Kinda Funny Gamescast: Video Game Podcast - Gears 4! Microsoft Press Conference Reactions! - Kinda Funny Gamescast (E3 2015)

Episode Date: June 15, 2015

All the biggest Xbox news of E3 2015! Gears 4, Halo 5, Tomb Raider, Minecraft! Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
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Starting point is 00:00:08 What's up guys? Welcome to the first ever Xbox E3 2015 press conference, post-conference, kind of funny games cast. Damn. All of the above. That was good. You did it really well. Thank you guys. Thank you. Now we're live right now on Twitch. To all you beautiful people. You guys are just watching home later on VOD. Thank you so much. As always, I'm Tim Geddes. I'm joined by the coolest dudes in video games, Colin Moriarty and Greg Miller. Hi. Hello. And to my right, or I guess you're left. We got my boy Alfredo You're right Even though it's there left You're right
Starting point is 00:00:38 Yeah so man How excited are you guys All right All right Let's do a little rundown Of everything that just happened Right We got Halo 5 Guardians
Starting point is 00:00:47 We got some single player stuff We saw the multiplayer Warzone mode We got a new game called KJ Nafune's new game From the little help With the Metroid Prime Creators
Starting point is 00:00:56 Yeah, I'm sure Xbox exclusive All right We got announcement Of Xbox 360 backwards compatibility That was big A new Xbox Elite Wireless controller
Starting point is 00:01:04 that's essentially going to put all third-party controllers out of business. Bye-bye scuff. Todd Howard came out, Fall Out 4, talked a little bit more about it. We got a new single-player demo, showing off the world all this stuff, announced that you can play mods from PC on the Xbox 1. That's weird and big. Weird, but a very big deal. If you buy Fallout 4, you get Xbox, or you get a Fallout 3 for free.
Starting point is 00:01:23 EA talk. Peter Moore came out, talk a little bit about EA access, including Titanfall this week. Dragon Age Inquisition coming later. Xbox Gold, live members get it free this week if you want to demo that. You want to check it out, see if it's for you. Plants versus Zombies, Garden Warfare 2 announced. There was a trailer. There was a little top gun music.
Starting point is 00:01:41 There was a lot of top gun music. There was a lot of top gun music. Yes, yes, yes. We got Foursa 6, September 15th. Dark Souls 3, early 2016, not an exclusive. Half a point for me. The division. We saw a little bit more of that.
Starting point is 00:01:55 Again, Alfredo, I don't think, blinked that entire time. Rainbow Six Siege comes free with Vegas 1 and 2. Gigantic, Xbox 1, Xbox 1, It's another one of those games that looks like every other game. ID at Xbox, indie montage. We saw a bunch of stuff. There's a game called Cuphead. Oh my God.
Starting point is 00:02:11 I've been calling, it's rare that I have a Greg was right. I've been on Cupheads Jock since I saw the first trailer forever ago. That thing looks good. It looks excellent. There's a whole bunch of games. There was some Western game that looked awesome. Below, obviously, amazing. Then Steve Gainer came out, talked about Tacoma.
Starting point is 00:02:25 And let's talk about that on Xbox 1 and PC. Steve Gainer, after everything I've done, I made Gone Home, and this is how you're going to repay me. I don't even get trophies in Gone Home And now I'm gonna play the other goddamn Tacoma game Not getting trophies in that too You have to get achievements in it A whole bunch more Indyager I don't think you made Ashen made Gone Home though
Starting point is 00:02:41 We got Beyond Eyes, we got this We got the Xbox game for you They talked about it's like Steam Early Access We know all about that stuff Brought up Day Z which led to Dean Hall Coming out and out and it's in his new game Ion exclusive to the Xbox and PC We got a really badass rise
Starting point is 00:02:53 The Tomb Raider demo Right that was awesome Yeah it was like I know you're trying to get through this quickly But I want to say it was awesome Ice Climers reboot essentially Is what it was And it was fucking
Starting point is 00:03:01 Great. November 10th is when that guy's coming out. Then, Rare Replay. It's pretty much rare collection. 30 games, 30 bucks, only on Xbox 1, August 4th. 10K gamer score, though? Oh, man. You get all those Chivos? Hell, no, I'm not. New exclusive rare game. It's a pirate game called Sea of Thieves.
Starting point is 00:03:20 It looked kind of cool. I was into that. Fable Legends, this holiday. I mean, then they talked about this whole Valve VR thing. They got a whole bunch of VR stuff coming. Oculus partnership they mentioned. And then they went a little more in detail on the Microsoft HoloLens, did some Minecraft integration that was awesome. Yeah. Super crazy.
Starting point is 00:03:37 Sue was one of those things where it's like, oh, I don't want to hear about, oh, wait, this is fucking cool. Yeah, this is, I tweeted that this is the, we are living in the beginning of a sci-fi movie. Yeah. When he's just sitting there, it's just staring at it like a weirdo. Gears of War, Ultimate Edition, August 25th. It's the first game. We all knew about that. Beta out later today.
Starting point is 00:03:55 So get excited about that. And then, finally, Gears 4, there's no of war. It's just gears for. Gears for. They're pulling a fast. Gears. Yeah, it was very dark, but it was pretty. It looked, yeah.
Starting point is 00:04:06 Yeah. Holiday 2016. So there you go, guys. That was it. What are your thoughts? They did a really nice job. Yeah. What really continues to resonate with me,
Starting point is 00:04:16 because Greg and I are unapologetically, you know, more PlayStation-centric than anything else, is that they just keep bringing out exclusives over and over and again. And as Sony's studios lay largely dormant, I don't mean literally dormant. I mean, we just don't know what the fuck they're doing. They look like the tables are kind of turning in the sense that Xbox has all these exclusives. And remember, as Phil Spencer said at the end, and as we said in our pre-show, three massive exclusive games for Xbox One weren't even at the show.
Starting point is 00:04:47 Crackdown, Quantum Break and, what was it? What's the Dragon Game? Scale-bound. Scale-bound, yeah. So that's impressive to me that they have this catalog of games. games can keep rolling out games. I mean, they have so many games. They put something like Inafune's exclusive at the top.
Starting point is 00:05:04 Yeah. You know? So I was very impressed. I'm always kind of impressed with Xbox's, you know, Xbox's approach at their press conferences. Sony will see what they can do and the game they bring because, you know, obviously they're going to go last tonight. And they're kind of falling behind in the exclusive category pretty significantly. I mean, they're falling behind in a lot of the announcement categories, it feels like, right? The fact that they come out and they're like, everything's backwards compatible now.
Starting point is 00:05:28 I liked how they presented that, right, where Phil's like, we didn't know if we'd be able to do it, but we figured out a way to do it, here's how we're going to do it. And then, yeah, they had, you know, a smattering of games. And, like, there were a lot of people during the indie presentation saying, like, oh, indie box, you know, making fun of Indy Station, which was PlayStation's name for so long. Now it is getting to be not a level playing field, but it's getting there. But there was a smattering where there was, like, some things I was really into, some things I wasn't, but, you know, the next announcement was always super exciting of what's going to come.
Starting point is 00:05:53 I think that's the thing is, like, this was a damn good press conference. Yeah. It's one of those things where it was entertaining for everybody. And even if you weren't in love with every single thing, it all happens so fast. They didn't focus on one thing for too long. You hate it when there's those demos that lasts like 30 minutes. EA part, they came in. They're like, here it is, bye.
Starting point is 00:06:10 Yeah, yeah, yeah. It's like, thank you guys. They're finally getting it, and I love that. I mean, this was for everyone. Biggest moment, undeniably, when Henry Ford, the 3rd came out. That was weird. I was like, thank God I now know there's Henry Ford the 3rd. What was so weird for me with Henry Ford, the 3rd, and just that whole thing is I always think about these guys that, you know, or women that come to these shows and are there for like 10 seconds.
Starting point is 00:06:31 Henry Ford, the 3rd had to like get into a plane in Detroit, come to Los Angeles, be on the stage for 15 seconds. Xbox's doing a lot of cool things with video games, and Ford's happy to be a part of it. And then they have to go. Now, I see some people in the comments saying that their conference was terrible or that they didn't like the cards. You're fucking crazy. I don't, honestly, we might have watched a different conference than you guys if you really feel that way because I was impressed with it. It's not that everything was good. It's not that everything was a hit.
Starting point is 00:06:54 I don't care about the stable, MMO and all these kinds of things. I actually think Rare is all but dead with the announcement of that game. I have no idea what the fuck that was. It's their most ambitious game ever, Colin. So there are certain things that don't look interesting. Meekir's, it looks awesome. Recore, anything that Nifune touches is going to turn to goal great.
Starting point is 00:07:11 So Recor, Colin. How'd that make you feel? It made me feel great. I mean, Armature is a studio that is made up of old, you know, retro guys. and them, you know, getting together with Inafune is pretty awesome and an unusual kind of mixture. You know, concept is Inifune's kind of production house in Japan, and then they work with a bunch of different developers,
Starting point is 00:07:31 like AnyCreats, for instance, with number nine, or with, you know, Japan Studio for Soul Sacrifice. And now they're working with Armature for this game Recourt, and I think it looks pretty cool. What's funny to me about it is that no matter how much Inafune tries, he just cannot get away from robots. He can only get away from robots for a little bit, and then he has to go back and get back to robots.
Starting point is 00:07:48 So I thought that that was pretty funny. Xbox 1 exclusive, unusual. I think that's a huge boon for Microsoft to get someone like Inafune, who definitely has more Japanese bona fides, and that would suggest that he would be a more PlayStation-centric kind of person. Obviously, my number nine is very agnostic in terms of platforms, but Soul Sacrifice certainly wasn't. So it was pretty cool to see that.
Starting point is 00:08:06 I really do believe that the biggest announcement was the backwards compatibility. Yes. And you can't overlook, I took some notes, because you can't really overlook, first of all, how they took shots directly at Sony, which is unusual for Microsoft to do. and that they're basically saying this is important. As Sony kind of isolates PS1, PS1 classics to Vita and PSP and PSP and PS3,
Starting point is 00:08:29 no PS2 classics on Vita, but you can play them on PS3, but you can't play them on PS4. If you want to use PlayStation now, you've got to pay for it, even if you own Catherine or something like that and you want to stream it, you have to pay $9.99 a month.
Starting point is 00:08:38 They're like, I fuck all of that. Put it in, put the disc in and you own it, and your digital games are already going to start popping up in your library. And what it suggests to me is that, you know, Sony is not going to be ready for this. Sony is all in. They bought Guy Kai for 400,
Starting point is 00:08:49 million dollars they're not that they're gonna be streaming but I think that they might have taken the losing path and now they're gonna eat it on that meanwhile I'm curious if you know they figured out and they said it very openly in the Microsoft conference we don't we didn't know if we can do this yeah and I'm sure if Sony feels the same way but now I feel it's imperative for so many to figure out how to do it because opening up the PS3 library and the PS1 classics and the PS2 classics and all these things PSP minis whatever it is on PlayStation 4 is important yeah and if people own those games already they're doing it
Starting point is 00:09:16 with their first party games like Journey or Flower but they're not doing with everything and It sucks that you have to buy those games again. I'm sorry to interrupt, but I just want to say, we won't charge you to play the games you already own with the exact quote. That was a direct shot. Talk shit, get shot.
Starting point is 00:09:28 So here's the question, though. If Sony goes and flips the switch and is like, okay, sorry, we'll figure this out or whatever. Are they going to be doing the same thing we faulted Microsoft for? Remember how we were like when Microsoft backtracked on everything? They had no vision, this, that, and the other. If they come out and I'm like, all right, PlayStation now, sorry, that wasn't exactly what it needed to be.
Starting point is 00:09:45 We're going to can that and give you backwards compatibility. Is that, are we going to be saying the same? thing about Sony that they didn't believe in this. Sure. I mean, it's an interesting point. I'm curious what these guys think of it, but I think that when they backed up on Connect and they backed up on their DRM and all that kind of stuff, you have to kind of separate into two things. Was it the right decision for the product and was it the right decision to be backtracking on its own? In other words, it was the right move for Microsoft to do that probably commercially,
Starting point is 00:10:09 even though I was curious about how it was all going to turn out for them if they stuck it to that road. So it's an interesting question. I don't think Sony really can go back on it, at least immediately because they made such a huge capital investment. in PlayStation now, even though it doesn't seem like anyone really cares about it. Right. And, you know, streaming is obviously always going to have an inherent issue in terms of latency, no matter how fast or how good your connection is. So this is an awesome solution.
Starting point is 00:10:33 And that's what it is. It's not, it's a solution. You put your disc in, you download the game from Xbox Live. Obviously, you know, they're going to have 100 games by holiday. They're going to roll them out slowly. Not everything's going to be available. But I think that's necessary. I think that's very important.
Starting point is 00:10:46 Like, for me, you're right. Like, they're not just going to backtrack on now. Like, I'd be shocked if they did that. I would love it, though, because I don't really care, like, for the shit they'd get for backtracking. As a consumer, that's what I want. I want to just be able to play my old games whenever I want, however I want. My Vita on my PS3, wherever the hell. And it's just, like, it's frustrating that I can't do that.
Starting point is 00:11:03 Wherever the hell I am. I signed up for PS now, and I was playing Uncharted. And Uncharted 1 was almost unbearable because there was, like, major dead zones and, like, a little bit of, like, latency and things like that. Real quick, Alfred, I'm sorry. I know you have a very successful Twitch stream of your own. No. Here, if you're going to say that, you have to say, but unsured it was unbearable
Starting point is 00:11:22 thank you Greg for that no problem letting everybody know thank you so much for that I just Sony has a huge problem and it's it's that none of their devices speak to each other properly right yeah that should be their most that should be like their gemstone right
Starting point is 00:11:38 that you have this PlayStation ecosystem where everything talks and communicates and Microsoft's coming for that you know what I mean with the Windows 10 and like that's the thing is like Colin predicted that they were going to talk about Windows 10. And they did. They mentioned a lot.
Starting point is 00:11:51 They kept saying it. But like, they didn't really kind of go into too much of details and stuff. But I don't even think it was necessary. Just the, one thing I loved about this press conference was almost every five minutes you heard Xbox one world premiere exclusive.
Starting point is 00:12:05 I know. Jesus Christ. It was cheesy, but I think that's important. You got to drive that point home. Yeah. I feel like they did drive it home. And it was almost a joke.
Starting point is 00:12:11 But I feel that's a good thing that they did to make sure that everybody knows. Like, we got a lot of fucking exclusives. You know, this is what Alfredo wanted. No, That's what I wanted. And they also, I just think overall it was well-rounded, right? Like you had indie games, you had the backwards compatibility.
Starting point is 00:12:24 You even had like the Xbox kind of like Steam Early Access type stuff too, which I think is going to be really good. There's cool initiatives they announced on top of cool games. And then of course they had like they catered towards the hardcore audience, right? We had our Halo. We had gears. There was an elite controller, which. Right. That was out of left field.
Starting point is 00:12:41 Awesome. You are the most elite player I know. Did that get you going? I was, no, I was way too excited. Yeah. No, I mean, it's, you guys, because it's way too expensive to buy like something like a SCUF, it's like two, $300 to customize its third party. But something like this, it's like once it gets in people's hands, I'll understand like why it's nice to have extra like remappable buttons. Sure.
Starting point is 00:12:59 And I'll have to take my fingers off like the analog stick, et cetera. The reason I was saying this, I have a couple things to say. First of all, about the exclusives. Obviously they have to make it clear. And it's harder for them to make it clear with their exclusives because they've had a more choppy history with their exclusives in terms of. of them eventually coming over or being on PC. Sony's exclusives are more obvious because they own these studios and you know they're known quantities. No-ed-all games are not going to be available on the F-Oxioner.
Starting point is 00:13:25 It's obvious. But the one thing that really bother me with the exclusive announcements was the shit that they keep doing with Tomb Raider. They will not speak plainly about that game. They say something like exclusive, Xbox One, Holiday. And then it's like, what does that mean? You know, like there's been a year of just circular talking about if this game is exclusive or not. clearly it isn't. So just stop saying that. You know what I mean? That's the one thing where I want them to speak a little more plainly
Starting point is 00:13:50 about what they're doing. That's the kind of thing that's really pissing me off with that in particular. A lot of people are saying, you know, that they're shocked that games like Titanfall 2 weren't there, whatever. Titanfall 2 is obviously not ready and anywhere near ready, of course. And I think respawn and EA have significant buyer's remorse with putting that on Xbox 1 exclusively or an Xbox exclusively in addition to PC. So that seems like something that would be at EA's conference, maybe next year. So I'm not super surprised about that. But to your guys' point, I mean, they did announce games that were not exclusive.
Starting point is 00:14:17 Dark Souls is not exclusive. Dark Souls is not exclusive. Interestingly. Rainbow 6, the division, obviously they announced those, but those are not exclusive. So they showed some third part. A lot of people were talking after I was tweeting about the Fallout thing, that Todd Howard and Xbox at no point said that was an exclusive feature, the fact that the PC mods will be there. You know what I mean?
Starting point is 00:14:33 Maybe there is something similar at PlayStation 4. Maybe it's put in a press release, whatever. But they did make a big deal of being World Premiere, Xbox Exclusive, console exclusive. Yeah, yeah. And they didn't say that here on certain things. Something I thought was crazy interesting. No Call of Duty. Right?
Starting point is 00:14:48 Yeah. It just felt it felt wrong. That tells you what's going to have to refresh it. Yeah, exactly, right? That tells you who it's coming to Sony. You'll be soft. It's almost like, I don't want to say call of duty is waning because it's clearly not waning. But I think that it's plateauing.
Starting point is 00:15:03 But I think this is a good sign in a lot of ways. You know, like the fact that like they didn't open it with Call of Duty. Like that does show that like that isn't so much the focus anymore. And the fact that we got gears. and Halo in the same year. Like, that's interesting. Like, we're in a really cool place. The Division and Rainbow 6, like, as a shooter guy,
Starting point is 00:15:20 what are those you most interested in? And is there any that you're not interested in playing? I mean, I just love Ubisoft, like, shooters in general, like Tom Kellogg's see shooters. So I'm excited for the Division, for sure. Like, I feel like that's a game that has a lot of depth. That trailer was great. I feel like it could be either a really good Ubisoft game
Starting point is 00:15:36 or a really bad one. So I want to see more and learn more about it. I mean, with the Rainbow, they just showed a bunch of, like, footage that you got to play in the alpha. So I'm assuming during their actual press conference, that's where we get to see more rainbow in depth. So I'm excited for this stuff. But yeah, I want to see more of it. Yeah, my thing with the division continues to be, I want to play it by myself. That game begs to be played by yourself. And that's, it's an eerie setting. It's a, it's a
Starting point is 00:15:59 brilliant setting New York City in perpetual holiday mode or whatever, Black Friday. It's like, that game is going to be inherently scarier and weirder by playing by yourself. And so I hope that they give you a way out, but it's just, I'm losing hope, you know, that's going to happen. Yeah, that's the thing is I'd love for it to be a freedom more kind of situation where I can run off and do stuff alone and then come up and team up with you when we want to team up, but it does feel like a game that's going to be, hey, play with everybody. Now, here's the big thing I was curious about what you guys thought about, and this was super unfortunate for Crystal. Tomb Raiders release state is the same day as fallout four. And I, and I tweeted out, I'm like, keep running, Laura, right in the 2016. Because your game's going to get buried, I don't care how good it is, and it does look good. Yeah, it looks awesome.
Starting point is 00:16:43 That was like, that game played off. But you can't release a game on November 10th. You have a death wish if you release your game on November 10th. That game looked so stressful, man. Like, every single thing it's just like, holy shit, just bad thing. Well, that's how those games work. Yeah, exactly. But it's put her through a lot.
Starting point is 00:16:58 Yeah, it's cool. She's a tough lady. She's a short haircut now. So you have to, you have to assume that game's going to get delayed. Yes. Hand. Now the weird thing is that they had They probably didn't know the release schedule for Bethesda until maybe a few weeks ago Obviously there's a lot of secrets and all that kind of stuff
Starting point is 00:17:14 But I wonder if they saw that and they still doubled down they had a chance to change it Yeah, and so that was that was making me wonder maybe they're gonna stick with it the game might be done I just I mean the game will probably be ready to go I mean obviously it'll go gold in October whatever but Is it smart to release the game in November now you don't really need it you have Forza you have Halo and then you'll have two marlain early next year. But then you're up against Uncharted.
Starting point is 00:17:37 You know what I mean? That's, I got to, you got to imagine with their heads out, right? Like, I think they're really, in the best thing would be to push it forward, forward. Try to get it out in October, right? Try to push it up a couple weeks. I mean, we'll see. I mean, it's just everything's trending towards open world RPGs and the commercial viability of open world RPGs.
Starting point is 00:17:52 As we talked about yesterday in a bit as a post show, Fallout 3 did about four, four and a half million, five million, something like that in the first two months on the market in 2008. But Witcher 3, which was an unknown quantity from CD project, which is not a well-known studio that's never really released a game like Witcher 3 in terms of its scope and its depth and its beauty and its polish. Sold 4 million copies in two weeks. So people that still think that Fallout 4 isn't going to sell extraordinarily well and it's going to kill everything around it, I think are being a little bit delusional. Unless your Call of Duty or Assassin's Creed, I'd get the hell out of November.
Starting point is 00:18:23 Okay, so we're talking a little about all the Blockbuster games and stuff like that. So we saw a lot of the ID at Xbox shit. So what we're going to talk about here, we have a special guest. Alfredo. We're going to switch you out for a bit. and let them come the seats warm enjoy oh nathan vella happy games hey guys hey he did it was a good part though if i know alfredo farts they're good parts that's i don't understand what that means if you know alfredo uh who better to talk about xbox indie games
Starting point is 00:18:51 than the guy whose game had 2.5 seconds in that oh yeah those 2.5 seconds sold me man we're sold on below based on that up until then i was just like uh it looks kind of boring Game looks like a dumb Zelda, and then I was like, wait, it looks like a great Zelda. What is going on? What is going on? Is Xbox, are they committed now to indie developers? Are they trying to catch up? I can only speak from my experience. And our experience has been, like, they came to us way before Xbox 1 even was a thing. Really? I mean, we've had a great relationship with them. We were the, like, Time Force was the second Xbox 1, ID at Xbox game, I think. Oh, wow. On the whole platform. And yeah, yeah, so we've been hammering away on below for quite a while.
Starting point is 00:19:32 While now, excited to show it for the first time in a long time here, but holy cow, like just seeing more Tacoma. Ashen, which is a game that probably will get overshadowed pretty significantly by the rest of the independent games. Aurora 44 team, nobody really is probably heard about, but I've seen a bunch of stuff from Ashen. It's going to be really, really interesting. Super cool art style, super. Yeah, the no face thing was interesting too. I don't think I've ever seen that. I think it's going to be really, really cool. And Cuphead, it's fun. And those dudes, I'm calling them out on camera, those dudes are from Toronto and I have never met them. No way, really?
Starting point is 00:20:07 What's going on in Toronto with all of the awesome indie games coming out of that city? Drugs, it's all the big. That's drugs and maple syrup. Actually, a funny story about maple syrup. Lay on me. Super Brothers Sword and Sorcery is a team of two. And they now live out in the woods, and their family makes the best maple syrup in all of Canada. What's the brand?
Starting point is 00:20:30 That's quite the state. It's, it's, they live in a town called Baldwin Mills, and the family is Baldwin's, and they make the maple syrup that all of the, like, top notch, like, all the people who, like, inspect maple syrup for quality, they go to them to get it. I got two bottles of it for my wedding present, and it was, like, the best wedding present of all the time. I'm Canadian, hello. That is probably the most Canadian wedding present. One could possibly get, is that a hockey stick? I don't, I've never played hockey in my life. But you love it.
Starting point is 00:20:59 You still love it. Yeah, exactly. I like playing it on Genesis. Yeah, oh yeah. Just go with it. Cuphead, though, oh my God. So I've never even heard of this game. I don't know why I haven't told me about this great.
Starting point is 00:21:09 Back when we were at IGN, they released the trailer, and I immediately hit them up. I'm like, we need to get you on up at noon. And they're like, we're in Canada and have no money to fly. And I'm like, I have no money to fly you here either. So one day, now they're a big deal and no one will ever, they'll never talk to me again. I'm really looking forward to it.
Starting point is 00:21:24 And it's a really interesting, like, everybody always wants to talk about the art style because it's just like in your face. amazing. Like, it's so special. And they're not, like, this is, I think, their first game ever. Wow. But I think the other side of it is there's a really interesting game in there, too. Like, it's not, it's kind
Starting point is 00:21:41 of a, like, side-scrolling shooter, platformer, boss rush. I mean, they mentioned 16-bit, and that, it instantly brought me back to, like, a bunch of different games that I love from that generation. I think it's going to be super gamey and super beautiful at the same time, and that's the kind of stuff that I'm super jazzed about. And Tacoma, I mean, that nobody's
Starting point is 00:21:57 going to, like, bat an eye to purchase that game. I think it's just going to be like one of those auto buys. I'm to have to buy it twice now. Thanks Steve. You bought it a billion times back in the day to just to force people to play it. I know that's true. What a great game though. We both had Papalable disappointment though. We looked at each other when they announced because I was like, I'm like we just played more on PlayStation 4 so it was like oh we can't get the trophies now. Yeah. Moot up the Xbox one. Keep holding out hope. Midnight City. I'll get that port out for gone home. Oh, sick burn. Beyond eyes. That one looked in red too.
Starting point is 00:22:26 Absolutely. Like when they talked about it and like you're a blind girl, I was like, Oh, is this the game that is the same as perception that I read about? No, no, this is something different. It's a third one. Colorful and beautiful. I was like, damn, this looks really good. Definitely, it had that, like, unique look to it, which was interesting. The gameplay itself, like, I would like to get my hands on it and see,
Starting point is 00:22:43 but it kind of reminded me of the levels that I don't love in 3D Mario games, where it's kind of like the ghost levels where you're like, I'm kind of to see what you're doing. Kind of hoping that it goes more the, like, unfinished swan route of, like, exploration through revealing environment than, that but I don't know we'll have to see when we get to play it hopefully it's on the floor I would I would be really really hopeful and then like the game game preview stuff yeah for independent developers I think it's a super well I mean for anybody I'm
Starting point is 00:23:11 you're starting to see big big developers do that kind of stuff nowadays too and I think that's that's gonna continue on console but it gives it's a really great opportunity for a team like or for a game like the Long Dark or for Daisy yeah to like continue doing exactly what they're doing not have to change their development to get onto console. It's a really interesting thing, and I'm super excited to see it, and I think it's great to hear the way
Starting point is 00:23:37 that it was introduced, which is like, we're going to take great pains to make sure that all the BS that has happened with the crappy games on Early Access doesn't happen. It's curated, sounds amazing to me. Free trials, like mandatory trials. Yeah, that's really good. Yeah, I think that's going to be really
Starting point is 00:23:53 cool, and it's really exciting. I think all that stuff is really important to console gamers, too, because on PC, they're really kind of looking for that. Taylor experience where they are not tailored but just like free for all do whatever you want Open and doing all that with consoles they want the tailored like just tell me what to like you tell me what to try That's what I say all the time Tim tell me what to like I'm curious I tell you you can give me a little insight into this obviously as a Seasoned developer because I was thinking about this with with it with this You forgot to air quotes I'm sorry I'm sorry season developer because I was thinking about this and I'm glad you hear because with the Xbox game preview always thought about this
Starting point is 00:24:23 Is it having something like this in kind of an open beta form or like kind of just iterating on it as a it's available. Is there a way that it's more stressful for developers because they have to they have to worry about getting it out there in some sort of playable form as a point. I always think about that with vertical slices and Final Fantasy 15's demo which they're updating. I'm like, why are you even doing that? Like work on the game now. So how do you feel about that? I mean, is it all upside? No, I mean, I think it's, it's, there's a huge upside in that you're, you get to see and feel what the players actually care about in your game before you say that your game is done. And I think that's a massive advantage and we've seen a lot of the good
Starting point is 00:24:57 early access games take huge advantage. of that. But at the same time, like, having a release schedule where, like, people know that stuff is coming, updates are coming, like, it's moving towards 1.0. Like, really, I mean, you've got to give Clay a ton of credit. They're one of the only studios in the world that has done early access twice and made it to full release. And both of their games were flawless. I think it's extremely taxing for development. But I also think there's, like, when you're making a game, and again, this is just speaking for myself, but you're always trying to be like,
Starting point is 00:25:31 what would the player do? What would the player think? What do they love? In this case, you can get to a point and just say, okay, you guys just tell us. Like, don't, we're not going to guess anymore. So you call everybody who uses early access lazy. Yes.
Starting point is 00:25:44 Good. Yeah, essentially. Yeah, that's, I'm going to eat. There's your headline gas. That's what he said. Greg always has a knack for boiling things down to their essence. It's going to be really, it's going to be really interesting to see it on console.
Starting point is 00:25:56 Because, I mean, like, we're, As developers, we're super trained to just like, oh, it's PC, you've got to be your own quality control, you put out shit builds, and people eat you alive. Right. Whereas on console, there is this history of certification and kind of mandatory quality standards. So I think it's going to be really interesting to see how that plays in. And it's the least fun part of making video games by a long shot. So I'm hopeful that Microsoft's going to take that on notice as well and maybe think about what certification is for these games.
Starting point is 00:26:27 Because I would love to see, you know, a small, tight-knit group of really great early access games that the really tight Xbox community, because they are really, like, Xbox Live, like, hardcores are, like, the tightest, most intensely passionate group of people that I've seen. And giving them a chance to actually, like, help define some games. So, like, maybe, you know, I would love to see Daisy go differently on console than on PC. Right, yeah, yeah, yeah. But maybe that's a pipe dream. Now, you see, speaking of Daisy, I want to know Colin's opinion on Ion. This is the Dean Hall game they came out. He said it's this, what, Sim MMO that explores the expansion into space.
Starting point is 00:27:05 Yeah, I mean, MMO is a huge turnoff for me. I know, but space, being out into space and exploring space is a huge turn on for you. Yeah, does that cancel out? Yeah, I was going to say, you're like somewhere here. It's hard to cancel it. It definitely intrigued me. I mean, that was a curious game. I wish that I showed a little bit more about it.
Starting point is 00:27:19 It was a little vague. I mean, intentionally so, I think. I mean, the thing that's still stuck out to me towards the end of the death, other than the fact that Gears 4 looks really, really good. Again, though, it's just like, what are they doing the Rare? Like, what is Rare doing? I'm really, I'm curious, like, what you guys think about, about what it's Sea of Theves,
Starting point is 00:27:35 because it seems like every time Rare gets given a game to do, or they'd come up with an idea, this kind of new version of Rare, it's not what people expect. I feel like there's a lot of disappointment. The game looks cool. It can be great, but I feel like they're not delivering the goods, like what people really want from them. I don't even know what people want from them anymore, though. Yeah, that was exactly what I was doing.
Starting point is 00:27:54 What is square? They have such an identity crisis. Yeah, I think it's a, I think they're at a point where I would love to see them just do a whole bunch of smaller stuff instead of trying to. Yeah. I mean, I know that they have to do the big stuff. But, like, if somebody was to ask me, what game do you want to see from Rare? I honestly, I don't know. I just want to see them make something like super weird again.
Starting point is 00:28:13 Sure. Super off the wall, super, like, because that was the stuff that I used to think, you know, as when I was playing their stuff earlier. I used to think what no one else is making this type of game. Right, right, right. And I still think they're doing that, but not in the way that we all have that, like, nostalgia dick in our head. Right. I mean, when you look at that, like the game this show,
Starting point is 00:28:29 what was it called Sea of Thieves? Sea of Thieves. It's like, it looked cool, like, graphically and stuff. But it's like, it just looked like, I've seen 10 trailers like that already 83, where it's like, oh, people like Mobas and people like Team Fortress too, so let's try to do that again. Here's pirates.
Starting point is 00:28:44 Yeah, I mean, I have a little doubt. I actually clarify that I have a little doubt that the game could be great, it looks cool and stuff. I'm just saying like, what, yeah, the question is, what is rare? But is it, I honestly think. I think a huge part of it is us, not them. Like, it's, it's you, not me thing.
Starting point is 00:29:00 Because it's, I think we need to kind of, and this is gonna happen more and more as games as a medium moves forward, but we're gonna have to start thinking about, like, that audience that remembers us from 15 years ago, they want something, but what about, like, there's probably a ton of new Xbox players that see if these look super amazing to
Starting point is 00:29:19 and don't have that same, that Battletoads would mean nothing to, you know? And so I feel like a lot of people entering Where's Battle Toads? And it's like, well, it's in the collection. But where's the new Battletoads? It's like, well, this doesn't make sense, really, you know? Sure.
Starting point is 00:29:32 That was the other thing was I was surprised. I mean, you can never really tell the audio levels on these streams in terms of the crowd reaction and stuff like that. But I thought the Rare collection was received underwhelmingly. I thought that that was a pretty big deal. And Rare has such a deep, you know, deep history back to the NES. So it's, I thought it was kind of exciting to be able to get those games into a huge gamer score and all those kinds of things. I thought that was a nice little, nice little, like we were saying, an ode to the throw. back to the rare we remember as rare kind of re-events itself.
Starting point is 00:29:56 I mean for me, like seeing that, I was instantly like, oh man, here's our let's plays for like a month. Oh gosh. Like that's gonna be awesome. When that game comes out on August 4th, there's a release date, we'll be able to just get in, just fucking go to town. I'll definitely play it. And all the ID games, too, man.
Starting point is 00:30:10 Oh, we're gonna play the hell out of those. Right, right, right, right, right. There's gonna be a whole bunch of them. I think this is gonna be a huge E3 in general for some independent games and for independent games with publishers, adrift being my number one, most, like, that's the game that I am most excited for. period and it's a small team with 505. Like that probably have never said anything like that before.
Starting point is 00:30:30 You know what I mean? It's just an indie game with, you know, a really awesome publisher. I don't know, that all sounds super weird to me, but I'm super excited about that. And on that note, I now need to duck out and head to a meeting. Thanks a lot for having you guys. Go get a new game published. Go do things.
Starting point is 00:30:46 Good hugs, good hugs. Yeah, I'm going to go meet and talk about video games with other video game people, surprisingly at E3. I'm going to get up and hug you. Bye. Bye, bye, by fans. by fans you guys are great by the way thanks you really are you really are bringing him back in I want to hear what he has to say about this halo business yes because he's he is the master chimp
Starting point is 00:31:06 I was just know I figured out during that demo I was like man if you at the end of this demo fight against Master Chief I'm going to lose my shit it looks it looks it he didn't know but it looks good like it looks really good I think the thing I like most about it is that a lot of like the halo games you play It's like you against a horde of enemies. But now, like, now you have a squad with Spartans with you. Like, it just feels like more of a, like, you know, like a small-scale battle just consistently going on. Yeah.
Starting point is 00:31:35 And it's cool, you know, like, as you all know, I'm a huge fan of Red versus Blue. And that has always been that. It's like kind of the squad thing, especially in recent seasons. It got a little more action-oriented. And this reminded me of Red versus Blue, but the game, which is kind of weird if you think about it. But it's like, it's fun because you're right. Like, you're not just one dude running around. like being able to tell the people it's kind of a little like ODST yeah but I feel like this is
Starting point is 00:31:56 that's dangerous territory be careful yeah yeah but it's the more modernized ODST it's like a halo oh DST as opposed to Halo 3 well they have buck from ODST but now he's a Spartan yeah hey Spartan up so that's interesting Spartan up yeah it's the only way to go but yeah that that looks cool and the the war zone mode it was a little unclear what exactly it is on that it sounds like 12 on 12 and like it looked like big team battle but then there's like like um like like um like The campaign enemies and stuff like that. It was really interesting. Yeah.
Starting point is 00:32:25 And there was like fight against everything. You could do everything. Everything. Everything. It's like, what is everything? Do we get to play as the everythings? You know,
Starting point is 00:32:33 and we'll see. I doubt it. But it'd be interesting. The fact that they marketed that way was weird. The marketing for just Halo Guardians in general has been really, really good because back during Ether, I didn't really care about it too much. I was like,
Starting point is 00:32:45 I'm kind of getting Halo fatigued. But now they have like this whole like the whole hunt, the truth campaign, like Spartans versus Spartans, you have Locke versus the Magic Chief, I think is very intriguing. They have a lot of just tiny little things here and there. There's audio episodes that they're putting out that kind of like is from the perspective of like a news reporter trying to find out like, you know, dig deep into the story of like what is going on, what is the truth. And so it's kind of refreshing.
Starting point is 00:33:11 Has that come around for you now? Now you care about that stuff? Yeah, now I'm all about it. Interesting. Interesting. No bait is up. You're wrong. No, I know.
Starting point is 00:33:17 They put the fucking bait on gears. We should probably talk about that, right? The predictions are predictions from the gamescast. Hey, Kepvykev. So you want to bring up our predictions from the Gamescast. Go to Kindof Funny.com slash forums, then go to the general gaming discussion, and it's one of the sticky ones up there.
Starting point is 00:33:32 You'll need to go to the last page. So as you guys know on Gamescast last week, we carried over our old podcast Beyond tradition over to the Kind of Funny Gamescast in which we would make bold and outrageous predictions for E3. Yep. We usually did five each on Podcast Beyond, obviously, for PlayStation specifically.
Starting point is 00:33:50 Right. So we expanded that to 20 predictions. Five for Microsoft, five for Nintendo, five for Microsoft, and then five for third parties each. And Greg, I'm pleased to report even though you're walking away and going away. Greg, you're going away. Greg, where are you, Greg? Showing Kevin how to do it. I was right about one and I was wrong about another.
Starting point is 00:34:07 Yeah, what were your... Halo got a really state. Halo, yeah, and they already had one. Yes, it already did, but I was right that they said it again. Sure. Crash Bandicoot did not come out. No, not a surprise. You were the only one that the ball was going to happen.
Starting point is 00:34:19 I was like, where's he, where's he going to come? This is it. And it never happened. And that's Greg's stomach. It's on the screen. It's on the screen. We'll have right in a bit. But let's get through these predictions.
Starting point is 00:34:28 So Greg's predictions, Greg was... Scroll down to Microsoft. Greg only got 0.5 points here. Ooh, that was rough. Now for the record... Oh, you're gonna go through them, I guess. Let's go through them. Everybody hold hands.
Starting point is 00:34:39 Felicia Day holding hands. This is not a drill. There we go. Halo 5 prediction was Greg's number one prediction. Beta starts that day. Why didn't I say gears? All right, that's enough for holding hands. Zero points.
Starting point is 00:34:50 You were close. I mean, you're almost there. Am I close with me? You were pretty off. Some people wanted to give me a half point for that. No fucking way. That's stupid. No, no, definitely not. I'm sorry. Not that you're stupid. Don't worry. Greg's second prediction was that Battle Toads would be the one more thing teaser for a new Battletoads game.
Starting point is 00:35:04 He was wrong about that. People were trying to give me credit for the rare collection, too? No, not at all. All right, now you're playing like Colin Plus games here. Now these are games that I wouldn't even recommend... You look at them. They're playing column plus games. I'm the one who's squashing it. You're playing. Greg's doing the right there. I apologize, Greg.
Starting point is 00:35:20 Thank you. I know you're used to just yelling at me in Burrubon. rating me for everything. That's true. That's a good point. Prediction number three was that Blue Streak, which is Cliffby's PC exclusive would also become an Xboxxxx1. That was my crazy one. No points for that. Now, you've got a half point here.
Starting point is 00:35:34 Dark Souls 3, Dark Souls 3 was shown. Yeah. He said exclusive content revealed for Xbox 1 that wasn't so. Point 5. You just stuck with Dark Souls 3 shown, that was it. I know. I got cocky. That's the danger of... You got Dutzy, though. I liked that. Yeah, I like that, too. That's the danger of overpredicting, but I overpredict in order to then get as many granular points followed. Nick knows what I'm talking about.
Starting point is 00:35:50 Number five... Nick Stude. Which was your Undead Labs prediction. You said Undead Labs would have a present, show a teaser, a trailer for the new game. It's about zombies and focused on multiplayer. None of that was at the show. One day. I think you jumped the gun on that.
Starting point is 00:36:01 I think this would be a safe bet for maybe next year, but they just released the game. Everybody remember, Sean Pitts, remind me to make this prediction next year. I got one already. And then on my predictions, my first prediction was that Minecraft would have a presence there. So this is four parts, Greg. Yeah, I know. Minecraft spends... It's a traditional column.
Starting point is 00:36:16 Microsoft spent significant time talking about Microsoft. I got that. So that's 0.25 points. A big announcement for Minecraft update Whatever I got that. 0.25 T's before the conference I didn't talk about it before the conference And then talk about how they were to support Minecraft
Starting point is 00:36:26 going forward they did so that's 0.75 points Do we want to talk about a little bit of that right here for a second Because that Minecraft demonstration was batshit crazy Yeah It's one of those things where this is the good type of Here's something new and we're going to show you this weird demo That's unlike anything you've ever seen That isn't the I'm going to do Wonderbook
Starting point is 00:36:44 Or we're going to do connect This was actually one where all of us are like Oh God VR and then we're like oh this is Yeah, you got a break and he had like the hollowlands on his face and he was just kind of standing there. I was like, when they were doing the stuff on the wall, I was like, I don't understand what you're doing this. That's stupid. And then when they were like, now put it on the table and then went minority report, you're like, fuck, shit, all right. And like, I don't want to play Minecraft.
Starting point is 00:37:06 I play Minecraft. I don't want to play Minecraft that way, but the opportunity now for developers to do whatever the hell they want with games and use it that way. That's insanely cool. It looks like it worked well, too, you know what I mean? Yeah. I don't know if anybody's making a giant dick on the table. Are you kidding me? Everyone's going to make a giant dick on the table.
Starting point is 00:37:24 There's no doubt about that. Yeah. Yeah, you can't stop that. Yeah, I remember during that Minecraft thing, I turned to Greg and I was like, how does this work? Yeah. I don't know why. How is this even working yet? Because it's like they weren't doing the, when you think about it with the augmented reality shit from Sony, right, on Vita, right?
Starting point is 00:37:40 You needed to have those dumb cards. Whereas this, the guy's just like, I'm going to look at the fucking table and the table is Minecraft. It's like, what do you? I'm sure there will still need to be something there to make that kind of. of crap happened, but we'll see. Very impressive. The second prediction was a Windows 10 prediction. Talk about Windows 10 functionality with Xbox One.
Starting point is 00:37:56 They talked about it endlessly. Yes. So that was one point. It was everywhere. And then I missed the next three. As we said before the show, my third prediction was Quantum Breaks, release date would be announced. And Quantum Break wasn't out of the show at all, which they said before the show. It's going to be at Gamescom in August.
Starting point is 00:38:09 In Germany, prediction four was Lionhead Studios who would show up and they would show their new game, which would not be fable. They did not show up, and they'd not show a new game. And then my fifth prediction was Twisted Pixel would show up and show a new game. It would also be on PC. and they didn't do any of that as well. So 1.75 points to 5 point, I'm sorry, 0.5 points. And Kevin, if you scroll up to the top, just up a little bit if you're listening.
Starting point is 00:38:29 And your mouse is moving, so I think you are. He's not dead. Keep going. Keep going. Just to the top where it says the score. So the score right now is 3.92. I don't know where I got 0.2. I got to look at it.
Starting point is 00:38:39 Where did I get that? What? Oh, these 3 3. Oh, so this comes from my doom prediction, in which I got 2 thirds of it right. Oh. Which put an even number in the mix. Sorry about that, my lord So 3.9 to 2
Starting point is 00:38:54 And we still have Sony Nintendo and then a bunch of Outstanding Third Party ones So I think we have actually Well you got a Nintendo one already right Did I? And I got a Sony one right already
Starting point is 00:39:04 Oh are they added Is that already on there? So that leaves 18 1920s So there's 24 points still on with it My Lord Real quick The chat was asking What's next for us
Starting point is 00:39:12 At 1230 our pre-show for EA starts Now of course We're just streaming all day We're not stopping If you're just joining us, we're Twitch.tv slash kind of funny games, kind of funny.com. Every day we come to you with nerdy stuff. And, of course, if you're watching this on YouTube, this means nothing to you. But if you're a Twitch person right now, thanks for watching along with us.
Starting point is 00:39:29 We are live all day to day, every press conference, pre-impost shows, crazy stuff happening. But Tim, what are we recording right now? This is the Kind of Funny Games cast for the first ever, last ever, E3, 2015, post show of the Microsoft Press Conference. I hoped you liked it because I'm about to stop this show right now so I can export the show and get it live for all you people that I watch your live. But if you are watching live, we're going to keep talking about everything right here. I'm actually going to pee. I got to pee too.
Starting point is 00:39:52 I would like to go eat as well, so what are we going to do about that? We're just going to fucking rotate. Look at Nick Carpino. Nick Carpino's anxious to get on here and talk about the climbing community and how Laura fits into that. I guarantee it. He's chomping at the bit. And not that champing at the bit. We've done.
Starting point is 00:40:06 We've changed that. Champion, champing. I'll be right back. All right. All right, cool.

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