Kinda Funny Gamescast: Video Game Podcast - Google Stadia Reveal Announcement Kinda Funny Live Reactions
Episode Date: March 19, 2019Robinhood is giving listeners a free stock at http://morningshow.robinhood.com Cut your wireless bill to 15 bucks a month and get free shipping on your Mint Mobile plan at http://mintmobile.com/morni...ng Greg and Tim react to Google's reveal of the Google Stadia. Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up everybody? Welcome to a kind of funny game special. We're reacting to the Google GDC press conference and we're brought to you by Mint Mobile and Robin Hood. I'll tell you about that later. For now, let me introduce my dog. Portillo.
The light of my life right here. Ready. Jesus. Oh, it's ready. It's right. It's time to rock.
Oh, I'm Greg Miller. Of course. This is Forbes 30 under 30, aka the second best baby blues in San Francisco, aka the engaged one.
at Tim Getty's. Let Tim host.
Tim, what do you expect him today?
I'm expecting a game changer, Greg.
Yeah?
All the stuff that we've been talking about
on all the shows for the last year.
It feels like all this,
the streaming future,
we're going to be introduced to it today.
Yeah.
What does this mean in terms of big publishers
coming through?
Are we going to see some big games?
That's the rumor right now.
Of course, Jason Shryor on Twitter,
I don't know if you were seeing it right now.
They're hold screen.
They're seeing that in the auditorium as well.
There are images up in little gray clouds
that were kind of like hinting at.
Metal Gear solid. Yeah, of course.
Redmond Redemption, Skyrim.
I just saw zombies.
The halls of GDC, of Google's little area.
There was like quotes from things.
There was a dream cast in a museum.
Oh, really? I didn't see that.
There was a power glove in a museum looking exhibit.
Now, is this the update?
There was ET in an exhibit, the Atari game.
There were a bunch of blank things last night, or I heard it.
Did they put this in there?
Interesting, because of course the rumors on recent.
era then, and what you'd think from Twitter when you saw these empty boxes would be that Google
would be announcing some kind of hardware and having it in those glass cases.
Stee-y-ske on their part.
Portillo, the futures now.
What do you think of that?
They got to hop and beat here, too.
They do.
So you think it's going to be a game changer?
I do.
I mean, I hope it is.
I think that a lot of people are going to be let down from this, and I think that they're
going to be mistaken in the months to come when you realize what this actually means.
And again, I'm talking out of my ass.
But I'm too.
That's what I do.
You, like your Gatorade, get hype.
moments. I do. You want this to be a game changer.
You want Google to come out swinging
and be crazy and have all these things.
Do you think it's going to be? An exclusive?
I've just been seeing their name
and float around. What does that mean? What does that mean? What does that mean?
I don't know. Is Avengers exclusive to Google?
What to see? Here we go. Something's happening.
Oh, this is a hype intro? It sounds
like a hype intro of very much.
Building a little thing over there.
The ink blot and then like a circle's
dreams. They have dreams.
Oh my God. They're making the G.
They're cutting the G out of VIN.
Portie, they're just cutting the G out of it. Don't panic.
Don't panic, Porting. It's just the G.
Here we go. We're excited.
The future is now.
Video games streamed to your eyeballs.
I hope, I mean, maybe this is just the update to Google Glass, which is what I want.
I want glasses that look like, I want my normal looking glasses to have Google Glass functionality.
And I don't understand why that's so hard.
They did it in Mission Impossible.
Phil Harrison.
I ran through my checklist of people's names.
Yeah.
I wanted to say Jet Bezos.
Oh, sent him, like, wait, that's not here.
Here we go.
Stadium, we're coming out of a tunnel.
Now we're into the back of the cyberpunk.
No, we're backstage.
Now we're in some rocks.
Uncharted.
Tomb Raider, right?
Racing.
It's all the genres of video games.
Jumping up.
Oh, Battle Rail.
Oriene the Blind butthole.
Star Wars.
Skyrim.
What they're doing is just showing images here, of course.
That's pretty tired.
The J-Man 93 says it best.
Put a chip in me.
I agree. Kevin, let's get some chips in.
Gather around. Here we go.
Ladies and gentlemen, please welcome the stage.
Please welcome to the stage. The CEO of Google, Sundar Pichai.
All right, so they're using this red maroon text on screen right now.
That was what the logo looked like at leaked from people walking around and taking photos of GDC yesterday.
Good morning, everyone.
It's great to be here.
Thank you all for joining us.
I suppose I should start out with a confession.
I'm actually not a big gamer.
BOR. Go away.
Quite a bit.
And really enjoy how immersive it is.
Also play Ashes cricket quite a bit.
And for those of you who are wondering what cricket is,
it's kind of like baseball, but better.
Good. I was hoping he'd take a jab at them baseball nerds.
A little known fact is that Google makes arguably
the most played game on the internet today.
It's the dino-chrome game,
mostly played when there's no internet connection.
Yeah, shut up.
I'm not going to talk to you about the high quality graphics and sophistication.
There was a joke on Twitter of somebody like their new lineup and it was this remastered
to show.
They just have a lot of players that probably loved more hours than I care to admit.
While I'm not a big gamer, I do have the privilege of working at a company and leading a
company full of people who love to solve hard computer science problems.
For many Googlers, their journey with computers started with games.
These have inspired many generations of people to pursue careers in tech.
And through that process, they build resourcefulness, creativity, and collaboration.
All qualities that are key to solving hard problems.
That curve video all they are.
And within Google and Alphabet, games play a big part in developing our own technology.
The best example I can think of is how we are making progress on AI.
DeepMinds Alpha Zero uses self-play to learn from scratch.
and master games like chess,
Shogi, and Go.
It's an important step
towards creating a flexible,
general purpose system
that can learn to solve many foundational problems.
Or recently,
Alpha Star became the first AI
to defeat a top professional player
at StarCraft 2,
using a deep neural network
trained directly from raw game data.
Increasingly,
games are helping AIs learn
to tackle real world challenges.
Even beyond deep mind, another great example we have is Waymo, where we use simulations
in gaming-like environments to test things that aren't actually possible or safe at scale
in the real world.
In fact, Waymo is driven more than 5 billion hours in simulations of HK scenarios that vehicles
wouldn't normally encounter and we use it, we learn from it and actually improve the systems
that we'll be deploying in the real world.
the biggest impact of gaming is how it pushes us to make big leaps in computing and networking
and networking high-up-casing graphics and the infrastructure that supports it all.
All of you are pushing computing and technology forward, and I find that really exciting.
At Google, we've always believed that technology should adapt to people, not the other way around.
We've been building towards this vision for some time.
For example, when we launched Chrome a decade ago, we imagined, we envisioned that it could
be a modern platform for web applications and bring the power of web to everyone.
Including use cases that seem impossible at that time, like high-colling.
He seems down Earth like us.
Finally, we are making progress towards that goal.
In fact, over the past two years, we've been hard at work on game streaming technology.
And last fall, we launched our first public test with Project Stream.
As some of you guessed, a technical test wasn't the whole view of her ambition.
It was probably the worst kept secret in the industry.
Internally, we were actually testing our ability to stream high-fidelity graphics
or a low-latency network.
We learned that we could bring a AAA game to any device with a Chrome browser and an internet connection,
using the best of Google to create a powerful game platform.
And when we say best of Google, it always starts with our cloud and networking infrastructure.
Our custom server hardware and data centers can bring more computing power to more people on planet Earth than anyone else.
Today, we are in 19 regions and in over 200 countries and territories connected by hundreds of thousands of miles of fiber optic cables.
Is Joey in that room?
The best of Google also includes our open platform.
that allow we to reach billions of people.
With Google, your games will be immediately discoverable.
As we asked you see her like rush the stage.
No, Jolly, stop.
On our Chrome browser,
Chromebooks, Chromecast, pixel devices,
and we have plans to support more browsers
and platforms over time.
That's in addition to all the people
playing and watching games across YouTube and Google Play.
And when we build these ecosystems,
we always take the approach
that we only succeed when our partners do.
Collectively, our partners across web,
Google Play, and YouTube
have earned more than $110 billion
over the past four years alone,
and we are committed to this approach here as well.
So now we have focused on our next big effort,
which is to build a game platform for everyone.
And when we say for everyone,
we really mean it.
it's one of our most cherished values
Put your fucking phones down guys
Come on
Android or Chrome or AI
We are dead serious about making technology
Accessible for everyone
I'd be doing a hot thumbnail he's gonna use
I'd be doing it though
If you think about games
There are a lot of barriers for users to play high-end games
Beautiful graphics
Really need high-end consoles or PCs
And games don't have instant access
Think about the way the web works
You can easily share a link
and it works seamlessly.
We want games to feel that way too.
Instantly enjoyable
with access for everyone.
I think we can change the game
by bringing together the power and creativity
of the entire community.
People who love to play games,
people who love to watch games,
and people who love to build games.
That means all of you.
We are really excited to work with you.
We want to build a platform.
We want you to show us
what's possible. And together, I think we can create a new games experience, powered by
Best of Google and built for everyone. Let's take a look.
From the beginning of time, games have brought us together, players and spectators.
By the handful, the hundreds and the thousands.
Oh, you've got to look at the future, means.
Places together around every kind of spectacles.
I got chills there thinking that was a museum.
That looked like Missouri for a second.
I was like, oh.
Rivalry and wonder.
Until every city, town, and village had a place where anyone could play.
Thousands of years in, our games have changed.
But our need to come together remains.
This new era of being.
We were on YouTube.
What the time.
One place where anything you dream
can be built.
Playgrounds for every imagination.
One place with you and everyone you know
and everyone they know will all play together.
Let's go, let's go.
Let's go.
One place that never stops evolving.
Where everyone will play.
Where did he come from?
And watch.
Yes.
Hi-five.
Can you know her?
And create.
From any screen at any time.
Was that big you looking for?
One place for all the ways we play.
This is an audio listener.
This looks like a propionerone.
What?
Stadia.
Gather around.
Google.
I mean, hey.
I guess they named it Google, so.
Is it streaming platform?
Like Twitch?
And now we can proudly announce that Jared Petty left us to go work on this.
Oh, really?
Really.
He just tweeted it out.
It's important that we have the right people working on this.
Why would you leave?
It works with deep history and heritage and games.
That starts with Phil Harrison, who joined us about a year ago.
He's a great leader and a great gamer.
Definitely someone who knows the difference between RPGs and NPCs.
I'm going to pass the mic over to Phil to show you what we're above.
Take it away, Phil.
Thank you, Sundar.
Thank you, Sundar.
It's such a pleasure to be here today.
And thank you for joining us at GDC as we finally get to share Google's vision
for the future of games.
Where the worlds of watching and playing games
converge into a new generation game platform
purpose built for the 21st century,
powered by the best of Google.
Our vision for Stadia is simple.
One place for all the ways we play.
It's focused on gamers,
inspired by developers,
and amplified by YouTube creators.
That's us?
Today, our industry captivates
over 2 billion players from all around
around the world.
At the center of that community, its beating heart are the game
developers, the people in this room that create the most
incredible game experiences that delight players with
engrossing stories, characters and worlds through a
dazzling display of technology, artistry, and magic.
Games are now the single biggest form of entertainment on the
planet, one that connects a vast community across
geographies, cultures, and language.
And within that passionate community, there is a universe of people who love playing games,
and there's a universe of people who love watching games.
Hundreds of millions of people watch gaming content every single day on YouTube.
But those two worlds are mostly disconnected, fragmented, and often independent of each other.
Our vision is to bring those worlds closer together,
to connect game developers with players and YouTube creators in a way that only Google can.
Google can, creating a richer and more vibrant gaming community for everyone to enjoy.
Through the power of our data centers, the extraordinary reaching community of YouTube,
and our investments in the fundamental technologies that are the foundations of the open
internet, we offer a truly unique opportunity to combine these worlds.
We will be handing that extraordinary power of the data center over to you, the game developers,
playgrounds for every imagination can be created.
Our first public test of this came in October of last year with Project Stream, where we streamed
a AAA HD game at up to 1080p and 60 frames per second over the internet from Google
data centers to a Chrome browser.
We were humbled by the overwhelmingly positive response from players who were able to join
us on Project Stream.
A huge thank you to those of you who participated in Project Stream and for your vital
feedback, and also to the amazing people at Ubisoft for trusting us with the latest incarnation
of their incredible game franchise Assassin's Creed.
Ubisoft has always been at the forefront of advancements in the games industry,
and they have an incredible track record of success and creativity.
And joining us here in the audience today, I'm delighted to welcome the CEO and co-founder
of Ubisoft, Yveseco.
Thank you, Ian.
Oh, boy.
Yeah, division show.
I'm talking about you.
Cross progression, put it on Google.
Let me play right now.
I'd like to thank Eve and his team for partnering with us.
Yosef McGee.
Producer Mark Alexei Cote and the entire Ubisoft Quebec studio
for their masterpiece creation, Assassin's Creed Odyssey.
Thank you for bringing your game to our platform.
Congratulations for being the first game played by the public on stadia.
As many of you experienced with Assassin's Creed Odyssey,
we now have the ability to take a sophisticated,
graphically intense AAA game and stream it to a Chrome browser running on a simple
laptop without any sacrifice to the quality or vision of the game developer.
As successful as Project Stream was, our ambition is of course far beyond a single game.
As we developed our strategy for this new platform, we asked developers how we can help
solve some of the most critical challenges you face.
There were three very clear themes that resonated.
You told us you wanted to unleash your creativity
without limits. Get to the widest possible scale and make it easier for people to connect
with your games. We used these three themes to anchor our vision and build our platform
architecture and began to share it with the leading publishers and developers in the world.
Now, let me show you how we have brought this vision to life.
That top speaker is killing me. Imagine you are watching games on YouTube and you discover
the latest Assassin's Creed Odyssey trailer on Ubisoft's official
channel on YouTube. You will notice the Play Now button. By simply clicking on that button,
the player is brought directly into the game in a browser in as quick as five seconds.
With no download, that's wild. Oh my God. With no download, no patch, no update and no
install. Stadia offers instant access to play. Our platform vision for Stadia is to reduce
the friction between getting excited about a game and playing a game.
On Stadia, you just need to click on a YouTube video or link, and you can be playing your
game instantly.
What?
What?
Where gamers are all too familiar with things like this.
With Stadia, this waiting game will be a thing of the past.
The power of instant access is magical and has already transformed the music and movie
industries and with Stadia, it is now available at the highest level of gaming.
But wouldn't it be even more magical if that same game and that same instant experience
could be available across any screen type in your life?
A key benefit of our platform is that a single creative vision and a single code base
can now be enjoyed instantly across any screen.
At launch, we'll support being able to play games across desktops, laptops,
TV, tablets, and phones.
This new generation of gaming is not a box.
With Stadia, the data center is your platform.
There is no console that limits the developer's creative ideas
and no console that limits where gamers can play.
And we're about to show this to you now.
This is not a concept, it's not a test, this is real.
I'd like to bring my friend Khaled to the stage to show you this working.
So imagine you've just discovered that game for the first.
first time, you're running it on the Chrome browser, and here it is on a pixel book running
the Chrome OS. There is basically no hardware acceleration on that laptop whatsoever, and the game
is running directly from our data center.
Man, this poor bastard is to use mouse and keyboard.
Yeah, grab the controller, you know what's that man.
...to move that same game experience from exactly that moment onto the phone, here on a
pixel 3x.
That's my right.
That's my phone.
Once again, no loss in quality, and we can go see that.
straight onto the desktop PC, we actually went to buy the least powerful PC we could find
here and we could enjoy the same vision that the developer had, the same high quality
1080p stream at 60 frames per second and the full game vision regardless of the hardware
that you're using. And then it's once again seamless to go from running on our PC to running
on a tablet. In this case, once again running the Chrome OS on
a pixel slate.
You know that, I don't know that that makes sense.
He doesn't have a mouth on the back of the same.
And then finally, we then move seamlessly to the TV.
So this TV is accessed using this, which is a Chromecast Ultra HDMI streamer.
There is no console required to reach this experience.
Thanks, Khalid, great presentation.
Welcoming any and all players is fundamental to Stadia, where you can try to
with your friends on devices you already own.
And as such, we're also enabling players to use your existing USB controller
or mouse and keyboard when playing Stadia on a laptop or PC.
By eliminating that friction, that barrier to entry,
we will make it simple and easy for players who want to try Stadia for the first time.
But of course, we will have our own controller
that has been uniquely designed to enhance the experience for the Stadia player.
player. I'd like to introduce you to the newest member of the Google hardware family,
the Stadia controller.
Let's get that black on black, dude.
This is your gateway to the best of Stadia. It enables you to access the full
Stadia experience and there are many advantages to the Stadia controller. And the first
is that it will connect through Wi-Fi directly to the game that is running in the Google
Data Center. The Stadia controller identifies which screen or device you want to play on.
and links it with your game session running in the cloud,
ensuring the highest possible performance
and the best experience for players.
Interesting.
In addition to the standard functions
you'd expect to see on a modern game controller,
the Stadia controller features two very important new buttons.
The capture button is for sharing and saving your game experience
back out to YouTube.
The gamer can choose to share their experiences
starting with a click of this button,
to themselves, to their friends,
or to the world. They are in control.
And the second one
is the Google Assistant button.
Pressing this button
allows players to immediately access
the controllers built-in microphone
so they can get help from the Assistant
for special in-game features
integrated by developers.
Oh, that's awesome.
Our goal with Stadia is to help fuel
developer creativity at every level.
And next, we'll take a look at the
incredible computing power we have
custom built into our data centers
that will further accelerate innovation.
I'd like to introduce my friend and colleague,
the head of engineering for Stadia, Marge Baccar.
Jared Petty.
It comes out the ball, hand and onion.
Dokey, dokey.
Let me tell you about when I was in West Virginia.
Let's look at the beauty power
we have put into our data centers
that will change how we view what a game platform can be.
In order to the diverse,
an amazing experience for your games,
we needed to bring powerful computing closer to users.
We've built Stadia's architecture on top of the Google Data Center network,
the same network that has been delivering search results to your fingertips in milliseconds
for more than 20 years.
Is this shit about the launch today?
The network consists of fiber optic links and subsea cables between hundreds of points of presence
and more than 7,500 edge node locations around the globe.
All connected with our network battery.
backbone.
Stadia is built on infrastructure that no one else has.
More edge nodes mean the compute resources are closer to players, which results in better
performance.
I just can't have my hand around how they're going to price this.
We took that proven model and infused it with custom design, purpose-built gaming hardware.
You don't charge for it, but like the controller.
But what the games?
Each of Stadia's data center is composed of interconnected racks that deliver the high-power
graphics, memory, and storage needed to run the most demanding games.
Only with Google can you apply the power and flexibility of data centers to game development.
This architecture is the foundation for this new generation of gaming.
We've been testing this technology privately within Google for years.
For our initial public test with Project Stream in 2018, we delivered up to 1080p 60 frames per second in stereo audio.
when stadium launches,
we will have increased performance
significant
to support resolutions
up to 4K at 60 frames per second
with HBR and surround sound.
And in the future,
we'll be able to stream games
in up to 8K resolution.
All right, slow down, man.
Slow down, all right?
Notice how he said when it launches.
We know there are not that many homes
or TVs in the world that have 8K today.
It's fair.
But we also know the widespread adoption
of 8K is inevitable.
Give me your credit card.
We have built our platform to scale up with the highest performing networks
to deliver the visual quality demanded by future generation of gamers and game developers.
What's even more exciting is that in addition to the stream you get as a player,
there is a second simultaneous stream at 4K 60 frames per second that you can choose
to share directly to YouTube from the Stadia Data Center, meaning your gaming memories will be
saved at the highest possible quality.
What does this mean for our Twitch part?
Stadia is not constrained by the limitation of traditional console systems.
Instead, we have built a truly flexible, scalable, and modern platform that allows us to
push performance beyond what was previously considered possible.
This architecture gives us even more flexibility to scale.
And thanks to fast transfer speeds between the Stadia instances in our data center, our
Our platform can connect instances together to dynamically expand the capabilities along with
the need of your games.
As a developer, you're used to being forced to tone down your creative ambition that are limited
by the hardware.
But our vision with Stadia is that the processing resources available will scale up to match
your imagination.
In this new generation, the data center is your platform.
We've partnered with our friends at AMD to build a custom GPU.
I'd like to personally thank Dr. Lisa Sue,
AMD president and CEO, who is here with us today.
Lisa and her team helped us design a chip to bring you more than 10 terraflops of power,
which we've coupled with a custom CPU to make up a single stadia instance.
Fran, does any of this mean things?
And see how the driving power of stadia compares to the top two concerts in the market.
Oh, damn.
Oh, fuck.
There's a shot right there.
You can see...
Thank you.
That was just like a flop on the table kind of moment.
You can see that a single Stadia instance is a big step forward.
10.7 terraflops is more powerful than the top two consoles of the previous generation combined.
This is hilarious.
I love how he called it the previous generation too.
Oh, that's rad.
I really like that.
Stadia will be using the Linux operating system and the Open Graphics API Vulcan.
And when it comes to Game In,
engines, we are excited to announce that we have partnered with Unreal who will be fully supporting the Stadia platform.
We are also partnering with Unity to bring full support for the two most popular and familiar game engines to our development community.
And we're empowering developers with an amazing array of familiar middleware that you already use to power your game development, including the most popular physics engine, Havoc.
And here's a list of our partners now.
now. And of course, this list will continue to grow over time. With the suite of tools, game
development can evolve as quickly as the imagination of content creators. To achieve that, we're
providing multiple ways to make games for Stadia. You can develop on our cloud, your cloud,
and at your desk. Our goal is to make Stadia the most flexible development environment ever
put together.
And that power is, of course,
used to create the best content.
Our first guest is from a company known
for creating the most sophisticated
and impressive gaming experiences
in the industry that always
demand the most of every
system they run on.
We had the chance to give our friends at
Ed early access to our tools
and technology. It's my absolute
pleasure to welcome to the stage
executive producer from Ed,
Marty Stratton.
Shout to it.
Hi everyone. Thanks so much for having us here, Phil and Maj. I'm honored to be part of a team at Id that has spent more than 25 years on the bleeding edge of technical innovation.
When we first met with Google about game streaming, frankly, we were skeptical about how it would work, and in particular, how it could work with a game like Doom.
However, we recognized not just your ability and resources to make game stream
streaming a reality, but more importantly, the passion to support a game as fast, fluid,
and uncompromising as Doom.
Composer Boy says, roll the intro to Skyroom voice.
If you're going to prove to the world that you can stream games from the cloud, what better
proof than Doom? And if you're going to prove to a developer that you're serious about building
a robust platform, what better team than Id, where we push every platform to its limit.
In fact, back in 2016, Doom was the first AAA game released on Vulcan.
And because Stadia is built on that same Vulcan API, it didn't take us more than a few weeks
to get our upcoming sequel, Doom Eternal, looking and playing great on Stadia.
Built on the fun and sense of power players expect from the series, Doom Eternal is a pure
and unfiltered action FPS experience.
You play as an unstoppable hero sent to destroy
hell's fiercest demons across an expanding universe
of unbelievable locations.
We couldn't be happier to be bringing Doom Eternal
to Stadia and are thrilled to announce
that the game will be capable of running
at true 4K resolution with HDR color
at an unrelenting 60 frames per second.
What the fuck?
We can't wait to show you more, Doom Eternal.
Very soon.
We have the full game running on Stadia live from Google Data Centers, and you can see
it today at our developer session.
It starts at 1230 over in West Hall.
You won't want to miss it.
Thank you to Google and Stadia team for giving us this opportunity to share a bit about
Doom Eternal.
Thanks so much.
Thanks so much, Marty.
It's a privilege to work with Id and your incredible engineers and creators.
For anyone who knows the franchise, you know Doom Eternal will look and play amazingly well on our platform.
It was important for us to partner with a developer like Id so that we could prove not just to ourselves, but to the entire industry,
that our platform is capable of supporting the most demanding titles.
And Doom will be running on a single Stadia GPU.
The fundamental benefit of our cloud-native infrastructure is that developers will be able to take advantage of hardware and power in ways never before possible.
And that includes taking advantage of the power of multiple GPUs at once.
We've asked our friends at UL benchmarks, makers of 3D mark, to put Stadia to the test.
In this video, you can see some comparison points showing the difference between our single GPU and multiple GPUs.
What you see here on the left of the line is running on a single 10.7 terraflop GPU.
And on the right of the line, you can see the same content running on Stadia using multiple GPUs.
In this demo, we're highlighting real-time fluid defamation.
Accurate water simulation is one of the most compute-intensive effects for games.
And it's a powerful example of what Stadia is capable of.
And I'm so excited to see where game developers go with this kind of performance.
You thought that was right.
When we designed Stadia, our goal was to solve many of the pain points that we've heard
about from developers, particularly those related to multiplayer.
In traditional platforms, the client and server are connected by the unpredictable internet,
and therefore the multiplayer experience is limited by the client with the slowest or poorest
quality connection.
But with Stadia, that game client and server both remain on Google's networking backbone, resulting
in predictable low latency, reliable connectivity, and data security since no traffic gets
exposed to the public internet. Developers who use Google's data centers can create a predictable
multiplayer experience that scales to an order of magnitude greater than anything enjoyed
by gamers today. What that means is a synchronized state across a very high volume of players,
where innovations like distributed physics can be built into your games, where Battle Royale games
could go from hundreds of players today to thousands of players tomorrow.
And yes, no cheating and no hacking.
Google has always believed that the world is a better place
when we are able to connect without barriers.
And as a new generation game platform,
Stadia will, of course, embrace full cross-platform play.
It also makes your breakfast and takes your kid to school.
Developers will have the ability to enable cross-platform play.
for all players and even bring game saves and progression across as well.
I'd now like to introduce a member of Stadia's R&D team who are pushing the envelope,
bringing the best of Google to game developers.
Please welcome to the stage, our lead designer for research and development at Stadia,
Erin Hoffman, John.
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Thank you, Phil.
One of our team's favorite comments about Project Stream was a tweet that describes
Stadius technology as the work of wizards.
And we are incredibly fortunate to work with wizards
every day, bending their magic toward games.
I'd like to take you through a few technologies and features that we've been working on that
are going to enhance the game development process for developers big and small.
The first one is focused on multiplayer.
Stadia not only provides high performing multiplayer experiences from player to player, but also allows
developers to create new, gorgeous gaming environments.
Our friends at Tangent Games have been working with us on a technical proof of concept that you can
see here behind me.
They spent a few short weeks creating this beautiful multiplayer world with a persistent, massively destructible environment.
It is a raw demonstration of scale and power using the best of Stadia technology,
where every piece of the environment in this multiplayer world is destructible using real-time, rigid body physics.
Using Google's unique infrastructure, developers can create games built to house hundreds of players with low latency and perfect synchronization.
This demo will be available on the show floor if you want to check it out this week.
As we were building the platform, we collaborated with individual developers,
but we also thought about trends in game development.
When we thought about our most treasured gaming memories,
something kept coming back, something that we'd lost.
When modern games start to push the boundaries of current hardware,
rendering two or more scenes simultaneously becomes too resource-intensive,
and so split-screen couch co-op has been fading from gaming.
But when all of your clients,
are in the cloud. Couch multiplayer has new life again through Stadia,
and what we're calling Stream Connect.
In the past, the resources required to execute split-screen co-op
have required developers to sacrifice more of their creative goals.
With Stream Connect, we're making it possible to realize
split-screen multiplayer without any performance penalty.
Behind me, you'll see a technology proof of concept that we built at Google.
It's called the Night Forest, a co-op demo with asymmetric player roles.
Here we have two players, one hunter on the ground and a supporting aerial player, set up in a standard split-screen view.
Each of these screens is powered by a separate Stadia instance.
But what would happen to squad-based games if developers could allow players to call up the views of their teammates on demand,
or utilize any polygonal surface as a receiver for another player's video stream?
Stream Connect makes this possible with extremely little effort on the part of the developer,
bringing dynamic squad-based gaming into easy reach, even for very small teams.
We've shown you three views, but we can keep going.
We can keep adding streams and shape how they're shown to the player,
giving a designer not one but many cameras into a scene.
Now imagine, if you could go beyond seeing into players' worlds,
what if you could interact with them?
Here we have our streams configured into a command center,
where a fourth player can coordinate the movements of our drone,
scientist and hunter characters.
Now that coordinator is reaching into the world and placing a beacon to call attention
to a particular location seen instantly by the other players.
StreamConnect is just one of the ways Google is working to support developers in creating
more immersive and creative experiences, whether bringing back effortless couch-based co-op
or inventing entirely new multiplayer games.
Our next technology demo focuses on the power of the Google Cloud and machine learning and
how they can have an impact on accelerating developer creativity.
Every developer feels the burn in pre-production to get to a game's magic sooner.
We think Google's machine learning technology might have some answers.
Here to talk about it is a developer known for creating some amazing, stylish, and celebrated
independent games, including Deadlight, Rime, and the Invisible Hours.
Please welcome Chairwoman of Tequila Works, Luce Sancho.
I never believe in Beyond the movie series of how big it is.
But not thinking about it, they've absolutely been building that game for this platform.
I am very excited to be here for the unveiling of the Stavia platform.
There are so many different benefits that Stavia delivers to all developers, big and small.
And particularly for a studio like ours.
At Tequila Works, we are very proud of the art styles of our games.
It's something we spend a lot of time perfecting.
perfecting. Our development cycles typically last 24 months and as you can imagine a large
part of that time is dedicated to defining the art style of the game. We are particularly
proud of Rime. Its visual identity created a lasting impression with our players. But it took
us a long time to get to that final style. That's why we were so excited to hear from Google
about one of the tools they are making available,
an amazing tool that will dramatically influence and ease this process.
With a Style Transfer ML, Google is applying the science of machine learning
to art visualization.
Style Transfer is a machine learning technology
that runs on the video frame created by the game.
All of this happens in real time on a Stadia instance.
We built this demo to show you what it can do.
We start with a gray box world and take any image we want,
in this case, Kandinsky's yellow, red, blue,
and the model does the rest.
Throw it starry night, and you have another style.
Give it scratch art, and you get this.
We're doing our part to empower the artist
inside of every developer.
The R&D team iterated through hundreds of art styles
testing this technology, and one of our favorites
came from an old friend.
To a little fire.
What excites us and so
of our partners so far is how many playable art styles we can create just by feeding it more
and more images. It inspires and empowers our artists to get the visions in their heads into interactive
environments in a whole new way.
To realize they need to work harder or else they won't have jobs.
We are using the style transfer in our studio today and we are blown away by the impact
is having on our latest creations. You will see it. This could really change everything.
Thank you so much.
Thank you.
Thank you, Luth.
With Style Transfer, our goal is to help developers find the magic of their games quicker.
You can check out Style Transfer during the show this week.
We can't wait to hear your feedback.
Creators inspire us to bring the best of Google to games, and creators are at the heart of Stadia.
It isn't just what they create, but how those moments are experienced by players, moments that
resonate for generations to come.
The last feature we want to introduce today
is another special experience made possible by the cloud.
It's called StateShare.
And here to talk about it from Q Games is Dylan Cuthbert.
Hey, everyone.
It's great to be here with all of you today.
As a veteran game developer, I love how creators on YouTube
have brought out games to life.
But I've always wished those experiences could be more social
and even more fun.
I'm extremely excited, but what I've learned from Google
about bringing new ways to share a game.
game's replayable moments.
With a new technology called state share,
developers can let a player instantly share
a playable moment from a game.
This could include the world state, the player's position,
items are carrying, anything the developer wants
to pack into a shareable moment.
The game's state can be encoded into a link that tells
Stadia where to pick up the game.
This could be sent to one player.
or it could be shared with thousands at the same time on YouTube,
through email, apps, messaging, or wherever links can go.
To me, this totally changes how I think about the experiences for players.
I can create moments specifically for this kind of sharing.
Challenges to beat my incredible speed runs or chances for other players
to also experience those same tough boss battles.
I can build as many shareable moments as I want
and let the internet turn my whole game
into an infinitely replayable treasure hunt.
I was so intrigued with the possibilities of StateShare
that I designed a brand new game around it,
and it's the biggest title ever for Q Games.
Right now, it's still under wraps,
but I can't wait to reveal more about this game later this year.
Thank you very much. Thank you very much.
Thanks, Dylan.
StateShare is one more way
that Stadia is working to empower developers
with entirely new tools that embrace a player's desire to discover, share, and build a community.
We're extremely excited by the reception that's gotten from our early partners so far.
And with that, I'd like to introduce the head of gaming at YouTube to tell you what Stadia means for content creators.
Please welcome Ryan Wyatt.
Look at Quiz coming out.
Thanks, Aaron.
I'm very excited to be here at the unveiling of Stadia.
As you've heard, Stadia is about delivering the best developer experience so that the best
games can be made, but we're also committed to making sure we have the best creator experience
so that the entire community gets stronger together.
YouTube is where people come to watch gaming.
More than 200 million gamers come to YouTube every single day to engage with their favorite
games and creators.
And they come because of the community of gaming creators and viewers who have turned YouTube
into the gaming platform that it is today.
We're always looking for ways to strengthen the connection between creators and viewers.
and Stadia is designed to bring them together like never before.
Gaming has always been the backbone of YouTube
since the platform first was founded in 2005.
And one thing YouTube gaming creators want
is to engage with their fans.
That will always be the most important thing to them.
That's why over 50 billion hours of gaming content
was watched on YouTube last year alone.
And to just give you an idea of how much 50 billion hours is,
you could walk to Pluto and back more than a dozen times.
Oh, shit.
Stadia is focused on empowering both creators and viewers
to achieve new heights by breaking barriers of content capture
and creating unique ways to engage with and grow a creator's audience.
Established creators will have new ways to engage
and monetize on YouTube with Stadia features.
And with aspiring creators,
we're going to break down the barrier of entry
and capturing content by giving you the ability
to highlight live,
stream and capture directly from Stadia.
We've already seen the idea of any YouTube link being a direct access point into the game.
That is a huge opportunity for both big and small creators.
We're empowering creators to forge deeper connections with their audience.
And one of those ways will be to make it easier to actually game with them.
Often when you're watching a stream, you find yourself wishing you could be in there playing
alongside with your favorite creators.
On traditional platforms, you'd have to fire up your console or your PC and just hope that
you get matched up with them.
However, with Stadia and a new feature called CrowdPlay,
you'll be able to simply click a button displayed right in the stream
and jump in and play with YouTube creators that you're watching.
Take a look at the video behind me.
It's a live stream of NBA 2K.
The person watching can simply click the link
and be placed into the lobby for the next game.
If you think about it, crowd play can act like an all new lobby system
for games.
And with Stadia, YouTube becomes the ultimate discovery
and engagement tool for content.
And of course, YouTube creators will have full management capabilities
over this feature.
To all the game developers, publishers,
and the millions of YouTube content creators out there,
soon we'll have more information to share on these engagement tools,
and how we'll be working with you to connect with
and build your communities.
I'd now like to introduce a friend of mine to the stage.
He has over 11 million subscribers on his channel, The Game Theorist,
and he and his wife Stephanie have often been advocates
for the creator community, so we were delighted to talk
talk to him about Stadia and what it means for creators.
Please welcome to the stage, my friend Matt Pat.
How is in the style of the judge?
I don't know any name you know what's all.
Thanks, Ryan.
It's an incredible honor to be here today.
Now, for us creators, our audience is our lifeblood.
Whether we're breaking down the real life science
of the fictional world,
or diving into the theories behind bending
in the ink machine, or simply streaming gameplay
on our live stream channel, GT Live,
we're always looking for new ways to connect and engage with our audience.
Which is why when I first met with the Stadia team,
I was floored by the impact that it can have
for not just gamers, but also creators.
Stadia not only empowers me to easily create and share my work,
but it also unlocks completely new ways for me
to build a stronger bond with my audience.
Crowdplay, for example, gives our audiences the chance
to instantly jump into a game with us,
and then the creator can,
feature them live on the stream in real time.
Another feature that I'm incredibly excited about is StateShare.
Here, the possibilities are literally endless.
Live streaming horror games, for instance,
has been one of the most popular formats for live streaming
on YouTube since its inception.
But now with StateShare, you can actually
take this to the next level by letting the people
who are just watching you replicate the exact same scenario
you just played through in-game.
Like that impossible moment when you're out of med kits
and you suddenly have a zombie breathing down your neck.
Imagine the endless breathing down your neck.
Imagine the endless variations that creators
can layer on top of all their favorite games
by specifically designing challenges
oriented to their unique audience.
For creators, you suddenly become a game to maker yourself.
Creating challenges through state share
allows us to continue creating content
for all your favorite games,
long after the game itself has been completed.
And on the other hand, the audience now
can reconnect with all their favorite games
in completely new, exciting, and fresh ways.
But of course, also as a gamer,
I'm looking forward to tremendously
all the new possibilities of gameplay
that Stadia opens up and that can be built only for Stadia.
I mean, think about this.
A thousand player battle royale matches,
incredible new graphical possibilities.
And of course, all of this is available across any screen.
Literally, I could just pick up my phone and start playing exactly where I left off on my laptop,
even while sitting in an audience of a keynote like this one.
I hope you're not playing right now.
A lot of exciting stuff happening on stage, but you could do it.
Stadia just truly unlocks new opportunities to create, share, and engage across YouTube.
I am personally thrilled about what Stadia brings to the table.
how it unites technology and entertainment in completely new ways that we have never seen before,
and in ways that can only be possible through the combined power of Google and YouTube.
So I thank the Stadia team for having me in here today.
I can't wait to see what else you guys have in store,
and I'll see the rest of you on the floors of GDC.
Thanks, Ryan and Matt Pat.
Connecting players and creators to their favorite games is core to our vision.
We've shown you how YouTube and Stadia,
for the ability for gamers to connect with content creators
and game developers in extraordinary ways.
Indeed.
There is another stadia integration with YouTube
that we're really excited about.
Designers love creating challenge,
but as games reach more and more people,
the design problem of creating a perfect challenge
gets more and more difficult.
When a player is stuck on a level or puzzle
and desperately wants that next beat in the story
or the breathtaking views in the next level,
what do they do?
Today, they have to leave the game, fire up YouTube, find the right video, scrub to the right part of that video, and watch how it's done.
With Stadia, that help will be just a button press away.
Take this example from our friends at Crystal Dynamics with Rise of the Tomb Raider.
When the player gets stuck on a level, like me, instead of grabbing a laptop or a phone, they just need to push the button on the Stadia controller to get help from the Google Assistant.
no distractions, no need to take your eyes off the game,
and no secondary devices needed.
It's a change the game for trophies,
and what I call here.
How do I plat?
It's another deep way in which we're connecting players with the games.
Here's how you get your platinum furniture.
Fuck, God, no, not this.
Stadia is about removing barriers for players to get to their favorite content and moments.
With Stadia, any link can be an accent.
point to the game. So for a developer, the entire internet can become your store.
Whether it's from our Stadier store, text messages, Reddit, Facebook, Twitter, Discord, Google
search results, YouTube videos, Gmail, or from the Google Play Store, gamers are going to be
able to find, discover, and enjoy your games anywhere they are, and easily share them with
their friends. It's a truly revolutionary way to discover
your games.
Stadia will be home to a variety of games and we're happy to say that we will offer
comprehensive parental controls for all content.
We've already shipped development hardware to more than 100 studios around the world
and more than 1,000 creatives and engineers are hard at work bringing their games to our platform.
In addition to partnering with developers big and small,
I'm also thrilled to announce that today we are forming Stasiative,
Games and Entertainment, which will build experiences designed exclusively for Stadia as Google's
own first-party game studio.
And we've recently been joined by one of the industry's most successful executive producers
to lead that organization.
Ladies and gentlemen, please welcome the new head of Stadia Games and Entertainment, Jade
Raymond.
Thank you, Phil.
Thank you, everyone.
I am so honored to be here at the unveiling of Stadia.
In my career, I've been lucky enough to work with some of the most talented and passionate
developers in the world.
Passion is at the root of all great games.
And it's what motivated me to join Google.
What I love about games is that we continue to redefine what a game is.
When I was 12, I saw the holodeck on an episode of Star Trek.
And even though the games I played at the time were side-scrolling, pixel-based kind of games
like Mega Man, it was obvious to me that one day, games would take place in fully immersive
worlds.
Today, you have seen some incredible tech.
And hopefully, like me, you now believe that we're on the brink of a huge revolution
in gaming.
in gaming, one that will unlock a whole new level of creativity for developers.
There are no limits to the human imagination.
Now that the data center is your platform,
the processing power is limitless as well.
I'm excited to announce that as the head,
of Stadia Games and Entertainment,
I will not only be bringing first part
game studios to reimagine the new generation of games.
Our team will also be working with external developers
to make all of the bleeding edge Google technology
you have seen here today available to partner studios big and small.
We are committed to going down the bold path,
learning what is working best,
and sharing key tools and tech so that we can take games to the next level together.
The way I see it, there has never been a more exciting time to be a developer.
And Stadia will be a driving force defining the future of games and entertainment.
Thank you.
Thank you, Jade, and a very warm welcome to Google.
With Stadia, our goal is to be able to Google.
Our goal is to combine the world of people who play games and the world of people who watch games into one global community powered by the best of Google.
We've shared a lot today.
With Stadia, you'll be able to build your games backed by Google technology like Google Assistant, ML and TensorFlow.
You will be able to deliver your games to more gamers across the globe through Chrome, Chromecast, and Pixel.
And you'll be able to connect with the biggest community of gamers and YouTube content creators.
So, how do you get involved?
For developers who want to create content for Stadia,
we welcome you to go to stadia.dev,
where you can apply to get access to development tools.
If you want to partner with our team at Google
to help bring your game to market,
we have Stadia Partners, a program designed
to give you the resources your team needs
to make something great.
And for players who want to be the first to learn more,
you can go to Stadia.com and follow us
on these social channels.
So, when will players be able to experience Stadia?
I'm thrilled to announce that Stadia is launching this year, 2019.
Close off.
There was no other.
We were launched first in the US, Canada, the UK, and most of Europe.
It's been my privilege today to introduce Stadia on behalf of the thousands of Googlers
who've worked tirelessly to bring
vision to life. This is the first step in the journey and we'll be connecting with you again
in the summer to share more details on the games you'll get to play at launch and beyond. Thank you
very much for gathering around with all of us today. With Stadia, we can all dream bigger and together
build a playground for every imagination. Thank you.
The future of the game is not a box, it's place. So it's the all kinds. It's the intro again,
but now with words.
no boxes, no downloads, no limits.
Place it never stops getting back.
4K.
60%
HGR.
AIME, ready for whatever comes next.
One place for all the ways we play.
Stadia.
Rub it on your body.
That's what I would call.
That's what the catchphrase I'd put on.
Is Stadia plural for Stadium?
No.
I don't think so.
Stadiums would be, yeah.
I think Stadia is a word they kind of made up.
Yeah, yeah, yeah.
Good for that, man.
That, ladies and gentlemen, has been Kind of Funny Games.
Talks over the stadium now press conference.
Yeah.
Are you ready for Kind of Funny Games Daily?
I am totally ready for Kind of Funny Games Daily.
Okay, cool.
Yeah.
Do we end this then?
Yeah, we'll end this and we'll come right back.
Can I go to the bathroom?
Oh, yeah, yeah, yeah.
We'll get copies and stuff.
We'll be back with Games Daily in a couple minutes.
