to the drawing board to actually like work on this some more. So that's as bad as Manon
was like bad disappointing. Like mediocre. Yeah. I think that actually makes me more encouraged
for a sequel because I think they recognize what was wrong with it. Well, especially with the release date.
It's pretty cool come the day before Halloween. That's like a good time frame for this type of thing. Hopefully.
Hopefully something special.
Next up we saw chorus with a V.
Corvs.
Corves.
Come in 2021.
Cool.
It looks neat.
Flying.
Yeah.
The game looks neat.
I just don't know.
Like, it looks,
I don't,
it looks like any generic fight game to me.
Or generic, like,
track-based fight game.
There was anything besides looking graphically impressive,
there wasn't anything that really stood out to me about it.
I agree.
I totally agree.
And like I said,
I feel like rogue squadrons, not rogue squadrons,
but just squadrons, I'm going to have my feel of, you know,
I'm in a cockpit and I'm fighting shit.
Yeah.
This looks more like a cockpit and I'm fighting shit.
But this looks like Star Fox without any of the character.
And I don't just mean Star Fox.
I mean like the dialogue is what makes Star Fox so fun.
And like the, you know,
kind of frantic campiness of having the team together.
Like that's what makes it interesting.
Like I feel like that type of game like Panzer Dragoon,
is another good example of how to do that game,
but that even has a character to it,
even if they're not talking back and forth.
The world feels a bit more interesting
than just you're in a colorful space.
Yeah, and that's what I think part of this is,
maybe this is just the initial trailer,
so who knows, like it can't judge the whole entire game on it,
but the environments were just,
okay, here's space, here's space around meteors,
here's like a space station.
It's like, okay, do we go onto like a cool-looking planet?
Is there like a Star Wars equivalent of like that red cloud planet?
with like, yeah, that's the stuff I want to see
and that would make that game more interesting.
So I'm, I just out of curiosity,
I went and looked up the developer of this,
Fish Labs.
And they have a really interesting,
interesting in history because the last game they did,
or the last games they did were,
um,
uh,
Saints Row 4 reelected in San Pedro the 3 for a Nintendo Switch and
main of horror,
uh,
for a Nintendo Switch.
And then before that,
all they,
all they did were iOS and Android games.
Uh,
and like,
none of them in which I,
heard of like secret files and galaxy on fire sacred legends like stuff i haven't heard of i'm sure
people have uh and dead island survivors for iOS and android so this is like for all intense
purposes the first original game uh which you know it was pretty exciting but yeah at the same
time i had nothing from the trailers we've seen for it so far or have yeah leapt out of me good luck to
them i guess yeah um then we got medal of honor above and beyond VR which they talked about for
approximately 12 hours.
It was a long time, dude.
This was, like, in a show that was already stretched out and too long,
this just further supplanted that, you know,
did we really need to do any of this, you know?
Yeah.
I mean, like, the Q&A was just way too long.
The way you just show it off is, hey, you're killing Nazis in VR.
And it's Medal of Honor and it's Vince Ampella,
just maybe just saying a couple of words here,
But that whole dev Q&A at the end was just so long, man.
We don't, this isn't the show for that, you know?
I mean, Vince Amel, just come out.
You just nailed it, Andy.
Hey, it's Medal of Honor in VR.
Check it out.
Yeah.
Trailer.
You know us.
We're respawn.
We fucking rule.
Check out this thing we're working on as well.
Yeah.
Reson don't miss.
But I also don't know that like, this may be the first respond game I don't really play.
Because like, honestly, I'm sure it's fine.
I'm sure it's going to be a great VR game.
It's just.
not for me, I don't think.
And I don't have VR.
Yeah.
I have VR, but apparently if I want to use my quest, I have to link it to my PC.
You need a USBC cable.
That's it.
Yeah, but like I won't have enough space in my new place because my PC will be in my room
and my room's kind of smaller compared to this huge place I'm in right now.
Well, where were you planning on playing it anyway?
The living room.
You have a laptop, aren't you?
Oh, you know what?
That's not a bad idea.
But well, like, because it's, it's working off my PC power, though, right?
Like, do I have a laptop that's strong enough to run a VR game?
This is why I should just be on Quest.
Like, I know, I know why from a very technical perspective,
why everything can't be on Oculus Quest.
But like, but like they got to promote that thing more because Quest is awesome.
Like, I understand that you want to like have a big splash on VR and,
and you want to have like these big technically impressive games on VR.
Thus, you know, you don't, you want to skip, skip around Quest
because Quest is the less powerful option.
But Quest is still the coolest.
Quest is still the coolest device you have.
The fact that that thing is wireless,
the fact that you can take that thing anywhere,
the fact that it just works,
it's so good.
And if they, like, pushed for it harder,
I feel like they could sell that thing
to a wider amount of people
because you don't have,
you don't have to have a piece of,
like, best entry,
that are the thing that keep VR
from really making bigger waves
and being accessible to more people.
like Quest is the perfect device and more games should be tailored for it.
So, Oculus.
The problem, like, I own a Quest.
I don't want another this headset.
It's cool that my headset can just, like, connect to my thing.
But I also just don't want to connect to my thing because my computer is a sitting space, not any, like, standing around VR room space.
So, but on the other hand, I can see why, like, you don't necessarily, you don't want Quest holding back a VR development because then you don't get your Half-Life Alexes.
You don't get your Medal of Honors.
So I can.
There's an argument for both sides of that,
but as someone who wants to just use my quest somewhere
where I do have space not drag the entire computer
and all that stuff there,
it,
Medal of Honor doesn't seem like a game I'm going to play, basically.
I want to try it just based off of my love for blood and truth.
Like,
there is so much potential for first-person shooters in VR.
Of course, Half-Life Alex is probably the biggest example of it,
but I haven't played it yet.
You could just smash a dude's head with a statue.
Yeah.
That's pretty right.
Stuff like that really makes that experience so cool, which is why I'm,
which is why I want to try Medal of Honor.
I don't know if I'm going to play through it because I'm not a middle of honor person historically,
but stuff like that is super fun.
And either way, I'm still going to, I'm going to find a way to try it out.
I mean, blesses anybody, metal of honor person.
I mean, that's a very good person.
We're closing out the show pretty soon.
So we have Spell Break, which was a cool trailer.
Cool.
But I think you nailed it from me,
I'm on where it's like,
I would want to play this if it was a different type of game.
Yeah.
Like the art looks cool,
the movement looks cool.
But it's like,
I don't know,
I've never been really into better royals.
And the ones I am into are just,
you know,
fairly non-competitive.
So this one just,
I,
if they said spell break,
like single player of addition
or spell break of the wild or whatever,
I'd be way more into it.
I'm digging this,
right?
as somebody who generally can enjoy a battle royale like this gives me
darn project combined with like realm royal vibes uh and like you know that's that type of stuff
i'm into i don't know if this is necessarily going to be a breakout hit success uh because i feel like
we're at the point where if you're if you're going to be in the battle royale space and be that
you got to really come out swing because you know hyperscape just came out and hyperscape's doing
fine and as far as i understand but you know the last vrrr game to really come out and make a splash
was call a duty and the one before that was a respawn game and the one before that was
fortnight and like you really got to come out and be killer if you're gonna all guys is take is
eating everybody's lunch right now that's true actually i forgot about fall guys fall guys technically
like fall guys is eating everybody fall guys is is kind of a huge reason why hyperscape i think isn't
as big as it can be and should be um but yeah i mean i i think the game looks great it's it
is another one of those games that i have seen streamers play this for like maybe a year
and a half already, maybe two years
because this is the type of game that always
has sort of an open beta and then a closed beta
and an open alpha and all that shit.
It's a game that I saw Stroudstream
like two years ago when he was
before he left Twitch for a mixer.
Yeah, so I don't know if this, you know,
I don't know if it's coming to console ever.
I think it feels like a game that should be
more readily available for
people to, that
aren't just PC players, you know?
then we got a really, really, really weird turrican trailer?
I don't, like, so I don't know if that's a new Turtican.
It is console, by the way.
Sorry, Spellberg is console.
I just had to do it.
So, yeah, like, Turtican is a very popular game in our well-loved game in Europe,
or one of the most well-loved games that comes from Germany.
Like, the unreleased Turtacan sequel was part of, like, preloaded on the analog,
the super analog, or supernetic.
Like, these are well-liked games, but I don't know what that trailer was.
That's a big problem.
Yeah.
Like, did they, was that a game announcement or not?
And if so, what was the game?
Weird.
I don't know what this was.
Yeah, I feel like this is the type of thing you do for, like, let's say Mega Man 11 never came out.
That's the one that recently came out, right?
Yes.
let's say Mega Man 11 never came out
and this is the type of reveal you do for that
where it's like here's an old franchise
that we haven't really touched in a while
and hasn't been seen in a while
but it's coming back
and you know the composer's
talking about Turk and it seems kind of cool
and then it ended it was like
okay well what
very bizarre very weird
yeah
there was no like title splash there was no
coming soon there was no reboot
there was no people or
Yeah.
Yeah.
Hmm.
Hmm.
Then they show Destiny 2 Beyond Light.
Fran Stoked.
Fran stoked.
Cool.
Which to me, this is another kind of like sign of where this show is.
Where we're getting the Destiny 2 Beyond Light breakdown as the second to last thing in this show.
It's like that feels like a very nice first third of the show.
type of thing to go through, right?
Give the updates on this very popular game people actually care about.
But then move on to some other stuff.
Don't like kind of end the show with it, you know?
Oh, do you totally skip fall guys?
Totally did.
Yeah, I didn't even write that down.
Fall guys, let's go back to that because season two about destiny.
No, not really.
Cool.
Season two of Fall Guys.
I like the gameplay mechanic stuff.
They're changing up of looking like the levels, you can move some things.
Like that seems like the perfect amount of annoying fun.
Um, not huge on the medieval kind of theme of it.
I'm stoked that seasons are going to have themes.
That means that other seasons might have themes that do speak to me a bit more.
And like, uh, we already know that the seasons aren't lasting that long.
So fuck yeah.
Yeah, I'm, I'm really excited for exactly what you're saying, Tim, the prospect of every season having a theme.
I think that's perfect.
I think it's what the game needs.
And I, I'm stoked for a sci-fi theme where you're out in outer space.
and the cameras are floating
and there's meteorites and cool
sort of nebula around you.
Gravity, Andy.
Yeah, dude.
All guys.
It's exciting, dude.
Float guys.
That game is already like broken and unfair
in a way that they acknowledge and realize
that everyone in the audience acknowledge and realizes
I hope they have fun with that fact.
That they like don't need to be competitive or fair
or anything. Just like maybe one season
just deletes one of the teams and like that's it.
Or like they do break the gravity or
every floor is bouncy or stuff like
that. That's a stupid stuff I want for that game in the future.
Yeah.
It looked great though. Super cool. Great way to show that game too.
And then yeah, the show ended, the final game was Ratchet and Clank ripped apart,
which was kind of the linchpin of this whole thing that they were hyping up the entire
show they were talking about it. And it looked as great as we expected. But yeah,
the news there was we have a launch window release.
coming, which almost feels like non-news.
I mean, I think it, I feel they could have framed it better, right?
Like, I think the fact that it's launch window is exciting because they up till now would not
necessarily know a date.
They, they, I think the assumption was 2021, but that's mainly because they didn't come
out and give anything concrete toward the, the reveal.
But I feel like most people watching don't necessarily have a shared understanding of
of what launch window is.
Because if you ask me, I'd say, oh, yeah, six months.
And so you can probably expect it by March.
But you'd ask somebody else, they're probably like the end of the year.
And so by December and it's like, what, which, what does launch window mean?
I feel we could have got more of that.
Because as of now, I still don't feel concrete in terms of what I can expect that game.
I assume they don't know either.
I assume that's part of the problem too is like they probably, maybe they were targeting launch
and now they're not because it's COVID or what, maybe because like Spider-Man is going
do enough of the work like marketing reasons they don't need two insomniac games in the first month
that could those could all be like logical reasons but i assume that sony and insomnia i also like
launch windows the best we can commit to until we can give an actual like certain date
it just seems weird to even do it then like i don't know this just seems like such a non-committal
thing where it's like just say 2021 yeah do you guys think there's any chance this comes out in 2020
I think there's a chance.
I think the story of the PS5 needs to have something in December, too.
Spider-Man.
Really?
I think Spider-May is launch.
I would guess Spider-Man.
Yeah.
I don't know that they need something in December.
I don't know that it's going to get some in December.
That's crazy.
I think what you get in December, though, are like your Jet the Far Shores or your Buck Snacks
or your Solar Ashes or whatever, like, whatever.
The other stuff that we got at the PlayStation presentation, like, I can see those things
so many of those things
take the little devil inside
I'd see those things taking up the first two months
if it were me and this is entirely speculation
I would do
Spider-Man at launch
Demon Souls in December
Ratchett in January
So I mean that feels like it's
Yeah that's like that I mean
That'd be incredible but at the same time
I'm like do y'all need that much heat
Like right out the gate
Cause you can spread this shit out a bit
As of now right
Like when you tell me that
Ratch is going to be a launch window
if I was PlayStation, I would be like, all right, cool,
Spider-Man launch, Ratchet, January, February-ish,
Demon Souls, Spring.
Because, like, you have enough wealth to kind of spread out that,
if they do that triple, that triple threat in the first three months,
then what does the middle of next year look like?
Do we just not have it?
They start the horizon in the first half next year, right?
Did they say first half?
I don't know what they said for, they said next year for sure.
What Sony has to do is do a winter,
spring, summer, fall
games fest and just have
it all spread out, you know, don't
you know, we don't need to have just
I agree with bless. I don't think you need to
do that much in such a tight window.
I think you can easily spread this out
in the way that we hoped Nintendo
was going to be spreading
their game releases out.
And obviously it's been pretty desolate for a while.
That is what they did the first year.
It was 2017. They went nuts and they
released one big game a month.
I could see still only just doing the same thing.
I'm with you and Ron.
I think Demon Souls is December.
You are crazy.
Sony Japan working on that, right?
Japan Studio.
Japan Studios?
Yeah.
Yeah.
At the point working on it, but like Japan,
in conjunction with Japan Studio.
I think December for that,
but I think Ratchett's March.
And a kind of a non-sequitur to an earlier story.
Arvall Crenad tweeted all of us and Gamatsu tweeted out
that the Turcan Anthology Volume 1 and 2
was announced for PS4.
and switch. So it's a remaster of one and two.
Yeah. Somebody out there is very excited. Oh, fuck. Yeah.
Somebody is like, oh, let's fucking go, like doing the whole thing.
And the last thing I want to talk about before we end the show here is something that I think is
some consequence here is that Jeff committed to December for game awards. He, you know,
saying that it's going to be back. It's going to be this year. I was really ready to put money on
him moving it to January, not only to be able to push back the date of the awards actually
covering the entire year, because especially with this year, I mean, cyberpunk's not going to be
eligible to win game of the year. That's kind of bizarre. But on top of that, just having had so
many announcements and so many events happen this year that I think that pushing into next year
wouldn't be the end of the world with two console launches. They push the eligibility like one
week or so. So we can fit in the
cyberpunk and all that jazz. Because
last year with, people were really confused because
Force Awakens, yeah, not Force Awakens.
Wait, was it? Jedi Fallen Order.
Star Wars? Yes.
I always try to think, I always
think it's Force Awakens or Force Unleashed.
It is a Jedi Fallen Order.
That game, it was not part of the Game of the
Year category last year because it wasn't
eligible. So I imagine like this year,
I just get like, okay, fine, it's COVID.
Let's wait an extra week. Does not take as long to
get the stuff in.
Yeah, but Cyberpunk
Cyberpunk
Cyberpunk is 17th, right?
Yeah, but I mean
November 17th, right?
Like, how are the people
going to play that game for it to be eligible
for what, December 5th event?
Yeah, I assume
everyone's, City Project Redd will probably get that
into people's hands early.
Hopefully, but who knows?
It could just be a huge fucking mess
because there's no games this year,
but we'll see how it goes.
I imagine a game awards next year,
is going to be, or this year, is going to look exactly like Games
Cup opening night. I think this is a test run for the game awards.
In terms of like...
With the award. We didn't even talk about the awards.
I don't think anyone did, honestly.
Yeah. We don't need to. We don't need you.
Ladies and gentlemen, this has been the kind of funny games cast.
Thank you very much for joining us for this.
Love you guys. We will see you later if you're watching live.
