Kinda Funny Gamescast: Video Game Podcast - Grading Xbox Games Showcase 2024 - Kinda Funny Gamescast

Episode Date: June 10, 2024

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Starting point is 00:00:07 What's up and welcome back to the Kind of Funny Games cast. Of course, I am your host, Tim Getty's. I am joined by Blessing Adioia Jr. Good day, Tim. Snowbike, Mike. What up, Tim? Andy Cortez. I'm going to give it to you.
Starting point is 00:00:19 And Greg Miller. We were feeling the green. The green was feeling us. It was felt all over our bodies. We're going to talk all about everything we just saw at the Xbox Games showcase because this is the kind of funny games cast where each and every weekday, we get together to talk about video games, everything you need to know about them. impressions of them, our predictions about them, anything in between, and you can watch it live on
Starting point is 00:00:42 Twitch.tv or YouTube.com slash kind of funny games, and we appreciate each and every one of you for hanging out with us. If you wanted to go above and beyond, though, you could be a kind of funny member. Get the membership on Patreon or YouTube. You can get our shows ad-free. You can watch live as we record them and get a daily exclusive show. If, just like our Patreon producers, Carl Jacobs, Fargo Brady, and Delaney Twining have done and can do. Today, we're presented by Paul Uncle, we'll tell you all about that stuff later. If you have YouTube super chats, if you have anything that you want to get to us
Starting point is 00:01:14 talking about this showcase, please send them over and we will talk to them throughout this amazing discussion that we are about to have. We always like to rate grade the different showcases that we watch using the kind of funny scale, which is 1 to 10.
Starting point is 00:01:29 I would like to kick that off. Go for it. If that's okay with you guys. I think that this is not only one of the best showcases Xbox has ever put on. I think it's one of the best gaming showcases ever done. I would give this a 10 on the kind of funny scale
Starting point is 00:01:43 masterpiece. I think it's important to keep in mind, 10 does not mean perfect. I think this was missing a couple key release dates that we really should have got by now, but I'm sure they're just not ready for that and we'll get to them at another point. The pacing, the production, the amount of
Starting point is 00:01:59 announcements of new IP that look awesome, the updates on games we wanted to see. The big megaton, we hope that they're here. We cross fingers. Is there going to be a one more thing? Will it deliver? It's gears, baby. They did it. Perfect Dark was here. We saw gameplay of it. I just feel like so much of this stuff was this is the Domino's. This is it. This is all happening, everyone. Bless, what about you? Yeah, I gave it a 9.5. I think this showcase was very well-rounded. I thought it was very paced well. I thought the production
Starting point is 00:02:27 was great. The Call of Duty showcase was one where going into this, like I was of the mind of, all right, cool, we're going to see what we always see with Call of Duty. I like the fact that they took the Xbox developer underscore direct and direct. rectized what the call of duty showcase was where it was us seeing the developers us getting comments from them them breaking down why they seem excited for this year's call of duty i feel like that's the thing that i'm usually missing out of it i think they did such a great job with that i think the surprises were there even though doom was leaked doom was still a such a great trailer and it was surprising and awesome seeing the fucking uh chainsaw shield was super sick seeing the meck the sick ass
Starting point is 00:03:01 hair like doom looks incredible uh and for me i think the biggest thing for the showcase is when i look at showcases like this, the thing that I look forward to is seeing the case made for either the rest of the year or even the year after. And I think they made such a strong case for what the fall looks like and what for what 2025 looks like. And so yeah, shout out to MGS Delta, which had a great showing as well. Perfect Dark, mixtape. And then of course, Life is Strange, the new one. All those look fantastic. And yeah, I think the showcase was, I agree with you. I think this is the best, one of the best Xbox showcases in the last decade, if not the best one. And yeah, like I think the only thing that,
Starting point is 00:03:37 that could have brought it to a 10 for me, would have been like a just out of nowhere, like, announced we weren't expecting that was like a Half-Life 3 or something fucking crazy like that. But even regardless, like 9.5, one of the best Xbox showcases ever, I think. Mike. Tim, come on now. Team, come on now. Ladies and gentlemen, that was one hell of a showcase.
Starting point is 00:03:56 That is a 10 out of a 10. That will go down as one of the best gaming showcases of all time. Just like Bless said, that is the best Xbox showcase. There has to have been. And right now that's one that we will look back on and smile and go, man, do you remember after all that time of acquiring Bethesda and Activision Blizzard King? And we question, do they have the games? Do they have the right stuff?
Starting point is 00:04:17 This is finally them showing, hey, we have the games. And now we have the lineup, and we're going to back it up with all of that. And it was really awesome to see. I think a really special one for me on this showcase was, of course, showcasing all the talented developers underneath the Microsoft umbrella, but also having the third-party games to come and, really supports, right? I think that was a big thing we're missing with Jeff Keely's summer game showcase this summer where we talked about like people have to come and support these things.
Starting point is 00:04:44 Two hours to fill is a long time to get a bunch of trailers from your own internal teams to really make this pop. And we saw big third party teams show up. I mean, EA brought Dragon Age, right? That was awesome to see live and in action. Of course, you'll have Assassin's Creed with Ubisoft, which we know they're everywhere. But like that continues to build up your show. and go, man, you had some really awesome games to go along with your first party titles, which I really, really like. My one critique is we still have question marks for this year, which is very odd. I know we're in a new world now, and I think it's the right world of let's not put these
Starting point is 00:05:21 developers in a box and write it in ink, as Todd said, with these release dates, right? But it is odd that we still continue to keep windows. And also two games that we were expecting this year with are a history untold and Towerborn, just not there, no release dates and sites, but you're supposed to be 2024. And so it gives them the wiggle room, which is the correct way, right? Like when you're ready, let's give you a window I would prefer. We can continue the year because we only have six months now. But I like that.
Starting point is 00:05:49 But it is odd to me that I look down the list and go, man, we still have question marks of like this year's games, which is Starfield Shattered Space DLC, no release date on that, avowed, no release date. Indiana Jones, no release date. just 2024, which is fine with me, but it is interesting of like the biggest and the baddest. We're not putting dates on the board anymore, but I think that's the new age of what we see. But all in all, you look back on this, that was a hell of a time. And then to see Gears of War, E-Day, come on.
Starting point is 00:06:20 If you're an Xbox fan, if you're just a gamer in general, you're going to go wild for that. To have a young Marcus Phoenix, Dom, the Brotherhood, the unity, what we're going to see on Emergence Day, right? You think about Gears of War. one, we didn't start a day one. We started when they were already in the Cog Army fighting for it. It's going to be really cool to see that. I'm interested to see how you capture that horror, that kind of wow factor, right? Of like, we already know the locust horn.
Starting point is 00:06:45 We've seen so much of it. How do you still get me to kind of feel that creepy, crawly moment? How do you get me to go, oh, wow, I'm actually scared when I kind of know the enemy? How sick was it seen? Marcus Fees being like really, really scared in one of those moments, like fighting for his life out there. But yeah, 10 out of 10, Tim. still have plenty of games to come. World of Warcraft being there, Diablo, we're going to go down the list. Awesome showcase. Andy Cortez. Yeah, this is, this is as good as it gets. This is a 10 out of 10
Starting point is 00:07:12 for me. It's so jam-packed. And I keep on thinking about when we had that, you know, games cast where Grub was on along with Paris and we walked through the lineup of all of these different tiles. We're like, there's no way this is there. There's no way this is there. And then the more and more that I kept on remembering Jeff Grub saying there's going to be 30 games, it's like, maybe they are going to be there. And I was so surprised at like, I'm so surprised by how jam-packed this was that Perfect Dark wasn't the one last thing.
Starting point is 00:07:41 That south of midnight, south of midnight was not the one. Like there was so many of those titles that we've known are in production. We know that these teams have been working on them. When are we going to see them next? And those are like middle of the showcase things to show off. Like blown away by like, it's an embarrassment of riches in this showcase at X-Pesh.
Starting point is 00:08:01 box had. And it's just a lot of awesome looking games with a lot of really awesome unknown stuff. That's the thing that like, holy shit, there's so many awesome titles in here that we did not know existed prior to today. And now that we do, it's like add all of those of the calendars of what we need to play. And then Metal Gear Solid Delta. Holy shit. Like throw that one in there too just to bring all the goosebumps. Amazing. Greg Miller. Yeah, I think you've all nailed it and talked through the points very well. And I think what's, you know, to be last voice on the panel right now, what's so fascinating is like the amount of things you're bringing up that I didn't
Starting point is 00:08:37 forget about, but I'm thinking about this other announcement, but then I go back to, yeah, fuck, perfect dark looked awesome. I totally slept on that, you know, or I've forgotten that in my downloading and already downloading creations in the Starfield creation shop right now. I think it's a 10 out of 10 as well. I think it's a masterpiece. I think for me, yeah, I'm with Mike. I, you know, with everybody, but Mike brought it up, I think of like could have gone for more
Starting point is 00:08:57 hard release dates, but 2024 is good enough. And again, it is the idea that especially for me and what the Xbox fan I am, right? Okay, that guess what? There's a Starfield update out right now for me to go play when I get home, let alone all this creation stuff. Paul out 76 gets this update on Wednesday. Like, that's outrageous,
Starting point is 00:09:14 let alone then for looking for, I mean, a state of decay I didn't even want to dream about in the Xbox preview show, right? And the fact that it's here, it was a new trailer. They're talking about using Unreal Engine 5 now or whatever on the wire. There's just, you can't throw a rock and any of this and not hit
Starting point is 00:09:29 something like Metal Gear Solid Delta and be like, holy fuck, what a show this was. I don't think, you know, on a year where we were told to temper our expectations to some regard, right, and the year where we've talked so much about how many leaks have happened and all these different things, Xbox was able to come out here and deliver a banger of a show. This is
Starting point is 00:09:45 a showcase that feels on par with an E3. Yeah. I mean, and I said something like this earlier, but I mean, I feel like on par with any of Sony's best E3s. Like, I feel like this, it brought all the stuff that you'd want to see from from Xbox and what they can deliver now with the amount of teams that they have. And while it might have been lacking like the hard release dates,
Starting point is 00:10:04 I am shocked at how much gameplay we saw. I'm shocked that it was like south of midnight, not only being there, but seeing such an extended gameplay. And how important is that, right? Doing the real thing. Not just having trailers, not just having trailers,
Starting point is 00:10:17 do the trailer and then go in, not having an executive comment talk about it for 10 minutes on top of that and like be weird. Here's a tone piece. Here's some gameplay of what it looks like. Yeah. We now know what that game is. And we didn't going into this.
Starting point is 00:10:28 That is so important. I feel like the perfect dark, same thing. Like we kind of for some reason to see who is third person. We see that. We know what that game is now. Like that's, that is huge. And on top of that, we get new things like, what was it called? The 33.
Starting point is 00:10:43 Expedition 33. Yeah. Oh, that was wild. And so many things in between that. We'll get to each and everything individually. But while we're just top level still, do you guys want to just talk about the show? Overall, before we break everything down. Yeah, I just wanted to mention, like, I don't really, I'm not too worried about the 20, 24.
Starting point is 00:11:02 Like, I feel like right now, I got to assume that some of these games, if needed to, could launch in the next two to three months or so. But like, it kind of reminds you of a Nintendo situation where maybe it's like, let's see what happens the rest of the year. What else is being released? How do we put these puzzle pieces where they need to go that makes sense for us so that things they'll get trampled on? But so that maybe we're also avoiding other stuff from other, you know, developers. And while that's true, I just feel like we're at the point of they need to call the shots. Like, it's late enough now for Indiana Jones with just a few months left in the year that I just feel like they're like, we got indie. It's November.
Starting point is 00:11:43 Other people, if you're considering putting something out, you should move out of the way. Get out of our way. You get out of our way. You get what I'm saying? I just think. Yeah. But at the same time, like, Xbox has shown. They can just do a developer underscore direct next month that does focus on, hey, we're giving the release dates.
Starting point is 00:11:57 for these projects that you know about. And like that could be really cool. It's so wild that like Indiana Jones is the weakest thing to me on the showcase. That's wild. Like that's how strong of a showcase it was. I wasn't too like blown away by what I saw gameplay wise there. I thought it was like kind of an oddly paste thing. But they want to show different environments.
Starting point is 00:12:14 They want to show different characters, different little, you know, silly action moments you might get into. But yeah, I mean, the fable, you know, sequence that we saw there was just really damn cool. And I love the tone. I think they're just nailing it in every way they need to. All right, we're going to break every single thing down chronologically from the show. But we're going to do that right after a word from our sponsors. This episode, A Kind of Funny, is brought to you by Punkle, the developers behind Vampire Survivors.
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Starting point is 00:13:54 is looks kind of cool. When it gets to six, it says the Black Op Six. It's like, okay, this is awesome. And then we get the Call of Duty Black Op Six trailer. And honestly,
Starting point is 00:14:03 it was hype as shit. This is how you do a Call of Duty trailer. Like, I think that this just looked awesome. And I feel like it was such a great way to kick off this showcase, but also be like, hey, call of Duty's Xbox now. And I feel like that's all that they had to do.
Starting point is 00:14:16 Starting the showcase with it. I don't know why I didn't think about that. But I thought it was a brilliant move on their part. PlayStation News, you can't use your left trigger. like that's what happens when you play on PlayStation. I mean, well, them coming immediately start with Phil Spencer on stage and I'm just being like, we're done with all of this.
Starting point is 00:14:32 Fuck the day. Fuck the timed exclusive stuff. Yeah, betas, when we do betas, everybody gets to play. We're not doing two weeks ahead of time with someone else. That was pretty special. Then, of course, the big announcement, we already know, but making it clear call of duty from this point forward on game pass is going to be big, is right.
Starting point is 00:14:48 And so this was fun. The direct afterwards, as Blessings said, did a great job showcasing. and really deep diving into what is new, what you will see in the future of Call of Duty from movement to prestige for me. We're bringing back round-based zombies with two maps. Like, that's really exciting stuff. I know Call-Duty fans are going to love all of that.
Starting point is 00:15:08 One of the things that did happen after the fact is I like to add in little facts. IGN is reporting. Microsoft has revealed that Blackop Six will weigh in it in an eye-watering 309.85 gigabytes. He's making it the biggest Call-of-Duty game ever in terms of how much storage. space it will take up at lunch.
Starting point is 00:15:24 So bundle, Tim, we put it all together. It's a bundle, baby. Is that the biggest game ever? Like, that's insane. That number's huge. Yeah? Roger's probably very upset. He was.
Starting point is 00:15:33 Yeah, he sent it to Slack. He put into Slack as well. I think his commentary on it was this needs to be maybe legal. That's, yeah. Wow. It's on the same level of, like, billioners shouldn't exist for me. Like, it's on that. It's a level for me.
Starting point is 00:15:47 Then next up, we got Doom. The Dark Ages 2025. Bless, what do you think? I mean, it looks incredible. Like I'm I we were talking about this in the predictions as far as what do they do to do to make it feel fresh and different we saw the leaks we knew they were going back into like a mid medieval is time setting seeing it actually like you know be displayed to us I think Andy put it well we're talking about the colors talking about like you know you're so used to seeing the
Starting point is 00:16:10 in the last couple of doom games so much red and like you know you're playing it for the hardcore nature of it you're playing for like the fucking yeah we're in hell we're getting demonic and all this shit seeing them like you know explore with setting explore with uh how they're going about just the visuals of it. I think it looks fantastic. I like the new look for Doom or for a Doom guy. I fucking love the hair. It's different.
Starting point is 00:16:31 It's sick. And yeah, like the weapons seem awesome. I'm very much looking forward to this. The pairing of the shield, using the shield as a, I think one of my favorite things was in the game. And it's something that I've been wanting them to do more is like playing with the physics of it all.
Starting point is 00:16:48 And we see that moment where he shield rushes a bunch of dudes and like 12 dudes fly up in the air. Yeah. after getting hit by his big wave of like shield attack. And like I've been wanting more of that in Doomit. It's such a precise and fast shooter. But one thing that I love playing in the, I love being in this sort of Halo sandbox where it's physics are just kind of wild
Starting point is 00:17:10 and I really enjoyed seeing that. And like all these bodies flying around like, I don't recall seeing a whole lot of that in the earlier Dooms. It always felt kind of like 1V1-ish, right? But it just looks like they're having so much fucking fun making this game. yeah it looks like a lot of really cool ideas on what people already loved about doom obviously but having like the ball and chain there right having like blessing called out the cape that's made of fur having the shield that is a chainsaw as well that toss around flying on this guy getting into a meck like doom's not my franchise but that all looked incredible yeah i mean man they they definitely pulled it off with this one 2025 looking hot unbelievable it's unloombs uh and then greg miller stated a k3 can you fucking believe it no it was you know what i mean there's a lot of conversation on our preview show about it.
Starting point is 00:17:54 If we wanted it, we would love to see it. But of course, there had been a lot of turmoil at Undead Labs with founder lead leaving, new people coming and going. What does it all mean? The trailer looked great. And again, to what we're talking about, even though this wasn't a deep dive of gameplay, right? It is a trailer that was cinematic and set the pace of what they're doing
Starting point is 00:18:12 and then goes into actual gameplay, it looks like, is they're running through and shooting and having that happen. And again, over on the Xbox Wire, they're talking about, like, what they did with this trailer and why and it's a lot of words to say right it's a it's a theme piece of working together and what state of decay is all about but also they call out uh working with the coalition and learning more about the new unreal and being able to go in there and really up the ante on what they're doing because as somebody who's played so much state of decay you know this does look far better it is you know
Starting point is 00:18:42 i mean this looks far more grounded i'll be interested to what it is and how it is and they but they talk about in there of like you know having it's not about uh being dire it's about actually the hope of all this, right? There are zombies there, but it is about you building your communities and your towns and keeping that going. So what this will end up being, I'm very excited for. I thought this is a great reintroduction to State of the K3. Yeah. This is one of those nice check-ins, right? We have that long list of like, hey, where are we with these titles? We see them so early and then we never hear about them again. It's nice to have the check-in moment right there and have a little bit of splices of gameplay in there. I mean, if you've played State of the K,
Starting point is 00:19:18 like Greg said, it looks better, but it's not like it's going to wow. You're like, oh, my God, that's completely different. Yeah. We know what state of the K3 is. We know what we want it to be. And there's small improvements from State of K2, the state of the K3 that they need to do to really make this something special.
Starting point is 00:19:31 And they could do that. State of the K one and two to me seem kind of like niche Xbox franchises. Super double A. Is that fair to say? Yeah. I agree. Do you think the state of K3, obviously, it's very early with what we're seeing,
Starting point is 00:19:41 but do you think that it has the potential to elevate or is the expectations of what you even want for State of K3 to just be the best version of that? I'm ready for it to elevate. My love for state of decay is very much stated decay 1. State of decay 2 was too much of state of decay 1 again. You know what I mean? Any sequel obviously will have the bones of the original,
Starting point is 00:20:02 but this felt like I was playing the original again. I always thought it was state of decay 2. So what I'm looking for here is the elevation, not saying they would learn the lessons because they've been working on it for so long, but an elevation of the way I saw Hell Divers to Hell Divers 2, where this needs to be a, okay, cool, we are fully embracing, Mike,
Starting point is 00:20:18 that people are always playing. always online. You can get into your friend's town. You can do this thing. You can build where are we at right now with the sandbox crafting games, right? Like you can't throw a rock again and not hit one of those, whether you're talking about PAL world or some, you know, Fallout 76 shared world that Mike and I are doing. I think that's the elevation and evolution you need from a state of the K-3. You need to be, feel modern. You need to feel the money behind them on this too. And I think as long as this has been gestating, they know that. The problem is, you know, I would say is where are we at
Starting point is 00:20:52 with zombie games? You know what I mean? We've heard about zombie fatigue when we are at IGN. You know what I mean? It is a real thing. But if your game is great and your gameplay loop is great and it's fun to play with friends and we're all doing the thing together, I think that would work. And so for them, even right now, in a very early messaging being about like, this is about the hope of, you know,
Starting point is 00:21:11 working together, not about the direness of a zombie thing. That could be an interesting thread to tug on, but I'm excited to actually see what it's like to play with Mike. Yeah. And of course, jump off with PC as well. You know, that will be day and date with that. So it's going to have a pretty large community. And yeah, like Greg said with the survival games, they're all over the place. And that's
Starting point is 00:21:28 what hopefully Xbox and Microsoft probably wants a strong survival game in the portfolio that will keep people coming back nonstop. Dragon Age, the Vale Guard, Andy. It finally happened. We got to see it. Did it live up to expectations? It did. It did. I was hoping to see gameplay, but
Starting point is 00:21:46 I'm still stoked for it. The concept of building the squad, building the team, building the veil guard. And I saw like, I'm not the hardest core Dragon Age fan. I was always like more way more into Mass Effect, but I still play them. They still hold
Starting point is 00:22:02 a very special place of my heart. And a lot of the, I guess a lot of the discourse we're seeing online from the hardcore fans are like, we're totally fine with the name change, going from Dreadwolf to the Vale Guard, because this shouldn't be just about a villain. This should be about the team
Starting point is 00:22:18 and the relationships that you're going to be building and forging and like, come on, dude, building a team. Like, it's just my favorite fucking thing in movies, man. I mean, it's one of the reasons I would go as far as to say, I don't think I'm that crazy, but I know that it's, uh, Mass Effect 2 is my favorite Mass Effect 2, right? We are going on a suicide mission and we need the perfect fucking team and you have to go get the people. We need a shooter. Mike, remember when you and Nick skipped over the part where Garris was revealed that he was Archangel? Nick had no idea. We were there. Random snipers up in the Nick talking over all these cutscenes
Starting point is 00:22:50 and he's like, oh shit, Garris is it? Like, Garris is Archangel? I was so mad watching along. I was watching along from, I was so pissed off. Anyway, this looks absolutely incredible. Really quick, Andy. Feels right. Gameplay on Tuesday, I believe.
Starting point is 00:23:01 Oh, sick, okay, very, very cool. Yeah, this, I'm very, very jazzed up about this. Like, I'm obviously very, very worried with all of the past and all of the baggage that this game has had with like, you know, seemingly getting canceled a whole bunch of times. times just always being in this weird sort of, you know, will it, won't it happen because of when we talk about BioWares, I'm already blinking on Anthem.
Starting point is 00:23:28 Anthem. Yeah, like Anthem kind of just throwing a wrench in everything and being like, oh, we should go back to single player games, actually. I have a lot of hope for this one. Me too. I'm pretty jazzed up. You know, again, Dragon Age, I completely let it go when it happened. I never got into it.
Starting point is 00:23:45 I think I tried with the first one, and then it was very cumbersome for me at the time. I've come around, I think a bit more where I'm more open to fantasies, let alone for action RPG or fantasy RPGs featuring good combat and action and stuff like that. That trailer is a tone piece is a world I want to be in. They all seem like really fun characters,
Starting point is 00:24:02 really colorful characters, really embracing that idea of it. That'd be something I'd love to get into. And again, for as starved as we've been for a real BioWare game, a real Mass Effect game, right? Even whatever you want to call Anthem, I'd be jazz to jump in here and see those choices and see what the people, who again,
Starting point is 00:24:18 we always talk about went to BioWare because they wanted to make Bioware games all right cool you're making one of the Biware games what are your inspirations what are you pulling from other RPGs how our choice is going to be that like that sounds like a lot of fun art style change also kind of surprised me because
Starting point is 00:24:34 I guess I just expected you know going from Inquisition to lean deeper into let's make this as realistic looking as possible and it kind of feels like they they went a bit more in the opposite direction back towards like more of a stylish look and I really dug the proportions of the character's faces
Starting point is 00:24:52 kind of reminded me of like I don't know I guess I expected to see the pores on everybody's noses and you know everybody's like pupils and all that shit I kind of like that we took it back the other way and like no let's let's kind of like find this identity once again and make this like the new biower from here on now awesome
Starting point is 00:25:09 can't wait Tuesday gameplay Starfield shattered space yeah got new content coming tonight Fuck that. It's out. It's already out, Tim. It's already out. It's already out.
Starting point is 00:25:20 Melee. I don't even know what that means, but they did something to the melee. I got to go check out. I never melee. It's all even know what that means. Oh, it's stronger. Melee combat, they've changed around. Yeah. Of course, they're talking, this is the Shattered Space trailer. Right now, you could jump in. You can get into the creations club that has launched a whole bunch of stuff in there.
Starting point is 00:25:36 There's a new quest for the trackers that I grabbed off of that that's officially from Bethesda to get in there. Yeah, like I, I remember playing through the story and hearing a lot about this, Order of the Great Serpent or what is that? It's House of Arun. Yeah, so like that little cult I just, I heard a lot about, but I never really explored much of it.
Starting point is 00:25:57 And I don't know if there was much there to explore anyway. The game. But it was always very fascinating like, oh, I want to know what the fuck's up with these weirdos. Yeah, it's one of those. There's so much lore to Starfield that I think is in there and ancillary, but isn't main quest. You don't need to do it right. You can just kind of blow up by it or do the quest around it or whatever like that.
Starting point is 00:26:16 the hardcore Starfield fans, the people who are on the subreddit, putting up the theories and I'm sitting there, digesting it and reading it all, they've been predicting that this is what it would be about because there is so much in that game about it. And even now, right now in my new game plus
Starting point is 00:26:31 playthrough, that's, fuck, I haven't looked out ahead of a second. I think it's 80 hours now of Starfield on that save or whatever. Maybe 90, it doesn't matter.
Starting point is 00:26:40 But it's like I, I'm finding so much more on all the side stuff and the conversations and the relationships between that. what's going on in this galaxy. So to have this there, to chase the Great Serpent, see what Andrei Jha thinks,
Starting point is 00:26:51 all this, you gotta go, you gotta know, we gotta be out there, we gotta be going. School me, and the creation kit is the mods, right?
Starting point is 00:26:57 Yeah, this is the mod stuff. Oh, man. So that's, that's what I, this first, this first quest is the mod from them. There's already a bunch in there
Starting point is 00:27:05 from fans of changing how this works, making sure you always get ship parts when you blow up a ship, other stuff of like you, they show it at the end in their little thing, right? The plushies,
Starting point is 00:27:15 yeah, there's a scar starboard suit in there you can get like really cool stuff for people like me that want to stay in this world and keep adventuring and have a whole bunch of different stuff i mean just shocking i think personally that it's just another one of like hey we're dropping this right now for all intensive purposes yeah they're doing a good job of seating leading up to uh of course shattered space because i do think shattered space has that ability to do the hey starfield's great now if you haven't you're going to see a lot of those articles hopefully knock on wood right if it turns around. And if so, I think these
Starting point is 00:27:47 updates will all be a big part of it. What we already saw with the previous update in May, wasn't it? And now what we're seeing here tonight? And then what the other things you're going to get from Creation Club as we go? Fall on 76. Skyline Valley coming June 12th. Yeah. It is a ghoul in 2025. Wednesday, Tim.
Starting point is 00:28:04 Wednesday, Tim. Yeah, we kind of blew past that because I was jotting everything else down to have it. We had thought maybe it was imminent. We now know. Wednesday for the drop on this one. You know, the First, as it said right there, expansion to the map. So that seems huge. There's a whole bunch of stuff I was reading about of new ghoul types out there from their official thing.
Starting point is 00:28:23 Juliania, your name was going to be Julia Gulian. You'll cross this savage divide and travel to the southern reaches of Appalachia. This picturesque new region, Skyline Valley introduces new locations to explore among the woodlands, once known as the real Shandandoah National Park. Seek out the real location of Vault 63 and uncover its mysteries. Learn the truth about the lost, the electric ghouls that now inhabit the vault, and their enigmic overseer. Hugo, we know what we go. What is causing these electrical storms looming over Skyline Valley?
Starting point is 00:28:56 You'll chase storms in a new public event, dangerous pastimes, and fight new region bosses, a monumental trifecta of robo brains. Only daredevils need apply. All stuff going on like that. I'm stoked, Mike, of course. Yeah, I can't wait. Is my new obsession with fall at 76 here in the past two months. it's nice to have new content.
Starting point is 00:29:14 And then, yeah, play as a ghoul. Something the community's been wanting a lot for a character creator coming in 2025. Then next up, we got Expedition 33, set for 2025. Ben Starr voicing this. Ben Starr's watching this right now. No, he's not. He is? He talks with me.
Starting point is 00:29:29 Hi, Ben. Congratulations, Ben. Yeah, congrats, awesome stuff. This was a major win for me. I feel like a lot of potential with this game. It looks awesome. Production values through the roof. The music sounds so damn good.
Starting point is 00:29:41 You guys know how picky I am. with the quality of music and the quality of this feels on the level of a Final Fantasy, like a core Final Fantasy, and I think that that is just incredibly impressive. The battle system looked very interesting. I love how action-focused it seems, and similar to some of the more recent Final Fantasy is like Seven Remake or Fifteen and things like that. Looks rats, definitely want to keep my eyes on this one. This is a stunner.
Starting point is 00:30:07 The visual is just like, it's every one of those things you see, it looks like a you know, one of those Unreal Engine 5 tech demos that never ever becomes a video game. I think visually it looks fantastic. Conceptually, what they're doing story-wise seems super fascinating. There's another one of those unknowns. So you just like, when you're predicting what's going to happen,
Starting point is 00:30:29 you're like, I hope they, you know, have Pontiff Sullivan from Dark Souls 3 and there he is. Pretty sick. And you like how well the combat reads do. You know, you mentioned that it looks similar to the recent Final Fantasy. For me, it screams persona just in terms of like how quick the button press. It's the scene, but then you'd also mention during the thing of Mario or Paper Mario or like the Mario RPG is where it is that like input when you're actually doing the action.
Starting point is 00:30:49 It all flows really well as you're watching it. You can tell exactly what's happening as it's happening on screen. And yeah, I'm super excited for that. Yeah, you know, it's a rare JRP that can bring me in, but that story seems awesome. Like that just seems like such a cool fucking weird. The painter. Come on. You die if that age, you disappear.
Starting point is 00:31:07 Like that seems like a world I actually want to get into and try to see through. And day one on Game Pass. give it a try jump out if you're not fighting with it and then next up south of midnight 2025 another big surprise for me didn't expect to see this at the show 2025 I think is new information there
Starting point is 00:31:22 and we saw another great little kind of story vignette and then it led into actual gameplay and did not expect this type of game from this and I am thrilled this definitely is up there for me of game of the show but man can't wait for this have high high hopes for it
Starting point is 00:31:39 cool grapple hook awesome combat, like these really neat little narrative moments of this big ass catfish. It's like, you know, just telling you a story. Looks awesome. Yeah, I can't wait for this. This is, you know, I think we know compulsion pretty well here, kind of funny. Obviously, I knew their pedigree.
Starting point is 00:31:57 I was looking forward to this, seeing the gameplays that I'm like, oh, fuck, okay, yeah, like this is a must play. Like when we can get code and we get to a preview event, we can do anything with this, I want to be part of it. Compulsion still hasn't had a major win. Correct. For me, for most I would say. And I'm hoping this is, I said this during the thing, but I'm getting a lot of Kana vibes from this, and I like that a lot.
Starting point is 00:32:15 These boss fights look great. I love all the effects going on of everything. And yeah, the animation is stunning. To your point, right, like, I mean, if you're unfamiliar with them, right, we're talking about this being their third game, right? You're talking about a 2013 contrast, 2018, we happy few. So, like, while they've been someone to watch, right, the contrast was a PlayStation 4 launch game, I remember talking to all of them at that New York event, doing that thing. I think they are still learning, obviously, as they go. And I think that's one of the reasons this looks so incredible.
Starting point is 00:32:47 This is stunning right now as you watch it on your screen and think about going. And again, like, I want to go explore and I want to use these powers and I want to fight little cool things. And I want the story they're trying to tell her. It looks like they're trying to tell. And to just get like a little nerdy right there, Greg. Did nerdy. So, you know, Spider-Verse came out, right? And it's like movies are in 24 frames per second.
Starting point is 00:33:06 But then they animated him at 12 frames per second, Miles Morales. So it kind of looked choppy. You got to assume, Tim, 60 frame per second game, but it's not 30, they're doing 15. Compulsion, give me a little digital founder you're all watching. Let me know, hit me up. Hit them up. I'm a call.
Starting point is 00:33:23 Next up, we got World of Warcraft, the War Within, coming August 26, 2024, PC only, Mike. It's a big deal. I mean, a lot of people I think console gamers might, you know, not off during this one, but this is you buy Activision Blizzard King for a lot of these big IPs. And guess what? World of Warcraft is still a juggernaut on PC and an MMORPG
Starting point is 00:33:44 and to see it continue to get DLC and big expansions and the fervor that will be that first month of all of these people jumping in reliving that World of Warcraft vibe going forward for months on on in jumping in and out I mean it's very very cool no word of game pass integration whatsoever right this is very much still hey you jump in with your World of Warcraft subscription but I mean come on Wow and Blizzard with what we're going to see with Diablo 4 Cinematics. You see this wow cinematic and it's like, oh man, I'll sign up so fast right now.
Starting point is 00:34:16 It's also the thing to have like as a non-wow fan. I thought the trailer did a great job of like really talking about the journey that you've been on. Really cool. Yeah. I was surprised that it like with a trailer like that, that it wasn't the announcement of it coming to console. I feel like that was a lot of World of Warcraft being shown just to talk about the new update. But I understand it because to Mike's point,
Starting point is 00:34:38 this is the introduction of it's Xbox is now. Xbox. It's on PC, but Xbox could be PC as well. Then next up, Metal Gear Solid Delta. Jesus. Another one,
Starting point is 00:34:50 I didn't want to dream of being here. And then to be here and it's just the fucking opening Halo jump and they're talking through, oh my God. You're in the VO. Seeing the boss. Are you kidding me? Bless,
Starting point is 00:34:59 what do you think of this? I mean, this is the one I needed to see, right? Like, up until now, I've been trying to, you know,
Starting point is 00:35:05 not be fully like, oh, this is going to be the one, because there's that level of nervous of Konami's return to Metal Gear Solid and like are they going to treat this the right way like is it going to be is it going to feel less Kojima like what's it going to be
Starting point is 00:35:16 hearing the voice acting seeing the gameplay like I think yeah the Halo jump was such a good one to use all the stuff they're doing here honestly is like are the right scenes to pull right the bridge is so iconic in the game as well so like getting that in front of us and then seeing yeah like this alligator thing there's so much here that is like oh this is still
Starting point is 00:35:32 for as weirdly like serious the tone is of this trailer you can still see the goofy shit and that's exactly what I went from this And it just, the environments look fucking fantastic. I think what really stood out to me was staying as faithful as they are to a lot of snakes' animations. There's a sequence later on in this trailer where he is running towards the camera away from some explosion or gunfire. And it looks like the same sort of like run cycle. I think that's really, really sick.
Starting point is 00:36:00 I think, you know, if you try to stray too far, you're going to get a lot of people getting mad that you're ruining their baby. but I think it's really sick that they're trying to stay as faithful as possible. I was personally disappointed because we didn't see Hotsala. Oh my. Barrett, I want you to know that this is so special to me as a new Metal Gear Solid fan that I relived all these moments that I could think of with Barrett and how much fun we had. And when he's fighting those guys in that little base area,
Starting point is 00:36:25 all I can think of is like, Eva's going to pull up on that bike. And she's going to backflip that thing off on Aeselot. And I'm going to scream, man. I'm honestly happy we didn't see them. Like, I feel like showing the, showing Snakes. and showing the boss is all I needed to be like, all right, this feels faithful, this feels good. Because I want to save something for the time I'm playing the game, right?
Starting point is 00:36:43 Like, I want to be blown away when I see you for the first time or when I see Ocelot or any of the boss. You're going to see all of them before this. Speaking of when you're playing the game, do we think this still comes out this year? I mean, all signs pointing. No. Yeah, I was still holding out hope, despite the leaks and stuff.
Starting point is 00:36:58 But, yeah, I think 2025 now. Mike, see if thieves, season 13, July, 20. Yeah, I talked about it during the predictions. You know, Sea of Thieves had their big, you know, seasonal showcase talking about the rest of the year. And we talked about season 13 and beyond. What they showcased there was the big world event where you will take on like the biggest armada ship there is. And you will be put on the map and everyone will see you on that. And they'll come after you.
Starting point is 00:37:25 You essentially become the baddie of that world and instance. And it seems really, really cool the idea of us on one boat saying we want to be the top dogs and everybody coming after. each other. It's going to be really fun. Sorry, just real quick, it was in the chat. Somebody was saying that there's going to be a deep dive on the Xbox podcast on Tuesday about Meadow Gear Solid. Oh, okay. What's Jeff and the team up to over there?
Starting point is 00:37:48 What are they cooking over there on that Xbox podcast? But yeah, Sea of Thieves continues to do great things, right? I mean, we talk about these live service games and the want and the itch of these companies to have something like that where players can return to spend their time. And what Rare created with See at Theaves is really special. They've had
Starting point is 00:38:05 incredible DLC, some awesome expansions, and the new seasonal content that they're adding to the sandbox. If you are interested in Sea of Thieves, it's a great time to jump in. It's never been a better time to hop back in to Sea of Thieves. And the future is looking really cool for that one.
Starting point is 00:38:21 I'm truly impressed. I don't think we all talked about Sea of Thieves years ago when they was first announced, I don't think anyone just like, I brought up with another game like, ESO, you wouldn't look at them and be like, oh, they're going to go for 10 plus years. See a Thieves is doing just that.
Starting point is 00:38:35 They're going to go for a long time. Next time we saw Flintlock the Siege of Dawn, July 18, 2024, coming to Game Pass. Bless, you were talking about this one. I don't want to say interesting. No, I was just surprised that I thought this is one that had already come out because we've seen this before. And then there was like another similar game that actually did come out. But I think it looks cool, right? Like it's another way.
Starting point is 00:38:55 I really like how many, I know we've seen this, but how many new IP that we're getting in showcases like these. I think, you know, coming off of seeing what was the one we just talked about with the compulsion, south of midnight. Like south of midnight, seeing that, seeing Expedition 33, seeing this, I'm like,
Starting point is 00:39:09 oh, hell yeah. Like, we're gonna looking good as far as new games coming to Xbox and new games coming out in the next couple of years. And this one continues to look interesting.
Starting point is 00:39:16 I like the setting. I like the style of it. The combat looks interesting. I'm into it. Cool particle effects. Awesome visuals. This looks like it's going to be the perfect 7.5 or 8 out of 10.
Starting point is 00:39:26 Like, I think it's going to deliver in ways that I'm going to really, really adore while not being, you know, not maybe not telling the best story or having like the best voice acting or writing or whatever I'm just like super interested in all these little like game systems that they're presenting with traversal and movement and combat um then after this we got age of mythology retold
Starting point is 00:39:51 september 14th mike I'm in I'm always looking for a good RTS I've never played Asian mythology I'm so excited to give this one a try and yeah this is one we've been looking out of 2024 awesome see you get a release date so I'm all in on this one. I know it'll be hard for me to convince my friends to come play, so I'll have to make new friends. Oh, that's about it right. Yeah. You got to make those new friends. You like Martinez? No, I don't
Starting point is 00:40:13 like. Next up. Real quick, I, the date on that's September 4th. Oh, okay. My bad. No, wrong. Then we got Perfect dark. Perfect dark. Yeah, perfect dark. Andy Cortez, what'd you think of this? You know, I was just excited to see gameplay period. Like,
Starting point is 00:40:31 I, I wasn't sure what I was going to be expecting, but I like that it's this espionage spy sort of like future cyberpunk, you're hacking things, you're probably going to get a lot of stealth kills. Hopefully you could play it a bunch of different ways. I'm just like, I'm glad it's not dead.
Starting point is 00:40:50 You know, like more than anything, I'm just like surprised to have seen it, period. And I'm surprised to have seen like, hey, we're going to show you what a little gameplay loop could be walking through this area, identifying the dudes, going to the X-ray vision, It reminds me a lot of, like, when we talk about, I mean, when I think about my favorite moments in cyberpunk and trying to like, how am I going to go about this mission? Who am I going to be hacking?
Starting point is 00:41:14 The voice thing also right here reminds you a lot of bad voice, Tim. There you go. It's stealing the voice. Still in the voice. Greg. Oh, plus. Well, I was going to say, this is one that I do wish had some voiceover of explaining, hey, this is what a day in perfect dark looks like. Or like, here's what, you know, going through a level looks like.
Starting point is 00:41:30 Because, you know, one, I am surprised that he saw it as well. I'm surprised we saw this much of it I'm looking at this and I'm like Alright so is it like an immersive sim Because if it is That's fucking dope But if it is I also want to hear more about that Are my exploring? Am I exploring different paths?
Starting point is 00:41:43 Am I choosing different ways to approach the same mission? Like am I gonna have a wildly different play style From Mike when he plays That's some of the vibe I got I got a little bit of DASX from it Which could make sense for a perfect dark But I wish they would have explained that more Could I give you a few paragraphs
Starting point is 00:41:57 Wow of the Xbox wire? What kind of game is this? There you go Perfect Dark is a first person secret agent thriller in a near future world. With the blessing of the original Perfect Dark studio, rare, not to mention some of the leads from the original titles, Team Perfect Dark has pulled inspiration from elements of the first two games, but crafted an entirely new story and universe around them for this reboot. For previous fans and new players alike, the game will offer a fresh take on the Secret Agent experience
Starting point is 00:42:25 and is a great opportunity to jump in the world of the character. Though fans will have moments that resonate with the history and memories of the original games no prior knowledge is needed for this experience. At the widest level, Perfect Dark will be a single player experience with a set of mission, but with choices offered in how you complete those missions. Looking at the trailer,
Starting point is 00:42:43 it's clear that traversal and gadgets are a huge part of this. We see new parkor abilities used throughout, both for movement and combat. The developers tell me the focus was on creating an intuitive movement system, which will let players find interesting ways to tackle their objectives. That's cool right there. The moment
Starting point is 00:42:59 of her shooting the smoke, covering the dude, shooting through the smoke, that's pretty sure. Add to that a combat system that allows for both melee and gunplay, stealth mechanics, and liberal use of gadgets. And Perfect Dark is a game that will present players with an objective, but let them figure out how they want to achieve it. Our Team Perfect Dark doesn't want this to feel like any one genre. It takes elements of first-person shooters, immersive sims, and stealth action,
Starting point is 00:43:22 but blends them into a seamless hole. The goal is to offer a true secret agent fantasy and letting players use their various tools and abilities the way they want to is key. So that sounds exactly what I want. That sounds fucking awesome. Like when it booted up and I was like, oh, right. Perfect dark. First person.
Starting point is 00:43:39 And then as soon as she started using the gadgets, doing the sounds, I was like, wait, this feels, this is leaning more towards a DeiSX or leaning in the view of a game that I would be all about. On a personal level, like I see this. I totally get other people liking it. I am a little let down just because of expectations. I put in my own head of what I thought this game could be from Crystal Dynamics, but totally still willing to. to be absolutely wrong about that. And I love the game when it eventually comes out.
Starting point is 00:44:05 Yeah, very happy with this checking, right? This is awesome to see this team come out here. I, as someone who grew up with Perfect Dark on N64, had my doubts that this was the right call to bring back this IP of anything else we could have pulled out. And be like, yo, let's go Perfect Dark after Perfect Dark Zero on the Xbox 360. I really didn't think that this would have the staying power to get people on this table excited and out in the world.
Starting point is 00:44:29 Like, that's a big deal here. be interesting. Like you said, single player, no multiplayer. It was known for multiplayer. We'll be cool to see the gadgets that we knew from the N64 to Xbox 360. So I am very excited to see this one and it looked great. It is one of those situations where I think you could have had any protagonist with a different color of hair and called this game anything else than Perfect Dark. Like I'm with you that like when we hear years and years ago that Perfect Dark is coming back, I'm like, anybody want Perfect Dark again? like I just didn't know for this I didn't I wasn't really feeling like anybody was really clamoring for that IP
Starting point is 00:45:05 to return like in a massive way where we're giving this this budget right so like I'm in one spot where I'm like I don't give a shit about perfect dark and it seems like you don't have to know a whole lot about perfect dark to even enjoy this experience and at that point you can just
Starting point is 00:45:21 yeah I will say when I think perfect dark I just think crazy weapons and gadgets you think about multiplayer I think about multi-play with the aliens Ladies and gentlemen from Spawn on me, it's Khalif Adams. Hello, Khalif. You're live on the post show for the Xbox Showcase. How are you?
Starting point is 00:45:36 Oh, I'm feeling great. I was about to ask you a really confidential question. I can't ask you on there. That's why I let off with all the information. Go ahead and text me and I'll answer what I can. I love you by. Joanna Dark looks great too. Very awesome to see that iconic look.
Starting point is 00:45:50 And it's like, oh, yeah, this is going to be great. So I'm in. It's be fun. It could be more red. I'm a hater. I'm a hater. I'm a hater, everybody. Tim, I fully agree.
Starting point is 00:45:58 I also agree with you. then moving on from that we got Diablo 4 Vessel of Hatred Let's fucking Go on man Come on October 8th Amazing cinematic that was You know I feel like especially these days
Starting point is 00:46:15 Like putting a cinematic in a showcase is like We kind of roll our eyes We're like all right we fucking get it That is how you do it though Like make sure the contents there make it entertaining Like I was enthralled Gave me Lord to Destruction vibes From Diablo 2
Starting point is 00:46:28 this expansion. That's what I was looking for. I wanted something. I want a new setting. I want something to wow me. I want a new villain to be scary and sketchy just like we saw with this. And man, like you said, the cinematic is unbelievable. I can't wait to see the new character class. I really want to know all about it.
Starting point is 00:46:44 Would you like to know about it? Because this is another one of like... Greg? Lay it on me. So they obviously did this amazing trailer. It's what I think so many people expect from Blizzard, right? Where I think in the game, this is one of the complaints where they put your character in the cutscenes. So the
Starting point is 00:46:58 cut season. It was nice to get a full-blown blizzard thing. But then for the October 8th, a hard date. I love that. Of course, Halloween time. Let's go. You know what I mean? And it's got the Halloween colors out there of green. Right, blessing? Of course. But then of course, yeah, they said new region. They said new class and they kind of walked away. And I was like, okay, cool. There'll be a reveal later. The reveal is up. They have all the information out there right now up on their sites. So let me introduce you to the new class. Spirit born. Oh, damn. The spirit born. and this is off of the Diablo site, Barrett, if you ever want, B-roll for it,
Starting point is 00:47:29 or you can just let the trailer go, it's fine. There's no, it's just images. New class, Spiritborn. The Spiritborn, Apex Predator of the Jungle, is poised to strike, battle of styles and mystical synergies that could only be awakened deep beneath the jungle's canopy
Starting point is 00:47:43 with an entirely new class to the iconic Diablo series learn more about the Spirit Born on July 18th. So July 18th would be, they're not doing BlissCon this year, right? No, no. It's just a day they're dropping it on,
Starting point is 00:47:55 that's cool. That's pretty fire. Cool. Beyond that, they have the expansion features. Explore new friends, foes, challenges, and evils that await you in the vessel of hatred. There's the new region. Expans sanctuary to discover the new towns and bygone civilizations
Starting point is 00:48:08 shrouded in the vast jungle of Nahatnatu. Battle courageously through new dungeons and strongholds and take on new enemies from ferocious demons to warring tribes, the likes of which only thrive amidst the hellish overgrowth of Kherast or the barren
Starting point is 00:48:23 deserts of Ten Gaza. you the campaign, of course. Prepare for the next chapter of Diablo 4. Your search takes you to deep inside the jungle, blah, blah, blah. So it's that. New mercenaries. These are recruit, it says recruit powerful allies, new mercenaries. Discover and recruit new mercenaries to join on your quest.
Starting point is 00:48:40 These powerful allies fight alongside you, grow in power as they progress and help you in combat with unique abilities. Then new co-op end game activities slay together. Party up and take on the new multifaceted dungeon with powerful challenges and promising rewards. First of its kind to Diablo, this dungeon will require eager warriors to team up and take down the challenge together. Beyond that, it says tons of base game updates.
Starting point is 00:49:04 All Diablo 4 players can venture forward with new pets to aid in gold and material pickup today. Plus experience more update. Wait, hold on. All right, we got it. Diablo is doing Diablo. Diablo is back, Tim. That's all we know. Diablo is back, Tim.
Starting point is 00:49:19 They did it. Awesome. I mean, honestly, I think they did it right. Show a dope cinematic. If you need the information, find it somewhere else. We don't need to hear all that in the showcase. It was around Whoa, whoa, though
Starting point is 00:49:28 The thing is that the pets are available today If you pre-order the fuck I gotta pre-order this goddamn thing He's gotta get on it I think it was around here That Matt Booty came out Which was- He came out right before this Before this
Starting point is 00:49:38 I thought That's the end Yeah, that's sad I was like very very impressed With the pacing of the trailers Back to back having Phil at the beginning Having Matt Booty in the middle
Starting point is 00:49:49 And then Sarah Bond at the end I feel like they came at the right points At the right things And if it ended here I feel like this still would have been a very solid showcase. And it was halfway done. And we just had so much more after, which is just incredibly impressive.
Starting point is 00:50:02 Next up, we had Fable, 2025. Who wants to go on this? I was just really blown away by it. I think the first time it was shown off, I thought the tone is perfect. And this time around, the tone is still perfect.
Starting point is 00:50:15 And the comedy is hitting. hilarious. And I just, I don't know, I just love the premise that this sort of story is setting up. And it just seems like, like one thing I'm, interested in is how are any of these moments going to be implemented into the game? Are they going to
Starting point is 00:50:32 be implemented in the game? Are they just for trailers? But we know that like they are they're an engine at least, which is awesome. And then we, the way the gameplay looks, it's pretty much every game today, it's like, man, like, this is going to be as good as it gets. I was just very, very stunned by the visuals. And I love kind of seeing the slice of life of what you'll be doing in these towns, I was talking to NPCs, adventuring, dealing with a little snark here and there, and seeing the abilities in action when she's battling near the mountain. Big frog right there, really cool for audio listeners. We got to be.
Starting point is 00:51:05 That was so much like that guy, like, I screwed up. I said something I shouldn't have said. Deep Firefitts, a home run. And anyway. A home run by Casiana's the left field. Yeah, this, this looks awesome. I'm still stoked for it. As somebody who's traditionally never really been a fable dude, I'm really,
Starting point is 00:51:23 really into this and what they've been showing off. Mikey. I mean, come on, playground games. Can when you believe this, the Fort's Horizon team has cooked up something that looks that good and it's going to be hopefully that much fun. I mean, Fable is a beloved franchise over on the Xbox side. The choice that you have to be who you want to be and do what you want to do and to see the little pieces of Albeon hopefully walking around in here is going to be really dope.
Starting point is 00:51:50 I'm looking forward to this game even more. and you know it's on the horizon it's beyond but we'll get there eventually and here and this is a good thing to say I think right now is a nice little aside right because we're talking about a bunch of games that we're all stoked for that are 2025 that are no date whatsoever they did such a good job I feel of peppering in not only the 2024 stuff like we've talked about but also stuff that is available now and little teases for it right like I'm Andy looked at me I'm logging into Diablo to go get the pet now right it's like the fact that there's those exciting things happening.
Starting point is 00:52:24 Granted, not every game's for every person, so I know that doesn't work. But it's like, this doesn't feel like the Xbox showcases we've got in the past where like, this is nothing, nothing is happening,
Starting point is 00:52:33 but down the road, they're going to have the games. They're doing stuff right now that make you want to actually play this, though. Who would have thought Fable was going to be this good? You know what I mean? Like, how exciting.
Starting point is 00:52:43 Come on now. Fragg punk, 2025. Tell me all about this. I played frag, I was going to say, this is our first SGF preview, right,
Starting point is 00:52:51 that we've talked about on air. Yeah. He has played that. The embargoes now up. Yeah, I played Frag Punk. I got a chance to play it. I was kind of really into it. I was very surprised by it. Initially, when I sit there and it's unannounced FPS title, I'm like, oh, what's just going to be? And I sit down, it's like it's a 5V5 hero shooter, search and destroy type of game. It's Valorant, it's Siege, it's called Deer Search and Destroy.
Starting point is 00:53:16 One team's planning a bomb. The other team tries to defuse it at multiple sites. where the big twist is is every round you get it has sort of like roguelite elements to it where you and your squad as you go through rounds will be collecting these little points and at the start
Starting point is 00:53:33 of the game you'll have certain cards that you can all put points towards that will change something in the game to benefit you benefit a squad mate hey let's all go for the card that if we all have our points we could save for this card
Starting point is 00:53:49 where we can heal each other with like bullets or whatever. Or we can do this card that allows us to peek into the enemy's viewpoint at one point during the match. And there's all sorts of little things like that that really make that experience super fresh. The gunplay felt fucking great. It sounded awesome. All that feedback was really, really damn good.
Starting point is 00:54:10 But I was just really, I was like weirdly viking with it. And initially I thought like, oh, this is going to be one of those pains to try to balance, you know? And so I was asking the devs like, what happens when something just gets so overly popular? And one card is like clearly, and he was like, well, I think if something's overly popular, that also can mean that we designed it really well. But we can find ways to tune around, you know, hey, nobody's picking this card. Let's try to like make that cost less. Because, you know, you know, when you... That's cool. I forgot exactly how you are gaining these little like tokens. And in the trailer, if Bearer brings it up one more time, you see, like,
Starting point is 00:54:48 Like every card has four or five diamond slots up top. Some are three. And those may be the less beneficial ones where one of the perks is like, if an enemy walks near a doorway, it'll alert you. And so like you can kind of get an eye into where the enemy is. I was just like weirdly into it. I was like, this is pretty sick. And visually, it's kind of got like that overdone visual style that we've seen from
Starting point is 00:55:12 like Ubisoft way back in the day with like Far Cry and Rage 2. It was another title reminds me of like super extreme. Everything's like extremely colorful and fun looking. But all the different heroes have all of their different passivities as well. One of them has a slide. One of them busts out like a shotgun or like a rocket launcher type thing. Super fascinating. But I think more importantly, the gunplay felt absolutely incredible.
Starting point is 00:55:40 That's great. Yeah, this reminded me of friend versus friend. Me and Nick were playing that card game where it's the one on one or two on two. and you're using the cards throughout the round. So it is a fun little gimmick to add to these, you know, first person team arena shooters. So I'm excited to see what that is. I like the big head mode there that just popped up.
Starting point is 00:55:56 Yeah. Make the team, make the enemy team go big head mode. And not just for visuals, it's easier headshot. Like that's such a simple thing to think about. But it's, it worked really well as we were kind of like,
Starting point is 00:56:09 you know, the person I was demo with, we were playing against bots, but he would just be like, what cards should we save up for? What cards should we go for? I don't know. I had a really good time with it.
Starting point is 00:56:16 I was very surprised with my experience. It was one of those where I'm like, you know, I'll get to the next appointment after this one. We'll just kind of like trudge through this, but I had a great time. I want you to know, we solved, Caliph's embargoed. Oh, fantastic. So that's all set. But we have a problem. Uh-oh.
Starting point is 00:56:33 Because when you talk about Caliph and you talk about Xbox, that can mean only one thing. Paris Lily's going to come in swinging. Welcome to the show, Paris Lily. Hello, Paris. Hey, I just want all of you to say that you were wrong and I was right. That's all I want to hear. Tell them. Wrong about what?
Starting point is 00:56:52 I don't know, man. I think it's a six. I don't know. I think it's a six. I freaking said a year. I forget. My hype levels. We weren't predicting the review score of the show.
Starting point is 00:57:03 We were predicting. Even your hype levels. You were wrong in your hype level. Your opinions were. I don't know if I can be wrong in my hype level. That works. Paris, there's no proof of that I said anything like that. Okay.
Starting point is 00:57:13 You can't find that proof. I mean, I'm happy. Your hype levels were, were appropriate because, damn, what a show. Yeah, it was a hell of a show. I mean, legitimately, I think this is probably the best thing that they've done. I won't say ever, but probably in the last 10 years, for sure. Yeah. It was the focus was on the games.
Starting point is 00:57:33 Like, from start to finish, they were showing compelling games that I want to play with reasonable release windows, 2024, 2025. Obviously, the big one at the end being Gears of War, E-Deges. was a, I'm glad that it didn't spoiled. I'm glad Grubb or Tom Henderson and someone didn't put that out there and we had a nice surprise that that's the direction or going with that. I thought,
Starting point is 00:57:55 Tim, I guess what made me calling was I heard Tim was saying, and maybe I was a little off. It sounded like you were a little disappointed with Perfect Dark, but I thought it showed very well. I thought that's what I wanted to say. I'm not disappointed by. I'm disappointed personally for my taste in games and what I would expect from, for what I would hope
Starting point is 00:58:11 a Perfect Dark would be. But honestly, I'm happy. It looks like it is because I feel like that's going to be a better served option for people that are going to play that type of game. Like, I'm fine with it looking the way it did to me. I think it looks great, just not for me. We ask you, of course, you were there watching at the theater, correct? I'd love to know what was the theater experience like?
Starting point is 00:58:32 What was the vibe of the Xbox fan base coming out of it? Crowd was very excited. I mean, when you had reveals like a perfect dark at the end, I mean, everyone started applauding. Like, they were excited about that. They were excited. when they saw Fable, you know what I mean? Obviously, gears at the end, you know, was a showstopper. So overall, it was great.
Starting point is 00:58:52 It was good to be in the crowd and have that energy as we're watching it. But I do think Xbox knocked it out of the park. I really do. Hell yeah. Well, thank you so much for joining us, Paris. Have fun down there still. All right, thank you. Bye, Paris.
Starting point is 00:59:06 Love you, too. Not Greg. He was on my side of the time. Next out, we got a winner, Burr, early 2025. It's coming to game past. This is a little mouse game. I needed to see what the actual gameplay was, though.
Starting point is 00:59:22 Like I saw it. It like it kind of felt like there were moments wrong. Like are they playing the wrong audio from a different trailer over? Over what this is. Like I, you're walking around a whole lot and I just didn't know like. It looks like it's crafting, right? We were talking and going, but you'll see him. He picks stuff up and then he has to craft outfits and he's going to the thing.
Starting point is 00:59:44 and I think you're trying to fix the bridge to get to the thing to it looks like it's a little cute crafting crawling around survivalish game. That was cute. I just kind of like, I don't know. I thought when we first see it pop out and like, ooh, whatever this is. Would you like some information officially? I sure would, yeah. Developer Pine Creek games and publisher noodle cake just revealed their new game,
Starting point is 01:00:03 Winterboro during the showcase. It's a cozy woodland survival game about a big city mouse returning home to fix up their childhood hero. Here's the bullet pointed list. All right, it's a cozy woodland survival game. Explore, gather resources, craft tools, knit, warm sweaters, bake pies, and meet the locals. In Winterboro, you play as a mouse who returns in the big seat. To make matters worse, your aunt, gone missing, restore your broke-down child. Oh, gotcha.
Starting point is 01:00:27 The Big Isle took your aunt? Yeah. Yes, that's what you moved down. She's building a bridge to see your aunts. It's a cozy approach to survival. Winterboro is a survival game. You play at your own pace. Customize your character, decorate your burrow, and choose a path that fits your playstile.
Starting point is 01:00:42 this story is yours to tell. What we need now is Joey Noel to call in and let us know if this got her going, oh, or she's like, I don't want to be a mouse. I don't want to be a big scene. Yeah, I saw the mouse in my woman. Then I saw the rest of my mom. I need the survival game about the owls
Starting point is 01:00:57 to be like, well, shit, they were justified in getting his mouse. Like, he's trying to feed his family over there, you know. Some other updated information that I am actually pretty surprised by. Doom the Dark Ages, confirmed for PS5. Oh, who, who, who, who. That's an interesting thing that I'm sure we'll talk more about probably on Games Daily tomorrow or something, but yeah,
Starting point is 01:01:18 legacy title now. I mean, that's one of those. That's the blurred lines that we live in with Xbox, right? That is the new approach of this. They talked about legacy titles in the first Bethesda purchase. You would assume that Doom is part of that legacy title collection of, hey, it was already out on these. We're going to continue to serve that audience.
Starting point is 01:01:34 And now we kind of live in a different world. Why, I think it is a good conversation for us to have on Games Daily and Gamescast in the future of, like, what is that? because we do know that Xbox does look at, you know, exclusives and publishing on different platforms in a different light now that isn't just, hey, everything you saw here is never coming to anything else. Here you go.
Starting point is 01:01:53 It's a different world now. So, yeah. Moving on from that, we got mixtape from Beethoven and Dinosaur, 20205. I was saying that a South of Midnight was one of my games of the show. This is easily the game of the show. Artful Escape was my game of the year in 2021. Loved it so much. Love the style.
Starting point is 01:02:10 Love the writing. love the music and just the overall experience. And this looks so next level. This seems like one of those dream games. I'm so impressed with this. Like, as soon as it started, I was like, oh, Greg Asking, right? I mean, the press release I have is mixtape. Coming of age, action adventure.
Starting point is 01:02:30 I was like, yeah, of course, that's me. But to then continue, set the iconic soundtrack announced by Anna Perna. I mean, come on. Like, this looks incredible. I wonder what gameplay will actually be. What are we actually doing? Is it more that I am just watching a movie and then there's skating sections and stuff like that? I'm actually trying to answer my own questions.
Starting point is 01:02:49 I don't care either way. Like this looks fantastic. Yeah. I mean, just real quick, like, Artful Escape, I'd say, quote unquote, gameplay light, more experience-focused. And I really appreciated that. Bless. Yeah, I would say this has captured me more than even Artful Escape did, right? Arful Escape, when I played it, I wasn't as into it as Tim was.
Starting point is 01:03:06 But I look at this and it looks so dynamic from all the different things they're doing and all the different scenes that we're seeing. the skateboarding down the hill. I don't, obviously, I don't expect that to be fucking Tony Hawk or anything like that, but it just looks fun. It looks like a good time, right? Like, if this is going to be one of those narrative games that has taken me from scene to scene and is more of an experience, it looks like one of those ones that's going to hit, right, as far as, hey, yeah, like, you're going to walk around in this room,
Starting point is 01:03:26 you're going to skate around in this thing. You're going to, like, fucking go side scrolling for a second. I could be down for that kind of thing. And yeah, the story sounds really interesting. Let me give you a little bit of the press release here. Okay, of course, the iconic artists, like the trailer show, but if you're an audio listener maybe. Devo, Roxy Music, Lush, The Smashing Pumpkins, Ziggy Pock, uh, Susie's on who that is and the Banshees, uh, Joy Division. Anyways,
Starting point is 01:03:47 mixtape follows three teenagers as they prepare to graduate high school and leave their North, Northern California hometown. In route to their final party together, a perfectly curated playlist draws them into dreamlike reenactments of pivotal moments that shaped them. Players will immerse themselves in the teenage wasteland by playing through a mix tape of joyful gameplay. From skateboarding and flying to taking photos after hours at an abandoned theme park, hitting baseballs and putting on a fire, putting on a firework show from the backseat of a car.
Starting point is 01:04:15 It's the greatest hits of teenage friendship from the first kiss to the last dance. Damn. Buck. Yes. I got chills reading that. Everything you just said, Greg, directed by someone named Johnny Galvatron. Oh, shit.
Starting point is 01:04:29 Come on, man. It just looks awesome. Yeah, it's like, who's going to be a fan? this game like you got a friend in your life who loved like nick and norah's infinite players or whatever they're gonna love this game i think like anything direction wise in this game was just like what's the most creative way we can get evoke an emotion get something across here and like everything in that sequence that we saw the black and white moment uh where all the books are floating somebody's writing a bronosaurus at the end may have been a brachiosaurus tim i didn't get to see
Starting point is 01:05:01 the feeling the fin on top of the head but it looked absolutely phenomenal There was one side scroller shot that looked like Artful Escape just with a little more stop motion. Yeah, a little slide under the slide under the slide actually is what I go. There we go. Why don't you slide? Microsoft Flight Simulator, 2024, November 19. Cool. I mean, you know, it's not for everyone, Tim, but gosh darn it is it going to be fun.
Starting point is 01:05:25 And the addition of these activities and jobs to be able to do in what is Microsoft Flight Sim an incredible experience is going to be really, really awesome. I mean, me and Nick Scarpino took it to the limit. Okay, we don't know if you know, Tim, but we hit Mach 10. Okay, we were the fastest human beings, fastest human beings on the planet. In the Black Star, right? In the Black Star, bro. It was unbelievable, Tim. And so they've added Dune stuff where you got to fly the orthocopter, ornacopter.
Starting point is 01:05:53 Ornithopter, which is really dope. But this is what I've wanted, right? I wanted to see what they can do inside of the world of Microsoft flights. And that isn't take off, fly to a destination, and land, right? Like what fun things, cool activities could you do? We talked about like stadium flybys for those iconic shots that you see for the Super Bowl
Starting point is 01:06:11 and more. What is a wildlife rescue look like, right? Where you are putting out a wildfire out in the Sierra Nevada Mountain Range is going to be dope. So I'm very excited for this. I can't wait to see what they've done. And man, all the improvements and the
Starting point is 01:06:27 updates that they've done to the world to make it look so real is really, really awesome. Elder Scrolls online. 10-year celebration. Gold Road coming June 19. You can play all the DLC for free now. Cool. Good game. I'm truly blown away that it's still kicking and going so strong.
Starting point is 01:06:44 There was a time of my life where I played a lot of elder schools online. Had a sick PVP back in the day, Tim. Oh, wow. Three warring factions on one map. It was sick. It was a really cool PVP idea back in the time of these kind of big MMOs. But 10 years, wow. Truly wow.
Starting point is 01:07:00 I'm blown away here. And then throughout the show, we've been talking about, getting updates on some games, some new IPs being announced. But here we got a, as far as I remember and can understand, genuine surprise sequel announcement with a Life Strange double exposure coming October 29th, bless. I can't believe it. Like, one, true colors feels like it just came out.
Starting point is 01:07:19 That must have been 2022. Yeah. 2021 maybe, but. I think that was 21. Was it 21? It feels not that long ago. Yeah, it was because that, I remember that was a work from home game of the year that we did.
Starting point is 01:07:32 Yeah. man but yeah I mean it looks interesting sounds interesting it being a return to Max Colfield as a main character is very fascinating to me like if you're somebody who's followed along with like the studios that have done Life is Strange it started off with what's the name of the original studio don't not don't not yeah and then it got turned over to deck nine as deck nine started making the games from them square inix but like don't not were the ones that started the Max Callfield story right and as deck nine came through like true colors was really their baby and had a new character and had a new story and felt
Starting point is 01:08:02 like a oh man okay like this studio is finding a way to make lock the strings their own i think that for me that's the biggest reason i'm surprised that we're going back to max call field as a main character her having new powers one i imagine that means they picked an official ending for the game which might be a little controversial uh but then yeah the other thing too is i can't remember if the comic book was canon chat if you know let me know they did a comic where we were bopping around realities like this where we had saved clo we had we hadn't saved chloe and this that and the other and also amber from Life is Strange before the storm, which was the prequel they had done about that or whatever.
Starting point is 01:08:36 So it's like there's a not messy timeline, but there's been a lot of other examinations of Max and Chloe. So it's interesting to go back to what I would consider a truly canon thing here they're doing. I love the idea of it. I love that they're sitting here going, it's been 10 years. I haven't used my powers.
Starting point is 01:08:52 Like, that's a great thing. It does make me wince because has it really been 10 years since Life Life is Strange 1? I mean, it probably has been, right? Yeah, by next year, have been exactly 10 years. God damn, yeah.
Starting point is 01:09:03 So, like, I'm super stoked to return to it. It's interesting, yeah, everything you're saying of deck nine now taking on Max, like, you know what I mean? Yeah, of course. And they developed before the storms, so it's not like they've not told a Max Caulfield story. Or actually, no, that was Chloe. So, yeah, I guess they haven't really done a Max Caulfield centered story.
Starting point is 01:09:19 No. But I will say there is a bit of mixed. Comics aren't Canada, Corny, Irish, Texas. Thank you. I do have, like, a little bit of mixed feelings here because not that long ago, we talked about an investigative report into deck nine where they're having a lot of studio trouble regarding like toxic work culture and then also like there was the big thing where they were sneaking these dog whistles into or they're trying to sneak dog whistles into true colors. I forget
Starting point is 01:09:42 if they actually did it successfully. That was the conversation. It was one guy. I don't remember. Yeah, it was like one of the high ones. One of like I think the leads there is some main person over there doing that. But yeah, that was that's probably the biggest reason I'm surprised to see it here. It's surprised to see this game announced for this year. I thought they would have been busy figuring that stuff out. But fascinating. Cool. To see more. Life is Strange. I'm looking forward to this. Yeah, we're referencing a Rebecca Valentine story at IGN from April
Starting point is 01:10:07 how hidden Nazi symbols were the tip of a toxic iceberg at Life is Strange developer deck nine. And it's obviously a required reading. It's quite long as Reb goes on. We got next up, Indiana Jones, the Great Circle coming 2024. Bless, I want to start with you on this one.
Starting point is 01:10:23 I think this trailer wasn't the best trailer, but I'm still super excited for this game. I forget who started the conversation of There's something about this trailer that seems slow or seems the action just felt Something feels weird. Yeah, something felt off about it. But I think all the content of the trailer was good as far as all the Indiana Joneses of it.
Starting point is 01:10:42 Right. Like every like all the like all the kind of the goofy action and stuff that's going on feels so Indiana Jones. And I'm still very invested in it. But yeah, there was something about this trailer where I'm like, I don't, I don't know what's going on here. But visually, like I feel like the hits aren't hitting. What's interesting is I feel like that's a choice. Clearly, I don't think that choice is going to pay off for them entirely. But I feel like they're emulating the 80s action movie style.
Starting point is 01:11:08 Exactly what I rode down. It is slower. And like some of the punches don't actually hit. And like even just hearing the John Williams music, whether he composes or not, like that it was adapted, whatever. People move faster enough to. That is true. But it very much had the vibe and like the pacing of one of the classic movies, which I think is really cool. but I just don't know necessarily
Starting point is 01:11:31 if that's what people want from a video game. Yeah, I agree. I wrote down that exact same thing. It feels like they're trying to stay faithful to action in movies that were made in the 70s and 80s. You're not going to see anybody doing a wall run kick to the head. Like, that's just not what those movies were about. And so to see, I think, like, visually the game looks stunning.
Starting point is 01:11:56 Like, they're doing such a great job with lighting and like you were mentioning, Mike, a little bit later on we see all the little icicles and snow on that dudes eyelashes and stuff like all those little details are really really damn cool but then you see like somebody get punched and it just
Starting point is 01:12:11 looks like it's lacking a whole lot of movement or like force I guess I don't know I was kind of underwhelmed by this section me too and I hate saying that because I like Indiana Jones I enjoy the movies and so they're not my favorite movies but
Starting point is 01:12:27 you bring any movie to a video game I'm usually more excited, but there's something about this that I'm not going 10 out of 10 excitement, even 8 out of 10 excitement. Like, I'm interested. I'm going to play it. I hope it pays off, and I, you know, enjoy a cinematic game. But there's something about it right now that isn't demoing well this way. Maybe hands on sticks will be different.
Starting point is 01:12:46 The gameplay does look fast. The gameplay is, a, kla, kha, punch people in the face over and over again. It's just something about this that isn't meshing. I don't know why. I'm the complete opposite. This took me to the 10 out of 10 hype level because as Barrett knows on the X-Cast, I've been the biggest hater of Indiana Jones. I wanted more Wolfenstein 3.
Starting point is 01:13:03 I didn't believe that Indy would really have a place here and the right call for this team. But watching this, this is the first time where I've walked away going, man, we got a hit on our hands, ladies and gentlemen. I am jazzed up for Indiana Jones. And I'm really excited for, you know, what I think Xbox fans have always wanted is that cool globe trotting adventure like you see on the other side with Uncharted, right? I've always wanted that. I needed that.
Starting point is 01:13:26 And I'm excited now that like Indiana Jones looks. like that. And sure, we'll feel it and we'll see what it looks like on hands on sticks. But like right here, this whole segment was so much fun. I was so on it. I can't wait. Next time, we got Mecca Break 2025, beta come in August 24. And it looks like again, I'll play for a little bit. I'll probably play it for a little bit, Tim. But I think it just, it looks like a different version of what armored core combat is, which is, I think, so much better than what I've seen when we played. whatever Gundam game came out
Starting point is 01:14:01 that was 5E5 Overwatch style where you're just kind of like you're all running on the ground. I love the idea of Gundam game, right? Yeah, I thought it was Gundam, right? Yeah, it was a Gundam 5E5 game where it was basically Overwatch or pushing the payload, that sort of thing,
Starting point is 01:14:14 but it also felt very much like you were humans in Gundam suits and this, you know, seeing this fast action, breakneck pace, like it looks visually cool as shit and I love the visual style of everything. I'm going to work really, hard, creating the perfect mech that I want, and then I'll probably bounce out to something else,
Starting point is 01:14:33 Tim. But it looks fun. Like I usually wouldn't vibe with a multiplayer game like this, because I feel like every, there's been a lot of me games that have let me down in the past, and Armored Core is really the one that kind of like pushed me over the edge and be like, holy shit, this is a lot of fun, and this looks really damn cool. I'm kind of with you that. I really want to try this out. I think armored core kind of put the itching me of like, you know, I played a bit of the most player, but I didn't play a lot of the Armored Core most player because I was more just invested in the single player stuff. This being a, hey, we're focusing in on the multiplayer side of it and watching the gameplay, it looks quick, it looks fast. One of my big things with me me games
Starting point is 01:15:08 that don't work with me oftentimes is like a lot of them can feel a little bit slower. I go back to Damon X. Machina and I was like, why do I feel like I'm fucking playing in sand right now? But this looks quick, this looks fast. I like the flying around. I like how much visual stimulation there is on screen. Like it's doing something for me. Next up, I need help for this name because I thought it was named something and I was stoked on the name and then they showed the real name and I was like oh what and I didn't get it written down. Wuchang? Wu Chang is how I would
Starting point is 01:15:35 say it but I'm an idiot. Game looks sick. Yeah the tagline was like never die less or something. That was the first thing that popped up is Wu Chang Fallen Feathers is the full title. They had a cool thing right before they put that up that one. Looks sick as hell. Yeah, that's what I have written down looks sick as fuck. Yeah. This epic journey puts the player in challenging encounters with battle craze
Starting point is 01:15:56 with battle craze bandits deformed human giants and massive demonic monsters with two hated swords, axes, and ancient gunpowder weapons. Set in the chaotic final years of the Ming Dynasty, all right, well, I think we might be making some historical liberties here. Well, there's a lot of Chinese
Starting point is 01:16:12 mythology. Yeah, it's an exploration of the hauntingly beautiful landscapes of imperial China and the battle against a mysterious force that transforms a grim reality to supernatural horror. I feel like we've gotten a lot of games that feel like they've had to tackle a similar style as far as what, like, the, like, you
Starting point is 01:16:28 give a character sword, fast fucking action, and I don't get tired of it. Keep doing that, yeah. I'm gonna eat it up every single time. This looks great. Yeah, give me creative bosses, give me awesome moments and, you know, stunning second phases.
Starting point is 01:16:42 I go, fucking, God, you got a second phase? I use all my heels already. Really excited. Then, Mike, avowed. Avowed. You know, I'm still a little lukewarm on this, but you know what I did appreciate a little bit more of the lore
Starting point is 01:16:56 and the story behind this game. You know, I don't know if it's just me and the mood I'm currently in of what I'm looking to play, but A Vaud just still hasn't screamed to me, hey, it's time to jump in. I felt that way about Out of Worlds as well. I think I'm just looking for something different from that team over at Obsidian. And so, yeah, A Vound, nice little moment. I don't think we didn't go into a deep dive. We've done that before, right?
Starting point is 01:17:18 And I was surprised we didn't get a date. It does feel like this is the time where it's like, okay, Avon probably should get a date here. Like, let's knock this out. But what I saw is okay. I will push back on that. My thought, of course, odd we didn't get a date. But then I think it's to what you just said that I think when Oavout is ready and they have the date,
Starting point is 01:17:36 they're going to do a deep dive. I think they do have to do a 20 minute, 15 minute, whatever. Didn't we do that with the Xbox developer? I felt like it was kind of soft. I felt like we all were. Yeah. Because I think, well,
Starting point is 01:17:47 I mean, this looks way more visually interesting, I think, than what we saw last time. Yeah. So I think there's a lot going on in this world. So now you get in there and who are the factions and what are the things. And the whole game is about picking a side, right?
Starting point is 01:17:58 Like I clearly need to know each one of those sides before I get in there. It's so, it's so wild because like this game in certain moments can look like the most, like, I don't want to say next gen. The most like, holy shit, they are using the most futuristic tech possible. And in the next shot, it'll look like Elder Scrolls online. It's just, I've been such a weird place with this. And I feel like this one, I may have liked the prior showing a bit more because I like seeing what these conversation paths. can lead down to with certain different characters. There's some cool magic and cool abilities that we saw in that recent showing,
Starting point is 01:18:36 but I'm still like, I think I'm more kind of sitting on the fence for this one this time around. Like, I don't know if I'm going to love this game. And I thought like early on, hey, there's a lot of doubt out there. I'm going to love this. I can tell. And now I'm like feeling less and less soon. This is the trailer that made me think, oh, man, I really got to get this off of my fanist critic team. I gotta move this somewhere else
Starting point is 01:18:57 if you guys are looking at trade. Let me know. No one wants to trade with you, bless. Yeah, but I don't want to use my one drop. And they're not going to... I think this needs to be your one drop. Maybe we'll talk after this game. Really quick. We can say whatever we want about the game, but this art is still the sickest art. Yeah. Avatar.
Starting point is 01:19:16 Adam Fall, 2025. This was an interesting one. I... The trailer showed a lot, but it didn't tell us much. It was a little phone booth. Exactly. And I haven't actually checked my email.
Starting point is 01:19:30 Hold, let's see if I have anything else for you on Adam Fall. I do. Okay, here we go. So, because I, this looked interesting like an alternate history
Starting point is 01:19:37 sort of thing. I'm jumping straight into it here, right? Yeah, this is today's press release. It's immediate release. Great. Rebellion, the independent game studio behind the smash hit sniper elite and zombie army franchises has today
Starting point is 01:19:51 revealed Adam Fall, a brand new survival action game set in the rolling British country. announced at Xbox. Adam Falls inspired by the real-life events of the 1957 wind-scale disaster in the north of England, picking up the story five years after the fire
Starting point is 01:20:05 in a fictionalized quarantine zone. It'll launch in 2025, game pass, every PlayStation, you name it, it's there. This felt out of place in this showcase to me. I feel like I just need more concrete stuff on it.
Starting point is 01:20:21 You know? Like, I think it looks like a game I would play. You know, because it looks like a fallout, right, but then it's jumping around. I was just like, I don't know. And it's fine, I guess, whatever, but
Starting point is 01:20:31 I'm trying to see if there's anything in these quotes because they were. The logo is just so off for me also. This is from the CEO. Adam follows a new story based in a real disaster and told in the speculative fiction style
Starting point is 01:20:45 typical of the 50-slash-60s Britain. So players can expect to see post-war Britain, Cold War paranoia, and mysterious folk horror blended with elements inspired by classic British sci-fly. but dandy don't you get it it's like the atom for atom and then for fall they use like the kind of motion of falling it's falling it also looks like like a superhero logo in a cartoon i mean it looks like something you see in fallout right like they have so many different plays on
Starting point is 01:21:14 the words and the nuclear's and stuff like that uh worth pointing out uh i saw this uh when we were closing up shop on the last youtube video the actual reaction stream we had a super chat there from Sheperton Studios who super chat and said, please like Adam Fall, it's what I worked on. So we're hopeful for it. We'd love to see more of that. We don't know.
Starting point is 01:21:35 And when I went to pull that one, I found this one, which is about the fallout thing. Calvin Perez super chat and said, would mean a lot if you guys could give a shot at to Shannon for doing her great job in the Fallout 76 trailer. She had to keep it quiet and ask me every week if it came out and if you talked about it. I don't know who Shannon is,
Starting point is 01:21:51 but the trailer was good. So there you go. Good job Shannon. Thanks for being on. You were on the phone? I don't know. We got Assassin's Creed Shadows November 1st.
Starting point is 01:22:03 Could be the one, too. Could be the one. Could be the one. Was this the first time we saw gameplay of this? In engine, yes. Because I thought this was shown at SGF, but I was thinking about outlaws. We get more tomorrow at Ubisoft. But like I said at the top of the show, right?
Starting point is 01:22:21 They have had some great third party support here to have a Assassin's Creed, which we knew it's kind of going to be probably everywhere, but like, this just adds to it like, man, another great Assassin's Creed, especially one that fans have always dreamt of and wanted, and it's at your showcase getting shown. That's it only helps.
Starting point is 01:22:36 Looks great, can't wait. I'm excited for, I mean, this and Outlaw is right for Ubi tomorrow. I'm super stoked to see what's all about there. I had a typo, yeah, it's November 15th, not November 1st. Also, Shannon was the card girl, apparently, Calvin said over there.
Starting point is 01:22:52 So great job being the card girl, Shannon. Stocker 2, September 5th, game pass. Looks good, Tim. I want to play this, right? This is one we've been on hold for quite some time, and it's great to see that the devs are back and, you know, getting this out in front of everybody. And I'm hoping that this delivers.
Starting point is 01:23:11 This should be a fun single player, first-person shooter adventure that's going to get a little weird, going to get a little wacky, and I'm interested in this. I thought it was stunning. I'm kind of, like, is it going to be too scary for me? that sort of camp right now. But I thought like, I'm hoping if you can deliver a really cool
Starting point is 01:23:32 narrative with wild twists and turns, I guess combined with not only like this and these amazing visuals, but the gunplay sounds so damn good too. I'm really excited for this. We got the announcement of the All Digital Series X. It's white, one terabytes. We're also getting a limited edition two terabyte, black with disc
Starting point is 01:23:55 option with a sick little green stand. It's also sparkly. I like this. Was it? Oh, the black console itself? Didn't see? I was too. It looked I was zoned in on the white. I got it had the green back on the controller and the green bottom on this console too. I like that. It was called like the sparkly edition or some shit. I forgot.
Starting point is 01:24:11 I knew you're going to like the white one. All digital. I have personally gone all digital on a lot pretty much everything now for the past couple generations. So I would like this moving forward. But man, I like that sparkly when I have the Halo collection one and that kind of
Starting point is 01:24:27 sparkles with some cool halo starlights and stuff so maybe I get crazy and get that one. The energy in my chest when I was like, are she about to reveal the handheld? Show me an Xbox handheld. Yeah. I mean, it is kind of surprising. No handheld I mean, not surprising, but like no handheld
Starting point is 01:24:45 and no Activision back catalog coming to game pass conversation. Like that I thought was it for sure. She then did say we're at work on the next generation, which she didn't need to say. They're pushing it forward. Yeah. I think they're going to launch the next generation or like a year early.
Starting point is 01:24:59 I think we're getting that new Xbox in 2026. That's my prediction. Yeah. I mean, because that is weird. She said it, right? Yeah. I mean, it was reported or it was in like, I think a company talk or something a few weeks ago.
Starting point is 01:25:11 We talked about it on KVD and it was the thing of like, all right, like, why are you talking about next gen now, right? What's the plan? I think maybe the plan could be, hey, if we're able to maybe launch a year before PlayStation, maybe we're able to like build up a bit more. a bit more of a player base in that year one, you know, having a next-gen Call Duty, having it next-gen
Starting point is 01:25:29 Xbox first-party games, third-party games, maybe get that excitement going a year before and hopefully that starts to get some of that mind-share over to Xbox. That's my very loose guess on why they might be talking about it this early. And then we got the one more thing. I love how they set it up. I love that they
Starting point is 01:25:45 actually called it out. Then we got one more thing and it was a Gears Prequel, Gears of War, E-Day. Mike, it's so hyped, Tim. Oh, come on. Gears of War back, 15 years before the first one. Dom and Marcus, young dudes. I mean, they even said in the big Xbox Wire,
Starting point is 01:26:04 which you can go check out and read, this is before the Lancer chainsaw machine gun, too. So maybe we'll see it at the end. Maybe they create that. But like, this is it. This is what you wanted. The brotherhood, the, you know, the tale between these two and the idea of having a prequel,
Starting point is 01:26:19 this isn't a one-off. This is where the team wanted to go. They have down at the end of it, what is the future of gears? They're not leaving four and five, they said, but this is what the team wanted to pursue. They wanted to get back to these guys and this story and make something really special. And so to have a prequel to Gears of War and Onward, I'm really jazzed up. I cannot wait to see what they do and where they go with this. Like I said before, how do you capture that, you know, essence of being scared and seeing this new threat that you never knew of, right? Because
Starting point is 01:26:49 we've played decades of gears now at this point. Like, I know all about the local hoard. I don't know if you can give me something new, but we've always talked about how gears has to get everything you know. That kind of gritty, dark sense to it that not other, many other Microsoft properties has. I think they can nail this. And this is going to be the team. The coalition is that unreal team. This is the team that people in Microsoft go to and say, yo, help us. How do we get this even better? This is the squad that we're looking to really showcase that. Yeah, very cool. They pulled it off. And then that was the end of the showcase. It then
Starting point is 01:27:21 transitioned to the College of Black Op 6 breakdown. I thought the production on this was fantastic. I think it was as good as the Starfield one in terms of production value and all that and I hope that they continue this format going forward. We talked about that a little earlier, but this just works obviously if you're not interested in the game, I don't
Starting point is 01:27:37 think that these deeper dives are ever truly going to like sway you. But I think if you watch, they, I think did a pretty good job of like really speaking to the fans, clearly. Like if you guys watch the live, I was freaking out. But I feel like that was, like, that was freaking the fuck out. But I I feel like that was a good use of time for them.
Starting point is 01:27:53 And I'm excited to see what they placed there next year. After that. Not a fan. You know, it calls you duty. Just doesn't do it for me. And I have to every year fight myself when I say the campaign could be, maybe this is the campaign similar to an Assassin's Creed.
Starting point is 01:28:06 This could be the one. And it never is. Still, as a non-fan, gorgeous. Game looks amazing. As always what you expect. Game looks smooth.
Starting point is 01:28:14 And then I thought it was really well shot. You know, part of these reviews and post shows are all about critiquing how it was actually presented. I thought they did a great job of going in between these two studios, having people sitting, having people standing, having fun with it and having it feel like they were talking rather than I'm reading off a prompter and I don't want to you. Yeah, a lot of people that are really good at hosting at Activision specifically. Like all the camera work was fantastic. Like Greg said, it felt very natural and like whether it be prompt
Starting point is 01:28:42 reads or whether it be you can tell like there was an interview segment with certain developers. It all felt good. I believed the words they were saying, right? It felt like there was genuine excitement. and I think the timing of this of this Call of Duty having this developer direct, right? I think it timed out perfectly because it's Black Ops and I think there is just an excitement when it comes to Black Ops compared to other Call of Duty brands.
Starting point is 01:29:02 I know Modern Warfare is also very exciting, but like, I guess for me personally, I just love Black Ops compared to the other ones. This one had me engaged. This one had me remembering why I get excited about Black Ops. And I'm like, oh shit, fuck, it's going to be one of those years. And so I think the direct did what it needed to do. Looks like an awesome campaign.
Starting point is 01:29:18 The Omni Movement System updating that and letting you slide in any direction you want, letting you have all this contextual movement. I really enjoyed how them showing like when you're walking up to a doorway, your gun automatically kind of tilts. And if you go through fast, it like does it less so. And just having all those like, you know, we're not, we can't really do much at this point to really launch you into the next century of what a first person shooter could be. Like there's only so much you could do to iterate. But here's all these little improvements we can make
Starting point is 01:29:54 and that we may have wanted to make in the past, but just didn't have the resources to or the tech to. Now these things exist. I think it's pretty exciting. Before we go, I do want to lightning round through a lot of the super chats. Y'all have been sending in. Thank you again for hanging out with us all day.
Starting point is 01:30:10 Wardtable Entertainment says, are you guys reacting to Dragon Age Impressions and Showcase Tuesday? We're going to have to figure out the rest of the week's schedule. So I don't want to promise anything right now. I'm going to say probably not as like a live thing, but I imagine we'll talk about it on Games Daily or other things, but I might want to. I mean,
Starting point is 01:30:25 I guess that's thing. To piggyback and explain more, there's a desire to how will fit the normal schedule and what's happening, what we already have planned for this week. Yeah, we need to give people days off for being gone in L.A. this week, too, so just want to just be real with everybody that next week's
Starting point is 01:30:41 already a little tight. Ollie DJ says, easy A, the dominoes are finally falling. Luke Baji says Finally a showcase that makes me want to buy an Xbox That's awesome That's great I'm sure if you ask Team Xbox
Starting point is 01:30:55 That's what they want Mm-hmm Wispak clip says Super Hans and Fable Let's go Expedition 33 in Perfect Dark The standouts for me Dates for the 2024 stuff
Starting point is 01:31:06 And this could have been argued As a 10 out of 10 Joey Radstone says Thank you guys for working on a Sunday Super Ons I think it's the hero They were time on the beginning The main actor guy right? Oh sorry
Starting point is 01:31:16 Aaron. Xbox. Every fucking time bless. Every fucking time. Your tongue sounded like it was 20 pounds. They got me with it. It's them saying Xbox. But their name is
Starting point is 01:31:31 E K-T-H, B-O-K-T-H. X-B-O-K-T-H. Oh, my fucking God. Stellar Show. Oh, we need sleep. It's like, who was it you or me? That guy.
Starting point is 01:31:48 Yeah. No, they got me, too. Stellar show. Call me crazy, but this is the first time I feel that I can see the promise and spectacle of our current gen being delivered upon, particularly when it felt like PS4.5 and Xbox 1.5. So there we go. Really cool stuff. Amador Lopez says, shot to Ben Star. Expedition 33 looks amazing. Aaron Clemmon says 10 in terms of games shown can help it feel like yet again we're being sold on games within the next 12 months without explicitly saying it. Robbie Robb says, Perfect Dark being a day of sex games was fantastic. South. South by Midnight being announced last year and being released next year. No soaks on. It's crazy. Also do want to shout that out. That was one of the things we talked about during the predictions is that I like that we're building a cadence now of, hey, we got this thing announced.
Starting point is 01:32:32 Hey, next year. Here's a bigger showing. Hey, this is coming out the year after. I feel like that is going to help build that anticipation for your audience. And I think that's great. Yep. Then we got Duro saying 10 on 10 Showcase, Props to Tina Amini and Team Xbox. And yeah, this is another thing that we've been live.
Starting point is 01:32:48 so I haven't seen the details of, but it sounds like tomorrow is an avowed Xbox podcast. Tuesday, it's Metal Gear Solid, and that every day there's going to be a different game being focused on. That's cool. Pretty sick. Very cool. Then we got Danny Passion saying,
Starting point is 01:33:01 happy to see Gears going back to what I love. 10 out of 10. Hit you with the Mad World, too. Oh, man. Get out of town. Even Cliffy B's going crazy out of the year right now. That shit was good. It was Mad World the whole time, by the way.
Starting point is 01:33:14 What's up? It was Mad World the entire trail. It wasn't just the air. Hit you with it. Come on now. Then we got Damon Cooper saying, we know you guys are tired, so thank you all for what you do
Starting point is 01:33:23 and giving us the kind of funny content we know and love. Much love to the whole team. Thank you. Thank you, Damon Cooper, and he gifted out five memberships. Thank you so much. That membership. You appreciate this.
Starting point is 01:33:31 If you enjoy the content today, of course, get all of the shows ad free, get the ability to watch this record the afternoon podcast, lives, record them, and get a daily on the weekdays, Greg Way vlog. Of course, that would benefit you this week for all the amazing content we have
Starting point is 01:33:45 because it's kind of insane, Tim. Yep, it really is. It really, really is. We got Alex running 10 out 10 celebrating Cactus J22 says, I haven't played college duty since Black Ops 2. Does 6 look like it's going back to a Black Ops 2 feel and look? I can't really answer that.
Starting point is 01:34:03 I'm not really familiar with a lot of the campaign. Yeah, I thought that Black Ops 5 hit that for you too. I recommend you give it a try. I think you should jump back in. BlackOft 5 had some great stuff. Special K90 says not only is the lineup for 2024 and 5, impressive, exciting to think about what was in here. Double fine, I-O-interactive,
Starting point is 01:34:21 Avalanche. Bad times, video games. They have quite the lineup of developers on the Xbox bench right now, and this is what their dream scenario is, right? Come out, deliver this kind of showcase next year, show those 2025 games that are still coming, and then also talk about what's coming in 2026 and so on and so on. It's like when you're a bad baseball team for a long time, Tim.
Starting point is 01:34:45 It's a get a big farm system. Like the Cubs. Suddenly for the next decade, just like, yeah, just like the Cubs. And for the next decade, you're bringing up all these
Starting point is 01:34:52 like 18 year old dudes that are just pitching gas. Like, yeah. Yeah. Then, uh, we got Katie G. Is this the year we see a game
Starting point is 01:35:00 past game win game of the year? This year? No. No, hell divers. Yeah, I don't know. I don't think this year.
Starting point is 01:35:11 Again. It's possible for me. William Loomis says, not for nothing, but God of War 2018, did announce its release until three months before release. I feel like it's been like this for a bit. P.S. y'all were unhinged on Giant Bomb last night.
Starting point is 01:35:23 I loved it. Thank you for watching. Totally normal. Totally normal. That's one you want to take back. William Bowen says, can y'all explain the business model of premium games release day one on GamePast? Seems like Disney dropping the Pixar film straight to Disney Plus.
Starting point is 01:35:41 I mean, I'm right there with you. I don't believe in it. I think that it is going to cause a lot of problems, but I hope that I'm wrong. There was a business move that had to be done at one point, right? Because they were so far behind. They had to sell you on being like,
Starting point is 01:35:53 you got to stick around here. We need you. And you know what? As a consumer who's been doing it and living it, I love it, right? Like, this is an awesome subscription service. Will it be doomed to fail and maybe send this trillion dollar company in a different world?
Starting point is 01:36:08 Yeah, maybe. But like, I'm just the Gibroni playing and having fun with it. So yeah, give me those first party titles instead of 70 bucks. I'm in. Luke Ryan says Are you guys reacting to Dragon Age? I'll have to wait and see. Joey Radstone says,
Starting point is 01:36:21 Surprise, no Fallout or Oblivion Remakes, question mark. Not surprised. I feel like those were all on our list of like, that'd be freaking cool if they did it. But I don't think we expected them. Yeah.
Starting point is 01:36:33 Yeah, we're running out of here. Bear King, oh, wait, with the last one saying, watch the showcase and bought a new Xbox after. Wow.
Starting point is 01:36:41 That's good. They literally did the thing. Very cool. There was a, I don't know, you know, you want to believe, right because I want the industry to be successful.
Starting point is 01:36:48 Somebody in the regular chat at some point on this one was like, I just came back from GameStop and it was really popping off and there were a lot of people buying Xboxes. I'd love that to be true. I'd love that to be that. People watch it like, all right, it's finally time. It's time. Let's go get it. Let us know in the comments below what you thought about this Xbox game showcase.
Starting point is 01:37:04 And remember, we are live every single weekday on Twitch. com and YouTube.com slash kind of funny games. Talking all about video games. We do a daily new show. We then do a daily discussion show. we then play games for a bunch of hours. We have such a great time and we would love for you to join us.
Starting point is 01:37:21 I would especially like all of these Xbox fans to join us on Friday. When the one and only Rod Ferguson is in studio for a Diablo games cast where he'll talk to us about whatever he can about Vessel of Hatred, whatever he can about the rise of Diablo. And then, of course, he's going to stick around
Starting point is 01:37:37 and play Diablo with us. So Rod Ferguson coming through on Friday in San Francisco, in studio, incredibly excited. That's awesome. Until next time. Love you all.

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