Kinda Funny Gamescast: Video Game Podcast - Greg Miller's Astro Bot Review - Kinda Funny Gamescast
Episode Date: September 11, 2024Greg give his final review of Astro Bot! Run of Show - - Start 00:01:11 - Housekeeping 00:04:23 - Why We Bought Consoles 00:07:22 - Greg’s Astro Bot Review 00:27:50 - Ads 00:29:59 - Astro Bot Su...perChats 00:45:52 - Bakeru 00:48:40 - Yellow Taxi Goes Vroom 00:53:42 - Prince of Persia DLC Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome back to Kind of Funny Gamescast for Wednesday, September 11th,
2024. Of course, I am Tim Gettys. I am joined by the Big Daddy himself, Greg Miller.
Hello, Timothy.
Hello, Greg. And rounding out the group today, we have the Nitro Rifle, Andy Cortez.
Good morning, Tim. Good morning. Look how blue we are. I love this.
I'm blue.
Iron Man, two.
Three? Three, three. All right, man.
Fuck. Yeah.
Really?
Glory. Glory.
Remember when they go back in time?
when they hit them
in the beginning of the movie
okay
that makes a lot of sense
how crazy is it
that was a
Paramount Pictures movie
like you'd think
Disney you think Marvel
but it's like
there was a
like up until Iron Man 3
it was paramount
it's deep man
I don't like that
yeah
really crazy shit man
Avengers was not a Disney movie
huh
you ever think about that
I think about it a lot
everybody
but not on this show
because this is the kind
of funny games cast
each and every weekday
we get together
to talk about the biggest
reviews
and topics
in video games
live
on YouTube, Twitch and podcast services around the globe.
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Watch us record them live and you get a daily exclusive show.
For a chance to be part of the show, submit your thoughts and opinions as YouTube super chats as we go.
A little bit of housekeeping for you on Friday.
This Friday, September 13th, Organization 13's taken over the kind of funny spare bedroom.
Snowbike Mike will be playing Kingdom Hearts 2 for the very first.
time. He's going to try to make Andy his best friend. I don't understand exactly what that entails,
but I'm sure it's going to make Andy happy, right? He wants Andy to eat his pow-pow fruit. It's the
pow-pow fruit. Yeah. You can eat the fruit? I already did once. I don't really know what it
entails either, Tim. Yeah. You know, so I, you're just kind of like, it's like talking to a six-year-old.
You just nod and you just go, yeah, okay. Uh-huh. Uh-huh. Yeah, well, if you guys want to watch my
favorite six-year-olds play kingdom hearts too this friday is when that's going down that was good and uh it should
be a lot of fun he's doing a marathon stream he's gonna start the game we'll see how long he goes uh what is sure
he claims he'll be here all weekend if the audience backs him could be here all weekend i mean i don't know
if you can be it can't be the game can mike beat the game with all the tangents and story i mean
of course there's the la le lule le la he law he's got the white board a lot of stuff's happening everybody
but it's going to be a good time uh but that's later to be a part of the
This show, you got a YouTube super chat.
You already know that.
Let me know all about King of Hearts, too,
whatever you want to talk about.
If you are a kind of funny member,
you get today's Greg Way,
which is him talking about,
the PS5 Pro,
inching us closer to PC gaming.
It's a lot.
That's what Sam wanted to know about.
That's what I'll deliver them.
Greg delivers, everybody.
You already got a little
Metal Gear Solid Master Collection Volume 2 talk.
I'm kind of funny games daily.
I wasn't on that show.
Wasn't on the show.
so I didn't get to give my two cents.
First off, happy they're even acknowledging that there is a volume two.
That's nice.
But it's also exactly what I thought it would be where I'm like,
there's no fucking volume two.
You fucking idiots are,
you don't know what you're doing.
Like,
are we really ever going to be playing Metal Gear Solid 4?
I'm not sure.
I'm not sure,
Andy.
I want to believe.
You got one of them little PSP minis or no,
the PSP TVs to goes.
What are those things called?
PS TVs.
Yeah.
Wouldn't they do like a,
isn't there like a mod or something like that?
Did I dream this?
I mean, I don't know.
Middle Girl solid four is a PlayStation 3 game.
PS3 game.
Cell architecture.
Cell architecture.
Yeah.
I don't know.
I'll believe it when I fucking in playing it, Greg.
That's all I'm saying.
Somebody wrote in our first super chat was like,
so Konami has a concept of a plan.
You know what I mean?
What a fucking day.
It's been my favorite thing was somebody posted that
with just an image of the DCU,
DCEU.
Such a Michael Scott thing.
They're eating your pets, folks.
The kids, the dogs.
Thank you to our Patreon producers, Carl Jacobs,
and Delaney, Twining.
We appreciate you so very, very much.
Today we're brought to you by Shady Race and Hymns,
but we'll tell you about that later.
We got to get into it.
The topic of the show.
The Omega Nerd says Metal Gear Solid 4
was the reason I bought a PlayStation 3.
It was also the reason I bought a PlayStation 3.
Did you get that?
I didn't get the gun metal.
I just got the normal one.
But I know multiple other people,
that bought a PS3 for Metal Gear Solid.
James Burke.
Yes, exactly.
Nailed it.
The Burke, man.
I wonder, obviously people buy games for like launch titles, right?
Back of the day, we used to talk about the killer app a lot.
What do you think the Metal Gear Solid?
I mean, I think the Metal Gear Solid 4 must be up there.
But what are some other games that you feel that were later in a console generation
that were the reason people ended up buying the console?
I mean, more recently, Tiers the Kingdom for sure.
I think people either heard enough
or maybe it was that when they buy an OLED
Oh yeah great call
That's a great call of course
Hogwarts we saw a lot of people
Jumping in for Hogwarts
Get an action console for the first time yeah
Yeah yeah yeah yeah I mean beyond that right
What you would think GTA 4
GTA 5 probably right
You gotta look for one of those big hitters
That a multiple call of duties right
Where you haven't done it
You come back Halo
Hey I'm gonna my I had such a great time in college
With my friends from on this one
Yeah yeah yeah yeah
if you're like me Superman 64
Of course
Um
Between snakes
You bought it and 64 for that?
I sure did.
Holy shit
I sure did everybody
It was one of those like
It's a bit
That's almost an exaggeration
But in the old days
What it was is that I had a wizard magazine
I'm flipping through their coverage
And they had somebody 83
And they had the screenshot
And the announcement of
The Superman's getting a game
And it was animated series
And it was Superman like from behind
We didn't know he's going through
A thousand rings or whatever
But I remember looking at
And I was such a hardcore Sega kid
I was even when this is like Saturn.
I'm a Saturn kid
at this point. And I'm like, I'm buying an in 64.
But it wasn't until I then went to high school.
My friends were smart. They had an N64. We started doing the golden eye, the smash brothers,
and it was like, well, I got to get the fun machine.
So I was like, there was the promise that eventually I would get Superman 64 as well,
which turned into a monkey paw nightmare.
Of course.
You're not just like feel completely burned by Superman.
Like, that would have really, like, created some deep scars.
Yeah. Yeah.
I mean, I think I was already so.
burned by Sega. I was used
to everything I trusted letting me down.
You know what I mean? At that point, you're ready for
that. You're expecting that. Every
time I heard there might be a Superman
movie and I'm blowing up my face. Nicholas Cage
is going to do one. This is happening.
Then I got one again, monkey paw situation.
That was the one
issue of Wizard Magazine
I ever bought, which was the
one where it's the behind-the-scenes
photos of Nick Cage in the suit.
I was like, whoa, this is a whole world
out there.
I tear my heart open
I sell myself short
I said scars earlier
Got it got it got it
Papa Roach
Okay okay
Of course momma Roach
Today though
Fuck I've never thought about that actually
Oh damn
That's a real thinker everybody
Greg you've been playing Astrobot
We did our review last week
I gave it a 10 out of 10
Blessing gave it a 9.5 out of 10
But Greg you and Andy
Both of you didn't give it a full review
because you had not yet beat the game.
That's right.
Barrett.
I was calling them losers.
Oh, gotcha.
Gotcha, gotcha.
Oh.
But Greg has now beat the game.
Correct.
So we're going to get the full review.
Real quick check in here, Andy.
Where are you at?
With Astrobot?
I'm probably about halfway with the video game.
So we'll get more impressions from my first challenge level.
Why'd you put so much emphasis on the video game?
My vocal warm-ups.
Greg Miller, now that you've beat the game, Astrobots.
Have you platinum the game?
No.
Okay.
But here's the, so there's lots to jump into about that.
Of course, we're doing a spoiler cast tomorrow on Astrobat where we can talk about,
we're going to talk about all the different bots in there, all the secret levels,
all the jazz there.
And of course, Blessing and Roger will talk about and show, I think their interview from
Japan or what they do with AsteroB.
So very excited about that.
They interviewed AstroBot.
No, I have not platinumed it.
However, I will put out that all of the work is done.
I have all the bots.
I've gotten all the bots.
I am in the master level.
Okay.
It was that thing last night of like,
1115. I'm like, I'm going to platinum this tonight. Because once I get this done, I'm going to, because I was like on my final bot or whatever. I'm like, I'm going to get this done. Then it's just take a photo of Nate Drake's in Lara together. You know, I'm missing one Raven in the God of Worth. I'm like, okay, cool. I can do all that. You know what you got to do. That's all easy, easy cleanup stuff. And so I've never, I guess never, but I don't think in recent memory, I've had a more Batman begins type moment where I'm like, because stick with me. I'm sticking. I'm trying to get. I'm trying to get. I. I'm,
get it done for this review. We got the spoiler cast. I can see it in my sights. I was playing
here at work and I was struggling with one of the challenge levels. I beat it. I'm like,
this is so good. And so there's that elation of it's done. I go back to the hub world. I have the
thing. I know that there's the gold statue and that just getting the gold statue is one of the
trophies. And then I know there's a guy at the top of the gold statue. I'm like, oh, I got to
climb to the top of the gold statue. Go to the gold statue. The guys go up, up, up, up,
right? You go there and there's a final level called the master level. And it was the most
Batman begins of when Bruce Wayne climbs the fucking mountain.
And Raz Gould's like,
it kicks him down.
Let's go.
And he's like,
you want me to fight?
I'm exhausted for this morning.
He's like,
well,
death, wait for you.
And I was like,
I'm so tired.
Wait,
for no one.
It's 11.
30.
Don't do this to me.
It's all like,
I'm going to bed at midnight.
And sure enough,
12, 15,
I'm still like,
fucking goddamn.
Because it's to the point now that you're in your head and you're
fucking up the easy things you know how to do.
And then it's the other thing.
I'm like,
God damn.
Fucking.
Why?
I'm jumping through the triangle.
Why am I hitting the top of the jar?
Fuck it, I'm going to bed.
It's right there.
Lidim's on the way.
Six out of ten.
Well, Greg, you don't need to platinum it
to give your final kind of funny
review score on the kind of funny scale.
One to ten, what would you give
AstroBot?
You know, obviously you don't need to plan a game to review a game,
but yeah, there's nothing possibly
that this game could do with its trophy cleanup
or the literally I can see the end of the level
I'm trying to get to, right?
That would change this.
from being a 10 out of 10 masterpiece.
It is, again, on the, you know,
you guys actually on the review said something I thought that was good
because, you know, you were ahead of me.
I'd been at Pax.
I'd come back.
I hadn't had enough time to play with the work.
And so I think it was blessed.
It was like, I'll be interested when you are on the trophy hunt
because I was like, it's either a 9, 5, or it is a 10.
I'm not sure, you know, there's this, that the other I could complain about.
I was an M gobsmacked to be playing this game after,
just still playing this game
and the way the content keeps coming.
Like I think when we were talking about it
and people like, oh, you know,
you beat the campaign in eight hours
or this, that the other,
like, okay, cool, of course, that makes sense.
But yesterday when I completed the galaxy
or I was about, you know,
I was like, I completed the final world
on one of the galaxies.
And I was like, okay, cool,
it didn't pop the trophy for me getting all the dudes.
That's weird.
And I popped out and I was like,
there's still more.
And I came in and then start exploring
and things are coming
and shapes are having.
happening and then that you hit the shape and it goes to four different shapes and I'm like
this game just keeps fucking going and so I think even my early comments in anybody who's just
playing the campaign of like yeah it's easy and it's this whatever these levels unlock are the
ones where it is like fuck okay you know there are these moments of like I got to really think
this through and I've got to be precise and I've got to do this thing and I'm not that gamer I'm not
the platform precise guy at points there was
yesterday at my desk where I was a bit disheartened
when I really started unlocking some of those levels
because I ran into a problem I haven't had in a long time
since Mario Galaxy 2.
The Mario Galaxy games are great games.
I was so, yeah, oh yeah, I'm, I'm, I'm, there's no shade.
I was so frustrated playing Mario Galaxy 1 and 2
because of depth perception.
Something about jumping in space to the worlds
and having that much gap.
I know it sounds stupid or whatever.
Are you, look at this.
No, just the Astrobin on the chat.
says the game's so boring and overhight.
That's fucking awesome.
Astrobot YouTube is here.
The game sucks.
I love that.
No,
something about Mario Galaxy's camera always led to me feeling I'm about to make that jump
and I would miss and fall into space and die
and I'd be so pissed off or whatever.
And so some of those challenges last night that were really,
or yesterday were so precise that I really was like,
oh, is this going to, am I going to not platinum this?
Because I just don't want to do this and it isn't fun.
And then you smash cut to 12-15 there.
And it's that thing where it's like,
I feel like I'm having the rare Andy.
I'm gaming.
This is a gaming, you know what I mean?
Where I'm like, I'm fucking running the thing and like the thing that 20 minutes ago was a trip up for me.
I'm like, you know, jump through the thing, grab the thing, do the thing.
I smash the glass.
I run here.
Jump over these fucks.
They can't get me.
Okay, over here.
You know what I mean?
It's like that thing where it's just like, and then you die like again, again, again, like get back in.
And I'm like, I'm so anxious today with like a full battery to go back and fucking sit there and do it.
But that's the whole thing, again, about what makes this game special, I think,
is the fact that even for.
someone like me who, I think, in, you know, who loved Mario Galaxy, or, um, Odyssey. Thank you so much.
Loved Mario Odyssey and didn't really stick around for the post game. Oh, I got to get every hat.
I got to get every challenge. I got to be every star or whatever. Bounced off of it.
This one being like, it was such a nice evolution curve of you're playing the game and you're
having fun. And I'm collecting everything as always. And now I'm unlocking these things. Oh, and now I'm in,
you know, at one point, I think I started in one of the hardest galaxies or it was like, you know,
and what's the one
not retro rampage but the one where you have to
cut the ground out from underneath them
Oh the construction
Starting that one number five or whatever
And it was like that was like fuck what am I doing
And then to go to number one
It was like oh
I would have done these in a different order
It would have met a little
But it's like I'm in that groove of like
Damn this is good and yes I want to do this
And yes I want to complete
I think the fact that the carrot on the stick
Got me there
And it's got me there now where I'm like
I want to do this
I'm enjoying this I've overcome the
Shit fuck I'm not gonna actually have
I'm like I wanted this
I want to get there
I want to finish it
I love the
inception style like multiple layers of dreams or it's just like these multiple layers of progression
like you're not only going to the level but when you collect those bots that then helps out
the overworld and those bots in the overworld help you progress what that overworld or not
overworld is not the right thing about hub world yeah yeah and i just love all those yeah it just keeps on
going deeper and deep right i think it's really really neat um i finally unlocked the challenge levels
I think during the review, one of my small criticisms was like, man, it's a little too easy so far.
And I unlocked the challenge levels.
It's like, oh, this is exactly what I want from this video game.
And you're not getting a whole lot of it.
Like, it's a bit more rare in some circumstances.
But I love that.
I love how selective they are with it.
I'm, yeah, I think I'm about halfway done with the game, really, really enjoying it, having a fantastic time.
And the challenge levels, I think, are such a great example of, I hope they DLC this.
And I know they've talked about it.
They've talked about it.
Oh, yeah.
Yeah.
I hope there's a not, it doesn't need to be, I was going to say a season's past,
but that's a different kind of conversation.
I hope there's a rhyme, a reason, a, hey, here's the timeline for what we're doing.
Because I would be stoked to jump back in it's like, we're dropping five challenges.
You know what I mean?
And it is what I've talked so much about that they did so well with playroom that I'm
surprised they don't have here of the leaderboards.
Let's check, you know, what is Barrett doing?
What is Jeff Grub doing?
They said they're going to do that.
Yeah, I know, I know.
I hope that they do it, but it's not a one and done.
I hope it is like, hey, we're doing the spring update, the winter update, the whatever update.
You want to make Astrobot a live service game?
Yes, give him a battle pass, you know, charge me.
I'd be there for that, man.
I'd be so there for that.
It's really weird.
Like, obviously, I love Astrobot, like so much.
I give it a 10 and I stand by it and can't wait to talk about it tomorrow and the spoiler cast
when we can really get into it all.
But I am experiencing something that I don't know that I've ever had happened to me before
with the video game, where,
after I beat it, there was a very weird sense of loss that I had.
Like the next day, and like I'm playing a lot of games right now that I'm really, really, really into.
But completing Astrobot and knowing that I don't have new stuff to go back to and like experience for the first time.
Yeah.
Really kind of bummed me out, which like, it's funny because like I, there's been games that I've loved so much.
I'm like, oh, I want more.
This is a different feeling of just like, I was so elated playing the game that I just feel like there's like a weird like kind of depressing.
come down I'm in right now, even though
Always is a kind of a great game.
Exactly, but there's so many other games that I'm like really
Viving with right now. Bear to see you pop up.
Yeah, I had the same exact thing with you, Tim,
where I was like, fuck, I just want to like, obviously
with Astrobot, there were so many games I wanted
to go back to play just because it's all
about like, you know, showcasing
and showing love to like all of these different
franchises and stuff. But even just
like the kind of like 3D platformer
gameplay, I was like, man, I want more
of this. So I like, one on a like an
insane downloading spree of like
like Crash Bandit 2, Ratch and Clang, Jack and Dexter.
Call of Duty.
Call of Duty, obviously, it's already there because the Black Ops beta was out last week when I was off and it kicked ass.
But nothing was hidden.
Like I started out Crash 4 because I was like, that's the kind of 3D platformer I want right now.
Just like just getting into it.
And I was like, it's not Astrobat.
Yeah.
I want to give Shoe shot at.
We did a shout out on the review, but a shout out now that he's back to bear, Courtney.
21st person in the world right now.
21st, baby.
PSN profiles of platinum.
I'll probably keep going lower and lower.
You were 14 at the review.
Yeah, that's just how it goes or whatever.
That's weird.
But yeah, I really think this game is so special.
To try to fill that void, I went back to Astro's Playroom
because they've been adding new bots and stuff.
And I...
How's that PlayStation 5 Pro?
Coming to this one, Victor Lucas.
Where's my pizza, you fucking Canadian?
I'm surprised.
I'm real surprised.
It's not there.
But I...
It is weird...
That was a hard C you use right there.
Canadian
You Canadian
I didn't like that
I thought he said a difference
he word that I thought I missed
Oh man
That's very fucking funny
And going back to
To Playroom was very interesting
Because two thoughts here
One
When you look at it
You're like oh yeah
And when you play Astro
You're like oh the exact same thing
They feel so radically different
Radically is a little aggressive
But like they feel way more different
Than I expected them to
just in the way Astro kind of like moves and controls,
even though it's the exact same move set.
So I was kind of surprised there.
But the other thing is,
the gameplay that they've added for the new,
the secret bots in each of the levels,
it is so obtuse.
And they're weird, like, riddles that I see what they were going for,
but like, I really don't like it.
Like, it's like one of the,
for the first things that Timosobi's done that I've experienced.
And I'm like, y'all miss the mark on this.
Like, it feels like, unless I'm missing something,
that I totally could be missing something here.
It feels so obtuse that unless I was looking at a guide,
I would never know how to find the little dudes out there
because it's like there's a secret one each level,
but it's like one of them is you need to, on the beach level,
stand on like the starfish, or not starfish,
maybe they're starfish.
Seashells shaped like stars?
I don't fucking know.
They're on the beach.
What's the one underwater, a mollusk or what was the underwater creature
during that episode of Game Showdown?
where Mike didn't know
if they asked us to draw a mollusk or some shit.
Oh, yeah, yeah, yeah.
So then you need to, like, go step on the different starfish in order,
but, like, how do you know what the order is?
And it's just kind of like one of those random, like,
and if you step on in the wrong order and some of them aren't part of it,
it goes br-br-br-bra or whatever,
and you need to, like, try again.
How you'd even think to do that, though?
I either missed or I'm just like, this is just really weird.
So I jumped into another one, and I'm like...
It's like when you kill the brain of Men'sis
in Bloodbourne when you go down to the nightmare
of Menzis.
And you have to kill the brain, but then when you're
you're making contact with the great one, Tim,
so that you can commune with the great ones.
So it's very similar.
Speaking of Bloodborn, sometime, soon,
you're going to be doing a review for the first time ever
of Bloodborn, the Old Hunters.
The Old Hunters, DLC, yeah, playing through it right now.
Maybe about a third or halfway through.
Almost done, I'll be finishing it up
by the, probably the end of the,
the weekend.
Yeah.
Looking forward to
to talking about it.
Review it next week.
It's disappointing if you ask me.
This motherfucker.
Banderasend is a job.
If you're an audio,
he put his tongue out and waved it around like a weird out.
Banderasen said that the
levels I'm talking about are more like
community ARG type things.
And so yeah,
it's like, I don't know.
There's something about that I'm,
I get it.
It's just like, I was like,
this does not feel like it matches the like,
do you creative,
creativity and fun that I expect from Astro?
Do you feel like
maybe they didn't have
kind of a plan for how to release
whatever these characters are
and we're just like, how do we
implement these in here? No, I think they were trying
something different. I just think for me it just
doesn't work. Like the concept
of it of having to think a little harder
and like having to solve riddles and shit to like
find the bots at like a secret
bot in each level, that's cool. But
the implementation of it to me was
a bit too vague and like a bit
too
what I imagine playing elder rings like.
Yeah, yeah, yeah.
Yeah, just like, hey, just call it a fucking potion, but no.
Yeah, yeah, yeah.
So, when you cut the head off of Ludwig the accursed him,
you have to walk up to him and talk to him, and he's like a...
Of course he is, yes.
To get the moonlight great sword, you have to put on the church garb clothing.
And if you do a great job, and you have to lie to him,
and you're like, yeah, you did a great job.
The hunters are doing great out there.
Everything's fantastic.
And he's like, oh, thank you.
Does he actually do that?
Yeah, he does a little bit.
Yeah, big game.
I'm here for the sword.
Disappointing them.
And you learned how to speak horse, Greg.
It's just fucking crazy, man.
But anyway, I love Astro a lot.
Is the audio okay?
Yeah, you told me to cut his mic when he started talking about this stuff,
so I've been cutting his mic getting up.
Audio listeners will love that.
There we go.
Anyways, Greg, continue.
Tell me more about why you love Astrobaugh because I need to hear it.
Oh, my God.
What is there?
It was interesting to go home last night and go to it after the PlayStation 5 Pro
reveal, right, where it was sitting down
and playing this game, especially in these later levels
and these, you know, homages and these real
celebrations, right? And just being like,
it's crazy that this could look better
if that makes sense. You know what I mean? And it isn't
but it is. It's just like, the game's gorgeous as it.
It's just a beautiful game as you play
through and do all these different things. So I missed this.
It's crazy. It could look better. Like, what would make it
look better? The PlayStation 5 Pro. I missed
that. No, that's okay. Yeah. I just got a
comment. I got excited. I got excited.
Oh, what did he say? I don't know.
I just got a notification that said it commented on a post-up
I don't know, man.
You know what I mean?
We're gonna make a show.
I'm getting distracted.
Yeah, yeah, yeah.
Yeah, I mean, I doubt that, uh, I mean, visually,
has digital foundry done a breakdown of Astro yet?
I haven't seen.
I don't think so.
I haven't seen anything recently.
Um, I'm excited for whatever we do get from them, uh, if there isn't anything out yet.
If there is something out, it's probably on their Patreon, most likely.
Gotcha.
We'll do like that, those first posts initially.
Because like, it's insane.
Like, playing through the game.
Like, I don't think it could run any better.
Like, I don't know what frame was.
I did have a bug.
I did finally get, I got caught in the geometry of a level.
No way.
Yeah, yeah, where I jumped off.
It was the sun, moon level, you know, where you hit the buttons and it changes night and day, but also left and right.
So it's not perfect?
You gave it a 10 out of 10?
And yeah, I hit one of the buttons, and when the world shifted, I jumped as well, and I went in, got stuck and had to restart the level.
So there you go.
You're right.
9.5.
Yeah.
That is crazy.
You can get better shadow.
There's always more.
Of course there is, but I'm just saying of like, I'm sitting there 80 inch.
And like, this is a gorgeous game.
You know what I mean?
Yeah.
And it was also, and it was, you know, funny to have gone from at the debt, playing at my desk,
you know, sharing the screen with my computer monitor or whatever, then going home and I played
a lot of remote play of it last night or whatever.
And then Jen was like, how much like are you going to play?
I'm like, I'm in this to win this.
Like, all, go downstairs.
So I went downstairs and get back there and then to feel how snappy those controls are.
And again, remote play for the most part is great.
It is great.
But there was enough here where I felt like I was dying in parts where I shouldn't
down.
Really?
Now that I was missing, like maybe missing a, not a frame even.
It wasn't dropping.
It was just sluggish enough where I was like, it was all the, you figure,
mainly what I had left were the challenge levels,
which are the ones that are the most precise, right?
Where you really need to be moving.
So there's the one where no spoilers, I mean, in a big way for this, right,
where you have the water pack and you need to get the lava over,
but there's the thing spinning and then you get to the end,
and they're firing missiles at you and stuff.
For some reason, the way, just only on remote play,
my brain, I don't know what was processing it differently,
but I kept getting caught by those missiles.
And so when I stopped and went on another stuff,
and when I went downstairs,
first one I got, I got there, got around the missiles, no problem.
But I was like, what am I doing wrong?
I know that I can do this.
I know how to do this, what's wrong?
And I got down there.
It was just something, the little bit of nanosecond delay.
My portal experience was phenomenal for this game.
It was like made for the freaking portal,
especially with all the dual sense stuff actually being there too.
This is one of the few times that I've,
I was remote playing on the steam deck
And it was like I didn't care so much
I mean as much as I care about the OLED of the steam deck
I was like I need the haptics for this shit
And playing on a portal was like this is what magic is made of dude
Like I did most of the challenge levels
At least some of the harder ones
On portal because I was like if I'm gonna be doing this shit
Over and over and over like
She's watching TV. Yeah I'm taking twice the time
To finish these levels because I'm just been attacking
All the little golden nuggets that fly around
And give you amazing controller feedback
Oh yeah.
Just watching every little kind of movable physics object is just so, so satisfying.
Breaking through the ice.
Yep.
All of that stuff is just, it feels so good and it's so sensory, like, at its peak, you know?
One of the funnier downsides of this game is not playing it and being around people playing it.
Because, God damn, this controller's loud.
Like, whether it was...
Dude, I was playing on yesterday or Monday, and Joey turned me.
He's like, what are you playing?
Yeah, it is aggressive.
Like, in the office, like, when Greg was playing,
he'd have headphones on, and it was just, like, constant.
Just like, ah, oh, my God.
I think that was yesterday where Andy, you were playing.
And I had my headphones on where I can hear gameplay and you talking,
and I could still hear the controller, like, three seats away.
I went through, like, three different controllers singing that,
oh, maybe these are old and they're just, like, the casing isn't great.
But no, every one of them is still aggressive.
Yeah, we got to get a good.
then motor's going.
You know what gets my motor going, everybody?
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Now that we're back, let's get into some of these super chats talking about Astrobots.
Bandra Senn says, I planned him to Astro this weekend.
It's an absolute masterpiece.
Can't wait for the spoiler cast because there were some interesting omissions to talk about.
Oh.
Yeah, I'm really excited to talk about that.
I actually, weird lukewarm take, I'll say.
I'm happy there were omissions because I feel that means we're going to get them at some point.
There's some things that we missed out and I'm like,
there's no way that's a choice.
And there's some choices that they made that might feel weird,
but when you think about them as a team,
I'm like, I like that.
Tell them a story.
Yeah.
There'll be a lot to talk about this.
Boy, like that's about it.
That's the big thing of where we go next and I have a lot of opinions.
Andy.
Okay.
Daniel May says,
you could go full ball to beat the biker boys.
I don't know what I mean.
You could go full ball to beat the biker boys.
So I think it means you can shrink into the ball
and then bounce off the guys who roll
a shoe on their, like the giant wheel dudes.
Got it.
Not it.
This was like some winter soldier shit.
They got banker gikers in this game.
Yeah.
It goes from me in a PlayStation thing to LucasArts things
and full throttle comes in.
They're like, what the hell?
Marcel LaForge says,
loving the PlayStation's giving us something
to be excited about with Astro.
You guys are killing the coverage.
Thank you so much.
And if you think that,
make sure you come back tomorrow
because it's going to be a very, very special episode
of the game.
I can't wait to see the interview.
Yeah, me too.
It's going to be a lot of fun,
a lot of cool inside information on everything,
and then us unleashed being able to talk
all we want about the game.
Just,
is it like a cat?
Yeah, I'm unleashed.
Oh, okay.
CJ splits on
says thoughts on John Garvin being mad
about the decon,
Deacon,
Deacon,
but,
I mean,
I'm not surprised.
Right.
Yeah, I don't know.
The whole thing,
It wasn't even mad.
So, man, how much background do you want to give to a thing of this?
So John Garvin used to work at Sony Bend.
He was there forever.
I forget if he's a founder.
I apologize.
I don't remember that off the top of my head.
But, of course, in more recent years, it was the face, one of the faces of Days Gone, left the company not amicably.
And has been very public about all of that and opinions.
And so when Sony Bend put out the piece of artwork on Astrobat Day that had a
a little Deacon bot, you know, celebrating.
And maybe, yeah, Deacon bot, right, celebrating with the other Astrobots.
Garvin quote tweeted and it was like,
sad that Deacon has just been relegated to being a promotional thing for other games,
which many people are quick to point out.
Like some insult about other game.
Like, yeah.
Is that what he said?
Yeah.
And everybody's like, PlayStation Studios do this for all PlayStation Studios now,
da, da, da, da.
And he went in and argued with a whole bunch of different people about it.
And one of his things, I, is at the core of it is that,
obviously he's upset that Deacon and,
Days Gone didn't get a sequel, right?
They wanted to do more with this.
And so he's like, he was pointing to the fact that like
this quote unquote failed character is still being used to promote other games
that are getting successful things, blah, blah, blah.
It's one of those where it's like there's a,
he has a lot of skin in that game and a lot of pain over his sequel not happening.
So I thought it was like, I definitely didn't agree with it,
nor do I think it was a weird, I don't agree, but I understand from an emotional place.
where that anger is coming from and how he's letting out.
He is mad at PlayStation.
He is mad at how his creation was created.
I get that,
but I also think it was a shitty move to then make Sony Ben,
like Sony Ben's just trying.
This is all people know us as we're trying to celebrate this thing
and do all this different stuff.
I would be happy if my character was finally in a good game.
Ow!
We got a good question here from Walid is now a game cat,
specifically a white tiger.
That's the username.
How many units will make Astrobot a success and how many do you think it will sell?
Also, how many units did rescue mission?
I don't know what the second part is.
Let's just talk about the first one.
You're talking about the first game?
The sales of this game, we still don't know.
Yeah.
It's still a big question mark.
I have my fears, Greg.
Hi.
They're high because a lot of good buzz about this game.
Obviously, we all love this game.
We knew this was going to happen.
But the moment this game was announced, it's like, oh, the journalists are going to fucking love this shit.
Right? The people like us, we're going to fucking love this shit.
But are the people going to know at home to buy this and to care about it?
And I'm very concerned that they won't.
Yeah?
You're not incorrect.
I don't know the answer to that.
I don't think anybody does.
And until PlayStation says, here's the numbers it's sold and here's what it did,
I don't know if that matters here.
I think, like, you look at PSN profiles right now, this puts that,
this is, you remember you have to sign up for PSN profiles.
You have to like have a thing.
So it's going off of its audience.
Here nearly 20,000 people have the game, which is it bad in terms of this for a trophy?
And I think this is a game that yes, could break out.
Yes, could be a thing that Poe plays with Jack at home and has no idea where any of these
PlayStation characters are with the rare exception from things we played.
But it's, this is a game that's designed for the PSX audience.
And they've shown that there is that audience.
There is a hardcore PlayStation audience.
There is the games journalist IGN's game.
spots, I do feel that those people will buy this game.
I feel like if you are a video game fan, if you are listening to this podcast, if you are
watching YouTube videos like this, you are probably going to buy this game if you have a
PlayStation 5.
I bought this game.
I bought this game and it arrived yesterday and I opened it up and the entire case is just
bent in half.
And I'm like, sick.
This is fucking stupid shit, bro.
Jesus Christ, man.
You know what I mean?
Wait, hold on.
So.
cut in half hot dogs?
Not not in half half.
It was like folded.
Like the actual case was just busted.
Oh.
The whole cover art was broken and I'm just like...
Disc was okay?
This was fine.
Yeah, but I'm returning the shit.
Yeah.
Hell no.
Hey, that's just Christine.
Are you gonna buy it right now?
No, I wanted to see I'm not smart and I was hoping you wouldn't call me out on it
because I know you can see where it ranks on video game thing.
So I was trying to figure out where it is on Amazon in terms of selling.
thought usually it tells you something around here.
Oh, number one best seller in PlayStation 5 games right now, the physical astrobot on
Amazon.
So there's multiple things.
My thought on it is that this is a success to PlayStation.
I do not think they had, they're not crazy.
I do not think they had high.
Like this needs to sell 14 million units kind of thing day one.
I think it's a love letter to PlayStation.
It celebrates their brand.
Again, it does what they want in PlayStation All Stars Battle Royale to do of like, look at this
lineage.
Remember your good memories, do all these different things.
You know, you getting teary-eyed in like the final section or whatever.
And as soon as it started, I was like, oh, I know.
And I'm like, yeah, this is hype as fuck.
You know what I mean?
Like, what a cool.
I mean, the whole game I've been like, we did all that in the game.
One, where is all that stuff?
And to have it here, I was like, oh, that's really good.
You know what I mean?
And so I think it succeeds there.
It succeeds in giving them yet another, hey, this wasn't a barren year for us.
This wasn't a year with no games.
We put out AstroBot.
It's going to be on a lot of people's shortlist
for game of the year.
We'll end up in game awards, who knows?
100%.
We're taking to the goddamn bank,
we are hearing Astrobot music in that orchestra medley.
And I can't freaking wait for that shit.
But I don't know if it's going to sell well, man.
I really don't.
But what is, again, what is their metric person?
I think whatever it is, it's not going to be enough.
I would, I hope, I hope that we get to four.
I don't know that we will.
With the budget that it had or the smaller team that it had.
Like,
I feel like we're at a lower barrier of entry at least.
You know, this isn't a six-year-long naughty-dog journey, you know?
Yeah.
I feel like they knew what they were doing.
I feel like they understand.
This goes back to the old Beyond thing, me Colin and Clements would talk about, right,
throughout the years of like, little big planet is a game that does whatever numbers it does,
but then Sackboy is something that kids are putting on their backpacks
and you're seeing at toys or our shelves.
Yeah, they clearly have those aspirin.
for astrobot.
And I do think they work in a way of like dressing Astrobat up.
The same way you dress Sackboy up is any PlayStation character is going to sell things.
And again, I think it's setting it up again of, it was spoilers for where I want to talk about,
you know, tomorrow and spoiler cast where they're going.
I think the next game, which I just talked about in Games Daily, is Astrobot front and center
and then him surrounded by an Astrobot as Drake, an Astrobot as Ellie,
an Astrobot as Aelo, an Astrobot as Sidnake, and Astrobot as Siddak.
And it's, you're getting levels that are.
those games and you're playing through it that way. I think that's where they take it next.
And I think, again, that even gives you more of, you know this game, hopefully as I heard that
game was great. I heard it was game of the year here. I heard this at the other. Now it's got the
franchises I care about up front and center on the box. Like you're doing that. I think that takes
it really far. Yeah. I'm, I hope. I hope. But I'm very concerned, everybody. If you want this shit,
buy this shit. Another super chat we got is from Elliott Duke saying my only two platinum's
are this and Playroom.
Wow.
Fake fam.
No, fuck that.
I love that, man.
Again, these are games that are fun to platinum.
I feel like that to me is from the,
one of the things PlayStation does best is make games that are like very fun to want to do
everything in.
And I think that both Timosobi and Insomniac are perfect examples of when they put games out,
I want to do everything in them because they design it with that,
the trophy ethos in mind.
and I just, I really appreciate it
because I feel like you were saying it earlier
of just like Bless was saying to you that he thinks that
the trophy grind is going to take it from a 9.5 to a 10
and like, that's awesome.
Like that's great that like the post game content
and like the odds and ends that they're asking you to do
feel not just like, oh, they're fun to do
but like worthwhile fun things to do.
Similar to Spider-Man, like collecting everything that you wanted to get
would also reward you with a costume
or some little fun.
wing suit or whatever the hell.
Like there was always,
it didn't just feel like collecting for collecting sake, you know?
Yeah, I think it'll be interesting to see as people delve in.
I think it's so easy to think of it as just a surface level platformer,
easy, peasy, whatever.
And I think as you really dig into it, you'll find more.
Earlier, way earlier, like when we were originally talking about it,
somebody was saying the challenge levels are turning them off to it.
And I, like I said, felt those pangs.
And the most, the best advice I could give you would be to step away,
go to a different challenge level, go to a normal level,
go get the other thing, and then come back with a fresh set of eyes.
Because it is very much that thing.
We all know it from video games.
You can't do it, I can't do it, I can't do it.
You put it down, you come back the next day.
You nail it on the first drive.
If you get stuck on the tree set and all,
you want to move on somewhere else because you're going to get stuff.
The thing about the challenge level is to me that just, like,
they're perfect and I don't care how hard they are, easy they are or whatever.
I'll play them a million times because the soundtrack's so fucking good.
Yeah.
It just keeps you going.
I'm just like, I guess I'll listen to this on Loop forever.
You know what I mean?
I just keep dying on purpose.
What if I told you, though, you could get Unit 13 as part of the PlayStation celebration.
That's the soundtrack out there for your own.
What are they thinking, Greg?
They're thinking we have all these.
We have 30 years to celebrate.
Let's go.
Yeah.
Celebrate a little faster.
Aidan from Edmonton says, I've rescued 286 bots so far.
My girlfriend and I have been switching off on levels, and it's a joy.
On Tim's question of games to purchase a console, mine are Uncharted 2 for PS3,
Batman Arkham Knight for PS4, and Horriarch.
in forbidden west for PS5.
And then
Living Legend said,
Asobe's flexing hard
with their physics engine.
They really are.
The amount of things that they're just like,
Andy,
they're like,
can we get some particles in this?
What could explode
and just bounce around a whole bunch?
Every level has like a 10 different unique things
just for that level,
just to fucking be everywhere, you know?
Yeah,
reminds you the first time playing
Returnal and just watching,
uh,
whatever her face just,
you know,
disintegrating to a bunch of different particles.
Yeah,
yeah,
yeah,
this is next.
This is next gen, baby.
And then Sean Swam says, given the success of Nintendo World and the growing recognition of Sony's intellectual properties,
could a Sony theme park beyond the horizon, pun intended?
No.
Ah, no way, man.
No.
Nah.
Playstation still don't got the stuff.
Like, I feel like even this, it's such a hodgepodge of things that, yeah, it's great.
Obviously, I freaking love it.
But, like, there's not a cohesion.
And I just don't think there ever will be.
And I think a lot of that even just has to do with licensing and thinking of the omissions in this
that look at PlayStation All-Stars Battle Royale
and how much of a disaster that roster was.
I feel like a theme park would just be very similar to that.
Even with what they have now.
I think it's, I mean, we're back to, man, is this game going to sell enough?
If we're worried about this game selling enough,
we can also be like, well, PlayStation should put together a theme park.
It's like, no, we're jumping far to down the line here, right,
of like what this would be.
And again, I think you have things that speak to people throughout generations,
whether it be Twist and Metal or God of War or whatever,
but like to make someone understand
they need to go by that to be there wherever.
I think you're more likely to see,
if anything,
what you're already seeing,
which is PlayStation license and partner,
right,
Halloween Horror Nights having Last of Us,
which granted was more of a,
let's get the hype of the HBO show,
but also last of PlayStation,
but they just had Resident Evil,
which is,
I don't know if you guys have seen this stuff.
No, I've seen the Resident Evil stuff.
It's like,
Jill in the outfit.
I'm like, whoa.
Nice.
They're doing it.
Yellow Frozen Empire stuff.
That's really.
Everyone's real excited about that.
Garak is there.
Everybody be careful.
That's where we got to mute Greg also
for the Ghostbusters.
Well, if you want me to go on.
We got to be fair.
We got to be fair with it.
I actually appreciate that.
Yeah.
We got C.J. Spits on saying
Astrophysics is like playing in a ball pit.
That's a really good way to put it.
And then Trevor, there's a spoiler in here
that I'm not going to read. So I'm going to redact the spoiler part.
Absolutely loving Astrobat.
I already was thinking it was one of the best games I've played recently,
and then I played a certain level.
It's one of my favorite sections and levels of any game.
And I think that's so cool that I think that at the end of the day with Astrobot,
when people play through all of it,
I think most people are going to have different favorite levels.
Like there's so many opportunities for different things to be like,
oh, that was awesome.
And to just really kind of hit people, different people differently for like what they expect,
whether it's a nostalgia play or like a gameplay experience that you've never had before.
like there's just so much to love in this one.
Agreed.
Yeah, I think that's going to be a fun part of the spoiler cast of what stands out.
Because I think there is, again, a fire hose of content here where it really is,
especially as you go quickly and like, what did you enjoy and what stood out to you?
And what are the moments for you with this game?
Yeah.
Yeah.
Any final thoughts on Astrobot before we move on to it?
I'm in the same boat of I can't wait to really talk about it tomorrow on spoiler cast.
Just be able to take the gloves off and be like, all right, cool.
Omissions, the people we liked.
The games,
perhaps from the PSP library.
That show up here,
but don't get enough love,
but the other one,
the other game,
everybody always says,
is better than the other game.
It's a piece of shit.
There's a reason.
There's a reason we got two.
There's a reason we got two HD remakes,
all right?
The other one got nothing.
Get your Christmas shit out of here.
Oh my God.
It was fantastic.
But speaking of fantastic,
speaking of pretty damn good,
at the very least.
I've been playing this game
called Baccaroo.
I like that. That was cool. That was cool, Verit. Thank you. Getting out of PlayStation.
Because I am playing this on my Nintendo Switch. This is a game that popped up on my Twitter.
Oh, there I thought it.
Popped up on my Twitter recently. And I was like, hmm, you've piqued my interest here.
It is a 3D action platformer that is a spiritual successor to the Goimmon games, Mystical Ninja.
which I never actually played ever.
I just remember seeing him in magazine,
seeing him at Blockbuster all the time,
never played them.
But looking at this now,
like, okay, cool, this is definitely a Tim game,
definitely seems like a Bless game as well.
You control,
you have these two Tyco drumsticks
and the, like, L2 and R2 are, like,
how you control them,
and you use them to kind of like attack people.
And it's a very simple, fun little 3D platform
you're going around beating the shit out of mystical ninjas.
That sounds great.
And yeah, it's super fun, super stylish.
I am only about an hour into it so far.
But this was definitely like kind of like a blind buy just based on seeing a Twitter video of it.
And then I was like looking up reviews and people seem pretty into it.
There's some 2D sections.
A lot of just kind of like platforming puzzle type stuff.
Very positive on Steam so far.
Yeah, people are stoked on it.
So where did you say you were playing this?
this again? Switch.
Okay. Yeah, yeah. But yeah,
it's available on Steam as
as well, but I just feel
like we're just so lucky that we're at a place
that like games like this are just happening,
you know, and it doesn't need to be this giant
like announced in a big showcase.
We're waiting for it for years. It's just like, oh man,
you come across this randomly
and I'm like, man, this is awesome.
This is awesome. I'd never heard of this. This looks really cool.
Yeah, it's super rad.
And I think people will like it.
Banderer says this is the team that made
Peach's Showtime. Yeah, so good feel
is the team behind this.
So yeah, man, it's
cool. And it's
a smaller little thing, but it
definitely feels like a perfect example of that
Swimming in Sevens type vibe of just like games
don't need to be the best thing ever to just be a ton
of fun. Seems like their passion project, you know?
Yeah. But a ton of creativity,
a ton of the good vibes of that
old school era of platformers.
But like with a bit more of like a modern look
and like it just, games
like this in widescreen, just like, this gets me going.
You know what I mean?
I'm like, you know, just like the, it's all the fun of the old stuff.
Good shaders, good colors.
Music's a lot of fun too.
So yeah, definitely a cool one that I wanted to give a shout out to.
I love the look of it.
Yeah, exactly.
Are you seeing it all the way through, you think?
I might honestly, I'm just kind of drowning in goodness right now.
Like my big problem, there's too many games that are speaking.
Very loudly to Tim Getty's.
It's a very Tim Getty's year, 2024 in video games.
and I'm loving it, you know?
I love my freaking Steam deck.
Like, I love my freaking Switch, being able to just bounce back and forth.
And then Astro with the PlayStation 5.
Just like, how are there so many great, like 3D platformers or just platformers?
Or I don't even know.
Just fucking games that just want to be about fun and joy.
You know what I mean?
Who would have thought we needed that in video games?
It's great.
And then another one I want to talk about that's fun and joy.
I've talked about it before, and Rogers, the one that put me on to this.
But Yellow Taxi goes through.
Ah, yes, Ben's game.
That I know.
Ben's been playing a lot too.
which is awesome.
Man, this game is freaking good, guys.
Like this, the Swimming in Sevens, not this one, man.
I think that this is a lot higher than that.
I'm a little over halfway through the game now.
My problem with it is I keep, like, games keep coming out,
and there's embargoes and stuff,
so I'll have to step away from this.
Yeah, of course.
So I'm playing like an hour at a time every couple of weeks,
but that hour is always some of the best gaming experiences that I'm having.
If people don't know audio listeners run them through,
because it's not, you're a taxi, right,
but it's more like a throwback to the collectathons
than the in 64 days.
Yeah, it's, uh,
you,
you are a taxi,
um,
and there are some crazy taxi elements and missions going on,
uh, in the game.
Like, definitely.
It's,
it's essentially if Crash Team Racing was a 3D platformer.
Like,
the amount of things about this game that are just the most
Tim coded shit ever,
uh,
so much loving care put into just it having such a insane vibe and like,
uh,
a reverence for the,
the,
the games of the past of like,
and 64 games, but the controls are tight as hell.
Some of the mechanics are a little weird, so you can't jump at all, and that's weird for a 3D
platformer, but you're kind of drifting around corners as this taxi, and you jump off ramps and
stop to be able to get air.
You got power moves, right?
There's like a bumper that, like, shoots you way out.
Yeah, and then you get, there is this one move that you can kind of like interrupt a little
flip thingy that you do that can then kind of function as a jump.
So like, it's what game is designed for you to break it to, uh, to do what they're
asking you to.
And sometimes it can kind of confuse you a bit like Roger and I were talking where it's like
some of the core gameplay mechanics, like even many hours in, I'm kind of like, I don't know
exactly what I'm supposed to be doing here, but like it's fun and it's working.
Great low-poly art.
And I also love when low-poly art styles go for like purposeful 32 by 32 pixel textures,
like where every texture kind of still looks blocky.
And I love that vibe.
And there's a really cool.
things about it too visually and the sound as well,
but mainly the visuals where it's obviously retro-inspired,
but there's a lot of filters,
like an excessive amount of filters they put on the game
that you can turn off, but I don't know why you'd want to.
Visual filters of like...
Like photo mode type of shit?
No, no, no, no.
Like, as you're playing it, like CRT filters.
Oh, okay, gotcha, gotcha.
Scan lines and all that stuff.
Scan lines and I'm blanking on the word right now,
but that's...
Promatic admiration.
Thank you. That is exactly what it is.
So it's just like, there's so much style,
but like it's backed up by a game clearly inspired by Badger Kazui and Mario 64 and like the fun collectathathon type stuff.
But with a bit more of the Mario Odyssey vibe of like everywhere you go, there's some little secret that's going to pop up and you're going to get rewarded with their equivalent of the moons or stars or whatever.
Whereas like Mario 64, you can only get one star per run in Mario 64.
You get the star kicks you out of the level.
Whereas like Odyssey is like you can bop around.
Yeah.
Moon after moon after moon.
It's that way.
Did you ever try mini shoot adventures?
Did you ever?
Minishoot adventures?
Mini shoot adventures?
Mini shoot adventures is a game that I saw Grub and Minotty talking about,
and then I heard the besties talk about it,
and it's a top-down bullet-held game that's a Zelda game.
Okay.
So you are just like kind of shooting around dungeon crawling,
but it's just mixing these two genres in a way that everybody's like,
well duh why didn't anybody ever do this and it like apparently is just really really awesome it's
one i've been wanting to try all year and it was like a big indie darling that everybody was really
really into but yeah it's essentially just a zelda game and you are fighting tiny little enemies
but also the bosses are very sort of bullet hell inspired and uh it seems kind of like a i just feel
like there's been so many great indie gems this year that can easily get passed up on because a big
title gets released and we kind of just forget about it.
But this was another one this year that I need to get, I need to get to.
Yeah, this looks very, very cool.
God, then we have Zelda in like a week, a little over a week.
No, no, two weeks, two weeks. Two weeks. Two weeks to Zelda.
And then we got Starfield.
Starfield. Oh, yeah, of course.
And Stores.
And Flucky Squire.
Flucky Squire. I'm excited for it.
Real, real excited for that.
And then the last thing I wanted to mention is Prince of Persia's the Lost Crown.
Of course. We've never talked about it.
I would never talk about it, especially me.
I'm a little surprised in a bunch of ways.
One, the actual DLC, the meaty DLC, the story DLC,
is coming up this Friday, Andy.
We're so close.
That's really close.
I can't believe it.
Every night I boot up that Steam deck and I'm like,
it's time to like restart it on Steam, right?
Because I got like, I don't know, seven hours in on the Ubisoft app.
And I didn't want that to be my life.
and I was so happy when it finally came to steam
and every night I just end up booting up
fields of mystery and I got
You go back to the farm
I got this more silver ore
I got my my chickens up and little chicken
Do you marry anybody yet?
No, not yet
I'm still looking at my options
Way in those options
So maybe they'll let me date one of the moms as well
Like we'll see chair
Sick break up a marriage
Possibly I would love to
I would love to
The yeah like Prince of Persia
I know
just in that small chunk
that I played like this is
one of the easiest contenders ever
just pure gameplay
pure gameplay design
Metroidvania design
this mechanic
not only being for combat
but also for traversal
and holy shit it also works on these little things in the world
like all of that stuff is so
pitch damn perfect
and I was telling Barrett
in the chat yesterday that I
I feel like I kind of
took for granted how much time I had
with free time with games
where I'm like, yeah, I can play a lot of, oh, Star Wars Outlaws is only that many hours,
and I know like not everybody loved it, but I can get that done in about 15 hours.
Yeah, I got time for that.
I'll definitely get to that.
And it's just seeming like, no, there's no possible way, especially with the way the future is looking.
Totally, totally.
You know, Prince, though.
Global warming and all the.
Water's rising.
Yeah.
Now is the best time to play Prince, though, because there has never been a better time to hop in to
Prince of Persia.
It's very true.
And the reason it is the best time is because,
Because the lost, no, I don't even fucking know what the name is, the mask of the phantasm or whatever they have.
DLC's coming out on Friday, which I'm excited about.
But I didn't realize until like last week or so that the second round of DLC came out already for a prince, which added a ton of quality of life updates.
So I actually legit think that it'll be a better experience to play through for the first time now.
Little simple things, but just the way the fast travel works and stuff, it works how.
probably should have from the beginning.
We don't talk enough about that little screenshot secret feature.
It's great, man.
You know, like we, when Apex Legends added the ping system, it's like, wow, this is all
like, this is the future of what gaming will be where first person shooter, when you ping an item,
it'll say, health here, gun here, enemy here, like, wow, it's all contextual and so smart.
I really felt like this Prince of Persia feature was going to kind of change the way we think about
Metroidvania's.
And I'm like, I wouldn't be shocked if this never a feature.
Oh, I think it will.
In any other place, really?
I think it's going to.
I mean, I think the game just came out.
That's why Siltsong is delayed.
That is 100%.
Yeah, yeah, yeah, yeah, I'm changed everything.
No, but I do think, I think we'll start seeing it pop up in metric venues because, like, it is just too
brilliant to not, right?
And just such a no-brainer.
But the, so the first round DLC was just kind of costumes.
Like, you got like some of the old school prints costumes, which is cool.
The second one was quality life stuff and, like, the challenge mode where there's like, I don't
know, 15 to 20, like, challenge levels.
And I don't know if you got far enough inference to get to any, like, challenge room.
They're real hard.
They really put you to the test.
One of them were they threw, like, two of your own sort of ghost selves at you.
And I was playing that on the harder difficulty.
Yeah.
Oh, that was.
Oh, yeah.
So the combat challenges are insane.
But then on top of that, there's a lot of just the kind of puzzle platforming, like
intense platforming sections.
and man, these challenge levels put anything in the base game to shame.
Like, I had a lot of trouble with some of the levels in the base game,
and I would play and play and play and I essentially plighted up the game, Greg.
One of my greatest regrets of all fucking time.
God forbid you just commit to a platform.
You want to go taste the forbidden fruit of steam.
There you go.
That's what you get.
Jesus.
But the challenge levels in this are so brutally hard.
I've only beat like three of them.
And I've probably played like,
10 hours.
Like, it is insane how hard these things are.
Like, it reminds me of, like, the hardest levels in Celeste.
And, like, just the hardest things possible.
And I am still loving it, but God, it just gets so frustrating.
And they do the thing, Andy, one of my least favorite things where they take away all
your powers.
You know what I mean?
Oh, you only get these three powers out of the 10 powers you have.
And I'm like, I get what we're doing here.
But, like, come on.
But I am incredibly impressed with how well designed the challenge levels are.
and I am just excited for Friday when I can just go back to like a normal level of fun and challenge and difficulty and hopefully some great story.
And I just can't believe we're getting story DLC for this game.
This is awesome.
So fucking cool.
Now,
Tim,
when you finally put on your grown-up pants,
you put on your suit and die and you want to get to work.
Yeah.
You check a little game called Hollow Night.
And you check out this little section called The Path of Pain.
Yeah.
Because the path of pain.
I don't like the sound of that at all.
Is actually what the thing is called.
Like, I thought it was just, like, the gamers calling it some shit.
But it is, it is as tough as you could ever expect a fucking level to be.
And it was some of the most rewarding shit I've ever experiencing games.
This looks, this looks exactly like what the levels are.
Yeah, and lost crowd.
It's a good ass time, dude.
Good ass time.
Hollow Night, I can say it right now, is my favorite and best game that I haven't played.
My favorite and best game.
I like that.
You know what I mean?
Like, there's just no way.
It's not.
That's me with Half-Life.
Yeah.
Yeah.
That makes sense.
What's yours, Greg?
Favorite game I've never played.
Oh, that's a great question.
Like, I fucking love this little dude.
No, Balthor's Gate 3.
Ah.
Tellers, can you do the combat, but I would love all the decisions and stories and permutations.
No.
Oh, my gosh.
Can you imagine if someone was like, what if we made it a Diablo like?
Yeah.
What if they just made it a third person, you know?
Action Adventure.
Action Adventure.
Andy, can I give, like,
a cheat answer.
Everything that the
Mass Effect team has worked on, why am I blanking on that
name? Byower? Byower. Yeah.
That's not a cheat answer. That's a good answer.
Mass Effect, Dragon Age, all that
stuff. Oh, okay. Maybe Vailgard will turn you
around. Ah.
The Vanga. Now I...
The Vanga. There's so many games
to play it. I feel like I would have to go back
to the other games. Because, like,
there's characters and storylines that are being
set up. I don't feel like... Listen to the podcast.
You're all set. I don't feel like it's a soft rebrand.
boot, you know?
Andy, am I wrong?
No, it's not, definitely not a top reboot.
I mean, you can jump in, they explain who characters are.
On the, you know, ride to work, toss on one of those.
Here's everything in Dragon Age in the last five years, 10 minutes video.
Five years?
Yeah.
Somewhere in there.
We're somewhere.
It's a long play time.
Well, everybody, what a fun games cast.
This is Ben.
A nice little tee-up for tomorrow's, the Astro Bot Spoilercast, where we are going deep all about
this bot everything would think about it all the secrets all the fun all the stories i'm probably
gonna take myself off that i haven't been a yeah okay fair yeah that okay yeah we don't spoil you
i'll get on the stream with mike we'll do something you're coward after this i'll tell you what we're doing
what you're doing well it's it's for really really important work purposes we're gonna try out this
game called deadlock it's our first time hopping into it just kind of one kind of curious about
He's played a lot of this game.
Kind of curious about how it is.
Yeah.
Yeah.
Yeah.
Yeah.
New Valve game, apparently.
Wow.
Yeah, yeah.
Well, let us know in the comments below.
If you're excited for this brand new game, Andy's never played to see him play for the first time.
Twitch.
Twitch.
If you're on Twitch, you can just keep hanging out.
You'll be able to see that.
If you're on YouTube, you're going to need to make the jump over to the other link.
Until next time, I love you all.
Goodbye.
Matter rocks.
I'll read the Super Chat after this.
