Kinda Funny Gamescast: Video Game Podcast - God of War's Future: What We Want - Kinda Funny Gamescast
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What's up everybody? Welcome to the Kind of Funny Games cast for Friday, February 20th, 2026.
I'm one of your host Greg Miller alongside Forbes.
30 under 30,
a.k.a.
How much?
Are you still under 30? When do you turn 30?
How far away? I'm 31. I turned 32 this year.
Yeah, I was going to say it. It's funny that we still
say it. But you can't take away the title.
Yeah, it's the title.
I mean, like you still talk about your goal.
Oh, it's weird from 11 years ago.
Well, when something's attached to an age, it's different.
Well, like, I'm just trending game.
Tim's still, I'm an Oscar winner. You know what I mean?
Because like people get 30 under 30 at 29.
That doesn't mean it gets taken away.
I'm not. I'm not.
To be clear.
You watch your mouth.
To be clear.
I don't like your, watch your dirty mouth.
You at home.
I want you youngans.
I want Megaladone to know over there, all right?
32.
31.
It wasn't about taking away your title.
I was just like, wait, is he still, I wasn't sure if you were still under three.
I appreciate it.
No problem.
Yeah, you do.
You look young.
You're looking better every day.
Thank you.
I appreciate it.
I'm trying.
It's blessing any, oh, yeah, juniors.
Hello, good day.
Hello, good day.
How are you?
I'm doing good.
I'm great.
That's great.
Happy to be here.
Alongside a man who's never on this desk.
Never.
You know what I mean? He's never here.
His rare appearance.
Yeah, rare appearance.
Very Courtney, how are you?
Doing well, Gregi.
He's a lovely one-piece sweater.
Thank you. Alyssa got this for me for
as a late birthday present
just because it took a while to get here.
But yeah, love it.
On the back for those wondering,
it's the end of alabasta
where the straw hats are raising up their arms
to tell Veevi, hey, we fuck with you.
We care about you,
but we don't want to, you know,
implicate you in our crimes.
Correct quote.
I appreciate that.
I'm glad they took the quote.
Direct quote.
Hey, everybody, we just don't want to have.
We're doing the thing, but hey, how are you doing?
Of course, everybody, this is the kind of funny games cast.
Each and every weekday, we get together to talk about the biggest topics in gaming,
whether they be reviews, previews, or just things we need to talk about.
We couldn't do without you, of course, be part of this episode with your super chats.
Go to YouTube.com slash kind of funny games, just like Banderesson already did with a
stinging
stinging super chat about Sons of Sparta
but we'll get there in a second.
Of course, thank you to our
Patreon producers over on patreon.com
slash kind of funny
Carl Jacobs,
Omega Buster,
and Delaney the Psalm twining.
For now,
let's begin with what is
and forever will be.
Topic of the show.
Dot, dots,
dots, dots, dots,
dot,
dot, dot, dot, dot,
I like this one from Bdubs,
93 in chat.
Do Americans call hoodies sweatshirts?
I think that there's
interchangeable to us, right?
We just use both.
Well, it's a hooded sweatshirt.
Yeah.
So, now if I,
because I would call this a sweatshirt.
Exactly.
I put it.
I put all my sweatshirts together.
But like I'm currently,
if you're an audio listener or just not from here,
I'm wearing a crew neck sweatshirt.
You're wearing a hooded sweatshirt.
See,
that's funny.
I've never heard anybody say hooded sweatshirt.
Yeah.
Yeah,
I usually hear them say hoodie.
But I also never hear people say crew neck sweatshirt.
I mean,
you go to our thing where we sell the crew necks.
Yeah.
But I get,
I don't know what is going on lately.
Uh-huh.
Where I've been saying a lot of stuff.
And you guys like,
that's not a turn of fun of.
phrase. I'm like, yeah. What are you want?
You know? But like there, I mean, it's coming up. Hooded sweatshirt. It's like right there.
I'm not making it. You're also great. Actually, I would say, yeah, this is a
sweatshers right there on custom ink.
But I always associate sweatshirts with hoods. But I know that's probably wrong.
Oh. Yeah. Like, if you would ask me what you're wearing, I probably would have said a
sweater, but that's probably, I guess sweaters are what? More knitted? Is that what we
would say? Again, this is where you get into your own personal biases and
nomenclature and everything else. For me, yes. If you were saying, oh, I'm going to get a
sweater. I would expect
you to come back. This is like the burger
conversation with like a knitted,
heavier. This is like something you out
from a nice store. Yeah.
It's like all our shirts. We got kind of funny.
This Marvel Liquid thing that got sent to us.
A very nice one piece thing. But no, they're
all the same thing. Like I keep
my sweat shirts, which includes hoodies
and creanex. And occasionally
a nice one. Hunter Boy says that's a jumper. What's
the jumper? Jumper is now very much
we are. Tundra Boy
has given away that they are British. British. Yeah.
Over there they call it jumper. Jumping.
man
jumpa
I had a quick second
where I almost
turned the car
over on the road
today because I forgot
how they say
aluminum
oh I was listening
to Kesin there
they're so cute
they're so
cute
I live with Lucy
for that
like for so long
it's just
you know
god
and she was
every day
it's like living
with a Pokemon
you're gonna see
what you're gonna do
what are you getting up
to you know what
you know what
remember when we throw
all their tea off a boat
in Boston
come on
I was a party
do that again
remember when they
arrested their sex
offender
I'm like we didn't
Oh, yeah.
The rest of the world is doing that.
We just keep redacting names.
I digress.
Time of the show is God of War's Future.
How's that cough doing?
Greg.
We want to talk about God.
It's good.
I was talking about Gregway.
We're down the slope.
Okay.
But it's still when I laugh, when I go,
it kicks up and I can't stop.
We're here to talk about God of War's future in what we want.
Of course,
everybody last week,
I killed it hosting the Dice Awards.
But more importantly,
thank you very much.
There was a PlayStation state of play that
had not won.
but two big God of War announcements in it, all right?
First off, that 2D, Metroidvania, God of War game,
we had heard rumored forever from Jeff Grubb,
God of War, Sons of Sparta, Shadow Dropped, Bam, there it was.
And secondly, they are working, of course,
on remaking the God of War Greek trilogy.
We, of course, earmarked this to get together
to talk about things from the showcase, PlayStation in general.
But then yesterday, PlayStation decided to kill one of its studios.
We got to talk about that right away.
which gives us just more of a god of war take on it.
Because as somebody who's globetrotten, but not headshotting,
and then playing redacted game after redacted game,
I haven't had the chance to touch Sons of Sparta yet.
Blessing, have you?
No.
Barrett, have you?
Yes, I have.
I was sick on Thursday and Friday,
so I watched the state of play from home,
watched the crew react to it.
And I was going to immediately download Sons of Sparta,
since it was announced and, you know, with the big out-to-day reveal.
But right after the state of play, I fell back asleep because that's how sick I was.
But I spent like all, pretty much all my day on Friday playing Sons of Sparta and then
went back to it throughout the weekend and finished it over the weekend at about 20 hours.
20 hours!
Oh, yeah.
It's a lot.
It's a beefier game than I was expecting it to be, especially with like it being a shadow drop.
and, you know, being rumored for a while,
I was like, oh, man, this is taking as long as it would take to play,
you know, your first time through playing God of War 2018,
which I was not expecting.
And I think at only, I think I finished it at only like 53% completion.
Oh, wow, wow.
Wrapped up the story, the main story, at least, for God of War, Sons of Sparta.
And before you get into all of that, I want your personal context.
But if you don't know, God of War Sons of Sparta, as I said,
is a Metroidvania game that's out right now, $30 on PSC,
and the description reads,
join young Cratos and Demios,
sons of Sparta on a Greek Odyssey
as they discover the meaning
of duty and honor.
I feel like, you know,
I think you and I have had this conversation
on shows before.
I'm like,
oh, you're a Metroidvania guy.
And you're like, not really,
but it was like,
I think of you so much
with Hollow Night now.
I mean, so many things of that,
I think.
Would you,
where do you put yourself now
on that spectrum?
Are you?
I've been,
like, I'm not a sicko
for Metroidvania's,
uh,
like so many out there,
but there are a lot of games
that I do really love.
and appreciate that are Metroid Vannias, right?
Metroid Dred from a few years ago.
Guacamayle, both of those games.
I truly adore recently with Hollow Night.
But it's not like a guaranteed,
if this game's a Metroidvania,
I'm going to be like head over heels for it type of thing.
Okay.
Yeah.
Fair enough.
But I am a god of war fan.
You are a god of war fan.
That there's no doubt about.
Yes.
You've played a mall.
You love them all.
You're out there.
Ascension, I still haven't touched.
Sure.
But I mean, especially with this new school, Corey Barla, God,
you and I nerd out about both Ragnarok and 2018 all the time.
Yeah.
Blessings never even heard of them.
Never played them.
So, Barrett.
You're sick, but you're playing.
You're 20 hours on the other side of it.
What do you think?
Where are you going to put it on the kind of funny review scale?
God of War, Sons of Sparta.
Sons of Sparta is an interesting one.
And I think it, what it offers as a whole package is a lot of different things.
is a lot of different things that I don't think fully add up to this huge
revolutionary experience in god of war but what it offers to people who might be interested
in Cretus's entire journey not just the modern games but thinking back at uh what
Cratos was going through in the original games in his homeland in Greece right if you've ever
like if that means something to you I think there is something interesting to get out of this right
The story framing at the very beginning is Cretus is sitting under a tree and he's talking to his daughter Calliope.
Calliope who is struggling with this idea of duty as a young woman in Sparta.
And so he's like, hey, let me tell you about this story of me as a young man who went through a similar struggle of what duty meant to me.
And I think God of War the series has not given us too much of Cratos just as a dude, right?
Just as a kid.
And like I think this is like a rare kind of time where we get to see him before he goes through all these struggles of being working under Aries, being betrayed by Aries, going on this like vengeance quest.
I think it's really fascinating and cool to get a story of him just being a kid, a deal.
dealing with, you know, growing up in Sparta
and thinking about his personal aspirations as just a man.
And I really think that's like a cool way to, you know, frame this story,
especially getting to have that alongside Demos,
who, you know, slight spoilers for God of War, ghost of Sparta.
Like, that's where Demos was originally introduced
as this concept of Cratos having a brother.
And I think it's cool that we get a bit more.
more of seeing their relationship build out and then seeing a bit more of Cratos with
Calliope and being a father to her and trying to be this guiding light for her.
And that's always the most human we ever see Cretus in the original games.
I think the story overall, again, not this, oh my God, there's big revelatory things
and unpacking that happens in here that gives me
complete new perspective on Kratos in the original Greek trilogy, in the newer games.
But I think it's like a nice added layer of marination where you think a bit more of where he
started just as a kid. And I really enjoyed it at the end of the day. And, you know, it's not,
it's, it's a nice small little story that's compact adds a, adds a little bit more. And, you know,
for those who are newer to the God of War games, maybe haven't gone back, haven't been
able to go back to the original Greek games.
Yeah.
When you hear about Calliope and Demos in God of War Ragnarok,
I think this might be a nice little appetizer for when we get the God of War remake,
and you get to see a bit more of where Cratos originally came from.
Sons of Sparta as a Metroidvania.
Here we go.
I was going to say, I'm waiting for the other shooty drop because you're just talking story.
Yeah.
And I have to because, you know, I did that whole lot of war in the USA.
I'm so fascinated by Cratos as a character
and his journey as a character study, right?
So that was a lot of the framework
I was thinking about in playing this game.
But yeah, God of War, Sons of Sparta as a Metroidvania,
I think knows what notes to hit for a Metroidvania,
but doesn't hit those notes as naturally
or as soulfully as its contemporaries,
like a Hollow Night Silk Song,
like a Prince of Persia of the Lost Crown.
It knows the ways of early on.
You have like a very basic skill set,
move set, item set.
But then you keep running into things.
You're like, man, like, how do I get past this thing?
Or how do I get up to that ledge?
And then slowly throughout, you know,
you're hitting your, oh man, here's a double jump.
And so like, it's still satisfying.
And it still works.
And I think that's, you know,
Jeff Grab had a great post on BS that's blue sky.
last week the, I think the day the game came out
and he was saying like, I can't tell if
Sons of War is a really good Metroidvania game
or maybe it's just cheating by being a Metroidvania game
just because the fundamental Metroidvania design
is going to be satisfying and it is hard to mess up.
I think there are some cool aspects of the combat
that I think are cool on paper
of combining the more methodical
paced
combat from
the modern
god of war games
mixed with
the more item based
you know
having a whole tool set
of combat abilities
from the original games
married into
this like 2D
space that we haven't seen
God of war really play in
but I don't think
none of it really like
elevates me away
or elevates and I think
that's really apparent
in like kind of enemy
mixed with world
design where at some point, you know, like the combat is satisfying enough where there are
challenge rooms where you're using, you're going through challenge rooms to unlock, you know,
abilities or, you know, leveling up your health bar, your magic meter, your, I forget,
the spider spirit meter or whatever it is. And that is satisfying enough. And I think it's fun enough,
but when you're thinking about the, what Metroidvenius are so good at is the combination of
traversal and combat and those married to each other.
And I don't think the Sons of Sparta quite hits that in any sort of interesting way.
I think also as well, especially in the later parts of the game,
the game just gets bugier and bugier throughout, which is like really unfortunate.
There, you know, a lot of the times, you know, you're going on this adventure with Demos.
And so there are boss fights where Demos will join you and be like, hey, I'm going to fight alongside you.
And this is this whole thing, right?
Once you beat it, you can come back and play this two player?
not the campaign there's like a
from what I believe there is a
like I went into this mode that I unlocked
but the game didn't tell me that I unlocked
I had to like actually look at the main menu
and be like oh that's a new option is like a
fight gauntlet type of thing
that you can do two mode
like two players with
but in the main campaign
Demos will join you and he'll
you know he has like your same move sets
and he's helping you along and all this stuff
but for like half of the
fights, he would just get bugged out and not do anything. So I had to like fight a lot of boss
fights on like true hard node where like I'm the only person doing damage to, uh, boss designs that
are definitely designed for a second player to be helping you a little bit. Yeah. Uh, which got really,
really frustrating. Uh, I know one big, uh, gripe a lot of people have is the art style. I personally
fuck with it. Like, I don't think it's the prettiest thing ever, but there's something about the
specific, like, pixel animation that really rings of, like, kind of crappy 90s PC games.
Like, there's some, like, animations with it as well.
Like, it weirdly takes me back.
It makes me feel nostalgic, which I think works for this game that is Cratus telling a
story about his childhood in a way.
And I think the art style works for, like, the backdrops and the environment.
I understand for, you know, the main characters, the human characters.
It doesn't look great, but there's some, like, enemy designs, like, boss fight specifically.
where I'm like, oh, this is, this is rad.
And I see the vision here,
but I think they almost, like, based it too much
on, like, what they wanted the, like,
bad guys and enemies to look like
and then didn't quite think about, like,
does this actually work with a lot of, like,
everything else that's going on in the game?
As a whole package,
bring it together, story and gameplay.
I know, I go online.
No, no, no, no, no.
Don't do that.
You've been killing.
I've been listening intently.
I'm excited to see where we land.
God of War, Sons of Sparta, I think,
as a whole package.
as a god of war fan as you know not a sicko of
Metroidvania's but an appreciator uh you know an
enjoyer of Metroidvania's I think God of War Sons of Sparta is a
baseline seven out of 10 okay good I don't think it's uh bad uh I think there are some
bad and uninspired elements of the game but I was never like oh my god
like I'm banging my head against the wall this is either so boring or so
frustrating in any like meaningful way like I was never
doing that. I was enjoying my time throughout it, but still thinking of, uh, in the back of my head of
like, it, it's tough to have this come out so close to so many fucking fantastic Metroidvanias.
Uh, like this even, it takes from Prince of Persia, the picture taking system or like that was
like a big thing for modern Metroidvania's where in Prince of Pers of the Lost Crown,
you could like take a picture in game and it would place that picture on the map. So like when you're
thinking about all of these new abilities that you're unlocking, you could look at the map and be like,
oh yes, this specific area, I see the, you know, obstacle that was in my way, and I know what to use back then.
They have that here, and you unlock that ability like nine hours into the game. It's like,
okay, well, so far I'd been using like little, like item stickers to kind of mark obstacles that I've had in the past,
and I really would have liked to have that in the first nine hours, right? And so I think that,
there's just like some weird structural issues there as well.
But again,
didn't hate my time with it.
I think it's good overall.
Did it stick around too long?
That was my thing.
When I saw it and I mean,
this is my interpretation of Sony Santa Monica,
making a spin-off,
God of War,
Metroidvania,
saw the stuff like,
oh,
that looks like it could be a good seven to ten.
And then when it was like 20,
I was like,
ooh,
I'm not in the mood for that much time
with Cratos as a boy.
It's weird if,
I don't know if I am the best person to answer
if it sticks around too long,
especially because the first half of the game,
I was definitely still in kind of like a sick haze
where I'm just laying in bed,
and that's all I did for a day,
and it felt like nothing to me at least.
And so I could imagine, like, for a lot of people,
it sticks around long,
but I also think with Metroid Vignas like this,
for it to like really click or at least try to click
and its fundamental design,
I do think there's a bit of, like,
it's got to be roughly in that, like,
at least 13.
hour like a mark for things to really build on itself and like have a tool set that is satisfying
to use for like several hours after having such a like fundamental like basic move set, right?
So yeah.
Okay.
And they're correcting me, of course, I misspoke.
Sorry, I said Sony, San Monica.
I meant approved.
I know they're working alongside Megacat.
Yeah.
Yeah, yeah, yeah.
And so and that was like also when it got announced that it was, you know, outsourced.
because I think the idea was, you know, this 2D Metroidvania might be coming from Sony Santa Monica themselves,
especially because we had Eric here a few years ago to, you know, do a Ragnarok spoiler cast.
And he talked about, I think it was something about, you know, whenever he's in like this waiting game to wait for reviews to pop,
his kind of like focus, turn off the world around him is to sit in his office and play Castlevania Symphony of the night.
Yeah.
And so I think when rumors were starting to like go around about this game,
a year ago.
I was like, oh, is Eric making a Castlevania game?
And so, you know, when it was like at that announcement last week where it was like,
oh, this is kind of being outsourced to a different studio.
I think there is a bit of like a, okay, my expectations are going down for this a little bit.
For sure.
So, but I'm glad it exists in it.
I think having this here, I think is a great entryway into our larger topic of the show
of what we want from the future of God of War because I'm excited that,
they have opened up the IP
outside of Santa Monica
for the first time since the PSP games.
Sure, sure, sure.
Ready, don't never forget.
Before we fully transition,
I want to get some super chats in here.
There's one that I think just came in
that was on my mind as well.
Mike, like music said,
would Sons of Sparta work if it was a different IP?
And that was not,
I almost think of the opposite.
Do you think this game
would have scored better?
Because right now it's a 66 on Metacritic.
Oh, shit.
Do you think this would have scored better
if it was
a not god of war game
sell of course no it would have done worse probably
but if this was just a
Spartan whatever we're
you know you're going through when we're talking about duty and yaddy
yeah you're saying like if people didn't have the
expectation of god of war yeah
no just because I think
what it does as a
game in the god of like using the god
of war IP I think are the
highest highs of the game yeah I think it
like fundamentally like just
doesn't hit on the
Metroidvania mark so I don't think it's
one of those like it would have scored worse or better if it wasn't god of war maybe slightly
worse because i think the the writing and you know the the little character things that we get
throughout this game i think are solid and again not you know big revolutionary things for god of war
but like a nice added layer so yeah okay fair enough let's get a couple reviews in here currently
working super chat says almost done quick review very buggy annoying choices annoying dialogue and characters
decent combat, decent exploration and collectibles, 6.5 out of 10.
There's choices in the game.
Annoying choices is like choosing weapons, choosing dialogue.
I don't remember like dialogue choices in the game.
So I'm not entirely sure what they mean by choices in that respect.
Maybe developer choices.
But I do.
Anoying dialogue characters.
Is it Jack Quaid?
Is he phoned in and then he's taken?
No, shout out to Jack Quaid who voices ICE or Ace.
ace in the game.
Highlight character, for sure.
Yeah?
For sure.
You only bring in Jack Quaid
to play a highlight character.
That's true. That's true.
That's right.
Bander Essend's review reads,
I would have preferred to play a game
where Cratos manages a Burger King
than this middling Metroidvania.
Wow.
And I think that then speaks to a question
that isn't about the review score.
It isn't about the review score.
Sure, he says.
How do you feel about the price?
30 bucks for this.
Of course, as you pointed,
and I think somebody in the chat called out too,
of like, there's so many great Metroidvenius.
I think the chat was like,
it's a golden age for Metroidvania.
Obviously, you can turn and look at
Hollanite Silk Song that was $20.
Right.
And pitch perfect, right?
Yeah.
Yeah, I, I don't know if it's worth 30.
Yeah.
But that, again, that is in the eye of the beholder there.
So that's always a tough one to kind of like assume.
for a plethora of people, right?
Sure.
Again, I think if we did not get a review code for this,
review provided by PlayStation hashtag,
I think I probably still would have paid the $30 just because, you know,
I'm a big fan of Kratos, like, throughout the entire God of War saga.
And I don't think at the end of it, I would have,
like, I was expecting to actually, like, pay the $30 for this.
And I don't think I would have been upset by the end of it.
Oh, fuck, I wasted this $30.
Like, I still enjoyed my time with it, but again, that's in the eye of the beholder.
All right.
God of War, Sons of Sparta, a 7 out of 10 on the kind of funny scale, a good game,
according to Barrett Courtney.
Bless, are you going to go and play?
No.
And I'm not thinking it's the game.
I'm so happy this game exists.
Yeah.
I think it's wonderful.
Like, even to the question of, you know, would this game still work?
It feels a different IP.
I think as long as this game is doing service to.
what it is as a god of war game and every single thing that Barrett has said in his review
makes me think that this is doing service as far as painting that backstory of Cratos and giving
people an additional option to learn more about Cratos, learn more about the characters around
Cratos and learn more about the world. Then I think that's a good thing, even if it's a 7 out of 10,
6 out of 10, like, no matter, like, depending on who's reviewing it, I think that's really cool.
I just don't care about it because like I'm just not a, a, a Metroidvania's in general.
I'm kind of with Baird as far as like, if you say Metroidvania, that doesn't make me go damn.
this thing. Yeah. For me, it's like the same as saying open world kind of thing.
Yeah. And like God of War, Metraedvania in this art style. Like, I don't know. For me, that's
not something that makes me jump out my seat and go, oh, I got to play that thing. But I'm happy
to exist. I don't know if it's just my twisted brain or if it's whatever. I look at this
and I go, no, no, I won't play this on PlayStation. But I wouldn't on Switch. I, like, that's like,
that is the thing where I was, you know, I like playing handheld because, you know, I, I hate
taking up the TV because there's so much
a listen I want to watch and stuff, but I was
kind of aiming to
have this beat over the weekend just in case
we wanted to do a review
which worked out, right? And so I felt
guilty of taking up the TV and the entire time
I was like, man, I would love to have this on a handheld.
And it's a weird thing of...
If it's just because, of course, my
inroad to God of War was
of course I was concurrent and I played
one and I played two, I was working, I got
hired at Iegean right before two came out.
But I never loved them and I dropped off
of each of them, but it was the PSP ones.
Like I loved Ghost of Sparta.
I loved Chains of Olympus.
And so it was like, damn,
that is what got me into God of Worf's.
There's something about a spinoff God of War,
feeling like I should be holding it and playing it that way,
just the look of it, yeah.
Like, I don't, I don't,
I hate when people like ding in reviews art styles
because I think it's such an eye of the beholder thing, right,
unless it's really, really ugly.
Yeah.
This one works for me and then it doesn't.
Like, for me, it's the opposite where
when I see him and Demiios,
running. I'm like, oh, they look great, and I like that. Then I see some of the bosses
coming in, like that purple snake thing that came in. I was like, I don't know if I like how
that looks, but I like the character. Yeah, that one is like one of the lesser ones, but there's like,
there's like a red boss in that trailer that's like, that's like, that was really when it like
started to click for me of like, oh, this was the like, this is the vision. This is like one of like the
key, key arts that they had like early on that they were kind of basing this idea off of.
So yeah, maybe it'll be a portal game eventually, but I also am the guy who feels guilty.
Every time I turn on my switch and I scroll, I'm like, oh, there's Metroid dread.
I liked four enough that I was like I need to play all the metro I need to go back to remaster I need to do dread and I see it and I'm like I haven't I haven't started that one so I would go jump into this one yeah you should play dread more so than this game we should talk about the future of god of war as a franchise and IEP but before then I'll talk about the future of kind of funny it's bright because of your support pick up that kind of funny membership patreon.com slash kind of funny YouTube.com slash kind of funny games Apple Spotify get all of our shows ad free get the ability
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Hold on everybody.
Holding.
Sometimes you got to make sure
when Kevin asked you to do something,
you do it,
all right.
Okay.
Okay, yeah.
Yep.
Oh, God, you're calling.
Oh, you're calling.
Okay.
What am I going to do?
Hello, husband.
Hello, wife.
You're on the kind of funny games cast.
How are you?
I figured it as much.
I'm good.
I'm great.
I've said this before on content,
but I've never said it,
I think,
directly to you.
And Kevin says,
you need to be told
so that he doesn't get in trouble
one day if it ever happens,
okay?
but if I die on camera,
they are to keep the stream rolling
and they are to use that footage
so they are a successful business.
Do you understand?
Yes.
Remember, we have that estate planning meeting next week.
You can add that.
I don't know if we add into the will.
Oh, yeah, formalize it.
Gen, you can't get mad at Kevin.
But we will be adding in
that you have to bury me in the Ghostbuster uniform,
but I know you know that.
Okay, yeah, I do.
All right, I love you.
Bye.
Bye-bye.
It reminds me,
my grandpa, whenever he passes, he is told
my cousin and I that we have to give out
cake donuts at his funeral because he loves cake donuts.
And then all of his Star Trek figures.
Oh, that's really cool.
Yeah, yeah, yeah, yeah.
Like, I'm not big on the burial.
You know what I mean?
Like, I don't care.
Whatever.
So I sell my body to science too.
But if we're doing something with it, sell me,
well, don't sell me my body in the Ghostbusters uniform.
If Jen feels like she has to bury me, bury me in it.
And then if, if we're,
If we are just going to cremate me and like there's not like you're going to have my ashes there,
then don't worry so much because then Ben should wear it.
You know,
Ben should have that suit for his life.
Okay.
Can you add a stipulation that like if someone can steal a pinky at the viewing from you?
They keep it.
Well, no, that like we get a car or something like your car.
Oh, Jesus.
Well, you've got two cars.
You steal the pinkie.
Well, you have three.
Well, yeah, I don't.
I'm not going to.
Well, I probably will still.
I'll give the car to someone else.
That's polite.
Yeah.
I don't love that one as much, but we'll come up with something.
Yeah, like steal his pinky off of the game.
Yeah, yeah, yeah, yeah, like a game of like, you know,
you can't imagine my memorial is going to be like a traditional wake.
You know what I mean?
Whatever it, I'm sure that whatever it is, it'll be easier to steal the pinky.
But with him like Ash, you know what I mean?
No, you're not going to do a viewing?
I don't think you do that before.
Everyone takes one last selfie.
That's good, actually.
Yeah, absolutely.
You're sitting in like a chair or something.
And we turn into a kind of funny.
me see now I've got an idea
now you've got a group that's awesome
too now we're cooking
so yeah again I think for my
memorial again I would just say whatever you burn
the body be done with it sell it to the thing
who cares but I do like the
idea and this would require probably you Kevin and Tim
or whoever Andy for sure
of using a photo
of me but make it ghostly
print it full size and have a standy
get your last picture with Greg
you think your last selfie with Greg I like that that's cool
that's cool
let's talk about the future of God award
this is who we are
this is why it's great
we've talked about of course
sons of spart already
and if you don't remember
of course God of War
Greek trilogy remake in development
over at
Sony or what is it Sony Santa Monica
this is the blog
yeah it's not blue point
no
we're thrilled to confirm
we're thrilled to confirm
that the original God of War trilogy
is being remade
and what better way to announce it
than with the legendary T.C. Carson
who brought Credos to life
in the Greek saga.
That's what you're going to be watching here
as he comes on and talks about it a bit.
This project is still very early development.
So we ask for your patience
as it will be a while before anything else can be shared.
When we can come back with an update,
we aim to make it a big one.
You're getting one, two, and three,
remastered, remade.
I'm sorry, remade.
It's always confusing.
Beyond that, bless.
Yes.
Or with that included, bless.
What do you want out of the future of God of war?
With this included,
It's funny because I don't
I don't think about the future
of God of War much
And I think that's because Ragnarok
Left me on such a
Satisfying
Yeah almost like this is it
They
Spoilers, no spoilers
Right like they tease a little bit of
What the future could be
But there's nothing definitive enough
In that game to go
This is what the feature is
Sure
And so we're left in this place
Where these characters
All are kind of satisfied
In their story arcs
Yeah
Um, we have potential, but also if we never saw new God of War again, I mean, I would be sad,
but I wouldn't be like, what the fuck? Like, we got more story to tell, right? And so we're in
such an interesting place where you could go off with side characters. There's like more than one
side character I can think of, though, where you could take the story and kind of follow them a little
bit. Chat, are we fine with spoilers for God of War Ragnarok? Where we have?
That's what I think. It's been three and a half years. Like, I feel like, I don't think we need to beat her on the
To be fair, the headline of this episode is God of War's Future.
So if you're listening to this and don't want to hear about God of War's future, you're in the wrong place.
Ragnarok feels like...
The spoiler's wrong, but I think we're going to go into the fact of like, you know, Grado's got a big dick.
Yeah, exactly.
Cretto's journey ends in Ragnarok as like character complete, right?
Like my whole video essay that I put out, I think like a week before Ragnarok came out was about like, you know, he's so close.
to getting to this change that we want to see in him.
And Ragnarok was all about like, yes, he was so close at the end of 2018.
And now here's the satisfying conclusion of him getting to end his journey as being a God who actually fights for others and gets appreciated for that.
And that's what his journey has always kind of felt like it was building up to.
And so, yeah, I'm right there with you for like the future of Cratos in the timeline of past Ragnarok.
I don't think there's anything else I would want from Kratos being a main character because
his journey is told.
Like I would almost want them to go the Eritreus route and be like, you're the main character,
Angerboda is maybe a companion.
Cratos is a character in the background that you meet and talk to you that is still
this mentor every once in a while has a hype entrance, you know, that you see.
Even if you cut off Cratos's head and he's been mirror now.
Like I, you know, I'm fine with Cratos taking a side character role.
That said, like, we can go there.
I once suggested the idea of what if you follow through its character
because I find that character so interesting as far as her and Thor and what you can do if you
hear her the hammer and all that stuff I think that could be super fun you could go the all right
let's jump from north mythology to a different mythology and continue to see what that looks like
with Cratos or I would say with Cratos okay but again you would have to I feel you
have to be something worthwhile yeah I feel like that trick's been played yeah we can't do that again
Yeah, Kratos's journey has been told, and I think, you know, we've, I forget if this was a Shrier report or something.
Shry guy.
Shry guy report.
If what Corey Barlog is working on, you know, there's been theories of like what it's been for the longest time, someone has said at one point that it's not a new IP, but it's going to be made to feel like a new IP or something along those lines.
And then with the recent Christopher Judge thing that was reported on by IGN and a few other outlets,
of, you know, something's being revealed this summer.
Christopher Judge, coincidentally, being in a different Sony Santa Monica IP in their next big
Cory Barlaw game, or is it we're taking the God of War universe and making it feel like
a new franchise because God of War, that title evokes Cratos, whereas from here on out, maybe
were following Atreus because, and this is just my crazy,
yeah, kind of hole that I've been thinking about the last couple of days.
Like, Corey Barlaug, crazy hole too.
Love that dude.
He's a very, like, sentimental man.
And he, you know, he has his heart on his sleeve, especially about what God of
World 2018 was, which felt like this message to his child about, you know,
learning from each other and all this stuff.
And I do wonder if there's a little bit of him.
that doesn't quite want to let that go
because, you know, he still is a father
and still going through all these things.
So I do wonder if there's a little bit of like,
there's more things I want to explore with the Traus
as, you know, as my child also grows up.
Yeah, yeah, yeah.
And so I do wonder if there's a little bit of like,
not a rebrand, but like almost like a sequel series, right?
You know, you've got your Avatar, The Last Airbender
versus the legend of Corey.
You got your Naruto and Boratow kind of thing.
Do you think God of War could exist without any of these characters?
what if we just went all new characters?
I think that is the way
to get to what people are always talking about, right?
There's one over here, and I'm
jumping in without fully reading it, right?
But Onomis Prime says,
God of War's third act felt rushed and had loose ends.
The Rift, Sindri, the horn.
Oh, God of a Ragnarok, sorry, third act felt rush.
I think we could continue the story of what Kratos follows,
tears, footsteps to Egypt, Japan, etc.
It's less reboot and more organic transition.
What I would say,
jumping off of that, not 100% agreeing with it,
would be, I think, taking God of war and setting it in a new place, and we are tackling
Egyptian, we are tackling Japanese, whatever it is.
And then inevitably in that story, we cross paths with an Atreus or a Kratos who's
on their own journey or whatever.
They help you, for some reason, I think that would be a way to tell those stories and
not have it be, Kratos is in a different religion.
Eretius is in a different religion.
I think for me, all of those things that, that chat brought up,
feel like Atreus is burden to bear, especially Sindry.
You know, even though Sindri, you know, the epilogue, extra cutscene, whatever you get
with Brock's funeral at the very end, you know, you see Sindri there and there's a moment
with Sindri and Kratos and it ends with that great quote with Mamir where it's like a
hole. And he's solving the riddle that Brock told him like hours and hours and hours ago, right?
to me the main relationship there that was splintered was not Cretos and Cindery
because they didn't really have that much of like a close relationship.
It's Cindry and Atreus.
And so I do think there's more to explore there with Atreus's side.
And that's the same thing with Tier, you know, Atreus leaning into his background as a giant
and also learning that there are more of these balls that have the souls of giants
that might be in other realms that aren't, you know,
know, ours. And so to me, all of those threads lead to, you know, threads that are unraveled
and are left unraveled for the sake of maybe exploring more with Atreus and less so of Kratos.
Because especially Valhalla really feels like the solidified epilogue Kratos is working
through his past struggles and coming to terms with possibly being, serving under Freya in this new
regime of the
Norse gods, right?
So, yeah.
I do have the quote from Jason Schreier, we talked about
the, from Shrygai, thank you.
Shrygai, talked about what Sony Santa Monica is working on.
I'm pulling from Eurogamer, who wrote Sony
Santa Monica, the city behind God of War is working
on a new game, but reportedly it won't be a new
IP, though it might feel like one.
There's been plenty of speculation, they talk, and then
they say, now Bloomberg journalist Jason Shrier,
aka the Shrygai, has addressed the speculation
on Reset Era, calling Barlog's
game, Sony, Santa Monica,
America's next big thing in that it was going well, at least a couple months ago, for context.
This is from July 25.
And later, in a later response, Schreier added that it won't be a new IP and it certainly
won't be a sci-fi game.
I'll put it this way.
It's not a new IP, but it might feel like one, Shry guy said.
Maybe that's why people are confused.
Please don't ask me more questions about this.
If I wind up reporting more information at any point in the future, it'll be in an article, not a
form.
So that serves into like my crazy theory of like maybe they're going to,
treat like this next game as like a sequel series and have it feel and have it like completely
feel different from even the modern Cretus games in terms of gameplay and design because
they want to explore something different with Atreus or it could just be they're reviving
some different like PlayStation IP or something like that right so yeah I think god of war is the
most interesting one to talk about because I I do think that there's so many interesting
possibilities with it I think the biggest one is the one you're talking about bear
where we're talking about Atreus and continuing on that story.
But yeah, I think like even when I look at a character like Tier,
you know, we're talking about a franchise called God of War.
You know, I wonder if there's more with that character.
As far as story you can tell, maybe from his past,
or maybe he want to pick up from post-Vahala or something like that.
But yeah, I mean, like, the other thing with it on the other side of that,
I also don't know what other PlayStation IP that Sony Santa Monica would take and revive.
There's plenty, of course.
Perseid, but which would they choose?
Medieval.
Kevin would be stoked.
Daniel Forteskew and his son have to go do something.
Lots of super chats coming that are interesting, I think.
Deshaun Fortune 9-1-2 says,
Atreus in China, working alongside his fellow god of mischief,
son Wu-Kong is my ideal.
Call it God of chaos.
I think the only thing there is that Blackmouth Wu-Kong,
I think, kind of throws that for a loop,
because that game was so popular and so big.
And also, so, I'm not going to say so similar,
but it occupies that similar big,
action,
adventure,
big budget space
that I don't know
if you want to
make something
that's so close
to that.
Yeah,
but that would fuck.
That'd be sick.
Awesome, right.
Erwin comes in
and says,
I just don't see
Atreus bolstering a franchise.
Kratos is iconic
and I don't want to play
as anyone else,
even if the story
could be cool.
I disagree with the last part.
I think you can find
another character to occupy
that Kratos space
that feels exciting and worthwhile.
I might agree a little
bit with the Atreus part of it.
That's my thing about it too, where it's like,
I feel like even though this isn't exactly apples to apples,
picking up as Etraeus kind of feels like picking up as Clementine
in Walking Dead Season 2.
Yeah.
Where it's just like, this doesn't hit the same way being that character.
I cared for you.
You were my son, your family, whatever you want to, you know,
character in a video game.
And I know we played as him in Ragnarok a little bit.
Yeah.
But it's just that idea of like, I feel like that's just,
it's close enough that you're always going to be going.
Oh, it was just Cratos.
For me, it's the thing of, like, when a record label signs a new artist, and it is, we got to, we got to make you iconic now.
Like, we got to change your look.
We got to upgrade your style.
We got to make you from an artist to a superstar.
I almost feel like if you're going to make Atreus the main character of a god of war, like a full god of war game, you got to almost make it a transformative thing of, we are giving you something that is akin to the blades of chaos.
We're giving you a look that people are going to look at and be like, damn.
Holy shit, he looks cool.
Because in my head, like an Atreus follow up, he's not.
even a teenager.
Like we're like,
he is a man.
Like he's a man.
Like young adult.
Like we're,
we're talking like 20s or something like that.
Like we've,
we've transcended that like kind of like awkward like whatever teen phase that he's had that we've seen.
And like we're getting into an era like an era of his life where we could kind of like,
you know,
bolster him up a little bit.
And this is me spitballing.
And as it's forming my head,
I guess it's just last of it's part too.
So it's not that good of an idea.
But if it was to open the game,
he's older.
Kratos is there.
Kratos gets killed and then he has a golf club.
He puts on the blades, right?
And it is like feeling how they roll out.
See,
I would almost have to,
you would almost have to lean more
into the low-key aspect of it.
I think that's how you get it.
Because people know Loki.
People love Loki,
of course.
Like in the last 20 years of North mythology
becoming more,
more like pop-cultry, right?
Like,
I think you can lean into that
and find those like God of Mischiff vibes.
But I think you would almost need like,
what is that central weapon?
Because I don't think it's the bow and arrow.
No, no, no,
I don't think it's a bow and arrow.
be way more mistral than that be up front.
Sky does not agree with us though as we've been going back first.
As the resident God of War sicko in chat,
I would like an aged up to Treyas to start a new game.
Love you so much.
Bye.
Bye. Bye, sky.
I mean, I don't fully disagree with that.
Yeah.
Fair enough.
As long as you have to just make him dope is the thing.
Because I like to try.
I know a lot of people hate on Atreus in God of War,
but I like that character.
I even liked playing as Atreus, right?
I think those bits are fun.
But if you're going to carry a game, yeah,
I do want to see that character take steps forward as far as making it.
I guess not even me.
I think what you would have to do as a studio to make that appeal as far as like
sellability and like, hey, this is the new character that's starring in this
storied franchise.
You just have to like bring him up as far as what he's bringing as far as style, combat.
Sure, sure, sure, sure.
I think, you know, he had that relationship with that sword.
Freya's brother's sword in Raggeron.
Like I think that could like maybe.
throughout his, like growing up,
he's become more accustomed to that sword
and get more into some sort of gameplay
like that mixed with, you know,
more of the mischief, magical, the stuff
that, you know, we got to see a little bit
with Atreus. OMGLX, super chat
and says, the more I think about it, the more I like the idea
of Atreus taking Cretus in his twilight
years to the duot to weigh
his heart, confirming once and for all
that the good he's done
outweighs the bad. And in a similar
vein, Storm of Story, says
Hot Take, Cratos became a better
God and Ragnarok, but his arc isn't truly complete until he takes full accountability of
his actions and returns to Greece to help rebuild what he destroyed.
That's a great point because that was like a big sticking point with me in my analysis
of the original games is that, you know, he kind of gives hope back to the people,
but it takes no accountability for like helping the people rebuild like what he's destroyed.
And so yeah, I could see that maybe a little bit of maybe in Atreus's big adventure through other worlds.
Maybe he goes back to his dad's homeland where he sees everything that's messed up and is like, hey, we need to, I need to bring you back here to, you know, maybe help the people out here.
I just don't know if there's any atoning for Cratos.
Like, I think Valhalla did all it could have done to have Cretelps reflect and almost like therepies him.
him and have him kind of like look back at his own actions and come to terms with it.
Yes.
I don't know if there's anything that Creos can actually do as far as actions to atone for his sins
that were committed in Greece.
I don't think it's a toning for his sins, but I think it's maybe a little bit of
atoning for his.
I think there's a level of accountability he can still hold himself to.
Yes, he went through therapy to kind of work through his struggles of what he has done,
but I think there are still like viable actions he could take to to help a possible struggling Greece, you know.
Let's stay in Greece for one hot second.
And let's talk specifically about these remakes we're going to be getting all right.
Uncle Death says at the top, why the hell do they not get Blue Point to do the trilogy remakes?
Fuck you, Sony.
I hope they don't make it too much like modern god of war and ruin the classic feel.
then in that same feel
conversation
Echiboketh says
playing God of War I right now
I think we look back at the combat
with rose-colored glasses
for the remakes I think
a combat change might be fresh
a la DMC
Wow I've never heard somebody say
Combat didn't hold up
Yeah the combat from God of War didn't hold up
I think it's one of those like the combat
feels good but the design around the combat
The enemy as you're fighting like
It does after a while get a little bit monotonous
And maybe that's just because I played
All of those original games back to back
to back for a video essay.
But I think there's like some sprucing up you could do,
but still keep that like kind of more actiony,
kind of like crazy momentum,
the original games evoked and less so of the more methodical,
slower-paced stuff from the modern games.
So yeah, I wouldn't want them to go full,
let's rework the modern stuff into here,
which is why I think it was interesting that they kind of did a combination
of the feeling of the modern games with like,
the feeling of the classic games and Sons of Sparta.
So I wonder if, like, I do hope there's a little bit of like, hey, like, let's not
go full tilts into into.
Yeah, I wouldn't mind improvements.
Because even as you talk about it, when I think back to when I played God of Wars one
and two, I guess I do remember of like a little bit of monotony or a little bit of like,
okay, yeah, I'm just fucking hacking and slashing.
But I don't want them to throw that out.
You know what I mean?
I don't want them to go, all right, we're going to retool this to feel like the modern
god of war games because I don't think that's the same.
solution. I think the solution is just improving that
classic hack and slash combat
that you had in the originals.
Greg, did you see the quote yesterday from
Christopher Judge? Yeah, you guys talked about
the games daily, right? Yes.
The back and forth about like he said the thing
if he's working on something, but then the set follow-up
was, that's not, you know, I don't
only work with Sony Santa Monica. One of the things
he said was that they're doing a new fighting system
for the trilogy remakes, which
I want to know what that means.
Yeah. Do you have any, do you guys have any thoughts of what that
could even be
I don't
I also think it's like
because he's not the one
doing the remakes right
like they're bringing TV back
specifically for this so
yeah I don't know like
to the fullest extent
like what he knows and what he's heard
of you know like they're
different combat system meaning
just like we're updating it to not make it feel
like the PS2
slash PS3 games right
and I think the biggest way to do that
is like changing camera perspective
to not do like, especially like the original game,
not do that like constant like top down kind of fuel for a lot of it.
Yeah.
You know, change that,
change like enemy balancing and design and interactivity
to have it kind of have that more like fun momentum that you think of when like,
especially when I think of a lot of the enemy designs in Ragnarok.
And I think they're playing like they were,
it seems like they were wanting to play around with that of like,
how do we bring in these old.
enemies into a modern setting with Valhalla, right?
Because that was like one of the coolest things about Valhalla is like,
oh, we're fighting like some of the OG enemies here,
but with this modern combat system.
Yeah, I mean my question, right, of like, you know,
you pick up the blades in 2018.
We go out there and swing them around and do that.
And it felt good.
Like, I think for these remakes,
I don't imagine they'd go that far back, right?
Like, and put it into, all right, cool,
it's the God of War of 2018 Blades of Chaos Combat that you're doing
as you then set off on to redo these.
And my other question with this in remaking these,
let me open up before I even ask,
like,
it's being remade.
Is it one game or is it going to be,
we're doing three over the next 30 years?
That's my beef on how they announced it.
The place that I've settled on is I,
what I'm expecting is a crash insane trilogy style thing.
Yeah.
Where it is we've layered this with a brand new coat of paint.
Like we made the game,
but it's going to be three games and one.
But yeah, like, if they were to go crazy with it,
they could go to Final Fantasy 7 remake route.
I just can't imagine they do that.
Yeah.
You know what I mean?
I mean, more power to them if they do,
but that is the next 20 years of making games.
Like, that'd be fucking crazy.
And that's why, like, someone posted last week as well
when it got announced of like,
this really feels like, especially hearing that it's early in development
when like we've been,
fans have been asking for these remakes for a long time.
There were rumors about these remakes for a while.
you know, especially with like the possibility of a blue point moving on to doing this trilogy
instead of that weird got a four multiplayer game or whatever, right?
To hear like, oh, we're early in development feels like a pull this lever after all of the
live service shit didn't work.
And we really got to like do something to make us.
Let's try to inspire confidence that we're still making the games you want.
But yeah, is this a PS6 game?
You know what I mean?
Yeah.
For me, the thing I think is like, hey, let's announce this before we
announce Corey Barlogue's next game so we can let people know that God of War is still in the ether.
Yeah.
Yeah.
And especially with the Sun.
And like that's another thing with like the Sons of Sparta game is I would have.
And again, we don't know how how far out this trilogy remake is though.
But like to me, Sons of Sparta serves as a nice little appetizer for the trilogy remake.
But like, okay, you've had your appetizer, but now the main course is going to take like three hours.
Yeah, yeah, exactly.
Exactly.
It's like, all right, cool, man.
Yeah, for sure, for sure.
Street Shadow says, I agree with
bless in a super chat.
Valhalla was resolution and acceptance
of Greek trilogy.
Gratos becomes the god of hope.
I don't think he needs to backtrack.
And I'm in that vein, too, of where we are,
especially with him.
Like, I think of, you know,
the god wore two games here in 2018
in Ragner Rock, right?
But how powerful it was for him to
open up those wooden doors
and see him
like celebrate and the way his voice caught in this you know what I mean like it was like the power of
seeing himself loved you know what I mean like that is such a fucking moment from that and the power of
himself at the end of Valhalla where he looks back at himself from the end at the end of God of Or
one yeah yeah yeah yeah it's so good yeah I think the if we were a good character if we were to take
cratos and put him back into like all right we're gonna rebuild grease or whatever I would
almost think that you would have to end that on a
a sad note of like realizing that there's nothing
you can do to truly atone here. Like there's nothing you can
do to truly make it all the way. I think
Valhalla kind of ends us in a place that's
a bit more hopeful because it's that personal
reflection. Yeah. But like if I go back to
a city that I fucking blew up, like it's like
okay cool, I can try to build a building here and there
but the people of
a megatown are never going to forgive you.
Yeah.
Storm of Story says. Also important note
Corey Barlock said the identity of who
blew the horn in God of War 2018 would
be revealed in the follow up to Racknerock
and teased a five game playing for God
after God of War 2018
I mean devs be teasing
Yeah also was like
And then he remember he was also like
We're gonna do two games
Because I don't want to do this the rest of my life
Yeah exactly
Um
Yeah you know
Andor was supposed to be five seasons
And then they made it too you know
Yeah you see it
I came playing
I don't remember that
I remember him talking
So long ago
That's yeah a long time ago
Yeah you know how it's different time
Yeah you change man
It's how it's gonna go
Yeah
I think
Closing thoughts
Closing thoughts
Yeah I would love
With Sons of Sparta being
Uh
Given out to like
It's God of War being given to another
Developer
I would love to see more of that as well
Yeah
Maybe not to the point where you know
We're like
I hate to use this term
But like watering down the franchise
With like overbearing too much
Releases of this universe
And of this world that feels still
so special.
But yeah, like I would love to see
a through game maybe
maybe not by Santa Monica, but like someone else.
I also think about
other like early Kratos journeys, you know?
Like I think of him as
an adult Spartan before, you know,
he swears his allegiance to Aries and gets
by Ares. Like I think there's cool
possibilities there as well.
Yeah, and yeah, just playing Sons of Sparta
really reminded me
of like, man, they're ready at dawn games
were so good. And I would love to see
other people outside of Sony
Santa Monica, like, build on
ideas and give their own interpretations
and unpacking of
either Cretus early on
or other characters in the franchise.
Could those get remade? Ready at Don games.
Man, the fact that they say trilogy,
it's like, okay, it's just the three games, but I think...
Well, like, if trilogy is successful,
if trilogy is successful, I could also see them
like not fully integrating those games into a trilogy remake,
but maybe like bringing some of the context of those games
into a trilogy remake and like bringing those stories up
in some way, shape, or form in a trilogy remake,
I think could be interesting.
And then maybe that sparks like a similar to just bringing up Calliope and Demos
in Ragnarok.
It's like, oh, like what happened with Persephone
in Chains of Olympus and what happened?
Like, all right, we learned.
a little bit more about Demos and what happened to him,
but like, what's that story?
So, yeah.
Yeah, I think we're in such an interesting place for God of War,
but then also some of the bigger PlayStation IP
when it comes to what they're trying to do with making TV shows
and, like, expanding these things.
Because Last of Us, we talk about how, man,
okay, Las Vegas TV show is out and, like,
when's the next new Last of Us game?
We don't know, but they'll go back and they'll remaster the ones,
which I'm sure plays a part in why they're doing this God of War trilogy also
is you have the TV show coming up and you want to have something.
Maybe by season four will have
Game 1
Right, but like I
I think we will see more God of War
Spinoffs like I don't know what they'll look like
I don't know if they're going to be
Mainline style games
I could see more things that are along the lines of
This Metroidvania that they just put out
But in different forms because
I don't think God of War is going to stop being an important IP
For PlayStation with that being the case
Like if Sony Santa Monica is too busy doing something else
I'm sure PlayStation is going to be like yo
Hey Sony Ben
Yeah, somebody like do something.
Blue Point.
Hey, blue.
Oh, shit.
Do you think a different, different track of thought here, but like, we got like kind of a tease
of something uncharted.
Remembering that live action like trade, uh, thing from years ago?
That's just like, oh, man.
Is Blue Point working on something?
Is Ben working on?
So like, what's going on with that, man?
Really somebody's working on them uncharted.
No, probably not.
Who the fuck knows what's happening at PlayStation?
But you can know that.
will always be paying attention to talking about
I kind of funny games daily kind of funny games cast and of course
all your kind of funny properties
keep up with us YouTube.com slash kind of funny games
podcast services around the globe
Twitch.tvs slash kind of funny games where we are all about
live programming. Of course we're not done here.
We are about to stream a video game.
Roadside.
I know it's Joe is Joey and Nick.
Joey and Nick are going to be roadside assistance
disguised as aliens or aliens
disguised as roadside assistants.
Excellent.
Yeah. Okay. I like that.
Of course, we ask you to Super Chat. We have one here to close it out.
Bluto abstains said, had to say goodbye to my cat Kubo this week. Poor little guy just turned five.
Sorry to be a downer. Just wanted to say shout out to Greg and his porty content for helping me through this.
God of Wars quote on grief has been particularly comforting as well. You guys rock, heart. Heart to you, Bluto. Sorry to hear about Kubo. I know how much that sucks.
But I hope this weekend you watch Joey and Nick be stupid. You play.
some video games. You have a pizza.
I texted Jen. I'm like, we got to have pizza.
I haven't had pizza.
Nearly enough in my life.
I need pizza.
Where were you when me and you ordered
the pizza hut? I think I was at
pizza, but again, I just knew pizza.
You know what I mean? Yeah. And over the weekend, Jen
made pizza, but now it's time for more pizza.
Stop only dies. Just stay here. I mean,
fucking. Send me in your stead. I got you.
Yeah. Oh, okay. Okay. Okay.
Everybody, this has been the kind of funny games cast.
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Until next time, it's been our pleasure to serve you.
