Kinda Funny Gamescast: Video Game Podcast - Ghost of Yotei State of Play Review & Breakdown - Kinda Funny Gamescast

Episode Date: July 10, 2025

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Starting point is 00:00:07 What's up and welcome to the Kind of Funny Gamescast for Thursday, July 10th, 2020. Of course, I'm your host, Tim Getty's. I'm adjourned today by Blessing Adioia Jr. Good day, Tim. Greg Miller. Good day, Tim. And Andy Cortez.
Starting point is 00:00:19 Hello, Tim. We just watched the Ghost of Yote State of Play. I was supposed to say, Sushima, still in the head. Yeah. That's understandable. State of play. And we're about to tell you everything that we thought about that. Of course, this is the Gamescast each and every weekday.
Starting point is 00:00:31 We get together here live on YouTube and Twitch and then later on podcast services around the globe to talk about the latest. to talk about the latest and greatest in video games, whether it's previews, reviews, predictions, or reactions to things that we just saw like this episode right now. If you love what we do, please support us with the kind of funny membership on Patreon, YouTube,
Starting point is 00:00:48 Spotify, or Apple Podcasts, to get all of our shows ad-free and a daily exclusive show. Today's Greg Way is 19 minutes talking all about Greg's thoughts on AEW, Superman video games, and Cole's closing. Really sad. Oh, what?
Starting point is 00:01:02 What a bummer. Coles French dip down in L.A. And that's the... Oh, I mean, that's the... The department store. Yeah, I was also thinking about the department store. I got a real concern. That was your reaction?
Starting point is 00:01:12 You were really upset about Coles. I mean, that's, I mean, that's every gift card from my mom is Coles. That was going to be like the biggest recession indicator of all time of like, Coles can't make it. Damn, dog. I started getting, I like, my heart drop. For a chest, sweet part of the show. You can, you talk about the local one or just all of Coles.
Starting point is 00:01:29 You're too super tired. I was like, my mom. I was like, do you hear the news? Coles. You rush off set. Start calling families and friends. Thank you for Bigger producers.
Starting point is 00:01:43 McDonald's closed down. Omega Buster, Delaney, The Saw and twining. A little housekeeping for you, like I was saying, we're 11-person business all about live talk shows.
Starting point is 00:01:51 Games Daily was insane today talking about the subnoticatoo story. What a trip that was. Oh, yeah. And then in review was us talking about 2025 Superman. It was a great episode. Go there to check out
Starting point is 00:02:03 all of our thoughts on the latest Superman movie, the beginning of the DCU. Today we're brought to you by Shady Raids, but we'll tell you about that later. Let's get to the topic of the show. Touch, touch, touch, touch, touch, touch,
Starting point is 00:02:14 the ghost of Yote, state of play just happened. What did we think? I would like to start. Go ahead, Tim. What a presentation. The level of confidence that sucker punch has to just do what they just did. Hey, we know the game's cool. Let's just show you it.
Starting point is 00:02:32 It's a cool game. You're going to think it's cool. You're going to want to play it. our job is done i feel like this is for a solo game state of play this late this is the final like marketing cycle push for one of these it's always weird going in because it's like what can they show us what can they they go above and beyond or what don't we know about this game and it's a weird one where i feel like oftentimes like we're at this point where there's not really questions to be answered it's like almost we don't need this necessarily sure the world needs this right the world having said that i feel like there's a ton of announcements in there i'm like
Starting point is 00:03:01 that's cool that's cool that's cool like it's just even cooler little things things that I didn't expect. The Samara Shamp Plu Mode, I'm like, that's how I'm playing. That sounds freaking awesome. I love that they saw the success of the Kurosawa mode in the first one. And like, what more can we do? It just seems like more in all the right directions. I also love, again, going back to the confidence, like, some of the words that they were saying there, they repeated a couple times talking about player choice, but really addressing kind of the open world fatigue of video games. And like, they said things of like, it's not about just checking things off. It's just about enjoying the story put in front of you.
Starting point is 00:03:36 I think we've seen a lot of games in recent times to kind of take that ethos and run with it. And I think that we are finally at a point that, you know, this game has been in development for many, many years. I think it's really kind of a of a time and place reacting to a lot of an era of video games, becoming very samey over time. And I love that this definitely seems like a sequel to what came before, but also it was like, all right, let's take it up a notch in terms of,
Starting point is 00:04:04 of freedom and not making it just be the video game, but instead being an experience. And it looks like a damn good experience. Bless, what do you think? Yeah, I thought this is fun. Leading up to this, I've been saying repeatedly that I don't necessarily even want to watch this, right? Like, I'm already sold on Ghost of Yote. I loved Ghost of Tsushima.
Starting point is 00:04:22 And so there's not really much you need to tell me in terms of getting me excited for Ghost of Yote and like trying to really sell me on it. This feels like one of those things of, all right, let's talk more about what the game's about. People already know what Ghost of Sushima is. they know what to expect. We've already talked about the openness and like the choose your own, you know, choose your own order of how you're going to tackle the Yote 6 kind of situation. They've hinted at some of the stuff.
Starting point is 00:04:43 It's cool to see it. And I like what they showed off as far as like the card system when it comes to leave. Very cool. Yeah, I think that's super cool because I think a lot of the time when it comes to trying to convey the player choice aspect of it or even like conveying simple mechanics of quest logs and multi-step quests or whatever. right? Like I think how you contextualize things is really important. And I think using the card system to contextualize, all right, you have these different types of leads or different kinds
Starting point is 00:05:13 of topics that you can ask and interrogate people for. And like choosing a card will then lead you in this direction, right, and really color in your experience. For me, that's really cool and a really awesome way to kind of visualize and have your audience, your players understand the way in which they're going to play the game, right? Or at least like be able to take in that information in a way that's fun in a way that's cool in a way that I think could work really well you know I think seeing some of the finer details as far as that as far as like how
Starting point is 00:05:41 they've taken some of the journal stuff from Ghost of Tsushima and turn that into what they have with like the character screen that shows you all the people that you're friends with that are part of your wolf pack which the hangover kind of ruined wolfbacks for me a little bit because now I have like this fucking every time I hear the word
Starting point is 00:05:56 you know right every single time I hear the word wolf pack I think back to that movie now but I do like Zach Alfenakis man I mean shout out Zach But yeah, I love what they're doing with that screen in terms of showing you, like, here are the characters that you're working with. You're going to fall in love with them individually in the same way that you fall in love with the characters in Gosa Sushima, right? Like all of those, I think, small step-ups to like, or steps up to show you how we've improved, how we've tweaked things since Goses Sushima to make this a more engaging experience. I'm all the way in for. I think the thing that I'm most fascinated about and interested in is how they've tweaked combat here, especially turning the, what they had in Goses, Gosa-Sushima with the stance, says,
Starting point is 00:06:32 which is how you would kind of like change stands to take on different types of enemies. Now they've made it so that you have different weapons that you're equipping, right, to take on different types of enemies. But you can lose your weapons. You're picking up weapons and all that stuff. I have, I have questions about how that's going to work. But also, I'm into it, right? Like one of the things that I love in a combat system, and this probably just goes back to
Starting point is 00:06:53 like old school beat them up or even something like seafood where there is this flow of, oh, there's a bottle on the ground. I'm going to pick that up, throw that at that person, pick this thing up. Like, I don't know if it's going to be that kinetic as we talk about with the last was two or seafood or those kind of games, right? But I do like the idea of having to think on the fly a little bit. So if that involves switching weapons on the flyer, finding weapons as I'm going through these different camps and stuff, I'm all in. I think that could be really fun. Greg Miller.
Starting point is 00:07:18 Yeah, I mean, I loved ghosts of Tsushima. So to see this really does feel like, hey, here's everything you loved about it, but amped up, changed, cutting the fat. giving you, we talk about these kind of games and even what you're changing. It really is, I think new coats of paints or new way to contextualize things. And so, yeah, the Wolfpack being your journal, I think super interesting, super cool. I think this card system of interrogation, I'm going to go in there and I can choose, I want to go after this, which will give me that, you know, stick to your lane as you build out a stealth character as I will or whatever.
Starting point is 00:07:51 I think that's interesting. I start to wonder what that'll look like in game because when you go to the card screen and you see her interrogating it and choosing, it's like, you know, new weapon, new region, right? Well, eventually I've got to unlock every region you assume. So do I have, eventually if I take all the Kitsunei cards, well, I eventually have them all grade out and I have to start taking these to get there.
Starting point is 00:08:12 Like little choices like that I'm left wondering about, but those early first few hours, first 10 hours of any game, right, really is trying to give you ownership over what you're doing with it. And so having that choice in building this character and building my atsu of how I want her to play, what I want her tactics to be, what I'm interested in chasing, I think will be pretty paramount to be connected to the game,
Starting point is 00:08:35 and that's what it's all about. I think we look through this and we watch it, gorgeous, gorgeous environments as you'd expect. Music's insane, you know, the stuff of run through the flower path to go faster, follow the wind is always, do this, these cards, like, when I play this kind of game,
Starting point is 00:08:51 I want to be immersed in it, and I want to be immersed in that story. I think, you know, I can't remember it was Jason or Nate talking about, you know, in Ghost of Yote, we won't rush you through anything. Like, that's how I want to feel when I play this. I want to feel that samurai journey, that samurai, samurai story here, a mission of revenge and going through and getting it.
Starting point is 00:09:07 It looks like they're nailing that. And again, to what Andy was joking around about, I appreciate that. Yeah, this time around, any fucking thing you can to get the upper hand do. You're not going to be guilty. Your uncle isn't going to be in your ear saying you were dishonorable. It's about killing these six people and getting revenge. Like, I'm all on for that mission. Andy Cortez.
Starting point is 00:09:25 I thought it looked awesome. I mean, I don't know if there's anything you could have showed me that would have discouraged me from this necessarily. Huh? Hoverboards. Oh, I'll be hyped for hoverboards. Yeah, maybe, possibly. Think about it for Ghost 3. Yeah.
Starting point is 00:09:38 I mean, I really just turned my mood around since the whole colds and you just like, it was such disaster. Yeah, I'm so rattled by. Yeah, that really really threw me out. Cold of the cake. Yeah, I think it looks awesome. I think they're making a lot of great decisions here. I think that some things in theory might work out. They may work differently in practice, like the whole seeing the screen of all the people with the new tasks.
Starting point is 00:10:04 Like that can almost be even more overwhelming for me than seeing a map full of icons where if you're on a map full of icons and you just zoomed in really closely, you're not seeing everything else. But when you're seeing that screen, you know, you open up your text messages. You see miscall from all these and mistex from all these other people. You're like, oh, fuck. Yeah, yeah. You have that sort of like a decision paralysis. but so I don't I think that's maybe just a different coat of paint but I hope that those like they mentioned those situations happening a bit more organically with the NPCs kind of visiting
Starting point is 00:10:34 your campside I think that's that those moments of emergent gameplay or whatever like I love having experiences like that and to have a game that I already loved the goes of susumah is a phenomenal experience and I if anything they could have just showed me more of the same but But in my heart of arts, I'm like, but if they deliver on those impactful story moments and on those huge, cool twists and turns, or even these side quests that you could have missed and suddenly you're bawling your eyes out
Starting point is 00:11:08 because you couldn't believe how emotional this little story beat was. Like, that's the stuff that makes these moments really, really memorable for me. Even though I really loved the combat, I know I'm kind of an outlier there because the combat can get really repetitive for a lot of people.
Starting point is 00:11:22 For me, I enjoyed it so much that I was just seeking out everything I could fight, but I would have stopped playing and I would not have been as high on it if it weren't for these character interactions, if it weren't for these companion quests, or again, these side quests that you could have easily not done and you do it and you're like, whoa, dude, I'm a fucking mess right now. This was so sad or so breathtaking, so emotional. Like that's the sauce for me, right?
Starting point is 00:11:49 And I just, you know, us having a very similar story outlined to us as a great shadow as of go hunt down the eight or the six or whatever. We've seen this before. But will you have the sauce to make this more meaningful and impactful? And I think they do. And I really look forward to the adventure. And there was a chat earlier from Bryce that was like, you know, the game won't rush you through it, right?
Starting point is 00:12:12 But like maybe your life is a content creator. Then you're wanting to feed the fans, the reviews on time or whatever will. and that's one of the thoughts I was having during this state of play which is like I said there's a lot of games we need to be rushed yeah but I'm also like what if I didn't beat this by review I mean I mean let's do it let's just make the thing we can do it yeah because like my thing is I was having a conversation earlier today with Mike about um oh fuck I forgot about death training yeah and like how I got through death training right and like kind of went through it you know then I'm jumping through different games now and I'm kind of blowing blowing through them but right now I am back in the mood for an open world and action adventure thing and not something like distraining that gets weird and like a different thing right like I'm not one of these weird games not one of these fucking weird I'm in the move for a traditional action adventure open world kind of experience and ghost of yote is coming at kind of the perfect time time for that and it's been a while since i just since i fucking lived in a game lived like a hundred percent of a thing yeah right like probably since spired a man too for an open
Starting point is 00:13:10 world that i've like 100 percented and so i'm kind of having the thought of as they're talking about i'm like this could be one of those i say you open yourself up to the experience because that's what I was thinking too of like, yeah, I want to do maybe not everything a review, but I do want to follow that wind. I do want to follow that wild hair. What do I want to do right now kind of vibe to it? Yeah. We can do that for review. We always can do that for review. I mean, I did it for that straight and I got
Starting point is 00:13:29 yelled that a lot, but it's fine. I'm just didn't do that hour and a half if we got mad. Just ignoring notifications. Tim, I have a question for you. Yes. You didn't love Ghost 1, right? Oh, no, I mean, I didn't play it. Yeah, I played the first hour because Andy was like, dude, you got to give it a shot. And I loved the first hour, years after the game came out.
Starting point is 00:13:46 Yeah. But then just things kept popping up. Do you see this being different for you? Ghost 1 is always a game that when I'm like, I have nothing to do. Fuck it. I'm going to like start this up. And I always start it up again. And I'm like, fuck,
Starting point is 00:13:55 I love this. I get distracted and stuff. The way that you looked at me and blessed and were like, you need to watch K-pop demon hunters or whatever they? Like this movie, this game is just filled with those movie sort of hype moments that Tim Getty's would lose his show. I'm very excited for this one.
Starting point is 00:14:09 Like this very much seems like its own thing and it seems like it's addressing a lot of even the potential issues that I, I was turned off of one. I was so hype. for it. I was turned off because of you and Kevin. Both you were like, the same for you, Tim. Like very early, during the review process, you're like, no, way too open, way too aimless or whatever.
Starting point is 00:14:26 And I was like, I don't know, I'm not talking about it. For that. Um, that's the only reason I never like fully got into it the first time around. But yeah, seeing this now after it hearing specifically Andy talk about it for years about how Ghost 1 replaying it like or finishing it or whatever it was. You're like, it would revise your 2019 game of the year or whatever year was 20. Yeah, I put it over the last one was part two after beating it. Yeah. because it was also just, you know, as much I love the last of us part, too, it just, it was fun to play.
Starting point is 00:14:52 And, you know, not a, I wasn't dreading every moment, you know, but that's all just personal feelings. Yeah, for sure. See, I don't get the vibe that Gossiote is going to redefine that that much, right? Like, as I watch this, I don't, nothing about Goseyote seems revolutionary on the side of, like, we're really changing how this is. And not as, like, a dist of Goseote, obviously, because, like, I, this is exactly what I want. Let me rephrase that. Yeah. Redefine it in terms of, like, there's a story.
Starting point is 00:15:16 here that seems like there's a there's six people to go kill that's the story yeah i'm here for okay you know what i mean i think the first one i think the first one can be a little overwhelming with the politics and the regions and the warring factions and like i i think it's easy for a dummy like me to see terms out and recognize and be like oh man you're throwing a lot of terms to me right i'm not this is a story of revenge this is so personal this is so close to just your character and everything else will fill in those gaps and i'm hoping to have again, I just, anytime they show this bald motherfucker with just the hair hanging down, he's all kind of skinny and freaky looking, he's talking shit to her.
Starting point is 00:15:54 Yeah, the snake. Anytime they show that, dude, I'm like, oh my God, I hope all of these characters have these very distinct personalities and they are, it is a almost a Kojima-like experience of every one of these bosses is going to be so definitive, much like Si Fu was with how those bosses are. I think that's going to be the test, right? Like if we're still quite a few months away from this game releasing, I hope if you have one more marketing beat, I want to get a bit more of the, all right, here are some of the characters you're working with, right?
Starting point is 00:16:24 Like here are two of the targets and like what their gimmick is or what their story is. And I want like, I want to be more into this world as far as like the actual bones of what's the story foundation of these characters that I'm going to be chasing after or even like the characters that are going to be part of my wolf pack that I'm making friends with. I think that's like the last thing. Too sweet. You're not part of this. That's what have been so into the W-WC-W-C-W-Pack.
Starting point is 00:16:49 Yeah, I don't know what this is. WCW-W-Pack? Yeah. W-C-W-W-Pack? I didn't watch any W-C-W-C-W-T-W-Pack. Yeah, but like... I definitely looked over thinking it was going to be a Wolfpack. That it is.
Starting point is 00:17:01 Who's in it? Would it be a wrestler? Yeah, it was Kevin Nash. And W-O-Red, pretty much. Oh, okay. Then, yeah, I know. I guess I, well, I never saw it. Yeah, I never saw it.
Starting point is 00:17:11 You never did the Too Sweet. Too sweet. Man, dude. Oh, yeah, managed by Dusty Roads. Randy Savage, okay. What a time. What a time. Lex Lugar's sting.
Starting point is 00:17:20 I know these guys. What a time, everybody. We're going to keep talking about Ghost of Yote and all of your super chats after a word. From our sponsor. Red Sting was soaked. This episode's brought to you by Shady Rays. Get ready for the season ahead with quality shades built to last. Our friends at Shady Rays have you covered with premium polarized shades that won't break the bank.
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Starting point is 00:18:33 Let's go through some of them superchats here. Method says, looks great, but it's mostly more Sushima. Not a bad thing. I just don't see a huge evolution of the formula. Combat's still that classic AC Perry one at a time, very much the spidey to treatment. Bless, do you agree with that? I think I agree with it even though
Starting point is 00:18:52 I come out of that positive more than negative, right? Like, I think Gosa-Sushima, as it is, this I think comes back to the conversation for you, right, as far as what you look for. Maybe why Greg was like, I don't know if this is a tempting, is that it is a traditional open world video game. It is not really,
Starting point is 00:19:08 I don't think Gosa-Sushima reinvents the wheel by any means, but I think it's a really good interpretation of what the wheel can be. I think it's back to what we're talking about coat of paint. You know what I mean? Like it's like, yeah, ghost works because it took the I should say, ghost works for me and I think stands out for me because it was like, oh, we're going to hide the line on the ground behind flower petals flying through the air. Yes. Okay, cool. We're going to give you all these different things to do, but rather than just being collecting
Starting point is 00:19:35 a piece of paper, it's doing this shrine or following this fox or whatever. Like, it was all in presentation. It was still doing the Assassin's Creed stuff. And that's why Kevin and I were like, oh, well, that's not you don't vibe with that. I don't think every... I still think you could have Golden Path didn't been fine, though. Absolutely, yeah. But I mean, it wasn't until years later,
Starting point is 00:19:51 Andy telling me, like, about specific story moments that I'm like, fuck, that sounds awesome. But even then, you've told me, it's like, it's not like the story's that good or, like, the overall, like, the main plot,
Starting point is 00:20:00 the golden path isn't necessarily, like, oh, you gotta play this, where I feel like that to me is the, I want the story for an open world. Exactly. And I don't think, I don't need every video going to be revolutionary, right? Even the big ones, even the AAA ones.
Starting point is 00:20:11 Especially the sequels, man. Let's be sequels. And I, to be more of the thing we liked. The thing that I liked about Ghost of Sushima for what it added to the genre, is what Greg was talking about as far as like, oh yeah, follow the pedals.
Starting point is 00:20:22 It doesn't have to be a thing of like put the objective indicator or like follow the line on the ground. It is that, right? It is how they go about combat. It is how they go about like, you know, even just the visuals of the world and like how, how good, how well the world sings and like,
Starting point is 00:20:36 you know, like living in the Ghost of Sushima world, I think that is like top shelf. Like, this is that good shit. When you're talking about like the assessment. Assassin's Creed inspired open world video game, if you can give me like those small things to make me go, oh, snap, y'all stepped it up like in this small way, right? Or you all stepped it up in this
Starting point is 00:20:53 other small way and then also gave me a story that I care about in a setting that isn't often explored, even though nowadays it is often explored, right? But I think still to this day, out of the different open world samurai games that we've gotten in the last five years, they're not better than goes to Tsushima, you know, like, I'm sorry, rise the Ronan and Assassin's Creed shadows, but like no. Yeah, no. And so I will say this, Tim. I think that the story is like, I would say really good,
Starting point is 00:21:20 but there are hype moments throughout that, throughout the whole journey. Like you're, by the end of it, you won't be like, I regret sticking with this. You will not,
Starting point is 00:21:27 because like, the final sequences are still like, fuck, this is awesome shit right here. And, um, yeah, I mean,
Starting point is 00:21:34 I'll go against that super chat tour. Like, I know they weren't even super negative on it, but I think if they changed too much, I probably wouldn't have been stoked on it. I think if they try to change too much of what the formula is, I'd be like, well, that's not what goes to Sushima is. That's not what I wanted from this journey.
Starting point is 00:21:48 I want this beautiful, lush experience with great combat and cool characters and remember, memorable villains and things like that. I, for me, it's the biggest change is, I think it is a pretty big change that there's more than one weapon to use, you know, like. Yeah, I like the movement from stances to this. Me too. Because I was not a huge fan of the stances. In the instant switch of the weapons, that's cool, too.
Starting point is 00:22:13 I don't think there was enough visually there to, for me to wrap my head around and decipher what the right call even was in this certain moment because this enemy is weak to this stance. And that stance looks like this, but it's called the water stance. It was like a little too much for me in that moment. I think there's a lot more, there are a lot more visual indicators for me here to go, oh, this dude's weak to a spear. Let me bust out my spear. Let me bust out these weapons.
Starting point is 00:22:38 And the stances just weren't not my favorite part of the combat, even though I still really, really enjoyed that aspect or I still enjoyed the combat but I mean you're getting more than one sword that's a pretty damn big change you're getting the dual blades the spear that
Starting point is 00:22:55 one of the chain that I always blank on whatever its name is and the gigantic and the gigantic fucking katana like that Carissa Gama I think free gunnish Kuna No that's a throwing blade
Starting point is 00:23:08 Kusari Gama Kuna Kusari Gama No the Kuna is like the blade part of it. He doesn't have the chain attached to it. We went through the last thing. Kunei on chain. Sorry. Oh, Kunae on chain, got you. I mean, I think that's
Starting point is 00:23:20 a pretty massive change, you know, because that's not only are you kind of doing the same thing with Stances, but you're having to account for a lot of different weapons, you also have to make and that you can collect for your character. And I'm with Bless. I'm so pumped to see exactly how the hell things
Starting point is 00:23:36 will change whenever you drop your weapon. Yeah. I don't know what that mechanic is and how you sort of work your way around it, but it seems super cool. Get back to it, yeah. And I think we're underwriting like the like the clue structure and like the nonlinear structure of like of the missions. I think to
Starting point is 00:23:52 the super chat, I think the one thing that's tough for a ghost of Yote to do to like get people hyped is look different than Ghost of Tsushima because I will say that is the one thing where I look at this game and I'm like, I could, I would have thought this is Ghost of Tsushima if you showed it to me and didn't tell me, right? Aside for the main character being aatsu instead of Jin. But like
Starting point is 00:24:08 I also don't know how you make Ghost of Shishima look that much better aside from bringing it into a more powerful console, which they've done here, right? I think those differences will be very noticeable for you. When you're playing. On a screen that's not a YouTube video, 12 feet, 15 feet away from us.
Starting point is 00:24:25 Also, if you went and played Ghost one and came back to this one. For sure. I'm really kind of pumped about this whole cards thing because when they mentioned new modes of playing, I think they were talking about the lo-fi stuff and all the sort of things. The cards thing almost rings to me like a rogue light sort of randomization thing.
Starting point is 00:24:42 where I don't know if every one of these enemies are going to have their set sort of two options of things that they're giving you if they are randomized if I do pick all of the location stuff while I only get all of that and how does that change not the run but you know it feels like this sort of
Starting point is 00:25:01 choose your own adventure thing in the way that when you're done with the Hades room you go all right do I want to go for that later or do I want to go for this room or whatever I don't think it's going to be random I didn't get that vibe but I do get the vibe of choice right of just like, here are the options. I would really love that if when we sat down to review so far,
Starting point is 00:25:18 it was like, oh, we've all done, not all of us, but there are dramatic differences in what we did because I went full stealth and you guys went Perry Poppy stuff. Yeah, I would wonder, yeah, like I have the same thought, Andy, but I wonder if they tear out, tear them out, like a specific class of NPCs carries this amount of cards, and then you have another class of NPCs that have like a rotation, so it's not completely random,
Starting point is 00:25:41 but it's somewhat contained so that there's a progression to your story because that would be wild if it was like, oh, I talked to this guy and fuck, they told me where this guy is all the way over here. I'm so fascinated because I think there's, for some reason I get like death loop vibes in terms of like trying to solve that puzzle and figure out like, okay, if I do this, this, this, this and this. That seems like a big undertaking as far as creating a game that's going to deliver the main content to you in a way that makes sense in a way that's fun for the player, but also in a way that makes money. experience original from Greg's which is original from Andy's. And my ass is gonna look so sick with all these customization options. Cool ones in there. Really, really pumped up about that. Kabab says, I hope there's a 21-9 mode like Outlaws and Shadows.
Starting point is 00:26:25 I imagine they will, I mean, this isn't coming to PC day one. So it looks like we already, I mean, they showed us. We had the bars on the top and the bottom. But wasn't that, that all seemed kind of like predetermined like you are, yeah, doing this. Then something else would happen and it was. would change the aspect ratio. Yeah, it just happened there. I'm going to try to find a transition.
Starting point is 00:26:47 I mean, but they showed the name of the location above the bar. Yeah, interesting. I feel like it might just be like in the render area. Throughout the whole time, it's just like going back and forth between them style-wise. Is Kurosawa mode? Is that not 21 by 9 the whole time? No, I don't think so. Oh, okay.
Starting point is 00:27:05 I think it is. I thought it was. I thought it was. Oh, you know what? I'm thinking about 32-9. Yeah, crew saw mode I think is 21 I mean all this I mean a lot of what we're seeing here
Starting point is 00:27:18 I feel like that's a menu option you make For like all the different ways you allow people to Play the game in terms of visual modes And like the Watanabe mode and all this shit like I feel like that'd be a slam dunk just put 21 by 9 on there Yeah Yeah it probably will Oh that was a transition
Starting point is 00:27:34 But that happened in the last game We would bring up the black bars And then fade them away they're still there baby Volk Dasher says game looks amazing admittedly it might be one of those games that truly shines when you actually play it the first didn't showcase well either
Starting point is 00:27:51 in my opinion until I played it and it was blown away it's like a punch got this yeah like I know like obviously before the ghost of Tsushima in the previews and in the trailers looked great but I think the gameplay stuff I remember seeing the first gameplay trailer
Starting point is 00:28:03 this might have been the one where they had to eat three in church where they moved people and all that shit I remember seeing the gameplay trailer and being like oh I don't know this moves kind of weird but like playing the game It played fantastic.
Starting point is 00:28:13 Yeah, and that was a weird one, too, because remember Ghost 1 was, like, one of the biggest games to not have a preview cycle because of the pandemic. Oh, yeah. So it wasn't, like, people talking about how it felt and everything until it came out, like, a month after Last of Us, right? So it was like, or before. I think it might have been before. Yeah, just crazy timing all around with that stuff. What do you think is up with the little gambling, a little game? Who pushes the coins in or whatever?
Starting point is 00:28:36 A little gamer plan. Yeah, something like that. Time to play the game. I mean, that's, that's going to be perfect for collectibles. Like, immediately, I'm like, oh, those are being a collector's edition. Or maybe it'll be a couple of coins in the collection. The cards, the coins. Yeah, 100%.
Starting point is 00:28:51 Yeah. Real currency. Oh, it was after. It was after. Yeah, yeah, yeah. It was like June versus July. Yeah. Jeremy Snow says, waited to react to this with y'all.
Starting point is 00:29:01 Thanks for what you do. What are you hoping will set Yote apart from Suhima or does it even matter? It's still a great first party experience. Less repetitive open world is my big thing. You know what I mean? if somebody who went through in Platinum, Ghost 1, it was, I really loved that game. I still love that game, but I was burned out on chasing foxes and finding shrines and doing bamboo by the end of it.
Starting point is 00:29:22 So I hope it's a more varied world or fewer of the, more activities, fewer number to do to get whatever I need to get. With how open and free this world is, I'm going to need a chat to remind me about this because you all know, I don't remember shit. Yeah. It's still one of my favorite games. I don't remember a whole lot of, I don't know if, there were, if I'm mixing this up with another open world game,
Starting point is 00:29:45 but if there were areas on the map that said, like, hey, this is probably too hard for you right now, or this area of the map is, you know, there would be tougher enemies here. I don't know if, if Tsushima did that. Sushima, I think it just had it. I think it maybe Rhinan had it maybe. It had a gated system. Yeah.
Starting point is 00:30:01 Where I was, remember, you were in the first area and you had to do something story related to finally get to the second area and then get to the third area. Yeah, it was like very deliberately designed in like a vertical way. So if you're in the bottom third, I think, yeah, it would unlock that way. It was gated by story moments. Okay. Yeah.
Starting point is 00:30:15 All right. BG2-8-0 says the last major PlayStation first party new narrative single-player title was Spider-Man 2. I'm happy to see a project firing on all cylinders. Yeah, that context, that's important there, right? Like, we were getting so many of these Sony games back-to-back. It's been a while since we've gotten one of these because Spider-Man 2 at this point was years ago. To piggyback off. That's training, too, like a month ago.
Starting point is 00:30:36 Or like a few weeks ago. Yeah. To piggyback off that, though, and bring you. Tim and you, Andy, into this conversation. What is your vibe on Legends? This is a conversation blessing I had on Games Daily with the announcement of the state of play of will there be legends to, when would
Starting point is 00:30:50 they talk about it, etc, etc. Would it be stand alone? Where's your head with that? Andy? I don't I mean, have they talked at all about any? Yeah, I don't think it happens at this point. I think that would have been the point to say
Starting point is 00:31:05 and future modes in the future and then we all go, ooh, just like we all got excited at the Middle Gear saw Delta thing like, oh, is that multiplayer or not? I don't think that it happens if something wasn't mentioned here. I think it happens as a standalone thing. Like, I think that's a separate game. Like, I feel like anecdotally, legends felt like a success. So I don't see them getting rid of that.
Starting point is 00:31:25 And with where we're at currently with PlayStation Studios, like, they need games coming out. And I would see that as a smaller thing, especially with their live service, multiplayer push. Like, if they have something that they've proven people like and actually works, why not? I always thought it was weird that it was like part of the first game anyways. But I feel like that was a very experimental era of PlayStation in terms of how they release smaller titles. Like when you look at the differences between Uncharted Lost Legacy, Miles Morales, Ghost of Sushima Legends, like all those had a slightly different like release strategy, you know.
Starting point is 00:31:59 Sure. Yeah, I'm interested. To your point, remember that this was, Legends was announced after Ghost came out. Like that was a-I think it's a different Sony. I agree. I agree 100%. Which is why I'm surprised at it. not pushing it harder as some kind of weird live
Starting point is 00:32:12 service. If God of Or Ragnock releases today, I don't think we ever get the Rogue Light mode later. I don't think we ever get Last of Us Rogue light mode later. I mean, look at Astrobaugh. I know it's different. Last of us just got the reordering chronological cut. No, I'm talking about that
Starting point is 00:32:28 Roguelight mode though. Like I think that they're just in a different spot right now with like I'm first of all, I was talking about Hall of was free to play. Like that was a crazy sort of free edition. I just, I don't know, man. I feel like their vibes and just mentality is different around the business of what we're doing. And is that really worth it to do right now, you know?
Starting point is 00:32:52 I feel like we're putting too much stock on like PlayStation versus the autonomy of the studios. Like I don't think Ghost of Sushima Legends was like a PlayStation push or a PlayStation idea. I think that was definitely sucker much begging them to let them do. We have a cool idea. Can we do it? I also think it's such a bunch working on the thing and being like, yeah, we want to release this. And I think the same with God of War of Al-Hala. I don't think PlayStation, I don't think they all. was like as much in conversation with PlayStation where it was like hey we have this really cool
Starting point is 00:33:15 idea that we want to do like of course they're talking to PlayStation right but I don't think I don't think the buck ends with PlayStation as far as whether or not Godvor Vahala is allowed to release or gets released I think that it's more so like hey it's on y'all if you if this is something that you think is going to make your property or you think is going to make your game more successful than like go for it and I don't know if that's the mentality now of like yeah you do you yeah go ahead I don't know if Sony's like no move on to come back to that hopefully
Starting point is 00:33:43 hopefully wait I'm 50 50 on on legends I think there's a good chance that happens but I think if it happens I do see it as a standalone thing like I very much see it akin to like how Eldering Night Rain came out where it is like hey we're putting it out it's not treated like
Starting point is 00:33:58 a live service thing it is a 20 to 30 probably $30 kind of experience and like we support it for like a year and then we're done with it unless it gets super successful then we keep going with it, but it's not like we're fishing for the next five years of the game here.
Starting point is 00:34:14 Yeah. Dan says, I love that they're addressing open world burnout. Dos of Sushima, I see GOT, I think, Game of Thrones, was perfectly paced, never felt overwhelmed by its open world. Happy they're continuing that. Flylaw says, the wolf has gin spirit in. I'm calling it now.
Starting point is 00:34:32 Yeah, I was wondering what there's going to be something gin related to this game somewhere, right? Whether it's an Easter egg, whether it's a full-blown plot line. That's an interesting way to do it. I can see it being winked at like a little Easter egg or the wolf. He goes in he goes in the Anson.
Starting point is 00:34:49 Absolutely. It's me. I was like, who the fuck is gin? You're really on the nose. Seegis Switzland says this being its own story means new fans can jump in. Yeah, I think that it being titled the way that it is and that's definitely them understanding that they have a potential hit franchise on their hands that doesn't
Starting point is 00:35:10 need to be actually sequelized and you gotta play the last one. Yeah, yeah, yeah, yeah. It's not a too shim. Yeah, the wolf being gin, I don't know if you guys ever played Twilight Princess, but like Twilight Princess had a thing where it's like they had a tutorial character
Starting point is 00:35:21 that's like this undead dude who ends up being, it's very heavily implied that he's the link from a, I believe, O'Koreen at a time. Hero time, yeah. And Major's Mask as well. Yeah. What's his name? The hero's shade?
Starting point is 00:35:33 Something like that. Yeah. It's fucking sick. I feel like that's the way. Yeah, if you have the wolf in this gin, it's never heavily implied. Or it's never like, you know, confirm, explicitly said.
Starting point is 00:35:45 Until the dream sequence and you get him. Bandur S.N. says they closed, they showed the PS5 SSD flashback mechanic. I'm predicting they'll use it for other characters and at some point you'll play as gin. That's interesting. That flashback mechanic, very cool.
Starting point is 00:35:59 Yeah. I wonder how limited it's going to be. Like, can you do it literally anywhere or is it only going to be during like prescribed moments? Um, knowing how PlayStation and Sony teams have done this. in the most recent past times I don't think it'll be everywhere
Starting point is 00:36:12 I don't think it'll be like ratchet where it's like specific places go back like nothing you have no memory here there's nothing happening I could have sworn that during the last theta player whatever it was that was
Starting point is 00:36:22 that had a lot of Yote focus that me and Greg were talking about I was like yeah can you I mean surely you can't use it anywhere and I could have sworn that we read right after them being like no yeah it isn't anywhere
Starting point is 00:36:34 I remember what it no well yes and no so the conversation was I was like oh look and they did this in the trailer, which makes me think it's going to be a thing you can do in the game. And then everybody's like, no idiots, they've confirmed that in the blog. Right. Yeah. Okay. Gotcha.
Starting point is 00:36:50 Mr. Funn says Gossiote looks dope, but the world looks just as empty. The thoughts on that, Andy? I mean, I don't know. Yeah, that's just something you can't really help without putting a cityscape in there or something.
Starting point is 00:37:07 Yeah, I don't really know how you fix that issue without completely changing what the area is and whether they're going for super historical accuracy. I don't know if you're going to see the cyberpunk city towers. There's no real way to address that. I don't think. Like I think once you're playing, it is about that Breath of the Wild tears of the Kingdom meditative experience of seeing a thing off in the distance. And there will be much like sushi mad. They had their towns. They had their little enemy encampments. They had sections where it's like, a couple of city blocks of houses.
Starting point is 00:37:40 There will be that here. I just, um, I don't think it looks empty because I, maybe I don't, I'm not looking for sprawling something. It's nature. Yeah.
Starting point is 00:37:50 I didn't, I didn't find ghost one empty. Like I thought there was lots of going, things going on, especially as I went from one place the other, whether it be a bandit encampment or somebody trying to take me down or just an animal to chase or whatever. But I feel for open world.
Starting point is 00:38:03 Yeah. And I also don't think, I don't think empty is inherently a bad thing when you're talking about video game world. I think there's context to everything. There's context of the kind of world that you're making. One of my favorite worlds to exist in in a video game is Shadow Colossus, which is the most empty world, right? But like, that served the vibe, that served the story, that served the kind of game that was, I think how empty this game is or how it, how empty it looks
Starting point is 00:38:24 in these trailers, right? And how empty it actually is, right? Like, I think that's going to serve for the type of game that Ghost of Yote is, which is, I think, a lot of times supposed to be serene, supposed to be meditative as you're going from point to point B. And I also don't know if I want an enemy camp. every 10 meters, you know? Yeah, yeah, yeah. It's a balance you got to find and it won't work for everybody. On the flip side, some of the most annoying open roads I've been in have been the ones that are like, yeah, filled to the brim with people that fucking can't fucking move without something attacking.
Starting point is 00:38:49 Yeah, I'm like, get the fuck off of me. Let's just go through some of the highlights of what they showed here to kind of close this out. But it's us trying to punish the Yotai 6. Yote 6 16 years since the attack. And then with the push of a button, you can have a little flashback stuff. That all looks great. I feel like this is like such a simple. basic premise of revenge, which I'm like, that's all we need to be in when the presentation
Starting point is 00:39:12 and styles this ridiculously off the charts. So very cool. Player freedom more than we've ever had before. Obviously, it's inspired by the samurai films. The clue system, which was in the first one to an extent of having, you know, the flower petals and all that stuff kind of guiding you. But this definitely seems, from my experience, a lot more in depth of like every mechanic of the game kind of feels like an alternate to how other games have done it and just like go out there and explore like that is the point in it being
Starting point is 00:39:43 open like the journey is the point of the game again and then making the customization they talk so much about both in the blog of like that was one of the things they're calling out and then here this idea of the interrogation to get the clue to the the interrogation to pick the clue that's interesting to you right to then you chase what you want to chase
Starting point is 00:39:59 like that sounds super fun in a way of getting the normal game stuff in there but giving me agency and, oh, this sounds like a mission, I'd be more interested. Or, yeah, that guy I want to chase. Or that weapon seems more like the weapons I use. So, yeah, I'd want to go do that. Oh, if you're overwhelmed, just kill the dude.
Starting point is 00:40:15 I think that's super cool too. You don't have to interrogate anybody, you know, like that is, it's an option, but you could just kill that dude to move on with the mission you're already on so you don't add anything else. Yeah, that's exactly a little bit of shadow of mortar. Yeah, that's exactly the nemesis system. That's exactly all the thing. It's copyright, be careful.
Starting point is 00:40:30 Yeah, if you sprinkle in a little bit of nemesis system on this thing, oh, man. Bear, can we edit this and bling. You know, we don't want to get them trouble. And then, yeah, a lot of modes, just like the first one had. I love that having the Japanese VO mode available from the start, not tied to a DLC or whatever. Like, that's part of the experience if you want to be. That's super cool.
Starting point is 00:40:50 And obviously the different modes that they have are awesome. But yeah, the Lofi Beat story exploration. I'm very interested in that because that's the thing. It's either fuck, you nailed this or it's like, oh, you tried and this is cringy and just missed the mark. When we were streaming Tony Hawk's Pro Skater 3 plus 4 yesterday, right? I was playing it and I had to put on the streamer mode, which brought up their original soundtrack, which are just like beats and instrumentals
Starting point is 00:41:15 to kind of give you the vibe of the Tony Hawk Pro Skater soundtrack. And like, granted, I think they actually did a better job than what I would have expected, but even still, there's nothing like the authentic thing. If this is lo-fi beats, but they're like, they didn't source these as well as they could. Here's the thing. Lo-fi beats, they all stem from new job as.
Starting point is 00:41:33 which is Samurai Shamplu. And if you don't get that, it is just a pale invitation. Yes. And sure, you might like it or whatever, but it's like, it's not the thing. And I feel like with this. They did say they collaborated with him, right? With Watanabe. Yeah.
Starting point is 00:41:48 Yeah. Which, I mean, but that's not the music. That's the director. Yeah, that's their director, but that still could have led to talking to the people who did the music for Shamplu or something. I mean, he's dead, but maybe like they're, they're the people. But, yeah, it's like, again, he's the wolf. hesitation to you. But I think it's awesome.
Starting point is 00:42:04 And I love that this is at least a choice to do it. Yeah, this better not sound like some copyright-free, like, lo-fi beats to put in the background of your video. Yeah. Sounds like you're working from experience. Man, I still really hate that gray on the controller. Yeah. Could have gone with anything else on it. They just leave it black like usual.
Starting point is 00:42:26 I don't know. Yeah, we're looking at the blog that has the shots up of the accessories they'll be selling. Yeah, I think it should be white. Yeah. let it be white instead of that gray in the center. I don't hate it though. I'll still. Or just do the full black.
Starting point is 00:42:38 Like you see the art in the background there. Like just do that on the controller. Yeah. Sick. October 2nd. Not that far away. Everybody. It's still pretty far.
Starting point is 00:42:49 Two and a half months. Dude, this year's gone by like crazy. You're kidding me? It was just January. That's true. It was just January 2020. Well, everybody, it's just thank you for hanging out with us today.
Starting point is 00:43:03 If you are interested in this game, let us know in the comments. If you're not, let us know in the comments. If you want to be mean to somebody, don't do it. Just don't do it. Be nice. If you have to, be mean to Nick, be mean to the comments. That is true.
Starting point is 00:43:13 That is definitely welcome. He's our dark night. Until next time, I love you, bye. How long my arm is.

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