Kinda Funny Gamescast: Video Game Podcast - Grading the 2024 PlayStation State of Play - Kinda Funny Gamescast
Episode Date: February 1, 2024We give our thoughts on Sony's latest PlayStation State of Play. Run of Show - - Start - Housekeeping - Reviewing the State of Play - Helldivers 2 - Stellar Blade - Sonic x Shadow Generatio...ns - Zenless Zone Zero - Foamstars - Dave the Diver - V Rising - Ads - Silent Hill: The Short Message - Silent Hill 2 - Sonic x Shadow Generations Press Release - Judas - PSVR - Dragon’s Dogma 2 - Until Dawn Enhanced? - Rise of the Ronin - Death Stranding 2: On the Beach - Kojima’s New Action Espionage Project Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome to the kind of funny games cast where each and every week we get together to talk about video games and all the things that we love about them.
Of course, I am Tim Getty's.
I'm joined by the new face of video games blessing at Eoria Jr.
What's up, Tim?
The Master of Hype, Snowbike, Mike.
Mike.
The nitro rifle, Andy Cortez.
Hello.
The best voice in the business, Paris, Lily.
I just saw a puppet.
Yeah, we did.
And the big daddy himself, Greg Miller.
Kajima is coming home.
He's coming home, baby.
Coming home.
He's coming hard.
You know what I mean?
Yeah.
Jesus Christ.
We just watched the PlayStation State of Play for January 31st, 2024.
We're going to break it down everything that we thought about it.
But if you love what we do, please support us with the kind of funny membership on Patreon
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and podcast services around the globe.
Shout out to our Patreon producer Delaney Twining.
Thank you so very, very much.
for helping us keep everything going but i want to get right into it paris you joined us we have a full
cast today six people reacting uh we had you in the studio so it's like we got we got to go for it
you didn't talk much during the live reaction you're you're real quiet you were taking it all in
now i want you to let it all out what did you think um i thought for being a state of play and you know
they said expectations ahead of time we obviously knew about a lot of these titles that that were coming
um it was it was solid it was solid i definitely saw i would
say out of what about the 16 things that we saw during this reveal um probably half of them are things
that i definitely want to play i want to check out clearly all the kajima stuff at the end was you know
mind blowing but i think about stellar blade that's interesting to me ron that's going to be
interesting to me the metro vr i was like please be in 2024 because we need something on playstation
in VR2. So yeah,
I'm looking forward to what we saw today.
Did we get a date for Metro? No,
they just said 2024. So okay.
Still TBD. Cool, cool, cool. Greg Miller.
What did you think of that?
I don't even know if I can answer that question.
You know what I mean? Because I was enjoying it fine. I enjoy
a good look at games. Yeah, you know, some
a lot of them we'd known about some of them have leaked in a tweet that
Blessing acts like he wrote but didn't. But to get there at the end,
you have Herman stand there with
Kijima. You know what I mean? First off, the death
Stranding trailer, just nonstop insanity, right?
Troy Baker out there with this guitar sword.
Hell yeah.
What I like to think of is when Kajima finished this trailer and then it was like,
Jordan, look at this.
Jordan Peel watching this fucking insanity.
Man, but then to have him and Herman up there, right?
And guess what?
We're partnering for another game after Death Stranding 2.
It's going to be a return to tactical espionage from Hideo Kajima.
And him do say, like, you know, in two years, it's my 40th anniversary as a game creator.
This is going to be my definitive work.
Are you fucking like, come on.
You're fucking kidding me.
So, I mean, what a show.
What a show.
But how much of that is just spiked by an amazing ending?
We'll get into it.
Andy Cortez.
I thought it was awesome.
I was not expecting to see Judas.
I wasn't really paying attention to any of these leaks or whatever.
So I thought Cellar Blade looked cool, even though it wasn't showcasing the best way.
I thought a lot of visuals were awesome.
Combat and enemy variety looked really creative and weird as well.
Yeah, Judas looked awesome as hell.
Rise of the Ronan.
Intrigued by the gameplay.
still kind of disappointed by the overall presentation.
I just feel like they're never going to make a game
that visually looks awesome.
The characters will always look really good
when they're close up,
but everything else kind of looks flat-ish.
So that kind of bummed me out.
But I think the gameplay still looks great
because I've been wanting another Ghost of Sushima
for quite some time
and that kind of open world style samurai game.
And I'm kind of blanking on everything else
aside from what we just saw from Kojima
which is just upping the weird shit every time.
You know, like what are some weird
that puppet on the, I was like, that's what is going on right now.
Like, yeah, it had like, it had the Spiderverse, like 12 frame per second thing going on there.
All of, I mean, I'm just kind of really intrigued by his mind and what's going to happen with this action espionage game, super exciting.
The Navi in there too.
Yeah, but it's like, it felt, yeah, very, very odd.
But I'm stoked for it.
It's, I'm shocked that we're still getting a dust chatting two sequel.
I can't believe like that's, that always just felt like a kind of one and done.
Let me explore this weird thing.
I wanted to do, but I can't wait for it because it does seem to be, you know, once those
DLCs kept on dropping, they got more and more kind of action-oriented. So I'm stoked to see
what they're bringing to us.
Oh, come on. What a fun afternoon of video games. I saw games that spoke to me, saw games
that didn't speak to me. I also saw games that are dropped today. And I love them, right?
I think we all love a good little stealth release, something we can turn on our PlayStation's
and play right now, which is always special to me. But, I mean, these guys highlighted a lot
good ones. Dragon Stogma continues to wow me every time we see it. And it's just right around the
corner, which is the coolest part about that is like that game is almost here. And we're going to
jump into that. And hopefully it is as awesome as we all want it to be because I am ready to accept
that into my life and play a bunch of it. I mean, we get hell divers right around the corner.
That's a must see. Foam stars. Yeah, I'm going to play that with my friends and laugh V rising
coming to PlayStation. Me and Andy played that once and we threw it away. And I'm looking back to
get into it because it was fun. It was cool. It was stylistic and I want to try it again.
So yeah, what a good afternoon. So much more. Bless.
Yeah, I feel like state of plays are like a box of chocolate where you just have no idea what
you're going to get. And this is one of those ones where halfway through, I was like,
okay, cool, it's a fine state of play. And then you get the kuchima stuff. And I get what right now
bathing in the hype of it, I think that might be just my favorite video game trailer of all
time. The fact that we had something so beautifully rendered while also so fucking weird and so
fucking like well-paced moment to moment of I don't know what is about to happen in this trailer.
And it really delivered on getting me excited for the new Death Stranding, right?
I'm already excited for the new Death Stranding because I really love the first Death Stranding.
But, you know, Kojima really flexing a lot of the muscles of, hey, like, I still have things
to say. I still have things I want to do with this franchise. You know, I think it was Andy that
mentioned that like, you know, Death Stranding always felt like something else was going to be
one and done. And to find way more ideas, way more creativity here, way more things to do.
with, yeah, Troy Baker's character
having the fucking guitar
that he's using a fight
with a cyborg ninja.
Like, it would, you know,
fun throwback.
But like, all the stuff he's doing
in this trail, I think is fantastic
and really, really got my attention.
But then, yeah,
I go through the rest of the state of play.
And I think it has its ups and downs.
I look at the Stellar Blade trailer
and I'm somebody who has been asking
for a stellar blade for the last year
ever since they announced it
and we've gotten more additional trailers for it.
This trailer didn't do much for me.
Like, this is the one where I'm like,
ooh, you know, I think it was,
I think the trailer was badly
cut even though a lot of the content in the game itself looks like it's going to be good,
look like it's going to be fun, right?
Like a lot of it feels like it's taking influence from platinum games and what NIR is done
in those games as well.
And, you know, I think there's a lot of promise, but this trailer just wasn't a great
example of how to show off this game.
But then you also have a couple of other announcements like Sonic Cross Shadow Generations and
also until Don Remaster where, you know, we talked about pre-show about how most of the content
of this state of play has either been reported or,
leaked. And so we've had a good idea of the bulk of things that are going to be here. And those
are two things where it's like, all right, depending on how you show those things or where you
have to say about them, this could be exciting. It could maybe fall flat. And for me, until
Don is one that fell flat, right? Okay, you were doing just a re-release on PS5 for a game that I think
is already playable on PS5. You have it backwards and battle. All right, I guess. And then,
yeah, Sonic and Shadow Generations. That's an exciting announcement. I would love to see more
about why that's exciting. Like, what is the shadow part of Sonic Generations that you're adding?
Like, I think that would have been an opportunity to give more info and they didn't really do a great job of elaborating.
Hey, Sonic fans, this is why you should be excited about this thing beyond just seeing a picture of shadow.
And so...
Can I toss in a little bit of information from press releases for you to answer that?
Go for it.
It's not much.
This is, of course, Sonic Cross Shadow Generations.
It's the greatest hits playlist of Iconic 2D and 3D Sonic levels from Sonic Generations, both remastered and expanded for PlayStation 5 and PlayStation 4.
But that's not all.
Sonic Cross Shadow Generations also introduces an all new...
standalone campaign for Shadow the Hedgehog,
making this the definitive blend of
classic Sonic, modern Sonic,
and Shadow gameplay. Which is incredible,
and they should have talked about this in that trailer
because I think that would have been the thing to make me and Tim
go, oh, let's fucking go. Yeah,
but I feel like it was still like a bit unclear.
Like, they saw Shadow content, but it wasn't
like... That was all new, though.
Yeah, but I still think there was a level of confusion
towards the end of it of, okay, but how much
of that is that, right? Like, is this
going to be half the content in the game,
or is this going to be a bonus level
or a few, right? I think that would have been a thing to elaborate on. But regardless, I think
overall this state of play was good. You know, I put it at the solid good. Yeah, I think this is
definitely one of the better state of plays. And I think a lot of the criticisms we've had of not
having people on camera and not having a nice flow to it. They solved a lot of those. I still think
that there's an unevenness to how they present the games. And yeah, Stellar Blade, especially,
like kind of starting off with that. Hell Divers too, starting off with that being more of a
commercial. I think that's good. We always talk about how when we're predicting state of plays
It's like, are they really going to talk about the games like foam stars and hell divers that are so imminent?
And I think it's a good idea for them to do that, remind the people, especially for things on PlayStation Plus, like foam stars, just to remind people, hey, there is stuff coming to PlayStation.
You're going to be able to get it in case you didn't see the announcement at Summer Game Fest or whatever.
But going into that stellar blade, it just wasn't the right way to show the game.
And it kind of like set the tone as like, I don't know about this.
And it's going to make the feel the 40 minutes of this state of play kind of drag a bit.
But once we got out of that, I was kind of like, oh, cool, we moved on.
Like, I feel like the clip of games we got was interesting.
A lot of cool updates on things that we've been wanting updates on.
I really don't like when we see things like Zenless Zone Zero again.
And it's like, what's the new information here?
Like we're just seeing the game again.
So, again, not perfect by any means.
But, yeah, you get to all that Silent Hill stuff.
Having a shadow drop game for something that actually looks really cool and interesting is super fun.
I just think we're off to a really good start.
2024 when it comes to game showcases. The Xbox Developer Direct and now this, it's like,
this is what I want to see more of. Like they kind of came forth and were like, these are some
things that are going to be part of this. And that alone would make the state of play exciting.
The Xbox Direct exciting. You add so much more stuff and it's like, oh, this is great. That
Death Stranding 2 trailer was incredible. I'm not interested in the game. Didn't love the first one,
but looking at that, I'm just like, I can't wait to see more of this and seeing Kojima just be
full Kojima with the long crazy trailer. It's one of my favorite things.
things in games and like that just delivered that
moon shot was just like I can't wait
to watch that in 4K that was ridiculous
utterly insane and the whole time I was just like
man I just wish it was metal gear I just wish it was
like more of a style that I actually want and then
they make that announcement at the end and I'm just like
this kind of sounds like dream news
to me I'm a little concerned
you start looking down the pipeline you're like
all right we got Death Stranding 2
we got OD we got some movie
projects then we're going to start talking about this
someone tweeted in response to mine that he was like
They were like, Hadeo just announced the first PlayStation 6 game.
Yeah.
Which I'm not mad at.
It's going to be a long wait.
It's going to be a long wait.
But yeah, let's get into things kind of a little bit more step by step here.
Day by day.
Day by day.
Starting off with.
Hell divers, too.
Just a quick little commercial here.
Let's go.
I'm ready.
Can't wait.
Yeah, you know, I talked about this today on Games Daily.
Our plan, unless something dramatically changes is that, of course, we don't have
held diver codes.
I think they're waiting for servers.
So our plan is going to be just like we do with Suicide Squad.
So Thursday,
eighth when this drops. I'll be playing at my desk. Games daily will happen. We'll go live with
the Gibrony kids stream until we then do a PS I Love You Live in the afternoon to do our thoughts
and review so far. But hell divers I can't wait for. Everybody knows that I, you know, how much I
enjoyed the first one. This one looks rad. You know, the customization of your spaceship that
looked really neat. Obviously, I love the splatterback. I love the fact that it's bugs. I love everybody
getting canceled, killed by their own people, I should say. Excited to know more about it and play more.
So you got to play this, right? No. Okay. Cool. Um, like,
looking at it and how it differs in perspective from Hell Divers 1.
Right.
Do you think that that's something that is exciting to you?
Yeah, I don't need Hell Divers again.
You know what I mean?
Like I loved Hell Divers and I enjoyed it, but I want a modern take on that.
If getting us closer down here, especially with as much customization as they were showing in that trailer,
if getting us that close, giving us that much detail, especially for it being a PlayStation 5 game,
I would think a lot of, you know, the more top-down aesthetic we had before.
Remember, this was a cross-play, cross-by, so you can play it on your Vita as well.
well, take your save with you, do all that.
I would think some of that was tied in there, right?
Of like, oh, that's a cool gimmick and thing to be able to do with that.
Since we don't have to do that anymore, thanks to the PlayStation Portal.
Am I right, ladies and gentlemen, we can, you know, get in there and just have it look as good as it came.
This looks like a crossplay star ship troopers to me.
Sure.
I'm definitely interested in it.
No.
A more, I would say even to a...
But I say crossplay meant co-op.
See, you got me saying cross-play works because it's PC PlayStation 5.
Well, that's what I'm worried about.
Like, day one, are we...
Like, if I, you know, if I'm hopper...
on my PC, are you going to give me in the PC community?
Give us shit if it doesn't work day one.
Oh, yes, but I mean, that's just because what I have to do.
I'm sorry.
That's just the guy.
You don't.
At this point, I'm too locked into the bit.
Because I get all these PC dorks saying all the time.
I love it.
I love it.
Control all the lead.
That's what they say.
That's his best next carpino impression.
But no, to the Starship Troopers, I've always thought of it as a, if you've never played
hell divers before, not a, I guess, yeah, harder.
but I would say a more complex Earth defense force, right?
And I think that would speak to some people.
Yeah, right, get out there and kill a bunch of bugs,
earn a bunch of stratagems and go out there and have some fun.
And then Herman Holst on camera.
Great, were you surprised to see this.
Yes, I guess when you guys were like, no, Sean was on last time.
I was like, oh, right, I missed the last state of play.
I was gone for that.
So I didn't even realize Sean was on there who I know so well.
Hey, Sean, sorry.
Yeah, I love that.
I'm, you know, the, hey, gamers, it's time for a state to play.
And now our friends, that is what it is.
but you know for something we talk so much about
and the criticism of every showcase being
it's all marketing, it's all commercials, blah blah, blah.
You don't need to talk to it.
It's like the fucking new V-minute or whatever
right before the movies.
Where's Maria Munoz.
By the way, who knows?
Anyways, we're doing a WrestleMania show soon, you know?
Maria Muninos loves wrestling, WW.
I want her on that.
If anyone has any kind of connect to her, let me know
so I can actually pitch it.
Rather to just fire off a tweet to everybody going,
hey, hey, hey, you want to come over here and do it?
And then Steller Blade, bless, I know you already talked about it a little bit, but keep going.
Yeah, I mean, I'm pretty much where I was at with it before of like, cool.
The game looks like it takes a lot of inspiration from NIR and a lot of other action games that I like.
And so if it gives me more of that, cool, I think a lot of the characters, a lot of the enemies and stuff they show look interesting.
There was a dog that had like a hand for a head.
I thought that looked really cool.
And I think what they're doing with the creature design, but then also the machine design, but then also the creature and machine design kind of coming together.
I think a lot of that stuff looks interesting.
Some of the stuff they're talking about in terms of narrative and story here didn't really stick to me.
I think again, this comes back to the way they presented the trailer.
A lot of it, I couldn't, I'm not being here sitting here being like, yeah, and like, I can't wait for to fight the big villain or like, I can't wait to tackle this narrative about whatever the fuck they're talking about, right?
Like, none of it really hit in that way for me.
But I'm looking at it and I'm like, yeah, this looks like a cool action game.
I'm down, I'm down to try it.
But I do wish that the trailer had something a bit more memorable for me.
I want to circle back on that because both of you.
you commented on the trailer not being good. And I agreed somewhat, but I was just playing Final Fantasy
7 remake on stream. And Mike gave the most epic breakdown of all of that of all time. So that was
fresh in my head as I'm watching this. So I saw a lot of beats from that. And I'm like,
looks cool to me. Ooh, I would love to do that battle. You know, so it spoke to me in that way that,
yeah, I want to play it. But yeah, the trailer could have been better for sure, the presentation of it.
But I saw enough good bits in there that
I believe us, what, March coming out?
I definitely want to play.
Yeah, like a, dude, a simple recut,
and even just watching this with no audio,
this looks amazing.
Honestly, like, no audio seeing the B-Roll.
I'm like, actually.
Without the music and without the narrator,
there are so much good to show there,
maybe just cut out the bit where she's pushing the block,
you know what I mean?
And maybe sitting down to, like, rest at the campfire or whatever.
Like, they cut to a shot,
and you can see, like, the QTE button, like, fade away.
And it's like, what are we doing here?
You guys could have done this trailer a lot better.
Other than that, the enemy design looks awesome as hell.
And so much of the visuals look goddamn good.
And that when you get close up on these characters' faces
and they're so emotive and all the detail and the hair strands,
everything looks fantastic.
I can't wait.
It's going to be awesome.
I'm torn on it because looking at it,
like a lot of it seems cool,
but I feel like it has the Jack of All Trades Master of Nunn vibe going,
where I'm just like it reminds me of a lot of games I like,
but it doesn't seem like they're doing those things as well as the games
that I like, but we'll see.
I'm hoping for this one.
I think that it could pull off one of those
like cult classic type.
And that's where I'm in terms of like,
I want to feel the identity of the game.
Because I'm with you.
It was like, yeah, okay, there's near.
Okay, there's this, there's that.
But I want to know what is Stellar Blade?
Like, what are you bringing to the table that's going to make me go?
Oh, y'all got to check this out and not just be like,
oh, yeah, well, I could go and play this other game.
In chapter three, she looks at it.
She goes, do you want to know why I don't have fabric around like the inner part of my
thighs?
You know why that part is uncovered.
You get the Lord of there.
I get the most heat.
Yeah.
It builds up there.
And then Sonic Cross Shadow Generations, autumn 2024,
really weird way to say that.
Also, later than I would have expected this.
Yeah.
Because again, this is,
I was explaining this on Games Daily a couple days ago.
Like, this is a PS3 and 360 games,
Sonic Generations that already,
even on the Xbox 1X when they released that,
it upres things so you could play this in 4K60.
So like this game specifically getting a remaster seems very silly.
I'm stoked about it, though,
because the game's actually good
and getting more shadow stuff.
This just feels like
fan fiction announcement.
So I'm like,
I'm definitely here for it.
It's just,
it's a little weird.
It's an odd one to announce this way.
Yeah,
like if I feel like this would have been
a summer announcement or like a,
oh,
this is coming out in a couple of months type thing.
For us to be in January
for them to say,
oh yeah,
we have a Sonic Generations remaster
coming this fall.
I'm like,
I didn't need to know that right now.
I could have waited on that information,
but I do love that
they're doing something special with it.
Again,
this goes back to,
the conversation that I was mentioned with Until Dawn and what we talked about before of like,
hey, I think in some scenarios, remasters are super dope.
Remasters can be really fun.
But if you're going to remaster a game that, yeah, like has a 4K-60 way to play it or
has a way to play it in a modernized way, then add something.
That's why, like, last of us, no return.
I thought was a cool thing, right?
Or, like, you know, that's why I think that this works for me, where it is.
Oh, and here's, like, this shadow aspect of it that's going to provide you with new content
to play and, like, give you more longevity with it and give you a reason to come back.
The fan fiction part of it, Tim, just makes it.
makes you think like,
Sega's going to put out a tweet,
like,
Hey,
that's not our game.
We don't know who,
we don't know who put that out.
Doing that.
Yeah,
Sonic 3,
the movie's coming out
this December and Shadow's featured in that.
So this is them trying to put Shadow back in the,
you know,
mainstream,
but that autumn date.
Autumn date.
Autumn date.
Yeah.
I will say,
though,
that I am getting Sonic vibes.
So it's not necessarily the same,
but Bowser's Fury.
Oh.
Like,
Mario 3D World plus Bowser's Fury.
Like,
potentially,
if this is like a,
Sonic Generations plus a shadow
thing that is that type of thing
could be a hint at a direction they might
go for future Sonic games.
I'm excited, but
we'll have to wait for more.
And I also like the idea of like
such a fucking nerdy thing to say, but Shadow coming back.
You know, like I know Roger jokes and like
is also serious about how much he loves Shadow the
Headjog on PS2 and like we went to the Sonic
concert and they played Shadow the Hedgehog music
and we saw Roger from across the way
like fucking going crazy and having a blast.
And like Shadow is a character that is
a recurring character, he comes back and, like, you know, does the, it appears in other Sonic games,
but there's not like a focus on Shadow. It's not like I'm here waiting for the next Shadow
the Hedgehog game. I think to your point, right? Like, if this game comes out and you have
Shadow in the movie, that could set us up for, hey, what if we made another Shadow the Hedgehog game?
Or just add him to the series more, right? Or feature him in the series more.
God bless. Then, uh, Zendler's Zone Zero again, in development. Andy,
like, this. I mean, this is like newer footage, I believe. It looks cool and
has looked cool since day one.
So again, yeah, I'm right with you.
What are, what are you showing me that's new here in terms of just the fact that you are making
this game for PlayStation 5 as well, which is like, kind of a, like, duh, like, you know,
especially with all the other, with all the other Poyalverse entries that have come to multiple
platforms.
That's not super surprising for me.
But every time they still show it, like, anytime I want to complain, I look at the visuals
and I look at the art style and it's stunning.
It looks amazing.
So I'm stoked to see more of it.
But yeah, I'm kind of with you.
What are you bringing to the table that is new this time,
aside from awesome insane visuals with cool particle effects?
Yeah, I tend to agree.
I'm looking forward to it.
Like, when I played the demo or played the beta,
the combat was really fun.
And it is a, it is a, not only just like a really good-looking game
in terms of the visuals,
but it's also a very smooth-looking and playing game.
Like, when you're switching around between characters
and another, like, your secondary character comes in
and, like, kind of swoops in and away and then switches you over.
It's done very well,
and I'm very impressed with some of what they're doing with it.
But yeah, I want to see what the full thing looks like
when it comes out in terms of the overall structure of the game.
Then we got a little foam stars commercial here, February 6th,
coming at PlayStation Plus, some version of it at least.
I'll never remember.
It is the game.
Sorry, some version of PlayStation Plus.
Gotcha.
Essential.
Essential, yeah.
Mike, that's a win for the game.
I mean, I'm very happy to hear that I don't have to pay full price
if we don't want to for a weekend of fun with our friends.
We've played it.
before it's summer game fest.
I smiled and left going,
you know what,
I would play that again with my friends, right?
And this is a game that I would encourage people to check out
if you're looking for a fun little multiplayer arena shooter
for a weekend for a night.
That's what FOM Stars is.
And it is a fun, dumb time.
So, yeah, I like this.
I'm glad that it's right around the corner.
I can't wait to give it a try and go back.
That seems like a lot of kind of the general sentiment
from everybody that I've heard that's played it.
Like, this game looked like a joke.
It looked like it was going to be a meme.
And then people played it at a summer game festival and said,
Oh, shit. Actually fun.
Yeah, I'm looking forward to playing.
We all played it there when me and Mike just beat the beard off to him.
It was just embarrassing.
You know what I mean?
And I'm looking forward to doing that again, but us beating, you know, the snot out of, I don't know.
Not me.
It's an in mid-max or something.
You know what I mean?
Like get out there and have some fun.
Yeah.
You want to get really deep into the weeds.
We talk about the legs.
What's the longevity?
What's the micro-transactions?
What are they really planning on doing with?
I think you're talking about the lore.
I'll tell you as like a consumer who wants to play games.
Yeah, I'm playing this.
for a night, then we might not ever go back to it.
We talked over and we shared our little foam, you know,
stories or whatever when the trailer was going and talked about the PlayStation Plus stuff.
It turned out in there they were talking about season past and stuff.
I'll read a little bit of the blog if you don't mind.
During today's state of play, we reveal what to expect from season one in foam stars as a whole.
In addition to rank matches in seasonal, limited time content, characters, maps,
and even additional game modes will be released over the span of this year.
And this article I'd like to express the rest and he goes through to talk about ranked party,
the extreme party, happy Friday party, season pass updates every season, style of the foam
stars, upcoming season information, blah, blah, blah.
Like they're doing, they're saying the right things.
If you're trying to launch a game as a service, if you're trying to launch another one
of these games, you come into play with your friends every so often.
Let's talk about how we're going to support it for the year.
And then after promenstores, we got Dave the diver coming at PlayStation this April,
with some Godzilla crossover coming in May.
I pull the tabs.
I love, I love within two seconds of the.
music play and I'm like it's fucking Godzilla.
I love Godzilla, man. Awesome.
Love seeing him in games.
But yeah, it's cool.
Like, I love these fun little collabs, especially from
like smaller titles like this.
And I think we've seen a lot more of them recently.
Like, even looking at a power wash simulator
of how much fun they've had with Final Fantasy
and SpongeBob and things like that.
Like, it's cool to see these type of co-labs.
Or even dead cells in Castlevania.
I think is a good example.
We got V Rising
2024.
Andy?
Yeah, I'm kind of echoing what Mike said earlier.
It's a survival game that we tried out for a bit and never went back to.
I also don't think that I was...
Like, I think if it was to come out today and I were to try it out,
I'd probably get really into it in the way that I loved Valheim
and played this shit out of Valheim when we played that.
But, yeah, I mean, we'll see what sort of legs it has on console.
I don't really know a lot of reason why people like the PC side of things
because there's a lot of stuff you can do with modding,
and that won't be super available here.
But it's a very, very competent game.
It plays very well.
It has a lot of, it's a lot deeper than you might think it is.
Just from it being like this top-down sort of,
it kind of looks like Diablo in a lot of these moments.
But it is, it's a survival crafting game.
You're a vampire that has to kill people,
and then you create like a little church to then feed yourself
and be able to live longer.
And it's at its core kind of a survival game.
We'll see how it performs on PlayStation.
I want to read the synopsis they had on their blog post,
but then I won't have a question for you about it.
Become the ruler of the night in V Rising,
a solo or co-op vampire experience that combines the best of the survival
and action RPG genres.
In the signature of survival style,
you climb your way from the bottom of the food chain
all the way to the top through grit,
cleverness, and force of will.
In a narrative twist,
you don't start as vulnerable prey in the wilderness,
aiming to evolve into a clever hunter.
Instead, you take on the role of a weakened predator,
seeking to reclaim its position as the ultimate force in a dangerous hostile realm.
In the land of humans and monsters that no longer has a place for you, it's your job to carve it out for yourself.
That sounds awesome.
I love all that.
How fucking survivally is it?
Because I don't love a survival game that really is in the weeds.
It's definitely more survivally than Powell World.
Yes, it is.
It's closer to what I'd say Valheim and what Iikris was when you and I tried that out.
It's definitely more resource heavy, but maybe it has.
really awesome sort of accessibility stuff like Power World had where it's like,
hey, turn down, you needed, you needing food all the way down.
Turn down you need water all the way down.
I would love to see that for more survival games in the future.
But yeah, I think you should still give it a shot because you felt those hooks when you were in Power World.
Yeah, for sure.
Sort of like seeing the stuff that you're building, affecting your gameplay and everything kind of working together.
Maybe I can glamour people just to do all that stuff for me like Power World.
Yeah, of course, yeah.
You can suck them off.
Vampire.
Oh, dude, I can't wait to suck off everybody in this town.
Yeah, yeah.
This whole village is about to get sucked.
The village suck.
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Then we get some Silent Hill stuff,
a little dual shot here of Silent Hill,
the short message,
full game free to play.
The message is short.
Available today.
A lot of PT vibes there.
Looked like it was VR,
but it doesn't seem to be.
It seems to be just a first person game.
It said it's in the scariest place of all,
social media.
We wanted to make a new modern Silent Hill.
As part of that,
we wanted to explore how we could incorporate
contemporary problems.
We ended up looking at how modern youth communicate online
and through phones and the role that could play
in a psychological horror story.
For instance,
I've right anything about social media is how even insignificant individual comments can in mass build and build
that it become this overwhelming wave of hate crashing down on you.
I can't wait to fucking rock.
Dang, dude.
It's a little too close to home.
I can't wait to get in there.
I'm playing it's like Andy's gained weight this year, right?
Like, fuck.
The game about chat.
That's crazy.
Yeah, this looks cool.
I'm really interested to see what it ends up being and what the responses to it.
Like, it looks rad, but it's also, I feel very hard to put out a PT-like game now.
Especially when you're Konami.
Like, I feel like, especially when it is actually Silent Hill.
Paris, what do you think?
I mean, Silent Hill hasn't traditionally been my thing,
but this looks interesting.
This looks like something that is going to be a more,
modern takes probably the wrong word,
but a newer take on the franchise.
So definitely I'd check it out for sure.
Following messages from her friend,
this is off the PlayStation store, by the way.
Her friend Maya, Anita finds herself
at a crumbling apartment block,
infamous for rumors of suicides.
drawn inside. Anita soon finds
her sense of reality shattered
as she encounters bizarre, otherworldly
spaces, and twisted monsters.
Maya's message was clear, quote,
can't leave till you find it, end quote.
But what is it that Anita is really looking for?
In all new modern Silent Hill experience,
powered by the latest in game technology
now available free to play on the PlayStation 5.
It's wild to think back, like, in 2015-16,
what the conversation slash relationship was
between Kojima and Konami and Silent Hill.
and PT and all that.
And fast forward to today
where in the same showcase
we get the reveal of a Silent Hill game
that is basically just PT
that they're putting out the same day
and at the end of the showcase
it is Kojima being like
oh here's Descranning 2
and then also
I'm doing a new game
that's basically gonna be
mellow your solid.
That's a wild that that happened.
Yeah.
I'm still confused
about the free to play angle
like what?
How?
Why?
What's the...
You get the hype again for Silent Hill?
You think?
I think there's a lot of new fans
like me who haven't played Silent Hill
and when you announce
Silent Hill to the remake afterwards, right?
Like, you got to get me excited about that.
And a free to play game, hopefully a short PT like experience.
This is an hour to three hours.
You got me.
And that's what I want out of this.
And so I'm going to go home and download this.
And maybe I then go, ooh, man, I'm all about Silent Hill now.
I want to know more.
And then they're like, guess what?
We got more for you?
Give me your $70 on this remake.
I think just in this day and age, I'm just like, well, what's the hook?
Where are you going to, what's the don't fuck me angle that the devil's going to get me and be like,
yeah, it's a free game.
But by the way, our credit card info, you know, like,
at the end, just a promise to buy silent.
It's actually obligated.
Yeah.
We gave you a free game.
Will you buy this one?
And then, yeah, Silent Hill 2.
This is, I need a little help here because I don't exactly remember.
But I think this is, I mean, this is definitely the most we've seen in the game.
But this is the first time we've actually seen, like, yeah, real game play of it, right?
Like, before we just got the kind of little teaser.
Yeah, Silent Hill 2 is like the one for the franchise.
So it's cool.
It's being remade.
Seems like they're kind of nailing what they're going for here.
Tim, what do you think about about how it looked?
I was going to say, are they nailing it?
I think so.
I immediately think to the Resident Evil remakes and how good those look.
And I look at this and I'm like, I'm not a Silent Hill person, so I can't judge.
That's my thing is I'm also not really a Silent Hill person.
Like, this was definitely a rental for me.
And I played all the time.
But like it looks like they're nailing the vibe of what Silent Hill is compared to Resident Evil.
I agree.
I prefer the look of Resident Evil.
I also just prefer Resident Evil overall.
But I feel like there's, there's a clouding.
this to Silent Hill that I think they're kind of nailing here and I feel like the art direction
really like lends itself to that.
These animations look funky.
I think that's part of it.
I think they're kind of remaking it correctly for what it is.
Correct me if I'm wrong chat about this, but this looks like a Silent Hill to remake.
It looks faithful.
It looks like they're going to deliver what you want because I feel like unlike Resident
Evil too and even Resident Evil people got upset about the purest out there.
I feel like Silent Hill is more of like a purest game.
Like, they don't want too many changes.
It's like, this is a straight-up, like, this isn't a reimagining.
Like, we are taking the original game and we're making it look prettier,
but it's going to play the exact same way.
Yeah.
That makes sense.
We'll see.
Real quick, before we move on to Judas, I'm sorry, I do have breaking news.
I have now the press release for Sonic Cross Shadow Generations with even more information
for you about Shadow's thing, okay?
Sonic Cross Shadow Generations introduces a brand new Shadow Story campaign
where his old nemesis, Black Doom, returns and threatens to take over the world.
fans can play a shadow and dive into his dark past
to unlock his inner powers,
explore his backstory,
and confront familiar foes to save the world
and prove why he's known as the ultimate life form.
Let's go.
He knows the ultimate life form, dude.
Gotta say Maria.
I was just having a thought last night.
I was like, man,
I think Tech and 8 has a chance
for just being my game of the year
because I'm loving it so much.
And now I'm like, fuck, dude.
The ultimate life form?
I think you're going to be in bed like,
who is the ultimate life form?
It's got to be shadow.
Muture or shadow.
God.
Andy, did you hear about Shadow's voice actor rumor for the movie?
Hayden Christian?
Yeah.
But at first, the first rumors of being Keanu were a lot cooler.
We were also saying that Kristen Ritter is in the new Sonic movie,
and they're trying to figure out, like, is she Amy Rose or is she going to be Rouge the Bat?
Oh, shit.
Oh, it's got to be roose, dude.
Rooze the Bat would be sick for her.
Oh, we're living out here, everyone.
Judas from Ghost Story Games.
Now that you've seen a little bit more of this, Greg, you still think this looks like a PS Plus game?
No.
that that that that I don't I mean who knows yeah
I don't even remember saying that but I understand I understand
it was like Greg comment yeah yeah
you still want to talk shit
I think they're yeah I think they're gonna go
a bit bigger with this again as this looks I got
the description here for not the description
I got a paragraph from the blog for you
the who is Judas trailer offers a deeper look at the game
setting aboard the Mayflower a space faring city
whose citizens are trained to tear each other apart
for even the most minor infractions
and where machines control every aspect of
business, art, and government. You, as Judas, are the driver of every event in the mysterious
story with a new cast of characters to get to know and to change in a world where every
decision you make affects how the story unfolds. That sounds like a fucking great game right
there. Yeah, man. You know what I mean? It's interesting because here in the same state of play,
I feel like we got two game directors who've now moved on to do something else, and they're
basically making the sequels, you know, to their biggest games, because that's what, this is about
shock.
Yeah.
This is a 100%.
100%.
So I'm interested.
It looks really good to me.
Yeah.
This looks right.
And I wouldn't have it any other way.
Like this is what I want,
can Levina be working on?
I want these weird ass robots with all these cool powers and, uh, just having these visual
upgrades, I think is just taking the game a long way.
And again, look at this weird ass horse in me.
What the hell is that in?
Yeah.
I don't know, but it looks awesome.
The hand thing was cool.
It's crazy how accurate the art design looks to like a power shock.
Like the,
way that like the character models like look and like the lighting shines off of them and like the
polish of their skin I guess and like the guns and shit it all looks so bioshock in a way where
if I didn't know judas was a game and you showed me a screenshot it'd be like oh too bioshock yep yeah
that's a good point Mike with that doing for you oh yeah I mean I liked bioshop a lot and if you
were like hey the guy who made bioshock is making a new game with a new team I would close my eyes
and imagine this and so yeah I'm super excited for this actually it's a baseball game I don't want that
from you.
Then we got
some PSVR 2 stuff.
We got Vertigo games in Deep Silver
for Metro Awakening VR.
Look cool.
Look like a VR game.
Right?
I mean,
that's VR games look like that.
That's what it looks.
I think it looked cool and looked good.
The next one looked like a VR game.
Okay.
Yeah,
we talk about that.
But we'll get there when we get there.
Metro, it has a setting.
Of course.
It's got a vibe.
Of course.
It's got a great franchise.
I thought it looked good.
I thought it looked good.
Someone said it in the chat,
but I'm the same way,
right,
as someone who doesn't own a PSVV.
This doesn't get me excited to buy one, but I go, man, I hope that comes to MetaQuest.
Well, great news for you in 2024.
It is coming to PlayStation VR2, MetaQuest and Steam.
Metro Awakening stays true to the series Hallmark storytelling with an all-new, standalone narrative,
an original concept penned by Dimitri Golovsky, which serves as a prequel to the beloved Metro 2033.
You assume the role of Sirdar, a doctor on a quest to reunite with his wife by traveling through
the mutant ridden tunnels beneath a post-apocalyptic mothoth.
As SIRDAR, you will navigate a complex storyline that test beliefs and the rational
intents you to embrace the awakening of the being you are destined to become.
In addition, development continues separately at 4A games on the next mainline installment
of the Metro series.
Okay.
That's what I like to hear.
I'm in.
Beautiful.
I mean, this looks like the half-life, you were just talking about the half-life
Alex earlier.
This is like probably the best-looking VR thing that we're seeing on PlayStation V-R too.
Well, yeah.
I mean, Call on a Mountain looks good, but the...
Oh, sure, yeah, yeah, of course.
It's a freaking workout.
Forgive me for forgetting about Call the Mountain.
Don't get a start on Call the Mountain.
But yeah, the next game, it looks like an Oculus Quest 1 sort of thing.
Legendary Tales coming February 8th, 2024, so not too long at all.
Gameplay looks cool.
It's just the visuals that don't look like...
I mean, you can't have this right after what we just saw.
Like, that's tough.
Yeah, but he's with his homie.
Multiplayer.
Yeah.
Jerry.
Shout out Bopple.
Jerry's always been holding the team back, though, I've always said.
Oh, man.
It's like the meme of like when one of your friends starts dating somebody and like,
or when you start dating somebody and one of your friends is like, oh, man, I hope they're funny
or whatever.
Like this almost, this, I look at this and I'm like, oh.
I look at this and I'm like, hey, maybe it's fun.
What?
What?
Look at it.
What are you showing me?
Wow.
No, I feel you.
I feel you.
Maybe it's fun.
What they're showing you is a dark fantasy RPG with medieval weapons, armor, dazzling
magic and an RPG attribute
system. Skill trees and dungeons.
Not enough. Well, we've got crafting, potion, making
randomly generated outups, collectible items,
and a quest-driven storyline. On the
blog, they put down five
bullet points they thought were important. They described them. You can go
read. It's a design from the ground up for multiplayer
VR. It's physics-based fighting.
Traits and skill trees, reimagined
in VR. Dark fantasy, dungeons, quest,
monsters, and bosses. And then, of course, the
unique PlayStation VR2 features, which
you'd expect that the haptic and the eye track.
I think it really is just the
immediately showing this after Metro.
Because like that doesn't look a whole lot different than Asgard's wrath, a 10 out of 10 on IGN.
You know what I mean?
Like, I don't see a whole lot of visual improvements or, you know, this game looks looking that much better than what we just saw.
I think it is just showing that after this Metro VR game and that game looks stunning and visually amazing.
And we're used to VR looking a certain way.
And Metro did not look like that.
But this looks like what we're kind of used to.
And it's just kind of tough to have that Coke Pepsi challenge.
right back to back.
Pepsi's the better one,
by the multiplayer.
They're kind of impressive,
massively multiplayer.
Every PSVR 2 player
was on screen at once right there.
Oh!
Oh!
Yeah.
Moving on.
Dragon's Dogma 2.
Just because these bad in foam stars
doesn't mean he's not funny.
Wow, that was wild, Tim.
Dragon's Dogma 2 coming March 22nd.
Another one, no news here, right?
Just kind of, here's a cool game.
I mean, even cooler footage.
I mean, yeah, I'm with you
that there's nothing really new
that they showed,
aside from,
you know, cooler enemy encounters and visuals.
I think this game looks freaking awesome.
This is bringing like that high fantasy hype that I've been waiting for for quite some time.
The shot of him on the dragon is fucking slight.
The more I see this game, the more excited I get for,
especially coming off of the demo I did where like, you know,
I got to play some of the basic classes, like some of the lower level classes.
And like that was one where I came back.
And I was like, yeah, it seems cool.
Like, I like, Dragon's Dogma One is one that bypassed me.
I didn't get to play that game.
but I can see some of what they're going for here,
but even though some of it feels a bit rooted back
in the PS3 version, but seeing what they're doing here with the...
Yeah.
Yeah, it looks really, really good.
Seeing what they're doing with the action has me excited about where I can take my classes
or I can take my vocations and, like, what the gameplay evolves into,
because this looks way more impressive than what even I played when I was playing it.
Yeah, not being stuck to one class, being able to kind of be super fluid with what you're doing
and not like, well, I made a healer, I'm just stuck with these abilities now,
or I made a mage, I'm stuck here now.
I can't use my melee weapons aren't as good.
Based on everything they've been saying,
it seems like you're allowed to be super flexible.
Look at that shit.
That's like a fadeaway freaking bow and arrow.
Paris,
what's your history with Giants talking about one?
Zero.
Yeah, same here.
Just kind of like came and by,
it came and went.
I was not really there for it.
Honestly,
this has really not been on my radar at all
until we saw this today.
And like these boss encounters look fantastic.
And Coke is better than Pepsi.
Yeah.
We got until dawn enhanced for PS5 and PC.
This has been heavily rumored.
A movie was confirmed a couple weeks ago, too.
I said this during the live reaction,
but I'm a little let down.
Like, this is one of those ones
to bless Nauton on Games Daily about like,
does this even need a remaster
it being a PS4 game?
And it didn't run that great.
There was some frame rate issues back in the day.
But it was kind of like,
all right, if they're going to do a PS5 version,
I was kind of expecting to be a little bit more impressed
when the character turn around
and you see your face.
doesn't look bad by any means,
but I just expected kind of more of a
improvement because it's not like
Last of Us 2 get what it got.
It's like this seems like it being such an early
PS4 title to PS5 now.
I mean, we're talking about almost 10 years, you know.
Yeah, I don't know if there was a whole lot
because this isn't a remake.
This just seems like kind of...
I mean, it does say at one point
like built from the ground up for PS5 and PC, I'm pretty sure.
So let me read for you.
It doesn't look like it.
No, it's rebuilt in Unreal Engine 5 is what that is the way they say.
This is the blog post.
I'm not throwing at you, Barrett.
I'm throwing it to the blog post.
Blog post goes,
Barry can take it.
Throw it on him.
No,
I don't want to hurt him.
Reveld an Unreal Engine 5 until Dawn has seen enhancements across the board.
All made with passion and care for the original from the team.
I'm sorry.
All made with passion and care for the original from the team of horror levels,
loveers,
film fanatics and veteran game makers at Ballistic Moon.
Of course,
not super massive of the people who made this.
It's coming to PS5 and PS5.
this year until dawn has been rebuilt with the latest tools and techniques new and improved
animations build on the success of the original character performances characters environments and
vFX have been upgraded all for a truly enhanced cinematic horror experience we use a broader
cinematic tonal color palette and new perspectives to make the story more nuanced and emotional we've
been brave enough to shine a light into the dark unseen corners of blackwood mountain and added a
third-person camera which means you can now look behind the
curtain of the original game, exploring enhanced in new locations and with new interactions
and collectibles.
From the jump, when they were like, hey, the rumor was, we're going to do this thing, we're
going to have another until dawn, blah, blah, or the remake or whatever, I was like,
I don't want that, need it.
I don't know if people are clamoring for it, right?
I understand that we, I think if you played it, we all loved until dawn when it popped
off.
I had a great time playing it, period.
I had a great time seeing it go from a completely different game to being this game.
And of course the PSX presentation they did that was just phenomenal for it.
But Supermassive has done so much since then.
But I don't feel like we're hurting for it.
I love the quarry.
You know,
I think it's a more modern take.
But blah,
blah, blah.
The real hook to why this, I think, is getting put out this way is the final paragraph.
Also,
stay tuned for more on the newly announced film adaptation of Until Dawn
from PlayStation Productions and Sony screen gems to be directed by David F.
Sandberg lights out,
Annabelle creation in a screenplay written by Gary Dauberman,
It Chapter 2, The Nun, and the Nunn 2,
and Blair Butler, the invitation.
I think this is exactly what we've talked about with Horizon,
with The Last of Us, and now until dawn.
Let's get it set so that when this hits, people can go to the store and say,
I love the movie, there's the game, there's the PlayStation 5, pick it up.
Rather than pick up the PlayStation 5 and go, oh, Google, okay, well, there's a PlayStation
4 and it runs here, and they want this to be turnkey for people that you go see the PlayStation
whatever it is, production, the movie, the TV show, and you can go buy the game right away.
Especially with the PS4 version
doesn't run as great,
especially if it's framing
all that stuff.
I'm going to be standing outside
the theater and just like so.
Yeah,
if they're going to put up the movie
and people are going to go
to the store and immediately buy the game,
you might as well have an up-to-date version
that is, oh, this runs smoothly.
Will any of these stores be selling physical media by then?
Who knows?
Also, I think we skip Rise of the Ronan.
We did.
Rise of the Ronan,
March 22nd as well.
Looks good.
I'm excited for that one.
You know what I mean?
Team Ninja,
obviously a very talented studio.
Usually not my wheelhouse.
And I've tried before.
like back at IGN with games or whatever.
This one, the setting,
the seeming story,
what you're doing in it,
like a more Assassin's Creed team ninja game.
Like, yes,
I want to try that and I hope I can get into it.
And I hope these cards flip the fuck out.
What,
what the hell are you doing?
Get off the building.
Unprotected.
Yeah,
I'm all about this.
Like,
I think the one thing that didn't hit for me as much
during this trailer were maybe the visuals,
but it being open world,
it being like a team ninja game.
I don't necessarily expect the most high-end visuals,
even though we have other studios
that are able to bring that.
What I look forward to from Team Ninja is,
all right, how's the combat?
Like, am I going to have fun playing this thing?
And then also what we're seeing in the trailer here
where, you know, he has the wings
that he's using to fly around
and then he dropped immediately on a horse.
Like, that type of stuff that keeps me in the game,
that keeps the gameplay fun,
that keeps it fluid,
I think is going to be a lot of what drives it.
And then also, yeah, like,
how is the combat going to hit?
I'm so far from watching what we see in the trailer.
I think it looks good.
I think it looks fun.
Coming off of a long-long-fallen Dynasty last year,
and I know people love the Neo games,
Team Ninja notes,
they're doing with that stuff. And also, there's like another boss fight scenario, I think,
in the trailer that we saw that looks really fun. That looks really cool and difficult and brutal.
And so I'm looking forward to that stuff. This trailer did excite me. And so, yeah, completely agree.
I mean, the visuals look good enough that if you nail the gameplay and as far as the open world
goes, that there's enough things to do when you're in there, I'm all in. This looks really good to me.
The going from the flight to landing on the horse, like I was so blown away by that when I saw,
all black desert, the black desert, not online, but the, yeah, that newer one that they're
coming out with where it looks like they're, oh, Crimson Desert, you're right, here, right, where it looks
like it's a million games in one. And then seeing it here, it's like, oh shit, you got beat to the
punch with that move. Because that shit blew me away in that trailer and it was equally awesome here.
Then we move on to Kojima here, Destrand 2 on the beach, 2025. Mike, yo, you know,
pass me that Kajima joint because I'm all in Tim Geddies. Are you kidding?
me. This guy continues to
wow me. The Decima engine and what
that team does make this thing
look so incredible where you go
is this the future pairs? Is this
what it's going to be? And I'm so
excited. As someone who
started Death Stranding didn't
fall in love with it and play it all the way through,
I watched the video
and that is my Death Stranding experience.
I'm excited for this because, you know, the one
thing that stuck out to me besides the
incredible Vistas, all of the mechanics,
all the look, was that one of like
They automated the porter system.
So it's like, am I still delivering packages or am I just popping off now?
You better.
I do want to see what that is because it is interesting to me of like, am I getting away from
just running across the map?
Bro, you're missing the plant.
They automated it.
They think they've got it all figured out, but they know that only Sam Bridges.
Shit.
Sam Porter Bridges is the one is going to do this.
He delivers.
Yeah.
I'll show you while this doesn't work.
He delivers.
Paris, you a death-stranding guy at all?
No, I'm not.
because I will never forgive
Kajima for what he did during Metal Gear Solid 2.
No, I'm kidding.
Half kidding.
Yeah, the first death draining didn't really grab me,
but I'm sitting here watching how bat shit insane this is.
It almost makes me want to go back
and understand the story
so that I can jump into this and play it
because clearly,
he is not afraid to go off in the left field.
This is the things that he does.
This looks so big budget that,
Tim, hey, you have family in town.
They don't give a shit about James Cameron's avatar.
But you got to take them to see Avatar too
because it's going to blow their mind visually.
This looks like one of those like,
you have to see it in person
because these character models
and everything just looks unbelievably realistic.
And again, you're adding in all the weird Kojima shit
with Yoji Shincawa popping off with art direction
and making these hard surface mech,
whatever the hell they are look awesome.
I'm so stoked for whatever the hell this is going to be.
also Troy Baker with the makeup
looks like when
like when Motley crew does like a 50th anniversary
show
like Troy Baker way more attractive
than this
computerized version of him
but this looks like a 70 year old
with like makeup on kind of doing
one last show at the
at the fucking Las Vegas sphere
sort of saying you know
the amount of talent in this game
like both from the acting perspective
and like you're talking about Andy
like with the art direction
and just like all the names that they
showed on the screen throughout the trailer
like my god the the budget and again just the sheer passion talent combining to just make something
weird as hell uh like yeah it's i feel like a couple of us here share the the vibe of like
that's threatening not for me but like it's so hard for it not to be with how cool this looks yeah i think
that's that that's the thing for me is that's that's rating is for me even though on paper like
if you told me that i would be into a game about delivering packages i'd be like no i'm good like
that is not my jan but i turned out he was talking about lake yeah like well at
As I got into it, I was like, oh no, this is like, there's a gameplay loop here that works.
That is really fun, and I'm very excited to see them evolve with Death Training too.
Because, you know, Death Training 1 was, hey, it is the balance.
It is you building bridges so that people online can maybe use your bridge and you get the likes
and you have this thing of, hey, we're all in these disparate worlds, but we're working
together because that is the thing of the game.
Being separated, being in this post-apocalyptic world that's been, you know, fucked up by the
fucking, I forget what they're called, like the ghosts.
right and like the BTs I was gonna say BBs but that's the actual babies
but like you know you are this delivery guy that is bringing things together
and you have this online connectivity that is bringing all the players together and I think
Destrating 1 has like a beautiful message to it and like a beautiful way of bringing all this stuff together
that usually don't see in video games and Destrating 2 is continuing that in such a fucking wild
manner looking at this trailer right like it all looks cool as hell like you see uh you see
Troy Baker with a guitar with the face paint finding a fucking robot
has a sword and like you don't realize that you're gonna be spending the bulk of your time delivering
packages in this game like that is gonna be what the gameplay is and I think there's something so beautiful
about that I think there's something so beautiful about the fact that you can make a game that is
just about like whatever it doesn't have to be guns even though we see guns on the wall and you know
Descrating one has some shooting in it but like it doesn't have to be what you get out of so many
action games it can be Kojima going let me just make the fucking weirdest shit that I can and make
it about a message that I really believe in and it can get a sequel and get
like a fucking budget that is comparable
if not more than the Spider-Man and
like God of War games because this looks incredible.
Cogima just has such an artistic
vision when it comes to things where you look at it
and similarly we're talking about Judas of like we know
like this looks like Bioshogic, it's like this looks like
Kojima and it's like the fight we just
saw like I'm getting so many vibes
of the Vamp versus Raiden and Metal Gear Solid
4 trailer that they dropped. It was like a
15 minute long trailer that we're just like
super in on. But
even just the way the cameras used like
I remember seeing the ground zero
before I think he was even called that
just like the original showing of that
and just being like, how do games look like this?
And since then, nothing really does.
Like there's like a vibe to the way
that it feels so handheld like you're in it
that like only Kojima and the team
are able to figure out.
I don't know why, but it's all over that
and it looks awesome.
When I saw that bridge being washed away by the river,
all I could think that myself was like,
man, somewhere during this like review period,
me and Daniel O'Dwara are going to rebuild that bridge.
I saw Daniel D'Rour
all over Death Stranding.
Anytime I would
rebuild something I would see.
Daniel Dwyer helped make this.
I was like,
he's out there somewhere.
He's out there somewhere.
Let's build this bridge.
Oh, my shalele.
Exactly.
And then, yeah,
then it ended with classic
Kojima,
like,
boom,
Megaton announcement here.
Coming back to Espionaus
action for PlayStation,
the culmination of his 40-year career.
Could this be any more exciting
besides us getting a name
and an actual,
like,
image of it in some way?
I don't think so.
there was a tweet that
Koojima put out that I'm trying to...
Oh, here it is.
Gochima tweeted out in regards to this.
Fizant, working title,
will be the third new original IP
since the establishment of Kogima Productions.
It is a completely new action espionage
for the next generation.
It will be created...
Next generation pretty much, yeah,
confirms PS6, I guess,
which is pretty cool.
It will be created using cutting edge technology
and the best talents from around the world.
Can you imagine if it's a fucking launch game?
It'll be wild.
Both from film and video games.
Of course, this is an interesting.
interactive game, but the look, story, theme, cast, acting, fashion, sound, etc.
Are all at the next level of digital entertainment.
That could be called a movie.
I don't know what that means.
I love it, man.
What is provocative?
There's always saying weird shit, and it's like going back to, I remember Greg,
and when we were in Australia and you were interviewing Kojima, and this was like in the
lead up to death stranding when it still didn't feel like it was ever actually going to come out,
where it's like, is this a real game or are you just going to talk about it on stage a bunch of times?
and he's like maybe we're playing the game now
and all the social connection and stuff
and then the game comes out and it's like
it delivered that. It delivered that pitch. It was weird
but it did it. And now we're seeing
with the overdose like whatever that ends up
being like the direction they're taking it
with the horror conglomeration and all that.
It looks very interesting and cool.
This all just sounds like this is the dream.
This is Kojima's dream that they were talking about.
Combining movies and Metal Gear
but completely with you imagine
the biggest budget humanly possible
for this.
What I'm interested in is this, the movie game, like, whatever that looks like at the end of the day,
is it just going to be a game?
Is it going to be something similar to quantum break?
Sure.
Right?
Something like that.
Or is this going to be a real push?
Like, what if there's some collaboration with an HBO?
Well,
something?
Like, where it actually is more of like a bigger production TV movie type thing or Netflix even.
Immediately I'm thinking that like either it's a movie or a series that is like you watch first
before the game or vice versa.
These two things will lead directly into each other,
along with a lot of live action,
AMV sort of stuff that happens in the game.
I think this will be some sort of series or movie
that maybe doesn't hit theaters,
but it's like you have to do one
if you want to get the other one.
There was a Metal Gear Solid 5.
I'm like trying to look it up
because I remember there being like something similar to this
where Metal Gear Solid 5 was meant to be
like an episodic thing
and that started with ground zeros.
And there was also like a separate interview,
I think years after Metal Gear Solid where
Kujima has talked about wanting to make
smaller episodic projects, right?
And like having that feed into a thing.
And I think we would always compare it to
maybe what a telltale's doing
or like some,
or maybe what a hit man has done in the past.
I wonder if it could be that.
Like I wonder if this fizzint project
could be a, hey, like it is,
we're putting out,
what?
Phizant?
Fizzant.
But like what?
What does it mean?
So I don't mean.
I just,
physical interact?
No.
Physical intelligence is that I would think.
but easiest thing.
What if it's an anagram?
It sounds like something Rahul would say.
Oh, if it isn't in it?
Yeah.
It's just a British thing.
Well, I think of Siggint.
That's what I was like.
This sounds like something in Melagir.
Yeah, I mean, again, it could be this like, hey, part one is a book, part two is a movie,
part three is the game, or this physical interactive thing.
I think that's got to be what it kind of sounds for, right?
What I was going to say is, I want to know the pitch.
I want to be in that room that Kajima has.
successfully pitched not only to PlayStation to invest all this time and money
into these cutting edge projects that he's doing.
He's done the same thing with Xbox, clearly, with what they're doing,
but also Hollywood too.
The major talent in people that he's getting in Hollywood to invest into these games is incredible.
We're not seeing anybody else in the gaming industry right now being able to pull off
what he's doing, because I was saying to you, Greg, he's doing Deaths or Ending 2 right now.
He's about to wrap that up.
He's doing whatever he's doing with Xbox.
And he's going to be doing, let's just call this Metal Gear 12, right?
He's doing all this stuff at the same time.
It's impressive.
I want to know how he's pulling this off.
I think it's like a lot of just big Hollywood visionaries having enough respect for him and going like, no, no, no, you want to work with that guy.
Like, he wants to work with so and so.
You don't know him.
You need to work with this guy.
He's a visionary in the famous.
Isn't that the story from Norman Redis, right?
That like somebody passed him or maybe mad.
Somebody for one of the big names he had was literally when he got the script, his person was like,
You have to do it.
You have to do it because it's a day Okijima.
And I think that's what you're seeing with people like Jordan.
Jordan Peel, right, is a fan of a game.
So he knew who he was.
So you're having that crossover with the people, you know,
who have been nurtured creatively on his work getting to a point where they're doing something amazing too
and can pay it for and work with him.
I really hope Hideo Okijima is not the last Kojima that we get.
You know, like I can't think of anybody else in the industry that's able to do it on this level
in terms of what Paris is talking about.
Getting, making an exclusive AAA thing for Xbox, one for PlayStation, also working on a
Mel your follow-up, which is, yeah, like a, what, a cross-media type endeavor and probably
getting paid millions and millions of dollars to do all this.
I don't know if there's anybody else that's going to be able to do this again.
Shake the crystal ball.
And when PlayStation holds on to Neil Druckman just a bit too tightly, he says, fuck there.
I think even Neil Druckman, I think, when you go down the list, you get to, all right,
Neil and then Sam Lake, and then you start to find names.
I don't know if any of them are, I guess Neil is with the last was TV.
Totally.
That's my thing.
I think Neil's gone to a different level, right?
When he's hanging out at the Emmys with Pedro Pascal.
I'm like, oh, right, that's your life now.
You know what I mean?
Like, it's not just talking about it.
I'm like, who's so one of a kind
with the kind of people that he's working with
with, and like the kind of project he's making with them.
But I think, see, I think what's interesting about it is the whole thing
goes back to what I was saying, right,
of like, now you're in such an interesting ecosystem
where you have people who have grown up playing naughty dog game.
You know what I mean?
Like, it's that idea where the cycle feeds itself
and his games have become so mainstream,
not in terms of success, but in terms of
the amount of people who play games and love games
and understand they're not just for children,
but as you have these generations,
continue to step,
into these roles as writers,
assistant directors, directors, creators,
then they're going to have the same thing of,
oh, well, it is the fact that I love Ghost of Sushima
so much, so I want to go talk to somebody at Sucker Punch.
It's not the same as a Kajima yet,
but I think those seeds are plants.
Yeah, and it's a comment. There was somebody in chat that mentioned
like alt-tores and video games are dangerous, right?
And I'm not going to agree or disagree, because I think there are
definitely bad examples out there that we've talked about
before. But like, and I'm not even talking about, like,
just an alt-tour. I think the fact that, yeah,
Kojima can make a death-straining.
But that is high-budget.
Your point makes so much sense.
Yeah.
Because, okay, who else are you going to talk about?
You're going to talk about Neil.
I mean, on a much smaller level, but toss him out there, Tim Schaefer.
Yeah.
But it's that idea, like, now you're talking about who've been picked up by exclusive deals, right, or whatever.
And, like, even Sam Lake, I feel like is just finally with Alan Wake 2.
And after control, finally getting his just reward and due of people like, oh, that's Sam Lake.
I know who that is.
But I think that's the key point of what you made.
Kajima has remained independent of all of this.
He's not tied down to one platform.
He can go work with whoever he wants.
partnerships baby and his stuff also his stuff comes out too yeah like that's the other thing
it's like i'm you know i feel like i i know last was two was what 2020 i feel like i'm still going to
wait another maybe four years for the next nondi dog thing from from neil right i feel like you know
taut howard waiting for the next elder scrolls is going to take forever kojima put out
death draining in like 2019 and is about to put death draining out to in a year and like he put out
pt and then put out miller salt five like very closely after that like there's a level of
output actually coming out from him in a way that is really hard to do for somebody who's making
things on that level.
Greg,
don't discount an Oreo oration.
Like, come on.
That's true.
I'm about a visionary in the industry.
Oh,
I mean,
if you're talking about,
you know,
YouTube atours,
it's definitely me.
You know what I mean?
Yeah,
of course.
And then,
yeah,
we got the very interesting kind of drone zoom out of them showing their,
they're in Hollywood,
baby.
Sony pictures,
Columbia pictures and Fisant.
Love it.
And then a little tease for February 6th,
getting another state of play for Fomnesty 7.
rebirth with some fun of known announcements we're not going to want to miss very interested in what
that could be at this point you know it's so close apex legend's tie in chokobos another demo like
didn't final fantasy 16 get a demo yeah they're big philom fantasy's big on demo so that's a good
poll actually like they did it for 15 for 16 and for seven i would love it remake if it can
carried your progress to the main game that means i don't think that's how 16 worked which
it was like kind of disappointing but i would love that just gonna throw that out there yeah good
call, Barrett.
They'll flip the switch right now.
Any final thoughts on this, boys?
I had a great time.
Yeah, what a good time.
Even if, I mean, the Kijima stuff, obviously is carrying so much here at the end.
But even without that, I thought we moved, even when the games that weren't mine necessarily
I enjoyed, they had something in there.
I'm excited for the Silent Hill game.
My only thing, this isn't really a critique.
It's more of a curiosity.
Obviously, the Kijima thing that we got at the end was pretty big for a state of
play.
They literally could have held this to some big major showcase they had.
right? Is that setting
an expectation now for state of plays
to always get a, here's
a future thing that we're working on way down
the road type of thing? I think
that what we saw a couple
of weeks ago with Xbox where we see it with this,
I think we're in a new era
in a, everyone learning what
the effects of remote work and then
the pandemic and everything and just
also the PS5 and Xbox Series X
being out there. Things like the
Steam Deck popularizing PC gaming more than
ever. I feel like
there's like a reset period happening where however they've done showcases in the past,
I think is going to slowly change until we just get like a new normal, which is what do we
actually have to talk about?
Like I would have never thought we'd see Indiana Jones at that level of showcase, but we did
because that's what they had.
And I feel like when you look at PlayStation, I'm shocked we didn't get conquered at all.
Right.
Yeah, that was good.
I was going to bring that up.
I feel like that was kind of like teased along with all this stuff.
And that goes on to kind of like my final thing on it is I do wish that we got a little bit more
2024 dates like that's raining two being 2025 obviously take your time don't try to rush a game that's
not ready yet but i think that paints 2024 for playstation as like uh okay what does the second half
look like what does that fall look like and maybe that's concord but also if it is concord that
game is got to be really good and if it's not that then what is what does the year look like in terms
of that because right now it is it is final phase seven uh uh rise the ronin hell divers and then
stellar blade i'm i feel like we need to
more than that for first party PlayStation
in 2024, but they still have a lot
of time to tell us and show us.
Also, chat corrected
me. Final Fantasy 16's demo
did carry over. I was thinking
about lies of P.
Well, there you go,
everyone. Let us know in the comments below what
you thought of this state of play.
Sometimes you just got to do it. Sometimes
you just got to do it, I'm sorry.
Tim, before you fully sign up,
Mike Doggy Dogger, are we about to
go turn off the lights and play Silent Hill?
You got a free afternoon?
I got it for an hour, yeah.
Come mom, well, let's go get weird right now.
I'll get down with my PlayStation.
I guess if you're watching on Twitch,
you can just keep hanging out.
They're going to go play some of a Silent Hill if they can.
And then after that, we got,
or if you're watching on, actually, I don't know how this is going to work.
Barrett, if you want to pop in.
I don't know.
We'll figure it out.
If you're on YouTube, stay tuned and figure it out.
Just go to Twitch.
Go to Twitch and make it easy for everybody.
Love you all.
Bye.
