Kinda Funny Gamescast: Video Game Podcast - Ghost of Yotei Review - Kinda Funny Gamescast
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Hello gamers, welcome to the Kind of Funny Games cast for September 25th, 2025.
I am Andy Cortez, and I am joined by The Kind of Funny 3.
That's us.
I did my best.
I like it, though.
I like it.
Yeah, it was soft-spoken, underspoken.
I like that.
You can't know what I mean?
Okay, yeah.
Yeah, I like that.
Maybe we'll restart the show, Barrett.
If you can.
I'm joined by Blessing.
Can you do it again?
Actually, I miss it.
Hello gamers.
Welcome to the Kind of Funny Game.
cast for September 25th.
Only this company would be like, we're doing a big review.
We should be three times.
The alienate all the new viewers.
I have joined by blessing Adi Yo-Yei Jr.
Part of the kind of funny six.
Yeah.
Minus three.
Minus three.
Roger Pekorni.
Cracking a Sapporo.
Oh, the official Sapporo?
Yeah, the official Ghost of Yote Sapporo.
Not sponsored, but please sponsor us.
Cool.
Yeah, if we get sponsored by Separi.
Oh, wow.
Oh, wow.
All about that.
Oh, okay.
Okay.
And last but not least, Greg Miller.
Hi, Andy. It does me well to see you.
Oh. Oh. Thank you.
Man, the face of hair does look good.
I'm telling you. Like, you know what I mean?
Hey, everybody, it's me, Greg, with the Wolverine facial hair, but the normal, Greg, everything else.
If you are a kind of funny member, I highly recommend Greg weight every day.
But today's a funny one because I hit it.
I go, what's, oh, right. I look like this.
The camera and hit record is like, oh, shit.
Forgot about that. This is my face now. I forgot about that.
Yeah.
I'm happy to see you guys.
I'm more excited to hear about
Ghost of Yote today. Remember the
code is provided by PlayStation. But first
let's get into some housekeeping here, everybody. This is the kind of
funny games cast. Each and every weekday we get together
to talk about the biggest reviews, previews,
and topics in video games
live on YouTube, Twitch, and
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For a chance to be part of the show,
submit your thoughts and opinions
as YouTube super chats as we go.
Get all of them super chats in.
Ask us about, you know,
whether we thought this is better
than part one or not,
whether we thought this is better
than Rise of the Ronan.
Oh,
probably not for Greg.
Wow.
I fucking hate you guys.
We know how much you love that game.
God forbid I find fun in a seven
and say that I'm having fun with this game.
We're all depressed and Greg's the only one not.
He's finding fun and everything.
You're all going to play a lot of Ghost of Yote.
All right.
And we're not spoiling anything here.
But when you're playing that game,
ask yourself,
would a wing suit make it better?
I'll tell you right now, yes.
Early out of that game,
when you don't,
this game,
when you don't know what
you're going to be upgrading or getting,
there was a few times
where I was on a mountain telling.
Dan,
Rise of Rohn and had something.
Yeah,
I was like,
man,
if I had a glider right now?
I've got to try now.
I got to fucking go down here.
We were in 11 person business,
all about live talk shows.
It's kind of funny games daily.
It was all about Forza Horizon 6.
Yeah.
After this, I'm playing Hades 2 with Mike.
And then Greg is playing skate with Mike.
That's right.
Wow.
I love skate.
You want to come to skate with us?
No, I'm going somewhere.
I'm going to MagicCon, Atlanta.
Wow.
I don't realize you're like leaving.
I'm sorry.
Yeah, I'm leaving at like early.
So I'm leaving at like 1 a.m.
Yeah, you can come through.
Oh, thanks, man.
Wait, you're leaving at 1 a.m.
Sorry, 1 p.m.
I got to go home.
There's a lot of packet I got to do.
Today's Gregway is 18 minutes of Greg's public speaking 101 and a second Gregway that's unboxing the ghost of Yota PS5.
Finally happening.
Yeah.
Wow.
Sorry, sorry it was in your seat during the meeting yesterday, bless.
Yeah, that's fine.
That's okay.
Throw it in the ground.
I got to like hang out with the box.
And remember everybody watching live right now, just as a reminder, get them super chats in.
And also, if you have Amazon Prime, you have Twitch Prime, really offended that.
Roger thought harmonizing was just singing the same note.
It did.
But in a different octave.
Or just the same note.
Yeah.
You do the you have Twitch Prime.
Yeah.
You have Twitch Prime.
You're trying to follow me.
You don't.
I'm trying to harmonize.
No, that's harmonize.
It's harmony.
No, you don't know.
You're not just copying.
And then Mike goes, man, yeah, I was wonder why Andy does that.
And I was like, damn, does he not know what harmonizing is?
I was like, no, you don't know.
You don't know.
Thank you to our Patreon producers, Carl Jacobs, Omega Buster, and Delaney.
the psalm twining.
Today we're brought to you by Shady Rays and Factor,
but we'll tell you all about that later.
For now, let's start with the topic of the show.
Another reminder, code is provided by PlayStation.
Thank you.
Thank you for PlayStation for SOTE for Ghost of Yote.
Let me just do a little quick, little synapsis,
if you all don't mind.
Ghost of Yote centers around the theme of the underdog vengeance,
the story set in the environment of Mount Yote in Ezo.
modern day Hokkaido, Japan, in 1603,
320 years after the events of Ghost of Tsushima.
The main character, Atsu, voiced by Eric Aishi,
is a wandering mercenary who adopts the persona of the Onrio,
a spirit of vengeance in Japanese folklore.
Right now, I'll tell you what, gamers,
it's doing pretty well in them ratings right now.
Ghost of Yote is an 87 on Metacritic
and an 89 on Open Critic,
with 96% of critics recommend.
ending it. Have a quick, a couple of little write-ups from, you know, different outlets here and there.
We have a 10 out of 10 from Dalton Cooper at Game Rant. And a quick little synopsis for the review there.
It says, Revenge is always personal. And Goseviote knows this all too well. You play as a woman who seeks to defeat all the criminals who ruined her life.
This straightforward narrative hides secrets that are revealed in addictive gameplay set in one of the most beautiful and diverse maps of this generation.
Atsu has an impactful, powerful journey that has everything it takes to earn her place.
as the legend of Ezo that sucker punch has created.
We have an 8 out of 10 from the homie Michael Hiam at IGN,
who says,
A predictable but well-executed story takes you through Ghost of Yote's gorgeous landscapes
and satisfying fluid action.
It may not be revolutionizing open-world games,
but it's a great distillation of samurai fantasy.
We have a three out of five from Chris Tapsell at Eurogamer,
who says, three out of five stars, by the way,
who says the stars matter.
The stars matter.
You have to know what they are.
It's on a curve.
Sucker Punch's sequel offers more great swordplay and heartfelt storytelling,
but would be better served as a linear action game.
And then finally we have right up here.
It says Atsu has an impactful, powerful journey that has everything it takes to earn her place
as the legend of Ezo that Sucker Punch has created.
That's an eight out of five from Joao Paez from IGN Brazil.
That's a good reference.
A little bit of a little bit.
Coming back soon?
Oh, Max.
Very, very exciting about that.
All right, gamers.
You all have played Goseville to varying degrees, or has everybody here beaten the game?
I've beaten it.
I have beaten it.
I've beaten it.
Whoa.
Three out of three here on the desk.
I'm excited to get into this.
I know that Blessing was the first one to beat the game.
So, Bless, give me a quick little top-level thoughts and a review score that you would give it on the kind of funny stuff.
And how long did you play?
I played for 30 hours.
I beat it at around the 30-hour mark.
Once I beat it, I very much put it down.
Not because I was like, I'm done with this thing.
I'm going on to other things.
I mean, because I'm like, all right, I beat this thing.
Let me play this other thing.
I'm going to come back to it, which I played a little bit more this morning
because there's some postgame stuff where I was like, okay, I want to get around to this
just so I know the context of it as we're going into this review.
Sure.
So we can talk about this stuff.
Not that we're going to talk about post game, but I just want to be fully.
Right.
No spoilers.
No spoilers.
No spoilers here.
I think my quick review of Gosiote would be to say that you already know what Gossiote is, right?
Like you've played Ghost of Yote.
You know what you're in for for Ghosts of Yote.
I think it is an 8 out of 10 video game that would be my score.
I think it is great at a great time playing this game.
The things that I love and adored about it would be the story.
I think it's a step up this time around as far as the story they're telling here with Yote
versus what they did with Tsushima.
I'm more invested in Atsu's tale and the cast of characters that are around Atsu
and her tale of revenge.
It's fun, like, thinking about the story and talking about it.
processing it because a lot of times during my playthrough, I couldn't help but to think about
a little game called Lastest Part 2.
I've heard of this game.
Yeah.
Another game that has to do with a tale of revenge and you are going after somebody who's wronged
you, right?
And like, you know, I think both these games have things in common as far as how they get you
in that series of events and like how they allow you to process the ideas of revenge and grief
and all these things.
And I really, really liked how Ghost of Yote had its own take on it and how Ghost of Yote
really allowed the, I guess, like, original events, right, that leads to that process of revenge,
how that comes around and loops back around and gets expanded and doesn't feel as, I guess, like,
defeating as Last was part two feels at some points, right?
But still feel, you still understand it.
So you still understand why she has this revenge.
And they still get across like, oh, damn, yeah, no, it's on site for the Yote 6.
Like, once you see the Yote 6, it's like, we got to kill these motherfuckers, right?
Like, I think they do a really good job of setting that stuff off.
And as the tail grows, as it continues, I think the twists are great.
I think a lot of the great story moments here resonated with me, and I really, really like the story this time around.
Combat continues to be great.
It's more of what you love and know from Ghost of Tsushima.
You have, instead of stances, you have different types of weapons, very similar combat system,
except you have a lot of new tools this time around, and I think that continue to be fun as well.
And then you have the overall vibe and the overall aesthetic and tone of Ghost of Yote, which continues to deliver based off of what you.
goes to Tsushima did. It is beautiful. I really like what they do in the open world is riding
around your horse and you get the letterbox aspect ratio that really ups the cinematic vibe of the game.
It's just a beautiful world to exist in. I think when I move into what I didn't love as much,
and I think this is going to veer into preference of what you want out of an open world game
and also what we talk about when you're talking about sequels and stuff, right?
I felt like this game was very cookie cutter in terms of what it's doing with structure.
And I think that's going to work for a lot of people.
I could see for various people, maybe this is not working as well for.
For me, I look at this open world.
And for what the promise was when we talk about the cards and we talk about you have a Yote 6.
And, you know, as Atsu, you have your choice of, all right, going after this guy or going after this guy.
And really trying to figure out the clues and the things to get you toward those six objectives.
It really isn't that, right?
Like, as you play the game, it's like, oh, no, this is just a very much like a checklist regular,
a regular open world game that you played before.
The, you know,
card thing I don't think really is
all that special. I think it's a neat
way to contextualize like a
quest log, but beyond that, like,
all right, cool, it's, this game is not
as, I guess, open
as I thought it was going to be structurally.
Like, you have some choice there, but it's not,
it didn't blow me away by that standard.
I also think the game can feel a bit repetitive
and one note at points as far as, you know,
how good the game is at its combat,
but then when we get,
get outside of the combat, how uninterested I was and a lot of stuff I'm doing around the edges.
This game does a lot to try and get you into the samurai or Ronan fantasy of being Atsu, being the ghost.
But then, like, I'm doing things like, I'm starting a fire, or I'm doing bamboo strike,
or I'm doing X, Y, Z thing where I'm like, I don't want to be doing this shit.
Just get me to the next thing, right?
There's a lot more to talk about.
But, yeah, overall, I had a great time.
I think it's a great video game.
8 out of 10.
Roger, how long did you play quick, top-level thoughts?
and what would you give it on the kind of funny score, or scale, rather?
Yeah, I played it for, I finished the story at around 24 hours,
which is way faster than I thought I was going to.
I was about 20 hours, and I was about like halfway through,
and I was like, oh, man, I got a lot more game left,
and then I just kind of mainlined it,
and then just accidentally finished it,
and then I put in another 10 hours or so afterwards,
so I'm continuously playing it right now.
Yeah, Gosi Yote does what some of the best sequels of all time do.
It refines, it expands, and it remixes Tsushima.
It's one of the pretty,
it's one of the prettiest games I've ever played. It feels great to play and that story is so fun.
But what makes this game so special in my mind is the pacing. It's not just in the main story,
but it's in the open world. The way that the open world feels alive and it comes to you. And even when
I'm doing side stuff, it feels almost as important as Atsu's main journey at a lot of points.
It feels handcrafted the flow. And it's kind of mind-blowing the way that I would just get lost and then the game would
keep on as soon as I had that little inkling of
maybe this is getting a little repetitive,
boom, something different happens. Even in
the middle of a random side quest
that really should be cookie cutter
in comparison to what they did in Tsushima.
This game elevates every
single thing that Tsushima did
and talk about the different flavors
of gamers and this completely
worked for me in a way that I did not expect.
I really enjoyed Tsushima
for what it was. I played about half of it,
put about like 40 hours into it because that's how much
I was just in the open world loving it, but
I kind of just burnt out really fast because I was like, man, I don't really want to finish this
because I'm not really interested in the story, but the story pushed me forward, the gameplay
pushed me forward. The open world is just so dense with high quality quest lines and in, yeah,
the bounties in the random side quests that you do when you're finding people, the little mysteries
that are in there. It is so high quality and this team is so small in a relative scale of AAA
that it is mind-blowing. I will give this game a not.
9.5 out of 10. This is a really amazing video game and I did not expect it whatsoever.
Hell yeah. Greg Miller.
Hi, Andy. What are your thoughts on Ghost of Yote?
So I'm 40 hours into Ghost of Yote. I beat it probably at 35 somewhere in there.
And I still feel like I rushed it. You know what I mean? Because it's that I think
Ghost of Yote is incredibly special. And I think it has improved
on all the things we complained about with Ghost of Sushima.
I went back and watched our or listened to our games cast review from 2020 when we did it.
And it's hilarious to hear us complain about there's no loadouts and then there's the loadouts here.
Complaint about this and then this is here.
The way they've gone through and done that and then put this layer on top of what is a,
this is again, I agree with bless.
You know what this game is.
I think you get the idea you understand this is going to be an open world game.
That's the sequel to another open world game.
I do lean with Roger, though, that they've gone through and done so much set dressing to change this up and make it feel like it matters and make it feel like it's personal and do these different things to get you to somewhere incredibly special.
I think, you know, my advice for people who would be playing it would be to do everything.
I think that's what, again, I feel like I shortchange the game in some ways going through and just beating it.
because as you continue to play this, the whole point is you are filling out these skill trees and learning these techniques that make all of your weapons this much better, this much more special on this journey to take down the Yote 6, which clearly as you talk to all of us who beat it not at 80 hours or whatever in, you can do whenever you want to. You can go through a linear golden path this and not have a big problem with it probably. But you're doing yourself a disservice and you're shortchanging yourself on an incredibly special experience. And I think that's,
what's so interesting about it in my head is that I sit here and I'm with bless of like the fact
that sucker punch is still committed to well PlayStation's got this touchpad I got to be using it for
some gimmicks and it's like yo this. Don't get me started. Sucker punch when you did this in
infamous second son it's because you were a launch game and I you know we made you I'm shaking
up my my paint can to spray to be doing that kind of stuff now in 2025 I'm like guys guys and
like you can go to the menu and you can not turn it off but make it go go away quicker you still
have to sit through a few and hold skip and hold skip to get through it and sometimes they'll talk to
you while you're supposed to be lighting the fire which is like you're doing this with your touchpad
or whatever it's like come on but like there's that there is the fact that like again it is open
world so repetitive is such a knock to throw around but this is we are doing the same gameplay loop
we are looping the same thing so in the general defined sense it is
repetitive on what you're doing.
There's enough here where I, I've been,
when I was sitting there talking about what I want to score this
and how do I want to kick off this review.
I was like, I could see myself eight-fiving this,
but then I come back to the adjectives on screen here
where really I think I have to go and give this a nine out of ten
and say that this is an amazing game.
And I think it's amazing in the way that I beat it.
And I was like, cool, now I can move on to,
go to move on to skate, which I haven't actually given my time to.
And I'm playing skate.
And I'm having fun.
And then, like, you know, last night I played, I just got to binge skate for like three hours.
And then I was like, okay, cool.
I need to get my photo mode together because I want to put up on my photo mode, right?
And I was spread across three different playstations by my math.
Before I edited down my camera rolls, I had like 125 things.
And so I'm going through and editing this and like, it was like 1115.
And I was, I had the photos the way I want it.
I'm like, I got to play a little bit of ghost of Yote though and jump back in.
And it was like, cool.
I'm going to run and do a bounty.
Oh, you know what, though?
do I want to do the bounty right now or do I want to go over here and just do the Zeni Hujiki,
which is their,
their Gwent.
And I've never been a Gwent or a machine strike or any of the mini games they put in these things.
I fucking love Zini Hujiki.
And it's like, it's just this coin knocking game.
It's super simple and easy and you gamble and you have a great.
And it's like, I did that.
And I was like, all right, cool.
And then I was like, you know what?
I'm going to go do the bounty no matter what.
I run off and I do the bounty.
And I'm like, all right, now I got to go to fucking bed.
I'm like, well, I got new maps to put on.
And it's like, is this a touchpad game, by the way?
The adaptive trigger.
It does look like it would be a touch pad thing.
But again,
I'm doing this all after rolling credits.
And this is going to be a game that not only lives on my PlayStation for a while,
I totally see it being of,
you know what,
let's go knock out of camp.
Let's go do a bounty.
Let's go learn a new song.
Let's go after this thing.
Let's go after this technique.
Again,
that's what I'm talking about when I say.
This is an amazing video game experience where I think,
yeah,
if you played ghost,
you know what you're getting here.
And there's bells and whistles and, you know, things they've addressed.
But Ghost of Yote is amazing and I can't wait to play more, even though I've played so much.
Hell yeah.
Those are very, very good marks.
I'm super pumped up, especially about Roger's score because I never, you know, Roger, he's a wildcard.
Never know, bro.
I'd call him the wild card.
I'd call him the wild card here.
Never know where he's going to go with it.
Remember to get all y'all super chats in for questions about the game.
I see a lot.
I think the main thing I've been seeing across both chats right now is a saturday.
This Creed.
That's like the number one mention.
You know, did any of y'all play Shadows?
How would you all compare it to the Shadows?
I played Shadows.
Barrett, how long did I play with Shared?
You're my Shadows.
Did I play 20 or 10 or whatever it was for review?
I can't keep track of what you're doing.
This is your one job.
I played Shadows and talked about in the review
and I forget how many hours I put in.
I put enough into where I wasn't viving with it
and walked away from it.
This is back to, I think,
blessings noted criticism.
And I also, just for the record,
round of applause to all the games criticism that's out there about this game right now we went through the reviews which are great and i love reading middler's nine out of ten and this but then oh fuck i forgot there was one that got shared that was like very cutting of like not calling it slop but it's gruel or something but it's a enjoyable gruel and i was like damn like i don't agree with your conclusions but i see the evidence you're putting out there and i like this yeah i think there's something about games like this right that i i think it's very really really good conversation to the to the slop thing right i was i was thinking about this last week
I forget what the conversation was, but I was thinking about friction as a thing and how friction works.
I think I was talking to you, actually, about, you know, B-hole.
G-spot, you know what I mean?
We were talking about friction and how, like, certain games, I think we're talking about
a holiday silk song, about how much that game has friction, but how that's additive to the experience.
And I mentioned that, like, I'm playing a game that is frictionless right now, and that works for
what it is, right?
I was talking about Ghost of Yote.
And I think this feeds into the PlayStation first party of it, and then also, like,
I think structurally what it is as an open world game.
and what open world games have evolved into
and what they're doing in a varied way
where you have Eldon Ring.
That is this, all right,
explorative, tough as nails,
doesn't hold your hand, right?
But it is very much like,
I'm going to uncover this world slowly at a time.
You have a game like Spider-Man
that we also view as like a checklist thing,
but it's fast, rapid,
and you're going through doing all these things.
Ghost of Yote leans way more on the Spider-Man side,
which, you know, I think when we think about the criticism
and what people have to say about it,
I think there's a conversation as far as
what PlayStation does with Open World,
which I don't think it's inherently bad.
I think what it is is,
hey, how do we make a game that is a smooth time for our players?
And to bring it to Assassin's Creed,
but also piggyback off of that.
I think you're 100% right on that,
but I think what maybe,
and I'm probably using way too much hyperbole here,
but maybe what Ghost of Yote does better
than any other game of its ilk
is give you the toolbox to say,
how do you want to enjoy,
enjoy this game and I think whatever direction you'd pick for your preferences, you will have that
amazing time. Whether it is, I just want a golden path that I'm just going after the Yote 6. Whether it
is the, I'm Greg Miller and I, oh, oh, shiny thing, oh, shiny thing. And I'm running to that.
Or if it is, I never, because once you've uncovered anything on your map, you can fast travel
to it. So like right there, what a nice thing, right? But if you are the, no, this game is gorgeous and
I want to slow down and take my time with it and ride everywhere. I want to be distracted by something.
You can ride it and enjoy it and find those like just encampments that'll pop up or people passing through and da-da-da-da-da-da.
But yeah.
Can I just get to the Assassin's Creed thing?
So then to Assassin's Creed shadows like Yote succeeds, I think, again, of this is not a role-playing game, but giving you the tools in my eyes to roleplay as the character of Atsu and really get into it.
When I was talking about Assassin's Creed Shadows and I just, I like Noway, but I didn't connect with her.
What's the other guy's name?
I forget.
Yoseke.
Like it was a good setup
But then they didn't do enough with it early on
To get me going like all these different things
This game as we've already said
Starts and you start
You are in it
This is not Ghost of Sushima where it was like cool
Let's get Jin as a guy who's on the beach
No it's like you are thrust into Atsu story
And you go right from the traumatic events of her past
To here we are
I'm gonna fucking kill the Yote 6
And I think that is such a great
Boom jump let's go
You're into the action
And then it is that idea
of okay cool
Eric Aishi
the English performer here
who of course we know
we did an interview with
and I've known for years
right
fucking kills this role
like she is
so fucking good in this game
and I think it was funny
to listen to our ghost
of Sushima review
where blessing in particular
was like I just don't connect
with Jinn like he's just not my guy
and we kept talking about the people
who surround Jinn
and I think when I think of
Sushima years later
that's what I think of as well
of like yeah Jinn and his battle
with his uncle and is he a ninja
is he a samurai
what are we doing with kind of thing and you know honor and disgrace but it was lady moscow it
it was all these different people that were surrounding him and making him really bolstering that
story where i think atsu is so good and so well performed and so likable and easy for me
to connect with at least it then becomes this idea of all right i'm in this world i love the
character and then to blessings point they're giving you the cards that are like your quest log
but it feels tactile it feels personal as i cycle through and what do i want to do right now
As I joked earlier, like, you're fine.
People will tell you, oh, yeah, there's a bathhouse over there,
or you'll buy a map from somebody.
That's then a, when you go to your map, you have to hit square.
You get the little piece of map they drew,
and you have to try to figure out in your map where it is.
So you're building out your map.
You're doing all these different things in a way that not only then it becomes,
well, do I want to go after the Fox Dinner?
I want to go to this thing.
It becomes, I've earned this and I've made this and I got, like, for me,
I was so adamant about my armor in this one.
not like in Sushima that's a big part obviously from a visual standpoint from a narrative standpoint
where for me it was okay like I'm going through and you have the loadouts and so this is better
for dueling and this is better for that but for me it was like atsu atzu is so dead to aso
when she starts right she's already a ghost her family has been killed she is just out for
revenge her first like monologue is like once they're dead I can die so I was like put the mask on
dark clothes. I'm going to be the Shinobi. I'm going to be the ninja. I'm going to attack it that way,
right? But I always wore the hat I started with. I was like, this hat has been with me
the journey. But so then when it was like, something happened narratively or I was like,
oh, I can open up a bit and do this and put the, oh, then they close off and going back. Like,
I was doing that level of the RPGing with it. That doesn't work for everybody, I'm sure.
I wish I had that level. I think that's one of my knocks with it is that this,
this game felt so much like a video game. Like, I felt like I saw, I saw the Matrix the entire time
as I'm playing this game.
And it feels like, you know,
in the way that I was comparing Spider-Man
and Elden Ring and all this,
one of the things I was thinking about
as I was playing this was Red Dead Redemption too.
A game that's like not my favorite game necessarily,
but a game that I really appreciate
for how much it leans into.
It is art.
You are a cowboy.
This is the cowboy fantasy, right?
You're riding on your horse.
You're brushing your horse.
You're brushing your horse.
Or hanging out with their camp of people.
You're doing cowboy shit.
And like, you know, it is,
it is the cowboy fantasy,
sometimes to gameplay detriment,
but it really does immerse you in all the aspects of being in that world.
Here, I felt like I was more,
exploring the open world map for me felt like I was looking at a menu of things to do, right?
It felt like, okay, I know I got a wolf thing over here.
All right, cool.
I'm going to do the hot springs over here.
All right, let me check off a camp over here.
Like, it never felt like the natural feeling of I am really at suit in this world.
Yeah, and I think that's the different type of gamer conversation that we're getting into, right?
where you, for me, it felt the same way, right?
Like, I'm definitely looking at the hot spring.
I'm definitely looking at the wolf.
I'm definitely looking at the bamboo strike.
But it was me never understanding or never knowing, rather,
where this story or this moment was going to take me, right?
It's the little things where I go to the hot spring and then one time I randomly go to a hot spring
and up there's a bunch of naked guys running array and they're scared and they're like,
oh shit, why are you here?
It's one time where, yeah, it's one time where I travel to a shrine, I'm ambushed.
There's a tutorial for a brand new feature.
there's an interrogation about the Yote 6
and then a branching choice of which member
to pursue it's like all these things happen with just
me pursuing a random event
that I thought was just a side quest and this
happens constantly even with the bamboo stuff
right where it's like you go to a bamboo thing
you slice it sometimes that slice goes up in the air
and that's kind of randomized where sometimes
I went last night I think it was
I went to a bamboo strike I sliced it
I'm like hell yeah I did it turn around
a quest just got given to me randomly
and it's like you never know what you're going to expect
just before the show I was fucking around and I
ran into one where it was like, before you do it, you have to do this.
And I was like, oh, then change it up.
And then there was other one too of like something was happening at the bamboo strike.
Every time I tried to do it.
I'm like, oh, what is going on with that?
Yeah, they've taken all the stuff that, again, you know from the last game, but I think put
enough tweaks on it for me personally where it was.
And again, back to what I was talking about earlier of like the detriment of beating
into 40 hours or whatever, right?
It's like, as you go through when you learn these new techniques and you're putting
them into stuff, like, I build out my katana right away.
I'm this is very if you listened like I just did to the ghost of Sushima review you'll hear it in the same way here of like I was upset to a degree in the first game with stances at announcement where I'm like I just want to use my sword and be cool can I just use that and then I was like in that game was like oh but then the diet how dynamic the stances are worked for me here of course you have your katana you have a big pole you know spear you got the thing with the hook you throw around I can never remember its name etc you have all these main weapons that sari gama kuri there you don't know as you get into it
right than these things and your dual blades
they all come down to what enemy you're fighting
and how you have to do that right
and I was like okay fine and you can
plow through with the katana for the most part
which I tried to do and then I would do it to break shields
or whatever I need to then go back
when I would get to boss fights
that's when the combat would challenge me
and it would challenge me I feel
because I hadn't invested in the techniques
that would help me like oh well now you can do
three combo hits with the
pole or whatever blah blah
and so now as I'm playing through
and unlocking more of those
It really is of like, oh, I should have been doing all of this, not just, and I wasn't either
when I was playing, but the thought shouldn't be, I'm doing this for the checklist game of it.
I should be doing this because Atsu's one mission in life is to kill the Yote 6.
And so I should be able to walk in and clown these motherfuckers out because this is all I've ever wanted.
And it makes it interesting.
And again, I think makes it personal where, you know, with Jin in the first game, I didn't always feel powerful,
but I felt in control of the situation.
And one of the conversations we had with that first game was honor, dishonor,
even though I love being the Shinobi.
I love being the ninja and hiding in the grass and assassinating people.
Jin always carried guilt for doing that.
So I tried to play that game not doing that.
Whereas with Atsu, she is a Shinobi.
She is a ninja.
She's just here to kill people.
And I think, you know, we play into a lot of stuff.
And I've seen there's the negative takes on this and the internet.
Stick with me of, well, how could a woman be able to go do all this,
blah, blah, blah, right?
There's a narrative, at least for how I play this game and what I'm doing,
where every trick I have at my disposal, I use.
And I don't feel guilty for it.
I feel like literally what I feel like, even though she's way more athletic than me,
I would be in the situation of like, I just got to kill these fucking guys.
So here's, I'm throwing sand in your face and I'm throwing a blade at you.
I'm shooting a blade.
I don't care about you're only using your katana.
Fuck you.
Just die.
Right.
I feel like there's that, like, rabbit.
I just have to fucking kill you thing that
Atsu has that works
so well then for the bevy of tools
and gizmos you're given here from bombs
to stabbies to whatever the hell is. I love
that and I can't wait to hop
deeper into gameplay and hear what
Roger and bless you think about gameplay
and the weapons and all that fun stuff.
I do want to quickly thank Joker Jay
for 74 months of Prime
subscription. Thank you for your subscription.
Did you know that if you have Emma Sun Prime
you have Twitch Prime?
That's beautiful harmon.
harmonization.
Harmonization.
That's the word.
I'm glad that you got it.
That is the word.
Chat, while you watch these ads that are coming up, let me know.
Andy asked this question on his stream last night.
Who do you think is more athletic?
Greg Miller or Roger.
Yeah, let us know that as well.
I also have a super chat that I will, I am vetoing, but thank you for the super chat,
Gondos Condor, who says, how much does Yote reference sushi him at all?
We will not be talking about any of that.
But thank you for the super chat, and we will get to more super chats after a word from our sponsors.
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Let's get to some super chats, everybody.
Get in your super chats.
Write in all of your questions, comments, and concerns.
I have a super chat here from Norman with a $5 super chat.
Thank you for the support.
It says, no spoilers.
But how are the bad guys?
The setup for the story makes it seem like the Yote 6 are a varied and charismatic cast of
villains. Yeah, absolutely. I was very surprised by the twists and turns that they took with the Yote
6. I thought it was going to be pretty straightforward until potentially the last one. And no,
there's just constantly, you're learning the different dynamics, you're learning how these people
work, and you get way deeper into like the lore of each of them than I expected, or at least some
of them. I think the first half are really well done. The next two under bake comparatively,
and then the final one's great. Can you not do them in?
whatever order you want.
No, that's the
conversation to have, yeah.
Yeah, that was one of the issues
I had with it is that it felt like you could.
Like, I think the hard system,
I don't know what happened
like in development of like
if this is a conversation
as far as doing whatever you want,
but it felt like that was presented
as a thing.
Gotcha.
But no, you cannot do them in any order.
There's some freedom in the beginning
where in the beginning
you have a couple choices,
but then at least one of them dead ends
until you advance the plot.
Yeah, okay.
Yeah, so like me and Bless did one
or two of the boss bosses
in different orders.
but then after that it kind of just funnels you towards the end yeah and I agree with Greg I think the
first half of them are great and then yeah you run into some that feel like okay well this went quick
I yeah yeah I was just not not to push back on that I completely agree but also there's a lot of
things happening without getting to spoilers yeah yeah yeah yeah yeah yeah like they're all not
created equally and I think that's very much on purpose is because we focus in on a few of them
you understand their motives and their motivations the other ones they're on purpose to be like
hey you just kill them we just move on because there's a lot of shit going
on around it.
A nice little
super chat from
Volk Dasher.
Complimenting Roger.
Says that you spoke
beautifully with the
top level review.
And here's
Roger Tax for being a great human.
Thank you.
Wow.
Wow.
Look at that.
Shout out to Jasek
with a tail doll as hoop chat.
Says birthday tax.
Happy birthday, Jason.
Happy birthday.
And more importantly,
happy Hades Day.
Very, very excited for Hades Day.
Very, very excited for Hades 2.
Our review for Hades 2 was yesterday.
Go check that out.
We have a super
here from
Nimble Trent with a $5 super
chat who says, is it a similar space
as Ragnarok and Forbidden West?
Both felt like more of their
parentheses incredible predecessors,
but didn't add anything super exciting.
Oh, interesting. I like that question.
My initial reaction
coming hot off of playing it right now
is that I think it might
be the inverse.
I feel like
God of War to Ragnarok, right?
Like God of War
2018 was so unexpected and great and then Ragnarok was more of that and granted unexpected in some
ways in Yadiyah. I feel like it was oh, I don't feel like the change was as large in quality,
I guess, if I'm making sense there. I love Sushima. Sushima, we didn't use the review scale
back then, but it would have been somewhere in the eights for me. An eight flat maybe,
maybe an eight five at the time in now I would think an eight. Whereas I think for me personally,
they stepped it up in character, they stepped it up in pace, they stepped it up in not,
it's funny blessed for you to talk about, or maybe it was you, I apologize, but this is a video game
world and you see, you know, it was you see the matrix and you stuff, right? That was a criticism
I had had of not only Sushman, I think you did too back then, but like I had brought in my
second son comparison where second son looked like a, hey, this is a next gen brand new game,
but it still had like the big, here is the icon for the photo, come take the photo here,
and it's like, oh, you're pulling me out of it. Again, this one puts,
you into it, I think, at least for me, in such a great way, even with the map now 40 hours in,
I thought it would be a touch screen, of where you can look through and see where you've been
and what you've done and what you've exposed. Like, I feel like when I think of the ghost
franchise, Atsu's performance, character development, the way this story goes, this will be
the one I think of more fondly than number one. As great as number one was, and I'm not trying to
take anything away from Tsushima. This is the one where I'm like, oh, I think I want to like this one
longer in the end. Yeah, I mean, I
never played the Horizon games, but I can
say, for me at least personally, God of War,
Ragnarok is like a huge step-up
from God of War, just me personally. I think that games
like a masterpiece, so I wouldn't say
it's like that level, but it's like really
close. Like, I think it's more
comparative to Ragnarok in terms of a jump than, I think a
Spider-Man to Spider-Man 2, if that makes sense.
Spider-Man, Spider-Spterman, too feel a little bit more
iterative. This actually feels iterative, but like all the
small things add up for me in a way that feels really
special. I always compared Spider-Man and God-O...
I always thought they were very similar in that.
If you were kind of going back to our Hades discussion yesterday,
but I was talking about Breath of the Wilds and Tears of the Kingdom,
where if you were to recommend somebody their first experience,
I think that those sequels, like if you're just zooming out
and looking at the macro, as a video game, they are better
because mechanically they add more,
they add more diversity and variety to what you can do with weapon sets and armor
and all that stuff,
but there's just something so special about that 2018 god of war game that was so
because you experienced it at that time I was like wow this is the first time I'm kind of experiencing this
bless how do you feel about the Tsushima to to Yote sort of comparison I mean I think out of all the
games that we mentioned I for me sushi Midae feels the most iterative but I don't mean that in the bad
way right like when sushiima came out I fucking love sushiima but I think I still would have given it an
eight out of ten at the time like if I have to I mean having not gone back to listen to the conversation right
I feel like a lot of the same ways I feel about Yote probably are consistent with the ways that I felt about Tsushima.
And I think a lot of that is like I don't think this game is a big overhaul of what they did for Tsushima, right?
I don't think the changes they did here were that big.
I think they are good changes though, right?
Like the small things they did structurally, one of the things that I really like here compared to Tsushima is when you play Tsushima, the way that you're unlocking the map feels a bit linear as far as you're just working your way north.
Right.
and so you unlock those three chunks one at a time.
Here, I do think that, like, you know, the way they start you off
and the way that, like, they kind of give you that bit of choice
as far as how to tackle things makes opening up the map feel a bit more natural.
And so I do think that, like, overall, I think Yote is better,
but I'm not looking at it as, like, a ground-up, this innovated,
this, like, changed the game by any means.
For me, I'm like, this is giving me more of a game that I really, really enjoyed.
Let's talk weapons.
Greg kind of mentioned some of the stuff that he loves sticking with.
Do you want to expand a bit more on that, Greg?
No.
No?
No?
I'll let them talk, though.
I've said too much.
Yeah, it's as the same thing as Sushima, you don't get all the weapons throughout the main story.
You can go out and you can basically finish the game with only a few of the weapons.
I ended up getting all the weapons before I finished, or most of the weapons, before I finished the main story.
I actually ended up mostly using the big Odachi, like the big, like super.
heavy one that they've added in this one.
I love that progression, by the way, just to kind of
pop in here, because when you would
mention this to me, it
I assumed it would have been
the way Metroidvania's introduced progression.
Maybe not so long necessarily, but
you play something like Prince of Persia,
which is a lot more handholdy, and
it's like, now it's time for the double jump,
now it's time for this and that. I assume
that now you get the Odachi, now you get
the Kusadigama or Kudisadigana. Yeah, they do that.
They do that for a few of them.
But then there's the last few where
like, hey, there's certain enemies that you can kill
if you just work really hard, but these
ones are going to poke through their armor a little
faster. There was a boss fight I was doing
where I wasn't getting my eyes kicked
by anything, but it was more like, oh, I fucking
missed it. They had said before that this,
you know, the rock paper scissors game, that
this weapon happened when this, this happened
and so I texted a friend and I was just
like, hey, I'm at this part, did I, I must have missed it, what's the
weapon? Oh, it's this weapon. I'm like, oh, I don't even have that weapon.
And I was able to get through the fight and beat
the fight, but it was like, oh, interesting that it's
Like that, not intense, but Metroidvania slash discoverability, like, you know, to get there later.
I'm like, oh, this would have helped me a lot in X, Y, and fight.
And it's the same thing I'm talking about now of, like, you know, you go to these altars or clear camps to get to the altars.
You bow to it.
You get a technique point that you can then go put into like three or four different categories, right?
But it's the idea of like, oh, that's how you upgrade the abilities you can on these weapons.
And I've been unlocking stuff now post-game where I'm like, ah, this really would have helped me.
I wish I would have had this when I was in this fight.
Like, I, at to, back to it of like, I really should have had the mindset if I, in a perfect world to be able to play it for two months of getting everything and then be like, now I'm going to kill it.
Before we get to bless real quick on his fairy weapons, is there an ability for like life leech?
I love a good life leech.
Yeah, like on a perfect parry, you get some back on or something.
Oh, I mean, you get like the little thing they can use for health, right?
The little circles.
What are those called?
The Spirit or.
Oh, right.
But there's nothing like, you know, here's, you do the critical attack.
And you get it.
No, not that I remember.
Fucking.
No play.
I'm moving on to something else then.
Bless, what are your favorite weapons to use?
Yeah, I mean, it's an interesting question because I never felt like the game really, you know, incentivized having a favorite weapon.
It's similar to the stance system, right, where it is the rock paper, scissors thing.
And so the more you able to switch back and forth between your different weapons, you know, that is the strat of the game.
That said, the Kusarigama for, you know, what it's good against.
Then also for how it can be used for crowd control of it.
I did like for that.
I think that that's a good one.
And I like the augmentations you can do to it, right?
Like, I believe it was in the first game, right?
But applying fire to your sword or whatever on your katana or whatever.
That always feels so great when I'm like, you know what?
I've had enough of your fucking shit.
Now I'm going to fuck your life up and go from it.
And to jump in another one of the things we haven't talked about, but I'd like to touch on, right, in terms of both the fire.
And then for me personally feeling like, oh, I'm living in this world in a different way than I, in other games.
You can camp when you're by your horse, right?
So you call your horse in.
then you can camp that refills your spirit
or refill your life.
You can cook to get augments
to your melee or whatever like that.
You can go craft your ammo to...
Sometimes people will come.
Exactly, yeah.
But if you do you mean...
You can craft to, you know,
make more of your throwing knives,
or your bullets or whatever you need or whatever.
You can play music to get buffs or whatever.
And then, yeah, other people will show up
and, you know, you can buy maps from them,
buy other stuff from them,
just talk to them,
they'll tell you things or whatever.
Like, it was an interesting one of...
I was deep into the game.
when I find it was finally I'm a fucking morning
after every fight I need to camp like I'm not
I wasn't doing it I was just running to the next thing
coming in with like a orb and a half
when I started doing this again
it was like oh I'm preparing and again
more importantly slowing down like I think it's a game
that you if you slow down
and take it all in in a more
meaningful way it pays off even more for you
let's talk about some quick features like
accessibility
I I love being able to
you know get into the nitty gritty
of options
and I just love when devs give you that, you know, that sort of menu of stuff.
Were there any things that you were moving towards when it comes to like,
for example, I love when in Souls games,
which is weird because Souls games do not really give you very many options at all,
but I love a minimal HUD.
When I'm not fighting, everything goes away.
And I just sort of live and breathe that moment.
Then once the combat starts, then you see your stamina and your health bar.
What sort of cool things were you all messing with in the menus?
Well, again, the visual.
modes return, right? This is something we've talked about.
All right. PS5 Pro, how are we
looking? Oh, gorgeous. We have a PS5
Pro like mode? Oh, yeah, yeah.
Yeah, he had performance and rate
tracing. It ran a... Literally, I jumped
in on playing, Raj's like, oh, tweak them on. I'm like, I don't
know. I wasn't playing on the performance. Yeah, he was on quality mode of the main
thing. And the game runs amazing on PS5.
Like, oh, yeah, regular
base. Gorgeous. Yeah, I got base PS5
and it runs great. And I don't know what's going on.
I feel like my base setting got switched somewhere
along the line because like it started off in quality mode.
Yeah, something's wrong with the PlayStation thing.
Yeah.
Just automatic.
Like you have the like PS5 like main settings where you can like say, oh, if every
game that I have to starts off on performance mode, it just doesn't work anymore.
Yeah, I don't know what's happening.
But yeah, I've played the first, let's say, 10 hours in quality mode.
Oh.
You didn't notice?
I, well, no, because the game looks so beautiful that like, I think I was just lost in it.
And I didn't notice.
And then I switched it.
I was like, oh shit.
I was prepared.
Especially for going from the pro on our giant TVs.
you know, in the quality, whatever.
And then I went on the road to New York, right, for that fall 76 thing.
I brought in my PlayStation 5 Slim, put it up on a hotel TV.
And I was, like, prepared for it to be ugly.
And it still looked awesome.
Granted, I got dull eyes, so I don't know anything.
But before we get too far away, I wasn't talking about the quality, whatever modes on this.
I was talking about the Karasawa mode, you know, put it black and white.
What is it, the Miquay?
Meeke, yeah.
Yeah, mode where it's like more blood, more.
Yeah, that was a little disappointing.
I played a lot of that game in that mode.
It's just like, it's like more.
blood and says more mud, but it doesn't really...
I mean, the blood is a lot more of, but it doesn't feel like...
There's a lot more mud, too, just walking.
Sure, yeah, but it doesn't feel like super distinct, right?
It just kind of feels like a lot of visual noise.
I mean, I like the blood, though, so I got the...
Wonsanabe mode, which is the one with the lofi beast is.
Yeah, I turned it on for a second and I was like, oh, this is my name.
Yeah, it's weird.
Yeah, I tried, I do the same exact thing where I cycle through all of my own thing, so, but to turn it around and get back onto the accessibility
as you were talking about, there are options here.
I find them lacking, especially for a Sony first-party game, especially from...
and I'm comparing it to the,
Last of Us, which has just got an insane sweet.
Again, this is where it gets hinky, where I'm hoping Steve Saylor will have an accessibility
review up on that front.
I'm talking more of what you're able to go in here and tweak and do and not do, right?
For me, I am not Perry Poppy.
We've talked about this a lot.
And so early on, I was frustrated with some of the things of like, there's still the big,
shiny, you know, when I do Perry here, but, you know, Perry at the last second.
And I was like, I was having so much trouble getting perfect poppy, or perfect parries.
that I went into accessibility.
I'm like, is there a way to just increase the window?
Can I just do that?
And there isn't.
There is difficulty, which then change, but it's like difficult.
I'm not.
Change everything across the board at that point.
I'm not looking for them to die with me breathing on them.
I'm just asking if I can get a little bit here.
I couldn't.
I beat the game, no problem.
I was never like, whatever.
But you go through and it's like, there's a lot of that in here.
To your point, like there is, you know, I didn't fuck with it,
but there's a HUD style, either standard or expert.
Expert will take a lot of it off there and do that for you.
You know what I mean?
Like, you can go in and do that, turn off stun meters,
but it's not the minutia that I would like.
And it's the same thing for a game that is so gorgeous.
And I'm going a little bit different,
but if you want to come back to the possibility we can.
It's the same thing with photo mode,
where we've had so many really fleshed out crazy photo modes
that once again,
photo mode returns here to Ghost.
Once again, it's a gorgeous game and a great thing.
I wanted more filters.
Oh, really?
I wanted the grid.
I like a good grid when I'm trying to line things up.
It's got a bunch of stuff.
You can do all the weather and do the particle.
and do this. The time of day.
Yeah, but it was like, you know, I think a Spider-Man
where you can control where the light source is.
I can get really into the minutia of what you're doing.
It's here, it's not by any means, bare bones.
I just wanted more options.
And, you know, you got your F-stops and things like that
and depth of feel.
But even then, I'd like to be able to move the focus manually.
I've seen so many-
I get what you're saying.
You get like a B-minus or a B?
Yeah, exactly.
Yeah.
As somebody who just like...
A B or B-plus, probably.
Who goes into the photo mode just, like, casually to do it occasionally.
I was very impressed for what they had here,
especially like,
we'll see what Jack Quaid says.
Yeah,
that's the real review,
but like the time of day
and also like the fucking
sword glint and everything.
Like you can go kind of crazy
with that,
but yeah,
I understand what you're coming.
Yeah,
and that's the thing is they have a much
You want more control.
Yes,
I want to customize more.
They have a lot of great built in,
hey,
here's like,
you know,
right off the lot factory settings.
I'm like,
oh yeah,
glint on your sword,
change Jatsu's face.
That always drives me crazy.
Change the expression on their face
and you do it and they barely move.
Yeah.
It's like,
all right,
Let's make some exaggerated expressions.
You don't know what I'm trying to go.
I have played Dakuza.
The new one?
No.
Anyway,
so like I said,
I took what a hundred and twenty-some photos or whatever,
had a great time.
Go check out my Instagram.
Go look at them.
Go like me on Instagram.
Get me to 100.
Priyote?
Yeah.
100 followers.
Yeah.
Sushima,
I like,
I found a folder like a month ago or so with like 100 picks from
Sushima.
I forgot how obsessed I was with the photo mode in that game.
Yeah.
I did not have that with this game.
And I don't think it's,
oh, man,
I was having so much fun with it out there.
And it's not the fault of Yote.
I think it's just the way I'm playing it this time around, right?
Like, it just didn't stand out to me as much of like, oh, man, stop here, stop here, stop here.
The game is still gorgeous, right?
The game still has so many beautiful vistas and so much beautiful foliage and different environments and the colors pop and do all that.
And so, like, if you're a photo mode sicko, like, you're still going to have fun here.
But I was surprised that I wasn't stopping in every moment taking pictures.
Do you feel like that's maybe, like, past you?
Maybe, yeah.
Maybe the gimmick of it early on was something that you.
You were like, holy shit.
I think Sushima was one of the first times where I was like, damn.
Man, this game is fucking beautiful.
I have to like, you know, capture all this shit.
And yeah, I think that was the past me of wanting to dive deep into those mechanics.
I just don't have that dog in me.
Yeah, yeah, yeah, yeah.
Hold on Kabab says in the options menu, and Perry is under difficulty.
It's called timing window.
Oh, okay.
But I will say the difficulty is cool just because it doesn't restart.
You can just change it to easy for really quick and then go to normal.
and then it's just dynamic.
You don't have to re-level checkpoint.
Yeah, so, you know, maybe there's a few times.
Very, very nice.
I was like, okay, I'm not good enough.
As we are wrapping up our discussion here,
I'd like to read a couple more.
I see no more.
I see no more.
I have the difficulty across the board.
Accessibility or is there?
Well, he said, that's not what he said to go to.
Or they said to go to, sorry.
I'm in option menus and Perry is under difficulty.
It's called timing.
We'll get to the bottom of this.
I have a super chat here from Zeke speak who says,
Greg.
Yes.
Well, thank you for the final.
Superchat, Zex speak.
says, Greg, I'll get to set it in custom.
Where is it? Oh, it's our custom.
Oh, why the fuck would you put custom all the way
at the end? I was like, that's super hard. I wouldn't even go there.
That makes sense.
Greg. I'm sorry, just enemy aggression, timing windows,
enemy damage, stealth, hero bonus perks.
There you go. Damn. Okay. Look at that.
Should have gone deeper. My apologies, everybody.
You know, a PC gamer loves looking through
options. Like, you've got to get there at that point.
Fucking Greg Miller, best PlayStation other thing
plugs it into a gorgeous TV and just starts going.
Whatever I'm going. Greg sitting in his chair.
Make Perry's easier.
Crack another support
The super chat from
Zieg speaks as Greg
I'll bet you $100 and a dozen artists
and donuts
that you won't bring Erica
back on the show for a Yote's
spoiler cast you wouldn't dare
Oh I like what okay
I see the reverse psychology
If we want to do a spoiler cast for sure
I'd love to have Erica come through
We can talk about that
I try to get Nate Fox in here too
Another super chat from Matt
Thank you for your support
Would you want that eventually?
Who says how is the platinum?
Is it easier or more difficult?
I was looking through it
yeah, I mean, I'm kind of like iffy on if I'm going to do it.
There's some things where it's like do all the bounties and all that jazz.
But I think it's definitely doable.
It's not like crazy, but it's not like mega easy like Spider-Man 2 where you can do that.
Exactly.
Yeah, I don't know.
It's more of the Ghost of Sushima trophy list, right?
So it is a do everything kind of.
And it was, you know, as I thought comprehensively as I was playing it, you know,
I was like, okay, I'm interested to see.
And I went in, turned network off so I could see him locally.
And I went in there and it was like, you know, you're 10% thing.
I'm like, oh my God.
And so it's like, my heart would love to do that,
but I'm at, I don't know.
It's going to be on my PlayStation 5,
but yeah,
I'm on to the next three redacted reviews we need to do.
We're like double back to whatever.
I imagine I'm going to double back to Yote to fuck around and do a camp and do this,
but I don't know if I will do it over the next few years.
A few things that I want to call.
For me personally,
I didn't play with English voice acting.
I played the entire thing in Japanese.
I'm not usually that person.
That's not like a anime.
I'm like, yeah, subs versus duck and I'm usually a dub person.
It's just when there's,
a video game that's about Japan and
Japanese culture, I tend to just be like, oh, it just feels
a little off, but really great, amazing performances.
They did a great job just like they did in Tsushima.
One negative, I want to call it with the game, that I think is
my biggest negative of the entire game.
There's, like, one puzzle in this game, and it sucks,
and we continue to bring, go back to it, and there is no variety in it.
It is, like, bizarre, honestly.
Oh, wait, are we talking about the...
Yes, yes. There is a puzzle of this game. I don't want to spoil it
too much, but, like, basically what it is, is they just give you
like this key that's like, hey, these are the symbols and these are what these are what these, what these
these what these symbols mean. And that's kind of the only puzzle in this game and they go back to
it constantly, even inside quests. And it's just, it is so mind-numbingly easy. Like I'm literally
half paying attention just getting it all going past it. It's like, it's like don't even have
this or I think that's what you would do for the sequel is to really make this and flushes
out a little bit more. Because there's so many shrine, so many beautiful areas in this game that
could have like a lot more puzzlingly. See, I think that's where yeah, we, if you want to talk about
this being a middle of the road mainstream,
whatever, like, that's a great example of like,
we heard you like puzzles.
So we gave you this key that like once you were memorized
that this one means death,
you never touch.
It almost feels like out of place though for me at least because like
half baked and it's just like it is so like abundantly clear
that this is half baked and everything else in this game does not feel like that.
I thought you're going to talk about the one where you spin stuff.
Oh.
I hate those fucking things.
We'll talk about it later.
I don't want to.
I mean, I do have like not to be,
I feel like I keep being a negative Nancy.
You can be a scarf, you know, it's fun.
But I think this game is overall great.
But to echo what Roger's talking about, right,
even outside of that, there were a few puzzle moments where I was kind of like,
oh, really, this is what we're doing here, where, you know, I walk up to a thing
and I'm, like, looking for an altar or something to upgrade.
And I run into a thing that's essentially like, hey, play music here.
And I'm like, oh, really?
That's, like, the solution to this puzzle.
And even right before coming here to record this, right, I'm doing, like, a different puzzle thing.
And Atu just says what the solution is.
And I'm like, why?
Why are we still doing this?
I think that's
especially with the side quest
that's the moments where you can really push it.
We have a BS that's a blue sky
Oh yes.
My review of Ghosts of Yote
before our actual review on Gamescast
is that we as a gaming society
need to make it so the characters
in the video game I'm playing
don't tell me the solution to the puzzle I'm solving.
Didn't we have a traus like lowering the bark?
Hey dad, what's that over there?
Do you think that means this?
Yeah, just wait 15 to 20 minutes
and me just banging my head against the ball and let me press R3.
Yes.
R3 to reveal him.
Yes.
So yeah, if I told you about PlayStation 5 game cards.
That barely worked for even first party games?
Super chat from Kenneth Fox, who says,
as someone who also reviewed the game,
I had no problem acting like a scumbag and throwing smoke in my enemy face.
Or using my pistol for a quick hit.
Or the Kunai, right?
Yeah, yeah, yeah.
You got a lot of fun little things that you go in there and tweet.
I don't think I got the fire ones.
Yeah, it's one of the perks.
It's real good.
Super chat here from Guitar Hero Arrow.
I don't know how spoilery this is.
They're just asking about Mount Yote as a location.
and they're saying that they love the way that it was showcased in the
Forza Horizon 6 trailer.
But they're asking, like, is it utilized more than just a mountain looming in the distance?
I think it's best to leave all that way.
Yeah, we'll leave all that as a secret for you to find out.
I have a more importantly, the most important super chats today are from Trevor with a $2 super chat.
And no feats with a $2 super chat saying,
congrats on finishing Silk Song, Andy.
Hey.
Wow.
Congratulations.
About a five hour.
Five hour journey last night on stream.
Well, it was like six and a half, but five hours for the boss fight.
Good time, you know.
We conquered.
What a video game.
If I bring in my switch,
would you tell me how lost I am and where I need to go?
Yeah, yeah, yeah.
That might be a top ten.
We'll see if it makes the top ten.
Chat's calling out that in the forts of horizon, it's Mount Fuji.
Oh, okay.
Well, right into guitar hero.
You're wrong.
Yeah.
Super chat to cancel out.
Yeah.
Just text them.
All right.
Any final thoughts here on Ghostos Yote?
I was going to say, excuse you mind.
Yeah, I just want to say, like, this conversation is great because I see everything that
Blessings saying.
I see everything that Greg is saying, but like, all I want to do is fucking play this game.
Like, I am devouring it in a way that, as you were alluding to of like, oh, it's like
11 p.m. I'm doing it.
I have had so many 1 a.m. nights on school days, on work days, which is like, I never do that.
I am not, you know, snowbike, mic, scrolling on TikTok.
I go to sleep at 10 p.m.
And I'm like, do my little Sudoku.
And it's, like, two-way.
am and I'm like I need to go to fucking bed right now
I am obsessed with this game I am
like I'm in love with everything they're doing here
and I cannot wait to see what Sutter Punch does next
Yeah I mean I think it's an amazing video game
I think yeah if what we sound
If what we've said sounds good definitely try and yeah
I would say take your time I would pull the persona 5 move
I'm just like really get out there and enjoy it
Oh yeah I echo that and also can't wait for legends
Oh my goodness oh my god
Let's squat up that's super excited
That's very very exciting
We also have the most, most final super chat
Right here from Yens who says
Who asks, do you think Sony can say relevant in this changing game industry
By making bangor exclusives like this?
I think they can.
I think if this game is a, you know, continues to be a banger and sells well.
I think they'll do just nine.
I'll do great on PC two years from now.
Ooh, yeah.
I can't wait for that.
Remember, everybody, this has been a kind of funny games cast.
How will I light the fires?
I was thinking about that the entire time
I thought like the mouse wheel
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