Kinda Funny Gamescast: Video Game Podcast - Giant Bomb (Special Guests) - Kinda Funny Gamescast Ep. 124
Episode Date: June 26, 2017Giant Bomb's Jeff Gerstmann and Alex Navarro join us to discuss ARMS and E3. (Released first to Patreon Supporters on 06.09.17) Learn more about your ad choices. Visit megaphone.fm/adchoices...
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What's up guys? Welcome to the first ever episode 124 of the Kind of Funny Games cast.
The first ever all new formatted games cast.
Before we would do the topic by topic day by day thing no longer.
We said fuck that.
Yeah.
One video, one MP3 to rule them all.
There's now a bunch of different new ways you can get it.
You can get on patreon.com slash kind of funny games.
What?
Kevin?
What?
Is Kevin making signals?
So it's all new.
Kevin Tang goes up.
I see him moving it around.
I'm like, I don't know what he's doing.
It's the all new format.
Same garbage truck on fire.
Same garbage truck on fire.
Patreon.com slash kind of funny games for $1.
You can watch the show live as we record it.
Like a bunch of people are doing right now for the first time.
I think that's what Kevin's doing.
He's trying to sell how many people?
5,000, he says.
380.
Where are you seeing 8?
I don't know.
You added 3 plus 5.
It's like baseball manager signals, you know?
Trying to throw people off.
So that's fun.
For $1, you can watch it live with us.
Or you can get as used to on early with the video and audio.
But this time, ad free.
But now it's ad free if you support us at that level.
So we appreciate it.
Or if you just want to get it for free late, you can get that on Monday.
One big video.
Video and audio.
It's going to be an exciting time.
Thank you for giving us all the feedback.
We change things, Alice.
Showing out how segments will get to those.
That's a fun thing.
I'm Tim Geddies.
That is Greg Miller, one of the coolest dudes in video games.
games and joining us for the first time together on this show.
Jeff Gersman.
Hello.
Alex Navarro.
Hi.
Yay.
Giant Barra.
Thanks for having us.
Oh, thanks for coming in, please.
Yeah.
It's a pleasure to see you guys in the daytime.
Yeah.
Usually it's weird.
It's having water and just relaxing.
Not boozing out of your mind.
No.
My doctor usually doesn't like me to go outside in the daylight.
So, you know, I made an exception.
Thank you very much.
It's bad.
It's not good.
I don't care for it.
I don't care for it.
I am not down.
No.
This last week has been an issue.
Not even including.
just in SF.
Yeah,
and I live up north
where it is usually
way hotter.
So it's been like real bad up there.
105 damn degrees the other day.
Yeah,
yeah,
it was 105 up there.
And no one up there
has air conditioning
because it's only like that
like two weeks out of the year.
So people are like,
it's fine.
And then one week you're like,
I'm going to blow my brains out.
This is a horse thing ever.
Why do we do this?
I can't decide what's worse.
And then we went to saw a movie.
What did you see?
Guardians of the Galaxy, Volume 2.
A little late on that.
Yeah.
Jeff doesn't.
go to the movies a whole lot. Yeah, that's probably
the second movie I've seen this calendar year. Wow.
Yeah. You know, Wonder Woman's out,
you could go see that. My wife has already seen it.
Okay. No, Transformers last night.
Nope, don't want to see that. It's a real banger. I hear that's a hot one.
Yeah. Yeah. I, uh,
I like Transformers too much to go see any of the Transformers movies. Yeah, that's
very respectful. Makes a lot of sense.
So, ladies and gentlemen, this is the kind of funny games guys.
Each every week, we get together, top-out video games and all the things that we love about
them. Shout out to Tom Bach, the Patreon producer for the month,
making this show happen.
Shout out to all of you guys
for giving all of your ideas
for what the show needs to be,
how we're trying to fix it.
And shout out to Greg for killing it
on Kind of Funny Games Daily.
Our new show
that you can get live on Twitch.tv.
slash Kind of Funny Games
every morning or
every afternoon on YouTube.
com slash Kind of Funny Games
or podcast services are on the globe.
We change things.
So now this show,
in addition to all the formatting changes,
me and Greg are the host
with a rotating,
rotating third chair.
But sometimes there's a fourth chair
as well.
So get hyped about that.
I'm the fourth chair.
Brian Altono.
Whoa.
Is he going to sit in both chairs?
Use both mics.
He's going to lay across.
It's a whole thing.
So,
skinny.
Lay across the table.
Very sexy.
Very sexy.
Brian Altono.
So the first segment of the show is what we've been playing.
Okay.
What's you guys been playing?
Oh,
you know,
I kind of came back.
Actually,
I came back from E3 and for whatever reason,
I just,
I got into Titanfall.
Oh.
I got back into Titanfall.
Single player and multiplayer.
multiplayer. Okay. And played a little bit of that. And then gosh, I have been kind of mixing
injustice with Tekken 7 lately, which is like a hard back and forth to do. Where do you fall on
that? A lot of fighting games coming out. Yeah. Well, it's like it's Evo seasoner, right? So everything
has to come out now in order to be played at Evo. So I guess that's probably why it happens. But
I think they both serve different crowds. Like injustice is really good. And it has a ton of modes,
right.
Like anyone I think can get into that game
because it's just got so much,
even if you never play
against another live human.
Sure.
And then Tekken 7's a really good teching game.
Like the story mode is kind of bad,
but in a way that is enjoying.
Classic tech.
Yeah.
Now to be clear,
you broke my heart.
Because I follow you on the social media.
I like to keep up with you.
And so you tweeted,
hey,
Tekken 7 has a really easy platinum trophy.
And I was like,
we had just gotten the copies in,
went over to PlayStation Trophies.
dot org, it's like 15 hours of this platinum.
I'm like, I ain't got time for that.
I thought this is going to be, I can just, you know,
spam X over and over again.
There we go.
There is one trophy you can get by spamming X over and over again.
Is it bronze?
I don't know.
It might be silver.
If it's a silver, I'm interested.
Good Lord, you're a broken human.
But it really is kind of just play through the story mode.
There's a few things that are just like,
there are some trophies in that game that say like,
oh, these are situational.
Like, you need to break the floor with this character,
but you can't do it in offline versus,
which means you can do it in
practice mode. So you just load a practice mode and knock out like six trophies right there.
Um, so I'm telling you, man. Like it says 12 hours, but really as long as you can win like
one fight online. All right. I don't know. I don't know. My sheer odds. You should be able to make
one half. You're talking to the guy who in injustice story mode. I haven't done in justice two yet.
I will do it soon. Hopefully in justice story mode one, I would just do that thing where I'd go. I'm like,
I don't know what I'm doing. And then I get beaten and then just put the controller down and let it
beat me twice more because the third time
you could just go in there and punch them out and it'd be over.
Oh yeah.
They built it like, oh, you're one of these
comic book nerds just here to see what's going on.
The Joker, come with me.
Yeah.
I think the second one does that too.
I'm not sure.
I hope so.
I think you just kind of heard some.
I've heard great things about the story.
It's really good.
I'm,
I don't really like superheroes and DC's superheroes
especially so.
Superman's pretty much the worst character ever conceived is what I'm saying.
I would just like to,
I would just like to say I don't endorse every single thing.
This man says,
We hate this.
I don't like DC, but I don't hate Superman that much.
I'm just saying, but I think they've done a really good job with that story mode in a way that I can appreciate that.
It sounds like people who actually do like those characters can still enjoy as well.
So the majority in cool people, all right, God.
Yeah, yeah.
So, I mean, going back to a larger discussion that was happening earlier last year with story modes and fighting games,
do you think that they are as important as people made it seem when Street Fighter didn't launch with one?
Totally, yeah.
I think that injustice, if you look at, you know, like that game will probably,
sell quite well. Their games tend to do pretty well. And that game has, you know,
NPD number one for the last place. Right. Yeah. So, you know, Street Fighter 5, when they launched
that, they launched it specifically because they had commitments with e-sports stuff. They had the
Capcom Pro tour coming up. They had, you know, to consider Evo. So like that game kind of got
launched incomplete because of those commitments. And I think they suffered for it. And injustice has so,
and they've always put so many different modes into their games all the way back to Mortal Kombat
stuff on the PS2 and all the.
that where they had like a puzzle mode and a cart racer and just like weird stuff weird weird but
they've they've hit a good stride with that where you know like so street fighter five is really
only for people who care about it in this deep you know way and there are only so many people that
fit that mold right like i you know i play a lot of fighting games but even at some point like i was
really disappointed with street fighter five um whereas injustice is a lot more well-rounded like it's
a lot more recommendable because just like you know if you like fighting games this is still a
pretty good fighting game, but it also has all this other stuff. So I think that's really
hyper important just like from like a business angle. But again, like everyone's going to come to
it wanting something different. So the evo crowd, you know, tournament fighting game players,
they don't really care about a story mode, but there's only so many of them. I also feel like
street fighter of all the franchises, like the story mode is the thing I care about the least in those
games compared to, you know, the Nether Realm games, the Tekans, et cetera. Like I feel like those
games just do a better job of recognizing just how stupid the whole.
premises of a story mode
and a fighting game and have more fun with it
with the Street Fighter stuff even like 4
and like Ultra 4 which are games that I like
when they try to build that stuff
out I just never really cared
and they barely built it out. It was really
just kind of like a growing out of the arcade modes
that those games used to have and now they're
trying to do this story mode
for Marvel versus Capcom Infinite
and I don't know if you guys played that demo that came out
during E3. Did not. Yo it's bad
it looks bad. It looks bad.
Does it play bad as well?
You know, that demo plays poorly.
My understanding is that when you're playing against other people,
like the full game is actually pretty good.
Like the demo they had at E3 was apparently more impressive than what was in that thing.
What's in that demo is like you watch a really ugly looking cutscene
where characters go, I'm Dante or, you know, whatever.
And then they fight.
But you're fighting against these like Ultron, like faceless robots.
And then that's, then it just shows another cut scene.
You play two more characters and there's really not much going on.
It's a really ineffective demo for that thing.
Are you guys big fans of Marvel's Capcom?
It's historically.
It's always been too much for me.
I love to watch it.
Like in Evo, I love watching people find ways to discern the chaos, to find like
threads of action within just complete nonsense.
Like that's super fun.
I never want to play.
I love the idea of Ryu throwing a fireball that is as tall as he is.
Yeah.
And doing it in the air as well.
But yeah, just the combo system, the way that stuff comes together.
Like, it's beyond me.
Yeah.
I loved one in two.
And then three was a little too much for me.
And then Tatsunoko versus Capcom even before three came out.
I enjoyed that a lot because I liked the two character system.
And so Marvel's Capcom infantile.
I was like, oh, cool.
This looks like less chaos.
Like manageable.
But then now seeing them.
Yeah.
It's kind of one of those games for sure.
Where's everybody coming down on the story mode in arms?
It's not so good.
Have you heard?
Story mode of the game.
Well, both actually.
Really?
Yeah.
I've been loving arms.
Really.
I feel like I'm.
I'm done, like I finished the, I did not finish it on four, so I was not able to unlock the ranked mode, but, uh, I think that game needs better control options. I think that the, the, going through the Grand Prix and just having it be like an announcer going like, hey, yeah, if it was just punch people, it would be better. Instead, it's like, now play volleyball. It's not like basketball. Like, hey, you're still trying to get good at the core action. So we're going to throw in all these other modes or go play party mode. And then it's like two on two or one on one on one. And these other modes where I feel like I'm not, I'm not getting better at all.
because it's it's not letting me focus.
Interesting.
I feel like all the weird modes, though, are still just the same core mechanics.
Like the basketball thing.
All that really is, hey, let's focus on throws.
Yeah.
And it kind of like guides you in that way.
And then the target practice thing or whatever how they call that mode.
I just don't think it's that fun or at least for me.
Like I played a bunch during the test punch stuff.
And I thought, you know, there were ideas in there.
I liked.
But just the core gameplay, Neve has not really struck me.
And I'm all for Nintendo, like, branching out and trying this other, like,
multiplayer things.
like Splatoon was a very happy, awesome surprise,
but this one just isn't doing it for me.
And I think I just want the ability to use the right stick to
curve my right fist.
So if you're playing with the motion controls,
you can curve separately.
If you're not,
you can't.
That's my biggest problem with the game is the lack of control options of changing
them.
Because I feel like the default sets they have are good,
but there's so many little things that I feel like we should be able to remap.
It could be better.
The block.
Why is block on L3 coming?
So stupid because there's so many other ways in some ways it plays like Smash Bros like having the jump button
Be the whatever the hell the triangle button is
Yeah
X yeah, X yeah yeah, yeah that's awesome that makes sense. I could wrap my head around that
But then I start there's other things where it's like I want the the triggers to block like smash Bros does and I should be able to set that
Sure, I'm having a lot of fun with the game though I've been really really really enjoying it playing as different characters
I still haven't found one that I'm like this is my main
Twintel is my girl but
But going through, I'm like, all right, cool.
I like how the different characters feel.
And I like their special abilities.
I feel like there's a lot more layers to it than it originally seemed.
Well, when you first saw it, right, you came back and this from that Nintendo Switch event.
And he was like, you know, well, I think it'll be good to tide people over to smash or fill that gap.
And for me, that would be what I'm finding enjoyable about it was on the plane ride down.
I was like, oh, to be there.
I'll play some of it.
Okay, cool.
Like, I don't want to play Grand Prix over and over again.
But then I went to, I went to stay at Scott Lowe's house or whatever.
and him, me, and Jen just kept playing around with it.
And then Shue came over and we were all playing this game.
And we one on one was the way to go when you did two on two.
It was insanity.
But it was like, oh, engaging with someone and trying to do it was great until everyone was
just better than me.
And then I couldn't do anything.
I was like, well, I forget this game.
Yeah.
I think if I was in a situation where local multiplayer was happening more frequently,
I'd probably feel a little bit differently.
Right.
But as someone, you know, just kind of like either playing the online or playing the
Grand Prix.
And it's just not a lot there.
Yeah.
And that was the thing too where it did feel like, oh, there's not a lot here,
but I'm enjoying it.
And I thought it was a $40 game.
And then when it was like, no, it's 60, I was like,
whoo-okay, that's a much tougher sell on what's happening here.
Yeah, I'm interested to see how much legs it has.
I didn't really do that.
But a pleasure, everybody.
See you next on the kind of how the games case.
No, I'm excited because I feel like with Splatoon,
we saw something where a lot of people expected to just kind of die
and that it didn't.
And everyone loved it.
And it definitely had its huge community.
And I think that Arms is either going to be made or broken on whether people keep playing it.
Right.
And whether it keeps showing it.
Because, I mean, Mario Kart, we can't go to any convention.
now without seeing hell of people with their switches playing Mario Car.
I wonder if they're going to be playing arms as well.
Well, I mean, the other thing about Splatoon, though, was that they had, you know,
they messaged the shit out of it ahead of time, like, hey, we have this content plan.
We're going to keep adding stuff.
You know, we have all these guns and all these maps and everything like in the works.
So that was kind of like, that was the hook that sort of kept there.
It was like, okay, what are they going to do?
What are they going to do afterward.
And a lot of what they had was good.
Yeah.
I mean, like, almost all that content was great.
And they did it for a while.
So that, I think, like, gave a lot of staying power to it.
with arms, I don't feel like, I mean, they said that like, there's some stuff in the work,
but they haven't really, like, gotten that messaging out there the same way. I have it right here,
the quote, the quote, those squids have eight legs. How many legs does arms have?
A Nintendo direct video in a small Japanese social media campaign have hinted at a story.
It's literally, one day people just woke up with extendable spring arms. Nobody knows why.
Some of those folks decided to use their arms to make money fighting. Nintendo is said they'll
add more later.
So there's the DLC.
It's going to be the lower of why people have arms.
This goes back to what we're talking about with Street Fighter.
Like not having a story mode.
I feel like arms really would have benefited from having at least like even cutscenes
and there's more of a fleshed out world because the characters are cool.
The character's cool, they don't do enough with them.
Yeah.
The one little intro thing in the beginning.
I mean, it reminds me of old Street Fighter games where it's like you get one screen of information
with some text.
And you're like, all right, cool.
I guess that's their motivation.
But I enjoy that each character has their own kind of backstory and stuff.
But there needs to be more because you only get that in the beginning of Grand Prix.
There's like nothing here at the end.
And it might as well just be like, yeah, along the way it's like, go home and be a family man or whatever, just over and over again.
Yeah, exactly.
But I just love that premise, that idea that you woke up one day and your body has been horribly mutilated and you're like, all right, well, nothing left to do but engage in blood sports.
Everyone's like this.
Gotta go fight.
Yep.
What else is there to do?
Everyone came to different conclusions.
Some people were like, this is going to be really good for, you know, my job down to the docks moving crates.
Sure.
Yeah.
Some people are like, let's go get in fights.
Nick Scarpino can finally reach the top shelf in this world.
Oh, man.
Yeah.
That's great.
Because he's short.
I've been loving it though.
Let us know in the comments what you're thinking about arms.
Gray,
what do you've been playing?
Yeah,
arms is the newest stuff.
All the crap we played at D3,
of course.
But I cannot stop playing Friday the 13th.
Really?
You actually get into it?
I totally love it.
And I recognize the jank.
No,
I mean like the servers literally were.
Yeah.
Because that's,
we've tried,
we've wanted to do this launch and it just...
When did the last time you tried?
Before E3.
Right before E3.
Okay, yeah, yeah, yeah.
I've been playing on PlayStation 4 since launch.
Launch, obviously,
the first day and a half was garbage.
but then like it's gotten progressively better.
Coming back from E3,
I was surprised at how well it was running now.
Cool.
In terms of,
oh, yeah,
got a game right away.
Oh,
because usually it was like,
oh,
I'm getting into the lobby and I will search for a thing
while I make a sandwich
and then maybe when I come back,
it'll be about ready.
Yeah,
we had Ben and some other people
trying to get into games
and they just would get dropped
or just,
you know,
it just wasn't working well at all.
Sure.
Yeah,
it's going to be just to see
what the narrative on it becomes,
right?
Because it is one of those games
that folks like me who love it,
really do love it.
And again,
I recognize everything is wrong with it.
I'm not saying it's 10 out of 10 or anything.
But then it is like, you know, like GameSpot gave it a four,
IGN gave it a six, nine or whatever.
Like there's all these things where it's like,
where's the truth going to be?
How long are you going to give them to iron this stuff out?
But it's like we're doing tomorrow as recording this.
We're doing a play with the community today.
I can't fucking weigh.
It's double XP weekend.
And it's just like,
I'm not a multiplayer guy.
Like I'm not an online multiplayer game.
That turns me off.
And this game gets it right in a way that I've always talked about how left for dead
got it right.
in the fact of, hey, jump on with your friends or nobody and run around and have fun.
Like, you don't need to worry about it.
And what Evolve fucked was like,
evolve was like,
Hey,
do you have a team?
Well,
like,
yeah,
like,
evolved like from the get go.
They were like,
Hey,
this is an e-sport,
you guys.
You're supposed to take a serious.
And it's like,
yeah,
like,
people just want to have a good time.
Friday the 13th.
Like the premise of it.
Yeah.
Seems like,
well built for that.
Sure.
Yeah.
And that's the thing of like,
the amount of times where I,
like,
my heart is actually pumping and like,
I've had those like crazy moments.
Like I was doing one where I was,
Jason was finally chasing me and I knew we had,
I,
me and this other guy had just been standing on the peripheral of the map.
Like just way off.
Like we,
because you can see each other as counselors.
Jason can't see you unless he finds you.
And so I,
I'd run over to where he was.
He ran off and we just stood and then a car.
One of the other people were leaving in the four person car.
We ran into the street to try to wave him down.
Dude just blew pass up.
Yeah,
back to hiding.
And so it popped up two minutes for meeting.
I'm like,
all right, here we go.
And sure enough, like,
after it's got to be a minute left,
Jason popped up and I'm running and I got a knife to stab him in the neck with when he picked me up and I run into
the house and I shut and lock the door and I turn my back and I'm watching the doors in the windows waiting for him to do it.
And I'm like, all right, here we go, here we go. And literally he grabs me around the neck and it pops up and it goes, you survived.
And then it's the sound of me getting killed and then they like retook it back. Wow.
And I was like, time was up. It was a buzzer beater Jason killing me. And I'm like, that's pretty fucking awesome.
You know, I have that moment of like, ah, like amped up on stuff. There is a beautiful, stupid.
disgusting heart at the center of that game.
And if they can iron out the shit with it and, you know,
kind of add more content over time,
I feel like that thing will be really good at some point.
It's one of those where I, it's another one of those two where I feel for the developer
in the way of they, their heart was in the right place.
Yeah.
We're going to, we're this indie studio.
Oh, we can do it as Friday 13th.
Yeah.
Okay.
Fuck.
Yeah.
And then like everything goes wrong.
But they weren't trying to have everything go wrong.
Not that anybody is.
Or were.
Oh my God.
But I don't think they were like trying to cash in.
You know what I mean?
They weren't doing something cheap and trying to take care of it.
They built this game that is cool and has a lot of cool ideas.
You don't,
yeah,
you don't make a Friday the 13th game to like cash in.
Yeah.
Yeah.
Not like that property at this point.
Yeah.
You only do that if you're like,
hey,
this is like we want to try to make a really cool thing.
Yeah.
Yeah.
It's interesting the different enjoyment I found out of it because usually I,
I finally the other night when we're getting ready,
Joey Noel,
our community manager was testing to see if we could actually do it the way we wanted
to do for Community Day on Friday.
And so it was the first time I actually played it and put on a mic.
And it was,
it was all.
It was like for a lot of hours I've put into Friday 13th.
It was awesome to suddenly have a brand new way where it was like I'm grabbing people as Jason.
That's, you know, it's prox chat.
So you grab them and like, as soon as I bust it, they'd be like, oh, no, Greg.
And I'm like, oh, you're all fucking dead.
It's over.
And then I grab and chuck people.
I'm like, tell the world.
Tell them that I test.
You know what I mean?
Like this trash talk aspects.
It was like great.
That is awesome.
We talked about this a little bit last week during the E3 games cast.
Sure.
You got to play Metal Gear Survive.
I did play a little bit more.
What is going on with that?
Did you guys get your hands on it?
at all? No. No. No. It was such a weird. It was such a... Actually, I think it ended up being
the other way around in that case. Oh, yeah. Okay. But it was so weird in bizarre alternate universe to be
sitting there and have a metal gear game up and have this. Very nice lady get up from Konami,
PR, and be like, let's talk about Metal Gear survive and give you the whole rundown. I'm just like,
it's weird to hear you say Metal Gear. Why is everybody saying Metal Gear and here and after?
I feel like, this is normal. Are you showing him the Chinco game? Like, are you going to,
you're just show me this thing and then pull back the curtain and be like, all right, put the balls in. Let's
Yeah, it was just weird.
It's weird.
It seems like no one's talking about it.
And there's some people being like, oh, it's not that bad.
I'm like, it looks pretty damn bad, man.
And I was going in pretty high on it.
But then seeing you play, I was like, oh, this isn't fun.
Have you looked around?
Has there been the GameSpot thing and IG and thing about it, blah, blah?
You know, I haven't really looked.
The only other people I've seen talking about it are other influencers.
And you know what I mean?
And it's influencers I recognized from like when I went down,
the Metal Gear Review event where it was like both days and they,
had the influencer side of like, oh, you guys are like hardcore metal gear YouTubers.
And I don't know if we got talked to in on top of, in place of a bigger site because,
oh, well, Greg's a metal gear guy.
And like, because going in, like, it's what we talked about, right?
The, the mechanics of it are fine.
The, right?
I mean, it's so well.
Yeah.
Yeah.
But it's just a weird thing of taking those mechanics and dropping them to some weird
survival fall world.
It's just like a mod for MGS5 that turns into some kind of zombie thing.
That's what it looked like.
And that's what it seemed like it played like.
100% almost there, but then it's also so far from actually being good.
Who is actually making that?
It's an algorithm.
They just,
they just,
like,
the Kajima Productions people that,
like,
didn't make it out in time?
Are they just,
like, trapped in that building,
making this?
Yeah.
Cheva was reaching back.
They pulled them out.
They held up a picture of a zombie to a connect that was hooked up to.
We can scan that in,
no problem.
And there you go.
Yeah,
a mod is a great way to describe it.
That's what it feels like.
It runs like,
where it's like,
oh, these mechanics are familiar.
know what I'm doing, but then it is like, all right, cool, now drop, I'm going to my crafting
menu and dropped a chain link fence, and I'll run off and get this stuff so I can build off
these things in like, you know, the barracks, or not barracks, the pylons with the barbed wire
around them.
And okay, now it's in between waves.
A blue thing has appeared on my map screen, which means that's my side mission.
So I'll run over there.
And oh, it's a walker gear.
So I kill these zombies.
And all the zombies, a very interesting design are just, uh, headless beings with a red
triangle for where they're coming out of their neck.
What?
And it's like, that's weird.
all right, it looks like a dog's dick.
Anyways, it's a placeholder?
No, that's what it is.
It's like this little red cone that glows or whatever that you need to shoot or it's like, okay.
And then you hear the alert sound every once a while.
And it's like, all right, guess it's metal gear.
Yeah, and that's some weird like, oh, it's one of those, it feels like, and this isn't,
you know, this is very disparaging.
But it feels like when, you know, you'd see like when you go to the app store and
like you look through and you're like a weird name, but like these are like assets I recognize
from other games.
Right.
Yeah.
Yeah.
I, uh, I was watching some ad for some mobile game on my phone the other day.
to get double XP in something.
And it came up and it was just like,
hey,
these are all Digimon assets.
We're literally talking about digital monsters.
And then they get to the end of the ad.
It's like,
come to Digital World and hang out.
And I'm like,
that's not how this works.
That's not how this works.
I felt like there should be a button.
I should be like,
call the cops or something.
Call Digimon Otis right now.
Dial 911 and 911 and shut down Digimon.
Yeah.
Survive is just a game of,
I don't know what your target audience is.
You know what I mean?
I don't think it's even,
and I haven't gone through and watched all like,
you know,
young and stuff of their reactions to it as Metal Gear fans,
but it's just like,
that's,
I don't know who,
nobody associates Metal Gear with this.
I feel like the audience for that is
Metal Gear fans who have not read the news
for the last three years.
That's pretty much it.
I have no idea what's going on.
Even then,
though,
like going back to evolve.
Like,
it looks as complicated as evolved.
They're not focusing as much on the like the,
communication aspect of it.
But like, watching the gameplay,
I'm like,
it looked like there was four people
that were supposed to be working together,
but you weren't at all.
You're just running around
because it was not clear
what you were supposed to be doing
because it kept moving on
to the next wave
and it would just change up
the moment to moment gameplay
and it's like,
all right,
well,
what is the goal right now?
It seemed so empty
and it just aimless.
The goal is for you to pay $60 for it.
That's it.
This game ends up being $60,
I'm going to be...
Oh, it totally will.
Guys, there's a single player story.
Uh-huh.
Good.
Because I love the story in Metal Gear.
That's my favorite part of it.
I mean, you said there was no story in five.
This one has it, Jeff.
And it's how did you get into this realm and how do you get out?
I can't wait to find out.
Pretty sure it's just purgatory, but don't pull it me.
It seems like it's going to be.
Everyone's punished now.
No, I actually, I'm really looking forward to the zombie mode.
And I don't really like zombies, generally speaking.
But the zombie mode in Player Unknown's Battlegrounds sounds like where they're all human-controlled.
Like you're a squad of four and you get to have the guns and everyone else has to just.
Oh, I didn't hear about it.
crazy zombies. It's something they tested
out with some Twitch streamers or something, but it sounds
like they're going to roll it into the game proper at some point. Have you been
playing? I have not been playing as much
as I would like. Sure. But yeah.
I'm kind of getting the shakes. Like that was the thing
I was playing before E3 and I was playing
like every night and I have not played in
like two weeks and I have the murder shakes
now. Man. Is there anything else
you've been playing? Yeah. I mean, I was playing tech and before I came in
I have not been able to play a whole lot since I've been out here. I'm
staying up in my mother's place in the North Bay. Well, I'm here
for the week. And for years and years, I really couldn't play anything there because my mother is
like 70 years old and you still uses AOL for her email. So like the internet situation there was
not good. They got like bingo or something on AOL. Yeah. Keyword games. So last year, I just straight
up broke down. I was like, I'm going, you have broadband. You're not taking advantage of this at all.
I'm going to buy you a real router and we're just going to turn this into an actual house with
internet. So I did that. So I can actually play things on the switch now there. So I've mostly
just been playing Mario Kart and Thumper.
while I've been trapped there.
How is Thump Run Switch?
I haven't started it.
It is,
it works just as well as it did on PS4 and PC.
Like there's no frame issues or anything with it.
It runs at 720 on the screen and it seems pretty much flawless.
Like I have,
I beat that game on PS4 and I am more than happy to play through it again.
That game is still awesome.
Nice.
I was speaking of Switch stuff on the way down,
I finally jumped into Switch Minecraft because I've been a big Minecraft fan on PSVita.
You might have heard of this one.
Yeah, what is that?
Oh, that's the prototype version of the switch.
Exactly.
Vita means life and it gave life to the Nintendo Switch.
But it's funny.
I was like, I don't want to play Minecraft again really, but I'll see how it's running.
But why I'm like, I know how different could the versions be?
Man, I did not realize what a Gimp version of Minecraft I was playing.
Oh, that was it bad?
I jumped in and I was like, oh, because I've played it on PlayStation 4 before.
And like, this is that version with all the bells and whistles that they've added since it came to PS4 when we were at IGN.
And so it's like, I jumped in.
I'm like, huh, fuck, this is like a brand new game.
What the hell is going on?
Yeah, I have been meaning to try the switch version of Minecraft as well.
Yeah, I definitely had my time with Minecraft where I was like, this is like a really relaxing thing for me to just kind of do and just go like, all right, I'm gonna maybe accidentally blow a whole weekend just building something dumb and then burning down all my friend's shit.
Exactly.
And yeah, that all those Minecraft announcements actually, I was like, oh, 4K Minecraft, like, I guess.
What was the name of it?
Super duper graphics back?
Yeah, yeah, yeah.
It was like the bedrock update, I think, is what they're calling.
calling it aside from that. But yeah, super duper graphics or whatever. And some nice lighting in that
in that update. Like why not? Why not? Do you, Minecraft? Keep doing it. Yeah. It's apparently a very
popular game. They should probably keep supporting it. Exactly. That seems to make sense.
Yeah. If only everyone could come together and agree to everybody but them Sony refras. I know, right?
Well, they got to protect the kids. Yeah. Someone has to.
The love the big beautiful kids out there.
Jim Ryan is going to do it.
When I think about PlayStation,
I think about the messages I get on PSN,
I think it's a good thing Sony's out there
protecting me from the truly awful stuff.
How many groups have you been asked to join?
I have turned off.
I've turned off all messages.
Yeah.
Friends can't even send me messages anymore.
I've really locked it down.
But yeah,
the group thing is like,
I got invited one that was like,
Mike Vacation Games.
And just like, just gibberish.
What I'm more crazy about, or I can't believe it's happening, because okay, fine, everybody can invite
us to groups and we're all in a mic. But is the, our colleagues that get in, and then I see them
leaving the group. Like they're taking the time to do it. It's like going in like, I'm going to
report all the spam. One email by email, I'm going to report all the spam in my inbox. Yeah.
And also seeing people who work at Sony doing that and going, guys, you should probably just let
someone know over there. Yeah. This is a problem. This is a problem. That maybe you should get
fixed. Yeah, that stuff is
ridiculous. Also shout out to the next
Machina. I play some of that. Oh, yeah?
Yeah. I've been playing that. Yeah. It's house
good. Yeah, exactly. Twin Stick shooter, great.
The next segment for the first time ever.
There's another one people ask for it. Everyone's like, oh, I want
more history. More gaming history stuff.
I'm like, cool. We're going to do a segment called this week
in gaming history. Oh, wow. Okay.
I go back. Creative name. A bunch of different years and
decide something that excites
me that I want to talk and see if you guys have memories.
Oh. Here we go. Two years ago.
Uh-huh. No memories.
On June 23rd, 2015.
Batman Arkham night.
Yeah.
It's been two years.
God, that doesn't sound right.
How does that make you feel?
It's scary how time moves when you start doing this?
Yeah.
This game or this game or this game.
This game of like, oh man, two years ago this happened.
That seems like it was yesterday.
That seems like it would just happen.
Yeah.
Going further back than that.
Seven years ago on June 22nd, 2010,
Transformers War for Cybertron came out.
All right.
Blue my mind.
Starreys, right?
Was that the first high moon?
Oh, that's the first one.
That was the first good one.
Okay.
And then after that there was a fall of Cybertron.
Right.
And that one was great as well.
But I'll never forget.
Like that game is something that I still can't believe exists where it's like it is way too good.
And they treated the property with way too much respect.
They found a way to make it look like the G1 stuff without being like totally devoted to all the G1 stuff.
Like then then didn't they go make toys based on the designs from the game like that?
Yeah.
Yeah.
Yeah.
They really nailed the aesthetic and they nailed what it meant to care about Transformers.
And I feel like they handled the story.
Way better than obviously the movies did.
But even better than a lot of the shows did.
I think that it was more G1 than G1 was.
Sure.
Yeah.
A lot of episodes devoted to the space bridge.
When you go back and watch all that stuff again, you're like, man, this is.
Do we need a three-parter on this?
Right.
Quick aside.
What happened to High Moon?
Did they become Starvries or am I confusing him?
They became like an Activision Support Studio.
Yeah.
Because they did that Born Identity game or whatever.
I want to say at some point they just got lumped into the Call of Duty ball.
Okay.
Like every other studio there.
Okay, cool.
12 years ago, June 19, 2005,
Conquer Live and Reloaded on the original Xbox.
Yeah, I reviewed that game, I think.
Flashbacks.
God.
Yeah.
I was in my, what, probably like my mid-20s at that point.
So I probably was like, yeah, there's something to this.
I remember that remake being all right.
It was all right.
Yeah.
It was still that game, but it was all right.
We went back to it.
Was it in that rare replay bundle on Xbox 1?
Did they put it in that?
I want to say that maybe it wasn't the reloaded.
Maybe it was the N64.
I don't think it was.
I think Concord might have been the only thing.
One of the only things it wasn't in there.
I think that was the story.
Maybe it was a demo derby or something.
Maybe we ended up playing a little bit of that Conquer game on Xbox recently.
And I would hold up.
I bet that game does not hold up super well.
Not aged super well.
A lot of games from that generation.
Yeah.
Especially a remake of an N-64 game.
Right.
Right.
Yeah.
I would totally.
I've, that is,
I've been thinking about stuff.
The zombie.
Hell yeah.
That was a good ass game.
Thank you.
No one,
no,
no one ever gives Stubbs the credit
that when I toss them out there.
No, that was,
it had problems,
but it was mostly fun.
It had ideas.
It had ideas.
It was killed.
Oh yeah.
And then a sticker on the box
that said,
it's the Halo engine,
which is like,
who,
this isn't a marketing thing.
I see HAL on a box.
I'm buying that.
14 years ago on June 20th,
2003,
Loracroft Tomb Raider,
the Angel of Darkness came out.
Is that the movie?
Oh, yeah.
No,
that was the first.
First PS2
Tomb Raider game.
God,
that was three months
after I started a game
spot.
Yeah.
The year,
the blackout.
Yeah.
I remember being so excited for it.
And I got home,
rented it from Blockbuster
immediately.
And it was,
I did not like that game.
No,
that was all that all.
Oh,
okay,
right.
Because that was the one
that was like,
they had all the stuff
were like,
she's in a house
climbing these staircase.
Like that whole thing.
Like,
that's how the game started.
Yeah.
Yeah.
Yeah.
I remember they pitch that game
is like,
we are rebooting,
you know,
we are really taking this into,
taking it out of the tunes and getting into this stuff
and it's gonna be like the real world man
it was just yeah
Secret agent
Yeah that was uh that that was not a good game
I remember the ads and I think I remember
Jeff Haynes having to play through it eventually at IGN
I think did they re-was that one of the ones they re-released in a pack
I thought didn't they do anniversary and then they did some kind of yeah no no no
this is way to that's well I know what I'm saying is this one of the ones anyways
doesn't matter I remember at some point Jeff Haynes having to play through this
when I was at IGN years later I forget why
and I was like no
And then the final one of this week, 26 years ago on June 23rd, 1991, Sonic the Headchalk came into our lives on the Sega Genesis.
It's never been the same.
Sonic lives have never been the same.
We've been going fast ever since.
Ever since, man.
Never forget.
Can't stop.
Never forget.
Won't stop.
Don't stop.
I played a surprising amount of that game as someone who now looks at that entire franchise as just straight trash.
I played one and two.
I don't think they hold up very well.
I think you go back to him now.
Three holds up for sure.
One has issues.
I think if you had a new Genesis and you were just looking for something impressive
looking and sort of, you know, it's somewhat different to play.
Like it certainly stood out at that time.
Yeah.
And that was before.
Yeah.
I played a little bit of mania.
And do you think it's good or do you think that it's lumped in with you?
I look at it and go like, this is probably, they're probably finally doing the right thing
for people who want that game.
Like you look at that and go like, man, like it's just nostalgic enough, but it feels
like they're doing new things.
They're doing interesting things with it.
You know, the animation's better, all that sort of stuff.
Like just even seeing that stuff in 16-9 with still having that 16-bit look, I think, goes a long way.
Like, I played a couple levels of it.
And I was like, you know, this, you kind of hold to the right and jump occasionally and get there.
And it wasn't super engaging.
But at the same time, that's how I feel about the first games now, too.
I love it.
I feel like mania is totally paying off on what I remember these games feeling like.
In a way that like Sonic 4, like that was the pitch for Sonic 4.
Like everyone was like, okay, this is the right thing.
They're finally doing it.
And the biggest problem is Sonic 4 didn't feel right.
No.
And Sonic Mania feels better than these games.
Yeah, the Sonic Mania plays the way when I was the Sega fanboy.
I thought it played and felt.
You know what I mean?
So it is interesting to jump into a Sonic game.
Be like, oh, this is interesting.
They're doing something here.
The fan service is there.
And they got the right people like Christian Whitehead and just like the people around that game.
Just like, these are the people that have been carrying the torch for classic Sonic in a way that Sega.
never has.
Exactly.
So like this is, yeah.
It's the best we're ever going to get.
Yeah, exactly.
If this doesn't do it, nothing's ever going to.
Yeah.
And now it's time for topic of the show.
That's time.
Today's topic of the show comes from Stephen Ng.
Says the E3 press conferences kind of sucked this year.
Is E3 a disappointment?
What do you think E3 will be going forward?
And Stephen Fox has a follow up.
Were public passes for E3 a good idea for the convention as a whole?
Or did it negatively impact the media's ability to cover the events?
I you know from where we were sitting I would say that it had very little impact on our day to day at E3 letting the the fans in because you know most of what we see at E3 is in meeting rooms it's you know behind closed doors somewhere either on the floor or in an actual meeting room somewhere in the second floor there were a couple cases where like you know there were a couple games I wanted to see that you know someone else went to the appointment or or one of them was an EA game like I want to see need for speed I didn't make it out to whatever play night night night
nightmare they had in Hollywood. So it's like, oh, it's going to be at the Microsoft booth. I'll try and get down there. And you go down there and you go, oh, there's just no way. I'm going to see this here. Or like Dragon Ball Fighters. There was like a line around the booth to see it. So there were cases like that where there are games I wanted to see that I didn't get to that. In years past, I definitely would have been able to, but you know, it's not the end of the world. Yeah. I think where I was coming at it from more often was looking at that show and going like, this is not PACs. Like this is a lot of people waiting in line. Like it doesn't if they want to let the public in. And
and want to put more people on the floor,
they should do a better job
at making that show good for those people.
Well, I feel like they springed it on publishers, right?
And that was the thing where it was like,
I were selling 15,000 tickets.
And I don't feel like anyone was given enough heads up
to say, oh, we need to drastically change how we do it.
Right.
We need to, you know, you walk through the Sony booth
and it's like the big lineups for Battlefront 2
and Destiny 2 on one side,
and then all of their theater things for Spider-Man
and all this other stuff on the other side.
And you can't get through there.
So just stuff like that,
that, you know, if you were,
thinking about this the way you thought about packs, you would do different things. And they didn't
do those different things. They just didn't reconfigure the right way. Yeah. Or at all. I think people could
have, I think more people could have had a better time if they had thought about this. Going into,
that was my big concern is that I kept talking about it. It's like, people were talking about, oh,
buying the tickets. I'm so excited. I'm like, that's cool. Know what you're getting into.
The show's not built for you. This show's not that. And maybe it will be later, but not this year. I think it will be later.
But I think you also had people growing like, oh, I can't wait to go to these press conferences.
Like that's not as far as that's going to go.
And that's why I was interesting.
I really felt that like from what I understand,
this was like the first year or one of the first year.
Like some guy put a story out there that like people were getting chased away from the Sony
press conference.
Like the security was like get out of everyone.
And it's like in the,
I remember years past it was.
Hey, line up overnight.
And like I think it was like, you know, Jack Trent brought pizza and stuff to the line.
Yeah.
2010 was the first time.
Oh, because they would, that's right.
They led people.
They would kind of let fans line up.
Yeah.
I actually got to go in from that.
Yeah.
Not in the Sean Layden era.
Sean hates.
No, but I feel like they do still do that, but it's not, oh, get in line and wait.
It's a winsome contest or figure out, like, be here.
Sure.
Trivia thing.
And then you use the same app he used to book VR demos that seems to never work quite right.
Exactly.
You never has to watch high.
Yeah, exactly.
And I think Sony was the only one that did that for a long time.
Then eventually Microsoft started doing as well.
It's smart.
You should fill that room with people.
Well, I mean, like, again, now if I was any of these publishers, I'd be like,
hey, okay, is it happening again,
ESA. If so, that's how I build
my plan around it. Because I would get a bigger
venue, right, have press up front and then have the
audience in the back. Because that's what you're talking during the
PlayStation press conference, right? Is that our chat
was like, man, this crowd's not into it. I'm like,
well, they're working. That's their job. They're taking notes
or doing whatever, live logging. Like, they're not
there to clap. But I know PSX
is awesome when the audience
goes crazy. PSX is a great event.
And it's well built for, like,
that audience and stuff like that. Like, E3
was never really meant to
to be that. But you know, I think that the, you know, the first question about press conferences
is being boring or whatever. Like, I think the thing to remember is like, these are all companies,
these are all businesses. They have responsibilities and, uh, and also none of them call them
press conferences anymore. They're all briefings and spotlights and all the showcase.
Showcase. Right. And did you think it was a bad year? I don't, I, because like he said,
what would, what was it was boring? Is that what he called it? Like, he said, the press conferences
kind of sucked. They did suck. They did suck.
I think some of them did.
I think each one.
I think EA is always very cautious about these things.
And I think they have gotten cautious to the point of just being very dull now.
Like they had one surprise.
And it was that Joseph Ferris game.
Which looks awesome.
Which looks great.
Yeah.
That looks really exciting.
But like, for the most part, it was all known quantities.
It's like, hey, here's your Star Wars game.
This is the one we have ready.
So we're going to talk about that.
Hey, we're doing need for speed again.
Hey, this time it's more like Fast and the Furious than the last time we tried to do that.
And now maybe you don't have to get out of the car as much.
Some of the live action.
Yeah.
Yeah.
But, and then beyond that, it was just like, hey, here's the sports franchises.
No, we're seriously, we're still making NBA.
We're really trying this time.
You know, it just, there wasn't much there.
And with Sony, it was just very much like, hey, here's Sean Layden, sort of trotting out there, just doing his tenting fingers, going, okay, here's some trailers.
And then we don't see anyone or to hear from anyone until it's open.
I feel like, I feel like the last two years of Sony have been, like, pointless because they could just run a YouTube video of or just put all those trailers up on YouTube and be done with it.
The idea that, like, they're getting all these people in a room to watch trailers.
is just seems like a bad use of time.
That's been my whole thing forever with the Nintendo Directs
where people are just like,
oh, Nintendo doesn't have a press conference in E3.
It's like there's no difference between what they're doing
and other people.
It's just pre-recorded.
It's pre-recorded and like...
I think more people go out direction.
I think it was even more...
Yes, agreed.
They had Pete Hines come out in the beginning
and then it was just a 30-minute video.
I think that it's good though
because the argument I keep making with people
is that it's not wasting people's time
because people aren't going to go to the YouTube channels
and click on every single thing.
Sure.
This way you're getting a tailored,
experience that is showing the entire breadth of the catalog that you're watching and experiencing
along with everyone else. I think they should, they should just size it to fit that then and,
and like maybe not have an event and just do it the way Nintendo does and just go like,
we're going to broadcast this video. You'll hear us talk. It'll be well produced. All the other
stuff. That's the big thing, right, at the shifting stands of the industry in the way of like,
yeah, you don't need the conference. And it's once everything started getting streamed in HD,
it's like, yeah. I remember the first year at I Jan when they were, and they're like, well,
you're going to stay behind and not go to the place.
And I was like, but I, wait, yeah, I guess that's true.
Why would I go?
I don't want to wait in the fucking line and get in there with shitty Wi-Fi.
Yeah.
We haven't gone for the last few years.
We talk over the stuff now and, and that's been a lot of fun.
And it's a lot easier sitting in this air-conditioned like hotel meeting room than
trucking from one thing to the next.
But I do miss that like frantic, like seeing people from across and going, hey, good to see,
I'll see you later.
You know, kind of before the show has started.
But I think like the, they're, they're only boring.
Those events are only boring if you're looking at them in like a competitive way.
Like who won E3?
Right.
You know, who did this and who did that?
Like if you're looking at it that way, then yeah, then you're going like, well, you know, no one had the knockout punch.
Microsoft should have been $100 cheaper.
This should have been that.
And I think that that's when I get to say like, hey, it's a business.
Like everyone's trying to run a responsible business.
And that's why those things are that way.
Everyone's trying to talk about games.
They know we're coming out this year, except for Sony.
and you know
Bethesda showed mostly stuff
that's going to be out in months
and that's the change
it's it's you know moving
tightening that up a lot more
and going to like hey we're only going to show games
they're going to be out over the next six months
because this is for the public
and we know they're going to be shopping soon
well I think the other thing too with like Bethesda for example
I'm doing their Bethesda land
and even though they just showed a 30 minute video
but then a lot of the people there got to go play the games
right there right yeah it's like they might as well
if they're all going to be there
all watch it at the same time
you are getting that briefing
because for us, whenever we go
see game demos, it's not at E3, but anywhere.
You go, you see the presentation,
they give you the whole PR spiel.
We already get that when we were watching these conferences.
So then you just go play the game.
You understand.
Yeah, well, like, Sony ends up being, you know,
they show their trailers and then you
take a bunch of meetings with them where they just kind of show
the exact same thing again, but it's like
with two minutes more, like, here's two more
minutes of Spider-Man swinging, and we're kind
of talking about it, but we're not going to actually answer
any of the questions you want to ask.
And at some point, like, that's,
it's not great.
It just doesn't seem like it seems like this could be more useful for
for Sony,
for the media,
just for everyone involved.
And this is back to the point of the public coming where like I was like,
you can sure buy the past,
enjoy yourself,
but understand you're seeing the best stuff online already.
And then yeah,
when you wait in there to see it,
yeah,
it'll be all right,
cool,
like your day's gone.
Demo is at night now and it showed different mechanics.
And that's cool for like the reporting,
but I don't think they were doing that on the floor.
They were showing the same demo.
Right.
And,
and, you know,
I,
the argument toward just wanting to kind of cut to the games, cut to the trailers, just get the
product out there and show it to the people. But I don't feel like you need a live presentation
for that at all. Like part of the reason the Microsoft and the Ubisoft conferences were my
favorite of the show was because they still have that kind of slightly manic and a little
off-kilter energy of bringing devs up there and having them talk. Even if they're just giving a
couple of talking points and introducing stuff, there's, I don't know, I think there's merit to that.
Like, I think it makes the presentation feel much more like, hey, we're also kind of highlighting
the people who are making these big games
and the people, even if it's just one person,
there's something to that.
It's a chance to humanize it.
And I think Ubisoft did that the best this year.
You know, just having like people out there.
Even, you know, their games, you know, whatever.
Some of that stuff look good, some of it not so much.
But it felt very human.
Sure.
You know, and messy in a way.
Well, that's, but I mean,
I feel like you can accomplish that too
with what we're talking about
of making a direct kind of thing where it's like,
I thought one of the best parts of any of the conferences
was the opening of Bethesda when it was talking to the kids.
Like, what does your dad do?
You know what I mean?
Yes.
and it is that whole thing. That could have easily been
not cutting to Pete on stage, but being like
what's over down Pete and let's meet a whole bunch of different people
and like, oh, do this. Let me show you, Wolf and stuff. I appreciate
them leaving out the part where the kids said, yeah, I haven't seen
my dad in three years, you know.
Sorry, he missed my graduation. Yeah, they cut that part out for editing.
But the humanizing thing, I thought Bethesda did a good job of having
Pete come out and start and end the show,
just because it was like, here's a dude. Here's a dude that you can
like kind of have as the guy that you think of as the
Bethesda guy. And I think that goes a long way.
And for Sony's conference, I enjoyed the opposite.
side of what you guys are talking about, where I loved the
showmanship of it. I loved how every
big game had something different, like Horizon had the
snow and Uncharted had the
waterfall and stuff, and it's all super gimmicky
shit, but I like it because it wasn't
gimmicky in the EA way, or
Microsoft, here's a car on the stage.
This is stuff of like, hey,
we actually care about our franchises and we see them
as an experience, and we want to
showcase them in a way that is very
presentational and very hype.
Yeah, I think that stuff,
But just it's, that stuff plays in the room a lot better than it does on stream.
100%.
And so I look at it and go like, that's cool that you did that.
But do those people really need that?
I don't know.
I go both ways on it.
It's a, it's a weird transition for a lot of this stuff in terms of, like I said,
they don't call them press conferences anymore.
They're not, you know, there's no charts and they've, they've weeded out all the media experience.
Yeah.
You know, no one's getting up there and talking about, let's talk about the emotion engine.
Let's get, you know, we got more, we've got 10 more slides on this thing.
and that's that's good um but i think maybe they've they've gone a little too far like it needs to be
in the middle it needs to be well i you know if you if you want interesting press conferences
you need to have people up there and teleprompters break and like people just want to be kind
of messy mr caffeine well yeah yeah you need the nightmare of mr caffeine so you know how good you
have it's sear that e3 memory into your brain forever and it's our fault that that will never
happen again because we spent so much time talking about shit like that and those bad canami
e-commerce is that everyone is so gun-shy and they just rehearse everything down to a T.
Yeah.
And I love that though.
I love the kind of just here it is and that's we're cutting all the bullshit and we don't
need to deal with the awkward transitions.
And I feel like the more people, they go that direction.
Like we're just going to get more trailers for more games and more actual things that we
care.
Yeah.
Then they should just go all the way and stop doing E3.
You know, like the eventual conclusion of that is like, okay, if they're going to streamline
this all the way, then why have a show?
Here's our YouTube stream of every.
Instead, Microsoft could just as easily go start up a PSX style thing, bring back XO, you know, bring back the XO shows.
Nintendo bring back Space World.
Yeah, bring back Space World.
Finally.
And just fully transitioned to, hey, we're going to put on events for the public that are going to be focused on games that are coming out near term.
And for the stuff that's further out, we've got trailers on the internet.
We've got press briefings, spotlights, whatever.
And then you start to wonder, like, why do E3?
Yeah.
I mean, that's why they sold tickets this year, right?
And they need, how do we stay?
competitive how do we make money.
Stay relevant.
Yeah,
exactly.
In a world where packs and PSX is like just becoming better shows as time goes on,
like E3's value proposition for publishers,
I think at some point,
because those booths didn't get any cheaper.
Exactly.
And that's the thing is like you got to wonder when that switch will happen,
when it's going to be thrown.
Because every packs we go to is bigger and better than the last
and all the people that are having more fun.
And then going out to their podcast and their UTAN.
Like most of the content creators were making were like,
oh, yeah,
I saw this game, but it was also, I'm on the floor and oh, it's so crap.
It's like, this isn't like, it's the experience of B83 great, but you're not seeing things to tell people.
It's not an amazing experience.
Yeah, exactly.
Whereas like stuff like PACs, like, you know, EA tried like that.
What was it?
It was the, the EA is like, creators cove.
If you wanted a live stream from EA's event, they had it all set up for you and stuff.
And it's just like, okay, so like people are supposed to go into EA's, use EA's equipment to stream to their channel to do all the stuff.
was like, this just seems a little too,
this doesn't feel right.
It's just so ironic that they've chosen to do this
so many years after E3 was the show
that everyone would want to go to.
Back was the day when, you know,
Jake Lloyd was out there playing pod racer
and, you know, they had celebrity signings
and they had like, you know,
Michael Buffer sounded like contests and shit at the booth.
You know, they had actual wrestling matches on the floor.
Like the late 90s, early 2000s,
it was, you know, it was wild fucking West out there.
People should have gone to those shows
because they were really,
cool. They were stupid as hell. But like,
you know, over the years, they just kind of like, you know,
just whittled that away over
and over probably because the media kept saying, yeah, we don't
need that stuff. It's that and, you know, all these companies
became public companies and became much more responsible
companies to, you know, like the
business changed and everyone got a lot more buttoned up.
Now, NICO's the only ones with booth babes.
Well, yeah, that's, yeah, they've got to get people over there somehow.
And their ball pit. Yeah.
Oh, they still have the ball pit.
They still have the ball pit. Same balls probably too.
I don't know, man. I feel like E3.
is a better show than Pax, even this year.
For what, though?
I think for as a consumer.
I think, I mean, as somebody who would want to do it.
I don't know about that.
Because here's the thing.
Like, I feel like for communities,
PACs is so much better because then you're hanging out doing other stuff.
But in terms of, like, playing games, like,
Pax has the same problem that E3 did this year where the line,
if you want to actually play a game, especially one, like a big game,
like a couple years back when Titanfall 1 hadn't even come out yet.
Right.
You don't play Titan Fall, you're in a line for three hours.
It's the same as E3, whereas at least E3,
there's a lot going on.
It's way more big and loud, I think, which is just, it's fun.
There's a, there's an energy to E3 that I think Pax is, Pax is big.
Like, just too big.
There's too much.
But I feel like stuff that doesn't matter.
It is.
It's structured in such a way where that space is used better and it's better for people to be
able to get around and see stuff.
Also, I just think there's a better variety of stuff at Pax.
Like the way that in bathrooms, bean bags, like stuff for you to, you know,
accommodations for people, but also just like, you know, like, yeah, like you don't
want to wait in line for games for all day.
like, you know, wait in line for half the day, then go to a tabletop area, then go hang out
with your friends and do this, go eat a sandwich.
And the way that, like, you know, the indie megabooth kind of got marginalized this year
off to the side even more than kind of it had been in the past.
It's just like, if you want to see anything that isn't a major publisher, E3 is not the place to go.
Yeah.
I don't know.
I guess I'm saying all this is somebody that would never pay to go to one of these events,
whether it was Pax or E3 or any of it.
Oh, yeah.
I would never pay to leave the house, period.
Yeah, exactly.
Yeah.
But I would watch all the streets.
Yeah.
read the coverage.
To me is the most impressive convention I've ever been to.
Like my brother,
his first convention ever was this E3.
And there's just something about the scale of the boots
and the way that all of the companies present what they're doing,
the fact that everyone's there.
You go to Pax and it's like,
you're never going to get all three of Xbox, Nintendo, and Sony.
You're going to get maybe one of them, sometimes two.
And they're always going to be showing not everything they got,
just a couple things.
Like seeing Nintendo's booth is impressive.
It is cool.
The New Dog City shit.
Yeah.
They always do a good.
Good job with that.
Spent a lot of money on that thing.
Exactly.
But like,
Apex,
they don't do that.
A Pax,
it's just a small little,
right,
like, area that you can go
and play you like,
I wonder, like,
you know,
because they spend all that money
on that booth,
they have it all now.
You have to wonder,
like, would they try to bring it to packs?
I might not be able to,
yeah,
because they might not be able to get
that much space on the Pax floor.
That is,
it's huge.
Yeah.
Yeah.
It was a cool space.
I heard there was a fist fight in the Nintendo.
There totally was it.
Was it really?
There's a fist fight in line for Mario and apparently a whole bunch of people scattered,
but it was just like two dudes throwing hands at each other.
Was it day one?
It was day one.
Because was it day...
I think I was day two.
Okay.
What I'd been told, because we weren't, we were flying down on Tuesday afternoon.
And like when the doors opened and everybody's like, it's opening early because the line,
the fire marshal, blah, blah.
The next day when I was walking around, I'm like, this wasn't bad.
And I was talking to somebody thinking at PlayStation, like, oh, well, like, it was worse yesterday.
There was no organization.
He's like, Nintendo had no lines inside their booth to go to Mario.
was just come up to the, so overnight they rebuilt the booth and, like, put down lines.
See, I only went on day one.
I only went into Nintendo on the first day.
And so I was in the middle of that going like this case.
The giant empty area behind them, they took over and had people queued up finally.
That was smart.
That is the disclaimer for us is that we weren't even there the first day at all.
So our whole experience is tailored to day two and three.
Yo, it was crazy.
It was a hot mess.
Not that crazy.
Day two and three felt like packs.
I was like, oh, people in lines were stopping.
I'm like, oh, how long are you waiting four hours?
Jesus for Wolfenstein?
Enjoy it.
Yeah.
But are you enjoying it?
I said, like, yeah, have a great time.
It's all that matters.
I don't think E3 sucked.
I don't think the press conference sucked.
I think it was a little bit of a down year, but there were,
there were exciting surprises here and there.
The thing was,
the thing about E3 and like,
who won E3?
And it always comes back to surprises and mega tons.
And so that was the thing.
It was, like you're saying,
it was an E3,
we pretty much knew everything coming into.
A few things caught me off guard.
And, you know,
that's like the bare minimum of what I asked for from that show.
So I feel like it delivered at least on that.
Yeah.
And I think that when you compare these conferences
to their respective ones last year in the year,
in the year before and the year before,
it's so crazy to say that these are boring
because there's been so many that were way more boring
with way less announcements, way less games in general.
And yeah, we just knew everything going in this year.
But so much of what we knew is awesome stuff.
I've never had an E3 where I've been on the show floor
and I wanted to play more games than this year.
And everyone I talked to was so stoked about what they just played,
what they just saw.
I mean, Mario Odyssey is insane.
Yeah.
All these different games where we play.
He wears a suit.
The only game that our group played
that I was like about was Metal Gear Survive.
Oh, okay.
What do you think I was gonna say?
I was like, what are you about to say?
Yeah, no, everything else was all, like both.
These are great, these are good.
Sure, sure.
So, did Nick like the VR bike riding game?
He loved it?
He loved it?
Oh, wow.
Nick Scarpe.
Was it like the Verzum?
Yeah, yeah, yeah.
I was thinking I was gonna torture him,
but if you loved it, fuck.
I gotta be harder around next year.
We've got to resume.
It's something.
Besides Metal Gear, the one thing that any of us was kind of down on was Andy didn't
really like the last night, but there's not really
a game there.
It's got a taste.
It was just a pretty visual.
Yeah, that was his problem, right?
It was just, it was like an investor demo.
No, okay.
Yeah, that'll do it.
Now's time for some listener mail.
You can go to kind of funny.com slash gamescast topic,
just like all these people did leave your topic.
Just like, no, hold on.
It's new.
I was going to say, it's kind of funny.com slash gamescast.
Yeah, that's the new Greg Miller special.
Thanks for that.
No problem.
These Google forms are saving our lives.
First question.
You ever use the Google, Alex?
I've been known to Google.
Google forms, man.
Fantastic.
I like to bing it up sometimes.
No, no.
Is there any, there any light ghosts out there still?
Can I use that?
I'm web for all.
Every damn day.
Nico Fugges-Lang says,
with Hitman being your game of the year last year,
how relieved and happy are you with I.O.
interactive surviving and getting hold of Hitman IP?
Deeply.
Yeah, I think that's, yeah,
it was just weird to hear
like what Square was going through with I.O.
and all that other stuff.
He was like, man, this game is great.
Like, everyone seems to really enjoy it.
People that don't even like Hitman are connecting with it
in a way that they normally don't.
And yeah, Square just, you start to wonder, like,
it's just square bad at running a business,
which classically the answer is probably.
Yeah, yeah.
The expectations they seem to impose upon a lot,
especially a lot of those Western developed games.
It feels like they just, they aren't giving them the chance
to kind of, you know, to succeed to the degree that they need to.
And like Hitman, it's just, it's just such a beautiful, like,
live thing, you know, like, it,
does exactly what it needs to do so efficiently.
And people loved it.
People love watching it.
I really enjoy playing it.
So much fun.
Yeah.
So yeah, the,
the idea that they weren't going to be able to make any more of that was,
was pretty disappointing.
So them going independent and being able to kind of, you know, run their own ship and
maybe they'll sign a publishing deal or maybe they won't.
Maybe they'll do it themselves.
I don't know what their plans are.
What a shocking story, though?
Yeah.
Who would have thought that that would happen, they leave and then they get the rights to it?
Right.
I have to imagine.
I have to imagine that.
I have to imagine that.
whatever deals they were trying to strike with investors or whatever, like that, they were all
predicated on that game going with them. Because there was no, I don't think anyone would invest
in I.O. without their biggest franchise. Yeah. Yeah, for sure. So what do you think that means for
the next hitman season two or whatever? I was talking to Andrea on, you know, Games Daily about it,
where I think without the unreal expectations that, you know, Square is putting on them, this one
will be more successful, I would think. I would hope so. Yeah. And, you know, they, they've got a year of
experience of running a live game now too.
So they know what works, what doesn't work.
So they're probably pretty well poised to know what their existing fan base wants.
And hopefully they have some ideas that might bring more people in.
And the thing is I feel like it's going to be one of those rallying things of like,
oh man, fuck the man.
These guys are doing this.
Let's get behind them.
They'll get some of that.
You know, I know that you guys loved it.
So now I'm going to try it.
Like there'll be that word of mouth that's going to spread with it too.
How far do you think we are from getting that?
I bet that we wouldn't hear too much about.
a season two for, I mean, they're putting out like an elusive target like tomorrow, I think.
Like they're still doing season one stuff theoretically.
They did have some layoffs around that, which I imagine was just part of them getting
lean for the sale.
But, you know, I would imagine we're probably about a year out at least.
Yeah, that sounds about right.
I don't know if that's a change in what their target was before or what, but that's a good
guess, I think.
I just wonder, you know, we are coming up on the 10-year anniversary of Canaan Lynch.
And I wonder if that went with that.
or if Square still possesses that
so they can be in Kingdom Hearts 3 or something.
Sure.
The Gain and Lynch dimension.
Troy Yarbo says,
is it reasonable to expect a discounted switch bundle
during the holiday season for the switch?
Perhaps Black Friday.
No.
Maybe Black Friday, like maybe a retailer.
Best buyer target.
Nintendo and price drops.
Not so much.
Yeah.
That thing is doing real.
That dude thing is doing like crazy well.
They have no reason to drop the price.
And you can't find it.
So even when you do find it,
what's the,
incentive to motivate you like wise Best Buy trying to get people through the door for 50 bucks off.
I don't have to more to they are they are really pulling out a lot of stops to try to get more of those made uh in a faster way than they originally planned they're having like component shortages at one point right still are I heard they were just like competing with Apple for like production capacity and all this other stuff and like actually is taking things away from Apple in some cases so also all those other stories too of them like hiring all the different planes to like get
it.
Right.
Yeah.
Yeah.
It seems like they're at least like aware that that's a real problem.
They need to solve sooner rather than later and as opposed to how they've usually done it.
So, uh, yeah, they don't have a reason to discount.
There's just no need.
Jordan Nash says, what y'all think about the new bubsy?
Why?
I'm pretty sure that didn't really happen.
I can't believe that it exists.
I feel like it cheapens your win with Crash Bantickew.
The fact that Crash Bandico's back, but then Bubzy's back too.
So it's just like, yeah.
Now here comes Glover.
Arrow the acrobat back in here.
See, I love, I love shit like that.
Yeah.
But it's like, no one's asking for Bubsy.
Like, we had an argument today about whether or not people are asking for Spiro.
And I would argue, yeah.
People love Spiro.
They don't know.
They don't know.
They don't know.
People love Spiro.
That doesn't mean they're asking for more Spiro.
There are people asking for Spiro.
Not more Spire.
Like in the same thing that they're doing with Crash.
Yeah.
Yeah.
Is that people, Elijah Wood?
Is it just him?
It's just him.
Super stoked about it.
Transferrence.
When you beat transference, you'll turn out to do a Spiro game.
It gets a Spiro trailer he's been working on.
Yeah, no, but I don't think anyone's really stoked for Bubsy.
Like that's going to be one of those joke streaming games that people just play.
But you know what?
There's someone.
There's someone who's making that game right now that just doesn't have that irony level and is just
like earnestly like, no, it's it's time for Bubsy.
He's back.
He's really back.
That's a business.
That's like they looked at some charts and said like, well, we can get the IP for this
amount of money and we're pretty sure this number of people know about it.
So if we sell to this percentage, it's worth the nine bucks it cost to get the IP.
like it's just that's there is one earnest boy out there who wants bugsy
or buzzy i'm telling you i know it's an andy joke but i really do feel this opens the door
for cool spot and not like a full-blown disc cool spot but like hey seven up give me the license
and we're going to make a nine 99 game just bring back the noid yo noid cool spot
crossover yeah wow it's like jason versus freddie but it's noid versus cool spot i thought
cool spot was the cool cool spot is a video game aside i thought cool spot was the coolest character
also growing album.
He had sunglasses.
Yeah,
like come on.
And when seven of got rid of him like,
Chester Cheetah then.
I mean,
Chester Cheetah,
I'm pretty sure.
He's an old man now.
His games are great too.
Yeah,
those are quality products.
Cool spot is legit,
a good,
a good ass game.
Bring back sneaking.
Mr.
Eric says,
given the Metro Prime 4
isn't being worked on
by retro studios,
what do you think they are working on?
I hope it's a new IP.
Really?
I bet it's a Donkey Kong thing.
So here's the thing.
Tropical Freeze,
one of my favorite games of all time.
I think it is probably my game of the generation
last year or last time,
depending on where you want to put the Wii U.
I don't need that.
I don't think anyone needs that.
But Nintendo needs that.
I don't even think Nintendo needs that.
They think they need that.
I hope not.
I really don't think it's Donkey Kong.
I feel like it could be something
kind of off the wall like
in Turtle Darkness or something.
I feel like the way they've been out there,
like people ask like, oh, Retro, what are you working on?
They're like, we got something.
Like there's a certain tone to that.
Maybe I'm reading into it that says like if this was just another Donkey Kong,
they wouldn't be out there like that.
Sure, sure.
Yeah.
It's so interesting because like with Metroid Prime, everyone, the rumors were it's all right,
if retro's not working on prime, they might be working on a 2D Metroid.
But then we get a 2D Metroid.
So it's like, well, they're not doing that.
Yeah.
So I don't know.
I'm hoping for new IP and I think that would be big for Nintendo.
They're just, they somehow got a excite truck sequel in the work and the works.
They ended up with that.
They made it.
They're making it happen.
Finally.
3.2,000. They're calling it.
Oh, no.
Coming back with the Wii mode, Travis.
Yeah.
Mike McAndrew says, with the very positive buzz
surrounding Mario plus rabbits after E3,
did you guys play that?
Yes.
You like it?
Yeah, it's fantastic.
Do you guys think Nintendo would be even more friendly
and lend out its IPs to other third parties?
And can you think of any dream scenarios
you'd like to see if this was indeed the case?
I.e. EA making Mario sports games.
I don't know if that's a dream scenario.
Sam is a Dead space.
And who making a Zelda game?
Bethesda.
Oh, no.
absolutely not
you kind of already did it with the
switch you know
yeah
that's as close as I ever need to come to that
yeah
the extremely buggy Zelda game
you've been waiting for
yeah
no I would
we've seen it before
Capcom made some of
the best Zelda games
and you know yeah yeah definitely
and you know
like Namco did
that arcade
that arcade Mario card I think is them
and they also made the
that Star Fox Adventures
game
yeah
not adventures
Not a vegetable. It was the one where you're in the tank assault.
That's what it was. Wait, did they?
Yeah, Namco. No, that was
Namco, I think. So it's like Sega made up zero.
Sega made up zero.
Which is awesome. They did that. Yeah, that was really good.
Star Fox is salt. Anyway, they've,
they've dealt some of the IPs around, but I'm pretty sure there is a
Namco developed Star Fox game.
Yeah, I think it was the one where you get out of the plane and the tank and you
run around. You're talking about assault. I remember someone did it.
Yeah. I don't remember it being Napco. I can be wrong.
I thought it was.
I'm going to know.
Now we have to know.
But yeah, in terms of just,
like mashups and stuff like that.
I mean,
you know,
Mario and Bubsy,
I think is probably the top of the chart.
I feel like this is always such a weird question
because I never would have been like,
oh yeah,
mash Mario and Rabbids and put them in Xcom.
Like that's not like what I would draw by design doc.
You were right.
It was now.
Okay.
But I'm really glad they did.
That's a cool,
that's a cool weird thing for them to do.
Yeah,
no,
yeah.
Yeah.
Because you look at it and you're like,
Mario with a gun,
this all seems wrong.
But you're like,
no,
actually this seems really bad.
I didn't get to play about watching it.
When they were falling the room,
bar, I'm like, this is dumb.
And then when it jumped into gameplay, I was like, okay.
Oh, you made X-com.
Weird.
Yeah, okay.
Yeah.
I loved playing it, but I did not like, the parts that looked boring were
boring to play as well.
Like the world traversal stuff.
Yeah.
It just seems like it's connective tissue and that's it.
It seems like placeholder.
Like I wonder what that game's really going to be.
Because if it's just that, then that's disappointing.
To the next level, it's like I can just hit up on a menu and hit that.
And I hope that game isn't super long because yeah, that's going to wear out after a while.
Yeah.
So, yeah.
Hopefully there's more to it than.
walk from place to place and occasionally watch a rabid do something dumb and then do
ex-com stuff.
I want to know who could make a good, if we're just giving away Nintendo licenses, who could
make a really great Mario Party?
No one.
It's an impossible.
It's a cursed franchise.
Oh my God.
They assaulted the earth.
Literally impossible.
No one can do it.
The jackbox guys, give them Mario party and see what they come up with.
Really turn it out of its head.
I don't want to ruin that studio.
I.P. and put it into a jackbox game.
You could probably have a lot of fun with that somehow.
Sure.
But, uh, there could be a good Mario Party.
I don't know who would make it, but it's definitely possible.
It's whoever did Crash Bash, right?
I mean, it's the Sonic Shuffle Team is gonna work on.
Legitimately.
Fusion Frenzy.
The demo that came with the Halo with Halo Combat Evolved.
Yeah.
I played that thing for fucking house.
Now what if that was Mario?
Wasn't good.
I just played it a lot.
You played it a lot.
I mean, it couldn't have been that bad, right?
I mean...
Yeah, you're making points.
Jerry G says, will Sony ever submit to the idea of
cross-platform play. Let it be in a year, two, or the next console generation.
I think if they lose their lead, they will be way into it.
100%. That's the thing. When you're, they're, they're, they're, they're, they're, they're,
they're, they have to worry about Pepsi and RC Cola. Whatever they want to do, they can go do.
Yeah, this is, this is, I feel like, Microsoft took some positions last time out when they were in the
lead that you'd go like, alright, guys, uh, that now they're more than happy to, to, to, that's all the
week where Phil Spencer was like, whoa, a console race and war is bad for everybody. I'm like,
well, you weren't saying this when you're cleaning the clock.
You know what I mean when the tanks are rolling over.
But he also wasn't the spokesperson.
Sure, sure, sure.
It's a little of each, I'm sure.
But I don't know.
Their answers around that stuff specifically around Minecraft
have been so dumb that I wonder if they will eventually get pressured into making it happen.
It's just one of those things.
How is there no PR training on this one?
Hey, we're going to get this question.
They've approached us.
Two different, Rock League and they have approached us.
We know this is coming.
What do we want the messaging to say?
I just have to imagine that at some point, like, somewhere up that Sony chain, there's just a level where, like, you don't get to talk to them and you don't get to tell them what to say. And unfortunately, that's what happens. Or like, you know, are they just, do they know what the bad messages are? And they just go, Jim, get out there. You're going to be the one that says that old games are bad. Fall on the grenade first. Yeah. But see, I mean, because I think they could have easily been like, well, the thing no one's reporting on is that for Minecraft work, you have to sign into Xbox Live. Right. Right. Right. And we're not okay promoting that. We're in, and that's okay as a business to say. And that's not to be.
They're like, oh, they're kids.
We got to protect the kids.
Yeah.
Like, there's, yes, they have legit things they could cite as like, like,
why they might not want to do that.
Yeah.
You'd go like, well, okay, it is a business.
You're right.
That's cold too.
But, but, but, yeah, their, their answer just seemed like complete crap.
Yeah.
Like, there's a story going around that like the Rocket League stuff, like,
literally there's just a check box waiting to be checked.
Dunham says they can have it up in an hour.
In an hour.
Yeah.
And that would be nice.
There's, you know, there's no reason not to.
You know, and Sony, obviously they do cross platform stuff with street
Fighter 5 with the PC.
Rockingley got a PC too.
Yeah, yeah.
Next Machina has cross-platform leaderboards with the PC.
Like, they're more than happy to do it when it's the PC.
Right.
So to then fall back on this like, you know, child safety thing when they're kind of doing it elsewhere.
There's never been a child predator on a PC.
Yeah.
Well, you know, you're right.
They only use video game consoles.
I forgot all about that.
Exactly.
Exactly.
Yeah, the PC is the most pristine and clean platform in the world.
You get that virus protector on.
You're fine.
No, yeah.
You put that on there and it's just everything's automatically safe.
We got some giant.
Giant bomb questions here.
Super Ruaz wants to know.
What was the reasoning for expanding the giant bottom offices to the East Coast?
Alex lived out there.
Vinny was moving out there.
Yeah.
So it was either we establish an office or those two don't work for us anyway.
Basically.
You know, they were going either way.
So they lost the door open and you lost Dan.
Yeah.
Yeah, more or less.
No, I think, you know, like part of it was one of the original ideas was or one of the
original thoughts we had is like you can only get so.
big in one location before it becomes inefficient. You know, you've only got so much studio space
or you've only got so much of this. Like, if you doubled your team here right now, this would
be a crazy space for you to have. Because you would need another studio to- I've been trying to ship
Kevin off for you. Yeah, well, it's ship me-me-est. Shipme-east. It's cheaper. It's a whole thing.
So early on, we had the idea of like, what, you know, could you have like almost a franchise
mentality of just like, we're going to take four more people, was four then, five maybe,
and put them in New York. Could you know? Could you have? You know, could. You know, we're going to take four more people.
you put them here, could you put them there?
And then kind of get where we are now.
And it worked out pretty well.
I think it was Vinny's idea.
I think probably because in the back of his mind,
he knew he was eventually going to move back to New York one way or the other.
It's where he comes from.
It's where he comes from.
It's where his family is.
And so, yeah, it just, we duped the company into paying for it.
And it's been working out great.
So, yeah.
You know, for a while, we were just kind of shoved into a weird closet in the TV guide.com offices
because they had no idea what to do with us.
And, you know, over time, we sort of made use of that space and sort of, I think, you know,
justified building out more and doing more over there.
And, you know, now we actually have like a full-fledged team and like an actual studio that no one else gets to use because we will murder them if they come in there.
And it's great.
Good.
Keep that shit up.
Yeah.
And you need that.
You know, I think just to have a content variety of like, oh, like, especially in cases we're like, oh, someone's sick or, hey, we're working on some larger thing out here.
So, you know, there's a, there's a team somewhere else that can kind of be doing stuff that goes up every day or whatever and we can kind of swap back and forth.
And it's cool.
Yeah.
GTP says, how does Jeff keep calm during the madness that is the Adam John and Dave couch?
I'm not, I don't drink during E3.
And actually, they, they didn't drink very much before that segment was on anyway.
Which just makes it all the more galling the whole thing.
I know.
Honestly.
Yeah, they're all blackout drunk.
You'd be like, yeah.
All right.
That's why that happened.
Like they're then like two drinks in or something.
Like maybe tipsy.
Yeah.
It's,
you know,
it's the end of the show.
By that point,
I've done three nights of hosting.
We do,
for E3,
we host six hours a night from six to midnight.
And so by that point,
I've hosted five hours of show that night
and then 12 hours of the days before that.
And to bring everybody up to speed,
this is an annual tradition.
We're Adam Boys,
John Vignaki.
And what's the thing?
Lang,
I think of him.
Oh, I thought he died.
I heard he had he already passed me.
Oh, Devolver lied to me.
Well, we did a little seance before.
Oh, it brought him back.
Okay.
How many years in a row have they closed the show?
At least three.
Last three, I think.
Yeah.
At least three.
And it's always a shit show.
Yes.
Yeah.
Yeah.
Definitely.
This one, at least nothing too bad.
Like, you know, no one.
No one doxed each other at that time.
Yeah, exactly.
Johnny tried to docks himself a couple of points this year, but I think that got cut off.
Yeah, it's easy.
You know, they just, they kind of,
take over. It's actually really easy for me to host that segment until it comes time to end it because they just won't stop.
And so I just kind of sit back and let them do the thing and ask them the occasional question or vice versa.
So the final question, we got a lot of variations of this, but I think this is the most important one.
Not Fought says, if you were a fidget spinner, what kind of fidget spinner would you be?
That's American Fidget Spinner.
The close in the dark.
I'm so happy that we have nothing to do with this fidget spinner nonsense.
where it just feels like everybody
I haven't ever even seen one
I had not seen one until someone brought them by our show
John Drake brought fidget spinners and left me with two of them
that he got in an E3 party
and now I own two fidget spinners
They're not great
They're 2017's pogs man
Yeah well I mean whatever you know yo-yo's were big too right
I mean but so I'm into I'm advocating this as an alternative
To the fidget spinner here we go
It's a power ball I believe it's called
And it's like a it's got a rotating
almost like a skateboard wheel in it and a little rip cord and it's a ball you hold in your hand and you pull it and then you just kind of you can kind of rotate your wrist around and get it going faster and faster and it's got a little it'll keep score on how fast you get it going all so stuff almost kind of a wrist workout thing and my wrist gets enough of workout you got two wrists I'm saying you know you might want to supplement bring the other one up right
otherwise you end up that weird one pop eye arm yeah situation and I'm gonna say that a little more pricey maybe not as flashy and trick base as a fidget spinner but it feels
a lot better on your hands.
Are there tricks for fidget spinners?
Yeah, but it's all like, I was spinning it
and threw it to my other hand.
So after getting these fidget spinners, I went to the internet and
typed in fidget spinner tricks.
Of course you did.
And found some video of some kid who was like doing one of these behind the back
jobs.
Like that's a sick trick.
I'm like, that's barely a trick.
Like you're just holding your finger on doing a thing.
Now maybe if you were vaping while doing that, then.
In the Snapchat goggles.
Yeah.
Yeah.
Then you'd have something.
But, you know.
Yeah.
There are also, I think the fidget spinners that I got from Drake are not
great fidget spinners. Yeah, I think that's the kind of fidget spinner I would be is the not great one that's kind of broken
Well, on that note, thank you for joining us no problem for this first ever new type of games cast. I hope you guys enjoyed it. Let us know in the comments what you didn't like if there's other segments you want us to add. It's a whole work in progress. We do we do what you want here that kind of funny
We're doing new things you got new stuff. Yeah, lots of new things nice
I'll pop it. Yeah, change some stuff up man. Yeah, thank it.
No, no, the table.
No, this is all very expensive.
You can't do that.
No, please.
I was told I could break things.
I'm sorry.
Thanks for coming, guys.
Giant Popple.
No, no.
Okay.
