Kinda Funny Gamescast: Video Game Podcast - Grading Xbox Games Showcase 2024 - Kinda Funny Gamescast
Episode Date: June 10, 2024Grading Xbox Games Showcase 2024 - Kinda Funny Gamescast Learn more about your ad choices. Visit megaphone.fm/adchoices...
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What's up and welcome back to the Kind of Funny Games cast.
Of course, I am your host, Tim Getty's.
I am joined by Blessing Adioia Jr.
Good day, Tim.
Snowbike, Mike.
What up, Tim?
Andy Cortez.
I'm going to give it to you.
And Greg Miller.
We were feeling the green.
The green was feeling us.
It was felt all over our bodies.
We're going to talk all about everything we just saw at the Xbox Games showcase
because this is the kind of funny games cast where each and every weekday,
we get together to talk about video games, everything you need to know about them.
impressions of them, our predictions about them, anything in between, and you can watch it live on
Twitch.tv or YouTube.com slash kind of funny games, and we appreciate each and every one of you
for hanging out with us. If you wanted to go above and beyond, though, you could be a kind of funny
member. Get the membership on Patreon or YouTube. You can get our shows ad-free. You can watch
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Fargo Brady, and Delaney Twining have done and can do. Today, we're presented by Paul
Uncle, we'll tell you all about that stuff later.
If you have YouTube super chats,
if you have anything that you want to get to us
talking about this showcase,
please send them over and we will talk to them
throughout this amazing discussion
that we are about to have.
We always like to rate grade
the different showcases that we watch
using the kind of funny scale,
which is 1 to 10.
I would like to kick that off.
Go for it.
If that's okay with you guys.
I think that this is not only
one of the best showcases Xbox has ever
put on. I think it's one of the best gaming
showcases ever done. I would
give this a 10 on the kind of funny scale
masterpiece. I think it's important to keep
in mind, 10 does not mean perfect.
I think this was missing a couple key release
dates that we really should have got by now,
but I'm sure they're just not ready
for that and we'll get to them at another point.
The pacing, the production,
the amount of
announcements of new IP that look awesome,
the updates on games we wanted to see.
The big megaton,
we hope that they're here. We cross
fingers. Is there going to be a one more thing? Will it deliver? It's gears, baby. They did it. Perfect
Dark was here. We saw gameplay of it. I just feel like so much of this stuff was this is the
Domino's. This is it. This is all happening, everyone. Bless, what about you? Yeah, I gave it a 9.5.
I think this showcase was very well-rounded. I thought it was very paced well. I thought the production
was great. The Call of Duty showcase was one where going into this, like I was of the mind of,
all right, cool, we're going to see what we always see with Call of Duty. I like the fact that they took
the Xbox developer underscore direct and direct.
rectized what the call of duty showcase was where it was us seeing the developers us getting comments
from them them breaking down why they seem excited for this year's call of duty i feel like that's the
thing that i'm usually missing out of it i think they did such a great job with that i think the
surprises were there even though doom was leaked doom was still a such a great trailer and it was
surprising and awesome seeing the fucking uh chainsaw shield was super sick seeing the meck the sick ass
hair like doom looks incredible uh and for me i think the biggest thing for the showcase is when i
look at showcases like this, the thing that I look forward to is seeing the case made for
either the rest of the year or even the year after. And I think they made such a strong case
for what the fall looks like and what for what 2025 looks like. And so yeah, shout out to
MGS Delta, which had a great showing as well. Perfect Dark, mixtape. And then of course,
Life is Strange, the new one. All those look fantastic. And yeah, I think the showcase was,
I agree with you. I think this is the best, one of the best Xbox showcases in the last decade,
if not the best one. And yeah, like I think the only thing that,
that could have brought it to a 10 for me, would have been like a just out of nowhere,
like, announced we weren't expecting that was like a Half-Life 3 or something fucking
crazy like that.
But even regardless, like 9.5, one of the best Xbox showcases ever, I think.
Mike.
Tim, come on now.
Team, come on now.
Ladies and gentlemen, that was one hell of a showcase.
That is a 10 out of a 10.
That will go down as one of the best gaming showcases of all time.
Just like Bless said, that is the best Xbox showcase.
There has to have been.
And right now that's one that we will look back on and smile and go,
man, do you remember after all that time of acquiring Bethesda and Activision Blizzard King?
And we question, do they have the games?
Do they have the right stuff?
This is finally them showing, hey, we have the games.
And now we have the lineup, and we're going to back it up with all of that.
And it was really awesome to see.
I think a really special one for me on this showcase was, of course,
showcasing all the talented developers underneath the Microsoft umbrella,
but also having the third-party games to come and,
really supports, right? I think that was a big thing we're missing with Jeff Keely's summer game
showcase this summer where we talked about like people have to come and support these things.
Two hours to fill is a long time to get a bunch of trailers from your own internal teams
to really make this pop. And we saw big third party teams show up. I mean, EA brought Dragon Age,
right? That was awesome to see live and in action. Of course, you'll have Assassin's Creed with
Ubisoft, which we know they're everywhere. But like that continues to build up your show.
and go, man, you had some really awesome games to go along with your first party titles,
which I really, really like.
My one critique is we still have question marks for this year, which is very odd.
I know we're in a new world now, and I think it's the right world of let's not put these
developers in a box and write it in ink, as Todd said, with these release dates, right?
But it is odd that we still continue to keep windows.
And also two games that we were expecting this year with are a history untold and Towerborn,
just not there, no release dates and sites, but you're supposed to be 2024.
And so it gives them the wiggle room, which is the correct way, right?
Like when you're ready, let's give you a window I would prefer.
We can continue the year because we only have six months now.
But I like that.
But it is odd to me that I look down the list and go, man, we still have question marks
of like this year's games, which is Starfield Shattered Space DLC,
no release date on that, avowed, no release date.
Indiana Jones, no release date.
just 2024, which is fine with me, but it is interesting of like the biggest and the baddest.
We're not putting dates on the board anymore, but I think that's the new age of what we see.
But all in all, you look back on this, that was a hell of a time.
And then to see Gears of War, E-Day, come on.
If you're an Xbox fan, if you're just a gamer in general, you're going to go wild for that.
To have a young Marcus Phoenix, Dom, the Brotherhood, the unity, what we're going to see on Emergence Day, right?
You think about Gears of War.
one, we didn't start a day one.
We started when they were already in the Cog Army fighting for it.
It's going to be really cool to see that.
I'm interested to see how you capture that horror, that kind of wow factor, right?
Of like, we already know the locust horn.
We've seen so much of it.
How do you still get me to kind of feel that creepy, crawly moment?
How do you get me to go, oh, wow, I'm actually scared when I kind of know the enemy?
How sick was it seen?
Marcus Fees being like really, really scared in one of those moments, like fighting for his life out there.
But yeah, 10 out of 10, Tim.
still have plenty of games to come. World of Warcraft being there, Diablo, we're going to go down
the list. Awesome showcase. Andy Cortez. Yeah, this is, this is as good as it gets. This is a 10 out of 10
for me. It's so jam-packed. And I keep on thinking about when we had that, you know, games cast where
Grub was on along with Paris and we walked through the lineup of all of these different tiles.
We're like, there's no way this is there. There's no way this is there. And then the more and
more that I kept on remembering Jeff Grub saying there's going to be 30 games, it's like,
maybe they are going to be there.
And I was so surprised at like,
I'm so surprised by how jam-packed this was
that Perfect Dark wasn't the one last thing.
That south of midnight,
south of midnight was not the one.
Like there was so many of those titles that we've known are in production.
We know that these teams have been working on them.
When are we going to see them next?
And those are like middle of the showcase things to show off.
Like blown away by like,
it's an embarrassment of riches in this showcase at X-Pesh.
box had. And it's just a lot of awesome looking games with a lot of really awesome unknown stuff.
That's the thing that like, holy shit, there's so many awesome titles in here that we did not
know existed prior to today. And now that we do, it's like add all of those of the calendars
of what we need to play. And then Metal Gear Solid Delta. Holy shit. Like throw that one in there
too just to bring all the goosebumps. Amazing. Greg Miller. Yeah, I think you've all nailed it and talked
through the points very well.
And I think what's, you know, to be last voice on the panel right now,
what's so fascinating is like the amount of things you're bringing up that I didn't
forget about, but I'm thinking about this other announcement, but then I go back to, yeah,
fuck, perfect dark looked awesome.
I totally slept on that, you know, or I've forgotten that in my downloading and
already downloading creations in the Starfield creation shop right now.
I think it's a 10 out of 10 as well.
I think it's a masterpiece.
I think for me, yeah, I'm with Mike.
I, you know, with everybody, but Mike brought it up, I think of like could have gone for more
hard release dates, but
2024 is good enough. And again, it is the idea that
especially for me and what the Xbox
fan I am, right? Okay, that guess what?
There's a Starfield update out right now for me
to go play when I get home, let alone all this creation
stuff. Paul out 76 gets this update
on Wednesday. Like, that's outrageous,
let alone then for looking for, I mean,
a state of decay I didn't even want to dream about in the Xbox
preview show, right? And the fact that it's here,
it was a new trailer. They're talking
about using Unreal Engine 5 now or whatever
on the wire.
There's just, you can't
throw a rock and any of this and not hit
something like Metal Gear Solid Delta and be like, holy fuck,
what a show this was. I don't think, you know,
on a year where
we were told to temper our expectations to
some regard, right, and the year where we've talked so
much about how many leaks have happened and all these different
things, Xbox was able to come out here and deliver
a banger of a show. This is
a showcase that feels on par
with an E3. Yeah. I mean,
and I said something like this earlier,
but I mean, I feel like on par with any of Sony's
best E3s. Like, I feel like this, it brought
all the stuff that you'd want to see from
from Xbox and what they can deliver now with the amount of teams that they have.
And while it might have been lacking like the hard release dates,
I am shocked at how much gameplay we saw.
I'm shocked that it was like south of midnight,
not only being there,
but seeing such an extended gameplay.
And how important is that, right?
Doing the real thing.
Not just having trailers,
not just having trailers,
do the trailer and then go in,
not having an executive comment talk about it for 10 minutes on top of that
and like be weird.
Here's a tone piece.
Here's some gameplay of what it looks like.
Yeah.
We now know what that game is.
And we didn't going into this.
That is so important.
I feel like the perfect dark, same thing.
Like we kind of for some reason to see who is third person.
We see that.
We know what that game is now.
Like that's, that is huge.
And on top of that, we get new things like, what was it called?
The 33.
Expedition 33.
Yeah.
Oh, that was wild.
And so many things in between that.
We'll get to each and everything individually.
But while we're just top level still, do you guys want to just talk about the show?
Overall, before we break everything down.
Yeah, I just wanted to mention, like, I don't really, I'm not too worried about the 20, 24.
Like, I feel like right now, I got to assume that some of these games, if needed to, could launch in the next two to three months or so.
But like, it kind of reminds you of a Nintendo situation where maybe it's like, let's see what happens the rest of the year.
What else is being released?
How do we put these puzzle pieces where they need to go that makes sense for us so that things they'll get trampled on?
But so that maybe we're also avoiding other stuff from other, you know, developers.
And while that's true, I just feel like we're at the point of they need to call the shots.
Like, it's late enough now for Indiana Jones with just a few months left in the year that I just feel like they're like, we got indie.
It's November.
Other people, if you're considering putting something out, you should move out of the way.
Get out of our way.
You get out of our way.
You get what I'm saying?
I just think.
Yeah.
But at the same time, like, Xbox has shown.
They can just do a developer underscore direct next month that does focus on, hey, we're giving the release dates.
for these projects that you know about.
And like that could be really cool.
It's so wild that like Indiana Jones is the weakest thing to me on the showcase.
That's wild.
Like that's how strong of a showcase it was.
I wasn't too like blown away by what I saw gameplay wise there.
I thought it was like kind of an oddly paste thing.
But they want to show different environments.
They want to show different characters, different little, you know, silly action moments you
might get into.
But yeah, I mean, the fable, you know, sequence that we saw there was just really damn cool.
And I love the tone.
I think they're just nailing it in every way they need to.
All right, we're going to break every single thing down chronologically from the show.
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So the show kicks off
with the Call of Duty countdown,
setting the hype appropriately.
We start seeing this thing.
is looks kind of cool.
When it gets to six,
it says the Black Op Six.
It's like,
okay, this is awesome.
And then we get the Call of Duty
Black Op Six trailer.
And honestly,
it was hype as shit.
This is how you do a Call of Duty trailer.
Like, I think that this just looked awesome.
And I feel like it was such a great way
to kick off this showcase,
but also be like,
hey, call of Duty's Xbox now.
And I feel like that's all that they had to do.
Starting the showcase with it.
I don't know why I didn't think about that.
But I thought it was a brilliant move on their part.
PlayStation News,
you can't use your left trigger.
like that's what happens when you play on PlayStation.
I mean, well, them coming immediately start with Phil Spencer on stage
and I'm just being like, we're done with all of this.
Fuck the day.
Fuck the timed exclusive stuff.
Yeah, betas, when we do betas, everybody gets to play.
We're not doing two weeks ahead of time with someone else.
That was pretty special.
Then, of course, the big announcement, we already know,
but making it clear call of duty from this point forward on game pass is going to be big,
is right.
And so this was fun.
The direct afterwards, as Blessings said, did a great job showcasing.
and really deep diving into what is new,
what you will see in the future of Call of Duty
from movement to prestige for me.
We're bringing back round-based zombies with two maps.
Like, that's really exciting stuff.
I know Call-Duty fans are going to love all of that.
One of the things that did happen after the fact
is I like to add in little facts.
IGN is reporting.
Microsoft has revealed that Blackop Six will weigh in it in an eye-watering
309.85 gigabytes.
He's making it the biggest Call-of-Duty game ever
in terms of how much storage.
space it will take up at lunch.
So bundle, Tim, we put it all together.
It's a bundle, baby.
Is that the biggest game ever?
Like, that's insane.
That number's huge.
Yeah?
Roger's probably very upset.
He was.
Yeah, he sent it to Slack.
He put into Slack as well.
I think his commentary on it was this needs to be maybe legal.
That's, yeah.
Wow.
It's on the same level of, like, billioners shouldn't exist for me.
Like, it's on that.
It's a level for me.
Then next up, we got Doom.
The Dark Ages 2025.
Bless, what do you think?
I mean, it looks incredible.
Like I'm I we were talking about this in the predictions as far as what do they do to do
to make it feel fresh and different we saw the leaks we knew they were going back into like
a mid medieval is time setting seeing it actually like you know be displayed to us I think Andy put
it well we're talking about the colors talking about like you know you're so used to seeing the
in the last couple of doom games so much red and like you know you're playing it for the
hardcore nature of it you're playing for like the fucking yeah we're in hell we're getting
demonic and all this shit seeing them like you know explore with setting explore with uh
how they're going about just the visuals of it.
I think it looks fantastic.
I like the new look for Doom or for a Doom guy.
I fucking love the hair.
It's different.
It's sick.
And yeah, like the weapons seem awesome.
I'm very much looking forward to this.
The pairing of the shield,
using the shield as a,
I think one of my favorite things was in the game.
And it's something that I've been wanting them to do more
is like playing with the physics of it all.
And we see that moment where he shield rushes a bunch of dudes
and like 12 dudes fly up in the air.
Yeah.
after getting hit by his big wave of like shield attack.
And like I've been wanting more of that in Doomit.
It's such a precise and fast shooter.
But one thing that I love playing in the,
I love being in this sort of Halo sandbox where it's physics are just kind of wild
and I really enjoyed seeing that.
And like all these bodies flying around like,
I don't recall seeing a whole lot of that in the earlier Dooms.
It always felt kind of like 1V1-ish, right?
But it just looks like they're having so much fucking fun making this game.
yeah it looks like a lot of really cool ideas on what people already loved about doom obviously but having like the ball and chain there right having like blessing called out the cape that's made of fur having the shield that is a chainsaw as well that toss around flying on this guy getting into a meck like doom's not my franchise but that all looked incredible yeah i mean man they they definitely pulled it off with this one 2025 looking hot
unbelievable it's unloombs uh and then greg miller stated a k3 can you fucking believe it no it was you know what i mean there's a lot of conversation
on our preview show about it.
If we wanted it, we would love to see it.
But of course, there had been a lot of turmoil at Undead Labs
with founder lead leaving, new people coming and going.
What does it all mean?
The trailer looked great.
And again, to what we're talking about,
even though this wasn't a deep dive of gameplay, right?
It is a trailer that was cinematic and set the pace of what they're doing
and then goes into actual gameplay,
it looks like, is they're running through and shooting and having that happen.
And again, over on the Xbox Wire,
they're talking about, like, what they did with this trailer
and why and it's a lot of words to say right it's a it's a theme piece of working together and what
state of decay is all about but also they call out uh working with the coalition and learning more about
the new unreal and being able to go in there and really up the ante on what they're doing because
as somebody who's played so much state of decay you know this does look far better it is you know
i mean this looks far more grounded i'll be interested to what it is and how it is and they but
they talk about in there of like you know having it's not about uh being dire it's about actually the
hope of all this, right? There are zombies there, but it is about you building your communities and
your towns and keeping that going. So what this will end up being, I'm very excited for.
I thought this is a great reintroduction to State of the K3. Yeah. This is one of those nice
check-ins, right? We have that long list of like, hey, where are we with these titles? We see them
so early and then we never hear about them again. It's nice to have the check-in moment right
there and have a little bit of splices of gameplay in there. I mean, if you've played State of the K,
like Greg said, it looks better, but it's not like it's going to wow. You're like, oh, my God,
that's completely different.
Yeah.
We know what state of the K3 is.
We know what we want it to be.
And there's small improvements from State of K2,
the state of the K3 that they need to do
to really make this something special.
And they could do that.
State of the K one and two to me seem kind of like niche Xbox franchises.
Super double A.
Is that fair to say?
Yeah.
I agree.
Do you think the state of K3, obviously,
it's very early with what we're seeing,
but do you think that it has the potential to elevate
or is the expectations of what you even want for State of K3
to just be the best version of that?
I'm ready for it to elevate.
My love for state of decay is very much stated decay 1.
State of decay 2 was too much of state of decay 1 again.
You know what I mean?
Any sequel obviously will have the bones of the original,
but this felt like I was playing the original again.
I always thought it was state of decay 2.
So what I'm looking for here is the elevation,
not saying they would learn the lessons
because they've been working on it for so long,
but an elevation of the way I saw Hell Divers to Hell Divers 2,
where this needs to be a, okay, cool,
we are fully embracing, Mike,
that people are always playing.
always online. You can get into your friend's town. You can do this thing. You can build
where are we at right now with the sandbox crafting games, right? Like you can't throw a rock
again and not hit one of those, whether you're talking about PAL world or some, you know,
Fallout 76 shared world that Mike and I are doing. I think that's the elevation and evolution
you need from a state of the K-3. You need to be, feel modern. You need to feel the money behind
them on this too. And I think as long as this has been gestating, they know that. The problem is,
you know, I would say is where are we at
with zombie games? You know what I mean?
We've heard about zombie fatigue
when we are at IGN. You know what I mean? It is a real thing.
But if your game is great and your gameplay loop is great
and it's fun to play with friends and we're all doing the thing together,
I think that would work. And so for them, even right now,
in a very early messaging being about like,
this is about the hope of, you know,
working together, not about the direness of a zombie thing.
That could be an interesting thread to tug on,
but I'm excited to actually see what it's like to play with Mike.
Yeah. And of course,
jump off with PC as well. You know, that will be
day and date with that. So it's going to have a pretty large community.
And yeah, like Greg said with the survival
games, they're all over the place. And that's
what hopefully Xbox and Microsoft
probably wants a strong survival game
in the portfolio that will keep people
coming back nonstop.
Dragon Age, the Vale Guard, Andy. It finally happened.
We got to see it. Did it live up to
expectations? It did. It did.
I was hoping to see gameplay, but
I'm still stoked for it.
The concept of building
the squad, building the team, building the
veil guard. And I saw
like, I'm not the hardest core
Dragon Age fan. I was always like more
way more into Mass Effect, but I
still play them. They still hold
a very special place of my heart. And a lot
of the, I guess
a lot of the discourse we're seeing online
from the hardcore fans are like,
we're totally fine with the name change, going
from Dreadwolf to the Vale Guard, because this
shouldn't be just about a villain.
This should be about the team
and the relationships that you're going to be building
and forging and like, come on, dude, building a team. Like, it's just my favorite fucking thing in
movies, man. I mean, it's one of the reasons I would go as far as to say, I don't think I'm
that crazy, but I know that it's, uh, Mass Effect 2 is my favorite Mass Effect 2, right?
We are going on a suicide mission and we need the perfect fucking team and you have to go get
the people. We need a shooter. Mike, remember when you and Nick skipped over the part where Garris
was revealed that he was Archangel? Nick had no idea. We were there. Random snipers up in the
Nick talking over all these cutscenes
and he's like, oh shit, Garris is it?
Like, Garris is Archangel?
I was so mad watching along.
I was watching along from, I was so pissed off.
Anyway, this looks absolutely incredible.
Really quick, Andy.
Feels right.
Gameplay on Tuesday, I believe.
Oh, sick, okay, very, very cool.
Yeah, this, I'm very, very jazzed up about this.
Like, I'm obviously very, very worried
with all of the past and all of the baggage
that this game has had with like, you know,
seemingly getting canceled a whole bunch of times.
times just always being in this weird sort of, you know, will it, won't it happen because of
when we talk about BioWares, I'm already blinking on Anthem.
Anthem.
Yeah, like Anthem kind of just throwing a wrench in everything and being like, oh, we should
go back to single player games, actually.
I have a lot of hope for this one.
Me too.
I'm pretty jazzed up.
You know, again, Dragon Age, I completely let it go when it happened.
I never got into it.
I think I tried with the first one, and then it was very cumbersome for me at the time.
I've come around, I think a bit more
where I'm more open to fantasies,
let alone for action RPG or fantasy
RPGs featuring good
combat and action and stuff like that. That trailer
is a tone piece is a world I want to be in.
They all seem like really fun characters,
really colorful characters, really embracing
that idea of it. That'd be something I'd love to get into.
And again, for as starved
as we've been for a real BioWare game,
a real Mass Effect game, right?
Even whatever you want to call Anthem,
I'd be jazz to jump in here and see those choices
and see what the people, who again,
we always talk about went to BioWare
because they wanted to make Bioware games
all right cool you're making
one of the Biware games
what are your inspirations what are you pulling from other
RPGs how our choice is going to be that
like that sounds like a lot of fun art style
change also kind of surprised me because
I guess I just expected
you know going from Inquisition to lean
deeper into let's make this as
realistic looking as possible
and it kind of feels like they they went a bit
more in the opposite direction back towards
like more of a stylish look
and I really dug the proportions of the character's faces
kind of reminded me of like
I don't know I guess I expected to see the pores
on everybody's noses and you know
everybody's like pupils and all that shit
I kind of like that we took it back the other way
and like no let's let's kind of like find this identity
once again and make this like the new biower
from here on now awesome
can't wait
Tuesday gameplay
Starfield shattered space
yeah
got new content coming tonight
Fuck that. It's out.
It's already out, Tim. It's already out.
It's already out.
Melee. I don't even know what that means, but they did something to the melee.
I got to go check out. I never melee. It's all
even know what that means. Oh, it's stronger.
Melee combat, they've changed around. Yeah.
Of course, they're talking, this is the Shattered Space trailer.
Right now, you could jump in. You can get into
the creations club that has launched
a whole bunch of stuff in there.
There's a new quest for the trackers that I grabbed
off of that that's officially from Bethesda
to get in there.
Yeah, like I, I remember
playing through the story and hearing a lot about this,
Order of the Great Serpent or what is that?
It's House of Arun.
Yeah, so like that little cult I just, I heard a lot about, but I never really explored much of it.
And I don't know if there was much there to explore anyway.
The game.
But it was always very fascinating like, oh, I want to know what the fuck's up with these weirdos.
Yeah, it's one of those.
There's so much lore to Starfield that I think is in there and ancillary, but isn't main
quest.
You don't need to do it right.
You can just kind of blow up by it or do the quest around it or whatever like that.
the hardcore Starfield fans,
the people who are on the subreddit,
putting up the theories and I'm sitting there,
digesting it and reading it all,
they've been predicting that this is what it would be about
because there is so much in that game about it.
And even now,
right now in my new game plus
playthrough,
that's,
fuck,
I haven't looked out ahead of a second.
I think it's 80 hours now
of Starfield on that save or whatever.
Maybe 90,
it doesn't matter.
But it's like I,
I'm finding so much more on all the side stuff
and the conversations and the relationships
between that.
what's going on in this galaxy.
So to have this there,
to chase the Great Serpent,
see what Andrei Jha thinks,
all this,
you gotta go,
you gotta know,
we gotta be out there,
we gotta be going.
School me,
and the creation kit is the mods,
right?
Yeah,
this is the mod stuff.
Oh, man.
So that's,
that's what I,
this first,
this first quest is the mod from them.
There's already a bunch in there
from fans of changing how this works,
making sure you always get ship parts
when you blow up a ship,
other stuff of like you,
they show it at the end
in their little thing,
right?
The plushies,
yeah,
there's a scar starboard suit in there you can get like really cool stuff for people like me that
want to stay in this world and keep adventuring and have a whole bunch of different stuff i mean just
shocking i think personally that it's just another one of like hey we're dropping this right now
for all intensive purposes yeah they're doing a good job of seating leading up to uh of course
shattered space because i do think shattered space has that ability to do the hey starfield's great
now if you haven't you're going to see a lot of those articles hopefully knock on wood right if it
turns around. And if so, I think these
updates will all be a big part of it.
What we already saw with the previous update
in May, wasn't it? And now what we're seeing here
tonight? And then what the other things you're going to
get from Creation Club as we go?
Fall on 76. Skyline Valley
coming June 12th. Yeah. It is a ghoul in 2025.
Wednesday, Tim.
Wednesday, Tim. Yeah, we kind of blew past that
because I was jotting everything else down
to have it. We had thought maybe it was imminent.
We now know. Wednesday for the drop
on this one. You know, the
First, as it said right there, expansion to the map.
So that seems huge.
There's a whole bunch of stuff I was reading about of new ghoul types out there from their official thing.
Juliania, your name was going to be Julia Gulian.
You'll cross this savage divide and travel to the southern reaches of Appalachia.
This picturesque new region, Skyline Valley introduces new locations to explore among the woodlands, once known as the real Shandandoah National Park.
Seek out the real location of Vault 63 and uncover its mysteries.
Learn the truth about the lost, the electric ghouls that now inhabit the vault,
and their enigmic overseer.
Hugo, we know what we go.
What is causing these electrical storms looming over Skyline Valley?
You'll chase storms in a new public event, dangerous pastimes, and fight new region bosses,
a monumental trifecta of robo brains.
Only daredevils need apply.
All stuff going on like that.
I'm stoked, Mike, of course.
Yeah, I can't wait.
Is my new obsession with fall at 76 here in the past two months.
it's nice to have new content.
And then, yeah, play as a ghoul.
Something the community's been wanting a lot for a character creator coming in 2025.
Then next up, we got Expedition 33, set for 2025.
Ben Starr voicing this.
Ben Starr's watching this right now.
No, he's not.
He is?
He talks with me.
Hi, Ben.
Congratulations, Ben.
Yeah, congrats, awesome stuff.
This was a major win for me.
I feel like a lot of potential with this game.
It looks awesome.
Production values through the roof.
The music sounds so damn good.
You guys know how picky I am.
with the quality of music and the quality of this feels on the level of a Final Fantasy,
like a core Final Fantasy, and I think that that is just incredibly impressive.
The battle system looked very interesting.
I love how action-focused it seems, and similar to some of the more recent Final Fantasy
is like Seven Remake or Fifteen and things like that.
Looks rats, definitely want to keep my eyes on this one.
This is a stunner.
The visual is just like, it's every one of those things you see, it looks like a
you know, one of those Unreal Engine 5
tech demos that never ever becomes a video game.
I think visually it looks fantastic.
Conceptually, what they're doing story-wise
seems super fascinating.
There's another one of those unknowns.
So you just like, when you're predicting what's going to happen,
you're like, I hope they, you know,
have Pontiff Sullivan from Dark Souls 3 and there he is.
Pretty sick.
And you like how well the combat reads do.
You know, you mentioned that it looks similar to the recent Final Fantasy.
For me, it screams persona just in terms of like
how quick the button press.
It's the scene, but then you'd also mention during the thing of Mario or Paper Mario or like the Mario RPG is where it is that like input when you're actually doing the action.
It all flows really well as you're watching it.
You can tell exactly what's happening as it's happening on screen.
And yeah, I'm super excited for that.
Yeah, you know, it's a rare JRP that can bring me in, but that story seems awesome.
Like that just seems like such a cool fucking weird.
The painter.
Come on.
You die if that age, you disappear.
Like that seems like a world I actually want to get into and try to see through.
And day one on Game Pass.
give it a try jump out if you're not
fighting with it
and then next up south of midnight
2025 another big surprise for me
didn't expect to see this at the show
2025 I think is new information there
and we saw another great little
kind of story vignette and then it led into
actual gameplay and did not expect
this type of game from this and I am
thrilled this definitely is up there
for me of game of the show
but man can't wait for this
have high high hopes for it
cool grapple hook
awesome
combat, like these really neat little narrative moments of this big ass catfish.
It's like, you know, just telling you a story.
Looks awesome.
Yeah, I can't wait for this.
This is, you know, I think we know compulsion pretty well here, kind of funny.
Obviously, I knew their pedigree.
I was looking forward to this, seeing the gameplays that I'm like, oh, fuck, okay, yeah,
like this is a must play.
Like when we can get code and we get to a preview event, we can do anything with this,
I want to be part of it.
Compulsion still hasn't had a major win.
Correct.
For me, for most I would say.
And I'm hoping this is, I said this during the thing, but I'm getting a lot of Kana vibes from this, and I like that a lot.
These boss fights look great.
I love all the effects going on of everything.
And yeah, the animation is stunning.
To your point, right, like, I mean, if you're unfamiliar with them, right, we're talking about this being their third game, right?
You're talking about a 2013 contrast, 2018, we happy few.
So, like, while they've been someone to watch, right, the contrast was a PlayStation 4 launch game, I remember talking to all of them at that New York event, doing that thing.
I think they are still learning, obviously, as they go.
And I think that's one of the reasons this looks so incredible.
This is stunning right now as you watch it on your screen and think about going.
And again, like, I want to go explore and I want to use these powers and I want to fight little cool things.
And I want the story they're trying to tell her.
It looks like they're trying to tell.
And to just get like a little nerdy right there, Greg.
Did nerdy.
So, you know, Spider-Verse came out, right?
And it's like movies are in 24 frames per second.
But then they animated him at 12 frames per second, Miles Morales.
So it kind of looked choppy.
You got to assume, Tim, 60 frame per second game,
but it's not 30, they're doing 15.
Compulsion, give me a little digital founder you're all watching.
Let me know, hit me up.
Hit them up.
I'm a call.
Next up, we got World of Warcraft, the War Within,
coming August 26, 2024, PC only, Mike.
It's a big deal.
I mean, a lot of people I think console gamers might, you know,
not off during this one, but this is you buy Activision Blizzard King
for a lot of these big IPs.
And guess what?
World of Warcraft is still a juggernaut on PC and an MMORPG
and to see it continue to get DLC and big expansions
and the fervor that will be that first month of all of these people
jumping in reliving that World of Warcraft vibe going forward for months
on on in jumping in and out I mean it's very very cool
no word of game pass integration whatsoever right this is very much still
hey you jump in with your World of Warcraft subscription but I mean come on
Wow and Blizzard with what we're going to see with Diablo 4 Cinematics.
You see this wow cinematic and it's like, oh man, I'll sign up so fast right now.
It's also the thing to have like as a non-wow fan.
I thought the trailer did a great job of like really talking about the journey that you've been on.
Really cool.
Yeah.
I was surprised that it like with a trailer like that,
that it wasn't the announcement of it coming to console.
I feel like that was a lot of World of Warcraft being shown just to talk about the new update.
But I understand it because to Mike's point,
this is the introduction of it's Xbox is now.
Xbox.
It's on PC,
but Xbox could be PC as well.
Then next up,
Metal Gear Solid Delta.
Jesus.
Another one,
I didn't want to dream of being here.
And then to be here and it's just the fucking opening Halo jump and they're talking
through,
oh my God.
You're in the VO.
Seeing the boss.
Are you kidding me?
Bless,
what do you think of this?
I mean,
this is the one I needed to see,
right?
Like,
up until now,
I've been trying to,
you know,
not be fully like,
oh,
this is going to be the one,
because there's that level of nervous
of Konami's return to Metal Gear Solid
and like are they going to treat this the right way
like is it going to be is it going to feel less
Kojima like what's it going to be
hearing the voice acting seeing the gameplay
like I think yeah the Halo jump
was such a good one to use all the stuff they're doing here
honestly is like are the right scenes to pull right
the bridge is so iconic in the game as well
so like getting that in front of us and then seeing
yeah like this alligator thing there's so much
here that is like oh this is still
for as weirdly like serious
the tone is of this trailer you can still see
the goofy shit and that's exactly what I went from this
And it just, the environments look fucking fantastic.
I think what really stood out to me was staying as faithful as they are to a lot of snakes' animations.
There's a sequence later on in this trailer where he is running towards the camera away from some explosion or gunfire.
And it looks like the same sort of like run cycle.
I think that's really, really sick.
I think, you know, if you try to stray too far, you're going to get a lot of people getting mad that you're ruining their baby.
but I think it's really sick that they're trying to stay as faithful as possible.
I was personally disappointed because we didn't see Hotsala.
Oh my.
Barrett,
I want you to know that this is so special to me as a new Metal Gear Solid fan
that I relived all these moments that I could think of with Barrett and how much fun we had.
And when he's fighting those guys in that little base area,
all I can think of is like, Eva's going to pull up on that bike.
And she's going to backflip that thing off on Aeselot.
And I'm going to scream, man.
I'm honestly happy we didn't see them.
Like, I feel like showing the, showing Snakes.
and showing the boss is all I needed to be like,
all right, this feels faithful, this feels good.
Because I want to save something for the time I'm playing the game, right?
Like, I want to be blown away when I see you for the first time
or when I see Ocelot or any of the boss.
You're going to see all of them before this.
Speaking of when you're playing the game,
do we think this still comes out this year?
I mean, all signs pointing.
No.
Yeah, I was still holding out hope, despite the leaks and stuff.
But, yeah, I think 2025 now.
Mike, see if thieves, season 13, July, 20.
Yeah, I talked about it during the predictions.
You know, Sea of Thieves had their big, you know, seasonal showcase talking about the rest of the year.
And we talked about season 13 and beyond.
What they showcased there was the big world event where you will take on like the biggest armada ship there is.
And you will be put on the map and everyone will see you on that.
And they'll come after you.
You essentially become the baddie of that world and instance.
And it seems really, really cool the idea of us on one boat saying we want to be the top dogs and everybody coming after.
each other. It's going to be really fun. Sorry, just real
quick, it was in the chat.
Somebody was saying that there's going to be a deep
dive on the Xbox podcast on Tuesday about
Meadow Gear Solid. Oh, okay.
What's Jeff and the team up to over there?
What are they cooking over there on that Xbox podcast?
But yeah, Sea of Thieves continues
to do great things, right? I mean, we talk about these
live service games and the want and the itch of these
companies to have something like that where players
can return to spend their time.
And what Rare created with See at Theaves
is really special. They've had
incredible DLC, some awesome expansions,
and the new seasonal content
that they're adding to the sandbox.
If you are interested in Sea of Thieves,
it's a great time to jump in.
It's never been a better time
to hop back in to Sea of Thieves.
And the future is looking really cool for that one.
I'm truly impressed.
I don't think we all talked about Sea of Thieves
years ago when they was first announced,
I don't think anyone just like,
I brought up with another game like,
ESO, you wouldn't look at them and be like,
oh, they're going to go for 10 plus years.
See a Thieves is doing just that.
They're going to go for a long time.
Next time we saw Flintlock the Siege of Dawn, July 18, 2024, coming to Game Pass.
Bless, you were talking about this one.
I don't want to say interesting.
No, I was just surprised that I thought this is one that had already come out because we've seen this before.
And then there was like another similar game that actually did come out.
But I think it looks cool, right?
Like it's another way.
I really like how many, I know we've seen this, but how many new IP that we're getting in showcases like these.
I think, you know, coming off of seeing what was the one we just talked about with the compulsion,
south of midnight.
Like south of midnight,
seeing that,
seeing Expedition 33,
seeing this,
I'm like,
oh, hell yeah.
Like,
we're gonna looking good
as far as new games
coming to Xbox
and new games coming out
in the next couple of years.
And this one continues to look interesting.
I like the setting.
I like the style of it.
The combat looks interesting.
I'm into it.
Cool particle effects.
Awesome visuals.
This looks like it's going to be
the perfect 7.5 or 8 out of 10.
Like,
I think it's going to deliver in ways
that I'm going to really,
really adore while not being,
you know,
not maybe not telling the best story or having like the best voice acting or writing or whatever
I'm just like super interested in all these little like game systems that they're presenting
with traversal and movement and combat um then after this we got age of mythology retold
september 14th mike I'm in I'm always looking for a good RTS I've never played Asian mythology
I'm so excited to give this one a try and yeah this is one we've been looking out of 2024
awesome see you get a release date so I'm all
in on this one. I know it'll be hard for me
to convince my friends to come play, so I'll have to make
new friends. Oh, that's about it right.
Yeah. You got to make those new friends. You like Martinez?
No, I don't
like. Next up. Real quick, I, the
date on that's September 4th. Oh, okay.
My bad. No, wrong.
Then we got
Perfect dark. Perfect dark.
Yeah, perfect dark. Andy Cortez, what'd you think of this?
You know, I was just excited
to see gameplay period. Like,
I, I wasn't sure what I was
going to be expecting, but I like that it's this
espionage spy
sort of like future
cyberpunk, you're hacking things,
you're probably going to get a lot of stealth kills.
Hopefully you could play it a bunch of different ways.
I'm just like, I'm glad it's not dead.
You know, like more than anything,
I'm just like surprised to have seen it, period.
And I'm surprised to have seen like,
hey, we're going to show you what a little gameplay
loop could be walking through this area,
identifying the dudes, going to the X-ray vision,
It reminds me a lot of, like, when we talk about, I mean, when I think about my favorite moments in cyberpunk and trying to like, how am I going to go about this mission?
Who am I going to be hacking?
The voice thing also right here reminds you a lot of bad voice, Tim.
There you go.
It's stealing the voice.
Still in the voice.
Greg.
Oh, plus.
Well, I was going to say, this is one that I do wish had some voiceover of explaining, hey, this is what a day in perfect dark looks like.
Or like, here's what, you know, going through a level looks like.
Because, you know, one, I am surprised that he saw it as well.
I'm surprised we saw this much of it
I'm looking at this and I'm like
Alright so is it like an immersive sim
Because if it is
That's fucking dope
But if it is I also want to hear more about that
Are my exploring? Am I exploring different paths?
Am I choosing different ways to approach the same mission?
Like am I gonna have a wildly different play style
From Mike when he plays
That's some of the vibe I got
I got a little bit of DASX from it
Which could make sense for a perfect dark
But I wish they would have explained that more
Could I give you a few paragraphs
Wow of the Xbox wire?
What kind of game is this?
There you go
Perfect Dark is a first person secret agent thriller in a near future world.
With the blessing of the original Perfect Dark studio, rare, not to mention some of the leads from the original titles,
Team Perfect Dark has pulled inspiration from elements of the first two games,
but crafted an entirely new story and universe around them for this reboot.
For previous fans and new players alike, the game will offer a fresh take on the Secret Agent experience
and is a great opportunity to jump in the world of the character.
Though fans will have moments that resonate with the history and memories of the original
games no prior knowledge is needed for this experience.
At the widest level,
Perfect Dark will be a single player experience
with a set of mission, but
with choices offered in how you complete
those missions. Looking at the trailer,
it's clear that traversal and gadgets are a huge
part of this. We see new
parkor abilities used throughout, both for movement
and combat. The developers
tell me the focus was on creating an intuitive
movement system, which will let
players find interesting ways to tackle their objectives.
That's cool right there. The moment
of her shooting the smoke, covering the dude,
shooting through the smoke, that's pretty sure.
Add to that a combat system that allows for both melee and gunplay,
stealth mechanics, and liberal use of gadgets.
And Perfect Dark is a game that will present players with an objective,
but let them figure out how they want to achieve it.
Our Team Perfect Dark doesn't want this to feel like any one genre.
It takes elements of first-person shooters, immersive sims, and stealth action,
but blends them into a seamless hole.
The goal is to offer a true secret agent fantasy
and letting players use their various tools and abilities the way they want to is key.
So that sounds exactly what I want.
That sounds fucking awesome.
Like when it booted up and I was like, oh, right.
Perfect dark.
First person.
And then as soon as she started using the gadgets, doing the sounds,
I was like, wait, this feels, this is leaning more towards a DeiSX or leaning in the view of a game that I would be all about.
On a personal level, like I see this.
I totally get other people liking it.
I am a little let down just because of expectations.
I put in my own head of what I thought this game could be from Crystal Dynamics, but totally still willing to.
to be absolutely wrong about that.
And I love the game when it eventually comes out.
Yeah, very happy with this checking, right?
This is awesome to see this team come out here.
I, as someone who grew up with Perfect Dark on N64,
had my doubts that this was the right call
to bring back this IP of anything else we could have pulled out.
And be like, yo, let's go Perfect Dark after Perfect Dark Zero on the Xbox 360.
I really didn't think that this would have the staying power to get people on this table
excited and out in the world.
Like, that's a big deal here.
be interesting. Like you said, single player, no multiplayer. It was known for multiplayer.
We'll be cool to see the gadgets that we knew from the N64 to Xbox 360. So I am very excited to see this one and it looked great.
It is one of those situations where I think you could have had any protagonist with a different color of hair and called this game anything else than Perfect Dark.
Like I'm with you that like when we hear years and years ago that Perfect Dark is coming back, I'm like, anybody want Perfect Dark again?
like I just didn't know for this
I didn't I wasn't really feeling like anybody
was really clamoring for that IP
to return like in a massive
way where we're giving this
this budget right
so like I'm in one
spot where I'm like I don't give a shit about perfect dark
and it seems like you don't have to know a whole lot
about perfect dark to even enjoy this experience
and at that point you can just
yeah I will say when I think perfect dark
I just think crazy weapons and gadgets
you think about multiplayer
I think about multi-play with the aliens
Ladies and gentlemen from Spawn on me, it's Khalif Adams.
Hello, Khalif.
You're live on the post show for the Xbox Showcase.
How are you?
Oh, I'm feeling great.
I was about to ask you a really confidential question.
I can't ask you on there.
That's why I let off with all the information.
Go ahead and text me and I'll answer what I can.
I love you by.
Joanna Dark looks great too.
Very awesome to see that iconic look.
And it's like, oh, yeah, this is going to be great.
So I'm in.
It's be fun.
It could be more red.
I'm a hater.
I'm a hater.
I'm a hater, everybody.
Tim, I fully agree.
I also agree with you.
then moving on from that we got Diablo 4 Vessel of Hatred
Let's fucking
Go on man
Come on
October 8th
Amazing cinematic that was
You know I feel like especially these days
Like putting a cinematic in a showcase is like
We kind of roll our eyes
We're like all right we fucking get it
That is how you do it though
Like make sure the contents there make it entertaining
Like I was enthralled
Gave me Lord to Destruction vibes
From Diablo 2
this expansion. That's what I was looking
for. I wanted something. I want a new setting.
I want something to wow me. I want
a new villain to be scary
and sketchy just like we saw with this.
And man, like you said, the cinematic
is unbelievable. I can't wait to see the new
character class. I really want to know all about it.
Would you like to know about it? Because this is another one
of like... Greg?
Lay it on me.
So they obviously did this
amazing trailer. It's what I think so many people
expect from Blizzard, right? Where I think
in the game, this is one of the complaints where
they put your character in the cutscenes. So the
cut season. It was nice to get a full-blown blizzard thing. But then for the October 8th,
a hard date. I love that. Of course, Halloween time. Let's go. You know what I mean? And it's got the
Halloween colors out there of green. Right, blessing? Of course. But then of course, yeah, they said new
region. They said new class and they kind of walked away. And I was like, okay, cool. There'll be a reveal
later. The reveal is up. They have all the information out there right now up on their sites.
So let me introduce you to the new class. Spirit born. Oh, damn. The spirit born.
and this is off of the Diablo
site, Barrett, if you ever want, B-roll for it,
or you can just let the trailer go, it's fine.
There's no, it's just images.
New class, Spiritborn.
The Spiritborn, Apex Predator of the Jungle,
is poised to strike,
battle of styles and mystical synergies
that could only be awakened
deep beneath the jungle's canopy
with an entirely new class
to the iconic Diablo series
learn more about the Spirit Born
on July 18th.
So July 18th would be,
they're not doing BlissCon this year, right?
No, no.
It's just a day they're dropping it on,
that's cool.
That's pretty fire.
Cool. Beyond that, they have the expansion
features. Explore new friends, foes,
challenges, and evils that await you in the vessel of hatred.
There's the new region.
Expans sanctuary to discover
the new towns and bygone civilizations
shrouded in the vast jungle of
Nahatnatu.
Battle courageously through new dungeons and strongholds
and take on new enemies from ferocious
demons to warring tribes, the likes
of which only thrive
amidst the hellish overgrowth of
Kherast or the barren
deserts of Ten Gaza.
you the campaign, of course.
Prepare for the next chapter of Diablo
4. Your search takes you to deep inside the jungle,
blah, blah, blah. So it's that. New mercenaries.
These are recruit, it says recruit powerful allies,
new mercenaries. Discover and recruit new
mercenaries to join on your quest.
These powerful allies fight alongside you, grow in power as they
progress and help you in combat with unique abilities.
Then new co-op end game activities slay together.
Party up and take on the new multifaceted dungeon
with powerful challenges and promising rewards.
First of its kind to Diablo,
this dungeon will require eager warriors to team up and take down the challenge together.
Beyond that, it says tons of base game updates.
All Diablo 4 players can venture forward with new pets to aid in gold and material pickup today.
Plus experience more update.
Wait, hold on.
All right, we got it.
Diablo is doing Diablo.
Diablo is back, Tim.
That's all we know.
Diablo is back, Tim.
They did it.
Awesome.
I mean, honestly, I think they did it right.
Show a dope cinematic.
If you need the information, find it somewhere else.
We don't need to hear all that in the showcase.
It was around
Whoa, whoa, though
The thing is that the pets are available today
If you pre-order the fuck
I gotta pre-order this goddamn thing
He's gotta get on it
I think it was around here
That Matt Booty came out
Which was- He came out right before this
Before this
I thought
That's the end
Yeah, that's sad
I was like very very impressed
With the pacing of the trailers
Back to back having Phil
at the beginning
Having Matt Booty in the middle
And then Sarah Bond at the end
I feel like they came at the right points
At the right things
And if it ended here
I feel like this still would have been a very solid showcase.
And it was halfway done.
And we just had so much more after,
which is just incredibly impressive.
Next up,
we had Fable, 2025.
Who wants to go on this?
I was just really blown away by it.
I think the first time it was shown off,
I thought the tone is perfect.
And this time around,
the tone is still perfect.
And the comedy is hitting.
hilarious.
And I just,
I don't know,
I just love the premise that this sort of story is setting up.
And it just seems like,
like one thing I'm,
interested in is how are any of these moments going to be implemented into the game? Are they going to
be implemented in the game? Are they just for trailers? But we know that like they are they're an engine at
least, which is awesome. And then we, the way the gameplay looks, it's pretty much every game today,
it's like, man, like, this is going to be as good as it gets. I was just very, very stunned by the
visuals. And I love kind of seeing the slice of life of what you'll be doing in these towns,
I was talking to NPCs, adventuring, dealing with a little snark here and there,
and seeing the abilities in action when she's battling near the mountain.
Big frog right there, really cool for audio listeners.
We got to be.
That was so much like that guy, like, I screwed up.
I said something I shouldn't have said.
Deep Firefitts, a home run.
And anyway.
A home run by Casiana's the left field.
Yeah, this, this looks awesome.
I'm still stoked for it.
As somebody who's traditionally never really been a fable dude, I'm really,
really into this and what they've been showing off.
Mikey.
I mean, come on, playground games.
Can when you believe this, the Fort's Horizon team has cooked up something that looks
that good and it's going to be hopefully that much fun.
I mean, Fable is a beloved franchise over on the Xbox side.
The choice that you have to be who you want to be and do what you want to do and to see
the little pieces of Albeon hopefully walking around in here is going to be really dope.
I'm looking forward to this game even more.
and you know it's on the horizon it's beyond but we'll get there eventually and here and this is a good
thing to say I think right now is a nice little aside right because we're talking about a bunch of games
that we're all stoked for that are 2025 that are no date whatsoever they did such a good job I feel
of peppering in not only the 2024 stuff like we've talked about but also stuff that is available
now and little teases for it right like I'm Andy looked at me I'm logging into Diablo to go get the
pet now right it's like the fact that
there's those exciting things happening.
Granted,
not every game's for every person,
so I know that doesn't work.
But it's like,
this doesn't feel like the Xbox showcases
we've got in the past where like,
this is nothing,
nothing is happening,
but down the road,
they're going to have the games.
They're doing stuff right now
that make you want to actually play this,
though.
Who would have thought Fable was going to be this good?
You know what I mean?
Like, how exciting.
Come on now.
Fragg punk,
2025.
Tell me all about this.
I played frag,
I was going to say,
this is our first SGF preview,
right,
that we've talked about on air.
Yeah.
He has played that. The embargoes now up.
Yeah, I played Frag Punk. I got a chance to play it.
I was kind of really into it.
I was very surprised by it. Initially, when I sit there and it's unannounced FPS title, I'm like, oh, what's just going to be?
And I sit down, it's like it's a 5V5 hero shooter, search and destroy type of game.
It's Valorant, it's Siege, it's called Deer Search and Destroy.
One team's planning a bomb. The other team tries to defuse it at multiple sites.
where the big twist is
is every round you get
it has sort of like
roguelite elements to it where
you and your squad as you go through
rounds will be collecting these little
points and at the start
of the game you'll have
certain cards that you can all
put points towards that will
change something in the game
to benefit you
benefit a squad mate
hey let's all go for the card that
if we all have our points we could save for this card
where we can heal each other with like bullets or whatever.
Or we can do this card that allows us to peek into the enemy's viewpoint
at one point during the match.
And there's all sorts of little things like that
that really make that experience super fresh.
The gunplay felt fucking great.
It sounded awesome.
All that feedback was really, really damn good.
But I was just really, I was like weirdly viking with it.
And initially I thought like, oh, this is going to be one of those
pains to try to balance, you know? And so I was asking the devs like, what happens when something
just gets so overly popular? And one card is like clearly, and he was like, well, I think if something's
overly popular, that also can mean that we designed it really well. But we can find ways to tune around,
you know, hey, nobody's picking this card. Let's try to like make that cost less. Because, you know,
you know, when you... That's cool. I forgot exactly how you are gaining these little like tokens. And
in the trailer, if Bearer brings it up one more time, you see, like,
Like every card has four or five diamond slots up top.
Some are three.
And those may be the less beneficial ones where one of the perks is like,
if an enemy walks near a doorway, it'll alert you.
And so like you can kind of get an eye into where the enemy is.
I was just like weirdly into it.
I was like, this is pretty sick.
And visually, it's kind of got like that overdone visual style that we've seen from
like Ubisoft way back in the day with like Far Cry and Rage 2.
It was another title reminds me of like super extreme.
Everything's like extremely colorful and fun looking.
But all the different heroes have all of their different passivities as well.
One of them has a slide.
One of them busts out like a shotgun or like a rocket launcher type thing.
Super fascinating.
But I think more importantly, the gunplay felt absolutely incredible.
That's great.
Yeah, this reminded me of friend versus friend.
Me and Nick were playing that card game where it's the one on one or two on two.
and you're using the cards throughout the round.
So it is a fun little gimmick to add to these, you know,
first person team arena shooters.
So I'm excited to see what that is.
I like the big head mode there that just popped up.
Yeah.
Make the team,
make the enemy team go big head mode.
And not just for visuals,
it's easier headshot.
Like that's such a simple thing to think about.
But it's,
it worked really well as we were kind of like,
you know,
the person I was demo with,
we were playing against bots,
but he would just be like,
what cards should we save up for?
What cards should we go for?
I don't know.
I had a really good time with it.
I was very surprised with my experience.
It was one of those where I'm like, you know, I'll get to the next appointment after this one.
We'll just kind of like trudge through this, but I had a great time.
I want you to know, we solved, Caliph's embargoed.
Oh, fantastic.
So that's all set.
But we have a problem.
Uh-oh.
Because when you talk about Caliph and you talk about Xbox, that can mean only one thing.
Paris Lily's going to come in swinging.
Welcome to the show, Paris Lily.
Hello, Paris.
Hey, I just want all of you to say that you were wrong and I was right.
That's all I want to hear.
Tell them.
Wrong about what?
I don't know, man.
I think it's a six.
I don't know.
I think it's a six.
I freaking said a year.
I forget.
My hype levels.
We weren't predicting the review score of the show.
We were predicting.
Even your hype levels.
You were wrong in your hype level.
Your opinions were.
I don't know if I can be wrong in my hype level.
That works.
Paris, there's no proof of that I said anything like that.
Okay.
You can't find that proof.
I mean, I'm happy.
Your hype levels were, were appropriate because, damn, what a show.
Yeah, it was a hell of a show.
I mean, legitimately, I think this is probably the best thing that they've done.
I won't say ever, but probably in the last 10 years, for sure.
Yeah.
It was the focus was on the games.
Like, from start to finish, they were showing compelling games that I want to play
with reasonable release windows, 2024, 2025.
Obviously, the big one at the end being Gears of War, E-Deges.
was a, I'm glad that it didn't
spoiled. I'm glad Grubb or Tom Henderson
and someone didn't put that out there and
we had a nice surprise that that's the direction
or going with that. I thought,
Tim, I guess what made me calling was I heard Tim
was saying, and maybe I was a little off.
It sounded like you were a little disappointed with
Perfect Dark, but I thought it showed very well.
I thought that's what I wanted to say.
I'm not disappointed by. I'm disappointed
personally for my taste in games and what
I would expect from, for what I would hope
a Perfect Dark would be. But honestly,
I'm happy. It looks like it is because I feel like that's
going to be a better served option for people that are going to play that type of game.
Like, I'm fine with it looking the way it did to me.
I think it looks great, just not for me.
We ask you,
of course, you were there watching at the theater, correct?
I'd love to know what was the theater experience like?
What was the vibe of the Xbox fan base coming out of it?
Crowd was very excited.
I mean, when you had reveals like a perfect dark at the end, I mean, everyone started applauding.
Like, they were excited about that.
They were excited.
when they saw Fable, you know what I mean?
Obviously, gears at the end, you know, was a showstopper.
So overall, it was great.
It was good to be in the crowd and have that energy as we're watching it.
But I do think Xbox knocked it out of the park.
I really do.
Hell yeah.
Well, thank you so much for joining us, Paris.
Have fun down there still.
All right, thank you.
Bye, Paris.
Love you, too.
Not Greg.
He was on my side of the time.
Next out, we got a winner, Burr,
early 2025.
It's coming to game past.
This is a little mouse game.
I needed to see what the actual gameplay was, though.
Like I saw it.
It like it kind of felt like there were moments wrong.
Like are they playing the wrong audio from a different trailer over?
Over what this is.
Like I, you're walking around a whole lot and I just didn't know like.
It looks like it's crafting, right?
We were talking and going, but you'll see him.
He picks stuff up and then he has to craft outfits and he's going to the thing.
and I think you're trying to fix the bridge to get to the thing to it looks like it's a little
cute crafting crawling around survivalish game.
That was cute.
I just kind of like, I don't know.
I thought when we first see it pop out and like, ooh, whatever this is.
Would you like some information officially?
I sure would, yeah.
Developer Pine Creek games and publisher noodle cake just revealed their new game,
Winterboro during the showcase.
It's a cozy woodland survival game about a big city mouse returning home to fix up their childhood hero.
Here's the bullet pointed list.
All right, it's a cozy woodland survival game.
Explore, gather resources, craft tools, knit, warm sweaters, bake pies, and meet the locals.
In Winterboro, you play as a mouse who returns in the big seat.
To make matters worse, your aunt, gone missing, restore your broke-down child.
Oh, gotcha.
The Big Isle took your aunt?
Yeah.
Yes, that's what you moved down.
She's building a bridge to see your aunts.
It's a cozy approach to survival.
Winterboro is a survival game.
You play at your own pace.
Customize your character, decorate your burrow, and choose a path that fits your playstile.
this story is yours to tell.
What we need now is Joey Noel to call in
and let us know if this got her going,
oh, or she's like, I don't want to be a mouse.
I don't want to be a big scene.
Yeah, I saw the mouse in my woman.
Then I saw the rest of my mom.
I need the survival game about the owls
to be like, well, shit,
they were justified in getting his mouse.
Like, he's trying to feed his family over there, you know.
Some other updated information that I am actually pretty surprised by.
Doom the Dark Ages, confirmed for PS5.
Oh, who, who, who, who.
That's an interesting thing that I'm sure we'll talk more about
probably on Games Daily tomorrow or something, but yeah,
legacy title now.
I mean, that's one of those.
That's the blurred lines that we live in with Xbox, right?
That is the new approach of this.
They talked about legacy titles in the first Bethesda purchase.
You would assume that Doom is part of that legacy title collection of,
hey, it was already out on these.
We're going to continue to serve that audience.
And now we kind of live in a different world.
Why, I think it is a good conversation for us to have on Games Daily
and Gamescast in the future of, like,
what is that?
because we do know that Xbox does look at, you know,
exclusives and publishing on different platforms in a different light now
that isn't just, hey, everything you saw here is never coming to anything else.
Here you go.
It's a different world now.
So, yeah.
Moving on from that, we got mixtape from Beethoven and Dinosaur, 20205.
I was saying that a South of Midnight was one of my games of the show.
This is easily the game of the show.
Artful Escape was my game of the year in 2021.
Loved it so much.
Love the style.
Love the writing.
love the music and just the overall experience.
And this looks so next level.
This seems like one of those dream games.
I'm so impressed with this.
Like, as soon as it started, I was like, oh, Greg Asking, right?
I mean, the press release I have is mixtape.
Coming of age, action adventure.
I was like, yeah, of course, that's me.
But to then continue, set the iconic soundtrack announced by Anna Perna.
I mean, come on.
Like, this looks incredible.
I wonder what gameplay will actually be.
What are we actually doing?
Is it more that I am just watching a movie and then there's skating sections and stuff like that?
I'm actually trying to answer my own questions.
I don't care either way.
Like this looks fantastic.
Yeah.
I mean, just real quick, like, Artful Escape, I'd say, quote unquote, gameplay light, more experience-focused.
And I really appreciated that.
Bless.
Yeah, I would say this has captured me more than even Artful Escape did, right?
Arful Escape, when I played it, I wasn't as into it as Tim was.
But I look at this and it looks so dynamic from all the different things they're doing and all the different scenes that we're seeing.
the skateboarding down the hill.
I don't, obviously, I don't expect that to be fucking
Tony Hawk or anything like that, but it just looks fun.
It looks like a good time, right?
Like, if this is going to be one of those narrative games that has taken me from
scene to scene and is more of an experience, it looks like one of those ones that's
going to hit, right, as far as, hey, yeah, like, you're going to walk around in this room,
you're going to skate around in this thing.
You're going to, like, fucking go side scrolling for a second.
I could be down for that kind of thing.
And yeah, the story sounds really interesting.
Let me give you a little bit of the press release here.
Okay, of course, the iconic artists, like the trailer show, but if you're an audio
listener maybe. Devo, Roxy Music, Lush, The Smashing Pumpkins, Ziggy Pock,
uh, Susie's on who that is and the Banshees, uh, Joy Division. Anyways,
mixtape follows three teenagers as they prepare to graduate high school and leave their
North, Northern California hometown. In route to their final party together, a perfectly
curated playlist draws them into dreamlike reenactments of pivotal moments that shaped them.
Players will immerse themselves in the teenage wasteland by playing through a mix tape of
joyful gameplay.
From skateboarding and flying to taking photos after hours at an abandoned theme park,
hitting baseballs and putting on a fire,
putting on a firework show from the backseat of a car.
It's the greatest hits of teenage friendship from the first kiss to the last dance.
Damn.
Buck.
Yes.
I got chills reading that.
Everything you just said, Greg,
directed by someone named Johnny Galvatron.
Oh, shit.
Come on, man.
It just looks awesome.
Yeah, it's like, who's going to be a fan?
this game like you got a friend in your life who loved like nick and norah's infinite players or whatever
they're gonna love this game i think like anything direction wise in this game was just like
what's the most creative way we can get evoke an emotion get something across here and like
everything in that sequence that we saw the black and white moment uh where all the books are floating
somebody's writing a bronosaurus at the end may have been a brachiosaurus tim i didn't get to see
the feeling the fin on top of the head but it looked absolutely phenomenal
There was one side scroller shot that looked like Artful Escape just with a little more stop motion.
Yeah, a little slide under the slide under the slide actually is what I go.
There we go.
Why don't you slide?
Microsoft Flight Simulator, 2024, November 19.
Cool.
I mean, you know, it's not for everyone, Tim, but gosh darn it is it going to be fun.
And the addition of these activities and jobs to be able to do in what is Microsoft Flight Sim an incredible experience is going to be really, really awesome.
I mean, me and Nick Scarpino took it to the limit.
Okay, we don't know if you know, Tim, but we hit Mach 10.
Okay, we were the fastest human beings, fastest human beings on the planet.
In the Black Star, right?
In the Black Star, bro.
It was unbelievable, Tim.
And so they've added Dune stuff where you got to fly the orthocopter, ornacopter.
Ornithopter, which is really dope.
But this is what I've wanted, right?
I wanted to see what they can do inside of the world of Microsoft flights.
And that isn't take off, fly to a destination,
and land, right? Like what fun things,
cool activities could you do? We talked about
like stadium flybys for those
iconic shots that you see for the Super Bowl
and more. What is a
wildlife rescue look like, right?
Where you are putting out a
wildfire out in the Sierra Nevada Mountain Range
is going to be dope. So I'm very
excited for this. I can't wait to see what
they've done. And man, all the
improvements and the
updates that they've done to the world to make it look
so real is really, really awesome.
Elder Scrolls online.
10-year celebration. Gold Road coming June 19.
You can play all the DLC for free now.
Cool.
Good game.
I'm truly blown away that it's still kicking and going so strong.
There was a time of my life where I played a lot of elder schools online.
Had a sick PVP back in the day, Tim.
Oh, wow.
Three warring factions on one map.
It was sick.
It was a really cool PVP idea back in the time of these kind of big MMOs.
But 10 years, wow.
Truly wow.
I'm blown away here.
And then throughout the show, we've been talking about,
getting updates on some games, some new IPs being announced.
But here we got a, as far as I remember and can understand,
genuine surprise sequel announcement with a Life Strange double exposure coming October 29th,
bless.
I can't believe it.
Like, one, true colors feels like it just came out.
That must have been 2022.
Yeah.
2021 maybe, but.
I think that was 21.
Was it 21?
It feels not that long ago.
Yeah, it was because that, I remember that was a work from home game of the year that we
did.
Yeah.
man but yeah I mean it looks interesting sounds interesting it being a return to Max
Colfield as a main character is very fascinating to me like if you're somebody who's followed
along with like the studios that have done Life is Strange it started off with what's the name
of the original studio don't not don't not yeah and then it got turned over to deck nine as
deck nine started making the games from them square inix but like don't not were the ones
that started the Max Callfield story right and as deck nine came through like true colors was
really their baby and had a new character and had a new story and felt
like a oh man okay like this studio is finding a way to make lock the strings their own i think that for me
that's the biggest reason i'm surprised that we're going back to max call field as a main character her
having new powers one i imagine that means they picked an official ending for the game which might
be a little controversial uh but then yeah the other thing too is i can't remember if the comic book
was canon chat if you know let me know they did a comic where we were bopping around realities like
this where we had saved clo we had we hadn't saved chloe and this that and the other and also amber
from Life is Strange before the storm,
which was the prequel they had done about that or whatever.
So it's like there's a not messy timeline,
but there's been a lot of other examinations of Max and Chloe.
So it's interesting to go back to what I would consider
a truly canon thing here they're doing.
I love the idea of it.
I love that they're sitting here going,
it's been 10 years.
I haven't used my powers.
Like, that's a great thing.
It does make me wince because has it really been 10 years since Life
Life is Strange 1?
I mean,
it probably has been, right?
Yeah, by next year,
have been exactly 10 years.
God damn, yeah.
So, like, I'm super stoked to return to it.
It's interesting, yeah, everything you're saying of deck nine now taking on Max,
like, you know what I mean?
Yeah, of course.
And they developed before the storms, so it's not like they've not told a Max Caulfield
story.
Or actually, no, that was Chloe.
So, yeah, I guess they haven't really done a Max Caulfield centered story.
No.
But I will say there is a bit of mixed.
Comics aren't Canada, Corny, Irish, Texas.
Thank you.
I do have, like, a little bit of mixed feelings here because not that long ago,
we talked about an investigative report into deck nine where they're having a lot of studio
trouble regarding like toxic work culture and then also like there was the big thing where they were
sneaking these dog whistles into or they're trying to sneak dog whistles into true colors. I forget
if they actually did it successfully. That was the conversation. It was one guy. I don't remember.
Yeah, it was like one of the high ones. One of like I think the leads there is some main person
over there doing that. But yeah, that was that's probably the biggest reason I'm surprised to see it
here. It's surprised to see this game announced for this year. I thought they would have been
busy figuring that stuff out. But fascinating. Cool. To see more.
Life is Strange. I'm looking forward to this.
Yeah, we're referencing a Rebecca Valentine
story at IGN from April
how hidden Nazi symbols were
the tip of a toxic iceberg
at Life is Strange developer deck nine.
And it's obviously a required reading. It's quite
long as Reb goes on.
We got next up, Indiana Jones,
the Great Circle coming 2024.
Bless, I want to start with you on this one.
I think this trailer
wasn't the best trailer, but I'm still
super excited for this game.
I forget who started the conversation of
There's something about this trailer that seems slow or seems the action just felt
Something feels weird.
Yeah, something felt off about it.
But I think all the content of the trailer was good as far as all the Indiana Joneses of it.
Right.
Like every like all the like all the kind of the goofy action and stuff that's going on feels so Indiana Jones.
And I'm still very invested in it.
But yeah, there was something about this trailer where I'm like, I don't, I don't know what's going on here.
But visually, like I feel like the hits aren't hitting.
What's interesting is I feel like that's a choice.
Clearly, I don't think that choice is going to pay off for them entirely.
But I feel like they're emulating the 80s action movie style.
Exactly what I rode down.
It is slower.
And like some of the punches don't actually hit.
And like even just hearing the John Williams music, whether he composes or not, like that it was adapted, whatever.
People move faster enough to.
That is true.
But it very much had the vibe and like the pacing of one of the classic movies, which I think is really cool.
but I just don't know necessarily
if that's what people want from a video game.
Yeah, I agree.
I wrote down that exact same thing.
It feels like they're trying to stay faithful to action
in movies that were made in the 70s and 80s.
You're not going to see anybody doing a wall run kick to the head.
Like, that's just not what those movies were about.
And so to see, I think, like, visually the game looks stunning.
Like, they're doing such a great job with lighting
and like you were mentioning, Mike,
a little bit later on we see all the little
icicles and snow on that dudes
eyelashes and stuff like all those little details
are really really damn cool
but then you see like
somebody get punched and it just
looks like it's lacking
a whole lot of movement or
like force I guess
I don't know I was kind of underwhelmed by this
section me too and I hate saying that
because I like Indiana Jones
I enjoy the movies and so
they're not my favorite movies but
you bring any movie to a video game I'm usually
more excited, but there's something about this that I'm not going 10 out of 10 excitement,
even 8 out of 10 excitement.
Like, I'm interested.
I'm going to play it.
I hope it pays off, and I, you know, enjoy a cinematic game.
But there's something about it right now that isn't demoing well this way.
Maybe hands on sticks will be different.
The gameplay does look fast.
The gameplay is, a, kla, kha, punch people in the face over and over again.
It's just something about this that isn't meshing.
I don't know why.
I'm the complete opposite.
This took me to the 10 out of 10 hype level because as Barrett knows on the X-Cast,
I've been the biggest hater of Indiana Jones.
I wanted more Wolfenstein 3.
I didn't believe that Indy would really have a place here and the right call for this team.
But watching this, this is the first time where I've walked away going,
man, we got a hit on our hands, ladies and gentlemen.
I am jazzed up for Indiana Jones.
And I'm really excited for, you know, what I think Xbox fans have always wanted is that cool
globe trotting adventure like you see on the other side with Uncharted, right?
I've always wanted that.
I needed that.
And I'm excited now that like Indiana Jones looks.
like that. And sure, we'll feel it and we'll see what it looks like on hands on sticks.
But like right here, this whole segment was so much fun. I was so on it. I can't wait.
Next time, we got Mecca Break 2025, beta come in August 24.
And it looks like again, I'll play for a little bit. I'll probably play it for a little bit, Tim.
But I think it just, it looks like a different version of what armored core combat is,
which is, I think, so much better than what I've seen when we played.
whatever Gundam game came out
that was 5E5 Overwatch style
where you're just kind of like
you're all running on the ground.
I love the idea of Gundam game, right?
Yeah, I thought it was Gundam, right?
Yeah, it was a Gundam 5E5 game
where it was basically Overwatch
or pushing the payload, that sort of thing,
but it also felt very much like
you were humans in Gundam suits
and this, you know,
seeing this fast action,
breakneck pace, like it looks visually cool as shit
and I love the visual style of everything.
I'm going to work really,
hard, creating the perfect mech that I want, and then I'll probably bounce out to something else,
Tim. But it looks fun. Like I usually wouldn't vibe with a multiplayer game like this, because
I feel like every, there's been a lot of me games that have let me down in the past, and Armored Core
is really the one that kind of like pushed me over the edge and be like, holy shit, this is a lot of fun,
and this looks really damn cool. I'm kind of with you that. I really want to try this out. I think
armored core kind of put the itching me of like, you know, I played a bit of the most player,
but I didn't play a lot of the Armored Core most player because I was more just invested in
the single player stuff. This being a, hey, we're focusing in on the multiplayer side of it and
watching the gameplay, it looks quick, it looks fast. One of my big things with me me games
that don't work with me oftentimes is like a lot of them can feel a little bit slower. I go back
to Damon X. Machina and I was like, why do I feel like I'm fucking playing in sand right now?
But this looks quick, this looks fast. I like the flying around. I like how much visual
stimulation there is on screen. Like it's doing something for me.
Next up, I need help for this name because I thought it was named something and I was stoked on the
name and then they showed the real name and I was like oh
what and I didn't get it written down.
Wuchang? Wu Chang is how I would
say it but I'm an idiot. Game looks sick.
Yeah the tagline was like never die less
or something. That was the first thing that popped up
is Wu Chang Fallen Feathers is the full title.
They had a cool thing right before they put that up that one.
Looks sick as hell. Yeah, that's what I have written
down looks sick as fuck. Yeah. This epic journey
puts the player in challenging encounters with battle craze
with battle craze bandits deformed human
giants and massive demonic monsters
with two hated swords, axes,
and ancient gunpowder weapons.
Set in the chaotic final years
of the Ming Dynasty, all right, well,
I think we might be making some
historical liberties here. Well, there's a lot of Chinese
mythology. Yeah, it's an exploration
of the hauntingly beautiful landscapes of imperial
China and the battle against a mysterious
force that transforms a grim reality
to supernatural horror.
I feel like we've gotten a lot of games that feel like
they've had to tackle a similar
style as far as what, like, the, like, you
give a character sword, fast fucking action,
and I don't get tired of it.
Keep doing that, yeah.
I'm gonna eat it up every single time.
This looks great.
Yeah, give me creative bosses,
give me awesome moments and, you know,
stunning second phases.
I go, fucking, God, you got a second phase?
I use all my heels already.
Really excited.
Then, Mike, avowed.
Avowed.
You know, I'm still a little lukewarm on this,
but you know what I did appreciate
a little bit more of the lore
and the story behind this game.
You know, I don't know if it's just me and the mood I'm currently in of what I'm looking to play,
but A Vaud just still hasn't screamed to me, hey, it's time to jump in.
I felt that way about Out of Worlds as well.
I think I'm just looking for something different from that team over at Obsidian.
And so, yeah, A Vound, nice little moment.
I don't think we didn't go into a deep dive.
We've done that before, right?
And I was surprised we didn't get a date.
It does feel like this is the time where it's like, okay, Avon probably should get a date here.
Like, let's knock this out.
But what I saw is okay.
I will push back on that.
My thought, of course,
odd we didn't get a date.
But then I think it's to what you just said that I think when Oavout is ready and they have the date,
they're going to do a deep dive.
I think they do have to do a 20 minute, 15 minute, whatever.
Didn't we do that with the Xbox developer?
I felt like it was kind of soft.
I felt like we all were.
Yeah.
Because I think,
well,
I mean,
this looks way more visually interesting,
I think,
than what we saw last time.
Yeah.
So I think there's a lot going on in this world.
So now you get in there and who are the factions and what are the things.
And the whole game is about picking a side, right?
Like I clearly need to know each one of those sides before I get in there.
It's so, it's so wild because like this game in certain moments can look like the most, like, I don't want to say next gen.
The most like, holy shit, they are using the most futuristic tech possible.
And in the next shot, it'll look like Elder Scrolls online.
It's just, I've been such a weird place with this.
And I feel like this one, I may have liked the prior showing a bit more because I like seeing what these conversation paths.
can lead down to with certain different characters.
There's some cool magic and cool abilities that we saw in that recent showing,
but I'm still like, I think I'm more kind of sitting on the fence for this one this time around.
Like, I don't know if I'm going to love this game.
And I thought like early on, hey, there's a lot of doubt out there.
I'm going to love this.
I can tell.
And now I'm like feeling less and less soon.
This is the trailer that made me think, oh, man, I really got to get this off of my fanist
critic team. I gotta move this somewhere else
if you guys are looking at trade. Let me know.
No one wants to trade with you, bless.
Yeah, but I don't want to use my one drop.
And they're not going to... I think this needs to be your one drop.
Maybe we'll talk after this game. Really quick.
We can say whatever we want about the game, but this
art is still the sickest art.
Yeah. Avatar.
Adam Fall, 2025.
This was an interesting one.
I...
The trailer showed a lot, but it didn't tell
us much.
It was a little phone booth.
Exactly.
And I haven't actually checked my email.
Hold,
let's see if I have anything else
for you on Adam Fall.
I do.
Okay, here we go.
So, because I,
this looked interesting
like an alternate history
sort of thing.
I'm jumping straight into it here, right?
Yeah, this is today's press release.
It's immediate release.
Great.
Rebellion, the independent game studio
behind the smash hit sniper elite
and zombie army franchises has today
revealed Adam Fall,
a brand new survival action game
set in the rolling British country.
announced at Xbox.
Adam Falls inspired by the real-life events of the
1957
wind-scale disaster in the north of England,
picking up the story five years after the fire
in a fictionalized quarantine zone.
It'll launch in 2025,
game pass,
every PlayStation,
you name it,
it's there.
This felt out of place in this showcase to me.
I feel like I just need more concrete stuff on it.
You know?
Like,
I think it looks like a game I would play.
You know,
because it looks like a fallout,
right, but then it's jumping around.
I was just like, I don't know.
And it's fine, I guess, whatever, but
I'm trying to see if there's anything in these quotes
because they were.
The logo is just so off
for me also.
This is from the CEO.
Adam follows a new story based
in a real disaster and told
in the speculative fiction style
typical of the 50-slash-60s Britain.
So players can expect to see
post-war Britain, Cold War paranoia,
and mysterious folk horror blended
with elements inspired by classic British sci-fly.
but dandy don't you get it it's like the atom for atom and then for fall they use like the kind of motion of falling
it's falling it also looks like like a superhero logo in a cartoon
i mean it looks like something you see in fallout right like they have so many different plays on
the words and the nuclear's and stuff like that uh worth pointing out uh i saw this uh when we were
closing up shop on the last youtube video the actual reaction stream we had a super chat there from
Sheperton Studios who super chat and said,
please like Adam Fall,
it's what I worked on.
So we're hopeful for it.
We'd love to see more of that.
We don't know.
And when I went to pull that one,
I found this one,
which is about the fallout thing.
Calvin Perez super chat and said,
would mean a lot if you guys could give a shot at to Shannon
for doing her great job in the Fallout 76 trailer.
She had to keep it quiet and ask me every week if it came out and if you talked about it.
I don't know who Shannon is,
but the trailer was good.
So there you go.
Good job Shannon.
Thanks for being on.
You were on the phone?
I don't know.
We got Assassin's Creed Shadows
November 1st.
Could be the one, too.
Could be the one. Could be the one.
Was this the first time we saw gameplay of this?
In engine, yes.
Because I thought this was shown at SGF, but I was thinking
about outlaws.
We get more tomorrow at Ubisoft.
But like I said at the top of the show, right?
They have had some great third party
support here to have a
Assassin's Creed, which we knew it's kind of going to be
probably everywhere, but like, this just adds
to it like, man, another great Assassin's Creed,
especially one that fans have always
dreamt of and wanted, and it's at your showcase
getting shown. That's it only helps.
Looks great, can't wait. I'm excited
for, I mean, this and Outlaw is
right for Ubi tomorrow. I'm super
stoked to see what's all about there.
I had a typo, yeah, it's November 15th,
not November 1st. Also,
Shannon was the
card girl, apparently, Calvin said over there.
So great job being the card girl, Shannon.
Stocker 2, September 5th, game pass.
Looks good, Tim.
I want to play this, right?
This is one we've been on hold for quite some time,
and it's great to see that the devs are back
and, you know, getting this out in front of everybody.
And I'm hoping that this delivers.
This should be a fun single player,
first-person shooter adventure that's going to get a little weird,
going to get a little wacky, and I'm interested in this.
I thought it was stunning.
I'm kind of, like, is it going to be too scary for me?
that sort of camp right now.
But I thought like,
I'm hoping if you can deliver a really cool
narrative with wild twists and turns,
I guess combined with not only like this and these amazing visuals,
but the gunplay sounds so damn good too.
I'm really excited for this.
We got the announcement of the All Digital Series X.
It's white, one terabytes.
We're also getting a limited edition two terabyte,
black with disc
option with a sick little green
stand. It's also sparkly.
I like this. Was it? Oh, the
black console itself? Didn't see? I was too. It looked
I was zoned in on the white. I got it had the green
back on the controller and the green bottom on this
console too. I like that. It was called like the
sparkly edition or some shit. I forgot.
I knew you're going to like the white one.
All digital. I have personally
gone all digital on a lot
pretty much everything now for the past
couple generations. So I would like
this moving forward. But
man, I like that sparkly when I have the
Halo collection one and that kind of
sparkles with some cool halo
starlights and stuff so
maybe I get crazy and get that one.
The energy in my chest
when I was like, are she about to reveal the handheld?
Show me an Xbox handheld. Yeah.
I mean, it is kind of surprising. No handheld
I mean, not surprising, but like no handheld
and no Activision
back catalog coming to game pass conversation.
Like that I thought was it for sure.
She then did say we're
at work on the next generation, which she didn't need to say.
They're pushing it forward.
Yeah.
I think they're going to launch the next generation or like a year early.
I think we're getting that new Xbox in 2026.
That's my prediction.
Yeah.
I mean, because that is weird.
She said it, right?
Yeah.
I mean, it was reported or it was in like, I think a company talk or something a few weeks
ago.
We talked about it on KVD and it was the thing of like, all right, like, why are you
talking about next gen now, right?
What's the plan?
I think maybe the plan could be, hey, if we're able to maybe launch a year before
PlayStation, maybe we're able to like build up a bit more.
a bit more of a player base
in that year one, you know, having a next-gen
Call Duty, having it next-gen
Xbox first-party games, third-party games,
maybe get that excitement going a year before
and hopefully that starts to get some of that
mind-share over to Xbox.
That's my very loose guess on why they might be
talking about it this early.
And then we got the one more thing.
I love how they set it up. I love that they
actually called it out. Then we got one more thing
and it was a Gears Prequel,
Gears of War, E-Day. Mike,
it's so hyped, Tim.
Oh, come on.
Gears of War back, 15 years before the first one.
Dom and Marcus, young dudes.
I mean, they even said in the big Xbox Wire,
which you can go check out and read,
this is before the Lancer chainsaw machine gun, too.
So maybe we'll see it at the end.
Maybe they create that.
But like, this is it.
This is what you wanted.
The brotherhood, the, you know,
the tale between these two and the idea of having a prequel,
this isn't a one-off.
This is where the team wanted to go.
They have down at the end of it,
what is the future of gears? They're not leaving four and five, they said, but this is what the team
wanted to pursue. They wanted to get back to these guys and this story and make something really
special. And so to have a prequel to Gears of War and Onward, I'm really jazzed up. I cannot
wait to see what they do and where they go with this. Like I said before, how do you capture that,
you know, essence of being scared and seeing this new threat that you never knew of, right? Because
we've played decades of gears now at this point. Like, I know all about the local
hoard. I don't know if you can give me something new, but
we've always talked about how gears has to get everything you know.
That kind of gritty, dark sense to it that not other, many other Microsoft properties
has. I think they can nail this. And this is going to be the team. The coalition is that
unreal team. This is the team that people in Microsoft go to and say, yo, help us. How do we
get this even better? This is the squad that we're looking to really showcase that.
Yeah, very cool. They pulled it off. And then that was the end of the showcase. It then
transitioned to the College of Black
Op 6 breakdown. I thought the production
on this was fantastic. I think it was
as good as the Starfield one in terms of
production value and all that and I hope that they
continue this format going forward. We talked about that
a little earlier, but this just works
obviously if you're not interested in the game, I don't
think that these deeper
dives are ever truly going to like sway you.
But I think if you watch,
they, I think did a pretty good job of like
really speaking to the fans, clearly.
Like if you guys watch the live, I was freaking out.
But I feel like that was, like, that was freaking the fuck out. But I
I feel like that was a good use of time for them.
And I'm excited to see what they placed there next year.
After that.
Not a fan.
You know,
it calls you duty.
Just doesn't do it for me.
And I have to every year fight myself when I say the campaign could be,
maybe this is the campaign similar to an Assassin's Creed.
This could be the one.
And it never is.
Still,
as a non-fan,
gorgeous.
Game looks amazing.
As always what you expect.
Game looks smooth.
And then I thought it was really well shot.
You know,
part of these reviews and post shows are all about critiquing how it was
actually presented. I thought they did a great job of going in between these two studios, having
people sitting, having people standing, having fun with it and having it feel like they were talking
rather than I'm reading off a prompter and I don't want to you.
Yeah, a lot of people that are really good at hosting at Activision specifically. Like
all the camera work was fantastic. Like Greg said, it felt very natural and like whether it be prompt
reads or whether it be you can tell like there was an interview segment with certain developers.
It all felt good. I believed the words they were saying, right? It felt like there was genuine excitement.
and I think the timing of this
of this Call of Duty
having this developer direct, right?
I think it timed out perfectly because it's Black Ops
and I think there is just an excitement when it comes
to Black Ops compared to other Call of Duty brands.
I know Modern Warfare is also very exciting, but like, I guess
for me personally, I just love Black Ops compared to the
other ones. This one had me engaged.
This one had me remembering why I get excited
about Black Ops. And I'm like, oh shit,
fuck, it's going to be one of those years.
And so I think the direct did what it needed to do.
Looks like an awesome campaign.
The Omni Movement System
updating that and letting you slide in any direction you want, letting you have all this contextual
movement. I really enjoyed how them showing like when you're walking up to a doorway, your gun
automatically kind of tilts. And if you go through fast, it like does it less so. And just having all
those like, you know, we're not, we can't really do much at this point to really launch you into
the next century of what a first person shooter could be. Like there's only
so much you could do to iterate.
But here's all these little improvements we can make
and that we may have wanted to make in the past,
but just didn't have the resources to or the tech to.
Now these things exist.
I think it's pretty exciting.
Before we go,
I do want to lightning round through a lot of the super chats.
Y'all have been sending in.
Thank you again for hanging out with us all day.
Wardtable Entertainment says,
are you guys reacting to Dragon Age Impressions and Showcase Tuesday?
We're going to have to figure out the rest of the week's schedule.
So I don't want to promise anything right now.
I'm going to say probably not as like a live thing,
but I imagine we'll talk about it on
Games Daily or other things, but
I might want to. I mean,
I guess that's thing.
To piggyback and explain more,
there's a desire to how will
fit the normal schedule and what's happening, what we already
have planned for this week. Yeah, we need to give people days
off for being gone in L.A.
this week, too, so just want to just
be real with everybody that next week's
already a little tight.
Ollie DJ says, easy A, the dominoes
are finally falling.
Luke Baji says
Finally a showcase that makes me want to buy an Xbox
That's awesome
That's great
I'm sure if you ask Team Xbox
That's what they want
Mm-hmm
Wispak clip says
Super Hans and Fable
Let's go
Expedition 33 in Perfect Dark
The standouts for me
Dates for the 2024 stuff
And this could have been argued
As a 10 out of 10
Joey Radstone says
Thank you guys for working on a Sunday
Super Ons I think it's the hero
They were time on the beginning
The main actor guy right?
Oh sorry
Aaron.
Xbox.
Every fucking time bless.
Every fucking time.
Your tongue sounded like it was 20 pounds.
They got me with it.
It's them saying Xbox.
But their name is
E K-T-H, B-O-K-T-H.
X-B-O-K-T-H.
Oh, my fucking God.
Stellar Show.
Oh, we need sleep.
It's like,
who was it you or me?
That guy.
Yeah.
No, they got me, too.
Stellar show. Call me crazy, but this is the first time I feel that I can see the promise and spectacle of our current gen being delivered upon, particularly when it felt like PS4.5 and Xbox 1.5. So there we go. Really cool stuff. Amador Lopez says, shot to Ben Star. Expedition 33 looks amazing. Aaron Clemmon says 10 in terms of games shown can help it feel like yet again we're being sold on games within the next 12 months without explicitly saying it. Robbie Robb says, Perfect Dark being a day of sex games was fantastic. South.
South by Midnight being announced last year and being released next year.
No soaks on.
It's crazy.
Also do want to shout that out.
That was one of the things we talked about during the predictions is that I like that we're building a cadence now of, hey, we got this thing announced.
Hey, next year.
Here's a bigger showing.
Hey, this is coming out the year after.
I feel like that is going to help build that anticipation for your audience.
And I think that's great.
Yep.
Then we got Duro saying 10 on 10 Showcase, Props to Tina Amini and Team Xbox.
And yeah, this is another thing that we've been live.
so I haven't seen the details of,
but it sounds like tomorrow is an avowed Xbox podcast.
Tuesday, it's Metal Gear Solid,
and that every day there's going to be a different game being focused on.
That's cool.
Pretty sick.
Very cool.
Then we got Danny Passion saying,
happy to see Gears going back to what I love.
10 out of 10.
Hit you with the Mad World, too.
Oh, man.
Get out of town.
Even Cliffy B's going crazy out of the year right now.
That shit was good.
It was Mad World the whole time, by the way.
What's up?
It was Mad World the entire trail.
It wasn't just the air.
Hit you with it.
Come on now.
Then we got Damon Cooper saying,
we know you guys are tired,
so thank you all for what you do
and giving us the kind of funny content we know and love.
Much love to the whole team.
Thank you.
Thank you, Damon Cooper,
and he gifted out five memberships.
Thank you so much.
That membership.
You appreciate this.
If you enjoy the content today, of course,
get all of the shows ad free,
get the ability to watch this record the afternoon podcast,
lives, record them,
and get a daily on the weekdays,
Greg Way vlog.
Of course, that would benefit you this week
for all the amazing content we have
because it's kind of insane, Tim.
Yep, it really is.
It really, really is.
We got Alex running 10 out 10
celebrating Cactus J22 says,
I haven't played college duty since Black Ops 2.
Does 6 look like it's going back to a Black Ops 2 feel and look?
I can't really answer that.
I'm not really familiar with a lot of the campaign.
Yeah, I thought that Black Ops 5 hit that for you too.
I recommend you give it a try.
I think you should jump back in.
BlackOft 5 had some great stuff.
Special K90 says not only is the lineup for 2024 and 5,
impressive, exciting to think about what was in here.
Double fine, I-O-interactive,
Avalanche.
Bad times, video games.
They have quite the lineup of developers on the Xbox bench right now,
and this is what their dream scenario is, right?
Come out, deliver this kind of showcase next year,
show those 2025 games that are still coming,
and then also talk about what's coming in 2026 and so on and so on.
It's like when you're a bad baseball team for a long time, Tim.
It's a get a big farm system.
Like the Cubs.
Suddenly for the next decade,
just like,
yeah,
just like the Cubs.
And for the next decade,
you're bringing up all these
like 18 year old dudes
that are just pitching gas.
Like,
yeah.
Yeah.
Then, uh,
we got Katie G.
Is this the year we see a game
past game win game of the year?
This year?
No.
No,
hell divers.
Yeah,
I don't know.
I don't think this year.
Again.
It's possible for me.
William Loomis says,
not for nothing,
but God of War 2018,
did announce its release until three months before release.
I feel like it's been like this for a bit.
P.S. y'all were unhinged on Giant Bomb last night.
I loved it.
Thank you for watching.
Totally normal.
Totally normal.
That's one you want to take back.
William Bowen says,
can y'all explain the business model of premium games release day one on GamePast?
Seems like Disney dropping the Pixar film straight to Disney Plus.
I mean,
I'm right there with you.
I don't believe in it.
I think that it is going to cause a lot of problems,
but I hope that I'm wrong.
There was a business move that had to be done at one point, right?
Because they were so far behind.
They had to sell you on being like,
you got to stick around here.
We need you.
And you know what?
As a consumer who's been doing it and living it,
I love it, right?
Like, this is an awesome subscription service.
Will it be doomed to fail
and maybe send this trillion dollar company in a different world?
Yeah, maybe.
But like, I'm just the Gibroni playing and having fun with it.
So yeah, give me those first party titles instead of 70 bucks.
I'm in.
Luke Ryan says
Are you guys reacting to Dragon Age?
I'll have to wait and see.
Joey Radstone says,
Surprise,
no Fallout or Oblivion Remakes,
question mark.
Not surprised.
I feel like those were all on our list of like,
that'd be freaking cool if they did it.
But I don't think we expected them.
Yeah.
Yeah,
we're running out of here.
Bear King,
oh,
wait,
with the last one saying,
watch the showcase and bought a new Xbox after.
Wow.
That's good.
They literally did the thing.
Very cool.
There was a,
I don't know,
you know,
you want to believe,
right because I want the industry to be successful.
Somebody in the regular chat at some point on this one was like,
I just came back from GameStop and it was really popping off
and there were a lot of people buying Xboxes.
I'd love that to be true.
I'd love that to be that.
People watch it like, all right, it's finally time.
It's time. Let's go get it.
Let us know in the comments below what you thought about this Xbox game showcase.
And remember, we are live every single weekday on Twitch.
com and YouTube.com slash kind of funny games.
Talking all about video games.
We do a daily new show.
We then do a daily discussion show.
we then play games for a bunch of hours.
We have such a great time
and we would love for you to join us.
I would especially like all of these Xbox fans
to join us on Friday.
When the one and only Rod Ferguson is in studio
for a Diablo games cast
where he'll talk to us about whatever he can
about Vessel of Hatred,
whatever he can about the rise of Diablo.
And then, of course, he's going to stick around
and play Diablo with us.
So Rod Ferguson coming through on Friday
in San Francisco, in studio,
incredibly excited.
That's awesome.
Until next time.
Love you all.
